Ricochet: Difference between revisions
m Minor fixes |
Oct 10th update adjustments. |
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| passive1_stat1 = 60% Ricochet Damage | | passive1_stat1 = 60% Ricochet Damage | ||
| passive1_stat2 = 2 Ricochet Targets | | passive1_stat2 = 2 Ricochet Targets | ||
| passive1_stat3 = | | passive1_stat3 = 10m Ricochet Range | ||
}} | }} | ||
'''Ricochet''' is a Tier 4 Weapon [[Items|Item]] that grants increased [[Ammo]], [[Fire Rate]] and Max [[Health]]. Its passive effect causes the user's bullets to ricochet, bouncing to up to 2 nearby (14m) enemies and dealing slightly reduced (60%) damage. Any bullet based procs or effects will also be applied to ricocheted shots. | '''Ricochet''' is a Tier 4 Weapon [[Items|Item]] that grants increased [[Ammo]], [[Fire Rate]] and Max [[Health]]. Its passive effect causes the user's bullets to ricochet, bouncing to up to 2 nearby (14m) enemies and dealing slightly reduced (60%) damage. Any bullet based procs or effects will also be applied to ricocheted shots. | ||
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = October 10, 2024 | |||
| changes = | |||
*Range reduced from 14m to 11m. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = September 26, 2024 | | update = September 26, 2024 |