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m reverted accidental upload
DeadBot v0.3.0-5451
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{
{
"AOERadius_label": "Impact Radius",
"AOERadius_label": "de radio de impacto",
"AOERadius_postfix": "m",
"AOERadius_postfix": "m",
"AbandonMatchPrompt_Cancel": "Stay in match",
"AbandonMatchPrompt_Cancel": "Seguir en la partida",
"AbandonMatchPrompt_Confirm": "Abandon with Penalty",
"AbandonMatchPrompt_Confirm": "Salir con penalización",
"AbandonMatchPrompt_Countdown": "Abandon with Penalty ({d:countdown_seconds})",
"AbandonMatchPrompt_Countdown": "Salir con penalización ({d:countdown_seconds})",
"AbandonMatchPrompt_Text": "This match is not safe to leave. You will not be able to reconnect to this game, your team will be down a player and a matchmaking penalty will be applied.\u003Cbr/\u003EAre you sure?",
"AbandonMatchPrompt_Text": "No te recomendamos salir de esta partida. No podrás volver a entrar, tu equipo se quedará con un integrante menos y se te aplicará una penalización en el emparejamiento.\u003Cbr/\u003E¿Seguro que quieres salir?",
"AbandonMatchPrompt_Title": "Abandon this match?",
"AbandonMatchPrompt_Title": "¿Salir de esta partida?",
"AbilityApplyDelay_label": "Application Time",
"AbilityApplyDelay_label": "Application Time",
"AbilityApplyDelay_postfix": "s",
"AbilityApplyDelay_postfix": "s",
"AbilityButtonHint_Activate": "Activate",
"AbilityButtonHint_Activate": "Activar",
"AbilityButtonHint_AlotCastLifeDrain": "Heal Ally",
"AbilityButtonHint_AlotCastLifeDrain": "Cura al aliado",
"AbilityButtonHint_AltCastRestorativeGoo": "Cube Self",
"AbilityButtonHint_AltCastRestorativeGoo": "Meterte en el cubo",
"AbilityButtonHint_AltCastStickyBomb": "Bomb Self",
"AbilityButtonHint_AltCastStickyBomb": "Bombardearte",
"AbilityButtonHint_AltCastVoidSphere": "Bring Allies",
"AbilityButtonHint_AltCastVoidSphere": "Traer aliados",
"AbilityButtonHint_AssassinateFoVCycle": "Cycle Zoom",
"AbilityButtonHint_AssassinateFoVCycle": "Alternar mira",
"AbilityButtonHint_AvaRecall": "Recall Ava",
"AbilityButtonHint_AvaRecall": "Recuperar a Ava",
"AbilityButtonHint_AvaWarp": "Warp to Ava",
"AbilityButtonHint_AvaWarp": "Teletransportarse hasta Ava",
"AbilityButtonHint_BullLeapCrash": "Crash Down",
"AbilityButtonHint_BullLeapCrash": "Estrellarte",
"AbilityButtonHint_CancelAbility": "Cancel {s:ability_name}",
"AbilityButtonHint_CancelAbility": "Cancelar {s:ability_name}",
"AbilityButtonHint_CancelIceBeam": "Cancel Arctic Beam",
"AbilityButtonHint_CancelIceBeam": "Cancelar Rayo Ártico",
"AbilityButtonHint_CancelIceDome": "Remove Shelter",
"AbilityButtonHint_CancelIceDome": "Eliminar refugio",
"AbilityButtonHint_CancelIcePath": "Cancel Ice Path",
"AbilityButtonHint_CancelIcePath": "Cancelar Senda Helada",
"AbilityButtonHint_CancelWall": "Remove Wall",
"AbilityButtonHint_CancelWall": "Eliminar muro",
"AbilityButtonHint_CastIceDome": "Cast Frozen Shelter",
"AbilityButtonHint_CastIceDome": "Lanzar Refugio Congelado",
"AbilityButtonHint_CastLifeDrain": "Drain Enemy",
"AbilityButtonHint_CastLifeDrain": "Drena al enemigo",
"AbilityButtonHint_CastOnSelf": "Cast on Self",
"AbilityButtonHint_CastOnSelf": "Lanzar sobre ti mismo/a",
"AbilityButtonHint_CastOnTarget": "Cast on Target",
"AbilityButtonHint_CastOnTarget": "Lanzar sobre el objetivo",
"AbilityButtonHint_CastRestorativeGoo": "Cube Target",
"AbilityButtonHint_CastRestorativeGoo": "Meter en el cubo al objetivo",
"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption",
"AbilityButtonHint_CastShadowRedemption": "Resurrect with Shadow Redemption",
"AbilityButtonHint_CastVoidSphere": "Teleport",
"AbilityButtonHint_CastVoidSphere": "Teletransportarte",
"AbilityButtonHint_ClimbRope": "Hold to Climb Rope",
"AbilityButtonHint_ClimbRope": "Mantener pulsado para trepar por la cuerda",
"AbilityButtonHint_CloneTurretSwap": "Swap with Assistant",
"AbilityButtonHint_CloneTurretSwap": "Intercambiar posiciones",
"AbilityButtonHint_Deploy": "Deploy",
"AbilityButtonHint_Deploy": "Desplegar",
"AbilityButtonHint_Deselect": "Deselect",
"AbilityButtonHint_Deselect": "Desmarcar",
"AbilityButtonHint_Detonate": "Detonate",
"AbilityButtonHint_Detonate": "Detonar",
"AbilityButtonHint_DetonateDjinnBomb": "Detonate Djinn Bomb",
"AbilityButtonHint_DetonateDjinnBomb": "Detonar Bomba de Genio",
"AbilityButtonHint_DragonsFireAscend": "Ascend",
"AbilityButtonHint_DragonsFireAscend": "Ascend",
"AbilityButtonHint_DragonsFireDive": "Dive",
"AbilityButtonHint_DragonsFireDive": "Dive",
"AbilityButtonHint_DragonsFireSpeedDown": "Slow Down",
"AbilityButtonHint_DragonsFireSpeedDown": "Desacelerar",
"AbilityButtonHint_DragonsFireSpeedUp": "Speed Up",
"AbilityButtonHint_DragonsFireSpeedUp": "Acelerar",
"AbilityButtonHint_DropBomb": "Drop Bomb",
"AbilityButtonHint_DropBomb": "Soltar bomba",
"AbilityButtonHint_DropIdol": "Drop Urn",
"AbilityButtonHint_DropIdol": "Soltar urna",
"AbilityButtonHint_DropTarget": "Drop Ally",
"AbilityButtonHint_DropTarget": "Soltar aliado",
"AbilityButtonHint_EruptWall": "Erupt Wall",
"AbilityButtonHint_EruptWall": "Crear muro",
"AbilityButtonHint_FlyDown": "Fly Down",
"AbilityButtonHint_FlyDown": "Descender",
"AbilityButtonHint_FlyUp": "Fly Up",
"AbilityButtonHint_FlyUp": "Ascender",
"AbilityButtonHint_GrabTarget": "Grab Target",
"AbilityButtonHint_GrabTarget": "Agarrar objetivo",
"AbilityButtonHint_GuidedArrowRelease": "Detonate",
"AbilityButtonHint_GuidedArrowRelease": "Detonar",
"AbilityButtonHint_GuidedArrowSpeed": "Accelerate",
"AbilityButtonHint_GuidedArrowSpeed": "Acelerar",
"AbilityButtonHint_HatTrickCancel": "Return",
"AbilityButtonHint_HatTrickCancel": "Volver",
"AbilityButtonHint_HatTrickFire": "Shoot",
"AbilityButtonHint_HatTrickFire": "Disparar",
"AbilityButtonHint_HealSelf": "Heal Self",
"AbilityButtonHint_HealSelf": "Curarte",
"AbilityButtonHint_HealTarget": "Heal Target",
"AbilityButtonHint_HealTarget": "Curar al objetivo",
"AbilityButtonHint_IcePathDown": "Pitch Down",
"AbilityButtonHint_IcePathDown": "Descender",
"AbilityButtonHint_IcePathUp": "Pitch Up",
"AbilityButtonHint_IcePathUp": "Ascender",
"AbilityButtonHint_LightningCrashDive": "Dive Early",
"AbilityButtonHint_LightningCrashDive": "Lanzarte antes",
"AbilityButtonHint_MagicBoltRedirect": "Redirect Bolt",
"AbilityButtonHint_MagicBoltRedirect": "Redirigir el rayo",
"AbilityButtonHint_MagicianBigBoltFire": "Fire Bolt",
"AbilityButtonHint_MagicianBigBoltFire": "Disparar el rayo",
"AbilityButtonHint_MeleePowerUp": "Heavy Melee to claim PowerUp",
"AbilityButtonHint_MeleePowerUp": "Usa el ataque cuerpo a cuerpo pesado para reclamar la mejora",
"AbilityButtonHint_MeleeRejuvinator": "Heavy Melee to claim Rejuvenator",
"AbilityButtonHint_MeleeRejuvinator": "Ataque cuerpo a cuerpo pesado para reclamar el rejuvenecedor",
"AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle",
"AbilityButtonHint_MirageLaunchFireBeetle": "Launch Fire Beetle",
"AbilityButtonHint_MoveDown": "Move Down",
"AbilityButtonHint_MoveDown": "Bajar",
"AbilityButtonHint_MoveUp": "Move Up",
"AbilityButtonHint_MoveUp": "Subir",
"AbilityButtonHint_RollingGooAccelerate": "Go Fast",
"AbilityButtonHint_RollingGooAccelerate": "Correr",
"AbilityButtonHint_RollingGooCancel": "Cancel",
"AbilityButtonHint_RollingGooCancel": "Cancelar",
"AbilityButtonHint_RollingGooJump": "Jump",
"AbilityButtonHint_RollingGooJump": "Saltar",
"AbilityButtonHint_SpeedBoost": "Speed Boost",
"AbilityButtonHint_SpeedBoost": "Acelerón",
"AbilityButtonHint_StopLifeDrain": "Stop Life Drain",
"AbilityButtonHint_StopLifeDrain": "Detener Succión Vital",
"AbilityButtonHint_SwitchToAltCastMode": "Switch to Alternate Cast Mode",
"AbilityButtonHint_SwitchToAltCastMode": "Cambiar al modo de lanzamiento alternativo",
"AbilityButtonHint_SwitchToNormalCastMode": "Switch to Standard Mode",
"AbilityButtonHint_SwitchToNormalCastMode": "Cambiar al modo estándar",
"AbilityButtonHint_Teleport": "Teleport",
"AbilityButtonHint_Teleport": "Teletransportarte",
"AbilityButtonHint_Throw": "Throw",
"AbilityButtonHint_Throw": "Lanzar",
"AbilityButtonHint_ZipLineBoost": "\u003Cspan class=\"AbilityName\"\u003EZipline Speed Boost\u003C/span\u003E \u003Cspan class=\"Countdown\"\u003E{s:ability_cooldown}\u003C/span\u003E",
"AbilityButtonHint_ZipLineBoost": "\u003Cspan class=\"AbilityName\"\u003EImpulso en la vía rápida\u003C/span\u003E \u003Cspan class=\"Countdown\"\u003E{s:ability_cooldown}\u003C/span\u003E",
"AbilityCastDelay_label": "Cast Delay",
"AbilityCastDelay_label": "de retraso del lanzamiento",
"AbilityCastDelay_postfix": "s",
"AbilityCastDelay_postfix": "s",
"AbilityCastRangeMinimum_label": "Range Minimum",
"AbilityCastRangeMinimum_label": "Range Minimum",
"AbilityCastRangeMinimum_postfix": "m",
"AbilityCastRangeMinimum_postfix": "m",
"AbilityCastRange_label": "Cast Range",
"AbilityCastRange_label": "de alcance de lanzamiento",
"AbilityCastRange_postfix": "m",
"AbilityCastRange_postfix": "m",
"AbilityChannelTimeDisplay_label": "Channel Duration",
"AbilityChannelTimeDisplay_label": "de canalización",
"AbilityChannelTimeDisplay_postfix": "s",
"AbilityChannelTimeDisplay_postfix": "s",
"AbilityChannelTime_label": "Channel Duration",
"AbilityChannelTime_label": "de duración de la canalización",
"AbilityChannelTime_postfix": "s",
"AbilityChannelTime_postfix": "s",
"AbilityCharges_label": "Charges",
"AbilityCharges_label": "carga(s)",
"AbilityCooldownBetweenCharge_label": "Charge Delay",
"AbilityCooldownBetweenCharge_label": "de retraso de la carga",
"AbilityCooldownBetweenCharge_postfix": "s",
"AbilityCooldownBetweenCharge_postfix": "s",
"AbilityCooldownPerHeadshot_label": "Cooldown Per Headshot",
"AbilityCooldownPerHeadshot_label": "de recarga por disparo a la cabeza",
"AbilityCooldownPerHeadshot_postfix": "s",
"AbilityCooldownPerHeadshot_postfix": "s",
"AbilityCooldownPerHit_label": "Cooldown Reduction per Hit",
"AbilityCooldownPerHit_label": "de reducción del tiempo de recarga por impacto",
"AbilityCooldownPerHit_postfix": "s",
"AbilityCooldownPerHit_postfix": "s",
"AbilityCooldown_label": "Cooldown",
"AbilityCooldown_label": "de tiempo de recarga",
"AbilityCooldown_postfix": "s",
"AbilityCooldown_postfix": "s",
"AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit",
"AbilityDamageReductionPerHit_label": "Ability Dmg Red Per Hit",
"AbilityDamageReductionPerHit_postfix": "%",
"AbilityDamageReductionPerHit_postfix": "%",
"AbilityDamageReduction_label": "Spirit Damage Reduction",
"AbilityDamageReduction_label": "de reducción del daño espiritual",
"AbilityDamageReduction_postfix": "%",
"AbilityDamageReduction_postfix": "%",
"AbilityDuration_label": "Duration",
"AbilityDuration_label": "de duración",
"AbilityDuration_postfix": "s",
"AbilityDuration_postfix": "s",
"AbilityLifestealPercentHero_label": "Spirit Lifesteal",
"AbilityLifestealPercentHero_label": "de robo de vida espiritual",
"AbilityLifestealPercentHero_postfix": "%",
"AbilityLifestealPercentHero_postfix": "%",
"AbilityLifestealPercentHero_prefix": "{s:sign}",
"AbilityLifestealPercentHero_prefix": "{s:sign}",
"AbilityLifestealPercentNonHero_label": "Spirit Lifesteal on Non Heroes",
"AbilityLifestealPercentNonHero_label": "de robo de vida espiritual contra no héroes",
"AbilityLifestealPercentNonHero_postfix": "%",
"AbilityLifestealPercentNonHero_postfix": "%",
"AbilityLifestealPercentNonHero_prefix": "{s:sign}",
"AbilityLifestealPercentNonHero_prefix": "{s:sign}",
"AbilityLifestealPercent_label": "Spirit Lifesteal",
"AbilityLifestealPercent_label": "de robo de vida espiritual",
"AbilityLifestealPercent_postfix": "%",
"AbilityLifestealPercent_postfix": "%",
"AbilityLifestealPercent_prefix": "{s:sign}",
"AbilityLifestealPercent_prefix": "{s:sign}",
Line 112: Line 112:
"AbilityProjectileSpeedPercent_label": "Speed Increase",
"AbilityProjectileSpeedPercent_label": "Speed Increase",
"AbilityProjectileSpeedPercent_postfix": "%",
"AbilityProjectileSpeedPercent_postfix": "%",
"AbilitySpeedPct_label": "Ability Speed",
"AbilitySpeedPct_label": "de velocidad de la habilidad",
"AbilitySpeedPct_postfix": "%",
"AbilitySpeedPct_postfix": "%",
"AbilitySpeedPct_prefix": "+",
"AbilitySpeedPct_prefix": "+",
"AbilitySplitShot_label": "Charged Shot Multishot",
"AbilitySplitShot_label": "Charged Shot Multishot",
"AboveHealthThreshold_conditional": "above health threshold",
"AboveHealthThreshold_conditional": "sobre el umbral de vida",
"AbsorbPercentage_label": "Damage Absorbed",
"AbsorbPercentage_label": "de daño absorbido",
"AbsorbPercentage_postfix": "%",
"AbsorbPercentage_postfix": "%",
"ActivatedFireRate_label": "Fire Rate",
"ActivatedFireRate_label": "de cadencia de tiro",
"ActivatedFireRate_postfix": "%",
"ActivatedFireRate_postfix": "%",
"ActivatedFireRate_prefix": "{s:sign}",
"ActivatedFireRate_prefix": "{s:sign}",
"ActiveAbilityDamageReduction_label": "Active Ability Dmg Red",
"ActiveAbilityDamageReduction_label": "Active Ability Dmg Red",
"ActiveAbilityDamageReduction_postfix": "%",
"ActiveAbilityDamageReduction_postfix": "%",
"ActiveBonusFireRate_label": "Fire Rate",
"ActiveBonusFireRate_label": "de cadencia de tiro",
"ActiveBonusFireRate_postfix": "%",
"ActiveBonusFireRate_postfix": "%",
"ActiveBonusLifesteal_label": "Bullet Lifesteal",
"ActiveBonusLifesteal_label": "de robo de vida balístico",
"ActiveBonusLifesteal_postfix": "%",
"ActiveBonusLifesteal_postfix": "%",
"ActiveBonusMoveSpeed_label": "Move Speed",
"ActiveBonusMoveSpeed_label": "de vel. de movimiento",
"ActiveBonusMoveSpeed_postfix": "m/s",
"ActiveBonusMoveSpeed_postfix": "m/s",
"ActiveBonusMoveSpeed_prefix": "{s:sign}",
"ActiveBonusMoveSpeed_prefix": "{s:sign}",
"ActiveBulletArmorReduction_label": "Bullet Resist Reduction",
"ActiveBulletArmorReduction_label": "de reducción de la resistencia a balas",
"ActiveBulletDamageReduction_label": "Bullet Damage",
"ActiveBulletDamageReduction_label": "de daño balístico",
"ActiveBulletDamageReduction_postfix": "%",
"ActiveBulletDamageReduction_postfix": "%",
"ActiveBulletDamageReduction_prefix": "{s:sign}",
"ActiveBulletDamageReduction_prefix": "{s:sign}",
Line 138: Line 138:
"ActiveBulletShieldDuration_postfix": "s",
"ActiveBulletShieldDuration_postfix": "s",
"ActiveBulletShieldHealth_label": "Active Shield Health",
"ActiveBulletShieldHealth_label": "Active Shield Health",
"ActiveBulletShieldMaxHealth_label": "Bullet Shield Health",
"ActiveBulletShieldMaxHealth_label": "de vida del escudo antibalas",
"ActiveBulletShieldMaxHealth_prefix": "{s:sign}",
"ActiveBulletShieldMaxHealth_prefix": "{s:sign}",
"ActiveChainDuration_label": "Tether Duration",
"ActiveChainDuration_label": "Tether Duration",
"ActiveChainDuration_postfix": "s",
"ActiveChainDuration_postfix": "s",
"ActiveFireRate_label": "Fire Rate",
"ActiveFireRate_label": "de cadencia de tiro",
"ActiveFireRate_postfix": "%",
"ActiveFireRate_postfix": "%",
"ActiveFlightTime_label": "Flight time",
"ActiveFlightTime_label": "Flight time",
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"ActiveHealAmount_postfix": "HP",
"ActiveHealAmount_postfix": "HP",
"ActiveHealthChange_label": "Health Steal",
"ActiveHealthChange_label": "Health Steal",
"ActiveHealthChange_postfix": "HP",
"ActiveHealthChange_postfix": "de vida",
"ActiveHealthRegenBoost_label": "Health Regen",
"ActiveHealthRegenBoost_label": "de regeneración de vida",
"ActiveHealthRegenBoost_postfix": "hp/sec",
"ActiveHealthRegenBoost_postfix": "hp/sec",
"ActiveHealthRegenBoost_prefix": "{s:sign}",
"ActiveHealthRegenBoost_prefix": "{s:sign}",
"ActiveHealthRegen_label": "Health Regen",
"ActiveHealthRegen_label": "de regeneración de vida",
"ActiveHealthRegen_postfix": "hp/sec",
"ActiveHealthRegen_postfix": "de vida/s",
"ActiveHealthRegen_prefix": "{s:sign}",
"ActiveHealthRegen_prefix": "{s:sign}",
"ActiveItemUse_conditional": "while active",
"ActiveItemUse_conditional": "mientras esté activo",
"ActiveMoveSpeedPenalty_label": "Active Movespeed Penalty",
"ActiveMoveSpeedPenalty_label": "de penalización activa de la vel. de movimiento",
"ActiveMoveSpeedPenalty_postfix": "m/s",
"ActiveMoveSpeedPenalty_postfix": "m⁠/⁠s",
"ActivePlayerStats_MoveSpeed": "\u003Cspan id=\"speedDisplayMS\" class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan id=\"speedDisplayPostfix\" class=\"statPostfix\"\u003Em/s\u003C/span\u003E",
"ActivePlayerStats_MoveSpeed": "\u003Cspan id=\"speedDisplayMS\" class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan id=\"speedDisplayPostfix\" class=\"statPostfix\"\u003E m⁠/⁠s\u003C/span\u003E",
"ActivePlayerStats_Percentage": "\u003Cspan class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E%\u003C/span\u003E",
"ActivePlayerStats_Percentage": "\u003Cspan class=\"statNumber\"\u003E{s:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E %\u003C/span\u003E",
"ActivePlayerStats_PercentageNum": "\u003Cspan class=\"statNumber\"\u003E{d:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E%\u003C/span\u003E",
"ActivePlayerStats_PercentageNum": "\u003Cspan class=\"statNumber\"\u003E{d:value}\u003C/span\u003E\u003Cspan class=\"statPostfix\"\u003E %\u003C/span\u003E",
"ActiveRadius_label": "Active Radius",
"ActiveRadius_label": "de radio activo",
"ActiveRadius_postfix": "m",
"ActiveRadius_postfix": "m",
"ActiveReloadPercent_label": "Ammo",
"ActiveReloadPercent_label": "de munición",
"ActiveReloadPercent_postfix": "%",
"ActiveReloadPercent_postfix": "%",
"ActiveReloadPercent_prefix": "+",
"ActiveReloadPercent_prefix": "+",
"ActiveStatusResistancePercent_label": "Debuff Reduction",
"ActiveStatusResistancePercent_label": "de reducción de desventajas",
"ActiveStatusResistancePercent_postfix": "%",
"ActiveStatusResistancePercent_postfix": "%",
"ActiveTechPower_label": "Spirit Power",
"ActiveTechPower_label": "de poder espiritual",
"ActiveTechPower_prefix": "+",
"ActiveTechPower_prefix": "+",
"ActiveWeaponDamageChange_label": "Weapon Damage Steal",
"ActiveWeaponDamageChange_label": "Weapon Damage Steal",
Line 178: Line 178:
"AfterburnExplodeRadius_label": "Spread Radius",
"AfterburnExplodeRadius_label": "Spread Radius",
"AfterburnExplodeRadius_postfix": "m",
"AfterburnExplodeRadius_postfix": "m",
"AirControlPercent_label": "Air Control",
"AirControlPercent_label": "de control aéreo",
"AirControlPercent_postfix": "%",
"AirControlPercent_postfix": "%",
"AirControlPercent_prefix": "{s:sign}",
"AirControlPercent_prefix": "{s:sign}",
"AirDropBuffDuration_label": "Shield Duration",
"AirDropBuffDuration_label": "de duración del escudo",
"AirDropBuffDuration_postfix": "s",
"AirDropBuffDuration_postfix": "s",
"AirDropBuffDuration_prefix": "",
"AirDropBuffDuration_prefix": "",
"AirDropBulletArmorReduction_label": "Enemy Bullet Resist",
"AirDropBulletArmorReduction_label": "de resistencia a balas en enemigos",
"AirDropBulletArmorReduction_postfix": "%",
"AirDropBulletArmorReduction_postfix": "%",
"AirDropBulletResist_label": "Ally Bullet Resist",
"AirDropBulletResist_label": "de resist. a balas en aliados",
"AirDropBulletResist_postfix": "%",
"AirDropBulletResist_postfix": "%",
"AirDropBulletResist_prefix": "+",
"AirDropBulletResist_prefix": "+",
"AirDropBulletShield_label": "Bullet Shield",
"AirDropBulletShield_label": "de escudo antibalas",
"AirDropBulletShield_postfix": "",
"AirDropBulletShield_postfix": "",
"AirDropDebuff02Duration_label": "Bullet Resist Duration",
"AirDropDebuff02Duration_label": "de duración de la resistencia a balas",
"AirDropDebuff02Duration_postfix": "s",
"AirDropDebuff02Duration_postfix": "s",
"AirDropDebuffDuration_label": "Slow Duration",
"AirDropDebuffDuration_label": "de duración de la ralentización",
"AirDropDebuffDuration_postfix": "s",
"AirDropDebuffDuration_postfix": "s",
"AirDropExplodeRadius_label": "Explode Radius",
"AirDropExplodeRadius_label": "de radio de la explosión",
"AirDropExplodeRadius_postfix": "m",
"AirDropExplodeRadius_postfix": "m",
"AirDropSelfCastDelay_label": "Self Cast Time",
"AirDropSelfCastDelay_label": "de lanz. sobre uno mismo",
"AirDropSelfCastDelay_postfix": "s",
"AirDropSelfCastDelay_postfix": "s",
"AirDropSilenceDuration_label": "Silence Duration",
"AirDropSilenceDuration_label": "de duración del silencio",
"AirDropSilenceDuration_postfix": "s",
"AirDropSilenceDuration_postfix": "s",
"AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed",
"AirJumpVerticalSpeedPercent_label": "Air Jump Vertical Speed",
"AirJumpVerticalSpeedPercent_postfix": "%",
"AirJumpVerticalSpeedPercent_postfix": "%",
"AirJumpVerticalSpeedPercent_prefix": "{s:sign}",
"AirJumpVerticalSpeedPercent_prefix": "{s:sign}",
"AirMoveIncreasePercent_label": "Air Jump/Dash Distance",
"AirMoveIncreasePercent_label": "de dist. de salto/impulso en el aire",
"AirMoveIncreasePercent_postfix": "%",
"AirMoveIncreasePercent_postfix": "%",
"AirMoveIncreasePercent_prefix": "+",
"AirMoveIncreasePercent_prefix": "+",
"AirSpeedBonus_label": "Bonus Air Speed",
"AirSpeedBonus_label": "de velocidad adicional en el aire",
"AirSpeedBonus_postfix": "m/s",
"AirSpeedBonus_postfix": "m/s",
"AirSpeedBonus_prefix": "{s:sign}",
"AirSpeedBonus_prefix": "{s:sign}",
Line 214: Line 214:
"AllyCooldownReduction_label": "Ally Cooldown Reduction",
"AllyCooldownReduction_label": "Ally Cooldown Reduction",
"AllyCooldownReduction_postfix": "s",
"AllyCooldownReduction_postfix": "s",
"AllyDistance_label": "Ally Distance",
"AllyDistance_label": "de distancia de aliados",
"AllyDistance_postfix": "m",
"AllyDistance_postfix": "m",
"AmbushBonusFireRate_label": "Ambush Fire Rate",
"AmbushBonusFireRate_label": "de cad. de tiro por emboscada",
"AmbushBonusFireRate_postfix": "%",
"AmbushBonusFireRate_postfix": "%",
"AmbushBonusFireRate_prefix": "+",
"AmbushBonusFireRate_prefix": "+",
"AmbushBonusTechPower_label": "Ambush Spirit Power",
"AmbushBonusTechPower_label": "de poder esp. por emboscada",
"AmbushBonusTechPower_prefix": "+",
"AmbushBonusTechPower_prefix": "+",
"AmbushDamage_Label": "Ambush Damage",
"AmbushDamage_Label": "Ambush Damage",
"AmbushDuration_label": "Ambush Duration",
"AmbushDuration_label": "de emboscada",
"AmbushDuration_postfix": "s",
"AmbushDuration_postfix": "s",
"AmmoPerSoul_label": "Ammo Per Soul",
"AmmoPerSoul_label": "de munición por alma",
"AmmoPerSoul_prefix": "+",
"AmmoPerSoul_prefix": "+",
"AmmoScavengerDuration_label": "Duration",
"AmmoScavengerDuration_label": "de duración",
"AmmoScavengerDuration_postfix": "s",
"AmmoScavengerDuration_postfix": "s",
"AmpDuration_label": "Amp Duration",
"AmpDuration_label": "de duración de la amplificación",
"AmpDuration_postfix": "s",
"AmpDuration_postfix": "s",
"AmpPercentPerStack_label": "Amp Per Stack",
"AmpPercentPerStack_label": "de amp. por acumulación",
"AmpPercentPerStack_postfix": "%",
"AmpPercentPerStack_postfix": "%",
"AoESleep_label": "Explode Radius",
"AoESleep_label": "Explode Radius",
"AoESleep_postfix": "m",
"AoESleep_postfix": "m",
"ApproachSpeed_label": "Project Speed",
"ApproachSpeed_label": "Project Speed",
"ArmTime_label": "Arm Time",
"ArmTime_label": "de tiempo para armar",
"ArmTime_postfix": "s",
"ArmTime_postfix": "s",
"ArmingDuration_label": "Arming Duration",
"ArmingDuration_label": "para armarse",
"ArmingDuration_postfix": "s",
"ArmingDuration_postfix": "s",
"ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus",
"ArmorAttribute_Desc": "%s1 to any bullet and spirit armor bonus",
Line 243: Line 243:
"ArmorLossPerHit_label": "Resist lost per Hit",
"ArmorLossPerHit_label": "Resist lost per Hit",
"ArmorLossPerHit_postfix": "%",
"ArmorLossPerHit_postfix": "%",
"ArmorPower_label": "Base Health",
"ArmorPower_label": "de vida base",
"ArmorPower_postfix": "%",
"ArmorPower_postfix": "%",
"ArmorPower_prefix": "{s:sign}",
"ArmorPower_prefix": "{s:sign}",
Line 256: Line 256:
"AttackPower_postfix": "",
"AttackPower_postfix": "",
"AttackPower_prefix": "{s:sign}",
"AttackPower_prefix": "{s:sign}",
"AttribFormat_AdditionalNote": "( %s1 )",
"AttribFormat_AdditionalNote": "(%s1)",
"Attribute_EWeaponAttribute_BeamWeapon": "Beam Weapon",
"Attribute_EWeaponAttribute_BeamWeapon": "Arma de rayos",
"Attribute_EWeaponAttribute_BurstFire": "Burst Fire",
"Attribute_EWeaponAttribute_BurstFire": "Fuego a discreción",
"Attribute_EWeaponAttribute_CloseRange": "Close Range",
"Attribute_EWeaponAttribute_CloseRange": "Corto alcance",
"Attribute_EWeaponAttribute_HeavyHitter": "Heavy Hitter",
"Attribute_EWeaponAttribute_HeavyHitter": "Impactos fuertes",
"Attribute_EWeaponAttribute_LongRange": "Long Range",
"Attribute_EWeaponAttribute_LongRange": "Larga distancia",
"Attribute_EWeaponAttribute_MediumRange": "Medium Range",
"Attribute_EWeaponAttribute_MediumRange": "Media distancia",
"Attribute_EWeaponAttribute_Projectile": "Projectile",
"Attribute_EWeaponAttribute_Projectile": "Proyectil",
"Attribute_EWeaponAttribute_RapidFire": "Rapid Fire",
"Attribute_EWeaponAttribute_RapidFire": "Disparo rápido",
"Attribute_EWeaponAttribute_Spreadshot": "Spreadshot",
"Attribute_EWeaponAttribute_Spreadshot": "Disparo dividido",
"AuraDuration_label": "Aura Duration",
"AuraDuration_label": "de duración del aura",
"AuraDuration_postfix": "s",
"AuraDuration_postfix": "s",
"AvaRecallCooldown_label": "Recall Cooldown",
"AvaRecallCooldown_label": "de t. de recarga para recuperar",
"AvaRecallCooldown_postfix": "s",
"AvaRecallCooldown_postfix": "s",
"AwakenDamage_label": "Awaken Damage",
"AwakenDamage_label": "Awaken Damage",
"BackstabBonusDamagePct_label": "Blindside Damage",
"BackstabBonusDamagePct_label": "de daño",
"BackstabBonusDamagePct_postfix": "%",
"BackstabBonusDamagePct_postfix": "%",
"BallRadius_label": "Ball Radius",
"BallRadius_label": "de radio de la bola",
"BallRadius_postfix": "m",
"BallRadius_postfix": "m",
"BarrelDamageRadius_label": "Explosion Radius",
"BarrelDamageRadius_label": "de radio de la explosión",
"BarrelDamageRadius_postfix": "m",
"BarrelDamageRadius_postfix": "m",
"BarrelDamage_label": "Explosion Damage",
"BarrelDamage_label": "de daño de la explosión",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_label": "Barrel Life Time",
"BarrelLifetime_postfix": "s",
"BarrelLifetime_postfix": "s",
"BarrierDuration_label": "Shield Duration",
"BarrierDuration_label": "Shield Duration",
"BarrierDuration_postfix": "s",
"BarrierDuration_postfix": "s",
"BaseAttackDamagePercentAtMaxDuration_label": "Max Weapon Damage",
"BaseAttackDamagePercentAtMaxDuration_label": "de daño máx. del arma",
"BaseAttackDamagePercentAtMaxDuration_postfix": "%",
"BaseAttackDamagePercentAtMaxDuration_postfix": "%",
"BaseAttackDamagePercentBonus_label": "Weapon Damage",
"BaseAttackDamagePercentBonus_label": "de daño del arma",
"BaseAttackDamagePercentBonus_postfix": "%",
"BaseAttackDamagePercentBonus_postfix": "%",
"BaseAttackDamagePercentBonus_prefix": "+",
"BaseAttackDamagePercentBonus_prefix": "+",
"BaseAttackDamagePercent_label": "Weapon Damage",
"BaseAttackDamagePercent_label": "de daño del arma",
"BaseAttackDamagePercent_postfix": "%",
"BaseAttackDamagePercent_postfix": "%",
"BaseAttackDamagePercent_prefix": "{s:sign}",
"BaseAttackDamagePercent_prefix": "{s:sign}",
"BaseAttackDamage_label": "Base Damage",
"BaseAttackDamage_label": "de daño base",
"BaseAttackDamage_prefix": "{s:sign}",
"BaseAttackDamage_prefix": "{s:sign}",
"BaseBonusWeaponPower_label": "Courage",
"BaseBonusWeaponPower_label": "Courage",
"BaseBonusWeaponPower_prefix": "+",
"BaseBonusWeaponPower_prefix": "+",
"BaseBulletDamage_label": "Bullet Damage",
"BaseBulletDamage_label": "de daño balístico",
"BaseDamagePct_label": "Bonus Spirit Amp",
"BaseDamagePct_label": "Bonus Spirit Amp",
"BaseDamagePct_postfix": "%",
"BaseDamagePct_postfix": "%",
"BaseDamagePct_prefix": "{s:sign}",
"BaseDamagePct_prefix": "{s:sign}",
"BaseDamage_label": "Base Damage",
"BaseDamage_label": "de daño base",
"BaseHeatPower_Label": "Base Heat Power",
"BaseHeatPower_Label": "Base Heat Power",
"BaseWeaponDamage_postfix": "%",
"BaseWeaponDamage_postfix": "%",
"BasicReflectPercent_label": "Basic Damage Reflect",
"BasicReflectPercent_label": "Basic Damage Reflect",
"BasicReflectPercent_postfix": "%",
"BasicReflectPercent_postfix": "%",
"BeamLength_label": "Beam Length",
"BeamLength_label": "de longitud del rayo",
"BeamLength_postfix": "m",
"BeamLength_postfix": "m",
"BeamSplit_label": "Extra Beam Range",
"BeamSplit_label": "de alcance adicional del rayo",
"BeamSplit_postfix": "m",
"BeamSplit_postfix": "m",
"BeamWidth_label": "Beam Width",
"BeamWidth_label": "de ancho del rayo",
"BeamWidth_postfix": "m",
"BeamWidth_postfix": "m",
"BelowHealthThreshold_conditional": "below health threshold",
"BelowHealthThreshold_conditional": "bajo el umbral de vida",
"BleedDPSPerStack_label": "Bleed DPS Per Knife",
"BleedDPSPerStack_label": "de DPS por sangrado/cuchillo",
"BleedDamage_label": "Bleed Damage",
"BleedDamage_label": "Daño por sangrado",
"BleedDuration_label": "Bleed Duration",
"BleedDuration_label": "de duración del sangrado",
"BleedDuration_postfix": "s",
"BleedDuration_postfix": "s",
"BleedTechResist_label": "Spirit Resist",
"BleedTechResist_label": "de resist. espiritual",
"BleedTechResist_postfix": "%",
"BleedTechResist_postfix": "%",
"BleedTechResist_prefix": "{s:sign}",
"BleedTechResist_prefix": "{s:sign}",
Line 322: Line 322:
"BloodPoolRadius_label": "Blood Pool Radius",
"BloodPoolRadius_label": "Blood Pool Radius",
"BloodPoolRadius_postfix": "m",
"BloodPoolRadius_postfix": "m",
"BloodSpillDuration_label": "Toxic Mess Duration",
"BloodSpillDuration_label": "de duración del charco tóxico",
"BloodSpillDuration_postfix": "s",
"BloodSpillDuration_postfix": "s",
"BlurVisionRange_label": "Blur Vision Range",
"BlurVisionRange_label": "Blur Vision Range",
Line 331: Line 331:
"BombDamagePercent_label": "Target max health as damage",
"BombDamagePercent_label": "Target max health as damage",
"BombDamagePercent_postfix": "%",
"BombDamagePercent_postfix": "%",
"BonusAbilityCharges_label": "Bonus Ability Charges",
"BonusAbilityCharges_label": "cargas adicionales de las habilidades",
"BonusAbilityCharges_prefix": "{s:sign}",
"BonusAbilityCharges_prefix": "{s:sign}",
"BonusAbilityDurationPercent_label": "Ability Duration",
"BonusAbilityDurationPercent_label": "de duración de las habilidades",
"BonusAbilityDurationPercent_postfix": "%",
"BonusAbilityDurationPercent_postfix": "%",
"BonusAbilityDurationPercent_prefix": "{s:sign}",
"BonusAbilityDurationPercent_prefix": "{s:sign}",
Line 342: Line 342:
"BonusAccuracy_postfix": "%",
"BonusAccuracy_postfix": "%",
"BonusAccuracy_prefix": "{s:sign}",
"BonusAccuracy_prefix": "{s:sign}",
"BonusAmmo": "Bonus Ammo!",
"BonusAmmo": "¡Munición adicional!",
"BonusAmmoRegen_label": "Ammo Regen",
"BonusAmmoRegen_label": "Ammo Regen",
"BonusAmmoRegen_postfix": "per second",
"BonusAmmoRegen_postfix": "por segundo",
"BonusAmmoRegen_prefix": "{s:sign}",
"BonusAmmoRegen_prefix": "{s:sign}",
"BonusAmmo_label": "Bullets",
"BonusAmmo_label": "Bullets",
"BonusAmmo_postfix": "%",
"BonusAmmo_postfix": "%",
"BonusAmmo_prefix": "{s:sign}",
"BonusAmmo_prefix": "{s:sign}",
"BonusAmpPerHeadshot_label": "Spirit Amp Per Headshot",
"BonusAmpPerHeadshot_label": "de amp. espiritual por disparo a la cabeza",
"BonusAmpPerHeadshot_postfix": "%",
"BonusAmpPerHeadshot_postfix": "%",
"BonusAmpPerHeadshot_prefix": "+",
"BonusAmpPerHeadshot_prefix": "+",
"BonusAttackRangePercent_label": "Weapon Fall-off Range",
"BonusAttackRangePercent_label": "de distancia de caída del arma",
"BonusAttackRangePercent_postfix": "%",
"BonusAttackRangePercent_postfix": "%",
"BonusAttackRangePercent_prefix": "{s:sign}",
"BonusAttackRangePercent_prefix": "{s:sign}",
"BonusAttackRange_label": "Weapon Range",
"BonusAttackRange_label": "Weapon Range",
"BonusAttackRange_postfix": "meters",
"BonusAttackRange_postfix": "metros",
"BonusBaseDamage_label": "Base Bullet and Melee Damage",
"BonusBaseDamage_label": "Base Bullet and Melee Damage",
"BonusBaseDamage_postfix": "%",
"BonusBaseDamage_postfix": "%",
"BonusBaseWeaponDamageTaken_label": "Weapon Damage",
"BonusBaseWeaponDamageTaken_label": "de daño del arma",
"BonusBaseWeaponDamageTaken_postfix": "%",
"BonusBaseWeaponDamageTaken_postfix": "%",
"BonusBaseWeaponDamageTaken_prefix": "+",
"BonusBaseWeaponDamageTaken_prefix": "+",
"BonusBaseWeaponDamageWithShield_label": "Weapon Damage While Shielded",
"BonusBaseWeaponDamageWithShield_label": "de daño del arma con escudo",
"BonusBaseWeaponDamageWithShield_postfix": "%",
"BonusBaseWeaponDamageWithShield_postfix": "%",
"BonusBaseWeaponDamageWithShield_prefix": "+",
"BonusBaseWeaponDamageWithShield_prefix": "+",
"BonusBaseWeaponDamage_label": "Weapon Damage",
"BonusBaseWeaponDamage_label": "de daño del arma",
"BonusBaseWeaponDamage_postfix": "%",
"BonusBaseWeaponDamage_postfix": "%",
"BonusBaseWeaponDamage_prefix": "{s:sign}",
"BonusBaseWeaponDamage_prefix": "{s:sign}",
Line 371: Line 371:
"BonusBulletDamageToEMPTargets_postfix": "%",
"BonusBulletDamageToEMPTargets_postfix": "%",
"BonusBulletDamageToEMPTargets_prefix": "+",
"BonusBulletDamageToEMPTargets_prefix": "+",
"BonusBulletSpeedPercent_label": "Bullet Velocity",
"BonusBulletSpeedPercent_label": "de velocidad de las balas",
"BonusBulletSpeedPercent_postfix": "%",
"BonusBulletSpeedPercent_postfix": "%",
"BonusBulletSpeedPercent_prefix": "{s:sign}",
"BonusBulletSpeedPercent_prefix": "{s:sign}",
"BonusChannelTechPower_label": "Spirit Power While Channeling",
"BonusChannelTechPower_label": "Spirit Power While Channeling",
"BonusChannelTechPower_prefix": "+",
"BonusChannelTechPower_prefix": "+",
"BonusChannelTimePercentage_label": "Channel Duration",
"BonusChannelTimePercentage_label": "de canalización",
"BonusChannelTimePercentage_postfix": "%",
"BonusChannelTimePercentage_postfix": "%",
"BonusChannelTimePercentage_prefix": "+",
"BonusChannelTimePercentage_prefix": "+",
Line 382: Line 382:
"BonusChargedAbilityDamage_postfix": "%",
"BonusChargedAbilityDamage_postfix": "%",
"BonusChargedAbilityDamage_prefix": "{s:sign}",
"BonusChargedAbilityDamage_prefix": "{s:sign}",
"BonusClipPerKill_label": "Bonus Ammo Per Kill",
"BonusClipPerKill_label": "de munición adicional por víctima",
"BonusClipPerKill_prefix": "{s:sign}",
"BonusClipPerKill_prefix": "{s:sign}",
"BonusClipSizePercent_label": "Ammo",
"BonusClipSizePercent_label": "de munición",
"BonusClipSizePercent_postfix": "%",
"BonusClipSizePercent_postfix": "%",
"BonusClipSizePercent_prefix": "{s:sign}",
"BonusClipSizePercent_prefix": "{s:sign}",
"BonusClipSize_label": "Ammo",
"BonusClipSize_label": "de munición",
"BonusClipSize_prefix": "{s:sign}",
"BonusClipSize_prefix": "{s:sign}",
"BonusCooldownReduction_label": "Cooldown Reduction Per Bullet",
"BonusCooldownReduction_label": "de reducción del tiempo de recarga por bala",
"BonusCritDamagePercent_label": "Bonus Crit Damage",
"BonusCritDamagePercent_label": "Bonus Crit Damage",
"BonusCritDamagePercent_postfix": "%",
"BonusCritDamagePercent_postfix": "%",
"BonusCritDamagePercent_prefix": "{s:sign}",
"BonusCritDamagePercent_prefix": "{s:sign}",
"BonusDPSPercent_label": "Bullet Damage",
"BonusDPSPercent_label": "de daño balístico",
"BonusDPSPercent_postfix": "%",
"BonusDPSPercent_postfix": "%",
"BonusDPSPercent_prefix": "{s:sign}",
"BonusDPSPercent_prefix": "{s:sign}",
Line 402: Line 402:
"BonusDamagePerHero_label": "Bonus Damage Per Hero",
"BonusDamagePerHero_label": "Bonus Damage Per Hero",
"BonusDamagePerHero_postfix": "%",
"BonusDamagePerHero_postfix": "%",
"BonusDamagePercent_label": "Bonus Damage",
"BonusDamagePercent_label": "de daño adicional",
"BonusDamagePercent_postfix": "%",
"BonusDamagePercent_postfix": "%",
"BonusDuration_label": "Bonus Duration",
"BonusDuration_label": "Bonus Duration",
"BonusDuration_postfix": "s",
"BonusDuration_postfix": "s",
"BonusEnergyMax_label": "Energy Cells",
"BonusEnergyMax_label": "Energy Cells",
"BonusFireRateNPC_label": "Fire Rate NPC",
"BonusFireRateNPC_label": "de cadencia de tiro de los PNJ",
"BonusFireRateNPC_postfix": "%",
"BonusFireRateNPC_postfix": "%",
"BonusFireRateNPC_prefix": "{s:sign}",
"BonusFireRateNPC_prefix": "{s:sign}",
"BonusFireRatePlayerUnit_label": "Minions Fire Rate",
"BonusFireRatePlayerUnit_label": "de cadencia de tiro de los esbirros",
"BonusFireRatePlayerUnit_postfix": "%",
"BonusFireRatePlayerUnit_postfix": "%",
"BonusFireRatePlayerUnit_prefix": "{s:sign}",
"BonusFireRatePlayerUnit_prefix": "{s:sign}",
"BonusFireRate_label": "Fire Rate",
"BonusFireRate_label": "de cadencia de tiro",
"BonusFireRate_postfix": "%",
"BonusFireRate_postfix": "%",
"BonusFireRate_prefix": "{s:sign}",
"BonusFireRate_prefix": "{s:sign}",
"BonusGoldOnKill_label": "Bonus Souls Per Assassination",
"BonusGoldOnKill_label": "almas adicionales por asesinato",
"BonusHeadshotDamage_label": "Bonus Headshot Damage",
"BonusHeadshotDamage_label": "de daño extra por disp. a la cabeza",
"BonusHeadshotDamage_postfix": "%",
"BonusHeadshotDamage_postfix": "%",
"BonusHealthOnKill_label": "Bonus Max Health Per Kill",
"BonusHealthOnKill_label": "de vida máx. adicional por víctima",
"BonusHealthPercent_label": "Health",
"BonusHealthPercent_label": "de vida",
"BonusHealthPercent_postfix": "%",
"BonusHealthPercent_postfix": "%",
"BonusHealthPercent_prefix": "{s:sign}",
"BonusHealthPercent_prefix": "{s:sign}",
Line 426: Line 426:
"BonusHealthRegenOutOfCombat_postfix": "",
"BonusHealthRegenOutOfCombat_postfix": "",
"BonusHealthRegenOutOfCombat_prefix": "{s:sign}",
"BonusHealthRegenOutOfCombat_prefix": "{s:sign}",
"BonusHealthRegen_label": "Health Regen",
"BonusHealthRegen_label": "de regeneración de vida",
"BonusHealthRegen_postfix": "",
"BonusHealthRegen_prefix": "{s:sign}",
"BonusHealthRegen_prefix": "{s:sign}",
"BonusHealth_label": "Bonus Health",
"BonusHealth_label": "de vida adicional",
"BonusHealth_prefix": "{s:sign}",
"BonusHealth_prefix": "{s:sign}",
"BonusHeavyMeleeDamage_label": "Bonus Heavy Damage",
"BonusHeavyMeleeDamage_label": "de daño pesado adicional",
"BonusHeavyMeleeDamage_postfix": "%",
"BonusHeavyMeleeDamage_postfix": "%",
"BonusHeavyMeleeDamage_prefix": "+",
"BonusHeavyMeleeDamage_prefix": "+",
"BonusMaxHealth_label": "Health",
"BonusMaxHealth_label": "de vida",
"BonusMaxHealth_prefix": "{s:sign}",
"BonusMaxHealth_prefix": "{s:sign}",
"BonusMeleeAttackSpeed_label": "Melee Speed",
"BonusMeleeAttackSpeed_label": "Melee Speed",
"BonusMeleeAttackSpeed_postfix": "%",
"BonusMeleeAttackSpeed_postfix": "%",
"BonusMeleeAttackSpeed_prefix": "{s:sign}",
"BonusMeleeAttackSpeed_prefix": "{s:sign}",
"BonusMeleeDamagePercent_label": "Melee Damage",
"BonusMeleeDamagePercent_label": "de daño cuerpo a cuerpo",
"BonusMeleeDamagePercent_postfix": "%",
"BonusMeleeDamagePercent_postfix": "%",
"BonusMeleeDamagePercent_prefix": "{s:sign}",
"BonusMeleeDamagePercent_prefix": "{s:sign}",
"BonusMeleeDamage_label": "Melee Damage",
"BonusMeleeDamage_label": "de daño cuerpo a cuerpo",
"BonusMeleeDamage_prefix": "{s:sign}",
"BonusMeleeDamage_prefix": "{s:sign}",
"BonusMeleeSpeed_label": "Melee Speed",
"BonusMeleeSpeed_label": "Melee Speed",
"BonusMeleeSpeed_postfix": "%",
"BonusMeleeSpeed_postfix": "%",
"BonusMeleeSpeed_prefix": "+",
"BonusMeleeSpeed_prefix": "+",
"BonusMoveSpeedPercent_label": "Move Speed",
"BonusMoveSpeedPercent_label": "de vel. de movimiento",
"BonusMoveSpeedPercent_postfix": "%",
"BonusMoveSpeedPercent_postfix": "%",
"BonusMoveSpeedPercent_prefix": "{s:sign}",
"BonusMoveSpeedPercent_prefix": "{s:sign}",
"BonusMoveSpeed_label": "Move Speed",
"BonusMoveSpeed_label": "de vel. de movimiento",
"BonusMoveSpeed_postfix": "m/s",
"BonusMoveSpeed_postfix": "m/s",
"BonusMoveSpeed_prefix": "{s:sign}",
"BonusMoveSpeed_prefix": "{s:sign}",
"BonusPelletsPerShot_label": "Pellets per shot",
"BonusPelletsPerShot_label": "Pellets per shot",
"BonusPerChain_label": "Damage on Jump",
"BonusPerChain_label": "de daño al saltar",
"BonusPerHeadshot_label": "Bonus Per Headshot",
"BonusPerHeadshot_label": "Bonus Per Headshot",
"BonusPerHeadshot_postfix": "%",
"BonusPerHeadshot_postfix": "%",
Line 460: Line 459:
"BonusPerMeterPct_label": "Shield Gain Per Meter",
"BonusPerMeterPct_label": "Shield Gain Per Meter",
"BonusPerMeterPct_postfix": "%",
"BonusPerMeterPct_postfix": "%",
"BonusRegenMaxHealthPercent_label": "Max Health Regen",
"BonusRegenMaxHealthPercent_label": "de regeneración de vida máxima",
"BonusRegenMaxHealthPercent_postfix": "%",
"BonusRegenMaxHealthPercent_postfix": "%",
"BonusRegenMaxHealthPercent_prefix": "{s:sign}",
"BonusRegenMaxHealthPercent_prefix": "{s:sign}",
"BonusReloadSpeed_Postfix": "%",
"BonusReloadSpeed_Postfix": "%",
"BonusReloadSpeed_label": "Reload Time",
"BonusReloadSpeed_label": "de tiempo de recarga",
"BonusReloadTime_label": "Added Reload Time",
"BonusReloadTime_label": "Added Reload Time",
"BonusReloadTime_postfix": "s",
"BonusReloadTime_postfix": "s",
"BonusSpiritDuration_label": "Bonus Spirit Duration",
"BonusSpiritDuration_label": "de duración espiritual adicional",
"BonusSpiritDuration_postfix": "s",
"BonusSpiritDuration_postfix": "s",
"BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites",
"BonusSpiritForChargedAbilities_label": "Bonus Spirit Power for Charged Abilites",
Line 473: Line 472:
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"BonusSpiritPerKill_label": "Bonus Spirit Power Per Kill",
"BonusSpiritPerKill_prefix": "{s:sign}",
"BonusSpiritPerKill_prefix": "{s:sign}",
"BonusSpiritWithMagicShield_label": "Spirit Power While Shielded",
"BonusSpiritWithMagicShield_label": "de poder espiritual con el escudo",
"BonusSpiritWithMagicShield_prefix": "+",
"BonusSpiritWithMagicShield_prefix": "+",
"BonusSpirit_conditional": "after proc",
"BonusSpirit_conditional": "tras la activación",
"BonusSpirit_label": "Spirit Power",
"BonusSpirit_label": "de poder espiritual",
"BonusSpirit_prefix": "{s:sign}",
"BonusSpirit_prefix": "{s:sign}",
"BonusSprintSpeedPercent_label": "Sprint Speed",
"BonusSprintSpeedPercent_label": "de velocidad de esprint",
"BonusSprintSpeedPercent_postfix": "%",
"BonusSprintSpeedPercent_postfix": "%",
"BonusSprintSpeedPercent_prefix": "{s:sign}",
"BonusSprintSpeedPercent_prefix": "{s:sign}",
"BonusSprintSpeed_label": "Sprint Speed",
"BonusSprintSpeed_label": "de velocidad de esprint",
"BonusSprintSpeed_postfix": "m/s",
"BonusSprintSpeed_postfix": "m/s",
"BonusSprintSpeed_prefix": "{s:sign}",
"BonusSprintSpeed_prefix": "{s:sign}",
Line 487: Line 486:
"BonusSuperSprintSpeedPercent_postfix": "%",
"BonusSuperSprintSpeedPercent_postfix": "%",
"BonusSuperSprintSpeedPercent_prefix": "{s:sign}",
"BonusSuperSprintSpeedPercent_prefix": "{s:sign}",
"BonusSuperSprintSpeed_label": "Sprint Speed",
"BonusSuperSprintSpeed_label": "de velocidad de esprint",
"BonusSuperSprintSpeed_prefix": "{s:sign}",
"BonusSuperSprintSpeed_prefix": "{s:sign}",
"BonusTechDamagePercent_label": "Bonus Spirit Damage",
"BonusTechDamagePercent_label": "de daño espiritual adicional",
"BonusTechDamagePercent_postfix": "%",
"BonusTechDamagePercent_postfix": "%",
"BonusTechDamage_label": "Bonus Spirit Damage",
"BonusTechDamage_label": "Bonus Spirit Damage",
"BonusTechPowerPerKill_label": "Spirit Power Per Kill",
"BonusTechPowerPerKill_label": "de poder espiritual por víctima",
"BonusTechPower_label": "Spirit Power while Pathing",
"BonusTechPower_label": "Spirit Power while Pathing",
"BonusTechPower_prefix": "{s:sign}",
"BonusTechPower_prefix": "{s:sign}",
"BonusWeaponDamage_label": "Bullet Damage",
"BonusWeaponDamage_label": "de daño balístico",
"BonusWeaponDamage_prefix": "+",
"BonusWeaponDamage_prefix": "+",
"BonusZipLineSpeed_label": "Hyperline Speed",
"BonusZipLineSpeed_label": "Hyperline Speed",
"BonusZipLineSpeed_prefix": "{s:sign}",
"BonusZipLineSpeed_prefix": "{s:sign}",
"BonusZoomPercent_label": "Weapon Zoom",
"BonusZoomPercent_label": "de ampliación de la mira",
"BonusZoomPercent_postfix": "%",
"BonusZoomPercent_postfix": "%",
"BonusZoomPercent_prefix": "{s:sign}",
"BonusZoomPercent_prefix": "{s:sign}",
Line 506: Line 505:
"BounceCount_label": "Shield Bounces",
"BounceCount_label": "Shield Bounces",
"BouncePadStompCount_label": "Max Head Stomps",
"BouncePadStompCount_label": "Max Head Stomps",
"BrowseItems_Desc": "Browse through the item catalog to get yourself ready for your next match!",
"BrowseItems_Desc": "¡Explora el catálogo de objetos y prepárate para la próxima partida!",
"BrowseItems_Title": "Browse Items",
"BrowseItems_Title": "Explorar objetos",
"BruiseDamageVulnerability_label": "Damage Increase",
"BruiseDamageVulnerability_label": "Damage Increase",
"BruiseDamageVulnerability_postfix": "% per stack",
"BruiseDamageVulnerability_postfix": "% per stack",
Line 513: Line 512:
"BuffDamageMult_label": "Shock Multiplier",
"BuffDamageMult_label": "Shock Multiplier",
"BuffDamageMult_postfix": "x",
"BuffDamageMult_postfix": "x",
"BuffDamage_label": "Full Rage Damage Bonus",
"BuffDamage_label": "de daño adicional con el máximo de furia",
"BuffDamage_postfix": "%",
"BuffDamage_postfix": "%",
"BuffDamage_prefix": "+",
"BuffDamage_prefix": "+",
"BuffDuration_label": "Buff Duration",
"BuffDuration_label": "de duración de la mejora",
"BuffDuration_postfix": "s",
"BuffDuration_postfix": "s",
"BuffMoveSpeedBonus_label": "Move Speed",
"BuffMoveSpeedBonus_label": "de vel. de movimiento",
"BuffMoveSpeedBonus_postfix": "m/s",
"BuffMoveSpeedBonus_postfix": "m/s",
"BuffMoveSpeedBonus_prefix": "{s:sign}",
"BuffMoveSpeedBonus_prefix": "{s:sign}",
"BuffMoveSpeed_label": "Move Speed",
"BuffMoveSpeed_label": "de vel. de movimiento",
"BuffMoveSpeed_postfix": "m/s",
"BuffMoveSpeed_postfix": "m/s",
"BuffMoveSpeed_prefix": "+",
"BuffMoveSpeed_prefix": "+",
"BuildUpBulletPercentPerHit_label": "Buildup per bullet",
"BuildUpBulletPercentPerHit_label": "de acumulación por bala",
"BuildUpBulletPercentPerHit_postfix": "%",
"BuildUpBulletPercentPerHit_postfix": "%",
"BuildUpMaxDamageNonHero_label": "Build Up Non-Hero",
"BuildUpPercentPerHit_label": "de acum. por impacto",
"BuildUpMaxDamage_label": "Build Up Damage",
"BuildUpPercentPerHit_label": "Buildup per hit",
"BuildUpPercentPerHit_postfix": "%",
"BuildUpPercentPerHit_postfix": "%",
"BuildUpProcDamage_label": "Proc Damage",
"BuildUpProcDamage_label": "de daño al activarse",
"BuildupDamage_label": "Damage on Buildup",
"BuildupDamage_label": "Damage on Buildup",
"BuildupDecayDelay_label": "Buildup Decay Delay",
"BuildupDecayDelay_label": "Buildup Decay Delay",
"BuildupDecayDelay_postfix": "s",
"BuildupDecayDelay_postfix": "s",
"BuildupDuration_label": "Buildup Decay Time",
"BuildupDuration_label": "de disminución de la acumulación",
"BuildupDuration_postfix": "s",
"BuildupDuration_postfix": "s",
"BuildupExpire_label": "Buildup Expire",
"BuildupExpire_label": "Buildup Expire",
Line 540: Line 537:
"BuildupPerProc_label": "Buildup on Shock",
"BuildupPerProc_label": "Buildup on Shock",
"BuildupPerProc_postfix": "%",
"BuildupPerProc_postfix": "%",
"BuildupPerShot_label": "Buildup Per Shot",
"BuildupPerShot_label": "de acum. por impacto",
"BuildupPerShot_postfix": "%",
"BuildupPerShot_postfix": "%",
"BuildupRate_label": "Buildup Per Shot",
"BuildupRate_label": "Buildup Per Shot",
"BuildupRate_postfix": "",
"BuildupRate_postfix": "",
"BuildupSpiritDamageThreshold_label": "Spirit Damage Threshold",
"BuildupSpiritDamageThreshold_label": "de umbral de daño espiritual",
"BulletArmorDamageReduction_label": "Bullet Resist",
"BulletArmorDamageReduction_label": "de resist. a balas",
"BulletArmorDamageReduction_postfix": "%",
"BulletArmorDamageReduction_postfix": "%",
"BulletArmorDamageReduction_prefix": "{s:sign}",
"BulletArmorDamageReduction_prefix": "{s:sign}",
"BulletArmorPenetration_label": "Target Bullet Resist",
"BulletArmorPenetration_label": "Target Bullet Resist",
"BulletArmorPenetration_postfix": "",
"BulletArmorPenetration_postfix": "",
"BulletArmorReductionDuration_label": "Duration",
"BulletArmorReductionDuration_label": "de duración",
"BulletArmorReductionDuration_postfix": "s",
"BulletArmorReductionDuration_postfix": "s",
"BulletArmorReductionPerStack_label": "Bullet Damage",
"BulletArmorReductionPerStack_label": "de daño balístico",
"BulletArmorReductionPerStack_postfix": "% per stack",
"BulletArmorReductionPerStack_postfix": "% por acumulación",
"BulletArmorReductionPerStack_prefix": "+",
"BulletArmorReductionPerStack_prefix": "+",
"BulletArmorReduction_label": "Bullet Resist",
"BulletArmorReduction_label": "de resist. a balas",
"BulletArmorReduction_postfix": "%",
"BulletArmorReduction_postfix": "%",
"BulletArmorReduction_prefix": "{s:sign}",
"BulletArmorReduction_prefix": "{s:sign}",
"BulletArmor_label": "Bullet Armor",
"BulletArmor_label": "de armadura antibalas",
"BulletArmor_prefix": "{s:sign}",
"BulletArmor_prefix": "{s:sign}",
"BulletDamageIncrease_label": "Bullet damage increase",
"BulletDamageIncrease_label": "Bullet damage increase",
"BulletDamageIncrease_postfix": "%",
"BulletDamageIncrease_postfix": "%",
"BulletDamagePercentAsTechDamage_label": "Bonus Spirit Damage",
"BulletDamagePercentAsTechDamage_label": "de daño espiritual adicional",
"BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage",
"BulletDamagePercentAsTechDamage_postfix": "% Bullet Damage",
"BulletDamagePercent_label": "Bullet Damage",
"BulletDamagePercent_label": "de daño balístico",
"BulletDamagePercent_postfix": "%",
"BulletDamagePercent_postfix": "%",
"BulletDamagePercent_prefix": "{s:sign}",
"BulletDamagePercent_prefix": "{s:sign}",
"BulletDamageReduction_label": "Bullet Armor",
"BulletDamageReduction_label": "de armadura antibalas",
"BulletDamageReduction_postfix": "%",
"BulletDamageReduction_postfix": "%",
"BulletDamageReflectedPct_label": "Bullet Damage Returned",
"BulletDamageReflectedPct_label": "de daño balístico devuelto",
"BulletDamageReflectedPct_postfix": "%",
"BulletDamageReflectedPct_postfix": "%",
"BulletDamageTotal_label": "Bullet Damage",
"BulletDamageTotal_label": "de daño balístico",
"BulletLifestealPercent_label": "Bullet Lifesteal",
"BulletLifestealPercent_label": "de robo de vida balístico",
"BulletLifestealPercent_postfix": "%",
"BulletLifestealPercent_postfix": "%",
"BulletLifestealPercent_prefix": "{s:sign}",
"BulletLifestealPercent_prefix": "{s:sign}",
"BulletPenetrationPercent_label": "Bullet Penetration",
"BulletPenetrationPercent_label": "de perforación balística",
"BulletPenetrationPercent_postfix": "%",
"BulletPenetrationPercent_postfix": "%",
"BulletPercentAsBurn_label": "Bullet Damage as Burning",
"BulletPercentAsBurn_label": "Bullet Damage as Burning",
"BulletPercentAsBurn_postfix": "%",
"BulletPercentAsBurn_postfix": "%",
"BulletResistDuration_label": "Stack Duration",
"BulletResistDuration_label": "de duración de la acumulación",
"BulletResistDuration_postfix": "s",
"BulletResistDuration_postfix": "s",
"BulletResistOnActive_label": "Bullet Resist",
"BulletResistOnActive_label": "de resist. a balas",
"BulletResistOnActive_postfix": "%",
"BulletResistOnActive_postfix": "%",
"BulletResistOnActive_prefix": "{s:sign}",
"BulletResistOnActive_prefix": "{s:sign}",
"BulletResistPerStack_label": "Bullet Resist per Stack",
"BulletResistPerStack_label": "de resist. a balas por acumulación",
"BulletResistPerStack_postfix": "%",
"BulletResistPerStack_postfix": "%",
"BulletResistReduction_label": "Bullet Resist Reduction",
"BulletResistReduction_label": "de reducción de la resistencia a balas",
"BulletResistReduction_postfix": "%",
"BulletResistReduction_postfix": "%",
"BulletResist_label": "Bullet Resist",
"BulletResist_label": "de resist. a balas",
"BulletResist_postfix": "%",
"BulletResist_postfix": "%",
"BulletResist_prefix": "{s:sign}",
"BulletResist_prefix": "{s:sign}",
Line 596: Line 593:
"BulletShieldDuration_label": "Bullet Shield Duration",
"BulletShieldDuration_label": "Bullet Shield Duration",
"BulletShieldDuration_postfix": "s",
"BulletShieldDuration_postfix": "s",
"BulletShieldHealth_label": "Bullet Shield Health",
"BulletShieldHealth_label": "de vida del escudo antibalas",
"BulletShieldMaxHealth_label": "Bullet Shield Health",
"BulletShieldMaxHealth_label": "de vida del escudo antibalas",
"BulletShieldMaxHealth_prefix": "{s:sign}",
"BulletShieldMaxHealth_prefix": "{s:sign}",
"BulletShieldOnCast_label": "Bullet Shield",
"BulletShieldOnCast_label": "de escudo antibalas",
"BulletShieldOnHook_label": "Bullet Shield",
"BulletShieldOnHook_label": "Escudo antibalas",
"BulletShieldOnHook_postfix": "HP",
"BulletShieldOnHook_postfix": "HP",
"BulletShieldOnLand_label": "Bullet Shield on Teleport",
"BulletShieldOnLand_label": "de escudo antibalas al teletransportarse",
"BulletShieldPerHero_label": "Bullet Shield Per Hero",
"BulletShieldPerHero_label": "Bullet Shield Per Hero",
"BulletSlowDuration_label": "Slow Duration",
"BulletSlowDuration_label": "de duración de la ralentización",
"BulletSlowDuration_postfix": "s",
"BulletSlowDuration_postfix": "s",
"BulletSplitShot_label": "Weapon Multishot",
"BulletSplitShot_label": "disparos múltiples",
"BulletVulnerbility_label": "Weapon Damage Amplification",
"BulletVulnerbility_label": "Weapon Damage Amplification",
"BulletVulnerbility_postfix": "%",
"BulletVulnerbility_postfix": "%",
"BulletVulnerbility_prefix": "{s:sign}",
"BulletVulnerbility_prefix": "{s:sign}",
"BurnDPS_label": "Burn DPS",
"BurnDPS_label": "de DPS por quemadura",
"BurnDuration_label": "Burn Duration",
"BurnDuration_label": "de duración de la quemadura",
"BurnDuration_postfix": "s",
"BurnDuration_postfix": "s",
"BurstDamage_label": "Burst Damage",
"BurstDamage_label": "Burst Damage",
Line 617: Line 614:
"BurstFireShotsFromClipPercent_Postfix": "%",
"BurstFireShotsFromClipPercent_Postfix": "%",
"BurstFireShotsFromClipPercent_label": "ammo Burst",
"BurstFireShotsFromClipPercent_label": "ammo Burst",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "Debug command requires hero target",
"CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET": "El comando de depuración necesita un héroe objetivo",
"CITADEL_ABILITY_INVALID_ASLEEP": "You are Asleep",
"CITADEL_ABILITY_INVALID_ASLEEP": "Te han dormido",
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "Target has beetle",
"CITADEL_ABILITY_INVALID_BEETLE_TARGET": "El objetivo tiene un escarabajo",
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "You are busy",
"CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION": "Realizando otra acción",
"CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Charge delay",
"CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY": "Retraso de la carga",
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Not enough charges",
"CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES": "Cargas insuficientes",
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "Can't be used off ground",
"CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND": "No se puede usar en el aire",
"CITADEL_ABILITY_INVALID_CHAINED": "You are Chained",
"CITADEL_ABILITY_INVALID_CHAINED": "Te han encadenado",
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "Clip is full",
"CITADEL_ABILITY_INVALID_CLIP_IS_FULL": "El cargador está lleno",
"CITADEL_ABILITY_INVALID_DISARMED": "You are Disarmed",
"CITADEL_ABILITY_INVALID_DISARMED": "Te han desarmado",
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "Enemy health too low",
"CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW": "La vida del enemigo es demasiado baja",
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Failed Dash-Jump Timing",
"CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP": "Fallo en el tiempo del salto con impulso",
"CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Your health is too high",
"CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH": "Tienes demasiada vida",
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Already activated",
"CITADEL_ABILITY_INVALID_IN_CAST_DELAY": "Ya está activa",
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Still in cooldown",
"CITADEL_ABILITY_INVALID_IN_COOLDOWN": "Todavía en recarga",
"CITADEL_ABILITY_INVALID_MUTED": "Muted disabling abilities and items",
"CITADEL_ABILITY_INVALID_MUTED": "Habilidades y objetos desactivadores silenciados",
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nothing to refresh",
"CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH": "Nada que reiniciar",
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "Must Be Alive",
"CITADEL_ABILITY_INVALID_NOT_ALIVE": "Debes estar vivo⁠/⁠a",
"CITADEL_ABILITY_INVALID_NOT_BLOOD": "Not enough rage",
"CITADEL_ABILITY_INVALID_NOT_BLOOD": "Furia insuficiente",
"CITADEL_ABILITY_INVALID_NOT_DEAD": "Must Be Dead",
"CITADEL_ABILITY_INVALID_NOT_DEAD": "Debes estar muerto⁠/⁠a",
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE": "Not enough ability resource",
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE": "Recursos de habilidad insuficientes",
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY": "Not enough energy",
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY": "Energía insuficiente",
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM": "Ceiling too low",
"CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM": "El techo está demasiado bajo",
"CITADEL_ABILITY_INVALID_NOT_LEARNED": "Not yet learned",
"CITADEL_ABILITY_INVALID_NOT_LEARNED": "Aún sin aprender",
"CITADEL_ABILITY_INVALID_NO_ABILITY": "No ability",
"CITADEL_ABILITY_INVALID_NO_ABILITY": "Sin habilidad",
"CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "No damage to clear",
"CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR": "Sin daño que eliminar",
"CITADEL_ABILITY_INVALID_NO_TARGET": "No target",
"CITADEL_ABILITY_INVALID_NO_TARGET": "Sin objetivo",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Requires Target Hero",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO": "Requiere un héroe objetivo",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Requires Target NPC",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC": "Requiere un PNJ objetivo",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER": "Requires Target Trooper",
"CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER": "Requiere un soldado objetivo",
"CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "No valid units in Ability Radius",
"CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS": "No hay unidades válidas en el radio de la habilidad",
"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "Can't air dash twice",
"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH": "No puedes impulsarte en el aire dos veces",
"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "Can't air jump twice",
"CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP": "No puedes saltar en el aire dos veces",
"CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "Can't down dash twice",
"CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH": "No puedes impulsarte hacia abajo dos veces",
"CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "Can't wall jump twice",
"CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP": "No puedes saltar sobre un muro dos veces",
"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "Can't air dash three times",
"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES": "No puedes impulsarte en el aire tres veces",
"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "Can't air jump three times",
"CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS": "No puedes saltar en el aire tres veces",
"CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "Can't down dash three times",
"CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES": "No puedes impulsarte hacia abajo tres veces",
"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Not Enough Stamina",
"CITADEL_ABILITY_INVALID_OUT_OF_STAMINA": "Aguante insuficiente",
"CITADEL_ABILITY_INVALID_POSITION": "Invalid Position",
"CITADEL_ABILITY_INVALID_POSITION": "Posición no válida",
"CITADEL_ABILITY_INVALID_PREMATCH": "Match not yet started",
"CITADEL_ABILITY_INVALID_PREMATCH": "La partida aún no ha empezado",
"CITADEL_ABILITY_INVALID_ROOTED": "You are Immobilized",
"CITADEL_ABILITY_INVALID_ROOTED": "Te han inmovilizado",
"CITADEL_ABILITY_INVALID_SILENCED": "Can't use Abilities while Silenced",
"CITADEL_ABILITY_INVALID_SILENCED": "No puedes usar habilidades cuando te han silenciado",
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": "Can't use Abilities while Holding Urn",
"CITADEL_ABILITY_INVALID_SILENCED_IDOL": "No puedes usar habilidades mientras sostienes una urna",
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Movement abilities disabled",
"CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES": "Habilidades de movimiento desactivadas",
"CITADEL_ABILITY_INVALID_STUNNED": "You are Stunned",
"CITADEL_ABILITY_INVALID_STUNNED": "Te han aturdido",
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Target out of range",
"CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE": "Objetivo fuera del alcance",
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "Can't be used while aiming",
"CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE": "No se puede usar apuntando",
"CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "No hyperline targeted",
"CITADEL_ABILITY_INVALID_ZIPLINE_TARGET": "No apuntaste a la vía rápida",
"CITADEL_ABILITY_NO_HEALTH_RESOURCE": "Not Available",
"CITADEL_ABILITY_NO_HEALTH_RESOURCE": "No disponible",
"Cancel": "Cancel",
"Cancel": "Cancelar",
"CaptureRadius_label": "Capture Radius",
"CaptureRadius_label": "de radio de captura",
"CaptureRadius_postfix": "m",
"CaptureRadius_postfix": "m",
"CarbineHeadshotBonus_label": "HeadShot Bonus",
"CarbineHeadshotBonus_label": "de bonificación por disparo a la cabeza",
"CarbineHeadshotBonus_postfix": "%",
"CarbineHeadshotBonus_postfix": "%",
"CarbineHeadshotBonus_prefix": "+",
"CarbineHeadshotBonus_prefix": "+",
"CardResourceGenPctScale_label": "Card Summon Rate",
"CardResourceGenPctScale_label": "de tasa de invocación de cartas",
"CardResourceGenPctScale_postfix": "%",
"CardResourceGenPctScale_postfix": "%",
"CardsDrawn_label": "Cards Drawn",
"CardsDrawn_label": "Cards Drawn",
"CasterBuffDuration_label": "Buff Duration",
"CasterBuffDuration_label": "de duración de la mejora",
"CasterBuffDuration_postfix": "s",
"CasterBuffDuration_postfix": "s",
"CasterHealthPercent_label": "Turret Health Percent of Caster",
"CasterHealthPercent_label": "Turret Health Percent of Caster",
Line 688: Line 685:
"CatMaxSpeed_postfix": "m/s",
"CatMaxSpeed_postfix": "m/s",
"CenterDamage_label": "Damage at the center",
"CenterDamage_label": "Damage at the center",
"ChainCount_label": "Max Jumps",
"ChainCount_label": "saltos máximos",
"ChainDamageCoeff_label": "Chain Damage",
"ChainDamageCoeff_label": "Chain Damage",
"ChainDamageCoeff_postfix": "% of gun damage",
"ChainDamageCoeff_postfix": "% of gun damage",
"ChainDuration_label": "Tether Duration",
"ChainDuration_label": "de duración de la atadura",
"ChainDuration_postfix": "s",
"ChainDuration_postfix": "s",
"ChainLength_label": "Tether Length",
"ChainLength_label": "de longitud de la atadura",
"ChainLength_postfix": "m",
"ChainLength_postfix": "m",
"ChainLightningRadius_label": "Chain Lightning Range",
"ChainLightningRadius_label": "Chain Lightning Range",
"ChainLightningRadius_postfix": "m",
"ChainLightningRadius_postfix": "m",
"ChainRadius_label": "Jump Radius",
"ChainRadius_label": "de radio del salto",
"ChainRadius_postfix": "m",
"ChainRadius_postfix": "m",
"ChannelBulletShield_label": "Bullet Barrier While Channeling",
"ChannelBulletShield_label": "Bullet Barrier While Channeling",
Line 714: Line 711:
"ChargedShotBonus_postfix": "%",
"ChargedShotBonus_postfix": "%",
"ChargedShotBonus_prefix": "+",
"ChargedShotBonus_prefix": "+",
"ChargedShotHitRadiusScale_label": "Charged Shot Radius",
"ChargedShotHitRadiusScale_label": "de radio de Disparo Potenciado",
"ChargedShotHitRadiusScale_postfix": "%",
"ChargedShotHitRadiusScale_postfix": "%",
"ChargedShotHitRadiusScale_prefix": "+",
"ChargedShotHitRadiusScale_prefix": "+",
"ChargesRestored_label": "Charges Restored",
"ChargesRestored_label": "carga(s) restaurada(s)",
"CharmDamage_label": "Charm Damage",
"CharmDamage_label": "de daño del encantamiento",
"ChronoTimeScale_label": "Paradox Time Acceleration",
"ChronoTimeScale_label": "Paradox Time Acceleration",
"ChronoTimeScale_postfix": "%",
"ChronoTimeScale_postfix": "%",
"CitadelCategoryArmor": "Vitality",
"CitadelCategoryArmor": "Vitalidad",
"CitadelCategoryBuilds": "Build",
"CitadelCategoryBuilds": "Referencia",
"CitadelCategoryCustom": "Custom Build",
"CitadelCategoryCustom": "Referencia personalizada",
"CitadelCategoryFlex": "Flex",
"CitadelCategoryFlex": "Flexible",
"CitadelCategorySuggested": "Suggested Items",
"CitadelCategorySuggested": "Objetos recomendados",
"CitadelCategoryTech": "Spirit",
"CitadelCategoryTech": "Espíritu",
"CitadelCategoryWeapon": "Weapon",
"CitadelCategoryWeapon": "Arma",
"CitadelHeroDetails_Background": "Background",
"CitadelHeroDetails_Background": "Trasfondo",
"CitadelHeroDetails_Basic": "Basic",
"CitadelHeroDetails_Basic": "Básico",
"CitadelHeroDetails_Builds": "Builds",
"CitadelHeroDetails_Builds": "Referencias",
"CitadelHeroDetails_Builds_CreateButton": "Create new Build",
"CitadelHeroDetails_Builds_CreateButton": "Crear nueva referencia",
"CitadelHeroDetails_Builds_EditButton": "Edit my Builds",
"CitadelHeroDetails_Builds_EditButton": "Editar mis referencias",
"CitadelHeroDetails_Builds_SelectButton": "Browse Builds",
"CitadelHeroDetails_Builds_SelectButton": "Ver referencias",
"CitadelHeroDetails_Equipment": "Equipment",
"CitadelHeroDetails_Equipment": "Equipamiento",
"CitadelHeroDetails_Progression": "Progression",
"CitadelHeroDetails_Progression": "Progreso",
"CitadelHeroStats_Spirit": "Spirit Stats",
"CitadelHeroStats_Spirit": "Atributos de Espíritu",
"CitadelHeroStats_SpiritPower_Desc": "Spirit Power increases the effectiveness of your Abilities and Items.",
"CitadelHeroStats_SpiritPower_Desc": "El poder espiritual aumenta la eficacia de tus habilidades y objetos.",
"CitadelHeroStats_SpiritPower_Impact": "Spirit Power Impact",
"CitadelHeroStats_SpiritPower_Impact": "Impacto del poder espiritual",
"CitadelHeroStats_Vitality": "Vitality Stats",
"CitadelHeroStats_Vitality": "Atributos de Vitalidad",
"CitadelHeroStats_Weapon": "Weapon Stats",
"CitadelHeroStats_Weapon": "Atributos de Arma",
"CitadelHeroStats_Weapon_Falloff": "Falloff Range",
"CitadelHeroStats_Weapon_Falloff": "Distancia de caída",
"CitadelShopSearch": "Search",
"CitadelShopSearch": "Buscar",
"CitadelShop_SearchExampleAlt": "Try searching by \u003Cspan class=\"highlight\"\u003EItem Name\u003C/span\u003E or by stat such as \u003Cspan class=\"highlight_weapon\"\u003EAmmo\u003C/span\u003E, \u003Cspan class=\"highlight_vitality\"\u003ELifesteal\u003C/span\u003E or \u003Cspan class=\"highlight_spirit\"\u003ESpirit Power\u003C/span\u003E.",
"CitadelShop_SearchExampleAlt": "Prueba a buscar por el \u003Cspan class=\"highlight\"\u003Enombre del objeto\u003C/span\u003E o por atributo, como \u003Cspan class=\"highlight_weapon\"\u003Emunición\u003C/span\u003E, \u003Cspan class=\"highlight_vitality\"\u003Erobo de vida\u003C/span\u003E o \u003Cspan class=\"highlight_spirit\"\u003Epoder espiritual\u003C/span\u003E.",
"CitadelShop_SearchExampleLine1": "Search Examples:",
"CitadelShop_SearchExampleLine1": "Ejemplos de búsqueda:",
"CitadelShop_SearchExampleLine2": "Name: \u003Cspan class=\"highlight\"\u003EPhantom Strike\u003C/span\u003E",
"CitadelShop_SearchExampleLine2": "Nombre: \u003Cspan class=\"highlight\"\u003EGolpe Fantasma\u003C/span\u003E",
"CitadelShop_SearchExampleLine3": "Property: \u003Cb\u003EBullet Resist\u003C/b\u003E",
"CitadelShop_SearchExampleLine3": "Propiedad: \u003Cb\u003Eresistencia a balas\u003C/b\u003E",
"Citadel_AbilityProperty_OnAttach": "On Attach:",
"Citadel_AbilityProperty_OnAttach": "Al adjuntar:",
"Citadel_AbilityProperty_OnExplode": "On Explode:",
"Citadel_AbilityProperty_OnExplode": "Al explotar:",
"Citadel_AbilityProperty_OnHit": "On Hit:",
"Citadel_AbilityProperty_OnHit": "Al impactar:",
"Citadel_Ability_BuildAnnotation": "Recommended Next Ability",
"Citadel_Ability_BuildAnnotation": "Siguiente habilidad recomendada",
"Citadel_Ability_IsImbued": "Imbued",
"Citadel_Ability_IsImbued": "Imbuida",
"Citadel_AcceptFriendInvite_Body": "Please Wait",
"Citadel_AcceptFriendInvite_Body": "Espera, por favor",
"Citadel_AcceptFriendInvite_ErrorBody": "Unable to accept this invite at this time. Please try again later.",
"Citadel_AcceptFriendInvite_ErrorBody": "No es posible aceptar esta invitación ahora mismo. Vuelve a intentarlo más tarde.",
"Citadel_AcceptFriendInvite_ErrorTitle": "Error",
"Citadel_AcceptFriendInvite_ErrorTitle": "Error",
"Citadel_AcceptFriendInvite_Title": "Accepting Invite",
"Citadel_AcceptFriendInvite_Title": "Aceptando la invitación",
"Citadel_AcceptedInvitation_Name": "{g:citadel_persona:accepted_invitation} has accepted your invitation",
"Citadel_AcceptedInvitation_Name": "{g:citadel_persona:accepted_invitation} ha aceptado tu invitación",
"Citadel_AcceptedInvitation_Title": "Accepted Invitation",
"Citadel_AcceptedInvitation_Title": "Invitación aceptada",
"Citadel_AcquireTicket_BusyText": "Please Wait",
"Citadel_AcquireTicket_BusyText": "Espera, por favor",
"Citadel_AcquireTicket_BusyTitle": "Joining Game",
"Citadel_AcquireTicket_BusyTitle": "Uniéndose a la partida",
"Citadel_AcquireTicket_ErrorTitle": "Error",
"Citadel_AcquireTicket_ErrorTitle": "Error",
"Citadel_AcquireTicket_InternalError": "Unable to talk to the Network right now and obtain access to the server. Please try again.",
"Citadel_AcquireTicket_InternalError": "No ha sido posible comunicarse con la red y acceder al servidor en este momento. Vuelve a intentarlo.",
"Citadel_AlertPlayer_MatchReadyText": "Your game has started.",
"Citadel_AlertPlayer_MatchReadyText": "Ha empezado la partida.",
"Citadel_AlertPlayer_MatchReadyTitle": "Match Ready",
"Citadel_AlertPlayer_MatchReadyTitle": "La partida está lista",
"Citadel_AlreadyInGame": "Failed to start matchmaking. Already in a game. Please leave your current game to start matchmaking.",
"Citadel_AlreadyInGame": "No se ha podido iniciar el emparejamiento porque ya estás en una partida. Sal de esa partida para iniciar el emparejamiento.",
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Shrine Guardians",
"Citadel_AttackerClass_CLASS_BOSS_BARRACKS": "Guardianes del santuario",
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "T2 Walker",
"Citadel_AttackerClass_CLASS_BOSS_TIER_2": "Caminante N2",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condemned By The Patron",
"Citadel_AttackerClass_CLASS_BOSS_TIER_3": "Condenado por el Patrón",
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Mid Boss",
"Citadel_AttackerClass_CLASS_SUPER_NEUTRAL": "Jefe central",
"Citadel_AttackerClass_CLASS_TROOPER": "Trooper",
"Citadel_AttackerClass_CLASS_TROOPER": "Soldado",
"Citadel_AttackerClass_CLASS_TROOPER_BOSS": "T1 Guardian",
"Citadel_AttackerClass_CLASS_TROOPER_BOSS": "Guardián N1",
"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Denizen",
"Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL": "Neutral",
"Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Zap",
"Citadel_AttackerClass_CLASS_ZAP_TRIGGER": "Chispazo",
"Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!",
"Citadel_Book_ComingSoon": "This section will be added in a future update. Keep checking back for more exciting adventures!",
"Citadel_Book_ComingSoon_Title": "Coming Soon",
"Citadel_Book_ComingSoon_Title": "Coming Soon",
"Citadel_Book_NextPage": "Next",
"Citadel_Book_NextPage": "Siguiente",
"Citadel_Book_NotEnoughXP": "This chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks.",
"Citadel_Book_NotEnoughXP": "This chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks.",
"Citadel_Book_NotEnoughXPSingle": "This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks.",
"Citadel_Book_NotEnoughXPSingle": "This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks.",
Line 781: Line 778:
"Citadel_Book_NotReachable": "Earlier chapters must be unlocked before this chapter can be unlocked",
"Citadel_Book_NotReachable": "Earlier chapters must be unlocked before this chapter can be unlocked",
"Citadel_Book_NotReachable_Title": "Can't Unlock Yet",
"Citadel_Book_NotReachable_Title": "Can't Unlock Yet",
"Citadel_Book_Pause": "Pause",
"Citadel_Book_Pause": "Pausar",
"Citadel_Book_Play": "Play",
"Citadel_Book_Play": "Reproducir",
"Citadel_Book_PrevPage": "Back",
"Citadel_Book_PrevPage": "Atrás",
"Citadel_Book_UnlockItem": "Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.",
"Citadel_Book_UnlockItem": "Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks.",
"Citadel_Book_UnlockItem_Title": "Unlock Item",
"Citadel_Book_UnlockItem_Title": "Unlock Item",
Line 789: Line 786:
"Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.",
"Citadel_Book_UnlockXPSingle": "Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available.",
"Citadel_Book_UnlockXP_Title": "Unlock Chapter",
"Citadel_Book_UnlockXP_Title": "Unlock Chapter",
"Citadel_BotMatchModal_Desc": "Select your Difficulty:",
"Citadel_BotMatchModal_Desc": "Selecciona la dificultad:",
"Citadel_CancelFriendInvite_Body": "Please Wait",
"Citadel_CancelFriendInvite_Body": "Espera, por favor",
"Citadel_CancelFriendInvite_ConfirmBody": "Are you sure that you want to cancel your friend invite for {g:dac_persona:b:account_id}? You will be unable to send them another invite for several days.",
"Citadel_CancelFriendInvite_ConfirmBody": "¿Seguro que quieres cancelar la solicitud de amistad que le enviaste a {g:dac_persona:b:account_id}? No podrás volver a enviarle una en varios días.",
"Citadel_CancelFriendInvite_ConfirmTitle": "Cancel Invite",
"Citadel_CancelFriendInvite_ConfirmTitle": "Cancelar la invitación",
"Citadel_CancelFriendInvite_ErrorBody": "Unable to cancel this invite at this time. Please try again later.",
"Citadel_CancelFriendInvite_ErrorBody": "No es posible cancelar esta invitación ahora mismo. Vuelve a intentarlo más tarde.",
"Citadel_CancelFriendInvite_ErrorTitle": "Error",
"Citadel_CancelFriendInvite_ErrorTitle": "Error",
"Citadel_CancelFriendInvite_Title": "Removing Friend",
"Citadel_CancelFriendInvite_Title": "Eliminando amigo⁠/⁠a",
"Citadel_ChatMsg_CommsRestricted": "You are currently Communication Restricted, your messages will not be sent.",
"Citadel_ChatMsg_CommsRestricted": "Tienes la comunicación restringida, por lo que no se enviarán tus mensajes.",
"Citadel_ChatType_AllTeam": "All-team",
"Citadel_ChatType_AllTeam": "Todo el equipo",
"Citadel_ChatType_Disabled": "Disabled",
"Citadel_ChatType_Disabled": "Desactivado",
"Citadel_ChatType_PartyOnly": "Party-only",
"Citadel_ChatType_PartyOnly": "Solo el grupo",
"Citadel_ClientVersion_Connary": "",
"Citadel_CommendPlayer_Friendly": "Amable y divertido⁠/⁠a",
"Citadel_CommendPlayer_Friendly": "Friendly and Fun",
"Citadel_CommendPlayer_PopupDesc": "Felicita a alguien por cómo juega e informa al emparejamiento de que te gustaría volver a jugar con esa persona en el futuro.",
"Citadel_CommendPlayer_PopupDesc": "Congratulate someone on their play and inform matchmaking that you'd enjoy seeing them in future matches.",
"Citadel_CommendPlayer_PopupTitle": "Elogiar a un jugador",
"Citadel_CommendPlayer_PopupTitle": "Commend Player",
"Citadel_CommendPlayer_Skilled": "Jugador⁠/⁠a experto⁠/⁠a",
"Citadel_CommendPlayer_Skilled": "Skilled Gamer",
"Citadel_CommendPlayer_Teamwork": "Cooperativo⁠/⁠a",
"Citadel_CommendPlayer_Teamwork": "Team Player",
"Citadel_CommendToast_ReturnCommendTooltip": "Haz clic para devolver el elogio",
"Citadel_CommendToast_ReturnCommendTooltip": "Click To Return Commend",
"Citadel_Commend_Toast_Friendly": "{s:commender} ({s:commender_hero}) te ha elogiado por tu amabilidad y por lo divertido que es jugar contigo.",
"Citadel_Commend_Toast_Friendly": "{s:commender} ({s:commender_hero}) commended you for being Friendly and Fun to play with.",
"Citadel_Commend_Toast_Generic": "{s:commender} ({s:commender_hero}) te ha elogiado.",
"Citadel_Commend_Toast_Generic": "{s:commender} ({s:commender_hero}) commended you",
"Citadel_Commend_Toast_NoHero_Generic": "{s:commender} te ha elogiado.",
"Citadel_Commend_Toast_NoHero_Generic": "{s:commender} commended you",
"Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) te ha elogiado por tu experiencia.",
"Citadel_Commend_Toast_Skilled": "{s:commender} ({s:commender_hero}) commended you for being a Skilled Gamer",
"Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) te ha elogiado por jugar bien en equipo.",
"Citadel_Commend_Toast_Teamwork": "{s:commender} ({s:commender_hero}) commended you for being a Team Player.",
"Citadel_ComponentOwned": "en inventario",
"Citadel_ComponentOwned": "owned",
"Citadel_ComponentRequired": "Componentes:",
"Citadel_ComponentRequired": "Components:",
"Citadel_ComponentUseIn": "En uso como componente de:",
"Citadel_ComponentUseIn": "Currently Used in:",
"Citadel_Confirm_Discord": "¿Quieres crear ya tu invitación a Discord? Solo se podrá usar durante 2 horas y no podrás crear ninguna más.",
"Citadel_Confirm_Discord": "Are you ready to create your Discord invite? This invite will only be usable for 2 hours and you will not be able to create another invite.",
"Citadel_Confirm_Discord_Create": "Crear invitación a Discord",
"Citadel_Confirm_Discord_Create": "Create Discord Invite",
"Citadel_Confirm_Discord_Created_Body": "Ya has creado tu invitación a Discord y no puedes crear más.",
"Citadel_Confirm_Discord_Created_Body": "You have already created your Discord invite and are not able to create any more.",
"Citadel_Confirm_Discord_Created_Title": "Error al crear la invitación a Discord",
"Citadel_Confirm_Discord_Created_Title": "Unable to Create Discord Invite",
"Citadel_Confirm_Discord_InMatch_Body": "Solicita tu enlace a Discord cuando no estés en un grupo ni en el emparejamiento",
"Citadel_Confirm_Discord_InMatch_Body": "Please claim your Discord link later when you are not in a party or in matchmaking",
"Citadel_Confirm_Discord_InMatch_Title": "No puedes solicitarlo ahora",
"Citadel_Confirm_Discord_InMatch_Title": "Cannot Claim Now",
"Citadel_ConflictingWithPrimaryModifier": "Este modificador no coincide con {s:key_name}",
"Citadel_ConflictingWithPrimaryModifier": "This modifier conflicts with {s:key_name}",
"Citadel_CreateParty_AlreadyInParty": "Ya formas parte de un grupo, por lo que no puedes crear otro hasta que salgas del actual.",
"Citadel_CreateParty_AlreadyInParty": "You are already part of a party and cannot create another one until you leave the current party.",
"Citadel_CreateParty_Disabled": "El sistema de grupos se ha desactivado temporalmente para realizar tareas de mantenimiento. Espera unos minutos y vuelve a intentarlo.",
"Citadel_CreateParty_Disabled": "The party system is temporarily disabled for maintenance. Please try again in a few minutes.",
"Citadel_CreateParty_ErrorTitle": "Error al crear el grupo",
"Citadel_CreateParty_ErrorTitle": "Failed To Create Party",
"Citadel_CreateParty_FailedToGetResponse": "No ha sido posible comunicarse con la red de Deadlock y crear un grupo en este momento. Espera unos minutos y vuelve a intentarlo.",
"Citadel_CreateParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and create a party. Please try again in a few minutes.",
"Citadel_CreateParty_InternalError": "Ha ocurrido un error interno al intentar crear el grupo",
"Citadel_CreateParty_InternalError": "An internal error has occurred while trying to create the party",
"Citadel_CreateParty_InvalidVersion": "La versión de tu cliente está obsoleta. Actualízalo y vuelve a intentarlo.",
"Citadel_CreateParty_InvalidVersion": "Your client is not a current version. Please update your client and try again.",
"Citadel_CreateParty_NoRegionPings": "No es posible comunicarse con ningún Steam Datagram Relay. Si tienes conexión a internet, la causa suele ser un problema con el cortafuegos o la MTU de tu conexión a internet.",
"Citadel_CreateParty_NoRegionPings": "Unable to communicate with any Steam Datagram Relay. If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.",
"Citadel_CreateParty_NotFriends": "Las personas a las que envíes invitaciones deben ser amigas tuyas.",
"Citadel_CreateParty_NotFriends": "You must be friends with people that you send party invites to.",
"Citadel_CreateParty_RateLimited": "Has realizado demasiadas operaciones en un período de tiempo breve. Vuelve a intentarlo más tarde.",
"Citadel_CreateParty_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.",
"Citadel_CreateParty_TooBusy": "En este momento, la red de Deadlock está demasiado ocupada para procesar esta acción. Espera unos minutos y vuelve a intentarlo.",
"Citadel_CreateParty_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.",
"Citadel_CreateParty_UnableToGetRegionPings": "No has iniciado sesión en Steam o la red de Deadlock no puede determinar el estado actual de tu conectividad a nuestros servidores",
"Citadel_CreateParty_UnableToGetRegionPings": "You are not currently signed in to Steam or the Deadlock Network is unable to determine your current connectivity to our servers",
"Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "Daño de habilidades",
"Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY": "Ability Damage",
"Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "Daño del arma",
"Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET": "Gun Damage",
"Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL": "Daño ambiental",
"Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL": "Environmental Damage",
"Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Daño cuerpo a cuerpo",
"Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE": "Melee Damage",
"Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Daño por veneno",
"Citadel_DamageType_CITADEL_DAMAGETYPE_POISON": "Poison Damage",
"Citadel_Dashboard_AbandonTooltip": "Te retira de la partida que estás jugando",
"Citadel_Dashboard_AbandonTooltip": "Abandons you from the match you are currently playing",
"Citadel_Dashboard_BuildVersion": "Versión {d:buildNumber} - {s:buildTime}",
"Citadel_Dashboard_BuildVersion": "Build {d:buildNumber} - {s:buildTime}",
"Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Deja de indicar que estás preparado⁠/⁠a para que tu grupo no pueda jugar",
"Citadel_Dashboard_ClearReadyUpButtonTooltipText": "Clear your ready state so that your party can't play",
"Citadel_Dashboard_CloseAnnounceTooltip": "Cerrar anuncios",
"Citadel_Dashboard_CloseAnnounceTooltip": "Close Announcements",
"Citadel_Dashboard_CompilingShaders": "Precargando el mapa y compilando los sombreadores ({d:prewarm_progress} de {d:prewarm_progress_total})",
"Citadel_Dashboard_CompilingShaders": "Preloading Map and Compiling Shaders {d:prewarm_progress} of {d:prewarm_progress_total}",
"Citadel_Dashboard_CompilingShaders_Desc": "{d:prewarm_progress} de {d:prewarm_progress_total} completados",
"Citadel_Dashboard_CompilingShaders_Desc": "Completed {d:prewarm_progress} of {d:prewarm_progress_total}",
"Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Esperando a que finalice la precarga del mapa y la compilación de sombreadores.",
"Citadel_Dashboard_CompilingShaders_Play_Tooltip": "Waiting For Map Preload and Shader Compiling To Finish.",
"Citadel_Dashboard_CompilingShaders_Title": "Precargando el mapa y los sombreadores",
"Citadel_Dashboard_CompilingShaders_Title": "Pre-loading Map and Shaders",
"Citadel_Dashboard_EnterMatchmaking": "Iniciar\"nemparejamiento",
"Citadel_Dashboard_EnterMatchmaking": "Enter\"nMatchmaking",
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "PARTIDA COOP. CONTRA BOTS - Esperando jugadores",
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers": "COOP BOT MATCH - Waiting for Players",
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "PARTIDA COOP. CONTRA BOTS - La partida empieza en {s:coop_time_remaining}",
"Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime": "COOP BOT MATCH - Match Forms in {s:coop_time_remaining}",
"Citadel_Dashboard_Matchmaking_SearchingForMatch": "Buscando partida",
"Citadel_Dashboard_Matchmaking_SearchingForMatch": "Searching for Match",
"Citadel_Dashboard_Matchmaking_UsersInQueue": "{s:users_in_queue} jugadores en la cola",
"Citadel_Dashboard_Matchmaking_UsersInQueue": "{s:users_in_queue} players in queue",
"Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "{s:users_in_queue} jugador en la cola",
"Citadel_Dashboard_Matchmaking_UsersInQueue_Single": "{s:users_in_queue} player in queue",
"Citadel_Dashboard_PartyClearModeButtonTooltipText": "Cambia el modo de juego para tu grupo",
"Citadel_Dashboard_PartyClearModeButtonTooltipText": "Change the mode for your party to play",
"Citadel_Dashboard_PartySetModeButtonTooltipText": "Selecciona el modo de juego para tu grupo",
"Citadel_Dashboard_PartySetModeButtonTooltipText": "Select the mode for your party to play",
"Citadel_Dashboard_PatchNotesTooltip": "Ver las notas del último parche",
"Citadel_Dashboard_PatchNotesTooltip": "View the latest patch notes",
"Citadel_Dashboard_PlayButtonTooltipText": "Iniciar el emparejamiento con otros jugadores",
"Citadel_Dashboard_PlayButtonTooltipText": "Start matchmaking with other players",
"Citadel_Dashboard_PlayButtonTooltipTextSteamDeck": "Por el momento, el emparejamiento estándar no es compatible con Steam Deck.",
"Citadel_Dashboard_PlayButtonTooltipTextSteamDeck": "Standard Matchmaking currently unsupported for Steam Deck.",
"Citadel_Dashboard_ReadyUpButtonTooltipText": "Selecciona tu lista para que tu grupo pueda jugar",
"Citadel_Dashboard_ReadyUpButtonTooltipText": "Select your roster and enable your party to play",
"Citadel_Dashboard_Recommended": "Recomendado",
"Citadel_Dashboard_Recommended": "Recommended",
"Citadel_Dashboard_RejoinTooltip": "Vuelve a unirte a la partida en curso",
"Citadel_Dashboard_RejoinTooltip": "Rejoin your game in progress",
"Citadel_Dashboard_ReloadPageTooltip": "Recargar la página actual",
"Citadel_Dashboard_ReloadPageTooltip": "Reload Current Page",
"Citadel_Dashboard_Roster_ClearRoster": "Vaciar la lista",
"Citadel_Dashboard_Roster_ClearRoster": "Clear Roster",
"Citadel_Dashboard_Roster_HeroTooPopular": "Todos los héroes seleccionados ya están en la cola",
"Citadel_Dashboard_Roster_HeroTooPopular": "All selected heroes already in queue",
"Citadel_Dashboard_Roster_MissingHeroes": "\u003Cspan class=\"rosterErrorText\"\u003EDebes seleccionar una lista de 3 héroes para entrar en el emparejamiento\u003C/span\u003E",
"Citadel_Dashboard_Roster_MissingHeroes": "\u003Cspan class=\"rosterErrorText\"\u003EMust select 3 heroes in roster to enter matchmaking\u003C/span\u003E",
"Citadel_Dashboard_SettingsTooltip": "Realizar ajustes, como los de pantalla y de audio",
"Citadel_Dashboard_SettingsTooltip": "Adjust setting such as display and audio",
"Citadel_Dashboard_ShowAnnounceTooltip": "Mostrar anuncios",
"Citadel_Dashboard_ShowAnnounceTooltip": "Show Announcements",
"Citadel_Dashboard_ShowHeroLabHeroes": "Mostrar héroes experimentales",
"Citadel_Dashboard_ShowHeroLabHeroes": "Show Experimental Heroes",
"Citadel_Dashboard_Status_ConnectingToServer": "Conectando con el servidor del juego",
"Citadel_Dashboard_Status_ConnectingToServer": "Connecting to Game Server",
"Citadel_Dashboard_Status_ConnectingToServer_Detail": "La partida empezará pronto",
"Citadel_Dashboard_Status_ConnectingToServer_Detail": "Your match will begin shortly",
"Citadel_Dashboard_Status_GCOffline": "Red de Deadlock desconectada",
"Citadel_Dashboard_Status_GCOffline": "Deadlock Network Offline",
"Citadel_Dashboard_Status_GCOffline_Detail": "Puede que algunas características no estén disponibles",
"Citadel_Dashboard_Status_GCOffline_Detail": "Some features may be unavailable",
"Citadel_Dashboard_Status_Mode_Coop": "Partida cooperativa contra bots",
"Citadel_Dashboard_Status_Mode_Coop": "Coop Bot Match",
"Citadel_Dashboard_Status_Mode_HeroLabs": "Partida en el laboratorio de héroes",
"Citadel_Dashboard_Status_Mode_HeroLabs": "Hero Labs Match",
"Citadel_Dashboard_Status_Mode_Private": "Partida privada",
"Citadel_Dashboard_Status_Mode_Private": "Private Match",
"Citadel_Dashboard_Status_Mode_Ranked": "Partida clasificatoria",
"Citadel_Dashboard_Status_Mode_Ranked": "Ranked Match",
"Citadel_Dashboard_Status_Mode_Unranked": "Partida estándar",
"Citadel_Dashboard_Status_Mode_Unranked": "Standard Match",
"Citadel_Dashboard_Status_OutOfDateClient": "Actualización del juego disponible",
"Citadel_Dashboard_Status_OutOfDateClient": "Game Update Available",
"Citadel_Dashboard_Status_OutOfDateClient_Detail": "Descarga la actualización más reciente en Steam",
"Citadel_Dashboard_Status_OutOfDateClient_Detail": "Download the latest update on Steam",
"Citadel_Dashboard_ViewLibrary": "Ver la biblioteca",
"Citadel_Dashboard_ViewLibrary": "View Library",
"Citadel_Dead_ReplayDeath": "Repetir muerte",
"Citadel_Dead_ReplayDeath": "Replay Death",
"Citadel_Dead_ShopReminder": "Comprar y mejorar",
"Citadel_Dead_ShopReminder": "Shop \u0026 Upgrade",
"Citadel_DisableDevMessage": "No volver a mostrar",
"Citadel_DisableDevMessage": "Don't show this again",
"Citadel_DiscordInvite_AlreadyClaimedText": "Ya has reclamado tu invitación a Discord. Solo permitimos una invitación por usuario.",
"Citadel_DiscordInvite_AlreadyClaimedText": "You have already claimed your Discord invite. We only allow for a single invite per user.",
"Citadel_DiscordInvite_AlreadyClaimedTitle": "Ya reclamada",
"Citadel_DiscordInvite_AlreadyClaimedTitle": "Already Claimed",
"Citadel_DiscordInvite_Close": "Cerrar",
"Citadel_DiscordInvite_Close": "Close",
"Citadel_DiscordInvite_ConfirmCloseText": "¿Seguro que quieres cerrar el cuadro de diálogo de Discord? Si lo haces, ya no podrás generar un enlace de invitación a Discord.",
"Citadel_DiscordInvite_ConfirmCloseText": "Are you sure you want to close the Discord Dialog? You will no longer be able to generate a Discord invite link once this dialog is closed.",
"Citadel_DiscordInvite_ConfirmCloseTitle": "Confirmar el cierre",
"Citadel_DiscordInvite_ConfirmCloseTitle": "Confirm Close",
"Citadel_DiscordInvite_Copied": "Copiado",
"Citadel_DiscordInvite_Copied": "Copied",
"Citadel_DiscordInvite_CopyLink": "Copiar el enlace al portapapeles",
"Citadel_DiscordInvite_CopyLink": "Copy Link to Clipboard",
"Citadel_DiscordInvite_Description": "Tu invitación a unirte al Discord de Deadlock aparece a continuación. Copia el enlace en un navegador y sigue las indicaciones para unirte.",
"Citadel_DiscordInvite_Description": "Your invite to join the Deadlock discord is listed below, copy the link into a browser and follow the prompts to join.",
"Citadel_DiscordInvite_DisabledText": "Las invitaciones a Discord se han desactivado temporalmente mientras realizamos tareas de mantenimiento. Vuelve a intentarlo más tarde.",
"Citadel_DiscordInvite_DisabledText": "Discord invites have been temporarily disabled while we perform maintenance. Please try again in a little while.",
"Citadel_DiscordInvite_DisabledTitle": "Desactivadas",
"Citadel_DiscordInvite_DisabledTitle": "Disabled",
"Citadel_DiscordInvite_DiscordLink": "Enlace:",
"Citadel_DiscordInvite_DiscordLink": "Link:",
"Citadel_DiscordInvite_DiscordLinkHours": "Este enlace será válido durante {i:num_hours} horas",
"Citadel_DiscordInvite_DiscordLinkHours": "This link will be valid for {i:num_hours} hours",
"Citadel_DiscordInvite_FailedText": "No hemos podido generar una invitación a Discord en este momento, probablemente por un volumen alto de usuarios. Vuelve a intentarlo más tarde.",
"Citadel_DiscordInvite_FailedText": "We were unable to generate you a Discord invite at this time. This is likely due to high user volume. Please try again in a little while.",
"Citadel_DiscordInvite_FailedTitle": "Error",
"Citadel_DiscordInvite_FailedTitle": "Error",
"Citadel_DiscordInvite_Loading": "Loading...",
"Citadel_DiscordInvite_Loading": "Cargando...",
"Citadel_DiscordInvite_Title": "Discord Invite",
"Citadel_DiscordInvite_Title": "Invitación a Discord",
"Citadel_DuplicateKeybind": "Duplicate Keybind",
"Citadel_DuplicateKeybind": "Duplicar asignación",
"Citadel_DuplicateKeybindDescBoundMultiple": "is bound to multiple commands:",
"Citadel_DuplicateKeybindDescBoundMultiple": "asignada a varios comandos:",
"Citadel_DuplicateKeybindDescKey": "Key",
"Citadel_DuplicateKeybindDescKey": "Tecla",
"Citadel_Exit_Game_Confirm": "Are you sure you want to exit Deadlock?",
"Citadel_Exit_Game_Confirm": "¿Seguro que quieres salir de Deadlock?",
"Citadel_FlexSlotUnlockedAllTier1": "You've unlocked a flex slot for killing three of the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Guardians\u003C/span\u003E",
"Citadel_FlexSlotUnlockedAllTier1": "Has desbloqueado un espacio flexible por matar a tres de los \u003Cspan class=\"FlexSlotObjectiveName\"\u003Eguardianes enemigos\u003C/span\u003E",
"Citadel_FlexSlotUnlockedAllTier2": "You've unlocked a flex slot for killing all the \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
"Citadel_FlexSlotUnlockedAllTier2": "Has desbloqueado un espacio flexible por matar a todos los \u003Cspan class=\"FlexSlotObjectiveName\"\u003Ecaminantes enemigos\u003C/span\u003E",
"Citadel_FlexSlotUnlockedGenerator": "You've unlocked a flex slot for killing a set of \u003Cspan class=\"FlexSlotObjectiveName\"\u003EBase Guardians\u003C/span\u003E and an \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Shrine\u003C/span\u003E",
"Citadel_FlexSlotUnlockedGenerator": "Has desbloqueado un espacio flexible por destruir un conjunto de \u003Cspan class=\"FlexSlotObjectiveName\"\u003Eguardianes de la base\u003C/span\u003E y un \u003Cspan class=\"FlexSlotObjectiveName\"\u003Esantuario enemigo\u003C/span\u003E",
"Citadel_FlexSlotUnlockedKill2Tier2": "You've unlocked a flex slot for killing two \u003Cspan class=\"FlexSlotObjectiveName\"\u003EEnemy Walkers\u003C/span\u003E",
"Citadel_FlexSlotUnlockedKill2Tier2": "Has desbloqueado un espacio flexible por matar a dos \u003Cspan class=\"FlexSlotObjectiveName\"\u003Ecaminantes enemigos\u003C/span\u003E",
"Citadel_FlexSlot_Title": "Flex Slot Unlocked",
"Citadel_FlexSlot_Title": "Espacio flexible desbloqueado",
"Citadel_FriendCode_AddFriendBadCode": "Invalid Code",
"Citadel_FriendCode_AddFriendBadCode": "Código no válido",
"Citadel_FriendCode_AddFriendButton": "Add Friend",
"Citadel_FriendCode_AddFriendButton": "Añadir amigo⁠/⁠a",
"Citadel_FriendCode_AddFriendLabel": "Enter Friend Code",
"Citadel_FriendCode_AddFriendLabel": "Introducir código de amigo⁠/⁠a",
"Citadel_FriendCode_AddFriendPrompt": "",
"Citadel_FriendCode_Blocked": "Este usuario te ha bloqueado. La causa puede ser haberle enviado una solicitud de amistad hace poco.",
"Citadel_FriendCode_Blocked": "This user has blocked you. This may be a result of having recently sent a friend request.",
"Citadel_FriendCode_Close": "Cerrar",
"Citadel_FriendCode_Close": "Close",
"Citadel_FriendCode_CodeCopied": "Código de amigo⁠/⁠a copiado",
"Citadel_FriendCode_CodeCopied": "Friend Code Copied",
"Citadel_FriendCode_ErrorTitle": "Error",
"Citadel_FriendCode_ErrorTitle": "Error",
"Citadel_FriendCode_Expiration": "Expires: {t:s:expireDate} at {t:t:expireDate}",
"Citadel_FriendCode_Expiration": "Caduca el {t:s:expireDate} a las {t:t:expireDate}",
"Citadel_FriendCode_FailedAlreadyFriends": "You are already friends with this user.",
"Citadel_FriendCode_FailedAlreadyFriends": "Ya eres amigo⁠/⁠a de este usuario.",
"Citadel_FriendCode_FailedDisabled": "This system is temporarily disabled.",
"Citadel_FriendCode_FailedDisabled": "Este sistema está desactivado temporalmente.",
"Citadel_FriendCode_FailedInternalError": "Unexpected internal server error. Please try again later.",
"Citadel_FriendCode_FailedInternalError": "Error inesperado del servidor. Inténtalo de nuevo más tarde.",
"Citadel_FriendCode_FailedKeyExpired": "This code has expired.",
"Citadel_FriendCode_FailedKeyExpired": "Este código ha caducado.",
"Citadel_FriendCode_FailedKeyInvalid": "This code is invalid.",
"Citadel_FriendCode_FailedKeyInvalid": "Este código no es válido.",
"Citadel_FriendCode_FailedKeyUsedUp": "This code has already been used the maximum number of times.",
"Citadel_FriendCode_FailedKeyUsedUp": "Este código ya se ha usado el número máximo de veces permitido.",
"Citadel_FriendCode_FailedRateLimited": "You've sent too many requests. Please try again later.",
"Citadel_FriendCode_FailedRateLimited": "Has enviado demasiadas solicitudes. Inténtalo de nuevo más tarde.",
"Citadel_FriendCode_FailedToGetResponse": "Unable to talk to the Deadlock Network right now. Please try again in a few minutes.",
"Citadel_FriendCode_FailedToGetResponse": "No ha sido posible comunicarse con la red de Deadlock en este momento. Espera unos minutos y vuelve a intentarlo.",
"Citadel_FriendCode_FailedTooBusy": "This system is too busy right now. Please try again later.",
"Citadel_FriendCode_FailedTooBusy": "Este sistema está demasiado ocupado en este momento. Inténtalo de nuevo más tarde.",
"Citadel_FriendCode_FailedTooManyCodes": "You already have the maximum number of friend codes generated. Please revoke one before generating a new one.",
"Citadel_FriendCode_FailedTooManyCodes": "Ya has generado el número máximo de códigos de amigo⁠/⁠a permitido. Anula uno de ellos para generar uno nuevo.",
"Citadel_FriendCode_FriendPopupTitle": "Invite Friend?",
"Citadel_FriendCode_FriendPopupTitle": "¿Invitar al amigo⁠/⁠a?",
"Citadel_FriendCode_GCContact": "Contacting Network",
"Citadel_FriendCode_GCContact": "Contactando con la red",
"Citadel_FriendCode_GenerateCodeButton": "My Friend Code",
"Citadel_FriendCode_GenerateCodeButton": "Mi código de amigo⁠/⁠a",
"Citadel_FriendCode_GeneratedCodeLabel": "Copy My Friend Code",
"Citadel_FriendCode_GeneratedCodeLabel": "Copiar mi código de amigo⁠/⁠a",
"Citadel_FriendCode_HaveTooManyFriends": "You already have the maximum number of allowed friends.",
"Citadel_FriendCode_HaveTooManyFriends": "Ya tienes el número máximo de amigos permitido.",
"Citadel_FriendCode_Ignored": "You have been ignored by this user.",
"Citadel_FriendCode_Ignored": "Este usuario te ha ignorado.",
"Citadel_FriendCode_InviteSent": "Friend Invite sent.",
"Citadel_FriendCode_InviteSent": "Solicitud de amistad enviada.",
"Citadel_FriendCode_PleaseWait": "Please wait",
"Citadel_FriendCode_PleaseWait": "Espera, por favor",
"Citadel_FriendCode_Reconnect": "Reconnect",
"Citadel_FriendCode_Reconnect": "Reconectar",
"Citadel_FriendCode_RevokeCodeButton": "Revoke Code",
"Citadel_FriendCode_RevokeCodeButton": "Anular el código",
"Citadel_FriendCode_TargetHasTooManyFriends": "This user already has the maximum number of allowed friends.",
"Citadel_FriendCode_TargetHasTooManyFriends": "Este usuario ya tiene el número máximo de amigos permitido.",
"Citadel_FriendCode_Title": "Friend Code",
"Citadel_FriendCode_Title": "Código de amigo⁠/⁠a",
"Citadel_FriendCode_UsesLeft": "Uses Left: {i:usesLeft}",
"Citadel_FriendCode_UsesLeft": "Usos restantes: {i:usesLeft}",
"Citadel_FriendCode_WaitingOnCode": "Attempting to connect",
"Citadel_FriendCode_WaitingOnCode": "Intentando conectarse",
"Citadel_FriendsCategory_AlreadyOwned": "Already Joined",
"Citadel_FriendsCategory_AlreadyOwned": "Ya se han unido",
"Citadel_FriendsCategory_CanInvite": "Can Invite",
"Citadel_FriendsCategory_CanInvite": "Invitables",
"Citadel_FriendsCategory_InviteSent": "Invite Granted",
"Citadel_FriendsCategory_InviteSent": "Invitación concedida",
"Citadel_FriendsCategory_Invited": "Invite Pending",
"Citadel_FriendsCategory_Invited": "Invitación pendiente",
"Citadel_FriendsCategory_Offline": "Offline",
"Citadel_FriendsCategory_Offline": "Desconectados",
"Citadel_FriendsCategory_Online": "Online",
"Citadel_FriendsCategory_Online": "En línea",
"Citadel_FriendsCategory_Party": "In Party",
"Citadel_FriendsCategory_Party": "En el grupo",
"Citadel_FriendsCategory_PartyInvite": "Invited",
"Citadel_FriendsCategory_PartyInvite": "Invitados",
"Citadel_FriendsCategory_Pending": "Pending",
"Citadel_FriendsCategory_Pending": "Pendiente",
"Citadel_FriendsCategory_PlayingCitadel": "Playing",
"Citadel_FriendsCategory_PlayingCitadel": "Jugando",
"Citadel_FriendsCategory_SentInvite": "Sent Invite",
"Citadel_FriendsCategory_SentInvite": "Solicitud enviada",
"Citadel_Friends_Add_Friend_Entry_Placeholder": "Enter Friend ID to search for",
"Citadel_Friends_Add_Friend_Entry_Placeholder": "Introduce el id. del amigo⁠/⁠a que buscas",
"Citadel_Friends_Add_Friend_Tooltip": "Add Friend",
"Citadel_Friends_Add_Friend_Tooltip": "Añadir amigo⁠/⁠a",
"Citadel_Friends_Add_Friend_Your_ID": "Your Friend ID is:",
"Citadel_Friends_Add_Friend_Your_ID": "Tu id. de amigo es:",
"Citadel_Friends_Empty": "Your friends list is currently empty",
"Citadel_Friends_Empty": "Tu lista de amigos está vacía",
"Citadel_Friends_Friend_Code_Button": "Add friend",
"Citadel_Friends_Friend_Code_Button": "Añadir amigo⁠/⁠a",
"Citadel_Friends_Online": "\u003Cspan class=\"OnlineNumber\"\u003E{d:friends_online}\u003C/span\u003E Online",
"Citadel_Friends_Online": "\u003Cspan class=\"OnlineNumber\"\u003E{d:friends_online}\u003C/span\u003E en línea",
"Citadel_Friends_Play_With_Friends": "Play with Friends",
"Citadel_Friends_Play_With_Friends": "Jugar con amigos",
"Citadel_Friends_Playing": "\u003Cspan class=\"OnlineNumber\"\u003E{d:friends_in_game}\u003C/span\u003E In-Game",
"Citadel_Friends_Playing": "\u003Cspan class=\"OnlineNumber\"\u003E{d:friends_in_game}\u003C/span\u003E jugando",
"Citadel_Friends_WindowTitle": "Friends",
"Citadel_Friends_WindowTitle": "Amigos",
"Citadel_GC_NoSteam": "Unable to matchmake. No connection to Steam.",
"Citadel_GC_NoSteam": "Error en el emparejamiento. No hay conexión a Steam.",
"Citadel_GC_noconnection": "Unable to matchmake. No connection to the Deadlock Network.",
"Citadel_GC_noconnection": "Error en el emparejamiento. No hay conexión a la red de Deadlock.",
"Citadel_GC_steamupdating": "Unable to matchmake. No connection to Steam.",
"Citadel_GC_steamupdating": "Error en el emparejamiento. No hay conexión a Steam.",
"Citadel_GC_updating": "Unable to matchmake. The Deadlock Network is updating.",
"Citadel_GC_updating": "Error en el emparejamiento. La red de Deadlock se está actualizando.",
"Citadel_GameName": "Deadlock",
"Citadel_GameName": "Deadlock",
"Citadel_GameOver_Defeat:g": "Defeat",
"Citadel_GameOver_Defeat:g": "#|m|#Derrota#|f|#Derrota",
"Citadel_GameOver_Victory:g": "Victory",
"Citadel_GameOver_Victory:g": "#|m|#Victoria#|f|#Victoria",
"Citadel_GenericError_DurationControlBlocked": "You have exceeded the available amount of time that you are allowed to play online.",
"Citadel_GenericError_DurationControlBlocked": "Has superado el tiempo que tienes permitido jugar en línea.",
"Citadel_GenericError_InvalidClientVersion": "Your client is unable to connect to this server due to version differences. Try updating your client to the latest version.",
"Citadel_GenericError_InvalidClientVersion": "Tu cliente no puede conectarse a este servidor porque las versiones no coinciden. Prueba a actualizar tu cliente a la última versión.",
"Citadel_GenericError_RegionInfoNotProvided": "In order to play online, you must register your account.",
"Citadel_GenericError_RegionInfoNotProvided": "Para jugar en línea, debes registrar tu cuenta.",
"Citadel_GlobalLeaderboard_Desc": "Skill Rating",
"Citadel_GlobalLeaderboard_Desc": "Clasificación de habilidad",
"Citadel_GlobalLeaderboard_Empty": "Selected Leaderboard is Currently Empty",
"Citadel_GlobalLeaderboard_Empty": "La clasificación seleccionada está actualmente vacía",
"Citadel_GlobalLeaderboard_Error": "Error Loading Leaderboards",
"Citadel_GlobalLeaderboard_Error": "Error al cargar las clasificaciones",
"Citadel_GlobalLeaderboard_HeroNote": "A minimum of {i:required_games_played} games played with {s:leaderboard_hero_name} in the last 30 days is required to appear on the leaderboard",
"Citadel_GlobalLeaderboard_HeroNote": "Es necesario haber jugado un mínimo de {i:required_games_played} partidas con {s:leaderboard_hero_name} durante los últimos 30 días para aparecer en la clasificación.",
"Citadel_GlobalLeaderboard_Note": "A minimum of {i:required_games_played} games played in the last 30 days is required to appear on the leaderboard",
"Citadel_GlobalLeaderboard_Note": "Es necesario haber jugado un mínimo de {i:required_games_played} partidas durante los últimos 30 días para aparecer en la clasificación.",
"Citadel_GlobalLeaderboard_Overall": "Overall",
"Citadel_GlobalLeaderboard_Overall": "General",
"Citadel_GlobalLeaderboard_OverallRating": "Overall Rating",
"Citadel_GlobalLeaderboard_OverallRating": "Clasificación general",
"Citadel_GlobalLeaderboard_Player": "Player",
"Citadel_GlobalLeaderboard_Player": "Jugador⁠/⁠a",
"Citadel_GlobalLeaderboard_Title": "Global Leaderboards",
"Citadel_GlobalLeaderboard_Title": "Clasificaciones globales",
"Citadel_GraphGroup_General": "General",
"Citadel_GraphGroup_General": "General",
"Citadel_GraphGroup_Player": "Player-Specific",
"Citadel_GraphGroup_Player": "Por jugador",
"Citadel_GraphType_DamageBreakdown": "Damage Breakdown",
"Citadel_GraphType_DamageBreakdown": "Desglose de daño",
"Citadel_GraphType_DamageDealt": "Damage to Players",
"Citadel_GraphType_DamageDealt": "Daño a jugadores",
"Citadel_GraphType_DamageTaken": "Damage from Players",
"Citadel_GraphType_DamageTaken": "Daño de jugadores",
"Citadel_GraphType_DamageType": "Damage Dealt by Type",
"Citadel_GraphType_DamageType": "Daño infligido por tipo",
"Citadel_GraphType_Deaths": "Deaths",
"Citadel_GraphType_Deaths": "Muertes",
"Citadel_GraphType_Healing": "Healing",
"Citadel_GraphType_Healing": "Curación",
"Citadel_GraphType_HealingType": "Healing by Type",
"Citadel_GraphType_HealingType": "Curación por tipo",
"Citadel_GraphType_Kills": "Kills",
"Citadel_GraphType_Kills": "Víctimas",
"Citadel_GraphType_LaneStats": "Lane Stats",
"Citadel_GraphType_LaneStats": "Estadísticas por senda",
"Citadel_GraphType_NetWorth": "Souls Collected",
"Citadel_GraphType_NetWorth": "Almas recogidas",
"Citadel_GraphType_NetWorthPerMin": "Souls per Minute",
"Citadel_GraphType_NetWorthPerMin": "Almas por minuto",
"Citadel_GraphType_SoulsBySource": "Souls by Source",
"Citadel_GraphType_SoulsBySource": "Almas por fuente",
"Citadel_Graph_Damage_Boss": "Objectives",
"Citadel_Graph_Damage_Boss": "Objetivos",
"Citadel_Graph_Damage_Creep": "Troopers",
"Citadel_Graph_Damage_Creep": "Soldados",
"Citadel_Graph_Damage_Neutral": "Neutral Enemies",
"Citadel_Graph_Damage_Neutral": "Enemigos neutrales",
"Citadel_Graph_Damage_Player": "Enemy Players",
"Citadel_Graph_Damage_Player": "Jugadores enemigos",
"Citadel_Graph_Souls_Assists": "Kill Assists",
"Citadel_Graph_Souls_Assists": "Asistencias",
"Citadel_Graph_Souls_Boss": "Objectives",
"Citadel_Graph_Souls_Boss": "Objetivos",
"Citadel_Graph_Souls_Denies": "Denies",
"Citadel_Graph_Souls_Denies": "Denegaciones",
"Citadel_Graph_Souls_Lane": "Troopers",
"Citadel_Graph_Souls_Lane": "Soldados",
"Citadel_Graph_Souls_Neutral": "Neutral Enemies",
"Citadel_Graph_Souls_Neutral": "Enemigos neutrales",
"Citadel_Graph_Souls_Percent": "{d:pct}%",
"Citadel_Graph_Souls_Percent": "{d:pct} %",
"Citadel_Graph_Souls_Percent_Paren": "({d:pct}%)",
"Citadel_Graph_Souls_Percent_Paren": "({d:pct} %)",
"Citadel_Graph_Souls_Players": "Enemy Kills",
"Citadel_Graph_Souls_Players": "Enemigos eliminados",
"Citadel_Graph_Souls_Treasure": "Urn",
"Citadel_Graph_Souls_Treasure": "Urna",
"Citadel_Graph_Team1": "Amber",
"Citadel_Graph_Team1": "Ámbar",
"Citadel_Graph_Team2": "Sapphire",
"Citadel_Graph_Team2": "Zafiro",
"Citadel_Graph_WeaponDamage": "Gun Damage",
"Citadel_Graph_WeaponDamage": "Daño del arma",
"Citadel_Graph_WeaponDamageCrit": "Gun Damage - Crit",
"Citadel_Graph_WeaponDamageCrit": "Daño crít. del arma",
"Citadel_GraphicsDriverOutOfDateWarning_AMD": "For an optimal gameplay experience, please visit AMD support to download the latest driver.",
"Citadel_GraphicsDriverOutOfDateWarning_AMD": "Para disfrutar de una experiencia de juego óptima, visita el soporte de AMD y descarga el controlador más reciente.",
"Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "For an optimal gameplay experience, please visit Nvidia support to download the latest driver.",
"Citadel_GraphicsDriverOutOfDateWarning_Nvidia": "Para disfrutar de una experiencia de juego óptima, visita el soporte de NVIDIA y descarga el controlador más reciente.",
"Citadel_GraphicsDriverWarning_Title": "Warning: Graphics Driver Out-of-Date",
"Citadel_GraphicsDriverWarning_Title": "Advertencia: El controlador gráfico está obsoleto",
"Citadel_GraphicsSettingsWarning_Title": "Graphics Settings Recommendation",
"Citadel_GraphicsSettingsWarning_Title": "Recomendación de ajustes gráficos",
"Citadel_HUD_AbilityUnlockAvailable": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to Unlock an Ability",
"Citadel_HUD_AbilityUnlockAvailable": "Mantén pulsado \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E para desbloquear una habilidad",
"Citadel_HUD_AbilityUnlock_Button": "Unlock",
"Citadel_HUD_AbilityUnlock_Button": "Desbloquear",
"Citadel_HUD_AbilityUpgradeAvailable": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to Upgrade an Ability",
"Citadel_HUD_AbilityUpgradeAvailable": "Mantén pulsado \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E para mejorar una habilidad",
"Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}",
"Citadel_HUD_DamageReport_AbilitySummary": "{s:ability_summary}",
"Citadel_HUD_DamageReport_AllHeroDamageDealt": "Damage Dealt to All Heroes",
"Citadel_HUD_DamageReport_AllHeroDamageDealt": "Daño infligido a todos los héroes",
"Citadel_HUD_DamageReport_AllHeroDamageReceived": "Damage Received from All Heroes",
"Citadel_HUD_DamageReport_AllHeroDamageReceived": "Daño recibido de todos los héroes",
"Citadel_HUD_DamageReport_DamageDealt": "Outgoing Damage",
"Citadel_HUD_DamageReport_DamageDealt": "Daño infligido",
"Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent}%",
"Citadel_HUD_DamageReport_DamagePercentAbility": "{i:ability_damage_percent} %",
"Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent}%",
"Citadel_HUD_DamageReport_DamagePercentWeapon": "{i:weapon_damage_percent} %",
"Citadel_HUD_DamageReport_DamageReceived": "Incoming Damage",
"Citadel_HUD_DamageReport_DamageReceived": "Daño recibido",
"Citadel_HUD_DamageReport_HeroDamageDealt": "Damage Dealt to Hero",
"Citadel_HUD_DamageReport_HeroDamageDealt": "Daño infligido al héroe",
"Citadel_HUD_DamageReport_HeroDamageReceived": "Damage Received from Hero",
"Citadel_HUD_DamageReport_HeroDamageReceived": "Daño recibido del héroe",
"Citadel_HUD_DamageReport_LastRespawn": "Current Life",
"Citadel_HUD_DamageReport_LastRespawn": "Vida actual",
"Citadel_HUD_DamageReport_ShowMore": "Show More",
"Citadel_HUD_DamageReport_ShowMore": "Más",
"Citadel_HUD_DamageReport_Time180": "3 minutes",
"Citadel_HUD_DamageReport_Time180": "3 minutos",
"Citadel_HUD_DamageReport_Time30": "30s",
"Citadel_HUD_DamageReport_Time30": "30 s",
"Citadel_HUD_DamageReport_Time300": "5 minutes",
"Citadel_HUD_DamageReport_Time300": "5 minutos",
"Citadel_HUD_DamageReport_Time60": "1 minute",
"Citadel_HUD_DamageReport_Time60": "1 minuto",
"Citadel_HUD_DamageReport_Time600": "10 minutes",
"Citadel_HUD_DamageReport_Time600": "10 minutos",
"Citadel_HUD_DamageReport_Title": "Damage Report",
"Citadel_HUD_DamageReport_Title": "Informe de daño",
"Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "Top Damage Source#|#Top {i:num_damage_rows} Damage Sources",
"Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}": "Principal fuente de daño#|#{i:num_damage_rows} principales fuentes de daño",
"Citadel_HUD_DamageReport_Total": "Total Damage:",
"Citadel_HUD_DamageReport_Total": "Daño total:",
"Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}",
"Citadel_HUD_DamageReport_TotalDamageValue": "{d:total_damage}",
"Citadel_HUD_DamageReport_TotalTaken": "Hero Damage Taken:",
"Citadel_HUD_DamageReport_TotalTaken": "Daño recibido de héroes:",
"Citadel_HUD_DamageRows_DamageName": "{s:damage_name}",
"Citadel_HUD_DamageRows_DamageName": "{s:damage_name}",
"Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}",
"Citadel_HUD_DamageRows_DamageValue": "{i:damage_done}",
"Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} hit)#|#({i:hit_count} hits)",
"Citadel_HUD_DamageRows_Hits:p{hit_count}": "({i:hit_count} impacto)#|#({i:hit_count} impactos)",
"Citadel_HUD_DamageSummary_Hint": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to view adjustment details",
"Citadel_HUD_DamageSummary_Hint": "Mantén pulsado \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E para ver los detalles de ajuste",
"Citadel_HUD_DamageSummary_Title": "Damage \u003Ci\u003ETaken\u003C/i\u003E",
"Citadel_HUD_DamageSummary_Title": "Daño \u003Ci\u003Erecibido\u003C/i\u003E",
"Citadel_HUD_Damage_Invulnerable": "Shielded",
"Citadel_HUD_Damage_Invulnerable": "Inmune",
"Citadel_HUD_Damage_NoTroopers": "Need Troopers",
"Citadel_HUD_Damage_NoTroopers": "Necesitas soldados",
"Citadel_HUD_Damage_NotInMidPit": "Not in Pit",
"Citadel_HUD_Damage_NotInMidPit": "No estás en el foso",
"Citadel_HUD_Damage_NotInTier3Pit": "Not in Pit",
"Citadel_HUD_Damage_NotInTier3Pit": "No estás en el foso",
"Citadel_HUD_Damage_Resistant": "Resistant",
"Citadel_HUD_Damage_Resistant": "Resistente",
"Citadel_HUD_Damage_TooFar": "Too Far",
"Citadel_HUD_Damage_TooFar": "Demasiado lejos",
"Citadel_HUD_Damage_TooLow": "Too Low",
"Citadel_HUD_Damage_TooLow": "Demasiado abajo",
"Citadel_HUD_IdolPickedUp": "Urn Picked Up!",
"Citadel_HUD_IdolPickedUp": "¡Urna recogida!",
"Citadel_HUD_IdolReturned": "Soul Urn Returned!",
"Citadel_HUD_IdolReturned": "¡Urna de almas devuelta!",
"Citadel_HUD_Impact_Assist": "Kill\u003Cbr\u003EAssist",
"Citadel_HUD_Impact_Assist": "Asistencia",
"Citadel_HUD_Impact_Kill": "Kill",
"Citadel_HUD_Impact_Kill": "Víctima",
"Citadel_HUD_JoinTeamChat_Dialog": "Hold \u003Cspan class=\"keybind\"\u003E[{s:key_voice_record}]\u003C/span\u003E to opt-in to Team Chat",
"Citadel_HUD_JoinTeamChat_Dialog": "Mantén pulsado \u003Cspan class=\"keybind\"\u003E[{s:key_voice_record}]\u003C/span\u003E para participar en el chat del equipo",
"Citadel_HUD_LevelReward_BulletDamage": "Bullet Damage",
"Citadel_HUD_LevelReward_BulletDamage": "Daño balístico",
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
"Citadel_HUD_LevelReward_BulletResist": "Spirit Damage",
"Citadel_HUD_LevelReward_Health": "Health",
"Citadel_HUD_LevelReward_Health": "Vida",
"Citadel_HUD_LevelReward_NetWorth": "{s:souls_required}k",
"Citadel_HUD_LevelReward_NetWorth": "{s:souls_required} mil",
"Citadel_HUD_LevelReward_NextRewardsLabel": "Next Rewards:",
"Citadel_HUD_LevelReward_NextRewardsLabel": "Próximas recompensas:",
"Citadel_HUD_LevelReward_SpiritDamage": "Spirit Damage",
"Citadel_HUD_LevelReward_SpiritDamage": "Daño espiritual",
"Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage",
"Citadel_HUD_LevelReward_WeaponRange": "Spirit Damage",
"Citadel_HUD_LevelUpAbilityPointAnnouncement": "Ability Point",
"Citadel_HUD_LevelUpAbilityPointAnnouncement": "Punto de habilidad",
"Citadel_HUD_LevelUpAbilityUnlocksAnnouncement": "Ability Unlock",
"Citadel_HUD_LevelUpAbilityUnlocksAnnouncement": "Desbloqueo de habilidad",
"Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached",
"Citadel_HUD_LevelUpLocalPlayerMessage": "You've Reached",
"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
"Citadel_HUD_LevelUpSpectatingPlayerMessage": "{s:leveled_up_hero_name} has Reached",
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Ultimate Unlocked",
"Citadel_HUD_LevelUpUltimateAbilityUnlocked": "Definitiva desbloqueada",
"Citadel_HUD_NextReward_PowerIncrease": "Power Increase",
"Citadel_HUD_NextReward_PowerIncrease": "Aumento de potencia",
"Citadel_HUD_PatronBoon": "A Boon from your Patron...",
"Citadel_HUD_PatronBoon": "Un obsequio de tu Patrón...",
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;earned \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PlayerKilledAnnouncement": "\u0026nbsp;ganó \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;killed themself",
"Citadel_HUD_PlayerKilledSelfAnnouncement": "\u0026nbsp;se suicidó",
"Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;lost \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PlayerLostGoldAnnouncement": "\u0026nbsp;perdió \u003Cspan class=\"dataFeedClass\"\u003E{i:param_1}\u003C/span\u003E",
"Citadel_HUD_PowerIncrease": "Power Increase",
"Citadel_HUD_PowerIncrease": "Aumento de potencia",
"Citadel_HUD_RejuvCaptured": "Captured Rejuvenator",
"Citadel_HUD_RejuvCaptured": "Rejuvenecedor capturado",
"Citadel_HUD_RejuvStolen": "Stole Rejuvenator!",
"Citadel_HUD_RejuvStolen": "¡Rejuvenecedor robado!",
"Citadel_HUD_TotalPowerIncreasesLabel": "Total Power Increases",
"Citadel_HUD_TotalPowerIncreasesLabel": "Total de aumentos de potencia",
"Citadel_HUD_WeaponPowerAnnouncement": "Bullet and Melee Damage",
"Citadel_HUD_WeaponPowerAnnouncement": "Daño balístico y cuerpo a cuerpo",
"Citadel_HeroBuilds_AP_Next_Indicator": "Suggested",
"Citadel_HeroBuilds_AP_Next_Indicator": "Sugeridas",
"Citadel_HeroBuilds_AbilityBuildInstructions": "To set the recommended Ability Upgrade order, hit the edit button, then skill each ability in the order you want to show up for users of your build.",
"Citadel_HeroBuilds_AbilityBuildInstructions": "Para establecer el orden recomendado de mejora de las habilidades, pulsa el botón de edición y mejora cada habilidad en el orden que quieres que vean los usuarios de la referencia.",
"Citadel_HeroBuilds_AbilityBuildReset": "Edit",
"Citadel_HeroBuilds_AbilityBuildReset": "Editar",
"Citadel_HeroBuilds_AbilityBuildTitle": "Ability Point Order",
"Citadel_HeroBuilds_AbilityBuildTitle": "Orden de los puntos de habilidad",
"Citadel_HeroBuilds_AddAnnotation": "Add Annotation",
"Citadel_HeroBuilds_AddAnnotation": "Añadir anotación",
"Citadel_HeroBuilds_AddCategory": "Add Category",
"Citadel_HeroBuilds_AddCategory": "Añadir categoría",
"Citadel_HeroBuilds_AddItem": "Add to Build",
"Citadel_HeroBuilds_AddItem": "Añadir a la referencia",
"Citadel_HeroBuilds_AllTimeFavorite": "All Time",
"Citadel_HeroBuilds_AllTimeFavorite": "Preferida",
"Citadel_HeroBuilds_AlreadyInBuild": "Already in Build",
"Citadel_HeroBuilds_AlreadyInBuild": "Ya está en la referencia",
"Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}",
"Citadel_HeroBuilds_BrowseBuildSubheader": "{s:hero_name}",
"Citadel_HeroBuilds_BrowseBuildTitle": "Browse Builds",
"Citadel_HeroBuilds_BrowseBuildTitle": "Ver referencias",
"Citadel_HeroBuilds_BrowseBuilds": "Browse Builds",
"Citadel_HeroBuilds_BrowseBuilds": "Ver referencias",
"Citadel_HeroBuilds_Browse_button": "View or Change Build",
"Citadel_HeroBuilds_Browse_button": "Ver o cambiar la referencia",
"Citadel_HeroBuilds_BuildCreatorTitle": "Created by",
"Citadel_HeroBuilds_BuildCreatorTitle": "Creada por",
"Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}",
"Citadel_HeroBuilds_BuildDescription": "{s:selected_hero_build_description}",
"Citadel_HeroBuilds_BuildDescriptionTitle": "Build Description",
"Citadel_HeroBuilds_BuildDescriptionTitle": "Descripción de la referencia",
"Citadel_HeroBuilds_BuildID": "BuildID: {i:r:selected_hero_build_id}",
"Citadel_HeroBuilds_BuildID": "ID de compilación: {i:r:selected_hero_build_id}",
"Citadel_HeroBuilds_BuildID_Copied": "Copied to Clipboard!",
"Citadel_HeroBuilds_BuildID_Copied": "¡Copiado al portapapeles!",
"Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}",
"Citadel_HeroBuilds_BuildName": "{s:selected_hero_build_name}",
"Citadel_HeroBuilds_BuildNameTitle": "Build Name",
"Citadel_HeroBuilds_BuildNameTitle": "Nombre de la referencia",
"Citadel_HeroBuilds_BuildPublishedLabel": "Build Published",
"Citadel_HeroBuilds_BuildPublishedLabel": "Referencia publicada",
"Citadel_HeroBuilds_CancelChanges": "Cancel",
"Citadel_HeroBuilds_CancelChanges": "Cancelar",
"Citadel_HeroBuilds_CategoryDescription": "{s:category_description}",
"Citadel_HeroBuilds_CategoryDescription": "{s:category_description}",
"Citadel_HeroBuilds_CategoryDescriptionLabel": "Description",
"Citadel_HeroBuilds_CategoryDescriptionLabel": "Descripción",
"Citadel_HeroBuilds_CategoryName": "{s:category_name}",
"Citadel_HeroBuilds_CategoryName": "{s:category_name}",
"Citadel_HeroBuilds_CategoryNameLabel": "Name",
"Citadel_HeroBuilds_CategoryNameLabel": "Nombre",
"Citadel_HeroBuilds_ChangeHero": "Change Hero",
"Citadel_HeroBuilds_ChangeHero": "Cambiar héroe",
"Citadel_HeroBuilds_CopyBuildLabel": "Copy \u0026 Edit",
"Citadel_HeroBuilds_CopyBuildLabel": "Copiar y editar",
"Citadel_HeroBuilds_CopyOfName": "Copy of [%name%]",
"Citadel_HeroBuilds_CopyOfName": "Copia de [%name%]",
"Citadel_HeroBuilds_CreateBuildLabel": "Create New Build",
"Citadel_HeroBuilds_CreateBuildLabel": "Crear nueva referencia",
"Citadel_HeroBuilds_CurrenclyActive": "Currently Active",
"Citadel_HeroBuilds_CurrenclyActive": "Activa ahora",
"Citadel_HeroBuilds_DailyFavorite": "Trending",
"Citadel_HeroBuilds_DailyFavorite": "Tendencia",
"Citadel_HeroBuilds_DefaultHeroBuild": "Default %hero_name% Build",
"Citadel_HeroBuilds_DefaultHeroBuild": "Referencia predeterminada de %hero_name%",
"Citadel_HeroBuilds_DefaultHeroBuildDesc": "Valve-provided default recommended items for this hero.",
"Citadel_HeroBuilds_DefaultHeroBuildDesc": "Objetos recomendados para este héroe por Valve.",
"Citadel_HeroBuilds_DeleteBuildLabel": "Delete",
"Citadel_HeroBuilds_DeleteBuildLabel": "Borrar",
"Citadel_HeroBuilds_DeletePopupBody": "Are you sure you want to delete this hero build?",
"Citadel_HeroBuilds_DeletePopupBody": "¿Seguro que quieres borrar esta referencia?",
"Citadel_HeroBuilds_DeletePopupTitle": "Delete Hero Build",
"Citadel_HeroBuilds_DeletePopupTitle": "Borrar referencia del héroe",
"Citadel_HeroBuilds_DescriptionLabel": "Build Description",
"Citadel_HeroBuilds_DescriptionLabel": "Descripción de la referencia",
"Citadel_HeroBuilds_EarlyGame": "Early Game",
"Citadel_HeroBuilds_EarlyGame": "Fase inicial",
"Citadel_HeroBuilds_EditBuildLabel": "Edit",
"Citadel_HeroBuilds_EditBuildLabel": "Editar",
"Citadel_HeroBuilds_EditInstructions": "While the shop is in Build Editing Mode, clicking on items will add them to the currently selected build category, or if they are already present in that category, remove them. You can add multiple categories with custom names and descriptions, and resize them as desired.\u003Cbr/\u003E\u003Cbr/\u003EYou can also right click on items to remove them from the build or add comments from the build author.",
"Citadel_HeroBuilds_EditInstructions": "Con la tienda en modo de edición de referencias, al hacer clic en objetos, estos se añadirán a la categoría de la referencia que esté seleccionada (o se eliminarán de dicha categoría, si ya están en ella). Puedes añadir varias categorías con nombres y descripciones personalizadas, y cambiarlas de tamaño como quieras.\u003Cbr/\u003E\u003Cbr/\u003ETambién puedes hacer clic derecho en objetos para eliminarlos de la referencia o añadir comentarios del autor.",
"Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}",
"Citadel_HeroBuilds_EditingBuildSubheader": "{s:selected_hero_build_name}",
"Citadel_HeroBuilds_EditingBuildTitle": "Edit Build:",
"Citadel_HeroBuilds_EditingBuildTitle": "Editar referencia:",
"Citadel_HeroBuilds_ErrorTitle": "Error",
"Citadel_HeroBuilds_ErrorTitle": "Error",
"Citadel_HeroBuilds_Error_Publishing": "Failed to publish build. This may be due to an internal server error or invalid build data.",
"Citadel_HeroBuilds_Error_Publishing": "Error al publicar la referencia. Puede deberse a un error interno del servidor o a datos de la referencia no válidos.",
"Citadel_HeroBuilds_ExitBuilds": "Exit Browse",
"Citadel_HeroBuilds_ExitBuilds": "Salir de las referencias",
"Citadel_HeroBuilds_FavoriteBuild": "Selected",
"Citadel_HeroBuilds_FavoriteBuild": "Seleccionada",
"Citadel_HeroBuilds_FavoriteButtonTooltip": "Toggle Favorite Build",
"Citadel_HeroBuilds_FavoriteButtonTooltip": "Alternar referencia favorita",
"Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}",
"Citadel_HeroBuilds_FavoriteCount": "{i:favorite_count}",
"Citadel_HeroBuilds_LastUpdatedTime": "Last Updated: \u003Cspan class='Value'\u003E{t:l:t:m:last_updated_time}\u003C/span\u003E",
"Citadel_HeroBuilds_LastUpdatedTime": "Última actualización: \u003Cspan class='Value'\u003E{t:l:t:m:last_updated_time}\u003C/span\u003E",
"Citadel_HeroBuilds_LateGame": "Late Game",
"Citadel_HeroBuilds_LateGame": "Fase avanzada",
"Citadel_HeroBuilds_Loading_Body": "Please Wait",
"Citadel_HeroBuilds_Loading_Body": "Espera, por favor",
"Citadel_HeroBuilds_Loading_Failed": "Failed getting hero builds",
"Citadel_HeroBuilds_Loading_Failed": "Error al cargar referencias de héroes",
"Citadel_HeroBuilds_Loading_Title": "Loading Builds",
"Citadel_HeroBuilds_Loading_Title": "Cargando referencias",
"Citadel_HeroBuilds_MidGame": "Mid Game",
"Citadel_HeroBuilds_MidGame": "Fase media",
"Citadel_HeroBuilds_NameLabel": "Build Name",
"Citadel_HeroBuilds_NameLabel": "Nombre de la referencia",
"Citadel_HeroBuilds_New": "New",
"Citadel_HeroBuilds_New": "Nueva",
"Citadel_HeroBuilds_NewCategory": "Category %number%",
"Citadel_HeroBuilds_NewCategory": "Categoría %number%",
"Citadel_HeroBuilds_NewHeroBuild": "New %hero_name% Build",
"Citadel_HeroBuilds_NewHeroBuild": "Nueva referencia para %hero_name%",
"Citadel_HeroBuilds_Old": "Old",
"Citadel_HeroBuilds_Old": "Antigua",
"Citadel_HeroBuilds_OldButtonTooltip": "This build has not been updated recently",
"Citadel_HeroBuilds_OldButtonTooltip": "Esta referencia no se ha actualizado recientemente",
"Citadel_HeroBuilds_PickABuildOption": "Default Suggested Build",
"Citadel_HeroBuilds_PickABuildOption": "Referencia predeterminada recomendada",
"Citadel_HeroBuilds_PublicBuildLabel": "Public Build",
"Citadel_HeroBuilds_PublicBuildLabel": "Referencia pública",
"Citadel_HeroBuilds_PublishBuildDesc": "This build will be made public to share with other players.",
"Citadel_HeroBuilds_PublishBuildDesc": "Esta referencia se publicará y se compartirá con otros jugadores.",
"Citadel_HeroBuilds_PublishBuildLabel": "Publish",
"Citadel_HeroBuilds_PublishBuildLabel": "Publicar",
"Citadel_HeroBuilds_PublishBuildTitle": "Publish Hero Build",
"Citadel_HeroBuilds_PublishBuildTitle": "Publicar referencia para héroe",
"Citadel_HeroBuilds_PublishDialogVersion": "Version: {i:selected_hero_build_new_publish_version}",
"Citadel_HeroBuilds_PublishDialogVersion": "Versión: {i:selected_hero_build_new_publish_version}",
"Citadel_HeroBuilds_RecommendedItems": "Recommended Items",
"Citadel_HeroBuilds_RecommendedItems": "Objetos recomendados",
"Citadel_HeroBuilds_RemoveFromBuild": "Remove",
"Citadel_HeroBuilds_RemoveFromBuild": "Quitar",
"Citadel_HeroBuilds_RemoveItem": "Remove from Build",
"Citadel_HeroBuilds_RemoveItem": "Eliminar de la referencia",
"Citadel_HeroBuilds_SaveBuild": "Save Changes",
"Citadel_HeroBuilds_SaveBuild": "Guardar los cambios",
"Citadel_HeroBuilds_Saving_Body": "Please Wait",
"Citadel_HeroBuilds_Saving_Body": "Espera, por favor",
"Citadel_HeroBuilds_Saving_Title": "Saving Build",
"Citadel_HeroBuilds_Saving_Title": "Guardando referencia",
"Citadel_HeroBuilds_SelectBuildLabel": "Make Default",
"Citadel_HeroBuilds_SelectBuildLabel": "Marcar como predeterminada",
"Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}",
"Citadel_HeroBuilds_SelectedBuildNameLabel": "{s:selected_hero_build_name}",
"Citadel_HeroBuilds_SelectedBuild_Title": "My Current Build:",
"Citadel_HeroBuilds_SelectedBuild_Title": "Mi referencia actual:",
"Citadel_HeroBuilds_ShowAllLanguages": "Show All Languages",
"Citadel_HeroBuilds_ShowAllLanguages": "Mostrar todos los idiomas",
"Citadel_HeroBuilds_TabName": "Builds",
"Citadel_HeroBuilds_TabName": "Referencias",
"Citadel_HeroBuilds_Tab_Favorites": "Favorites",
"Citadel_HeroBuilds_Tab_Favorites": "Favoritas",
"Citadel_HeroBuilds_Tab_MyBuilds": "My Builds",
"Citadel_HeroBuilds_Tab_MyBuilds": "Mis referencias",
"Citadel_HeroBuilds_Tab_PublicBuilds": "Public",
"Citadel_HeroBuilds_Tab_PublicBuilds": "Públicas",
"Citadel_HeroBuilds_Title": "Hero Builds",
"Citadel_HeroBuilds_Title": "Referencias para héroes",
"Citadel_HeroBuilds_UpdateAnnotation": "Update Annotation",
"Citadel_HeroBuilds_UpdateAnnotation": "Actualizar anotación",
"Citadel_HeroBuilds_UpdateAnnotationMessage": "This annotation will show up in the tooltip for items in the shop when your build is active.",
"Citadel_HeroBuilds_UpdateAnnotationMessage": "Esta anotación aparecerá en la descripción emergente de los objetos de la tienda cuando tu referencia esté activa.",
"Citadel_HeroBuilds_UpdateAnnotationTitle": "Update Item Annotation",
"Citadel_HeroBuilds_UpdateAnnotationTitle": "Actualizar la anotación del objeto",
"Citadel_HeroBuilds_ValidateErrorBody": "Make sure the build has a description and name, as well as at least 1 recommended item.",
"Citadel_HeroBuilds_ValidateErrorBody": "Asegúrate de que la referencia tenga descripción, nombre y al menos 1 objeto recomendado.",
"Citadel_HeroBuilds_ValidateErrorTitle": "Error Saving Build",
"Citadel_HeroBuilds_ValidateErrorTitle": "Error al guardar la referencia",
"Citadel_HeroBuilds_ValveCreated": "Valve",
"Citadel_HeroBuilds_ValveCreated": "Valve",
"Citadel_HeroBuilds_Version": "Version: {i:r:selected_hero_build_version}",
"Citadel_HeroBuilds_Version": "Versión: {i:r:selected_hero_build_version}",
"Citadel_HeroBuilds_WeeklyFavorite": "Popular",
"Citadel_HeroBuilds_WeeklyFavorite": "Popular",
"Citadel_HeroLabsPatchNotes_PopupTitle": "{s:hero_name} Recent Changes",
"Citadel_HeroLabsPatchNotes_PopupTitle": "Cambios recientes en {s:hero_name}",
"Citadel_HeroPage_BaseStats": "BASE STATS",
"Citadel_HeroPage_BaseStats": "ATRIBUTOS BASE",
"Citadel_HeroPage_Complexity": "Complexity",
"Citadel_HeroPage_Complexity": "Complejidad",
"Citadel_HeroPage_EditBuild": "Create/Edit Build",
"Citadel_HeroPage_EditBuild": "Crear/editar referencia",
"Citadel_HeroPage_FatesTale": "A FATE'S TALE:",
"Citadel_HeroPage_FatesTale": "UN CAPRICHO DEL DESTINO:",
"Citadel_HeroPage_HeroLabs_Button": "View Changes",
"Citadel_HeroPage_HeroLabs_Button": "Ver cambios",
"Citadel_HeroPage_HeroLabs_Title": "This Experimental Hero is expected to have frequent changes.",
"Citadel_HeroPage_HeroLabs_Title": "Se espera que este héroe experimental tenga cambios frecuentes.",
"Citadel_HeroPage_MissingVideos": "Hero currently does not have movies created for abilities",
"Citadel_HeroPage_MissingVideos": "Por ahora no hay animaciones de las habilidades de este héroe",
"Citadel_HeroPage_PlayerStats": "Player Stats",
"Citadel_HeroPage_PlayerStats": "Estadísticas del jugador",
"Citadel_HeroPage_Sandbox": "Hero Sandbox",
"Citadel_HeroPage_Sandbox": "Probar el héroe",
"Citadel_Hero_Stats_ItemValue": "Item Value",
"Citadel_Hero_Stats_ItemValue": "Valor del objeto",
"Citadel_Hero_Stats_Souls": "Souls",
"Citadel_Hero_Stats_Souls": "Almas",
"Citadel_Hero_Stats_Tooltip_HealthMult": "Total Bonus to your Base Health gained from buying items in the Vitality tree",
"Citadel_Hero_Stats_Tooltip_HealthMult": "Bonificación total de vida base, obtenida por comprar objetos de la categoría «Vitalidad»",
"Citadel_Hero_Stats_Tooltip_Shards": "Your available currency to spend on items",
"Citadel_Hero_Stats_Tooltip_Shards": "El dinero del que dispones para gastar en objetos",
"Citadel_Hero_Stats_Tooltip_Spirit": "\u003Cspan class=\"spirit_color\"\u003ESpirit Power\u003C/span\u003E increases the effectiveness of your Abilities. Spirit Power is gained from buying items in the Spirit tree",
"Citadel_Hero_Stats_Tooltip_Spirit": "El \u003Cspan class=\"spirit_color\"\u003Epoder espiritual\u003C/span\u003E aumenta la eficacia de tus habilidades. Para obtener poder espiritual, compra objetos de la categoría «Espíritu».",
"Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Look for the \u003Cspan class=\"spirit_color\"\u003ESpirit Power\u003C/span\u003E icon on your Abilities to see its effect.",
"Citadel_Hero_Stats_Tooltip_Spirit_IconDesc": "Busca el icono de \u003Cspan class=\"spirit_color\"\u003Epoder espiritual\u003C/span\u003E en tus habilidades para ver su efecto.",
"Citadel_Hero_Stats_Tooltip_WeaponPower": "Total Bonus to your Gun and Melee Damage gained from buying items in the Weapon tree",
"Citadel_Hero_Stats_Tooltip_WeaponPower": "Bonificación total de daño del arma y daño cuerpo a cuerpo, obtenida por comprar objetos de la categoría «Arma»",
"Citadel_Hero_Stats_Unsecured": "Unsecured",
"Citadel_Hero_Stats_Unsecured": "Sin asegurar",
"Citadel_Hud_ApPointsButton": "\u003Cspan class=\"'apPointsNumber\"'\u003E{i:ap_points_required}\u003C/span\u003E",
"Citadel_Hud_ApPointsButton": "\u003Cspan class=\"\"'apPointsNumber\"\"'\u003E{i:ap_points_required}\u003C/span\u003E",
"Citadel_Hud_CantPause": "Can't Pause for {i:pause_cooldown} more seconds",
"Citadel_Hud_CantPause": "No se puede pausar la partida durante {i:pause_cooldown} segundos más",
"Citadel_Hud_CantUnpause": "Can't Unpause for {i:pause_cooldown} more seconds",
"Citadel_Hud_CantUnpause": "No se puede reanudar la partida durante {i:pause_cooldown} segundos más",
"Citadel_Hud_CaptureZipLine": "HOLD {s:use_key}",
"Citadel_Hud_CaptureZipLine": "MANTÉN PULSADO {s:use_key}",
"Citadel_Hud_CastTimeRemaining": "{s:time_remaining} sec",
"Citadel_Hud_CastTimeRemaining": "{s:time_remaining} s",
"Citadel_Hud_CheaterVoteAlert": "Someone in your game was caught cheating...",
"Citadel_Hud_CheaterVoteAlert": "Hemos pillado a alguien de tu partida haciendo trampas...",
"Citadel_Hud_CheaterVoteAlert_Action": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to decide their fate",
"Citadel_Hud_CheaterVoteAlert_Action": "Mantén pulsado \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E para decidir su destino",
"Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}",
"Citadel_Hud_CheaterVoteCaption": "{s:cheater_name}",
"Citadel_Hud_CheaterVote_Option_Ban": "Ban and\u003Cbr\u003ELeave Match",
"Citadel_Hud_CheaterVote_Option_Ban": "Bloquear y\u003Cbr\u003Eexpulsar de la partida",
"Citadel_Hud_CheaterVote_Option_Play": "Frog Now,\u003Cbr\u003EBan Later",
"Citadel_Hud_CheaterVote_Option_Play": "Ranetizar ahora,\u003Cbr\u003Ebloquear luego",
"Citadel_Hud_DPS": "DPS {i:dps}",
"Citadel_Hud_DPS": "{i:dps} de DPS",
"Citadel_Hud_DeathCam": "DEATH CAM",
"Citadel_Hud_DeathCam": "VER MUERTE",
"Citadel_Hud_DebugStats": "MATCH: {s:match_id} \"nSERVER CPU: {i:server_frametime_avg_pct}% (peak: {i:server_frametime_max_pct}%)",
"Citadel_Hud_DebugStats": "PARTIDA: {s:match_id}\"nCPU DEL SERVIDOR: {i:server_frametime_avg_pct} % (valor máx.: {i:server_frametime_max_pct} %)",
"Citadel_Hud_HealthCritical": "Health Critical",
"Citadel_Hud_HealthCritical": "Vida al mínimo",
"Citadel_Hud_HealthWarning": "Health Warning",
"Citadel_Hud_HealthWarning": "Poca vida",
"Citadel_Hud_KillFeedAllGuardians": "Enemy Guardians",
"Citadel_Hud_KillFeedAllGuardians": "guardianes enemigos",
"Citadel_Hud_KillFeedAllWalkers": "Enemy Walkers",
"Citadel_Hud_KillFeedAllWalkers": "Caminantes enemigos",
"Citadel_Hud_KillFeedBarracksBoss": "Base Guardians",
"Citadel_Hud_KillFeedBarracksBoss": "Guardianes de la base",
"Citadel_Hud_KillFeedEnemyBarracksGuardian": "Enemy Base Guardian",
"Citadel_Hud_KillFeedEnemyBarracksGuardian": "Guardián de la base enemiga",
"Citadel_Hud_KillFeedEnemyGuardian": "Enemy Guardian",
"Citadel_Hud_KillFeedEnemyGuardian": "Guardián enemigo",
"Citadel_Hud_KillFeedEnemyShield": "Enemy Shrine",
"Citadel_Hud_KillFeedEnemyShield": "Santuario enemigo",
"Citadel_Hud_KillFeedEnemyTitan": "Enemy Patron",
"Citadel_Hud_KillFeedEnemyTitan": "Patrón enemigo",
"Citadel_Hud_KillFeedEnemyWalker": "Enemy Walker",
"Citadel_Hud_KillFeedEnemyWalker": "Caminante enemigo",
"Citadel_Hud_KillFeedFriendlyBarracksGuardian": "Friendly Base Guardian",
"Citadel_Hud_KillFeedFriendlyBarracksGuardian": "Guardián de la base aliada",
"Citadel_Hud_KillFeedFriendlyGuardian": "Friendly Guardian",
"Citadel_Hud_KillFeedFriendlyGuardian": "Guardián aliado",
"Citadel_Hud_KillFeedFriendlyShield": "Friendly Shrine",
"Citadel_Hud_KillFeedFriendlyShield": "Santuario aliado",
"Citadel_Hud_KillFeedFriendlyTitan": "Friendly Patron",
"Citadel_Hud_KillFeedFriendlyTitan": "Patrón aliado",
"Citadel_Hud_KillFeedFriendlyWalker": "Friendly Walker",
"Citadel_Hud_KillFeedFriendlyWalker": "Caminante aliado",
"Citadel_Hud_KillFeedGuardian": "Guardian",
"Citadel_Hud_KillFeedGuardian": "Guardián",
"Citadel_Hud_KillFeedNeutral": "Neutral #{i:unit_num}",
"Citadel_Hud_KillFeedNeutral": "Neutral n.º {i:unit_num}",
"Citadel_Hud_KillFeedNone": "\u003CNone\u003E",
"Citadel_Hud_KillFeedNone": "\u003CNinguno\u003E",
"Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name} takes \u003Cspan class=\"yellowGold\"\u003E{i:bounty_amount}\u003C/span\u003E",
"Citadel_Hud_KillFeedPlayerDeath": "{s:killer_name} se lleva \u003Cspan class=\"yellowGold\"\u003E{i:bounty_amount}\u003C/span\u003E",
"Citadel_Hud_KillFeedSentry": "Sentry Turret",
"Citadel_Hud_KillFeedSentry": "Torreta centinela",
"Citadel_Hud_KillFeedShieldName": "Shrine",
"Citadel_Hud_KillFeedShieldName": "Santuario",
"Citadel_Hud_KillFeedSuperNeutral": "Temple Guardian",
"Citadel_Hud_KillFeedSuperNeutral": "Guardián del templo",
"Citadel_Hud_KillFeedTitan": "Patron",
"Citadel_Hud_KillFeedTitan": "Patrón",
"Citadel_Hud_KillFeedTrooper": "Trooper #{i:unit_num}",
"Citadel_Hud_KillFeedTrooper": "Soldado n.º {i:unit_num}",
"Citadel_Hud_KillFeedVehicle": "Vehicle",
"Citadel_Hud_KillFeedVehicle": "Vehículo",
"Citadel_Hud_KillFeedWalker": "Walker",
"Citadel_Hud_KillFeedWalker": "Caminante",
"Citadel_Hud_KillFeedWorld": "World",
"Citadel_Hud_KillFeedWorld": "Mundo",
"Citadel_Hud_LeaveMatch": "LEAVE MATCH",
"Citadel_Hud_LeaveMatch": "SALIR DE LA PARTIDA",
"Citadel_Hud_LoadingDeathReplay": "Loading death replay",
"Citadel_Hud_LoadingDeathReplay": "Cargando repetición de la muerte",
"Citadel_Hud_LowAmmo": "LOW AMMO",
"Citadel_Hud_LowAmmo": "POCA MUNICIÓN",
"Citadel_Hud_MicActive": "Microphone Active",
"Citadel_Hud_MicActive": "Micrófono activo",
"Citadel_Hud_MovementSpeed": "Movespeed:",
"Citadel_Hud_MovementSpeed": "Velocidad de movimiento:",
"Citadel_Hud_NoPausesLeft": "Can't pause. You've used your only pause this match.",
"Citadel_Hud_NoPausesLeft": "No puedes pausar. Ya has gastado tu única pausa de esta partida.",
"Citadel_Hud_NoTeamPausesLeft": "Can't pause. Your team has used up all of its pauses this match.",
"Citadel_Hud_NoTeamPausesLeft": "No puedes pausar. Tu equipo ha gastado todas sus pausas de esta partida.",
"Citadel_Hud_NotEnoughEnergy": "NOT ENOUGH ENERGY",
"Citadel_Hud_NotEnoughEnergy": "ENERGÍA INSUFICIENTE",
"Citadel_Hud_OpenShop": "Press [ {s:upgrade_key} ] to Shop",
"Citadel_Hud_OpenShop": "Pulsa [{s:upgrade_key}] para comprar",
"Citadel_Hud_OutOfAmmo": "OUT OF AMMO",
"Citadel_Hud_OutOfAmmo": "SIN MUNICIÓN",
"Citadel_Hud_Paused": "Game is paused",
"Citadel_Hud_Paused": "Partida en pausa",
"Citadel_Hud_Pauser": "by {s:pauser}",
"Citadel_Hud_Pauser": "{s:pauser} paró la partida",
"Citadel_Hud_PreGame_Countdown": "Game Starting...",
"Citadel_Hud_PreGame_Countdown": "Iniciando la partida...",
"Citadel_Hud_Quickbuy": "Quickbuy",
"Citadel_Hud_Quickbuy": "Compra rápida",
"Citadel_Hud_Quickbuy_Empty": "Add to Quickbuy with \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E",
"Citadel_Hud_Quickbuy_Empty": "Añade a la compra rápida con \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E",
"Citadel_Hud_Quickbuy_Instructional": "Add/Remove from Quickbuy with \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E",
"Citadel_Hud_Quickbuy_Instructional": "Añade o elimina de la compra rápida con \u003CPanel class=\"rightClick\"\u003E\u003C/Panel\u003E",
"Citadel_Hud_Quickbuy_Instructional_Ready": "Press [{s:key_purchase_quickbuy}] to Purchase",
"Citadel_Hud_Quickbuy_Instructional_Ready": "Pulsa [{s:key_purchase_quickbuy}] para comprar",
"Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}",
"Citadel_Hud_Quickbuy_ItemsReady": "{i:items_ready}",
"Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}",
"Citadel_Hud_Quickbuy_ModCost": "{i:mod_cost}",
"Citadel_Hud_Quickbuy_ModName": "{s:mod_name}",
"Citadel_Hud_Quickbuy_ModName": "{s:mod_name}",
"Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}",
"Citadel_Hud_Quickbuy_QueueSize": "{i:queue_size}",
"Citadel_Hud_Quickbuy_Short": "Quick\u003Cbr\u003EBuy",
"Citadel_Hud_Quickbuy_Short": "Compra\u003Cbr\u003Erápida",
"Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Item Purchased",
"Citadel_Hud_Quickbuy_ToastLabel_Purchase": "Objeto comprado",
"Citadel_Hud_Quickbuy_ToastLabel_Sell": "Item Sold",
"Citadel_Hud_Quickbuy_ToastLabel_Sell": "Objeto vendido",
"Citadel_Hud_Quickbuy_Tooltip": "You click to buy any of these items or press [{s:key_purchase_quickbuy}] while in range of the shop to buy your next quickbuy item.",
"Citadel_Hud_Quickbuy_Tooltip": "Haz clic para comprar cualquiera de estos objetos o pulsa [{s:key_purchase_quickbuy}] mientras estés dentro del alcance de la tienda para comprar el próximo objeto de compra rápida.",
"Citadel_Hud_Quickbuy_Tooltip_Autobuy": "When you are in range of the shop and can afford this item, it will be purchased (this is ignored when free purchasing, such as in Sandbox Mode, is enabled).",
"Citadel_Hud_Quickbuy_Tooltip_Autobuy": "Cuando estés dentro del alcance de la tienda y puedas pagar este objeto, lo comprarás automáticamente (esto se ignora cuando la compra gratuita está activada, como en el modo de pruebas).",
"Citadel_Hud_Quickbuy_Tooltip_Empty": "Use [M2] to add or remove items from your Quickbuy queue, [Ctrl] + [M2] will remove all items and start fresh with your new selection.",
"Citadel_Hud_Quickbuy_Tooltip_Empty": "Usa [M2] para añadir o eliminar objetos de tu lista de compra rápida. [Ctrl] + [M2] eliminará todos los objetos y empezará de cero con tu nueva selección.",
"Citadel_Hud_RecentPurchases": "Recent Purchases:",
"Citadel_Hud_RecentPurchases": "Compras recientes:",
"Citadel_Hud_RespawnIn": "Respawn in:",
"Citadel_Hud_RespawnIn": "Reaparición en:",
"Citadel_Hud_ReturnToMatch": "RETURN TO GAME",
"Citadel_Hud_ReturnToMatch": "VOLVER A LA PARTIDA",
"Citadel_Hud_RideZipLine": "HOLD [ {s:in_zipline} ] to Ride",
"Citadel_Hud_RideZipLine": "MANTÉN PULSADO [{s:in_zipline}] para deslizarte",
"Citadel_Hud_RideZipLineOnCooldown": "Unavailable after taking damage",
"Citadel_Hud_RideZipLineOnCooldown": "No disponible tras recibir daño",
"Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds}s",
"Citadel_Hud_RideZipLineOnCooldownValue": "{f:1:cooldown_seconds} s",
"Citadel_Hud_SoulsGathered": "Souls Gathered",
"Citadel_Hud_SoulsGathered": "almas recogidas",
"Citadel_Hud_ToNext": "TO NEXT",
"Citadel_Hud_ToNext": "PARA SIG.",
"Citadel_Hud_Toast_SeasonalAchievementUnlocked": "{g:citadel_persona:account_id} achieved holiday cheer for {s:hero_name}!",
"Citadel_Hud_Toast_SeasonalAchievementUnlocked": "¡{g:citadel_persona:account_id} consiguió alegría navideña para {s:hero_name}!",
"Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworth": "{i:thousands_gold}\u003Cbr\u003E\u003Cspan class=\"demote\"\u003Emil\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworthPlayerHigh": "{i:thousands_gold}\u003Cspan class=\"demote\"\u003E mil\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}",
"Citadel_Hud_TopbarPlayerNetworthPlayerLow": "{i:gold}",
"Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold}.{i:hundred_gold}\u003Cspan class=\"demote\"\u003Ek\u003C/span\u003E",
"Citadel_Hud_TopbarPlayerNetworthPlayerMed": "{i:thousands_gold},{i:hundred_gold}\u003Cspan class=\"demote\"\u003E mil\u003C/span\u003E",
"Citadel_Hud_Unpausing": "Game is unpausing",
"Citadel_Hud_Unpausing": "Reanudando la partida",
"Citadel_Hud_VoiceChatNotAvailable": "Chat currently disabled",
"Citadel_Hud_VoiceChatNotAvailable": "Chat desactivado",
"Citadel_IdleMatchmaking_Dialog_Body": "You are currently in matchmaking, but don't seem to be at your computer. Please move your mouse or you'll be removed from matchmaking.",
"Citadel_IdleMatchmaking_Dialog_Body": "Estás en el emparejamiento, pero parece que no estás frente al ordenador. Mueve el ratón para evitar que te eliminemos del emparejamiento.",
"Citadel_IdleMatchmaking_Dialog_Title": "Idle Matchmaking",
"Citadel_IdleMatchmaking_Dialog_Title": "Inactividad en el emparejamiento",
"Citadel_IdleMatchmaking_IdleTimerExpired_Body": "You've been idle in the matchmaking queue for too long, please move the mouse to make sure you are still there!",
"Citadel_IdleMatchmaking_IdleTimerExpired_Body": "Llevas demasiado tiempo inactivo⁠/⁠a en la cola del emparejamiento. ¡Mueve el ratón para asegurarnos de que sigues ahí!",
"Citadel_IdleMatchmaking_IdleTimerExpired_Title": "Idle in matchmaking",
"Citadel_IdleMatchmaking_IdleTimerExpired_Title": "Inactivo⁠/⁠a en el emparejamiento",
"Citadel_IdleMatchmaking_Removed_Body": "You were removed from matchmaking for being idle for too long",
"Citadel_IdleMatchmaking_Removed_Body": "Te hemos eliminado del emparejamiento por permanecer inactivo⁠/⁠a durante demasiado tiempo.",
"Citadel_IdleMatchmaking_Removed_Title": "Removed from Matchmaking",
"Citadel_IdleMatchmaking_Removed_Title": "Eliminado⁠/⁠a del emparejamiento",
"Citadel_IgnoreFriendInvite_Body": "Please Wait",
"Citadel_IgnoreFriendInvite_Body": "Espera, por favor",
"Citadel_IgnoreFriendInvite_ConfirmBody": "Are you sure that you want to ignore this invite sent by {g:dac_persona:b:account_id}?",
"Citadel_IgnoreFriendInvite_ConfirmBody": "¿Seguro que quieres ignorar la invitación que te ha enviado {g:dac_persona:b:account_id}?",
"Citadel_IgnoreFriendInvite_ConfirmTitle": "Ignore Invite",
"Citadel_IgnoreFriendInvite_ConfirmTitle": "Ignorar la invitación",
"Citadel_IgnoreFriendInvite_ErrorBody": "Unable to ignore this invite at this time. Please try again later.",
"Citadel_IgnoreFriendInvite_ErrorBody": "No es posible ignorar esta invitación ahora mismo. Vuelve a intentarlo más tarde.",
"Citadel_IgnoreFriendInvite_ErrorTitle": "Error",
"Citadel_IgnoreFriendInvite_ErrorTitle": "Error",
"Citadel_IgnoreFriendInvite_Title": "Ignoring Invite",
"Citadel_IgnoreFriendInvite_Title": "Ignorando invitación",
"Citadel_InvalidCast_NoFullClips": "NO FULL CLIPS TO RELOAD",
"Citadel_InvalidCast_NoFullClips": "NO HAY CARGADORES COMPLETOS PARA RECARGAR",
"Citadel_InviteFrient_FailedToGetFriends_Body": "Unable to talk to the Deadlock Network to see which friends are available to be invited. Please try again later.",
"Citadel_InviteFrient_FailedToGetFriends_Body": "No ha sido posible comunicarse con la red de Deadlock para ver a qué amigos puedes invitar. Vuelve a intentarlo más tarde.",
"Citadel_InviteFrient_FailedToGetFriends_Title": "Error",
"Citadel_InviteFrient_FailedToGetFriends_Title": "Error",
"Citadel_IsComponentOf": "Is Component Of:",
"Citadel_IsComponentOf": "Componente de:",
"Citadel_ItemModifies": "Modifies",
"Citadel_ItemModifies": "Modifica",
"Citadel_ItemOwnedBy": "Owned by:",
"Citadel_ItemOwnedBy": "Lo tienen:",
"Citadel_Item_BuildAnnotation": "{s:mod_annotation}",
"Citadel_Item_BuildAnnotation": "{s:mod_annotation}",
"Citadel_Item_Tooltip_CantAfford": "Can't afford mod",
"Citadel_Item_Tooltip_CantAfford": "No tienes suficientes almas",
"Citadel_Item_Tooltip_ReturnToShop": "Return to Shop to purchase",
"Citadel_Item_Tooltip_ReturnToShop": "Return to Shop to purchase",
"Citadel_JoinForum_AcctDetails": "Your Account Details:",
"Citadel_JoinForum_AcctDetails": "Detalles de tu cuenta:",
"Citadel_JoinForum_AlreadyClaimedText": "This account has already been granted forum access.",
"Citadel_JoinForum_AlreadyClaimedText": "Ya se ha concedido acceso al foro a esta cuenta.",
"Citadel_JoinForum_ChangePassword": "A random password has been generated for you to access your account.",
"Citadel_JoinForum_ChangePassword": "Se ha generado una contraseña aleatoria para que accedas a tu cuenta.",
"Citadel_JoinForum_Copied": "Copied!",
"Citadel_JoinForum_Copied": "¡Copiada!",
"Citadel_JoinForum_CopyTooltip": "Copy to clipboard",
"Citadel_JoinForum_CopyTooltip": "Copiar al portapapeles",
"Citadel_JoinForum_Description": "The forum allows for users to report issues and discuss topics. By providing your email you'll be given a forum account and a password to access the forum.",
"Citadel_JoinForum_Description": "En el foro, los usuarios pueden informar de problemas y conversar sobre diversos temas. Al proporcionar tu dirección de correo electrónico, recibirás una cuenta y una contraseña con las que acceder al foro.",
"Citadel_JoinForum_DisabledText": "Forum access is temporarily disabled for maintenance. Please try again in a little while.",
"Citadel_JoinForum_DisabledText": "El acceso al foro se ha desactivado temporalmente para realizar tareas de mantenimiento. Vuelve a intentarlo más tarde.",
"Citadel_JoinForum_Email": "Email:",
"Citadel_JoinForum_Email": "Correo electrónico:",
"Citadel_JoinForum_EmailPlaceholder": "Email Address",
"Citadel_JoinForum_EmailPlaceholder": "Correo electrónico",
"Citadel_JoinForum_EmailUsedText": "The provided email has already been registered with the forum. Please use a different email.",
"Citadel_JoinForum_EmailUsedText": "El correo electrónico proporcionado ya está registrado en el foro. Utiliza otro.",
"Citadel_JoinForum_ErrorTitle": "Unable to Join Forum",
"Citadel_JoinForum_ErrorTitle": "Error al unirte al foro",
"Citadel_JoinForum_FailedText": "An unexpected error occurred",
"Citadel_JoinForum_FailedText": "Ocurrió un error inesperado",
"Citadel_JoinForum_FieldEmail": "Email",
"Citadel_JoinForum_FieldEmail": "Correo electrónico",
"Citadel_JoinForum_FieldPassword": "Password:",
"Citadel_JoinForum_FieldPassword": "Contraseña:",
"Citadel_JoinForum_FieldUsername": "User Name:",
"Citadel_JoinForum_FieldUsername": "Nombre de usuario:",
"Citadel_JoinForum_Loading": "Loading...",
"Citadel_JoinForum_Loading": "Cargando...",
"Citadel_JoinForum_Submit": "Submit",
"Citadel_JoinForum_Submit": "Enviar",
"Citadel_JoinForum_Title": "Forum Access",
"Citadel_JoinForum_Title": "Acceso al foro",
"Citadel_JoinForum_ViewInfo": "View Forum Login Info",
"Citadel_JoinForum_ViewInfo": "Ver datos de inicio de sesión en el foro",
"Citadel_JoinParty_AlreadyInParty": "You are already part of a party and cannot join another one until you leave the current party.",
"Citadel_JoinParty_AlreadyInParty": "Ya formas parte de un grupo, por lo que no puedes unirte a otro hasta que salgas del actual.",
"Citadel_JoinParty_Desc": "If you’ve been sent a party code, please input the code below.",
"Citadel_JoinParty_Desc": "Si te han enviado un código de grupo, escríbelo a continuación.",
"Citadel_JoinParty_Disabled": "The party system is temporarily disabled for maintenance. Please try again in a few minutes.",
"Citadel_JoinParty_Disabled": "El sistema de grupos se ha desactivado temporalmente para realizar tareas de mantenimiento. Espera unos minutos y vuelve a intentarlo.",
"Citadel_JoinParty_ErrorTitle": "Error",
"Citadel_JoinParty_ErrorTitle": "Error",
"Citadel_JoinParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and join a party. Please try again in a few minutes.",
"Citadel_JoinParty_FailedToGetResponse": "No ha sido posible comunicarse con la red de Deadlock y unirse a un grupo en este momento. Espera unos minutos y vuelve a intentarlo.",
"Citadel_JoinParty_InternalError": "An internal error has occurred while trying to join the party",
"Citadel_JoinParty_InternalError": "Ha ocurrido un error interno al intentar unirse al grupo",
"Citadel_JoinParty_InvalidCode": "The code you provided did not match any party. The code may be invalid, or the associated party may have been abandoned.",
"Citadel_JoinParty_InvalidCode": "El código que has indicado no coincide con ningún grupo. Puede que no sea válido o que se haya disuelto el grupo en cuestión.",
"Citadel_JoinParty_InvalidParty": "The party you requested to join can no longer be found. The party may have been abandoned.",
"Citadel_JoinParty_InvalidParty": "Ya no es posible encontrar el grupo al que quieres unirte. Puede que se haya disuelto.",
"Citadel_JoinParty_InvalidPermissions": "You do not have an invite to join the specified party.",
"Citadel_JoinParty_InvalidPermissions": "No tienes una invitación para unirte al grupo indicado.",
"Citadel_JoinParty_InvalidVersion": "Your client is not a current version. Please update your client and try again.",
"Citadel_JoinParty_InvalidVersion": "La versión de tu cliente está obsoleta. Actualízalo y vuelve a intentarlo.",
"Citadel_JoinParty_NoRegionPings": "Unable to communicate with any Steam Datagram Relay. If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.",
"Citadel_JoinParty_NoRegionPings": "No es posible comunicarse con ningún Steam Datagram Relay. Si tienes conexión a internet, la causa suele ser un problema con el cortafuegos o la MTU de tu conexión a internet.",
"Citadel_JoinParty_PartyInMatchMaking": "This party is currently in the match making queue. Please try again later.",
"Citadel_JoinParty_PartyInMatchMaking": "En este momento, este grupo está en la cola de emparejamiento. Vuelve a intentarlo más tarde.",
"Citadel_JoinParty_Prompt": "Party ID",
"Citadel_JoinParty_Prompt": "Id. del grupo",
"Citadel_JoinParty_RateLimited": "You have made too many join requests recently. Please wait a few seconds before making more.",
"Citadel_JoinParty_RateLimited": "Recientemente, has solicitado unirte a grupos demasiadas veces. Espera unos segundos para volver a intentarlo.",
"Citadel_JoinParty_Title": "Join Party",
"Citadel_JoinParty_Title": "Unirse al grupo",
"Citadel_JoinParty_TooBusy": "The Deadlock Network is currently too busy to process your request. Please wait a minute and try again.",
"Citadel_JoinParty_TooBusy": "En este momento, la red de Deadlock está demasiado ocupada para procesar tu solicitud. Espera un minuto y vuelve a intentarlo.",
"Citadel_Key_Escape": "ESC",
"Citadel_Key_Escape": "ESC",
"Citadel_Key_Space": "Space",
"Citadel_Key_Space": "Espacio",
"Citadel_LaneColorBlue": "Blue",
"Citadel_LaneColorBlue": "Azul",
"Citadel_LaneColorGreen": "Green",
"Citadel_LaneColorGreen": "Verde",
"Citadel_LaneColorPurple": "Purple",
"Citadel_LaneColorPurple": "Morada",
"Citadel_LaneColorUnassigned": "Unassigned",
"Citadel_LaneColorUnassigned": "Sin asignar",
"Citadel_LaneColorYellow": "Yellow",
"Citadel_LaneColorYellow": "Amarilla",
"Citadel_LanePreference_BalancedLanes": "Balanced",
"Citadel_LanePreference_BalancedLanes": "Equilibradas",
"Citadel_LanePreference_Balanced_Desc": "Lanes will be assigned based on the skill of all players in the match.",
"Citadel_LanePreference_Balanced_Desc": "Las sendas se asignarán en función de la habilidad de todos los jugadores de la partida.",
"Citadel_LanePreference_Party_Desc": "Lane assignments will prioritize keeping your party together.",
"Citadel_LanePreference_Party_Desc": "Las asignaciones de sendas priorizarán mantener unido al grupo.",
"Citadel_LanePreference_Title": "Lane Preference",
"Citadel_LanePreference_Title": "Preferencia de sendas",
"Citadel_LanePreference_WithParty": "With Party",
"Citadel_LanePreference_WithParty": "Con el grupo",
"Citadel_LaneStats_Denies": "Denies",
"Citadel_LaneStats_Denies": "Denegaciones",
"Citadel_LaneStats_Guardians": "Base Guardians",
"Citadel_LaneStats_Guardians": "Guardianes de la base",
"Citadel_LaneStats_Kills": "Kills",
"Citadel_LaneStats_Kills": "Víctimas",
"Citadel_LaneStats_LastHits": "Last Hits",
"Citadel_LaneStats_LastHits": "Golpes mortales",
"Citadel_LaneStats_PlayerDamage": "Player Damage",
"Citadel_LaneStats_PlayerDamage": "Daño a jugadores",
"Citadel_LaneStats_Souls": "Souls",
"Citadel_LaneStats_Souls": "Almas",
"Citadel_LaneStats_Tier1": "Tier 1",
"Citadel_LaneStats_Tier1": "Nivel 1",
"Citadel_LaneStats_Tier2": "Tier 2",
"Citadel_LaneStats_Tier2": "Nivel 2",
"Citadel_LeaveLobby_FailedToGetResponse": "Failed to stop matchmaking. Please try again.",
"Citadel_LeaveLobby_FailedToGetResponse": "Error al detener el emparejamiento. Inténtalo de nuevo.",
"Citadel_LeaveParty_ErrorTitle": "Error",
"Citadel_LeaveParty_ErrorTitle": "Error",
"Citadel_LeaveParty_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and leave your party. Please try again in a few minutes.",
"Citadel_LeaveParty_FailedToGetResponse": "No ha sido posible comunicarse con la red de Deadlock y salir del grupo en este momento. Espera unos minutos y vuelve a intentarlo.",
"Citadel_LeaveParty_InMatchMaking": "Your party is currently in match making and this must be stopped before you can leave your party.",
"Citadel_LeaveParty_InMatchMaking": "Tu grupo está en el proceso de emparejamiento. Debe detenerse para que puedas salir del grupo.",
"Citadel_LeaveParty_InternalError": "An internal error has occurred while trying to leave the party",
"Citadel_LeaveParty_InternalError": "Ha ocurrido un error interno al intentar salir del grupo",
"Citadel_LeaveParty_NotInParty": "Unable to leave the requested party. You are not currently a member.",
"Citadel_LeaveParty_NotInParty": "No puedes salir del grupo indicado porque no formas parte de él.",
"Citadel_Library_AvailableBooks": "Available Books",
"Citadel_Library_AvailableBooks": "Available Books",
"Citadel_Library_ComingSoon": "Coming Soon",
"Citadel_Library_ComingSoon": "Coming Soon",
Line 1,355: Line 1,350:
"Citadel_Library_Future_Label": "Future State:",
"Citadel_Library_Future_Label": "Future State:",
"Citadel_Library_Progress": "{d:pct_complete}% Complete",
"Citadel_Library_Progress": "{d:pct_complete}% Complete",
"Citadel_Library_Title": "The Library",
"Citadel_Library_Title": "La Biblioteca",
"Citadel_Library_Welcome": "Welcome to the Library",
"Citadel_Library_Welcome": "Te damos la bienvenida a la Biblioteca",
"Citadel_LowLatencyVSyncRecommendation_Nvidia": "It looks like you have NVIDIA G-Sync enabled but not both V-Sync and NVIDIA Reflex. Enabling all three settings together is recommended for an optimal gameplay experience.",
"Citadel_LowLatencyVSyncRecommendation_Nvidia": "Parece que tienes activada la tecnología NVIDIA G-Sync, pero no la sincronización vertical y NVIDIA Reflex. Se recomienda activar los tres ajustes a la vez para disfrutar de una experiencia de juego óptima.",
"Citadel_Main_EarlyDevBuild": "Early Development Build",
"Citadel_Main_EarlyDevBuild": "Versión temprana de desarrollo",
"Citadel_Main_PlayMode": "Select Play Mode:",
"Citadel_Main_PlayMode": "Selecciona un modo de juego:",
"Citadel_Main_ViewProfile": "View Profile",
"Citadel_Main_ViewProfile": "Ver perfil",
"Citadel_MatchDetails_Assists": "Assists",
"Citadel_MatchDetails_Assists": "Asistencias",
"Citadel_MatchDetails_CommendTooltip": "Click To Commend Player",
"Citadel_MatchDetails_CommendTooltip": "Haz clic para elogiar a este⁠/⁠a jugador⁠/⁠a",
"Citadel_MatchDetails_Deaths": "Deaths",
"Citadel_MatchDetails_Deaths": "Muertes",
"Citadel_MatchDetails_Defeat": "Defeat",
"Citadel_MatchDetails_Defeat": "Derrota",
"Citadel_MatchDetails_GraphType": "Graph Type:",
"Citadel_MatchDetails_GraphType": "Tipo de gráfico:",
"Citadel_MatchDetails_Healing": "Healing",
"Citadel_MatchDetails_Healing": "Curación",
"Citadel_MatchDetails_InternalError": "An unexpected error occurred while getting the match details",
"Citadel_MatchDetails_InternalError": "Se produjo un error inesperado al generar los detalles de la partida",
"Citadel_MatchDetails_InvalidMatch": "Invalid Match ID",
"Citadel_MatchDetails_InvalidMatch": "Id. de partida no válido",
"Citadel_MatchDetails_InvalidPermission": "You do not have permission to view the details of this match",
"Citadel_MatchDetails_InvalidPermission": "No tienes permiso para ver los detalles de esta partida",
"Citadel_MatchDetails_Kills": "Kills",
"Citadel_MatchDetails_Kills": "Víctimas",
"Citadel_MatchDetails_Loading": "Loading Match Details",
"Citadel_MatchDetails_Loading": "Cargando detalles de la partida",
"Citadel_MatchDetails_MatchID": "MATCH {s:match_id}",
"Citadel_MatchDetails_MatchID": "PARTIDA {s:match_id}",
"Citadel_MatchDetails_MatchInFlight": "This match is still being played",
"Citadel_MatchDetails_MatchInFlight": "Aún se está jugando esta partida",
"Citadel_MatchDetails_NetWorth": "Total Souls",
"Citadel_MatchDetails_NetWorth": "Total de almas",
"Citadel_MatchDetails_NoResponse": "Unable to talk to the Deadlock Network. Please try again in a little while",
"Citadel_MatchDetails_NoResponse": "No ha sido posible comunicarse con la red de Deadlock. Vuelve a intentarlo más tarde.",
"Citadel_MatchDetails_ObjDmg": "Obj Dmg",
"Citadel_MatchDetails_ObjDmg": "Daño a objetivos",
"Citadel_MatchDetails_Objectives": "Objectives",
"Citadel_MatchDetails_Objectives": "Objetivos",
"Citadel_MatchDetails_PlayerDmg": "Player Dmg",
"Citadel_MatchDetails_PlayerDmg": "Daño a jugadores",
"Citadel_MatchDetails_RateLimited": "Please wait a little while before requesting more match details",
"Citadel_MatchDetails_RateLimited": "Espera un poco antes de volver a solicitar los detalles de la partida",
"Citadel_MatchDetails_Report": "R",
"Citadel_MatchDetails_Report": "D",
"Citadel_MatchDetails_ReportTooltip": "Click To Report Player",
"Citadel_MatchDetails_ReportTooltip": "Haz clic para denunciar al jugador",
"Citadel_MatchDetails_Reported": "Player Reported!",
"Citadel_MatchDetails_Reported": "¡Jugador denunciado!",
"Citadel_MatchDetails_ServerError": "Server Error",
"Citadel_MatchDetails_ServerError": "Error del servidor",
"Citadel_MatchDetails_ShowDataBy": "Showing Data By:",
"Citadel_MatchDetails_ShowDataBy": "Mostrando datos por:",
"Citadel_MatchDetails_ShowDataByPlayer": "Player",
"Citadel_MatchDetails_ShowDataByPlayer": "Jugador",
"Citadel_MatchDetails_ShowDataByTeam": "Team",
"Citadel_MatchDetails_ShowDataByTeam": "Equipo",
"Citadel_MatchDetails_Stats": "Player Stats",
"Citadel_MatchDetails_Stats": "Estadísticas del jugador",
"Citadel_MatchDetails_StatsAt": "Stats at {s:sample_time}",
"Citadel_MatchDetails_StatsAt": "Estadísticas a los {s:sample_time}",
"Citadel_MatchDetails_Team1Name": "{i:team2_networth}k",
"Citadel_MatchDetails_Team1Name": "{i:team2_networth} mil",
"Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth}k",
"Citadel_MatchDetails_Team1NetWorth": "{i:team1_networth} mil",
"Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth}k",
"Citadel_MatchDetails_Team2NetWorth": "{i:team2_networth} mil",
"Citadel_MatchDetails_Team_Results_Bottom": "\u003Cspan class=\"OutcomeLabel h1 display\"\u003E{s:outcome_label}\u003C/span\u003E",
"Citadel_MatchDetails_Team_Results_Bottom": "\u003Cspan class=\"OutcomeLabel h1 display\"\u003E{s:outcome_label}\u003C/span\u003E",
"Citadel_MatchDetails_Team_Results_Top": "\u003Cspan class=\"TeamName h2 display\"\u003E{s:team_name}\u003C/span\u003E",
"Citadel_MatchDetails_Team_Results_Top": "\u003Cspan class=\"TeamName h2 display\"\u003E{s:team_name}\u003C/span\u003E",
"Citadel_MatchDetails_TemporarilyDisabled": "Match details has temporarily been disabled for maintenance",
"Citadel_MatchDetails_TemporarilyDisabled": "Los detalles de la partida se han desactivado temporalmente para realizar tareas de mantenimiento",
"Citadel_MatchDetails_TooBusy": "The Deadlock Network is too busy and unable to provide match details right now",
"Citadel_MatchDetails_TooBusy": "No es posible generar los detalles de la partida en este momento porque la red de Deadlock está saturada",
"Citadel_MatchDetails_Victory": "Victory",
"Citadel_MatchDetails_Victory": "Victoria",
"Citadel_MatchDetails_ViewAs": "View As:",
"Citadel_MatchDetails_ViewAs": "Ver como:",
"Citadel_MatchDetails_ViewAsPct": "%",
"Citadel_MatchDetails_ViewAsPct": "%",
"Citadel_MatchDetails_ViewAsValue": "Value",
"Citadel_MatchDetails_ViewAsValue": "Valor",
"Citadel_MatchDetails_ViewGraphs": "View Graphs",
"Citadel_MatchDetails_ViewGraphs": "Ver gráficos",
"Citadel_MatchDetails_ViewScoreboard": "View Scoreboard",
"Citadel_MatchDetails_ViewScoreboard": "Ver marcador",
"Citadel_MatchDetails_WinningTeam": "{g:citadel_team_name:winning_team} Won",
"Citadel_MatchDetails_WinningTeam": "Ganó {g:citadel_team_name:winning_team}",
"Citadel_MatchHistory_Disbanded": "Disbanded",
"Citadel_MatchHistory_Disbanded": "Disuelta",
"Citadel_MatchHistory_InternalError": "An unexpected error occurred while getting the match history",
"Citadel_MatchHistory_InternalError": "Se produjo un error inesperado al generar el historial de partidas",
"Citadel_MatchHistory_InvalidPermission": "You do not have permission to view this user's match history",
"Citadel_MatchHistory_InvalidPermission": "No tienes permiso para ver el historial de partidas de este usuario",
"Citadel_MatchHistory_Loss": "Loss",
"Citadel_MatchHistory_Loss": "Derrota",
"Citadel_MatchHistory_NoResponse": "Unable to talk to the Deadlock Network. Please try again in a little while",
"Citadel_MatchHistory_NoResponse": "No ha sido posible comunicarse con la red de Deadlock. Vuelve a intentarlo más tarde.",
"Citadel_MatchHistory_RateLimited": "Please wait a little while before requesting more match history",
"Citadel_MatchHistory_RateLimited": "Espera un poco antes de volver a solicitar el historial de partidas",
"Citadel_MatchHistory_ServerIssue": "",
"Citadel_MatchHistory_TemporarilyDisabled": "El historial de partidas se ha desactivado temporalmente para realizar tareas de mantenimiento",
"Citadel_MatchHistory_TemporarilyDisabled": "Match history has temporarily been disabled for maintenance",
"Citadel_MatchHistory_TooBusy": "No es posible generar el historial de partidas en este momento porque la red de Deadlock está saturada",
"Citadel_MatchHistory_TooBusy": "The Deadlock Network is too busy and unable to provide match history right now",
"Citadel_MatchHistory_Win": "Victoria",
"Citadel_MatchHistory_Win": "Win",
"Citadel_MatchInfo_Mode_CoopBot": "Partida cooperativa",
"Citadel_MatchInfo_Mode_CoopBot": "Coop",
"Citadel_MatchInfo_Mode_HeroLabs": "Laboratorio de héroes",
"Citadel_MatchInfo_Mode_HeroLabs": "Hero Labs",
"Citadel_MatchInfo_Mode_Private": "Partida privada",
"Citadel_MatchInfo_Mode_Private": "Private",
"Citadel_MatchInfo_Mode_Ranked": "Partida clasificatoria",
"Citadel_MatchInfo_Mode_Ranked": "Ranked",
"Citadel_MatchInfo_Mode_Standard": "Partida estándar",
"Citadel_MatchInfo_Mode_Standard": "Standard",
"Citadel_MatchPage_Next": "Sig.",
"Citadel_MatchPage_Next": "Next",
"Citadel_MatchPage_Prev": "Ant.",
"Citadel_MatchPage_Prev": "Prev",
"Citadel_MatchSurvey_FreeformPlaceholder": "Comparte cualquier otro comentario que tengas sobre esta partida...",
"Citadel_MatchSurvey_FreeformPlaceholder": "Share any other feedback you have for this match...",
"Citadel_MatchSurvey_KindOfFun": "Un poco",
"Citadel_MatchSurvey_KindOfFun": "Kind of Fun",
"Citadel_MatchSurvey_NotFun": "No",
"Citadel_MatchSurvey_NotFun": "Not Fun",
"Citadel_MatchSurvey_Skip": "OMITIR",
"Citadel_MatchSurvey_Skip": "SKIP",
"Citadel_MatchSurvey_Submit": "ENVIAR",
"Citadel_MatchSurvey_Submit": "SUBMIT",
"Citadel_MatchSurvey_SuperFun": "Mucho",
"Citadel_MatchSurvey_SuperFun": "Super Fun",
"Citadel_MatchSurvey_Title": "Encuesta de la partida",
"Citadel_MatchSurvey_Title": "Match Survey",
"Citadel_MatchmakingSchedule": "Actualización:",
"Citadel_MatchmakingSchedule": "Update:",
"Citadel_MatchmakingSchedule_Desc": "¡El emparejamiento ahora está abierto permanentemente!",
"Citadel_MatchmakingSchedule_Desc": "Matchmaking now open 24/7!",
"Citadel_MatchmakingStopped_Header": "Eliminado⁠/⁠a del emparejamiento",
"Citadel_MatchmakingStopped_Header": "Removed from match making",
"Citadel_MatchmakingStopped_Reason_HeroLabsClosed": "El emparejamiento del laboratorio de héroes está cerrado.",
"Citadel_MatchmakingStopped_Reason_HeroLabsClosed": "Hero Labs match making is now closed.",
"Citadel_MatchmakingStopped_Reason_RankedClosed": "El emparejamiento clasificatorio está cerrado.",
"Citadel_MatchmakingStopped_Reason_RankedClosed": "Ranked match making is now closed.",
"Citadel_MatchmakingStopped_Reason_Unspecified": "Se te ha eliminado del emparejamiento.",
"Citadel_MatchmakingStopped_Reason_Unspecified": "You have been removed from match making.",
"Citadel_MatchmakingStopped_Reason_VersionUpdated": "La versión del cliente ya no es compatible y se te ha eliminado del emparejamiento. Reinicia el juego para actualizar el cliente.",
"Citadel_MatchmakingStopped_Reason_VersionUpdated": "Your client version is no longer compatible, and you have been removed from match making. Please restart the game to update your client.",
"Citadel_Mod_Tooltip_Active": "Activo",
"Citadel_Mod_Tooltip_Active": "Active",
"Citadel_Mod_Tooltip_Innate": "Innata",
"Citadel_Mod_Tooltip_Innate": "Innate",
"Citadel_Mod_Tooltip_Passive": "Pasivo",
"Citadel_Mod_Tooltip_Passive": "Passive",
"Citadel_ModifierKeybindOnly": "Esta asignación de teclas solo admite teclas modificadoras.",
"Citadel_ModifierKeybindOnly": "Only Modifier Keys can be bound to this keybind.",
"Citadel_Notification_About_To_Respawn_Message": "Estás a punto de reaparecer...",
"Citadel_Notification_About_To_Respawn_Message": "You are about to respawn...",
"Citadel_Notification_About_To_Respawn_Title": "Tiempo de reaparición",
"Citadel_Notification_About_To_Respawn_Title": "Respawn Time",
"Citadel_Notification_Paused_Message": "Se ha pausado la partida",
"Citadel_Notification_Paused_Message": "The game has been paused",
"Citadel_Notification_Paused_Title": "En pausa",
"Citadel_Notification_Paused_Title": "Paused",
"Citadel_Notification_Unpaused_Message": "La partida se está reanudando...",
"Citadel_Notification_Unpaused_Message": "The game is unpausing...",
"Citadel_Notification_Unpaused_Title": "Se ha reanudado la partida",
"Citadel_Notification_Unpaused_Title": "Unpaused",
"Citadel_PartyAction_AlreadyDrafting": "El grupo ya ha empezado una partida. Debes detener la actual para iniciar una nueva.",
"Citadel_PartyAction_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.",
"Citadel_PartyAction_Disabled": "Esta acción está desactivada temporalmente. Espera unos minutos y vuelve a intentarlo.",
"Citadel_PartyAction_Disabled": "This action is temporarily disabled. Please try again in a few minutes.",
"Citadel_PartyAction_ErrorTitle": "Error",
"Citadel_PartyAction_ErrorTitle": "Error",
"Citadel_PartyAction_FailedToGetResponse": "Unable to talk to the Deadlock Network right now. Please try again in a few minutes.",
"Citadel_PartyAction_FailedToGetResponse": "No ha sido posible comunicarse con la red de Deadlock en este momento. Espera unos minutos y vuelve a intentarlo.",
"Citadel_PartyAction_InMatch": "The party is currently in a match, and this change could not be made at this time.",
"Citadel_PartyAction_InMatch": "En este momento, el grupo está en una partida, por lo que no se ha podido realizar este cambio.",
"Citadel_PartyAction_InMatchMaking": "The party is currently in match making, and this change could not be made at this time.",
"Citadel_PartyAction_InMatchMaking": "En este momento, el grupo está en el emparejamiento, por lo que no se ha podido realizar este cambio.",
"Citadel_PartyAction_InternalError": "An unexpected internal error occurred. Please try again in a few minutes.",
"Citadel_PartyAction_InternalError": "Se produjo un error interno inesperado. Inténtalo de nuevo en unos minutos.",
"Citadel_PartyAction_InvalidParty": "The party could not be found. It may have already been abandoned.",
"Citadel_PartyAction_InvalidParty": "No se ha encontrado el grupo. Puede que ya se haya disuelto.",
"Citadel_PartyAction_InvalidPermissions": "You do not have permission to make those changes to that party.",
"Citadel_PartyAction_InvalidPermissions": "No tienes permiso para realizar esos cambios en ese grupo.",
"Citadel_PartyAction_InvalidTarget": "The specified target is no longer a member of the party.",
"Citadel_PartyAction_InvalidTarget": "La persona indicada ya no forma parte del grupo.",
"Citadel_PartyAction_InvalidValue": "The provided value was not valid for this party.",
"Citadel_PartyAction_InvalidValue": "El valor indicado no es válido para este grupo.",
"Citadel_PartyAction_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.",
"Citadel_PartyAction_RateLimited": "Has realizado demasiadas operaciones en un período de tiempo breve. Vuelve a intentarlo más tarde.",
"Citadel_PartyAction_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.",
"Citadel_PartyAction_TooBusy": "En este momento, la red de Deadlock está demasiado ocupada para procesar esta acción. Espera unos minutos y vuelve a intentarlo.",
"Citadel_PartyChat_InGameOnly": "In-game only",
"Citadel_PartyChat_InGameOnly": "Solo en la partida",
"Citadel_PartyChat_PlayerCount": "{i:players_in_team_chat} Players",
"Citadel_PartyChat_PlayerCount": "{i:players_in_team_chat} jugadores",
"Citadel_PartyChat_Title": "Party Chat",
"Citadel_PartyChat_Title": "Chat del grupo",
"Citadel_PartyChat_VoiceAndText": "Voice and Text Chat",
"Citadel_PartyChat_VoiceAndText": "Chat de voz y texto",
"Citadel_PartyFindMatch": "Find Match",
"Citadel_PartyFindMatch": "Buscar partida",
"Citadel_PartyFindMatch_DevContinue": "DEV - Continue Anyway",
"Citadel_PartyFindMatch_DevContinue": "DEV - Continuar de todos modos",
"Citadel_PartyFindMatch_LocalNotReady": "You must first ready up",
"Citadel_PartyFindMatch_LocalNotReady": "Antes debes prepararte",
"Citadel_PartyFindMatch_OpenInvitesBody": "You have pending party invites that haven't been accepted. Do you want to cancel these invites and proceed?",
"Citadel_PartyFindMatch_OpenInvitesBody": "Tienes invitaciones a grupos pendientes de aceptar. ¿Quieres cancelarlas y continuar?",
"Citadel_PartyFindMatch_OpenInvitesTitle": "Pending Invites",
"Citadel_PartyFindMatch_OpenInvitesTitle": "Invitaciones pendientes",
"Citadel_PartyFindMatch_OtherNotReady": "A party member has not yet readied up",
"Citadel_PartyFindMatch_OtherNotReady": "Un integrante del grupo aún no se ha preparado",
"Citadel_PartyFindMatch_SoloPartyBody": "You are the only person in your party. Invite some friends to play together or leave your party to play by yourself.",
"Citadel_PartyFindMatch_SoloPartyBody": "Eres la única persona de tu grupo. Invita a amigos a jugar juntos o sal del grupo para jugar por tu cuenta.",
"Citadel_PartyFindMatch_SoloPartyTitle": "Empty Party",
"Citadel_PartyFindMatch_SoloPartyTitle": "Grupo vacío",
"Citadel_PartyFindMatch_SoloParty_Leave": "Leave Party and Play",
"Citadel_PartyFindMatch_SoloParty_Leave": "Salir del grupo y jugar",
"Citadel_PartyFindMatch_SoloParty_Wait": "Wait for friends",
"Citadel_PartyFindMatch_SoloParty_Wait": "Esperar a amigos",
"Citadel_PartyInviteFriend_AlreadyInvited": "Invited",
"Citadel_PartyInviteFriend_AlreadyInvited": "Invitado⁠/⁠a",
"Citadel_PartyInviteFriend_AlreadyMember": "Already in party",
"Citadel_PartyInviteFriend_AlreadyMember": "Ya está en el grupo",
"Citadel_PartyInviteFriend_Cancel": "Cancel",
"Citadel_PartyInviteFriend_Cancel": "Cancelar",
"Citadel_PartyInviteFriend_Close": "Close",
"Citadel_PartyInviteFriend_Close": "Cerrar",
"Citadel_PartyInviteFriend_Invite": "Invite",
"Citadel_PartyInviteFriend_Invite": "Invitar",
"Citadel_PartyInviteFriend_InvitesFull": "Too many members",
"Citadel_PartyInviteFriend_InvitesFull": "Demasiados integrantes",
"Citadel_PartyInviteFriend_NoFriends": "None of your friends are currently playing Deadlock.",
"Citadel_PartyInviteFriend_NoFriends": "Ninguno de tus amigos está jugando a Deadlock.",
"Citadel_PartyInviteFriend_NotInParty": "Not in party",
"Citadel_PartyInviteFriend_NotInParty": "No está en el grupo",
"Citadel_PartyInviteFriend_Title": "Invite Online Friends",
"Citadel_PartyInviteFriend_Title": "Invitar a amigos en línea",
"Citadel_PartyInvite_AlreadyInvited": "This user is already either in the party or has been invited",
"Citadel_PartyInvite_AlreadyInvited": "Este usuario ya está en el grupo o ha recibido una invitación",
"Citadel_PartyInvite_Disabled": "Inviting users to parties has been temporarily disabled. Please try again in a few minutes.",
"Citadel_PartyInvite_Disabled": "Las invitaciones a usuarios a unirse a grupos están desactivadas temporalmente. Espera unos minutos y vuelve a intentarlo.",
"Citadel_PartyInvite_ErrorTitle": "Unable to Send Invite",
"Citadel_PartyInvite_ErrorTitle": "No se ha podido enviar la invitación",
"Citadel_PartyInvite_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and invite the specified user. Please try again in a few minutes.",
"Citadel_PartyInvite_FailedToGetResponse": "No ha sido posible comunicarse con la red de Deadlock e invitar al usuario indicado en este momento. Espera unos minutos y vuelve a intentarlo.",
"Citadel_PartyInvite_InternalError": "An internal error has occurred while trying to invite the user to the party",
"Citadel_PartyInvite_InternalError": "Ha ocurrido un error interno al intentar invitar al usuario a unirse al grupo",
"Citadel_PartyInvite_InvalidParty": "The party that you tried to send the invite to no longer exists.",
"Citadel_PartyInvite_InvalidParty": "El grupo al que has intentado enviar la invitación ya no existe.",
"Citadel_PartyInvite_InvalidPermissions": "You do not have permission to invite this user to this party",
"Citadel_PartyInvite_InvalidPermissions": "No tienes permiso para invitar a este usuario al grupo",
"Citadel_PartyInvite_NotFriends": "You must be friends with people that you send party invites to.",
"Citadel_PartyInvite_NotFriends": "Las personas a las que envíes invitaciones deben ser amigas tuyas.",
"Citadel_PartyInvite_RateLimited": "You have sent too many invites over the past few seconds. Please wait a little while before sending more invites.",
"Citadel_PartyInvite_RateLimited": "Has enviado demasiadas invitaciones en los últimos segundos. Espera un poco para enviar más invitaciones.",
"Citadel_PartyInvite_TooBusy": "The Deadlock Network is currently too busy to process this request right now. Please try again in a little while.",
"Citadel_PartyInvite_TooBusy": "En este momento, la red de Deadlock está demasiado ocupada para procesar esta solicitud. Vuelve a intentarlo más tarde.",
"Citadel_PartyInvite_TooManyInvites": "There are too many invites already outstanding for this party. Please cancel previous invites before sending more.",
"Citadel_PartyInvite_TooManyInvites": "Ya hay demasiadas invitaciones pendientes para este grupo. Cancela invitaciones anteriores para poder enviar más.",
"Citadel_PartyInvite_UserDoesntHaveGame": "The player you invited hasn't played Deadlock before. For the closed beta we are only allowing you to send invites to users that have played Deadlock.",
"Citadel_PartyInvite_UserDoesntHaveGame": "La persona a la que has invitado no ha jugado nunca a Deadlock. Para la beta cerrada, solo está permitido enviar invitaciones a usuarios que ya hayan jugado a Deadlock.",
"Citadel_PartySetMode_AccountLocked": "A member of your party {g:citadel_persona:nl:account_id} currently has their Steam account locked and is unable to play in this mode",
"Citadel_PartySetMode_AccountLocked": "{g:citadel_persona:nl:account_id}, que forma parte de tu grupo, tiene bloqueada su cuenta de Steam y no puede jugar en este modo",
"Citadel_PartySetMode_AlreadyDrafting": "The party has already started a match. You must stop the current match before you start another one.",
"Citadel_PartySetMode_AlreadyDrafting": "El grupo ya ha empezado una partida. Debes detener la actual para iniciar una nueva.",
"Citadel_PartySetMode_CannotLeavePrivate": "Private lobbies are not currently allowed to change modes right now",
"Citadel_PartySetMode_CannotLeavePrivate": "Por el momento, no se puede cambiar de modo en las salas privadas",
"Citadel_PartySetMode_Disabled": "This action is temporarily disabled. Please try again in a few minutes.",
"Citadel_PartySetMode_Disabled": "Esta acción está desactivada temporalmente. Espera unos minutos y vuelve a intentarlo.",
"Citadel_PartySetMode_ErrorTitle": "Error",
"Citadel_PartySetMode_ErrorTitle": "Error",
"Citadel_PartySetMode_FailedToGetResponse": "Unable to talk to the Deadlock Network right now. Please try again in a few minutes.",
"Citadel_PartySetMode_FailedToGetResponse": "No ha sido posible comunicarse con la red de Deadlock en este momento. Espera unos minutos y vuelve a intentarlo.",
"Citadel_PartySetMode_FiveStacksNotAllowed": "Parties with five players are not currently allowed within matchmaking at this time. Please try again with either a larger or smaller party.",
"Citadel_PartySetMode_FiveStacksNotAllowed": "Por el momento, no se admiten grupos de cinco jugadores en el emparejamiento. Vuelve a intentarlo con un grupo más grande o más pequeño.",
"Citadel_PartySetMode_HeroLabsMMNotOpen": "Hero Labs matchmaking is not currently available.",
"Citadel_PartySetMode_HeroLabsMMNotOpen": "El emparejamiento en el laboratorio de héroes no está disponible en este momento.",
"Citadel_PartySetMode_HeroLabsNotUnlocked": "A member of your party {g:citadel_persona:nl:account_id} is not yet eligible for Hero Labs matchmaking.",
"Citadel_PartySetMode_HeroLabsNotUnlocked": "Un miembro de tu grupo ({g:citadel_persona:nl:account_id}) aún no puede acceder al emparejamiento del laboratorio de héroes.",
"Citadel_PartySetMode_InMatch": "The party is currently in a match, and this change could not be made at this time.",
"Citadel_PartySetMode_InMatch": "En este momento, el grupo está en una partida, por lo que no se ha podido realizar este cambio.",
"Citadel_PartySetMode_InMatchMaking": "The party is currently in match making, and this change could not be made at this time.",
"Citadel_PartySetMode_InMatchMaking": "En este momento, el grupo está en el emparejamiento, por lo que no se ha podido realizar este cambio.",
"Citadel_PartySetMode_InternalError": "An unexpected internal error occurred. Please try again in a few minutes.",
"Citadel_PartySetMode_InternalError": "Se produjo un error interno inesperado. Inténtalo de nuevo en unos minutos.",
"Citadel_PartySetMode_InvalidParty": "The party could not be found. It may have already been abandoned.",
"Citadel_PartySetMode_InvalidParty": "No se ha encontrado el grupo. Puede que ya se haya disuelto.",
"Citadel_PartySetMode_InvalidPermissions": "You do not have permission to make those changes to that party.",
"Citadel_PartySetMode_InvalidPermissions": "No tienes permiso para realizar esos cambios en ese grupo.",
"Citadel_PartySetMode_InvalidValue": "The provided value was not valid for this party.",
"Citadel_PartySetMode_InvalidValue": "El valor indicado no es válido para este grupo.",
"Citadel_PartySetMode_NoHeroLabsWhileInLowPri": "A member of your party {g:citadel_persona:nl:account_id} is in low priority and therefore not currently able to queue for Hero Labs matchmaking.",
"Citadel_PartySetMode_NoHeroLabsWhileInLowPri": "Un miembro de tu grupo ({g:citadel_persona:nl:account_id}) está en baja prioridad, por lo que no puede hacer cola para el emparejamiento del laboratorio de héroes en este momento.",
"Citadel_PartySetMode_NoHighRangeFiveStack": "Your party has a high skill range with 5 players. When your party members have a wider range of skill than what would normally be allowed into a match, we match them with other similar wide range parties. As a result of your party having 5 members, there are no valid other party combinations to match you with. Adjust your party composition or size to matchmake.",
"Citadel_PartySetMode_NoHighRangeFiveStack": "La diferencia de habilidad entre los 5 jugadores de tu grupo es muy variada. Cuando esta diferencia es mayor que la que se permitiría normalmente en una partida, emparejamos a esos grupos con otros en la misma situación. Como tu grupo tiene 5 miembros, no hay otros grupos con los que pueda emparejarse. Ajusta la composición o el tamaño de tu grupo para entrar en el emparejamiento.",
"Citadel_PartySetMode_PlayerBanned": "A member of your party {g:citadel_persona:nl:account_id} is currently banned from this mode until {t:s:time_stamp} at {t:t:time_stamp}",
"Citadel_PartySetMode_PlayerBanned": "{g:citadel_persona:nl:account_id}, que forma parte de tu grupo, tiene vetado participar en este modo hasta el {t:s:time_stamp} a la(s) {t:t:time_stamp}",
"Citadel_PartySetMode_PlayerPermaBanned": "A member of your party {g:citadel_persona:nl:account_id} is permanently banned from playing in this mode",
"Citadel_PartySetMode_PlayerPermaBanned": "{g:citadel_persona:nl:account_id}, que forma parte de tu grupo, tiene vetado jugar en este modo para siempre",
"Citadel_PartySetMode_RateLimited": "You have performed too many operations in a short period of time. Please wait a little while and try again.",
"Citadel_PartySetMode_RateLimited": "Has realizado demasiadas operaciones en un período de tiempo breve. Vuelve a intentarlo más tarde.",
"Citadel_PartySetMode_TooBusy": "The Deadlock Network is too busy to process this action right now. Please try again in a few minutes.",
"Citadel_PartySetMode_TooBusy": "En este momento, la red de Deadlock está demasiado ocupada para procesar esta acción. Espera unos minutos y vuelve a intentarlo.",
"Citadel_PartySetMode_TooManyHighMMR": "Your party contains too many very high MMR players to be able to match make. We are temporarily not allowing this to avoid unbalanced teams among high skill players.",
"Citadel_PartySetMode_TooManyHighMMR": "Tu grupo tiene demasiados jugadores con un MMR muy alto para entrar en el emparejamiento. No lo permitimos temporalmente para evitar equipos desequilibrados entre los jugadores expertos.",
"Citadel_PartyStartMatch": "Start Match",
"Citadel_PartyStartMatch": "Iniciar partida",
"Citadel_Party_AcceptInviteInGameTooltip": "Exit game and accept invite",
"Citadel_Party_AcceptInviteInGameTooltip": "Salir de la partida y aceptar la invitación",
"Citadel_Party_AcceptInviteTooltip": "Accept Invite",
"Citadel_Party_AcceptInviteTooltip": "Aceptar invitación",
"Citadel_Party_CancelInviteText": "Please wait",
"Citadel_Party_CancelInviteText": "Espera, por favor",
"Citadel_Party_CancelInviteTitle": "Cancelling Invite",
"Citadel_Party_CancelInviteTitle": "Cancelando la invitación",
"Citadel_Party_CancelMM": "Cancel",
"Citadel_Party_CancelMM": "Cancelar",
"Citadel_Party_Commend": "Commend",
"Citadel_Party_Commend": "Elogiar",
"Citadel_Party_Commended": "Commended",
"Citadel_Party_Commended": "Elogio enviado",
"Citadel_Party_Context_ClearReady": "Clear Ready",
"Citadel_Party_Context_ClearReady": "Aún no estoy listo⁠/⁠a",
"Citadel_Party_Context_Close": "Close Party",
"Citadel_Party_Context_Close": "Cerrar el grupo",
"Citadel_Party_Context_CopyCode": "Copy Party Code",
"Citadel_Party_Context_CopyCode": "Copiar el código del grupo",
"Citadel_Party_Context_HideCode": "Hide Party Code",
"Citadel_Party_Context_HideCode": "Ocultar el código del grupo",
"Citadel_Party_Context_Invite": "Invite Friends",
"Citadel_Party_Context_Invite": "Invitar amigos",
"Citadel_Party_Context_Open": "Open Party",
"Citadel_Party_Context_Open": "Abrir grupo",
"Citadel_Party_Context_ReadyUp": "Ready Up",
"Citadel_Party_Context_ReadyUp": "Prepararse",
"Citadel_Party_Context_ShowCode": "Show Party Code",
"Citadel_Party_Context_ShowCode": "Mostrar el código del grupo",
"Citadel_Party_Context_SwitchTeam": "Switch Team",
"Citadel_Party_Context_SwitchTeam": "Cambiar de equipo",
"Citadel_Party_CreateCoopBot": "Create a party that you can invite your friends to in order to matchmake together against bots",
"Citadel_Party_CreateCoopBot": "Crea un grupo al que invitar a tus amigos para jugar juntos contra bots",
"Citadel_Party_CreateEasyBot": "Create a party that you can invite your friends to in order to play together against easy bots",
"Citadel_Party_CreateEasyBot": "Crea un grupo al que invitar a tus amigos para jugar juntos contra bots fáciles",
"Citadel_Party_CreateHardBot": "Create a party that you can invite your friends to in order to play together against hard bots",
"Citadel_Party_CreateHardBot": "Crea un grupo al que invitar a tus amigos para jugar juntos contra bots difíciles",
"Citadel_Party_CreatePartyText": "Please wait",
"Citadel_Party_CreatePartyText": "Espera, por favor",
"Citadel_Party_CreatePartyTitle": "Creating Party",
"Citadel_Party_CreatePartyTitle": "Creando el grupo",
"Citadel_Party_CreateParty_Extended": "Create Party Code to share",
"Citadel_Party_CreateParty_Extended": "Crear un código de grupo para compartir",
"Citadel_Party_CreatePrivateLobby": "Create Private Lobby",
"Citadel_Party_CreatePrivateLobby": "Crear una sala privada",
"Citadel_Party_DeclineInviteTooltip": "Decline Invite",
"Citadel_Party_DeclineInviteTooltip": "Rechazar invitación",
"Citadel_Party_DisabledInMMTooltip": "Cannot accept invites while in match making",
"Citadel_Party_DisabledInMMTooltip": "No puedes aceptar invitaciones durante el emparejamiento",
"Citadel_Party_DisabledInPartyTooltip": "Cannot accept invites while already in a party",
"Citadel_Party_DisabledInPartyTooltip": "No puedes aceptar invitaciones si ya estás en un grupo",
"Citadel_Party_DraftEndedByText": "{g:citadel_persona:account_id} cancelled the match",
"Citadel_Party_DraftEndedByText": "{g:citadel_persona:account_id} canceló la partida",
"Citadel_Party_DraftEndedByTitle": "Match Cancelled",
"Citadel_Party_DraftEndedByTitle": "Partida cancelada",
"Citadel_Party_InMatchMaking": "Party is finding a match",
"Citadel_Party_InMatchMaking": "El grupo está buscando una partida",
"Citadel_Party_InviteFriend": "",
"Citadel_Party_InviteFriendToGameButton": "Invitar",
"Citadel_Party_InviteFriendToGameButton": "Invite",
"Citadel_Party_InviteFriendToGameTooltip": "Invita a este amigo⁠/⁠a al juego",
"Citadel_Party_InviteFriendToGameTooltip": "Invite this friend to the game",
"Citadel_Party_InviteFriendToParty": "Invitar al grupo",
"Citadel_Party_InviteFriendToParty": "Invite to Party",
"Citadel_Party_InviteFriendTooltip": "Invitar amigo⁠/⁠a al grupo",
"Citadel_Party_InviteFriendTooltip": "Invite Friend to Party",
"Citadel_Party_InviteFriends": "Invitar amigos",
"Citadel_Party_InviteFriends": "Invite Friends",
"Citadel_Party_InviteSent": "Invitación enviada",
"Citadel_Party_InviteSent": "Invite Sent",
"Citadel_Party_InviteUserText": "Espera, por favor",
"Citadel_Party_InviteUserText": "Please wait",
"Citadel_Party_InviteUserTitle": "Invitando al usuario",
"Citadel_Party_InviteUserTitle": "Inviting User",
"Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} te ha invitado a unirte a su grupo",
"Citadel_Party_InvitedToPartyText": "{g:citadel_persona:invited_by_account} has invited you to join their party",
"Citadel_Party_InvitedToPartyTitle": "Invitación al grupo",
"Citadel_Party_InvitedToPartyTitle": "Party Invite",
"Citadel_Party_Invites:p{party_invites}": "\u003Cspan class=\"InviteCount\"\u003E{d:party_invites} \u003C/span\u003E\u003Cspan class=\"InviteHeaderText\"\u003Einvitación al grupo\u003C/span\u003E#|#\u003Cspan class=\"InviteCount\"\u003E{d:party_invites} \u003C/span\u003E\u003Cspan class=\"InviteHeaderText\"\u003Einvitaciones al grupo\u003C/span\u003E",
"Citadel_Party_Invites:p{party_invites}": "\u003Cspan class=\"InviteCount\"\u003E{d:party_invites} \u003C/span\u003E\u003Cspan class=\"InviteHeaderText\"\u003EParty Invite\u003C/span\u003E#|#\u003Cspan class=\"InviteCount\"\u003E{d:party_invites} \u003C/span\u003E\u003Cspan class=\"InviteHeaderText\"\u003EParty Invites\u003C/span\u003E",
"Citadel_Party_JoinParty": "Unirse al grupo",
"Citadel_Party_JoinParty": "Join Party",
"Citadel_Party_JoinPartyText": "Espera, por favor",
"Citadel_Party_JoinPartyText": "Please wait",
"Citadel_Party_JoinPartyTitle": "Entrando al grupo",
"Citadel_Party_JoinPartyTitle": "Joining Party",
"Citadel_Party_JoinParty_Extended": "Unirse a un grupo con un código",
"Citadel_Party_JoinParty_Extended": "Join Party with Code",
"Citadel_Party_KickPlayerText": "Espera, por favor",
"Citadel_Party_KickPlayerText": "Please wait",
"Citadel_Party_KickPlayerTitle": "Expulsando al jugador",
"Citadel_Party_KickPlayerTitle": "Kicking Player",
"Citadel_Party_KickedByText": "{g:citadel_persona:kicked_by_account} te ha expulsado del grupo",
"Citadel_Party_KickedByText": "You were kicked from your party by {g:citadel_persona:kicked_by_account}",
"Citadel_Party_KickedByTitle": "Expulsado⁠/⁠a del grupo",
"Citadel_Party_KickedByTitle": "Kicked from Party",
"Citadel_Party_Leave": "Salir del grupo",
"Citadel_Party_Leave": "Leave Party",
"Citadel_Party_LeaveParty": "Salir del grupo",
"Citadel_Party_LeaveParty": "Leave Party",
"Citadel_Party_LeavePartyText": "Espera, por favor",
"Citadel_Party_LeavePartyText": "Please wait",
"Citadel_Party_LeavePartyTitle": "Saliendo del grupo",
"Citadel_Party_LeavePartyTitle": "Leaving Party",
"Citadel_Party_MMEndedByText": "{g:citadel_persona:account_id} canceló la partida",
"Citadel_Party_MMEndedByText": "{g:citadel_persona:account_id} cancelled the match",
"Citadel_Party_MMEndedByTitle": "Partida cancelada",
"Citadel_Party_MMEndedByTitle": "Match Cancelled",
"Citadel_Party_MatchHistory": "Ver el historial de partidas",
"Citadel_Party_MatchHistory": "View Match History",
"Citadel_Party_MatchMaking": "Partida casual",
"Citadel_Party_MatchMaking": "Casual Match",
"Citadel_Party_MatchMakingFailedText": "No se ha podido iniciar el emparejamiento del grupo. Error de emparejamiento: {s:matchmaker_error}",
"Citadel_Party_MatchMakingFailedText": "Unable to start the party match. Matchmaker error: {s:matchmaker_error}",
"Citadel_Party_MatchMakingFailedTitle": "Error de emparejamiento",
"Citadel_Party_MatchMakingFailedTitle": "Unable to Match",
"Citadel_Party_MatchMakingRanked": "Partida clasificatoria",
"Citadel_Party_MatchMakingRanked": "Ranked Match",
"Citadel_Party_NoParty_Desc": "Invita a amigos para crear un grupo",
"Citadel_Party_NoParty_Desc": "Invite friends to create a party",
"Citadel_Party_NotConnectedToGC": "Sin conexión a la red de Deadlock",
"Citadel_Party_NoParty_Title": "",
"Citadel_Party_Or": "o",
"Citadel_Party_NotConnectedToGC": "Not connected to the Deadlock network",
"Citadel_Party_OutOfDateClientTooltip": "El juego no está actualizado",
"Citadel_Party_Or": "Or",
"Citadel_Party_PartyCodeHidden": "(oculto)",
"Citadel_Party_OutOfDateClientTooltip": "Game is out of date",
"Citadel_Party_PartyCodeLabel": "Código:",
"Citadel_Party_PartyCodeHidden": "(hidden)",
"Citadel_Party_PartyPlayer": "Jugador",
"Citadel_Party_PartyCodeLabel": "Invite Code:",
"Citadel_Party_PartyReadyText": "Espera, por favor",
"Citadel_Party_PartyPlayer": "Player",
"Citadel_Party_PartyReadyTitle": "Preparándose",
"Citadel_Party_PartyReadyText": "Please wait",
"Citadel_Party_PartyRoleText": "Espera, por favor",
"Citadel_Party_PartyReadyTitle": "Setting Ready",
"Citadel_Party_PartyRoleTitle": "Cambiando de función",
"Citadel_Party_PartyRoleText": "Please wait",
"Citadel_Party_PartySlotText": "Espera",
"Citadel_Party_PartyRoleTitle": "Changing Role",
"Citadel_Party_PartySlotTitle": "Cambiando espacio",
"Citadel_Party_PartySlotText": "Please wait",
"Citadel_Party_PartySpectator": "Espectador",
"Citadel_Party_PartySlotTitle": "Changing Slot",
"Citadel_Party_PlayWithFriends": "Jugar con amigos",
"Citadel_Party_PartySpectator": "Spectator",
"Citadel_Party_PlayerLabel": "Jugador",
"Citadel_Party_PlayWithFriends": "Play with Friends",
"Citadel_Party_PrivateMatch": "Partida privada",
"Citadel_Party_PlayerLabel": "Player",
"Citadel_Party_ReadyUp": "Listo⁠/⁠a",
"Citadel_Party_PrivateMatch": "Private Match",
"Citadel_Party_Report": "",
"Citadel_Party_ReadyUp": "Ready",
"Citadel_Party_Reported": "Denunciado⁠/⁠a",
"Citadel_Party_Report": "Report",
"Citadel_Party_RolePlayer": "Jugador",
"Citadel_Party_Reported": "Reported",
"Citadel_Party_RoleSpectator": "Espectador",
"Citadel_Party_RolePlayer": "Player",
"Citadel_Party_SentInvite": "Invitación enviada",
"Citadel_Party_RoleSpectator": "Spectator",
"Citadel_Party_SetBotDifficultyText": "Espera, por favor",
"Citadel_Party_SentInvite": "Invite Sent",
"Citadel_Party_SetBotDifficultyTitle": "Definiendo la dificultad de los bots",
"Citadel_Party_SetBotDifficultyText": "Please wait",
"Citadel_Party_SetMMPrefernceText": "Espera, por favor",
"Citadel_Party_SetBotDifficultyTitle": "Setting Bot Difficulty",
"Citadel_Party_SetMMPrefernceTitle": "Definiendo la preferencia",
"Citadel_Party_SetMMPrefernceText": "Please wait",
"Citadel_Party_SetMatchModeText": "Espera mientras configuramos tu grupo",
"Citadel_Party_SetMMPrefernceTitle": "Setting Preference",
"Citadel_Party_SetMatchModeTitle": "Definiendo el modo del grupo",
"Citadel_Party_SetMatchModeText": "Please wait while we setup your party",
"Citadel_Party_SetRegionText": "Espera",
"Citadel_Party_SetMatchModeTitle": "Setting Party Mode",
"Citadel_Party_SetRegionTitle": "Estableciendo región",
"Citadel_Party_SetRegionText": "Please wait",
"Citadel_Party_SetTeamNameText": "Espera, por favor",
"Citadel_Party_SetRegionTitle": "Setting Region",
"Citadel_Party_SetTeamNameTitle": "Definiendo el nombre del equipo",
"Citadel_Party_SetTeamNameText": "Please wait",
"Citadel_Party_SetTeamText": "Espera, por favor",
"Citadel_Party_SetTeamNameTitle": "Setting Team Name",
"Citadel_Party_SetTeamTitle": "Preparando el equipo",
"Citadel_Party_SetTeamText": "Please wait",
"Citadel_Party_SpectatorLabel": "Espectador",
"Citadel_Party_SetTeamTitle": "Setting Team",
"Citadel_Party_UnavailableInQueueTooltip": "No disponible mientras se está buscando una partida",
"Citadel_Party_SpectatorLabel": "Spectator",
"Citadel_PatchNotes_HeroLabs_hero_astro_1": "\u003Cb\u003E24/10/2024\u003C/b\u003E\t\t\t\u003Cli\u003ESe añadió el héroe al laboratorio de héroes.\u003C/li\u003E",
"Citadel_Party_UnavailableInQueueTooltip": "Unavailable while in Queue",
"Citadel_PatchNotes_HeroLabs_hero_astro_2": "\u003Cb\u003E29/10/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EPlataforma de Rebote\u003C/i\u003E: Ahora inflige daño en un área correctamente al aterrizar.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_astro_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_astro_3": "\u003Cb\u003E7/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EPlataforma de Rebote\u003C/i\u003E: Se actualizó para permitir solo un pisotón por Plataforma de Rebote.\t\t\t\u003Cli\u003E\u003Ci\u003EPlataforma de Rebote\u003C/i\u003E: Los aliados ya no reciben efectos de partículas al usar una Plataforma de Rebote.\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se actualizaron los efectos visuales.\t\t\t\u003Cli\u003E\u003Ci\u003EBarril de Pólvora\u003C/i\u003E: Se redujeron las obstrucciones de los efectos visuales para los jugadores que se acercan.\t\t\t\u003Cli\u003E\u003Ci\u003EDisparo Preciso\u003C/i\u003E: Se redujeron las obstrucciones de los efectos visuales para las víctimas.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_astro_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBounce Pad\u003C/i\u003E: Now properly deals damage in an area on landing\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_magician_1": "\u003Cb\u003E24/10/2024\u003C/b\u003E\t\t\t\u003Cli\u003ESe añadió el héroe al laboratorio de héroes.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_astro_3": "\u003Cb\u003E11/07/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBounce Pad\u003C/i\u003E: Updated to only allow one Stomp per Bounce Pad\t\t\t\u003Cli\u003E\u003Ci\u003EBounce Pad\u003C/i\u003E: Allies no longer receive particle effects when hitting a Bounce Pad\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Updated weapon kit VFX\t\t\t\u003Cli\u003E\u003Ci\u003EPowder Keg\u003C/i\u003E: Reduce VFX visual obstructions when close\t\t\t\u003Cli\u003E\u003Ci\u003ECrackshot\u003C/i\u003E: Reduce VFX visual obstructions for victim\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_magician_2": "\u003Cb\u003E29/10/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EArma:\u003C/i\u003E Ahora tiene una reducción de daño adecuada.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_magician_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_magician_3": "\u003Cb\u003E7/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003ESe añadió la habilidad definitiva \u003Ci\u003E¡Gran Final!\u003C/i\u003E.\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se aumentó la capacidad de balas de 20 a 22.\t\t\t\u003Cli\u003E\u003Ci\u003ERayo Persecutorio\u003C/i\u003E: Ahora aplica un 20 % de ralentización de la cadencia de disparo, en lugar de una ralentización de movimiento.\t\t\t\u003Cli\u003E\u003Ci\u003ERayo Persecutorio\u003C/i\u003E: Se aumentó el daño de 100 a 120 y el escalado espiritual de 1,2 a 1,4.\t\t\t\u003Cli\u003E\u003Ci\u003ERayo Persecutorio\u003C/i\u003E: Se aumentó la duración de la desventaja de 2 a 5 s.\t\t\t\u003Cli\u003E\u003Ci\u003ERayo Persecutorio\u003C/i\u003E: Se aumentó la resistencia espiritual del nivel 2 de -15 % a -20 %.\t\t\t\u003Cli\u003E\u003Ci\u003ERayo Persecutorio\u003C/i\u003E: La mejora de nivel 3 ahora aumenta la velocidad.\t\t\t\u003Cli\u003E\u003Ci\u003ERayo Persecutorio\u003C/i\u003E: Ahora tiene una pista en la interfaz cuando es posible redirigir el rayo.\t\t\t\u003Cli\u003E\u003Ci\u003EAyudante Espectral\u003C/i\u003E: Ahora se puede lanzar en el aire.\t\t\t\u003Cli\u003E\u003Ci\u003EHechizo del Conejo\u003C/i\u003E: Ya no se puede lanzar sobre aliados.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_magician_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Now properly has damage fall-off\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_magician_4": "\u003Cb\u003E21/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ERayo Persecutorio\u003C/i\u003E: Ahora, la ayudante también lanza un rayo que inflige daño reducido.\t\t\t\u003Cli\u003E\u003Ci\u003ERayo Persecutorio\u003C/i\u003E: Se actualizaron las mejoras para que coincidan con las nuevas mecánicas.\t\t\t\u003Cli\u003E\u003Ci\u003ERayo Persecutorio\u003C/i\u003E: Se redujo el escalado espiritual de 1,4 a 1,2.\t\t\t\u003Cli\u003E\u003Ci\u003EHechizo del Conejo\u003C/i\u003E: Mago ha aprendido la diferencia entre un conejo y una rana, así que ahora los objetivos se transforman en conejos de verdad.\t\t\t\u003Cli\u003E\u003Ci\u003EHechizo del Conejo\u003C/i\u003E: Ya no se puede lanzar sobre sí mismo.\t\t\t\u003Cli\u003E\u003Ci\u003EHechizo del Conejo\u003C/i\u003E: Ahora aplica un límite de la velocidad máxima en vez de aumentar la velocidad.\t\t\t\u003Cli\u003E\u003Ci\u003EHechizo del Conejo\u003C/i\u003E: La mejora de nivel 3 ahora aplica el hechizo en toda su duración a todos los objetivos en el radio.\t\t\t\u003Cli\u003E\u003Ci\u003EAyudante Espectral\u003C/i\u003E: Ahora recarga el arma al lanzarse.\t\t\t\u003Cli\u003E\u003Ci\u003EAyudante Espectral\u003C/i\u003E: Ahora dispara ráfagas de dos balas.\t\t\t\u003Cli\u003E\u003Ci\u003EAyudante Espectral\u003C/i\u003E: El daño espiritual se redujo de 1 × 60 a una escala de 0,5 a 2 × 30 a una escala de 0,3.\t\t\t\u003Cli\u003E\u003Ci\u003EAyudante Espectral\u003C/i\u003E: Ahora, los trazados se corresponden con los trazados del arma.\t\t\t\u003Cli\u003E\u003Ci\u003EAyudante Espectral\u003C/i\u003E: Se mejoró la búsqueda de objetivos.\t\t\t\u003Cli\u003E\u003Ci\u003EAyudante Espectral\u003C/i\u003E: Se corrigió un error que a veces impedía redirigir los rayos después de que los lanzara la ayudante.\t\t\t\u003Cli\u003E\u003Ci\u003EAyudante Espectral\u003C/i\u003E: Se suavizó la transición de la cámara al teletransportarse.\t\t\t\u003Cli\u003E\u003Ci\u003EAyudante Espectral\u003C/i\u003E: Se redujo el alcance de lanzamiento de 20 a 15 m.\t\t\t\u003Cli\u003E\u003Ci\u003EAyudante Espectral\u003C/i\u003E: Se actualizaron las mejoras para que coincidan con las nuevas mecánicas.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_magician_3": "\u003Cb\u003E11/7/2024\u003C/b\u003E\t\t\t\u003Cli\u003ENow has an ultimate ability - \u003Ci\u003EGrand Finale\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increase bullet capacity from 20 to 22\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Now applies 20% Fire Rate Slow, instead of Movement Slow\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Damage increased from 100 to 120, Spirit Scaling from 1.2 to 1.4\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Debuff Duration increased from 2s to 5s\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: T2 Spirit Shred increased from -15% to -20%\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: T3 Upgrade now grants increased velocity\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Now has a UI hint when redirecting is available\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Now castable in the air\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: No longer castable on allies\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_nano_1": "\u003Cb\u003E24/10/2024\u003C/b\u003E\t\t\t\u003Cli\u003ESe añadió el héroe al laboratorio de héroes.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_magician_4": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bolt\u003C/i\u003E: Now always casts alongside your Assistant, at reduced damage\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bol\u003C/i\u003E: Update upgrades to match new behaviors\t\t\t\u003Cli\u003E\u003Ci\u003EVexing Bol\u003C/i\u003E: Reduce Spirit Scaling from 1.4 to 1.2\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: Magician now knows the difference between rabbits and frogs, and transforms targets properly into rabbits\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: Can no longer be cast on yourself\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: Now applies a max speed limit, rather than increasing speed.\t\t\t\u003Cli\u003E\u003Ci\u003ERabbit Hex\u003C/i\u003E: T3 upgrade now applies hex at full duration to all targets in the radius\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Now reloads your weapon on cast\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Now fires in a burst of two.\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Spirit Damage reduced from 1x60 at 0.5 scaling to to 2x30 at 0.3 scaling\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Tracer now matches weapon tracer\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Improve target finding\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Fix a bug where sometimes, you couldn't redirect your bolts after the Assistant casts it\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Smooth camera transition when teleporting\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Reduce cast range from 20m to 15m\t\t\t\u003Cli\u003E\u003Ci\u003ESpectral Assistant\u003C/i\u003E: Update upgrades to match new behaviors\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_nano_2": "\u003Cb\u003E29/10/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se redujo el tiempo de recarga de 3,5 a 3 s.\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se redujo el tamaño del cargador de 18 a 16.\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se aumentó el daño balístico del disparo alternativo de 6 a 7.\t\t\t\u003Cli\u003E\u003Ci\u003EEspíritu de Sekhmet\u003C/i\u003E: Ahora se puede detonar inmediatamente después del lanzamiento.\t\t\t\u003Cli\u003E\u003Ci\u003EEspíritu de Sekhmet\u003C/i\u003E: Ahora solo hará saltar por los aires a los objetivos golpeados o arrastrados por el gato en movimiento.\t\t\t\u003Cli\u003E\u003Ci\u003EGuardián Nekomata\u003C/i\u003E: Ya no tiene cargas.\t\t\t\u003Cli\u003E\u003Ci\u003EGuardián Nekomata\u003C/i\u003E: Ahora tiene un alcance de ataque independiente de 30 m.\t\t\t\u003Cli\u003E\u003Ci\u003EGuardián Nekomata\u003C/i\u003E: Se redujo la duración de 120 a 60 s.\t\t\t\u003Cli\u003E\u003Ci\u003EGuardián Nekomata\u003C/i\u003E: Se redujo el aumento de DPS por poder espiritual de 0,4 a 0,3.\t\t\t\u003Cli\u003E\u003Ci\u003EGuardián Nekomata\u003C/i\u003E: Se redujo el aumento de vida por poder espiritual de 3,0 a 2,0.\t\t\t\u003Cli\u003E\u003Ci\u003EGuardián Nekomata\u003C/i\u003E: Se eliminó la bonificación de cargas del nivel 2 de la habilidad y se añadieron +30 s de bonificación de duración de la habilidad.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_nano_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_operative_1": "\u003Cb\u003E6/12/2024\u003C/b\u003E\t\t\t\u003Cli\u003ESe añadió el héroe al laboratorio de héroes.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_nano_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Decreased Reload time from 3.5 to 3\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Reduced Clip Size from 18 to 16\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increased AltFire Bullet Damage from 6 to 7\t\t\t\u003Cli\u003E\u003Ci\u003ESekhmet's Spirit\u003C/i\u003E: Can now be detonated immediately after cast\t\t\t\u003Cli\u003E\u003Ci\u003ESekhmet's Spirit\u003C/i\u003E: Will only pop up targets that were hit/dragged by the moving cat\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: No longer has charges\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Now has a separate 'Attack Range' of 30m\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Duration from 120 to 60\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: DPS spirit scaling from 0.4 to 0.3\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Health Spirit Scaling reduced from 3.0 to 2.0\t\t\t\u003Cli\u003E\u003Ci\u003ENekomata Ward\u003C/i\u003E: Removed T2 Ability Charges Bonus and Added +30 Ability Duration Bonus\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_1": "\u003Cb\u003E24/10/2024\u003C/b\u003E\t\t\t\u003Cli\u003ESe añadió el héroe al laboratorio de héroes.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_operative_1": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_2": "\u003Cb\u003E29/10/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se redujo el daño por perdigón de 5 a 4,5.\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se aumentó la dispersión de perdigones y se redujo la distancia inicial de reducción de daño de 20 a 18 m.\t\t\t\u003Cli\u003E\u003Ci\u003EEspray Hirviente\u003C/i\u003E: Se actualizó la partícula para que no obstruya la visión de Braza y se añadió un efecto de impacto.\t\t\t\u003Cli\u003E\u003Ci\u003EBrecha\u003C/i\u003E: Ahora se pueden usar otras habilidades durante el movimiento de Brecha.\t\t\t\u003Cli\u003E\u003Ci\u003EBrecha\u003C/i\u003E: Se actualizaron los efectos de partículas.\t\t\t\u003Cli\u003E\u003Ci\u003EArpón del Arrecife\u003C/i\u003E: Ahora se puede realizar cualquier acción mientras está enganchado en una pared y se desenganchará instantáneamente.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_operative_2": "\u003Cb\u003E12/17/2024\u003C/b\u003E\t\t\t\u003Cli\u003EDefault item build added\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_3": "\u003Cb\u003E1/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003ESe redujo la vida por obsequio de 41 a 36.\t\t\t\u003Cli\u003ESe redujo el daño de la escopeta por perdigón de 4,5 a 4.\t\t\t\u003Cli\u003ESe redujo la distancia inicial de reducción de daño de la escopeta de 18 a 16 m.\t\t\t\u003Cli\u003ESe redujo la obtención de daño del arma por segundo con Espray Hirviente del 8 % al 7 %.\t\t\t\u003Cli\u003ESe actualizó Baño de Sangre de Braza para que tuviese los mismos valores que la última versión de Baño de Sangre de Cuchilla.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_4": "\u003Cb\u003E8/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Cb\u003ENueva habilidad\u003C/b\u003E: \u003Ci\u003EEmboscada del Acechador\u003C/i\u003E.\t\t\t\u003Cli\u003E\u003Ci\u003EBaño de Sangre de Braza\u003C/i\u003E: Se sustituyó por \u003Ci\u003EArpón del Arrecife\u003C/i\u003E. \t\t\t\u003Cli\u003E\u003Ci\u003EArpón del Arrecife\u003C/i\u003E: Gana 2 cargas al engancharse a una superficie.\t\t\t\u003Cli\u003E\u003Ci\u003EArpón del Arrecife\u003C/i\u003E: Ya no puede lanzarse sobre el suelo.\t\t\t\u003Cli\u003E\u003Ci\u003EArpón del Arrecife\u003C/i\u003E: Ya no se puede lanzar cuando la superficie objetivo está demasiado lejos.\t\t\t\u003Cli\u003E\u003Ci\u003EArpón del Arrecife\u003C/i\u003E: Ya no interrumpe la invisibilidad al lanzarse.\t\t\t\u003Cli\u003E\u003Ci\u003EArpón del Arrecife\u003C/i\u003E: Activa la invisibilidad de Emboscada del Acechador al lanzarse.\t\t\t\u003Cli\u003E\u003Ci\u003EArpón del Arrecife\u003C/i\u003E: Ahora se inicia el tiempo de recarga al desengancharse de una superficie.\t\t\t\u003Cli\u003E\u003Ci\u003EArpón del Arrecife\u003C/i\u003E: Ya no tiene regeneración pasiva.\t\t\t\u003Cli\u003E\u003Ci\u003EArpón del Arrecife\u003C/i\u003E: Ya no tiene invisibilidad pasiva.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Damage per pellet reduced from 5 to 4.5\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Pellet spread increased and falloff start range reduced from 20m to 18m\t\t\t\u003Cli\u003E\u003Ci\u003EScalding Spray\u003C/i\u003E: Updated particle to not obstruct Fathom's vision, and added a hit effect\t\t\t\u003Cli\u003E\u003Ci\u003EBreach\u003C/i\u003E: You can now use other abilities during Breach's motion\t\t\t\u003Cli\u003E\u003Ci\u003EBreach\u003C/i\u003E: Updated particle effects\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: You can now perform any action while latched to the wall and it will instantly cancel the latch\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_5": "\u003Cb\u003E21/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se redujo el daño balístico por obsequio de 0,57 a 0,35.\t\t\t\u003Cli\u003E\u003Ci\u003EEmboscada del Acechador\u003C/i\u003E: Se actualizaron las partículas.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_3": "\u003Cb\u003E11/1/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHealth per boon reduced from 41 to 36\t\t\t\u003Cli\u003EShotgun damage per pellet reduced from 4.5 to 4\t\t\t\u003Cli\u003EShotgun falloff start reduced from 18m to 16m\t\t\t\u003Cli\u003EScalding Spray weapon damage gain per sec reduced from 8% to 7%\t\t\t\u003Cli\u003EFathom's Bloodletting updated to have the same values as the latest version of Shiv's Bloodletting\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_6": "\u003Cb\u003E6/12/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EEspray Hirviente\u003C/i\u003E: Se actualizaron las partículas.\t\t\t\u003Cli\u003E\u003Ci\u003EEmboscada del Acechador\u003C/i\u003E: Se añadió un efecto de pantalla acuático para los enemigos inmovilizados.\t\t\t\u003Cli\u003E\u003Ci\u003EEmboscada del Acechador\u003C/i\u003E: El proyectil del componente activo tiene un radio de 2,5 m.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_4": "\u003Cb\u003E11/8/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Cb\u003ENew Ability\u003C/b\u003E: \u003Ci\u003ELurker's Ambush\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EFathom's Bloodletting\u003Ci\u003E replaced by \u003Ci\u003EReefdweller Harpoon\u003C/i\u003E \t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Gains 2 charges once latched to a surface\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Can no longer be cast onto a floor\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Will now prevent casting when target surface is too far\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Now won't break invisibility when cast\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Triggers invisibility on Lurker's Ambush when cast\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: Now starts cooldown upon detaching from surface\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: No longer has passive regen\t\t\t\u003Cli\u003E\u003Ci\u003EReefdweller Harpoon\u003C/i\u003E: No longer has passive invisibility\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_1": "\u003Cb\u003E7/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003ESe añadió el héroe al laboratorio de héroes.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_5": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EWeapon\u003C/i\u003E: Bullet damage per boon reduced from 0.57 to 0.35\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: Updated particles\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_2": "\u003Cb\u003E8/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ETrampa de Seda:\u003C/i\u003E Se corrigió un problema en el que el efecto del hilo a veces se volvía invisible.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_6": "\u003Cb\u003E12/6/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EScalding Spray\u003C/i\u003E: Updated particles\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: Added an aquatic screen effect for enemies that get immobilized\t\t\t\u003Cli\u003E\u003Ci\u003ELurker's Ambush\u003C/i\u003E: The active's projectile now has a 2.5m radius\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_3": "\u003Cb\u003E21/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBotella de Fantasmicida:\u003C/i\u003E Se redujo el radio inicial de 5 a 3 m.\t\t\t\u003Cli\u003E\u003Ci\u003EBotella de Fantasmicida:\u003C/i\u003E Se redujo la duración de 9 a 8 s.\t\t\t\u003Cli\u003E\u003Ci\u003EBotella de Fantasmicida:\u003C/i\u003E Se aumentó el tiempo de recarga base de 20 a 25 s.\t\t\t\u003Cli\u003E\u003Ci\u003EBotella de Fantasmicida:\u003C/i\u003E La mejora de nivel 1 ahora es -20 % de daño espiritual a los objetivos en el veneno.\t\t\t\u003Cli\u003E\u003Ci\u003EBotella de Fantasmicida:\u003C/i\u003E La mejora de nivel 2 ahora es +4 s de duración.\t\t\t\u003Cli\u003E\u003Ci\u003ETrampa de Seda:\u003C/i\u003E Ahora es posible seleccionar soldados y unidades neutrales como objetivos.\t\t\t\u003Cli\u003E\u003Ci\u003ETrampa de Seda:\u003C/i\u003E Se corrigió un problema por el que la trampa infligía daño desde el otro lado de una pared.\t\t\t\u003Cli\u003E\u003Ci\u003ETrampa de Seda:\u003C/i\u003E Se corrigió un problema por el que la trampa no aparecía a veces.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_slork_7": "\u003Cb\u003E12/17/2024\u003C/b\u003E\t\t\t\u003Cli\u003EDefault item build added\t\t\t\u003Cli\u003EUpdated and improved SFX for all abilities\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_4": "\u003Cb\u003E24/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBotella de Fantasmicida:\u003C/i\u003E Se cambió el cálculo del incremento por un radio fijo por segundo que aumenta junto con el alcance de la habilidad.\t\t\t\u003Cli\u003E\u003Ci\u003ETrampa de Seda:\u003C/i\u003E Se mejoró la calidad visual de la vista previa.\t\t\t\u003Cli\u003E\u003Ci\u003ETrampa de Seda:\u003C/i\u003E Se corrigió un problema por el cual la trampa a veces no aparecía.\t\t\t\u003Cli\u003E\u003Ci\u003ETrampa de Seda:\u003C/i\u003E Ahora tiene una longitud mínima obligatoria.\t\t\t\u003Cli\u003E\u003Ci\u003ETrampa de Seda:\u003C/i\u003E Ahora, la mejora de nivel 3 silencia durante 2,5 s, en lugar de desarmar durante 4 s.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_1": "\u003Cb\u003E11/07/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_5": "\u003Cb\u003E6/12/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBotella de Fantasmicida\u003C/i\u003E: Se aumentó el radio inicial de 3 m a 4,5 m.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_2": "\u003Cb\u003E11/08/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fix an issue where the thread effect sometimes becomes invisible.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_1": "\u003Cb\u003E24/10/2024\u003C/b\u003E\t\t\t\u003Cli\u003ESe añadió el héroe al laboratorio de héroes.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_3": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Reduce initial radius from 5m to 3m\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Reduce duration from 9s to 8s\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Increase base cooldown from 20s to 25s\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Change T1 upgrade to be -20% Spirit Damge to targets in the poison\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Change T2 upgrade to be +4 Durations\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Can now target creeps \u0026 troopers\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fixed an issue where the trap would deal damage from the other side of a wall\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fixed an issue where the trap would sometimes fail to spawn\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_2": "\u003Cb\u003E29/10/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ECuchilla Bumerán\u003C/i\u003E: Se sustituyó por \u003Ci\u003EDaga Aletargante\u003C/i\u003E.\t\t\t\u003Cli\u003E\u003Ci\u003EVeneno Letal\u003C/i\u003E: Ahora solo se puede usar sobre héroes enemigos.\t\t\t\u003Cli\u003E\u003Ci\u003EVeneno Letal\u003C\u003C/i\u003E: Se mejoraron los efectos visuales.\t\t\t\u003Cli\u003E\u003Ci\u003ESerpenteo\u003C/i\u003E: Ahora se puede mejorar por defecto en el nivel 1.\t\t\t\u003Cli\u003E\u003Ci\u003ESerpenteo\u003C/i\u003E: Se modificaron las mejoras para que sean +25 % de distancia de deslizamiento en el nivel 1, +2 de aguante en el nivel 2 y +30 % de resistencia a balas y espiritual en el nivel 3.\t\t\t\u003Cli\u003E\u003Ci\u003EPetrificar\u003C/i\u003E: Se aumentó el retraso de la detonación de 0,6 a 1,0 s.\t\t\t\u003Cli\u003E\u003Ci\u003EPetrificar\u003C/i\u003E: Se mejoraron los efectos de visuales y de sonido, así como los controles de la cámara durante la petrificación.\t\t\t\u003Cli\u003E\u003Ci\u003EPetrificar\u003C/i\u003E: El bloqueo ahora aumenta con el poder espiritual.\t\t\t\u003Cli\u003E\u003Ci\u003EPetrificar\u003C/i\u003E: Ya no se puede lanzar en el aire.\t\t\t\u003Cli\u003E\u003Ci\u003EPetrificar\u003C/i\u003E: Ahora se bloquea correctamente con Imparable.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_4": "\u003Cb\u003E11/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Change growth calculation to be a fixed radius increase per second, scaling with ability range\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Improve preview visuals\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Fixed an issue where the trap would sometimes fail to spawn\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E Now has a required minimum trap length\t\t\t\u003Cli\u003E\u003Ci\u003ESilktrap:\u003C/i\u003E T3 Upgrade now Silences for 2.5s, rather than Disarm for 4s\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_3": "\u003Cb\u003E21/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EPetrificar\u003C/i\u003E: Se sustituyó por \u003Ci\u003EBoleadora Petrificante\u003C/i\u003E.\t\t\t\u003Cli\u003E\u003Ci\u003EBoleadora Petrificante\u003C/i\u003E: Se realizaron actualizaciones visuales del proyectil.\t\t\t\u003Cli\u003E\u003Ci\u003EDaga Aletargante\u003C/i\u003E: Ya no interrumpe los deslizamientos.\t\t\t\u003Cli\u003E\u003Ci\u003EDaga Aletargante\u003C/i\u003E: Se revisó el proyectil y el impacto para mejorar la visibilidad.\t\t\t\u003Cli\u003E\u003Ci\u003EVeneno Letal\u003C/i\u003E: Ahora aplica un efecto en la pantalla.\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se redujo el daño de 12 a 11.\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se revisaron los trazados para mejorar la visibilidad a causa de la alta cadencia de tiro.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_trapper_5": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBottled Phantasmicide:\u003C/i\u003E Increase initial radius from 3m to 4.5m\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_4": "\u003Cb\u003E26/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se redujo el daño de 11 a 9.\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se aumentó la velocidad de las balas de 81 a 411 m/s.\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se aumentó el tamaño del cargador de 18 a 24 balas.\t\t\t\u003Cli\u003E\u003Ci\u003EBoleadora Petrificante\u003C/i\u003E: Se aumentó el radio del proyectil de 30 a 45.\t\t\t\u003Cli\u003ESe redujo la vida por obsequio de 35 a 30.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_5": "\u003Cb\u003E6/12/2024\u003C/b\u003E\t\t\t\u003Cli\u003ESe aumentó un 15 % el tamaño del modelo.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_2": "\u003Cb\u003E10/29/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EHook Dagger\u003C/i\u003E has been replaced by \u003Ci\u003EScrewjab Dagger\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Now targetable only on enemy heroes\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Improve VFX\t\t\t\u003Cli\u003E\u003Ci\u003ESlither\u003C/i\u003E: Now upgraded by default at level 1.\t\t\t\u003Cli\u003E\u003Ci\u003ESlither\u003C/i\u003E: Change T1 upgrade to be +25% Slide distance, T2 to be +2 Stamina, and T3 to be +30% Bullet/Spirit Resistance.\t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Increase detonation delay from 0.6s -\u003E 1.0s \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Improve VFX, SFX, and Camera Controls when Petrified \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Block amount now scales with Spirit power \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Can no longer be cast mid-air \t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E: Now is properly blocked by Unstoppable \u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_wrecker_1": "\u003Cb\u003E24/10/2024\u003C/b\u003E\t\t\t\u003Cli\u003ESe añadió el héroe al laboratorio de héroes.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_3": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EPetrify\u003C/i\u003E has been replaced by \u003Ci\u003EPetrifying Bola\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EPetrifying Bola\u003C/i\u003E: Visual revisions to projectile\t\t\t\u003Cli\u003E\u003Ci\u003EScrewjab Dagger\u003C/i\u003E: No longer interrupts sliding\t\t\t\u003Cli\u003E\u003Ci\u003EScrewjab Dagger\u003C/i\u003E: Revisions to projectile and impact to improve visibility\t\t\t\u003Cli\u003E\u003Ci\u003ELethal Venom\u003C/i\u003E: Now applies a screen effect\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Reduce damage from 12 to 11\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Tracer revisions to improve visibility due to the high fire rate\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_wrecker_2": "\u003Cb\u003E7/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se aumentó el tamaño del cargador de 10 a 15.\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se aumentaron las balas por segundo de 2,86 a 4.\t\t\t\u003Cli\u003E\u003Ci\u003EArma\u003C/i\u003E: Se redujo el daño balístico de 25 a 21.\t\t\t\u003Cli\u003E\u003Ci\u003EBola de Demolición\u003C/i\u003E: Ahora explota al impactar.\t\t\t\u003Cli\u003E\u003Ci\u003EBola de Demolición\u003C/i\u003E: Se aumentó el daño base de 80 a 150.\t\t\t\u003Cli\u003E\u003Ci\u003EBola de Demolición\u003C/i\u003E: Se aumentó la velocidad de la bola de 1500 a 2000.\t\t\t\u003Cli\u003E\u003Ci\u003EBola de Demolición\u003C/i\u003E: Se aumentó la fuerza de la bola de 280 a 1500.\t\t\t\u003Cli\u003E\u003Ci\u003EBola de Demolición\u003C/i\u003E: Se aumentó el tiempo de lanzamiento de la bola de 1,2 a 1,4 s.\t\t\t\u003Cli\u003E\u003Ci\u003EBola de Demolición\u003C/i\u003E: Se aumentó el escalado espiritual de 1,0 a 1,4.\t\t\t\u003Cli\u003E\u003Ci\u003EBola de Demolición\u003C/i\u003E: Se aumentó el tiempo de recarga base de 21 a 31 s.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Se actualizó la habilidad para que se pueda utilizar en todos los enemigos.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Ya no aturde ni levanta a los objetivos.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Se redujo el daño por segundo base de 80 a 40.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Se modificó la mejora de nivel 1 para otorgar un 75 % del daño infligido como curación.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Se modificó la mejora de nivel 2 para otorgar +40 de DPS en lugar de +80 de DPS.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Se modificó la mejora de nivel 3 para otorgar 2 objetivos adicionales.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_4": "\u003Cb\u003E11/26/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Reduce damage from 11 to 9\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Increase bullet velocity from 81 m/s to 411 m/s\t\t\t\u003Cli\u003E\u003Ci\u003EGun:\u003C/i\u003E Increase clip size from 18 to 24\t\t\t\u003Cli\u003E\u003Ci\u003EPetrifying Bola\u003C/i\u003E: Increase projectile radius from 30 to 45\t\t\t\u003Cli\u003EReduce health per boon from 35 to 30\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_wrecker_3": "\u003Cb\u003E21/11/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBola de Demolición\u003C/i\u003E: Ahora es posible saltar a una altura reducida sujetando la bola.\t\t\t\u003Cli\u003E\u003Ci\u003EBola de Demolición\u003C/i\u003E: Se redujo el radio de activación de 92 a 65.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Se realizaron nuevas actualizaciones visuales.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Se aumentó el DPS base de 40 a 60.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Se aumentó el alcance de lanzamiento de 12 a 15 m.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: El alcance máximo ahora es de 20 m.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Ahora es necesario mantener la línea de visión para mantener la unión.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Ya no interrumpe el movimiento del enemigo.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Se eliminó la mejora de la cadencia de tiro.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Se añadió un 50 % de curación base.\t\t\t\u003Cli\u003E\u003Ci\u003EConsumir\u003C/i\u003E: Se redujo la mejora de nivel 1 de +75 % a +25 % de porcentaje de curación.\t\t\t\u003Cli\u003E\u003Ci\u003EExplosión Biológica\u003C/i\u003E: Se aumentó el alcance de 5 a 10 m.\t\t\t\u003Cli\u003E\u003Ci\u003EExplosión Biológica\u003C/i\u003E: Se ajustó ligeramente el cono de marcar el objetivo.\t\t\t\u003Cli\u003E\u003Ci\u003EExplosión Biológica\u003C/i\u003E: Se eliminó el efecto de oscurecimiento de la pantalla al lanzarse.\t\t\t\u003Cli\u003E\u003Ci\u003EViaje Astral\u003C/i\u003E: Se cambió por la nueva habilidad definitiva \u003Ci\u003ESobrecarga\u003C/i\u003E.\t\t\t\u003Cli\u003E\u003Ci\u003ESobrecarga\u003C/i\u003E: Se realizaron nuevas actualizaciones visuales.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_viper_5": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003EIncrease model size by +15%\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_wrecker_4": "\u003Cb\u003E6/12/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EBola de Demolición\u003C/i\u003E: Se modificó el comportamiento de la habilidad.\t\t\t\u003Cli\u003E\u003Ci\u003EBola de Demolición\u003C/i\u003E: Se aplicaron nuevas actualizaciones visuales.\t\t\t\u003Cli\u003E\u003Ci\u003ESobrecarga\u003C/i\u003E: Se aumentó el alejamiento de la cámara.\t\t\t\u003Cli\u003E\u003Ci\u003ESobrecarga\u003C/i\u003E: Se modificó la mejora de nivel 2 para reducir 35 segundos el tiempo de recarga.\t\t\t\u003Cli\u003E\u003Ci\u003ESobrecarga\u003C/i\u003E: Ahora incluye la ralentización de la velocidad de movimiento en la descripción y en la interfaz.\u003C/li\u003E",
