Warden: Difference between revisions
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== Abilities == | == Abilities == | ||
== Alchemical Flask == | |||
'''Cooldown:''' 6 seconds | |||
'''Range:''' 7 meters | |||
=== Description: === | |||
The Warden hurls an '''Alchemical Flask''' at his enemies, a concoction so potent that it leaves a trail of devastation in its wake. Upon impact, the flask shatters, dealing '''95 damage''' to all caught in the blast. But the true power of this ability lies in its debilitating effects – enemies hit by the flask experience a '''20% reduction in movement speed''' and suffer a '''30% decrease in weapon damage'''. Their stamina, essential for combat, is also drained. | |||
'''Key Attributes:''' | |||
* '''Damage:''' 95 | |||
* '''Move Speed Slow:''' 20% | |||
* '''Weapon Damage Reduction:''' 30% | |||
* '''Debuff Duration:''' 7s | |||
* '''Stamina Reduction:''' 1 | |||
'''Upgrades:''' | |||
* +40 Damage | |||
* +1 Stamina Reduction | |||
* -7s Cooldown and applies 35% Fire Rate Slow | |||
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== Willpower == | |||
'''Cooldown:''' 20 seconds | |||
'''Duration:''' 7 seconds | |||
=== Description: === | |||
With sheer '''Willpower''', the Warden shields himself with a powerful '''spirit shield''' that absorbs up to '''350 Spirit Shield Health'''. This ability not only fortifies the Warden's defenses but also grants him a '''35% bonus to movement speed''', allowing him to outmaneuver his foes or close in for the kill. | |||
'''Key Attributes:''' | |||
* '''Spirit Shield Health:''' 350 | |||
* '''Move Speed Bonus:''' 35% | |||
'''Upgrades:''' | |||
* +20% Move Speed Bonus | |||
* -20s Cooldown | |||
* +200 Spirit Shield Health and now scales with Spirit Power | |||
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== Binding Word == | |||
'''Cooldown:''' 15 seconds | |||
'''Range:''' 20 meters | |||
=== Description: === | |||
The Warden curses a single enemy hero with the '''Binding Word'''. If the enemy does not move away from their initial position within the '''escape time''', they are struck with a devastating blow, taking '''120 damage''' and becoming '''immobilized'''. The enemy is trapped, unable to escape the Warden's wrath. | |||
'''Key Attributes:''' | |||
* '''Damage:''' 120 | |||
* '''Immobilize Duration:''' 2.75 seconds | |||
* '''Escape Time:''' 2.5 seconds | |||
* '''Escape Range:''' 16 meters | |||
'''Upgrades:''' | |||
* +1s Immobilize Duration | |||
* -20s Cooldown | |||
* Warden deals 20% more Bullet Damage to trapped Heroes for 6s | |||
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== Last Stand == | |||
'''Cooldown:''' 70 seconds | |||
'''Range:''' 15 meters | |||
=== Description: === | |||
In the heat of battle, when all seems lost, the Warden calls upon his '''Last Stand'''. After a brief charge of '''2.2 seconds''', he releases a series of powerful pulses that ripple through the battlefield, dealing '''170 DPS''' to all enemies caught within. The Warden's resolve strengthens with each enemy he damages, healing himself based on the total damage inflicted. | |||
'''Key Attributes:''' | |||
* '''DPS:''' 170 | |||
* '''Pulse Interval:''' 0.5 seconds | |||
* '''Hero Lifesteal:''' 100% | |||
* '''Non-Hero Lifesteal:''' 50% | |||
'''Upgrades:''' | |||
* +3m Radius | |||
* +70 DPS | |||
* Cooldown Reduction | |||
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== Background == | == Background == |