Deadlock: Difference between revisions
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=== Gameplay === | === Gameplay === | ||
''' | The main objective is to destroy the enemy [[Patron]] inside the enemy team's base while protecting your [[Patron]] on a MOBA-styled [[map]]. The base is protected by multiple tiers of [[Walkers]]/[[Guardians]] along four lanes, which continuously funnel waves of [[troopers]]. The two competing teams, ''[[The Sapphire Flame]]'' and ''[[The Amber Hand]]'', each consist of six players. There are numerous [[Heroes]], each with unique abilities and characteristics that can be improved over the course of the game. | ||
[[Souls]] are the primary source of power in the game, serving as both experience points and currency. Collecting them grants the player and their team more power, allowing them to earn 'boons' from their [[Patron]], which in turn increases their levels and enhances their [[Heroes|Heroes']] stats. As players level up, they unlock and upgrade their abilities. | |||
[[Souls]] are the primary source of power in the game, serving as both experience points and currency. Collecting | |||
In addition to levelling, Heroes have four item slots in their inventory for three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. There are also four [[Flex]] slots that can be unlocked by completing specific map objectives. Players [[The Curiosity Shop|purchase]] items using souls earned through various actions, killing creeps and enemy heroes, destroying buildings, claiming the spirit urn, and denying the enemy team's souls. | In addition to levelling, Heroes have four item slots in their inventory for three categories: [[Weapon]], [[Vitality]], and [[Spirit]]. There are also four [[Flex]] slots that can be unlocked by completing specific map objectives. Players [[The Curiosity Shop|purchase]] items using souls earned through various actions, killing creeps and enemy heroes, destroying buildings, claiming the spirit urn, and denying the enemy team's souls. | ||
Deadlock draws inspiration from Valve's ''Dota 2'', incorporating its heavy emphasis on tactics, team coordination, and strategic depth. It translates these elements into a third-person perspective, blending skill-shots, tactical engagements, omnidirectional movement, and gunplay to create a unique gameplay experience. | |||
=== Theme and Setting === | === Theme and Setting === |