"Citadel_PatchNotes_HeroLabs_hero_wrecker_1": "\u003Cb\u003E10/24/2024\u003C/b\u003E\t\t\t\u003Cli\u003EHero Added to Hero Labs\u003C/li\u003E",
"Citadel_PauseMsg_AutoUnpaused": "La partida se ha reanudado automáticamente.",
"Citadel_PatchNotes_HeroLabs_hero_wrecker_2": "\u003Cb\u003E11/07/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increase Clip Size from 10 to 15\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Increase Bullets Per Second from 2.86 to 4\t\t\t\u003Cli\u003E\u003Ci\u003EGun\u003C/i\u003E: Reduce Bullet Damage from 25 to 21\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Now explodes on impact\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase base Damage from 80 to 150\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase Boulder speed from 1500 to 2000\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase Boulder force from 280 to 1500\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase Boulder cast time from 1.2s to 1.4s\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase the Spirit Scaling from 1.0 to 1.4\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Increase the base cooldown from 21s to 31s\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Updated ability to now be useable on all Enemies\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: No longer stuns or lifts targets\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Reduce the base DPS from 80 to 40\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Change the T1 upgrade to grant 75% healing of damage done\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Reduce the T2 upgrade to give +40 DPS from +80 DPS\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Change the T3 upgrade to add +2 additional targets\u003C/li\u003E",
"Citadel_PauseMsg_CantPause": "No puedes pausar.",
"Citadel_PatchNotes_HeroLabs_hero_wrecker_3": "\u003Cb\u003E11/21/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Can now jump at a reduced height while holding the ball\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Decrease trigger radius from 92 to 65\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: New visual updates\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Increased base DPS from 40 to 60\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Increased cast range from 12m to 15m\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Now has a max range of 20m\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Now requires LOS to stay latched\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: No longer breaks enemy movement\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Removed fire rate buff\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Added 50% base heal percentage\t\t\t\u003Cli\u003E\u003Ci\u003EConsume\u003C/i\u003E: Reduced T1 upgrade from +75% to +25% heal percentage\t\t\t\u003Cli\u003E\u003Ci\u003EBio Blast\u003C/i\u003E: Increased range from 5m to 10m\t\t\t\u003Cli\u003E\u003Ci\u003EBio Blast\u003C/i\u003E: Update targeting cone slightly\t\t\t\u003Cli\u003E\u003Ci\u003EBio Blast\u003C/i\u003E: Remove screen darkening effect on cast\t\t\t\u003Cli\u003E\u003Ci\u003EAstral Walk\u003C/i\u003E: Removed. Updated to new ult \u003Ci\u003EOverload\u003C/i\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EOverload\u003C/i\u003E: New visual updates\u003C/li\u003E",
"Citadel_PauseMsg_CantPauseYet": "No puedes pausar durante {i:value} s.",
"Citadel_PatchNotes_HeroLabs_hero_wrecker_4": "\u003Cb\u003E12/06/2024\u003C/b\u003E\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: Rework ability behavior\t\t\t\u003Cli\u003E\u003Ci\u003EWrecking Ball\u003C/i\u003E: New visual updates\t\t\t\u003Cli\u003E\u003Ci\u003EOverload\u003C/i\u003E: Increased camera zoom out\t\t\t\u003Cli\u003E\u003Ci\u003EOverload\u003C/i\u003E: Change T2 upgrade to reduce cooldown by 35 seconds\t\t\t\u003Cli\u003E\u003Ci\u003EOverload\u003C/i\u003E: Now includes movespeed slow in the description and UI\u003C/li\u003E",
"Citadel_PauseMsg_CantUnpauseTeam": "Aún no puedes reanudar la partida en este equipo.",
"Citadel_PauseMsg_AutoUnpaused": "Game was automatically resumed.",
"Citadel_PauseMsg_NoPausesLeft": "Ya no te quedan pausas.",
"Citadel_PauseMsg_CantPause": "You cannot pause.",
"Citadel_PauseMsg_PauseCountdown": "{s:player} pausará en {i:value}...",
"Citadel_PauseMsg_CantPauseYet": "You cannot pause for {i:value} seconds.",
"Citadel_PauseMsg_Paused": "{s:player} ha pausado la partida.",
"Citadel_PauseMsg_CantUnpauseTeam": "You can not resume the game on this team yet.",
"Citadel_PauseMsg_UnpauseButton": "Pulsa [{s:key_pause}] para reanudar",
"Citadel_PauseMsg_NoPausesLeft": "You have no remaining pauses left.",
"Citadel_PauseMsg_UnpauseCountdown": "Reanudando en {i:value}...",
"Citadel_PauseMsg_PauseCountdown": "{s:player} is pausing in {i:value}...",
"Citadel_PauseMsg_Unpaused": "{s:player} ha reanudado la partida.",
"Citadel_PauseMsg_Paused": "{s:player} paused the game.",
"Citadel_PauseMsg_YouPaused:p{value}": "Has pausado la partida (queda {i:value} pausa).#|#Has pausado la partida (quedan {i:value} pausas).",
"Citadel_PauseMsg_UnpauseButton": "Press [{s:key_pause}] to unpause",
"Citadel_Ping_CanHealMessage": "Yo te curo",
"Citadel_PauseMsg_UnpauseCountdown": "Unpausing in {i:value}...",
"Citadel_Ping_Customize_Reminder": "Puedes cambiar las opciones de la rueda de indicaciones en los \u003Cb\u003Eajustes\u003C/b\u003E.",
"Citadel_PauseMsg_Unpaused": "{s:player} resumed the game.",
"Citadel_Ping_HealMessage": "Necesito que me curen",
"Citadel_PauseMsg_YouPaused:p{value}": "You paused the game, you have {i:value} pause remaining.#|#You paused the game, you have {i:value} pauses remaining.",
"Citadel_Play_BotsOfflineText": "Los bots están desactivados temporalmente. Vuelve a intentarlo más tarde.",
"Citadel_Ping_CanHealMessage": "Can Heal",
"Citadel_Play_BotsOfflineTitle": "Los bots están desconectados temporalmente",
"Citadel_Ping_Customize_Reminder": "You may change the options in your ping wheel via \u003Cb\u003ESettings.\u003C/b\u003E",
"Citadel_Play_MatchmakingOfflineText": "El emparejamiento está cerrado en este momento. Vuelve aquí durante el horario programado para las pruebas del juego.",
"Citadel_Ping_HealMessage": "Need Heal",
"Citadel_Play_MatchmakingOfflineTitle": "El emparejamiento está cerrado",
"Citadel_Play_BotsOfflineText": "Bots are temporarily disabled, please check back later.",
"Citadel_Play_RankedMatchmakingOfflineText": "El emparejamiento clasificatorio está cerrado en este momento. Vuelve aquí durante el horario de pruebas del juego que has seleccionado.",
"Citadel_Play_BotsOfflineTitle": "Bots Temporarily Offline",
"Citadel_Play_RankedMatchmakingOfflineTitle": "Emparejamiento clasificatorio cerrado",
"Citadel_Play_MatchmakingOfflineText": "Matchmaking is currently closed. Please come back during the scheduled playtesting times",
"Citadel_Play_RankedNoSchedule": "No has seleccionado ningún horario",
"Citadel_Play_MatchmakingOfflineTitle": "Matchmaking Closed",
"Citadel_Play_RankedNoScheduleDesc": "Debes seleccionar un horario programado para poder jugar partidas clasificatorias.",
"Citadel_Play_RankedMatchmakingOfflineText": "Ranked Matchmaking is currently closed. Please come back during your selected schedule playtest times.",
"Citadel_PlayerCard_FavoriteHero": "Añadir a favoritos",
"Citadel_Play_RankedMatchmakingOfflineTitle": "Ranked Matchmaking Closed",
"Citadel_PlayerContextMenu_AcceptFriendRequest": "Aceptar solicitud de amistad",
"Citadel_Play_RankedNoSchedule": "No Schedule Selected",
"Citadel_PlayerContextMenu_AddFriend": "Enviar solicitud de amistad",
"Citadel_Play_RankedNoScheduleDesc": "You must select a scheduled time before you can play ranked.",
"Citadel_PlayerContextMenu_AudioVolume": "Volumen del audio",
"Citadel_PlayerCard_FavoriteHero": "Favorite Hero",
"Citadel_PlayerContextMenu_CancelFriendInvite": "Cancelar la solicitud de amistad",
"Citadel_PlayerContextMenu_AcceptFriendRequest": "Accept Friend Request",
"Citadel_PlayerContextMenu_AddFriend": "Send Friend Invite",
"Citadel_PlayerContextMenu_AudioVolume": "Audio Volume",
"Citadel_PlayerContextMenu_CancelFriendInvite": "Cancel Friend Invite",
"Citadel_PlayerContextMenu_EmptyMenu": "--",
"Citadel_PlayerContextMenu_EmptyMenu": "--",
"Citadel_PlayerContextMenu_IgnoreFriendRequest": "Ignore Friend Request",
"Citadel_PlayerContextMenu_IgnoreFriendRequest": "Ignorar solicitud de amistad",
"Citadel_PlayerContextMenu_InviteToParty": "Invite to Party",
"Citadel_PlayerContextMenu_InviteToParty": "Invitar al grupo",
"Citadel_PlayerContextMenu_PartyCancelInvite": "Cancel Party Invite",
"Citadel_PlayerContextMenu_PartyCancelInvite": "Cancelar la invitación al grupo",
"Citadel_PlayerContextMenu_PartyCreateWith": "Create Party",
"Citadel_PlayerContextMenu_PartyCreateWith": "Crear grupo",
"Citadel_PlayerContextMenu_PartyKick": "Kick From Party",
"Citadel_PlayerContextMenu_PartyKick": "Expulsar del grupo",
"Citadel_PlayerContextMenu_PartyLeave": "Leave Party",
"Citadel_PlayerContextMenu_PartyLeave": "Salir del grupo",
"Citadel_PlayerContextMenu_PartySwitchPlayer": "Switch to Player",
"Citadel_PlayerContextMenu_PartySwitchPlayer": "Cambiar a jugador",
"Citadel_PlayerContextMenu_PartySwitchSpectator": "Switch to Spectator",
"Citadel_PlayerContextMenu_PartySwitchSpectator": "Cambiar a espectador",
"Citadel_PlayerContextMenu_RemoveFriend": "Remove Friend",
"Citadel_PlayerContextMenu_RemoveFriend": "Eliminar amigo⁠/⁠a",
"Citadel_PlayerContextMenu_SpectateGame": "Spectate Game",
"Citadel_PlayerContextMenu_SpectateGame": "Ver la partida",
"Citadel_PlayerContextMenu_ViewProfile": "View Profile",
"Citadel_PlayerContextMenu_ViewProfile": "Ver perfil",
"Citadel_PlayerList_Enemy": "Enemy Team",
"Citadel_PlayerList_Enemy": "Equipo enemigo",
"Citadel_PlayerList_Teammates": "Teammates",
"Citadel_PlayerList_Teammates": "Compañeros de equipo",
"Citadel_Player_Level_AP": "AP",
"Citadel_Player_Level_AP": "PH",
"Citadel_Player_Level_APShort": "AP",
"Citadel_Player_Level_APShort": "PH",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
"Citadel_Player_Level_AbilityPoints": "\u003Cspan class=\"boldText\"\u003E1 Ability Point\u003C/span\u003E gained at levels 2, 3, 5, 7, and each level after",
"Citadel_Player_Level_AbilityUnlock": "Ability Unlock",
"Citadel_Player_Level_AbilityUnlock": "Desbloqueo de habilidad",
"Citadel_Player_Level_AbilityUnlocks": "\u003Cspan class=\"boldText\"\u003E1 Ability Unlock\u003C/span\u003E gained at levels 1, 2, 4, and 6",
"Citadel_Player_Level_AbilityUnlocks": "\u003Cspan class=\"boldText\"\u003E1 Ability Unlock\u003C/span\u003E gained at levels 1, 2, 4, and 6",
"Citadel_Player_Level_AbilityUnlocksShort": "Ability Unlock",
"Citadel_Player_Level_AbilityUnlocksShort": "Desbloqueo de habilidad",
"Citadel_Player_Level_BaseBullet": "Base Bullet Damage",
"Citadel_Player_Level_BaseBullet": "de daño balístico base",
"Citadel_Player_Level_BaseHealth": "Base Health",
"Citadel_Player_Level_BaseHealth": "de vida base",
"Citadel_Player_Level_BaseMelee": "Base Melee Damage",
"Citadel_Player_Level_BaseMelee": "de daño cuerpo a cuerpo base",
"Citadel_Player_Level_BulletResist": "Bullet Resist",
"Citadel_Player_Level_BulletResist": "de resist. a balas",
"Citadel_Player_Level_Legend": "Legend:",
"Citadel_Player_Level_Legend": "Leyenda:",
"Citadel_Player_Level_PowerIncrease": "Power Increase",
"Citadel_Player_Level_PowerIncrease": "Aumento de potencia",
"Citadel_Player_Level_PowerIncreaseGrants": "Each Power Increase grants:",
"Citadel_Player_Level_PowerIncreaseGrants": "Cada aumento de potencia otorga:",
"Citadel_Player_Level_PowerIncreases": "Power Increases",
"Citadel_Player_Level_PowerIncreases": "Aumentos de potencia",
"Citadel_Player_Level_SpiritAmp": "Spirit Damage Amp",
"Citadel_Player_Level_SpiritAmp": "de amp. de daño espiritual",
"Citadel_Player_Level_TechResist": "Spirit Resist",
"Citadel_Player_Level_TechResist": "Resistencia espiritual",
"Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E",
"Citadel_Player_Level_WeaponPower": "\u003Cspan class=\"boldText\"\u003E+{s:weapon_bonus}% Base Bullet Damage\u003C/span\u003E, \u003Cspan class=\"boldText\"\u003E+{s:melee_bonus}% Base Melee damage\u003C/span\u003E and \u003Cspan class=\"boldText\"\u003E+{s:health_bonus} Max Health \u003C/span\u003E",
"Citadel_Player_Level_WeaponRange": "Weapon Range",
"Citadel_Player_Level_WeaponRange": "de alcance del arma",
"Citadel_PlaytestUser_Result_AlreadyHasGame": "This player already has access to Deadlock",
"Citadel_PlaytestUser_Result_AlreadyHasGame": "Este jugador ya tiene acceso a Deadlock.",
"Citadel_PlaytestUser_Result_GenericFailure": "Failed to submit the user, unable to talk to the Deadlock network. Please try again shortly.",
"Citadel_PlaytestUser_Result_GenericFailure": "Error al enviar la información del usuario: no ha sido posible comunicarse con la red de Deadlock. Vuelve a intentarlo más tarde.",
"Citadel_PlaytestUser_Result_GenericFailureTitle": "Unable to submit",
"Citadel_PlaytestUser_Result_GenericFailureTitle": "Error al enviar",
"Citadel_PlaytestUser_Result_InvalidFriend": "You are not friends with the specified user",
"Citadel_PlaytestUser_Result_InvalidFriend": "El usuario especificado no está en tu lista de amigos",
"Citadel_PlaytestUser_Result_LimitedUser": "This player is a limited Steam user, and therefore is not eligible for playing Deadlock at this time.",
"Citadel_PlaytestUser_Result_LimitedUser": "La cuenta de Steam de esta persona está limitada, por lo que no cumple los requisitos para jugar a Deadlock en este momento.",
"Citadel_PlaytestUser_Result_NotFriendsLongEnough": "You have not been friends with this user long enough to be able to send them an invite.",
"Citadel_PlaytestUser_Result_NotFriendsLongEnough": "Este usuario no lleva en tu lista de amigos el tiempo suficiente para enviarle una invitación.",
"Citadel_PlaytestUser_Result_Success": "Thank you for your suggesting this user!",
"Citadel_PlaytestUser_Result_Success": "¡Gracias por recomendar a este usuario!",
"Citadel_PlaytestUser_Result_SuccessTitle": "Successfully submitted",
"Citadel_PlaytestUser_Result_SuccessTitle": "Recomendación enviada",
"Citadel_PlaytestUser_SubmitProcessing": "Please wait",
"Citadel_PlaytestUser_SubmitProcessing": "Espera, por favor",
"Citadel_PlaytestUser_SubmitProcessingTitle": "Submitting User",
"Citadel_PlaytestUser_SubmitProcessingTitle": "Enviando la recomendación",
"Citadel_PlaytestWarningBody": "Welcome to Deadlock. This game is early in development, with a lot of temporary art and experimental gameplay. All feedback welcome!",
"Citadel_PlaytestWarningBody": "Te damos la bienvenida a Deadlock. Este juego está en una fase temprana de desarrollo, por lo que muchos recursos artísticos son temporales y buena parte de la jugabilidad es experimental. ¡Todos los comentarios son bienvenidos!",
"Citadel_PlaytestWarningTitle": "Early Development Build",
"Citadel_PlaytestWarningTitle": "Versión temprana de desarrollo",
"Citadel_Playtest_CreateAccountsBody": "Create a forum account to provide feedback about the game. Join the Deadlock discord to chat with other players and get latest news.",
"Citadel_Playtest_CreateAccountsBody": "Crea una cuenta en el foro para enviarnos comentarios sobre el juego. Únete al Discord de Deadlock para chatear con otros jugadores y recibir las últimas noticias.",
"Citadel_Playtest_CreateAccountsTitle": "Provide Feedback \u0026 Join the Discussion",
"Citadel_Playtest_CreateAccountsTitle": "Cuéntanos qué opinas y únete a la conversación",
"Citadel_Playtest_DiscordButton": "Join the Discord",
"Citadel_Playtest_DiscordButton": "Unirse al Discord",
"Citadel_Playtest_DiscordInfo": "Join the Deadlock discord to chat with other players and get latest news.",
"Citadel_Playtest_DiscordInfo": "Únete al Discord de Deadlock para chatear con otros jugadores y recibir las últimas noticias.",
"Citadel_Playtest_GoToForum": "Go to Forums",
"Citadel_Playtest_GoToForum": "Ir a los foros",
"Citadel_Playtest_JoinDiscord": "Join the Discord",
"Citadel_Playtest_JoinDiscord": "Unirse al Discord",
"Citadel_Playtest_JoinForum": "Join the Feedback Forums",
"Citadel_Playtest_JoinForum": "Unirse a los foros de comentarios",
"Citadel_Playtest_JoinedDiscord": "Joined Discord",
"Citadel_Playtest_JoinedDiscord": "Ya estás en el Discord",
"Citadel_Playtest_JoinedForum": "Joined Forums",
"Citadel_Playtest_JoinedForum": "Ya estás en los foros",
"Citadel_Playtest_LocalTime": "Local Time",
"Citadel_Playtest_LocalTime": "(hora local)",
"Citadel_Playtest_MatchmakingOpen": "Matchmaking open until {t:t:playtest_end}",
"Citadel_Playtest_MatchmakingOpen": "El emparejamiento está abierto hasta la(s) {t:t:playtest_end}",
"Citadel_Playtest_MatchmakingPaused": "Matchmaking is currently paused: {t:d:unranked_mm_pause_time}",
"Citadel_Playtest_MatchmakingPaused": "El emparejamiento está pausado en este momento: {t:d:unranked_mm_pause_time}",
"Citadel_Playtest_RecommendButton": "Invite your Friends",
"Citadel_Playtest_RecommendButton": "Invitar a tus amigos",
"Citadel_Playtest_RecommendInfo": "Have friends who you'd like to play with in our playtests?",
"Citadel_Playtest_RecommendInfo": "¿Tienes amigos con los que quieras jugar en nuestras pruebas?",
"Citadel_Playtest_Region": "Region: {s:region_name}",
"Citadel_Playtest_Region": "Región: {s:region_name}",
"Citadel_Playtest_Schedule": "Matchmaking Hours:",
"Citadel_Playtest_Schedule": "Horario del emparejamiento:",
"Citadel_Playtest_Status": "Status:",
"Citadel_Playtest_Status": "Estado:",
"Citadel_Playtest_Upcoming": "Playtest begins {t:l:t:m:playtest_start}",
"Citadel_Playtest_Upcoming": "La prueba de juego empieza a la(s) {t:l:t:m:playtest_start}",
"Citadel_Playtest_Weekdays": "Monday - Thursday:",
"Citadel_Playtest_Weekdays": "De lunes a jueves:",
"Citadel_Playtest_Weekends": "Friday - Sunday:",
"Citadel_Playtest_Weekends": "De viernes a domingo:",
"Citadel_PostGame_CopyMatchID": "Copy Match ID",
"Citadel_PostGame_CopyMatchID": "Copiar id. de la partida",
"Citadel_PostGame_CopyMatchIDSuccess": "Success",
"Citadel_PostGame_CopyMatchIDSuccess": "Hecho",
"Citadel_Post_Game_Assits": "Assists",
"Citadel_Post_Game_Assits": "Asistencias",
"Citadel_Post_Game_BossDamage": "Boss Damage",
"Citadel_Post_Game_BossDamage": "Daño a jefes",
"Citadel_Post_Game_Graphs": "Personal",
"Citadel_Post_Game_Graphs": "Personal",
"Citadel_Post_Game_Healing": "Healing",
"Citadel_Post_Game_Healing": "Curación",
"Citadel_Post_Game_HeroDamage": "Hero Damage",
"Citadel_Post_Game_HeroDamage": "Daño a héroes",
"Citadel_Post_Game_HighestNetworth": "Highest Networth",
"Citadel_Post_Game_HighestNetworth": "Valor neto más alto",
"Citadel_Post_Game_Kills": "Kills",
"Citadel_Post_Game_Kills": "Víctimas",
"Citadel_Post_Game_MostAssits": "Most Assists",
"Citadel_Post_Game_MostAssits": "Mayor número de asistencias",
"Citadel_Post_Game_MostBossDamage": "Most Boss Damage",
"Citadel_Post_Game_MostBossDamage": "Mayor daño a jefes",
"Citadel_Post_Game_MostHealing": "Most Healing",
"Citadel_Post_Game_MostHealing": "Curación máxima",
"Citadel_Post_Game_MostHeroDamage": "Most Hero Damage",
"Citadel_Post_Game_MostHeroDamage": "Mayor daño a héroes",
"Citadel_Post_Game_MostKills": "Most Kills",
"Citadel_Post_Game_MostKills": "Mayor número de víctimas",
"Citadel_Post_Game_Networth": "Networth",
"Citadel_Post_Game_Networth": "Valor neto",
"Citadel_Post_Game_Personal": "Personal",
"Citadel_Post_Game_Personal": "Personal",
"Citadel_Post_Game_PlayedBy": "Played By",
"Citadel_Post_Game_PlayedBy": "Jugado por",
"Citadel_Post_Game_Retry": "Retry",
"Citadel_Post_Game_Retry": "Reintentar",
"Citadel_Post_Game_Scoreboard": "Scoreboard",
"Citadel_Post_Game_Scoreboard": "Marcador",
"Citadel_PrivateLobby_Bot_Easy": "Bots: Easy",
"Citadel_PrivateLobby_Bot_Easy": "Bot fácil",
"Citadel_PrivateLobby_Bot_Hard": "Bots: Hard",
"Citadel_PrivateLobby_Bot_Hard": "Bot difícil",
"Citadel_PrivateLobby_Bot_Medium": "Bots: Medium",
"Citadel_PrivateLobby_Bot_Medium": "Bot normal",
"Citadel_PrivateLobby_Bot_None": "Empty",
"Citadel_PrivateLobby_Bot_None": "Vacío",
"Citadel_PrivateLobby_Cheats_Off": "Cheats Disabled",
"Citadel_PrivateLobby_Cheats_Off": "Trucos desactivados",
"Citadel_PrivateLobby_Cheats_On": "Cheats Enabled",
"Citadel_PrivateLobby_Cheats_On": "Trucos activados",
"Citadel_PrivateLobby_Difficulty_Easy": "Easy Bots",
"Citadel_PrivateLobby_Difficulty_Easy": "Bots fáciles",
"Citadel_PrivateLobby_Difficulty_Hard": "Hard Bots",
"Citadel_PrivateLobby_Difficulty_Hard": "Bots difíciles",
"Citadel_PrivateLobby_Difficulty_Medium": "Medium Bots",
"Citadel_PrivateLobby_Difficulty_Medium": "Bots normales",
"Citadel_PrivateLobby_Difficulty_None": "No Bots",
"Citadel_PrivateLobby_Difficulty_None": "Sin bots",
"Citadel_PrivateLobby_Duplicate_Heroes_Off": "Duplicate Heroes Disabled",
"Citadel_PrivateLobby_Duplicate_Heroes_Off": "Duplicación de héroes desactivada",
"Citadel_PrivateLobby_Duplicate_Heroes_On": "Duplicate Heroes Enabled",
"Citadel_PrivateLobby_Duplicate_Heroes_On": "Duplicación de héroes activada",
"Citadel_PrivateLobby_Error_NoPlayers": "There are no players in this match",
"Citadel_PrivateLobby_Error_NoPlayers": "No hay jugadores en esta partida",
"Citadel_PrivateLobby_Error_NotAllAssigned": "Not all players have yet chosen a team",
"Citadel_PrivateLobby_Error_NotAllAssigned": "Hay jugadores que aún no han escogido equipo",
"Citadel_PrivateLobby_Error_NotAllReady": "Not all players are yet ready",
"Citadel_PrivateLobby_Error_NotAllReady": "No todos los jugadores están listos",
"Citadel_PrivateLobby_Experimental_Heroes_Off": "Experimental Heroes Disabled",
"Citadel_PrivateLobby_Experimental_Heroes_Off": "Héroes experimentales desactivados",
"Citadel_PrivateLobby_Experimental_Heroes_On": "Experimental Heroes Enabled",
"Citadel_PrivateLobby_Experimental_Heroes_On": "Héroes experimentales activados",
"Citadel_PrivateLobby_FindingMatch": "Match is starting soon",
"Citadel_PrivateLobby_FindingMatch": "La partida va a empezar en breve",
"Citadel_PrivateLobby_Group_Invites": "Invites",
"Citadel_PrivateLobby_Group_Invites": "Invitaciones",
"Citadel_PrivateLobby_Group_Spectators": "Spectators",
"Citadel_PrivateLobby_Group_Spectators": "Espectadores",
"Citadel_PrivateLobby_Group_Unassigned": "Unassigned",
"Citadel_PrivateLobby_Group_Unassigned": "Sin asignar",
"Citadel_PrivateLobby_Invite": "Invite Friends",
"Citadel_PrivateLobby_Invite": "Invitar a amigos",
"Citadel_PrivateLobby_Join": "Unassign Self",
"Citadel_PrivateLobby_Join": "Desasignarse",
"Citadel_PrivateLobby_LeavePrompt_Body": "Are you sure you want to leave this custom match?",
"Citadel_PrivateLobby_LeavePrompt_Body": "¿Seguro que quieres salir de esta partida personalizada?",
"Citadel_PrivateLobby_LeavePrompt_Exit": "Leave Custom Match",
"Citadel_PrivateLobby_LeavePrompt_Exit": "Salir de la partida personalizada",
"Citadel_PrivateLobby_LeavePrompt_Title": "Leave Custom Match",
"Citadel_PrivateLobby_LeavePrompt_Title": "Salir de la partida personalizada",
"Citadel_PrivateLobby_MatchSettings": "Match Settings",
"Citadel_PrivateLobby_MatchSettings": "Ajustes de la partida",
"Citadel_PrivateLobby_PageTitle": "Custom Match",
"Citadel_PrivateLobby_PageTitle": "Partida personalizada",
"Citadel_PrivateLobby_PubliclyVisible_Off": "Visible Only to Players",
"Citadel_PrivateLobby_PubliclyVisible_Off": "Visible solo para los jugadores",
"Citadel_PrivateLobby_PubliclyVisible_On": "Visible to Everyone",
"Citadel_PrivateLobby_PubliclyVisible_On": "Visible para todo el mundo",
"Citadel_PrivateLobby_RandomLanes_Off": "Specify Lane Assignments",
"Citadel_PrivateLobby_RandomLanes_Off": "Asignar sendas",
"Citadel_PrivateLobby_RandomLanes_On": "Default Lane Assignments",
"Citadel_PrivateLobby_RandomLanes_On": "Asignaciones de senda por defecto",
"Citadel_PrivateLobby_RandomizeTeams": "Randomize all Players",
"Citadel_PrivateLobby_RandomizeTeams": "Aleatorizar a todos los jugadores",
"Citadel_PrivateLobby_Ready": "Ready Up",
"Citadel_PrivateLobby_Ready": "Prepararse",
"Citadel_PrivateLobby_Region_Europe": "Europe",
"Citadel_PrivateLobby_Region_Europe": "Europa",
"Citadel_PrivateLobby_Region_Oceania": "Oceania",
"Citadel_PrivateLobby_Region_Oceania": "Oceanía",
"Citadel_PrivateLobby_Region_ROW": "North America",
"Citadel_PrivateLobby_Region_ROW": "Norteamérica",
"Citadel_PrivateLobby_Region_Russia": "Russia",
"Citadel_PrivateLobby_Region_Russia": "Rusia",
"Citadel_PrivateLobby_Region_SAmerica": "South America",
"Citadel_PrivateLobby_Region_SAmerica": "Sudamérica",
"Citadel_PrivateLobby_Region_SEAsia": "SE Asia",
"Citadel_PrivateLobby_Region_SEAsia": "Sudeste Asiático",
"Citadel_PrivateLobby_Region_Unselected": "Select Region",
"Citadel_PrivateLobby_Region_Unselected": "Selecciona la región",
"Citadel_PrivateLobby_ShuffleLanesTooltip": "Randomly assign players within teams to different lanes",
"Citadel_PrivateLobby_ShuffleLanesTooltip": "Asigna a los jugadores de cada equipo a las distintas sendas aleatoriamente",
"Citadel_PrivateLobby_ShuffleTeams": "Shuffle within Team",
"Citadel_PrivateLobby_ShuffleTeams": "Reordenar dentro del equipo",
"Citadel_PrivateLobby_ShuffleTeamsTooltip": "Randomly assign players within the lobby across the two different teams",
"Citadel_PrivateLobby_ShuffleTeamsTooltip": "Asigna a los jugadores de la sala a los dos equipos aleatoriamente",
"Citadel_PrivateLobby_StartMatch": "Start Match",
"Citadel_PrivateLobby_StartMatch": "Iniciar partida",
"Citadel_PrivateLobby_StartPrompt_Body": "Are you sure you want to start the match?",
"Citadel_PrivateLobby_StartPrompt_Body": "¿Seguro que quieres iniciar la partida?",
"Citadel_PrivateLobby_StartPrompt_Title": "Start Match",
"Citadel_PrivateLobby_StartPrompt_Title": "Iniciar partida",
"Citadel_PrivateLobby_SwapTeams": "Swap Teams",
"Citadel_PrivateLobby_SwapTeams": "Intercambiar equipos",
"Citadel_PrivateLobby_SwapTeamsTooltip": "Swap members between the two teams, maintaining the same lanes",
"Citadel_PrivateLobby_SwapTeamsTooltip": "Intercambia los integrantes de los dos equipos, manteniendo las mismas sendas",
"Citadel_PrivateLobby_Unready": "Unready",
"Citadel_PrivateLobby_Unready": "Cancelar",
"Citadel_PrivateLobby_Versus": "VS",
"Citadel_PrivateLobby_Versus": "contra",
"Citadel_PrivilegedFeatures_CommsRestricted_Active": "Your communications with other players have been restricted until {t:l:t:m:comms_ban_end_time}.",
"Citadel_PrivilegedFeatures_CommsRestricted_Active": "Se ha restringido tu comunicación con otros jugadorres hasta el {t:l:t:m:comms_ban_end_time}.",
"Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "When communication restrictions are active, only players in your party will be able to see your chat or hear your voice.",
"Citadel_PrivilegedFeatures_CommsRestricted_Inactive": "Si se te restringe la comunicación, los únicos jugadores que podrán leer tus mensajes de chat y oírte hablar serán los que estén en tu grupo.",
"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Comms",
"Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle": "Comunicación",
"Citadel_PrivilegedFeatures_CommsRestricted_Title": "Comms Restricted",
"Citadel_PrivilegedFeatures_CommsRestricted_Title": "Comunicación restringida",
"Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "You have {i:low_priority_games_remaining} win left in Low Priority Matchmaking.#|#You have {i:low_priority_games_remaining} wins left in Low Priority Matchmaking.",
"Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}": "Te queda {i:low_priority_games_remaining} victoria en el emparejamiento de baja prioridad.#|#Te quedan {i:low_priority_games_remaining} victorias en el emparejamiento de baja prioridad.",
"Citadel_PrivilegedFeatures_LowPriority_Inactive": "Players who frequently abandon matches will be put into a separate Low Priority Matchmaking queue, which when active, will only match you with other players who also have Low Priority Matchmaking.",
"Citadel_PrivilegedFeatures_LowPriority_Inactive": "Los jugadores que salen de partidas con frecuencia pasan a formar parte de una cola de emparejamiento de baja prioridad independiente en la que solo pueden emparejarse con otros jugadores que estén en la misma situación.",
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Matchmaking",
"Citadel_PrivilegedFeatures_LowPriority_InactiveTitle": "Emparejamiento",
"Citadel_PrivilegedFeatures_LowPriority_Title": "Low Priority Matchmaking",
"Citadel_PrivilegedFeatures_LowPriority_Title": "Emparejamiento de baja prioridad",
"Citadel_PrivilegedFeatures_NoneDisabled": "You currently have no features disabled, your Patron thanks you!",
"Citadel_PrivilegedFeatures_NoneDisabled": "No tienes ninguna característica restringida. ¡Tu Patrón te lo agradece!",
"Citadel_PrivilegedFeatures_PausingDisabled_Active": "The in-game pause feature has been disabled on your account until {t:l:t:m:pausing_ban_end_time}.",
"Citadel_PrivilegedFeatures_PausingDisabled_Active": "La posibilidad de pausar partidas se ha desactivado en tu cuenta hasta el {t:l:t:m:pausing_ban_end_time}.",
"Citadel_PrivilegedFeatures_PausingDisabled_Inactive": "Excessive pausing in-game will result in the pause feature being disabled on your account.",
"Citadel_PrivilegedFeatures_PausingDisabled_Inactive": "Si pausas partidas demasiadas veces, la función de pausar se desactivará en tu cuenta.",
"Citadel_PrivilegedFeatures_PausingDisabled_InactiveTitle": "Pausing",
"Citadel_PrivilegedFeatures_PausingDisabled_InactiveTitle": "Pausas",
"Citadel_PrivilegedFeatures_PausingDisabled_Title": "Pausing Disabled",
"Citadel_PrivilegedFeatures_PausingDisabled_Title": "Pausas desactivadas",
"Citadel_PrivilegedFeatures_ReportingDisabled_Active": "The in-game player reporting feature has been disabled on your account until {t:l:t:m:report_ban_end_time}.",
"Citadel_PrivilegedFeatures_ReportingDisabled_Active": "La posibilidad de denunciar a jugadores en el juego se ha desactivado en tu cuenta hasta el {t:l:t:m:report_ban_end_time}.",
"Citadel_PrivilegedFeatures_ReportingDisabled_Inactive": "Inaccurate or excessive player reports will result in the reporting feature being disabled on your account, and if the problem persists, a permanent account ban.",
"Citadel_PrivilegedFeatures_ReportingDisabled_Inactive": "Si denuncias a otros jugadores indebida o excesivamente, la función de denunciar se desactivará en tu cuenta. Si el problema continúa, se bloqueará tu cuenta para siempre.",
"Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle": "Reporting",
"Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle": "Denuncias",
"Citadel_PrivilegedFeatures_ReportingDisabled_Title": "Reporting Disabled",
"Citadel_PrivilegedFeatures_ReportingDisabled_Title": "Denuncias desactivadas",
"Citadel_PrivilegedFeatures_Title": "Behavior Summary",
"Citadel_PrivilegedFeatures_Title": "Resumen de comportamiento",
"Citadel_ProfileCard_AccountID": "Account ID: {d:account_id}",
"Citadel_ProfileCard_AccountID": "Id. de la cuenta: {d:account_id}",
"Citadel_ProfileCard_PartyInvited": "Invited to Party",
"Citadel_ProfileCard_PartyInvited": "Invitado⁠/⁠a al grupo",
"Citadel_ProfileCard_PartyMatchmaking": "Party is Matchmaking",
"Citadel_ProfileCard_PartyMatchmaking": "El grupo está buscando una partida",
"Citadel_ProfileCard_PartyNotReady": "Not Ready",
"Citadel_ProfileCard_PartyNotReady": "Preparándose",
"Citadel_ProfileCard_PartyReady": "Ready to Play",
"Citadel_ProfileCard_PartyReady": "Listo⁠/⁠a para jugar",
"Citadel_ProfileCard_PartyRoster": "Roster",
"Citadel_ProfileCard_PartyRoster": "Lista",
"Citadel_ProfileCard_StatTitle_Commends": "Commends",
"Citadel_ProfileCard_StatTitle_Commends": "Elogios",
"Citadel_ProfileCard_StatTitle_GamesPlayed": "Matches",
"Citadel_ProfileCard_StatTitle_GamesPlayed": "Partidas",
"Citadel_ProfileCard_StatTitle_Kills": "Kills",
"Citadel_ProfileCard_StatTitle_Kills": "Víctimas",
"Citadel_ProfileCard_StatTitle_Wins": "Wins",
"Citadel_ProfileCard_StatTitle_Wins": "Victorias",
"Citadel_ProfileCard_StatValue_Date": "{t:s:stat_value}",
"Citadel_ProfileCard_StatValue_Date": "{t:s:stat_value}",
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
"Citadel_ProfileCard_StatValue_Int": "{d:stat_value}",
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
"Citadel_ProfileCard_StatValue_String": "{s:stat_value}",
"Citadel_Profile_CoreRating": "Skill Rating",
"Citadel_Profile_CoreRating": "Clasificación de habilidad",
"Citadel_Profile_Loading": "Loading...",
"Citadel_Profile_Loading": "Cargando...",
"Citadel_Profile_Loss": "Loss",
"Citadel_Profile_Loss": "Derrota",
"Citadel_Profile_Loss_Short": "L",
"Citadel_Profile_Loss_Short": "D",
"Citadel_Profile_MatchHistory": "Match History",
"Citadel_Profile_MatchHistory": "Historial de partidas",
"Citadel_Profile_MatchHistory_ViewAll": "View All Match History",
"Citadel_Profile_MatchHistory_ViewAll": "Ver todo el historial de partidas",
"Citadel_Profile_MatchHistory_ViewDetails": "View Details",
"Citadel_Profile_MatchHistory_ViewDetails": "Ver detalles",
"Citadel_Profile_MostPlayed": "Most Played Hero",
"Citadel_Profile_MostPlayed": "Héroe más utilizado",
"Citadel_Profile_NotScored": "Not Scored",
"Citadel_Profile_NotScored": "Sin puntuación",
"Citadel_Profile_RankedPerformanceSort": "Skill Rating",
"Citadel_Profile_RankedPerformanceSort": "Clasificación de habilidad",
"Citadel_Profile_Skill_Arrow_Tooltip_-1": "Low relative to Skill Rating",
"Citadel_Profile_Skill_Arrow_Tooltip_-1": "Bajo relativo a la clasificación de habilidad",
"Citadel_Profile_Skill_Arrow_Tooltip_-2": "Lowest relative to Skill Rating",
"Citadel_Profile_Skill_Arrow_Tooltip_-2": "Mínimo relativo a la clasificación de habilidad",
"Citadel_Profile_Skill_Arrow_Tooltip_0": "Play this hero to calibrate Skill Rating",
"Citadel_Profile_Skill_Arrow_Tooltip_0": "Juega con este héroe para calibrar la clasificación de habilidad",
"Citadel_Profile_Skill_Arrow_Tooltip_1": "High relative to Skill Rating",
"Citadel_Profile_Skill_Arrow_Tooltip_1": "Alto relativo a la clasificación de habilidad",
"Citadel_Profile_Skill_Arrow_Tooltip_2": "Highest relative to Skill Rating",
"Citadel_Profile_Skill_Arrow_Tooltip_2": "Máximo relativo a la clasificación de habilidad",
"Citadel_Profile_Skill_Rating_Intro": "Skill Rating is measurement of a player's recent and historical performance.",
"Citadel_Profile_Skill_Rating_Intro": "La clasificación de habilidad mide el rendimiento reciente e histórico de los jugadores.",
"Citadel_Profile_Skill_Rating_Tooltip": "Skill Rating - Click for Details",
"Citadel_Profile_Skill_Rating_Tooltip": "Clasificación de habilidad - Haz clic para ver los detalles",
"Citadel_Profile_Stats_All": "All Heroes",
"Citadel_Profile_Stats_All": "Todos los héroes",
"Citadel_Profile_Stats_Assists": "Assists",
"Citadel_Profile_Stats_Assists": "asistencia⁠(⁠s)",
"Citadel_Profile_Stats_Commends": "Commends",
"Citadel_Profile_Stats_Commends": "Elogios",
"Citadel_Profile_Stats_Denies": "Denies",
"Citadel_Profile_Stats_Denies": "denegación⁠(⁠es)",
"Citadel_Profile_Stats_GamesPlayed": "Games Played",
"Citadel_Profile_Stats_GamesPlayed": "partida⁠(⁠s)",
"Citadel_Profile_Stats_GamesWon": "Games Won",
"Citadel_Profile_Stats_GamesWon": "victoria⁠(⁠s)",
"Citadel_Profile_Stats_Healing": "Healing",
"Citadel_Profile_Stats_Healing": "de curación",
"Citadel_Profile_Stats_HeroDamage": "Hero Damage",
"Citadel_Profile_Stats_HeroDamage": "de daño a héroes",
"Citadel_Profile_Stats_Kills": "Kills",
"Citadel_Profile_Stats_Kills": "víctima⁠(⁠s)",
"Citadel_Profile_Stats_LastHits": "Last Hits",
"Citadel_Profile_Stats_LastHits": "golpe⁠(⁠s) mortal⁠(⁠es)",
"Citadel_Profile_Stats_Networth": "Souls Collected",
"Citadel_Profile_Stats_Networth": "alma⁠(⁠s) recogida⁠(⁠s)",
"Citadel_Profile_Stats_ObjDamage": "Objective Damage",
"Citadel_Profile_Stats_ObjDamage": "de daño a objetivos",
"Citadel_Profile_Stats_SortBy": "Sort By:",
"Citadel_Profile_Stats_SortBy": "Ordenar por:",
"Citadel_Profile_Stats_TitleSection": "All Time Stats",
"Citadel_Profile_Stats_TitleSection": "Estadísticas desde el principio",
"Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth}k",
"Citadel_Profile_Stats_Value_Networth_High": "{i:game_networth} mil",
"Citadel_Profile_Stats_Value_Networth_Low": "{i:game_networth}",
"Citadel_Profile_Stats_Value_Networth_Low": "{i:game_networth}",
"Citadel_Profile_TimePlayedSort": "Time Played",
"Citadel_Profile_TimePlayedSort": "Tiempo de juego",
"Citadel_Profile_Title": "Profile",
"Citadel_Profile_Title": "Perfil",
"Citadel_Profile_ViewLeaderboard": "View Global Leaderboards",
"Citadel_Profile_ViewLeaderboard": "Ver clasificaciones globales",
"Citadel_Profile_Win": "Win",
"Citadel_Profile_Win": "Victoria",
"Citadel_Profile_Win_Short": "W",
"Citadel_Profile_Win_Short": "V",
"Citadel_QueueOptions_Button": "Queue Options",
"Citadel_QueueOptions_Button": "Opciones de cola",
"Citadel_QueueOptions_Modal_Title": "Queue Options",
"Citadel_QueueOptions_Modal_Title": "Opciones de cola",
"Citadel_RP_Away": "Away",
"Citadel_RP_Away": "Ausente",
"Citadel_RP_Busy": "Busy",
"Citadel_RP_Busy": "Ocupado⁠/⁠a",
"Citadel_RP_LookingToPlay": "Looking To Play",
"Citadel_RP_LookingToPlay": "Intentando jugar",
"Citadel_RP_LookingToTrade": "Looking To Trade",
"Citadel_RP_LookingToTrade": "Intentando intercambiar",
"Citadel_RP_NotFriends": "Not friends",
"Citadel_RP_NotFriends": "No sois amigos",
"Citadel_RP_Online": "Online",
"Citadel_RP_Online": "En línea",
"Citadel_RP_PendingReceived": "Friend Request Pending",
"Citadel_RP_PendingReceived": "Solicitud de amistad pendiente",
"Citadel_RP_PendingSent": "Friend Request Sent",
"Citadel_RP_PendingSent": "Solicitud de amistad enviada",
"Citadel_RP_PlayingOtherGame": "Playing Other Game",
"Citadel_RP_PlayingOtherGame": "Jugando a otro juego",
"Citadel_RP_Snooze": "Snooze",
"Citadel_RP_Snooze": "Durmiendo",
"Citadel_RankedGame_Played_desc": "Games Played to Qualify for Ranking",
"Citadel_RankedGame_Played_desc": "Partidas jugadas para entrar en la clasificación",
"Citadel_RankedGames_Played": "{i:ranked_games_played} / {i:ranked_games_required} Games Played",
"Citadel_RankedGames_Played": "{i:ranked_games_played}/{i:ranked_games_required} partidas jugadas",
"Citadel_RankedGames_PlayedQualified": "Your Rank will be calculated based on additional games",
"Citadel_RankedGames_PlayedQualified": "Tu rango se calculará en función de las partidas adicionales",
"Citadel_RankedGames_Qualified1": "Additional games played will factor into your final ranking",
"Citadel_RankedGames_Qualified1": "Las partidas adicionales se tendrán en cuenta para calcular tu clasificación definitiva",
"Citadel_RankedGames_Qualified2": "Final rank will be awarded {t:s:end_day}",
"Citadel_RankedGames_Qualified2": "El rango definitivo se concederá el {t:s:end_day}",
"Citadel_ReadyUp_InMatch": "You cannot ready up while in a match",
"Citadel_ReadyUp_InMatch": "No puedes prepararte mientras estás en una partida",
"Citadel_ReadyUp_InvalidGroupRoster": "Your roster overlaps too heavily with other players in your party. Try adding more heroes or changing the heroes in your roster",
"Citadel_ReadyUp_InvalidGroupRoster": "Tu lista coincide demasiado con la de otras personas de tu grupo. Prueba a cambiar de héroes o a añadir más.",
"Citadel_ReadyUp_InvalidRoster": "You must have a valid roster before you can ready up",
"Citadel_ReadyUp_InvalidRoster": "Debes tener una lista válida para prepararte",
"Citadel_RecommendFriend_Comments": "Comments:",
"Citadel_RecommendFriend_Comments": "Comentarios:",
"Citadel_RecommendFriend_CommentsPrompt": "Describe who this is briefly",
"Citadel_RecommendFriend_CommentsPrompt": "Describe brevemente quién es",
"Citadel_RecommendFriend_Email": "Email:",
"Citadel_RecommendFriend_Email": "Correo electrónico:",
"Citadel_RecommendFriend_EmailDesc": "(Best email to reach your friend, but does not need to match the email address of their Steam account)",
"Citadel_RecommendFriend_EmailDesc": "(La mejor dirección de correo para contactar con tu amigo⁠/⁠a; no tiene por qué coincidir con la de su cuenta de Steam)",
"Citadel_RecommendFriend_EmailPrompt": "Email Address",
"Citadel_RecommendFriend_EmailPrompt": "Correo electrónico",
"Citadel_RecommendFriend_ErrorMsg": "Must select a friend from list",
"Citadel_RecommendFriend_ErrorMsg": "Debes seleccionar a un amigo⁠/⁠a de la lista",
"Citadel_RecommendFriend_LocWarning": "While we are working on adding other languages, we currently only support English for this playtest. Please consider this for your friend invites.",
"Citadel_RecommendFriend_LocWarning": "Aunque estamos trabajando para añadir más idiomas, por el momento esta prueba de juego solo está disponible en inglés. Tenlo en cuenta a la hora de enviar invitaciones a tus amigos.",
"Citadel_RecommendFriend_PopupButton": "Submit",
"Citadel_RecommendFriend_PopupButton": "Enviar",
"Citadel_RecommendFriend_Region": "Select Region:",
"Citadel_RecommendFriend_Region": "Selecciona la región:",
"Citadel_RecommendFriend_Region_EU": "Europe",
"Citadel_RecommendFriend_Region_EU": "Europa",
"Citadel_RecommendFriend_Region_NA": "North America",
"Citadel_RecommendFriend_Region_NA": "Norteamérica",
"Citadel_RecommendFriend_Region_Other": "Other (specify in comments)",
"Citadel_RecommendFriend_Region_Other": "Otra (especifícala en los comentarios)",
"Citadel_RecommendFriend_Region_SA": "South America",
"Citadel_RecommendFriend_Region_SA": "Sudamérica",
"Citadel_RecommendFriend_Region_SEA": "Asia/Pacific",
"Citadel_RecommendFriend_Region_SEA": "Asia/Pacífico",
"Citadel_RecommendFriend_SelectTitle": "Select a Friend from Steam:",
"Citadel_RecommendFriend_SelectTitle": "Selecciona a un amigo⁠/⁠a de Steam:",
"Citadel_RecommendFriend_Timing_desc": "Invites are typically sent out within 1-2 days, but sometimes may take longer.",
"Citadel_RecommendFriend_Timing_desc": "Las invitaciones suelen llegar en un día o dos, pero a veces pueden tardar más.",
"Citadel_RecommendFriend_Title": "Invite your Friends",
"Citadel_RecommendFriend_Title": "Invita a tus amigos",
"Citadel_RecommendFriend_desc": "Have friends who you'd like to play with in our playtests?\u003Cbr\u003EClick on their accounts below to invite them via Steam.",
"Citadel_RecommendFriend_desc": "¿Tienes amigos con los que quieras jugar en nuestras pruebas?\u003Cbr\u003EHaz clic en su cuenta más abajo para invitarles a través de Steam.",
"Citadel_Reconnect_IncompatibleVersionBody": "Your client is no longer a valid version to connect to this server",
"Citadel_Reconnect_IncompatibleVersionBody": "La versión de tu cliente ya no es válida para conectarse a este servidor",
"Citadel_Reconnect_IncompatibleVersionTitle": "Incompatible Version",
"Citadel_Reconnect_IncompatibleVersionTitle": "Versión incompatible",
"Citadel_RefreshRateRecommendation": "It looks like your display has a {d:max_refresh_rate} Hz mode but it's currently running at {d:curr_refresh_rate} Hz. Using the highest refresh rate your display supports is generally recommended for an optimal gameplay experience.",
"Citadel_RefreshRateRecommendation": "Parece que la pantalla tiene un modo de {d:max_refresh_rate} Hz, pero actualmente funciona a {d:curr_refresh_rate} Hz. Por lo general, se recomienda utilizar la tasa de actualización más alta que admita la pantalla para disfrutar de una experiencia de juego óptima.",
"Citadel_Region_All": "All",
"Citadel_Region_All": "Todas",
"Citadel_Region_Europe": "Europe",
"Citadel_Region_Europe": "Europa",
"Citadel_Region_NA": "N America",
"Citadel_Region_NA": "Norteamérica",
"Citadel_Region_Oceania": "Oceania",
"Citadel_Region_Oceania": "Oceanía",
"Citadel_Region_SAmerica": "S America",
"Citadel_Region_SAmerica": "Sudamérica",
"Citadel_Region_SEA": "Asia",
"Citadel_Region_SEA": "Asia",
"Citadel_RemoveFriend_Body": "Please Wait",
"Citadel_RemoveFriend_Body": "Espera, por favor",
"Citadel_RemoveFriend_ConfirmBody": "Are you sure that you want to remove {g:dac_persona:b:account_id} as a friend?",
"Citadel_RemoveFriend_ConfirmBody": "¿Seguro que quieres eliminar a {g:dac_persona:b:account_id} de tus amigos?",
"Citadel_RemoveFriend_ConfirmTitle": "Remove Friend",
"Citadel_RemoveFriend_ConfirmTitle": "Eliminar amigo⁠/⁠a",
"Citadel_RemoveFriend_ErrorBody": "Unable to remove this friend at this time. Please try again later.",
"Citadel_RemoveFriend_ErrorBody": "No es posible eliminar a este amigo⁠/⁠a ahora mismo. Vuelve a intentarlo más tarde.",
"Citadel_RemoveFriend_ErrorTitle": "Error",
"Citadel_RemoveFriend_ErrorTitle": "Error",
"Citadel_RemoveFriend_Title": "Removing Friend",
"Citadel_RemoveFriend_Title": "Eliminando amigo⁠/⁠a",
"Citadel_Replay_DecompressPct": "Decompressing - {d:replay_progress}%",
"Citadel_Replay_DecompressPct": "Descomprimiendo ({d:replay_progress} %)",
"Citadel_Replay_Delete": "Delete Replay",
"Citadel_Replay_Delete": "Borrar la repetición",
"Citadel_Replay_Download": "Download Replay",
"Citadel_Replay_Download": "Descargar repetición",
"Citadel_Replay_Downloading": "Downloading",
"Citadel_Replay_Downloading": "Descargando",
"Citadel_Replay_DownloadingPct": "Downloading - {d:replay_progress}%",
"Citadel_Replay_DownloadingPct": "Descargando ({d:replay_progress} %)",
"Citadel_Replay_Error": "Error {s:replay_error}",
"Citadel_Replay_Error": "Error {s:replay_error}",
"Citadel_Replay_ErrorDirect": "Error",
"Citadel_Replay_ErrorDirect": "Error:",
"Citadel_Replay_Expired": "Replay Expired",
"Citadel_Replay_Expired": "La repetición ha caducado",
"Citadel_Replay_FindingReplay": "Finding Replay",
"Citadel_Replay_FindingReplay": "Buscando repetición",
"Citadel_Replay_NotReadyYet": "Replay Not Yet Ready",
"Citadel_Replay_NotReadyYet": "La repetición aún no está lista",
"Citadel_Replay_RequestingReplay": "Requesting Replay",
"Citadel_Replay_RequestingReplay": "Solicitando repetición",
"Citadel_Replay_Unavailable": "Replay Unavailable",
"Citadel_Replay_Unavailable": "Repetición no disponible",
"Citadel_Replay_Watch": "Watch Replay",
"Citadel_Replay_Watch": "Ver repetición",
"Citadel_ReportPlayer_CommentPlaceholder": "Describe what issue you had with this player",
"Citadel_ReportPlayer_CommentPlaceholder": "Describe el problema que has tenido con esta persona",
"Citadel_ReportPlayer_Desc": "Report a player for bad behavior.",
"Citadel_ReportPlayer_Desc": "Denuncia a un jugador por su mal comportamiento.",
"Citadel_ReportPlayer_Reason_Abandon": "Left Match",
"Citadel_ReportPlayer_Reason_Abandon": "Salió de la partida",
"Citadel_ReportPlayer_Reason_CheatingIssue": "Cheating",
"Citadel_ReportPlayer_Reason_CheatingIssue": "Uso de trampas",
"Citadel_ReportPlayer_Reason_Comments": "Comments:",
"Citadel_ReportPlayer_Reason_Comments": "Comentarios:",
"Citadel_ReportPlayer_Reason_Griefing": "Griefing",
"Citadel_ReportPlayer_Reason_Griefing": "Conducta molesta",
"Citadel_ReportPlayer_Reason_MatchmakingIssue": "Matchmaking Issue",
"Citadel_ReportPlayer_Reason_MatchmakingIssue": "Problema de emparejamiento",
"Citadel_ReportPlayer_Reason_Title": "Reason:",
"Citadel_ReportPlayer_Reason_Title": "Motivo:",
"Citadel_ReportPlayer_Reason_VoiceTextAbuse": "Voice/Text Abuse",
"Citadel_ReportPlayer_Reason_VoiceTextAbuse": "Abuso por voz o texto",
"Citadel_ReportPlayer_Result_AlreadyReported": "You have already reported this player recently.",
"Citadel_ReportPlayer_Result_AlreadyReported": "Ya has denunciado a este jugador recientemente.",
"Citadel_ReportPlayer_Result_BannedFromReporting": "You are currently not allowed to report other players.",
"Citadel_ReportPlayer_Result_BannedFromReporting": "En este momento, no tienes permitido denunciar a otros jugadores.",
"Citadel_ReportPlayer_Result_GenericFailure": "Failed to submit the player report, unable to talk to the Deadlock network. Please try again shortly.",
"Citadel_ReportPlayer_Result_GenericFailure": "Error al denunciar al jugador: no ha sido posible comunicarse con la red de Deadlock. Vuelve a intentarlo más tarde.",
"Citadel_ReportPlayer_Result_Success": "Thank you for your report!",
"Citadel_ReportPlayer_Result_Success": "¡Gracias por la denuncia!",
"Citadel_ReportPlayer_Result_SuccessTitle": "Successfully reported!",
"Citadel_ReportPlayer_Result_SuccessTitle": "¡Denuncia enviada!",
"Citadel_ReportPlayer_Result_WindowClosed": "Time limit to report expired. Player must be reported within 1 hour of match ending.",
"Citadel_ReportPlayer_Result_WindowClosed": "Ya ha transcurrido el límite de tiempo para denunciar. Las denuncias deben enviarse en el plazo de 1 hora después de terminar la partida.",
"Citadel_ReportPlayer_Title": "Report Player",
"Citadel_ReportPlayer_Title": "Denunciar jugador",
"Citadel_RosterMode_ChangeHero": "Change Hero",
"Citadel_RosterMode_ChangeHero": "Cambiar héroe",
"Citadel_RosterMode_ChangeOpponent": "Change Opponent",
"Citadel_RosterMode_ChangeOpponent": "Cambiar de adversario",
"Citadel_RosterMode_CoopBotMM": "Play Against Bots",
"Citadel_RosterMode_CoopBotMM": "Jugar contra bots",
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
"Citadel_RosterMode_Dev1v1Testing": "Development 1v1 Testing",
"Citadel_RosterMode_EditRoster": "Edit Roster",
"Citadel_RosterMode_EditRoster": "Editar la lista",
"Citadel_RosterMode_HeroLabsMatchmaking": "Play Hero Labs",
"Citadel_RosterMode_HeroLabsMatchmaking": "Jugar en el laboratorio de héroes",
"Citadel_RosterMode_HeroTesting": "Hero Testing",
"Citadel_RosterMode_HeroTesting": "Pruebas de héroes",
"Citadel_RosterMode_Matchmaking": "Play Deadlock",
"Citadel_RosterMode_Matchmaking": "Jugar a Deadlock",
"Citadel_RosterMode_Party_CoopBotMM": "Play Against Bots",
"Citadel_RosterMode_Party_CoopBotMM": "Jugar contra bots",
"Citadel_RosterMode_Party_HeroLabsMatchmake": "Play Hero Labs",
"Citadel_RosterMode_Party_HeroLabsMatchmake": "Jugar en el laboratorio de héroes",
"Citadel_RosterMode_Party_Matchmaking": "Play Deadlock",
"Citadel_RosterMode_Party_Matchmaking": "Jugar a Deadlock",
"Citadel_RosterMode_Party_PrivateBotEasy": "Party Private Bot Match - Easy",
"Citadel_RosterMode_Party_PrivateBotEasy": "Partida en grupo privada contra bots - Fácil",
"Citadel_RosterMode_Party_PrivateBotHard": "Party Private Bot Match - Hard",
"Citadel_RosterMode_Party_PrivateBotHard": "Partida en grupo privada contra bots - Difícil",
"Citadel_RosterMode_Party_PrivateBotMedium": "Party Private Bot Match - Medium",
"Citadel_RosterMode_Party_PrivateBotMedium": "Partida en grupo privada contra bots - Normal",
"Citadel_RosterMode_Party_RankedMatchmaking": "Play Ranked",
"Citadel_RosterMode_Party_RankedMatchmaking": "Jugar en modo clasificatorio",
"Citadel_RosterMode_PrivateBotEasy": "Private Bots - Easy",
"Citadel_RosterMode_PrivateBotEasy": "Partida privada contra bots - Fácil",
"Citadel_RosterMode_PrivateBotHard": "Private Bots - Hard",
"Citadel_RosterMode_PrivateBotHard": "Partida privada contra bots - Difícil",
"Citadel_RosterMode_PrivateBotMedium": "Private Bots - Medium",
"Citadel_RosterMode_PrivateBotMedium": "Partida privada contra bots - Normal",
"Citadel_RosterMode_RankedMatchmaking": "Play Ranked",
"Citadel_RosterMode_RankedMatchmaking": "Jugar en modo clasificatorio",
"Citadel_RosterMode_TutorialGuided": "Tutorial - Guided Training",
"Citadel_RosterMode_TutorialGuided": "Tutorial - Práctica guiada",
"Citadel_RosterMode_TutorialSandbox": "Tutorial - Sandbox",
"Citadel_RosterMode_TutorialSandbox": "Tutorial - Prueba del héroe",
"Citadel_Roster_AddToRoster": "Add to Roster",
"Citadel_Roster_AddToRoster": "Añadir a la lista",
"Citadel_Roster_ClearPriority": "Clear Priority",
"Citadel_Roster_ClearPriority": "Borrar prioridad",
"Citadel_Roster_HeroCount": "Heroes in roster:",
"Citadel_Roster_HeroCount": "Héroes en la lista:",
"Citadel_Roster_HeroLocked": "Hero is locked",
"Citadel_Roster_HeroLocked": "El héroe está bloqueado",
"Citadel_Roster_HighPriorityCount": "High Priority heroes:",
"Citadel_Roster_HighPriorityCount": "Héroes con prioridad alta:",
"Citadel_Roster_HighPriorityCount_Singular": "High Priority hero:",
"Citadel_Roster_HighPriorityCount_Singular": "Héroe con prioridad alta:",
"Citadel_Roster_Instructions_Desc": "Select a minimum of three heroes, you will be automatically assigned one of these heroes when the match starts.\u003Cbr\u003E\u003Cbr\u003EYou may mark heroes as \u003Cspan class='selected'\u003E\u003Cb\u003ESelected\u003C/b\u003E\u003C/span\u003E, \u003Cspan class='priority'\u003E\u003Cb\u003EPriority\u003C/b\u003E\u003C/span\u003E, or \u003Cspan class='high_priority'\u003E\u003Cb\u003EHigh Priority\u003C/b\u003E\u003C/span\u003E to increase your chances of being assigned that hero.",
"Citadel_Roster_Instructions_Desc": "Selecciona tres héroes como mínimo para que se te asigne automáticamente uno de ellos al empezar la partida.\u003Cbr\u003E\u003Cbr\u003EPuedes marcar héroes como \u003Cspan class='selected'\u003E\u003Cb\u003Eseleccionados\u003C/b\u003E\u003C/span\u003E, con \u003Cspan class='priority'\u003E\u003Cb\u003Eprioridad normal\u003C/b\u003E\u003C/span\u003E o con \u003Cspan class='high_priority'\u003E\u003Cb\u003Eprioridad alta\u003C/b\u003E\u003C/span\u003E para aumentar las probabilidades de que se te asigne ese héroe.",
"Citadel_Roster_Instructions_Desc_HeroLabs": "Queue up to play as or against new Experimental Heroes.\u003Cbr\u003E\u003Cbr\u003ESelect a minimum of three Heroes, \u003Cb\u003Etwo of which must be standard, non-testing Heroes.\u003C/b\u003E Players will be more likely to be given an Experimental Hero from their roster based on how long it has been since they've played any Experimental Hero.",
"Citadel_Roster_Instructions_Desc_HeroLabs": "Ponte a la cola para jugar con nuevos héroes experimentales o enfrentarte a ellos.\u003Cbr\u003E\u003Cbr\u003ESelecciona tres héroes como mínimo,\u003Cb\u003Edos de los cuales deben ser héroes estándar que no estén en fase de pruebas.\u003C/b\u003ELa probabilidad de que se asigne un héroe experimental a los jugadores que tengan alguno de ellos en su lista depende del tiempo transcurrido desde la última vez que jugaron con uno de ellos.",
"Citadel_Roster_Instructions_Prefer": "\u003Cspan class='keybind'\u003E{s:iv_attack2}\u003C/span\u003E To cycle between \u003Cb\u003EPriority\u003C/b\u003E or \u003Cb\u003EHigh Priority\u003C/b\u003E",
"Citadel_Roster_Instructions_Prefer": "\u003Cspan class='keybind'\u003E{s:iv_attack2}\u003C/span\u003E para alternar entre prioridad \u003Cb\u003Enormal\u003C/b\u003E o \u003Cb\u003Ealta\u003C/b\u003E",
"Citadel_Roster_Instructions_Select": "\u003Cspan class='keybind'\u003E{s:iv_attack}\u003C/span\u003E To mark a Hero as Selected",
"Citadel_Roster_Instructions_Select": "\u003Cspan class='keybind'\u003E{s:iv_attack}\u003C/span\u003E para marcar un héroe como seleccionado",
"Citadel_Roster_Instructions_Title": "Create your Roster",
"Citadel_Roster_Instructions_Title": "Crea tu lista",
"Citadel_Roster_Instructions_Title_HeroLabs": "Hero Labs",
"Citadel_Roster_Instructions_Title_HeroLabs": "Laboratorio de héroes",
"Citadel_Roster_MakeHighPriority": "Make High Priority",
"Citadel_Roster_MakeHighPriority": "Dar prioridad alta",
"Citadel_Roster_MakePriority": "Make Priority",
"Citadel_Roster_MakePriority": "Dar prioridad normal",
"Citadel_Roster_NoHeroes": "None",
"Citadel_Roster_NoHeroes": "Ninguno",
"Citadel_Roster_PreferredCount": "Priority heroes:",
"Citadel_Roster_PreferredCount": "Héroes con prioridad normal:",
"Citadel_Roster_PreferredCount_Singular": "Priority hero:",
"Citadel_Roster_PreferredCount_Singular": "Héroe con prioridad normal:",
"Citadel_Roster_Random": "Random",
"Citadel_Roster_Random": "Aleatorio",
"Citadel_Roster_RemoveFromRoster": "Remove from Roster",
"Citadel_Roster_RemoveFromRoster": "Eliminar de la lista",
"Citadel_Scoreboard_KDA_Assists": "A",
"Citadel_Scoreboard_KDA_Assists": "A",
"Citadel_Scoreboard_KDA_Deaths": "D",
"Citadel_Scoreboard_KDA_Deaths": "M",
"Citadel_Scoreboard_KDA_Kills": "K",
"Citadel_Scoreboard_KDA_Kills": "V",
"Citadel_Scoreboard_LaneSwapAvailable_Tooltip": "Click to request swapping lanes.",
"Citadel_Scoreboard_LaneSwapAvailable_Tooltip": "Haz clic para pedir cambiar de senda.",
"Citadel_Scoreboard_LaneSwapReceiving_Tooltip": "Click to swap lanes.\u003Cbr\u003ERight click to reject.",
"Citadel_Scoreboard_LaneSwapReceiving_Tooltip": "Haz clic para cambiar de senda.\u003Cbr\u003EHaz clic derecho para rechazarlo.",
"Citadel_Scoreboard_LaneSwapRejected_Tooltip": "Rejected.",
"Citadel_Scoreboard_LaneSwapRejected_Tooltip": "Rechazado.",
"Citadel_Scoreboard_LaneSwapRejecting_Tooltip": "Rejected.",
"Citadel_Scoreboard_LaneSwapRejecting_Tooltip": "Rechazado.",
"Citadel_Scoreboard_LaneSwapRequesting_Tooltip": "Click to cancel this request.",
"Citadel_Scoreboard_LaneSwapRequesting_Tooltip": "Haz clic para cancelar la solicitud.",
"Citadel_Scoreboard_Obj_Damage": "Obj Dmg:",
"Citadel_Scoreboard_Obj_Damage": "Daño a objetivos:",
"Citadel_Scoreboard_TeamAP": "AP",
"Citadel_Scoreboard_TeamAP": "PH",
"Citadel_Scoreboard_TeamKills": "Kills",
"Citadel_Scoreboard_TeamKills": "Víctimas",
"Citadel_ServerRegion_0": "Auto Select Region",
"Citadel_ServerRegion_0": "Selección automática de la región",
"Citadel_ServerRegion_1": "US West",
"Citadel_ServerRegion_1": "EE. UU. (oeste)",
"Citadel_ServerRegion_11": "South Africa",
"Citadel_ServerRegion_11": "Sudáfrica",
"Citadel_ServerRegion_14": "Chile",
"Citadel_ServerRegion_14": "Chile",
"Citadel_ServerRegion_19": "Japan",
"Citadel_ServerRegion_19": "Japón",
"Citadel_ServerRegion_2": "US East",
"Citadel_ServerRegion_2": "EE. UU. (este)",
"Citadel_ServerRegion_21": "Spain",
"Citadel_ServerRegion_21": "España",
"Citadel_ServerRegion_22": "US South West",
"Citadel_ServerRegion_22": "EE. UU. (suroeste)",
"Citadel_ServerRegion_23": "US South East",
"Citadel_ServerRegion_23": "EE. UU. (sureste)",
"Citadel_ServerRegion_24": "Hong Kong",
"Citadel_ServerRegion_24": "Hong Kong",
"Citadel_ServerRegion_27": "US North Central",
"Citadel_ServerRegion_27": "EE. UU. (centro norte)",
"Citadel_ServerRegion_28": "Poland",
"Citadel_ServerRegion_28": "Polonia",
"Citadel_ServerRegion_3": "France",
"Citadel_ServerRegion_3": "Francia",
"Citadel_ServerRegion_38": "Argentina",
"Citadel_ServerRegion_38": "Argentina",
"Citadel_ServerRegion_39": "South Korea",
"Citadel_ServerRegion_39": "Corea del Sur",
"Citadel_ServerRegion_44": "Finland",
"Citadel_ServerRegion_44": "Finlandia",
"Citadel_ServerRegion_45": "England",
"Citadel_ServerRegion_45": "Inglaterra",
"Citadel_ServerRegion_5": "Singapore",
"Citadel_ServerRegion_5": "Singapur",
"Citadel_ServerRegion_7": "Australia",
"Citadel_ServerRegion_7": "Australia",
"Citadel_ServerRegion_8": "Sweden",
"Citadel_ServerRegion_8": "Suecia",
"Citadel_ServerRegion_9": "Italy",
"Citadel_ServerRegion_9": "Italia",
"Citadel_SetSchedule_AlreadySet": "Unable to set schedule because your schedule has already been set.",
"Citadel_SetSchedule_AlreadySet": "No se pudo programar tu horario porque ya había uno establecido.",
"Citadel_SetSchedule_Failed": "Error Setting Schedule",
"Citadel_SetSchedule_Failed": "Error al programar el horario",
"Citadel_SetSchedule_FailedToSetSchedule": "Failed to set your schedule. Please try again later.",
"Citadel_SetSchedule_FailedToSetSchedule": "No se pudo establecer tu horario. Inténtalo de nuevo más adelante.",
"Citadel_SetSchedule_LocalTimes": "Schedule displayed in local time",
"Citadel_SetSchedule_LocalTimes": "El horario se muestra en tu hora local",
"Citadel_SetSchedule_RegionWithIndex": "{s:region_name} {d:region_index}",
"Citadel_SetSchedule_RegionWithIndex": "{s:region_name} {d:region_index}",
"Citadel_SetSchedule_Selected": "Selected",
"Citadel_SetSchedule_Selected": "Seleccionado",
"Citadel_SetSchedule_SetSuccessfully": "Schedule Set Successfully",
"Citadel_SetSchedule_SetSuccessfully": "Horario programado con éxito",
"Citadel_SetSchedule_Success": "Success",
"Citadel_SetSchedule_Success": "Hecho",
"Citadel_Settings_HudTelemetry_FrameTime": "Show frame time and FPS",
"Citadel_Settings_HudTelemetry_FrameTime": "Mostrar tiempo de fotogramas y FPS",
"Citadel_Settings_HudTelemetry_FrameTimePoor": "Frame time warning threshold",
"Citadel_Settings_HudTelemetry_FrameTimePoor": "Umbral de advertencia de tiempo de fotogramas",
"Citadel_Settings_HudTelemetry_FrameTimePoor_Info": "When the frame time exceeds this value, conditions are considered 'poor'.",
"Citadel_Settings_HudTelemetry_FrameTimePoor_Info": "Cuando el tiempo de fotogramas supera este valor, las condiciones se consideran «deficientes».",
"Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display": "{f:1:ms}ms = {f:0:fps}FPS",
"Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display": "{f:1:ms} ms = {f:0:fps} FPS",
"Citadel_Settings_HudTelemetry_FrameTime_Info": "Shows the worst recent frame time in milliseconds, and the current average frames per second.",
"Citadel_Settings_HudTelemetry_FrameTime_Info": "Muestra el peor tiempo de fotogramas reciente en milisegundos y la media actual de fotogramas por segundo.",
"Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Show network problems (ticks missed due to loss / jitter)",
"Citadel_Settings_HudTelemetry_NetworkMissedTicks": "Mostrar problemas de red (tics faltantes debido a pérdidas o fluctuaciones)",
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": "Network tick miss rate warning threshold",
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor": "Umbral de advertencia de frecuencia de tics faltantes",
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "When the percentage of ticks missed due network misdelivery exceeds this value, conditions are considered 'poor'.",
"Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info": "Cuando el porcentaje de tics faltantes debido a un error de entrega de la red supera este valor, las condiciones se consideran «deficientes».",
"Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Shows the percentage of ticks that are not available at the time they are needed, due to network loss or late delivery.\"nThe rate in each direction (upstream to the server and downstream from the server) is displayed.\"n\"nNetwork misdeliveries can often be automatically corrected, and missed ticks can be filled in with extra buffering. This number only counts ticks that are missed due to network misdelivery and not corrected.",
"Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info": "Muestra el porcentaje de tics que no están disponibles en el momento en que se necesitan, debido a una pérdida de red o una entrega tardía.\"nSe muestra la frecuencia en cada dirección (de subida al servidor y de bajada desde el servidor).\"n\"nLos errores de entrega de la red a menudo se pueden corregir automáticamente y los tics que faltan se pueden completar con un almacenamiento en búfer adicional. Este número solo cuenta los tics que faltan debido a un error de entrega de la red y que no se corrigen.",
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed": "Use the detailed network quality display",
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed": "Usar la visualización detallada de la calidad de la red",
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Display network information on two lines. In addition to the ping and missed tick rate, the also shows the raw packet loss and jitter measurements.",
"Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info": "Muestra la información de la red en dos líneas. Además del ping y la frecuencia de tics faltantes, también muestra las mediciones de fluctuación y pérdida de paquetes sin procesar.",
"Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Show network jitter / misdelivery graph",
"Citadel_Settings_HudTelemetry_NetworkQualityGraph": "Mostrar gráfico de entregas erróneas y fluctuación de red",
"Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info": "Show a realtime graph of network jitter.  Misdelivery events (loss, reordering, or excessive jitter) are highlighted.",
"Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info": "Muestra un gráfico en tiempo real de la fluctuación de la red en el que se destacan los eventos de entrega errónea (pérdida, reordenamiento o fluctuación excesiva).",
"Citadel_Settings_HudTelemetry_Ping": "Show ping",
"Citadel_Settings_HudTelemetry_Ping": "Mostrar ping",
"Citadel_Settings_HudTelemetry_Ping_Info": "Shows the round trip latency to the server, in milliseconds.",
"Citadel_Settings_HudTelemetry_Ping_Info": "Muestra en milisegundos la latencia de ida y vuelta del servidor.",
"Citadel_Settings_HudTelemetry_Show_Always": "Always",
"Citadel_Settings_HudTelemetry_Show_Always": "Siempre",
"Citadel_Settings_HudTelemetry_Show_Never": "Never",
"Citadel_Settings_HudTelemetry_Show_Never": "Nunca",
"Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "If conditions are poor",
"Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions": "Si las condiciones son deficientes",
"Citadel_Settings_Telemetry_SectionHeader": "HUD Telemetry",
"Citadel_Settings_Telemetry_SectionHeader": "Telemetría del HUD",
"Citadel_ShopFilter_Ammo": "Ammo",
"Citadel_ShopFilter_Ammo": "Munición",
"Citadel_ShopFilter_Disruption": "Disruption",
"Citadel_ShopFilter_Disruption": "Interrupción",
"Citadel_ShopFilter_Durabilty": "Durability",
"Citadel_ShopFilter_Durabilty": "Durabilidad",
"Citadel_ShopFilter_FireRate": "Fire Rate",
"Citadel_ShopFilter_FireRate": "Cadencia de tiro",
"Citadel_ShopFilter_Healing": "Healing",
"Citadel_ShopFilter_Healing": "Curación",
"Citadel_ShopFilter_MagicDamage": "Spirit Damage",
"Citadel_ShopFilter_MagicDamage": "Daño espiritual",
"Citadel_ShopFilter_Melee": "Melee",
"Citadel_ShopFilter_Melee": "Cuerpo a cuerpo",
"Citadel_ShopFilter_Movement": "Movement",
"Citadel_ShopFilter_Movement": "Movimiento",
"Citadel_ShopFilter_WeaponDamage": "Weapon Damage",
"Citadel_ShopFilter_WeaponDamage": "Daño del arma",
"Citadel_ShopStats_Base": "Base",
"Citadel_ShopStats_Base": "Base",
"Citadel_ShopStats_Boons": "Boons",
"Citadel_ShopStats_Boons": "Obsequios",
"Citadel_ShopStats_GoldenStatues": "Golden Statues",
"Citadel_ShopStats_GoldenStatues": "Estatuas doradas",
"Citadel_ShopStats_Mods": "Mods",
"Citadel_ShopStats_Mods": "Mods.",
"Citadel_ShopStats_ShopBonuses": "Shop Bonuses",
"Citadel_ShopStats_ShopBonuses": "Comprar bonificaciones",
"Citadel_ShopStats_SpiritScaling": "Spirit",
"Citadel_ShopStats_SpiritScaling": "de Espíritu",
"Citadel_ShopStats_Starting": "Starting",
"Citadel_ShopStats_Starting": "Inicial",
"Citadel_ShopStats_Total": "Total",
"Citadel_ShopStats_Total": "Total",
"Citadel_Shop_AbilityisImbued": "Imbued with {s:imbuing_ability_name}",
"Citadel_Shop_AbilityisImbued": "Imbuida con {s:imbuing_ability_name}",
"Citadel_Shop_ActivePlacementTooltip_Drag": "Drag and drop to reassign current activated abilities",
"Citadel_Shop_ActivePlacementTooltip_Drag": "Arrastra y suelta las habilidades que tienes activadas para reasignarlas",
"Citadel_Shop_ActivePlacementTooltip_Title": "Choose an ability slot to complete purchase",
"Citadel_Shop_ActivePlacementTooltip_Title": "Elige un espacio de habilidad para completar la compra",
"Citadel_Shop_BonusAttribute": "Bonus",
"Citadel_Shop_BonusAttribute": "Adicional",
"Citadel_Shop_ConditionalAttribute": "Conditional",
"Citadel_Shop_ConditionalAttribute": "Condicional",
"Citadel_Shop_Destroy_Item": "Destroy Item?",
"Citadel_Shop_Destroy_Item": "¿Destruir el objeto?",
"Citadel_Shop_Destroy_Item_Confirm": "Are you sure you want to sell item {s:item_name} for {i:item_sell_amount} souls (half the purchase price)?",
"Citadel_Shop_Destroy_Item_Confirm": "¿Seguro que quieres vender el objeto «{s:item_name}» a cambio de {i:item_sell_amount} almas (la mitad del precio de compra)?",
"Citadel_Shop_HoldAlt": "Hold \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E",
"Citadel_Shop_HoldAlt": "Mantén pulsado \u003Cspan class=\"keybind\"\u003E[{s:show_scoreboard}]\u003C/span\u003E",
"Citadel_Shop_ImbueTooltip_Title": "Choose an ability to imbue",
"Citadel_Shop_ImbueTooltip_Title": "Elige una habilidad para imbuirla",
"Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E",
"Citadel_Shop_Player_Level_Label": "Player Level: \u003Cspan class=\"playerLevelNum\"\u003E{i:total_player_level}\u003C/span\u003E",
"Citadel_Shop_Purchased": "Purchased",
"Citadel_Shop_Purchased": "Comprado",
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
"Citadel_Shop_SelectedBuildHeader": "{s:selected_build_name}",
"Citadel_Shop_SellMaxItems_Desc": "To complete this purchase, select a mod to \u003Cspan class='highlight'\u003Esell for half price and replace\u003C/span\u003E",
"Citadel_Shop_SellMaxItems_Desc": "Para completar la compra, elige un objeto para \u003Cspan class='highlight'\u003Evenderlo a mitad de precio y sustituirlo\u003C/span\u003E",
"Citadel_Shop_SellMaxItems_SellButton": "Sell",
"Citadel_Shop_SellMaxItems_SellButton": "Vender",
"Citadel_Shop_SellMaxItems_Title": "All slots are full!",
"Citadel_Shop_SellMaxItems_Title": "¡Todos los espacios están llenos!",
"Citadel_Shop_TierBonus": "Tier Bonus",
"Citadel_Shop_TierBonus": "Tier Bonus",
"Citadel_Shop_TierBonus_Armor": "Base Health",
"Citadel_Shop_TierBonus_Armor": "Vida base",
"Citadel_Shop_TierBonus_Tech": "Spirit Power",
"Citadel_Shop_TierBonus_Tech": "Poder espiritual",
"Citadel_Shop_TierBonus_Weapon": "Weapon Damage",
"Citadel_Shop_TierBonus_Weapon": "Daño del arma",
"Citadel_Shop_Upgrade_Locked_Label": "Lvl \u003Cspan class=\"blueAP\"\u003E{i:unlockLevelRequired}\u003C/span\u003E",
"Citadel_Shop_Upgrade_Locked_Label": "Lvl \u003Cspan class=\"blueAP\"\u003E{i:unlockLevelRequired}\u003C/span\u003E",
"Citadel_SkipTutorial_Body": "Are you sure that you want to skip the tutorial? You should really only do this if you have played before.",
"Citadel_SkipTutorial_Body": "¿Seguro que quieres saltarte el tutorial? Solo deberías hacerlo si ya has jugado antes.",
"Citadel_SkipTutorial_Title": "Skip Tutorial",
"Citadel_SkipTutorial_Title": "Omitir tutorial",
"Citadel_Social_Invite": "Invite",
"Citadel_Social_Invite": "Invitar",
"Citadel_Social_Party": "Party",
"Citadel_Social_Party": "Grupo",
"Citadel_SpectateUser_BusyText": "Please Wait",
"Citadel_SpectateUser_BusyText": "Espera, por favor",
"Citadel_SpectateUser_BusyTitle": "Spectating User",
"Citadel_SpectateUser_BusyTitle": "Viendo la partida",
"Citadel_SpectateUser_Disabled": "Spectating users is temporarily disabled. Please try again later.",
"Citadel_SpectateUser_Disabled": "No es posible observar a otros usuarios en estos momentos. Vuelve a intentarlo más tarde.",
"Citadel_SpectateUser_DisabledForGame": "The game that the player is currently in doesn't allow for people to spectate.",
"Citadel_SpectateUser_DisabledForGame": "La partida en la que está el jugador no permite espectadores.",
"Citadel_SpectateUser_ErrorTitle": "Unable to Spectate",
"Citadel_SpectateUser_ErrorTitle": "Error al ver la partida",
"Citadel_SpectateUser_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and spectate this player. Please try again in a few minutes.",
"Citadel_SpectateUser_FailedToGetResponse": "No ha sido posible comunicarse con la red de Deadlock y observar a este jugador en este momento. Espera unos minutos y vuelve a intentarlo.",
"Citadel_SpectateUser_InParty": "You are in a party, and spectating while in a party is currently not allowed. Please leave your party if you wish to spectate.",
"Citadel_SpectateUser_InParty": "Por el momento, no puedes observar a otros usuarios mientras estás en un grupo. Para ello, debes salir del grupo.",
"Citadel_SpectateUser_InternalError": "An internal error has occurred while trying to spectate this player",
"Citadel_SpectateUser_InternalError": "Ha ocurrido un error interno al intentar observar a este jugador",
"Citadel_SpectateUser_InvalidRegion": "This match is being played in a different region and currently cannot be spectated.",
"Citadel_SpectateUser_InvalidRegion": "Esta partida se está jugando en otra región y no es posible verla en este momento.",
"Citadel_SpectateUser_NotFriends": "The player you requested to spectate is not a friend. You must be friends with the people you wish to spectate.",
"Citadel_SpectateUser_NotFriends": "El jugador al que quieres observar no está en tu lista de amigos, y para ver jugar a alguien tenéis que ser amigos.",
"Citadel_SpectateUser_NotInGame": "The player you are trying to spectate is no longer in a game.",
"Citadel_SpectateUser_NotInGame": "El jugador que estás intentando observar ya no está en una partida.",
"Citadel_SpectateUser_RateLimited": "You have requested to spectate too many users recently. Please wait a minute and try again.",
"Citadel_SpectateUser_RateLimited": "Recientemente, has solicitado observar a demasiados usuarios. Espera un minuto y vuelve a intentarlo.",
"Citadel_SpectateUser_ServerFull": "The server currently has the maximum number of spectators allowed. Please try again later.",
"Citadel_SpectateUser_ServerFull": "En este momento, el servidor tiene el número máximo de espectadores permitido. Vuelve a intentarlo más tarde.",
"Citadel_SpectateUser_TooBusy": "The Deadlock Network right now is too busy to process this request to spectate. Please try again in a few minutes.",
"Citadel_SpectateUser_TooBusy": "En este momento, no se puede procesar la solicitud para observar a otros usuarios porque la red de Deadlock está demasiado ocupada. Espera unos minutos y vuelve a intentarlo.",
"Citadel_Spectate_Connecting_Buffering": "Connected to match, please wait while we buffer",
"Citadel_Spectate_Connecting_Buffering": "Conexión a la partida establecida. Espera a que se cargue.",
"Citadel_Spectate_Connecting_Title": "Connecting To Match",
"Citadel_Spectate_Connecting_Title": "Conectando con la partida",
"Citadel_Spectate_Connecting_Waiting": "Please wait while we connect to the match. This may take up to a minute while the server starts the broadcast.",
"Citadel_Spectate_Connecting_Waiting": "Espera mientras nos conectamos a la partida. Puede tardar hasta un minuto mientras el servidor inicia la retransmisión.",
"Citadel_Spectate_Deaths": "Death",
"Citadel_Spectate_Deaths": "Muerte",
"Citadel_Spectate_Kills": "Kill",
"Citadel_Spectate_Kills": "Víctima",
"Citadel_Spectate_KillsAndDeaths": "Kill \u0026 Death",
"Citadel_Spectate_KillsAndDeaths": "Víctimas y muertes",
"Citadel_StartMatchmaking_AccountLocked": "Your Steam account is currently locked and is unable to play in this mode while locked",
"Citadel_StartMatchmaking_AccountLocked": "Tu cuenta de Steam está actualmente bloqueada y no puedes jugar en este modo",
"Citadel_StartMatchmaking_AlreadyFindingMatch": "Cannot enter matchmaking, you are already trying to find a match.",
"Citadel_StartMatchmaking_AlreadyFindingMatch": "No puedes entrar en el emparejamiento porque ya estás buscando una partida.",
"Citadel_StartMatchmaking_CannotSelectRegion": "Unable to select a region for match making",
"Citadel_StartMatchmaking_CannotSelectRegion": "No ha sido posible seleccionar una región para el emparejamiento",
"Citadel_StartMatchmaking_ErrorTitle": "Error",
"Citadel_StartMatchmaking_ErrorTitle": "Error",
"Citadel_StartMatchmaking_FailedToGetResponse": "Unable to talk to the Deadlock Network right now and enter match making. Please try again in a few minutes.",
"Citadel_StartMatchmaking_FailedToGetResponse": "No ha sido posible comunicarse con la red de Deadlock y entrar en el emparejamiento en este momento. Espera unos minutos y vuelve a intentarlo.",
"Citadel_StartMatchmaking_HeroLabsMMNotOpen": "Hero Labs matchmaking is not currently available.",
"Citadel_StartMatchmaking_HeroLabsMMNotOpen": "El emparejamiento en el laboratorio de héroes no está disponible en este momento.",
"Citadel_StartMatchmaking_HeroLabsNotUnlocked": "You have not yet unlocked Hero Labs matchmaking.",
"Citadel_StartMatchmaking_HeroLabsNotUnlocked": "Aún no has desbloqueado el emparejamiento en el laboratorio de héroes.",
"Citadel_StartMatchmaking_HeroRosterTooPopular": "Your hero roster doesn't contain any heroes that aren't already in use",
"Citadel_StartMatchmaking_HeroRosterTooPopular": "Tu lista de héroes no contiene ninguno que no se esté usando ya",
"Citadel_StartMatchmaking_InParty": "You can't enter matchmaking by yourself since you're in a party.",
"Citadel_StartMatchmaking_InParty": "No puedes entrar en el emparejamiento por tu cuenta porque estás en un grupo.",
"Citadel_StartMatchmaking_InternalError": "An internal error has occurred while trying to enter match making.",
"Citadel_StartMatchmaking_InternalError": "Ha ocurrido un error interno al intentar entrar en el emparejamiento.",
"Citadel_StartMatchmaking_InvalidClientVersion": "Cannot enter matchmaking, your client is out of date. Please update and restart the game.",
"Citadel_StartMatchmaking_InvalidClientVersion": "No puedes entrar en el emparejamiento porque tu cliente está obsoleto. Actualízalo y reinicia el juego.",
"Citadel_StartMatchmaking_InvalidHeroSelection": "You have not selected valid heroes to enter matchmaking.",
"Citadel_StartMatchmaking_InvalidHeroSelection": "No has seleccionado héroes válidos para entrar en el emparejamiento.",
"Citadel_StartMatchmaking_InvalidParty": "This party has been disbanded and can not enter matchmaking",
"Citadel_StartMatchmaking_InvalidParty": "Este grupo se ha disuelto y no puede entrar en el emparejamiento",
"Citadel_StartMatchmaking_InvalidPartyMatchMode": "This game mode cannot be played with a party",
"Citadel_StartMatchmaking_InvalidPartyMatchMode": "Este modo de juego no puede jugarse en grupo",
"Citadel_StartMatchmaking_InvalidPartyPermissions": "You do not have permission to start matchmaking for this party",
"Citadel_StartMatchmaking_InvalidPartyPermissions": "No tienes permiso para iniciar el emparejamiento para este grupo",
"Citadel_StartMatchmaking_InvalidTeam": "A user has an invalid team selected for this game mode",
"Citadel_StartMatchmaking_InvalidTeam": "Un usuario ha seleccionado un equipo que no es válido para este modo de juego",
"Citadel_StartMatchmaking_MatchmakingDisabled": "Matchmaking is currently disabled for this mode. Please try again in a few minutes.",
"Citadel_StartMatchmaking_MatchmakingDisabled": "En este momento, el emparejamiento está desactivado para este modo. Espera unos minutos y vuelve a intentarlo.",
"Citadel_StartMatchmaking_MatchmakingTooBusy": "Matchmaking is currently under heavy load. Please try again in a few minutes.",
"Citadel_StartMatchmaking_MatchmakingTooBusy": "En este momento, el emparejamiento está sobrecargado. Espera unos minutos y vuelve a intentarlo.",
"Citadel_StartMatchmaking_ModeBanned": "You have been temporarily banned from playing in this mode until {t:s:time_stamp} at {t:t:time_stamp}",
"Citadel_StartMatchmaking_ModeBanned": "Te han vetado en este modo hasta el {t:s:time_stamp} a la(s) {t:t:time_stamp}",
"Citadel_StartMatchmaking_ModeLocked": "You have not yet unlocked the ability to play in this mode",
"Citadel_StartMatchmaking_ModeLocked": "Aún no has desbloqueado la capacidad de jugar en este modo",
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "Hero Labs matchmaking is not allowed while in low priority.",
"Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri": "No está permitido el emparejamiento en el laboratorio de héroes si se está en baja prioridad.",
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "Ranked match making is not allowed while you are communications banned",
"Citadel_StartMatchmaking_NoRankedWhileCommsBanned": "No está permitido el emparejamiento clasificatorio si tienes la comunicación restringida",
"Citadel_StartMatchmaking_NoRankedWhileInLowPri": "Ranked match making is not allowed while in low priority",
"Citadel_StartMatchmaking_NoRankedWhileInLowPri": "No está permitido el emparejamiento clasificatorio si se está en baja prioridad",
"Citadel_StartMatchmaking_NoRankedWhileReportBanned": "Ranked match making is not allowed while you are report banned",
"Citadel_StartMatchmaking_NoRankedWhileReportBanned": "No está permitido el emparejamiento clasificatorio si tienes bloqueado el envío de denuncias",
"Citadel_StartMatchmaking_NoRegionPings": "Unable to communicate with any Steam Datagram Relay. If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.",
"Citadel_StartMatchmaking_NoRegionPings": "No es posible comunicarse con ningún Steam Datagram Relay. Si tienes conexión a internet, la causa suele ser un problema con el cortafuegos o la MTU de tu conexión a internet.",
"Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked": "Not all players in this party have unlocked ranked matchmaking and therefore this mode cannot be played.",
"Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked": "No todos los jugadores de este grupo han desbloqueado el emparejamiento clasificatorio, por lo que no es posible jugar a este modo.",
"Citadel_StartMatchmaking_PartyMatchMaking": "This party has already started matchmaking",
"Citadel_StartMatchmaking_PartyMatchMaking": "Este grupo ya ha iniciado el emparejamiento",
"Citadel_StartMatchmaking_PartyMemberInLobby": "Cannot enter matchmaking, you are already in a game. Please leave that game first.",
"Citadel_StartMatchmaking_PartyMemberInLobby": "No puedes entrar en el emparejamiento porque ya estás en una partida. Sal de esa partida primero.",
"Citadel_StartMatchmaking_PartyMemberInMatch": "You are currently in a match and must first leave the match before you can ready up.",
"Citadel_StartMatchmaking_PartyMemberInMatch": "Debes salir de la partida en la que estás para poder prepararte.",
"Citadel_StartMatchmaking_PartyMemberInvalidClientVersion": "A member of your party has an out of date client version and needs to update before they can matchmake",
"Citadel_StartMatchmaking_PartyMemberInvalidClientVersion": "La versión del cliente de un integrante de tu grupo está obsoleta, por lo que debe actualizarla antes de iniciar el emparejamiento",
"Citadel_StartMatchmaking_PartyMemberNotAvailable": "Not all party members could be found online or available for match making",
"Citadel_StartMatchmaking_PartyMemberNotAvailable": "No todos los integrantes del grupo estaban en línea o disponibles para el emparejamiento",
"Citadel_StartMatchmaking_PartyMemberNotReady": "A member of your party is not currently ready to matchmake",
"Citadel_StartMatchmaking_PartyMemberNotReady": "Un integrante de tu grupo no está preparado para el emparejamiento",
"Citadel_StartMatchmaking_PermanentBan": "You have been permanently banned from this mode",
"Citadel_StartMatchmaking_PermanentBan": "Te han vetado en este modo para siempre",
"Citadel_StartMatchmaking_PlayerBannedFromMode": "A player in this party is currently banned from playing in this mode.",
"Citadel_StartMatchmaking_PlayerBannedFromMode": "Un jugador de este grupo está vetado en este modo.",
"Citadel_StartMatchmaking_RankedLocked1": "Play {i:games_needed_to_unlock_ranked} more casual multiplayer game to unlock ranked multiplayer.",
"Citadel_StartMatchmaking_RankedLocked1": "Juega {i:games_needed_to_unlock_ranked} partida multijugador casual más para desbloquear el modo multijugador clasificatorio.",
"Citadel_StartMatchmaking_RankedLockedPlural": "Play {i:games_needed_to_unlock_ranked} more casual multiplayer games to unlock ranked multiplayer.",
"Citadel_StartMatchmaking_RankedLockedPlural": "Juega {i:games_needed_to_unlock_ranked} partidas multijugador casuales más para desbloquear el modo multijugador clasificatorio.",
"Citadel_StartMatchmaking_RankedMMNotOpen": "Ranked match making is not currently enabled for your selected schedule",
"Citadel_StartMatchmaking_RankedMMNotOpen": "El emparejamiento clasificatorio no está activado actualmente para el horario elegido",
"Citadel_StartMatchmaking_RankedNotUnlocked": "You have not yet unlocked ranked matchmaking",
"Citadel_StartMatchmaking_RankedNotUnlocked": "Aún no has desbloqueado el emparejamiento clasificatorio",
"Citadel_StartMatchmaking_TooFewPlayers": "There are not enough players in this party to enter match making in this mode",
"Citadel_StartMatchmaking_TooFewPlayers": "Este grupo no tiene suficientes jugadores para entrar en el emparejamiento en este modo",
"Citadel_StartMatchmaking_TooManyPlayers": "There are too many players in this party to enter match making in this mode",
"Citadel_StartMatchmaking_TooManyPlayers": "Este grupo tiene demasiados jugadores para entrar en el emparejamiento en este modo",
"Citadel_StartMatchmaking_TooManyPlayersOnTeam": "Too many players are on the same team",
"Citadel_StartMatchmaking_TooManyPlayersOnTeam": "Hay demasiados jugadores en el mismo equipo",
"Citadel_StartMatchmaking_TooManySpectators": "There are too many spectators in this party to enter match making in this mode",
"Citadel_StartMatchmaking_TooManySpectators": "Este grupo tiene demasiados espectadores para entrar en el emparejamiento en este modo",
"Citadel_StartMatchmaking_UnableToFillTeam": "Unable to create valid teams based upon the current player teams",
"Citadel_StartMatchmaking_UnableToFillTeam": "No ha sido posible crear equipos válidos basados en los equipos de jugadores actuales",
"Citadel_StatusEffect": "Status Effect",
"Citadel_StatusEffect": "Efecto de estado",
"Citadel_StatusEffectBleed": "Bleed",
"Citadel_StatusEffectBleed": "Sangrar",
"Citadel_StatusEffectBuff": "Buff",
"Citadel_StatusEffectBuff": "Buff",
"Citadel_StatusEffectBulletDebuff": "Bullet Debuff",
"Citadel_StatusEffectBulletDebuff": "Bullet Debuff",
"Citadel_StatusEffectBurn": "Burn",
"Citadel_StatusEffectBurn": "Quemar",
"Citadel_StatusEffectDisarmed": "Disarm",
"Citadel_StatusEffectDisarmed": "Desarmar",
"Citadel_StatusEffectEMP": "Silenced",
"Citadel_StatusEffectEMP": "Silenciado⁠/⁠a",
"Citadel_StatusEffectFreeze": "Freeze",
"Citadel_StatusEffectFreeze": "Congelar",
"Citadel_StatusEffectImmobilize": "Immobilize",
"Citadel_StatusEffectImmobilize": "Inmovilizar",
"Citadel_StatusEffectInfiniteClip": "Infinite Ammo",
"Citadel_StatusEffectInfiniteClip": "Infinite Ammo",
"Citadel_StatusEffectInvisible": "Invisible",
"Citadel_StatusEffectInvisible": "Invisible",
"Citadel_StatusEffectPetrify": "Petrify",
"Citadel_StatusEffectPetrify": "Petrificar",
"Citadel_StatusEffectSleep": "Sleep",
"Citadel_StatusEffectSleep": "Dormir",
"Citadel_StatusEffectStacks": "Stacks",
"Citadel_StatusEffectStacks": "Stacks",
"Citadel_StatusEffectStun": "Stun",
"Citadel_StatusEffectStun": "Aturdir",
"Citadel_StatusEffectTethered": "Tether",
"Citadel_StatusEffectTethered": "Atar",
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed": "Your %victim_name% has been destroyed",
"Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed": "Se ha destruido tu %victim_name%",
"Citadel_Steamshare_Desc_Death_Player": "You were killed by %killer_name%",
"Citadel_Steamshare_Desc_Death_Player": "%killer_name% te ha asesinado",
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed": "Enemy %victim_name% has been destroyed",
"Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed": "Se ha destruido el %victim_name% enemigo",
"Citadel_Steamshare_Desc_Kill_Player": "You killed %victim_name%",
"Citadel_Steamshare_Desc_Kill_Player": "Has asesinado a %victim_name%",
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed": "Allied %victim_name%",
"Citadel_Steamshare_Title_Allied_ObjectiveDestroyed": "%victim_name% aliado",
"Citadel_Steamshare_Title_Death_Player": "Death",
"Citadel_Steamshare_Title_Death_Player": "Muerte",
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed": "Enemy %victim_name%",
"Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed": "%victim_name% enemigo",
"Citadel_Steamshare_Title_Kill_Player": "Kill",
"Citadel_Steamshare_Title_Kill_Player": "Víctima",
"Citadel_StopMatchMaking_FailedToGetResponse": "Matchmaking stopped. Failed to get a response from the GC",
"Citadel_StopMatchMaking_FailedToGetResponse": "Se detuvo el emparejamiento. No ha sido posible recibir una respuesta del coordinador del juego.",
"Citadel_StopMatchMaking_GeneralError": "Matchmaking failed. Please try again",
"Citadel_StopMatchMaking_GeneralError": "Error en el emparejamiento. Inténtalo de nuevo.",
"Citadel_Team1_Name": "The Amber Hand",
"Citadel_Team1_Name": "La Mano Ámbar",
"Citadel_Team1_Name_Uppercase:n": "THE AMBER HAND",
"Citadel_Team1_Name_Uppercase:n": "#|f|#LA MANO ÁMBAR",
"Citadel_Team2_Name": "The Sapphire Flame",
"Citadel_Team2_Name": "La Llama Zafiro",
"Citadel_Team2_Name_Uppercase:n": "THE SAPPHIRE FLAME",
"Citadel_Team2_Name_Uppercase:n": "#|f|#LA LLAMA ZAFIRO",
"Citadel_TeamMsg_BossKilledMessage": "DESTROYED",
"Citadel_TeamMsg_BossKilledMessage": "DESTRUIDO",
"Citadel_TeamMsg_BossKilledTitle": "Your {s:lane_color} Tier {i:boss_tier}",
"Citadel_TeamMsg_BossKilledTitle": "{s:lane_color} tuya, nivel {i:boss_tier}",
"Citadel_TeamMsg_EnemyBossKilledTitle": "Enemy {s:lane_color} Tier {i:boss_tier}",
"Citadel_TeamMsg_EnemyBossKilledTitle": "{s:lane_color} enemiga, nivel {i:boss_tier}",
"Citadel_TeamMsg_EnemyTitanKilledTitle": "Enemy Patron",
"Citadel_TeamMsg_EnemyTitanKilledTitle": "Patrón enemigo",
"Citadel_TeamMsg_TitanKilledTitle": "Your Patron",
"Citadel_TeamMsg_TitanKilledTitle": "Tu Patrón",
"Citadel_Tip_0": "This is a tip.",
"Citadel_Tip_0": "Esto es un consejo.",
"Citadel_Tip_1": "This is another tip.",
"Citadel_Tip_1": "Esto es otro consejo.",
"Citadel_Tip_2": "This is yet another tip.",
"Citadel_Tip_2": "Y esto es otro consejo más.",
"Citadel_Tip_4": "Destroy the core to win.",
"Citadel_Tip_4": "Destruye el núcleo para ganar.",
"Citadel_UnableToBindKey": "Unable to Bind Key",
"Citadel_UnableToBindKey": "Error al asociar la tecla",
"Citadel_UserFeedback_Result_GenericFailure": "Failed to submit the feedback, unable to talk to the Deadlock network. Please try again shortly.",
"Citadel_UserFeedback_Result_GenericFailure": "Error al enviar el comentario: no ha sido posible comunicarse con la red de Deadlock. Vuelve a intentarlo más tarde.",
"Citadel_UserFeedback_Result_GenericFailureTitle": "Unable to send",
"Citadel_UserFeedback_Result_GenericFailureTitle": "Error al enviar",
"Citadel_UserFeedback_Result_Success": "Thank you for your feedback. This will be reviewed by the team.",
"Citadel_UserFeedback_Result_Success": "Gracias por tu comentario. Nuestro equipo se encargará de revisarlo.",
"Citadel_UserFeedback_Result_SuccessTitle": "Successfully submitted",
"Citadel_UserFeedback_Result_SuccessTitle": "Comentario enviado",
"Citadel_UserFeedback_Submit": "Submit Feedback",
"Citadel_UserFeedback_Submit": "Enviar opinión",
"Citadel_UserFeedback_SubmitProcessing": "Please wait",
"Citadel_UserFeedback_SubmitProcessing": "Espera, por favor",
"Citadel_UserFeedback_SubmitProcessingTitle": "Sending Feedback",
"Citadel_UserFeedback_SubmitProcessingTitle": "Enviando el comentario",
"Citadel_UserFeedback_TextPlaceholder": "Enter Information Here",
"Citadel_UserFeedback_TextPlaceholder": "Escribe la información aquí",
"Citadel_UserFeedback_Title": "Submit Feedback",
"Citadel_UserFeedback_Title": "Enviar opinión",
"Citadel_UserFeedback_Tooltip": "Submit Feedback",
"Citadel_UserFeedback_Tooltip": "Enviar opinión",
"Citadel_UserFeedback_TypeLabel": "Type",
"Citadel_UserFeedback_TypeLabel": "Tipo",
"Citadel_UserFeedback_eType_Bug": "Bug",
"Citadel_UserFeedback_eType_Bug": "Error",
"Citadel_UserFeedback_eType_CriticalBug": "Critical Bug",
"Citadel_UserFeedback_eType_CriticalBug": "Error crítico",
"Citadel_UserFeedback_eType_General": "General Feedback",
"Citadel_UserFeedback_eType_General": "Comentario general",
"Citadel_UserFeedback_eType_Other": "Other",
"Citadel_UserFeedback_eType_Other": "Otros",
"Citadel_UserFeedback_eType_Suggestion": "Suggestion",
"Citadel_UserFeedback_eType_Suggestion": "Sugerencia",
"Citadel_VariableRefreshRateRecommendation_Nvidia": "It looks like you have a display that supports NVIDIA G-Sync but it's not currently enabled. Enabling G-Sync is recommended for an optimal gameplay experience. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.",
"Citadel_VariableRefreshRateRecommendation_Nvidia": "Parece que tienes una pantalla compatible con la tecnología NVIDIA G‑Sync, pero dicha característica no está activada actualmente. Se recomienda activar G‑Sync para disfrutar de una experiencia de juego óptima. Se puede activar fuera del juego mediante el panel de control de NVIDIA. Es posible que tengas que reiniciar el juego para que los cambios surtan efecto.",
"Citadel_ViewMatchID_Desc": "Enter a match ID to view the match details",
"Citadel_ViewMatchID_Desc": "Introduce el id. de una partida para ver sus detalles",
"Citadel_ViewMatchID_InFlight_Body": "This match is still being played. Would you like to spectate this match?",
"Citadel_ViewMatchID_InFlight_Body": "Esta partida aún está en curso. ¿Quieres entrar como espectador?",
"Citadel_ViewMatchID_InFlight_Title": "Match is still active",
"Citadel_ViewMatchID_InFlight_Title": "La partida sigue activa",
"Citadel_ViewMatchID_Loading_Body": "Please Wait",
"Citadel_ViewMatchID_Loading_Body": "Espera, por favor",
"Citadel_ViewMatchID_Loading_Error": "Unable To View Match",
"Citadel_ViewMatchID_Loading_Error": "Error al ver la partida",
"Citadel_ViewMatchID_Loading_Title": "Loading Match",
"Citadel_ViewMatchID_Loading_Title": "Cargando partida",
"Citadel_ViewMatchID_Prompt": "Match ID",
"Citadel_ViewMatchID_Prompt": "Id. de la partida",
"Citadel_ViewMatchID_Title": "View Match ID",
"Citadel_ViewMatchID_Title": "Ver el id. de la partida",
"Citadel_WatchPage_ActiveMatches:p{ActiveMatchCount}": "{d:ActiveMatchCount} Active Match#|#{d:ActiveMatchCount} Active Matches",
"Citadel_WatchPage_ActiveMatches:p{ActiveMatchCount}": "{d:ActiveMatchCount} partida activa#|#{d:ActiveMatchCount} partidas activas",
"Citadel_WatchPage_FilterByHeroDefault": "Filter By Hero",
"Citadel_WatchPage_FilterByHeroDefault": "Filtrar por héroe",
"Citadel_WatchPage_NextPage": "Next",
"Citadel_WatchPage_NextPage": "Siguiente",
"Citadel_WatchPage_PrevPage": "Previous",
"Citadel_WatchPage_PrevPage": "Anterior",
"Citadel_WatchPage_SearchMatchID": "Search By Match ID",
"Citadel_WatchPage_SearchMatchID": "Buscar por id. de partida",
"Citadel_Watch_Featured": "Featured Matches",
"Citadel_Watch_Featured": "Partidas destacadas",
"Citadel_Watch_FriendsCheckbox": "Friends Only",
"Citadel_Watch_FriendsCheckbox": "Solo amigos",
"Citadel_Watch_Loading": "Loading...",
"Citadel_Watch_Loading": "Cargando...",
"Citadel_Watch_Page_FriendInMatch": "Steam Friend in Match",
"Citadel_Watch_Page_FriendInMatch": "Amigo⁠/⁠a de Steam en la partida",
"Citadel_Watch_Page_LiveNow": "Live Now",
"Citadel_Watch_Page_LiveNow": "En directo",
"Citadel_Watch_Page_Loading": "Match Loading...",
"Citadel_Watch_Page_Loading": "Cargando partida...",
"Citadel_Watch_Page_MatchID": "ID: {s:match_id}",
"Citadel_Watch_Page_MatchID": "Id.: {s:match_id}",
"Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0}k",
"Citadel_Watch_Page_NetWorthTeam0": "{d:net_worth_team_0} mil",
"Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1}k",
"Citadel_Watch_Page_NetWorthTeam1": "{d:net_worth_team_1} mil",
"Citadel_Watch_Page_SpectateFull": "Spectating full",
"Citadel_Watch_Page_SpectateFull": "Plazas de espectadores agotadas",
"Citadel_Watch_Page_Spectators:p{spectators}": "{d:spectators} Spectator#|#{d:spectators} Spectators",
"Citadel_Watch_Page_Spectators:p{spectators}": "{d:spectators} espectador#|#{d:spectators} espectadores",
"Citadel_Watch_Page_ViewAllMatches": "View all Matches",
"Citadel_Watch_Page_ViewAllMatches": "Ver todas las partidas",
"Citadel_Watch_Page_ViewFeaturedMatches": "View Featured Matches",
"Citadel_Watch_Page_ViewFeaturedMatches": "Ver las partidas destacadas",
"Citadel_Watch_Title": "Watch Matches",
"Citadel_Watch_Title": "Ver partidas",
"Citadel_ZiplineBoostDesc": "Zipline Boost",
"Citadel_ZiplineBoostDesc": "Impulso en la vía rápida",
"Citadel_ZiplineBoost_Active": "Active",
"Citadel_ZiplineBoost_Active": "Activo",
"Citadel_ZiplineBoost_Cooldown": "On Cooldown",
"Citadel_ZiplineBoost_Cooldown": "En recarga",
"Citadel_ability_hook_on_hook": "To Bebop:",
"Citadel_ability_hook_on_hook": "To Bebop:",
"Citadel_core_skill_rating": "Core Skill Rating",
"Citadel_core_skill_rating": "Clasificación de habilidad general",
"Citadel_library_Modal_CTA": "How does this work?",
"Citadel_library_Modal_CTA": "¿Cómo funciona esto?",
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}",
"Citadel_rank_phase_example": "{t:s:popup_start_day} - {t:s:popup_end_day}",
"Citadel_ranked_closed": "Ranked Closed",
"Citadel_ranked_closed": "Modo clasificatorio cerrado",
"Citadel_ranked_comingsoon": "The first Ranked games will begin Tuesday, October 15th at 8pm GMT",
"Citadel_ranked_comingsoon": "La primera partida clasificatoria empezará el martes 15 de octubre a las 22:00 (hora peninsular)",
"Citadel_ranked_explainer_button": "What is Ranked?",
"Citadel_ranked_explainer_button": "¿Qué es el modo clasificatorio?",
"Citadel_ranked_explainer_desc": "Ranked is a challenge mode that provides a more competitive Deadlock experience where you'll be matchmade with players of similar skill to determine your Skill Rank among the global population.\u003Cbr\u003E\u003Cbr\u003EEach week, players can choose to join this competition by playing Ranked matches during their region's open time periods to demonstrate their individual skill.",
"Citadel_ranked_explainer_desc": "El modo clasificatorio ofrece una experiencia más competitiva en la que se te emparejará con jugadores con un nivel de habilidad similar al tuyo para determinar tu clasificación entre todos los jugadores de Deadlock.\u003Cbr\u003E\u003Cbr\u003ECada semana, los jugadores pueden demostrar sus habilidades en esta competición jugando partidas clasificatorias durante los horarios programados de su región.",
"Citadel_ranked_explainer_note": "Badge designs will be revealed when the first ranks are awarded on Tuesday October 22nd.",
"Citadel_ranked_explainer_note": "Los diseños de las insignias se revelarán cuando se concedan los primeros rangos, el martes 22 de octubre.",
"Citadel_ranked_explainer_title": "Ranked Matchmaking",
"Citadel_ranked_explainer_title": "Emparejamiento clasificatorio",
