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Module:ItemData/nav: Difference between revisions

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Sur (talk | contribs)
m get_item_nav_cards -> get_item_nav_bulletpoints
Sur (talk | contribs)
m extracted logic to write_wrapped_item_list; get_item_nav_bulletpoints and get_item_nav_cards now more streamlined
Line 3: Line 3:
local lang_module = require('Module:Lang')
local lang_module = require('Module:Lang')


-- for [[Template:Item Navbox]], i.e. {{ItemIcon|Basic Magazine}} • {{ItemIcon|Close Quarters}}
--With debug_mode on, it outputs unprocessed wikitext
function p.get_item_nav_bulletpoints(frame)
--With debug_mode off/unspecified, it processes the wikitext
local slot = frame.args[1]
local function process_debug_mode(wikitext, debug_mode)
local min_souls = frame.args[2]
if debug_mode == 'true' then
local max_souls = frame.args[3]
return wikitext
elseif debug_mode == 'false' or debug_mode == nil then
return mw.getCurrentFrame():preprocess(wikitext)
else
return "debug_mode must be 'true' or 'false'"
end
end
 
--Writes list of items of a certain slot within the min and max soul bounds
-- Each item is wrapped and separated. For example of wrapping/separator, see
-- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap',
-- as the trailing separator should also be removed from the string
local function write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
Line 18: Line 30:
local items = {}
local items = {}
for item_key, item_data in pairs(items_data) do
for item_key, item_data in pairs(items_data) do
local card
--future proofing; Disabled will be renamed to IsDisabled soon
if item_data['Disabled'] == nil and item_data['IsDisabled'] ~= nil then  
if item_data['Disabled'] == nil and item_data['IsDisabled'] ~= nil then  
return "REMINDER: 'Disabled' was renamed to 'IsDisabled'"
return "REMINDER: 'Disabled' was renamed to 'IsDisabled'"
end
end
local cost = tonumber(item_data["Cost"])
local slot_ = item_data["Slot"]
local this_cost = tonumber(item_data["Cost"])
if item_data["Name"] ~= nil and item_data["Disabled"] == false and cost ~= nil and slot ~= nil then
local this_slot = item_data["Slot"]
if slot == slot_ and cost>=min_souls and cost<max_souls then
if item_data["Name"] ~= nil and item_data["Disabled"] == false and this_cost ~= nil and this_slot ~= nil then
if slot == this_slot and this_cost>=min_souls and this_cost<max_souls then
table.insert(items, lang_module.get_string(item_key))
table.insert(items, lang_module.get_string(item_key))
end
end
Line 36: Line 48:
--Add each item to output
--Add each item to output
-- Each item is surrounded by left and right wrap, and separated by sep
local ret = ''
local ret = ''
for index, item_name in ipairs(items) do
for index, item_name in ipairs(items) do
ret = ret .. '{{ItemIcon|' .. item_name .. '}} &bull; '
ret = ret .. left_wrap .. item_name .. right_wrap .. sep
end
end
--Remove the last bullet point
--Remove the last separator thats trailing after the last item
ret = string.sub(ret, 1, -(string.len(' &bull; '))-1)
ret = string.sub(ret, 1, -(string.len(sep))-1)
return ret
end
 
-- for [[Template:Item Navbox]]
function p.get_item_nav_bulletpoints(frame)
local slot = frame.args[1]
local min_souls = frame.args[2]
local max_souls = frame.args[3]
local debug_mode = frame.args["debug_mode"]
local left_wrap = '{{ItemIcon|'
local right_wrap = '}}'
local sep = ' &bull; '
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
return process_debug_mode(item_list, debug_mode)
end
 
-- for [[Template:Infobox ShopItems]]
function p.get_item_nav_cards(frame)
local slot = frame.args[1]
local min_souls = frame.args[2]
local max_souls = frame.args[3]
local debug_mode = frame.args["debug_mode"]
local left_wrap = '{{ItemBox|item_name='
local right_wrap = '}}'
local sep = ' '
local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
return frame:preprocess(ret)
return process_debug_mode(item_list, debug_mode)
end
end


return p
return p

Revision as of 00:56, 31 October 2024

Overview

Functions for creating navigation boxes/lists for items, grouped by a slot/category and souls

Functions

get_item_nav_bulletpoints

Gets a list of items that are each sent to the Template:ItemIcon template, separated by bullet points.

Filters down to a slot/specific category, and within a range of souls.

Parameters

  • slot - Slot/category that the items should be, should be Weapon, Armor, or Tech
  • min_souls - Minimum souls that the items should have
  • max_souls - Maximum souls that the items should have
  • debug_mode - (OPTIONAL) - if set to 'true', the wikitext is unprocessed, allowing for it to be read more clearly. Also used for showcasing the documentation examples more clearly.

Examples

With debug_mode on (for illustration purposes) {{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000|debug_mode=true}}

REMINDER: 'Disabled' was renamed to 'IsDisabled'


With debug_mode off {{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000}}

REMINDER: 'Disabled' was renamed to 'IsDisabled'

get_item_nav_cards

Gets a list of items that are each sent to the Template:ItemBox template, separated by space.

