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{{Infobox item | {{Infobox item | ||
|item_imagefilepath=Siphon Bullets | | item_imagefilepath = Siphon Bullets | ||
|item_name=Siphon Bullets | | item_name = Siphon Bullets | ||
|item_type=Vitality | | item_type = Vitality | ||
|item_tier=4 | | item_tier = 4 | ||
|has_components=false | | has_components = false | ||
|has_passive1=true | | has_passive1 = true | ||
|has_iscomponentof=false | | has_passive2 = false | ||
|item_stat1=+18% Bullet Resistance | | has_active1 = false | ||
|souls=6,200 | | has_iscomponentof = false | ||
|passive1_description=Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die. | | item_stat1 = +18% Bullet Resistance | ||
|passive1_cooldown= | | souls = 6,200 | ||
|passive1_stat1= | | passive1_description = Your bullets temporarily steal Max [[Health|HP]] from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose 2 stacks if you die. | ||
|passive1_stat2=20s Steal Duration}} | | passive1_cooldown = | ||
| passive1_stat1 = 50 Max HP Steal Per Bullet | |||
| passive1_stat2 = 20s Steal Duration | |||
}} | |||
__NOTOC__ | __NOTOC__ | ||
'''Siphon Bullets''' is a Tier 4 Weapon [[Item]] that provides increased Bullet Resistance. | '''Siphon Bullets''' is a Tier 4 Weapon [[Item]] that provides increased Bullet Resistance. | ||
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=== Notes === | === Notes === | ||
Shooting an enemy hero deals | Shooting an enemy hero deals 50 damage and applies 1 stack of ''Siphon''* for 20 seconds, refreshing on subsequent applications, and stacking infinitely. Afflicting an enemy with ''Siphon'' places the effect on a per-user cooldown of 0.8 seconds. Each stack of ''Siphon'' lowers the maximum health of affected heroes by 50. | ||
* The damage dealt by Siphon Bullets is not able to be increased in any way or lowered in any way by Bullet Resist or Spirit Resist. (Shiv's Bloodletting has a bug which enables him to entirely mitigate a portion of this dealt damage as it is visually deferred but he does not take damage). | * The damage dealt by Siphon Bullets is not able to be increased in any way or lowered in any way by Bullet Resist or Spirit Resist. (Shiv's Bloodletting has a bug which enables him to entirely mitigate a portion of this dealt damage as it is visually deferred but he does not take damage). | ||
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* Siphon Bullets can be applied by [[Ricochet]], but the per-user cooldown of 0.8 seconds still applies. | * Siphon Bullets can be applied by [[Ricochet]], but the per-user cooldown of 0.8 seconds still applies. | ||
Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals | Upon inflicting ''Siphon'' on an enemy, the user gains one stack of ''Siphoning'' for 20 seconds and then heals 50 health. Each stack of ''Siphoning'' increases maximum health by 50. When an enemy with ''Siphon'' has their stacks refreshed, the ''Siphoning'' stacks gained from that enemy also have their duration refreshed. If ''Siphoning'' stacks have been gained from multiple enemies, refreshing the duration of ''Siphon'' on an enemy will only refresh the duration of ''Siphoning'' stacks gained from that target. | ||
When an enemy affected by ''Siphon'' dies, the item holder heals | When an enemy affected by ''Siphon'' dies, the item holder heals 50 health and gains one invisible stack of ''Siphoner.'' Additionally, the killed enemy gains one invisible and uncleansable stack of ''Siphoned.'' Upon death, the two most recently applied ''Siphoned'' stacks are removed from their targets and the item holder will lose two stacks of ''Siphoner.'' | ||
* Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies. | * Selling Siphon Bullets does not remove ''Siphoned'' from affected enemies. |