"Citadel_ranked_howitworks_desc": "All players start with the provisional Skill Rating of Obscurus until enough matches have been played to calibrate.\u003Cbr\u003E\u003Cbr\u003EThere are eleven different Skill Rating tiers, and within each tier, players will also be assigned a level from I to \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E, which further distinguishes their position within that tier.\u003Cbr\u003E\u003Cbr\u003EEach individual hero is assigned a matchmaking weighting relative to a player's Core Skill Rating (as indicated by arrows).\u003Cbr\u003E\u003Cbr\u003EUnplayed heroes will always begin with lower relative weightings to your Core Skill Rating.\u003Cbr\u003E\u003Cbr\u003ESkill Rating updates immediately post-match.\u003Cbr\u003E\u003Cbr\u003EOnly you can see your Skill Rating.",
"Citadel_ranked_howitworks_desc": "Todos los jugadores empiezan con la clasificación de habilidad provisional de «Oscuro⁠⁠/⁠a⁠» hasta que jueguen suficientes partidas para calibrarla.\u003Cbr\u003E\u003Cbr\u003ELa clasificación de habilidad tiene once categorías, dentro de cada una de las cuales los jugadores reciben un nivel comprendido entre I y \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E para distinguir más su posición en la categoría correspondiente.\u003Cbr\u003E\u003Cbr\u003EA cada héroe se le asigna un peso en el emparejamiento relativo a la clasificación de habilidad general de los jugadores (tal como indican las flechas).\u003Cbr\u003E\u003Cbr\u003ELos héroes con los que no hayas jugado siempre empezarán con pesos relativos a tu clasificación de habilidad general más bajos.\u003Cbr\u003E\u003Cbr\u003ELa clasificación de habilidad se actualiza inmediatamente después de cada partida.\u003Cbr\u003E\u003Cbr\u003ESolo tú puedes ver tu clasificación de habilidad.",
"Citadel_ranked_howitworks_title": "How does it work?",
"Citadel_ranked_howitworks_title": "¿Cómo funciona?",
"Citadel_ranked_match_history": "Match History:",
"Citadel_ranked_match_history": "Historial de partidas:",
"Citadel_ranked_numGamesPlayed": "{s:games_played} Games Played",
"Citadel_ranked_numGamesPlayed": "{s:games_played}⁠ partidas jugadas",
"Citadel_ranked_open": "Open Now",
"Citadel_ranked_open": "Abierto ya",
"Citadel_ranked_rankedmedals": "Badge Levels:",
"Citadel_ranked_rankedmedals": "Niveles de la insignia:",
"Citadel_ranked_result_adjustment": "Rank Adjustment",
"Citadel_ranked_result_adjustment": "Ajuste clasificatorio",
"Citadel_ranked_result_rankup": "Your Skill Rating Increased",
"Citadel_ranked_result_rankup": "Tu clasificación de habilidad ha mejorado",
"Citadel_ranked_result_title": "Skill Rating",
"Citadel_ranked_result_title": "Clasificación de habilidad",
"Citadel_ranked_scheduleModal_desc": "Select the ranked windows that best suit your preferred playtimes.\u003Cbr\u003E\u003Cbr\u003EYou will always play on the closest available server, regardless of selected time window.",
"Citadel_ranked_scheduleModal_desc": "Selecciona las ventanas clasificatorias que mejor se adapten a tus tiempos de juego preferidos.\u003Cbr\u003E\u003Cbr\u003ESiempre jugarás en el servidor disponible más cercano, independientemente del período de tiempo seleccionado.",
"Citadel_ranked_scheduleModal_title": "Ranked Schedules",
"Citadel_ranked_scheduleModal_title": "Horarios del modo clasificatorio",
"Citadel_ranked_scheduleModal_warning": "Note: After selecting a schedule, you will need to wait seven days before changing to a different schedule.",
"Citadel_ranked_scheduleModal_warning": "Nota: Después de seleccionar un horario, tendrás que esperar siete días para poder cambiarlo.",
"Citadel_ranked_schedule_explainer": "Ranked will only be available during certain hours, before playing you must select a time setting that best suits your schedule.",
"Citadel_ranked_schedule_explainer": "El modo clasificatorio solo estará disponible a ciertas horas; antes de jugar, debes elegir el horario que mejor encaje en tu calendario.",
"Citadel_ranked_subranks_explainer": "Level: I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E",
"Citadel_ranked_subranks_explainer": "Nivel: I, II, III, IV, V, \u003CPanel class=\"starIcon\"\u003E\u003C/Panel\u003E",
"Citadel_ranks_rank0": "Obscurus",
"Citadel_ranks_rank0": "Oscuro⁠/⁠a",
"Citadel_ranks_rank1": "Initiate",
"Citadel_ranks_rank1": "Iniciado⁠/⁠a",
"Citadel_ranks_rank10": "Ascendant",
"Citadel_ranks_rank10": "Ascendente",
"Citadel_ranks_rank11": "Eternus",
"Citadel_ranks_rank11": "Eterno⁠/⁠a",
"Citadel_ranks_rank2": "Seeker",
"Citadel_ranks_rank2": "Aspirante",
"Citadel_ranks_rank3": "Alchemist",
"Citadel_ranks_rank3": "Alquimista",
"Citadel_ranks_rank4": "Arcanist",
"Citadel_ranks_rank4": "Arcanista",
"Citadel_ranks_rank5": "Ritualist",
"Citadel_ranks_rank5": "Ritualista",
"Citadel_ranks_rank6": "Emissary",
"Citadel_ranks_rank6": "Emisario⁠/⁠a",
"Citadel_ranks_rank7": "Archon",
"Citadel_ranks_rank7": "Arconte",
"Citadel_ranks_rank8": "Oracle",
"Citadel_ranks_rank8": "Oráculo",
"Citadel_ranks_rank9": "Phantom",
"Citadel_ranks_rank9": "Fantasma",
"Citadel_skill_rating_explainer_title": "Skill Rating",
"Citadel_skill_rating_explainer_title": "Clasificación de habilidad",
"Citadel_subranks_1": "I",
"Citadel_subranks_1": "I",
"Citadel_subranks_2": "II",
"Citadel_subranks_2": "II",
Line 2,290: Line 2,280:
"Citadel_subranks_5": "V",
"Citadel_subranks_5": "V",
"Citadel_subranks_6": "VI",
"Citadel_subranks_6": "VI",
"Citael_PrivateLobbyModal_CreateNewButton": "Create new Custom Match",
"Citael_PrivateLobbyModal_CreateNewButton": "Crear nueva partida personalizada",
"Citael_PrivateLobbyModal_JoinCode": "Join existing via Code",
"Citael_PrivateLobbyModal_JoinCode": "Unirse a una partida mediante un código",
"ClarityBonusSpirit_label": "Next Ability Bonus Spirit Power",
"ClarityBonusSpirit_label": "Next Ability Bonus Spirit Power",
"ClarityBonusSpirit_prefix": "{s:sign}",
"ClarityBonusSpirit_prefix": "{s:sign}",
Line 2,298: Line 2,288:
"CleavePercentage_prefix": "{s:sign}",
"CleavePercentage_prefix": "{s:sign}",
"CleaveRadius_label": "Splash Radius",
"CleaveRadius_label": "Splash Radius",
"ClipSizeOverride_label": "Ammo",
"ClipSizeOverride_label": "de munición",
"Cloaked": "Cloaked",
"Cloaked": "Cloaked",
"CloneDamagePercentage_label": "Copy Damage",
"CloneDamagePercentage_label": "de daño de la copia",
"CloneDamagePercentage_postfix": "%",
"CloneDamagePercentage_postfix": "%",
"CloneDamageTakenIncreasePercent_label": "Clone Damage Taken",
"CloneDamageTakenIncreasePercent_label": "Clone Damage Taken",
"CloneDamageTakenIncreasePercent_postfix": "%",
"CloneDamageTakenIncreasePercent_postfix": "%",
"CloneDamageTakenIncreasePercent_prefix": "{s:sign}",
"CloneDamageTakenIncreasePercent_prefix": "{s:sign}",
"CloneDamage_label": "Assistant Damage",
"CloneDamage_label": "de daño de la ayudante",
"CloneHealthPercentage_label": "Copy Health",
"CloneHealthPercentage_label": "de vida de la copia",
"CloneHealthPercentage_postfix": "%",
"CloneHealthPercentage_postfix": "%",
"CloneHealth_label": "Assistant Health",
"CloneHealth_label": "de vida de la ayudante",
"CloneLifetime_label": "Copy Duration",
"CloneLifetime_label": "de duración de la copia",
"CloneLifetime_postfix": "s",
"CloneLifetime_postfix": "s",
"Close": "Close",
"Close": "Cerrar",
"CloseRangeBonusDamagePercent_label": "Weapon Damage",
"CloseRangeBonusDamagePercent_label": "de daño del arma",
"CloseRangeBonusDamagePercent_postfix": "%",
"CloseRangeBonusDamagePercent_postfix": "%",
"CloseRangeBonusDamagePercent_prefix": "+",
"CloseRangeBonusDamagePercent_prefix": "+",
"CloseRangeBonusDamageRange_label": "Close Range",
"CloseRangeBonusDamageRange_label": "de corto alcance",
"CloseRangeBonusDamageRange_postfix": "m",
"CloseRangeBonusDamageRange_postfix": "m",
"CloseRangeBonusWeaponPower_conditional": "within Range",
"CloseRangeBonusWeaponPower_conditional": "dentro del alcance",
"CloseRangeBonusWeaponPower_label": "Weapon Damage",
"CloseRangeBonusWeaponPower_label": "de daño del arma",
"CloseRangeBonusWeaponPower_postfix": "%",
"CloseRangeBonusWeaponPower_postfix": "%",
"CloseRangeBonusWeaponPower_prefix": "{s:sign}",
"CloseRangeBonusWeaponPower_prefix": "{s:sign}",
Line 2,325: Line 2,315:
"CombatRegenPercent_label": "Health Regen in Combat",
"CombatRegenPercent_label": "Health Regen in Combat",
"CombatRegenPercent_postfix": "%",
"CombatRegenPercent_postfix": "%",
"ComboBulletResist_label": "Combo Bullet Resist",
"ComboBulletResist_label": "de resistencia a balas durante el combo",
"ComboBulletResist_postfix": "%",
"ComboBulletResist_postfix": "%",
"ConeAngle_label": "Cone Angle",
"ConeAngle_label": "de ángulo del cono",
"ConeAngle_postfix": "deg",
"ConeAngle_postfix": "grados",
"ConeRadius_label": "Lightning Distance",
"ConeRadius_label": "Lightning Distance",
"ConeRadius_postfix": "m",
"ConeRadius_postfix": "m",
"ConfirmRoster_BadRoster": "You need at least 3 heroes in your Roster to join a match.",
"ConfirmRoster_BadRoster": "Necesitas tener al menos 3 héroes en la lista para unirte a una partida.",
"ConsumeHealPercentage_label": "Consume Heal Percentage",
"ConsumeHealPercentage_label": "de curación consumida",
"ConsumeHealPercentage_postfix": "%",
"ConsumeHealPercentage_postfix": "%",
"ConvertedHealth_label": "Trooper Health",
"ConvertedHealth_label": "Trooper Health",
"CooldownBetweenChargeReduction_label": "Faster Time Between Charges",
"CooldownBetweenChargeReduction_label": "de rapidez entre cargas",
"CooldownBetweenChargeReduction_postfix": "%",
"CooldownBetweenChargeReduction_postfix": "%",
"CooldownBetweenChargeReduction_prefix": "{s:sign}",
"CooldownBetweenChargeReduction_prefix": "{s:sign}",
"CooldownOnMiss_Label": "Cooldown on miss",
"CooldownOnMiss_Label": "Cooldown on miss",
"CooldownOnMiss_postfix": "s",
"CooldownOnMiss_postfix": "s",
"CooldownReductionFlat_label": "Cooldown Reduction",
"CooldownReductionFlat_label": "de reducción del tiempo de recarga",
"CooldownReductionFlat_postfix": "s",
"CooldownReductionFlat_postfix": "s",
"CooldownReductionOnCatch_label": "Cooldown on Catch",
"CooldownReductionOnCatch_label": "Cooldown on Catch",
"CooldownReductionOnCatch_postfix": "s",
"CooldownReductionOnCatch_postfix": "s",
"CooldownReductionOnChargedAbilities_label": "Cooldown Reduction For Charged Abilities",
"CooldownReductionOnChargedAbilities_label": "de reducción del tiempo de recarga de las habilidades cargadas",
"CooldownReductionOnChargedAbilities_postfix": "%",
"CooldownReductionOnChargedAbilities_postfix": "%",
"CooldownReductionOnChargedAbilities_prefix": "+",
"CooldownReductionOnChargedAbilities_prefix": "+",
"CooldownReductionOnHit_label": "Cooldown Reduced on Hit",
"CooldownReductionOnHit_label": "de tiempo de recarga reducido al impactar",
"CooldownReductionOnHit_postfix": "s",
"CooldownReductionOnHit_postfix": "s",
"CooldownReductionOnProc_label": "Cooldown On Apply",
"CooldownReductionOnProc_label": "Cooldown On Apply",
"CooldownReductionOnProc_postfix": "s",
"CooldownReductionOnProc_postfix": "s",
"CooldownReductionWithShield_label": "Cooldown Reduction While Shielded",
"CooldownReductionWithShield_label": "de reducción del t. de recarga con escudo",
"CooldownReductionWithShield_postfix": "%",
"CooldownReductionWithShield_postfix": "%",
"CooldownReductionWithShield_prefix": "+",
"CooldownReductionWithShield_prefix": "+",
"CooldownReduction_label": "Cooldown Reduction",
"CooldownReduction_label": "de reducción del tiempo de recarga",
"CooldownReduction_postfix": "%",
"CooldownReduction_postfix": "%",
"CooldownReduction_prefix": "{s:sign}",
"CooldownReduction_prefix": "{s:sign}",
"CrashImpactRadius_label": "Crash Damage Radius",
"CrashImpactRadius_label": "Crash Damage Radius",
"CreateBuilds_Desc": "Select items in the shop to add them to the recommended build list",
"CreateBuilds_Desc": "Selecciona objetos de la tienda para añadirlos a la lista de recomendaciones",
"CreateBuilds_Title": "Create a Build for {s:hero_name}",
"CreateBuilds_Title": "Crea una referencia para {s:hero_name}",
"CritBuildup_label": "Headshot Buildup",
"CritBuildup_label": "de acum. por disparos a la cabeza",
"CritBuildup_postfix": "%",
"CritBuildup_postfix": "%",
"CritChance_label": "Critical Chance",
"CritChance_label": "de probabilidad de crítico",
"CritChance_postfix": "%",
"CritChance_postfix": "%",
"CritCoatingDamagePercent_label": "Crit Coating Crit Bonus",
"CritCoatingDamagePercent_label": "Crit Coating Crit Bonus",
"CritCoatingDamagePercent_postfix": "%",
"CritCoatingDamagePercent_postfix": "%",
"CritCoatingDamagePercent_prefix": "{s:sign}",
"CritCoatingDamagePercent_prefix": "{s:sign}",
"CritDamagePercent_label": "Bonus Weapon Damage",
"CritDamagePercent_label": "de daño adicional del arma",
"CritDamagePercent_postfix": "%",
"CritDamagePercent_postfix": "%",
"CritDamagePercent_prefix": "+",
"CritDamagePercent_prefix": "+",
"CritStackInterval_label": "Crit Charge Delay",
"CritStackInterval_label": "Crit Charge Delay",
"CritStackInterval_postfix": "s",
"CritStackInterval_postfix": "s",
"CubeHealth_label": "Cube Health",
"CubeHealth_label": "de vida del cubo",
"CurrentHealthDamage_label": "Current Health Damage",
"CurrentHealthDamage_label": "de daño según vida actual",
"CurrentHealthDamage_postfix": "%",
"CurrentHealthDamage_postfix": "%",
"CurseDuration_label": "Curse Duration",
"CurseDuration_label": "de maldición",
"CurseDuration_postfix": "s",
"CurseDuration_postfix": "s",
"CycleTimePercent_label": "Fire Rate compared to Gun",
"CycleTimePercent_label": "Fire Rate compared to Gun",
"CycleTimePercent_postfix": "%",
"CycleTimePercent_postfix": "%",
"DOTDuration_Label": "Duration",
"DOTDuration_Label": "de duración",
"DOTDuration_postfix": "s",
"DOTDuration_postfix": "s",
"DPSDmgPercent_label": "DPS as Damage",
"DPSDmgPercent_label": "DPS as Damage",
Line 2,386: Line 2,376:
"DPSDuration_postfix": "s",
"DPSDuration_postfix": "s",
"DPSIncrease_label": "Damage Increase Rate",
"DPSIncrease_label": "Damage Increase Rate",
"DPSMax_label": "Max DPS",
"DPSMax_label": "de DPS máximo",
"DPSMin_label": "Min DPS",
"DPSMin_label": "de DPS mínimo",
"DPSPerHeat_Label": "Heat Power DPS",
"DPSPerHeat_Label": "Heat Power DPS",
"DPS_Self_label": "Self Damage",
"DPS_Self_label": "de daño autoinfligido",
"DPS_Self_postfix": "/sec",
"DPS_Self_postfix": "por segundo",
"DPS_label": "DPS",
"DPS_label": "de DPS",
"DPS_postfix": "",
"DPS_prefix": "",
"DamageAbsorb_Label": "Damage Absorbed",
"DamageAbsorb_Label": "Damage Absorbed",
"DamageAmpPercentage_label": "Damage Amp",
"DamageAmpPercentage_label": "de amplificación de daño",
"DamageAmpPercentage_postfix": "%",
"DamageAmpPercentage_postfix": "%",
"DamageAmplificationPerStack_label": "Bonus Damage per Stack",
"DamageAmplificationPerStack_label": "de daño adicional por acumulación",
"DamageAmplificationPerStack_postfix": "%",
"DamageAmplificationPerStack_postfix": "%",
"DamageAmplificationPerStack_prefix": "{s:sign}",
"DamageAmplificationPerStack_prefix": "{s:sign}",
"DamageAmplification_label": "Damage Amplification",
"DamageAmplification_label": "de amplificación de daño",
"DamageAmplification_postfix": "%",
"DamageAmplification_postfix": "%",
"DamageBonusFixedPerStack_label": "Weapon Damage",
"DamageBonusFixedPerStack_label": "de daño del arma",
"DamageBonusFixedPerStack_postfix": "per stack",
"DamageBonusFixedPerStack_postfix": "por acumulación",
"DamageBonusFixedPerStack_prefix": "+",
"DamageBonusFixedPerStack_prefix": "+",
"DamageBoostElsewhere_label": "Damage From Elsewhere",
"DamageBoostElsewhere_label": "Damage From Elsewhere",
Line 2,409: Line 2,397:
"DamageBoostFromBehind_label": "Damage From Behind",
"DamageBoostFromBehind_label": "Damage From Behind",
"DamageBoostFromBehind_postfix": "%",
"DamageBoostFromBehind_postfix": "%",
"DamageBoosted_label": "Damage",
"DamageBoosted_label": "de daño",
"DamageDuration_label": "Duration",
"DamageDuration_label": "de duración",
"DamageDuration_postfix": "s",
"DamageDuration_postfix": "s",
"DamageHealMultNonHero_label": "Damage to Heal",
"DamageHealMultNonHero_label": "de daño como curación",
"DamageHealMultNonHero_postfix": "x",
"DamageHealMultNonHero_postfix": "×",
"DamageHealMult_label": "Hero Damage to Heal",
"DamageHealMult_label": "de daño a héroes como curación",
"DamageHealMult_postfix": "x",
"DamageHealMult_postfix": "×",
"DamageHealPerTarget_label": "Damage/Heal Per Target",
"DamageHealPerTarget_label": "de daño/curación por objetivo",
"DamageHeavyMelee_label": "Damage",
"DamageHeavyMelee_label": "de daño",
"DamageIncreasePercent_label": "Damage Taken",
"DamageIncreasePercent_label": "de daño recibido",
"DamageIncreasePercent_postfix": "%",
"DamageIncreasePercent_postfix": "%",
"DamageIncreasePercent_prefix": "{s:sign}",
"DamageIncreasePercent_prefix": "{s:sign}",
"DamageIncrease_label": "Damage Taken",
"DamageIncrease_label": "de daño recibido",
"DamageIncrease_prefix": "{s:sign}",
"DamageIncrease_prefix": "{s:sign}",
"DamageInterval_label": "Damage Interval",
"DamageInterval_label": "Damage Interval",
Line 2,429: Line 2,417:
"DamageMinDisplay_label": "Min Damage",
"DamageMinDisplay_label": "Min Damage",
"DamageMin_label": "Minimum Damage",
"DamageMin_label": "Minimum Damage",
"DamageNPC_label": "Damage to non-Players",
"DamageNPC_label": "de daño a no jugadores",
"DamageOnApply_label": "Damage On Apply",
"DamageOnApply_label": "Damage On Apply",
"DamageOnBuildup_label": "Damage on build up",
"DamageOnBuildup_label": "Damage on build up",
"DamageOnHit_label": "Damage on Hit",
"DamageOnHit_label": "Damage on Hit",
"DamagePctDeferredMaxRage_label": "Incoming Damage Deferred",
"DamagePctDeferredMaxRage_label": "de daño recibido diferido",
"DamagePctDeferredMaxRage_postfix": "%",
"DamagePctDeferredMaxRage_postfix": "%",
"DamagePctDeferredMaxRage_prefix": "+",
"DamagePctDeferredMaxRage_prefix": "+",
"DamagePctDeferred_label": "Incoming Damage Deferred",
"DamagePctDeferred_label": "de daño recibido diferido",
"DamagePctDeferred_postfix": "%",
"DamagePctDeferred_postfix": "%",
"DamagePctPerWallHit_label": "Max Health Damage",
"DamagePctPerWallHit_label": "de daño según vida máxima",
"DamagePctPerWallHit_postfix": "%",
"DamagePctPerWallHit_postfix": "%",
"DamagePerBounce_label": "Damage per bounce",
"DamagePerBounce_label": "Damage per bounce",
"DamagePerBullet_label": "Damage Per Bullet",
"DamagePerBullet_label": "Damage Per Bullet",
"DamagePerChain_label": "Shock Damage",
"DamagePerChain_label": "de daño eléctrico",
"DamagePerDagger_label": "Damage per card",
"DamagePerDagger_label": "Damage per card",
"DamagePerHit_label": "Damage Per Hit",
"DamagePerHit_label": "Damage Per Hit",
"DamagePerMeter_label": "Damage per meter",
"DamagePerMeter_label": "Damage per meter",
"DamagePerProjectile_label": "Damage Per Projectile",
"DamagePerProjectile_label": "de daño por proyectil",
"DamagePerRocket_label": "Damage Per Rocket",
"DamagePerRocket_label": "de daño por cohete",
"DamagePerSecondFlown_label": "Damage per second flown",
"DamagePerSecondFlown_label": "de daño por seg. de vuelo",
"DamagePerSecondWrecker_label": "Damage Per Second",
"DamagePerSecondWrecker_label": "de daño por seg.",
"DamagePerSecond_label": "Damage Per Second",
"DamagePerSecond_label": "de daño por seg.",
"DamagePerShot_label": "Damage Gain per Bolt",
"DamagePerShot_label": "de aumento de daño por rayo",
"DamagePercentHealth_label": "Damage Health Percent",
"DamagePercentHealth_label": "de vida como daño",
"DamagePercentHealth_postfix": "%",
"DamagePercentHealth_postfix": "%",
"DamagePercent_label": "Bullet Damage Done",
"DamagePercent_label": "Bullet Damage Done",
"DamagePercent_postfix": "%",
"DamagePercent_postfix": "%",
"DamagePlayer_label": "Damage to Players",
"DamagePlayer_label": "de daño a los jugadores",
"DamagePulseAmount_label": "Pulse Damage",
"DamagePulseAmount_label": "de daño por pulsación",
"DamagePulseInterval_label": "Pulse Interval",
"DamagePulseInterval_label": "de intervalo entre pulsaciones",
"DamagePulseInterval_postfix": "s",
"DamagePulseInterval_postfix": "s",
"DamagePulseRadius_label": "Pulse Radius",
"DamagePulseRadius_label": "de radio de las pulsaciones",
"DamagePulseRadius_postfix": "m",
"DamagePulseRadius_postfix": "m",
"DamageRadius_label": "Damage Radius",
"DamageRadius_label": "de radio de daño",
"DamageRadius_postfix": "m",
"DamageRadius_postfix": "m",
"DamageReduction_label": "Damage Reduction",
"DamageReduction_label": "de reducción del daño",
"DamageReduction_postfix": "%",
"DamageReduction_postfix": "%",
"DamageReflectedFrequencyPct_label": "Proc Chance",
"DamageReflectedFrequencyPct_label": "de probabilidad de activación",
"DamageReflectedFrequencyPct_postfix": "%",
"DamageReflectedFrequencyPct_postfix": "%",
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack",
"DamageTakenPercentIncreasePerStack_label": "Damage Increase Per Stack",
"DamageTakenPercentIncreasePerStack_postfix": "%",
"DamageTakenPercentIncreasePerStack_postfix": "%",
"DamageThreshold_label": "Damage Threshold",
"DamageThreshold_label": "de umbral de daño",
"DamageToStack_label": "Damage taken to Stack",
"DamageToStack_label": "de daño recibido para cada acumulación",
"DamageWallHit_label": "Damage on Touch",
"DamageWallHit_label": "de daño al tocar el muro",
"Damage_label": "Damage",
"Damage_label": "de daño",
"DanceMoveSpeed_label": "Dance Movespeed",
"DanceMoveSpeed_label": "de velocidad de baile",
"DanceMoveSpeed_postfix": "m/s",
"DanceMoveSpeed_postfix": "m/s",
"DashDistance_label": "Dash Distance",
"DashDistance_label": "de distancia de impulso",
"DashDistance_postfix": "m",
"DashDistance_postfix": "m",
"DashJump_conditional": "after dash-jump",
"DashJump_conditional": "tras un salto con impulso",
"DashRange_label": "Dash Range",
"DashRange_label": "de alcance del impulso",
"DashRange_postfix": "m",
"DashRange_postfix": "m",
"DashSlowPct_label": "Dash Slow",
"DashSlowPct_label": "de ralentización del impulso",
"DashSpeed_label": "Dash Speed",
"DashSpeed_label": "de velocidad de impulso",
"DashSpeed_postfix": "m/s",
"DashSpeed_postfix": "m/s",
"DashTime_label": "Dash Time",
"DashTime_label": "de tiempo de impulso",
"DashTime_postfix": "s",
"DashTime_postfix": "s",
"DeathDelay_label": "Delay Death Duration",
"DeathDelay_label": "Delay Death Duration",
Line 2,490: Line 2,478:
"DeathImmunityDuration_postfix": "s",
"DeathImmunityDuration_postfix": "s",
"DeathImmunityPulseRateMultiplier_label": "Pulse Rate",
"DeathImmunityPulseRateMultiplier_label": "Pulse Rate",
"DeathImmunityPulseRateMultiplier_postfix": "x",
"DeathImmunityPulseRateMultiplier_postfix": "×",
"DeathTaxHeal_label": "Health Per Kill",
"DeathTaxHeal_label": "Health Per Kill",
"DebuffDelay_label": "Debuff Delay",
"DebuffDelay_label": "Debuff Delay",
"DebuffDelay_postfix": "s",
"DebuffDelay_postfix": "s",
"DebuffDurationReductionPercentage_label": "Debuff Duration Reduction",
"DebuffDurationReductionPercentage_label": "de reducción de la duración de la desventaja",
"DebuffDurationReductionPercentage_postfix": "%",
"DebuffDurationReductionPercentage_postfix": "%",
"DebuffDuration_label": "Debuff Duration",
"DebuffDuration_label": "de duración de la desventaja",
"DebuffDuration_postfix": "s",
"DebuffDuration_postfix": "s",
"DebuffMoveSlowPct_label": "Enemy Slow",
"DebuffMoveSlowPct_label": "Enemy Slow",
"DebuffMoveSlowPct_postfix": "%",
"DebuffMoveSlowPct_postfix": "%",
"DecoyLifetime_label": "Decoy Lifetime",
"DecoyLifetime_postfix": "s",
"DecoyLifetime_postfix": "s",
"DecoyLifetime_prefix": "",
"DecoyLifetime_prefix": "",
Line 2,506: Line 2,493:
"DefensePower_postfix": "",
"DefensePower_postfix": "",
"DefensePower_prefix": "{s:sign}",
"DefensePower_prefix": "{s:sign}",
"DeferClearPct_label": "Deferred Damage Cleared",
"DeferClearPct_label": "de daño diferido eliminado",
"DeferClearPct_postfix": "%",
"DeferClearPct_postfix": "%",
"DeferredDamageDuration_label": "Deferred Damage Duration",
"DeferredDamageDuration_label": "de duración del daño diferido",
"DeferredDamageDuration_postfix": "s",
"DeferredDamageDuration_postfix": "s",
"DegenResistance_label": "Healing Reduction Resist",
"DegenResistance_label": "de resistencia a la reducción de la curación",
"DegenResistance_postfix": "%",
"DegenResistance_postfix": "%",
"DegenResistance_prefix": "{s:sign}",
"DegenResistance_prefix": "{s:sign}",
"DelayBetweenShots_Label": "Delay Between Shots",
"DelayBetweenShots_Label": "Delay Between Shots",
"DelayDuration_Label": "Delay Duration",
"DelayDuration_Label": "de duración del retraso",
"DelayDuration_Postfix": "s",
"DelayDuration_Postfix": "s",
"DemonShotCount_label": "Demon Rounds",
"DemonShotCount_label": "disparos demoníacos",
"DeployHealthRegen_label": "Deployable Health",
"DeployHealthRegen_label": "Deployable Health",
"DescendSpeed_label": "",
"DescendSpeed_label": "",
"Detained": "Detained",
"Detained": "Detained",
"DetectionRadius_label": "Detection Radius",
"DetectionRadius_label": "de radio de detección",
"DevMenu_ChangeHero": "CHANGE HERO",
"DevMenu_ChangeHero": "CAMBIAR DE HÉROE",
"DevMenu_ChangeTeam": "CHANGE TEAM",
"DevMenu_ChangeTeam": "CAMBIAR DE EQUIPO",
"DevMenu_SelfKill": "Suicide",
"DevMenu_SelfKill": "Suicidarse",
"DevMenu_Substitute": "Substitute",
"DevMenu_Substitute": "Sustituir",
"DevMenu_Title": "Dev Commands",
"DevMenu_Title": "Comandos de desarrollador",
"DevMenu_UnstickHero": "Unstick Hero",
"DevMenu_UnstickHero": "Despegar héroe",
"DisarmDuration_label": "Disarm Duration",
"DisarmDuration_label": "de desarme",
"DisarmDuration_postfix": "s",
"DisarmDuration_postfix": "s",
"DischargeRadius_label": "Discharge Radius",
"DischargeRadius_label": "Discharge Radius",
Line 2,537: Line 2,524:
"Distance_postfix": "m",
"Distance_postfix": "m",
"DodgeAnimSpeedScale_label": "Dodge Speed Multiplier",
"DodgeAnimSpeedScale_label": "Dodge Speed Multiplier",
"DodgeAnimSpeedScale_postfix": "x",
"DodgeAnimSpeedScale_postfix": "×",
"DontShowAgain": "Don't show again",
"DontShowAgain": "No volver a mostrar",
"DotHealthPercent_label": "Bleed Damage",
"DotHealthPercent_label": "de daño por sangrado",
"DotHealthPercent_postfix": "%/sec",
"DotHealthPercent_postfix": "%/s",
"DragonsFireBurnDuration_label": "Burn Duration",
"DragonsFireBurnDuration_label": "Burn Duration",
"DragonsFireBurnDuration_postfix": "s",
"DragonsFireBurnDuration_postfix": "s",
Line 2,547: Line 2,534:
"DrainTimeNeeded_label": "Drain Time for Proc",
"DrainTimeNeeded_label": "Drain Time for Proc",
"DrainTimeNeeded_postfix": "s",
"DrainTimeNeeded_postfix": "s",
"DroneBonusMoveSpeed_label": "Move Speed",
"DroneBonusMoveSpeed_label": "de vel. de movimiento",
"DroneBonusMoveSpeed_postfix": "",
"DroneBonusMoveSpeed_postfix": "",
"DroneBonusMoveSpeed_prefix": "{s:sign}",
"DroneBonusMoveSpeed_prefix": "{s:sign}",
"DroneBonusReloadTime_label": "Reload Time",
"DroneBonusReloadTime_label": "de tiempo de recarga",
"DroneBonusReloadTime_postfix": "%",
"DroneBonusReloadTime_postfix": "%",
"DroneBonusWindupTime_label": "Windup Time",
"DroneBonusWindupTime_label": "Windup Time",
Line 2,558: Line 2,545:
"DroneCrashDamage_label": "Drone Crash Damage",
"DroneCrashDamage_label": "Drone Crash Damage",
"DroneDPS_label": "Drone Damage",
"DroneDPS_label": "Drone Damage",
"DroneDPS_postfix": "dps",
"DroneDPS_postfix": "DPS",
"DroneHealthRegen_label": "Health Regen",
"DroneHealthRegen_label": "de regeneración de vida",
"DroneHealthRegen_postfix": "/s",
"DroneHealthRegen_postfix": "/s",
"DroneHealth_label": "Drone Health",
"DroneHealth_label": "Drone Health",
Line 2,569: Line 2,556:
"EMPBuildupPercentPerShot_label": "Silence Charge Per Shot",
"EMPBuildupPercentPerShot_label": "Silence Charge Per Shot",
"EMPBuildupPercentPerShot_postfix": "%",
"EMPBuildupPercentPerShot_postfix": "%",
"EMPDuration_label": "Debuff Duration",
"EMPDuration_label": "de duración de la desventaja",
"EMPDuration_postfix": "s",
"EMPDuration_postfix": "s",
"EMultiplyBase_postfix": "%",
"EMultiplyBase_postfix": "%",
"EShopFilterClipSize": "Ammo",
"EShopFilterClipSize": "Munición",
"EShopFilterDisruption": "Disruption",
"EShopFilterDisruption": "Interrupción",
"EShopFilterDurability": "Durability",
"EShopFilterDurability": "Durabilidad",
"EShopFilterFireRate": "Fire Rate",
"EShopFilterFireRate": "Cadencia de tiro",
"EShopFilterHealing": "Healing",
"EShopFilterHealing": "Curación",
"EShopFilterMagicDamage": "Spirit Damage",
"EShopFilterMagicDamage": "Daño espiritual",
"EShopFilterMelee": "Melee",
"EShopFilterMelee": "Cuerpo a cuerpo",
"EShopFilterMovement": "Movement",
"EShopFilterMovement": "Movimiento",
"EShopFilterNone": "None",
"EShopFilterNone": "Ninguno",
"EShopFilterWeaponDamage": "Weapon Damage",
"EShopFilterWeaponDamage": "Daño del arma",
"EchoShardBonusSpirit_label": "Spirit Power for Echo Ability",
"EchoShardBonusSpirit_label": "Spirit Power for Echo Ability",
"EchoShardBonusSpirit_prefix": "{s:sign}",
"EchoShardBonusSpirit_prefix": "{s:sign}",
"Econ_Store_PurchaseType_Standard": "%s1",
"Econ_Store_PurchaseType_Standard": "%s1",
"EffectDuration_label": "Debuff Duration",
"EffectDuration_label": "de duración de la desventaja",
"EffectDuration_postfix": "s",
"EffectDuration_postfix": "s",
"EndDuration_label": "Final Duration",
"EndDuration_label": "Final Duration",
"EndDuration_postfix": "s",
"EndDuration_postfix": "s",
"EndRadius_label": "End Radius",
"EndRadius_label": "de radio final",
"EndRadius_postfix": "m",
"EndRadius_postfix": "m",
"EnemyAboveHealthThreshold_conditional": "Enemy above health threshold",
"EnemyAboveHealthThreshold_conditional": "Enemy above health threshold",
"EnemyBulletDamageReduction_label": "Enemy Weapon Damage",
"EnemyBulletDamageReduction_label": "Enemy Weapon Damage",
"EnemyBulletDamageReduction_postfix": "%",
"EnemyBulletDamageReduction_postfix": "%",
"EnemyHealthPercent_label": "Enemy health threshold",
"EnemyHealthPercent_label": "de umbral de vida de los enemigos",
"EnemyHealthPercent_postfix": "%",
"EnemyHealthPercent_postfix": "%",
"EnemyLaunchHeight_label": "Enemy Launch Height",
"EnemyLaunchHeight_label": "Enemy Launch Height",
Line 2,600: Line 2,587:
"EnemyLifeThreshold_label": "Threshold",
"EnemyLifeThreshold_label": "Threshold",
"EnemyLifeThreshold_postfix": "%",
"EnemyLifeThreshold_postfix": "%",
"EnemyLiftDuration_label": "Lift Up Time",
"EnemyLiftDuration_label": "de elevación",
"EnemyLiftDuration_postfix": "s",
"EnemyLiftDuration_postfix": "s",
"EnemyMinHealthPct_label": "Enemy Min Health",
"EnemyMinHealthPct_label": "de vida mín. del enemigo",
"EnemyMinHealthPct_postfix": "%",
"EnemyMinHealthPct_postfix": "%",
"EnemyMoveSlowDuration_label": "Enemy Slow Duration",
"EnemyMoveSlowDuration_label": "de ralentización en enemigos",
"EnemyMoveSlowDuration_postfix": "s",
"EnemyMoveSlowDuration_postfix": "s",
"EnemyMoveSlow_label": "Enemy Slow per hit",
"EnemyMoveSlow_label": "de ralentización en enemigos por impacto",
"EnemyMoveSlow_postfix": "%",
"EnemyMoveSlow_postfix": "%",
"EnemySlowDuration_label": "Enemy Slow Duration",
"EnemySlowDuration_label": "de ralentización en enemigos",
"EnemySlowDuration_postfix": "s",
"EnemySlowDuration_postfix": "s",
"EnemySlowPct_label": "Enemy Movement Slow",
"EnemySlowPct_label": "de ralentización en enemigos",
"EnemySlowPct_postfix": "%",
"EnemySlowPct_postfix": "%",
"EnemyTurnRateMax_label": "Enemy Turn Rate Max",
"EnemyTurnRateMax_label": "Enemy Turn Rate Max",
"EnemyTurnRateMax_postfix": "%",
"EnemyTurnRateMax_postfix": "%",
"EscalatingExposureProcCooldown_label": "Max Frequency Per Target",
"EscalatingExposureProcCooldown_label": "de frecuencia máxima por objetivo",
"EscalatingExposureProcCooldown_postfix": "s",
"EscalatingExposureProcCooldown_postfix": "s",
"EscalatingExposureTechArmorDamageReduction_label": "Spirit Resist On Spirit Damage",
"EscalatingExposureTechArmorDamageReduction_label": "de resistencia espiritual por daño espiritual",
"EscalatingExposureTechArmorDamageReduction_postfix": "%",
"EscalatingExposureTechArmorDamageReduction_postfix": "%",
"EscapeDuration_label": "Escape Duration",
"EscapeDuration_label": "de duración de la huida",
"EscapeDuration_postfix": "s",
"EscapeDuration_postfix": "s",
"EscapeRange_label": "Escape Range",
"EscapeRange_label": "de distancia de huida",
"EscapeRange_postfix": "m",
"EscapeRange_postfix": "m",
"EscapeTime_label": "Escape Time",
"EscapeTime_label": "de tiempo para huir",
"EscapeTime_postfix": "s",
"EscapeTime_postfix": "s",
"EvasionChance_Label": "Bullet Evasion Chance",
"EvasionChance_Label": "Bullet Evasion Chance",
"EvasionPercentGlider_label": "Evasion Chance Gliding",
"EvasionPercentGlider_label": "Evasion Chance Gliding",
"EvasionPercentGlider_postfix": "%",
"EvasionPercentGlider_postfix": "%",
"EvasionPercent_label": "Bullet Evasion",
"EvasionPercent_label": "Evasión de balas",
"EvasionPercent_postfix": "%",
"EvasionPercent_postfix": "%",
"ExpandTime_label": "Expand time",
"ExpandTime_label": "Expand time",
"ExpandTime_postfix": "s",
"ExpandTime_postfix": "s",
"ExplodeDamage_label": "Explode Damage",
"ExplodeDamage_label": "de daño al explotar",
"ExplodeDebuffDuration_label": "Fire Rate Slow Duration",
"ExplodeDebuffDuration_label": "de duración de la reducción de cadencia de tiro",
"ExplodeDebuffDuration_postfix": "s",
"ExplodeDebuffDuration_postfix": "s",
"ExplodeDelay_label": "Explosion Delay",
"ExplodeDelay_label": "de retraso de la explosión",
"ExplodeDelay_postfix": "s",
"ExplodeDelay_postfix": "s",
"ExplodeRadius_label": "Explosion Radius",
"ExplodeRadius_label": "Explosion Radius",
Line 2,640: Line 2,627:
"ExplosionCoatingRadius_label": "Explosion Coating Radius",
"ExplosionCoatingRadius_label": "Explosion Coating Radius",
"ExplosionCoatingRadius_postfix": "m",
"ExplosionCoatingRadius_postfix": "m",
"ExplosionDamage_label": "Explosion Damage",
"ExplosionDamage_label": "de daño de la explosión",
"ExplosionDamage_postfix": "",
"ExplosionMaxPercent_label": "Max Explosion Damage:",
"ExplosionMaxPercent_label": "Max Explosion Damage:",
"ExplosionMaxPercent_postfix": "%",
"ExplosionMaxPercent_postfix": "%",
"ExplosionMinPercent_label": "Min Explosion Damage:",
"ExplosionMinPercent_label": "Min Explosion Damage:",
"ExplosionMinPercent_postfix": "%",
"ExplosionMinPercent_postfix": "%",
"ExplosionRadius_label": "Explosion Radius",
"ExplosionRadius_label": "de radio de la explosión",
"ExplosionRadius_postfix": "m",
"ExplosionRadius_postfix": "m",
"ExplosiveDamage_label": "Explosive Damage",
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase",
"ExplosiveShotRadiusPercent_label": "Explosive Shot Radius Increase",
"ExplosiveShotRadiusPercent_postfix": "%",
"ExplosiveShotRadiusPercent_postfix": "%",
"ExplosiveSplashDamage_label": "Explode Damage",
"ExplosiveSplashDamage_label": "Explode Damage",
"ExternalBonusHealthRegen_label": "Health Regen",
"ExternalBonusHealthRegen_label": "de regeneración de vida",
"ExternalBonusHealthRegen_postfix": "/sec",
"ExternalBonusHealthRegen_postfix": "por segundo",
"ExternalBonusHealthRegen_prefix": "{s:sign}",
"ExternalBonusHealthRegen_prefix": "{s:sign}",
"ExtraBladeDamage_label": "Extra Damage per Charge",
"ExtraBladeDamage_label": "Extra Damage per Charge",
"ExtraDamagePerBounce_label": "Extra Damage per bounce",
"ExtraDamagePerBounce_label": "Extra Damage per bounce",
"ExtraInfo": "Extra Info",
"ExtraInfo": "Información adicional",
"ExtraLargeClip_label": "Clip Bonus",
"ExtraLargeClip_label": "Clip Bonus",
"ExtraLargeClip_postfix": "%",
"ExtraLargeClip_postfix": "%",
"ExtraTargetConeAngle_label": "Targetting Cone Angle",
"ExtraTargetConeAngle_label": "de ángulo del cono de objetivo",
"FadingSlowPercent_label": "Fading Movement Slow",
"FadingSlowPercent_label": "de ralentización decreciente",
"FadingSlowPercent_postfix": "%",
"FadingSlowPercent_postfix": "%",
"FaradayCageDuration_label": "Cage Duration",
"FaradayCageDuration_label": "Cage Duration",
Line 2,668: Line 2,653:
"FastFireDuration_label": "Fast Fire Duration",
"FastFireDuration_label": "Fast Fire Duration",
"FastFireDuration_postfix": "s",
"FastFireDuration_postfix": "s",
"FervorBulletResist_label": "Bullet Resist",
"FervorBulletResist_label": "de resist. a balas",
"FervorBulletResist_postfix": "%",
"FervorBulletResist_postfix": "%",
"FervorBulletResist_prefix": "+",
"FervorBulletResist_prefix": "+",
"FervorDebuffResistance_label": "Enrage Debuff Resistance",
"FervorDebuffResistance_label": "Enrage Debuff Resistance",
"FervorDebuffResistance_postfix": "%",
"FervorDebuffResistance_postfix": "%",
"FervorFireRate_label": "Fire Rate",
"FervorFireRate_label": "de cadencia de tiro",
"FervorFireRate_postfix": "%",
"FervorFireRate_postfix": "%",
"FervorMovespeed_label": "Move Speed",
"FervorMovespeed_label": "de vel. de movimiento",
"FervorMovespeed_postfix": "m/s",
"FervorMovespeed_postfix": "m/s",
"FervorTechResist_label": "Spirit Resist",
"FervorTechResist_label": "de resist. espiritual",
"FervorTechResist_postfix": "%",
"FervorTechResist_postfix": "%",
"FinalBlow_label": "Final Blow Damage",
"FinalBlow_label": "Final Blow Damage",
Line 2,684: Line 2,669:
"FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus",
"FireRateAttribute_Desc": "%s1 to any weapon fire rate bonus",
"FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses",
"FireRateAttribute_Desc_0": "no additional weapon fire rate bonuses",
"FireRateBonus_label": "Fire Rate Bonus",
"FireRateBonus_label": "de bonif. de cadencia de tiro",
"FireRateBonus_postfix": "%",
"FireRateBonus_postfix": "%",
"FireRateBuffDuration_label": "Bonus Duration",
"FireRateBuffDuration_label": "de duración de la bonificación",
"FireRateBuffDuration_postfix": "s",
"FireRateBuffDuration_postfix": "s",
"FireRatePerCharge_label": "Fire Rate per Charge",
"FireRatePerCharge_label": "Fire Rate per Charge",
Line 2,698: Line 2,683:
"FireRateScale_postfix": "%",
"FireRateScale_postfix": "%",
"FireRateScale_prefix": "{s:sign}",
"FireRateScale_prefix": "{s:sign}",
"FireRateSlow_label": "Fire Rate Slow",
"FireRateSlow_label": "menos de cadencia de tiro",
"FireRateSlow_postfix": "%",
"FireRateSlow_postfix": "%",
"FireRateSlow_prefix": "",
"FireRateWhenShielded_label": "de cadencia de tiro con escudo",
"FireRateWhenShielded_label": "Fire Rate While Shielded",
"FireRateWhenShielded_postfix": "%",
"FireRateWhenShielded_postfix": "%",
"FireRateWhenShielded_prefix": "+",
"FireRateWhenShielded_prefix": "+",
"FireRate_postfix": "%",
"FireRate_postfix": "%",
"FlameAuraDPS_label": "DPS",
"FlameAuraDPS_label": "de DPS",
"FlameAuraDuration_label": "Debuff Duration",
"FlameAuraDuration_label": "de duración de la desventaja",
"FlameAuraDuration_postfix": "s",
"FlameAuraDuration_postfix": "s",
"FlameAuraMovementSlow_label": "Enemy Movement Slow",
"FlameAuraMovementSlow_label": "de ralentización en enemigos",
"FlameAuraMovementSlow_postfix": "%",
"FlameAuraMovementSlow_postfix": "%",
"FlameAuraRadius_label": "Trail Width",
"FlameAuraRadius_label": "de ancho del rastro",
"FlameAuraRadius_postfix": "m",
"FlameAuraRadius_postfix": "m",
"FlameAuraSlowFireRate_label": "Enemy Fire Rate",
"FlameAuraSlowFireRate_label": "Enemy Fire Rate",
"FlameAuraSlowFireRate_postfix": "%",
"FlameAuraSlowFireRate_postfix": "%",
"FlameDashDebuffDuration_label": "Debuff Duration",
"FlameDashDebuffDuration_label": "de duración de la desventaja",
"FlameDashDebuffDuration_postfix": "s",
"FlameDashDebuffDuration_postfix": "s",
"FlameDashDebuff_label": "Bonus Spirit Damage",
"FlameDashDebuff_label": "de daño espiritual adicional",
"FlameDashDebuff_postfix": "%",
"FlameDashDebuff_postfix": "%",
"FlaskDebuffDuration_label": "Weapon Debuff Duration",
"FlaskDebuffDuration_label": "de desventaja del arma",
"FlaskDebuffDuration_postfix": "s",
"FlaskDebuffDuration_postfix": "s",
"FlyingBulletResist_label": "Bullet Resist",
"FlyingBulletResist_label": "de resist. a balas",
"FlyingBulletResist_postfix": "%",
"FlyingBulletResist_postfix": "%",
"Force_label": "Blast Force",
"Force_label": "Blast Force",
"FreezeBuildUpTime_label": "Freeze buildup time",
"FreezeBuildUpTime_label": "Freeze buildup time",
"FreezeBuildUpTime_postfix": "s",
"FreezeBuildUpTime_postfix": "s",
"FreezeDuration_label": "Freeze Duration",
"FreezeDuration_label": "de duración de la congelación",
"FreezeDuration_postfix": "s",
"FreezeDuration_postfix": "s",
"FriendlyTargetCooldown": "Ally Target Cooldown",
"FriendlyTargetCooldown": "Ally Target Cooldown",
Line 2,731: Line 2,715:
"FriendlyTargetCooldown_postfix": "s",
"FriendlyTargetCooldown_postfix": "s",
"FriendlyTimeBoost_label": "Time acceleration",
"FriendlyTimeBoost_label": "Time acceleration",
"FullChargeDamage_label": "Full Charge Damage",
"FullChargeDamage_label": "de daño a carga completa",
"FullDistance_label": "Max Range:",
"FullDistance_label": "Max Range:",
"FullDistance_postfix": "m",
"FullDistance_postfix": "m",
"FuseDuration_label": "Fuse Duration",
"FuseDuration_label": "Fuse Duration",
"FuseDuration_postfix": "",
"FuseDuration_postfix": "",
"FuseTime_label": "Fuse Time",
"FuseTime_label": "de duración del detonador",
"FuseTime_postfix": "s",
"FuseTime_postfix": "s",
"Fuse_label": "Fuse length",
"Fuse_label": "Fuse length",
"Fuse_postfix": "s",
"Fuse_postfix": "s",
"GalvanicBuffDuration_label": "Duration",
"GalvanicBuffDuration_label": "de duración",
"GalvanicBuffDuration_postfix": "s",
"GalvanicBuffDuration_postfix": "s",
"GalvanicProcDuration_label": "Slow Duration",
"GalvanicProcDuration_label": "de duración de la ralentización",
"GalvanicProcDuration_postfix": "s",
"GalvanicProcDuration_postfix": "s",
"GameUI_ClientBadServerAddress": "Bad server address.\"n",
"GameUI_ClientBadServerAddress": "Dirección del servidor incorrecta.\"n",
"GameUI_ClientConnectionTimedOut": "Connection to server timed out.\"n",
"GameUI_ClientConnectionTimedOut": "Tiempo límite de conexión al servidor superado.\"n",
"GameUI_ClientConsistencyFail": "Connection aborted due to server enforcing model consistency.\"n",
"GameUI_ClientConsistencyFail": "Conexión cancelada debido a que el servidor está forzando la consistencia del modelo.\"n",
"GameUI_ClientDifferentMap": "Your map differs from the server, update your game.\"n",
"GameUI_ClientDifferentMap": "Tu mapa es diferente al del servidor. Actualiza tu copia del juego.\"n",
"GameUI_ClientMissingModel": "Connection cannot continue due to missing model.\"n",
"GameUI_ClientMissingModel": "Es necesario interrumpir la conexión porque falta un modelo.\"n",
"GameUI_ClientNoMap": "Unable to load map specified by server.\"n",
"GameUI_ClientNoMap": "Imposible cargar el mapa especificado por el servidor.\"n",
"GameUI_ClientRetryLimit": "Unable to establish connection to the server.\"n",
"GameUI_ClientRetryLimit": "No se ha podido establecer conexión con el servidor.\"n",
"GameUI_ClientServerShutdown": "Server shutting down.\"n",
"GameUI_ClientServerShutdown": "Cerrando servidor.\"n",
"GameUI_ClientStringTableError": "Your string table data is different from the server, update your game.\"n",
"GameUI_ClientStringTableError": "Tu tabla de contenidos difiere de la del servidor. Actualiza tu copia del juego.\"n",
"GameUI_ClientUnableToCRCDLL": "Unable to calculate client side dll checksum.\"n",
"GameUI_ClientUnableToCRCDLL": "Imposible calcular la suma de verificación del DLL del cliente.\"n",
"GameUI_ClientUnableToCRCMap": "Unable to calculate map checksum.\"n",
"GameUI_ClientUnableToCRCMap": "Imposible calcular la suma de verificación del mapa.\"n",
"GameUI_Disconnect_BadClientDeltaTick": "Client delta ticks out of order",
"GameUI_Disconnect_BadClientDeltaTick": "Los tics diferenciales del cliente están desordenados",
"GameUI_Disconnect_BadRelayPassword": "Bad relay password",
"GameUI_Disconnect_BadRelayPassword": "Contraseña de relé errónea",
"GameUI_Disconnect_BadSpectatorPassword": "Bad spectator password",
"GameUI_Disconnect_BadSpectatorPassword": "Contraseña de espectador errónea",
"GameUI_Disconnect_BanAdded": "Added to banned list",
"GameUI_Disconnect_BanAdded": "Añadido⁠/⁠a a la lista de bloqueados",
"GameUI_Disconnect_ConnectionClosing": "Connection closing",
"GameUI_Disconnect_ConnectionClosing": "Cerrando conexión",
"GameUI_Disconnect_ConnectionLost": "Connection lost",
"GameUI_Disconnect_ConnectionLost": "Se ha perdido la conexión",
"GameUI_Disconnect_ConnectionOverflow": "Overflow error",
"GameUI_Disconnect_ConnectionOverflow": "Error de desbordamiento",
"GameUI_Disconnect_ConnectionTimedout": "Unable to establish a connection with the gameserver.",
"GameUI_Disconnect_ConnectionTimedout": "No se pudo establecer una conexión con el servidor.",
"GameUI_Disconnect_DeltaEntMessage": "Error writing delta entities message",
"GameUI_Disconnect_DeltaEntMessage": "Error al escribir el mensaje de entidades delta",
"GameUI_Disconnect_DifferentClassTables": "Server uses different class tables",
"GameUI_Disconnect_DifferentClassTables": "El servidor utiliza diferentes tablas de clases",
"GameUI_Disconnect_DisconnectByServer": "Disconnect by server",
"GameUI_Disconnect_DisconnectByServer": "Desconexión por el servidor",
"GameUI_Disconnect_DisconnectByUser": "Disconnect by user",
"GameUI_Disconnect_DisconnectByUser": "Desconexión por el usuario",
"GameUI_Disconnect_Disconnected": "Disconnected",
"GameUI_Disconnect_Disconnected": "Desconectado",
"GameUI_Disconnect_HLTVDirect": "SourceTV can not connect to game directly",
"GameUI_Disconnect_HLTVDirect": "SourceTV no puede conectarse al juego directamente",
"GameUI_Disconnect_HLTVRestricted": "SourceTV server is restricted to local spectators (class C)",
"GameUI_Disconnect_HLTVRestricted": "El servidor de SourceTV está restringido a espectadores locales (clase C)",
"GameUI_Disconnect_HLTVStop": "SourceTV stop",
"GameUI_Disconnect_HLTVStop": "SourceTV detenido",
"GameUI_Disconnect_HLTVUnavailable": "No SourceTV relay available",
"GameUI_Disconnect_HLTVUnavailable": "No hay repetidores de SourceTV disponibles",
"GameUI_Disconnect_InternalError": "Disconnected due to an internal error. The console might have more details.",
"GameUI_Disconnect_InternalError": "Desconexión provocada por un error interno. La consola podría tener más detalles.",
"GameUI_Disconnect_KickBanAdded": "Kicked and banned",
"GameUI_Disconnect_KickBanAdded": "Expulsado⁠/⁠a y bloqueado⁠/⁠a",
"GameUI_Disconnect_Kicked": "Kicked by server admin",
"GameUI_Disconnect_Kicked": "Te ha expulsado el administrador del servidor",
"GameUI_Disconnect_LeavingSplit": "Leaving splitscreen",
"GameUI_Disconnect_LeavingSplit": "Saliendo del modo de pantalla dividida",
"GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay": "Gameserver has lost connectivity with the primary relay the client was using.",
"GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay": "El servidor ha perdido la conectividad con el relé primario que el cliente estaba utilizando.",
"GameUI_Disconnect_LocalProblem_ManyRelays": "Lost connection, even after trying several relays in different geographic locations. The most likely cause is a problem with your Internet connection.",
"GameUI_Disconnect_LocalProblem_ManyRelays": "Se perdió la conexión incluso después de probar varios relés en diferentes ubicaciones geográficas. Es muy probable que se deba a un problema con tu conexión a internet.",
"GameUI_Disconnect_LocalProblem_NetworkConfig": "Check your Internet connection. Unable to download the network configuration from CDN.",
"GameUI_Disconnect_LocalProblem_NetworkConfig": "Comprueba tu conexión a internet. No se puede descargar la configuración de red desde CDN.",
"GameUI_Disconnect_LocalProblem_Other": "Disconnected. It looks like there may be problem with your Internet connection.",
"GameUI_Disconnect_LocalProblem_Other": "Sin conexión. Parece que hay un problema con tu conexión a Internet.",
"GameUI_Disconnect_NoMoreSplits": "No more split screen slots",
"GameUI_Disconnect_NoMoreSplits": "No quedan plazas en pantalla dividida",
"GameUI_Disconnect_NoSpectators": "Match does not allow spectators",
"GameUI_Disconnect_NoSpectators": "La partida no admite espectadores",
"GameUI_Disconnect_PureServer_ClientExtra": "Pure server: client has loaded extra file(s)",
"GameUI_Disconnect_PureServer_ClientExtra": "Servidor puro: el cliente ha descargado archivos adicionales",
"GameUI_Disconnect_PureServer_Mismatch": "Pure server: client file does not match server",
"GameUI_Disconnect_PureServer_Mismatch": "Servidor puro: el archivo del cliente no coincide con el del servidor",
"GameUI_Disconnect_RejectedByGame": "Connection rejected by game",
"GameUI_Disconnect_RejectedByGame": "Conexión rechazada por el juego",
"GameUI_Disconnect_ReliableChannelOverflow": "Overflowed reliable channel",
"GameUI_Disconnect_ReliableChannelOverflow": "Canal de confianza desbordado",
"GameUI_Disconnect_ReliableOverflow": "Error reliable buffer overflow",
"GameUI_Disconnect_ReliableOverflow": "Error de desbordamiento del búfer de confianza",
"GameUI_Disconnect_RemoteProblem_BadCert": "Remote host's cert isn't sufficient for authentication.",
"GameUI_Disconnect_RemoteProblem_BadCert": "El certificado del host remoto no es suficiente para la autenticación.",
"GameUI_Disconnect_RemoteProblem_BadCrypt": "Remote host presented a bad cert, crypto key, or signature.",
"GameUI_Disconnect_RemoteProblem_BadCrypt": "El host remoto presentó un certificado, una clave de cifrado o una firma incorrectos.",
"GameUI_Disconnect_RemoteProblem_Other": "Problem communicating with the remote host.",
"GameUI_Disconnect_RemoteProblem_Other": "Hubo un problema al comunicarse con el host remoto.",
"GameUI_Disconnect_RemoteProblem_Timeout": "We stopped receiving communications from the remote host.",
"GameUI_Disconnect_RemoteProblem_Timeout": "Dejamos de recibir comunicaciones desde el host remoto.",
"GameUI_Disconnect_RemoteProblem_TimeoutConnecting": "After several attempts to connect, the server did not respond.",
"GameUI_Disconnect_RemoteProblem_TimeoutConnecting": "Tras varios intentos de conexión, el servidor no respondió.",
"GameUI_Disconnect_ReplayIncompatible": "Replay is not compatible.",
"GameUI_Disconnect_ReplayIncompatible": "La repetición no es compatible.",
"GameUI_Disconnect_Server": "Disconnected from Server",
"GameUI_Disconnect_Server": "Desconexión del servidor",
"GameUI_Disconnect_ServerIncompatible": "Server version is not compatible.",
"GameUI_Disconnect_ServerIncompatible": "La versión del servidor no es compatible.",
"GameUI_Disconnect_ServerInfoOverflow": "Info data overflow",
"GameUI_Disconnect_ServerInfoOverflow": "Desbordamiento de datos informativos",
"GameUI_Disconnect_ServerShutdown": "Disconnected from gameserver. The gameserver is shutting down.",
"GameUI_Disconnect_ServerShutdown": "Desconexión del servidor. El servidor se está apagando.",
"GameUI_Disconnect_SnapshotError": "Error sending snapshot",
"GameUI_Disconnect_SnapshotError": "Error al enviar la instantánea",
"GameUI_Disconnect_SnapshotOverflow": "Error reliable snapshot overflow",
"GameUI_Disconnect_SnapshotOverflow": "Error de desbordamiento de la instantánea de confianza",
"GameUI_Disconnect_SoundsMessage": "Error writing game sounds message",
"GameUI_Disconnect_SoundsMessage": "Error al escribir el mensaje de sonidos del juego",
"GameUI_Disconnect_SteamDeny_BadAntiCheat": "Disconnected from gameserver. Steam anti-cheat incompatibility.",
"GameUI_Disconnect_SteamDeny_BadAntiCheat": "Desconexión del servidor. Incompatibilidad con el sistema antitrampas de Steam.",
"GameUI_Disconnect_SteamDeny_Misc": "Disconnected from gameserver. Miscellaneous Steam incompatibility.",
"GameUI_Disconnect_SteamDeny_Misc": "Desconexión del servidor. Incompatibilidad con Steam por diversas razones.",
"GameUI_Disconnect_SteamDropped": "Steam authorization failed. You must be connected to Steam to make the initial connection to the game server.",
"GameUI_Disconnect_SteamDropped": "Error en la autorización de Steam. Debes tener una conexión a Steam para realizar la conexión inicial al servidor.",
"GameUI_Disconnect_SteamIDBanned": "STEAM UserID is banned",
"GameUI_Disconnect_SteamIDBanned": "El identificador de usuario de Steam está bloqueado",
"GameUI_Disconnect_SteamIDInUse": "STEAM UserID is already in use on this server",
"GameUI_Disconnect_SteamIDInUse": "El identificador de usuario de Steam ya está en uso en este servidor",
"GameUI_Disconnect_SteamInUse": "This Steam account is being used in another location",
"GameUI_Disconnect_SteamInUse": "Esta cuenta de Steam se está usando en otro lugar",
"GameUI_Disconnect_SteamLogon": "No Steam logon",
"GameUI_Disconnect_SteamLogon": "No hay conexión con Steam",
"GameUI_Disconnect_SteamOwnership": "This Steam account does not own this game.\"nPlease login to the correct Steam account",
"GameUI_Disconnect_SteamOwnership": "Esta cuenta de Steam no tiene este juego.\"nPor favor, conéctate con la cuenta de Steam correcta.",
"GameUI_Disconnect_SteamTicket": "Invalid STEAM UserID Ticket",
"GameUI_Disconnect_SteamTicket": "El ticket del id. de usuario de STEAM no es válido",
"GameUI_Disconnect_SteamTimeOut": "Valve Anti-Cheat challenge timed out. Please ensure that you are not using any programs that may interfere with VAC, and confirm that Steam is correctly installed.",
"GameUI_Disconnect_SteamTimeOut": "Se ha agotado el tiempo de espera de la prueba del sistema antitrampas de Valve (VAC). Asegúrate de que no estás utilizando ningún programa que pueda interferir con VAC y confirma que tienes instalado Steam correctamente.",
"GameUI_Disconnect_SteamVAC": "VAC banned from secure server",
"GameUI_Disconnect_SteamVAC": "Bloqueado⁠/⁠a por VAC en servidores seguros",
"GameUI_Disconnect_StringTableMessage": "Error writing string table update message",
"GameUI_Disconnect_StringTableMessage": "Error al escribir el mensaje de actualización de la tabla de texto",
"GameUI_Disconnect_TempEntMessage": "Error writing temp entities message",
"GameUI_Disconnect_TempEntMessage": "Error al escribir el mensaje de entidades temporales",
"GameUI_Disconnect_TickMessage": "Error writing tick message",
"GameUI_Disconnect_TickMessage": "Error al escribir el mensaje de tic",
"GameUI_Disconnect_TimedOut": "Communication with the remote host has been disrupted",
"GameUI_Disconnect_TimedOut": "La comunicación con el host remoto se ha interrumpido",
"GameUI_Disconnect_Unusual": "Disconnected. Something unusual happened. The console might have more details.",
"GameUI_Disconnect_Unusual": "Sin conexión. Ocurrió algo inusual. La consola podría tener más detalles.",
"GameUI_Disconnect_User": "Disconnected by user",
"GameUI_Disconnect_User": "Desconectado por el usuario",
"GameUI_Disconnect_UserCmd": "Error in parsing user commands",
"GameUI_Disconnect_UserCmd": "Error al analizar los comandos del usuario",
"GameUI_Disconnected": "Disconnected from Server",
"GameUI_Disconnected": "Desconexión del servidor",
"GameUI_ServerAuthDisabled": "Authentication disabled.\"n",
"GameUI_ServerAuthDisabled": "Autenticación desactivada.\"n",
"GameUI_ServerCDKeyAuthInvalid": "CD Key authentication invalid for internet servers.\"n",
"GameUI_ServerCDKeyAuthInvalid": "La autenticación de la clave de producto no es válida para los servidores de internet.\"n",
"GameUI_ServerCDKeyInUse": "CD Key already in use.\"n",
"GameUI_ServerCDKeyInUse": "La clave de producto ya está en uso.\"n",
"GameUI_ServerChallengeIncorrect": "Server did not respond with the correct challenge.\"nIt may be out of date.\"n",
"GameUI_ServerChallengeIncorrect": "El servidor no respondió con el protocolo adecuado.\"nPuede que no esté actualizado.\"n",
"GameUI_ServerConnectOutOfDate": "Server has not updated to the most recent version.\"n",
"GameUI_ServerConnectOutOfDate": "El servidor no está actualizado a la versión más reciente.\"n",
"GameUI_ServerInsecure": "You are in insecure mode. You must restart before you can connect to secure servers.\"n",
"GameUI_ServerInsecure": "Estás en modo no seguro. Debes reiniciar para poder conectarte a servidores seguros.\"n",
"GameUI_ServerInvalidCDKey": "Invalid CD Key.\"n",
"GameUI_ServerInvalidCDKey": "La clave de producto no es válida.\"n",
"GameUI_ServerNoLobby": "The server was unable to locate the game session.\"n",
"GameUI_ServerNoLobby": "El servidor no ha podido localizar la sesión de juego.\"n",
"GameUI_ServerRejectBadChallenge": "Bad challenge.\"n",
"GameUI_ServerRejectBadChallenge": "Protocolo incorrecto.\"n",
"GameUI_ServerRejectBadPassword": "Bad password.\"n",
"GameUI_ServerRejectBadPassword": "Contraseña incorrecta.\"n",
"GameUI_ServerRejectBadSteamKey": "Invalid Steam key length\"n",
"GameUI_ServerRejectBadSteamKey": "La longitud de la clave de Steam no es válida\"n",
"GameUI_ServerRejectBanned": "You have been banned from this server.\"n",
"GameUI_ServerRejectBanned": "Te han bloqueado en este servidor.\"n",
"GameUI_ServerRejectFailedChannel": "Failed to create net channel.\"n",
"GameUI_ServerRejectFailedChannel": "Error al crear un canal en línea.\"n",
"GameUI_ServerRejectGS": "GSCreateLocalUser failed\"n",
"GameUI_ServerRejectGS": "Fallo en GSCreateLocalUser\"n",
"GameUI_ServerRejectInvalidCertLen": "Invalid authentication certificate length.\"n",
"GameUI_ServerRejectInvalidCertLen": "La longitud del certificado de autenticación no es válida.\"n",
"GameUI_ServerRejectInvalidConnection": "Invalid connection.\"n",
"GameUI_ServerRejectInvalidConnection": "Conexión no válida.\"n",
"GameUI_ServerRejectInvalidSteamCertLen": "STEAM certificate length error!\"n",
"GameUI_ServerRejectInvalidSteamCertLen": "¡Error en la longitud del certificado de STEAM!\"n",
"GameUI_ServerRejectLANRestrict": "Local servers are restricted to local clients (class C).\"n",
"GameUI_ServerRejectLANRestrict": "Los servidores locales están restringidos a clientes locales (clase C).\"n",
"GameUI_ServerRejectNewProtocol": "This server is using a newer protocol than your client.\"n",
"GameUI_ServerRejectNewProtocol": "Este servidor está usando un protocolo más nuevo que el de tu cliente.\"n",
"GameUI_ServerRejectOldProtocol": "This server is using an older protocol than your client.\"n",
"GameUI_ServerRejectOldProtocol": "Este servidor está usando un protocolo más antiguo que el de tu cliente.\"n",
"GameUI_ServerRejectOldVersion": "The server you are trying to connect to is running\"nan older version of the game.\"n",
"GameUI_ServerRejectOldVersion": "El servidor al que intentas conectarte está ejecutando\"nuna versión antigua del juego.\"n",
"GameUI_ServerRejectServerFull": "Server is full.\"n",
"GameUI_ServerRejectServerFull": "El servidor está lleno.\"n",
"GameUI_ServerRejectSteam": "STEAM validation rejected\"n",
"GameUI_ServerRejectSteam": "Validación de STEAM rechazada\"n",
"GameUI_ServerRequireSteams": "The server requires that you be running Steam.\"n",
"GameUI_ServerRequireSteams": "Este servidor requiere que estés ejecutando Steam.\"n",
"GarbageRadius_label": "Overload Radius",
"GarbageRadius_label": "de radio",
"GarbageRadius_postfix": "m",
"GarbageRadius_postfix": "m",
"GlassCannon_SlowPercent_label": "Bullet Slow Proc",
"GlassCannon_SlowPercent_label": "de prob. de ralent. de las balas",
"GlassCannon_SlowPercent_postfix": "%",
"GlassCannon_SlowPercent_postfix": "%",
"GlassCannon_SlowPercent_prefix": "+",
"GlassCannon_SlowPercent_prefix": "+",
"GooDuration_label": "Puddle Duration",
"GooDuration_label": "de duración de los charcos",
"GooDuration_postfix": "s",
"GooDuration_postfix": "s",
"GooSlowPercent_label": "Puddle Slow Percent",
"GooSlowPercent_label": "Puddle Slow Percent",
Line 2,856: Line 2,840:
"GrabRange_label": "Grab Range",
"GrabRange_label": "Grab Range",
"GrabRange_postfix": "m",
"GrabRange_postfix": "m",
"GrenadeDamage_label": "Explosion Damage",
"GrenadeDamage_label": "de daño de la explosión",
"GrenadeExplosionRadius_label": "Explosion Radius",
"GrenadeExplosionRadius_label": "Explosion Radius",
"GrenadeExplosionRadius_postfix": "m",
"GrenadeExplosionRadius_postfix": "m",
"GrenadesInVolley_label": "Grenade Count",
"GrenadesInVolley_label": "granadas",
"GrenadesPerSecond_label": "Rockets per second",
"GrenadesPerSecond_label": "cohetes por segundo",
"GrenadesPerVolley_label": "Bombs Per Volley",
"GrenadesPerVolley_label": "Bombs Per Volley",
"Grenades_label": "Extra Bombs",
"Grenades_label": "Extra Bombs",
"Grenades_postfix": "",
"GroundDashReductionPercent_label": "de distancia de impulso",
"Grenades_prefix": "",
"GroundDashReductionPercent_label": "Dash Distance",
"GroundDashReductionPercent_postfix": "%",
"GroundDashReductionPercent_postfix": "%",
"GroundFlameDuration_label": "Trail Duration",
"GroundFlameDuration_label": "de duración del rastro",
"GroundFlameDuration_postfix": "s",
"GroundFlameDuration_postfix": "s",
"GuidedBotMatch_Concluded": "You've learned the basics! Jump into a match or test heroes out in Sandbox Mode.",
"GuidedBotMatch_Concluded": "¡Has aprendido los conceptos básicos! Únete a una partida o prueba héroes en el modo de prueba.",
"GuidedBotMatch_Finish": "Finish",
"GuidedBotMatch_Finish": "Terminar",
"GuidedBotMatch_KeepPlaying": "Keep Playing",
"GuidedBotMatch_KeepPlaying": "Seguir jugando",
"GuidedBotMatch_Start": "Begin",
"GuidedBotMatch_Start": "Empezar",
"HalfHeight_postfix": "m",
"HalfHeight_postfix": "m",
"HazeDaggerRadius_label": "Hit Radius",
"HazeDaggerRadius_label": "Hit Radius",
"HazeDaggerRadius_postfix": "m",
"HazeDaggerRadius_postfix": "m",
"HeadShotBonusDamage_label": "Head Shot Bonus Damage",
"HeadShotBonusDamage_label": "de daño extra por disp. a la cabeza",
"HeadShotBonusDamage_prefix": "{s:sign}",
"HeadShotBonusDamage_prefix": "{s:sign}",
"HeadShotCooldown_label": "Cooldown",
"HeadShotCooldown_label": "de tiempo de recarga",
"HeadShotCooldown_postfix": "s",
"HeadShotCooldown_postfix": "s",
"HeadShotDebuffDuration_label": "Duration",
"HeadShotDebuffDuration_label": "de duración",
"HeadShotDebuffDuration_postfix": "s",
"HeadShotDebuffDuration_postfix": "s",
"HeadStompBonusDamage_label": "Head Stomp Damage Bonus",
"HeadStompBonusDamage_label": "Head Stomp Damage Bonus",
Line 2,886: Line 2,868:
"HeadStompBonusRadius_label": "Head Stomp Radius Bonus",
"HeadStompBonusRadius_label": "Head Stomp Radius Bonus",
"HeadStompBonusRadius_postfix": "",
"HeadStompBonusRadius_postfix": "",
"HeadshotBonus_label": "Headshot Damage",
"HeadshotBonus_label": "de daño por disp. a la cabeza",
"HeadshotBonus_postfix": "%",
"HeadshotBonus_postfix": "%",
"HeadshotBonus_prefix": "+",
"HeadshotBonus_prefix": "+",
"HealAmount_label": "Heal Amount",
"HealAmount_label": "de curación",
"HealAmpCastPercent_label": "Healing Given Boost",
"HealAmpCastPercent_label": "Healing Given Boost",
"HealAmpCastPercent_postfix": "%",
"HealAmpCastPercent_postfix": "%",
"HealAmpCastPercent_prefix": "{s:sign}",
"HealAmpCastPercent_prefix": "{s:sign}",
"HealAmpReceivePenaltyPercent_label": "Healing Reduction",
"HealAmpReceivePenaltyPercent_label": "de reducción de la curación",
"HealAmpReceivePenaltyPercent_postfix": "%",
"HealAmpReceivePenaltyPercent_postfix": "%",
"HealAmpReceivePercent_label": "Healing Received Boost",
"HealAmpReceivePercent_label": "Healing Received Boost",
Line 2,899: Line 2,881:
"HealAmpReceivePercent_prefix": "{s:sign}",
"HealAmpReceivePercent_prefix": "{s:sign}",
"HealAmpRegenMultiplierOutOfCombat_label": "Health Regen Multiplier",
"HealAmpRegenMultiplierOutOfCombat_label": "Health Regen Multiplier",
"HealAmpRegenMultiplierOutOfCombat_postfix": "x",
"HealAmpRegenMultiplierOutOfCombat_postfix": "×",
"HealAmpRegenMultiplierOutOfCombat_prefix": "{s:sign}",
"HealAmpRegenMultiplierOutOfCombat_prefix": "{s:sign}",
"HealAmpRegenPenaltyPercent_label": "Healing Reduction",
"HealAmpRegenPenaltyPercent_label": "de reducción de la curación",
"HealAmpRegenPenaltyPercent_postfix": "%",
"HealAmpRegenPenaltyPercent_postfix": "%",
"HealAmpRegenPercent_label": "Health Regen Boost",
"HealAmpRegenPercent_label": "Health Regen Boost",
"HealAmpRegenPercent_postfix": "%",
"HealAmpRegenPercent_postfix": "%",
"HealAmpRegenPercent_prefix": "{s:sign}",
"HealAmpRegenPercent_prefix": "{s:sign}",
"HealFixedHealth_label": "Heal on hero hit",
"HealFixedHealth_label": "de curación al cortar a un héroe",
"HealFriendRadius_label": "Friendly Heal Radius",
"HealFriendRadius_label": "de radio de curación en aliados",
"HealFriendRadius_postfix": "m",
"HealFriendRadius_postfix": "m",
"HealFromHero_label": "Healing From Heroes",
"HealFromHero_label": "de curación por héroes",
"HealFromNPC_label": "Healing From NPCs / Orbs",
"HealFromNPC_label": "de curación por PNJ y orbes",
"HealInterval_label": "Heal Interval",
"HealInterval_label": "de intervalo de curación",
"HealInterval_postfix": "s",
"HealInterval_postfix": "s",
"HealMaxHealthPercent_label": "Max Health Restored",
"HealMaxHealthPercent_label": "de vida máxima restaurada",
"HealMaxHealthPercent_postfix": "%/s",
"HealMaxHealthPercent_postfix": "%/s",
"HealMaxHealth_label": "Heal on hero hit",
"HealMaxHealth_label": "de curación al cortar a un héroe",
"HealMaxHealth_postfix": "% of Max Health",
"HealMaxHealth_postfix": "% de vida máxima",
"HealOnActivate_label": "HP Healed On Activate",
"HealOnActivate_label": "de vida curada al activarse",
"HealOnKill_label": "Heal On Hero Kill",
"HealOnKill_label": "de curación al matar a un héroe",
"HealOnlevelHealAmount_label": "Heal Amount",
"HealOnlevelHealAmount_label": "de curación",
"HealPctVsHeroes_label": "Heal vs heroes",
"HealPctVsHeroes_label": "de curación contra héroes",
"HealPctVsHeroes_postfix": "%",
"HealPctVsHeroes_postfix": "%",
"HealPctVsNonHeroes_label": "Heal vs non-heroes",
"HealPctVsNonHeroes_label": "de curación contra no héroes",
"HealPctVsNonHeroes_postfix": "%",
"HealPctVsNonHeroes_postfix": "%",
"HealPerStack_label": "Heal Per Stack",
"HealPerStack_label": "de curación por acumulación",
"HealPercentAmount_label": "Heal Amount",
"HealPercentAmount_label": "de curación",
"HealPercentAmount_postfix": "%",
"HealPercentAmount_postfix": "%",
"HealPercentPerHeadshot_label": "Heal Per Headshot",
"HealPercentPerHeadshot_label": "de curación por disp. a la cabeza",
"HealPercentPerHeadshot_postfix": "%",
"HealPercentPerHeadshot_postfix": "%",
"HealRadius_label": "Heal Radius",
"HealRadius_label": "de radio de curación",
"HealRadius_postfix": "m",
"HealRadius_postfix": "m",
"HealRate_label": "Heal Rate",
"HealRate_label": "Heal Rate",
"HealRate_postfix": "/sec",
"HealRate_postfix": "por segundo",
"HealingFactor_label": "Heal vs Heroes",
"HealingFactor_label": "de curación contra héroes",
"HealingFactor_postfix": "%",
"HealingFactor_postfix": "%",
"HealingPerSecond_label": "Health Restored",
"HealingPerSecond_label": "de vida restaurada",
"HealingPerSecond_postfix": "/s",
"HealingPerSecond_postfix": "/s",
"HealingPercent_label": "Heal Percent",
"HealingPercent_label": "de porcentaje de curación",
"HealingPercent_postfix": "%",
"HealingPercent_postfix": "%",
"HealthAttribute_Desc": "%s1 to any health and health regen bonuses",
"HealthAttribute_Desc": "%s1 to any health and health regen bonuses",
Line 2,943: Line 2,925:
"HealthCost_label": "Health Cost",
"HealthCost_label": "Health Cost",
"HealthDrainedPerSecond_label": "Health Drain",
"HealthDrainedPerSecond_label": "Health Drain",
"HealthDrainedPerSecond_postfix": "per second",
"HealthDrainedPerSecond_postfix": "por segundo",
"HealthPercent_label": "Health Percent",
"HealthPercent_label": "de porcentaje de vida",
"HealthPercent_postfix": "%",
"HealthPercent_postfix": "%",
"HealthRegenPerTrooper_label": "Health Regen",
"HealthRegenPerTrooper_label": "de regeneración de vida",
"HealthRegenPerTrooper_postfix": "per nearby trooper",
"HealthRegenPerTrooper_postfix": "por soldado cercano",
"HealthRegenPerTrooper_prefix": "+",
"HealthRegenPerTrooper_prefix": "+",
"HealthRegen_label": "Health Regen",
"HealthRegen_label": "de regeneración de vida",
"HealthRegen_postfix": "",
"HealthRegen_prefix": "{s:sign}",
"HealthRegen_prefix": "{s:sign}",
"HealthStealPctHero_label": "Hero Lifesteal",
"HealthStealPctHero_label": "de robo de vida en héroes",
"HealthStealPctHero_postfix": "%",
"HealthStealPctHero_postfix": "%",
"HealthStealPct_label": "Non-Hero Lifesteal",
"HealthStealPct_label": "de robo de vida en no héroes",
"HealthStealPct_postfix": "%",
"HealthStealPct_postfix": "%",
"HealthSteal_label": "Max HP Steal Per Bullet",
"HealthSteal_label": "de robo de vida máxima por bala",
"HealthSwapBuffDuration_label": "Buff Duration",
"HealthSwapBuffDuration_label": "de duración de la mejora",
"HealthSwapBuffDuration_postfix": "s",
"HealthSwapBuffDuration_postfix": "s",
"HealthToDamage_label": "Health To Damage",
"HealthToDamage_label": "de vida como daño",
"HealthToDamage_postfix": "",
"Health_label": "de vida",
"Health_label": "Health",
"Health_postfix": "",
"Health_prefix": "",
"HeatDPS_label": "Heat Powered DPS",
"HeatDPS_label": "Heat Powered DPS",
"HeatDamage_label": "Heat Powered Damage",
"HeatDamage_label": "Heat Powered Damage",
"HeroProcChance_label": "Hero Proc Chance",
"HeroProcChance_label": "de probabilidad de activación del héroe",
"HeroProcChance_postfix": "%",
"HeroProcChance_postfix": "%",
"HeroTestActionText": "Select a hero to test",
"HeroTestActionText": "Selecciona un héroe para probarlo",
"HeroTestPageTitle": "Hero Sandbox",
"HeroTestPageTitle": "Probar el héroe",
"HeroTesting_AllPerks": "All Perks",
"HeroTesting_AllPerks": "Hab. al máximo",
"HeroTesting_ChangeHero": "Change Hero",
"HeroTesting_ChangeHero": "Cambiar héroe",
"HeroTesting_ChangeTeam": "Change Team",
"HeroTesting_ChangeTeam": "Cambiar de equipo",
"HeroTesting_ClearFollow": "Clear Follow",
"HeroTesting_ClearFollow": "Dejar de seguir",
"HeroTesting_FastStamina": "Fast Stamina",
"HeroTesting_FastStamina": "Aguante rápido",
"HeroTesting_FullHealth": "Full Health",
"HeroTesting_FullHealth": "100 % de vida",
"HeroTesting_GameRules": "Game Rules",
"HeroTesting_GameRules": "Reglas del juego",
"HeroTesting_HalfHealth": "Half Health",
"HeroTesting_HalfHealth": "50 % de vida",
"HeroTesting_HeroControl": "Hero Control",
"HeroTesting_HeroControl": "Control del héroe",
"HeroTesting_HeroToSpawn": "Hero to spawn:",
"HeroTesting_HeroToSpawn": "Crear héroe:",
"HeroTesting_HeroTools": "Hero Tools",
"HeroTesting_HeroTools": "Herramientas del héroe",
"HeroTesting_HoldAlt": "Hold {s:show_scoreboard}",
"HeroTesting_HoldAlt": "Mantén pulsado {s:show_scoreboard}",
"HeroTesting_KillHero": "Kill Hero",
"HeroTesting_KillHero": "Matar al héroe",
"HeroTesting_LaneChallenge": "Lane Challenge",
"HeroTesting_LaneChallenge": "Reto de sendas",
"HeroTesting_LastHits": "Last Hits: {i:lastHits}",
"HeroTesting_LastHits": "Golpes mortales: {i:lastHits}",
"HeroTesting_LevelUp": "Level Up",
"HeroTesting_LevelUp": "Subir de nivel",
"HeroTesting_MakeMimic": "Make Mimic",
"HeroTesting_MakeMimic": "Hacer imitador",
"HeroTesting_MakePuppet": "Make Puppet",
"HeroTesting_MakePuppet": "Hacer marioneta",
"HeroTesting_MaxLevel": "Max Level",
"HeroTesting_MaxLevel": "Nivel máx.",
"HeroTesting_NoCooldown": "No Cooldown",
"HeroTesting_NoCooldown": "Sin t. de recarga",
"HeroTesting_NoDeath": "No Death",
"HeroTesting_NoDeath": "Sin muerte",
"HeroTesting_OrbsDenied": "Orbs Denied: {i:orbsDenied}",
"HeroTesting_OrbsDenied": "Orbes denegados: {i:orbsDenied}",
"HeroTesting_OrbsSecured": "Orbs Secured: {i:orbsSecured}",
"HeroTesting_OrbsSecured": "Orbes asegurados: {i:orbsSecured}",
"HeroTesting_RemoveBots": "Remove Bots",
"HeroTesting_RemoveBots": "Eliminar bots",
"HeroTesting_ResetHero": "Reset Hero",
"HeroTesting_ResetHero": "Reiniciar héroe",
"HeroTesting_SpawnCamp": "Spawn Camp",
"HeroTesting_SpawnCamp": "Reiniciar camp.",
"HeroTesting_SpawnEnemy": "+As Enemy",
"HeroTesting_SpawnEnemy": "Como enemigo",
"HeroTesting_SpawnFriendly": "+As Friendly",
"HeroTesting_SpawnFriendly": "Como aliado",
"HeroTesting_SpeedDown": "Speed-",
"HeroTesting_SpeedDown": "Vel. −",
"HeroTesting_SpeedNormal": "Speed=",
"HeroTesting_SpeedNormal": "Vel. =",
"HeroTesting_SpeedUp": "Speed+",
"HeroTesting_SpeedUp": "Vel. +",
"HeroTesting_TakeControl": "Take Control",
"HeroTesting_TakeControl": "Controlar",
"HeroTesting_TestTools": "Testing Tools",
"HeroTesting_TestTools": "Herramientas de prueba",
"HeroTesting_UnlimitedAmmo": "No Reload",
"HeroTesting_UnlimitedAmmo": "Sin recarga",
"HeroTesting_UnlockFlex": "Flex Slots",
"HeroTesting_UnlockFlex": "Espacios flexibles",
"HeroTraining_Continue_Button": "Keep Playing",
"HeroTraining_Continue_Button": "Seguir jugando",
"HeroTraining_Intro_Desc": "Here you'll be able to test out your hero's movement and abilities. Mastering these concepts is key to completing the ritual.",
"HeroTraining_Intro_Desc": "Aquí puedes probar los movimientos y las habilidades de tu héroe. Dominar estos conceptos es imprescindible para completar el ritual.",
"HeroTraining_Intro_Title": "Welcome to \u003Cb\u003EHero Training\u003C/b\u003E",
"HeroTraining_Intro_Title": "Esto es la \u003Cb\u003Epráctica con héroes\u003C/b\u003E",
"HeroTraining_Outro_Button": "Finish",
"HeroTraining_Outro_Button": "Terminar",
"HeroTraining_Outro_Desc": "You've grasped the fundementals; now prepare yourself for lane training.",
"HeroTraining_Outro_Desc": "Ya has aprendido los conceptos básicos. Ahora, prepárate para la práctica en sendas.",
"HeroTraining_Outro_Title": "\u003Cb\u003EHero Training\u003C/b\u003E Complete",
"HeroTraining_Outro_Title": "\u003Cb\u003EPráctica con héroes\u003C/b\u003E completada",
"HeroesPageActionText": "Select a hero to view details",
"HeroesPageActionText": "Selecciona un héroe para ver los detalles",
"HeroesPageTitle": "Heroes",
"HeroesPageTitle": "Héroes",
"HexMoveSpeedLimit_label": "Movement Speed Limit",
"HexMoveSpeedLimit_label": "de límite de velocidad de movimiento",
"HexMoveSpeedLimit_postfix": "m/s",
"HexMoveSpeedLimit_postfix": "m⁠/⁠s",
"HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies",
"HighGroundBonusWeaponPower_label": "Weapon Damage When Above Enemies",
"HighGroundBonusWeaponPower_postfix": "%",
"HighGroundBonusWeaponPower_postfix": "%",
Line 3,021: Line 2,999:
"HitCap_postfix": "hits",
"HitCap_postfix": "hits",
"HitsToRelease_Label": "Hits to Release",
"HitsToRelease_Label": "Hits to Release",
"HobbledMovementSlow_Label": "Movement Slow",
"HobbledMovementSlow_Label": "de ralentización",
"HobbledMovementSlow_postfix": "%",
"HobbledMovementSlow_postfix": "%",
"HoldInPlaceDuration_label": "Lift Duration",
"HoldInPlaceDuration_label": "de elevación",
"HoldInPlaceDuration_postfix": "s",
"HoldInPlaceDuration_postfix": "s",
"HotDPS_label": "Hot DPS",
"HotDPS_label": "Hot DPS",
"IceBeamBuildupProcDuration_label": "Slow Linger Duration",
"IceBeamBuildupProcDuration_label": "de duración de la ralentización",
"IceBeamBuildupProcDuration_postfix": "s",
"IceBeamBuildupProcDuration_postfix": "s",
"IcePathAuraDuration_label": "Ice Trail Duration",
"IcePathAuraDuration_label": "de duración de Senda Helada",
"IcePathAuraDuration_postfix": "s",
"IcePathAuraDuration_postfix": "s",
"IcePathShardRadius_label": "Path Width",
"IcePathShardRadius_label": "Path Width",
"IcePathShardRadius_postfix": "m",
"IcePathShardRadius_postfix": "m",
"Ignore": "Ignore",
"Ignore": "Ignorar",
"ImbuedBonusDuration_label": "Imbued Ability Duration",
"ImbuedBonusDuration_label": "de duración de las habilidades imbuidas",
"ImbuedBonusDuration_postfix": "%",
"ImbuedBonusDuration_postfix": "%",
"ImbuedBonusDuration_prefix": "{s:sign}",
"ImbuedBonusDuration_prefix": "{s:sign}",
"ImbuedCooldownReduction_label": "Imbued Ability Cooldown Reduction",
"ImbuedCooldownReduction_label": "de reducción del t. de recarga de las habilidades imbuidas",
"ImbuedCooldownReduction_postfix": "%",
"ImbuedCooldownReduction_postfix": "%",
"ImbuedCooldownReduction_prefix": "{s:sign}",
"ImbuedCooldownReduction_prefix": "{s:sign}",
"ImbuedTechPower_label": "Imbued Ability Spirit Power",
"ImbuedTechPower_label": "de poder espiritual de la habilidad imbuida",
"ImbuedTechPower_prefix": "{s:sign}",
"ImbuedTechPower_prefix": "{s:sign}",
"ImbuedTechRadiusMultiplier_label": "Imbued Radius",
"ImbuedTechRadiusMultiplier_label": "Imbued Radius",
"ImbuedTechRadiusMultiplier_postfix": "%",
"ImbuedTechRadiusMultiplier_postfix": "%",
"ImbuedTechRadiusMultiplier_prefix": "{s:sign}",
"ImbuedTechRadiusMultiplier_prefix": "{s:sign}",
"ImbuedTechRangeMultiplier_label": "Imbued Ability Range",
"ImbuedTechRangeMultiplier_label": "de alcance de las hab. imbuidas",
"ImbuedTechRangeMultiplier_postfix": "%",
"ImbuedTechRangeMultiplier_postfix": "%",
"ImbuedTechRangeMultiplier_prefix": "{s:sign}",
"ImbuedTechRangeMultiplier_prefix": "{s:sign}",
"ImmobilizeDuration_label": "Immobilize Duration",
"ImmobilizeDuration_label": "de inmovilización",
"ImmobilizeDuration_postfix": "s",
"ImmobilizeDuration_postfix": "s",
"ImmobilizeMaxDuration_label": "Max Immobilize Duration",
"ImmobilizeMaxDuration_label": "de duración máx. de la inmovilización",
"ImmobilizeMaxDuration_postfix": "s",
"ImmobilizeMaxDuration_postfix": "s",
"ImmobilizeTrap_CurseDuration_label": "Curse Duration",
"ImmobilizeTrap_CurseDuration_label": "de duración de la maldición",
"ImmobilizeTrap_CurseDuration_postfix": "s",
"ImmobilizeTrap_CurseDuration_postfix": "s",
"ImmunityDuration_label": "Immunity Duration",
"ImmunityDuration_label": "Immunity Duration",
"ImmunityDuration_postfix": "s",
"ImmunityDuration_postfix": "s",
"ImpactDamage_label": "Damage",
"ImpactDamage_label": "de daño",
"ImpactDuration_label": "Slow Duration",
"ImpactDuration_label": "de duración de la ralentización",
"ImpactDuration_postfix": "s",
"ImpactDuration_postfix": "s",
"ImpactMoveSlow_label": "Impact Movement Slow",
"ImpactMoveSlow_label": "de ralentización por el impacto",
"ImpactMoveSlow_postfix": "%",
"ImpactMoveSlow_postfix": "%",
"ImpactRadius_label": "Impact Radius",
"ImpactRadius_label": "de radio de impacto",
"ImpactRadius_postfix": "m",
"ImpactRadius_postfix": "m",
"ImpactSlowDuration_label": "Impact Slow Duration",
"ImpactSlowDuration_label": "de ralentización por el impacto",
"ImpactSlowDuration_postfix": "s",
"ImpactSlowDuration_postfix": "s",
"ImpaleDamage_label": "Impale Damage",
"ImpaleDamage_label": "Impale Damage",
Line 3,068: Line 3,046:
"ImpaleDuration_label": "Impale Duration",
"ImpaleDuration_label": "Impale Duration",
"ImpaleDuration_postfix": "s",
"ImpaleDuration_postfix": "s",
"InactiveRadius_label": "Inactive Radius",
"InactiveRadius_label": "de radio inactivo",
"InactiveRadius_postfix": "m",
"InactiveRadius_postfix": "m",
"InfectDuration_label": "Infect Duration",
"InfectDuration_label": "Infect Duration",
Line 3,075: Line 3,053:
"InfectionBonusDPS_postfix": "",
"InfectionBonusDPS_postfix": "",
"InfectionBonusDPS_prefix": "",
"InfectionBonusDPS_prefix": "",
"InfinitySlashHealOnCast_label": "Max HP Heal On Cast",
"InfinitySlashHealOnCast_label": "de curación de vida máxima al lanzarla",
"InfinitySlashHealOnCast_postfix": "%",
"InfinitySlashHealOnCast_postfix": "%",
"InfinitySlashHealOnKill_label": "Max HP Heal On Kill",
"InfinitySlashHealOnKill_label": "de curación de vida máxima al matar",
"InfinitySlashHealOnKill_postfix": "%",
"InfinitySlashHealOnKill_postfix": "%",
"InitialDamage_label": "Initial Damage",
"InitialDamage_label": "de daño inicial",
"InitialFireRateDecrease_label": "Initial Fire Rate",
"InitialFireRateDecrease_label": "Initial Fire Rate",
"InitialFireRateDecrease_postfix": "%",
"InitialFireRateDecrease_postfix": "%",
"InitialFireRateDecrease_prefix": "-",
"InitialFireRateDecrease_prefix": "-",
"InitialRadius_label": "Initial Radius",
"InitialRadius_label": "de radio inicial",
"InitialRadius_postfix": "m",
"InitialRadius_postfix": "m",
"InteruptCooldown_label": "Interrupt Cooldown",
"InteruptCooldown_label": "Interrupt Cooldown",
"InteruptCooldown_postfix": "",
"InteruptCooldown_postfix": "",
"InvisDuration_label": "Invisibility Duration",
"InvisDuration_label": "de duración de la invisibilidad",
"InvisDuration_postfix": "s",
"InvisDuration_postfix": "s",
"InvisFadeToDuration_label": "Fade Time",
"InvisFadeToDuration_label": "de desvanecimiento",
"InvisFadeToDuration_postfix": "s",
"InvisFadeToDuration_postfix": "s",
"InvisMoveSpeedMod_label": "Invis Sprint Speed",
"InvisMoveSpeedMod_label": "de vel. de esprint invisible",
"InvisMoveSpeedMod_postfix": "m/s",
"InvisMoveSpeedMod_postfix": "m/s",
"InvisMoveSpeedMod_prefix": "{s:sign}",
"InvisMoveSpeedMod_prefix": "{s:sign}",
Line 3,097: Line 3,075:
"InvisRegen_Label": "Invis Max Health Regen",
"InvisRegen_Label": "Invis Max Health Regen",
"InvisRegen_postfix": "%",
"InvisRegen_postfix": "%",
"InvisibilityDuration_label": "Invisibility Duration",
"InvisibilityDuration_label": "de duración de la invisibilidad",
"ItemHistory_ActionWithTime": "%s1 on %s2",
"ItemHistory_ActionWithTime": "%s1 el %s2",
"ItemHistory_Action_AddItemToSocket_Remove": "Removed from socket",
"ItemHistory_Action_AddItemToSocket_Remove": "Eliminado del engarce",
"ItemHistory_Action_AddSocketToItem_Remove": "Removed by socket",
"ItemHistory_Action_AddSocketToItem_Remove": "Eliminado por engarce",
"ItemHistory_Action_AddSocket_Remove": "Socket added",
"ItemHistory_Action_AddSocket_Remove": "Engarce añadido",
"ItemHistory_Action_AdditionalDrop": "Found",
"ItemHistory_Action_AdditionalDrop": "Encontrado",
"ItemHistory_Action_AssassinMinigameDrop": "Earned by participating in the Nemesis Assassins event",
"ItemHistory_Action_AssassinMinigameDrop": "Obtenido por participar en el evento: Némesis de los asesinos",
"ItemHistory_Action_AutoGrantItem": "Earned",
"ItemHistory_Action_AutoGrantItem": "Obtenido",
"ItemHistory_Action_AutographRemove": "Used to autograph item",
"ItemHistory_Action_AutographRemove": "Usado para autografiar un artículo",
"ItemHistory_Action_AwardAchievement": "Earned from unlocking an achievement",
"ItemHistory_Action_AwardAchievement": "Obtenido al desbloquear un logro",
"ItemHistory_Action_AwardGift_Giver": "Gift sent",
"ItemHistory_Action_AwardGift_Giver": "Regalo enviado",
"ItemHistory_Action_AwardGift_Receiver": "Received a gift",
"ItemHistory_Action_AwardGift_Receiver": "Recibiste un regalo",
"ItemHistory_Action_AwardStorePromotionItem": "Purchased from the store",
"ItemHistory_Action_AwardStorePromotionItem": "Comprado en la tienda",
"ItemHistory_Action_AwardThirdPartyPromo": "Earned a promotional item",
"ItemHistory_Action_AwardThirdPartyPromo": "Artículo promocional obtenido",
"ItemHistory_Action_AwardTime": "Found",
"ItemHistory_Action_AwardTime": "Encontrado",
"ItemHistory_Action_AwardXP": "Rewarded for leveling up",
"ItemHistory_Action_AwardXP": "Obtenido por subir de nivel",
"ItemHistory_Action_Banned": "Banned",
"ItemHistory_Action_Banned": "Vetado",
"ItemHistory_Action_CDKeyGrant": "Received by entering product code",
"ItemHistory_Action_CDKeyGrant": "Recibido por introducir una clave de producto",
"ItemHistory_Action_CDKeyRevoke": "CD key revoked",
"ItemHistory_Action_CDKeyRevoke": "Clave de producto anulada",
"ItemHistory_Action_CafeOrSchoolItem_Remove": "Cafe or school removal",
"ItemHistory_Action_CafeOrSchoolItem_Remove": "Eliminación de cibercafé o colegio",
"ItemHistory_Action_CitadelDevItemRevoked": "Item Revoked",
"ItemHistory_Action_CitadelDevItemRevoked": "Objeto anulado",
"ItemHistory_Action_CollectItem_CollectedItem": "Added to a collection",
"ItemHistory_Action_CollectItem_CollectedItem": "Añadido a una colección",
"ItemHistory_Action_CollectItem_RemoveCollection": "Removed old collection item",
"ItemHistory_Action_CollectItem_RemoveCollection": "Artículo antiguo de colección eliminado",
"ItemHistory_Action_ConsumeItem_Complete_ToolRemove": "Used to complete recipe",
"ItemHistory_Action_ConsumeItem_Complete_ToolRemove": "Usado para completar una receta",
"ItemHistory_Action_ConsumeItem_Consume_InputRemove": "Used as input to recipe",
"ItemHistory_Action_ConsumeItem_Consume_InputRemove": "Usado como ingrediente en una receta",
"ItemHistory_Action_ConsumeItem_Consume_ToolRemove": "Used as input to recipe",
"ItemHistory_Action_ConsumeItem_Consume_ToolRemove": "Usado como ingrediente en una receta",
"ItemHistory_Action_CraftDestroy": "Used in crafting",
"ItemHistory_Action_CraftDestroy": "Usado en fabricación",
"ItemHistory_Action_CreatedByManualItemRecreateOperation": "Created by Steam Support",
"ItemHistory_Action_CreatedByManualItemRecreateOperation": "Creado por el Soporte de Steam",
"ItemHistory_Action_CrossGameAchievement": "Earned from unlocking an achievement in a different game",
"ItemHistory_Action_CrossGameAchievement": "Obtenido al desbloquear un logro en otro juego",
"ItemHistory_Action_CustomizeItemTexture_Remove": "Texture customized",
"ItemHistory_Action_CustomizeItemTexture_Remove": "Textura personalizada",
"ItemHistory_Action_Delete": "You deleted this",
"ItemHistory_Action_Delete": "Eliminado",
"ItemHistory_Action_DiretideReward": "Received a reward during the Diretide event",
"ItemHistory_Action_DiretideReward": "Recompensa obtenida durante el evento del despertar Dire",
"ItemHistory_Action_Drop": "Found",
"ItemHistory_Action_Drop": "Encontrado",
"ItemHistory_Action_EarnedItem": "Earned",
"ItemHistory_Action_EarnedItem": "Obtenido",
"ItemHistory_Action_EconSetUnowned": "Traded",
"ItemHistory_Action_EconSetUnowned": "Intercambiado",
"ItemHistory_Action_EventPointLevel": "Received a compendium reward",
"ItemHistory_Action_EventPointLevel": "Recompensa del Compendio recibida",
"ItemHistory_Action_EventPointPurchase": "Purchased with points",
"ItemHistory_Action_EventPointPurchase": "Comprado con puntos",
"ItemHistory_Action_EventWon": "Won in an event",
"ItemHistory_Action_EventWon": "Ganado en un evento",
"ItemHistory_Action_Expired": "Expired",
"ItemHistory_Action_Expired": "Caducado",
"ItemHistory_Action_ExtractGem_Remove": "Gem extracted",
"ItemHistory_Action_ExtractGem_Remove": "Gema extraída",
"ItemHistory_Action_FantasyTicketConsume": "Used",
"ItemHistory_Action_FantasyTicketConsume": "Usado",
"ItemHistory_Action_FantasyTicketRefund": "Refunded",
"ItemHistory_Action_FantasyTicketRefund": "Reembolsado",
"ItemHistory_Action_GSCreate": "Granted by the game server you were playing on",
"ItemHistory_Action_GSCreate": "Otorgado por el servidor en el que estabas jugando",
"ItemHistory_Action_GauntletAbandoned": "Gauntlet Abandoned",
"ItemHistory_Action_GauntletAbandoned": "Reto abandonado",
"ItemHistory_Action_GauntletEntryFee": "Gauntlet Entry Fee",
"ItemHistory_Action_GauntletEntryFee": "Cuota de inscripción en el reto",
"ItemHistory_Action_GauntletReward": "Gauntlet Reward",
"ItemHistory_Action_GauntletReward": "Recompensa del reto",
"ItemHistory_Action_GenericAdd": "Added",
"ItemHistory_Action_GenericAdd": "Añadido",
"ItemHistory_Action_GenericRemove": "Removed or modified",
"ItemHistory_Action_GenericRemove": "Eliminado o modificado",
"ItemHistory_Action_GiftDelivery_Add": "Received a gift",
"ItemHistory_Action_GiftDelivery_Add": "Recibiste un regalo",
"ItemHistory_Action_GiftDelivery_Add_WithPartner": "Received a gift from %partner%",
"ItemHistory_Action_GiftDelivery_Add_WithPartner": "Recibiste un regalo de %partner%",
"ItemHistory_Action_GiftDelivery_Remove": "Gift sent",
"ItemHistory_Action_GiftDelivery_Remove": "Regalo enviado",
"ItemHistory_Action_GiftDelivery_Remove_WithPartner": "Gift sent to %partner%",
"ItemHistory_Action_GiftDelivery_Remove_WithPartner": "Regalo enviado a %partner%",
"ItemHistory_Action_GiftUnwrap_Remove": "Unwrapped",
"ItemHistory_Action_GiftUnwrap_Remove": "Abierto",
"ItemHistory_Action_GiftWrap_Remove": "Gift wrapped",
"ItemHistory_Action_GiftWrap_Remove": "Envuelto para regalo",
"ItemHistory_Action_InitialAccountGrant": "Initial Account Grant",
"ItemHistory_Action_InitialAccountGrant": "Concesión inicial de la cuenta",
"ItemHistory_Action_ItemConsume": "Consumed",
"ItemHistory_Action_ItemConsume": "Consumido",
"ItemHistory_Action_ItemGiftMessageRefurbish_Remove": "Removed gift dedication",
"ItemHistory_Action_ItemGiftMessageRefurbish_Remove": "Eliminada la dedicatoria del regalo",
"ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove": "Removed gifter information",
"ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove": "Información del remitente eliminada",
"ItemHistory_Action_ItemRedemption_Remove": "Redeemed",
"ItemHistory_Action_ItemRedemption_Remove": "Canjeado",
"ItemHistory_Action_ItemTraded_Remove": "Traded",
"ItemHistory_Action_ItemTraded_Remove": "Intercambiado",
"ItemHistory_Action_LimitExceeded": "Destroyed by backpack limit",
"ItemHistory_Action_LimitExceeded": "Destruido por límite de mochila",
"ItemHistory_Action_LimitedDraft": "Drafted Card",
"ItemHistory_Action_LimitedDraft": "Carta sacada",
"ItemHistory_Action_ManualCreate": "Created by Steam Support",
"ItemHistory_Action_ManualCreate": "Creado por el Soporte de Steam",
"ItemHistory_Action_ManualItemConvertOperation_OldItem": "Converted",
"ItemHistory_Action_ManualItemConvertOperation_OldItem": "Convertido",
"ItemHistory_Action_MarketBuyback_Remove": "Removed by Market Buyback",
"ItemHistory_Action_MarketBuyback_Remove": "Eliminado por una readquisición del mercado",
"ItemHistory_Action_Market_Add": "Received from the Steam Community Market",
"ItemHistory_Action_Market_Add": "Recibido del mercado de la comunidad de Steam",
"ItemHistory_Action_Market_Remove": "Listed on the Steam Community Market",
"ItemHistory_Action_Market_Remove": "Publicado en el mercado de la comunidad de Steam",
"ItemHistory_Action_NameChanged_Remove": "Name changed",
"ItemHistory_Action_NameChanged_Remove": "Nombre cambiado",
"ItemHistory_Action_NewYearsOffering": "Recycled",
"ItemHistory_Action_NewYearsOffering": "Reciclado",
"ItemHistory_Action_PackOpenedNewItem": "Opened From Pack",
"ItemHistory_Action_PackOpenedNewItem": "Conseguido en un paquete",
"ItemHistory_Action_PackOpenedRemoved": "Pack Was Opened",
"ItemHistory_Action_PackOpenedRemoved": "Se abrió el paquete",
"ItemHistory_Action_PackageItem": "Earned a promotional item",
"ItemHistory_Action_PackageItem": "Artículo promocional obtenido",
"ItemHistory_Action_PackageItem_Revoked": "Revoked",
"ItemHistory_Action_PackageItem_Revoked": "Anulado",
"ItemHistory_Action_PaintItem_Remove": "Item painted",
"ItemHistory_Action_PaintItem_Remove": "Artículo pintado",
"ItemHistory_Action_PennantUpgradeApply_Remove": "Used to apply pennant upgrade",
"ItemHistory_Action_PennantUpgradeApply_Remove": "Usado al aplicar mejora de estandarte",
"ItemHistory_Action_PerfectWorldPromo": "Earned a promotional item",
"ItemHistory_Action_PerfectWorldPromo": "Artículo promocional obtenido",
"ItemHistory_Action_PhantomManualItemCreation": "Phantom Item Creation",
"ItemHistory_Action_PhantomManualItemCreation": "Creación de objeto fantasma",
"ItemHistory_Action_PlayerCardDust": "Consolidated into a single item",
"ItemHistory_Action_PlayerCardDust": "Consolidado en un solo artículo",
"ItemHistory_Action_PlayerCardPackFromDust": "Exchanged dust for a card pack",
"ItemHistory_Action_PlayerCardPackFromDust": "Intercambiaste polvo por un lote de cromos",
"ItemHistory_Action_Purchase": "Purchased from the store",
"ItemHistory_Action_Purchase": "Comprado en la tienda",
"ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove": "Purchase finalized",
"ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove": "Compra finalizada",
"ItemHistory_Action_Purgatory_Finalize_Remove": "Purchase finalized",
"ItemHistory_Action_Purgatory_Finalize_Remove": "Compra finalizada",
"ItemHistory_Action_Purgatory_Refund": "Refunded",
"ItemHistory_Action_Purgatory_Refund": "Reembolsado",
"ItemHistory_Action_QuantityChanged": "Used",
"ItemHistory_Action_QuantityChanged": "Usado",
"ItemHistory_Action_RecycleDestroyed": "Destroyed by Recycling",
"ItemHistory_Action_RecycleDestroyed": "Destruido al reciclar",
"ItemHistory_Action_RemoveItemCraftIndex_Remove": "Removed by craft index removal",
"ItemHistory_Action_RemoveItemCraftIndex_Remove": "Eliminado por supresión del índice de fabricación",
"ItemHistory_Action_RemoveItemKillStreak_Remove": "Removed by Killstreak removal",
"ItemHistory_Action_RemoveItemKillStreak_Remove": "Eliminado por supresión de racha",
"ItemHistory_Action_RemoveItemMakersMark_Remove": "Removed crafter's name",
"ItemHistory_Action_RemoveItemMakersMark_Remove": "Se ha eliminado el nombre del creador",
"ItemHistory_Action_RemoveItemName_Remove": "Custom name removed",
"ItemHistory_Action_RemoveItemName_Remove": "Nombre personalizado eliminado",
"ItemHistory_Action_RemoveItemPaint_Remove": "Paint removed",
"ItemHistory_Action_RemoveItemPaint_Remove": "Pintura eliminada",
"ItemHistory_Action_RemoveSocketItem_Remove": "Removed socket item",
"ItemHistory_Action_RemoveSocketItem_Remove": "Artículo engarzado eliminado",
"ItemHistory_Action_SeasonalItemGrant": "Subscription/Seasonal Item Grant",
"ItemHistory_Action_SeasonalItemGrant": "Concesión de artículo estacional/por suscripción",
"ItemHistory_Action_SteamWorkshopContributor": "Earned by being a Steam Workshop contributor",
"ItemHistory_Action_SteamWorkshopContributor": "Obtenido por ser colaborador en Steam Workshop",
"ItemHistory_Action_StrangePartApply_Remove": "Removed when applying strange modifier",
"ItemHistory_Action_StrangePartApply_Remove": "Eliminado al aplicar un modificador raro",
"ItemHistory_Action_SupportDelete": "Deleted by Steam Support",
"ItemHistory_Action_SupportDelete": "Eliminado por el Soporte de Steam",
"ItemHistory_Action_SupportDeletedByUndo": "Deleted by Steam Support",
"ItemHistory_Action_SupportDeletedByUndo": "Eliminado por el Soporte de Steam",
"ItemHistory_Action_SupportDescribe_Remove": "Custom description added by Steam Support",
"ItemHistory_Action_SupportDescribe_Remove": "Descripción personalizada añadida por el Soporte de Steam",
"ItemHistory_Action_SupportRename_Remove": "Renamed by Steam Support",
"ItemHistory_Action_SupportRename_Remove": "Renombrado por el Soporte de Steam",
"ItemHistory_Action_SupportStrangify_Remove": "Steam Support Strangified item",
"ItemHistory_Action_SupportStrangify_Remove": "Artículo rarificado por el Soporte de Steam",
"ItemHistory_Action_TournamentDrop": "Received a prize while spectating a tournament",
"ItemHistory_Action_TournamentDrop": "Recibiste un premio mientras veías un torneo",
"ItemHistory_Action_TourneyAbandoned": "Tournament Abandoned",
"ItemHistory_Action_TourneyAbandoned": "Torneo abandonado",
"ItemHistory_Action_TourneyEntryFeePaid": "Tournament Entry Fee",
"ItemHistory_Action_TourneyEntryFeePaid": "Cuota de inscripción en el torneo",
"ItemHistory_Action_TourneyEntryFeeRefunded_NewItem": "Tournament Entry Fee Refunded",
"ItemHistory_Action_TourneyEntryFeeRefunded_NewItem": "Se reembolsó la cuota de inscripción en el torneo",
"ItemHistory_Action_TourneyEntryFeeRefunded_OldItem": "Tournament Entry Fee Refunded",
"ItemHistory_Action_TourneyEntryFeeRefunded_OldItem": "Se reembolsó la cuota de inscripción en el torneo",
"ItemHistory_Action_TradeRollback_Remove": "Trade was rolled back",
"ItemHistory_Action_TradeRollback_Remove": "Se revirtió el intercambio",
"ItemHistory_Action_Traded": "Traded",
"ItemHistory_Action_Traded": "Intercambiado",
"ItemHistory_Action_TutorialDrop": "Rewarded for completing the tutorial",
"ItemHistory_Action_TutorialDrop": "Obtenido por completar el tutorial",
"ItemHistory_Action_UnlockCrate_Remove": "Used to open a treasure",
"ItemHistory_Action_UnlockCrate_Remove": "Usado para abrir un tesoro",
"ItemHistory_Action_UnlockStyle_Remove": "Unlocked a style",
"ItemHistory_Action_UnlockStyle_Remove": "Estilo desbloqueado",
"ItemHistory_Action_UnpackItemBundle": "Unpacked",
"ItemHistory_Action_UnpackItemBundle": "Abierto",
"ItemHistory_Action_UnpackItems": "Unpacked from a bundle",
"ItemHistory_Action_UnpackItems": "Obtenido por abrir un lote",
"ItemHistory_Action_Unpurchase": "Refunded",
"ItemHistory_Action_Unpurchase": "Reembolsado",
"ItemHistory_Action_UpgradeThirdPartyPromo": "Third-party promo upgrade",
"ItemHistory_Action_UpgradeThirdPartyPromo": "Mejora de promoción de terceros",
"ItemHistory_Action_UseItem": "Used",
"ItemHistory_Action_UseItem": "Usado",
"ItemHistory_Action_UseItem_Rollback_NewItem": "Failed to use an item. The item was restored.",
"ItemHistory_Action_UseItem_Rollback_NewItem": "No se ha podido usar un objeto y este se ha restaurado.",
"ItemHistory_Action_VACBanned_Remove": "Deleted due to VAC ban",
"ItemHistory_Action_VACBanned_Remove": "Eliminado debido a bloqueo por VAC",
"ItemHistory_Action_VictoryPredictionReward": "Received a reward for making a correct prediction in your compendium",
"ItemHistory_Action_VictoryPredictionReward": "Obtenido como recompensa por hacer una predicción correcta en tu compendio",
"ItemHistory_Action_WeddingRing_Remove": "Used in wedding ring process",
"ItemHistory_Action_WeddingRing_Remove": "Usado en el proceso del anillo de bodas",
"ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned": "Earned",
"ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned": "Obtenido",
"ItemHistory_Action_WeekendTourneyTicket_Consume": "Used",
"ItemHistory_Action_WeekendTourneyTicket_Consume": "Usado",
"ItemHistory_Action_WeekendTourneyTicket_Refund": "Refunded",
"ItemHistory_Action_WeekendTourneyTicket_Refund": "Reembolsado",
"ItemHistory_ItemIsInInventory": "In your inventory",
"ItemHistory_ItemIsInInventory": "En tu inventario",
"ItemHistory_ItemIsSubscription": "Subscription Item",
"ItemHistory_ItemIsSubscription": "Artículo de suscripción",
"ItemHistory_Transaction_ApplyEssence": "Infused an egg with essence",
"ItemHistory_Transaction_ApplyEssence": "Se infundió un huevo con esencia",
"ItemHistory_Transaction_Autographed": "Attached autograph",
"ItemHistory_Transaction_Autographed": "Autógrafo añadido",
"ItemHistory_Transaction_ConsumeItem_Complete": "Recipe completed",
"ItemHistory_Transaction_ConsumeItem_Complete": "Receta completada",
"ItemHistory_Transaction_Craft": "Crafted",
"ItemHistory_Transaction_Craft": "Fabricado",
"ItemHistory_Transaction_Delete": "You deleted",
"ItemHistory_Transaction_Delete": "Eliminado",
"ItemHistory_Transaction_OpenPlayerCardPack": "Opened a player card pack",
"ItemHistory_Transaction_OpenPlayerCardPack": "Abriste un lote de cromos de jugadores",
"ItemHistory_Transaction_PennantUpgrade": "Upgraded a pennant's level",
"ItemHistory_Transaction_PennantUpgrade": "Mejoraste el nivel de un estandarte",
"ItemHistory_Transaction_PlayerCardRecycle": "Recycled into dust",
"ItemHistory_Transaction_PlayerCardRecycle": "Reciclado en polvo",
"ItemHistory_Transaction_PurchaseFinalized": "Purchase finalized",
"ItemHistory_Transaction_PurchaseFinalized": "Compra finalizada",
"ItemHistory_Transaction_Recycled": "Recycled",
"ItemHistory_Transaction_Recycled": "Reciclado",
"ItemHistory_Transaction_RemoveItemCraftIndex": "Removed craft index",
"ItemHistory_Transaction_RemoveItemCraftIndex": "Índice de fabricación eliminado",
"ItemHistory_Transaction_StrangePart": "Applied a strange modifier",
"ItemHistory_Transaction_StrangePart": "Se ha aplicado un modificador raro",
"ItemHistory_Transaction_SupportUndo": "Steam Support undid one or more of your prior actions",
"ItemHistory_Transaction_SupportUndo": "El Soporte de Steam anuló una o más de tus acciones anteriores",
"ItemHistory_Transaction_UnlockCrate": "Opened a treasure",
"ItemHistory_Transaction_UnlockCrate": "Tesoro abierto",
"ItemInitialCharges_label": "Charges",
"ItemInitialCharges_label": "carga(s)",
"ItemNameCraftNumberFormat": "#%s1",
"ItemNameCraftNumberFormat": "N.⁰ %s1",
"ItemNameUniqueFormat": "%s1%s2%s3\t\t\t// will turn into The Battalion's Backup #1; foreign languages that have gender/declension can change this to be Shotgun #1 or whatever",
"ItemNameUniqueFormat": "%s2%s3\t\t\t// will turn into The Battalion's Backup #1; foreign languages that have gender/declension can change this to be Shotgun #1 or whatever",
"ItemNameWithQualityFormat": "%s1 %s2%s3\t\t// will turn into Strange Shotgun #1; foreign languages that have gender for adjectives can change this to be Shotgun #1 (Strange) or whatever",
"ItemNameWithQualityFormat": "%s2%s3 (%s1)\t\t// will turn into Strange Shotgun #1; foreign languages that have gender for adjectives can change this to be Shotgun #1 (Strange) or whatever",
"ItemTypeDesc": "Level %s1 %s2\t\t\t// s1 is the level number, s2 is the item type. Example: Level 4 Medigun",
"ItemTypeDesc": "%s2 de nivel %s1\t\t\t// s1 is the level number, s2 is the item type. Example: Level 4 Medigun",
"ItemTypeDescKillEater": "%s1 %s2\t\t\t\t// s1 is the rarity, s2 is the item type",
"ItemTypeDescKillEater": "%s2 (%s1)\t\t\t\t// s1 is the rarity, s2 is the item type",
"ItemTypeDescKillEaterAlt": "%s2: %s1\t\t\t\t// Kills: 123",
"ItemTypeDescKillEaterAlt": "%s2: %s1\t\t\t\t// Kills: 123",
"ItemTypeDescNoLevel": "Level %s1\t\t\t\t// s1 is the level number. Example: Level 12",
"ItemTypeDescNoLevel": "Nivel %s1\t\t\t\t// s1 is the level number. Example: Level 12",
"Item_Rejuvenator": "Rejuvenator",
"Item_Rejuvenator": "Rejuvenecedor",
"JumpVelocity_label": "Jump Velocity",
"JumpVelocity_label": "de velocidad de salto",
"JumpVelocity_postfix": "m/s",
"JumpVelocity_postfix": "m/s",
"KnockDownRadius_label": "Knockdown Radius",
"KnockDownRadius_label": "Knockdown Radius",
"KnockDownRadius_postfix": "m",
"KnockDownRadius_postfix": "m",
"LandingDamage_label": "Area Damage",
"LandingDamage_label": "de daño en área",
"LaneTraining_Intro_Button": "Begin",
"LaneTraining_Intro_Button": "Empezar",
"LaneTraining_Intro_Desc": "The goal of the early game is to gain power so you can take objectives.\u003Cbr\u003E\u003Cbr\u003EWhen you \u003Cspan class=\"introHighlight\"\u003Ecomplete the goals listed on the right\u003C/span\u003E, we'll give you \u003Cspan class=\"introHighlight\"\u003Epower unimaginable\u003C/span\u003E so you can take down the Guardian.",
"LaneTraining_Intro_Desc": "Al principio de la partida, necesitas ganar potencia para destruir objetivos.\u003Cbr\u003E\u003Cbr\u003ECuando \u003Cspan class=\"introHighlight\"\u003Ecompletes la lista de objetivos de la derecha\u003C/span\u003E, te daremos una \u003Cspan class=\"introHighlight\"\u003Epotencia inimaginable\u003C/span\u003E para que puedas vencer al guardián.",
"LaneTraining_Intro_Targets": "Training Goals:",
"LaneTraining_Intro_Targets": "Objetivos de la práctica:",
"LaneTraining_Intro_Title": "Welcome to \u003Cb\u003ELane Training\u003C/b\u003E",
"LaneTraining_Intro_Title": "Esto es la \u003Cb\u003Epráctica en sendas\u003C/b\u003E",
"LaneTraining_Outro_Title": "\u003Cb\u003ELane Training\u003C/b\u003E finished",
"LaneTraining_Outro_Title": "\u003Cb\u003EPráctica en sendas\u003C/b\u003E completada",
"LashDamage_label": "Grapple Damage",
"LashDamage_label": "de daño por Pértiga",
"LashLaunchHeight_label": "Lash Launch Height",
"LashLaunchHeight_label": "Lash Launch Height",
"LashLaunchHeight_postfix": "m",
"LashLaunchHeight_postfix": "m",
"LashUltimateChargeTime_label": "Charge Time",
"LashUltimateChargeTime_label": "de tiempo de carga",
"LashUltimateChargeTime_postfix": "s",
"LashUltimateChargeTime_postfix": "s",
"LaunchDamage_label": "Knockback Damage",
"LaunchDamage_label": "Knockback Damage",
"LaunchDamage_postfix": "",
"LaunchDamage_postfix": "",
"LaunchWindowCooldown_label": "Cooldown",
"LaunchWindowCooldown_label": "de tiempo de recarga",
"LaunchWindowCooldown_postfix": "s",
"LaunchWindowCooldown_postfix": "s",
"LaunchWindowDuration_label": "Launch Window",
"LaunchWindowDuration_label": "de período de lanzamiento",
"LaunchWindowDuration_postfix": "s",
"LaunchWindowDuration_postfix": "s",
"LeashRadius_label": "Max Leash Radius",
"LeashRadius_label": "de radio máximo",
"LeashRadius_postfix": "m",
"LeashRadius_postfix": "m",
"LeaveMatchPrompt_Cancel": "Stay in match",
"LeaveMatchPrompt_Cancel": "Seguir en la partida",
"LeaveMatchPrompt_Confirm": "Leave match",
"LeaveMatchPrompt_Confirm": "Salir de la partida",
"LeaveMatchPrompt_Text": "You will not be able to rejoin once you leave.",
"LeaveMatchPrompt_Text": "No podrás volver a unirte una vez que salgas.",
"LeaveMatchPrompt_Title": "Leave this match?",
"LeaveMatchPrompt_Title": "¿Salir de esta partida?",
"LeechHealOnKill_label": "Max HP Heal On Kill",
"LeechHealOnKill_label": "de curación de vida máxima al matar",
"LeechHealOnKill_postfix": "%",
"LeechHealOnKill_postfix": "%",
"LeechHealOnKill_prefix": "+",
"LeechHealOnKill_prefix": "+",
"LevelUpBaseMeleeDamage": "Melee Damage",
"LevelUpBaseMeleeDamage": "Daño cuerpo a cuerpo",
"LevelUpBaseWeaponDamage": "Bullet Damage",
"LevelUpBaseWeaponDamage": "Bullet Damage",
"LifeDrainHealthMult_label": "Damage to Heal",
"LifeDrainHealthMult_label": "de daño como curación",
"LifeDrainHealthMult_postfix": "%",
"LifeDrainHealthMult_postfix": "%",
"LifeDrainPerSecond_label": "Damage Per Second",
"LifeDrainPerSecond_label": "de daño por seg.",
"LifeDrainPerSecond_postfix": "",
"LifeStealPercent_label": "de robo de vida",
"LifeStealPercent_label": "Lifesteal",
"LifeStealPercent_postfix": "%",
"LifeStealPercent_postfix": "%",
"LifeStealPercent_prefix": "{s:sign}",
"LifeStealPercent_prefix": "{s:sign}",
"LifeThreshold_label": "Life Threshold",
"LifeThreshold_label": "Life Threshold",
"LifeThreshold_postfix": "%",
"LifeThreshold_postfix": "%",
"LifestealPercentHero_label": "Lifesteal",
"LifestealPercentHero_label": "de robo de vida",
"LifestealPercentHero_postfix": "%",
"LifestealPercentHero_postfix": "%",
"LifestealPercentHero_prefix": "{s:sign}",
"LifestealPercentHero_prefix": "{s:sign}",
"LifestealPercentNonHero_label": "Lifesteal on Non Heroes",
"LifestealPercentNonHero_label": "de robo de vida contra no héroes",
"LifestealPercentNonHero_postfix": "%",
"LifestealPercentNonHero_postfix": "%",
"LifestealPercentNonHero_prefix": "{s:sign}",
"LifestealPercentNonHero_prefix": "{s:sign}",
"LifestealPercentOnHit_label": "Lifesteal",
"LifestealPercentOnHit_label": "de robo de vida",
"LifestealPercentOnHit_postfix": "%",
"LifestealPercentOnHit_postfix": "%",
"Lifetime_label": "Lifetime",
"Lifetime_label": "de duración",
"Lifetime_postfix": "s",
"Lifetime_postfix": "s",
"LightningStrikeDamage_label": "Strike Damage",
"LightningStrikeDamage_label": "de daño del ataque",
"LightningStrikeRadius_label": "Strike Radius",
"LightningStrikeRadius_label": "de radio del ataque",
"LightningStrikeRadius_postfix": "m",
"LightningStrikeRadius_postfix": "m",
"LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration",
"LingerAfterLeavingSmokeDurationPerHeat_label": "Linger Duration",
"LingerDuration_label": "Linger Duration",
"LingerDuration_label": "Linger Duration",
"LingerDuration_postfix": "s",
"LingerDuration_postfix": "s",
"LocalBulletArmorReduction_label": "Bullet Resist",
"LocalBulletArmorReduction_label": "de resist. a balas",
"LocalBulletArmorReduction_postfix": "%",
"LocalBulletArmorReduction_postfix": "%",
"LocalBulletArmorReduction_prefix": "{s:sign}",
"LocalBulletArmorReduction_prefix": "{s:sign}",
Line 3,307: Line 3,284:
"LocalTechArmorReduction_prefix": "{s:sign}",
"LocalTechArmorReduction_prefix": "{s:sign}",
"LockOnTime_label": "Lock On Time",
"LockOnTime_label": "Lock On Time",
"LockOnTime_postfix": "seconds",
"LockOnTime_postfix": "segundos",
"LockedRadius_label": "Chain Length",
"LockedRadius_label": "Chain Length",
"LockedRadius_postfix": "m",
"LockedRadius_postfix": "m",
"LongRangeBonusWeaponPowerMinRange_label": "Min. Distance",
"LongRangeBonusWeaponPowerMinRange_label": "de distancia mínima",
"LongRangeBonusWeaponPowerMinRange_postfix": "m",
"LongRangeBonusWeaponPowerMinRange_postfix": "m",
"LongRangeBonusWeaponPower_conditional": "beyond Range",
"LongRangeBonusWeaponPower_conditional": "por encima del alcance",
"LongRangeBonusWeaponPower_label": "Weapon Damage",
"LongRangeBonusWeaponPower_label": "de daño del arma",
"LongRangeBonusWeaponPower_postfix": "%",
"LongRangeBonusWeaponPower_postfix": "%",
"LongRangeBonusWeaponPower_prefix": "{s:sign}",
"LongRangeBonusWeaponPower_prefix": "{s:sign}",
"LowHealthEnemyDamageBonus_label": "Max Bonus Damage",
"LowHealthEnemyDamageBonus_label": "de daño adicional máximo",
"LowHealthEnemyThresholdPct_label": "Low Health Threshold",
"LowHealthEnemyThresholdPct_label": "de umbral de vida baja",
"LowHealthEnemyThresholdPct_postfix": "%",
"LowHealthEnemyThresholdPct_postfix": "%",
"LowHealthTechResist_label": "Spirit Resist",
"LowHealthTechResist_label": "de resist. espiritual",
"LowHealthTechResist_prefix": "{s:sign}",
"LowHealthTechResist_prefix": "{s:sign}",
"LowHealthThreshold_label": "Health Threshold",
"LowHealthThreshold_label": "Health Threshold",
Line 3,327: Line 3,304:
"LowHealthWeaponPowerPercent_prefix": "{s:sign}",
"LowHealthWeaponPowerPercent_prefix": "{s:sign}",
"MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled",
"MODIFIER_STATE_ALL_ARMOR_DISABLED": "Armors Disabled",
"MODIFIER_STATE_BLINDED": "Blinded",
"MODIFIER_STATE_BLINDED": "Cegado⁠/⁠a",
"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS": "Crit Vulnerable",
"MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS": "Crit Vulnerable",
"MODIFIER_STATE_BULLET_INVULNERABLE": "Bulletproof",
"MODIFIER_STATE_BULLET_INVULNERABLE": "Bulletproof",
"MODIFIER_STATE_BULLET_SHIELD_WEAKENED": "Weakened Bullet Shield",
"MODIFIER_STATE_BULLET_SHIELD_WEAKENED": "Weakened Bullet Shield",
"MODIFIER_STATE_BURNING": "Burning",
"MODIFIER_STATE_BURNING": "Burning",
"MODIFIER_STATE_CHAINED": "Chained",
"MODIFIER_STATE_CHAINED": "Encadenado⁠/⁠a",
"MODIFIER_STATE_DISARMED": "Disarmed",
"MODIFIER_STATE_DISARMED": "Desarmado⁠/⁠a",
"MODIFIER_STATE_DISPLAY_LIFETIME": "Life Time",
"MODIFIER_STATE_DISPLAY_LIFETIME": "Life Time",
"MODIFIER_STATE_DRONE_ATTACHED": "Drone Attached",
"MODIFIER_STATE_DRONE_ATTACHED": "Drone Attached",
"MODIFIER_STATE_INVULNERABLE": "Invulnerable",
"MODIFIER_STATE_INVULNERABLE": "Invulnerable",
"MODIFIER_STATE_IS_ASLEEP": "Asleep",
"MODIFIER_STATE_IS_ASLEEP": "Asleep",
"MODIFIER_STATE_ROOTED": "Immobilized",
"MODIFIER_STATE_ROOTED": "Inmovilizado⁠/⁠a",
"MODIFIER_STATE_SILENCED": "Silenced",
"MODIFIER_STATE_SILENCED": "Silenciado⁠/⁠a",
"MODIFIER_STATE_SLOWED": "Slowed",
"MODIFIER_STATE_SLOWED": "Slowed",
"MODIFIER_STATE_STUNNED": "Stunned",
"MODIFIER_STATE_STUNNED": "Aturdido⁠/⁠a",
"MODIFIER_STATE_TECH_INVULNERABLE": "Spirit Invulnerable",
"MODIFIER_STATE_TECH_INVULNERABLE": "Invulnerable espiritualmente",
"MODIFIER_STATE_TOXIC_BULLETS": "Toxic",
"MODIFIER_STATE_TOXIC_BULLETS": "Tóxico⁠/⁠a",
"MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed",
"MODIFIER_STATE_WEAPON_JAMMED": "Weapon Jammed",
"MageTime_label": "Untargetable Duration",
"MageTime_label": "no seleccionable como objetivo",