Filters down to a specific slot/category, and within a range of souls.

Parameters

Same as get_item_nav_bulletpoints

Examples

With debug_mode on (for illustration purposes) {{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000|debug_mode=true}}

REMINDER: 'Disabled' was renamed to 'IsDisabled'


With debug_mode off {{#invoke:ItemData/nav|get_item_nav_bulletpoints|Armor|1250|3000}}

REMINDER: 'Disabled' was renamed to 'IsDisabled'

write_item_slot_subgroup

Writes a sub group for the navbox on Template:Item Navbox and Template:Infobox ShopItems. The sub group contains all items in each price range from "ItemPricePerTier" in Data:GenericData.json

Parameters

  • slot - Slot/category to create the subgroup for, ie Weapon, Armor, or Tech
  • type - The subfunction to call that determines the list formatting style. Options are 'get_item_nav_bulletpoints' or 'get_item_nav_cards'
  • debug_mode - (OPTIONAL) - if set to 'true', the wikitext is unprocessed, allowing for it to be read more clearly. Also used for showcasing the documentation examples more clearly.

Examples

With debug_mode on (for illustration purposes) {{#invoke:ItemData/nav|write_item_slot_subgroup|Weapon|get_item_nav_bulletpoints|debug_mode=true}}

Script error: The function "write_item_slot_subgroup" does not exist.


With debug_mode off {{#invoke:ItemData/nav|write_item_slot_subgroup|Weapon|get_item_nav_bulletpoints}}

Script error: The function "write_item_slot_subgroup" does not exist.

Recall that it creates subgroup parameters for the mentioned templates.


local p = {}
local items_data = mw.loadJsonData("Data:ItemData.json")
local lang_module = require('Module:Lang')

--With debug_mode on, it outputs unprocessed wikitext
--With debug_mode off/unspecified, it processes the wikitext
local function process_debug_mode(wikitext, debug_mode)
	if debug_mode == 'true' then
		return wikitext
	elseif debug_mode == 'false' or debug_mode == nil then
		return mw.getCurrentFrame():preprocess(wikitext)
	else
		return "debug_mode must be 'true' or 'false'"
	end
end

--Writes list of items of a certain slot within the min and max soul bounds
-- Each item is wrapped and separated. For example of wrapping/separator, see
-- get_item_nav_bulletpoints. 'sep' should not be combined with 'right_wrap', 
-- as the trailing separator should also be removed from the string
local function write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
	if slot ~= 'Weapon' and slot ~= 'Armor' and slot ~= 'Tech' then
		return 'slot must be Weapon, Armor (Vitality), or Tech (Spirit)'
	end
	local min_souls = tonumber(min_souls)
	local max_souls = tonumber(max_souls)
	if min_souls == nil or max_souls == nil then return 'Min/Max souls must be numerical' end
	
	--Retrieve all items that fit the bounds
	local items = {}
	for item_key, item_data in pairs(items_data) do
		--future proofing; Disabled will be renamed to IsDisabled soon
		if item_data['Disabled'] == nil and item_data['IsDisabled'] ~= nil then 
			return "REMINDER: 'Disabled' was renamed to 'IsDisabled'"
		end
		
		local this_cost = tonumber(item_data["Cost"])
		local this_slot = item_data["Slot"]
		if item_data["Name"] ~= nil and item_data["Disabled"] == false and this_cost ~= nil and this_slot ~= nil then
			if slot == this_slot and this_cost>=min_souls and this_cost<max_souls then
				table.insert(items, lang_module.get_string(item_key))
			end
		end
	end
	
	--Order list alphabetically
	table.sort(items) --O(nlogn)
	
	--Add each item to output
	-- Each item is surrounded by left and right wrap, and separated by sep
	local ret = ''
	for index, item_name in ipairs(items) do
		ret = ret .. left_wrap .. item_name .. right_wrap .. sep
	end
	
	--Remove the last separator thats trailing after the last item
	ret = string.sub(ret, 1, -(string.len(sep))-1)
	
	return ret
end

-- for [[Template:Item Navbox]]
function p.get_item_nav_bulletpoints(frame)
	local slot = frame.args[1]
	local min_souls = frame.args[2]
	local max_souls = frame.args[3]
	local debug_mode = frame.args["debug_mode"]
	local left_wrap = '{{ItemIcon|'
	local right_wrap = '}}'
	local sep = ' &bull; '
	
	local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
	
	return process_debug_mode(item_list, debug_mode)
end

-- for [[Template:Infobox ShopItems]]
function p.get_item_nav_cards(frame)
	local slot = frame.args[1]
	local min_souls = frame.args[2]
	local max_souls = frame.args[3]
	local debug_mode = frame.args["debug_mode"]
	local left_wrap = '{{ItemBox|item_name='
	local right_wrap = '}}'
	local sep = ' '
	
	local item_list = write_wrapped_item_list(slot, min_souls, max_souls, left_wrap, right_wrap, sep)
	
	return process_debug_mode(item_list, debug_mode)
end

return p