Toxic Bullets: Difference between revisions

mNo edit summary
FamousPup (talk | contribs)
Update total damage and add bugs section
Line 27: Line 27:
* Headshots do not affect the buildup per shot.
* Headshots do not affect the buildup per shot.
* Light and Heavy Melee attacks count as 1 shot each.
* Light and Heavy Melee attacks count as 1 shot each.
* One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1.25% of max health as damage totaling 7.5% of the target's max health.
* One application of toxic bullets will deal 6 instances of damage by default, one every 0.5s each dealing 1.4% of max health as damage totaling 8.4% of the target's max health.
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]].
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]].
== Bugs ==
The in-game tooltip shows three green arrows next to the bleed damage, which normally indicates that a stat scales with Spirit, but the stat is fixed and does not scale whatsoever.


== Buildup Per Shot ==
== Buildup Per Shot ==