"MageTime_postfix": "s",
"MageTime_postfix": "s",
"MagicAmp_label": "Spirit Amp",
"MagicAmp_label": "de amplificación espiritual",
"MagicAmp_postfix": "%",
"MagicAmp_postfix": "%",
"MagicBurstDamage_label": "Bonus Damage",
"MagicBurstDamage_label": "de daño adicional",
"MagicCarpetMoveSpeed_label": "Bonus Fly Speed",
"MagicCarpetMoveSpeed_label": "de velocidad de vuelo adicional",
"MagicCarpetMoveSpeed_postfix": "m/s",
"MagicCarpetMoveSpeed_postfix": "m/s",
"MagicCarpetMoveSpeed_prefix": "+",
"MagicCarpetMoveSpeed_prefix": "+",
"MagicCarpetShieldDuration_label": "Shield Duration",
"MagicCarpetShieldDuration_label": "de duración del escudo",
"MagicCarpetShieldDuration_postfix": "s",
"MagicCarpetShieldDuration_postfix": "s",
"MagicDamagePerBullet_label": "Spirit Damage Per Bullet",
"MagicDamagePerBullet_label": "de daño espiritual por bala",
"MagicIncreasePerStack_label": "Spirit Amp per Stack",
"MagicIncreasePerStack_label": "de amplificación espiritual por acumulación",
"MagicIncreasePerStack_postfix": "%",
"MagicIncreasePerStack_postfix": "%",
"MagicIncreasePerStack_prefix": "{s:sign}",
"MagicIncreasePerStack_prefix": "{s:sign}",
"MagicResistReduction_label": "Spirit Resist Reduction",
"MagicResistReduction_label": "de reducción de la resistencia espiritual",
"MagicResistReduction_postfix": "%",
"MagicResistReduction_postfix": "%",
"MagicShockDamage_label": "Max Health Bonus Damage",
"MagicShockDamage_label": "de daño adicional según vida máxima",
"MagicShockDamage_postfix": "%",
"MagicShockDamage_postfix": "%",
"MaxArmorStacks_label": "Max Bullet Resist",
"MaxArmorStacks_label": "de resistencia máxima a balas",
"MaxArmorStacks_postfix": "%",
"MaxArmorStacks_postfix": "%",
"MaxBonusBulletDamage_label": "Max Damage Amp",
"MaxBonusBulletDamage_label": "de máx. amplificación de daño",
"MaxBonusBulletDamage_postfix": "%",
"MaxBonusBulletDamage_postfix": "%",
"MaxBonusBulletDamage_prefix": "+",
"MaxBonusBulletDamage_prefix": "+",
"MaxBounces_label": "Bounces",
"MaxBounces_label": "rebotes",
"MaxBulletResist_label": "Max Bullet Resist",
"MaxBulletResist_label": "de resistencia máxima a balas",
"MaxBulletResist_postfix": "%",
"MaxBulletResist_postfix": "%",
"MaxChargeDuration_label": "Full Charge Time",
"MaxChargeDuration_label": "para carga máxima",
"MaxChargeDuration_postfix": "s",
"MaxChargeDuration_postfix": "s",
"MaxCharges_label": "Max Charges",
"MaxCharges_label": "Max Charges",
"MaxClipBonus_label": "Max Clip Bonus",
"MaxClipBonus_label": "Max Clip Bonus",
"MaxDPS_label": "Max DPS",
"MaxDPS_label": "de DPS máximo",
"MaxDaggers_label": "Card Count",
"MaxDaggers_label": "Card Count",
"MaxDamage_label": "Max Damage",
"MaxDamage_label": "de daño máximo",
"MaxDistance_label": "Max Range",
"MaxDistance_label": "de alcance máximo",
"MaxDistance_postfix": "m",
"MaxDistance_postfix": "m",
"MaxExplosionRadius_label": "Max Explosion Radius",
"MaxExplosionRadius_label": "de radio máx. de la explosión",
"MaxExplosionRadius_postfix": "m",
"MaxExplosionRadius_postfix": "m",
"MaxFireRateIncrease_label": "Max Fire Rate",
"MaxFireRateIncrease_label": "Max Fire Rate",
"MaxFireRateIncrease_postfix": "%",
"MaxFireRateIncrease_postfix": "%",
"MaxFireRateIncrease_prefix": "+",
"MaxFireRateIncrease_prefix": "+",
"MaxFireRateSlowPercent_label": "Max Fire Rate Slow",
"MaxFireRateSlowPercent_label": "menos de cadencia de tiro máxima",
"MaxFireRateSlowPercent_postfix": "%",
"MaxFireRateSlowPercent_postfix": "%",
"MaxHealthLossPercent_label": "Max Health",
"MaxHealthLossPercent_label": "de vida máxima",
"MaxHealthLossPercent_postfix": "%",
"MaxHealthLossPercent_postfix": "%",
"MaxHealthPercentAsDPS_label": "Max Health per second",
"MaxHealthPercentAsDPS_label": "Max Health per second",
Line 3,393: Line 3,370:
"MaxHealthPercentAsHealPerSecond_label": "Max Health per second",
"MaxHealthPercentAsHealPerSecond_label": "Max Health per second",
"MaxHealthPercentAsHealPerSecond_postfix": "%",
"MaxHealthPercentAsHealPerSecond_postfix": "%",
"MaxHealthRegenPct_label": "Max Health Regen",
"MaxHealthRegenPct_label": "de regeneración de vida máxima",
"MaxHealthRegenPct_postfix": "%",
"MaxHealthRegenPct_postfix": "%",
"MaxHealthRegen_label": "Max Health Heal",
"MaxHealthRegen_label": "de curación de vida maxima",
"MaxHealthRegen_postfix": "%",
"MaxHealthRegen_postfix": "%",
"MaxHealth_label": "Max Health",
"MaxHealth_label": "de vida máxima",
"MaxHealth_prefix": "{s:sign}",
"MaxHealth_prefix": "{s:sign}",
"MaxLifetime_label": "Lifetime",
"MaxLifetime_label": "de duración",
"MaxLifetime_postfix": "s",
"MaxLifetime_postfix": "s",
"MaxMines_label": "Max Mines",
"MaxMines_label": "Max Mines",
"MaxProjectiles_label": "Projectile Count",
"MaxProjectiles_label": "proyectiles",
"MaxRadius_label": "Max Radius",
"MaxRadius_label": "de radio máximo",
"MaxRadius_postfix": "m",
"MaxRadius_postfix": "m",
"MaxRange_label": "Max Tether Range",
"MaxRange_label": "de alcance máx. del vínculo",
"MaxRange_postfix": "m",
"MaxRange_postfix": "m",
"MaxShots_label": "Max Shots",
"MaxShots_label": "Max Shots",
"MaxSlowDuration_label": "Max Stop Duration",
"MaxSlowDuration_label": "de máx. duración de la detención",
"MaxSlowDuration_postfix": "s",
"MaxSlowDuration_postfix": "s",
"MaxSlowPercent_label": "Max Slow",
"MaxSlowPercent_label": "de ralentización máxima",
"MaxSlowPercent_postfix": "%",
"MaxSlowPercent_postfix": "%",
"MaxSlowTime_label": "Max Slow Build Time",
"MaxSlowTime_label": "para ralent. máxima",
"MaxSlowTime_postfix": "s",
"MaxSlowTime_postfix": "s",
"MaxStacks_label": "Max Stacks",
"MaxStacks_label": "acumulaciones máximas",
"MaxStunDuration_label": "Max Stun Duration",
"MaxStunDuration_label": "de duración máx. del aturdimiento",
"MaxStunDuration_postfix": "s",
"MaxStunDuration_postfix": "s",
"MaxStunDuration_prefix": "",
"MaxUnitsMindControl_label": "Max Units",
"MaxUnitsMindControl_label": "Max Units",
"MaxWallToWallDistance_label": "Maximum Web Distance",
"MaxWallToWallDistance_label": "de distancia máx. de la telaraña",
"MaxWallToWallDistance_postfix": "m",
"MaxWallToWallDistance_postfix": "m",
"MediumChargeDamagePct_label": "Medium Charge Dmg",
"MediumChargeDamagePct_label": "Medium Charge Dmg",
Line 3,426: Line 3,402:
"MeleeAttackLength_postfix": "m",
"MeleeAttackLength_postfix": "m",
"MeleeBurnDPS_Label": "Melee Heat Power DPS",
"MeleeBurnDPS_Label": "Melee Heat Power DPS",
"MeleeDamageBonusPct_label": "Bonus Damage",
"MeleeDamageBonusPct_label": "de daño adicional",
"MeleeDamageBonusPct_suffix": "%",
"MeleeDamageBonusPct_suffix": "%",
"MeleeDamagePercent_label": "Melee Damage Bonus",
"MeleeDamagePercent_label": "Melee Damage Bonus",
Line 3,434: Line 3,410:
"MeleeDamageReductionPercent_prefix": "{s:sign}",
"MeleeDamageReductionPercent_prefix": "{s:sign}",
"MeleeDamageReduction_label": "Melee Armor",
"MeleeDamageReduction_label": "Melee Armor",
"MeleeDamage_label": "Melee Damage",
"MeleeDamage_label": "de daño cuerpo a cuerpo",
"MeleeDistanceBonusPct_label": "Bonus Distance",
"MeleeDistanceBonusPct_label": "Bonus Distance",
"MeleeDistanceBonusPct_suffix": "%",
"MeleeDistanceBonusPct_suffix": "%",
"MeleeDistanceScale_label": "Heavy Melee Distance",
"MeleeDistanceScale_label": "de distancia de cuerpo a cuerpo pesado",
"MeleeDistanceScale_postfix": "%",
"MeleeDistanceScale_postfix": "%",
"MeleeEMP_label": "Enemies Silenced",
"MeleeEMP_label": "Enemies Silenced",
"MeleeLifestealPercent_label": "Melee Lifesteal",
"MeleeLifestealPercent_label": "de robo de vida cuerpo a cuerpo",
"MeleeLifestealPercent_postfix": "%",
"MeleeLifestealPercent_postfix": "%",
"MeleeLifestealPercent_prefix": "{s:sign}",
"MeleeLifestealPercent_prefix": "{s:sign}",
"MeleeResistPercent_label": "Melee Resist",
"MeleeResistPercent_label": "de resistencia cuerpo a cuerpo",
"MeleeResistPercent_postfix": "%",
"MeleeResistPercent_postfix": "%",
"MeleeResistPercent_prefix": "{s:sign}",
"MeleeResistPercent_prefix": "{s:sign}",
Line 3,450: Line 3,426:
"MinAirTimeForStomp_label": "Min Air Time for Stomp",
"MinAirTimeForStomp_label": "Min Air Time for Stomp",
"MinAirTimeForStomp_postfix": "s",
"MinAirTimeForStomp_postfix": "s",
"MinBonusBulletDamage_label": "Min Damage Amp",
"MinBonusBulletDamage_label": "de amp. mínima de daño",
"MinBonusBulletDamage_postfix": "%",
"MinBonusBulletDamage_postfix": "%",
"MinBonusBulletDamage_prefix": "+",
"MinBonusBulletDamage_prefix": "+",
"MinChargeDamagePercent_label": "No Charge Damage",
"MinChargeDamagePercent_label": "de daño sin carga",
"MinChargeDamagePercent_postfix": "%",
"MinChargeDamagePercent_postfix": "%",
"MinDistance_label": "Min Range",
"MinDistance_label": "de alcance mínimo",
"MinDistance_postfix": "m",
"MinDistance_postfix": "m",
"MinDuration_label": "Min Duration",
"MinDuration_label": "Min Duration",
Line 3,461: Line 3,437:
"MinExplosionDamage_label": "Min Explosion Damage:",
"MinExplosionDamage_label": "Min Explosion Damage:",
"MinExplosionDamage_postfix": "",
"MinExplosionDamage_postfix": "",
"MinExplosionRadius_label": "Min Explosion Radius",
"MinExplosionRadius_label": "de radio mínimo de la explosión",
"MinExplosionRadius_postfix": "m",
"MinExplosionRadius_postfix": "m",
"MinHealthTakenPct_label": "Min Health Received",
"MinHealthTakenPct_label": "de vida mín. recibida",
"MinHealthTakenPct_postfix": "%",
"MinHealthTakenPct_postfix": "%",
"MinRange_label": "Minimum Range",
"MinRange_label": "de alcance mínimo",
"MinRange_postfix": "m",
"MinRange_postfix": "m",
"MinSlowDuration_label": "Min Stop Duration",
"MinSlowDuration_label": "de mín. duración de la detención",
"MinSlowDuration_postfix": "s",
"MinSlowDuration_postfix": "s",
"MinStunDuration_label": "Min Stun Duration",
"MinStunDuration_label": "de duración mín. del aturdimiento",
"MinStunDuration_postfix": "s",
"MinStunDuration_postfix": "s",
"MinStunDuration_prefix": "",
"MinWallToWallDistance_label": "de distancia mín. de la telaraña",
"MinWallToWallDistance_label": "Minimum Web Distance",
"MinWallToWallDistance_postfix": "m",
"MinWallToWallDistance_postfix": "m",
"MindControlHealthBonus_label": "Extra Health given to units",
"MindControlHealthBonus_label": "Extra Health given to units",
"MinimumDamage_Label": "Minimum Damage",
"MinimumDamage_Label": "Minimum Damage",
"MinimumSleepTime_label": "Min Sleep Time",
"MinimumSleepTime_label": "de tiempo mínimo de sueño",
"MinimumSleepTime_postfix": "s",
"MinimumSleepTime_postfix": "s",
"MirageDjinnsMarkMaxStacks_label": "Max Multiplier",
"MirageDjinnsMarkMaxStacks_label": "de multiplicador máximo",
"MirageDjinnsMarkMaxStacks_postfix": "x",
"MirageDjinnsMarkMaxStacks_postfix": "×",
"MirageFireScarabsHealthSteal_label": "Max Health Steal",
"MirageFireScarabsHealthSteal_label": "de robo de vida máxima",
"MirageTeleportMoveSpeed_conditional": "After Teleport",
"MirageTeleportMoveSpeed_conditional": "tras el teletransporte",
"MirvExplodeTime_label": "Mini-Bomb Fuse",
"MirvExplodeTime_label": "Mini-Bomb Fuse",
"MirvExplodeTime_postfix": "s",
"MirvExplodeTime_postfix": "s",
Line 3,492: Line 3,467:
"MissCooldown_postfix": "s",
"MissCooldown_postfix": "s",
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_label": "Mobile Resupply Regen Multiplier",
"MobileResupplyRegenMultiplier_postfix": "x",
"MobileResupplyRegenMultiplier_postfix": "×",
"ModIconTooltip_UnlockAllTier1": "Unlocked after your team destroys three enemy Guardians",
"ModIconTooltip_UnlockAllTier1": "Se desbloquea cuando tu equipo destruye tres guardianes enemigos",
"ModIconTooltip_UnlockAllTier2": "Unlocked after your team destroys all enemy Walkers",
"ModIconTooltip_UnlockAllTier2": "Se desbloquea cuando tu equipo destruye todos los caminantes enemigos",
"ModIconTooltip_UnlockGenerators": "Unlocked after your team destroys a set of Base Guardians and one Shrine",
"ModIconTooltip_UnlockGenerators": "Se desbloquea cuando tu equipo destruye un conjunto de guardianes de la base y un santuario",
"ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians",
"ModIconTooltip_UnlockGuardians": "Unlocked after your team destroys a set of enemy Base Guardians",
"ModIconTooltip_UnlockTier2": "Unlocked after your team destroys two enemy Walkers",
"ModIconTooltip_UnlockTier2": "Se desbloquea cuando tu equipo destruye dos caminantes enemigos",
"ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form",
"ModIconTooltip_UnlockTier3": "Unlocked after your team destroys the enemy Patron's first form",
"MoveSpeedBonusPct_label": "Move Speed bonus",
"MoveSpeedBonusPct_label": "de bonificación de velocidad de movimiento",
"MoveSpeedBonusPct_postfix": "%",
"MoveSpeedBonusPct_postfix": "%",
"MoveSpeedBonusPercentStart_label": "Speed Bonus",
"MoveSpeedBonusPercentStart_label": "Speed Bonus",
"MoveSpeedBonusPercentStart_postfix": "%",
"MoveSpeedBonusPercentStart_postfix": "%",
"MoveSpeedBonusPercentStart_prefix": "+",
"MoveSpeedBonusPercentStart_prefix": "+",
"MoveSpeedBonus_label": "Move Speed",
"MoveSpeedBonus_label": "de vel. de movimiento",
"MoveSpeedBonus_postfix": "m/s",
"MoveSpeedBonus_postfix": "m/s",
"MoveSpeedBonus_prefix": "{s:sign}",
"MoveSpeedBonus_prefix": "{s:sign}",
"MoveSpeedDuration_label": "Move Speed",
"MoveSpeedDuration_label": "de vel. de movimiento",
"MoveSpeedDuration_postfix": "s",
"MoveSpeedDuration_postfix": "s",
"MoveSpeedDuration_prefix": "+",
"MoveSpeedDuration_prefix": "+",
Line 3,513: Line 3,488:
"MoveSpeedFriendlyBuff_postfix": "m/s",
"MoveSpeedFriendlyBuff_postfix": "m/s",
"MoveSpeedFriendlyBuff_prefix": "",
"MoveSpeedFriendlyBuff_prefix": "",
"MoveSpeedLimit_label": "Move Speed",
"MoveSpeedLimit_label": "de vel. de movimiento",
"MoveSpeedLimit_postfix": "m/s",
"MoveSpeedLimit_postfix": "m/s",
"MoveSpeedMax_label": "Move Speed",
"MoveSpeedMax_label": "de vel. de movimiento",
"MoveSpeedMax_postfix": "m/s",
"MoveSpeedMax_postfix": "m/s",
"MoveSpeedPenaltyPerStack_label": "Movement Slow",
"MoveSpeedPenaltyPerStack_label": "de ralentización",
"MoveSpeedPenaltyPerStack_postfix": "%",
"MoveSpeedPenaltyPerStack_postfix": "%",
"MoveSpeedSlowPct_label": "Move Speed Slow",
"MoveSpeedSlowPct_label": "de ralent. de velocidad de movimiento",
"MoveSpeedSlowPct_postfix": "%",
"MoveSpeedSlowPct_postfix": "%",
"MoveSpeedSlowPercent_label": "Movement slow",
"MoveSpeedSlowPercent_label": "de ralentización",
"MoveSpeedSlowPercent_postfix": "%",
"MoveSpeedSlowPercent_postfix": "%",
"MoveWhileShootingSpeedPenaltyReductionPercent_label": "move speed penalty while shooting reduction",
"MoveWhileShootingSpeedPenaltyReductionPercent_label": "move speed penalty while shooting reduction",
"MovementDamagePercent_label": "Damage",
"MovementDamagePercent_label": "de daño",
"MovementDamagePercent_postfix": "% Damage every 256 units moved",
"MovementSlowDuration_label": "de duración de la ralentización",
"MovementSlowDuration_label": "Slow Duration",
"MovementSlowDuration_postfix": "s",
"MovementSlowDuration_postfix": "s",
"MovementSlowPct_label": "Movement Slow",
"MovementSlowPct_label": "de ralentización",
"MovementSlowPct_postfix": "%",
"MovementSlowPct_postfix": "%",
"MovementSlow_label": "Movement Slow",
"MovementSlow_label": "de ralentización",
"MovementSlow_postfix": "%",
"MovementSlow_postfix": "%",
"MovementSpeedBonusDuration_label": "Move Speed Duration",
"MovementSpeedBonusDuration_label": "de velocidad de movimiento",
"MovementSpeedBonusDuration_postfix": "s",
"MovementSpeedBonusDuration_postfix": "s",
"MovementSpeedSlow_label": "Movement Slow",
"MovementSpeedSlow_label": "de ralentización",
"MovementSpeedSlow_postfix": "%",
"MovementSpeedSlow_postfix": "%",
"MyRosterAddHeroes": "Add Heroes",
"MyRosterAddHeroes": "Añadir héroes",
"MyRosterAssignedOpenTesting": "Open Testing",
"MyRosterAssignedOpenTesting": "Pruebas abiertas",
"MyRosterAssignedTesting": "Assigned Testing",
"MyRosterAssignedTesting": "Pruebas asignadas",
"MyRosterCancelForEveryone": "Cancel for all in party",
"MyRosterCancelForEveryone": "Cancelar para todo el grupo",
"MyRosterChangeHero": "Change Hero",
"MyRosterChangeHero": "Cambiar héroe",
"MyRosterConfirm": "Confirm",
"MyRosterConfirm": "Confirmar",
"MyRosterConfirmAndReadyUp": "Confirm \u0026 Ready Up",
"MyRosterConfirmAndReadyUp": "Confirmar y prepararse",
"MyRosterCreateParty": "Create Party!",
"MyRosterCreateParty": "¡Crear grupo!",
"MyRosterExit": "Exit Roster",
"MyRosterExit": "Salir de la lista",
"MyRosterExitRosterConfirm": "Are you sure you want to exit the roster? This will exit the roster for your entire party.",
"MyRosterExitRosterConfirm": "¿Seguro que quieres salir de la lista? Esta acción afectará a todo tu grupo.",
"MyRosterGreatForNewPlayers": "Great for New Players",
"MyRosterGreatForNewPlayers": "Ideal para nuevos jugadores",
"MyRosterHeroLabsHero": "Hero Labs",
"MyRosterHeroLabsHero": "Laboratorio de héroes",
"MyRosterLetsGo": "Enter Queue",
"MyRosterLetsGo": "Ponerse a la cola",
"MyRosterNoHeroDesc": "You will be assigned one of these heroes to play when you enter the match.",
"MyRosterNoHeroDesc": "Se te asignará uno de ellos al entrar en la partida.",
"MyRosterNumHeroesInRoster": "{i:num_heroes_in_roster} HEROES IN ROSTER",
"MyRosterNumHeroesInRoster": "{i:num_heroes_in_roster} HÉROES EN LA LISTA",
"MyRosterNumHeroesInRosterSingular": "{i:num_heroes_in_roster} HERO IN ROSTER",
"MyRosterNumHeroesInRosterSingular": "{i:num_heroes_in_roster} HÉROE EN LA LISTA",
"MyRosterPartyHighSkillRangeNew": "Your party members have a wide range of skill.\u003Cbr\u003E\u003Cbr\u003EAs a result, any lower skilled players in your match will have a harder time than usual.",
"MyRosterPartyHighSkillRangeNew": "La diferencia de habilidad entre los integrantes de tu grupo es muy variada.\u003Cbr\u003E\u003Cbr\u003EComo resultado, los jugadores con niveles de habilidad más bajos lo van a tener más difícil que de costumbre.",
"MyRosterPartyHighSkillRangeTitle": "Party with Wide Skill Range",
"MyRosterPartyHighSkillRangeTitle": "Grupo con niveles de habilidad muy diversos",
"MyRosterPartyMemberRoster": "Hero Already in Rosters:",
"MyRosterPartyMemberRoster": "El héroe ya está en estas listas:",
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} Ready",
"MyRosterPartyReadyCount": "{d:party_ready_count}/{d:party_player_count} preparados",
"MyRosterReadyUp": "Ready Up!",
"MyRosterReadyUp": "¡Prepárate!",
"MyRosterRosterDesc": "In order to enter Matchmaking, you’ll need to add at least 3 Heroes to your Roster.",
"MyRosterRosterDesc": "Para entrar en el emparejamiento, debes añadir al menos 3 héroes a la lista.",
"MyRosterRosterDesc_HeroLabs": "Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes",
"MyRosterRosterDesc_HeroLabs": "Tu lista debe tener al menos 3 héroes, 2 de los cuales deben ser héroes estándar que no estén en fase de pruebas.",
"MyRosterRosterEmpty": "ROSTER EMPTY",
"MyRosterRosterEmpty": "LISTA VACÍA",
"MyRosterSaveAndBack": "Save and Back",
"MyRosterSaveAndBack": "Guardar y volver",
"MyRosterSaveAndClose": "Save and Close",
"MyRosterSaveAndClose": "Guardar y cerrar",
"MyRosterTitle": "MY ROSTER",
"MyRosterTitle": "MI LISTA",
"MyRosterWaitForParty": "Waiting on party members...",
"MyRosterWaitForParty": "Esperando a los integrantes del grupo...",
"MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.",
"MyRoster_PreferHeroes": "\u003Cspan class=\"highlight\"\u003EStar a hero\u003C/span\u003E to prefer them for the next match.",
"MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.",
"MyRoster_SelectHeroes": "\u003Cspan class=\"highlight\"\u003ESelect Heroes\u003C/span\u003E to add or remove them from your Roster.",
"NPCProcChance_label": "Trooper Proc Chance",
"NPCProcChance_label": "de probabilidad de activación de soldados",
"NPCProcChance_postfix": "%",
"NPCProcChance_postfix": "%",
"NPE_Bots_Modal_Button": "Got it!",
"NPE_Bots_Modal_Button": "¡Entendido!",
"NPE_Bots_Modal_Desc": "\u003Cspan class=\"introText\"\u003EYour first bot match!\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EBot matches are great for gaining familiarity with a hero; but don't accurately recreate the flow and teamwork of a PvP match.\u003Cbr\u003E\u003Cbr\u003EOnce you feel comfortable, feel free to leave the bot match and hop into matchmaking.",
"NPE_Bots_Modal_Desc": "\u003Cspan class=\"introText\"\u003E¡Tu primera partida con bots!\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003ELas partidas con bots son geniales para familiarizarte con el héroe, pero no reflejan con precisión las dinámicas y el trabajo en equipo de las partidas entre jugadores.\u003Cbr\u003E\u003Cbr\u003ECuando hayas ganado confianza, no dudes en salir de la partida con bots y entrar en el emparejamiento.",
"NPE_Heroes_Modal_Button": "Got it!",
"NPE_Heroes_Modal_Button": "¡Entendido!",
"NPE_Heroes_Modal_Desc": "\u003Cspan class=\"introText\"\u003ELooks like this is your first time playing!\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003EWe've highlighted a few Heroes that are great for New Players. We recommend trying out one of these if you're uncertain about where to start.",
"NPE_Heroes_Modal_Desc": "\u003Cspan class=\"introText\"\u003E¡Parece que es la primera vez que juegas!\u003C/span\u003E\u003Cbr\u003E\u003Cbr\u003ESi no tienes claro por dónde empezar, te recomendamos que pruebes uno de los héroes que hemos destacado, ya que son perfectos para nuevos jugadores.",
"NPE_Heroes_Modal_Title": "Recommended Heroes",
"NPE_Heroes_Modal_Title": "Héroes recomendados",
"NanoShadowBulletArmorReductionDuration_label": "Bullet Resist Duration",
"NanoShadowBulletArmorReductionDuration_label": "de resistencia a balas",
"NanoShadowBulletArmorReductionDuration_postfix": "s",
"NanoShadowBulletArmorReductionDuration_postfix": "s",
"NanoShadowBulletArmorReductionHeavy_label": "Bullet Resist (Heavy)",
"NanoShadowBulletArmorReductionHeavy_label": "de resist. a balas (pesado)",
"NanoShadowBulletArmorReductionHeavy_prefix": "-",
"NanoShadowBulletArmorReductionHeavy_prefix": "-",
"NanoShadowBulletArmorReductionLight_label": "Bullet Resist (Light)",
"NanoShadowBulletArmorReductionLight_label": "de resist. a balas (ligero)",
"NanoShadowBulletArmorReductionLight_prefix": "-",
"NanoShadowBulletArmorReductionLight_prefix": "-",
"NanoShadowMeleeAttackSpeedBonus_label": "Melee Attack Speed",
"NanoShadowMeleeAttackSpeedBonus_label": "de vel. de ataque cuerpo a cuerpo",
"NanoShadowMeleeAttackSpeedBonus_postfix": "%",
"NanoShadowMeleeAttackSpeedBonus_postfix": "%",
"NanoShadowMeleeAttackSpeedBonus_prefix": "+",
"NanoShadowMeleeAttackSpeedBonus_prefix": "+",
"NanoTechPerShot_label": "Spirit Damage",
"NanoTechPerShot_label": "de daño espiritual",
"NewPlayer_Finish": "End Tutorial",
"NewPlayer_Finish": "End Tutorial",
"NewPlayer_GetStarted": "Review \u003Cspan class='TaskHighlight'\u003EGet Started\u003C/span\u003E",
"NewPlayer_GetStarted": "Review \u003Cspan class='TaskHighlight'\u003EGet Started\u003C/span\u003E",
Line 3,592: Line 3,566:
"NewPlayer_NewPlayerFlow": "Learn to Play",
"NewPlayer_NewPlayerFlow": "Learn to Play",
"NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within \u003Cspan class=\"introText\"\u003ELearn\u003C/span\u003E.",
"NewPlayer_NewPlayerFlow_Desc": "To get started, check out the tasks within \u003Cspan class=\"introText\"\u003ELearn\u003C/span\u003E.",
"NewPlayer_Skip": "Skip Tutorial",
"NewPlayer_Skip": "Omitir tutorial",
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
"NewPlayer_YouAreFinished": "You're ready! Try a bot match within Practice or Play your first game!",
"NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value",
"NonHeroAbilityLifestealTooltipOnly_label": "Non-Hero Value",
"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
"NonHeroAbilityLifestealTooltipOnly_postfix": "%",
"NonHeroHealingFactor_label": "Heal vs Non-Heroes",
"NonHeroHealingFactor_label": "de curación contra no héroes",
"NonHeroHealingFactor_postfix": "%",
"NonHeroHealingFactor_postfix": "%",
"NonImbuedBonusDuration_label": "Non-Imbued Ability Duration",
"NonImbuedBonusDuration_label": "de duración de las habilidades sin imbuir",
"NonImbuedBonusDuration_postfix": "%",
"NonImbuedBonusDuration_postfix": "%",
"NonImbuedBonusDuration_prefix": "{s:sign}",
"NonImbuedBonusDuration_prefix": "{s:sign}",
"NonImbuedCooldownReduction_label": "Non-Imbued Ability Cooldown Reduction",
"NonImbuedCooldownReduction_label": "de reducción del t. de recarga de las habilidades sin imbuir",
"NonImbuedCooldownReduction_postfix": "%",
"NonImbuedCooldownReduction_postfix": "%",
"NonImbuedCooldownReduction_prefix": "{s:sign}",
"NonImbuedCooldownReduction_prefix": "{s:sign}",
Line 3,607: Line 3,581:
"NonImbuedTechRadiusMultiplier_postfix": "%",
"NonImbuedTechRadiusMultiplier_postfix": "%",
"NonImbuedTechRadiusMultiplier_prefix": "{s:sign}",
"NonImbuedTechRadiusMultiplier_prefix": "{s:sign}",
"NonImbuedTechRangeMultiplier_label": "Non-Imbued Ability Range",
"NonImbuedTechRangeMultiplier_label": "de alcance de las hab. sin imbuir",
"NonImbuedTechRangeMultiplier_postfix": "%",
"NonImbuedTechRangeMultiplier_postfix": "%",
"NonImbuedTechRangeMultiplier_prefix": "{s:sign}",
"NonImbuedTechRangeMultiplier_prefix": "{s:sign}",
"NonPlayerBonusWeaponPower_conditional": "against NPCs",
"NonPlayerBonusWeaponPower_conditional": "contra PNJ",
"NonPlayerBonusWeaponPower_label": "Weapon Damage vs. NPCs",
"NonPlayerBonusWeaponPower_label": "de daño del arma contra PNJ",
"NonPlayerBonusWeaponPower_postfix": "%",
"NonPlayerBonusWeaponPower_postfix": "%",
"NonPlayerBonusWeaponPower_prefix": "{s:sign}",
"NonPlayerBonusWeaponPower_prefix": "{s:sign}",
"NonPlayerBulletResist_conditional": "against NPCs",
"NonPlayerBulletResist_conditional": "contra PNJ",
"NonPlayerBulletResist_label": "Bullet Resist vs. NPCs",
"NonPlayerBulletResist_label": "de resist. a balas contra PNJ",
"NonPlayerBulletResist_postfix": "%",
"NonPlayerBulletResist_postfix": "%",
"NonPlayerBulletResist_prefix": "{s:sign}",
"NonPlayerBulletResist_prefix": "{s:sign}",
"NormalDPS_label": "Normal DPS",
"NormalDPS_label": "Normal DPS",
"NotSeenByEnemiesRegen_label": "Max Health Regen",
"NotSeenByEnemiesRegen_label": "de regeneración de vida máxima",
"NotSeenByEnemiesRegen_postfix": "%",
"NotSeenByEnemiesRegen_postfix": "%",
"NumBloodShards_label": "Blood Shards",
"NumBloodShards_label": "fragmentos de sangre",
"OK": "OK",
"OK": "Aceptar",
"OS_Default_Device": "Default Device",
"OS_Default_Device": "Dispositivo predeterminado",
"Objective_Enemy_BarrackBoss": "Enemy Base Boss",
"Objective_Enemy_BarrackBoss": "Jefe de la base enemiga",
"Objective_Enemy_Final": "Enemy Patron (weakened)",
"Objective_Enemy_Final": "Patrón enemigo (debilitado)",
"Objective_Enemy_ShieldGenerator": "Enemy Shrine",
"Objective_Enemy_ShieldGenerator": "Santuario enemigo",
"Objective_Enemy_T1": "Enemy Guardian",
"Objective_Enemy_T1": "Guardián enemigo",
"Objective_Enemy_T2": "Enemy Walker",
"Objective_Enemy_T2": "Caminante enemigo",
"Objective_Enemy_T3": "Enemy Patron",
"Objective_Enemy_T3": "Patrón enemigo",
"Objective_Friendly_BarrackBoss": "Friendly Base Boss",
"Objective_Friendly_BarrackBoss": "Jefe de la base aliada",
"Objective_Friendly_Final": "Friendly Patron (weakened)",
"Objective_Friendly_Final": "Patrón aliado (debilitado)",
"Objective_Friendly_ShieldGenerator": "Friendly Shrine",
"Objective_Friendly_ShieldGenerator": "Santuario aliado",
"Objective_Friendly_T1": "Friendly Guardian",
"Objective_Friendly_T1": "Guardián aliado",
"Objective_Friendly_T2": "Friendly Walker",
"Objective_Friendly_T2": "Caminante aliado",
"Objective_Friendly_T3": "Friendly Patron",
"Objective_Friendly_T3": "Patrón aliado",
"Objective_Message_MidBoss_OutOfRange": "Out of Range",
"Objective_Message_MidBoss_OutOfRange": "Fuera del alcance",
"Objective_Message_Patron_Transforming": "The Patron is Transforming...",
"Objective_Message_Patron_Transforming": "El Patrón está transformándose...",
"Objective_MidBoss": "Mid-Boss",
"Objective_MidBoss": "Jefe central",
"Objective_Team1_BarrackBoss": "Amber Base Boss",
"Objective_Team1_BarrackBoss": "Jefe de la base Ámbar",
"Objective_Team1_Final": "Amber Patron (weakened)",
"Objective_Team1_Final": "Patrón Ámbar (debilitado)",
"Objective_Team1_ShieldGenerator": "Amber Shrine",
"Objective_Team1_ShieldGenerator": "Santuario Ámbar",
"Objective_Team1_T1": "Amber Guardian",
"Objective_Team1_T1": "Guardián Ámbar",
"Objective_Team1_T2": "Amber Walker",
"Objective_Team1_T2": "Caminante Ámbar",
"Objective_Team1_T3": "Amber Patron",
"Objective_Team1_T3": "Patrón Ámbar",
"Objective_Team2_BarrackBoss": "Sapphire Base Boss",
"Objective_Team2_BarrackBoss": "Jefe de la base Zafiro",
"Objective_Team2_Final": "Sapphire Patron (weakened)",
"Objective_Team2_Final": "Patrón Zafiro (debilitado)",
"Objective_Team2_ShieldGenerator": "Sapphire Shrine",
"Objective_Team2_ShieldGenerator": "Santuario Zafiro",
"Objective_Team2_T1": "Sapphire Guardian",
"Objective_Team2_T1": "Guardián Zafiro",
"Objective_Team2_T2": "Sapphire Walker",
"Objective_Team2_T2": "Caminante Zafiro",
"Objective_Team2_T3": "Sapphire Patron",
"Objective_Team2_T3": "Patrón Zafiro",
"OnLandDamageRadius_label": "Landing Radius",
"OnLandDamageRadius_label": "de radio de aterrizaje",
"OnLandDamageRadius_postfix": "m",
"OnLandDamageRadius_postfix": "m",
"OpenHeroSheet": "Open Shop",
"OpenHeroSheet": "Abrir tienda",
"OuterDamage_label": "Damage at the edge",
"OuterDamage_label": "Damage at the edge",
"OutgoingDamagePenaltyPercent_label": "Damage Penalty",
"OutgoingDamagePenaltyPercent_label": "de penalización de daño",
"OutgoingDamagePenaltyPercent_postfix": "%",
"OutgoingDamagePenaltyPercent_postfix": "%",
"OutgoingDamageReduction_label": "Attack Damage",
"OutgoingDamageReduction_label": "Attack Damage",
"OutgoingDamageReduction_postfix": "%",
"OutgoingDamageReduction_postfix": "%",
"OutgoingDamageReduction_prefix": "-",
"OutgoingDamageReduction_prefix": "-",
"OutgoingDamage_label": "Initial Damage",
"OutgoingDamage_label": "de daño inicial",
"OutgoingProjectileLifetime_label": "Hook Delay",
"OutgoingProjectileLifetime_label": "de retraso de la cuchilla",
"OutgoingProjectileLifetime_postfix": "s",
"OutgoingProjectileLifetime_postfix": "s",
"OverchargePct_label": "Overcharge",
"OverchargePct_label": "Overcharge",
Line 3,669: Line 3,643:
"OverflowBonusDamage_label": "Bonus Spirit Damage",
"OverflowBonusDamage_label": "Bonus Spirit Damage",
"OverflowBonusDamage_postfix": "%",
"OverflowBonusDamage_postfix": "%",
"OverflowTechPower_label": "Spirit Power",
"OverflowTechPower_label": "de poder espiritual",
"PartyWarningPostGame": "High Range Party Match",
"PartyWarningPostGame": "Partida entre grupos con niveles de habilidad variados",
"PassiveFireRate_label": "Fire Rate",
"PassiveFireRate_label": "de cadencia de tiro",
"PassiveFireRate_postfix": "%",
"PassiveFireRate_postfix": "%",
"PassiveShieldCooldown_label": "Cooldown",
"PassiveShieldCooldown_label": "de tiempo de recarga",
"PassiveShieldCooldown_postfix": "s",
"PassiveShieldCooldown_postfix": "s",
"PathLength_label": "Beam Length",
"PathLength_label": "de longitud del rayo",
"PathLength_postfix": "m",
"PathLength_postfix": "m",
"PeakFireRateBonus_label": "Peak Fire Rate Bonus",
"PeakFireRateBonus_label": "Peak Fire Rate Bonus",
"PeakFireRateBonus_postfix": "%",
"PeakFireRateBonus_postfix": "%",
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage",
"PerfectBurstWeaponPower_label": "Perfect Burst Bonus Weapon Damage",
"PetrifyDamageBreakThreshold_label": "Petrify Damage Block",
"PetrifyDamageBreakThreshold_label": "de bloqueo de daño",
"PetrifyDamage_label": "Petrify Damage",
"PetrifyDamage_label": "de daño de petrificación",
"PetrifyDuration_label": "Petrify Duration",
"PetrifyDuration_label": "de petrificación",
"PetrifyDuration_postfix": "s",
"PetrifyDuration_postfix": "s",
"PetrifyRadius_label": "Petrify Radius",
"PetrifyRadius_label": "de radio de petrificación",
"PetrifyRadius_postfix": "m",
"PetrifyRadius_postfix": "m",
"PhantomStrikeDebuffDuration_label": "Disarm \u0026 Slow Duration",
"PhantomStrikeDebuffDuration_label": "de desarme y ralentización",
"PhantomStrikeDebuffDuration_postfix": "s",
"PhantomStrikeDebuffDuration_postfix": "s",
"Ping_Low_Health": "low",
"Ping_Low_Health": "poca",
"Player_DisconnectReason_Idle": "Disconnected from gameserver.  You were AFK for too long.",
"Player_DisconnectReason_Idle": "Perdida la conexión al servidor por inactividad prolongada.",
"PoisonDamage_label": "Poison Damage",
"PoisonDamage_label": "Poison Damage",
"PoisonDuration_label": "Duration",
"PoisonDuration_label": "de duración",
"PoisonDuration_postfix": "s",
"PoisonDuration_postfix": "s",
"PostBounceDamage_label": "Post-Bounce Damage",
"PostBounceDamage_label": "Post-Bounce Damage",
"PostCastDelay_postfix": "s",
"PostCastDelay_postfix": "s",
"PostCubeBuffDuration_label": "Buff Duration",
"PostCubeBuffDuration_label": "de duración de la mejora",
"PostCubeBuffDuration_postfix": "s",
"PostCubeBuffDuration_postfix": "s",
"PounceDebuffRadius_label": "Slow Radius",
"PounceDebuffRadius_label": "de radio de ralentización",
"PounceDebuffRadius_postfix": "m",
"PounceDebuffRadius_postfix": "m",
"PounceFriendlyRechargeTime_label": "Ally Recharge Time",
"PounceFriendlyRechargeTime_label": "de t. de recarga del arma por aliados",
"PounceFriendlyRechargeTime_postfix": "s",
"PounceFriendlyRechargeTime_postfix": "s",
"PounceFriendlyTargetCD_label": "Ally Cooldown",
"PounceFriendlyTargetCD_label": "de t. de recarga de la habilidad por aliados",
"PounceFriendlyTargetCD_postfix": "s",
"PounceFriendlyTargetCD_postfix": "s",
"PowerJumpChannelTime_label": "In Power Jump Channel",
"PowerJumpChannelTime_label": "In Power Jump Channel",
Line 3,708: Line 3,682:
"PrepareTime_label": "Prepare Time",
"PrepareTime_label": "Prepare Time",
"PrepareTime_postfix": "s",
"PrepareTime_postfix": "s",
"ProcBonusMagicDamageEscalation_label": "Escalating Spirit Damage",
"ProcBonusMagicDamageEscalation_label": "de daño espiritual creciente",
"ProcBonusMagicDamageEscalation_prefix": "{s:sign}",
"ProcBonusMagicDamageEscalation_prefix": "{s:sign}",
"ProcBonusMagicDamage_label": "Spirit Damage",
"ProcBonusMagicDamage_label": "de daño espiritual",
"ProcBonusMagicDamage_prefix": "{s:sign}",
"ProcBonusMagicDamage_prefix": "{s:sign}",
"ProcBuildupPercent_label": "Proc Buildup",
"ProcBuildupPercent_label": "Proc Buildup",
"ProcBuildupPercent_postfix": "%",
"ProcBuildupPercent_postfix": "%",
"ProcChance_label": "Proc Chance",
"ProcChance_label": "de probabilidad de activación",
"ProcChance_postfix": "%",
"ProcChance_postfix": "%",
"ProcCooldown_label": "Max Frequency",
"ProcCooldown_label": "de frecuencia máxima",
"ProcCooldown_postfix": "s",
"ProcCooldown_postfix": "s",
"ProcDamageBase_label": "Base Damage",
"ProcDamageBase_label": "de daño base",
"ProcDamagePercentage_label": "Bonus Bullet Damage",
"ProcDamagePercentage_label": "de daño balístico adicional",
"ProcDamagePercentage_postfix": "%",
"ProcDamagePercentage_postfix": "%",
"ProcDamagePercentage_prefix": "+",
"ProcDamagePercentage_prefix": "+",
"ProcDamage_label": "Spirit Damage",
"ProcDamage_label": "de daño espiritual",
"ProcDamage_postfix": "",
"ProcHealth_label": "de umbral de vida",
"ProcHealth_label": "Health Threshold",
"ProcHealth_postfix": "%",
"ProcHealth_postfix": "%",
"ProjectileAmount_label": "Projectile Amount",
"ProjectileAmount_label": "proyectiles",
"ProjectileInterval_label": "Projectile Interval",
"ProjectileInterval_label": "de intervalo entre proyectiles",
"ProjectileRedirectCount_label": "Max Redirects",
"ProjectileRedirectCount_label": "redireccionamientos máximos",
"Projectiles_label": "Projectiles",
"Projectiles_label": "Projectiles",
"PuddleDuration_label": "Puddle Duration",
"PuddleDuration_label": "de duración de los charcos",
"PuddleDuration_postfix": "s",
"PuddleDuration_postfix": "s",
"PuddleRadius_label": "Puddle Radius",
"PuddleRadius_label": "de radio del charco",
"PuddleRadius_postfix": "m",
"PuddleRadius_postfix": "m",
"PulseDPS_label": "DPS",
"PulseDPS_label": "de DPS",
"PulseDamage_label": "Pulse Damage",
"PulseDamage_label": "de daño por pulsación",
"PulseDebuffDuration_label": "Enemy Slow duration",
"PulseDebuffDuration_label": "Enemy Slow duration",
"PulseDebuffDuration_postfix": "s",
"PulseDebuffDuration_postfix": "s",
"PulseGrenadeDamageAmplificationPerStack_label": "Damage Amp per stack",
"PulseGrenadeDamageAmplificationPerStack_label": "de amp. de daño por acumulación",
"PulseGrenadeDamageAmplificationPerStack_postfix": "%",
"PulseGrenadeDamageAmplificationPerStack_postfix": "%",
"PulseGrenadeDebuffDuration_label": "Amp Duration",
"PulseGrenadeDebuffDuration_label": "de duración de la amplificación",
"PulseGrenadeDebuffDuration_postfix": "s",
"PulseGrenadeDebuffDuration_postfix": "s",
"PulseInterval_label": "Pulse Interval",
"PulseInterval_label": "de intervalo entre pulsaciones",
"PulseInterval_postfix": "s",
"PulseInterval_postfix": "s",
"PulseRadius_label": "Pulse Radius",
"PulseRadius_label": "de radio de las pulsaciones",
"PulseRadius_postfix": "m",
"PulseRadius_postfix": "m",
"Pulses_label": "Pulses",
"Pulses_label": "pulsación(es)",
"PushToTalk": "Push to talk",
"PushToTalk": "Pulsar para hablar",
"Quicksilver_conditional": "after using ability",
"Quicksilver_conditional": "tras usar una habilidad",
"RadiusPerSecond_label": "Radius Growth",
"RadiusPerSecond_label": "de aumento del radio",
"RadiusPerSecond_postfix": "m/s",
"RadiusPerSecond_postfix": "m⁠⁠/⁠⁠s",
"Radius_label": "Radius",
"Radius_label": "de radio",
"Radius_postfix": "m",
"Radius_postfix": "m",
"RampDuration_label": "Ramp Duration",
"RampDuration_label": "Ramp Duration",
"RampDuration_postfix": "s",
"RampDuration_postfix": "s",
"Range_label": "Range",
"Range_label": "de alcance",
"Range_postfix": "m",
"Range_postfix": "m",
"RarityTypeDesc": "%s1 %s2\t\t\t\t// s1 is the rarity, s2 is the item type",
"RarityTypeDesc": "%s2 (%s1)\t\t\t\t// s1 is the rarity, s2 is the item type",
"Rarity_Common": "Common",
"Rarity_Common": "Común",
"Rarity_Rare": "Rare",
"Rarity_Rare": "Raro",
"Rarity_Uncommon": "Uncommon",
"Rarity_Uncommon": "Poco común",
"RecoveryDuration_label": "Recovery Time",
"RecoveryDuration_label": "Recovery Time",
"RecoveryDuration_postfix": "s",
"RecoveryDuration_postfix": "s",
Line 3,766: Line 3,739:
"ReflectDamage_label": "Bullet Reflect Damage",
"ReflectDamage_label": "Bullet Reflect Damage",
"ReflectDamage_postfix": "%",
"ReflectDamage_postfix": "%",
"RegenDuration_label": "Regen Duration",
"RegenDuration_label": "de duración de la regeneración",
"RegenDuration_postfix": "s",
"RegenDuration_postfix": "s",
"RegenIncomingDamageDuration_label": "Regeneration Time",
"RegenIncomingDamageDuration_label": "de tiempo de regeneración",
"RegenIncomingDamageDuration_postfix": "s",
"RegenIncomingDamageDuration_postfix": "s",
"RegenIncomingDamagePercent_label": "Damage regenerated",
"RegenIncomingDamagePercent_label": "de daño regenerado",
"RegenIncomingDamagePercent_postfix": "%",
"RegenIncomingDamagePercent_postfix": "%",
"RegenWhileInvisible_label": "Health Regen while Invisible",
"RegenWhileInvisible_label": "de regeneración de vida durante la invisibilidad",
"RegenWhileInvisible_postfix": "",
"RegenWhileInvisible_prefix": "+",
"RegenWhileInvisible_prefix": "+",
"RegenerationDuration_label": "Regeneration Duration",
"RegenerationDuration_label": "de duración de la regeneración",
"RegenerationDuration_postfix": "s",
"RegenerationDuration_postfix": "s",
"RegenerationRate_label": "Restore Time",
"RegenerationRate_label": "Restore Time",
"RegenerationRate_postfix": "s",
"RegenerationRate_postfix": "s",
"Regeneration_label": "Regeneration",
"Regeneration_label": "de regeneración",
"Regeneration_postfix": "HP/s",
"Regeneration_postfix": "vida/s",
"ReloadBullet_label": "Applying an ionizing charge automatically reloads 1 bullet",
"ReloadBullet_label": "Applying an ionizing charge automatically reloads 1 bullet",
"ReloadSpeedDecrease_label": "Reload Time",
"ReloadSpeedDecrease_label": "de tiempo de recarga",
"ReloadSpeedDecrease_postfix": "%",
"ReloadSpeedDecrease_postfix": "%",
"ReloadSpeedDecrease_prefix": "",
"ReloadSpeedMultipler_label": "de tiempo de recarga",
"ReloadSpeedMultipler_label": "Reload Time",
"ReloadSpeedMultipler_postfix": "%",
"ReloadSpeedMultipler_postfix": "%",
"ReloadSpeedMultipler_prefix": "{s:sign}",
"ReloadSpeedMultipler_prefix": "{s:sign}",
"Reloaded": "Reloaded!",
"Reloaded": "¡Has recargado!",
"ReportCard_AbilitiesUpgraded": "Ability Upgraded",
"ReportCard_AbilitiesUpgraded": "Habilidad mejorada",
"ReportCard_AbilitiesUpgraded_Desc": "Upgrade an Ability by holding [{s:show_scoreboard}]",
"ReportCard_AbilitiesUpgraded_Desc": "Mantén pulsado [{s:show_scoreboard}] para mejorar una habilidad",
"ReportCard_AbilitiesUpgraded_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:abilitiesUpgraded}\u003C/span\u003E / {i:abilitiesUpgradedNextGoal}",
"ReportCard_AbilitiesUpgraded_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:abilitiesUpgraded}\u003C/span\u003E/{i:abilitiesUpgradedNextGoal}",
"ReportCard_DamageTaken": "Damage Taken",
"ReportCard_DamageTaken": "Damage Taken",
"ReportCard_DamageTaken_Desc": "For incoming damage, less is more",
"ReportCard_DamageTaken_Desc": "For incoming damage, less is more",
Line 3,798: Line 3,769:
"ReportCard_GuardianDamage_Desc": "Damage you’ve dealt to enemy objectives",
"ReportCard_GuardianDamage_Desc": "Damage you’ve dealt to enemy objectives",
"ReportCard_GuardianDamage_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:guardianDamage}\u003C/span\u003E / {i:guardianDamageNextGoal}",
"ReportCard_GuardianDamage_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:guardianDamage}\u003C/span\u003E / {i:guardianDamageNextGoal}",
"ReportCard_KillGuardian": "Take Down the Enemy Guardian",
"ReportCard_KillGuardian": "Destruye el guardián enemigo",
"ReportCard_KillGuardian_Desc": "Take down anyone who stands in your way to victory!",
"ReportCard_KillGuardian_Desc": "¡Acaba con quien se interponga en tu camino a la victoria!",
"ReportCard_LastHits": "Killing Blows",
"ReportCard_LastHits": "Golpes mortales",
"ReportCard_LastHits_Desc": "Achieve the last hit on \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EEnemy Heroes\u003C/span\u003E.",
"ReportCard_LastHits_Desc": "Achieve the last hit on \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EEnemy Heroes\u003C/span\u003E.",
"ReportCard_LastHits_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:lastHits}\u003C/span\u003E / {i:lastHitsNextGoal}",
"ReportCard_LastHits_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:lastHits}\u003C/span\u003E/{i:lastHitsNextGoal}",
"ReportCard_LastHits_Tutorial": "Get \u003Cspan class=\"yourscore\"\u003E25\u003C/span\u003E Killing Blows",
"ReportCard_LastHits_Tutorial": "Get \u003Cspan class=\"yourscore\"\u003E25\u003C/span\u003E Killing Blows",
"ReportCard_ModsPurchased": "Item Purchased",
"ReportCard_ModsPurchased": "Objeto comprado",
"ReportCard_ModsPurchased_Desc": "Buy an item at the Shop",
"ReportCard_ModsPurchased_Desc": "Compra un objeto en la tienda",
"ReportCard_ModsPurchased_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:modsPurchased}\u003C/span\u003E / {i:modsPurchasedNextGoal}",
"ReportCard_ModsPurchased_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:modsPurchased}\u003C/span\u003E/{i:modsPurchasedNextGoal}",
"ReportCard_NetWorth": "Souls Earned",
"ReportCard_NetWorth": "Souls Earned",
"ReportCard_NetWorth_Desc": "Souls gained by killing troopers and shooting orbs",
"ReportCard_NetWorth_Desc": "Souls gained by killing troopers and shooting orbs",
"ReportCard_NetWorth_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:netWorth}\u003C/span\u003E / {i:netWorthNextGoal} Souls",
"ReportCard_NetWorth_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:netWorth}\u003C/span\u003E/{i:netWorthNextGoal} almas",
"ReportCard_OrbsDenied": "Orange Souls Shot",
"ReportCard_OrbsDenied": "Orbes naranjas alcanzados",
"ReportCard_OrbsDeniedDesc": "Steal an Orange orb from an enemy's kill by shooting it",
"ReportCard_OrbsDeniedDesc": "Dispara a un orbe naranja de la víctima de un enemigo para robárselo",
"ReportCard_OrbsDenied_Desc": "Souls you've denied",
"ReportCard_OrbsDenied_Desc": "Souls you've denied",
"ReportCard_OrbsDenied_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:orbsDenied}\u003C/span\u003E / {i:orbsDeniedNextGoal}",
"ReportCard_OrbsDenied_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:orbsDenied}\u003C/span\u003E / {i:orbsDeniedNextGoal}",
"ReportCard_OrbsSecured": "Green Souls Shot",
"ReportCard_OrbsSecured": "Orbes verdes alcanzados",
"ReportCard_OrbsSecuredDesc": "Secure a Green orb by shooting it in the air",
"ReportCard_OrbsSecuredDesc": "Dispara a un orbe verde mientras flota en el aire para asegurarlo",
"ReportCard_OrbsSecured_Desc": "Shoot \u003Cspan class=\"yellowhighlight\"\u003EBlue Souls\u003C/span\u003E from felled enemies and \u003Cspan class=\"redhighlight\"\u003EOrange Souls\u003C/span\u003E stolen from your opponents.",
"ReportCard_OrbsSecured_Desc": "Shoot \u003Cspan class=\"yellowhighlight\"\u003EBlue Souls\u003C/span\u003E from felled enemies and \u003Cspan class=\"redhighlight\"\u003EOrange Souls\u003C/span\u003E stolen from your opponents.",
"ReportCard_OrbsSecured_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:orbsSecured}\u003C/span\u003E / {i:orbsSecuredNextGoal}",
"ReportCard_OrbsSecured_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:orbsSecured}\u003C/span\u003E / {i:orbsSecuredNextGoal}",
Line 3,822: Line 3,793:
"ReportCard_PlayerDamage_Desc": "Damage you’ve dealt to enemy heroes",
"ReportCard_PlayerDamage_Desc": "Damage you’ve dealt to enemy heroes",
"ReportCard_PlayerDamage_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:playerDamage}\u003C/span\u003E / {i:playerDamageNextGoal}",
"ReportCard_PlayerDamage_Progress": "\u003Cspan class=\"yourscore\"\u003E{i:playerDamage}\u003C/span\u003E / {i:playerDamageNextGoal}",
"ReportCard_PowerUp": "Power Up your Hero",
"ReportCard_PowerUp": "Fortalece a tu héroe",
"ReportCard_PowerUp_Desc": "Ride the Transit Line back to base and spend all your Souls and Ability Points",
"ReportCard_PowerUp_Desc": "Vuelve a la base por la vía rápida y gástate todas las almas y los puntos de habilidad",
"ReportCard_SoulsCollected_Desc": "Collect 1000 souls from killing enemy troopers",
"ReportCard_SoulsCollected_Desc": "Consigue 1000 almas matando a soldados enemigos",
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration",
"RespawnBonusHealthDuration_label": "Respawn Bonus Health Duration",
"RespawnBonusHealthDuration_postfix": "s",
"RespawnBonusHealthDuration_postfix": "s",
Line 3,830: Line 3,801:
"RespawnDelay_label": "Respawn Delay",
"RespawnDelay_label": "Respawn Delay",
"RespawnDelay_postfix": "s",
"RespawnDelay_postfix": "s",
"RespawnHealthPercent_label": "Rebirth Health",
"RespawnHealthPercent_label": "de vida al renacer",
"RespawnHealthPercent_postfix": "%",
"RespawnHealthPercent_postfix": "%",
"RestoreDelay_label": "Restore Delay",
"RestoreDelay_label": "Restore Delay",
"RestoreDelay_postfix": "s",
"RestoreDelay_postfix": "s",
"ReturnDamage_label": "Hook Damage",
"ReturnDamage_label": "de daño al volver",
"ReturnFireBulletResist_label": "Bullet Resist",
"ReturnFireBulletResist_label": "de resist. a balas",
"ReturnFireBulletResist_postfix": "%",
"ReturnFireBulletResist_postfix": "%",
"ReturnFireBulletResist_prefix": "+",
"ReturnFireBulletResist_prefix": "+",
"RevealDuration_label": "Reveal Duration",
"RevealDuration_label": "de duración de la revelación",
"RevealDuration_postfix": "s",
"RevealDuration_postfix": "s",
"RichochetChance_label": "Proc Chance",
"RichochetChance_label": "de probabilidad de activación",
"RichochetChance_postfix": "%",
"RichochetChance_postfix": "%",
"RicochetDamagePercent_label": "Ricochet Damage",
"RicochetDamagePercent_label": "de daño por rebote",
"RicochetDamagePercent_postfix": "%",
"RicochetDamagePercent_postfix": "%",
"RicochetRadius_label": "Ricochet Range",
"RicochetRadius_label": "de alcance del rebote",
"RicochetRadius_postfix": "m",
"RicochetRadius_postfix": "m",
"RicochetTargetsTooltipOnly_label": "Ricochet Targets",
"RicochetTargetsTooltipOnly_label": "objetivos del rebote",
"RocketDamage_label": "Rocket Damage",
"RocketDamage_label": "Rocket Damage",
"RocketsPerSecond_label": "Rockets per second",
"RocketsPerSecond_label": "cohetes por segundo",
"RollingTime_label": "Rolling Time",
"RollingTime_label": "rodando",
"RollingTime_postfix": "s",
"RollingTime_postfix": "s",
"RunSpeed_postfix": "m/s",
"RunSpeed_postfix": "m/s",
"SafeToAbandon_Text": "This match is now safe to abandon without penalty.",
"SafeToAbandon_Text": "Ya puedes salir de esta partida sin sufrir penalizaciones.",
"SalvageBonus_FireRate_label": "Fire Rate per bonus",
"SalvageBonus_FireRate_label": "de cadencia de tiro por bonificación",
"SalvageBonus_Health_label": "Healing",
"SalvageBonus_Health_label": "de curación",
"SalvageDuration_label": "Max Duration",
"SalvageDuration_label": "de duración máxima",
"SalvageDuration_postfix": "s",
"SalvageDuration_postfix": "s",
"SandPhantomProcCooldown_label": "Cooldown Between Multiplier",
"SandPhantomProcCooldown_label": "de t. de recarga entre multiplicadores",
"SandPhantomProcCooldown_postfix": "s",
"SandPhantomProcCooldown_postfix": "s",
"Sandbox_Tutorial_Abilities": "Test your Abilities",
"Sandbox_Tutorial_Abilities": "Prueba tus habilidades",
"Sandbox_Tutorial_Abilities_desc": "Try using your Abilities by pressing [\u003Cspan class='keybind'\u003E{s:in_ability1}\u003C/span\u003E], [\u003Cspan class='keybind'\u003E{s:in_ability2}\u003C/span\u003E], [\u003Cspan class='keybind'\u003E{s:in_ability3}\u003C/span\u003E] or [\u003Cspan class='keybind'\u003E{s:in_ability4}\u003C/span\u003E].",
"Sandbox_Tutorial_Abilities_desc": "Pulsa \u003Cspan class='keybind'\u003E[{s:in_ability1}]\u003C/span\u003E, \u003Cspan class='keybind'\u003E[{s:in_ability2}]\u003C/span\u003E, \u003Cspan class='keybind'\u003E[{s:in_ability3}]\u003C/span\u003E o \u003Cspan class='keybind'\u003E[{s:in_ability4}]\u003C/span\u003E para usar tus habilidades.",
"Sandbox_Tutorial_Completed": "Sandbox Completed",
"Sandbox_Tutorial_Completed": "Sandbox Completed",
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.",
"Sandbox_Tutorial_Completed_desc": "Feel free to play around more. When you’re done, leave Sandbox and start Lane Training.",
Line 3,866: Line 3,837:
"Sandbox_Tutorial_Controls_Dash": "\u003Cspan class='keybind'\u003E{s:key_innate_1}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Dash": "\u003Cspan class='keybind'\u003E{s:key_innate_1}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Jump": "\u003Cspan class='keybind'\u003E{s:in_mantle}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Jump": "\u003Cspan class='keybind'\u003E{s:in_mantle}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Mantle": "\u003Cspan class='keybind'\u003EHold {s:in_mantle}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Mantle": "\u003Cspan class='keybind'\u003EMantén pulsado {s:in_mantle}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Mantle_desc": "Mantle\u003Cbr\u003E\u003Cspan class='footnote'\u003E(Climb up a Ledge)\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Mantle_desc": "Trepar\u003Cbr\u003E\u003Cspan class='footnote'\u003E(subirte a un saliente)\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Move": "\u003Cspan class='keybind'\u003E{s:key_forward}, {s:key_left}, {s:key_backwards}, {s:key_right}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Move": "\u003Cspan class='keybind'\u003E{s:key_forward}, {s:key_left}, {s:key_backwards}, {s:key_right}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Reload": "\u003Cspan class='keybind'\u003E{s:key_reload}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Reload": "\u003Cspan class='keybind'\u003E{s:key_reload}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Zoom": "\u003Cspan class='keybind'\u003E{s:iv_attack2}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_Zoom": "\u003Cspan class='keybind'\u003E{s:iv_attack2}\u003C/span\u003E",
"Sandbox_Tutorial_Controls_task_Attack": "Shoot",
"Sandbox_Tutorial_Controls_task_Attack": "Disparar",
"Sandbox_Tutorial_Controls_task_Dash": "Dash",
"Sandbox_Tutorial_Controls_task_Dash": "Impulsarse",
"Sandbox_Tutorial_Controls_task_Jump": "Jump",
"Sandbox_Tutorial_Controls_task_Jump": "Saltar",
"Sandbox_Tutorial_Controls_task_Move": "Move",
"Sandbox_Tutorial_Controls_task_Move": "Moverse",
"Sandbox_Tutorial_Controls_task_Reload": "Reload",
"Sandbox_Tutorial_Controls_task_Reload": "Recargar",
"Sandbox_Tutorial_Controls_task_Zoom": "Zoom",
"Sandbox_Tutorial_Controls_task_Zoom": "Hacer zoom",
"Sandbox_Tutorial_Mods": "Purchase Items for your Hero",
"Sandbox_Tutorial_Mods": "Compra objetos para tu héroe",
"Sandbox_Tutorial_Mods_desc": "Go to the Shop to browse items. Try purchasing a few.",
"Sandbox_Tutorial_Mods_desc": "Vete a la tienda para ver qué objetos hay y comprar algunos.",
"Sandbox_Tutorial_Movement": "Test out Controls",
"Sandbox_Tutorial_Movement": "Prueba los controles",
"Sandbox_Tutorial_Movement_desc": "Use this area to test out your controls.",
"Sandbox_Tutorial_Movement_desc": "Usa esta zona para probar los controles.",
"Sandbox_Tutorial_Step_1": "Step 1 of 6",
"Sandbox_Tutorial_Step_1": "Paso 1 de 6",
"Sandbox_Tutorial_Step_2": "Step 2 of 6",
"Sandbox_Tutorial_Step_2": "Paso 2 de 6",
"Sandbox_Tutorial_Step_3": "Step 3 of 6",
"Sandbox_Tutorial_Step_3": "Paso 3 de 6",
"Sandbox_Tutorial_Step_4": "Step 4 of 6",
"Sandbox_Tutorial_Step_4": "Paso 4 de 6",
"Sandbox_Tutorial_Step_5": "Step 5 of 6",
"Sandbox_Tutorial_Step_5": "Paso 5 de 6",
"Sandbox_Tutorial_Step_6": "Step 6 of 6",
"Sandbox_Tutorial_Step_6": "Paso 6 de 6",
"Sandbox_Tutorial_Unlock_Abilities": "Unlock Your Abilities",
"Sandbox_Tutorial_Unlock_Abilities": "Desbloquea tus habilidades",
"Sandbox_Tutorial_Unlock_Abilities_desc": "Hold [\u003Cspan class='keybind'\u003E{s:show_scoreboard}\u003C/span\u003E] to unlock new abilities.",
"Sandbox_Tutorial_Unlock_Abilities_desc": "Mantén pulsado \u003Cspan class='keybind'\u003E[{s:show_scoreboard}]\u003C/span\u003E para desbloquear nuevas habilidades.",
"Sandbox_Tutorial_Upgrades": "Upgrade your Abilities",
"Sandbox_Tutorial_Upgrades": "Mejora tus habilidades",
"Sandbox_Tutorial_Upgrades_desc": "Hold [\u003Cspan class='keybind'\u003E{s:show_scoreboard}\u003C/span\u003E] to spend Ability Points to upgrade your Abilities.",
"Sandbox_Tutorial_Upgrades_desc": "Mantén pulsado \u003Cspan class='keybind'\u003E[{s:show_scoreboard}]\u003C/span\u003E para gastar puntos de habilidad en mejorar tus habilidades.",
"Sandbox_Tutorial_Zipline": "Ride the Transit Line",
"Sandbox_Tutorial_Zipline": "Desplázate por la vía rápida",
"Sandbox_Tutorial_Zipline_desc": "Hold \u003Cspan class='keybind'\u003E{s:in_mantle}\u003C/span\u003E to get on the Transit Line. You can jump off by pressing \u003Cspan class='keybind'\u003E{s:in_mantle}\u003C/span\u003E.",
"Sandbox_Tutorial_Zipline_desc": "Mantén pulsado \u003Cspan class='keybind'\u003E{s:in_mantle}\u003C/span\u003E para montarte en la vía rápida. Para bajarte, pulsa \u003Cspan class='keybind'\u003E{s:in_mantle}\u003C/span\u003E.",
"SaviorBulletShieldHealth_label": "Bullet Shield",
"SaviorBulletShieldHealth_label": "de escudo antibalas",
"SaviorMagicShieldHealth_label": "Spirit Shield",
"SaviorMagicShieldHealth_label": "de escudo espiritual",
"Scoreboard": "Scoreboard",
"Scoreboard": "Marcador",
"ScrapDamage_label": "Damage",
"ScrapDamage_label": "de daño",
"SearchRadius_label": "Search Radius",
"SearchRadius_label": "Search Radius",
"SearchRadius_postfix": "m",
"SearchRadius_postfix": "m",
"SecondHit_label": "Double Strike a random hero in range.",
"SecondHit_label": "Double Strike a random hero in range.",
"SelectHeroFromRoster": "Select a hero from your roster to play",
"SelectHeroFromRoster": "Selecciona un héroe de la lista para jugar con él",
"SelfDamage_label": "Self Damage",
"SelfDamage_label": "de daño autoinfligido",
"SelfModifier_label": "Self Modifier",
"SelfModifier_label": "Self Modifier",
"SelfModifier_postfix": "%",
"SelfModifier_postfix": "%",
Line 3,908: Line 3,879:
"SelfMovementBonus_prefix": "+",
"SelfMovementBonus_prefix": "+",
"SenseRange_label": "Sense Range",
"SenseRange_label": "Sense Range",
"ShadowDuration_label": "Explosion Delay",
"ShadowDuration_label": "de retraso de la explosión",
"ShadowDuration_postfix": "s",
"ShadowDuration_postfix": "s",
"ShadowFormDurationOnKill_label": "Duration On Kill",
"ShadowFormDurationOnKill_label": "de duración al matar",
"ShadowFormDurationOnKill_postfix": "s",
"ShadowFormDurationOnKill_postfix": "s",
"ShadowFormDurationOnKill_prefix": "+",
"ShadowFormDurationOnKill_prefix": "+",
"ShareDamagePercent_label": "Increased Damage Share",
"ShareDamagePercent_label": "Increased Damage Share",
"ShareDamagePercent_postfix": "%",
"ShareDamagePercent_postfix": "%",
"ShareWithFriendsRadius_label": "Friendly Heal Radius",
"ShareWithFriendsRadius_label": "de radio de curación de aliados",
"ShareWithFriendsRadius_postfix": "m",
"ShareWithFriendsRadius_postfix": "m",
"ShieldBlockPercent_label": "Damage Deflected",
"ShieldBlockPercent_label": "Damage Deflected",
"ShieldBlockPercent_postfix": "%",
"ShieldBlockPercent_postfix": "%",
"ShieldDuration_label": "Shield Duration",
"ShieldDuration_label": "de duración del escudo",
"ShieldDuration_postfix": "s",
"ShieldDuration_postfix": "s",
"ShieldHealth_label": "Shield Health",
"ShieldHealth_label": "de vida del escudo",
"ShieldPercentage_label": "Shield Max Health %",
"ShieldPercentage_label": "Shield Max Health %",
"ShieldPercentage_postfix": "% Max Health",
"ShieldPercentage_postfix": "% de vida máxima",
"ShieldTechArmor_label": "Shield Spirit Resist",
"ShieldTechArmor_label": "de resist. del escudo espiritual",
"ShieldTechArmor_postfix": "%",
"ShieldTechArmor_postfix": "%",
"ShieldedSentry_EffectsPerStack": "Per stack:",
"ShieldedSentry_EffectsPerStack": "Por acumulación:",
"ShiftingVeilDuration_label": "Duration",
"ShiftingVeilDuration_label": "de duración",
"ShiftingVeilDuration_postfix": "s",
"ShiftingVeilDuration_postfix": "s",
"ShockBuildupDuration_label": "Shock Buildup Lifetime",
"ShockBuildupDuration_label": "Shock Buildup Lifetime",
"ShockBuildupDuration_postfix": "s",
"ShockBuildupDuration_postfix": "s",
"ShockDelay_label": "Delay Before Stun",
"ShockDelay_label": "de retraso antes de aturdir",
"ShockDelay_postfix": "s",
"ShockDelay_postfix": "s",
"ShockRadius_label": "Radius",
"ShockRadius_label": "de radio",
"ShockRadius_postfix": "m",
"ShockRadius_postfix": "m",
"ShootDurationForMax_label": "Time for Max Damage",
"ShootDurationForMax_label": "para el daño máximo",
"ShootDurationForMax_postfix": "s",
"ShootDurationForMax_postfix": "s",
"ShootInterval_label": "Card Interval",
"ShootInterval_label": "Card Interval",
Line 3,946: Line 3,917:
"ShotsFired_postfix": "",
"ShotsFired_postfix": "",
"ShotsToProc_label": "Shots Needed",
"ShotsToProc_label": "Shots Needed",
"ShreddersTechAmp_label": "Spirit Amp",
"ShreddersTechAmp_label": "de amplificación espiritual",
"ShreddersTechAmp_postfix": "%",
"ShreddersTechAmp_postfix": "%",
"SilenceDuration_label": "Silence Duration",
"SilenceDuration_label": "de duración del silencio",
"SilenceDuration_postfix": "s",
"SilenceDuration_postfix": "s",
"SilenceOnHeavyDuration_label": "Silence Duration",
"SilenceOnHeavyDuration_label": "de duración del silencio",
"SilenceOnHeavyDuration_postfix": "s",
"SilenceOnHeavyDuration_postfix": "s",
"SilenceRadius_label": "Silence Radius",
"SilenceRadius_label": "de radio del silencio",
"SilenceRadius_postfix": "m",
"SilenceRadius_postfix": "m",
"SilencerSlowPercent_label": "Bullet Slow Proc",
"SilencerSlowPercent_label": "Bullet Slow Proc",
Line 3,961: Line 3,932:
"SlamDownRadius_label": "Slam Radius",
"SlamDownRadius_label": "Slam Radius",
"SlamDownRadius_postfix": "m",
"SlamDownRadius_postfix": "m",
"SlashLength_label": "Slash Length",
"SlashLength_label": "de longitud del corte",
"SlashLength_postfix": "m",
"SlashLength_postfix": "m",
"SlashWideRadius_label": "Power Stance Slash Radius",
"SlashWideRadius_label": "Power Stance Slash Radius",
"SlashWideRadius_postfix": "m",
"SlashWideRadius_postfix": "m",
"SleepDuration_label": "Sleep Duration",
"SleepDuration_label": "de duración del sueño",
"SleepDuration_postfix": "s",
"SleepDuration_postfix": "s",
"SleepMoveSpeed_label": "Sleep Movespeed",
"SleepMoveSpeed_label": "de velocidad de movimiento al dormir",
"SleepMoveSpeed_postfix": "m/s",
"SleepMoveSpeed_postfix": "m⁠⁠/⁠⁠s",
"SleepWakeUpDelay_label": "Wake Up Time",
"SleepWakeUpDelay_label": "para despertarse",
"SleepWakeUpDelay_postfix": "s",
"SleepWakeUpDelay_postfix": "s",
"SlideScale_label": "Slide Distance",
"SlideScale_label": "de distancia de deslizamiento",
"SlideScale_postfix": "%",
"SlideScale_postfix": "%",
"SlideScale_prefix": "+",
"SlideScale_prefix": "+",
"SlowAuraPercent_label": "Enemy Movement Slow",
"SlowAuraPercent_label": "de ralentización en enemigos",
"SlowAuraPercent_postfix": "%",
"SlowAuraPercent_postfix": "%",
"SlowAuraRadius_label": "Slow Radius",
"SlowAuraRadius_label": "de radio de ralentización",
"SlowAuraRadius_postfix": "m",
"SlowAuraRadius_postfix": "m",
"SlowCoatingDuration_label": "Slowing Coating Slow Duration",
"SlowCoatingDuration_label": "Slowing Coating Slow Duration",
Line 3,984: Line 3,955:
"SlowCoatingProcChance_label": "Slowing Coating Chance",
"SlowCoatingProcChance_label": "Slowing Coating Chance",
"SlowCoatingProcChance_postfix": "%",
"SlowCoatingProcChance_postfix": "%",
"SlowDurationPerStack_label": "Slow Duration per Stack",
"SlowDurationPerStack_label": "de ralentización por acumulación",
"SlowDurationPerStack_postfix": "s",
"SlowDurationPerStack_postfix": "s",
"SlowDuration_label": "Slow Duration",
"SlowDuration_label": "de duración de la ralentización",
"SlowDuration_postfix": "s",
"SlowDuration_postfix": "s",
"SlowFireRatePercent_label": "Fire Rate Scale",
"SlowFireRatePercent_label": "Fire Rate Scale",
"SlowFireRatePercent_postfix": "%",
"SlowFireRatePercent_postfix": "%",
"SlowFireRatePercent_prefix": "{s:sign}",
"SlowFireRatePercent_prefix": "{s:sign}",
"SlowPercent_label": "Movement Slow",
"SlowPercent_label": "de ralentización",
"SlowPercent_postfix": "%",
"SlowPercent_postfix": "%",
"SlowProcChance_label": "Chance to slow on hit",
"SlowProcChance_label": "Chance to slow on hit",
"SlowProcChance_postfix": "%",
"SlowProcChance_postfix": "%",
"SlowRadius_label": "Slow Radius",
"SlowRadius_label": "de radio de ralentización",
"SlowRadius_postfix": "m",
"SlowRadius_postfix": "m",
"SlowResistancePercent_label": "Movement Slow Resist",
"SlowResistancePercent_label": "de resistencia a ralentización",
"SlowResistancePercent_postfix": "%",
"SlowResistancePercent_postfix": "%",
"SlowResistancePercent_prefix": "{s:sign}",
"SlowResistancePercent_prefix": "{s:sign}",
Line 4,006: Line 3,977:
"SmokeRadius_label": "Smoke Radius",
"SmokeRadius_label": "Smoke Radius",
"SmokeRadius_postfix": "m",
"SmokeRadius_postfix": "m",
"SoloBotMatchActionText": "Select a hero to play as in the bot match",
"SoloBotMatchActionText": "Selecciona un héroe con el que jugar en la partida con bots",
"SoloBotMatchPageTitle": "Bot Match - Select Hero",
"SoloBotMatchPageTitle": "Partida con bots - Seleccionar héroe",
"SoulProjectileRadius_label": "Projectile Radius",
"SoulProjectileRadius_label": "Projectile Radius",
"SpawnTimePenalty_label": "Increased Respawn Time",
"SpawnTimePenalty_label": "de tiempo de reaparición",
"SpawnTimePenalty_postfix": "s",
"SpawnTimePenalty_postfix": "s",
"SpawnTimePenalty_prefix": "+",
"SpawnTimePenalty_prefix": "+",
Line 4,015: Line 3,986:
"SpeedBonus_label": "Move Speed Bonus",
"SpeedBonus_label": "Move Speed Bonus",
"SpeedBonus_postfix": "m/s",
"SpeedBonus_postfix": "m/s",
"SpeedBoostDuration_label": "Speed Duration",
"SpeedBoostDuration_label": "de duración de la velocidad",
"SpeedBoostDuration_postfix": "s",
"SpeedBoostDuration_postfix": "s",
"SpeedBoostPercent_label": "Speed",
"SpeedBoostPercent_label": "Speed",
"SpeedBoostPercent_postfix": "%",
"SpeedBoostPercent_postfix": "%",
"SpeedBoostPercent_prefix": "{s:sign}",
"SpeedBoostPercent_prefix": "{s:sign}",
"SpeedBurstSpeed_label": "Max Dash Speed",
"SpeedBurstSpeed_label": "de velocidad máx. de impulso",
"SpeedBurstSpeed_postfix": "m/s",
"SpeedBurstSpeed_postfix": "m/s",
"SpeedChange_label": "Bonus Speed",
"SpeedChange_label": "de velocidad adicional",
"SpeedChange_postfix": "%",
"SpeedChange_postfix": "%",
"SpeedMax_label": "Move Speed",
"SpeedMax_label": "de vel. de movimiento",
"SpeedMax_postfix": "m/s",
"SpeedMax_postfix": "m/s",
"SpellAmplificationPercent_label": "Spirit Power",
"SpellAmplificationPercent_label": "de poder espiritual",
"SpellAmplificationPercent_postfix": "",
"SpellAmplificationPercent_prefix": "{s:sign}",
"SpellAmplificationPercent_prefix": "{s:sign}",
"SpellLifestealNonHero_label": "Spell Lifesteal (Non-Hero)",
"SpellLifestealNonHero_label": "de robo de vida espiritual (a no héroes)",
"SpellLifestealNonHero_postfix": "%",
"SpellLifestealNonHero_postfix": "%",
"SpellLifesteal_label": "Spell Lifesteal",
"SpellLifesteal_label": "de robo de vida espiritual",
"SpellLifesteal_postfix": "%",
"SpellLifesteal_postfix": "%",
"SpellShieldFlavorText_label": "Label!",
"SpellShieldFlavorText_label": "¡Etiqueta!",
"SpellSlingerHeadshots_AbilityLifestealPercentHero_label": "Spirit Lifesteal Proc",
"SpellSlingerHeadshots_AbilityLifestealPercentHero_label": "de robo de vida espiritual al activarse",
"SpellSlingerHeadshots_AbilityLifestealPercentHero_postfix": "%",
"SpellSlingerHeadshots_AbilityLifestealPercentHero_postfix": "%",
"SpellSlingerHeadshots_AbilityLifestealPercentHero_prefix": "+",
"SpellSlingerHeadshots_AbilityLifestealPercentHero_prefix": "+",
"SpellSlingerHeadshots_ShreddersTechAmp_label": "Spirit Amp Proc",
"SpellSlingerHeadshots_ShreddersTechAmp_label": "de amp. espiritual al activarse",
"SpellSlingerHeadshots_ShreddersTechAmp_postfix": "%",
"SpellSlingerHeadshots_ShreddersTechAmp_postfix": "%",
"SpellSlingerHeadshots_ShreddersTechAmp_prefix": "+",
"SpellSlingerHeadshots_ShreddersTechAmp_prefix": "+",
"SphereRadius_label": "Sphere Radius",
"SphereRadius_label": "Sphere Radius",
"SphereRadius_postfix": "m",
"SphereRadius_postfix": "m",
"SpiderCount_label": "Spiders Released",
"SpiderCount_label": "arañas liberadas",
"SpiderDamage_label": "Spider Damage",
"SpiderDamage_label": "de daño de las arañas",
"SpiderLifetime_label": "Spider Life Time",
"SpiderLifetime_label": "de tiempo de vida de las arañas",
"SpiderLifetime_postfix": "s",
"SpiderLifetime_postfix": "s",
"SpiderSearchRadius_label": "Spider Chase Distance",
"SpiderSearchRadius_label": "de dist. de persecución de las arañas",
"SpiderSearchRadius_postfix": "m",
"SpiderSearchRadius_postfix": "m",
"SpinDuration_label": "Spin Duration",
"SpinDuration_label": "de duración del giro",
"SpinDuration_postfix": "s",
"SpinDuration_postfix": "s",
"SpinUpTime_label": "Spin-Up Time",
"SpinUpTime_label": "Spin-Up Time",
"SpinUpTime_postfix": "s",
"SpinUpTime_postfix": "s",
"SpiritCount_label": "Energy Spirits",
"SpiritCount_label": "Energy Spirits",
"SpiritDamageReflectedPct_label": "Spirit Damage Returned",
"SpiritDamageReflectedPct_label": "de daño espiritual devuelto",
"SpiritDamageReflectedPct_postfix": "%",
"SpiritDamageReflectedPct_postfix": "%",
"SpiritDamage_label": "Spirit Damage",
"SpiritDamage_label": "de daño espiritual",
"SpiritPowerGainPct_label": "Spirit Power",
"SpiritPowerGainPct_label": "de poder espiritual",
"SpiritPowerGainPct_postfix": "%",
"SpiritPowerGainPct_postfix": "%",
"SpiritPowerPerSoul_label": "Spirit Power Per Soul",
"SpiritPowerPerSoul_label": "de poder espiritual por alma",
"SpiritPowerPerSoul_prefix": "+",
"SpiritPowerPerSoul_prefix": "+",
"SpiritPower_label": "Spirit Power",
"SpiritPower_label": "de poder espiritual",
"SpiritPower_prefix": "+",
"SpiritPower_prefix": "+",
"SpiritReducedPerStack_label": "Spirit Reduction",
"SpiritReducedPerStack_label": "de reducción espiritual",
"SpiritResReducedPerStack_label": "Spirit Resist Reduction",
"SpiritResReducedPerStack_label": "de reducción de la resistencia espiritual",
"SpiritResReducedPerStack_postfix": "%",
"SpiritResReducedPerStack_postfix": "%",
"SpiritShotDamage_label": "Damage when shot",
"SpiritShotDamage_label": "Damage when shot",
"SpiritShotSlowDuration_label": "Slow Duration",
"SpiritShotSlowDuration_label": "de duración de la ralentización",
"SpiritShotSlowPct_label": "Slow Percentage",
"SpiritShotSlowPct_label": "Slow Percentage",
"SpiritSnatch_TechArmorSteal_label": "Spirit Resist Steal",
"SpiritSnatch_TechArmorSteal_label": "de robo de resist. espiritual",
"SpiritSnatch_TechPowerSteal_label": "Spirit Power Steal",
"SpiritSnatch_TechPowerSteal_label": "de robo de poder espiritual",
"SpiritSpinDamage_label": "Damage when spinning",
"SpiritSpinDamage_label": "Damage when spinning",
"SpiritStealDuration_label": "Spirit Debuff Duration",
"SpiritStealDuration_label": "de duración de la desventaja espiritual",
"SpiritStealDuration_postfix": "s",
"SpiritStealDuration_postfix": "s",
"SpiritSteal_label": "Spirit Power Steal",
"SpiritSteal_label": "Spirit Power Steal",
"SpiritStolePerHit_label": "Spirit Power Stolen per Hit",
"SpiritStolePerHit_label": "Spirit Power Stolen per Hit",
"SpiritStrike_conditional": "after successful melee",
"SpiritStrike_conditional": "tras un ataque cuerpo a cuerpo certero",
"SpottedRadius_label": "Spot Radius",
"SpottedRadius_label": "de radio de detección",
"SpottedRadius_postfix": "m",
"SpottedRadius_postfix": "m",
"SpreadDuration_label": "Spread Duration:",
"SpreadDuration_label": "Spread Duration:",
"SpreadDuration_postfix": "s",
"SpreadDuration_postfix": "s",
"SpreadRadius_label": "Jump Radius",
"SpreadRadius_label": "de radio del salto",
"SpreadRadius_postfix": "m",
"SpreadRadius_postfix": "m",
"SpreadTargets_label": "Jump Targets",
"SpreadTargets_label": "objetivos del salto",
"SprintSpeedBonus_label": "Sprint Speed",
"SprintSpeedBonus_label": "de velocidad de esprint",
"SprintSpeedBonus_postfix": "m/s",
"SprintSpeedBonus_postfix": "m/s",
"SprintSpeedBonus_prefix": "+",
"SprintSpeedBonus_prefix": "+",
"SprintSpeed_label": "Sprint Speed",
"SprintSpeed_label": "de velocidad de esprint",
"SprintSpeed_postfix": "m/s",
"SprintSpeed_postfix": "m/s",
"StackDamage_label": "Stack Damage",
"StackDamage_label": "Stack Damage",
"StackDuration_label": "Stack Duration",
"StackDuration_label": "de duración de la acumulación",
"StackDuration_postfix": "s",
"StackDuration_postfix": "s",
"StackLossFrequency_label": "Resist Loss Frequency",
"StackLossFrequency_label": "Resist Loss Frequency",
Line 4,095: Line 4,065:
"StackProcDamage_label": "Burst Damage",
"StackProcDamage_label": "Burst Damage",
"StacksPerShot_label": "Stacks Per Shot",
"StacksPerShot_label": "Stacks Per Shot",
"StacksRequiredForSlow_label": "Multiplier Required for Slow",
"StacksRequiredForSlow_label": "de multiplicador para ralentizar",
"StageDuration_label": "Duration",
"StageDuration_label": "de duración",
"StageDuration_postfix": "s",
"StageDuration_postfix": "s",
"StalkDuration_label": "Stalk Time",
"StalkDuration_label": "Stalk Time",
"StalkDuration_postfix": "seconds",
"StalkDuration_postfix": "segundos",
"StaminaCooldownIncrease_label": "Stamina Regen",
"StaminaCooldownIncrease_label": "de regeneración de aguante",
"StaminaCooldownIncrease_postfix": "%",
"StaminaCooldownIncrease_postfix": "%",
"StaminaCooldownReduction_label": "Stamina Recovery",
"StaminaCooldownReduction_label": "de recuperación del aguante",
"StaminaCooldownReduction_postfix": "%",
"StaminaCooldownReduction_postfix": "%",
"StaminaCooldownReduction_prefix": "+",
"StaminaCooldownReduction_prefix": "+",
"StaminaDamage_Label": "Stamina Damage",
"StaminaDamage_Label": "Stamina Damage",
"StaminaHeal_label": "Stamina Heal",
"StaminaHeal_label": "de recup. de aguante",
"StaminaReduction_label": "Stamina Reduction",
"StaminaReduction_label": "de reducción del aguante",
"StaminaRegenPenalty_postfix": "%",
"StaminaRegenPenalty_postfix": "%",
"StaminaRegenPercent_label": "Stamina Regen",
"StaminaRegenPercent_label": "de regeneración de aguante",
"StaminaRegenPercent_postfix": "%",
"StaminaRegenPercent_postfix": "%",
"StaminaToRemove_label": "Stamina Drain",
"StaminaToRemove_label": "Stamina Drain",
"Stamina_label": "Stamina",
"Stamina_label": "de aguante",
"Stamina_prefix": "+",
"Stamina_prefix": "+",
"StanceWeaponRangeScale_label": "Weapon Range",
"StanceWeaponRangeScale_label": "Weapon Range",
"StanceWeaponRangeScale_postfix": "%",
"StanceWeaponRangeScale_postfix": "%",
"StasisRadius_label": "Radius",
"StasisRadius_label": "de radio",
"StasisRadius_postfix": "m",
"StasisRadius_postfix": "m",
"StatDesc_AbilityPower": "Ability Power",
"StatDesc_AbilityPower": "Ability Power",
"StatDesc_AirJumps": "Air Jumps",
"StatDesc_AirJumps": "Air Jumps",
"StatDesc_AmmoDesc": "\u003Cb\u003EAmmo\u003C/b\u003E - The number of shots in your gun before requiring a reload",
"StatDesc_AmmoDesc": "\u003Cb\u003EMunición\u003C/b\u003E: El número de disparos que puede realizar tu arma antes de tener que recargarla.",
"StatDesc_AmmoRegen": "Ammo Regen",
"StatDesc_AmmoRegen": "Ammo Regen",
"StatDesc_ArmorAttribute": "Armor",
"StatDesc_ArmorAttribute": "Armadura",
"StatDesc_AttackPower": "Attack Power",
"StatDesc_AttackPower": "Attack Power",
"StatDesc_BaseHealthRegen": "Health Regen",
"StatDesc_BaseHealthRegen": "Regeneración de vida",
"StatDesc_BaseWeaponDamage": "Weapon Damage",
"StatDesc_BaseWeaponDamage": "Daño del arma",
"StatDesc_BaseWeaponDamage_postfix": "%",
"StatDesc_BaseWeaponDamage_postfix": "%",
"StatDesc_BonusClips": "Clips",
"StatDesc_BonusClips": "Clips",
"StatDesc_BulletArmor": "Armor",
"StatDesc_BulletArmor": "Armadura",
"StatDesc_BulletArmorDamageReduction": "Bullet Resist",
"StatDesc_BulletArmorDamageReduction": "Resistencia a balas",
"StatDesc_BulletArmorDamageReduction_postfix": "%",
"StatDesc_BulletArmorDamageReduction_postfix": "%",
"StatDesc_BulletDamage": "Bullet Damage",
"StatDesc_BulletDamage": "Daño balístico",
"StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level",
"StatDesc_BulletDamagePerLevel": "Bullet Damage Per Level",
"StatDesc_BulletEvationDesc": "\u003Cb\u003EBullet Evasion\u003C/b\u003E - Percentage chance of dodging incoming bullets",
"StatDesc_BulletEvationDesc": "\u003Cb\u003EEvasión de balas\u003C/b\u003E: Porcentaje de probabilidad de esquivar las balas recibidas.",
"StatDesc_BulletLifesteal": "Bullet Lifesteal",
"StatDesc_BulletLifesteal": "Robo de vida balístico",
"StatDesc_BulletLifesteal_postfix": "%",
"StatDesc_BulletLifesteal_postfix": "%",
"StatDesc_BulletLifesteal_prefix": "{s:sign}",
"StatDesc_BulletLifesteal_prefix": "{s:sign}",
"StatDesc_BulletShieldHealth": "Bullet Shield",
"StatDesc_BulletShieldHealth": "Escudo antibalas",
"StatDesc_BulletSpeed": "Bullet Velocity",
"StatDesc_BulletSpeed": "Velocidad de las balas",
"StatDesc_BulletSpeedIncrease": "Bullet Velocity Increase",
"StatDesc_BulletSpeedIncrease": "Aumento de la velocidad de las balas",
"StatDesc_BulletSpeedIncrease_postfix": "%",
"StatDesc_BulletSpeedIncrease_postfix": "%",
"StatDesc_BulletSpeed_postfix": "m/s",
"StatDesc_BulletSpeed_postfix": "m/s",
"StatDesc_ClipSizeBonus": "Ammo",
"StatDesc_ClipSizeBonus": "Munición",
"StatDesc_ClipSizeIncrease": "Clip Size Increase",
"StatDesc_ClipSizeIncrease": "Aumento del tamaño del cargador",
"StatDesc_ClipSizeIncrease_postfix": "%",
"StatDesc_ClipSizeIncrease_postfix": "%",
"StatDesc_CritDamageBonusScale": "Crit Bonus Scale",
"StatDesc_CritDamageBonusScale": "Escala de críticos adicional",
"StatDesc_CritDamageBonusScale_postfix": "%",
"StatDesc_CritDamageBonusScale_postfix": "%",
"StatDesc_CritDamageReceivedScale": "Crit Reduction",
"StatDesc_CritDamageReceivedScale": "Reducción de críticos",
"StatDesc_CritDamageReceivedScale_postfix": "%",
"StatDesc_CritDamageReceivedScale_postfix": "%",
"StatDesc_DPS": "DPS",
"StatDesc_DPS": "DPS",
"StatDesc_DebuffResist": "Debuff Resist",
"StatDesc_DebuffResist": "Resistencia a desventajas",
"StatDesc_DebuffResist_postfix": "%",
"StatDesc_DebuffResist_postfix": "%",
"StatDesc_DefensePower": "Defense Power",
"StatDesc_DefensePower": "Defense Power",
Line 4,156: Line 4,126:
"StatDesc_EnergyRegenTime": "Energy Regen Time",
"StatDesc_EnergyRegenTime": "Energy Regen Time",
"StatDesc_ExternalHealthRegen": "External Health Regen",
"StatDesc_ExternalHealthRegen": "External Health Regen",
"StatDesc_FireRate": "Fire Rate",
"StatDesc_FireRate": "Cadencia de tiro",
"StatDesc_FireRateAttribute": "Fire Rate",
"StatDesc_FireRateAttribute": "Cadencia de tiro",
"StatDesc_FireRateDesc": "\u003Cb\u003EFire Rate\u003C/b\u003E - Percentage modification to your gun's rate of fire",
"StatDesc_FireRateDesc": "\u003Cb\u003ECadencia de tiro\u003C/b\u003E: Porcentaje de modificación de la cadencia de tiro de tu arma.",
"StatDesc_FireRate_postfix": "%",
"StatDesc_FireRate_postfix": "%",
"StatDesc_HealingBoostDesc": "\u003Cb\u003EHealing Effectiveness\u003C/b\u003E - Percentage modification to the effectiveness of your healing abilities",
"StatDesc_HealingBoostDesc": "\u003Cb\u003EEfectividad de la curación\u003C/b\u003E: Porcentaje de modificación de la eficacia de tus habilidades de curación.",
"StatDesc_HealingOutput": "Heal Amp",
"StatDesc_HealingOutput": "Amp. de curación",
"StatDesc_HealingOutput_postfix": "%",
"StatDesc_HealingOutput_postfix": "%",
"StatDesc_HealthAttribute": "Health",
"StatDesc_HealthAttribute": "Vida",
"StatDesc_HealthPerLevel": "Health Per Level",
"StatDesc_HealthPerLevel": "Health Per Level",
"StatDesc_HealthRegen": "Health Regen",
"StatDesc_HealthRegen": "Regeneración de vida",
"StatDesc_HealthRegenPerLevel": "Health Regen Per Level",
"StatDesc_HealthRegenPerLevel": "Health Regen Per Level",
"StatDesc_HeavyMeleeDamage": "Heavy Melee",
"StatDesc_HeavyMeleeDamage": "Cuerpo a cuerpo pesado",
"StatDesc_IncomingAbilityDamageReduction": "Ability Armor",
"StatDesc_IncomingAbilityDamageReduction": "Ability Armor",
"StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale",
"StatDesc_IncomingAbilityDamageScale": "Ability Damage Scale",
"StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor",
"StatDesc_IncomingBulletDamageReduction": "Bullet Damage Armor",
"StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale",
"StatDesc_IncomingBulletDamageScale": "Bullet Damage Scale",
"StatDesc_IncomingDamageReduction": "Armor",
"StatDesc_IncomingDamageReduction": "Armadura",
"StatDesc_IncomingDamageScale": "Incoming Damage Scale",
"StatDesc_IncomingDamageScale": "Incoming Damage Scale",
"StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor",
"StatDesc_IncomingMeleeDamageReduction": "Melee Damage Armor",
"StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale",
"StatDesc_IncomingMeleeDamageScale": "Melee Damage Scale",
"StatDesc_LightMeleeDamage": "Light Melee",
"StatDesc_LightMeleeDamage": "Cuerpo a cuerpo ligero",
"StatDesc_ManaPerLevel": "Energy Per Level",
"StatDesc_ManaPerLevel": "Energy Per Level",
"StatDesc_ManaRegenPerLevel": "Energy Regen Per Level",
"StatDesc_ManaRegenPerLevel": "Energy Regen Per Level",
"StatDesc_MaxChargesIncrease": "Max Charges Increase",
"StatDesc_MaxChargesIncrease": "Aumento del máximo de cargas",
"StatDesc_MaxHealth": "Max Health",
"StatDesc_MaxHealth": "Vida máxima",
"StatDesc_MeleeDamage": "Melee Damage",
"StatDesc_MeleeDamage": "Daño cuerpo a cuerpo",
"StatDesc_MeleeResist": "Melee Resist",
"StatDesc_MeleeResist": "Resistencia cuerpo a cuerpo",
"StatDesc_MeleeResist_postfix": "%",
"StatDesc_MeleeResist_postfix": "%",
"StatDesc_MoveSpeedDesc": "\u003Cb\u003EMove Speed\u003C/b\u003E - Your current movement speed.",
"StatDesc_MoveSpeedDesc": "\u003Cb\u003EVelocidad de movimiento\u003C/b\u003E: Tu velocidad de movimiento actual.",
"StatDesc_ProcModifier": "Proc Modifier",
"StatDesc_ProcModifier": "Proc Modifier",
"StatDesc_RechargeRate": "Recharge Rate",
"StatDesc_RechargeRate": "Recharge Rate",
"StatDesc_ReloadSpeed": "Reload Reduction",
"StatDesc_ReloadSpeed": "Reducción de la recarga",
"StatDesc_ReloadSpeed_postfix": "%",
"StatDesc_ReloadSpeed_postfix": "%",
"StatDesc_ReloadSpeed_prefix": "{s:sign}",
"StatDesc_ReloadSpeed_prefix": "{s:sign}",
"StatDesc_ReloadTime": "Reload Time",
"StatDesc_ReloadTime": "Tiempo de recarga",
"StatDesc_ReloadTime_postfix": "s",
"StatDesc_ReloadTime_postfix": "s",
"StatDesc_RoundsPerSecond": "Bullets per sec",
"StatDesc_RoundsPerSecond": "Balas por segundo",
"StatDesc_RunAcceleration": "Move Acceleration",
"StatDesc_RunAcceleration": "Move Acceleration",
"StatDesc_RunSpeed": "Move Speed",
"StatDesc_RunSpeed": "Velocidad de movimiento",
"StatDesc_RunSpeed_postfix": "m/s",
"StatDesc_RunSpeed_postfix": "m/s",
"StatDesc_SpiritLifestealDesc": "\u003Cb\u003ESpirit Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Spirit Damage",
"StatDesc_SpiritLifestealDesc": "\u003Cb\u003ERobo de vida espiritual\u003C/b\u003E: La cantidad de vida que recuperas al infligir daño espiritual.",
"StatDesc_SpiritPowerDesc": "\u003Cb\u003ESpirit Power\u003C/b\u003E - Increases the effectiveness of your Abilities and Items",
"StatDesc_SpiritPowerDesc": "\u003Cb\u003EPoder espiritual\u003C/b\u003E: Aumenta la eficacia de tus habilidades y objetos.",
"StatDesc_SpiritResistDesc": "\u003Cb\u003ESpirit Armor\u003C/b\u003E - Your resistance to incoming Spirit Damage",
"StatDesc_SpiritResistDesc": "\u003Cb\u003EResistencia espiritual\u003C/b\u003E: Tu resistencia al daño espiritual que recibes.",
"StatDesc_SprintAcceleration": "Sprint Acceleration",
"StatDesc_SprintAcceleration": "Sprint Acceleration",
"StatDesc_SprintSpeed": "Sprint Speed",
"StatDesc_SprintSpeed": "Velocidad de esprint",
"StatDesc_SprintSpeed_postfix": "m/s",
"StatDesc_SprintSpeed_postfix": "m/s",
"StatDesc_Stamina": "Stamina",
"StatDesc_Stamina": "Aguante",
"StatDesc_StaminaCooldown": "Stamina Cooldown",
"StatDesc_StaminaCooldown": "Tiempo de recarga del aguante",
"StatDesc_StaminaCooldown_postfix": "s",
"StatDesc_StaminaCooldown_postfix": "s",
"StatDesc_StaminaRegenIncrease": "Stamina Recovery",
"StatDesc_StaminaRegenIncrease": "Recuperación del aguante",
"StatDesc_StaminaRegenIncrease_postfix": "%",
"StatDesc_StaminaRegenIncrease_postfix": "%",
"StatDesc_StaminaRegenIncrease_prefix": "+",
"StatDesc_StaminaRegenIncrease_prefix": "+",
"StatDesc_StaminaRegenPerSecond": "Stamina Recovery",
"StatDesc_StaminaRegenPerSecond": "Recuperación del aguante",
"StatDesc_StaminaRegenPerSecond_postfix": "%",
"StatDesc_StaminaRegenPerSecond_postfix": "%",
"StatDesc_SuperSprintSpeed": "Super Sprint Speed",
"StatDesc_SuperSprintSpeed": "Super Sprint Speed",
"StatDesc_TechArmor": "Spirit Armor",
"StatDesc_TechArmor": "Armadura espiritual",
"StatDesc_TechArmorDamageReduction": "Spirit Resist",
"StatDesc_TechArmorDamageReduction": "Resistencia espiritual",
"StatDesc_TechArmorDamageReduction_postfix": "%",
"StatDesc_TechArmorDamageReduction_postfix": "%",
"StatDesc_TechCooldown": "Ability Cooldown",
"StatDesc_TechCooldown": "Tiempo de recarga de las habilidades",
"StatDesc_TechCooldownBetweenCharges": "Charge Cooldown",
"StatDesc_TechCooldownBetweenCharges": "Tiempo de recarga de la carga",
"StatDesc_TechCooldownBetweenCharges_postfix": "%",
"StatDesc_TechCooldownBetweenCharges_postfix": "%",
"StatDesc_TechCooldown_postfix": "%",
"StatDesc_TechCooldown_postfix": "%",
"StatDesc_TechDamageAttribute": "Spirit Damage",
"StatDesc_TechDamageAttribute": "Daño espiritual",
"StatDesc_TechDamageScale": "Spirit Damage",
"StatDesc_TechDamageScale": "Daño espiritual",
"StatDesc_TechDuration": "Ability Duration",
"StatDesc_TechDuration": "Duración de las habilidades",
"StatDesc_TechDuration_postfix": "%",
"StatDesc_TechDuration_postfix": "%",
"StatDesc_TechLifesteal": "Spirit Lifesteal",
"StatDesc_TechLifesteal": "Robo de vida espiritual",
"StatDesc_TechLifestealNonHero": "Spirit Lifesteal on Non Heroes",
"StatDesc_TechLifestealNonHero": "Robo de vida espiritual contra no héroes",
"StatDesc_TechLifestealNonHero_prefix": "{s:sign}",
"StatDesc_TechLifestealNonHero_prefix": "{s:sign}",
"StatDesc_TechLifesteal_postfix": "%",
"StatDesc_TechLifesteal_postfix": "%",
"StatDesc_TechLifesteal_prefix": "{s:sign}",
"StatDesc_TechLifesteal_prefix": "{s:sign}",
"StatDesc_TechPower": "Spirit Power",
"StatDesc_TechPower": "Poder espiritual",
"StatDesc_TechPowerAmp": "Spirit",
"StatDesc_TechPowerAmp": "Spirit",
"StatDesc_TechRange": "Ability Range",
"StatDesc_TechRange": "Alcance de las habilidades",
"StatDesc_TechRange_postfix": "%",
"StatDesc_TechRange_postfix": "%",
"StatDesc_TechShieldHealth": "Spirit Shield",
"StatDesc_TechShieldHealth": "Escudo espiritual",
"StatDesc_Technology": "Technology",
"StatDesc_Technology": "Technology",
"StatDesc_Toughness": "Toughness",
"StatDesc_Toughness": "Toughness",
"StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level",
"StatDesc_WeaponDPSPerLevel": "Weapon DPS Per Level",
"StatDesc_WeaponDamageDesc": "\u003Cb\u003EWeapon Damage\u003C/b\u003E - Percentage modification to the damage of your Gun and Melee attacks",
"StatDesc_WeaponDamageDesc": "\u003Cb\u003EDaño del arma\u003C/b\u003E: Porcentaje de modificación del daño de tus ataques cuerpo a cuerpo y con arma.",
"StatDesc_WeaponLifestealDesc": "\u003Cb\u003EWeapon Lifesteal\u003C/b\u003E - Amount of health you regain from dealing Weapon Damage",
"StatDesc_WeaponLifestealDesc": "\u003Cb\u003ERobo de vida del arma\u003C/b\u003E: La cantidad de vida que recuperas al infligir daño del arma.",
"StatDesc_WeaponPower": "Weapon Damage",
"StatDesc_WeaponPower": "Daño del arma",
"StatDesc_WeaponPowerAmp": "Bullet Damage Amp",
"StatDesc_WeaponPowerAmp": "Bullet Damage Amp",
"StatDesc_WeaponPowerAttribute": "Weapon Damage",
"StatDesc_WeaponPowerAttribute": "Daño del arma",
"StatDesc_WeaponRange": "Range",
"StatDesc_WeaponRange": "Range",
"StatDesc_WeaponRangeFalloffMax_postfix": "m",
"StatDesc_WeaponRangeFalloffMax_postfix": "m",
"StatDesc_WeaponRangeFalloffMin_postfix": "m",
"StatDesc_WeaponRangeFalloffMin_postfix": "m",
"StatDesc_WeaponRecoilReduction": "Recoil Reduction",
"StatDesc_WeaponRecoilReduction": "Recoil Reduction",
"StatDesc_WeaponResistDesc": "\u003Cb\u003EBullet Armor\u003C/b\u003E - Your resistance to incoming Bullet Damage",
"StatDesc_WeaponResistDesc": "\u003Cb\u003EArmadura antibalas\u003C/b\u003E: Tu resistencia al daño balístico que recibes.",
"StatDesc_Weaponry": "Weaponry",
"StatDesc_Weaponry": "Weaponry",
"StatDesc_ZipLineSpeed": "Hyperline Speed",
"StatDesc_ZipLineSpeed": "Hyperline Speed",
"StatStealDuration_label": "Health Steal Duration",
"StatStealDuration_label": "de duración del robo de vida",
"StatStealDuration_postfix": "s",
"StatStealDuration_postfix": "s",
"StationaryRecoilReduction_label": "Less Recoil While Not Moving",
"StationaryRecoilReduction_label": "Less Recoil While Not Moving",
Line 4,253: Line 4,223:
"StationaryWeaponPower_label": "Courage While Not Moving",
"StationaryWeaponPower_label": "Courage While Not Moving",
"StationaryWeaponPower_prefix": "+",
"StationaryWeaponPower_prefix": "+",
"StatueActivateRange_label": "Enemy Reveal",
"StatueActivateRange_label": "de radio de revelación de enemigos",
"StatueActivateRange_postfix": "m",
"StatueActivateRange_postfix": "m",
"StatueAttackRadius_label": "Attack Range",
"StatueAttackRadius_label": "de alcance de ataque",
"StatueAttackRadius_postfix": "m",
"StatueAttackRadius_postfix": "m",
"StatueHealth_label": "(Normalized)",
"StatueHealth_label": "(normalizada)",
"StatueHealth_postfix": "HP",
"StatueHealth_postfix": "de vida",
"StatueHeldRegen_label": "Ava Recalled Regen",
"StatueHeldRegen_label": "de regen. para Ava al recuperarla",
"StatueLifestealNonHero_label": "Lifesteal Non-Hero",
"StatueLifestealNonHero_label": "de robo de vida de no héroes",
"StatueLifestealNonHero_postfix": "%",
"StatueLifestealNonHero_postfix": "%",
"StatueLifesteal_label": "Lifesteal",
"StatueLifesteal_label": "de robo de vida",
"StatueLifesteal_postfix": "%",
"StatueLifesteal_postfix": "%",
"StatueLifetime_label": "Auto Recall Time",
"StatueLifetime_label": "para recuperar a Ava automáticamente",
"StatueLifetime_postfix": "s",
"StatueLifetime_postfix": "s",
"StatueVictimDamageReduction_label": "Damage Reduction",
"StatueVictimDamageReduction_label": "de reducción del daño",
"StatueVictimDamageReduction_postfix": "%",
"StatueVictimDamageReduction_postfix": "%",
"StatusResistanceDuration_label": "Duration",
"StatusResistanceDuration_label": "de duración",
"StatusResistanceDuration_postfix": "s",
"StatusResistanceDuration_postfix": "s",
"StatusResistancePercent_label": "Debuff Resist",
"StatusResistancePercent_label": "de resistencia a desventajas",
"StatusResistancePercent_postfix": "%",
"StatusResistancePercent_postfix": "%",
"StatusResistancePercent_prefix": "{s:sign}",
"StatusResistancePercent_prefix": "{s:sign}",
"StealDuration_label": "Steal Duration",
"StealDuration_label": "de duración del robo",
"StealDuration_postfix": "s",
"StealDuration_postfix": "s",
"StealTechPower_label": "Steal Spirit Power",
"StealTechPower_label": "Steal Spirit Power",
"StealthDuration_label": "Stealth Duration",
"StealthDuration_label": "de sigilo",
"StealthDuration_postfix": "s",
"StealthDuration_postfix": "s",
"Steam_Citadel_InGame": "{%param1%} (%param0% min)",
"Steam_Citadel_InGame": "{%param1%} %param0% min",
"Steam_Citadel_InGame_Hero": "{%param1%} {%param2%} (%param0% min)",
"Steam_Citadel_InGame_Hero": "{%param1%} {%param2%} (%param0% min)",
"Steam_Citadel_InGame_Sandbox": "Testing {%param2%} in Sandbox Mode",
"Steam_Citadel_InGame_Sandbox": "Probando a {%param2%} en modo de pruebas",
"Steam_Citadel_RP_FindingMatch": "Finding Match",
"Steam_Citadel_RP_FindingMatch": "Buscando partida",
"Steam_Citadel_RP_InParty": "Main Menu - Party",
"Steam_Citadel_RP_InParty": "Menú principal - Grupo",
"Steam_Citadel_RP_MM_CoopBot": "Bots:",
"Steam_Citadel_RP_MM_CoopBot": "Bots:",
"Steam_Citadel_RP_MM_HeroLabs": "Hero Labs:",
"Steam_Citadel_RP_MM_HeroLabs": "Laboratorio de héroes:",
"Steam_Citadel_RP_MM_PrivateLobby": "Lobby:",
"Steam_Citadel_RP_MM_PrivateLobby": "Sala:",
"Steam_Citadel_RP_MM_Ranked": "Ranked:",
"Steam_Citadel_RP_MM_Ranked": "Modo clasificatorio:",
"Steam_Citadel_RP_MM_Sandbox": "Sandbox:",
"Steam_Citadel_RP_MM_Sandbox": "Modo de pruebas:",
"Steam_Citadel_RP_MM_Tutorial": "Tutorial:",
"Steam_Citadel_RP_MM_Tutorial": "Tutorial:",
"Steam_Citadel_RP_MM_Unranked": "Deadlock:",
"Steam_Citadel_RP_MM_Unranked": "Deadlock:",
"Steam_Citadel_RP_MainMenu": "Main Menu",
"Steam_Citadel_RP_MainMenu": "Menú principal",
"Steam_Citadel_RP_Online": "Online",
"Steam_Citadel_RP_Online": "En línea",
"Steam_Citadel_Spectating": "Spectating a Match",
"Steam_Citadel_Spectating": "Viendo una partida",
"Steam_RP_hero_akimbo": "Akimbo",
"Steam_RP_hero_akimbo": "Akimbo",
"Steam_RP_hero_apocalypse": "Apocalypse",
"Steam_RP_hero_apocalypse": "Apocalypse",
Line 4,303: Line 4,273:
"Steam_RP_hero_bomber": "Bomber",
"Steam_RP_hero_bomber": "Bomber",
"Steam_RP_hero_cadence": "Cadence",
"Steam_RP_hero_cadence": "Cadence",
"Steam_RP_hero_chrono": "Paradox",
"Steam_RP_hero_chrono": "Paradoja",
"Steam_RP_hero_clawdril": "Clawdril",
"Steam_RP_hero_clawdril": "Clawdril",
"Steam_RP_hero_coldmetal": "Cold Metal",
"Steam_RP_hero_coldmetal": "Cold Metal",
"Steam_RP_hero_cowboy": "Cowboy",
"Steam_RP_hero_cowboy": "Cowboy",
"Steam_RP_hero_demoman": "Demolitions Expert",
"Steam_RP_hero_demoman": "Demolitions Expert",
"Steam_RP_hero_duo": "Duo",
"Steam_RP_hero_duo": "Duo",
"Steam_RP_hero_dynamo": "Dynamo",
"Steam_RP_hero_dynamo": "Dynamo",
"Steam_RP_hero_forge": "McGinnis",
"Steam_RP_hero_forge": "McGinnis",
"Steam_RP_hero_gadgeteer": "Gadgeteer",
"Steam_RP_hero_gadgeteer": "Gadgeteer",
"Steam_RP_hero_gadgetman": "Gadget Man",
"Steam_RP_hero_gadgetman": "Gadget Man",
"Steam_RP_hero_genericperson": "Generic Person",
"Steam_RP_hero_genericperson": "Generic Person",
"Steam_RP_hero_ghost": "Lady Geist",
"Steam_RP_hero_ghost": "Lady Geist",
"Steam_RP_hero_gigawatt": "Seven",
"Steam_RP_hero_gigawatt": "Siete",
"Steam_RP_hero_glider": "Glider",
"Steam_RP_hero_glider": "Glider",
"Steam_RP_hero_gunner": "Gunner",
"Steam_RP_hero_gunner": "Gunner",
"Steam_RP_hero_gunslinger": "Gunslinger",
"Steam_RP_hero_gunslinger": "Gunslinger",
"Steam_RP_hero_haze": "Haze",
"Steam_RP_hero_haze": "Niebla",
"Steam_RP_hero_hijack": "Hijack",
"Steam_RP_hero_hijack": "Hijack",
"Steam_RP_hero_hornet": "Vindicta",
"Steam_RP_hero_hornet": "Vindicta",
Line 4,325: Line 4,295:
"Steam_RP_hero_kali": "Kali",
"Steam_RP_hero_kali": "Kali",
"Steam_RP_hero_kelvin": "Kelvin",
"Steam_RP_hero_kelvin": "Kelvin",
"Steam_RP_hero_krill": "Mo \u0026 Krill",
"Steam_RP_hero_krill": "Mo y Krill",
"Steam_RP_hero_lash": "Lash",
"Steam_RP_hero_lash": "Látigo",
"Steam_RP_hero_mechaguy": "Mecha Guy",
"Steam_RP_hero_mechaguy": "Mecha Guy",
"Steam_RP_hero_mirage": "Mirage",
"Steam_RP_hero_mirage": "Espejismo",
"Steam_RP_hero_nano": "Calico",
"Steam_RP_hero_nano": "Felina",
"Steam_RP_hero_operative": "Raven",
"Steam_RP_hero_operative": "Cuervo",
"Steam_RP_hero_orion": "Grey Talon",
"Steam_RP_hero_orion": "Garra Gris",
"Steam_RP_hero_phalanx": "Phalanx",
"Steam_RP_hero_phalanx": "Phalanx",
"Steam_RP_hero_phoenix": "Phoenix",
"Steam_RP_hero_phoenix": "Phoenix",
Line 4,337: Line 4,307:
"Steam_RP_hero_rutger": "Rutger",
"Steam_RP_hero_rutger": "Rutger",
"Steam_RP_hero_sapper": "Sapper",
"Steam_RP_hero_sapper": "Sapper",
"Steam_RP_hero_shiv": "Shiv",
"Steam_RP_hero_shiv": "Cuchilla",
"Steam_RP_hero_skymonk": "Sky Monk",
"Steam_RP_hero_skymonk": "Sky Monk",
"Steam_RP_hero_slingshot": "Slingshot",
"Steam_RP_hero_slingshot": "Slingshot",
"Steam_RP_hero_slork": "Fathom",
"Steam_RP_hero_slork": "Braza",
"Steam_RP_hero_spade": "Spade",
"Steam_RP_hero_spade": "Spade",
"Steam_RP_hero_synth": "Pocket",
"Steam_RP_hero_synth": "Bolsillo",
"Steam_RP_hero_targetdummy": "TargetDummy",
"Steam_RP_hero_targetdummy": "Monigote de pruebas",
"Steam_RP_hero_tempest": "Tempest",
"Steam_RP_hero_tempest": "Tempest",
"Steam_RP_hero_tengu": "Ivy",
"Steam_RP_hero_tengu": "Hiedra",
"Steam_RP_hero_test": "Test Hero",
"Steam_RP_hero_test": "Héroe de prueba",
"Steam_RP_hero_thumper": "Thumper",
"Steam_RP_hero_thumper": "Thumper",
"Steam_RP_hero_tokamak": "Tokamak",
"Steam_RP_hero_tokamak": "Tokamak",
"Steam_RP_hero_vampire": "Vampire",
"Steam_RP_hero_vampire": "Vampire",
"Steam_RP_hero_viscous": "Viscous",
"Steam_RP_hero_viscous": "Viscoso",
"Steam_RP_hero_warden": "Warden",
"Steam_RP_hero_warden": "Guardia",
"Steam_RP_hero_wraith": "Wraith",
"Steam_RP_hero_wraith": "Espectro",
"Steam_RP_hero_wrecker": "Wrecker",
"Steam_RP_hero_wrecker": "Demoledor",
"Steam_RP_hero_yakuza": "The Boss",
"Steam_RP_hero_yakuza": "The Boss",
"Steam_RP_hero_yamato": "Yamato",
"Steam_RP_hero_yamato": "Yamato",
"Steam_RP_hero_zealot": "Zealot",
"Steam_RP_hero_zealot": "Zealot",
"StickyClusterCount_label": "Splits into",
"StickyClusterCount_label": "Splits into",
"StickyClusterCount_postfix": "Sticky Grenades",
"StickyClusterCount_postfix": "Sticky Grenades",
"StompDamagePerMeterPrimary_label": "Damage Per Meter",
"StompDamagePerMeterPrimary_label": "de daño por metro",
"StompDamage_label": "Stomp Damage",
"StompDamage_label": "de daño del pisotón",
"StompRadius_label": "Stomp Radius",
"StompRadius_label": "Stomp Radius",
"StompRadius_postfix": "m",
"StompRadius_postfix": "m",
"StompRange_label": "Stomp Range",
"StompRange_label": "de alcance de la pulsación",
"StompRange_postfix": "m",
"StompRange_postfix": "m",
"StompStunDuration_label": "Duration",
"StompStunDuration_label": "de duración",
"StompStunDuration_postfix": "s",
"StompStunDuration_postfix": "s",
"StompWidth_label": "Ability Width",
"StompWidth_label": "de ancho de la habilidad",
"StompWidth_postfix": "m",
"StompWidth_postfix": "m",
"StoredSpiritDamage_label": "Stored Spirit Damage",
"StoredSpiritDamage_label": "de daño espiritual acumulado",
"StunDelay_label": "Stun Delay",
"StunDelay_label": "de retraso del aturdimiento",
"StunDelay_postfix": "s",
"StunDelay_postfix": "s",
"StunDuration_label": "Stun Duration",
"StunDuration_label": "de aturdimiento",
"StunDuration_postfix": "s",
"StunDuration_postfix": "s",
"StunOnLand_label": "Stun Duration",
"StunOnLand_label": "de aturdimiento",
"StunOnLand_postfix": "s",
"StunOnLand_postfix": "s",
"StunTargetOnExplode_label": "Duration",
"StunTargetOnExplode_label": "de duración",
"StunTargetOnExplode_postfix": "s",
"StunTargetOnExplode_postfix": "s",
"SummonCasterHealthPct_label": "to Gangster Health",
"SummonCasterHealthPct_label": "to Gangster Health",
Line 4,383: Line 4,353:
"SummonCount_label": "Gangsters Summoned",
"SummonCount_label": "Gangsters Summoned",
"SummonDPS_label": "Gangster DPS",
"SummonDPS_label": "Gangster DPS",
"SummonDuration_label": "Summon Duration",
"SummonDuration_label": "de duración de la invocación",
"SummonDuration_postfix": "s",
"SummonDuration_postfix": "s",
"SummonHealth_label": "Gangster Health",
"SummonHealth_label": "Gangster Health",
Line 4,390: Line 4,360:
"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash",
"SuperiorStaminaBonusSpirit_label": "Spirit Power After Second Jump/Dash",
"SuperiorStaminaBonusSpirit_prefix": "{s:sign}",
"SuperiorStaminaBonusSpirit_prefix": "{s:sign}",
"SurgeDelay_label": "Delay",
"SurgeDelay_label": "de retraso",
"SurgeDelay_postfix": "s",
"SurgeDelay_postfix": "s",
"SurgeOfPower_conditional": "after using ability",
"SurgeOfPower_conditional": "tras usar una habilidad",
"SwapTotalDamage_label": "Swap Damage",
"SwapTotalDamage_label": "de daño por intercambio",
"SwapTotalHeal_label": "Heal Over Swap Time",
"SwapTotalHeal_label": "Heal Over Swap Time",
"SwordSlow_label": "Movement Penalty",
"SwordSlow_label": "Movement Penalty",
Line 4,400: Line 4,370:
"TackleRadius_label": "Tackle Radius",
"TackleRadius_label": "Tackle Radius",
"TackleRadius_postfix": "m",
"TackleRadius_postfix": "m",
"Tag_Category_Accessory": "Accessory",
"Tag_Category_Accessory": "Accesorio",
"Tag_Category_CardColor": "Card Color",
"Tag_Category_CardColor": "Color de la carta",
"Tag_Category_CardSet": "Card Set",
"Tag_Category_CardSet": "Conjunto de cartas",
"Tag_Category_CardType": "Card Type",
"Tag_Category_CardType": "Tipo de carta",
"Tag_Category_GoldCost": "Gold Cost",
"Tag_Category_GoldCost": "Precio en oro",
"Tag_Category_ItemType": "Item Type",
"Tag_Category_ItemType": "Tipo de objeto",
"Tag_Category_ManaCost": "Mana Cost",
"Tag_Category_ManaCost": "Coste de maná",
"Tag_Category_Rarity": "Rarity",
"Tag_Category_Rarity": "Rareza",
"TargetGameplayTimeScale_label": "Time Scale",
"TargetGameplayTimeScale_label": "Time Scale",
"TargetGameplayTimeScale_postfix": "%",
"TargetGameplayTimeScale_postfix": "%",
Line 4,414: Line 4,384:
"TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty",
"TargetReloadSpeedPenalty_label": "Target Reload Speed Penalty",
"TargetReloadSpeedPenalty_postfix": "%",
"TargetReloadSpeedPenalty_postfix": "%",
"TargetingConeAngle_label": "Attack Angle",
"TargetingConeAngle_label": "de ángulo de ataque",
"TargetingConeAngle_postfix": "º",
"TargetingConeAngle_postfix": "º",
"TargetsPerTick_label": "Targets Hit Per Shot",
"TargetsPerTick_label": "objetivo(s) por disparo",
"TargetsPerTick_postfix": "",
"TechAmpLinger_label": "Spirit Amp Duration",
"TechAmpLinger_label": "Spirit Amp Duration",
"TechAmpLinger_postfix": "s",
"TechAmpLinger_postfix": "s",
"TechAmpPerBullet_label": "Spirit Amp Per Shot",
"TechAmpPerBullet_label": "Spirit Amp Per Shot",
"TechAmpPerBullet_postfix": "%",
"TechAmpPerBullet_postfix": "%",
"TechArmorDamageReduction_Label": "Spirit Resist",
"TechArmorDamageReduction_Label": "de resist. espiritual",
"TechArmorDamageReduction_postfix": "%",
"TechArmorDamageReduction_postfix": "%",
"TechArmorDamageReduction_prefix": "{s:sign}",
"TechArmorDamageReduction_prefix": "{s:sign}",
"TechArmor_label": "Spirit Armor",
"TechArmor_label": "de armadura espiritual",
"TechArmor_prefix": "{s:sign}",
"TechArmor_prefix": "{s:sign}",
"TechCleaveDamagePercent_label": "Cleave Damage",
"TechCleaveDamagePercent_label": "de daño por hendidura",
"TechCleaveDamagePercent_postfix": "%",
"TechCleaveDamagePercent_postfix": "%",
"TechCleaveRadius_label": "Cleave Radius",
"TechCleaveRadius_label": "de radio de hendidura",
"TechCleaveRadius_postfix": "m",
"TechCleaveRadius_postfix": "m",
"TechCleaveTargetCap_label": "Additional Targets",
"TechCleaveTargetCap_label": "objetivos adicionales",
"TechCleaveTargetCap_postfix": "",
"TechCleaveTargetCap_postfix": "",
"TechCooldown_postfix": "%",
"TechCooldown_postfix": "%",
"TechDamageAttribute_Desc": "%s1 to any spirit damage bonus",
"TechDamageAttribute_Desc": "%s1 to any spirit damage bonus",
"TechDamageAttribute_Desc_0": "no additional spirit damage bonuses",
"TechDamageAttribute_Desc_0": "no additional spirit damage bonuses",
"TechDamageBonusPercent_label": "Spirit Damage",
"TechDamageBonusPercent_label": "de daño espiritual",
"TechDamageBonusPercent_postfix": "%",
"TechDamageBonusPercent_postfix": "%",
"TechDamageBonusPercent_prefix": "{s:sign}",
"TechDamageBonusPercent_prefix": "{s:sign}",
"TechDamagePercent_Label": "Damage",
"TechDamagePercent_Label": "de daño",
"TechDamagePercent_Postfix": "%",
"TechDamagePercent_Postfix": "%",
"TechDamageReduction_label": "Spirit Damage Reduction",
"TechDamageReduction_label": "de reducción del daño espiritual",
"TechDamageReduction_postfix": "%",
"TechDamageReduction_postfix": "%",
"TechDamageScale_label": "Spirit Damage",
"TechDamageScale_label": "de daño espiritual",
"TechDamageScale_postfix": "%",
"TechDamageScale_postfix": "%",
"TechDamageScale_prefix": "{s:sign}",
"TechDamageScale_prefix": "{s:sign}",
"TechDuration_postfix": "%",
"TechDuration_postfix": "%",
"TechLifestealPercent_label": "Spirit Lifesteal",
"TechLifestealPercent_label": "de robo de vida espiritual",
"TechLifestealPercent_postfix": "%",
"TechLifestealPercent_postfix": "%",
"TechLifestealPercent_prefix": "{s:sign}",
"TechLifestealPercent_prefix": "{s:sign}",
Line 4,455: Line 4,424:
"TechPowerAmp_prefix": "{s:sign}",
"TechPowerAmp_prefix": "{s:sign}",
"TechPowerPerCharge_label": "Spirit per Charge",
"TechPowerPerCharge_label": "Spirit per Charge",
"TechPower_label": "Spirit Power",
"TechPower_label": "de poder espiritual",
"TechPower_postfix": "",
"TechPower_prefix": "{s:sign}",
"TechPower_prefix": "{s:sign}",
"TechRadiusMultiplier_label": "Radius",
"TechRadiusMultiplier_label": "de radio",
"TechRadiusMultiplier_postfix": "%",
"TechRadiusMultiplier_postfix": "%",
"TechRadiusMultiplier_prefix": "{s:sign}",
"TechRadiusMultiplier_prefix": "{s:sign}",
"TechRangeAdditive_label": "Ability Range",
"TechRangeAdditive_label": "de alcance de las habilidades",
"TechRangeAdditive_postfix": "m",
"TechRangeAdditive_postfix": "m",
"TechRangeAdditive_prefix": "{s:sign}",
"TechRangeAdditive_prefix": "{s:sign}",
"TechRangeMultiplier_label": "Ability Range",
"TechRangeMultiplier_label": "de alcance de las habilidades",
"TechRangeMultiplier_postfix": "%",
"TechRangeMultiplier_postfix": "%",
"TechRangeMultiplier_prefix": "{s:sign}",
"TechRangeMultiplier_prefix": "{s:sign}",
"TechRange_postfix": "%",
"TechRange_postfix": "%",
"TechReduction_label": "Spirit Reduction",
"TechReduction_label": "Spirit Reduction",
"TechResistDuration_label": "Duration",
"TechResistDuration_label": "de duración",
"TechResistDuration_postfix": "s",
"TechResistDuration_postfix": "s",
"TechResistPerStack_label": "Spirit Amp per Stack",
"TechResistPerStack_label": "de amplificación espiritual por acumulación",
"TechResistPerStack_postfix": "%",
"TechResistPerStack_postfix": "%",
"TechResistPerStack_prefix": "{s:sign}",
"TechResistPerStack_prefix": "{s:sign}",
Line 4,477: Line 4,445:
"TechResistReduction_postfix": "%",
"TechResistReduction_postfix": "%",
"TechResistReduction_prefix": "",
"TechResistReduction_prefix": "",
"TechResist_label": "Spirit Resist",
"TechResist_label": "de resist. espiritual",
"TechResist_postfix": "%",
"TechResist_postfix": "%",
"TechResist_prefix": "{s:sign}",
"TechResist_prefix": "{s:sign}",
Line 4,483: Line 4,451:
"TechShieldDamagePercent_postfix": "%",
"TechShieldDamagePercent_postfix": "%",
"TechShieldDamagePercent_prefix": "{s:sign}",
"TechShieldDamagePercent_prefix": "{s:sign}",
"TechShieldDuration_label": "Shield Duration",
"TechShieldDuration_label": "de duración del escudo",
"TechShieldDuration_postfix": "s",
"TechShieldDuration_postfix": "s",
"TechShieldHealth_label": "Spirit Shield Health",
"TechShieldHealth_label": "de vida del escudo espiritual",
"TechShieldMaxHealth_label": "Spirit Shield Health",
"TechShieldMaxHealth_label": "de vida del escudo espiritual",
"TechShieldMaxHealth_prefix": "{s:sign}",
"TechShieldMaxHealth_prefix": "{s:sign}",
"TechShieldOnCast_label": "Spirit Shield",
"TechShieldOnCast_label": "de escudo espiritual",
"TechShieldPerSecond_label": "Spirit Shield Added",
"TechShieldPerSecond_label": "Spirit Shield Added",
"TechShieldPerSecond_postfix": "/s",
"TechShieldPerSecond_postfix": "/s",
"TechShieldPoints_label": "Spirit Shield Health",
"TechShieldPoints_label": "de vida del escudo espiritual",
"TeleportTime_label": "Teleport Delay",
"TeleportTime_label": "Teleport Delay",
"TeleportTime_postfix": "s",
"TeleportTime_postfix": "s",
"TeleporterBonus": "Bonus Movespeed!",
"TeleporterBonus": "¡Velocidad de movimiento adicional!",
"TempBulletShieldHealth_label": "Temp Bullet Shield Health",
"TempBulletShieldHealth_label": "Temp Bullet Shield Health",
"TempMaxHealth_label": "Overheal Health",
"TempMaxHealth_label": "Overheal Health",
"TempTechShieldHealth_label": "Temp Spirit Shield Health",
"TempTechShieldHealth_label": "Temp Spirit Shield Health",
"TemporaryBonusClipSizePercent_label": "Temporary Ammo",
"TemporaryBonusClipSizePercent_label": "de munición temporal",
"TemporaryBonusClipSizePercent_postfix": "%",
"TemporaryBonusClipSizePercent_postfix": "%",
"TemporaryBonusClipSizePercent_prefix": "{s:sign}",
"TemporaryBonusClipSizePercent_prefix": "{s:sign}",
"TemporaryBonusClipSize_label": "Temporary Ammo",
"TemporaryBonusClipSize_label": "de munición temporal",
"TemporaryBonusClipSize_prefix": "{s:sign}",
"TemporaryBonusClipSize_prefix": "{s:sign}",
"TeslaCoilHealth_label": "Tesla Coil Health",
"TeslaCoilHealth_label": "Tesla Coil Health",
Line 4,507: Line 4,475:
"TetherDistance_label": "Connection Range",
"TetherDistance_label": "Connection Range",
"TetherDistance_postfix": "m",
"TetherDistance_postfix": "m",
"TetherDuration_label": "Tether Duration",
"TetherDuration_label": "de duración de la atadura",
"TetherDuration_postfix": "s",
"TetherDuration_postfix": "s",
"TetherLength_label": "Tether Length",
"TetherLength_label": "Tether Length",
Line 4,515: Line 4,483:
"TetherRange_label": "Tether Max Range",
"TetherRange_label": "Tether Max Range",
"TetherRange_postfix": "m",
"TetherRange_postfix": "m",
"TetherSharedHealPct_label": "Replicated Healing",
"TetherSharedHealPct_label": "de curación replicada",
"TetherSharedHealPct_postfix": "%",
"TetherSharedHealPct_postfix": "%",
"TetheredBonusFireRate_label": "Bonus Fire Rate",
"TetheredBonusFireRate_label": "Bonus Fire Rate",
Line 4,523: Line 4,491:
"TetheredBonusMoveSpeedPct_prefix": "+",
"TetheredBonusMoveSpeedPct_prefix": "+",
"ThrowDamage_label": "Throw Damage",
"ThrowDamage_label": "Throw Damage",
"ThrowDistance_label": "Max Throw Distance",
"ThrowDistance_label": "de distancia máx. de lanzamiento",
"ThrowDistance_postfix": "m",
"ThrowDistance_postfix": "m",
"ThrowRange_label": "Throw Range",
"ThrowRange_label": "Throw Range",
Line 4,532: Line 4,500:
"TimeBankSpeedDurationMax_label": "Accelerated Duration",
"TimeBankSpeedDurationMax_label": "Accelerated Duration",
"TimeBankSpeedDurationMax_postfix": "s",
"TimeBankSpeedDurationMax_postfix": "s",
"TimeBeforeCursed_label": "Time Until Cursed",
"TimeBeforeCursed_label": "para la maldición",
"TimeBeforeCursed_postfix": "s",
"TimeBeforeCursed_postfix": "s",
"TimeBetweenRockets_label": "Time between rockets",
"TimeBetweenRockets_label": "Time between rockets",
Line 4,546: Line 4,514:
"TimeSaveSpeedPenalty_label": "Time Penalty",
"TimeSaveSpeedPenalty_label": "Time Penalty",
"TimeSaveSpeedPenalty_postfix": "%",
"TimeSaveSpeedPenalty_postfix": "%",
"TimeScaleDuration_label": "Time Stop Duration",
"TimeScaleDuration_label": "de detención del tiempo",
"TimeScaleDuration_postfix": "s",
"TimeScaleDuration_postfix": "s",
"TimeSlowPercent_label": "Time Slow",
"TimeSlowPercent_label": "de ralentización del tiempo",
"TimeSlowPercent_postfix": "%",
"TimeSlowPercent_postfix": "%",
"TimeToFullCharge_label": "Full Charge Time",
"TimeToFullCharge_label": "para carga máxima",
"TimeToFullCharge_postfix": "s",
"TimeToFullCharge_postfix": "s",
"TimeToMaxStacks_label": "Time To Max Stacks",
"TimeToMaxStacks_label": "Time To Max Stacks",
"TimeToMaxStacks_postfix": "s",
"TimeToMaxStacks_postfix": "s",
"TimeWallHeight_label": "Wall Height",
"TimeWallHeight_label": "de altura del muro",
"TimeWallHeight_postfix": "m",
"TimeWallHeight_postfix": "m",
"TimeWallWidth_label": "Wall Width",
"TimeWallWidth_label": "de ancho del muro",
"TimeWallWidth_postfix": "m",
"TimeWallWidth_postfix": "m",
"TornadoDuration_label": "Tornado Lifetime",
"TornadoDuration_label": "Tornado Lifetime",
Line 4,564: Line 4,532:
"TorrentRadius_Label": "Torrent Radius",
"TorrentRadius_Label": "Torrent Radius",
"TorrentRadius_postfix": "m",
"TorrentRadius_postfix": "m",
"TotalBolts_label": "Magic Bolts",
"TotalBolts_label": "rayos mágicos",
"TotalDamage_label": "Total Damage",
"TotalDamage_label": "de daño total",
"TotalHealthRegen_label": "Total HP Regen",
"TotalHealthRegen_label": "de regeneración total de vida",
"TotalShots_label": "Total Shots Fired",
"TotalShots_label": "disparos en total",
"TotalSwaps_label": "Max Swaps",
"TotalSwaps_label": "intercambios máximos",
