Toxic Bullets: Difference between revisions
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Update total damage and add bugs section |
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* Headshots do not affect the buildup per shot. | * Headshots do not affect the buildup per shot. | ||
* Light and Heavy Melee attacks count as 1 shot each. | * Light and Heavy Melee attacks count as 1 shot each. | ||
* One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1. | * One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1.4% of max health as damage totaling 8.4% of the target's max health. | ||
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]]. | * The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]]. | ||
== Bugs == | |||
The in-game tooltip shows three green arrows next to the bleed damage, which normally indicates that a stat scales with Spirit, but the stat is fixed and does not scale whatsoever. | |||
== Buildup Per Shot == | == Buildup Per Shot == |