Ricochet: Difference between revisions

Abbegg (talk | contribs)
m Minor fixes
Snes (talk | contribs)
Oct 10th update adjustments.
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| passive1_stat1      = 60% Ricochet Damage
| passive1_stat1      = 60% Ricochet Damage
| passive1_stat2      = 2 Ricochet Targets
| passive1_stat2      = 2 Ricochet Targets
| passive1_stat3      = 14m Ricochet Range
| passive1_stat3      = 10m Ricochet Range
}}
}}
'''Ricochet''' is a Tier 4 Weapon [[Items|Item]] that grants increased [[Ammo]], [[Fire Rate]] and Max [[Health]]. Its passive effect causes the user's bullets to ricochet, bouncing to up to 2 nearby (14m) enemies and dealing slightly reduced (60%) damage. Any bullet based procs or effects will also be applied to ricocheted shots.
'''Ricochet''' is a Tier 4 Weapon [[Items|Item]] that grants increased [[Ammo]], [[Fire Rate]] and Max [[Health]]. Its passive effect causes the user's bullets to ricochet, bouncing to up to 2 nearby (14m) enemies and dealing slightly reduced (60%) damage. Any bullet based procs or effects will also be applied to ricocheted shots.
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{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = October 10, 2024
| changes =
*Range reduced from 14m to 11m.
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = September 26, 2024