"TotalTetherTargets_label": "Tether Count",
"TotalTetherTargets_label": "conexión(es)",
"TrickShotTargetCount_label": "Targets Per Shot",
"TrickShotTargetCount_label": "Targets Per Shot",
"TriggerDelay_label": "Explosion Delay",
"TriggerDelay_label": "de retraso de la explosión",
"TriggerDelay_postfix": "s",
"TriggerDelay_postfix": "s",
"TrooperLifetime_label": "Trooper lifetime",
"TrooperLifetime_label": "Trooper lifetime",
"TrooperLifetime_postfix": "s",
"TrooperLifetime_postfix": "s",
"TroopersToSummon_label": "Troopers created",
"TroopersToSummon_label": "Troopers created",
"TurnRateSlowDuration_label": "Slowed Turn Rate Duration",
"TurnRateSlowDuration_label": "de ralentización del giro",
"TurnRateSlowDuration_postfix": "s",
"TurnRateSlowDuration_postfix": "s",
"TurretAttackRange_label": "Attack Range",
"TurretAttackRange_label": "de alcance de ataque",
"TurretAttackRange_postfix": "m",
"TurretAttackRange_postfix": "m",
"TurretBaseHealth_label": "Turret Health",
"TurretBaseHealth_label": "de vida de la torreta",
"TurretDPS_label": "Turret DPS",
"TurretDPS_label": "de DPS de las torretas",
"TurretDeployTime_label": "Deploy Time",
"TurretDeployTime_label": "Deploy Time",
"TurretDeployTime_postfix": "s",
"TurretDeployTime_postfix": "s",
"TurretFireRate_label": "Turret Fire Rate",
"TurretFireRate_label": "de cadencia de tiro de las torretas",
"TurretFireRate_postfix": "%",
"TurretFireRate_postfix": "%",
"TurretFireRate_prefix": "{s:sign}",
"TurretFireRate_prefix": "{s:sign}",
"TurretHealthScaling_label": "Turret Health",
"TurretHealthScaling_label": "de vida de la torreta",
"TurretHealthScaling_postfix": "%",
"TurretHealthScaling_postfix": "%",
"TurretLifetime_label": "Lifetime",
"TurretLifetime_label": "de duración",
"TurretLifetime_postfix": "s",
"TurretLifetime_postfix": "s",
"TurretMoveSlowPercent_label": "Turret Movement Slow",
"TurretMoveSlowPercent_label": "Turret Movement Slow",
Line 4,600: Line 4,568:
"UppercutBuffOnHit_label": "Boost Duration",
"UppercutBuffOnHit_label": "Boost Duration",
"UppercutBuffOnHit_postfix": "s",
"UppercutBuffOnHit_postfix": "s",
"UppercutDamage_label": "Uppercut Damage",
"UppercutDamage_label": "de daño por gancho",
"VacuumRadius_label": "Singularity Radius",
"VacuumRadius_label": "de radio de la singularidad",
"VacuumRadius_postfix": "m",
"VacuumRadius_postfix": "m",
"VeilCross_conditional": "Cross a Cosmic Veil",
"VeilCross_conditional": "Cruzar un velo cósmico",
"VeilWalker_MoveSpeed_label": "Invis Move Speed",
"VeilWalker_MoveSpeed_label": "de vel. de movimiento invisible",
"VeilWalker_MoveSpeed_postfix": "m/s",
"VeilWalker_MoveSpeed_postfix": "m/s",
"VenomDuration_label": "Venom Buildup Duration",
"VenomDuration_label": "de acumulación del veneno",
"VenomDuration_postfix": "s",
"VenomDuration_postfix": "s",
"VenomMaxDamageHealthPercentage_label": "Health for Max Damage",
"VenomMaxDamageHealthPercentage_label": "de vida para daño máximo",
"VenomMaxDamageHealthPercentage_postfix": "%",
"VenomMaxDamageHealthPercentage_postfix": "%",
"VenomMaxDamage_label": "Max Venom Damage",
"VenomMaxDamage_label": "de daño máximo del veneno",
"VenomMinDamage_label": "Minimum Venom Damage",
"VenomMinDamage_label": "de daño mínimo del veneno",
"VenomMissingHealthDamagePercentage_label": "Missing Health Damage",
"VenomMissingHealthDamagePercentage_label": "de daño por vida faltante",
"VenomMissingHealthDamagePercentage_postfix": "%",
"VenomMissingHealthDamagePercentage_postfix": "%",
"VexBarrierBulletMaxHealth_label": "Bullet Shield Health",
"VexBarrierBulletMaxHealth_label": "de vida del escudo antibalas",
"VexBarrierShieldDuration_label": "Duration",
"VexBarrierShieldDuration_label": "de duración",
"VexBarrierShieldDuration_postfix": "s",
"VexBarrierShieldDuration_postfix": "s",
"VexBarrierTechMaxHealth_label": "Spirit Shield Health",
"VexBarrierTechMaxHealth_label": "de vida del escudo espiritual",
"VictimStackDuration_label": "Multiplier Duration",
"VictimStackDuration_label": "de duración del multiplicador",
"VictimStackDuration_postfix": "s",
"VictimStackDuration_postfix": "s",
"VisionDuration_label": "Vision Duration",
"VisionDuration_label": "Vision Duration",
"VisionDuration_postfix": "s",
"VisionDuration_postfix": "s",
"VoidTime_label": "Void Time",
"VoidTime_label": "de tiempo en el vacío",
"VoidTime_postfix": "s",
"VoidTime_postfix": "s",
"VoltageDrainDuration_label": "Draining Time",
"VoltageDrainDuration_label": "Draining Time",
"VoltageDrainDuration_postfix": "s",
"VoltageDrainDuration_postfix": "s",
"VulnerabilityPerStack_label": "Damage Amplification",
"VulnerabilityPerStack_label": "de amplificación de daño",
"VulnerabilityPerStack_postfix": "%",
"VulnerabilityPerStack_postfix": "%",
"VulnerabilityPerStack_prefix": "+",
"VulnerabilityPerStack_prefix": "+",
"WallImpactRange_label": "Impact Range",
"WallImpactRange_label": "de alcance del impacto",
"WallImpactRange_postfix": "m",
"WallImpactRange_postfix": "m",
"WallStunDuration_label": "Duration",
"WallStunDuration_label": "de duración",
"WallStunDuration_postfix": "s",
"WallStunDuration_postfix": "s",
"WarpStoneRange_label": "Teleport Range",
"WarpStoneRange_label": "de alcance del teletransporte",
"WarpStoneRange_postfix": "m",
"WarpStoneRange_postfix": "m",
"WaveLifetime_label": "Projectile Lifetime",
"WaveLifetime_label": "de duración de los proyectiles",
"WaveLifetime_postfix": "s",
"WaveLifetime_postfix": "s",
"WaveStunDuration_label": "Disarm/EMP Duration",
"WaveStunDuration_label": "Disarm/EMP Duration",
"WaveStunDuration_postfix": "s",
"WaveStunDuration_postfix": "s",
"WeaponDamageBonusDuration_label": "Bonus Duration",
"WeaponDamageBonusDuration_label": "de duración de la bonificación",
"WeaponDamageBonusDuration_postfix": "s",
"WeaponDamageBonusDuration_postfix": "s",
"WeaponDamageBonusPerSec_label": "Weapon Damage Gain Per Sec",
"WeaponDamageBonusPerSec_label": "de aumento de daño del arma por segundo",
"WeaponDamageBonusPerSec_postfix": "%",
"WeaponDamageBonusPerSec_postfix": "%",
"WeaponDamageBonus_label": "Weapon Damage",
"WeaponDamageBonus_label": "de daño del arma",
"WeaponDamageBonus_prefix": "{s:sign}",
"WeaponDamageBonus_prefix": "{s:sign}",
"WeaponDamageDebuff_label": "Weapon Damage Debuff",
"WeaponDamageDebuff_label": "Weapon Damage Debuff",
"WeaponDamageDebuff_postfix": "%",
"WeaponDamageDebuff_postfix": "%",
"WeaponDamagePerHeat_Label": "Courage per Heat Power",
"WeaponDamagePerHeat_Label": "Courage per Heat Power",
"WeaponFireRateBonus_label": "Fire Rate",
"WeaponFireRateBonus_label": "de cadencia de tiro",
"WeaponFireRateBonus_postfix": "%",
"WeaponFireRateBonus_postfix": "%",
"WeaponFireRateBonus_prefix": "+",
"WeaponFireRateBonus_prefix": "+",
Line 4,657: Line 4,625:
"WeaponPowerBonusDuration_label": "Bonus Courage Duration",
"WeaponPowerBonusDuration_label": "Bonus Courage Duration",
"WeaponPowerBonus_label": "Bonus Courage",
"WeaponPowerBonus_label": "Bonus Courage",
"WeaponPowerDebuff_label": "Weapon Damage",
"WeaponPowerDebuff_label": "de daño del arma",
"WeaponPowerDebuff_postfix": "%",
"WeaponPowerDebuff_postfix": "%",
"WeaponPowerDrained_label": "Courage Drained",
"WeaponPowerDrained_label": "Courage Drained",
Line 4,666: Line 4,634:
"WeaponPowerPerEnemy_label": "Courage per Enemy",
"WeaponPowerPerEnemy_label": "Courage per Enemy",
"WeaponPowerPerEnemy_prefix": "+",
"WeaponPowerPerEnemy_prefix": "+",
"WeaponPowerPerKill_label": "Weapon Damage per Kill",
"WeaponPowerPerKill_label": "de daño del arma por víctima",
"WeaponPowerPerKill_postfix": "%",
"WeaponPowerPerKill_postfix": "%",
"WeaponPowerPerKill_prefix": "+",
"WeaponPowerPerKill_prefix": "+",
"WeaponPowerPerStack_label": "Weapon Damage per Stack",
"WeaponPowerPerStack_label": "de daño del arma por acumulación",
"WeaponPowerPerStack_postfix": "%",
"WeaponPowerPerStack_postfix": "%",
"WeaponPowerPerStack_prefix": "{s:sign}",
"WeaponPowerPerStack_prefix": "{s:sign}",
Line 4,676: Line 4,644:
"WeaponPowerWhileActivated_label": "Courage",
"WeaponPowerWhileActivated_label": "Courage",
"WeaponPowerWhileActivated_prefix": "{s:sign}",
"WeaponPowerWhileActivated_prefix": "{s:sign}",
"WeaponPower_label": "Weapon Damage",
"WeaponPower_label": "de daño del arma",
"WeaponPower_postfix": "%",
"WeaponPower_postfix": "%",
"WeaponPower_prefix": "{s:sign}",
"WeaponPower_prefix": "{s:sign}",
"WeaponRange_label": "Weapon Range",
"WeaponRange_label": "de alcance del arma",
"WeaponRange_postfix": "m",
"WeaponRange_postfix": "m",
"WeaponRecoilReduction_label": "Recoil Reduction",
"WeaponRecoilReduction_label": "Recoil Reduction",
"WeaponRecoilReduction_postfix": "%",
"WeaponRecoilReduction_postfix": "%",
"WebDuration_label": "Web Duration",
"WebDuration_label": "de duración de la telaraña",
"WebDuration_postfix": "s",
"WebDuration_postfix": "s",
"WhirlwindDuration_label": "Bullet Evasion Duration",
"WhirlwindDuration_label": "de evasión de balas",
"WhirlwindDuration_postfix": "s",
"WhirlwindDuration_postfix": "s",
"WhirlwindEvasionChance_label": "Bullet Evasion Chance",
"WhirlwindEvasionChance_label": "de prob. de evasión de balas",
"WhirlwindEvasionChance_postfix": "%",
"WhirlwindEvasionChance_postfix": "%",
"WindUpTime_label": "Windup Time",
"WindUpTime_label": "Windup Time",
"WindUpTime_postfix": "s",
"WindUpTime_postfix": "s",
"WitheringWhipDisarmDuration_label": "Duration",
"WitheringWhipDisarmDuration_label": "de duración",
"WitheringWhipDisarmDuration_postfix": "s",
"WitheringWhipDisarmDuration_postfix": "s",
"WreckingBallDamage_label": "Damage",
"WreckingBallDamage_label": "de daño",
"WreckingBallPickupTime_label": "Create Time",
"WreckingBallPickupTime_label": "de tiempo de creación",
"WreckingBallPickupTime_postfix": "s",
"WreckingBallPickupTime_postfix": "s",
"ZipLineArrowLifetime_label": "Arrow Flight Time",
"ZipLineArrowLifetime_label": "Arrow Flight Time",
"ZipLineArrowLifetime_postfix": "",
"ZipLineArrowLifetime_postfix": "",
"ZipLineSpeedPercent_label": "Zipline Speed",
"ZipLineSpeedPercent_label": "de velocidad en la vía rápida",
"ZipLineSpeedPercent_postfix": "%",
"ZipLineSpeedPercent_postfix": "%",
"ZipLineSpeedPercent_prefix": "{s:sign}",
"ZipLineSpeedPercent_prefix": "{s:sign}",
Line 4,705: Line 4,673:
"ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus",
"ZiplineJumpBonusMoveSpeed_label": "Jump Off Speed Bonus",
"ZiplineJumpBonusMoveSpeed_postfix": "m/s",
"ZiplineJumpBonusMoveSpeed_postfix": "m/s",
"_back_": "{s:param_1} get back!",
"_back_": "¡Vuelve, {s:param_1}!",
"_missing_": "{s:param_1} is missing",
"_missing_": "Falta {s:param_1}",
"ability_abort_cast": "Abort",
"ability_abort_cast": "Cancelar",
"ability_afterburn": "Afterburn",
"ability_afterburn": "Poscombustión",
"ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Burning from Afterburn",
"ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot": "Ardiendo por Poscombustión",
"ability_afterburn_desc": "Your bullets build up to \u003Cspan style=\"font-weight: bold;\"\u003Eapply a burning effect on enemies\u003C/span\u003E. Infernus's bullets and abilities will \u003Cspan style=\"font-weight: bold;\"\u003Erefresh\u003C/span\u003E the duration.",
"ability_afterburn_desc": "Tus balas se acumulan hasta \u003Cspan style=\"font-weight: bold;\"\u003Eaplicar un efecto de quemadura a los enemigos\u003C/span\u003E. Las balas y habilidades de Infernus \u003Cspan style=\"font-weight: bold;\"\u003Erestablecerán\u003C/span\u003E la duración.",
"ability_afterburn_quip": "Shoot enemies to set them on fire",
"ability_afterburn_quip": "Dispara a los enemigos para prenderles fuego",
"ability_afterburn_t1_desc": "Victims deal \u003Cspan style=\"font-weight: bold;\"\u003E-25%\u003C/span\u003E Spirit Damage.",
"ability_afterburn_t1_desc": "Las víctimas infligen un \u003Cspan style=\"font-weight: bold;\"\u003E-25 %\u003C/span\u003E de daño espiritual",
"ability_ammo_pouch": "Bandolier",
"ability_ammo_pouch": "Bandolier",
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
"ability_ammo_pouch_desc": "Large increase to Heavy's ammo",
Line 4,724: Line 4,692:
"ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn. [{s:iv_attack}] shoots forward and [{s:iv_attack2}] shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. \u003Cbr\u003E\u003Cbr\u003ELassoed units do not take damage when shooting backwards.",
"ability_astro_shotgun_toggle_desc": "Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn. [{s:iv_attack}] shoots forward and [{s:iv_attack2}] shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. \u003Cbr\u003E\u003Cbr\u003ELassoed units do not take damage when shooting backwards.",
"ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power",
"ability_astro_shotgun_toggle_t1_desc": "+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power",
"ability_blood_bomb": "Essence Bomb",
"ability_blood_bomb": "Bomba de Esencia",
"ability_blood_bomb_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifice some of your health\u003C/span\u003E to launch a bomb that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E after a brief arm time.\u003Cbr\u003ESelf damage type is Spirit and can be mitigated.",
"ability_blood_bomb_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifica parte de tu vida\u003C/span\u003E para lanzar una bomba que \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño\u003C/span\u003E tras un breve tiempo de armado.\u003Cbr\u003EEl tipo de daño autoinfligido es espiritual y se puede mitigar.",
"ability_blood_bomb_quip": "Sacrifice some health to launch a damaging bomb",
"ability_blood_bomb_quip": "Sacrifica algo de vida para lanzar una bomba dañina",
"ability_blood_bomb_t3_desc": "Bombs leave a toxic mess on the ground, dealing \u003Cspan style=\"font-weight: bold;\"\u003E26%\u003C/span\u003E of the original \u003Cspan style=\"font-weight: bold;\"\u003Edamage per second\u003C/span\u003E, for \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E.",
"ability_blood_bomb_t3_desc": "Las bombas dejan una mancha tóxica en el suelo que inflige un \u003Cspan style=\"font-weight: bold;\"\u003E26 % del \u003Cspan style=\"font-weight: bold;\"\u003Edaño por segundo\u003C/span\u003E original durante \u003Cspan style=\"font-weight: bold;\"\u003E6 s\u003C/span\u003E",
"ability_blood_shards": "Malice",
"ability_blood_shards": "Malicia",
"ability_blood_shards/modifier_blood_shard_debuff": "Malice",
"ability_blood_shards/modifier_blood_shard_debuff": "Malicia",
"ability_blood_shards_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifice some of your health\u003C/span\u003E to launch blood shards that apply a stack of Malice. Each stack \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E the victim and \u003Cspan style=\"font-weight: bold;\"\u003Eincreases the damage\u003C/span\u003E they take from you. The slow effect decreases over time.",
"ability_blood_shards_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESacrifica parte de tu vida\u003C/span\u003E para lanzar fragmentos de sangre que aplican una acumulación de Malicia. Cada acumulación \u003Cspan style=\"font-weight: bold;\"\u003Eralentiza\u003C/span\u003E a la víctima y \u003Cspan style=\"font-weight: bold;\"\u003Eaumenta el daño\u003C/span\u003E que recibe de ti. El efecto de ralentización disminuye con el tiempo.",
"ability_blood_shards_quip": "Stack damage amplification on an enemy",
"ability_blood_shards_quip": "Acumula amplificación de daño en un enemigo",
"ability_blood_shards_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Health To Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+7%\u003C/span\u003E Damage Amp",
"ability_blood_shards_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E de vida como daño y \u003Cspan style=\"font-weight: bold;\"\u003E+%\u003C/span\u003E de amplificación de daño",
"ability_blood_shards_t3_desc": "+6 Blood Shards",
"ability_blood_shards_t3_desc": "+6 fragmentos de sangre",
"ability_bounce_pad": "Bounce Pad",
"ability_bounce_pad": "Plataforma de Rebote",
"ability_bounce_pad/speed_on_land": "Move Speed",
"ability_bounce_pad/speed_on_land": "de vel. de movimiento",
"ability_bounce_pad_desc": "Drop a bounce pad in the world that \u003Cspan style=\"font-weight: bold;\"\u003Esends you and other heroes flying\u003C/span\u003E. You will Stomp on landing, \u003Cspan style=\"font-weight: bold;\"\u003Edealing damage\u003C/span\u003E to any nearby enemies.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EThe Stomp can only occur once per Bounce Pad.\t\u003C/span\u003E",
"ability_bounce_pad_desc": "Coloca una plataforma de rebote en el escenario que \u003Cspan style=\"font-weight: bold;\"\u003Ete hace volar a ti y a los demás héroes\u003C/span\u003E. Al aterrizar, pisotearás con fuerza, \u003Cspan style=\"font-weight: bold;\"\u003Einfligiendo daño\u003C/span\u003E a cualquier enemigo cercano.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ESolo es posible pisotear una vez por plataforma de rebote.\u003C/span\u003E",
"ability_bounce_pad_quip": "Send yourself and others flying",
"ability_bounce_pad_quip": "Vuela y haz volar a los demás",
"ability_bounce_pad_t1_desc": "You and allies gain a +4m/s move speed bonus for 4s on landing",
"ability_bounce_pad_t1_desc": "Tú y tus aliados obtenéis +4 m/s de bonificación de velocidad de movimiento durante 4 s al aterrizar",
"ability_bounce_pad_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+100\u003C/span\u003E Stomp Damage with improved scaling",
"ability_bounce_pad_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+100\u003C/span\u003E de daño del pisotón con aumento mejorado",
"ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1.25s Stun\u003C/span\u003E on Stomp",
"ability_bounce_pad_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1.25 s de aturdimiento\u003C/span\u003E al pisotear",
"ability_bullet_flurry": "Bullet Dance",
"ability_bullet_flurry": "Baile de Balas",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
"ability_bullet_flurry/modifier_citadel_bullet_flurry": "Bullet Flurry",
"ability_bullet_flurry_desc": "Enter a flurry, \u003Cspan style=\"font-weight: bold;\"\u003Efiring your weapon\u003C/span\u003E at nearby enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eperfect accuracy\u003C/span\u003E and added \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage.\u003C/span\u003E",
"ability_bullet_flurry_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EDispara en ráfaga\u003C/span\u003E a los enemigos cercanos con una \u003Cspan style=\"font-weight: bold;\"\u003Eprecisión perfecta\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Edaño espiritual\u003C/span\u003E adicional.",
"ability_bullet_flurry_quip": "Unleash a flurry of bullets around you",
"ability_bullet_flurry_quip": "Libera una ráfaga de balas a tu alrededor",
"ability_bullet_flurry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Bullet Evasion and \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Dance Movespeed",
"ability_bullet_flurry_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40 %\u003C/span\u003E de evasión de balas y \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+2 m⁠/⁠s\u003C/span\u003E de velocidad de baile",
"ability_burrow": "Burrow",
"ability_burrow": "Excavar",
"ability_burrow_cancel_channel": "Unburrow",
"ability_burrow_cancel_channel": "Emerger",
"ability_burrow_desc": "Burrow underground, \u003Cspan style=\"font-weight: bold;\"\u003Emoving faster,\u003C/span\u003E and gaining \u003Cspan style=\"font-weight: bold;\"\u003Espirit and bullet armor\u003C/span\u003E. Damage from enemy heroes will reduce the speed bonus. When you jump out, knock enemies into the air and perform a spin attack that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and slows\u003C/span\u003E. Cooldown starts when Burrow ends.",
"ability_burrow_desc": "Escóndete bajo tierra para \u003Cspan style=\"font-weight: bold;\"\u003Emoverte más rápido\u003C/span\u003E y obtener \u003Cspan style=\"font-weight: bold;\"\u003Earmadura espiritual y antibalas\u003C/span\u003E. El daño de los héroes enemigos reduce la bonificación de velocidad. Al saltar, lanzas a los enemigos por los aires y realizas un ataque giratorio que inflige \u003Cspan style=\"font-weight: bold;\"\u003Edaño y ralentiza\u003C/span\u003E. El tiempo de recarga comienza cuando finaliza Excavar.",
"ability_burrow_quip": "Travel underground, emerging with spin damage",
"ability_burrow_quip": "Viaja bajo tierra y emerge causando daño giratorio",
"ability_burrow_t1_desc": "Burrow time \u003Cspan style=\"font-weight: bold;\"\u003E+3s\u003C/span\u003E",
"ability_burrow_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+3 s\u003C/span\u003E de tiempo de Excavar",
"ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+140\u003C/span\u003E Spin DPS and +2 radius",
"ability_burrow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+140\u003C/span\u003E de DPS al girar y +2 de radio",
"ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0\u003C/span\u003E Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+2m/s\u003C/span\u003E Move Speed",
"ability_burrow_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-19.0\u003C/span\u003E de tiempo de recarga y \u003Cspan style=\"font-weight: bold;\"\u003E+2 m/s\u003C/span\u003E de velocidad de movimiento",
"ability_cadence_burstaura": "Upswing",
"ability_cadence_burstaura": "Repunte",
"ability_cadence_burstaura/modifier_burstaura": "Upswing",
"ability_cadence_burstaura/modifier_burstaura": "Repunte",
"ability_cadence_charm": "Stolen Glance",
"ability_cadence_charm": "Mirada Robada",
"ability_cadence_charm/modifier_charm": "Charmed",
"ability_cadence_charm/modifier_charm": "Encantado⁠/⁠a",
"ability_cadence_charm/modifier_mark": "Tempted...",
"ability_cadence_charm/modifier_mark": "Tentado⁠/⁠a...",
"ability_cadence_charm_desc": "Glance in a target direction, dealing \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E to the first enemy hit and \u003Cspan class=\"highlight\"\u003Emarking\u003C/span\u003E them.\u003Cbr\u003E\u003Cbr\u003EIf the victim was already \u003Cspan class=\"highlight\"\u003Emarked\u003C/span\u003E, they instead take additional \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E and become \u003Cspan class=\"highlight\"\u003ECharmed\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECharmed enemies are forced to run towards you, but at reduced speeds.\u003C/span\u003E",
"ability_cadence_charm_desc": "Mira hacia un objetivo para infligir \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003Edaño\u003C/span\u003E al primer enemigo alcanzado y \u003Cspan class=\"highlight\"\u003Emarcarlo\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003ESi la víctima ya estaba \u003Cspan class=\"highlight\"\u003Emarcada\u003C/span\u003E, recibe \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003Edaño\u003C/span\u003E adicional en su lugar y queda \u003Cspan class=\"highlight\"\u003Eencantada\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELos enemigos encantados se ven obligados a correr hacia ti, pero a velocidades reducidas.\u003C/span\u003E",
"ability_cadence_desc2": "",
"ability_cadence_tempo_bullet": "Tempo",
"ability_cadence_tempo_bullet": "Tempo",
"ability_cadence_tempo_bullet/modifier_tempo_bullet": "Tempo",
"ability_cadence_tempo_bullet/modifier_tempo_bullet": "Tempo",
"ability_cadence_tempo_bullet_desc": "Casting an ability empowers your next  \u003Cspan class=\"highlight\"\u003E{s:MaxProcCount} bullets\u003C/span\u003E. Empowered bullets deal bonus \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E and reduce all your \u003Cspan class=\"highlight\"\u003ECooldowns\u003C/span\u003E \u003CPanel class=\"AbilityPropertyIcon prop_cooldown\"\u003E .",
"ability_cadence_tempo_bullet_desc": "Lanzar una habilidad potencia tus próximas \u003Cspan class=\"highlight\"\u003E{s:MaxProcCount} balas\u003C/span\u003E. Las balas potenciadas infligen \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003Edaño\u003C/span\u003E adicional y reducen todos los \u003CPanel class=\"AbilityPropertyIcon prop_cooldown\"\u003E \u003Cspan class=\"highlight\"\u003Etiempos de recarga\u003C/span\u003E.",
"ability_cancel_channel": "End Channel",
"ability_cancel_channel": "Finalizar canalización",
"ability_capture_zip_line": "Capture Hyperline",
"ability_capture_zip_line": "Capture Hyperline",
"ability_carpetbomb_drone": "Street Cleaner",
"ability_carpetbomb_drone": "Street Cleaner",
Line 4,770: Line 4,737:
"ability_carpetbomb_drone_t2_desc": "Ability Cooldown \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E and Drone Health \u003Cspan class=\"highlight\"\u003E+{s:DroneHealth}\u003C/span\u003E",
"ability_carpetbomb_drone_t2_desc": "Ability Cooldown \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E and Drone Health \u003Cspan class=\"highlight\"\u003E+{s:DroneHealth}\u003C/span\u003E",
"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E",
"ability_carpetbomb_drone_t3_desc": "Bomb drop interval \u003Cspan class=\"highlight\"\u003E{s:AttackRate}s\u003C/span\u003E and Drone speed \u003Cspan class=\"highlight\"\u003E+{s:DroneSpeed}\u003C/span\u003E",
"ability_charged_shot": "Charged Shot",
"ability_charged_shot": "Disparo Potenciado",
"ability_charged_shot_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge up a powerful shot\u003C/span\u003E that pierces through enemies. Hold 1 or {{Mouse|1}} to hold the shot.",
"ability_charged_shot_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECarga un potente disparo\u003C/span\u003E que atraviesa a los enemigos. Mantén pulsado 1 o {{Mouse|1}} para retener el disparo.",
"ability_charged_shot_quip": "Charge up a long range shot",
"ability_charged_shot_quip": "Carga un disparo de largo alcance",
"ability_charged_shot_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+65 Damage\u003C/span\u003E",
"ability_charged_shot_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+65 de daño\u003C/span\u003E",
"ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EImproved damage scaling\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3s\u003C/span\u003E Charge Delay",
"ability_charged_shot_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EAumento de daño mejorado\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003E-3 s de retraso de la carga",
"ability_crackshot": "Crackshot",
"ability_crackshot": "Disparo Preciso",
"ability_crackshot_desc": "Headshots deal bonus \u003Cspan style=\"font-weight: bold;\"\u003EWeapon damage\u003C/span\u003E and applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E. This effect can only occur when off cooldown. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECrackshot ignores range damage fall-off.\u003C/span\u003E",
"ability_crackshot_desc": "Los disparos a la cabeza infligen \u003Cspan style=\"font-weight: bold;\"\u003Edaño del arma\u003C/span\u003E adicional y aplican una \u003Cspan style=\"font-weight: bold;\"\u003Eralentización decreciente\u003C/span\u003E. Este efecto solo se produce fuera del tiempo de recarga. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EDisparo Preciso ignora la reducción del daño según la distancia.\u003C/span\u003E",
"ability_crackshot_quip": "Deals bonus damage and applies a slow with Headshots",
"ability_crackshot_quip": "Inflige daño adicional y los disparos a la cabeza ralentizan",
"ability_death_tax": "Death Tax",
"ability_death_tax": "Death Tax",
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
"ability_death_tax_desc": "Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health.",
"ability_death_tax_t1_desc": "Reduce one of your Cooldowns by \u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnKill}s\u003C/span\u003E when a marked enemy dies",
"ability_death_tax_t1_desc": "Reduce one of your Cooldowns by \u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnKill}s\u003C/span\u003E when a marked enemy dies",
"ability_death_tax_t3_desc": "Increase Spirit Power by \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonus}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusDuration}s\u003C/span\u003E when a marked enemy dies.  Stacks up to \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusMaxStacks}\u003C/span\u003E times.",
"ability_death_tax_t3_desc": "Increase Spirit Power by \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonus}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusDuration}s\u003C/span\u003E when a marked enemy dies.  Stacks up to \u003Cspan class=\"highlight\"\u003E{s:TechPowerAmpBonusMaxStacks}\u003C/span\u003E times.",
"ability_empowerbullet": "Sleight of Hand",
"ability_empowerbullet": "Juego de Manos",
"ability_empowerbullet/empowerbullet_watcher": "Empowered Round",
"ability_empowerbullet/empowerbullet_watcher": "Bala Potenciada",
"ability_empowerbullet_desc": "Performing a \u003Cspan class=\"highlight\"\u003EDash or Slide\u003C/span\u003E loads your weapon with an \u003Cspan class=\"highlight\"\u003Eempowered bullet\u003C/span\u003E that deals bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E, equal to a percentage of your \u003CPanel class=\"AbilityPropertyIcon prop_bullet_damage\"\u003E \u003Cspan class=\"highlight_weapon\"\u003EWeapon Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EIf you're out of bullets, you'll find an extra one. How lucky.\u003C/span\u003E",
"ability_empowerbullet_desc": "Al \u003Cspan class=\"highlight\"\u003Eimpulsarte o deslizarte\u003C/span\u003E, tu arma se carga con una \u003Cspan class=\"highlight\"\u003Ebala potenciada\u003C/span\u003E que inflige \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003Edaño\u003C/span\u003E adicional proporcional al \u003CPanel class=\"AbilityPropertyIcon prop_bullet_damage\"\u003E \u003Cspan class=\"highlight_weapon\"\u003Edaño de tu arma\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ESi no te quedan balas, encuentras una. ¡Qué suerte!\u003C/span\u003E",
"ability_empowerbullet_t1_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed} m/s\u003C/span\u003E Move Speed while empowered",
"ability_empowerbullet_t1_desc": "Obtienes \u003Cspan class=\"highlight\"\u003E+{s:BonusMoveSpeed} m⁠/⁠s\u003C/span\u003E de velocidad de movimiento mientras dure el efecto",
"ability_empowerbullet_t2_desc": "Deal an additional \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction}%\u003C/span\u003E weapon damage for {s:DebuffDuration}s against the victim",
"ability_empowerbullet_t2_desc": "Inflige \u003Cspan class=\"highlight\"\u003E+{s:BulletArmorReduction} %\u003C/span\u003E de daño adicional del arma a la víctima durante {s:DebuffDuration} s",
"ability_explosive_barrel": "Powder Keg",
"ability_explosive_barrel": "Barril de Pólvora",
"ability_explosive_barrel_desc": "Place a barrel that explodes when \u003Cspan style=\"font-weight: bold;\"\u003Eshot\u003C/span\u003E, or on landing after launched via \u003Cspan style=\"font-weight: bold;\"\u003Emelee attack\u003C/span\u003E or \u003Cspan style=\"font-weight: bold;\"\u003Ebounce pad\u003C/span\u003E. Has a minimum arm time before it can explode.",
"ability_explosive_barrel_desc": "Coloca un barril que explota cuando recibe un \u003Cspan style=\"font-weight: bold;\"\u003Edisparo\u003C/span\u003E o al aterrizar tras lanzarlo mediante un \u003Cspan style=\"font-weight: bold;\"\u003Eataque cuerpo a cuerpo\u003C/span\u003E o una \u003Cspan style=\"font-weight: bold;\"\u003Eplataforma de rebote\u003C/span\u003E. Tiene un tiempo de detonación mínimo antes de que pueda explotar.",
"ability_explosive_barrel_quip": "Throw a barrel that explodes when shot",
"ability_explosive_barrel_quip": "Lanza un barril que explota al recibir un disparo",
"ability_explosive_barrel_t3_desc": "-9.5 Cooldown\u003Cbr\u003ENo arm time",
"ability_explosive_barrel_t3_desc": "-9.5 de tiempo de recarga\u003Cbr\u003ENo tiene tiempo de armado",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap": "Remote Bomb",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
"ability_explosive_trap_desc": "A bomb that launches everything it hits \u003Cspan class=\"highlight\"\u003Eup in the air\u003C/span\u003E. Manually detonate by pressing \u003Cspan class=\"highlight\"\u003E[1]\u003C/span\u003E after arming.  Useful for \u003Cspan class=\"highlight\"\u003Emobility\u003C/span\u003E.",
"ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E",
"ability_explosive_trap_t1_desc": "ArmTime decreased by \u003Cspan class=\"highlight\"\u003E{s:ArmTime}\u003C/span\u003E and Blast Force \u003Cspan class=\"highlight\"\u003E+{s:Force}\u003C/span\u003E",
"ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E",
"ability_explosive_trap_t3_desc": "Bomb throw range \u003Cspan class=\"highlight\"\u003E+{s:ProjectileSpeedBonus}%\u003C/span\u003E and damage \u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E",
"ability_fire_bomb": "Concussive Combustion",
"ability_fire_bomb": "Combustión Conmocionadora",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb/modifier_progressbar": "Harnessing Power",
"ability_fire_bomb_desc": "Turns you into a living bomb that explodes after a short delay, \u003Cspan style=\"font-weight: bold;\"\u003Estunning all enemies\u003C/span\u003E in its radius.",
"ability_fire_bomb_desc": "Te convierte en una bomba viviente que explota tras un breve retraso y que \u003Cspan style=\"font-weight: bold;\"\u003Eaturde a todos los enemigos\u003C/span\u003E que se encuentren dentro de su radio.",
"ability_fire_bomb_quip": "Stun all nearby enemies after a short delay",
"ability_fire_bomb_quip": "Aturde a todos los enemigos cercanos tras un breve retraso",
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Stun Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+3m\u003C/span\u003E Radius",
"ability_fire_bomb_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5 s\u003C/span\u003E de duración del aturdimiento y \u003Cspan style=\"font-weight: bold;\"\u003E+3 m\u003C/span\u003E de radio",
"ability_fire_bomb_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+115 Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E85% lifesteal from enemy heroes hit\u003C/span\u003E",
"ability_fire_bomb_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+115 de daño\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003E85 % de robo de vida a los héroes enemigos alcanzados\u003C/span\u003E",
"ability_flame_dash": "Flame Dash",
"ability_flame_dash": "Impulso Llameante",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_cancel_trigger": "Cancel Flame Dash",
"ability_flame_dash_desc": "Move forward at \u003Cspan style=\"font-weight: bold;\"\u003Ehigh speed\u003C/span\u003E and leave a flame trail that \u003Cspan style=\"font-weight: bold;\"\u003Eburns enemies\u003C/span\u003E. Infernus gains 50% slow resistance for the duration. \u003Cbr\u003EHold {{Mouse|1}} to dash faster.",
"ability_flame_dash_desc": "Avanza a \u003Cspan style=\"font-weight: bold;\"\u003Egran velocidad\u003C/span\u003E y deja un rastro de llamas que \u003Cspan style=\"font-weight: bold;\"\u003Equema a los enemigos\u003C/span\u003E. Infernus obtiene un 50 % de resistencia a la ralentización mientras dure.\u003Cbr\u003EMantén pulsado {{Mouse|1}} para impulsarte más rápido.",
"ability_flame_dash_quip": "Blaze forward, leaving a flame trail in your wake",
"ability_flame_dash_quip": "Corre hacia adelante, dejando un rastro de llamas a tu paso",
"ability_flame_dash_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30% Fire Rate Slow\u003C/span\u003E for 6s",
"ability_flame_dash_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30 % de reducción de cadencia de tiro\u003C/span\u003E durante 6 s",
"ability_flame_dash_t3_desc": "Enable Ability Charges\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-15.0s\u003C/span\u003E Ability Cooldown",
"ability_flame_dash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EActiva cargas para la habilidad\u003C/span\u003E y otorga \u003Cspan style=\"font-weight: bold;\"\u003E-15.0 s\u003C/span\u003E de tiempo de recarga",
"ability_flying_nimbus": "Flying Nimbus",
"ability_flying_nimbus": "Flying Nimbus",
"ability_golden_idol": "Drop Soul Urn",
"ability_golden_idol": "Drop Soul Urn",
"ability_gravity_lasso": "Spirit Lasso",
"ability_gravity_lasso": "Lazo Espiritual",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy": "Lazo Espiritual",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Spirit Lasso",
"ability_gravity_lasso/modifier_citadel_gravity_lasso_self": "Lazo Espiritual",
"ability_gravity_lasso_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EGrab an enemy\u003C/span\u003E with your lasso and drag them along behind you. The \u003Cspan style=\"font-weight: bold;\"\u003Eenemy is stunned\u003C/span\u003E and Astro is slowed slightly during the lasso.\u003Cbr\u003E\u003Cbr\u003E Lasso duration is paused for 2s during the first usage of a bounce pad.",
"ability_gravity_lasso_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EAgarra a un enemigo\u003C/span\u003E con tu lazo y arrástralo detrás de ti. El \u003Cspan style=\"font-weight: bold;\"\u003Eenemigo queda aturdido\u003C/span\u003E y Astro se ralentiza ligeramente durante el lazo.\u003Cbr\u003E\u003Cbr\u003ELa duración del lazo se detiene durante 2 s cuando se usa por primera vez una plataforma de rebote.",
"ability_gravity_lasso_quip": "Grab an enemy and drag them behind you",
"ability_gravity_lasso_quip": "Agarra a un enemigo y arrástralo detrás de ti",
"ability_gravity_lasso_t3_desc": "Can lasso another enemy inside targetting area",
"ability_gravity_lasso_t3_desc": "Puede atar a otro enemigo que se encuentre dentro del área objetivo",
"ability_guided_arrow": "Guided Owl",
"ability_guided_arrow": "Búho Guiado",
"ability_guided_arrow_desc": "After 1.5s cast time, \u003Cspan style=\"font-weight: bold;\"\u003Elaunch a spirit owl that you control\u003C/span\u003E and which explodes on impact, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E enemies. Hold {{Mouse|1}} to accelerate the owl.\u003Cbr\u003EPress Space to release control. Gain \u003Cspan style=\"font-weight: bold;\"\u003Epermanent Spirit Power\u003C/span\u003E for each enemy hero killed with Guided Owl.",
"ability_guided_arrow_desc": "Tras un tiempo de lanzamiento de 1.5 s, \u003Cspan style=\"font-weight: bold;\"\u003Elanza un búho espiritual que puedes controlar\u003C/span\u003E y que explota al impactar, \u003Cspan style=\"font-weight: bold;\"\u003Edañando y aturdiendo\u003C/span\u003E a los enemigos. Pulsa {{Mouse|1}} para aumentar la velocidad del búho.\u003Cbr\u003EPulsa Space para liberar el control. Por cada héroe enemigo que asesines con Búho Guiado, obtienes \u003Cspan style=\"font-weight: bold;\"\u003Epoder espiritual permanente\u003C/span\u003E.",
"ability_guided_arrow_quip": "Fly your owl to damage enemies from afar",
"ability_guided_arrow_quip": "Haz volar tu búho para infligir daño a los enemigos desde lejos",
"ability_guided_arrow_t3_desc": "After hit, kills enemies that are below \u003Cspan style=\"font-weight: bold;\"\u003E22% Health\u003C/span\u003E",
"ability_guided_arrow_t3_desc": "Tras impactar, mata a los enemigos que estén por debajo del \u003Cspan style=\"font-weight: bold;\"\u003E22 % de vida\u003C/span\u003E",
"ability_gunslinger_demon_carbine": "Hellfire Salvo",
"ability_gunslinger_demon_carbine": "Salva Infernal",
"ability_gunslinger_demon_carbine_desc": "Load your weapon with demonic rounds. After a delay, you empower your next shots to deal bonus damage and penetrate enemies.",
"ability_gunslinger_demon_carbine_desc": "Carga el arma con balas demoníacas. Tras un retraso, potencias los siguientes disparos para que inflijan daño adicional y atraviesen a los enemigos.",
"ability_gunslinger_salvo": "Demontrigger Blitz",
"ability_gunslinger_salvo": "Gatillo Demoníaco",
"ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "Take Cover..!",
"ability_gunslinger_salvo/gunslinger_salvo_warning_modifier": "¡A cubierto!",
"ability_gunslinger_salvo_desc": "Load your weapon with \u003Cspan class=\"highlight\"\u003Edemonic rounds\u003C/span\u003E. After a delay, release a \u003Cspan class=\"highlight\"\u003Eblitz of bullets\u003C/span\u003E at the target enemy, dealing bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EEnemies can intercept the bullets.",
"ability_gunslinger_salvo_desc": "Carga el arma con \u003Cspan class=\"highlight\"\u003Ebalas demoníacas\u003C/span\u003E. Tras un retraso, desata una \u003Cspan class=\"highlight\"\u003Elluvia de balas\u003C/span\u003E que infligen \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003Edaño\u003C/span\u003E adicional al objetivo. \u003Cbr\u003E\u003Cbr\u003ELos enemigos pueden interceptar las balas.",
"ability_gunslinger_spreadingfire": "Flame Imp",
"ability_gunslinger_spreadingfire": "Diablillo Flamígero",
"ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "Spreading Flames",
"ability_gunslinger_spreadingfire/modifier_spreadingfire_dot": "Propagando las llamas",
"ability_gunslinger_spreadingfire_desc": "Throw a projectile, infused with an imp's spirit. It posseses the enemy, dealing \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E over time. \u003Cbr\u003E\u003Cbr\u003EIf the target dies while possessed, the imp \u003Cspan class=\"highlight\"\u003Ejumps to another nearby enemy\u003C/span\u003E, refreshing its duration.",
"ability_gunslinger_spreadingfire_desc": "Lanza un proyectil infundido con el espíritu de un diablillo. Posee al enemigo y le inflige \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003Edaño\u003C/span\u003E a lo largo del tiempo. \u003Cbr\u003E\u003Cbr\u003ESi el objetivo muere durante la posesión, el diablillo \u003Cspan class=\"highlight\"\u003Esalta a otro enemigo cercano\u003C/span\u003E y reinicia la duración.",
"ability_gunslinger_spreadingfire_t3_desc": "+{s:DPS} DPS. Spreads to +{s:SpreadTargets} targets after death.",
"ability_gunslinger_spreadingfire_t3_desc": "+{s:DPS} de DPS. Se propaga a +{s:SpreadTargets} objetivos tras la muerte.",
"ability_hat_trick": "Hat Trick",
"ability_hat_trick": "Truco del Sombrero",
"ability_hat_trick_desc": "Throws out her \u003Cspan class=\"highlight\"\u003Ehat\u003C/span\u003E to strike enemies, \u003Cspan class=\"highlight\"\u003Eslowing\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Erevealing\u003C/span\u003E them through walls.",
"ability_hat_trick_desc": "Lanza su \u003Cspan class=\"highlight\"\u003Esombrero\u003C/span\u003E para atacar a los enemigos, lo que los \u003Cspan class=\"highlight\"\u003Eralentiza\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Erevela su posición\u003C/span\u003E a través de las paredes.",
"ability_hat_trick_quip": "Throws her hat strike and reveal enemies",
"ability_hat_trick_quip": "Lanza su ataque de sombrero y revela a los enemigos",
"ability_head_stomp": "Head Stomp",
"ability_head_stomp": "Head Stomp",
"ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed.  Head Stomping an enemy will stun them.",
"ability_head_stomp_desc": "{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed.  Head Stomping an enemy will stun them.",
"ability_heal_drone": "Medic Drone",
"ability_heal_drone": "Medic Drone",
"ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\"nReplaces any other drone.",
"ability_heal_drone_desc": "Deploy a medic drone which slowly heals you and a nearby teammate.\"nReplaces any other drone.",
"ability_health_swap": "Soul Exchange",
"ability_health_swap": "Intercambio de Almas",
"ability_health_swap/modifier_health_swap_debuff": "Health Swap",
"ability_health_swap/modifier_health_swap_debuff": "Health Swap",
"ability_health_swap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESwaps health levels\u003C/span\u003E with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.",
"ability_health_swap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EIntercambia los niveles de vida\u003C/span\u003E con los de un objetivo enemigo. Hay un porcentaje de vida mínimo al que se puede reducir a los enemigos y una cantidad mínima de vida recibida en función de la vida actual de las víctimas.",
"ability_health_swap_quip": "Swap your current health with an enemy hero's",
"ability_health_swap_quip": "Intercambia tu vida actual con la de un héroe enemigo",
"ability_health_swap_t2_desc": "On cast, \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Fire Rate for 8s.",
"ability_health_swap_t2_desc": "Al lanzarla, otorga \u003Cspan style=\"font-weight: bold;\"\u003E+40 %\u003C/span\u003E de cadencia de tiro durante 8 s",
"ability_health_swap_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESilence\u003C/span\u003E enemies within 15m for 3s",
"ability_health_swap_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESilencia\u003C/span\u003E durante 3 s a los enemigos que se encuentren dentro de un radio de 15 m",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone": "Utility Drone",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
"ability_heavy_drone_desc": "Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched.",
Line 4,850: Line 4,817:
"ability_hijack_richochet_projectile_desc": "Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall.",
"ability_hijack_richochet_projectile_desc": "Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall.",
"ability_hijack_richochet_projectile_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:PreBounceDamage}\u003C/span\u003E Pre-Bounce Damage. \u003Cspan class=\"highlight\"\u003E+{s:PostBounceDamage}\u003C/span\u003E Post-Bounce Damage.",
"ability_hijack_richochet_projectile_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:PreBounceDamage}\u003C/span\u003E Pre-Bounce Damage. \u003Cspan class=\"highlight\"\u003E+{s:PostBounceDamage}\u003C/span\u003E Post-Bounce Damage.",
"ability_ice_dome": "Frozen Shelter",
"ability_ice_dome": "Refugio Congelado",
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Frozen Shelter",
"ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff": "Refugio Congelado",
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "Frozen Shelter",
"ability_ice_dome/modifier_ice_dome/modifier_debuff": "Refugio Congelado",
"ability_ice_dome_desc": "Kelvin freezes the air around him, creating an \u003Cspan style=\"font-weight: bold;\"\u003Eimpenetrable dome\u003C/span\u003E around himself. While in the dome, allies rapidly \u003Cspan style=\"font-weight: bold;\"\u003Eregenerate health\u003C/span\u003E and enemies are \u003Cspan style=\"font-weight: bold;\"\u003Eslowed\u003C/span\u003E. \u003Cbr\u003EObjectives becomes Invulnerable and Frozen under Frozen Shelter.",
"ability_ice_dome_desc": "Kelvin congela el aire que le rodea, creando una \u003Cspan style=\"font-weight: bold;\"\u003Ecúpula impenetrable\u003C/span\u003E a su alrededor. Mientras están en la cúpula, los aliados \u003Cspan style=\"font-weight: bold;\"\u003Eregeneran rápidamente su vida\u003C/span\u003E y los enemigos quedan \u003Cspan style=\"font-weight: bold;\"\u003Eralentizados\u003C/span\u003E.\u003Cbr\u003ELos objetivos se vuelven invulnerables y se congelan bajo el efecto de Refugio Congelado.",
"ability_ice_dome_quip": "Create an impenetrable healing dome",
"ability_ice_dome_quip": "Crea una cúpula curativa impenetrable",
"ability_ice_dome_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Fire Rate Slow",
"ability_ice_dome_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40 %\u003C/span\u003E de reducción de cadencia de tiro",
"ability_ice_dome_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60\u003C/span\u003E Health Regen and now scales with Spirit Power",
"ability_ice_dome_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60\u003C/span\u003E de regeneración de vida y ahora aumenta con poder espiritual",
"ability_ice_grenade": "Frost Grenade",
"ability_ice_grenade": "Granada de Escarcha",
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ice Grenade Slow",
"ability_ice_grenade/kelvin_ice_grenade_slow": "Ralentización por Granada de Escarcha",
"ability_ice_grenade_desc": "Throw a grenade that explodes in a cloud of freezing ice, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E enemies.",
"ability_ice_grenade_desc": "Lanza una granada que explota y crea una nube de hielo que \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Eralentiza\u003C/span\u003E a los enemigos.",
"ability_ice_grenade_quip": "Damage and slow enemies",
"ability_ice_grenade_quip": "Inflige daño y ralentiza a los enemigos",
"ability_ice_grenade_t2_desc": "Frost Grenade now \u003Cspan style=\"font-weight: bold;\"\u003Eheals 100 HP\u003C/span\u003E to friendly targets. Scales with Spirit.",
"ability_ice_grenade_t2_desc": "Granada de Escarcha ahora \u003Cspan style=\"font-weight: bold;\"\u003Ecura 100 de vida\u003C/span\u003E a objetivos aliados y aumenta con el poder espiritual",
"ability_icebeam": "Arctic Beam",
"ability_icebeam": "Rayo Ártico",
"ability_icebeam/modifier_buildup": "Freezing",
"ability_icebeam/modifier_buildup": "Congelándose",
"ability_icebeam/modifier_slow": "Arctic Beam Slow",
"ability_icebeam/modifier_slow": "Ralentización por Rayo Ártico",
"ability_icebeam_desc": "Shoot freezing cold energy out in front of you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging targets\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebuilding up movement and fire rate slow\u003C/span\u003E against them the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.",
"ability_icebeam_desc": "Dispara energía helada frente a ti, \u003Cspan style=\"font-weight: bold;\"\u003Edañando a los objetivos\u003C/span\u003E y aplicándoles una \u003Cspan style=\"font-weight: bold;\"\u003Eralentización y reducción de la cadencia de tiro\u003C/span\u003E a medida que el rayo impacta contra ellos. Mientras usas Rayo Ártico, tienes una velocidad de movimiento reducida. El rayo también recoge almas.",
"ability_icebeam_quip": "Apply an escalating slow",
"ability_icebeam_quip": "Aplica una ralentización cada vez mayor",
"ability_icebeam_t3_desc": "Fires \u003Cspan style=\"font-weight: bold;\"\u003E2 additional Arctic Beams\u003C/span\u003E toward enemies within 13m of the last target hit",
"ability_icebeam_t3_desc": "Dispara \u003Cspan style=\"font-weight: bold;\"\u003E2 Rayos Árticos\u003C/span\u003E adicionales contra enemigos que se encuentren dentro de 13 m del último objetivo alcanzado",
"ability_icepath": "Ice Path",
"ability_icepath": "Senda Helada",
"ability_icepath/modifier_icepath": "Ice Path",
"ability_icepath/modifier_icepath": "Senda Helada",
"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Ice Path",
"ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff": "Senda Helada",
"ability_icepath_desc": "Kelvin creates a \u003Cspan style=\"font-weight: bold;\"\u003Efloating trail\u003C/span\u003E of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail. \u003Cbr\u003EPress Shift / Ctrl to travel up or down while in Ice Path.",
"ability_icepath_desc": "Kelvin crea una \u003Cspan style=\"font-weight: bold;\"\u003Esenda flotante\u003C/span\u003E de hielo y nieve que otorga bonificaciones de movimiento tanto a él como a sus aliados. Kelvin obtiene un 60 % de resistencia a la ralentización mientras dure la habilidad. Los enemigos también pueden caminar por la senda flotante. \u003Cbr\u003EPulsa Shift/Ctrl para ascender o descender mientras estás en la Senda Helada.",
"ability_icepath_quip": "Speed around on a floating path of ice",
"ability_icepath_quip": "Recorre a toda velocidad una senda de hielo flotante",
"ability_icepath_t3_desc": "While active, gain +1 Spirit Power per meter of Ice Path trail created.  Max of 55 Spirit Power",
"ability_icepath_t3_desc": "Mientras está activa, obtiene +1 de poder espiritual por cada metro de Senda Helada que cree, hasta un máximo de 55 de poder espiritual",
"ability_immobilize_trap": "Spirit Snare",
"ability_immobilize_trap": "Trampa Espiritual",
"ability_immobilize_trap/trap_debuff": "Spirit Armor Reduced",
"ability_immobilize_trap/trap_debuff": "Armadura espiritual reducida",
"ability_immobilize_trap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EThrow out a trap\u003C/span\u003E that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying \u003Cspan style=\"font-weight: bold;\"\u003ECurse and Movement Slow\u003C/span\u003E that \u003Cspan style=\"font-weight: bold;\"\u003Einterrupts, Silences, Disarms\u003C/span\u003E, and \u003Cspan style=\"font-weight: bold;\"\u003Eprevents item usage\u003C/span\u003E.\u003Cbr\u003EHit the trap with a Charged Shot to detonate early with increased radius.",
"ability_immobilize_trap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ELanza una trampa\u003C/span\u003E que empieza a armarse por sí sola. Una vez armada, la trampa se activará cuando un enemigo entre en su radio, aplicando una \u003Cspan style=\"font-weight: bold;\"\u003Emaldición y ralentización\u003C/span\u003E que le \u003Cspan style=\"font-weight: bold;\"\u003Einterrumpirá, silenciará, desarmará\u003C/span\u003E e \u003Cspan style=\"font-weight: bold;\"\u003Eimpedirá que use objetos\u003C/span\u003E.\u003Cbr\u003EGolpea la trampa con un Disparo Potenciado para detonarla antes de tiempo con mayor radio.",
"ability_immobilize_trap_quip": "Place a trap that restricts enemy movement",
"ability_immobilize_trap_quip": "Coloca una trampa que restringe el movimiento del enemigo",
"ability_immobilize_trap_t3_desc": "Grey Talon deals \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E more Bullet Damage to enemies hit by Spirit Snare for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E",
"ability_immobilize_trap_t3_desc": "Garra Gris inflige \u003Cspan style=\"font-weight: bold;\"\u003E+30 %\u003C/span\u003E más de daño balístico a los enemigos afectados por Trampa Espiritual durante \u003Cspan style=\"font-weight: bold;\"\u003E10 s\u003C/span\u003E",
"ability_incendiary_projectile": "Catalyst",
"ability_incendiary_projectile": "Catalizador",
"ability_incendiary_projectile_desc": "Spew napalm that \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemy movement\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eamplifies the damage\u003C/span\u003E Infernus does to them.",
"ability_incendiary_projectile_desc": "Esparce napalm que \u003Cspan style=\"font-weight: bold;\"\u003Eralentiza el movimiento del enemigo\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Eamplifica el daño\u003C/span\u003E que les inflige Infernus.",
"ability_incendiary_projectile_quip": "Spew napalm that amplifies your damage",
"ability_incendiary_projectile_quip": "Esparce napalm que amplifica tu daño",
"ability_incendiary_projectile_t2_desc": "Infernus gains \u003Cspan style=\"font-weight: bold;\"\u003E12% Lifesteal\u003C/span\u003E against victims",
"ability_incendiary_projectile_t2_desc": "Infernus obtiene un \u003Cspan style=\"font-weight: bold;\"\u003E12 % de robo de vida\u003C/span\u003E contra víctimas",
"ability_incendiary_projectile_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Damage Amplification and \u003Cspan style=\"font-weight: bold;\"\u003E-33%\u003C/span\u003E Heal/Regen",
"ability_incendiary_projectile_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20 %\u003C/span\u003E de amplificación de daño y \u003Cspan style=\"font-weight: bold;\"\u003E-33 %\u003C/span\u003E de curación/regeneración",
"ability_intimidate": "Scorn",
"ability_intimidate": "Desdén",
"ability_intimidate_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E to nearby enemies and \u003Cspan style=\"font-weight: bold;\"\u003Eheal yourself\u003C/span\u003E based on the damage done. Heal is stronger against enemy heroes.",
"ability_intimidate_desc": "Inflige \u003Cspan style=\"font-weight: bold;\"\u003Edaño\u003C/span\u003E a los enemigos cercanos y \u003Cspan style=\"font-weight: bold;\"\u003Ete cura\u003C/span\u003E según el daño infligido. La curación es más potente contra los héroes enemigos.",
"ability_intimidate_quip": "Damage enemies nearby, healing from each hit",
"ability_intimidate_quip": "Inflige daño a los enemigos cercanos y te curas con cada golpe",
"ability_intimidate_t3_desc": "Adds a debuff to enemies that lets Mo \u0026 Krill deal \u003Cspan style=\"font-weight: bold;\"\u003E+15% Damage\u003C/span\u003E to them. Stacks and lasts 16s.",
"ability_intimidate_t3_desc": "Aplica una desventaja a los enemigos que permite que Mo y Krill les inflija \u003Cspan style=\"font-weight: bold;\"\u003E+15 % de daño\u003C/span\u003E, se acumula y dura 16 s",
"ability_kali_dust_storm": "Dust Storm",
"ability_kali_dust_storm": "Dust Storm",
"ability_kali_dust_storm_desc": "Send out a tornado that \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E it touches, as well as applying a lingering \u003Cspan class=\"highlight\"\u003Emovement and fire rate slow\u003C/span\u003E.",
"ability_kali_dust_storm_desc": "Send out a tornado that \u003Cspan class=\"highlight\"\u003Edamages enemies\u003C/span\u003E it touches, as well as applying a lingering \u003Cspan class=\"highlight\"\u003Emovement and fire rate slow\u003C/span\u003E.",
Line 4,899: Line 4,866:
"ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeech}% Lifesteal\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeechDuration}s\u003C/span\u003E",
"ability_kali_trappers_bolo_t1_desc": "Enemies hit by the bolo give \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeech}% Lifesteal\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:ReverseLifeLeechDuration}s\u003C/span\u003E",
"ability_kali_trappers_bolo_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies that are immobilized",
"ability_kali_trappers_bolo_t3_desc": "\u003Cspan class=\"highlight\"\u003EStun\u003C/span\u003E enemies that are immobilized",
"ability_lash_flog": "Flog",
"ability_lash_flog": "Azotar",
"ability_lash_flog/modifier_lash_flog_debuff": "Flog",
"ability_lash_flog/modifier_lash_flog_debuff": "Azotar",
"ability_lash_flog_desc": "Strike enemies with your whip, \u003Cspan style=\"font-weight: bold;\"\u003Estealing life\u003C/span\u003E from them.",
"ability_lash_flog_desc": "Ataca a los enemigos con tu látigo para \u003Cspan style=\"font-weight: bold;\"\u003Erobarles vida\u003C/span\u003E.",
"ability_lash_flog_quip": "Lifesteal from targets ahead of you",
"ability_lash_flog_quip": "Roba vida de los objetivos que tienes delante",
"ability_lash_flog_t1_desc": "Apply \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Movement Slow for 3s",
"ability_lash_flog_t1_desc": "Aplica un \u003Cspan style=\"font-weight: bold;\"\u003E35 %\u003C/span\u003E de ralentización durante 3 s",
"ability_lash_flog_t3_desc": "+105 Damage and applies 35% Fire Rate Slow",
"ability_lash_flog_t3_desc": "+105 de daño y aplica un 35 % de reducción de la cadencia de tiro",
"ability_life_drain": "Life Drain",
"ability_life_drain": "Succión Vital",
"ability_life_drain/modifier_life_drain": "Life Drain",
"ability_life_drain/modifier_life_drain": "Succión Vital",
"ability_life_drain/modifier_life_drain_caster": "Life Drain",
"ability_life_drain/modifier_life_drain_caster": "Succión Vital",
"ability_life_drain_cancel_trigger": "Cancel Life Drain",
"ability_life_drain_cancel_trigger": "Cancel Life Drain",
"ability_life_drain_desc": "Create a tether that \u003Cspan style=\"font-weight: bold;\"\u003Edrains enemy health over time\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eheals you\u003C/span\u003E. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced by half. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E[Alt-Cast] to give health to friendly Heroes\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003EPress 2\u003C/span\u003E to cancel.",
"ability_life_drain_desc": "Crea un vínculo que \u003Cspan style=\"font-weight: bold;\"\u003Esucciona la vida del enemigo con el tiempo\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Ete cura\u003C/span\u003E. El objetivo debe estar en la línea de visión y dentro del alcance máximo. Puedes disparar y usar otras habilidades durante la succión, pero tu velocidad de movimiento se reduce a la mitad. \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003EUsa el lanzamiento alternativo para otorgar vida a héroes aliados\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003EPulsa 2\u003C/span\u003E para cancelar.",
"ability_life_drain_quip": "Steal health from an enemy over time",
"ability_life_drain_quip": "Roba la vida de un enemigo a lo largo del tiempo",
"ability_life_drain_t3_desc": "Ability becomes \u003Cspan style=\"font-weight: bold;\"\u003Echarged\u003C/span\u003E and grants \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Charge",
"ability_life_drain_t3_desc": "La habilidad pasa a tener \u003Cspan style=\"font-weight: bold;\"\u003Ecargas\u003C/span\u003E y otorga \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E carga",
"ability_magician_animalcurse": "Rabbit Hex",
"ability_magician_animalcurse": "Hechizo del Conejo",
"ability_magician_animalcurse/animalhex_curse_modifier": "Hexed!",
"ability_magician_animalcurse/animalhex_curse_modifier": "¡Hechizado⁠/⁠a!",
"ability_magician_animalcurse_desc": "Hex a target, transforming them into a \u003Cspan style=\"font-weight: bold;\"\u003ERabbit\u003C/span\u003E for a limited duration.\u003Cbr\u003E\u003Cbr\u003E Rabbits are small, but suffer from  \u003Cspan style=\"font-weight: bold;\"\u003Elimited movement speed\u003C/span\u003E, increased \u003Cspan style=\"font-weight: bold;\"\u003EIncoming Damage\u003C/span\u003E, and are \u003Cspan style=\"font-weight: bold;\"\u003Eunable to perform most actions\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EHex does not interrupt abilities.\u003C/span\u003E",
"ability_magician_animalcurse_desc": "Hechiza a un objetivo y lo transforma en \u003Cspan style=\"font-weight: bold;\"\u003Econejo\u003C/span\u003E durante un período limitado.\u003Cbr\u003E\u003Cbr\u003ELos conejos son pequeños, pero tienen  \u003Cspan style=\"font-weight: bold;\"\u003Evelocidad de movimiento limitada\u003C/span\u003E, sufren  \u003Cspan style=\"font-weight: bold;\"\u003Edaño adicional\u003C/span\u003E y  \u003Cspan style=\"font-weight: bold;\"\u003Eno pueden realizar la mayoría de las acciones\u003C/span\u003E.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EEl hechizo no interrumpe las habilidades.\u003C/span\u003E",
"ability_magician_animalcurse_quip": "Transform your enemy into a rabbit",
"ability_magician_animalcurse_quip": "Transforma a un enemigo en conejo",
"ability_magician_animalcurse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EHex\u003C/span\u003E all enemies within \u003Cspan style=\"font-weight: bold;\"\u003E6m\u003C/span\u003E",
"ability_magician_animalcurse_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EHechiza\u003C/span\u003E a todos los enemigos en un radio de \u003Cspan style=\"font-weight: bold;\"\u003E6 m\u003C/span\u003E",
"ability_magician_bigbolt": "Grand Finale!",
"ability_magician_bigbolt": "¡Gran Final!",
"ability_magician_bigbolt_desc": "Prepare three AMAZING bolts of magic. Each bolt applies a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E and deals \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E, increased for \u003Cspan style=\"font-weight: bold;\"\u003Eevery bolt fired\u003C/span\u003E.",
"ability_magician_bigbolt_desc": "Prepara tres INCREÍBLES rayos mágicos. Cada rayo aplica una \u003Cspan style=\"font-weight: bold;\"\u003Eralentización decreciente\u003C/span\u003E que inflige \u003Cspan style=\"font-weight: bold;\"\u003Edaño espiritual\u003C/span\u003E y que aumenta con \u003Cspan style=\"font-weight: bold;\"\u003Ecada rayo que se dispara\u003C/span\u003E.",
"ability_magician_bigbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50\u003C/span\u003E Damage Per Bolt. Refund \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E Bolt per Kill",
"ability_magician_bigbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50\u003C/span\u003E de daño por rayo. Restaura \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E rayo por víctima",
"ability_magician_cloneturret": "Spectral Assistant",
"ability_magician_cloneturret": "Ayudante Espectral",
"ability_magician_cloneturret_desc": "Summon an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E at the targeted location. The \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E attacks whenever you fire your weapon, dealing  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EWhile the \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E is out, you can press \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E to swap positions with your \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECasting Spectral Assistant also reloads your weapon.\u003C/span\u003E",
"ability_magician_cloneturret_desc": "Invoca una \u003Cspan style=\"font-weight: bold;\"\u003Eayudante\u003C/span\u003E en la ubicación seleccionada que ataca e inflige  \u003Cspan style=\"font-weight: bold;\"\u003Edaño\u003C/span\u003E cada vez que disparas tu arma.\u003Cbr\u003E\u003Cbr\u003EPulsa \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E para intercambiar tu posición con la de la \u003Cspan style=\"font-weight: bold;\"\u003Eayudante\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ELanzar Ayudante Espectral también recarga tu arma.\u003C/span\u003E",
"ability_magician_cloneturret_quip": "Summon your faithful assistant",
"ability_magician_cloneturret_quip": "Invoca a tu fiel ayudante",
"ability_magician_cloneturret_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5s Duration\u003C/span\u003E \u0026 \u003Cspan style=\"font-weight: bold;\"\u003E5m Range\u003C/span\u003E",
"ability_magician_cloneturret_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5 s de duración\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003E5 m de alcance\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45% Fire Rate\u003C/span\u003E and +\u003Cspan style=\"font-weight: bold;\"\u003E15 Assistant Damage\u003C/span\u003E",
"ability_magician_cloneturret_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45 % de cadencia de tiro\u003C/span\u003E y +\u003Cspan style=\"font-weight: bold;\"\u003E15 de daño de la ayudante\u003C/span\u003E",
"ability_magician_cloneturret_trigger": "Spectral Assistant",
"ability_magician_cloneturret_trigger": "Ayudante Espectral",
"ability_magician_escape": "Escape Artist",
"ability_magician_escape": "Escapista",
"ability_magician_escape/escape_buff_modifier": "Ready to Escape",
"ability_magician_escape/escape_buff_modifier": "Todo listo para escapar",
"ability_magician_escape/escape_escaped_modifier": "Escaped!",
"ability_magician_escape/escape_escaped_modifier": "¡Has escapado!",
"ability_magician_escape_desc": "Blink to the target location. On arrival, briefly gain \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Emovement speed\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003EInvisible\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Alt-Cast]\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"ability_magician_escape_desc": "Teletranspórtate a la ubicación objetivo. Al llegar, ganas \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E y te vuelves \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E brevemente.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Lanzamiento]\u003C/span\u003E Aparece en la ubicación objetivo.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Lanzamiento alternativo]\u003C/span\u003E Aparece donde usaste la habilidad.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELos enemigos no sabrán qué lanzamiento utilizaste.\u003C/span\u003E",
"ability_magician_magicbolt": "Vexing Bolt",
"ability_magician_magicbolt": "Rayo Persecutorio",
"ability_magician_magicbolt_desc": "Fire a bolt of magic that deals  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and applies a  \u003Cspan style=\"font-weight: bold;\"\u003EFire Rate Slow\u003C/span\u003E. If you have an \u003Cspan style=\"font-weight: bold;\"\u003EAssistant\u003C/span\u003E, they also cast Vexing Bolt at reduced damage. \u003Cbr\u003E\u003Cbr\u003EPress \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eredirect\u003C/span\u003E the bolt towards your crosshairs.",
"ability_magician_magicbolt_desc": "Lanza un rayo mágico que inflige  \u003Cspan style=\"font-weight: bold;\"\u003Edaño\u003C/span\u003E y aplica una  \u003Cspan style=\"font-weight: bold;\"\u003Ereducción de la cadencia de tiro\u003C/span\u003E. Si tienes \u003Cspan style=\"font-weight: bold;\"\u003Eayudante\u003C/span\u003E, también lanza Rayo Persecutorio con daño reducido. \u003Cbr\u003E\u003Cbr\u003EPulsa \u003Cspan style=\"font-weight: bold;\"\u003E1\u003C/span\u003E para \u003Cspan style=\"font-weight: bold;\"\u003Eredirigir\u003C/span\u003E el rayo a través de la mira.",
"ability_magician_magicbolt_quip": "Launch a guided bolt of magic",
"ability_magician_magicbolt_quip": "Lanza un rayo mágico guiado",
"ability_magician_magicbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+110\u003C/spa\u003E Damage. Your Assistant casts \u003Cspan style=\"font-weight: bold;\"\u003EVexing Bolt without reductions\u003C/span\u003E",
"ability_magician_magicbolt_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+110\u003C/span\u003E de daño y tu ayudante lanza \u003Cspan style=\"font-weight: bold;\"\u003ERayo Persecutorio sin reducciones\u003C/span\u003E",
"ability_magician_shadowclone": "The Great Homonculus!",
"ability_magician_shadowclone": "¡El Gran Homúnculo!",
"ability_magician_shadowclone_desc": "Create a \u003Cspan class=\"highlight\"\u003ECopy\u003C/span\u003E of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EThe Copy cannot use their Ultimate ability.\u003C/span\u003E",
"ability_magician_shadowclone_desc": "Crea una \u003Cspan class=\"highlight\"\u003Ecopia\u003C/span\u003E de ti mismo con vida y daño reducidos. Cuando la copia muere o se agota su duración, explota e inflige daño espiritual.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELa copia no puede utilizar la habilidad definitiva.\u003C/span\u003E",
"ability_magician_shadowclone_t3_desc": "Copy can cast their \u003Cspan class=\"highlight\"\u003EUltimate Ability\u003C/span\u003E.",
"ability_magician_shadowclone_t3_desc": "La copia puede lanzar la \u003Cspan class=\"highlight\"\u003Ehabilidad definitiva\u003C/span\u003E",
"ability_magician_stage": "Captive Audience",
"ability_magician_stage": "Público Cautivo",
"ability_magician_stage_desc": "Target an enemy. You and the target enemy are bound on Stage, unable to leave. All other characters are pushed out of the radius.",
"ability_magician_stage_desc": "Selecciona a un enemigo como objetivo. Tú y el enemigo objetivo quedáis atrapados en el escenario y se empuja a todos los demás personajes fuera del radio.",
"ability_melee_archer": "Melee",
"ability_melee_archer": "Cuerpo a cuerpo",
"ability_melee_astro": "Melee",
"ability_melee_astro": "Cuerpo a cuerpo",
"ability_melee_digger": "Melee",
"ability_melee_digger": "Cuerpo a cuerpo",
"ability_melee_ghost": "Melee",
"ability_melee_ghost": "Cuerpo a cuerpo",
"ability_melee_haze": "Melee",
"ability_melee_haze": "Cuerpo a cuerpo",
"ability_melee_heavy": "Melee",
"ability_melee_heavy": "Cuerpo a cuerpo",
"ability_melee_inferno": "Melee",
"ability_melee_inferno": "Cuerpo a cuerpo",
"ability_melee_kelvin": "Melee",
"ability_melee_kelvin": "Cuerpo a cuerpo",
"ability_melee_lash": "Melee",
"ability_melee_lash": "Cuerpo a cuerpo",
"ability_melee_nano": "Melee",
"ability_melee_nano": "Cuerpo a cuerpo",
"ability_melee_viscous": "Melee",
"ability_melee_viscous": "Cuerpo a cuerpo",
"ability_melee_wrecker": "Melee",
"ability_melee_wrecker": "Cuerpo a cuerpo",
"ability_melee_yamato": "Melee",
"ability_melee_yamato": "Cuerpo a cuerpo",
"ability_melee_zealot": "Melee",
"ability_melee_zealot": "Cuerpo a cuerpo",
"ability_mirv_grenade_buff": "Mad Bomber",
"ability_mirv_grenade_buff": "Mad Bomber",
"ability_mirv_grenade_buff_desc": "Tempoarily turns {s:hero_name}'s primary weapon attack to explode in to a cluster of bombs.",
"ability_mirv_grenade_buff_desc": "Tempoarily turns {s:hero_name}'s primary weapon attack to explode in to a cluster of bombs.",
Line 4,961: Line 4,928:
"ability_mirv_grenade_buff_t3": "Carpet Bombing",
"ability_mirv_grenade_buff_t3": "Carpet Bombing",
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
"ability_mirv_grenade_buff_t3_desc": "Infinite Shots while Mad Bomber is active",
"ability_nano_pounce": "Pounce",
"ability_nano_pounce": "Asalto",
"ability_nano_pounce_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ELeap\u003C/span\u003E at a target to inflict \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslow\u003C/span\u003E on nearby enemies. \u003Cbr\u003EYou may use \u003Cspan style=\"font-weight: bold;\"\u003EPounce on a second target\u003C/span\u003E if used within \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E",
"ability_nano_pounce_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESalta\u003C/span\u003E hacia un objetivo para infligirle \u003Cspan style=\"font-weight: bold;\"\u003Edaño cuerpo a cuerpo ligero\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Eralentizar\u003C/span\u003E a los enemigos cercanos.\u003Cbr\u003EPuedes usar la habilidad \u003Cspan style=\"font-weight: bold;\"\u003EAsalto en un objetivo secundario\u003C/span\u003E si lo haces durante los \u003Cspan style=\"font-weight: bold;\"\u003E3 s\u003C/span\u003E posteriores a usarla con el primer objetivo.",
"ability_nano_pounce_quip": "Leap at your enemies",
"ability_nano_pounce_quip": "Salta hacia tus enemigos",
"ability_nano_pounce_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1s\u003C/span\u003E Slow Duration",
"ability_nano_pounce_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E s de duración de la ralentización",
"ability_nano_pounce_t2_desc": "Reloads up to \u003Cspan style=\"font-weight: bold;\"\u003E20%\u003C/span\u003E of your ammo and applies \u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Fire Rate Slow.",
"ability_nano_pounce_t2_desc": "Recarga hasta un \u003Cspan style=\"font-weight: bold;\"\u003E20 %\u003C/span\u003E de tu munición y aplica \u003Cspan style=\"font-weight: bold;\"\u003E+30 %\u003C/span\u003E de reducción de la cadencia de tiro",
"ability_nano_pounce_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60\u003C/span\u003E Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E Ability Charge.",
"ability_nano_pounce_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+60\u003C/span\u003E de daño y \u003Cspan style=\"font-weight: bold;\"\u003E+1\u003C/span\u003E carga de la habilidad",
"ability_nano_proximity_ritual": "Nekomata Ward",
"ability_nano_proximity_ritual": "Guardián Nekomata",
"ability_nano_proximity_ritual_desc": "Deploy a \u003Cspan style=\"font-weight: bold;\"\u003EStatue\u003C/span\u003E to track enemies in an area. The Ward will also attack enemies recently damaged by Calico. Targeted enemies have reduced healing and \u003Cspan style=\"font-weight: bold;\"\u003Eheal Calico\u003C/span\u003E when damaged.",
"ability_nano_proximity_ritual_desc": "Despliega una \u003Cspan style=\"font-weight: bold;\"\u003Eestatua\u003C/span\u003E que rastrea a los enemigos en un área. El guardián también ataca a los enemigos que hayan recibido daño de Felina recientemente. Los objetivos ven reducida su curación y \u003Cspan style=\"font-weight: bold;\"\u003Ecuran a Felina\u003C/span\u003E cuando reciben daño.",
"ability_nano_proximity_ritual_quip": "Deploy a statue that survey's an area",
"ability_nano_proximity_ritual_quip": "Despliega una estatua que vigila un área",
"ability_nano_proximity_ritual_t1_desc": "Statues gain \u003Cspan style=\"font-weight: bold;\"\u003EInvisibility\u003C/span\u003E when not attacking.",
"ability_nano_proximity_ritual_t1_desc": "Las estatuas se vuelven \u003Cspan style=\"font-weight: bold;\"\u003Einvisibles\u003C/span\u003E cuando no están atacando",
"ability_nano_proximity_ritual_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30s\u003C/span\u003E Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+20\u003C/span\u003E DPS.",
"ability_nano_proximity_ritual_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30 s\u003C/span\u003E de duración y \u003Cspan style=\"font-weight: bold;\"\u003E+20\u003C/span\u003E de DPS",
"ability_nano_proximity_ritual_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E Damage Reduction and -30% Heal Reduction on targets.",
"ability_nano_proximity_ritual_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+-30 %\u003C/span\u003E de reducción de daño y \u003Cspan style=\"font-weight: bold;\"\u003E-30 %\u003C/span\u003E de reducción de la curación en los objetivos",
"ability_nano_proximity_ritual_trigger": "Recall Ava",
"ability_nano_proximity_ritual_trigger": "Recuperar a Ava",
"ability_nano_shadow_step": "Queen of Shadows",
"ability_nano_shadow_step": "Reina de las Sombras",
"ability_nano_shadow_step_desc": "Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself \u003Cspan style=\"font-weight: bold;\"\u003EInvisible\u003C/span\u003E. Attacking will only temporarily reveal you. Hitting enemies with \u003Cspan style=\"font-weight: bold;\"\u003EMelee damage\u003C/span\u003E will reduce their bullet resist (stacking)",
"ability_nano_shadow_step_desc": "Marca a tus enemigos y envuélvete en sombras para fortalecer tus ataques y volverte \u003Cspan style=\"font-weight: bold;\"\u003Einvisible\u003C/span\u003E. Al atacar, te volverás visible solo temporalmente. Infligir \u003Cspan style=\"font-weight: bold;\"\u003Edaño cuerpo a cuerpo\u003C/span\u003E a los enemigos reducirá su resistencia a balas (acumulable).",
"ability_nano_shadow_step_quip": "Enter the shadows to gain the advantage on your enemies",
"ability_nano_shadow_step_quip": "Envuélvete en sombras para ganar ventaja sobre tus enemigos",
"ability_nano_shadow_step_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Slow Resist while Active",
"ability_nano_shadow_step_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40 %\u003C/span\u003E de resistencia a ralentización mientras esté activa",
"ability_nano_shadow_step_t3_desc": "Heavy Melee attacks cause \u003Cspan style=\"font-weight: bold;\"\u003ESilence\u003C/span\u003E for 3s",
"ability_nano_shadow_step_t3_desc": "Los ataques cuerpo a cuerpo pesados \u003Cspan style=\"font-weight: bold;\"\u003Esilencian\u003C/span\u003E durante 3 s",
"ability_overcharge": "Energy Surge",
"ability_overcharge": "Energy Surge",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_overcharge_desc": "Temporarily boosts the effect of Heavy's current drone and increases his fire rate.",
"ability_perched_predator": "Sekhmet's Spirit",
"ability_perched_predator": "Espíritu de Sekhmet",
"ability_perched_predator_desc": "Send a Spirit Cat forward that grab's targets in its way. Grabbing a Hero will cause an explosion soon after. \u003Cbr\u003EPress 1 to manually create the explosion.",
"ability_perched_predator_desc": "Suelta un gato espiritual que agarra a los objetivos que encuentra a su paso. Agarrar a un héroe provocará una explosión poco después.\u003Cbr\u003EPulsa 1 para crear la explosión manualmente.",
"ability_perched_predator_quip": "Send out a Spirit Cat to grab enemies",
"ability_perched_predator_quip": "Envía un gato espiritual que atrapa a los enemigos",
"ability_power_jump": "Rain of Arrows",
"ability_power_jump": "Lluvia de Flechas",
"ability_power_jump/modifier_air_raid/modifier_slow_base": "Slowed",
"ability_power_jump/modifier_air_raid/modifier_slow_base": "Ralentizado",
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Slowing Bullets",
"ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base": "Balas ralentizantes",
"ability_power_jump_desc": "Launches you high in the air, allowing you to glide slowly. While airborne, you gain \u003Cspan style=\"font-weight: bold;\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Emultishot on your weapon\u003C/span\u003E. \u003Cbr\u003EAlt-Cast for reduced jump height. \u003Cbr\u003EPress Space to cancel the glide.",
"ability_power_jump_desc": "Te lanza por los aires, lo que te permite planear lentamente. Mientras estás en el aire, obtienes \u003Cspan style=\"font-weight: bold;\"\u003Edaño del arma\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Emultidisparo para tu arma\u003C/span\u003E.\u003Cbr\u003EUsa el lanzamiento alternativo para reducir la altura del salto.\u003Cbr\u003EPulsa Space para cancelar el planeo.",
"ability_power_jump_quip": "Jump high up in the air and unleash multishots",
"ability_power_jump_quip": "Salta en el aire y realiza varios disparos",
"ability_power_jump_t2_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E Weapon Damage and weapon damage applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for 1.5s",
"ability_power_jump_t2_desc": "Mientras estás en el aire, obtienes \u003Cspan style=\"font-weight: bold;\"\u003E+5\u003C/span\u003E de daño del arma, que aplica un \u003Cspan style=\"font-weight: bold;\"\u003E40 %\u003C/span\u003E de ralentización durante 1.5 s",
"ability_power_jump_t3_desc": "While airborne, \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Bullet Lifesteal and \u003Cspan style=\"font-weight: bold;\"\u003E+40%\u003C/span\u003E Spirit Lifesteal",
"ability_power_jump_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40 %\u003C/span\u003E de robo de vida balístico y \u003Cspan style=\"font-weight: bold;\"\u003E+40 %\u003C/span\u003E de robo de vida espiritual mientras estás en el aire",
"ability_power_surge": "Power Surge",
"ability_power_surge": "Sobretensión",
"ability_power_surge_desc": "Power up your weapon with a shock effect, making \u003Cspan style=\"font-weight: bold;\"\u003Eyour bullets proc shock damage on your target\u003C/span\u003E. This shock damage \u003Cspan style=\"font-weight: bold;\"\u003Ebounces to enemies\u003C/span\u003E near your target. Occurs once per burst shot.",
"ability_power_surge_desc": "Potencia tu arma con un efecto eléctrico, haciendo que \u003Cspan style=\"font-weight: bold;\"\u003Etus balas inflijan daño eléctrico en tu objetivo\u003C/span\u003E. El daño eléctrico \u003Cspan style=\"font-weight: bold;\"\u003Erebota a los enemigos\u003C/span\u003E que estén cerca de tu objetivo una vez por ráfaga.",
"ability_power_surge_quip": "Create electric arcs with your shots",
"ability_power_surge_quip": "Crea arcos eléctricos con tus disparos",
"ability_power_surge_t1_desc": "Shock Damage applies -15% Spirit Resist for 8s",
"ability_power_surge_t1_desc": "El daño eléctrico aplica -15 % de resistencia espiritual durante 8 s",
"ability_power_surge_t3_desc": "+12 Shock Damage, improved Spirit scaling, and +3 Max Jumps",
"ability_power_surge_t3_desc": "+12 de daño eléctrico, aumenta el multiplicador de poder espiritual y +3 saltos máximos",
"ability_propulsion_gel": "Propulsion Gel",
"ability_propulsion_gel": "Propulsion Gel",
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies.  Unit's hit by the gel wave will be covered by gel and leave a trail behind them",
"ability_propulsion_gel_desc": "Fire a wave of propulsion gel that grants \u003Cspan class=\"highlight\"\u003Eincreased move speed\u003C/span\u003E for allies.  Unit's hit by the gel wave will be covered by gel and leave a trail behind them",
Line 5,006: Line 4,973:
"ability_rocket_drone_t2_desc": "The Drone applies health regen to Heavy and a nearby target for \u003Cspan class=\"highlight\"\u003E{s:DroneHealthRegen} health per second \u003C/span\u003E.",
"ability_rocket_drone_t2_desc": "The Drone applies health regen to Heavy and a nearby target for \u003Cspan class=\"highlight\"\u003E{s:DroneHealthRegen} health per second \u003C/span\u003E.",
"ability_rocket_drone_t3_desc": "Maximum rockets per second \u003Cspan class=\"highlight\"\u003E+{s:RocketsPerSecond}\u003C/span\u003E",
"ability_rocket_drone_t3_desc": "Maximum rockets per second \u003Cspan class=\"highlight\"\u003E+{s:RocketsPerSecond}\u003C/span\u003E",
"ability_scrap_blast": "Bio Blast",
"ability_scrap_blast": "Explosión Biológica",
"ability_scrap_blast/modifier_scrap_blast_debuff": "Slowed",
"ability_scrap_blast/modifier_scrap_blast_debuff": "Ralentizado",
"ability_scrap_blast_desc": "Shoots out a blast of consumed remains, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslowing\u003C/span\u003E enemies. Multiple hits increase the slow.",
"ability_scrap_blast_desc": "Dispara una ráfaga de restos consumidos que \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Eralentiza\u003C/span\u003E a los enemigos. Los impactos múltiples aumentan la ralentización.",
"ability_scrap_blast_quip": "Shoot a blast of bio mass",
"ability_scrap_blast_quip": "Dispara una ráfaga de masa biológica",
"ability_self_purge": "Uproar",
"ability_self_purge": "Uproar",
"ability_self_purge_desc": "\u003Cspan class=\"highlight\"\u003EDrags enemies\u003C/span\u003E towards heavy and causes an explosion.",
"ability_self_purge_desc": "\u003Cspan class=\"highlight\"\u003EDrags enemies\u003C/span\u003E towards heavy and causes an explosion.",
"ability_self_purge_t1_desc": "Permanent Ammo \u003Cspan class=\"highlight\"\u003E+{s:ClipBonusOnHit}\u003C/span\u003E for every enemy Hero hit by the explosion",
"ability_self_purge_t1_desc": "Permanent Ammo \u003Cspan class=\"highlight\"\u003E+{s:ClipBonusOnHit}\u003C/span\u003E for every enemy Hero hit by the explosion",
"ability_shielded_sentry_rocket": "Sentry Rocket",
"ability_shielded_sentry_rocket": "Sentry Rocket",
"ability_sleep_dagger": "Sleep Dagger",
"ability_sleep_dagger": "Daga Adormecedora",
"ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Sleeping",
"ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep": "Durmiendo",
"ability_sleep_dagger_desc": "Throw a dagger that \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Esleeps\u003C/span\u003E the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
"ability_sleep_dagger_desc": "Lanza una daga que \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Eduerme\u003C/span\u003E al objetivo. Los objetivos dormidos se despiertan poco después de haber recibido daño. Lanzar una daga no interrumpe tu invisibilidad. Daga Adormecedora no interrumpe la canalización de habilidades de los enemigos.",
"ability_sleep_dagger_quip": "Put an enemy to sleep",
"ability_sleep_dagger_quip": "Duerme a un enemigo",
"ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E",
"ability_sleep_dagger_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EElimina 1 de aguante\u003C/span\u003E",
"ability_sleep_dagger_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E-12%\u003C/span\u003E Bullet Resist and \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E Fire Rate Slow for 6s on wake-up.",
"ability_sleep_dagger_t3_desc": "Aplica \u003Cspan style=\"font-weight: bold;\"\u003E-12 %\u003C/span\u003E de resistencia a las balas y un \u003Cspan style=\"font-weight: bold;\"\u003E40 %\u003C/span\u003E de reducción de la cadencia de tiro durante 6 s al despertar.",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot": "Bruising Shot",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
"ability_slingshot_bruising_shot_desc": "Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities.",
Line 5,032: Line 4,999:
"ability_smelt": "Smelt",
"ability_smelt": "Smelt",
"ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.",
"ability_smelt_desc": "Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns.",
"ability_smoke_bomb": "Smoke Bomb",
"ability_smoke_bomb": "Bomba de Humo",
"ability_smoke_bomb/modifier_buff": "Stabilizer",
"ability_smoke_bomb/modifier_buff": "Stabilizer",
"ability_smoke_bomb_desc": "Fade out of sight, becoming \u003Cspan style=\"font-weight: bold;\"\u003Einvisible\u003C/span\u003E and gaining \u003Cspan style=\"font-weight: bold;\"\u003Esprint speed\u003C/span\u003E. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.",
"ability_smoke_bomb_desc": "Desaparece de la vista volviéndote \u003Cspan style=\"font-weight: bold;\"\u003Einvisible\u003C/span\u003E y obteniendo \u003Cspan style=\"font-weight: bold;\"\u003Evelocidad de esprint\u003C/span\u003E. Atacar elimina la invisibilidad, pero utilizar objetos no. Los enemigos cercanos pueden ver a través de tu invisibilidad.",
"ability_smoke_bomb_quip": "Fade out of sight",
"ability_smoke_bomb_quip": "Desaparece de la vista",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t1_desc": "\u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"ability_smoke_bomb_t2_desc": "After invis, gain \u003Cspan style=\"font-weight: bold;\"\u003E+15% Bullet Lifesteal\u003C/span\u003E for 8s",
"ability_smoke_bomb_t2_desc": "Después de la invisibilidad, obtienes \u003Cspan style=\"font-weight: bold;\"\u003E+15 % de robo de vida balístico\u003C/span\u003E durante 8 s",
"ability_smoke_bomb_t3_desc": "Enable Ability Charges\u003C/span\u003E and Phase out of the world for \u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E",
"ability_smoke_bomb_t3_desc": "Activa las \u003Cspan style=\"font-weight: bold;\"\u003Ecargas de la habilidad\u003C/span\u003E y desapareces durante \u003Cspan style=\"font-weight: bold;\"\u003E+0.5 s\u003C/span\u003E",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone": "Speed Drone",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.",
"ability_speed_drone_desc": "Deploy a energy drone which helps you run faster, and reduces your windup and reload times.\"nReplaces any other drone.",
"ability_stacking_damage": "Fixation",
"ability_stacking_damage": "Obsesión",
"ability_stacking_damage/modifier_passive_haze_stacking_damage": "Fixated",
"ability_stacking_damage/modifier_passive_haze_stacking_damage": "Obsesionado⁠/⁠a",
"ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Slowed",
"ability_stacking_damage/modifier_passive_haze_stacking_damage/slow": "Ralentizado⁠/⁠a",
"ability_stacking_damage_desc": "Shooting a target \u003Cspan style=\"font-weight: bold;\"\u003Eincreases your bullet damage on that target\u003C/span\u003E. Gain one \u003Cspan style=\"font-weight: bold;\"\u003Estack\u003C/span\u003E per bullet hit, two if the hit is a headshot.",
"ability_stacking_damage_desc": "Disparar a un objetivo \u003Cspan style=\"font-weight: bold;\"\u003Eaumenta el daño que le inflijas con tus balas\u003C/span\u003E. Obtienes una \u003Cspan style=\"font-weight: bold;\"\u003Eacumulación\u003C/span\u003E por cada impacto de bala y dos si es un disparo a la cabeza.",
"ability_stacking_damage_quip": "Deal increasing bullet damage to a target",
"ability_stacking_damage_quip": "Inflige un daño balístico cada vez mayor a un objetivo",
"ability_stacking_damage_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E60\u003C/span\u003E Spirit damage and \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E slow for 2s to target every \u003Cspan style=\"font-weight: bold;\"\u003E20\u003C/span\u003E stacks",
"ability_stacking_damage_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E60\u003C/span\u003E de daño espiritual y un \u003Cspan style=\"font-weight: bold;\"\u003E15 %\u003C/span\u003E de ralentización durante 2 s al objetivo cada \u003Cspan style=\"font-weight: bold;\"\u003E20 acumulaciones\u003C/span\u003E",
"ability_stacking_damage_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Max Stacks and \u003Cspan style=\"font-weight: bold;\"\u003E+5s\u003C/span\u003E Duration",
"ability_stacking_damage_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E acumulaciones máximas y \u003Cspan style=\"font-weight: bold;\"\u003E+5 s\u003C/span\u003E de duración",
"ability_target_practice": "Target Practice",
"ability_target_practice": "Target Practice",
"ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target.  Shoot them \u003Cspan class=\"highlight\"\u003E{s:ShotsToProc} times\u003C/span\u003E to deal a burst of spirit damage.  Every Headshot will increase the burst",
"ability_target_practice_desc": "On activate, your next gun hit selects an enemy Hero as a target.  Shoot them \u003Cspan class=\"highlight\"\u003E{s:ShotsToProc} times\u003C/span\u003E to deal a burst of spirit damage.  Every Headshot will increase the burst",
Line 5,070: Line 5,037:
"ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed",
"ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy": "Revealed",
"ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.",
"ability_tempest_weathermaker_desc": "A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage.",
"ability_throw_sand": "Sand Blast",
"ability_throw_sand": "Explosión de Arena",
"ability_throw_sand_desc": "Spray sand that \u003Cspan style=\"font-weight: bold;\"\u003Edisarms\u003C/span\u003E enemies in front of you and deals \u003Cspan style=\"font-weight: bold;\"\u003Edamage\u003C/span\u003E.",
"ability_throw_sand_desc": "Rocía con arena a los enemigos que tengas delante para \u003Cspan style=\"font-weight: bold;\"\u003Edesarmarlos\u003C/span\u003E e infligir \u003Cspan style=\"font-weight: bold;\"\u003Edaño\u003C/span\u003E.",
"ability_throw_sand_quip": "Disarm enemies in front of you",
"ability_throw_sand_quip": "Desarma a los enemigos que tengas delante",
"ability_throw_sand_t3_desc": "Slow targets by \u003Cspan style=\"font-weight: bold;\"\u003E-40%\u003C/span\u003E",
"ability_throw_sand_t3_desc": "Ralentiza un \u003Cspan style=\"font-weight: bold;\"\u003E40 %\u003C/span\u003E a los objetivos",
"ability_trapper_fear": "Spectral Silk",
"ability_trapper_fear": "Seda Espectral",
"ability_trapper_fear/trapper_fear_modifier": "Fear",
"ability_trapper_fear/trapper_fear_modifier": "Miedo",
"ability_trapper_fear_desc": "Dealing Spirit Damage builds an increasing \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E. Once full, the buildup is consumed to apply an \u003Cspan class=\"highlight\"\u003EImmobilize\u003C/span\u003E and a burst of \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EThis effect has a cooldown per target.",
"ability_trapper_fear_desc": "Infligir daño espiritual genera una \u003Cspan class=\"highlight\"\u003Eralentización\u003C/span\u003E creciente. Cuando llega al máximo, la acumulación se consume para aplicar \u003Cspan class=\"highlight\"\u003Einmovilización\u003C/span\u003E y una ráfaga de \u003Cspan class=\"highlight_spirit\"\u003Edaño espiritual\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EEste efecto tiene un tiempo de recarga por objetivo.",
"ability_trapper_poisonjar": "Bottled Phantasmicide",
"ability_trapper_poisonjar": "Botella de Fantasmicida",
"ability_trapper_poisonjar_desc": "Throw a jar that leaves a pool of poison, dealing \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003ESlowing\u003C/span\u003E. The pool spreads over time, growing in size.",
"ability_trapper_poisonjar_desc": "Lanza un tarro que deja un charco de veneno, inflige  \u003Cspan style=\"font-weight: bold;\"\u003Edaño\u003C/span\u003E y  \u003Cspan style=\"font-weight: bold;\"\u003Eralentiza\u003C/span\u003E. El charco se extiende con el tiempo y aumenta de tamaño.",
"ability_trapper_poisonjar_t1_desc": "Victims deal \u003Cspan style=\"font-weight: bold;\"\u003E-20% Spirit Damage\u003C/span\u003E",
"ability_trapper_poisonjar_t1_desc": "Las víctimas infligen un \u003Cspan style=\"font-weight: bold;\"\u003E-20 %\u003C/span\u003E de daño espiritual\u003C/span\u003E",
"ability_trapper_spidershield": "Pest Barrier",
"ability_trapper_spidershield": "Protección contra Plagas",
"ability_trapper_spidershield_desc": "Apply a barrier to a target ally, granting  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Shield\u003C/span\u003E. As long as the shield holds, it periodically deals  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E.",
"ability_trapper_spidershield_desc": "Aplica una barrera a un aliado objetivo que le otorga  \u003Cspan style=\"font-weight: bold;\"\u003Eescudo espiritual\u003C/span\u003E. Mientras el escudo aguante, infligirá  \u003Cspan style=\"font-weight: bold;\"\u003Edaño espiritual\u003C/span\u003E y  \u003Cspan style=\"font-weight: bold;\"\u003Eralentizará\u003C/span\u003E de forma periódica.",
"ability_trapper_spiderwave": "Crawling Plague",
"ability_trapper_spiderwave": "Plaga Rastrera",
"ability_trapper_spiderwave/trapper_stealspirit_buff": "Spidertide",
"ability_trapper_spiderwave/trapper_stealspirit_buff": "Marea Arácnida",
"ability_trapper_spiderwave/trapper_stealspirit_debuff": "Spidertide",
"ability_trapper_spiderwave/trapper_stealspirit_debuff": "Marea Arácnida",
"ability_trapper_spiderwave_desc": "Release a wave of spectral spiders that \u003Cspan style=\"font-weight: bold;\"\u003Echase enemies\u003C/span\u003E and explode, dealing  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003EHit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Epoisoned\u003C/span\u003E, temporarily losing  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Resist\u003C/span\u003E. This effect can stack multiple times.",
"ability_trapper_spiderwave_desc": "Libera una ola de arañas espectrales que \u003Cspan style=\"font-weight: bold;\"\u003Epersiguen a los enemigos\u003C/span\u003E y explotan, infligiéndoles  \u003Cspan style=\"font-weight: bold;\"\u003Edaño espiritual\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003ELos enemigos alcanzados son \u003Cspan style=\"font-weight: bold;\"\u003Eenvenenados\u003C/span\u003E y pierden temporalmente  \u003Cspan style=\"font-weight: bold;\"\u003Epoder\u003C/span\u003E y  \u003Cspan style=\"font-weight: bold;\"\u003Eresistencia espirituales\u003C/span\u003E. Este efecto se puede acumular varias veces.",
"ability_trapper_spiderwave_t2_desc": "Additional \u003Cspan style=\"font-weight: bold;\"\u003E-3 Spirit\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-3% Spirit Resistance\u003C/span\u003E",
"ability_trapper_spiderwave_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-3 de poder espiritual\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003E-% de resistencia espiritual\u003C/span\u003E adicionales",
"ability_trapper_spiderwave_t3_desc": "Summon \u003Cspan style=\"font-weight: bold;\"\u003E+5 Spiders\u003C/span\u003E",
"ability_trapper_spiderwave_t3_desc": "Invoca \u003Cspan style=\"font-weight: bold;\"\u003E+5 arañas\u003C/span\u003E",
"ability_trapper_webwall": "Silktrap",
"ability_trapper_webwall": "Trampa de Seda",
"ability_trapper_webwall/modifier_webwall_debuff": "Webbed",
"ability_trapper_webwall/modifier_webwall_debuff": "Enredado⁠/⁠a",
"ability_trapper_webwall_desc": "Create a thread of web between two surfaces. Enemies who touch the web take  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and are  \u003Cspan style=\"font-weight: bold;\"\u003ESlowed\u003C/span\u003E.",
"ability_trapper_webwall_desc": "Crea un hilo de telaraña entre dos superficies. Los enemigos que toquen la telaraña reciben  \u003Cspan style=\"font-weight: bold;\"\u003Edaño\u003C/span\u003E y quedan  \u003Cspan style=\"font-weight: bold;\"\u003Eralentizados\u003C/span\u003E.",
"ability_trapper_webwall_t3_desc": "The Web also \u003Cspan style=\"font-weight: bold;\"\u003ESilences\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E2.5\u003C/span\u003Es",
"ability_trapper_webwall_t3_desc": "La telaraña también \u003Cspan style=\"font-weight: bold;\"\u003Esilencia\u003C/span\u003E durante \u003Cspan style=\"font-weight: bold;\"\u003E2.5\u003C/span\u003E s",
"ability_uber_drone": "Uber Charge",
"ability_uber_drone": "Uber Charge",
"ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E",
"ability_uber_drone_desc": "After a charge-up time, Heavy turns \u003Cspan class=\"highlight\"\u003Einvulnerable\u003C/span\u003E",
Line 5,098: Line 5,065:
"ability_uber_drone_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:RageOnUber} stacks of Heavy Rage\u003C/span\u003E",
"ability_uber_drone_t3_desc": "Gain \u003Cspan class=\"highlight\"\u003E+{s:RageOnUber} stacks of Heavy Rage\u003C/span\u003E",
"ability_ult_combo": "Combo",
"ability_ult_combo": "Combo",
"ability_ult_combo_desc": "Hold the target in place, \u003Cspan style=\"font-weight: bold;\"\u003Estunning them and dealing damage\u003C/span\u003E during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.",
"ability_ult_combo_desc": "Inmoviliza al objetivo, \u003Cspan style=\"font-weight: bold;\"\u003Eaturdiéndolo e infligiéndole daño\u003C/span\u003E al canalizar. Si muere durante el combo o dentro de los 3 segundos posteriores a su finalización, obtienes vida máxima de forma permanente.",
"ability_ult_combo_quip": "Hold the enemy hero in place and pummel them",
"ability_ult_combo_quip": "Retiene y golpea al héroe enemigo",
"ability_ult_combo_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30%\u003C/span\u003E Bullet Resist during Combo",
"ability_ult_combo_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30 %\u003C/span\u003E de resistencia a balas durante el combo.",
"ability_ult_combo_t2_desc": "Combo Duration \u003Cspan style=\"font-weight: bold;\"\u003E+0.75s\u003C/span\u003E",
"ability_ult_combo_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.75 s\u003C/span\u003E de duración del combo",
"ability_ult_combo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E Damage Per Second and \u003Cspan style=\"font-weight: bold;\"\u003E100% lifesteal\u003C/span\u003E",
"ability_ult_combo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+40\u003C/span\u003E de daño por segundo y un \u003Cspan style=\"font-weight: bold;\"\u003E100 % de robo de vida\u003C/span\u003E",
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
"ability_upgrade_description": "You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below.",
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
"ability_upgrade_description_open_shop": "Tier {s:upgradeTier} upgrades",
"ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).",
"ability_upgrade_extra_info": "Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility).",
"ability_viper_debuffdagger": "Screwjab Dagger",
"ability_viper_debuffdagger": "Daga Aletargante",
"ability_viper_debuffdagger_desc": "Throw a dagger, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003EFading Slow\u003C/span\u003E.",
"ability_viper_debuffdagger_desc": "Lanza una daga que inflige \u003Cspan style=\"font-weight: bold;\"\u003Edaño espiritual\u003C/span\u003E y aplica una \u003Cspan style=\"font-weight: bold;\"\u003Eralentización decreciente\u003C/span\u003E.",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E1ss\u003C/span\u003E Slow Duration and remove \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E",
"ability_viper_debuffdagger_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E1s s\u003C/span\u003E de duración de la ralentización y -\u003Cspan style=\"font-weight: bold;\"\u003E1 de aguante\u003C/span\u003E",
"ability_viper_hookdagger": "Hook Blade",
"ability_viper_hookdagger": "Cuchilla Bumerán",
"ability_viper_hookdagger_desc": "Throw a blade, dealing \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. The blade then hooks back, applying \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E again and applying a \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E.",
"ability_viper_hookdagger_desc": "Lanza una cuchilla que inflige \u003Cspan class=\"highlight_spirit\"\u003Edaño espiritual\u003C/span\u003E. Al regresar, la cuchilla vuelve a aplicar \u003Cspan class=\"highlight_spirit\"\u003Edaño espiritual\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Eralentiza\u003C/span\u003E.",
"ability_viper_hookdagger_quip": "Throw a blade that returns to you",
"ability_viper_hookdagger_quip": "Lanza una cuchilla que vuelve a ti",
"ability_viper_hookdagger_t3_desc": "Throw an additional \u003Cspan class=\"highlight\"\u003E2 Daggers\u003C/span\u003E",
"ability_viper_hookdagger_t3_desc": "Lanza \u003Cspan class=\"highlight\"\u003E2 dagas\u003C/span\u003E adicionales",
"ability_viper_petrifybola": "Petrifying Bola",
"ability_viper_petrifybola": "Boleadora Petrificante",
"ability_viper_petrifybola/petrifybola_petrify": "Petrified",
"ability_viper_petrifybola/petrifybola_petrify": "Petrificado⁠⁠/⁠a",
"ability_viper_petrifybola_desc": "Throw an explosive bola. On exploding, the bola  \u003Cspan style=\"font-weight: bold;\"\u003ESlows\u003C/span\u003E and  \u003Cspan style=\"font-weight: bold;\"\u003EDamages\u003C/span\u003E all enemies in the area. \u003Cbr\u003E\u003Cbr\u003EEnemies in the center of the explosion take additional  \u003Cspan style=\"font-weight: bold;\"\u003EDamage\u003C/span\u003E and are \u003Cspan style=\"font-weight: bold;\"\u003EPetrified\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EPetrified units block all damage, but cannot take actions.\u003Cbr\u003EPetrified units break free after blocking enough damage.\u003C/span\u003E",
"ability_viper_petrifybola_desc": "Lanza una boleadora explosiva. Al explotar, la boleadora  \u003Cspan style=\"font-weight: bold;\"\u003Eralentiza\u003C/span\u003E y  \u003Cspan style=\"font-weight: bold;\"\u003Edaña\u003C/span\u003E a todos los enemigos en el área. \u003Cbr\u003E\u003Cbr\u003ELos enemigos que estén en el centro de la explosión reciben  \u003Cspan style=\"font-weight: bold;\"\u003Edaño\u003C/span\u003E adicional y se quedan \u003Cspan style=\"font-weight: bold;\"\u003Epetrificados\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ELas unidades petrificadas bloquean todo el daño, pero no pueden realizar ninguna acción.\u003Cbr\u003ELas unidades petrificadas se liberan tras bloquear cierta cantidad de daño.\u003C/span\u003E",
"ability_viper_snakedash": "Slither",
"ability_viper_snakedash": "Serpenteo",
"ability_viper_snakedash_desc": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.\u003C/span\u003E",
"ability_viper_snakedash_desc": "Tienes más distancia de deslizamiento, puedes deslizarte cuesta arriba y girar más rápido mientras te deslizas.\u003C/span\u003E",
"ability_viper_snakedash_quip": "Increase the agility of your Slide",
"ability_viper_snakedash_quip": "Aumenta la agilidad de tu deslizamiento",
"ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30% Spirit \u0026 Bullet Resist\u003C/span\u003E while Sliding",
"ability_viper_snakedash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30 % de resistencia espiritual y a balas\u003C/span\u003E mientras te deslizas",
"ability_viper_ult": "Petrify",
"ability_viper_ult": "Petrificar",
"ability_viper_ult/viper_ult_petrify": "Petrified",
"ability_viper_ult/viper_ult_petrify": "Petrificado⁠/⁠a",
"ability_viper_ult_desc": "Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are \u003Cspan id=\"TestID\"/\u003E\u003C/span\u003E\u003Cspan class=\"highlight\"\u003EPetrified\u003C/span\u003E. Enemies also suffer \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EPetrified units block all damage, but cannot take actions.\u003Cbr\u003EPetrified units break free after blocking enough damage.\u003C/span\u003E",
"ability_viper_ult_desc": "Crea un área embrujada en el suelo. Tras un retraso, TODAS las unidades que estén dentro del área cilíndrica se quedan \u003Cspan id=\"TestID\"/\u003E\u003C/span\u003E\u003Cspan class=\"highlight\"\u003Epetrificadas\u003C/span\u003E. Los enemigos también sufren \u003Cspan class=\"highlight_spirit\"\u003Edaño espiritual\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELas unidades petrificadas bloquean todo el daño, pero no pueden hacer nada.\u003Cbr\u003ELas unidades petrificadas se liberan tras bloquear suficiente daño.\u003C/span\u003E",
"ability_viper_ult_quip": "Turn both allies and enemies into stone",
"ability_viper_ult_quip": "Convierte en piedra tanto a aliados como a enemigos",
"ability_viper_venom": "Lethal Venom",
"ability_viper_venom": "Veneno Letal",
"ability_viper_venom/viper_venom_modifier_subclass": "Lethal Venom",
"ability_viper_venom/viper_venom_modifier_subclass": "Veneno Letal",
"ability_viper_venom_desc": "Inject a target with lethal venom. After a delay the venom triggers, dealing \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E. The damage is increased by the target's missing health.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EReapplying Venom refreshes the duration.\u003Cbr\u003EVenom breaks Petrify before detonating.\u003C/span\u003E",
"ability_viper_venom_desc": "Inyecta veneno letal a un objetivo. Tras un retraso, el veneno surte efecto e inflige \u003Cspan style=\"font-weight: bold;\"\u003Edaño espiritual\u003C/span\u003E. El daño aumenta en función de la vida que le falte al objetivo.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EVolver a aplicar veneno reinicia la duración.\u003Cbr\u003EEl veneno interrumpe la petrificación antes de actuar.\u003C/span\u003E",
"ability_viper_venom_quip": "Inject your enemies with a deadly venom",
"ability_viper_venom_quip": "Inyecta un veneno letal a tus enemigos",
"ability_viper_venom_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E8% Missing Health Damage\u003C/span\u003E",
"ability_viper_venom_t3_desc": "+\u003Cspan style=\"font-weight: bold;\"\u003E8 % de daño por vida faltante\u003C/span\u003E",
"ability_warden_crowd_control": "Alchemical Flask",
"ability_warden_crowd_control": "Frasco Alquímico",
"ability_warden_crowd_control_desc": "Throw a flask that \u003Cspan style=\"font-weight: bold;\"\u003Edamages, slows movement,\u003C/span\u003E and reduces the \u003Cspan style=\"font-weight: bold;\"\u003Eweapon damage\u003C/span\u003E of enemies it hits.",
"ability_warden_crowd_control_desc": "Lanza un frasco que \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño, ralentiza\u003C/span\u003E y reduce el \u003Cspan style=\"font-weight: bold;\"\u003Edaño del arma\u003C/span\u003E de los enemigos contra los que impacta.",
"ability_warden_crowd_control_quip": "Damage and debuff enemies nearby",
"ability_warden_crowd_control_quip": "Inflige daño y debilita a los enemigos cercanos",
"ability_warden_crowd_control_t1_desc": "Hit enemies lose \u003Cspan style=\"font-weight: bold;\"\u003E1 Stamina\u003C/span\u003E",
"ability_warden_crowd_control_t1_desc": "Los enemigos alcanzados pierden \u003Cspan style=\"font-weight: bold;\"\u003E1 de aguante\u003C/span\u003E",
"ability_warden_crowd_control_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-6.5s\u003C/span\u003E Cooldown and Weapon Debuff applies \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E Fire Rate Slow",
"ability_warden_crowd_control_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-6.5 s\u003C/span\u003E de tiempo de recarga y la desventaja del arma aplica un \u003Cspan style=\"font-weight: bold;\"\u003E35 %\u003C/span\u003E de reducción de la cadencia de tiro",
"ability_warden_high_alert": "Willpower",
"ability_warden_high_alert": "Fuerza de Voluntad",
"ability_warden_high_alert_desc": "Gain a \u003Cspan style=\"font-weight: bold;\"\u003Espirit shield\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Ebonus move speed\u003C/span\u003E.",
"ability_warden_high_alert_desc": "Obtienes un \u003Cspan style=\"font-weight: bold;\"\u003Eescudo espiritual\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Evelocidad de movimiento adicional\u003C/span\u003E.",
"ability_warden_high_alert_quip": "Gain a spirit shield and move speed",
"ability_warden_high_alert_quip": "Obtienes un escudo espiritual y velocidad de movimiento",
"ability_warden_high_alert_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+200\u003C/span\u003E Spirit Shield Health and now scales with Spirit Power",
"ability_warden_high_alert_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+200\u003C/span\u003E de vida del escudo espiritual y ahora aumenta con el poder espiritual",
"ability_warden_lock_down": "Binding Word",
"ability_warden_lock_down": "Palabra Vinculante",
"ability_warden_lock_down_desc": "Curse an enemy hero. If they don't move away from their initial position within the \u003Cspan style=\"font-weight: bold;\"\u003Eescape time\u003C/span\u003E, they will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eimmobilized\u003C/span\u003E.",
"ability_warden_lock_down_desc": "Maldice a un héroe enemigo. Si no se aleja de su posición inicial durante el \u003Cspan style=\"font-weight: bold;\"\u003Etiempo de huida\u003C/span\u003E, recibirá \u003Cspan style=\"font-weight: bold;\"\u003Edaño\u003C/span\u003E y quedará \u003Cspan style=\"font-weight: bold;\"\u003Einmovilizado\u003C/span\u003E.",
"ability_warden_lock_down_quip": "Curse your target, rooting them if they don't escape",
"ability_warden_lock_down_quip": "Maldice a tu objetivo y lo inmoviliza si no escapa",
"ability_warden_lock_down_t3_desc": "Warden deals \u003Cspan style=\"font-weight: bold;\"\u003E+20% more Bullet Damage\u003C/span\u003E to trapped Heroes for \u003Cspan style=\"font-weight: bold;\"\u003E6s\u003C/span\u003E",
"ability_warden_lock_down_t3_desc": "Guardia inflige \u003Cspan style=\"font-weight: bold;\"\u003E+20 % de daño balístico adicional\u003C/span\u003E durante \u003Cspan style=\"font-weight: bold;\"\u003E6 s\u003C/span\u003E a los héroes atrapados",
"ability_warden_riot_protocol": "Last Stand",
"ability_warden_riot_protocol": "Última Defensa",
"ability_warden_riot_protocol_desc": "After charging for 2s, \u003Cspan style=\"font-weight: bold;\"\u003Erelease pulses that damage enemies and heal you\u003C/span\u003E based on the damage done. \u003Cbr\u003EWhile channeling Last Stand you are have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet and spirit resist\u003C/span\u003E. Goes on a reduced cooldown if interrupted while charging.",
"ability_warden_riot_protocol_desc": "Tras cargar durante 2 s, \u003Cspan style=\"font-weight: bold;\"\u003Eemite pulsaciones que infligen daño a los enemigos y te curan\u003C/span\u003E en función del daño infligido.\u003Cbr\u003EMientras canalices Última Defensa, aumentarás considerablemente tu \u003Cspan style=\"font-weight: bold;\"\u003Eresistencia a balas y espiritual\u003C/span\u003E. Entra en un tiempo de recarga reducido si se interrumpe durante la carga.",
"ability_warden_riot_protocol_quip": "Emit pulses that steal health from enemies",
"ability_warden_riot_protocol_quip": "Emite pulsaciones que roban la vida de los enemigos",
"ability_warden_riot_protocol_t2_desc": "+70 DPS\u003Cbr\u003E-35.0s Cooldown",
"ability_warden_riot_protocol_t2_desc": "+70 de DPS\u003Cbr\u003E-35.0 s de tiempo de recarga",
"ability_warden_riot_protocol_t3_desc": "+50.0% Bullet Resist\u003Cbr\u003E+50.0% Spirit Resist\u003Cbr\u003E+2.5s Duration",
"ability_warden_riot_protocol_t3_desc": "+50.% de resistencia a balas\u003Cbr\u003E+50.% de resistencia espiritual\u003Cbr\u003E+2.5 s de duración",
"ability_wrecker_salvage": "Consume",
"ability_wrecker_salvage": "Consumir",
"ability_wrecker_salvage/modifier_wrecker_salvage": "Tethered",
"ability_wrecker_salvage/modifier_wrecker_salvage": "Enganchado⁠/⁠a",
"ability_wrecker_salvage_desc": "Latches onto an Enemy, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging\u003C/span\u003E them and \u003Cspan style=\"font-weight: bold;\"\u003Ehealing\u003C/span\u003E yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a \u003Cspan style=\"font-weight: bold;\"\u003EBio Blast\u003C/span\u003E charge.",
"ability_wrecker_salvage_desc": "Se engancha a un enemigo, \u003Cspan style=\"font-weight: bold;\"\u003Einfligiéndole daño\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Ecurándote\u003C/span\u003E mientras permaneces enganchado⁠/⁠a. Para mantener enganchados a los objetivos, deben estar en la línea de visión y dentro del alcance máximo. Al matar a alguien, también se recupera una carga de \u003Cspan style=\"font-weight: bold;\"\u003EExplosión Biológica\u003C/span\u003E.",
"ability_wrecker_salvage_quip": "Consume an enemy trooper or neutral",
"ability_wrecker_salvage_quip": "Consume a un soldado enemigo o neutral",
"ability_wrecker_salvage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2\u003C/span\u003E additional targets",
"ability_wrecker_salvage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2\u003C/span\u003E objetivos adicionales",
"ability_wrecker_teleport": "Astral Walk",
"ability_wrecker_teleport": "Viaje Astral",
"ability_wrecker_teleport_desc": "Launch a \u003Cspan class=\"highlight\"\u003Eflying shadow copy of yourself that you control\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eteleporting\u003C/span\u003E your original body to wherever it lands. The teleport explosion \u003Cspan class=\"highlight\"\u003Eslows enemies and deals damage\u003C/span\u003E based on how long you were flying.",
"ability_wrecker_teleport_desc": "Lanza una \u003Cspan class=\"highlight\"\u003Ecopia tuya en forma de sombra voladora que puedes controlar\u003C/span\u003E y que \u003Cspan class=\"highlight\"\u003Eteletransporta\u003C/span\u003E tu cuerpo original a donde quiera que aterrice. La explosión del teletransporte \u003Cspan class=\"highlight\"\u003Eralentiza a los enemigos e inflige daño\u003C/span\u003E en función del tiempo que hayas estado volando.",
"ability_wrecker_teleport_quip": "Launch a flying illusion of yourself, teleporting your real body where the illusion lands",
"ability_wrecker_teleport_quip": "Lanza una ilusión voladora de ti mismo⁠/⁠a, teletransportando tu cuerpo real a donde aterriza la ilusión",
"ability_wrecker_ultimate": "Magnetic Flux",
"ability_wrecker_ultimate": "Flujo Magnético",
"ability_wrecker_ultimate_desc": "\u003Cspan class=\"highlight\"\u003EGrabs\u003C/span\u003E any enemy looked at by Wrecker, putting them in \u003Cspan class=\"highlight\"\u003Estasis\u003C/span\u003E and holding them overhead. \u003Cspan class=\"highlight\"\u003EStuns\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Edamages\u003C/span\u003E all captured enemies when finished. Any grabbed NPCs are \u003Cspan class=\"highlight\"\u003Esalvaged\u003C/span\u003E.",
"ability_wrecker_ultimate_desc": "\u003Cspan class=\"highlight\"\u003EAgarra\u003C/span\u003E a cualquier enemigo al que mire Demoledor, lo pone en \u003Cspan class=\"highlight\"\u003Eestasis\u003C/span\u003E y lo sostiene en el aire. \u003Cspan class=\"highlight\"\u003EAturde\u003C/span\u003E e \u003Cspan class=\"highlight\"\u003Einflige daño\u003C/span\u003E a todos los enemigos capturados al finalizar. Todos los PNJ capturados son \u003Cspan class=\"highlight\"\u003Erescatados\u003C/span\u003E.",
"ability_wrecker_ultimate_t3_desc": "Wrecker is \u003Cspan class=\"highlight\"\u003EInvulnerable\u003C/span\u003E during use",
"ability_wrecker_ultimate_t3_desc": "Demoledor es \u003Cspan class=\"highlight\"\u003EInvulnerable\u003C/span\u003E mientras se usa",
"ability_wrecking_ball": "Wrecking Ball",
"ability_wrecking_ball": "Bola de Demolición",
"ability_wrecking_ball_desc": "Create a large ball of scrap that can be thrown, \u003Cspan class=\"highlight\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. The ball takes time to create and you move slower while carrying it.",
"ability_wrecking_ball_desc": "Crea una bola grande de chatarra que puedes lanzar para \u003Cspan class=\"highlight\"\u003Einfligir daño y aturdir\u003C/span\u003E al primer enemigo al que golpee. La bola tarda en crearse y te mueves más despacio mientras la llevas.",
"ability_wrecking_ball_quip": "Throw a ball of scrap that stuns enemies",
"ability_wrecking_ball_quip": "Lanza una bola de chatarra que aturde a los enemigos",
"active_bullet_shield": "Bullet Shield",
"active_bullet_shield": "de escudo antibalas",
"afterburn_spirit_stolen_buff": "Spirit Taken",
"afterburn_spirit_stolen_buff": "Spirit Taken",
"afterburn_spirit_stolen_debuff": "Spirit Stolen",
"afterburn_spirit_stolen_debuff": "Spirit Stolen",
"akimbo_bulletshield": "Bullet Shield",
"akimbo_bulletshield": "Escudo Antibalas",
"akimbo_bulletshield/modifier_duration": "{s:hero_name}'s Bullet Shield",
"akimbo_bulletshield/modifier_duration": "{s:hero_name}'s Bullet Shield",
"akimbo_bulletshield_desc": "Creates a shield that protects {s:hero_name} from bullets and prevents bullet based procs. Bullet shield explodes when it expires.  \u003Cbr\u003EPrevents",
"akimbo_bulletshield_desc": "Creates a shield that protects {s:hero_name} from bullets and prevents bullet based procs. Bullet shield explodes when it expires.  \u003Cbr\u003EPrevents",
Line 5,177: Line 5,144:
"akimbo_stealammo/modifier_reload_speed": "Slow Reload",
"akimbo_stealammo/modifier_reload_speed": "Slow Reload",
"akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains \u003Cspan class=\"highlight\"\u003E{s:StealTechPower}% Spirit Power\u003C/span\u003E per target.",
"akimbo_stealammo_desc": "Force targets to reload. {s:hero_name} gains \u003Cspan class=\"highlight\"\u003E{s:StealTechPower}% Spirit Power\u003C/span\u003E per target.",
"ammo_permanent_pickup_label": "+4% Ammo",
"ammo_permanent_pickup_label": "+% de munición",
"ammo_permanent_pickup_label_lv2": "+6% Ammo",
"ammo_permanent_pickup_label_lv2": "+% de munición",
"ammo_permanent_pickup_label_lv3": "+8% Ammo",
"ammo_permanent_pickup_label_lv3": "+% de munición",
"apocalypse_armageddon": "Armageddon",
"apocalypse_armageddon": "Armageddon",
"apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.",
"apocalypse_armageddon_desc": "A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal.",
Line 5,189: Line 5,156:
"apocalypse_gigantic_sword": "Gigantic Sword",
"apocalypse_gigantic_sword": "Gigantic Sword",
"apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.",
"apocalypse_gigantic_sword_desc": "{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range.",
"assassin_modifier": "+Weapon Damage",
"assassin_modifier": "Daño adicional del arma",
"berserker_stack": "Berserker",
"berserker_stack": "Berserker",
"breakable_pickup_missing_loc": "PICKUP MISSING LOC NAME",
"breakable_pickup_missing_loc": "FALTA EL NOMBRE LOCALIZABLE DEL OBJETO",
"cadence_ability_anthem": "Anthem",
"cadence_ability_anthem": "Anthem",
"cadence_ability_anthem_desc": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.",
"cadence_ability_anthem_desc": "Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends.",
Line 5,207: Line 5,174:
"cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.",
"cadence_ability_silencecontraptions_desc": "Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets.",
"cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.",
"cadence_ability_silencecontraptions_quip": "Start a melee brawl. No guns allowed.",
"casting_powerup_pickup": "Casting",
"casting_powerup_pickup": "Lanzamiento",
"cd_permanent_pickup_label": "+0.75% Cooldown Reduction",
"cd_permanent_pickup_label": "+0,75 % de reducción del tiempo de recarga",
"cd_permanent_pickup_label_lv2": "+1% Cooldown Reduction",
"cd_permanent_pickup_label_lv2": "+% de reducción del tiempo de recarga",
"cd_permanent_pickup_label_lv3": "+1.5% Cooldown Reduction",
"cd_permanent_pickup_label_lv3": "+1.% de reducción del tiempo de recarga",
"chat_wheel_options": "WHEEL OPTIONS",
"chat_wheel_options": "OPCIONES DE LA RUEDA",
"chrono_time_trap_debuff": "Time Bomb",
"chrono_time_trap_debuff": "Time Bomb",
"citadel_ClearHeroHotkeyBindings": "Reset to Default",
"citadel_ClearHeroHotkeyBindings": "Restablecer valores predeterminados",
"citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Enable/Disable Hero Specific Keybinds",
"citadel_Hotkeys_Tooltip_PerUnitHotkeys": "Activa o desactiva las teclas rápidas específicas por héroe",
"citadel_ability_action": "",
"citadel_ability_ballista_ammo_pack": "Belt Feed",
"citadel_ability_ballista_ammo_pack": "Belt Feed",
"citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.\u003Cbr\u003E\u003Cbr\u003EThis can be cancelled by toggling off. Remaining shells will be lost.",
"citadel_ability_ballista_ammo_pack_desc": "Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.\u003Cbr\u003E\u003Cbr\u003EThis can be cancelled by toggling off. Remaining shells will be lost.",
Line 5,225: Line 5,191:
"citadel_ability_ballista_fusion_bomb/modifier_ballista_fusion_bomb_warning_aura/modifier_ballista_fusion_bomb_warning_target": "Take cover!",
"citadel_ability_ballista_fusion_bomb/modifier_ballista_fusion_bomb_warning_aura/modifier_ballista_fusion_bomb_warning_target": "Take cover!",
"citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_plant": "Planting bomb...",
"citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_plant": "Planting bomb...",
"citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_slow": "Slowed",
"citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_slow": "Ralentizado⁠/⁠a",
"citadel_ability_ballista_fusion_bomb_desc": "Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}.",
"citadel_ability_ballista_fusion_bomb_desc": "Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}.",
"citadel_ability_ballista_mine_field": "Mine Field",
"citadel_ability_ballista_mine_field": "Mine Field",
Line 5,234: Line 5,200:
"citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting \u003Cspan class=\"highlight\"\u003E{s:TargetsToAddCharge}+\u003C/span\u003E targets refunds charge",
"citadel_ability_ballista_shell_shotgun_t3_desc": "Hitting \u003Cspan class=\"highlight\"\u003E{s:TargetsToAddCharge}+\u003C/span\u003E targets refunds charge",
"citadel_ability_basicdamagereflect": "Reflect Basic Damage",
"citadel_ability_basicdamagereflect": "Reflect Basic Damage",
"citadel_ability_bebop_laser_beam": "Hyper Beam",
"citadel_ability_bebop_laser_beam": "Hiperrayo",
"citadel_ability_bebop_laser_beam_desc": "Charge up your laser to unleash a powerful torrent of energy that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslows enemies' movement and dashes\u003C/span\u003E. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.",
"citadel_ability_bebop_laser_beam_desc": "Carga tu láser para liberar un poderoso torrente de energía que \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Eralentiza el movimiento y los impulsos de los enemigos\u003C/span\u003E. Mientras dura, reduce tu velocidad de movimiento y de giro. Si se activa en el aire, permanecerás ahí mientras liberas el rayo.",
"citadel_ability_bebop_laser_beam_quip": "Unleash a massive damaging beam",
"citadel_ability_bebop_laser_beam_quip": "Libera un rayo enorme y dañino",
"citadel_ability_bebop_laser_beam_t3_desc": "Hyper Beam heals Bebop for \u003Cspan style=\"font-weight: bold;\"\u003E80%\u003C/span\u003E of its damage on Heroes. 25% on non-hero",
"citadel_ability_bebop_laser_beam_t3_desc": "Hiperrayo cura a Bebop un \u003Cspan style=\"font-weight: bold;\"\u003E80 %\u003C/span\u003E de su daño a héroes, y un 25 % de su daño a enemigos que no son héroes",
"citadel_ability_bull_charge": "Shoulder Charge",
"citadel_ability_bull_charge": "Embestida de Hombro",
"citadel_ability_bull_charge_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge forward\u003C/span\u003E, colliding with enemies and dragging them alongHitting a \u003Cspan style=\"font-weight: bold;\"\u003Ewall\u003C/span\u003E will \u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies caught by Abrams. Speed increased after colliding with enemy Heroes.",
"citadel_ability_bull_charge_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EEmbiste hacia adelante\u003C/span\u003E, chocando contra los enemigos y arrastrándolos. Chocar contra una \u003Cspan style=\"font-weight: bold;\"\u003Epared\u003C/span\u003E \u003Cspan style=\"font-weight: bold;\"\u003Eaturdirá\u003C/span\u003E a los enemigos que Abrams arrastre. La velocidad aumenta al chocar contra héroes enemigos.",
"citadel_ability_bull_charge_quip": "Charge into the fray, dragging enemies along",
"citadel_ability_bull_charge_quip": "Embiste hacia la batalla, arrastrando a los enemigos contigo",
"citadel_ability_bull_charge_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5.5\u003C/span\u003E Weapon Damage for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E after colliding with an enemy",
"citadel_ability_bull_charge_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+5.5\u003C/span\u003E de daño del arma durante \u003Cspan style=\"font-weight: bold;\"\u003E8 s\u003C/span\u003E tras chocar contra un enemigo",
"citadel_ability_bull_heal": "Siphon Life",
"citadel_ability_bull_heal": "Extracción de Vida",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Siphon Life",
"citadel_ability_bull_heal/modifier_bull_heal_aura": "Extracción de Vida",
"citadel_ability_bull_heal_desc": "Drain health from enemies in front of you while they are in the radius.",
"citadel_ability_bull_heal_desc": "Drena vida de los enemigos que tienes delante mientras permanecen en el radio.",
"citadel_ability_bull_heal_quip": "Drain health from enemies in front of you",
"citadel_ability_bull_heal_quip": "Drena vida de los enemigos que tienes delante",
"citadel_ability_bull_leap": "Seismic Impact",
"citadel_ability_bull_leap": "Impacto Sísmico",
"citadel_ability_bull_leap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ELeap high into the air\u003C/span\u003E and choose a ground location to crash into. When you hit the ground, \u003Cspan style=\"font-weight: bold;\"\u003Eall enemies in the radius are damaged and stunned\u003C/span\u003E.\u003Cbr\u003EPress {{Mouse|1}} to crash down early.",
"citadel_ability_bull_leap_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EPega un gran salto en el aire\u003C/span\u003E y elige un lugar del suelo en el que chocar. Cuando golpeas el suelo, \u003Cspan style=\"font-weight: bold;\"\u003Etodos los enemigos que se encuentren en el radio reciben daño y quedan aturdidos\u003C/span\u003E.\u003Cbr\u003EPulsa {{Mouse|1}} para chocar antes en el suelo.",
"citadel_ability_bull_leap_quip": "Smash into enemies from above, stunning them",
"citadel_ability_bull_leap_quip": "Choca contra los enemigos desde arriba y atúrdelos",
"citadel_ability_bull_leap_t2_desc": "Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.",
"citadel_ability_bull_leap_t2_desc": "100 de vida máxima y un 15 % de cadencia de tiro por héroe alcanzado (dura 25 s)",
"citadel_ability_bull_leap_t3_desc": "On cast, become \u003Cspan style=\"font-weight: bold;\"\u003EImmune\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. Expires 3s after landing.",
"citadel_ability_bull_leap_t3_desc": "Al lanzarla, te vuelves \u003Cspan style=\"font-weight: bold;\"\u003Einmune\u003C/span\u003E al \u003Cspan style=\"font-weight: bold;\"\u003Eaturdimiento, silencio, sueño, inmovilización y desarme\u003C/span\u003E (expira 3 s después de aterrizar)",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_bullet_damage_amp_wall": "Bullet Damage Amp Wall",
"citadel_ability_card_toss": "Card Trick",
"citadel_ability_card_toss": "Truco de Cartas",
"citadel_ability_card_toss_desc": "Deal weapon damage to summon cards. Activate to throw a card that flies towards the enemy or point under your crosshair.",
"citadel_ability_card_toss_desc": "Inflige daño con el arma para invocar cartas. Actívala para lanzar una carta que vuele hacia el enemigo o lugar al que apuntes.",
"citadel_ability_card_toss_quip": "Throw homing cards",
"citadel_ability_card_toss_quip": "Lanza cartas que persiguen al objetivo",
"citadel_ability_chain_lightning": "Chain Lightning",
"citadel_ability_chain_lightning": "Chain Lightning",
"citadel_ability_chain_lightning_t1": "Chain Radius",
"citadel_ability_chain_lightning_t1": "Chain Radius",
Line 5,268: Line 5,234:
"citadel_ability_charged_tackle_t2_desc": "Gain a \u003Cspan class=\"highlight\"\u003E{s:TechShield}HP Spirit Shield\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechShieldDuration}s\u003C/span\u003E when Charged Tackle ends.",
"citadel_ability_charged_tackle_t2_desc": "Gain a \u003Cspan class=\"highlight\"\u003E{s:TechShield}HP Spirit Shield\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:TechShieldDuration}s\u003C/span\u003E when Charged Tackle ends.",
"citadel_ability_charged_tackle_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemove Prepare Time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"citadel_ability_charged_tackle_t3_desc": "\u003Cspan class=\"highlight\"\u003ERemove Prepare Time\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:AbilityCooldown}s\u003C/span\u003E Ability Cooldown",
"citadel_ability_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine": "Carabina Cinética",
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Kinetic Carbine",
"citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine": "Carabina Cinética",
"citadel_ability_chrono_kinetic_carbine_charged": "CHARGED!",
"citadel_ability_chrono_kinetic_carbine_charged": "¡CARGADA!",
"citadel_ability_chrono_kinetic_carbine_desc": "Start charging your weapon and gain \u003Cspan style=\"font-weight: bold;\"\u003Eincreased move speed\u003C/span\u003E once it's fully charged. Your next shot will release the energy, dealing \u003Cspan style=\"font-weight: bold;\"\u003Espirit damage\u003C/span\u003E and applying a \u003Cspan style=\"font-weight: bold;\"\u003Etime stop\u003C/span\u003E to the enemy hit. The damage dealt is an amplification of your current weapon damage. \u003Cbr\u003E\u003Cbr\u003EYou can slow time on yourself by pressing {{Mouse|2}} while an empowered shot is available.",
"citadel_ability_chrono_kinetic_carbine_desc": "Empieza a cargar tu arma y obtén \u003Cspan style=\"font-weight: bold;\"\u003Emás velocidad de movimiento\u003C/span\u003E cuando esté completamente cargada. Tu próximo disparo liberará la energía e infligirá \u003Cspan style=\"font-weight: bold;\"\u003Edaño espiritual\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Edetendrá el tiempo\u003C/span\u003E para el enemigo alcanzado. El daño infligido es una amplificación del daño actual de tu arma. \u003Cbr\u003E\u003Cbr\u003EPuedes ralentizar el tiempo en ti mismo⁠/⁠a pulsando {{Mouse|2}} mientras haya disponible un disparo potenciado.",
"citadel_ability_chrono_kinetic_carbine_expiring": "EXPIRING",
"citadel_ability_chrono_kinetic_carbine_expiring": "FINALIZANDO",
"citadel_ability_chrono_kinetic_carbine_quip": "Charge up your weapon to deal high damage and timestop",
"citadel_ability_chrono_kinetic_carbine_quip": "Carga tu arma para infligir una gran cantidad de daño y detener el tiempo",
"citadel_ability_chrono_kinetic_carbine_t1_desc": "+\u003Cspan class=\"highlight\"\u003E{s:MinSlowDuration}s/{s:MaxSlowDuration}s\u003C/span\u003E Min/Max Stop Duration",
"citadel_ability_chrono_kinetic_carbine_t1_desc": "+\u003Cspan class=\"highlight\"\u003E{s:MinSlowDuration}s/{s:MaxSlowDuration}s\u003C/span\u003E Min/Max Stop Duration",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2s\u003C/span\u003E Speed Duration, \u003Cspan style=\"font-weight: bold;\"\u003E2s\u003C/span\u003E Charge Time",
"citadel_ability_chrono_kinetic_carbine_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2s\u003C/span\u003E Speed Duration, \u003Cspan style=\"font-weight: bold;\"\u003E2s\u003C/span\u003E Charge Time",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E Max Damage Amp",
"citadel_ability_chrono_kinetic_carbine_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50 %\u003C/span\u003E de máx. amplificación de daño",
"citadel_ability_chrono_pulse_grenade": "Pulse Grenade",
"citadel_ability_chrono_pulse_grenade": "Granada de Pulsaciones",
"citadel_ability_chrono_pulse_grenade_desc": "Throw a grenade that begins pulsing when it lands. Each pulse applies \u003Cspan style=\"font-weight: bold;\"\u003Edamage, movement slow, and stacking damage amplification\u003C/span\u003E for Paradox against the victim.",
"citadel_ability_chrono_pulse_grenade_desc": "Lanza una granada que empieza a generar pulsaciones cuando cae. Cada pulsación inflige \u003Cspan style=\"font-weight: bold;\"\u003Edaño y ralentiza el movimiento, además de amplificar de manera acumulable el daño\u003C/span\u003E que Paradoja causa a la víctima.",
"citadel_ability_chrono_pulse_grenade_quip": "Throw a grenade that pulses, dealing damage and slow",
"citadel_ability_chrono_pulse_grenade_quip": "Lanza una granada que genera pulsaciones que infligen daño y ralentizan",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45\u003C/span\u003E Pulse Damage and \u003Cspan style=\"font-weight: bold;\"\u003E+0.75m\u003C/span\u003E Radius per pulse.",
"citadel_ability_chrono_pulse_grenade_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+45\u003C/span\u003E de daño por pulsación y \u003Cspan style=\"font-weight: bold;\"\u003E+0.75 m\u003C/span\u003E de radio por pulsación.",
"citadel_ability_chrono_sphere": "Chrono's Sphere",
"citadel_ability_chrono_sphere": "Chrono's Sphere",
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.",
"citadel_ability_chrono_sphere_desc": "{s:hero_name} creates a Time Vortex that \u003Cspan class=\"highlight\"\u003Eslows down the flow of time\u003C/span\u003E for enemies. Enemies are also \u003Cspan class=\"highlight\"\u003ESilenced\u003C/span\u003E while in the Vortex.",
"citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex",
"citadel_ability_chrono_sphere_quip": "Create a slow-down time vortex",
"citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will \u003Cspan class=\"highlight\"\u003Epull all enemies in to its center.\u003C/span\u003E",
"citadel_ability_chrono_sphere_t3_desc": "On creation, the Time Vortex will \u003Cspan class=\"highlight\"\u003Epull all enemies in to its center.\u003C/span\u003E",
"citadel_ability_chrono_swap": "Paradoxical Swap",
"citadel_ability_chrono_swap": "Intercambio Paradójico",
"citadel_ability_chrono_swap_desc": "Fire a projectile that \u003Cspan style=\"font-weight: bold;\"\u003Eswaps your position with the target enemy hero.\u003C/span\u003E While the effect occurs, you gain \u003Cspan style=\"font-weight: bold;\"\u003Espirit lifesteal\u003C/span\u003E and the enemy \u003Cspan style=\"font-weight: bold;\"\u003Etakes damage over time\u003C/span\u003E.",
"citadel_ability_chrono_swap_desc": "Dispara un proyectil que \u003Cspan style=\"font-weight: bold;\"\u003Eintercambia tu posición con la del héroe enemigo objetivo\u003C/span\u003E. Mientras se produce el efecto, obtienes \u003Cspan style=\"font-weight: bold;\"\u003Erobo de vida espiritual\u003C/span\u003E y el enemigo \u003Cspan style=\"font-weight: bold;\"\u003Erecibe daño a lo largo del tiempo\u003C/span\u003E.",
"citadel_ability_chrono_swap_quip": "Swap positions with an enemy hero.",
"citadel_ability_chrono_swap_quip": "Intercambia posiciones con un héroe enemigo",
"citadel_ability_chrono_time_wall": "Time Wall",
"citadel_ability_chrono_time_wall": "Muro Temporal",
"citadel_ability_chrono_time_wall_desc": "Create a time warping wall that \u003Cspan style=\"font-weight: bold;\"\u003Estops time\u003C/span\u003E for all \u003Cspan style=\"font-weight: bold;\"\u003Eenemy projectiles and bullets\u003C/span\u003E that touch it. Enemies that touch the wall will be briefly \u003Cspan style=\"font-weight: bold;\"\u003Eslowed\u003C/span\u003E.",
"citadel_ability_chrono_time_wall_desc": "Crea un muro de distorsión temporal que \u003Cspan style=\"font-weight: bold;\"\u003Edetiene el tiempo\u003C/span\u003E para todos los \u003Cspan style=\"font-weight: bold;\"\u003Eproyectiles y balas enemigos\u003C/span\u003E que lo tocan. Los enemigos que toquen el muro quedarán \u003Cspan style=\"font-weight: bold;\"\u003Eralentizados\u003C/span\u003E de forma breve.",
"citadel_ability_chrono_time_wall_quip": "Create a wall that greatly slows projectiles",
"citadel_ability_chrono_time_wall_quip": "Crea un muro que ralentiza considerablemente los proyectiles",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2m\u003C/span\u003E Width,\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+1m\u003C/span\u003E Height",
"citadel_ability_chrono_time_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2 m\u003C/span\u003E de ancho y\u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003E+1 m\u003C/span\u003E de alto",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E Max Health Damage on Touch",
"citadel_ability_chrono_time_wall_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10 %\u003C/span\u003E de vida máxima como daño al tocar el muro",
"citadel_ability_chrono_time_wall_t3_desc": "Enemies that touch Time Wall will be \u003Cspan style=\"font-weight: bold;\"\u003ESilenced\u003C/span\u003E for 2.5s",
"citadel_ability_chrono_time_wall_t3_desc": "Los enemigos que toquen el Muro Temporal quedarán \u003Cspan style=\"font-weight: bold;\"\u003Esilenciados\u003C/span\u003E durante 2.5 s",
"citadel_ability_converge": "Converge",
"citadel_ability_converge": "Converge",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
"citadel_ability_converge_desc": "Throw a grenade that quckly pulls enemies toward its center.",
"citadel_ability_dash": "Dash",
"citadel_ability_dash": "Impulso",
"citadel_ability_defensive_fortress": "Defensive Fortress",
"citadel_ability_defensive_fortress": "Defensive Fortress",
"citadel_ability_defensive_fortress_desc": "Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it.",
"citadel_ability_defensive_fortress_desc": "Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it.",
"citadel_ability_drone_boss_laser_beam": "Boss Laser",
"citadel_ability_drone_boss_laser_beam": "Láser del jefe",
"citadel_ability_drone_detecting_enemies": "Drone Infrared Camera",
"citadel_ability_drone_detecting_enemies": "Drone Infrared Camera",
"citadel_ability_drone_detecting_enemies_desc": "Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at.",
"citadel_ability_drone_detecting_enemies_desc": "Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at.",
Line 5,334: Line 5,300:
"citadel_ability_duo_summon_drone_t2_desc": "Fire a barrage of rockets while in sentry mode",
"citadel_ability_duo_summon_drone_t2_desc": "Fire a barrage of rockets while in sentry mode",
"citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode",
"citadel_ability_duo_summon_drone_t3_desc": "Immobilize targets in place in attack mode",
"citadel_ability_fissure_wall": "Spectral Wall",
"citadel_ability_fissure_wall": "Muro Espectral",
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Wall Damage Debuff",
"citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent": "Reducción de daño por el muro",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_cancel": "Cancel Fissure Wall",
"citadel_ability_fissure_wall_desc": "Creates a wall that \u003Cspan style=\"font-weight: bold;\"\u003Edivides the terrain\u003C/span\u003E in half. On creation, the wall \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapplies slow\u003C/span\u003E to enemies nearby. \u003Cbr\u003EAfter casting, press {{Mouse|1}} or 3 to erupt the wall early.",
"citadel_ability_fissure_wall_desc": "Crea un muro que \u003Cspan style=\"font-weight: bold;\"\u003Edivide el terreno\u003C/span\u003E por la mitad. Al crearse, el muro \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Eralentiza\u003C/span\u003E a todos los enemigos cercanos.\u003Cbr\u003ETras lanzar la habilidad, pulsa {{Mouse|1}} o 3 para que el muro emerja antes.",
"citadel_ability_fissure_wall_quip": "Conjure a wall to block your foes",
"citadel_ability_fissure_wall_quip": "Conjura un muro para bloquear a tus enemigos",
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves 1 stamina\u003C/span\u003E and amplifies McGinnis's damage by \u003Cspan style=\"font-weight: bold;\"\u003E15%\u003C/span\u003E on hit enemies for 7s",
"citadel_ability_fissure_wall_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EElimina 1 de aguante\u003C/span\u003E y amplifica un \u003Cspan style=\"font-weight: bold;\"\u003E15 % el daño que McGinnis inflige a los enemigos alcanzados durante 7 s",
"citadel_ability_fissure_wall_t3_desc": "Adds a \u003Cspan style=\"font-weight: bold;\"\u003E1s Stun\u003C/span\u003E to enemies hit by Spectral Wall",
"citadel_ability_fissure_wall_t3_desc": "Añade un \u003Cspan style=\"font-weight: bold;\"\u003Eaturdimiento de 1 s\u003C/span\u003E a los enemigos a los que alcanza Muro Espectral",
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
"citadel_ability_fissure_wall_trigger": "Trigger Fissure Wall",
"citadel_ability_flying_strike": "Flying Strike",
"citadel_ability_flying_strike": "Ataque Volador",
"citadel_ability_flying_strike/slow": "Flying Strike Slow",
"citadel_ability_flying_strike/slow": "Ralentización de Ataque Volador",
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
"citadel_ability_flying_strike/weapon_buff": "+Weapon Damage",
"citadel_ability_flying_strike_desc": "Throw a grappling hook to \u003Cspan style=\"font-weight: bold;\"\u003Ereel yourself towards an enemy, damaging and slowing the target\u003C/span\u003E when you arrive.",
"citadel_ability_flying_strike_desc": "Lanza un gancho arrojadizo para \u003Cspan style=\"font-weight: bold;\"\u003Eremolcarte hacia un enemigo, infligirle daño y ralentizarlo\u003C/span\u003E al llegar.",
"citadel_ability_flying_strike_quip": "Fly towards an enemy target",
"citadel_ability_flying_strike_quip": "Vuela hacia un objetivo enemigo",
"citadel_ability_flying_strike_t3_desc": "Can Grapple to ally \u003Cspan style=\"font-weight: bold;\"\u003EHeroes\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E Weapon Damage for \u003Cspan style=\"font-weight: bold;\"\u003E10s\u003C/span\u003E",
"citadel_ability_flying_strike_t3_desc": "El gancho puede agarrarse a los \u003Cspan style=\"font-weight: bold;\"\u003Ehéroes\u003C/span\u003E aliados y otorga \u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E de daño del arma durante \u003Cspan style=\"font-weight: bold;\"\u003E10 s\u003C/span\u003E",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook": "Grapple Hook",
"citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.",
"citadel_ability_grapplehook_desc": "Launches out a hook, and pull {s:hero_name} towards the wall it hits.",
"citadel_ability_healing_slash": "Crimson Slash",
"citadel_ability_healing_slash": "Corte Carmesí",
"citadel_ability_healing_slash/debuff": "Crimson Slash",
"citadel_ability_healing_slash/debuff": "Corte Carmesí",
"citadel_ability_healing_slash_desc": "Slash enemies in front of you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging them and slowing their fire rate\u003C/span\u003E. If any enemy heroes are hit, you \u003Cspan style=\"font-weight: bold;\"\u003Eheal\u003C/span\u003E.",
"citadel_ability_healing_slash_desc": "Corta a los enemigos que tienes delante para \u003Cspan style=\"font-weight: bold;\"\u003Einfligirles daño y reducir su cadencia de tiro\u003C/span\u003E. Si cortas a un héroe enemigo, recibes \u003Cspan style=\"font-weight: bold;\"\u003Ecuración\u003C/span\u003E.",
"citadel_ability_healing_slash_quip": "Damage enemies nearby, healing on hit",
"citadel_ability_healing_slash_quip": "Inflige daño a los enemigos cercanos para curarte",
"citadel_ability_hijack_mind_control": "Hack Enemy Units",
"citadel_ability_hijack_mind_control": "Hack Enemy Units",
"citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.",
"citadel_ability_hijack_mind_control_desc": "Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit.",
Line 5,360: Line 5,326:
"citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer",
"citadel_ability_hijack_stacking_weapon_jammer": "Weapon Jammer",
"citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a \u003Cspan class=\"highlight\"\u003EWeapon Jammer\u003C/span\u003E on enemy heroes that will give them a \u003Cspan class=\"highlight\"\u003Epercent chance to misfire\u003C/span\u003E (bullet does not fire and they damage themselves).",
"citadel_ability_hijack_stacking_weapon_jammer_desc": "Your bullets charge up a \u003Cspan class=\"highlight\"\u003EWeapon Jammer\u003C/span\u003E on enemy heroes that will give them a \u003Cspan class=\"highlight\"\u003Epercent chance to misfire\u003C/span\u003E (bullet does not fire and they damage themselves).",
"citadel_ability_hook": "Hook",
"citadel_ability_hook": "Garfio",
"citadel_ability_hook_desc": "Launch out a hook that \u003Cspan style=\"font-weight: bold;\"\u003Egrabs and reels in\u003C/span\u003E the first hero it hits and deals damage to enemies. Target will be placed where you are facing.",
"citadel_ability_hook_desc": "Dispara un garfio que se \u003Cspan style=\"font-weight: bold;\"\u003Eagarra y arrastra\u003C/span\u003E al primer héroe contra el que impacte y le inflige daño si el objetivo es un enemigo.\u003Cbr\u003EEl objetivo se colocará donde estés mirando.",
"citadel_ability_hook_quip": "Pull in a target to you",
"citadel_ability_hook_quip": "Atrae a un objetivo hacia ti",
"citadel_ability_hook_t1_desc": "Bebop deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more weapon damage\u003C/span\u003E against hooked enemies for 10s",
"citadel_ability_hook_t1_desc": "Bebop inflige un \u003Cspan style=\"font-weight: bold;\"\u003E30 % más de daño del arma\u003C/span\u003E contra enemigos enganchados durante 10 s",
"citadel_ability_hornet_chain": "Stake",
"citadel_ability_hornet_chain": "Estaca",
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Tethered to the ground",
"citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection": "Atado⁠/⁠a al suelo",
"citadel_ability_hornet_chain_desc": "Throw a stake that \u003Cspan style=\"font-weight: bold;\"\u003Etethers enemies\u003C/span\u003E to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
"citadel_ability_hornet_chain_desc": "Lanza una estaca que \u003Cspan style=\"font-weight: bold;\"\u003Eata a los enemigos\u003C/span\u003E al lugar en el que cae. El movimiento de los enemigos se limita a la longitud de la atadura.",
"citadel_ability_hornet_chain_quip": "Tether your enemies to the ground",
"citadel_ability_hornet_chain_quip": "Ata a tus enemigos al suelo",
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5s\u003C/span\u003E Tether Duration and \u003Cspan style=\"font-weight: bold;\"\u003E+2m\u003C/span\u003E Capture Radius",
"citadel_ability_hornet_chain_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+0.5 s\u003C/span\u003E de duración de la atadura y \u003Cspan style=\"font-weight: bold;\"\u003E+2 m\u003C/span\u003E de radio de captura",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff": "Headhunter",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
"citadel_ability_hornet_crit_stacking_buff_desc": "Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times.",
Line 5,375: Line 5,341:
"citadel_ability_hornet_explosive_headshots": "Explosive Headshots",
"citadel_ability_hornet_explosive_headshots": "Explosive Headshots",
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
"citadel_ability_hornet_explosive_headshots_desc": "Headshots you deal explode, dealing a percent of the damage to nearby enemies.",
"citadel_ability_hornet_leap": "Flight",
"citadel_ability_hornet_leap": "Vuelo",
"citadel_ability_hornet_leap_desc": "Leap into the air and \u003Cspan style=\"font-weight: bold;\"\u003Efly\u003C/span\u003E. While in flight your weapon deals \u003Cspan style=\"font-weight: bold;\"\u003Ebonus spirit damage\u003C/span\u003E.",
"citadel_ability_hornet_leap_desc": "Salta al aire y \u003Cspan style=\"font-weight: bold;\"\u003Evuela\u003C/span\u003E. Durante el vuelo, tu arma inflige \u003Cspan style=\"font-weight: bold;\"\u003Edaño espiritual adicional\u003C/span\u003E.",
"citadel_ability_hornet_leap_quip": "Take flight and empower your weapon",
"citadel_ability_hornet_leap_quip": "Emprende el vuelo y potencia tu arma",
"citadel_ability_hornet_leap_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50%\u003C/span\u003E base Ammo while flying",
"citadel_ability_hornet_leap_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50 %\u003C/span\u003E de munición base mientras vuelas",
"citadel_ability_hornet_mark": "Vindicta's Mark",
"citadel_ability_hornet_mark": "Vindicta's Mark",
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
"citadel_ability_hornet_mark_desc": "Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls.",
Line 5,384: Line 5,350:
"citadel_ability_hornet_nest": "Vindicta Nest",
"citadel_ability_hornet_nest": "Vindicta Nest",
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
"citadel_ability_hornet_nest_desc": "Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies.",
"citadel_ability_hornet_snipe": "Assassinate",
"citadel_ability_hornet_snipe": "Asesinar",
"citadel_ability_hornet_snipe_desc": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does \u003Cspan style=\"font-weight: bold;\"\u003Ebonus damage\u003C/span\u003E to enemies with \u003Cspan style=\"font-weight: bold;\"\u003Eless than 50% health\u003C/span\u003E remaining. Landing a killing blow on a player with Assassinate \u003Cspan style=\"font-weight: bold;\"\u003Egrants you bonus souls\u003C/span\u003E.",
"citadel_ability_hornet_snipe_desc": "Usa tu rifle con mira telescópica para realizar un potente disparo a larga distancia. Inflige solo daño parcial hasta que esté completamente cargado después de 1.0 s de estar apuntando con la mira. Inflige \u003Cspan style=\"font-weight: bold;\"\u003Edaño adicional\u003C/span\u003E a los enemigos que tengan \u003Cspan style=\"font-weight: bold;\"\u003Emenos del 50 % de vida\u003C/span\u003E. Asestarle un golpe mortal a un jugador con Asesinar \u003Cspan style=\"font-weight: bold;\"\u003Ete otorga almas adicionales\u003C/span\u003E.",
"citadel_ability_hornet_snipe_quip": "Snipe injured targets for massive damage",
"citadel_ability_hornet_snipe_quip": "Dispara a objetivos heridos para infligirles un daño masivo",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls",
"citadel_ability_hornet_snipe_t3_desc": "Assassinate kills grant +600 souls",
"citadel_ability_hornet_sting": "Crow Familiar",
"citadel_ability_hornet_sting": "Familiar Cuervo",
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Crow Familiar",
"citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff": "Familiar Cuervo",
"citadel_ability_hornet_sting_desc": "Your crow familiar deals \u003Cspan style=\"font-weight: bold;\"\u003Eimpact damage\u003C/span\u003E, reduces their bullet resist and applies a \u003Cspan style=\"font-weight: bold;\"\u003Ebleed\u003C/span\u003E that deals damage based on the \u003Cspan style=\"font-weight: bold;\"\u003Etarget's current health\u003C/span\u003E.",
"citadel_ability_hornet_sting_desc": "Tu familiar cuervo inflige \u003Cspan style=\"font-weight: bold;\"\u003Edaño por impacto\u003C/span\u003E, reduce la resistencia a las balas y causa un efecto de \u003Cspan style=\"font-weight: bold;\"\u003Esangrado\u003C/span\u003E que inflige daño según la \u003Cspan style=\"font-weight: bold;\"\u003Evida actual del objetivo\u003C/span\u003E.",
"citadel_ability_hornet_sting_quip": "Make a target bleed over time",
"citadel_ability_hornet_sting_quip": "Haz que un objetivo se desangre con el tiempo",
"citadel_ability_hornet_sting_t1_desc": "Crow \u003Cspan style=\"font-weight: bold;\"\u003ERicochets up to 2 times\u003C/span\u003E towards other enemies within 15m",
"citadel_ability_hornet_sting_t1_desc": "El cuervo \u003Cspan style=\"font-weight: bold;\"\u003Erebota hasta 2 veces\u003C/span\u003E contra otros enemigos que se encuentren en un radio de 15 m",
"citadel_ability_hornet_sting_t3_desc": "-12% Bullet Resist and -12% Spirit Resist",
"citadel_ability_hornet_sting_t3_desc": "-12 % de resistencia a balas y -12 % de resistencia espiritual",
"citadel_ability_infinity_slash": "Shadow Transformation",
"citadel_ability_infinity_slash": "Transformación Sombría",
"citadel_ability_infinity_slash/timer": "Shadow Form",
"citadel_ability_infinity_slash/timer": "Forma Sombría",
"citadel_ability_infinity_slash_buff_header": "Per Hero Hit",
"citadel_ability_infinity_slash_buff_header": "Per Hero Hit",
"citadel_ability_infinity_slash_desc": "Become infused with Yamato's shadow soul. After an initial \u003Cspan style=\"font-weight: bold;\"\u003Einvincible\u003C/span\u003E transformation your \u003Cspan style=\"font-weight: bold;\"\u003Eabilities are refreshed and are 60% faster\u003C/span\u003E. You gain \u003Cspan style=\"font-weight: bold;\"\u003Eimmunity to negative status effects\u003C/span\u003E and have greatly increased \u003Cspan style=\"font-weight: bold;\"\u003Ebullet and spirit resist\u003C/span\u003E.\u003Cbr\u003EWhen you get a hero kill, you \u003Cspan style=\"font-weight: bold;\"\u003Eheal\u003C/span\u003E and the \u003Cspan style=\"font-weight: bold;\"\u003Eduration\u003C/span\u003E is extended.",
"citadel_ability_infinity_slash_desc": "Infúndete con el alma sombría de Yamato. Tras una transformación \u003Cspan style=\"font-weight: bold;\"\u003Einvencible\u003C/span\u003E inicial, tus \u003Cspan style=\"font-weight: bold;\"\u003Ehabilidades se restablecen y son un 60 % más rápidas\u003C/span\u003E, obtienes \u003Cspan style=\"font-weight: bold;\"\u003Einmunidad a los efectos negativos\u003C/span\u003E y tu \u003Cspan style=\"font-weight: bold;\"\u003Eresistencia a las balas y tu resistencia espiritual\u003C/span\u003E aumentan considerablemente.\u003Cbr\u003ECuando matas a un héroe, recibes \u003Cspan style=\"font-weight: bold;\"\u003Ecuración\u003C/span\u003E y la \u003Cspan style=\"font-weight: bold;\"\u003Eduración\u003C/span\u003E se prolonga.",
"citadel_ability_infinity_slash_quip": "Become invincible and more powerful",
"citadel_ability_infinity_slash_quip": "Vuélvete invencible y más poderoso⁠/⁠a",
"citadel_ability_infinity_slash_t3_desc": "+3.0s Duration\u003Cbr\u003E+20% Bullet Resist\u003Cbr\u003E+20% Spirit Resist",
"citadel_ability_infinity_slash_t3_desc": "+3.0 s de duración\u003Cbr\u003E+20 % de resistencia a balas\u003Cbr\u003E+20 % de resistencia espiritual",
"citadel_ability_interrupted": "Interrupted by",
"citadel_ability_interrupted": "Interrumpida por",
"citadel_ability_jump": "Jump",
"citadel_ability_jump": "Salto",
"citadel_ability_kali_disruptive_charge": "Pack Hunter",
"citadel_ability_kali_disruptive_charge": "Pack Hunter",
"citadel_ability_kali_disruptive_charge_desc": "Provides a \u003Cspan class=\"highlight\"\u003Elarge speed bonus\u003C/span\u003E to you and nearby allies. The speed bonus decays over time.",
"citadel_ability_kali_disruptive_charge_desc": "Provides a \u003Cspan class=\"highlight\"\u003Elarge speed bonus\u003C/span\u003E to you and nearby allies. The speed bonus decays over time.",
Line 5,412: Line 5,378:
"citadel_ability_kali_spinning_blade_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Occilioblade gains \u003Cspan class=\"highlight\"\u003E+100% more damage\u003C/span\u003E from spirit",
"citadel_ability_kali_spinning_blade_t2_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Occilioblade gains \u003Cspan class=\"highlight\"\u003E+100% more damage\u003C/span\u003E from spirit",
"citadel_ability_kali_spinning_blade_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnHit}s Cooldown\u003C/span\u003E for each enemy hit by Occilioblade",
"citadel_ability_kali_spinning_blade_t3_desc": "\u003Cspan class=\"highlight\"\u003E{s:CooldownReductionOnHit}s Cooldown\u003C/span\u003E for each enemy hit by Occilioblade",
"citadel_ability_lash": "Grapple",
"citadel_ability_lash": "Pértiga",
"citadel_ability_lash_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EPull yourself through the air\u003C/span\u003E toward a target. Using Grapple also resets your limit of \u003Cspan style=\"font-weight: bold;\"\u003Eair jumps and dashes\u003C/span\u003E.",
"citadel_ability_lash_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ELánzate por el aire\u003C/span\u003E hacia un objetivo. Al usar Pértiga, también se restablece tu límite de \u003Cspan style=\"font-weight: bold;\"\u003Esaltos e impulsos aéreos\u003C/span\u003E.",
"citadel_ability_lash_down_strike": "Ground Strike",
"citadel_ability_lash_down_strike": "Ataque Terrestre",
"citadel_ability_lash_down_strike_desc": "Stomp the ground beneath you, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging enemies\u003C/span\u003E in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.",
"citadel_ability_lash_down_strike_desc": "Pega un pisotón en el suelo e \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño a los enemigos\u003C/span\u003E que tengas delante. Si lanzas Ataque Terrestre mientras estás en el aire, caerás rápidamente hacia el suelo. El daño aumenta más lentamente después de 25 m.",
"citadel_ability_lash_down_strike_quip": "Slam down to the ground, damaging enemies",
"citadel_ability_lash_down_strike_quip": "Choca contra el suelo e inflige daño a los enemigos",
"citadel_ability_lash_down_strike_t2_desc": "Struck enemies are \u003Cspan style=\"font-weight: bold;\"\u003Epopped into the air\u003C/span\u003E and slowed by \u003Cspan style=\"font-weight: bold;\"\u003E50%\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E",
"citadel_ability_lash_down_strike_t2_desc": "Los enemigos golpeados \u003Cspan style=\"font-weight: bold;\"\u003Esaltan por los aires\u003C/span\u003E y reciben un \u003Cspan style=\"font-weight: bold;\"\u003E50 %\u003C/span\u003E de ralentización durante \u003Cspan style=\"font-weight: bold;\"\u003E3 s\u003C/span\u003E",
"citadel_ability_lash_down_strike_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EDamage Per Meter\u003C/span\u003E +110% and improved scaling",
"citadel_ability_lash_down_strike_t3_desc": "+110 % de \u003Cspan style=\"font-weight: bold;\"\u003Edaño por metro\u003C/span\u003E y aumento mejorado",
"citadel_ability_lash_high_explosive": "High Explosive",
"citadel_ability_lash_high_explosive": "High Explosive",
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
"citadel_ability_lash_high_explosive_desc": "Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact.",
"citadel_ability_lash_quip": "Use your whip to pull yourself to an enemy",
"citadel_ability_lash_quip": "Usa tu látigo para acercarte a un enemigo",
"citadel_ability_lash_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20m\u003C/span\u003E Cast Range and gain \u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E Weapon Damage for 10s",
"citadel_ability_lash_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20 m\u003C/span\u003E de alcance de lanzamiento y \u003Cspan style=\"font-weight: bold;\"\u003E+6\u003C/span\u003E de daño del arma durante 10 s",
"citadel_ability_lash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20%\u003C/span\u003E Fire Rate to Weapon Bonus Buff",
"citadel_ability_lash_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20 %\u003C/span\u003E de cadencia de tiro como daño adicional del arma",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_throw_grenade": "Throw Explosive",
"citadel_ability_lash_ultimate": "Death Slam",
"citadel_ability_lash_ultimate": "Golpe Mortal",
"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Death Slam",
"citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff": "Golpe Mortal",
"citadel_ability_lash_ultimate_debuff": "Movement Slow",
"citadel_ability_lash_ultimate_debuff": "Ralentización",
"citadel_ability_lash_ultimate_desc": "Focus on enemies to connect whips to them. After channeling, connected enemies are \u003Cspan style=\"font-weight: bold;\"\u003Elifted and stunned\u003C/span\u003E then slammed into the ground. Your victims and any enemies in the landing zone will be \u003Cspan style=\"font-weight: bold;\"\u003Edamaged and slowed\u003C/span\u003E. \u003Cbr\u003EPress {{Mouse|1}} to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
"citadel_ability_lash_ultimate_desc": "Se concentra en los enemigos y les conecta látigos. Tras canalizar, \u003Cspan style=\"font-weight: bold;\"\u003Elevanta y aturde\u003C/span\u003E a los enemigos conectados y luego los lanza contra el suelo. Las víctimas y todos los enemigos que se encuentren en la zona de aterrizaje recibirán \u003Cspan style=\"font-weight: bold;\"\u003Edaño y quedarán ralentizados\u003C/span\u003E. \u003Cbr\u003EPulsa {{Mouse|1}} para lanzar antes a los enemigos conectados. No atrapa a los enemigos que no estén en la línea de visión o que se alejen de su alcance durante el tiempo de conexión.",
"citadel_ability_lash_ultimate_quip": "Lift enemies and smash them into the ground",
"citadel_ability_lash_ultimate_quip": "Levanta a los enemigos y los aplasta contra el suelo",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EStun\u003C/span\u003E enemies in the landing zone for 1s",
"citadel_ability_lash_ultimate_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EAturde\u003C/span\u003E a los enemigos que se encuentren en la zona de aterrizaje durante 1 s",
"citadel_ability_lightning_ball": "Lightning Ball",
"citadel_ability_lightning_ball": "Esfera Eléctrica",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Lightning Ball Slow",
"citadel_ability_lightning_ball/modifier_citadel_lightningball": "Ralentización de Esfera Eléctrica",
"citadel_ability_lightning_ball_desc": "Shoot a ball of lightning that travels in a straight line. Does \u003Cspan style=\"font-weight: bold;\"\u003Edamage to all targets in its radius\u003C/span\u003E. Slows down when damaging enemies and stops if it hits the world.",
"citadel_ability_lightning_ball_desc": "Dispara una esfera de electricidad que viaja en línea recta e inflige \u003Cspan style=\"font-weight: bold;\"\u003Edaño a todos los enemigos que se encuentren dentro de su radio\u003C/span\u003E. Su velocidad se reduce al infligir daño a los enemigos y se detiene si choca contra algún elemento del escenario.",
"citadel_ability_lightning_ball_quip": "Launch a damaging ball of lightning",
"citadel_ability_lightning_ball_quip": "Lanza una esfera de electricidad dañina",
"citadel_ability_lightning_ball_t3_desc": "+70 DPS and +1m radius",
"citadel_ability_lightning_ball_t3_desc": "+70 de DPS y +1 m de radio",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
"citadel_ability_lightning_dodge_passive": "Lightning Roll",
"citadel_ability_magewalk": "Misdirection",
"citadel_ability_magewalk": "Desorientación",
"citadel_ability_magewalkk_desc": "Briefly become \u003Cspan class=\"highlight\"\u003EUntargetable\u003C/span\u003E before appearing at your destination. Your first \u003Cspan class=\"highlight\"\u003E{s:EmpoweredAttackCount} attacks\u003C/span\u003E deal bonus \u003Cspan class=\"highlight_spirit\"\u003ESpirit Damage\u003C/span\u003E. \u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Cast]\u003C/span\u003E Appear at the target location.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Alt-Cast]\u003C/span\u003E Appear in place.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEnemies will not know which cast you performed.\u003C/span\u003E",
"citadel_ability_magewalkk_desc": "Te vuelves \u003Cspan class=\"highlight\"\u003Eno seleccionable como objetivo\u003C/span\u003E brevemente antes de aparecer en tu destino. Tus primeros \u003Cspan class=\"highlight\"\u003E{s:EmpoweredAttackCount} ataques\u003C/span\u003E infligen \u003Cspan class=\"highlight_spirit\"\u003Edaño espiritual\u003C/span\u003E adicional.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Lanzamiento]\u003C/span\u003E Aparece en la ubicación seleccionada.\u003Cbr\u003E\u003Cspan class=\"highlight\"\u003E[Lanzamiento alternativo]\u003C/span\u003E Aparece donde estabas.\u003C/span\u003E\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ELos enemigos no sabrán qué tipo de lanzamiento has usado.\u003C/span\u003E",
"citadel_ability_mechaguy_defense_field": "Reactive Armor",
"citadel_ability_mechaguy_defense_field": "Reactive Armor",
"citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken",
"citadel_ability_mechaguy_defense_field_desc": "Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken",
Line 5,456: Line 5,422:
"citadel_ability_mechaguy_retaliate_t2_desc": "+{s:DamageMultiplier}x damage multiplier",
"citadel_ability_mechaguy_retaliate_t2_desc": "+{s:DamageMultiplier}x damage multiplier",
"citadel_ability_mechaguy_retaliate_t3_desc": "Heals for {s:HealPercent}% damage taken",
"citadel_ability_mechaguy_retaliate_t3_desc": "Heals for {s:HealPercent}% damage taken",
"citadel_ability_melee_apocalypse": "Melee",
"citadel_ability_melee_apocalypse": "Cuerpo a cuerpo",
"citadel_ability_melee_ballista": "Melee",
"citadel_ability_melee_ballista": "Cuerpo a cuerpo",
"citadel_ability_melee_bebop": "Melee",
"citadel_ability_melee_bebop": "Cuerpo a cuerpo",
"citadel_ability_melee_bull": "Melee",
"citadel_ability_melee_bull": "Cuerpo a cuerpo",
"citadel_ability_melee_chrono": "Melee",
"citadel_ability_melee_chrono": "Cuerpo a cuerpo",
"citadel_ability_melee_clawdril": "Melee",
"citadel_ability_melee_clawdril": "Cuerpo a cuerpo",
"citadel_ability_melee_coldmetal": "Melee",
"citadel_ability_melee_coldmetal": "Cuerpo a cuerpo",
"citadel_ability_melee_demoman": "Melee",
"citadel_ability_melee_demoman": "Cuerpo a cuerpo",
"citadel_ability_melee_engineer": "Melee",
"citadel_ability_melee_engineer": "Cuerpo a cuerpo",
"citadel_ability_melee_genericperson": "Melee",
"citadel_ability_melee_genericperson": "Cuerpo a cuerpo",
"citadel_ability_melee_gigawatt": "Melee",
"citadel_ability_melee_gigawatt": "Cuerpo a cuerpo",
"citadel_ability_melee_hornet": "Melee",
"citadel_ability_melee_hornet": "Cuerpo a cuerpo",
"citadel_ability_melee_kali": "Melee",
"citadel_ability_melee_kali": "Cuerpo a cuerpo",
"citadel_ability_melee_parry": "Parry",
"citadel_ability_melee_parry": "Contraataque",
"citadel_ability_melee_parry/parry_cooldown_display": "Parry Cooldown",
"citadel_ability_melee_parry/parry_cooldown_display": "Tiempo de recarga del contraataque",
"citadel_ability_melee_phalanx": "Melee",
"citadel_ability_melee_phalanx": "Cuerpo a cuerpo",
"citadel_ability_melee_revenant": "Melee",
"citadel_ability_melee_revenant": "Cuerpo a cuerpo",
"citadel_ability_melee_shiv": "Melee",
"citadel_ability_melee_shiv": "Cuerpo a cuerpo",
"citadel_ability_melee_spade": "Melee",
"citadel_ability_melee_spade": "Cuerpo a cuerpo",
"citadel_ability_melee_sumo": "Melee",
"citadel_ability_melee_sumo": "Cuerpo a cuerpo",
"citadel_ability_melee_tengu": "Melee",
"citadel_ability_melee_tengu": "Cuerpo a cuerpo",
"citadel_ability_melee_tokamak": "Melee",
"citadel_ability_melee_tokamak": "Cuerpo a cuerpo",
"citadel_ability_melee_warden": "Melee",
"citadel_ability_melee_warden": "Cuerpo a cuerpo",
"citadel_ability_melee_wraith": "Melee",
"citadel_ability_melee_wraith": "Cuerpo a cuerpo",
"citadel_ability_mobile_resupply": "Medicinal Specter",
"citadel_ability_mobile_resupply": "Espectro Medicinal",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicating",
"citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply": "Medicando",
"citadel_ability_mobile_resupply_desc": "Deploy a spirit that \u003Cspan style=\"font-weight: bold;\"\u003Eheals nearby units\u003C/span\u003E.",
"citadel_ability_mobile_resupply_desc": "Despliega un espíritu que \u003Cspan style=\"font-weight: bold;\"\u003Ecura a las unidades cercanas\u003C/span\u003E.",
"citadel_ability_mobile_resupply_quip": "Deploy a healing spirit",
"citadel_ability_mobile_resupply_quip": "Despliega un espíritu sanador",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Fire Rate\u003C/span\u003E on units being healed by Medicinal Specter",
"citadel_ability_mobile_resupply_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35 % de cadencia de tiro\u003C/span\u003E en unidades a las que cure Espectro Medicinal",
"citadel_ability_mobile_resupply_t3_desc": "+4.5% Max Health regen per second",
"citadel_ability_mobile_resupply_t3_desc": "+4.% de regeneración de vida máxima por segundo",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry": "Mortar Sentry",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
"citadel_ability_mortarsentry_desc": "Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the \u003Cspan class=\"highlight\"\u003Etarget area\u003C/span\u003E.  Deals reduced damage to boss types",
Line 5,491: Line 5,457:
"citadel_ability_mortarsentry_t2_desc": "Ability charges \u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges}s\u003C/span\u003E and search radius \u003Cspan class=\"highlight\"\u003E+{s:SearchRadius}m\u003C/span\u003E",
"citadel_ability_mortarsentry_t2_desc": "Ability charges \u003Cspan class=\"highlight\"\u003E+{s:AbilityCharges}s\u003C/span\u003E and search radius \u003Cspan class=\"highlight\"\u003E+{s:SearchRadius}m\u003C/span\u003E",
"citadel_ability_mortarsentry_t3_desc": "Bombs per volley \u003Cspan class=\"highlight\"\u003E+{s:GrenadesPerVolley}\u003C/span\u003E",
"citadel_ability_mortarsentry_t3_desc": "Bombs per volley \u003Cspan class=\"highlight\"\u003E+{s:GrenadesPerVolley}\u003C/span\u003E",
"citadel_ability_nikuman": "Rejuvenating Aurora",
"citadel_ability_nikuman": "Aurora Rejuvenecedora",
"citadel_ability_nikuman/modifier_nikuman": "Rejuvenating Aurora",
"citadel_ability_nikuman/modifier_nikuman": "Aurora Rejuvenecedora",
"citadel_ability_nikuman_desc": "While channelling, \u003Cspan style=\"font-weight: bold;\"\u003Erestore health over time\u003C/span\u003E to you and any allies nearby.\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EYou can dash and melee without breaking the channel.\u003C/span\u003E",
"citadel_ability_nikuman_desc": "Mientras canalizas, \u003Cspan style=\"font-weight: bold;\"\u003Erestaura tu vida\u003C/span\u003E y la de cualquier aliado cercano con el tiempo. \u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003EImpulsarse y el combate cuerpo a cuerpo no interrumpen la canalización.\u003C/span\u003E",
"citadel_ability_nikuman_quip": "Heal yourself and those around you",
"citadel_ability_nikuman_quip": "Cúrate a ti mismo⁠/⁠a y a los que te rodean",
"citadel_ability_nikuman_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+4m/s movespeed bonus\u003C/span\u003E for 8s if Aurora is fully channeled.  Gain instantly with 5AP Upgrade.",
"citadel_ability_nikuman_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+4 m/s de bonificación de velocidad de movimiento\u003C/span\u003E durante 8 s al canalizar completamente Aurora, o al instante si la habilidad está mejorada al máximo",
"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EFull move and ability use\u003C/span\u003E and additionaly heals \u003Cspan style=\"font-weight: bold;\"\u003E+3.4% of Max Health\u003C/span\u003E per second",
"citadel_ability_nikuman_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EPermite el movimiento completo y el uso de habilidades\u003C/span\u003E, y cura \u003Cspan style=\"font-weight: bold;\"\u003E+3.% de vida máxima\u003C/span\u003E por segundo",
"citadel_ability_passive_beefy": "Infernal Resilience",
"citadel_ability_passive_beefy": "Resiliencia Infernal",
"citadel_ability_passive_beefy_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERegenerate\u003C/span\u003E a portion of incoming damage over time.",
"citadel_ability_passive_beefy_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERegenera\u003C/span\u003E una parte del daño recibido a lo largo del tiempo.",
"citadel_ability_passive_beefy_quip": "Regenerate some of the damage you receive",
"citadel_ability_passive_beefy_quip": "Regenera parte del daño que recibes",
"citadel_ability_personal_shield": "",
"citadel_ability_pestilence_contaminate": "Contaminate",
"citadel_ability_pestilence_contaminate": "Contaminate",
"citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.",
"citadel_ability_pestilence_contaminate_desc": "Attacking targets with your weapon increases their Infection level and resets the duration.",
"citadel_ability_pestilence_contaminate_t1": "DPS",
"citadel_ability_pestilence_contaminate_t1": "de DPS",
"citadel_ability_pestilence_contaminate_t2": "DPS",
"citadel_ability_pestilence_contaminate_t2": "de DPS",
"citadel_ability_pestilence_contaminate_t3": "DPS",
"citadel_ability_pestilence_contaminate_t3": "de DPS",
"citadel_ability_pestilence_drone": "Drones",
"citadel_ability_pestilence_drone": "Drones",
"citadel_ability_pestilence_drone_desc": "{s:hero_name} creates a drone that attaches to enemies causing DOT.",
"citadel_ability_pestilence_drone_desc": "{s:hero_name} creates a drone that attaches to enemies causing DOT.",
Line 5,520: Line 5,485:
"citadel_ability_phalanx_sword_strike": "Ground Strike",
"citadel_ability_phalanx_sword_strike": "Ground Strike",
"citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.",
"citadel_ability_phalanx_sword_strike_desc": "Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities.",
"citadel_ability_player_ping": "Ping",
"citadel_ability_player_ping": "Indicación",
"citadel_ability_power_slash": "Power Slash",
"citadel_ability_power_slash": "Corte Poderoso",
"citadel_ability_power_slash_desc": "Channel to increase damage over 1.4 seconds, then release a \u003Cspan style=\"font-weight: bold;\"\u003Efully-charged sword strike\u003C/span\u003E.\u003Cbr\u003EPress 1 or {{Mouse|1}} to trigger the strike early, dealing partial damage.",
"citadel_ability_power_slash_desc": "Canalízala para aumentar el daño durante 1.4 s y luego lanzar un \u003Cspan style=\"font-weight: bold;\"\u003Eataque de espada completamente cargado\u003C/span\u003E.\u003Cbr\u003EPulsa 1 o {{Mouse|1}} para activar antes el ataque e infligir daño parcial.",
"citadel_ability_power_slash_quip": "Charge up an attack, dealing high damage on a full charge",
"citadel_ability_power_slash_quip": "Carga un ataque e inflige mucho daño cuando esté completamente cargado",
"citadel_ability_power_slash_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+60 Bullet Resist\u003C/span\u003E while channeling",
"citadel_ability_power_slash_t1_desc": "Mientras canalizas, obtienes \u003Cspan style=\"font-weight: bold;\"\u003E+60 de resistencia a balas\u003C/span\u003E",
"citadel_ability_power_slash_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-2s\u003C/span\u003E Ability Cooldown and apply \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E movement slow for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E",
"citadel_ability_power_slash_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-2 s\u003C/span\u003E de tiempo de recarga de las habilidades y aplica un \u003Cspan style=\"font-weight: bold;\"\u003E40 %\u003C/span\u003E de ralentización durante \u003Cspan style=\"font-weight: bold;\"\u003E3 s\u003C/span\u003E.",
"citadel_ability_projectmind": "Project Mind",
"citadel_ability_projectmind": "Proyección Mental",
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Bullet Shield",
"citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield": "Escudo antibalas",
"citadel_ability_projectmind_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ETeleport\u003C/span\u003E to the targeted location.",
"citadel_ability_projectmind_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ETeletranspórtate\u003C/span\u003E a la ubicación seleccionada.",
"citadel_ability_projectmind_quip": "Teleport to the targeted location",
"citadel_ability_projectmind_quip": "Teletranspórtate a la ubicación seleccionada",
"citadel_ability_projectmind_t2_desc": "Provides a \u003Cspan style=\"font-weight: bold;\"\u003E300 bullet shield\u003C/span\u003E for 8s on teleport. Shield amount scales with Spirit Power.",
"citadel_ability_projectmind_t2_desc": "Proporciona \u003Cspan style=\"font-weight: bold;\"\u003E300\u003C/span\u003E de escudo antibalas\u003C/span\u003E durante 8 s al teletransportarse y la cantidad de escudo aumenta con el poder espiritual",
"citadel_ability_psychic_daggers": "Royal Flush",
"citadel_ability_psychic_daggers": "Royal Flush",
"citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that \u003Cspan class=\"highlight\"\u003Ehit random targets\u003C/span\u003E around you.",
"citadel_ability_psychic_daggers_desc": "Telekinetically throw cards that \u003Cspan class=\"highlight\"\u003Ehit random targets\u003C/span\u003E around you.",
"citadel_ability_psychic_daggers_quip": "Damage random targets around you",
"citadel_ability_psychic_daggers_quip": "Damage random targets around you",
"citadel_ability_psychic_daggers_t3_desc": "Each card \u003Cspan class=\"highlight\"\u003Ebounces once\u003C/span\u003E onto another enemy in range",
"citadel_ability_psychic_daggers_t3_desc": "Each card \u003Cspan class=\"highlight\"\u003Ebounces once\u003C/span\u003E onto another enemy in range",
"citadel_ability_psychic_lift": "Telekinesis",
"citadel_ability_psychic_lift": "Telequinesis",
"citadel_ability_psychic_lift/lift": "Telekinesis",
"citadel_ability_psychic_lift/lift": "Telequinesis",
"citadel_ability_psychic_lift_desc": "Lift an enemy hero into the air, \u003Cspan style=\"font-weight: bold;\"\u003Estunning\u003C/span\u003E them, then slam them into the ground. Targets are silenced and disarmed afterwards.",
"citadel_ability_psychic_lift_desc": "Levanta a un héroe enemigo por los aires, lo \u003Cspan style=\"font-weight: bold;\"\u003Eaturde\u003C/span\u003E y luego lo lanza contra el suelo, dejándolo silenciado y desarmado.",
"citadel_ability_psychic_lift_quip": "Lift an enemy, interrupting and silencing them",
"citadel_ability_psychic_lift_quip": "Levanta a un enemigo, interrumpiéndolo y silenciándolo",
"citadel_ability_psychic_lift_t3_desc": "Telekinesis will bounce to an additional nearby target",
"citadel_ability_psychic_lift_t3_desc": "Telequinesis rebotará hacia un objetivo adicional cercano",
"citadel_ability_psychic_pulse": "Psychic Pulse",
"citadel_ability_psychic_pulse": "Psychic Pulse",
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
"citadel_ability_psychic_pulse_desc": "Sense enemies in front of you, revealing their position through walls to your team.  Card Trick can target enemies seen through walls",
"citadel_ability_psychic_pulse_quip": "Reveal enemies through walls",
"citadel_ability_psychic_pulse_quip": "Reveal enemies through walls",
"citadel_ability_quick_melee": "Melee",
"citadel_ability_quick_melee": "Cuerpo a cuerpo",
"citadel_ability_reflect_shield": "Reflect Shield",
"citadel_ability_reflect_shield": "Reflect Shield",
"citadel_ability_reflect_shield_desc": "Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them.",
"citadel_ability_reflect_shield_desc": "Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them.",
Line 5,555: Line 5,520:
"citadel_ability_revenant_siphon_energy": "Siphon Energy",
"citadel_ability_revenant_siphon_energy": "Siphon Energy",
"citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.",
"citadel_ability_revenant_siphon_energy_desc": "Shock your target and steal their energy whenever you strike them with your gun.",
"citadel_ability_rocket_barrage": "Heavy Barrage",
"citadel_ability_rocket_barrage": "Bombardeo Intenso",
"citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Heavy Barrage Slow",
"citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow": "Ralentización por Bombardeo Intenso",
"citadel_ability_rocket_barrage_desc": "Unleashes a volley of rockets that home in on a targeted location.",
"citadel_ability_rocket_barrage_desc": "Lanza una ráfaga de cohetes que se dirigen a un lugar objetivo.",
"citadel_ability_rocket_barrage_quip": "Bombard an area with rockets",
"citadel_ability_rocket_barrage_quip": "Bombardea una zona con cohetes",
"citadel_ability_rocket_barrage_t1_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E30% movement slow\u003C/span\u003E",
"citadel_ability_rocket_barrage_t1_desc": "Aplica un \u003Cspan style=\"font-weight: bold;\"\u003E30 % de ralentización\u003C/span\u003E",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30 Damage per Rocket \u003C/span\u003E",
"citadel_ability_rocket_barrage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+30 de daño por cohete \u003C/span\u003E",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy": "Decoy",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
"citadel_ability_running_decoy_desc": "{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies.",
"citadel_ability_running_decoy_t1_desc": "Move speed \u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedMod} m/s\u003C/span\u003E while decoy is active",
"citadel_ability_running_decoy_t1_desc": "Move speed \u003Cspan class=\"highlight\"\u003E+{s:MoveSpeedMod} m/s\u003C/span\u003E while decoy is active",
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_running_decoy_t2_desc": "Astro is \u003Cspan class=\"highlight\"\u003Ehealed {s:HealOnCloneDamage}%\u003C/span\u003E of the damage taken by the decoy",
"citadel_ability_self_vacuum": "Singularity",
"citadel_ability_self_vacuum": "Singularidad",
"citadel_ability_self_vacuum_desc": "Create a singularity in your hands that \u003Cspan style=\"font-weight: bold;\"\u003Epulls in nearby enemies and damages them\u003C/span\u003E.",
"citadel_ability_self_vacuum_desc": "Crea una singularidad en tus manos que \u003Cspan style=\"font-weight: bold;\"\u003Eatrae a los enemigos cercanos y les inflige daño\u003C/span\u003E.",
"citadel_ability_self_vacuum_quip": "Pull in and stun the enemy team",
"citadel_ability_self_vacuum_quip": "Atrae y aturde al equipo enemigo",
"citadel_ability_self_vacuum_t3_desc": "Singularity takes \u003Cspan style=\"font-weight: bold;\"\u003E4%\u003C/span\u003E of the enemies' max health each second.",
"citadel_ability_self_vacuum_t3_desc": "Singularidad absorbe un \u003Cspan style=\"font-weight: bold;\"\u003E4 %\u003C/span\u003E de la vida máxima de los enemigos cada segundo",
"citadel_ability_shield_toss": "Shield Toss",
"citadel_ability_shield_toss": "Shield Toss",
"citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.",
"citadel_ability_shield_toss_desc": "{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them.",
"citadel_ability_shieldedsentry": "Mini Turret",
"citadel_ability_shieldedsentry": "Minitorreta",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack": "Sentry Bullet Resist Debuff",
"citadel_ability_shieldedsentry_desc": "Deploy a Mini Turret that \u003Cspan style=\"font-weight: bold;\"\u003Eautomatically shoots enemies\u003C/span\u003E. The turret expires after a limited lifetime.\u003Cbr\u003ETurrets gain \u003Cspan style=\"font-weight: bold;\"\u003E30HP per Boon\u003C/span\u003E. They deal reduced damage to troopers and objectives.",
"citadel_ability_shieldedsentry_desc": "Despliega una minitorreta que \u003Cspan style=\"font-weight: bold;\"\u003Edispara automáticamente a los enemigos\u003C/span\u003E. La torreta finaliza tras un tiempo de vida limitado. \u003Cbr\u003ELas torretas obtienen \u003Cspan style=\"font-weight: bold;\"\u003E30 de vida por obsequio\u003C/span\u003E e infligen menos daño a los soldados y a los objetivos.",
"citadel_ability_shieldedsentry_quip": "Deploy an automated turret",
"citadel_ability_shieldedsentry_quip": "Despliega una torreta automatizada",
"citadel_ability_shieldedsentry_t1_desc": "Turrets apply \u003Cspan style=\"font-weight: bold;\"\u003E+25%\u003C/span\u003E Movement Slow",
"citadel_ability_shieldedsentry_t1_desc": "Las torretas aplican \u003Cspan style=\"font-weight: bold;\"\u003E+25 %\u003C/span\u003E de ralentización",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Attack Range and \u003Cspan style=\"font-weight: bold;\"\u003E+10%\u003C/span\u003E turret fire rate",
"citadel_ability_shieldedsentry_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+10 m\u003C/span\u003E de alcance de ataque y \u003Cspan style=\"font-weight: bold;\"\u003E+10 %\u003C/span\u003E de cadencia de tiro de la torreta",
"citadel_ability_shiv_dagger": "Serrated Knives",
"citadel_ability_shiv_dagger": "Cuchillos Dentados",
"citadel_ability_shiv_dagger_desc": "Throw a knife that \u003Cspan style=\"font-weight: bold;\"\u003Edamages and bleeds\u003C/span\u003E an enemy. Each additional hit adds a \u003Cspan style=\"font-weight: bold;\"\u003Estack\u003C/span\u003E and refreshes the bleed duration, causing the bleed to increase per stack.",
"citadel_ability_shiv_dagger_desc": "Lanza un cuchillo que \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño y hace sangrar\u003C/span\u003E a un enemigo. Cada impacto adicional añade una \u003Cspan style=\"font-weight: bold;\"\u003Eacumulación\u003C/span\u003E y restablece la duración del sangrado, lo que hace que el sangrado aumente por acumulación.",
"citadel_ability_shiv_dagger_max_rage_desc": "Ultimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003E While rage is full\u003C/span\u003E knives will ricochet to another enemy and apply a slow to enemies they bleed.",
"citadel_ability_shiv_dagger_max_rage_desc": "Definitiva desbloqueada: \u003Cspan style=\"font-weight: bold;\"\u003ECon el máximo de furia\u003C/span\u003E, los cuchillos rebotarán contra otro enemigo y aplicarán una ralentización a los enemigos a los que desangren.",
"citadel_ability_shiv_dagger_quip": "Apply stacking bleed to the target",
"citadel_ability_shiv_dagger_quip": "Aplica sangrado acumulable al objetivo",
"citadel_ability_shiv_dagger_t3_desc": "+40 Damage and +5 Bleed DPS",
"citadel_ability_shiv_dagger_t3_desc": "+40 de daño y +7 de DPS por sangrado",
"citadel_ability_shiv_dash": "Slice and Dice",
"citadel_ability_shiv_dash": "Cortar y Trocear",
"citadel_ability_shiv_dash_desc": "Perform a \u003Cspan style=\"font-weight: bold;\"\u003Edash forward, damaging enemies along the path\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EUltimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003EWhile rage is full\u003C/span\u003E an echo of Shiv retraces the dash path after a short delay, damaging enemies again.",
"citadel_ability_shiv_dash_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EImpúlsate hacia adelante e inflige daño a los enemigos que encuentres a tu paso\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003EDefinitiva desbloqueada: \u003Cbr\u003E\u003Cspan style=\"font-weight: bold;\"\u003ECon el máximo de furia\u003C/span\u003E, un eco de Cuchilla recorre la trayectoria del impulso tras un breve retraso y vuelve a infligir daño a los enemigos.",
"citadel_ability_shiv_dash_quip": "Dash ahead, damaging all enemies along the path",
"citadel_ability_shiv_dash_quip": "Impúlsate hacia adelante e inflige daño a todos los enemigos que encuentres por el camino",
"citadel_ability_shiv_dash_t3_desc": "Reduce cooldown by 2s per enemy hero hit (1s for Non-Hero). Max -6s per Dash.",
"citadel_ability_shiv_dash_t3_desc": "Reduce 2 s el tiempo de recarga por cada héroe enemigo alcanzado (1 s por las unidades que no son héroes), con un máximo de -6 s por impulso",
"citadel_ability_shiv_dash_t3_tooltip": "On hit",
"citadel_ability_shiv_dash_t3_tooltip": "Al impactar",
"citadel_ability_shiv_defer_damage": "Bloodletting",
"citadel_ability_shiv_defer_damage": "Baño de Sangre",
"citadel_ability_shiv_defer_damage_desc": "Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to \u003Cspan style=\"font-weight: bold;\"\u003Eclear a portion of the deferred damage\u003C/span\u003E.",
"citadel_ability_shiv_defer_damage_desc": "Solo recibes una parte del daño de forma inmediata y difiere el resto para recibirlo a lo largo del tiempo. Actívala para \u003Cspan style=\"font-weight: bold;\"\u003Eeliminar una parte del daño diferido\u003C/span\u003E.",
"citadel_ability_shiv_defer_damage_max_rage_desc": "Ultimate Unlock: \u003Cspan style=\"font-weight: bold;\"\u003EWhile rage is full\u003C/span\u003E the amount of damage deferred is increased.",
"citadel_ability_shiv_defer_damage_max_rage_desc": "Definitiva desbloqueada: \u003Cspan style=\"font-weight: bold;\"\u003ECon el máximo de furia\u003C/span\u003E, la cantidad de daño diferido aumenta.",
"citadel_ability_shiv_defer_damage_on_cast": "On Activate",
"citadel_ability_shiv_defer_damage_on_cast": "Al activar",
"citadel_ability_shiv_defer_damage_quip": "Defer a portion of damage taken",
"citadel_ability_shiv_defer_damage_quip": "Difiere una parte del daño recibido",
"citadel_ability_shiv_killing_blow": "Killing Blow",
"citadel_ability_shiv_killing_blow": "Golpe Mortal",
"citadel_ability_shiv_killing_blow/active_buff": "Enraged",
"citadel_ability_shiv_killing_blow/active_buff": "Enfurecido⁠/⁠a",
"citadel_ability_shiv_killing_blow_active_desc": "Activate to leap towards an enemy hero and \u003Cspan style=\"font-weight: bold;\"\u003Einstantly kill\u003C/span\u003E them if their health is \u003Cspan style=\"font-weight: bold;\"\u003Ebelow the kill threshold\u003C/span\u003E, otherwise deal 200 damage to them.",
"citadel_ability_shiv_killing_blow_active_desc": "Actívala para saltar hacia un héroe enemigo y \u003Cspan style=\"font-weight: bold;\"\u003Ematarlo instantáneamente\u003C/span\u003E si su vida está \u003Cspan style=\"font-weight: bold;\"\u003Epor debajo del umbral para matar\u003C/span\u003E; de lo contrario, le infliges 200 de daño.",
"citadel_ability_shiv_killing_blow_passive_desc": "Passive: Damaging enemies fills you with rage. While at full rage, Shiv gains increased damage and \u003Cspan style=\"font-weight: bold;\"\u003Especial properties\u003C/span\u003E on his other abilities.",
"citadel_ability_shiv_killing_blow_passive_desc": "Pasiva: Infligir daño a los enemigos te llena de furia. Con el máximo de furia, Cuchilla inflige más daño y obtiene \u003Cspan style=\"font-weight: bold;\"\u003Epropiedades especiales\u003C/span\u003E en sus otras habilidades.",
"citadel_ability_shiv_killing_blow_quip": "Travel to a low health hero and instantly kill it",
"citadel_ability_shiv_killing_blow_quip": "Viaja hasta un héroe con poca vida y mátalo al instante",
"citadel_ability_shiv_killing_blow_t1_desc": "Gain \u003Cspan style=\"font-weight: bold;\"\u003E+2 m/s\u003C/span\u003E move speed while at full rage.",
"citadel_ability_shiv_killing_blow_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+2 m/s\u003C/span\u003E de velocidad de movimiento con el máximo de furia",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+6%\u003C/span\u003E Enemy Health Threshold and \u003Cspan style=\"font-weight: bold;\"\u003E+8%\u003C/span\u003E Full Rage Bonus Damage",
"citadel_ability_shiv_killing_blow_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+%\u003C/span\u003E de umbral de vida de los enemigos y \u003Cspan style=\"font-weight: bold;\"\u003E+%\u003C/span\u003E da daño adicional con el máximo de furia",
"citadel_ability_shiv_killing_blow_t3_desc": "Finishing off an enemy with Killing Blow \u003Cspan style=\"font-weight: bold;\"\u003Eresets its cooldown.\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_t3_desc": "Acabar con un enemigo con Golpe Mortal \u003Cspan style=\"font-weight: bold;\"\u003Erestablece su tiempo de recarga\u003C/span\u003E",
"citadel_ability_shiv_killing_blow_ui_meter": "Rage",
"citadel_ability_shiv_killing_blow_ui_meter": "Furia",
"citadel_ability_shiv_killing_blow_while_full_rage": "While Rage is Full",
"citadel_ability_shiv_killing_blow_while_full_rage": "Con el máximo de furia",
"citadel_ability_shoryuken": "Shoryuken",
"citadel_ability_shoryuken": "Shoryuken",
"citadel_ability_shoryuken_desc": "Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air.",
"citadel_ability_shoryuken_desc": "Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air.",
Line 5,608: Line 5,573:
"citadel_ability_spade_draw": "Draw",
"citadel_ability_spade_draw": "Draw",
"citadel_ability_spade_draw/modifier_citadel_spade_card": "Cards",
"citadel_ability_spade_draw/modifier_citadel_spade_card": "Cards",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed": "Disarmed",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed": "Desarmado⁠/⁠a",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root": "Immobilized",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root": "Inmovilizado⁠/⁠a",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown": "Reduced Cooldown",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown": "Reduced Cooldown",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen": "Regeneration",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen": "Regeneración",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm": "Hat Trick Disarms",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm": "Hat Trick Disarms",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs": "Sleeve Toss Immobilizes",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs": "Sleeve Toss Immobilizes",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot": "Bleeding",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot": "Sangrando",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp": "Abilities Disabled",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp": "Abilities Disabled",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker": "Metal Skin",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker": "Piel de Metal",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff": "Glitched",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff": "Glitched",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed": "Increased Move Speed",
"citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed": "Increased Move Speed",
Line 5,645: Line 5,610:
"citadel_ability_spade_sleeve_toss_desc": "Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation.",
"citadel_ability_spade_sleeve_toss_desc": "Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation.",
"citadel_ability_spade_sleight_of_hand": "Sleight of Hand",
"citadel_ability_spade_sleight_of_hand": "Sleight of Hand",
"citadel_ability_spade_sleight_of_hand/modifier_slow_base": "Slowed",
"citadel_ability_spade_sleight_of_hand/modifier_slow_base": "Ralentizado⁠/⁠a",
"citadel_ability_spade_sleight_of_hand_desc": "Stab a nearby enemy. If done from \u003Cspan class=\"highlight\"\u003Ebehind\u003C/span\u003E, heavily slows the target.",
"citadel_ability_spade_sleight_of_hand_desc": "Stab a nearby enemy. If done from \u003Cspan class=\"highlight\"\u003Ebehind\u003C/span\u003E, heavily slows the target.",
"citadel_ability_spade_translocate": "Smoke and Mirrors",
"citadel_ability_spade_translocate": "Smoke and Mirrors",
Line 5,655: Line 5,620:
"citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E.",
"citadel_ability_spade_vanishing_act_desc": "Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains \u003Cspan class=\"highlight\"\u003Ebonus damage\u003C/span\u003E.",
"citadel_ability_spade_vanishing_act_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E bonus damage",
"citadel_ability_spade_vanishing_act_t3_desc": "\u003Cspan class=\"highlight\"\u003E+50%\u003C/span\u003E bonus damage",
"citadel_ability_sprint": "",
"citadel_ability_sprint_roll": "Esprint",
"citadel_ability_sprint_roll": "Sprint",
"citadel_ability_static_charge": "Carga Estática",
"citadel_ability_static_charge": "Static Charge",
"citadel_ability_static_charge/modifier_citadel_staticcharge": "Carga Estática",
"citadel_ability_static_charge/modifier_citadel_staticcharge": "Static Charge",
"citadel_ability_static_charge_desc": "Aplica una carga a un héroe enemigo objetivo. Tras un breve período de tiempo, la carga estática \u003Cspan style=\"font-weight: bold;\"\u003Eaturde e inflige daño\u003C/span\u003E a los enemigos que se encuentren en el radio.\u003Cbr\u003EUsa al lanzamiento alternativo para lanzarlo sobre ti.",
"citadel_ability_static_charge_desc": "Apply a charge to a target enemy hero. After a short duration, the static charge \u003Cspan style=\"font-weight: bold;\"\u003Estuns and damages\u003C/span\u003E enemies within the radius. \u003Cbr\u003EAlt-Cast to cast on yourself.",
"citadel_ability_static_charge_quip": "Aplica un aturdimiento en área retardado a un héroe enemigo",
"citadel_ability_static_charge_quip": "Apply a delayed area stun to an enemy hero",
"citadel_ability_sticky_bomb": "Bomba Lapa",
"citadel_ability_sticky_bomb": "Sticky Bomb",
"citadel_ability_sticky_bomb_desc": "Adhiere una bomba lapa a un objetivo cercano que le inflige \u003Cspan style=\"font-weight: bold;\"\u003Edaño explosivo\u003C/span\u003E tras un breve tiempo de mecha.\u003Cbr\u003E\u003Cbr\u003EObtienes \u003Cspan style=\"font-weight: bold;\"\u003E+1.% de daño de la bomba\u003C/span\u003E por cada héroe enemigo herido y \u003Cspan style=\"font-weight: bold;\"\u003E+% de daño de la bomba\u003C/span\u003E por cada héroe enemigo eliminado en un plazo de 12.0 s tras recibir daño de la bomba.\u003Cbr\u003E\u003Cbr\u003EMantén pulsado {{Mouse|3}} para adherirte la bomba lapa.",
"citadel_ability_sticky_bomb_desc": "Attach a Sticky Bomb to a nearby target that deals \u003Cspan style=\"font-weight: bold;\"\u003Eexplosive damage\u003C/span\u003E after a short fuse time. \u003Cbr\u003E\u003Cbr\u003EGain \u003Cspan style=\"font-weight: bold;\"\u003E+1.5% bomb damage\u003C/span\u003E for every enemy hero hurt.\u003Cbr\u003EGain \u003Cspan style=\"font-weight: bold;\"\u003E+4% bomb damage\u003C/span\u003E for every enemy hero killed within 12.0s of taking bomb damage.\u003Cbr\u003E\u003Cbr\u003EHold {{Mouse|3}} to attach the Sticky Bomb to yourself.",
"citadel_ability_sticky_bomb_quip": "Coloca una bomba sobre un enemigo",
"citadel_ability_sticky_bomb_quip": "Plant a bomb on an enemy",
"citadel_ability_sticky_bomb_t3_desc": "Al adherirse, el objetivo inflige \u003Cspan style=\"font-weight: bold;\"\u003E-30 %\u003C/span\u003E de daño durante \u003Cspan style=\"font-weight: bold;\"\u003E5 s\u003C/span\u003E",
"citadel_ability_sticky_bomb_t3_desc": "On Attach, target deals \u003Cspan style=\"font-weight: bold;\"\u003E-30%\u003C/span\u003E less damage for \u003Cspan style=\"font-weight: bold;\"\u003E5s\u003C/span\u003E",
"citadel_ability_stomp": "Pulsación Cinética",
"citadel_ability_stomp": "Kinetic Pulse",
"citadel_ability_stomp_desc": "Libera una pulsación de energía que lanza a los enemigos por los aires.",
"citadel_ability_stomp_desc": "Release an energy pulse that knocks enemies up into the air.",
"citadel_ability_stomp_quip": "Libera una pulsación en el suelo que lanza a los enemigos por los aires",
"citadel_ability_stomp_quip": "Release a ground pulse that knocks enemies into the air",
"citadel_ability_stomp_t1_desc": "La \u003Cspan style=\"font-weight: bold;\"\u003Ecadencia de tiro y la velocidad de movimiento\u003C/span\u003E de los enemigos se reduce un \u003Cspan style=\"font-weight: bold;\"\u003E35 %\u003C/span\u003E durante \u003Cspan style=\"font-weight: bold;\"\u003E4 s\u003C/span\u003E",
"citadel_ability_stomp_t1_desc": "Hit enemies are \u003Cspan style=\"font-weight: bold;\"\u003Efire rate and movement slowed\u003C/span\u003E by \u003Cspan style=\"font-weight: bold;\"\u003E35%\u003C/span\u003E for \u003Cspan style=\"font-weight: bold;\"\u003E4s\u003C/span\u003E.",
"citadel_ability_stomp_t2_desc": "Dynamo inflige un \u003Cspan style=\"font-weight: bold;\"\u003E30 % de daño adicional del arma\u003C/span\u003E a los enemigos alcanzados durante \u003Cspan style=\"font-weight: bold;\"\u003E8 s\u003C/span\u003E",
"citadel_ability_stomp_t2_desc": "Dynamo deals \u003Cspan style=\"font-weight: bold;\"\u003E30% more Weapon Damage\u003C/span\u003E to hit enemies for \u003Cspan style=\"font-weight: bold;\"\u003E8s\u003C/span\u003E",
"citadel_ability_storm_cloud": "Nube de Tormenta",
"citadel_ability_storm_cloud": "Storm Cloud",
"citadel_ability_storm_cloud_desc": "Canaliza una nube de tormenta que se expande a tu alrededor y que \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño a todos los enemigos\u003C/span\u003E que estén dentro de su radio. Los enemigos no reciben daño cuando están fuera de la línea de visión. Tu \u003Cspan style=\"font-weight: bold;\"\u003Eresistencia a las balas\u003C/span\u003E aumenta durante la canalización.",
"citadel_ability_storm_cloud_desc": "Channel an expanding storm cloud around you that \u003Cspan style=\"font-weight: bold;\"\u003Edamages all enemies\u003C/span\u003E within its radius. Enemies do not take damage when they are out of line-of-sight. You have increased \u003Cspan style=\"font-weight: bold;\"\u003EBullet Resist\u003C/span\u003E during the channel.",
"citadel_ability_storm_cloud_lightning_strike": "Ataque de Rayo",
"citadel_ability_storm_cloud_lightning_strike": "Lightning Strike",
"citadel_ability_storm_cloud_lightning_strike_desc": "Al canalizar, pulsa {{Mouse|1}} para marcar el área objetivo que quieras atacar con un potente rayo que \u003Cspan style=\"font-weight: bold;\"\u003Ederribará a los enemigos\u003C/span\u003E tras un retraso de 2 s. Solo se puede usar una vez por lanzamiento.",
"citadel_ability_storm_cloud_lightning_strike_desc": "While channeling, press {{Mouse|1}} to mark the targeted area to be struck with a powerful lightning bolt that \u003Cspan style=\"font-weight: bold;\"\u003Eknocks enemies away\u003C/span\u003E after a 2s delay. One use per cast.",
"citadel_ability_storm_cloud_quip": "Fríe a todos los enemigos en un área extensa",
"citadel_ability_storm_cloud_quip": "Fry all enemies in a large area",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35 % de resistencia a balas\u003C/span\u003E al canalizar Nube de Tormenta",
"citadel_ability_storm_cloud_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+35% Bullet Resist\u003C/span\u003E while channeling Storm Cloud",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7 s\u003C/span\u003E de tiempo de canalización y \u003Cspan style=\"font-weight: bold;\"\u003E+10 m\u003C/span\u003E de radio",
"citadel_ability_storm_cloud_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7s\u003C/span\u003E Channel Time and \u003Cspan style=\"font-weight: bold;\"\u003E+10m\u003C/span\u003E Radius",
"citadel_ability_storm_cloud_t3_desc": "+75 de DPS y permite controlar el movimiento",
"citadel_ability_storm_cloud_t3_desc": "+75 DPS and allows movement control",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone": "Deploy Combat Drone",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
"citadel_ability_surveillance_drone_camera": "Drone Camera",
Line 5,687: Line 5,651:
"citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player",
"citadel_ability_surveillance_drone_player_camera_desc": "Switches Camera from Drone to Player",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_surveillance_drone_t2_desc": "+\u003Cspan class=\"highlight\"\u003E{s:CrashImpactRadius}\u003C/span\u003E crash impact radius, +\u003Cspan class=\"highlight\"\u003E{s:DroneCrashDamage}\u003C/span\u003E drone crash damage",
"citadel_ability_tangotether": "Watcher's Covenant",
"citadel_ability_tangotether": "Pacto de la Vigilante",
"citadel_ability_tangotether_desc": "Gain bonuses and automatically connect with a nearby ally to share them. \u003Cspan style=\"font-weight: bold;\"\u003EHealing is replicated\u003C/span\u003E among all those connected. Connection requires line of sight. Press 2 to Lock on to a target",
"citadel_ability_tangotether_desc": "Obtiene bonificaciones y se conecta automáticamente con un aliado cercano para compartirlas. La \u003Cspan style=\"font-weight: bold;\"\u003Ecuración se replica\u003C/span\u003E entre todos los conectados. La conexión requiere línea de visión. Pulsa 2 para fijar un objetivo.",
"citadel_ability_tangotether_lock": "Lock on to Target",
"citadel_ability_tangotether_lock": "Fijar un objetivo",
"citadel_ability_tangotether_quip": "Empower yourself and a nearby ally",
"citadel_ability_tangotether_quip": "Fortalécete a ti mismo⁠/⁠a y a un aliado cercano",
"citadel_ability_tangotether_t2_desc": "+2.0m/s movement bonus",
"citadel_ability_tangotether_t2_desc": "+2.0 m/s de bonificación de movimiento",
"citadel_ability_teleport": "Teleport",
"citadel_ability_teleport": "Teletransporte",
"citadel_ability_tengu_airlift": "Air Drop",
"citadel_ability_tengu_airlift": "Transporte Aéreo",
"citadel_ability_tengu_airlift_desc": "Take flight with an ally or a bomb. Drop your ally or bomb to cause a \u003Cspan style=\"font-weight: bold;\"\u003Elarge explosion\u003C/span\u003E that causes \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E. Ivy and ally gain a bullet shield when flying ends. \u003Cbr\u003EWhile lifted, your ally gains bullet resist but cannot attack and deals -50% damage. Air Drop has faster cast time when targeting an ally. \u003Cbr\u003EHold Down at cast to reduce launch height\u003Cbr\u003E{{Mouse|1}} to accelerate flying speed. \u003Cbr\u003E{{Mouse|2}} to drop ally/bomb.",
"citadel_ability_tengu_airlift_desc": "Vuela con un aliado o una bomba. Deja caer a tu aliado o bomba para provocar una \u003Cspan style=\"font-weight: bold;\"\u003Egran explosión\u003C/span\u003E que \u003Cspan style=\"font-weight: bold;\"\u003Eralentiza el movimiento\u003C/span\u003E. Hiedra y su aliado obtienen un escudo antibalas al terminar el vuelo.\u003Cbr\u003EMientras vuela, tu aliado obtiene resistencia a balas, pero no puede atacar e inflige un -50 % de daño. Transporte Aéreo tiene un tiempo de lanzamiento más rápido cuando se usa sobre un aliado. \u003Cbr\u003EMantén pulsado Down mientras lanzas la habilidad para reducir la altura de lanzamiento.\u003Cbr\u003EPulsa {{Mouse|1}} para aumentar la velocidad de vuelo. \u003Cbr\u003EPulsa {{Mouse|2}} para dejar caer al aliado o la bomba.",
"citadel_ability_tengu_airlift_quip": "Death from Above! Fly and drop a bomb (or ally) on enemies",
"citadel_ability_tengu_airlift_quip": "¡Muerte desde las alturas! Vuela y suelta una bomba (o a un aliado) sobre los enemigos",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20%\u003C/span\u003E Bullet Resist on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E12s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t1_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-20 %\u003C/span\u003E de resistencia a balas en los enemigos alcanzados durante \u003Cspan style=\"font-weight: bold;\"\u003E12 s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+300\u003C/span\u003E Bullet Shield and \u003Cspan style=\"font-weight: bold;\"\u003E+5m\u003C/span\u003E Explode Radius",
"citadel_ability_tengu_airlift_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+300\u003C/span\u003E de escudo antibalas y \u003Cspan style=\"font-weight: bold;\"\u003E+5 m\u003C/span\u003E de radio de la explosión",
"citadel_ability_tengu_airlift_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003ESilence\u003C/span\u003E on enemies hit for \u003Cspan style=\"font-weight: bold;\"\u003E+4.5s\u003C/span\u003E",
"citadel_ability_tengu_airlift_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ESilencia\u003C/span\u003E a los enemigos alcanzados durante \u003Cspan style=\"font-weight: bold;\"\u003E+4.5 s\u003C/span\u003E",
"citadel_ability_tengu_dragonsfire": "Wildfire",
"citadel_ability_tengu_dragonsfire": "Wildfire",
"citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies.  Gain Bullet Resist while flying.",
"citadel_ability_tengu_dragonsfire_desc": "Take flight and breathe eldritch flame down on your enemies.  Gain Bullet Resist while flying.",
Line 5,705: Line 5,669:
"citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.",
"citadel_ability_tengu_ghost_desc": "Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds.",
"citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times",
"citadel_ability_tengu_ghost_t3_desc": "Bounces +{s:Bounces} additional times",
"citadel_ability_tengu_lightningcrash": "Falling Grace",
"citadel_ability_tengu_lightningcrash": "Gracia Celestial",
"citadel_ability_tengu_lightningcrash_desc": "Jump into the air and start flying for a short time. When you hit the ground you \u003Cspan class=\"highlight\"\u003Edeal damage\u003C/span\u003E based on how long you flew, as well as gaining a \u003Cspan class=\"highlight\"\u003Eregeneration boost\u003C/span\u003E. You can end your flight and dive early by pressing \u003Cspan class='keybind'\u003E[{s:iv_attack}]\u003C/span\u003E.",
"citadel_ability_tengu_lightningcrash_desc": "Salta al aire y comienza a volar durante un breve período de tiempo. Cuando caes al suelo, \u003Cspan class=\"highlight\"\u003Einfliges daño\u003C/span\u003E en función del tiempo que hayas estando volando, además de obtener un \u003Cspan class=\"highlight\"\u003Eimpulso de regeneración\u003C/span\u003E. Pulsa \u003Cspan class='keybind'\u003E[{s:iv_attack}]\u003C/span\u003E para dejar de volar y caer antes de tiempo.",
"citadel_ability_tengu_lightningcrash_quip": "Fly above the battlefield",
"citadel_ability_tengu_lightningcrash_quip": "Vuela sobre el campo de batalla",
"citadel_ability_tengu_lightningcrash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E Damage, and \u003Cspan class=\"highlight\"\u003E+{s:Regeneration}\u003C/span\u003E Regeneration",
"citadel_ability_tengu_lightningcrash_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage}\u003C/span\u003E de daño y \u003Cspan class=\"highlight\"\u003E+{s:Regeneration}\u003C/span\u003E de regeneración",
"citadel_ability_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form": "Forma Pétrea",
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Stone Form",
"citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form": "Forma Pétrea",
"citadel_ability_tengu_stone_form_desc": "Turn yourself into \u003Cspan style=\"font-weight: bold;\"\u003Eimpervious stone\u003C/span\u003E and smash into the ground, \u003Cspan style=\"font-weight: bold;\"\u003Estunning and damaging\u003C/span\u003E enemies nearby. Heals you for a percentage of your max health. You have some air control before falling.",
"citadel_ability_tengu_stone_form_desc": "Conviértete en \u003Cspan style=\"font-weight: bold;\"\u003Epiedra impenetrable\u003C/span\u003E y choca contra el suelo para \u003Cspan style=\"font-weight: bold;\"\u003Eaturdir e infligir daño\u003C/span\u003E a los enemigos cercanos. Cura un porcentaje de tu vida máxima. Tienes cierto control aéreo antes de caer.",
"citadel_ability_tengu_stone_form_quip": "Turn into impervious stone and stun enemies nearby",
"citadel_ability_tengu_stone_form_quip": "Conviértete en piedra impenetrable y aturde a los enemigos cercanos",
"citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80 Damage\u003C/span\u003E and stuns for \u003Cspan style=\"font-weight: bold;\"\u003E0.5s\u003C/span\u003E.",
"citadel_ability_tengu_stone_form_t2_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+80 de daño\u003C/span\u003E y aturde durante \u003Cspan style=\"font-weight: bold;\"\u003E0.5 s\u003C/span\u003E",
"citadel_ability_tengu_urn": "Kudzu Bomb",
"citadel_ability_tengu_urn": "Bomba Kudzu",
"citadel_ability_tengu_urn_desc": "Summon a patch of choking vines that \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E enemies in its radius.",
"citadel_ability_tengu_urn_desc": "Invoca un círculo de enredaderas asfixiantes que \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Eralentiza\u003C/span\u003E a los enemigos que se encuentren dentro de su radio.",
"citadel_ability_tengu_urn_quip": "Damage and slow enemies in the area",
"citadel_ability_tengu_urn_quip": "Inflige daño y ralentiza a los enemigos en el área",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50 DPS\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E+2m Radius\u003C/span\u003E",
"citadel_ability_tengu_urn_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+50 de DPS\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003E+2 m de radio\u003C/span\u003E",
"citadel_ability_tier2boss_laser_beam": "Laser",
"citadel_ability_tier2boss_laser_beam": "Láser",
"citadel_ability_tier2boss_rocket_barrage": "Rocket Barrage",
"citadel_ability_tier2boss_rocket_barrage": "Andanada de cohetes",
"citadel_ability_tier2boss_stomp": "Stomp",
"citadel_ability_tier2boss_stomp": "Pisotón",
"citadel_ability_tier3boss_laser_beam": "Patron Laser",
"citadel_ability_tier3boss_laser_beam": "Láser del Patrón",
"citadel_ability_time_bank": "Time Bank",
"citadel_ability_time_bank": "Time Bank",
"citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of \u003Cspan class=\"highlight\"\u003Eaccelerated time\u003C/span\u003E where they \u003Cspan class=\"highlight\"\u003Emove, shoot and reload\u003C/span\u003E faster.  When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.",
"citadel_ability_time_bank_desc": "{s:hero_name} activates a burst of \u003Cspan class=\"highlight\"\u003Eaccelerated time\u003C/span\u003E where they \u003Cspan class=\"highlight\"\u003Emove, shoot and reload\u003C/span\u003E faster.  When the burst ends, {s:hero_name} must save up time for a short period and is time slowed.",
Line 5,731: Line 5,695:
"citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their \u003Cspan class=\"highlight\"\u003Ebullet resist reduced by {s:BulletArmorReduction}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReductionDuration}s\u003C/span\u003E",
"citadel_ability_time_bomb_t2_desc": "Enemies hit by Time Bomb will have their \u003Cspan class=\"highlight\"\u003Ebullet resist reduced by {s:BulletArmorReduction}\u003C/span\u003E for \u003Cspan class=\"highlight\"\u003E{s:BulletArmorReductionDuration}s\u003C/span\u003E",
"citadel_ability_time_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Time Bomb gains \u003Cspan class=\"highlight\"\u003E+50% more damage\u003C/span\u003E from Spirit Power",
"citadel_ability_time_bomb_t3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:Damage} Damage\u003C/span\u003E and Time Bomb gains \u003Cspan class=\"highlight\"\u003E+50% more damage\u003C/span\u003E from Spirit Power",
"citadel_ability_upgrade_tab_desc": "{s:show_scoreboard}+[Ability Key] will upgrade your ability. These are additional binds.",
"citadel_ability_upgrade_tab_desc": "{s:show_scoreboard} + [tecla de habilidad] mejora la habilidad. Estas son asignaciones adicionales.",
"citadel_ability_uppercut": "Exploding Uppercut",
"citadel_ability_uppercut": "Gancho Explosivo",
"citadel_ability_uppercut_desc": "Deal \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E damage to nearby units and send them \u003Cspan style=\"font-weight: bold;\"\u003Eflying back\u003C/span\u003E, causing \u003Cspan style=\"font-weight: bold;\"\u003Earea damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Efire rate slow\u003C/span\u003E where they land. Does not damage allies.",
"citadel_ability_uppercut_desc": "Inflige daño \u003Cspan style=\"font-weight: bold;\"\u003Ecuerpo a cuerpo ligero\u003C/span\u003E a las unidades cercanas y las hace \u003Cspan style=\"font-weight: bold;\"\u003Evolar hacia atrás\u003C/span\u003E, causando \u003Cspan style=\"font-weight: bold;\"\u003Edaño en área\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Ereducción de cadencia de tiro\u003C/span\u003E cuando aterrizan. No inflige daño a los aliados.",
"citadel_ability_uppercut_quip": "Punch someone away from you",
"citadel_ability_uppercut_quip": "Dale un puñetazo a alguien para alejarlo de ti",
"citadel_ability_uppercut_t2_desc": "On Uppercut enemy Hero, gain \u003Cspan style=\"font-weight: bold;\"\u003Efast spin-up time, 2x range, and +60% weapon damage\u003C/span\u003E for 12s",
"citadel_ability_uppercut_t2_desc": "Al golpear a un héroe enemigo, obtienes \u003Cspan style=\"font-weight: bold;\"\u003Emenor tiempo de carga, el doble de alcance y un 60 % de daño del arma\u003C/span\u003E durante 12 s",
"citadel_ability_uppercut_t3_desc": "On Uppercut enemy Hero, set \u003Cspan style=\"font-weight: bold;\"\u003EHook cooldown to 0\u003C/span\u003E and instantly \u003Cspan style=\"font-weight: bold;\"\u003E+100% bullets\u003C/span\u003E to your current clip",
"citadel_ability_uppercut_t3_desc": "Al golpear a un héroe enemigo, pone a \u003Cspan style=\"font-weight: bold;\"\u003E0 el tiempo de recarga de Garfio\u003C/span\u003E y añade \u003Cspan style=\"font-weight: bold;\"\u003E+100 % de balas\u003C/span\u003E a tu cargador actual de manera instantánea",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_viscous_ball_boost": "Slam Ball",
"citadel_ability_void_sphere": "Quantum Entanglement",
"citadel_ability_void_sphere": "Entrelazamiento Cuántico",
"citadel_ability_void_sphere_desc": "Dynamo briefly \u003Cspan style=\"font-weight: bold;\"\u003Edisappears into the void\u003C/span\u003E and then reappears a short distance away. On reappearing, your weapon is \u003Cspan style=\"font-weight: bold;\"\u003Ereloaded\u003C/span\u003E and has a \u003Cspan style=\"font-weight: bold;\"\u003Efire rate bonus\u003C/span\u003E for the next clip (Max 8s). Can be Alt-Cast to also bring nearby allies and give them half fire rate bonus.",
"citadel_ability_void_sphere_desc": "Dynamo \u003Cspan style=\"font-weight: bold;\"\u003Edesaparece brevemente en el vacío\u003C/span\u003E y luego reaparece a corta distancia. Al reaparecer, su arma se \u003Cspan style=\"font-weight: bold;\"\u003Erecarga\u003C/span\u003E y tiene una \u003Cspan style=\"font-weight: bold;\"\u003Ebonificación de cadencia de tiro\u003C/span\u003E en su siguiente cargador (durante 8 s como máximo). Se puede usar el lanzamiento alternativo para atraer también a los aliados cercanos y otorgarles la mitad de la bonificación de cadencia de tiro.",
"citadel_ability_void_sphere_quip": "Blink in and out of existence",
"citadel_ability_void_sphere_quip": "Existe y deja de existir",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-5s\u003C/span\u003E Ability Cooldown and \u003Cspan style=\"font-weight: bold;\"\u003E+120%\u003C/span\u003E Base Ammo when reappearing",
"citadel_ability_void_sphere_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E-5 s\u003C/span\u003E de tiempo de recarga de las habilidades y \u003Cspan style=\"font-weight: bold;\"\u003E+120 %\u003C/span\u003E de munición base al reaparecer",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast": "Wing Blast",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wing_blast_desc": "Create a blast of air that pushes enemies away and damages them.",
"citadel_ability_wraith_rapidfire": "Full Auto",
"citadel_ability_wraith_rapidfire": "Totalmente Automático",
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
"citadel_ability_wraith_rapidfire/modifier_rapidfire": "Rapid Fire",
"citadel_ability_wraith_rapidfire_desc": "Temporarily boosts your \u003Cspan style=\"font-weight: bold;\"\u003Efire rate\u003C/span\u003E. Nearby allies receive half the fire rate bonus.",
"citadel_ability_wraith_rapidfire_desc": "Aumenta temporalmente tu \u003Cspan style=\"font-weight: bold;\"\u003Ecadencia de tiro\u003C/span\u003E. Los aliados cercanos reciben la mitad de la bonificación de cadencia de tiro.",
"citadel_ability_wraith_rapidfire_quip": "Boost your fire rate",
"citadel_ability_wraith_rapidfire_quip": "Aumenta tu cadencia de tiro",
"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20% Bullet and Spirit Lifesteal\u003C/span\u003E and Increased Scaling on Spirit Damage Per Bullet",
"citadel_ability_wraith_rapidfire_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+20 % de robo de vida balístico y espiritual\u003C/span\u003E y mayor aumento de daño espiritual por bala",
"citadel_ability_wrecker_bouldergrenade": "Wrecking Ball",
"citadel_ability_wrecker_bouldergrenade": "Bola de Demolición",
"citadel_ability_wrecker_bouldergrenade_desc": "Create a large ball of scrap, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging and stunning\u003C/span\u003E the first enemy hit. Nearby enemies take reduced damage.",
"citadel_ability_wrecker_bouldergrenade_desc": "Crea una bola grande de chatarra que \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño y aturde\u003C/span\u003E al primer enemigo al que golpee. Los enemigos cercanos reciben menos daño.",
"citadel_ability_wrecker_garbage_suck": "Overload",
"citadel_ability_wrecker_garbage_suck": "Sobrecarga",
"citadel_ability_wrecker_garbage_suck_desc": "Create an area that \u003Cspan style=\"font-weight: bold;\"\u003Eslows\u003C/span\u003E nearby enemies and \u003Cspan style=\"font-weight: bold;\"\u003Edamages\u003C/span\u003E them after a channel. Damage scales with total channel time.",
"citadel_ability_wrecker_garbage_suck_desc": "Crea un área que \u003Cspan style=\"font-weight: bold;\"\u003Eralentiza\u003C/span\u003E a los enemigos cercanos y les \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño\u003C/span\u003E tras una canalización. El daño es proporcional al tiempo de canalización.",
"citadel_ability_wrecker_garbage_suck_quip": "Slow and Damage nearby enemies",
"citadel_ability_wrecker_garbage_suck_quip": "Ralentiza e inflige daño a los enemigos cercanos",
"citadel_ability_zealot_energy_warp": "Energy Warp",
"citadel_ability_zealot_energy_warp": "Energy Warp",
"citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.",
"citadel_ability_zealot_energy_warp_desc": "Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot.",
Line 5,776: Line 5,740:
"citadel_ability_zealot_weapon_drain_pulse": "Weapon Drain Pulse",
"citadel_ability_zealot_weapon_drain_pulse": "Weapon Drain Pulse",
"citadel_ability_zealot_weapon_drain_pulse_desc": "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.",
"citadel_ability_zealot_weapon_drain_pulse_desc": "Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun.",
"citadel_ability_zip_line": "Hyperline",
"citadel_ability_zip_line": "Vía rápida",
"citadel_all_chat_label_prefix": "[ALL]",
"citadel_all_chat_label_prefix": "[TODOS]",
"citadel_ap_max_level": "max Lvl",
"citadel_ap_max_level": "max Lvl",
"citadel_bot_name": "Bot",
"citadel_bot_name": "Bot",
"citadel_bot_name_prefix": "[Bot]",
"citadel_bot_name_prefix": "[Bot]",
"citadel_camera_pitch_inverted": "Invert Mouse",
"citadel_camera_pitch_inverted": "Invertir el ratón",
"citadel_camera_zoom_is_toggle": "Toggle Zoom",
"citadel_camera_zoom_is_toggle": "Activar/desactivar el zoom",
"citadel_chat_all": "[ALL]",
"citadel_chat_all": "[TODOS]",
"citadel_chat_allies": "[ALLIES]",
"citadel_chat_allies": "[ALIADOS]",
"citadel_chat_placeholder": "To (ALL):",
"citadel_chat_placeholder": "A (TODOS):",
"citadel_chat_placeholder_spec_team": "To (SPECTATORS):",
"citadel_chat_placeholder_spec_team": "A (ESPECTADORES):",
"citadel_chat_placeholder_team": "To (ALLIES):",
"citadel_chat_placeholder_team": "A (ALIADOS):",
"citadel_chat_spectators": "[SPECTATORS ONLY]",
"citadel_chat_spectators": "[SOLO ESPECTADORES]",
"citadel_chatmessage": "{s:target} {s:persona}: {s:message}",
"citadel_chatmessage": "{s:target} {s:persona}: {s:message}",
"citadel_chatwheel_label_Attack_Hero": "Attack {s:hero_name}",
"citadel_chatwheel_label_Attack_Hero": "Atacad a {s:hero_name}",
"citadel_chatwheel_label_BRB": "BRB",
"citadel_chatwheel_label_BRB": "Ahora vuelvo",
"citadel_chatwheel_label_Care": "Careful",
"citadel_chatwheel_label_Care": "Cuidado",
"citadel_chatwheel_label_Defend": "Defend Lane...",
"citadel_chatwheel_label_Defend": "Defended la senda...",
"citadel_chatwheel_label_GetBack": "Get Back",
"citadel_chatwheel_label_GetBack": "Atrás",
"citadel_chatwheel_label_Go": "Go",
"citadel_chatwheel_label_Go": "Vamos",
"citadel_chatwheel_label_GoingIn": "Going In",
"citadel_chatwheel_label_GoingIn": "Allá voy",
"citadel_chatwheel_label_GoodGame": "Good Game",
"citadel_chatwheel_label_GoodGame": "Buena partida",
"citadel_chatwheel_label_GoodJob": "Good Job",
"citadel_chatwheel_label_GoodJob": "Bien hecho",
"citadel_chatwheel_label_GoodJobGameOver": "Good Job",
"citadel_chatwheel_label_GoodJobGameOver": "Bien hecho",
"citadel_chatwheel_label_HeadedTo": "Headed To Base",
"citadel_chatwheel_label_HeadedTo": "Voy a la base",
"citadel_chatwheel_label_Headed_Blue": "{s:hero_name} Headed Blue",
"citadel_chatwheel_label_Headed_Blue": "{s:hero_name} va a la azul",
"citadel_chatwheel_label_Headed_Green": "{s:hero_name} Headed Green",
"citadel_chatwheel_label_Headed_Green": "{s:hero_name} va a la verde",
"citadel_chatwheel_label_Headed_Purple": "{s:hero_name} Headed Purple",
"citadel_chatwheel_label_Headed_Purple": "{s:hero_name} va a la morada",
"citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} Headed Yellow",
"citadel_chatwheel_label_Headed_Yellow": "{s:hero_name} va a la amarilla",
"citadel_chatwheel_label_Help": "Help",
"citadel_chatwheel_label_Help": "Ayuda",
"citadel_chatwheel_label_HoldUp": "Wait/Hold Up",
"citadel_chatwheel_label_HoldUp": "Esperad",
"citadel_chatwheel_label_ImBack": "I'm Back",
"citadel_chatwheel_label_ImBack": "He vuelto",
"citadel_chatwheel_label_Missing": "Missing",
"citadel_chatwheel_label_Missing": "No hay nadie",
"citadel_chatwheel_label_No": "No!",
"citadel_chatwheel_label_No": "¡No!",
"citadel_chatwheel_label_OMW": "On my Way",
"citadel_chatwheel_label_OMW": "En camino",
"citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}",
"citadel_chatwheel_label_PregameEnemy": "Taunt {s:hero_name}",
"citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}",
"citadel_chatwheel_label_PregameTeammate": "Praise {s:hero_name}",
"citadel_chatwheel_label_Push": "Push Lane",
"citadel_chatwheel_label_Push": "Presión en la senda",
"citadel_chatwheel_label_StayTogether": "Stay Together",
"citadel_chatwheel_label_StayTogether": "No os separéis",
"citadel_chatwheel_label_Stun": "Stun",
"citadel_chatwheel_label_Stun": "Aturdid",
"citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}",
"citadel_chatwheel_label_Stun_Hero": "Stun {s:hero_name}",
"citadel_chatwheel_label_WellPlayed": "Well \u003Cbr\u003EPlayed",
"citadel_chatwheel_label_WellPlayed": "Bien\u003Cbr\u003Ejugado",
"citadel_chatwheel_label_Yes": "Yes!",
"citadel_chatwheel_label_Yes": "¡Sí!",
"citadel_chatwheel_label_cancel": "Cancel",
"citadel_chatwheel_label_cancel": "Cancelar",
"citadel_chatwheel_label_follow_me": "Follow Me",
"citadel_chatwheel_label_follow_me": "Seguidme",
"citadel_chatwheel_label_headed_this_way": "Headed This Way",
"citadel_chatwheel_label_headed_this_way": "Voy hacia aquí",
"citadel_chatwheel_label_lets_go_here": "Let's Go Here",
"citadel_chatwheel_label_lets_go_here": "Vamos aquí",
"citadel_chatwheel_label_missing_blue": "Missing Blue",
"citadel_chatwheel_label_missing_blue": "No hay nadie en la azul",
"citadel_chatwheel_label_missing_green": "Missing Green",
"citadel_chatwheel_label_missing_green": "No hay nadie en la verde",
"citadel_chatwheel_label_missing_hero": "Missing",
"citadel_chatwheel_label_missing_hero": "No hay nadie",
"citadel_chatwheel_label_missing_purple": "Missing Purple",
"citadel_chatwheel_label_missing_purple": "No hay nadie en la morada",
"citadel_chatwheel_label_missing_yellow": "Missing Yellow",
"citadel_chatwheel_label_missing_yellow": "No hay nadie en la amarilla",
"citadel_chatwheel_label_placeholder": "",
"citadel_chatwheel_label_placeholder": "",
"citadel_chatwheel_label_respond": "Respond 'On My Way'",
"citadel_chatwheel_label_respond": "Respond 'On My Way'",
"citadel_chatwheel_label_retreat": "Retreat",
"citadel_chatwheel_label_retreat": "Retirada",
"citadel_chatwheel_label_see_enemy": "Enemy Here",
"citadel_chatwheel_label_see_enemy": "Enemigo aquí",
"citadel_chatwheel_label_thanks": "Thanks",
"citadel_chatwheel_label_thanks": "Gracias",
"citadel_chatwheel_label_thanksGameOver": "Thanks",
"citadel_chatwheel_label_thanksGameOver": "Gracias",
"citadel_chatwheel_message_BRB": "Be right back!",
"citadel_chatwheel_message_BRB": "¡Ahora vuelvo!",
"citadel_chatwheel_message_Care": "Care!",
"citadel_chatwheel_message_Care": "¡Cuidado!",
"citadel_chatwheel_message_Defend": "Defend Lane!",
"citadel_chatwheel_message_Defend": "¡Defended la senda!",
"citadel_chatwheel_message_Defend_Blue": "Defend Blue",
"citadel_chatwheel_message_Defend_Blue": "Defended la azul",
"citadel_chatwheel_message_Defend_Green": "Defend Green",
"citadel_chatwheel_message_Defend_Green": "Defended la verde",
"citadel_chatwheel_message_Defend_Purple": "Defend Purple",
"citadel_chatwheel_message_Defend_Purple": "Defended la morada",
"citadel_chatwheel_message_Defend_Yellow": "Defend Yellow",
"citadel_chatwheel_message_Defend_Yellow": "Defended la amarilla",
"citadel_chatwheel_message_GetBack": "Get Back!",
"citadel_chatwheel_message_GetBack": "¡Atrás!",
"citadel_chatwheel_message_Go": "Go!",
"citadel_chatwheel_message_Go": "¡Vamos!",
"citadel_chatwheel_message_GoingIn": "I'm going in!",
"citadel_chatwheel_message_GoingIn": "¡Allá voy!",
"citadel_chatwheel_message_GoodGame": "Good Game!",
"citadel_chatwheel_message_GoodGame": "¡Buena partida!",
"citadel_chatwheel_message_GoodJob": "Good Job!",
"citadel_chatwheel_message_GoodJob": "¡Bien hecho!",
"citadel_chatwheel_message_GoodJobGameOver": "Good Job!",
"citadel_chatwheel_message_GoodJobGameOver": "¡Bien hecho!",
"citadel_chatwheel_message_HeadedTo": "Headed To Base!",
"citadel_chatwheel_message_HeadedTo": "¡Voy a la base!",
"citadel_chatwheel_message_HeadedToBlue": "Headed to Blue",
"citadel_chatwheel_message_HeadedToBlue": "Voy a la azul",
"citadel_chatwheel_message_HeadedToGreen": "Headed to Green",
"citadel_chatwheel_message_HeadedToGreen": "Voy a la verde",
"citadel_chatwheel_message_HeadedToLane": "Headed To Lane...",
"citadel_chatwheel_message_HeadedToLane": "Voy a la senda...",
"citadel_chatwheel_message_HeadedToPurple": "Headed to Purple",
"citadel_chatwheel_message_HeadedToPurple": "Voy a la morada",
"citadel_chatwheel_message_HeadedToYellow": "Headed to Yellow",
"citadel_chatwheel_message_HeadedToYellow": "Voy a la amarilla",
"citadel_chatwheel_message_Help": "Need Help!",
"citadel_chatwheel_message_Help": "¡Necesito ayuda!",
"citadel_chatwheel_message_Help_blue": "Need Help on Blue!",
"citadel_chatwheel_message_Help_blue": "¡Ayuda en la azul!",
"citadel_chatwheel_message_Help_green": "Need Help on Green!",
"citadel_chatwheel_message_Help_green": "¡Ayuda en la verde!",
"citadel_chatwheel_message_Help_purple": "Need Help on Purple!",
"citadel_chatwheel_message_Help_purple": "¡Ayuda en la morada!",
"citadel_chatwheel_message_Help_yellow": "Need Help on Yellow!",
"citadel_chatwheel_message_Help_yellow": "¡Ayuda en la amarilla!",
"citadel_chatwheel_message_HoldUp": "Wait {s:param_1}",
"citadel_chatwheel_message_HoldUp": "Espera, {s:param_1}",
"citadel_chatwheel_message_ImBack": "I'm Back",
"citadel_chatwheel_message_ImBack": "He vuelto",
"citadel_chatwheel_message_Missing": "Missing!",
"citadel_chatwheel_message_Missing": "¡No hay nadie!",
"citadel_chatwheel_message_No": "No!",
"citadel_chatwheel_message_No": "¡No!",
"citadel_chatwheel_message_OMW": "On my way!",
"citadel_chatwheel_message_OMW": "¡En camino!",
"citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}",
"citadel_chatwheel_message_PregameEnemy": "Taunt {s:hero_name}",
"citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}",
"citadel_chatwheel_message_PregameTeammate": "Praise {s:hero_name}",
"citadel_chatwheel_message_Push": "Push!",
"citadel_chatwheel_message_Push": "¡Presionad!",
"citadel_chatwheel_message_StayTogether": "Stay Together",
"citadel_chatwheel_message_StayTogether": "No os separéis",
"citadel_chatwheel_message_Stun": "Stun!",
"citadel_chatwheel_message_Stun": "¡Aturdid!",
"citadel_chatwheel_message_WellPlayed": "Well Played!",
"citadel_chatwheel_message_WellPlayed": "¡Bien jugado!",
"citadel_chatwheel_message_Yes": "Affirmative!",
"citadel_chatwheel_message_Yes": "¡Afirmativo!",
"citadel_chatwheel_message_missing_blue": "Missing Blue!",
"citadel_chatwheel_message_missing_blue": "¡No hay nadie en la azul!",
"citadel_chatwheel_message_missing_green": "Missing Green!",
"citadel_chatwheel_message_missing_green": "¡No hay nadie en la verde!",
"citadel_chatwheel_message_missing_hero": "{s:param_1} is Missing",
"citadel_chatwheel_message_missing_hero": "Falta {s:param_1}",
"citadel_chatwheel_message_missing_purple": "Missing Purple!",
"citadel_chatwheel_message_missing_purple": "¡No hay nadie en la morada!",
"citadel_chatwheel_message_missing_yellow": "Missing Yellow!",
"citadel_chatwheel_message_missing_yellow": "¡No hay nadie en la amarilla!",
"citadel_chatwheel_message_thanks": "Thanks!",
"citadel_chatwheel_message_thanks": "¡Gracias!",
"citadel_chatwheel_message_thanksGameOver": "Thanks!",
"citadel_chatwheel_message_thanksGameOver": "¡Gracias!",
"citadel_chatwheel_push_blue": "Push Blue",
"citadel_chatwheel_push_blue": "Presión en la azul",
"citadel_chatwheel_push_green": "Push Green",
"citadel_chatwheel_push_green": "Presión en la verde",
"citadel_chatwheel_push_purple": "Push Purple",
"citadel_chatwheel_push_purple": "Presión en la morada",
"citadel_chatwheel_push_yellow": "Push Yellow\u003C/span\u003E",
"citadel_chatwheel_push_yellow": "Presión en la amarilla",
"citadel_clientversion": "Build {d:client_version_number}",
"citadel_clientversion": "Versión {d:client_version_number}",
"citadel_confirm_reset_crosshair": "Are you sure you want to reset your crosshair to the defaults?",
"citadel_confirm_reset_crosshair": "¿Seguro que quieres restablecer los valores predeterminados de la mira?",
"citadel_confirm_reset_keybindings": "Are you sure you want to reset your keybindings (including hero specific keybinds) to default?",
"citadel_confirm_reset_keybindings": "¿Seguro que quieres restablecer las asignaciones de teclas predeterminadas (incluidas las específicas de cada héroe)?",
"citadel_confirm_reset_keybindings_for_default": "Are you sure you want to reset your default keybindings back to the default binds?",
"citadel_confirm_reset_keybindings_for_default": "¿Seguro que quieres restablecer las asignaciones de teclas predeterminadas a los valores predeterminados?",
"citadel_confirm_reset_keybindings_for_hero": "Are you sure you want to reset your keybindings for this hero to default?",
"citadel_confirm_reset_keybindings_for_hero": "¿Seguro que quieres restablecer las asignaciones de teclas predeterminadas para este héroe?",
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
"citadel_duo_drone_extra_abilities": "Combat Drone Abilities",
"citadel_east_team_name": "AMBER",
"citadel_east_team_name": "ÁMBAR",
"citadel_enable_ping_indicator": "Enable HUD Ping Indicator",
"citadel_enable_ping_indicator": "Señalar indicaciones en el HUD",
"citadel_game_audio_muted": "Game Audio Muted",
"citadel_game_audio_muted": "Audio del juego silenciado",
"citadel_game_audio_press_unmute": "Press [{s:key_toggle_mute}] to unmute",
"citadel_game_audio_press_unmute": "Pulsa [{s:key_toggle_mute}] para activar el audio",
"citadel_gun_damage": "Gun Damage",
"citadel_gun_damage": "Daño del arma",
"citadel_hijack_drone_extra_abilities": "Combat Drone Abilities",
"citadel_hijack_drone_extra_abilities": "Combat Drone Abilities",
"citadel_hint_activate_wall": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E to create the wall early.",
"citadel_hint_activate_wall": "Pulsa \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E para crear el muro anticipadamente.",
"citadel_hint_buy_items": "Return to the base or a shop to buy \u003Cspan class=\"hintTextEmphasis\"\u003Emods.\u003C/span\u003E",
"citadel_hint_buy_items": "Vuelve a la base o a una tienda para comprar \u003Cspan class=\"hintTextEmphasis\"\u003Eobjetos\u003C/span\u003E.",
"citadel_hint_flamedash_boost": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:key_innate_1}]\u003C/span\u003E to boost. Requires Stamina.",
"citadel_hint_flamedash_boost": "Pulsa \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:key_innate_1}]\u003C/span\u003E para acelerar. Requiere aguante.",
"citadel_hint_flying_strike_early_activate": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E to fly to your target early.",
"citadel_hint_flying_strike_early_activate": "Pulsa \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E para volar hasta tu objetivo anticipadamente.",
"citadel_hint_guided_arrow_boost": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E to boost arrow speed.",
"citadel_hint_guided_arrow_boost": "Mantén pulsado \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack}]\u003C/span\u003E para acelerar la velocidad de la flecha.",
"citadel_hint_hero_testing_shop": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:citadel_open_hero_sheet}]\u003C/span\u003E to open up the shop and set test options.",
"citadel_hint_hero_testing_shop": "Pulsa \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:citadel_open_hero_sheet}]\u003C/span\u003E para abrir la tienda y establecer opciones de prueba.",
"citadel_hint_ladder": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_mantle}]\u003C/span\u003E+\u003Cspan class=\"hintTextEmphasis\"\u003E[{s:key_forward}]\u003C/span\u003E to jump onto the ladder.",
"citadel_hint_ladder": "Pulsa \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_mantle}]\u003C/span\u003E+\u003Cspan class=\"hintTextEmphasis\"\u003E[{s:key_forward}]\u003C/span\u003E para saltar a la escalera.",
"citadel_hint_learn_ability": "Hold down an ability \u003Cspan class=\"hintTextEmphasis\"\u003Ekey 1-4\u003C/span\u003E to learn that ability.",
"citadel_hint_learn_ability": "Mantén pulsada una \u003Cspan class=\"hintTextEmphasis\"\u003Etecla del 1 al 4\u003C/span\u003E para aprender la habilidad correspondiente.",
"citadel_hint_learn_initial_ability": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to choose which ability to unlock.",
"citadel_hint_learn_initial_ability": "Mantén pulsado \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:show_scoreboard}]\u003C/span\u003E para elegir qué habilidad desbloquear.",
"citadel_hint_mantle": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_mantle}]\u003C/span\u003E to climb over obstacles.",
"citadel_hint_mantle": "Mantén pulsado \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_mantle}]\u003C/span\u003E para trepar a obstáculos.",
"citadel_hint_melee": "Press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_weapon1}]\u003C/span\u003E to use your melee attack.",
"citadel_hint_melee": "Pulsa \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_weapon1}]\u003C/span\u003E para atacar cuerpo a cuerpo.",
"citadel_hint_slide": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:duck}]\u003C/span\u003E while running down a ramp to slide.",
"citadel_hint_slide": "Mantén pulsado \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:duck}]\u003C/span\u003E mientras bajas por una rampa para deslizarte.",
"citadel_hint_teleport": "Your Tier2 boss is under attack, press \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:key_teleport}]\u003C/span\u003E to teleport to help!",
"citadel_hint_teleport": "¡Están atacando a tu jefe de nivel 2! ¡Pulsa \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:key_teleport}]\u003C/span\u003E para teletransportarte y ayudar!",
"citadel_hint_upgrade_ability": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:show_scoreboard}]\u003C/span\u003E to upgrade your abilities.",
"citadel_hint_upgrade_ability": "Mantén pulsado \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:show_scoreboard}]\u003C/span\u003E para mejorar tus habilidades.",
"citadel_hint_zipline": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_mantle}]\u003C/span\u003E to jump on the hyperline.",
"citadel_hint_zipline": "Mantén pulsado \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:in_mantle}]\u003C/span\u003E para saltar a la vía rápida.",
"citadel_hint_zoom": "Hold \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack2}]\u003C/span\u003E to zoom in with your weapon.",
"citadel_hint_zoom": "Mantén pulsado \u003Cspan class=\"hintTextEmphasis\"\u003E[{s:iv_attack2}]\u003C/span\u003E para ampliar la vista con el arma.",
"citadel_hotkeys_tooltip_chatvoiceparty": "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard.",
"citadel_hotkeys_tooltip_chatvoiceparty": "Usa el micrófono para comunicarte con todos los integrantes del grupo. Si se utiliza el micrófono abierto, también funciona en el menú principal.",
"citadel_hotkeys_tooltip_chatvoiceteam": "Use your microphone to communicate with all team members.",
"citadel_hotkeys_tooltip_chatvoiceteam": "Usa el micrófono para comunicarte con todos los integrantes de tu equipo.",
"citadel_keybind_ability1": "Ability 1",
"citadel_keybind_ability1": "Habilidad 1",
"citadel_keybind_ability2": "Ability 2",
"citadel_keybind_ability2": "Habilidad 2",
"citadel_keybind_ability3": "Ability 3",
"citadel_keybind_ability3": "Habilidad 3",
"citadel_keybind_ability4": "Ability 4",
"citadel_keybind_ability4": "Habilidad 4",
"citadel_keybind_ads": "Alt-Fire",
"citadel_keybind_ads": "Disparo alternativo",
"citadel_keybind_alt": "ALT",
"citadel_keybind_alt": "ALT",
"citadel_keybind_alt_cast": "Alternate Cast",
"citadel_keybind_alt_cast": "Lanzamiento alternativo",
"citadel_keybind_alt_modifier": "Alt Modifier",
"citadel_keybind_alt_modifier": "Modificador de «Alt»",
"citadel_keybind_attack": "Fire",
"citadel_keybind_attack": "Disparar",
"citadel_keybind_backwards": "Move Backward",
"citadel_keybind_backwards": "Retroceder",
"citadel_keybind_cancel_ability": "Cancel Ability",
"citadel_keybind_cancel_ability": "Cancelar habilidad",
"citadel_keybind_chat_all": "Chat All",
"citadel_keybind_chat_all": "Chat global",
"citadel_keybind_chat_team": "Chat Team",
"citadel_keybind_chat_team": "Chat de equipo",
"citadel_keybind_chatwheel_option1": "Ping Option 1",
"citadel_keybind_chatwheel_option1": "Opción de indicación 1",
"citadel_keybind_chatwheel_option2": "Ping Option 2",
"citadel_keybind_chatwheel_option2": "Opción de indicación 2",
"citadel_keybind_chatwheel_option3": "Ping Option 3",
"citadel_keybind_chatwheel_option3": "Opción de indicación 3",
"citadel_keybind_chatwheel_option4": "Ping Option 4",
"citadel_keybind_chatwheel_option4": "Opción de indicación 4",
"citadel_keybind_chatwheel_option5": "Ping Option 5",
"citadel_keybind_chatwheel_option5": "Opción de indicación 5",
"citadel_keybind_command": "CMD",
"citadel_keybind_command": "CMD",
"citadel_keybind_crouch": "Crouch/Slide",
"citadel_keybind_crouch": "Agacharse/deslizarse",
"citadel_keybind_crouch_toggle": "Toggle Crouch / Toggle Slide",
"citadel_keybind_crouch_toggle": "Alternar agacharse/deslizarse",
"citadel_keybind_ctrl": "CTRL",
"citadel_keybind_ctrl": "CTRL",
"citadel_keybind_decrease_replay_speed": "Decrease Replay Speed",
"citadel_keybind_decrease_replay_speed": "Disminuir velocidad de repetición",
"citadel_keybind_dev_console": "Dev Console",
"citadel_keybind_dev_console": "Consola",
"citadel_keybind_down": "Fly Down",
"citadel_keybind_down": "Descender",
"citadel_keybind_extra_info": "Extra Info",
"citadel_keybind_extra_info": "Información adicional",
"citadel_keybind_forward": "Move Forward",
"citadel_keybind_forward": "Avanzar",
"citadel_keybind_held_item": "Melee Parry/Throw Held Item",
"citadel_keybind_held_item": "Contraataque cuerpo a cuerpo/Lanzar objeto",
"citadel_keybind_increase_replay_speed": "Increase Replay Speed",
"citadel_keybind_increase_replay_speed": "Aumentar velocidad de repetición",
"citadel_keybind_item1": "Item 1",
"citadel_keybind_item1": "Objeto 1",
"citadel_keybind_item2": "Item 2",
"citadel_keybind_item2": "Objeto 2",
"citadel_keybind_item3": "Item 3",
"citadel_keybind_item3": "Objeto 3",
"citadel_keybind_item4": "Item 4",
"citadel_keybind_item4": "Objeto 4",
"citadel_keybind_left": "Move Left (strafe)",
"citadel_keybind_left": "Desplazamiento lateral izquierdo",
"citadel_keybind_mantle": "Jump/Mantle",
"citadel_keybind_mantle": "Saltar/trepar",
"citadel_keybind_melee": "Melee",
"citadel_keybind_melee": "Cuerpo a cuerpo",
"citadel_keybind_minimap_view_amber_team": "Amber Minimap View",
"citadel_keybind_minimap_view_amber_team": "Vista de minimapa (Ámbar)",
"citadel_keybind_minimap_view_sapphire_team": "Sapphire Minimap View",
"citadel_keybind_minimap_view_sapphire_team": "Vista de minimapa (Zafiro)",
"citadel_keybind_minimap_view_spectator_team": "Both Team's Minimap View",
"citadel_keybind_minimap_view_spectator_team": "Vista de minimapa (ambos equipos)",
"citadel_keybind_minimap_view_targets_team": "Target's Minimap View",
"citadel_keybind_minimap_view_targets_team": "Vista de minimapa (objetivo)",
"citadel_keybind_mouse_wheel": "Chat Wheel",
"citadel_keybind_mouse_wheel": "Rueda de chat",
"citadel_keybind_open_hero_sheet": "Open Shop",
"citadel_keybind_open_hero_sheet": "Abrir tienda",
"citadel_keybind_pause": "Pause",
"citadel_keybind_pause": "Pausar",
"citadel_keybind_ping": "Ping",
"citadel_keybind_ping": "Indicación",
"citadel_keybind_purchase_quickbuy": "Purchase Quickbuy",
"citadel_keybind_purchase_quickbuy": "Hacer una compra rápida",
"citadel_keybind_push_to_talk": "Voice Chat ( TEAM )",
"citadel_keybind_push_to_talk": "Chat de voz (EQUIPO)",
"citadel_keybind_push_to_talk_party": "Voice Chat ( PARTY )",
"citadel_keybind_push_to_talk_party": "Chat de voz (GRUPO)",
"citadel_keybind_quick_response": "Quick Response",
"citadel_keybind_quick_response": "Respuesta rápida",
"citadel_keybind_reload": "Reload",
"citadel_keybind_reload": "Recargar",
"citadel_keybind_replay_change_Team": "Change Spectating Team",
"citadel_keybind_replay_change_Team": "Observar a otro equipo",
"citadel_keybind_replay_death": "Replay Death",
"citadel_keybind_replay_death": "Repetir muerte",
"citadel_keybind_replay_fly_down": "Replay Fly Down",
"citadel_keybind_replay_fly_down": "Repetir descenso",
"citadel_keybind_replay_fly_up": "Replay Fly Up",
"citadel_keybind_replay_fly_up": "Repetir ascenso",
"citadel_keybind_replay_next_target": "Replay Next Target",
"citadel_keybind_replay_next_target": "Repetir el siguiente objetivo",
"citadel_keybind_replay_prev_target": "Replay Prev Target",
"citadel_keybind_replay_prev_target": "Repetir el objetivo anterior",
"citadel_keybind_reset_camera": "ResetCamera",
"citadel_keybind_reset_camera": "Restablecer cámara",
"citadel_keybind_right": "Move Right (strafe)",
"citadel_keybind_right": "Desplazamiento lateral derecho",
"citadel_keybind_roll": "Dash",
"citadel_keybind_roll": "Impulso",
"citadel_keybind_scoreboard": "Scoreboard",
"citadel_keybind_scoreboard": "Marcador",
"citadel_keybind_shift": "SHIFT",
"citadel_keybind_shift": "MAYÚS",
"citadel_keybind_spec_change_Team": "Change Spectating Team",
"citadel_keybind_spec_change_Team": "Observar a otro equipo",
"citadel_keybind_spec_chase": "Spectate Chase Cam",
"citadel_keybind_spec_chase": "Ver cámara de seguimiento",
"citadel_keybind_spec_in_eye": "Spectate In-Eye",
"citadel_keybind_spec_in_eye": "Observar en primera persona",
"citadel_keybind_spec_next_target": "Spectate Next Target",
"citadel_keybind_spec_next_target": "Observar al objetivo siguiente",
"citadel_keybind_spec_prev_target": "Spectate Prev Target",
"citadel_keybind_spec_prev_target": "Observar al objetivo anterior",
"citadel_keybind_spectator_fly_down": "Fly Down",
"citadel_keybind_spectator_fly_down": "Descender",
"citadel_keybind_spectator_fly_up": "Fly Up",
"citadel_keybind_spectator_fly_up": "Ascender",
"citadel_keybind_tab": "TAB",
"citadel_keybind_tab": "TAB",
"citadel_keybind_teleport_to_objective": "Teleport",
"citadel_keybind_teleport_to_objective": "Teletransporte",
"citadel_keybind_toggle_free_cursor": "Toggle Free Cursor",
"citadel_keybind_toggle_free_cursor": "Alternar el cursor libre",
"citadel_keybind_toggle_mute": "Toggle Mute",
"citadel_keybind_toggle_mute": "Alternar sonido⁠/⁠silencio",
"citadel_keybind_toggle_replay_camera": "Change Replay Camera mode",
"citadel_keybind_toggle_replay_camera": "Cambiar modo de cámara de la repetición",
"citadel_keybind_toggle_replay_pause": "Toggle Replay Pause",
"citadel_keybind_toggle_replay_pause": "Pausar/reanudar la repetición",
"citadel_keybind_toggle_spec_camera": "Change Camera mode",
"citadel_keybind_toggle_spec_camera": "Cambiar modo de cámara",
"citadel_keybind_up": "Fly Up",
"citadel_keybind_up": "Ascender",
"citadel_keybind_upgrade_ability1": "Upgrade Ability 1",
"citadel_keybind_upgrade_ability1": "Mejorar habilidad 1",
"citadel_keybind_upgrade_ability2": "Upgrade Ability 2",
"citadel_keybind_upgrade_ability2": "Mejorar habilidad 2",
"citadel_keybind_upgrade_ability3": "Upgrade Ability 3",
"citadel_keybind_upgrade_ability3": "Mejorar habilidad 3",
"citadel_keybind_upgrade_ability4": "Upgrade Ability 4",
"citadel_keybind_upgrade_ability4": "Mejorar habilidad 4",
"citadel_keybind_upgrade_ability_1": "Upgrade Ability 1",
"citadel_keybind_upgrade_ability_1": "Mejorar habilidad 1",
"citadel_keybind_upgrade_ability_2": "Upgrade Ability 2",
"citadel_keybind_upgrade_ability_2": "Mejorar habilidad 2",
"citadel_keybind_upgrade_ability_3": "Upgrade Ability 3",
"citadel_keybind_upgrade_ability_3": "Mejorar habilidad 3",
"citadel_keybind_upgrade_ability_4": "Upgrade Ability 4",
"citadel_keybind_upgrade_ability_4": "Mejorar habilidad 4",
"citadel_keybind_windows": "WIN",
"citadel_keybind_windows": "WIN",
"citadel_keybind_zipline": "Zipline",
"citadel_keybind_zipline": "Vía rápida",
"citadel_modifier_duo_arc_cannon": "Arc Cannon",
"citadel_modifier_duo_arc_cannon": "Arc Cannon",
"citadel_modifier_duo_drone_tracker": "Drone",
"citadel_modifier_duo_drone_tracker": "Drone",
Line 6,002: Line 5,966:
"citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building",
"citadel_modifier_passive_hijack_weapon_jammer_buildup_desc": "Weapon Jammer Building",
"citadel_modifier_tangotether_tether_receiver": "Covenant",
"citadel_modifier_tangotether_tether_receiver": "Covenant",
"citadel_modifier_teleport": "Teleporting",
"citadel_modifier_teleport": "Teletransportándose",
"citadel_mute_game_audio": "Mute game Audio",
"citadel_mute_game_audio": "Silenciar el audio del juego",
"citadel_mute_player": "Click to mute player",
"citadel_mute_player": "Haz clic para silenciar al jugador",
"citadel_next_ap_abilities": "\u003CPanel class=\"goldIcon\"/\u003E \u003Cspan class=\"nextAPGoldLabel\"\u003E{i:gold_to_next_level}\u003C/span\u003E to next Lvl",
"citadel_next_ap_abilities": "\u003CPanel class=\"goldIcon\"/\u003E \u003Cspan class=\"nextAPGoldLabel\"\u003E{i:gold_to_next_level}\u003C/span\u003E to next Lvl",
"citadel_next_attack_delay_reason_bebop_spin_up": "",
"citadel_next_attack_delay_reason_disarmed": "Desarmado⁠/⁠a",
"citadel_next_attack_delay_reason_disarmed": "Disarmed",
"citadel_next_attack_delay_reason_reload": "Recargando",
"citadel_next_attack_delay_reason_reload": "Reloading",
"citadel_ping_wheel_disabled_while_dead": "Desactivado mientras estás muerto⁠/⁠a",
"citadel_next_attack_delay_reason_viscous_charge_shot": "",
"citadel_next_attack_delay_reason_wraith_spin_up": "",
"citadel_ping_wheel_disabled_while_dead": "Disabled While Dead",
"citadel_ping_wheel_message": "{s:message}",
"citadel_ping_wheel_message": "{s:message}",
"citadel_purchasemessage": "{s:param_1}",
"citadel_purchasemessage": "{s:param_1}",
Line 6,017: Line 5,978:
"citadel_quick_response_respond_onmyway": "Respond 'On my Way'",
"citadel_quick_response_respond_onmyway": "Respond 'On my Way'",
"citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}",
"citadel_quick_response_respond_onmyway_to_hero": "Respond 'On my Way' to {s:hero_name}",
"citadel_quickbuy_auto_buy_enable": "Quickbuy Auto Purchase",
"citadel_quickbuy_auto_buy_enable": "Compra rápida automática",
"citadel_quickbuy_auto_buy_enable_tooltip": "If enabled, continually check if you can afford the next item in your quickbuy queue and purchase it if you are within range of a shop.",
"citadel_quickbuy_auto_buy_enable_tooltip": "Si se activa, comprueba continuamente si puedes permitirte el siguiente objeto de la lista de compra rápida y lo adquiere si estás dentro del alcance de una tienda.",
"citadel_replay_manager_error_chunk_failed": "Replay not yet ready for download",
"citadel_replay_manager_error_chunk_failed": "La repetición aún no está lista para descargarse",
"citadel_replay_manager_error_write_failure": "Replay failed to write to local disk",
"citadel_replay_manager_error_write_failure": "No se ha podido guardar la repetición en el disco local",
"citadel_reset_keybind": "Reset Keybindings?",
"citadel_reset_keybind": "¿Restablecer las asignaciones?",
"citadel_settings_2speakers": "2 Speakers",
"citadel_settings_2speakers": "2 altavoces",
"citadel_settings_4speakers": "4 Speakers",
"citadel_settings_4speakers": "4 altavoces",
"citadel_settings_5speakers": "5.1 Speakers",
"citadel_settings_5speakers": "Altavoces 5.1",
"citadel_settings_7speakers": "7.1 Speakers",
"citadel_settings_7speakers": "Altavoces 7.1",
"citadel_settings_abilitieskeybinds": "Ability Keybinds",
"citadel_settings_abilitieskeybinds": "Asignaciones de teclas de habilidades",
"citadel_settings_ability_quickcast_tooltip": "Toggle to enable/disable quickcast for this specific ability/item",
"citadel_settings_ability_quickcast_tooltip": "Activar o desactivar el lanzamiento rápido para esta habilidad u objeto en concreto",
"citadel_settings_about": "About",
"citadel_settings_about": "Acerca de",
"citadel_settings_actionkeybinds": "Action Keybinds",
"citadel_settings_actionkeybinds": "Asignaciones de teclas de acciones",
"citadel_settings_active_window_unpause": "Force Game Focus when Game is Unpaused",
"citadel_settings_active_window_unpause": "Traer el juego a primer plano cuando la partida se reanude",
"citadel_settings_active_window_unpause_tooltip": "Turn this on to focus the game window into focus when the game is about to unpause.",
"citadel_settings_active_window_unpause_tooltip": "Activa esta opción para traer la ventana del juego a primer plano cuando la partida esté a punto de reanudarse.",
"citadel_settings_advancedvideosettings": "Use advanced settings",
"citadel_settings_advancedvideosettings": "Utilizar ajustes avanzados",
"citadel_settings_alt_cast_double_tap": "Double Tap",
"citadel_settings_alt_cast_double_tap": "Pulsación doble",
"citadel_settings_alt_cast_double_tap_tooltip": "Double tap an ability button to alternate cast the ability",
"citadel_settings_alt_cast_double_tap_tooltip": "Pulsa dos veces un botón de habilidad para activar el lanzamiento alternativo",
"citadel_settings_alt_cast_double_tap_window": "Alternate Cast Double Tap Window",
"citadel_settings_alt_cast_double_tap_window": "Intervalo entre pulsaciones para el lanzamiento alternativo",
"citadel_settings_alt_cast_hold_time": "Alternate Cast Hold Time Required",
"citadel_settings_alt_cast_hold_time": "Tiempo de pulsación necesario para el lanzamiento alternativo",
"citadel_settings_alt_cast_key": "Alternate Cast Button",
"citadel_settings_alt_cast_key": "Botón de lanzamiento alternativo",
"citadel_settings_alt_cast_key_tooltip": "Alternate Cast an ability by selecting it then pressing the Alternate Cast button, or by holding the Alternate Cast button and then pressing an ability key",
"citadel_settings_alt_cast_key_tooltip": "Para activar el lanzamiento alternativo de una habilidad, selecciónala y pulsa el botón de lanzamiento alternativo o mantén pulsado el botón de lanzamiento alternativo y después pulsa una tecla de habilidad",
"citadel_settings_alt_cast_mode": "Change Alternate Cast Mode:",
"citadel_settings_alt_cast_mode": "Cambiar modo de lanzamiento alternativo:",
"citadel_settings_alt_cast_press_and_hold": "Press and Hold",
"citadel_settings_alt_cast_press_and_hold": "Mantener pulsado",
"citadel_settings_alt_cast_press_and_hold_tooltip": "Hold an ability button for a short duration to alternate cast",
"citadel_settings_alt_cast_press_and_hold_tooltip": "Mantén pulsado brevemente el botón de una habilidad para activar el lanzamiento alternativo",
"citadel_settings_always_show_hud_stats": "Always show HUD Stats",
"citadel_settings_always_show_hud_stats": "Mostrar siempre HUD de atributos",
"citadel_settings_always_show_hud_stats_tooltip": "Turn this on to always have the stats on the left of the HUD visible.",
"citadel_settings_always_show_hud_stats_tooltip": "Actívalo para mostrar siempre los atributos a la izquierda del HUD.",
"citadel_settings_antialiasing": "Anti-Aliasing",
"citadel_settings_antialiasing": "Suavizado",
"citadel_settings_antialiasing_cmaa": "CMAA",
"citadel_settings_antialiasing_cmaa": "CMAA",
"citadel_settings_antialiasing_desc": "Post-process anti-aliasing effect to use when FSR2 is disabled.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_antialiasing_desc": "Efecto de suavizado mediante posprocesamiento que se usa cuando FSR2 está desactivado.\u003Cbr\u003E\u003Cbr\u003ECoste de rendimiento: bajo/constante.",
"citadel_settings_antialiasing_fxaa": "FXAA",
"citadel_settings_antialiasing_fxaa": "FXAA",
"citadel_settings_antialiasing_none": "None",
"citadel_settings_antialiasing_none": "Ninguno",
"citadel_settings_appearancevideo": "Best Looking",
"citadel_settings_appearancevideo": "Mejor aspecto",
"citadel_settings_apply": "Apply Settings",
"citadel_settings_apply": "Aplicar ajustes",
"citadel_settings_area_lights": "Area Lights",
"citadel_settings_area_lights": "Luces de área",
"citadel_settings_area_lights_desc": "Allows large or irregularly shaped light sources, such as beam effects, to be rendered correctly. Performance cost could be higher on low-end systems.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_area_lights_desc": "Permite renderizar correctamente las fuentes de luz grandes o con forma irregular, como los efectos de los rayos láser. Puede que el coste de rendimiento sea mayor en los sistemas de gama baja.\u003Cbr\u003E\u003Cbr\u003ECoste de rendimiento: bajo/constante.",
"citadel_settings_aspectratio": "Aspect Ratio",
"citadel_settings_aspectratio": "Relación de aspecto",
"citadel_settings_aspectratio1610": "16x10",
"citadel_settings_aspectratio1610": "16:10",
"citadel_settings_aspectratio169": "16x9",
"citadel_settings_aspectratio169": "16:9",
"citadel_settings_aspectratio219": "21x9",
"citadel_settings_aspectratio219": "21:9",
"citadel_settings_audio": "Audio",
"citadel_settings_audio": "Audio",
"citadel_settings_audiodefaults": "Restore to Defaults",
"citadel_settings_audiodefaults": "Restablecer predeterminados",
"citadel_settings_basicvideosettings": "Use basic settings",
"citadel_settings_basicvideosettings": "Utilizar ajustes básicos",
"citadel_settings_borderless": "Borderless Window",
"citadel_settings_borderless": "Ventana sin bordes",
"citadel_settings_camera_volume_cutout": "Camera Cutout",
"citadel_settings_camera_volume_cutout": "Recorte de cámara",
"citadel_settings_camera_volume_cutout_desc": "Not currently used",
"citadel_settings_camera_volume_cutout_desc": "No se utiliza en este momento",
"citadel_settings_cancel_ability_mode": "Change Cancel Ability Mode:",
"citadel_settings_cancel_ability_mode": "Cambiar modo de cancelación de habilidades:",
"citadel_settings_cancel_ability_mode_ability_key": "Ability Key",
"citadel_settings_cancel_ability_mode_ability_key": "Tecla de habilidad",
"citadel_settings_cancel_ability_mode_ability_key_tooltip": "Cancel an active ability be pressing the Ability key again",
"citadel_settings_cancel_ability_mode_ability_key_tooltip": "Para cancelar una habilidad activa, vuelve a pulsar la tecla de la habilidad",
"citadel_settings_cancel_ability_mode_cancel_key": "Cancel Key",
"citadel_settings_cancel_ability_mode_cancel_key": "Tecla de cancelar",
"citadel_settings_cancel_ability_mode_cancel_key_tooltip": "Cancel an active ability be pressing the Cancel Key",
"citadel_settings_cancel_ability_mode_cancel_key_tooltip": "Para cancelar una habilidad activa, pulsa la tecla de cancelar",
"citadel_settings_cancel_ability_mode_desc": "Note: Abilities will be cancelled with the Cancel Key when possible.",
"citadel_settings_cancel_ability_mode_desc": "Nota: Las habilidades se cancelarán con la tecla «Cancelar» cuando sea posible.",
"citadel_settings_cancel_ability_mode_either": "Cancel Key or the Ability Key",
"citadel_settings_cancel_ability_mode_either": "Tecla de cancelar o de habilidad",
"citadel_settings_cancel_ability_mode_either_tooltip": "Cancel an active ability be pressing the Cancel Key or Ability key again",
"citadel_settings_cancel_ability_mode_either_tooltip": "Para cancelar una habilidad activa, pulsa la tecla de cancelar o vuelve a pulsar la tecla de la habilidad",
"citadel_settings_chat": "Chat",
"citadel_settings_chat": "Chat",
"citadel_settings_chat_allow_global": "Channel messages appear in other channel tabs",
"citadel_settings_chat_allow_global": "Ver mensajes de un canal en las pestañas de otros canales",
"citadel_settings_chat_filter": "Allowed Chat",
"citadel_settings_chat_filter": "Chat permitido",
"citadel_settings_chat_filter_allow_all": "All players",
"citadel_settings_chat_filter_allow_all": "Todos los jugadores",
"citadel_settings_chat_filter_allow_friendly": "Friendly players (friends, party members)",
"citadel_settings_chat_filter_allow_friendly": "Amigos y miembros del grupo",
"citadel_settings_chat_filter_allow_none": "No incoming chat",
"citadel_settings_chat_filter_allow_none": "Ninguno",
"citadel_settings_chat_filter_allow_teams": "Friendly players and teammates",
"citadel_settings_chat_filter_allow_teams": "Amigos y compañeros de grupo, clan o equipo",
"citadel_settings_chat_filter_onlyfriends": "Only show chat from friends and party",
"citadel_settings_chat_filter_onlyfriends": "Mostrar solo chat de amigos y grupo",
"citadel_settings_chat_filter_settings_apply_to_spectating": "Apply Allowed Chat Filter Settings to Spectating",
"citadel_settings_chat_filter_settings_apply_to_spectating": "Aplicar ajustes del filtrado de chat permitido al modo espectador",
"citadel_settings_chat_invert_ping": "Invert Ping",
"citadel_settings_chat_invert_ping": "Invertir indicaciones",
"citadel_settings_chat_join_regional": "Join regional chat channel on startup",
"citadel_settings_chat_join_regional": "Unirse al chat del canal regional al iniciar",
"citadel_settings_chat_mute_enemies": "Mute chat from enemies",
"citadel_settings_chat_mute_enemies": "Silenciar el chat de los enemigos",
"citadel_settings_chat_mute_everyone": "Mute all incoming chat",
"citadel_settings_chat_mute_everyone": "Silenciar todos los chats entrantes",
"citadel_settings_chat_openmic": "Open Mic",
"citadel_settings_chat_openmic": "Micrófono abierto",
"citadel_settings_chat_ptt": "Push to Talk",
"citadel_settings_chat_ptt": "Pulsar para hablar",
"citadel_settings_chat_wheel_all": "[ALL]",
"citadel_settings_chat_wheel_all": "[TODOS]",
"citadel_settings_chat_whispers": "Display Steam messages as whispers",
"citadel_settings_chat_whispers": "Mostrar mensajes de Steam como susurros",
"citadel_settings_chatwheel": "Chat Wheel",
"citadel_settings_chatwheel": "Rueda de chat",
"citadel_settings_clear_keybind_tooltip": "Clear Keybind",
"citadel_settings_clear_keybind_tooltip": "Borrar asignación de tecla",
"citadel_settings_communicationkeybinds": "Communication Keybinds",
"citadel_settings_communicationkeybinds": "Asignaciones de teclas de comunicación",
"citadel_settings_contextual_slot": "[Contextual Slot]",
"citadel_settings_contextual_slot": "[Ranura contextual]",
"citadel_settings_contextual_slot_invalid": "No Context Pings",
"citadel_settings_contextual_slot_invalid": "No hay indicaciones contextuales",
"citadel_settings_contextual_slot_label": "Contextual Ping Wheel Slot",
"citadel_settings_contextual_slot_label": "Ranura contextual de la rueda de indicaciones",
"citadel_settings_crosshair": "Reticle Settings",
"citadel_settings_crosshair": "Ajustes de la mira",
"citadel_settings_crosshair_color": "Color",
"citadel_settings_crosshair_color": "Color",
"citadel_settings_crosshair_color_b": "Blue",
"citadel_settings_crosshair_color_b": "Azul",
"citadel_settings_crosshair_color_g": "Green",
"citadel_settings_crosshair_color_g": "Verde",
"citadel_settings_crosshair_color_r": "Red",
"citadel_settings_crosshair_color_r": "Rojo",
"citadel_settings_crosshair_defaults": "Reset to Default",
"citadel_settings_crosshair_defaults": "Restablecer valores predeterminados",
"citadel_settings_crosshair_dot_opacity": "Dot Opacity",
"citadel_settings_crosshair_dot_opacity": "Opacidad del punto",
"citadel_settings_crosshair_dot_outline_opacity": "Dot Outline Opacity",
"citadel_settings_crosshair_dot_outline_opacity": "Opacidad del contorno del punto",
"citadel_settings_crosshair_pip_border": "Show Pip Border",
"citadel_settings_crosshair_pip_border": "Mostrar bordes de línea",
"citadel_settings_crosshair_pip_gap": "Gap",
"citadel_settings_crosshair_pip_gap": "Abertura",
"citadel_settings_crosshair_pip_height": "Height",
"citadel_settings_crosshair_pip_height": "Altura",
"citadel_settings_crosshair_pip_opacity": "Pip Opacity",
"citadel_settings_crosshair_pip_opacity": "Opacidad de las líneas",
"citadel_settings_crosshair_pip_width": "Width",
"citadel_settings_crosshair_pip_width": "Anchura",
"citadel_settings_crosshair_size": "Crosshair",
"citadel_settings_crosshair_size": "Mira",
"citadel_settings_crosshair_static_pip_gap": "Static Pip Gap",
"citadel_settings_crosshair_static_pip_gap": "Espacio estático entre líneas",
"citadel_settings_crosshair_visibility": "Dot",
"citadel_settings_crosshair_visibility": "Punto",
"citadel_settings_customresolution": "Use Custom Resolution",
"citadel_settings_customresolution": "Usar resolución personalizada",
"citadel_settings_defaultaudio": "Default",
"citadel_settings_defaultaudio": "Predeterminado",
"citadel_settings_defaultkeybinds": "Default",
"citadel_settings_defaultkeybinds": "Predeterminadas",
"citadel_settings_depth_of_field": "Depth of Field",
"citadel_settings_depth_of_field": "Profundidad de campo",
"citadel_settings_depth_of_field_desc": "Simulates varying camera lens focal length and aperture. Should not affect gameplay performance in its current state.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: negligible",
"citadel_settings_depth_of_field_desc": "Simula la distancia focal y la apertura variables de una cámara. En su estado actual, no debería afectar al rendimiento del juego.\u003Cbr\u003E\u003Cbr\u003ECoste de rendimiento: insignificante.",
"citadel_settings_dfao": "Distance Field Shadows",
"citadel_settings_dfao": "Sombras del campo de dist.",
"citadel_settings_dfao_desc": "Approximates soft contact shadowing from characters and dynamic objects using distance field data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/varies",
"citadel_settings_dfao_desc": "Aproxima el sombreado suave de contacto de los personajes y los objetos dinámicos utilizando datos del campo de distancia.\u003Cbr\u003E\u003Cbr\u003ECoste de rendimiento: moderado/variable.",
"citadel_settings_dfao_quality_high": "High",
"citadel_settings_dfao_quality_high": "Alta",
"citadel_settings_dfao_quality_low": "Low",
"citadel_settings_dfao_quality_low": "Baja",
"citadel_settings_dfao_quality_med": "Med",
"citadel_settings_dfao_quality_med": "Media",
"citadel_settings_dfao_quality_off": "Off",
"citadel_settings_dfao_quality_off": "No",
"citadel_settings_dfao_quality_ultra": "Ultra",
"citadel_settings_dfao_quality_ultra": "Superior",
"citadel_settings_displacement_mapping": "Displacement Mapping",
"citadel_settings_displacement_mapping": "Mapeado por desplazamiento",
"citadel_settings_displacement_mapping_desc": "Screen space displacement effect for higher fidelity bumps on world geometry.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent",
"citadel_settings_displacement_mapping_desc": "Efecto de desplazamiento del espacio de la pantalla para mejorar la fidelidad de las irregularidades en la geometría del mundo.\u003Cbr\u003E\u003Cbr\u003ECoste de rendimiento: moderado/constante.",
"citadel_settings_display": "Display:",
"citadel_settings_display": "Pantalla:",
"citadel_settings_display_choice": "Monitor {d:displayNumber} - {s:displayName}",
"citadel_settings_display_choice": "Monitor {d:displayNumber} ({s:displayName})",
"citadel_settings_effects_bloom": "Effects Bloom",
"citadel_settings_effects_bloom": "Resplandor de efectos",
"citadel_settings_effects_bloom_desc": "Allows us to draw effects directly into the bloom buffer to enhanced visuals.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_effects_bloom_desc": "Nos permite trazar efectos directamente en el búfer de resplandor para mejorar la calidad visual.\u003Cbr\u003E\u003Cbr\u003ECoste de rendimiento: bajo/constante.",
"citadel_settings_enable_console": "Enable Console",
"citadel_settings_enable_console": "Activar la consola",
"citadel_settings_enable_console_tooltip": "If you have launch options like -dev or -console that enable the console they override this setting.",
"citadel_settings_enable_console_tooltip": "Las opciones de lanzamiento como ‑dev o ‑console que se usan para activar la consola anulan este ajuste.",
"citadel_settings_english_hero_names": "Force English Hero Names",
"citadel_settings_english_hero_names": "Forzar nombres de los héroes en inglés",
"citadel_settings_english_hero_names_desc": "Hero names will display in English regardless of language setting. Localized names may still appear within descriptive text.",
"citadel_settings_english_hero_names_desc": "Los nombres de los héroes se mostrarán en inglés independientemente de la configuración de idioma. Es posible que los nombres traducidos sigan apareciendo en el texto descriptivo.",
"citadel_settings_english_mod_names": "Force English Item Names",
"citadel_settings_english_mod_names": "Forzar nombres de los objetos en inglés",
"citadel_settings_english_mod_names_desc": "Item names will display in English regardless of language setting. Localized names may still appear within descriptive text.",
"citadel_settings_english_mod_names_desc": "Los nombres de los objetos se mostrarán en inglés independientemente de la configuración de idioma. Es posible que los nombres traducidos sigan apareciendo en el texto descriptivo.",
"citadel_settings_fastestvideo": "Fastest",
"citadel_settings_fastestvideo": "Más rápido",
"citadel_settings_fog_quality": "Fog Quality",
"citadel_settings_fog_quality": "Calidad de la niebla",
"citadel_settings_fog_quality_high": "High",
"citadel_settings_fog_quality_high": "Alta",
"citadel_settings_fog_quality_low": "Low",
"citadel_settings_fog_quality_low": "Baja",
"citadel_settings_fog_quality_med": "Med",
"citadel_settings_fog_quality_med": "Media",
"citadel_settings_fogquality": "Fog Quality",
"citadel_settings_fogquality": "Calidad de la niebla",
"citadel_settings_fogquality_desc": "Lower settings reduce volumetric fog resolution to improve performance on lower-end systems.",
"citadel_settings_fogquality_desc": "Los ajustes más bajos reducen la resolución de la niebla volumétrica para mejorar el rendimiento en los sistemas de gama baja.",
"citadel_settings_fogquality_high": "High",
"citadel_settings_fogquality_high": "Alta",
"citadel_settings_fogquality_low": "Low",
"citadel_settings_fogquality_low": "Baja",
"citadel_settings_fps_max": "In-Game Maximum frames per second",
"citadel_settings_fps_max": "Fotogramas por segundo máximos en la partida",
"citadel_settings_fps_max_tip": "Extended values can be provided with the +fps_max launch option.\"nValues out of range for the slider will disable the slider.",
"citadel_settings_fps_max_tip": "Se pueden proporcionar valores ampliados con la opción de lanzamiento +fps_max.\"nCuando los valores estén fuera del alcance, el control deslizante estará desactivado.",
"citadel_settings_fps_max_ui": "Dashboard maximum frames per second",
"citadel_settings_fps_max_ui": "Fotogramas por segundo máximos en el menú principal",
"citadel_settings_fps_max_ui_tip": "Extended values can be provided with the +fps_max_ui launch option.\"nValues out of range for the slider will disable the slider.",
"citadel_settings_fps_max_ui_tip": "Se pueden proporcionar valores ampliados con la opción de lanzamiento +fps_max_ui.\"nCuando los valores estén fuera del alcance, el control deslizante estará desactivado.",
"citadel_settings_fsr": "FidelityFX Super Resolution",
"citadel_settings_fsr": "FidelityFX Super Resolution",
"citadel_settings_fsr2": "FSR2",
"citadel_settings_fsr2": "FSR2",
"citadel_settings_fsr2_desc": "WIP Integration of AMD FidelityFX Super Resolution 2 Temporal AA/Upscaling",
"citadel_settings_fsr2_desc": "Integración en curso del sistema de suavizado/mejora temporal FidelityFX Super Resolution 2 de AMD",
"citadel_settings_fsr2_sharpness": "FSR2 Sharpness",
"citadel_settings_fsr2_sharpness": "Nitidez de FSR2",
"citadel_settings_fsr2_sharpness_desc": "FSR2 Sharpness",
"citadel_settings_fsr2_sharpness_desc": "Nitidez de FSR2",
"citadel_settings_fsr2scaling": "Scaling Mode",
"citadel_settings_fsr2scaling": "Modo de escala",
"citadel_settings_fsr2scaling_balanced": "Balanced",
"citadel_settings_fsr2scaling_balanced": "Equilibrado",
"citadel_settings_fsr2scaling_desc": "Native AA - 1x scaling\u003Cbr\u003EQuality - 1.5x scaling\u003Cbr\u003EBalanced - 1.7x scaling\u003Cbr\u003EPerformance - 2x scaling\u003Cbr\u003EUltra Performance - 3x scaling\u003Cbr\u003E\u003Cbr\u003EPerformance cost: heavy/consistent",
"citadel_settings_fsr2scaling_desc": "Suavizado nativo - Escala = 1\u003Cbr\u003ECalidad - Escala = 1,5\u003Cbr\u003EEquilibrado - Escala = 1,7\u003Cbr\u003ERendimiento - Escala = 2\u003Cbr\u003ERendimiento superior - Escala = 3\u003Cbr\u003E\u003Cbr\u003ECoste de rendimiento: alto/constante.",
"citadel_settings_fsr2scaling_native": "Native AA",
"citadel_settings_fsr2scaling_native": "Suavizado nativo",
"citadel_settings_fsr2scaling_performance": "Performance",
"citadel_settings_fsr2scaling_performance": "Rendimiento",
"citadel_settings_fsr2scaling_quality": "Quality",
"citadel_settings_fsr2scaling_quality": "Calidad",
"citadel_settings_fsr2scaling_ultra_performance": "Ultra",
"citadel_settings_fsr2scaling_ultra_performance": "Superior",
"citadel_settings_fsr_rcas_sharpness": "FSR Sharpness",
"citadel_settings_fsr_rcas_sharpness": "Nitidez de FSR",
"citadel_settings_fsr_rcas_sharpness_desc": "FSR Sharpness",
"citadel_settings_fsr_rcas_sharpness_desc": "Nitidez de FSR",
"citadel_settings_fsr_tooltip": "High quality upscaling when game render screen quality is less than 100%.\"nRequires Anti-Aliasing enabled.",
"citadel_settings_fsr_tooltip": "Mejora de alta calidad cuando la calidad de renderizado del juego es inferior al 100 %.\"nEl suavizado debe estar activado.",
"citadel_settings_fullscreen": "Full Screen",
"citadel_settings_fullscreen": "Pantalla completa",
"citadel_settings_fullscreen_focus_behavior": "Full Screen Focus Behavior",
"citadel_settings_fullscreen_focus_behavior": "Comportamiento del enfoque a pantalla completa",
"citadel_settings_fullscreenbrightness": "Full Screen Brightness",
"citadel_settings_fullscreenbrightness": "Brillo a pantalla completa",
"citadel_settings_fxaa": "Antialiasing",
"citadel_settings_fxaa": "Suavizado",
"citadel_settings_fxaa_desc": "Reduces stair-stepping artifacts from undersampling the image. Antialiasing is WIP - we currently support FXAA.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_fxaa_desc": "Suaviza los ángulos de los artefactos para mantener la calidad de la imagen. Seguimos trabajando en el suavizado (en este momento el juego es compatible con FXAA).\u003Cbr\u003E\u003Cbr\u003ECoste de rendimiento: bajo/constante.",
"citadel_settings_game": "Game",
"citadel_settings_game": "Juego",
"citadel_settings_gamevoicevolume": "Voice Input Volume (Yours)",
"citadel_settings_gamevoicevolume": "Volumen de entrada de voz (tuyo)",
"citadel_settings_gamevoicevolume_desc": "Controls the input volume of your microphone",
"citadel_settings_gamevoicevolume_desc": "Controla el volumen de entrada de tu micrófono",
"citadel_settings_gamevolume": "Game Sound Volume",
"citadel_settings_gamevolume": "Volumen del sonido del juego",
"citadel_settings_gamevolume_desc": "Adjusts the volume of sound effects, music, and dialog",
"citadel_settings_gamevolume_desc": "Ajusta el volumen de los efectos de sonido, la música y los diálogos",
"citadel_settings_glyph_lock_mode": "Glyph Mode",
"citadel_settings_glyph_lock_mode": "Modo de glifos",
"citadel_settings_glyph_lock_mode_gamepad": "GamePad only",
"citadel_settings_glyph_lock_mode_gamepad": "Solo para mando",
"citadel_settings_glyph_lock_mode_kbm": "Keyboard \u0026 Mouse only",
"citadel_settings_glyph_lock_mode_kbm": "Solo para teclado y ratón",
"citadel_settings_glyph_lock_mode_off": "Automatic",
"citadel_settings_glyph_lock_mode_off": "Automático",
"citadel_settings_glyph_lock_mode_tooltip_gamepad": "Only GamePad glyphs will be displayed (note: a controller must be connected)",
"citadel_settings_glyph_lock_mode_tooltip_gamepad": "Solo se mostrarán los glifos del mando (nota: debe haber un mando conectado).",
"citadel_settings_glyph_lock_mode_tooltip_kbm": "Only Keyboard and Mouse Glyphs will be displayed.",
"citadel_settings_glyph_lock_mode_tooltip_kbm": "Solo se mostrarán los glifos del teclado y del ratón.",
"citadel_settings_glyph_lock_mode_tooltip_off": "Binding Glyphs Automatically change based on the source of the last button pressed.",
"citadel_settings_glyph_lock_mode_tooltip_off": "La asignación de glifos cambia automáticamente en función de la fuente del último botón pulsado.",
"citadel_settings_gsync": "NVIDIA G-Sync:",
"citadel_settings_gsync": "NVIDIA G-Sync:",
"citadel_settings_gsync_disabled": "Disabled",
"citadel_settings_gsync_disabled": "Desactivado",
"citadel_settings_gsync_enabled": "Enabled",
"citadel_settings_gsync_enabled": "Activado",
"citadel_settings_gsync_info": "NVIDIA G-Sync allows a display to dynamically change its refresh rate to match the game's frame rate where possible, resulting in a smoother visual experience. It is only available on certain displays and is most effective when the game's frame rate is below the display mode's maximum refresh rate. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.",
"citadel_settings_gsync_info": "NVIDIA G‑Sync permite que la pantalla cambie dinámicamente su tasa de actualización para que coincida con la velocidad de fotogramas del juego siempre que sea posible, lo que se traduce en una experiencia visual más fluida. Solo está disponible en determinadas pantallas y es más eficaz cuando la velocidad de fotogramas del juego está por debajo de la tasa de actualización máxima del modo de visualización. Se puede activar fuera del juego mediante el panel de control de NVIDIA. Es posible que tengas que reiniciar el juego para que los cambios surtan efecto.",
"citadel_settings_headphones": "Headphones",
"citadel_settings_headphones": "Auriculares",
"citadel_settings_hotkeys": "Keybinds",
"citadel_settings_hotkeys": "Asignaciones de teclas",
"citadel_settings_invert_ping_desc": "Check to invert pings. \"nDefaults: \"nSingle Ping = Passive. \"nDouble Ping = Aggressive \"n \"nInverted: \"nSingle Ping = Aggressive \"nDouble Ping = Passive",
"citadel_settings_invert_ping_desc": "Marca esta casilla para invertir las indicaciones. \"nPredeterminadas: \"nUna indicación = Pasiva. \"nDoble indicación = Agresiva.\"n \"nInvertidas: \"nUna indicación = Agresiva.\"nDoble indicación = Pasiva.",
"citadel_settings_itemkeybinds": "Item Keybinds",
"citadel_settings_itemkeybinds": "Asignaciones de teclas de objetos",
"citadel_settings_keybinddefaults": "Reset all keybinds to defaults",
"citadel_settings_keybinddefaults": "Restablecer asignaciones de teclas predeterminadas",
"citadel_settings_language_change_body": "Restart the Deadlock client to apply language changes.",
"citadel_settings_language_change_body": "Reinicia el cliente de Deadlock para aplicar los cambios de idioma.",
"citadel_settings_language_change_title": "Restart Required",
"citadel_settings_language_change_title": "Es necesario reiniciar",
"citadel_settings_language_none": "None",
"citadel_settings_language_none": "Ninguno",
"citadel_settings_light_sensitivity_mode": "Reduce Flashing Effects",
"citadel_settings_light_sensitivity_mode": "Reducir los efectos destelleantes",
"citadel_settings_light_sensitivity_mode_desc": "This setting will reduce flashing and strobing effects, but it won’t completely eliminate them. It aims to make gameplay more comfortable, but some effects may still be present.",
"citadel_settings_light_sensitivity_mode_desc": "Este ajuste reduce los efectos destelleantes y estroboscópicos, pero algunos de ellos seguirán presentes. Su finalidad es aumentar la comodidad visual del juego, pero sin eliminar estos efectos por completo.",
"citadel_settings_low_latency": "NVIDIA Reflex Low Latency",
"citadel_settings_low_latency": "Baja latencia (NVIDIA Reflex)",
"citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0",
"citadel_settings_low_latency_amd": "AMD Anti-Lag 2.0",
"citadel_settings_low_latency_tooltip_boost": "Low Latency mode is now enabled and optimizes system latency. Includes techniques that may draw more power to the GPU and slightly impact FPS to reduce latency as much as possible.",
"citadel_settings_low_latency_tooltip_boost": "Se ha activado el modo de baja latencia para optimizar la latencia del sistema. Incluye técnicas que pueden consumir más energía de la GPU y afectar ligeramente a los FPS para reducir la latencia lo máximo posible.",
"citadel_settings_low_latency_tooltip_off": "Low Latency mode is disabled.",
"citadel_settings_low_latency_tooltip_off": "El modo de baja latencia está desactivado.",
"citadel_settings_low_latency_tooltip_on": "Low Latency mode is now enabled and optimizes system latency.",
"citadel_settings_low_latency_tooltip_on": "Se ha activado el modo de baja latencia para optimizar la latencia del sistema.",
"citadel_settings_lowlatency_boost": "Enabled + Boost",
"citadel_settings_lowlatency_boost": "Activada con potenciador",
"citadel_settings_lowlatency_off": "Disabled",
"citadel_settings_lowlatency_off": "Desactivada",
"citadel_settings_lowlatency_on": "Enabled",
"citadel_settings_lowlatency_on": "Activada",
"citadel_settings_mastervolume": "Master Volume",
"citadel_settings_mastervolume": "Volumen general",
"citadel_settings_mastervolume_desc": "Adjusts the overall volume of the game",
"citadel_settings_mastervolume_desc": "Ajusta el volumen general del juego",
"citadel_settings_mboit": "MBOIT",
"citadel_settings_mboit": "MBOIT",
"citadel_settings_mboit_desc": "WIP feature allowing effects to render more consistently, and eventually at lower resolution than the rest of the frame.",
"citadel_settings_mboit_desc": "Característica en desarrollo que permite renderizar los efectos de manera más coherente y, llegado el momento, con una resolución más baja que la del resto del fotograma.",
"citadel_settings_misckeybinds": "Misc Keybinds",
"citadel_settings_misckeybinds": "Otras asignaciones de teclas",
"citadel_settings_mm_preference_serious_desc": "You prefer to play with others who are looking for higher levels of coordination, communication, and competitiveness.",
"citadel_settings_mm_preference_serious_desc": "Prefieres jugar con otros que buscan un nivel más alto de coordinación, comunicación y competitividad.",
"citadel_settings_mm_preference_text": "Extra Competitive",
"citadel_settings_mm_preference_text": "Extracompetitivo",
"citadel_settings_monitor_mic": "Listen to My Mic",
"citadel_settings_monitor_mic": "Escuchar mi micrófono",
"citadel_settings_monitor_mic_desc": "Turn this on to listen to your microphone while adjusting voice settings.",
"citadel_settings_monitor_mic_desc": "Actívalo para escuchar el micrófono mientras configuras los ajustes de voz.",
"citadel_settings_motion_blur": "Motion Blur",
"citadel_settings_motion_blur": "Desenfoque de movimiento",
"citadel_settings_motion_blur_desc": "WIP objects-only motion blur effect.",
"citadel_settings_motion_blur_desc": "Efecto de desenfoque de movimiento solo en los objetos (en desarrollo).",
"citadel_settings_motion_blur_objects_only": "On",
"citadel_settings_motion_blur_objects_only": "",
"citadel_settings_motion_blur_off": "Off",
"citadel_settings_motion_blur_off": "No",
"citadel_settings_motion_blur_player_only": "Player Only",
"citadel_settings_motion_blur_player_only": "Solo el jugador",
"citadel_settings_mousesensitivity": "Mouse Sensitivity",
"citadel_settings_mousesensitivity": "Sensibilidad del ratón",
"citadel_settings_mousesensitivity_y_scale": "Mouse Sensitivity: Vertical Scaling",
"citadel_settings_mousesensitivity_y_scale": "Sensibilidad del ratón: escala vertical",
"citadel_settings_mousezoomsensitivity": "Zoom Sensitivity Ratio",
"citadel_settings_mousezoomsensitivity": "Relación de sensibilidad del zoom",
"citadel_settings_musicvolume": "Menu Music Volume",
"citadel_settings_musicvolume": "Volumen de la música del menú",
"citadel_settings_musicvolume_desc": "Adjusts the volume of the music in the main menu",
"citadel_settings_musicvolume_desc": "Ajusta el volumen de la música del menú principal",
"citadel_settings_network": "Network",
"citadel_settings_network": "Red",
"citadel_settings_openmicthreshold": "Mic Trigger Threshold",
"citadel_settings_openmicthreshold": "Umbral de activación del micrófono",
"citadel_settings_openmicthreshold_desc": "Only transmit voice when audio input volume is above this level. Applies to Push To Talk and Open Mic.",
"citadel_settings_openmicthreshold_desc": "Solo transmite voz cuando el volumen de entrada de audio supera este nivel. Se aplica tanto a «Pulsar para hablar» como a «Micrófono abierto».",
"citadel_settings_options": "Options",
"citadel_settings_options": "Opciones",
"citadel_settings_particlequality": "Effects Quality",
"citadel_settings_particlequality": "Calidad de los efectos",
"citadel_settings_particlequality_desc": "Cull unnecessary parts of effects for better performance. Not currently used.",
"citadel_settings_particlequality_desc": "Descarta las partes innecesarias de los efectos para mejorar el rendimiento. No se utiliza en este momento.",
"citadel_settings_particlequality_high": "High",
"citadel_settings_particlequality_high": "Alta",
"citadel_settings_particlequality_low": "Low",
"citadel_settings_particlequality_low": "Baja",
"citadel_settings_particlequality_med": "Med",
"citadel_settings_particlequality_med": "Media",
"citadel_settings_per_unit_hotkeys": "Hero Specific Hotkeys",
"citadel_settings_per_unit_hotkeys": "Teclas rápidas específicas por héroe",
"citadel_settings_ping_wheel_contextual": "Use Contextual Wheel Slot",
"citadel_settings_ping_wheel_contextual": "Usar la ranura contextual de la rueda",
"citadel_settings_ping_wheel_contextual_desc": "Contextual Slot is changed during gameplay based on the current context",
"citadel_settings_ping_wheel_contextual_desc": "La ranura contextual cambia en función del contexto actual durante la partida",
"citadel_settings_pingwheeldefaults": "Reset Ping Wheel to default",
"citadel_settings_pingwheeldefaults": "Restablecer indicaciones predeterminadas",
"citadel_settings_playsoundinbackground": "Play Sound in Background",
"citadel_settings_playsoundinbackground": "Reproducir sonido en segundo plano",
"citadel_settings_post_bloom": "Post Process Bloom",
"citadel_settings_post_bloom": "Posprocesar resplandor",
"citadel_settings_post_bloom_desc": "Bleeds light from brighter parts of the image to simulate imperfections in camera lenses, to give a visual cue for high brightness.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: small/consistent",
"citadel_settings_post_bloom_desc": "Permite la entrada de luz desde partes más iluminadas de la imagen para simular imperfecciones en el objetivo de la cámara y aportar una pista visual del brillo alto.\u003Cbr\u003E\u003Cbr\u003ECoste de rendimiento: bajo/constante.",
"citadel_settings_quick_cast_desc": "Quickcast options for {s:ability_name}:",
"citadel_settings_quick_cast_desc": "Opciones de lanzamiento rápido para {s:ability_name}:",
"citadel_settings_quick_cast_global_desc": "Change Quick Cast Mode for all hero abilities:",
"citadel_settings_quick_cast_global_desc": "Cambiar el modo de lanz. rápido para las habilidades de todos los héroes:",
"citadel_settings_quick_cast_items_desc": "Quickcast options for active items:",
"citadel_settings_quick_cast_items_desc": "Opciones de lanzamiento rápido para objetos activos:",
"citadel_settings_quick_cast_set_success": "Quick Cast Mode for all hero abilities set successfully.",
"citadel_settings_quick_cast_set_success": "Se ha establecido correctamente el modo de lanzamiento rápido para las habilidades de todos los héroes.",
"citadel_settings_quick_cast_success": "Success",
"citadel_settings_quick_cast_success": "Completado",
"citadel_settings_quickcast_confirm_cast": "Confirm Cast",
"citadel_settings_quickcast_confirm_cast": "Confirmar lanzamiento",
"citadel_settings_quickcast_confirm_cast_tooltip": "Select an ability by pressing its ability button, then cast it by pressing the Fire button.",
"citadel_settings_quickcast_confirm_cast_tooltip": "Elige una habilidad pulsando su botón y lánzala pulsando el botón de disparo.",
"citadel_settings_quickcast_default": "Ability Default",
"citadel_settings_quickcast_default": "Predeterminado para habilidades",
"citadel_settings_quickcast_default_tooltip": "Uses the ability's default Quick Cast mode",
"citadel_settings_quickcast_default_tooltip": "Usa el modo predeterminado de lanzamiento rápido de la habilidad",
"citadel_settings_quickcast_disabled": "Quick Cast",
"citadel_settings_quickcast_disabled": "Lanzamiento rápido",
"citadel_settings_quickcast_disabled_tooltip": "Select an ability while pressing its ability button and cast it when the ability button is released.",
"citadel_settings_quickcast_disabled_tooltip": "Elige una habilidad manteniendo su botón pulsado y lánzala al soltarlo.",
"citadel_settings_quickcast_enabled": "Instant Cast",
"citadel_settings_quickcast_enabled": "Lanzamiento instantáneo",
"citadel_settings_quickcast_enabled_tooltip": "Cast an ability when its ability button is pressed.",
"citadel_settings_quickcast_enabled_tooltip": "Lanza una habilidad al pulsar su botón.",
"citadel_settings_quickcast_item_default": "Item Default",
"citadel_settings_quickcast_item_default": "Predeterminado para objetos",
"citadel_settings_quickcast_select_option": "Select Option...",
"citadel_settings_quickcast_select_option": "Elige una opción...",
"citadel_settings_render_portals": "Portal Rendering",
"citadel_settings_render_portals": "Renderizado de portales",
"citadel_settings_render_system": "Rendering",
"citadel_settings_render_system": "Renderizado",
"citadel_settings_render_system_recommended": "recommended",
"citadel_settings_render_system_recommended": "recomendado",
"citadel_settings_render_system_tooltip": "DirectX version",
"citadel_settings_render_system_tooltip": "Versión de DirectX",
"citadel_settings_rendering": "Rendering",
"citadel_settings_rendering": "Renderizado",
"citadel_settings_renderquality": "Render Quality",
"citadel_settings_renderquality": "Calidad de renderizado",
"citadel_settings_renderquality_desc": "Per-dimension scaling ratio for calculating internal render resolution. Lower values render faster. Higher values render sharper with fewer artifacts.",
"citadel_settings_renderquality_desc": "Relación de escala por dimensión para calcular la resolución de renderizado interna. Los valores más bajos se renderizan más rápido. Los valores más altos se renderizan con más precisión y menos artefactos.",
"citadel_settings_replaykeybinds": "Replay Specific Keybinds",
"citadel_settings_replaykeybinds": "Asignaciones de teclas específicas de repetición",
"citadel_settings_reset_keybind": "Reset",
"citadel_settings_reset_keybind": "Restablecer",
"citadel_settings_reset_keybind_tooltip": "Reset Keybind to Default",
"citadel_settings_reset_keybind_tooltip": "Restablecer asignación de tecla predeterminada",
"citadel_settings_resolution": "Resolution",
"citadel_settings_resolution": "Resolución",
"citadel_settings_resolution_display_mode": "Window Mode",
"citadel_settings_resolution_display_mode": "Modo de la ventana",
"citadel_settings_resolution_size": "Resolution",
"citadel_settings_resolution_size": "Resolución",
"citadel_settings_screen_space_shadows": "Contact Shadows",
"citadel_settings_screen_space_shadows": "Sombras de contacto",
"citadel_settings_screen_space_shadows_desc": "Not currently used.",
"citadel_settings_screen_space_shadows_desc": "No se utiliza en este momento.",
"citadel_settings_secondary_language_builds": "Additional Build Search Language",
"citadel_settings_secondary_language_builds": "Idioma de búsqueda de referencias adicional",
"citadel_settings_shadow_quality": "Shadow Quality",
"citadel_settings_shadow_quality": "Calidad de las sombras",
"citadel_settings_shadow_quality_desc": "Shadow Quality",
"citadel_settings_shadow_quality_desc": "Calidad de las sombras",
"citadel_settings_shadow_quality_high": "High",
"citadel_settings_shadow_quality_high": "Alta",
"citadel_settings_shadow_quality_low": "Low",
"citadel_settings_shadow_quality_low": "Baja",
"citadel_settings_shadow_quality_med": "Med",
"citadel_settings_shadow_quality_med": "Media",
"citadel_settings_shadow_quality_ultra": "Ultra",
"citadel_settings_shadow_quality_ultra": "Superior",
"citadel_settings_show_telemtry_settings": "Show HUD Telemetry Settings",
"citadel_settings_show_telemtry_settings": "Mostrar configuración de telemetría del HUD",
"citadel_settings_skill_rating": "Skill Rating",
"citadel_settings_skill_rating": "Clasificación de habilidad",
"citadel_settings_skill_rating_notification": "Show notification when my rating changes",
"citadel_settings_skill_rating_notification": "Mostrar notificación cuando cambie mi clasificación",
"citadel_settings_skill_rating_post_game": "Show average team rating after the match",
"citadel_settings_skill_rating_post_game": "Mostrar clasificación media del equipo tras la partida",
"citadel_settings_social": "Social",
"citadel_settings_social": "Social",
"citadel_settings_sounddevice": "Sound Device:",
"citadel_settings_sounddevice": "Dispositivo de sonido:",
"citadel_settings_speakerconfig": "Speaker Configuration:",
"citadel_settings_speakerconfig": "Configuración de altavoces:",
"citadel_settings_spectatorkeybinds": "Spectator/Replay Keybinds",
"citadel_settings_spectatorkeybinds": "Asignaciones de teclas de espectador/repetición",
"citadel_settings_ssao": "Screen Space AO",
"citadel_settings_ssao": "OA (espacio de la pantalla)",
"citadel_settings_ssao_desc": "Approximates soft contact shadowing using screen space data.\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent.",
"citadel_settings_ssao_desc": "Aproxima el sombreado de contacto suave utilizando datos del espacio de la pantalla.\u003Cbr\u003E\u003Cbr\u003ECoste de rendimiento: moderado/constante.",
"citadel_settings_ssao_quality_high": "High",
"citadel_settings_ssao_quality_high": "Alta",
"citadel_settings_ssao_quality_low": "Low",
"citadel_settings_ssao_quality_low": "Baja",
"citadel_settings_ssao_quality_med": "Med",
"citadel_settings_ssao_quality_med": "Media",
"citadel_settings_ssao_quality_off": "Off",
"citadel_settings_ssao_quality_off": "No",
"citadel_settings_ssao_quality_ultra": "Ultra",
"citadel_settings_ssao_quality_ultra": "Superior",
"citadel_settings_steam_input": "Controller Settings",
"citadel_settings_steam_input": "Ajustes del mando",
"citadel_settings_steam_input_no_controller": "Controller(s) not detected",
"citadel_settings_steam_input_no_controller": "No se ha detectado ningún mando",
"citadel_settings_steam_input_open_configurator": "Open Steam Input Configurator",
"citadel_settings_steam_input_open_configurator": "Abrir configurador de Steam Input",
"citadel_settings_steam_text_filter": "Steam Text Filter Settings",
"citadel_settings_steam_text_filter": "Ajustes del filtrado de texto de Steam",
"citadel_settings_steaminput": "Controller",
"citadel_settings_steaminput": "Mando",
"citadel_settings_streamer_mode": "Streamer Mode",
"citadel_settings_streamer_mode": "Modo de retransmisión",
"citadel_settings_streamer_mode_tooltip": "Turn this on to hide player names in-game and on the dashboard. Does not hide player names from Profile Cards.",
"citadel_settings_streamer_mode_tooltip": "Actívalo para ocultar los nombres de los jugadores en el juego y en el menú principal. No los oculta de las tarjetas de perfil.",
"citadel_settings_streamlined_mic": "Streamlined Mic",
"citadel_settings_streamlined_mic": "Micrófono optimizado",
"citadel_settings_streamlined_mic_desc": "Open the recording device when the game is started, instead of when the mic is used.",
"citadel_settings_streamlined_mic_desc": "Abre el dispositivo de grabación al comenzar la partida, en lugar de cuando se use el micrófono.",
"citadel_settings_telemtry_settings_info_desc": "Launch Source2 Telemetry HUD Support Page to get more info about the Telemetry HUD",
"citadel_settings_telemtry_settings_info_desc": "Abre la página de soporte del HUD de telemetría de Source2 para obtener más información.",
"citadel_settings_text_filter_filtered": "Enable text filtering",
"citadel_settings_text_filter_filtered": "Activar filtrado de texto",
"citadel_settings_texturequality": "Texture Quality",
"citadel_settings_texturequality": "Calidad de las texturas",
"citadel_settings_texturequality_desc": "Lower settings reduce texture resolution to possibly improve performance on lower-end systems.",
"citadel_settings_texturequality_desc": "Los ajustes más bajos reducen la resolución de las texturas para, posiblemente, mejorar el rendimiento en los sistemas de gama baja.",
"citadel_settings_texturequality_high": "High",
"citadel_settings_texturequality_high": "Alta",
"citadel_settings_texturequality_low": "Low",
"citadel_settings_texturequality_low": "Baja",
"citadel_settings_texturequality_med": "Med",
"citadel_settings_texturequality_med": "Media",
"citadel_settings_ui_language": "Language:",
"citadel_settings_ui_language": "Idioma:",
"citadel_settings_upscaling": "Upscaling Technology",
"citadel_settings_upscaling": "Tecnología de mejora",
"citadel_settings_upscaling_desc": "Generates high resolution frames from low resolution, faster-to-render internal frames.\u003Cbr\u003E\u003Cbr\u003EFSR2 uses temporal anti-aliasing (TAA).\u003Cbr\u003E\u003Cbr\u003EPerformance cost: moderate/consistent",
"citadel_settings_upscaling_desc": "Genera fotogramas de alta resolución a partir de fotogramas internos de baja resolución que se renderizan más rápido.\u003Cbr\u003E\u003Cbr\u003EFSR2 emplea el suavizado temporal (TAA).\u003Cbr\u003E\u003Cbr\u003ECoste de rendimiento: moderado/constante.",
"citadel_settings_upscaling_fsr": "FSR",
"citadel_settings_upscaling_fsr": "FSR",
"citadel_settings_upscaling_fsr2": "FSR2 (TAA)",
"citadel_settings_upscaling_fsr2": "FSR2 (TAA)",
"citadel_settings_upscaling_none": "Stretch",
"citadel_settings_upscaling_none": "Ninguna",
"citadel_settings_usenativeresolution": "Use Native Resolution",
"citadel_settings_usenativeresolution": "Usar la resolución nativa",
"citadel_settings_video": "Video",
"citadel_settings_video": "Vídeo",
"citadel_settings_videodefaults": "Restore To Defaults",
"citadel_settings_videodefaults": "Restablecer predeterminados",
"citadel_settings_voice": "Voice Settings",
"citadel_settings_voice": "Ajustes de voz",
"citadel_settings_voice_always_sample_mic": "Always Sample Mic",
"citadel_settings_voice_always_sample_mic": "Probar siempre el micrófono",
"citadel_settings_voice_level": "Voice Level",
"citadel_settings_voice_level": "Nivel de la voz",
"citadel_settings_voice_sounddevice": "Voice Input Device:",
"citadel_settings_voice_sounddevice": "Dispositivo de entrada de voz:",
"citadel_settings_voice_steam_link": "Recording device settings are configured using \u003Ca href=\"event:DOTAShowSteamVoiceSettings()\"\u003ESteam voice settings\u003C/a\u003E.",
"citadel_settings_voice_steam_link": "Los parámetros del dispositivo de grabación se configuran mediante los \u003Ca href=\"event:DOTAShowSteamVoiceSettings()\"\u003Eajustes de voz de Steam\u003C/a\u003E.",
"citadel_settings_voicevolume": "Voice Chat Volume (Other Players)",
"citadel_settings_voicevolume": "Volumen del chat de voz (demás jugadores)",
"citadel_settings_voicevolume_desc": "Adjust the volume of other players' microphones",
"citadel_settings_voicevolume_desc": "Ajusta el volumen del micrófono de los demás jugadores",
"citadel_settings_volume": "Volume",
"citadel_settings_volume": "Volumen",
"citadel_settings_vsync": "VSync",
"citadel_settings_vsync": "Sincronización vertical",
"citadel_settings_vsync_desc": "Eliminates screen tearing artifacts but increases input latency.",
"citadel_settings_vsync_desc": "Elimina los artefactos de desgarro de pantalla, pero aumenta la latencia de entrada.",
"citadel_settings_will_reset_tooltip": "Conflicting binds will be cleared:",
"citadel_settings_will_reset_tooltip": "Se borrarán las asignaciones en conflicto:",
"citadel_settings_window": "Window",
"citadel_settings_window": "Ventana",
"citadel_spectator_voice_mode_0": "Player Voice On",
"citadel_spectator_voice_mode_0": "Voz del jugador activada",
"citadel_spectator_voice_mode_1": "Player Voice Off",
"citadel_spectator_voice_mode_1": "Voz del jugador desactivada",
"citadel_survey_fun_hero": "How fun was the hero you played today?",
"citadel_survey_fun_hero": "¿Te divertiste con el héroe que elegiste?",
"citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?",
"citadel_survey_least_fun_hero_to_play_against": "Which hero was the least fun to play against?",
"citadel_survey_match_fun": "How fun was the match?",
"citadel_survey_match_fun": "¿Fue divertida la partida?",
"citadel_switch_camera_teammate_1": "Spectate Teammate 1",
"citadel_switch_camera_teammate_1": "Observar al compañero de equipo 1",
"citadel_switch_camera_teammate_2": "Spectate Teammate 2",
"citadel_switch_camera_teammate_2": "Observar al compañero de equipo 2",
"citadel_switch_camera_teammate_3": "Spectate Teammate 3",
"citadel_switch_camera_teammate_3": "Observar al compañero de equipo 3",
"citadel_switch_camera_teammate_4": "Spectate Teammate 4",
"citadel_switch_camera_teammate_4": "Observar al compañero de equipo 4",
"citadel_switch_camera_teammate_5": "Spectate Teammate 5",
"citadel_switch_camera_teammate_5": "Observar al compañero de equipo 5",
"citadel_trick_shot": "Shooting Star",
"citadel_trick_shot": "Shooting Star",
"citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies.  Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down).  Weapon upgrades apply to Shooting Star.",
"citadel_trick_shot_desc": "Toss a Shooting Star that will fire slowing bullets at nearby enemies.  Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down).  Weapon upgrades apply to Shooting Star.",
"citadel_unmute_game_audio": "Unmute game Audio",
"citadel_unmute_game_audio": "Activar el audio del juego",
"citadel_unmute_player": "Click to un-mute player",
"citadel_unmute_player": "Haz clic para dejar de silenciar al jugador",
"citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → \u003Cspan class=\"greenUpgradedText\"\u003E{s:ValueThen}\u003C/span\u003E)",
"citadel_value_then_value_now_ability_upgrades": "({s:ValueNow} → \u003Cspan class=\"greenUpgradedText\"\u003E{s:ValueThen}\u003C/span\u003E)",
"citadel_weapon_combo_melee": "Melee Combo",
"citadel_weapon_combo_melee": "Melee Combo",
"citadel_weapon_hero_akimbo_set": "Akimbo Gun",
"citadel_weapon_hero_akimbo_set": "Akimbo Gun",
"citadel_weapon_hero_apocalypse_set": "Apocalypse Gun",
"citadel_weapon_hero_apocalypse_set": "Apocalypse Gun",
"citadel_weapon_hero_astro_set": "Occult 45",
"citadel_weapon_hero_astro_set": "45 Oculta",
"citadel_weapon_hero_atlas_set": "Case Closed",
"citadel_weapon_hero_atlas_set": "Caso Cerrado",
"citadel_weapon_hero_atlas_set_desc": "Reloads single shells at a time. Can be interrupted",
"citadel_weapon_hero_atlas_set_desc": "Recarga un solo proyectil a la vez. Se puede interrumpir.",
"citadel_weapon_hero_ballista_set": "Ballista Gun",
"citadel_weapon_hero_ballista_set": "Ballista Gun",
"citadel_weapon_hero_bebop_set": "Humble Pie",
"citadel_weapon_hero_bebop_set": "Algo de Humildad",
"citadel_weapon_hero_bebop_set_desc": "Fires a continuous beam with no bullet travel",
"citadel_weapon_hero_bebop_set_desc": "Dispara un rayo continuo sin tiempo de recorrido.",
"citadel_weapon_hero_cadence_set": "Arioso Annihilator",
"citadel_weapon_hero_cadence_set": "Arioso Annihilator",
"citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.",
"citadel_weapon_hero_cadence_set_desc": "Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded.",
"citadel_weapon_hero_chrono_set": "Trade Secret",
"citadel_weapon_hero_chrono_set": "Secreto Comercial",
"citadel_weapon_hero_clawdril_set": "Clawdril Gun",
"citadel_weapon_hero_clawdril_set": "Clawdril Gun",
"citadel_weapon_hero_coldmetal_set": "Cold Metal Gun",
"citadel_weapon_hero_coldmetal_set": "Cold Metal Gun",
"citadel_weapon_hero_demoman_set": "Demoman Gun",
"citadel_weapon_hero_demoman_set": "Demoman Gun",
"citadel_weapon_hero_duo_set": "Duo Gun",
"citadel_weapon_hero_duo_set": "Duo Gun",
"citadel_weapon_hero_dynamo_set": "The Vonnegun",
"citadel_weapon_hero_dynamo_set": "La Vonnegun",
"citadel_weapon_hero_forge_set": "Services Rendered",
"citadel_weapon_hero_forge_set": "Servicios Prestados",
"citadel_weapon_hero_forge_set_desc": "Increases fire rate as the guns spins up",
"citadel_weapon_hero_forge_set_desc": "Aumenta la cadencia de tiro a medida que el cañón gira.",
"citadel_weapon_hero_ghost_set": "Johann's Gift",
"citadel_weapon_hero_ghost_set": "Regalo de Johann",
"citadel_weapon_hero_gigawatt_set": "Cold Calculus",
"citadel_weapon_hero_gigawatt_set": "Cálculo en Frío",
"citadel_weapon_hero_gunslinger_set": "Gunslinger Gun",
"citadel_weapon_hero_gunslinger_set": "Gunslinger Gun",
"citadel_weapon_hero_haze_set": "Censure \u0026 Penance",
"citadel_weapon_hero_haze_set": "Censura y Penitencia",
"citadel_weapon_hero_heavy_set": "Heavy Gun",
"citadel_weapon_hero_heavy_set": "Heavy Gun",
"citadel_weapon_hero_hijack_set": "Hijack Gun",
"citadel_weapon_hero_hijack_set": "Hijack Gun",
"citadel_weapon_hero_hornet_set": "Wallflower's Revenge",
"citadel_weapon_hero_hornet_set": "Venganza de Wallflower",
"citadel_weapon_hero_inferno_set": "Incendiary Remarks",
"citadel_weapon_hero_inferno_set": "Comentarios Incendiarios",
"citadel_weapon_hero_kali_set": "Kali Gun",
"citadel_weapon_hero_kali_set": "Kali Gun",
"citadel_weapon_hero_kelvin_set": "Expedition's End",
"citadel_weapon_hero_kelvin_set": "Fin de la Expedición",
"citadel_weapon_hero_krill_set": "Yellow Canary",
"citadel_weapon_hero_krill_set": "Canario Amarillo",
"citadel_weapon_hero_lash_set": "Tale of The Tape",
"citadel_weapon_hero_lash_set": "Narración del Combate",
"citadel_weapon_hero_magician_set": "Legerdemain",
"citadel_weapon_hero_magician_set": "Prestidigitación",
"citadel_weapon_hero_mechaguy_set": "Mechaguy Gun",
"citadel_weapon_hero_mechaguy_set": "Mechaguy Gun",
"citadel_weapon_hero_mirage_set": "Promises Kept",
"citadel_weapon_hero_mirage_set": "Promesas Cumplidas",
"citadel_weapon_hero_nano_set": "Sweetest Lie",
"citadel_weapon_hero_nano_set": "La Más Dulce Mentira",
"citadel_weapon_hero_orion_set": "The Mourning Comes",
"citadel_weapon_hero_orion_set": "Llegada del Luto",
"citadel_weapon_hero_phalanx_set": "Phalanx Gun",
"citadel_weapon_hero_phalanx_set": "Phalanx Gun",
"citadel_weapon_hero_revenant_set": "Revenant Gun",
"citadel_weapon_hero_revenant_set": "Revenant Gun",
"citadel_weapon_hero_rutger_set": "Rutger Gun",
"citadel_weapon_hero_rutger_set": "Rutger Gun",
"citadel_weapon_hero_shiv_set": "Busted Flush",
"citadel_weapon_hero_shiv_set": "Escalera Quebrada",
"citadel_weapon_hero_slork_set": "Riptide",
"citadel_weapon_hero_slork_set": "Corriente Marina",
"citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.",
"citadel_weapon_hero_slork_set_desc": "Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies.",
"citadel_weapon_hero_spade_set": "Spade Dice Launcher",
"citadel_weapon_hero_spade_set": "Spade Dice Launcher",
"citadel_weapon_hero_synth_set": "The Black Sheep",
"citadel_weapon_hero_synth_set": "La Oveja Negra",
"citadel_weapon_hero_tempest_set": "Tempest Gun",
"citadel_weapon_hero_tempest_set": "Tempest Gun",
"citadel_weapon_hero_tengu_set": "Protector's Hand",
"citadel_weapon_hero_tengu_set": "Mano del Protector",
"citadel_weapon_hero_tokamak_set": "Curie-ous Times",
"citadel_weapon_hero_tokamak_set": "Curie-ous Times",
"citadel_weapon_hero_trapper_set": "Civil Servant",
"citadel_weapon_hero_trapper_set": "Funcionario Público",
"citadel_weapon_hero_viper_set": "The Rattler",
"citadel_weapon_hero_viper_set": "El Cascabel",
"citadel_weapon_hero_viscous_set": "Deep Sea Interpreter",
"citadel_weapon_hero_viscous_set": "Intérprete de las Aguas Profundas",
"citadel_weapon_hero_warden_set": "Freedom's Cost",
"citadel_weapon_hero_warden_set": "Coste de la Libertad",
"citadel_weapon_hero_wraith_set": "The Rake",
"citadel_weapon_hero_wraith_set": "El Rastrillo",
"citadel_weapon_hero_wrecker_set": "The Butcher's Hand",
"citadel_weapon_hero_wrecker_set": "La Mano del Carnicero",
"citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun",
"citadel_weapon_hero_yakuza_set": "Yakuza Boss Gun",
"citadel_weapon_hero_yamato_set": "Sister's Lament",
"citadel_weapon_hero_yamato_set": "Lamento de la Hermana",
"citadel_weapon_hero_zealot_set": "Zealotry Gun",
"citadel_weapon_hero_zealot_set": "Zealotry Gun",
"citadel_west_team_name": "SAPPHIRE",
"citadel_west_team_name": "ZAFIRO",
"clawdril_cyclone": "Cyclone",
"clawdril_cyclone": "Cyclone",
"clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.",
"clawdril_cyclone_desc": "Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets.",
Line 6,405: Line 6,366:
"clawdril_plasma_laser": "Plasma Laser",
"clawdril_plasma_laser": "Plasma Laser",
"clawdril_plasma_laser_desc": "Fire a short-range plasma laser that deals massive damage to units in its way.",
"clawdril_plasma_laser_desc": "Fire a short-range plasma laser that deals massive damage to units in its way.",
"clip_size_pickup/clip_size": "3 Large clips",
"clip_size_pickup/clip_size": "3 cargadores grandes",
"clip_size_pickup_label": "3 Large clips",
"clip_size_pickup_label": "3 cargadores grandes",
"coldmetal_charged_rocket": "Charged Rocket",
"coldmetal_charged_rocket": "Charged Rocket",
"coldmetal_charged_rocket_desc": "Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles.",
"coldmetal_charged_rocket_desc": "Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles.",
Line 6,416: Line 6,377:
"coldmetal_impenetrable_cube": "Impenetrable Cube",
"coldmetal_impenetrable_cube": "Impenetrable Cube",
"coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.",
"coldmetal_impenetrable_cube_desc": "Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles.",
"cooldown_reduction_pickup/cooldown_reduction": "Reduced Cooldown",
"cooldown_reduction_pickup/cooldown_reduction": "Tiempo de recarga reducido",
"cooldown_reduction_pickup_label": "Lower Cooldowns",
"cooldown_reduction_pickup_label": "Tiempos de recarga más bajos",
"damage_reduction_label": "Damage Reduction",
"damage_reduction_label": "Damage Reduction",
"damage_reduction_postfix": "%",
"damage_reduction_postfix": "%",
"detention_immune": "Detention Immune",
"detention_immune": "Detention Immune",
"disarm_immune": "Disarm Immune",
"disarm_immune": "Disarm Immune",
"double_jump_pickup/double_jump": "Double Jump and Zipline Speed",
"double_jump_pickup/double_jump": "Doble salto y velocidad en la vía rápida",
"extra_gold_pickup/extra_gold_pickup": "Bonus Bounty Next Hero Kill",
"extra_gold_pickup/extra_gold_pickup": "Recompensa adicional por matar al siguiente héroe",
"extra_stamina_pickup/extra_stamina": "Extra Stamina",
"extra_stamina_pickup/extra_stamina": "Aguante adicional",
"extra_stamina_pickup_label": "Extra Stamina",
"extra_stamina_pickup_label": "Aguante adicional",
"fathom_breach": "Breach",
"fathom_breach": "Brecha",
"fathom_breach_desc": "Launch forward, damaging all enemies near where you land and knocking them into the air.",
"fathom_breach_desc": "Lánzate hacia adelante para infligir daño a todos los enemigos que estén cerca de donde aterrices y hacerlos volar por los aires.",
"fathom_breach_quip": "Launch forward into enemies",
"fathom_breach_quip": "Lánzate a por tus enemigos",
"fathom_lurkers_ambush": "Lurker's Ambush",
"fathom_lurkers_ambush": "Emboscada del Acechador",
"fathom_lurkers_ambush/immobilize": "Immobilized",
"fathom_lurkers_ambush/immobilize": "Inmovilizado⁠/⁠a",
"fathom_lurkers_ambush/invis": "Invisible",
"fathom_lurkers_ambush/invis": "Invisible",
"fathom_lurkers_ambush/regen": "Health Regen",
"fathom_lurkers_ambush/regen": "Regeneración de vida",
"fathom_lurkers_ambush_active_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECharge up a mouthful of sticky spit\u003C/span\u003E that damages and immobilizes enemies. Hold 4 to hold the spit. Damage and immobilization duration increase the longer you hold the spit.",
"fathom_lurkers_ambush_active_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ECarga una bocanada de saliva pegajosa\u003C/span\u003E que inflige daño e inmoviliza a los enemigos. Mantén pulsado 4 para retener la saliva. El daño y la duración de la inmovilización aumentan cuanto más tiempo retengas la saliva.",
"fathom_lurkers_ambush_passive_desc": "Passive: While out of combat and not seen by enemies, \u003Cspan style=\"font-weight: bold;\"\u003Eheal a portion of your max health\u003C/span\u003E every second. \u003Cspan style=\"font-weight: bold;\"\u003EIf you stand still, you also become  invisible\u003C/span\u003E, so long as you stay still or crouched and don't perform any actions. While completely invisible, you are \u003Cspan style=\"font-weight: bold;\"\u003Einvulnerable\u003C/span\u003E.",
"fathom_lurkers_ambush_passive_desc": "Pasiva: Mientras no estás en combate y los enemigos no te ven, \u003Cspan style=\"font-weight: bold;\"\u003Erecuperas una parte de tu vida máxima\u003C/span\u003E cada segundo. \u003Cspan style=\"font-weight: bold;\"\u003ESi no te mueves, también te vuelves invisible\u003C/span\u003E, siempre y cuando permanezcas inmóvil o agachado⁠⁠⁠/⁠a⁠ y no realices ninguna acción. Mientras eres completamente invisible, también te vuelves \u003Cspan style=\"font-weight: bold;\"\u003Einvulnerable\u003C/span\u003E.",
"fathom_reefdweller_harpoon": "Reefdweller Harpoon",
"fathom_reefdweller_harpoon": "Arpón del Arrecife",
"fathom_reefdweller_harpoon/detach_buff": "Fire Rate",
"fathom_reefdweller_harpoon/detach_buff": "Cadencia de tiro",
"fathom_reefdweller_harpoon/regen": "Reefdweller Harpoon Regen",
"fathom_reefdweller_harpoon/regen": "de regeneración por Arpón del Arrecife",
"fathom_reefdweller_harpoon_desc": "Throw a harpoon that latches to a wall or ceiling, and \u003Cspan style=\"font-weight: bold;\"\u003Epulls you in\u003C/span\u003E. Activates \u003Cspan style=\"font-weight: bold;\"\u003ELurker's Ambush's invisibility\u003C/span\u003E while being pulled in. Once hanging attached to the harpoon surface, \u003Cspan style=\"font-weight: bold;\"\u003Egain additional charges\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ECasting Reefdweller Harpoon does not break invisibility.\u003C/span\u003E",
"fathom_reefdweller_harpoon_desc": "Lanza un arpón que se engancha a una pared o al techo y \u003Cspan style=\"font-weight: bold;\"\u003Etira de ti\u003C/span\u003E. Al tirar, activa la \u003Cspan style=\"font-weight: bold;\"\u003Einvisibilidad de Emboscada del Acechador\u003C/span\u003E. Mientras estás colgando con el arpón, \u003Cspan style=\"font-weight: bold;\"\u003Eobtienes cargas adicionales\u003C/span\u003E.\u003Cbr\u003E\u003Cbr\u003E\u003Cspan style=\"font-style: italic;\"\u003ELanzar Arpón del Arrecife no interrumpe la invisibilidad.\u003C/span\u003E",
"fathom_reefdweller_harpoon_passive_desc": "Passive: While out of combat and hidden on the minimap, \u003Cspan class=\"highlight\"\u003Eheal a portion of your max health\u003C/span\u003E every second.",
"fathom_reefdweller_harpoon_passive_desc": "Pasiva: Cuando no estés combatiendo y tu posición no se revele en el minimapa, \u003Cspan class=\"highlight\"\u003Ete curas una porción de tu vida máxima\u003C/span\u003E cada segundo.",
"fathom_reefdweller_harpoon_quip": "Throw a harpoon to pull yourself towards a surface.",
"fathom_reefdweller_harpoon_quip": "Lanza un arpón que te atrae hacia una superficie",
"fathom_reefdweller_harpoon_t3_desc": "After detaching, gain 30% Fire Rate for 7s or until you reload",
"fathom_reefdweller_harpoon_t3_desc": "Tras desengancharte, obtienes un 30 % de cadencia de tiro durante 7 s o hasta que recargues",
"fathom_scalding_spray": "Scalding Spray",
"fathom_scalding_spray": "Espray Hirviente",
"fathom_scalding_spray_desc": "Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.",
"fathom_scalding_spray_desc": "Rocía un cono de agua hirviendo hacia delante. Acumulas daño del arma adicional a medida que el espray daña a un héroe enemigo.",
"fathom_scalding_spray_quip": "Spray scalding water in a cone ahead of you.",
"fathom_scalding_spray_quip": "Rocía un cono de agua hirviendo hacia delante",
"fire_rate_pickup/small_fire_rate": "Increased fire rate",
"fire_rate_pickup/small_fire_rate": "Cadencia de tiro aumentada",
"fire_rate_pickup_label": "Fire Rate",
"fire_rate_pickup_label": "Cadencia de tiro",
"firerate_permanent_pickup_label": "+1.5% Fire Rate",
"firerate_permanent_pickup_label": "+1,5 % de cadencia de tiro",
"firerate_permanent_pickup_label_lv2": "+2% Fire Rate",
"firerate_permanent_pickup_label_lv2": "+% de cadencia de tiro",
"firerate_permanent_pickup_label_lv3": "+2.5% Fire Rate",
"firerate_permanent_pickup_label_lv3": "+2.% de cadencia de tiro",
"frozen_shelter_modifier_buff": "Frozen Shelter",
"frozen_shelter_modifier_buff": "Refugio Congelado",
"ghost_malice_stack_effect_header": "Effect Per Stack:",
"ghost_malice_stack_effect_header": "Efecto por acumulación:",
"golden_idol_bonus_01": "+25% Extra Souls",
"golden_idol_bonus_01": "+25 % de almas adicionales",
"golden_idol_bonus_02": "+1 Ability Point",
"golden_idol_bonus_02": "+1 punto de habilidad",
"guardian_unit": "Guardian",
"guardian_unit": "Guardián",
"guide_advanced_main_header": "Special Moves",
"guide_advanced_main_header": "Movimientos especiales",
"guide_advanced_parry_desc": "Press \u003Cspan class='keybind'\u003E[ {s:key_parry} ]\u003C/span\u003E to parry an enemy's melee attack.\u003Cbr\u003E\u003Cbr\u003EThey will be stunned and will receive increased melee damage.",
"guide_advanced_parry_desc": "Pulsa \u003Cspan class='keybind'\u003E[{s:key_parry}]\u003C/span\u003E para bloquear el ataque cuerpo a cuerpo de un enemigo y contraatacar.\u003Cbr\u003E\u003Cbr\u003EEl enemigo quedará aturdido y recibirá daño cuerpo a cuerpo adicional.",
"guide_advanced_parry_header": "Parry",
"guide_advanced_parry_header": "Contraatacar",
"guide_back_to_dashboard": "Back to Dashboard",
"guide_back_to_dashboard": "Volver al menú principal",
"guide_basics_abilities_desc": "Press \u003Cspan class='keybind'\u003E[ {s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4} ]\u003C/span\u003E to use your hero's abilities.",
"guide_basics_abilities_desc": "Pulsa \u003Cspan class='keybind'\u003E[{s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4}]\u003C/span\u003E para usar las habilidades de tu héroe.",
"guide_basics_abilities_header": "Abilities",
"guide_basics_abilities_header": "Habilidades",
"guide_basics_aim_desc": "Hold \u003Cspan class='keybind'\u003E[ {s:iv_attack2} ]\u003C/span\u003E to zoom in with your weapon.",
"guide_basics_aim_desc": "Mantén pulsado \u003Cspan class='keybind'\u003E[{s:iv_attack2}]\u003C/span\u003E para ampliar la vista con el arma.",
"guide_basics_aim_header": "Zoom",
"guide_basics_aim_header": "Hacer zoom",
"guide_basics_main_header": "Basic Controls",
"guide_basics_main_header": "Controles básicos",
"guide_basics_melee_desc": "Press \u003Cspan class='keybind'\u003E[ {s:key_weapon_1} ]\u003C/span\u003E to make a quick attack. Hold \u003Cspan class='keybind'\u003E[ {s:key_weapon_1} ]\u003C/span\u003E to deliver a powerful charging attack.",
"guide_basics_melee_desc": "Pulsa \u003Cspan class='keybind'\u003E[{s:key_weapon_1}]\u003C/span\u003E para lanzar un ataque rápido. Mantén pulsado \u003Cspan class='keybind'\u003E[{s:key_weapon_1}]\u003C/span\u003E para cargar con un ataque potente.",
"guide_basics_melee_header": "Melee",
"guide_basics_melee_header": "Cuerpo a cuerpo",
"guide_basics_reload_desc": "Press \u003Cspan class='keybind'\u003E[ {s:key_reload} ]\u003C/span\u003E to reload your weapon. Certain actions, such as melee, will pause reload.",
"guide_basics_reload_desc": "Pulsa \u003Cspan class='keybind'\u003E[{s:key_reload}]\u003C/span\u003E para recargar el arma. Determinadas acciones, como los ataques cuerpo a cuerpo, pausan la recarga.",
"guide_basics_reload_header": "Reload",
"guide_basics_reload_header": "Recargar",
"guide_basics_shoot_desc": "Press \u003Cspan class='keybind'\u003E[ {s:iv_attack} ]\u003C/span\u003E to shoot.\u003Cbr\u003E\u003Cbr\u003EGun damage falls off at longer ranges.",
"guide_basics_shoot_desc": "Pulsa \u003Cspan class='keybind'\u003E[{s:iv_attack}]\u003C/span\u003E para disparar.\u003Cbr\u003E\u003Cbr\u003EEl daño del arma es menor en distancias largas.",
"guide_basics_shoot_header": "Shoot",
"guide_basics_shoot_header": "Disparar",
"guide_get_started_title": "Get Started",
"guide_get_started_title": "Primeros pasos",
"guide_movement_airdash_desc": "While airborne, dash to perform an air dash.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.",
"guide_movement_airdash_desc": "Cuando estés en el aire, impúlsate para realizar un impulso en el aire.\u003Cbr\u003E\u003Cbr\u003ERequiere aguante.",
"guide_movement_airdash_header": "Air Dash",
"guide_movement_airdash_header": "Impulso en el aire",
"guide_movement_crouch_desc": "Press \u003Cspan class='keybind'\u003E[ {s:key_duck} ]\u003C/span\u003E to crouch.",
"guide_movement_crouch_desc": "Pulsa \u003Cspan class='keybind'\u003E[{s:key_duck}]\u003C/span\u003E para agacharte.",
"guide_movement_crouch_header": "Crouch",
"guide_movement_crouch_header": "Agacharse",
"guide_movement_dodge_desc": "While moving press \u003Cspan class='keybind'\u003E[ {s:key_innate_1} ]\u003C/span\u003E to dash.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.",
"guide_movement_dodge_desc": "Mientras te mueves, pulsa \u003Cspan class='keybind'\u003E[{s:key_innate_1}]\u003C/span\u003E para impulsarte.\u003Cbr\u003E\u003Cbr\u003ERequiere aguante.",
"guide_movement_dodge_header": "Dash",
"guide_movement_dodge_header": "Impulsarse",
"guide_movement_dodge_jump_desc": "Combine a dash and a well-timed jump to perform a dash jump.\u003Cbr\u003E\u003Cbr\u003ERequires stamina.",
"guide_movement_dodge_jump_desc": "Combina un impulso y un salto en el momento exacto para realizar un salto con impulso.\u003Cbr\u003E\u003Cbr\u003ERequiere aguante.",
"guide_movement_dodge_jump_header": "Dash Jump",
"guide_movement_dodge_jump_header": "Salto con impulso",
"guide_movement_double_jump_desc": "Press \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E at the top of a jump to double jump.\u003Cbr\u003E\u003Cbr\u003ESpecial moves like double jump use your stamina bar, located next to your reticle.",
"guide_movement_double_jump_desc": "Pulsa \u003Cspan class='keybind'\u003E[{s:in_mantle}]\u003C/span\u003E cuando estés en lo más alto de un salto para realizar un doble salto.\u003Cbr\u003E\u003Cbr\u003ELos movimientos especiales como el doble salto gastan tu barra de aguante, ubicada al lado de la mira.",
"guide_movement_double_jump_header": "Double Jump",
"guide_movement_double_jump_header": "Doble salto",
"guide_movement_jump_desc": "Press \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E to jump.",
"guide_movement_jump_desc": "Pulsa \u003Cspan class='keybind'\u003E[{s:in_mantle}]\u003C/span\u003E para saltar.",
"guide_movement_jump_header": "Jump",
"guide_movement_jump_header": "Saltar",
"guide_movement_mantle_desc": "Hold \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E when near a ledge to mantle up.",
"guide_movement_mantle_desc": "Mantén pulsado \u003Cspan class='keybind'\u003E[{s:in_mantle}]\u003C/span\u003E cuando estés cerca de un saliente para trepar.",
"guide_movement_mantle_header": "Mantle",
"guide_movement_mantle_header": "Trepar",
"guide_movement_slide_desc": "Hold \u003Cspan class='keybind'\u003E[ {s:key_duck} ]\u003C/span\u003E to slide while moving down a ramp or moving at high speed.",
"guide_movement_slide_desc": "Mantén pulsado \u003Cspan class='keybind'\u003E[{s:key_duck}]\u003C/span\u003E para deslizarte cuando desciendes por una rampa o te mueves a gran velocidad.",
"guide_movement_slide_header": "Slide",
"guide_movement_slide_header": "Deslizarse",
"guide_movement_zipline_desc": "Hold \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E to get on the line.\u003Cbr\u003E\u003Cbr\u003EYou can jump off by pressing \u003Cspan class='keybind'\u003E[ {s:in_mantle} ]\u003C/span\u003E.",
"guide_movement_zipline_desc": "Mantén pulsado \u003Cspan class='keybind'\u003E[{s:in_mantle}]\u003C/span\u003E para montarte en la vía rápida.\u003Cbr\u003E\u003Cbr\u003EPara bajarte, pulsa \u003Cspan class='keybind'\u003E[{s:in_mantle}]\u003C/span\u003E.",
"guide_movement_zipline_header": "Transit Lines",
"guide_movement_zipline_header": "Vías rápidas",
"guide_neutrals_desc": "There are many neutral creatures lurking around the map. Defeat them to earn souls.\u003Cbr\u003E\u003Cbr\u003ESometimes, a powerful creature will appear at the center of the map… defeating it will offer your team great power.",
"guide_neutrals_desc": "Hay muchas criaturas neutrales merodeando por el mapa. Derrótalas y ganarás almas.\u003Cbr\u003E\u003Cbr\u003EA veces, aparece una criatura muy poderosa en el centro del mapa. Si la derrotas, tu equipo obtendrá un gran poder.",
"guide_neutrals_header": "Neutrals",
"guide_neutrals_header": "Neutrales",
"guide_outro_main_header": "Highlights",
"guide_outro_main_header": "Aspectos destacados",
"guide_overview_desc": "Explore the various sections to learn about the game.",
"guide_overview_desc": "Explora las diferentes secciones para aprender a jugar.",
"guide_overview_header": "Welcome to Deadlock",
"guide_overview_header": "Te damos la bienvenida a Deadlock",
"guide_overview_main_header": "Welcome",
"guide_overview_main_header": "Te damos la bienvenida",
"guide_the_map_core_alt_desc": "Your goal is to siege the enemy base, and destroy their defenses to reveal their team's Patron. Destroy the Patron, and victory is yours.",
"guide_the_map_core_alt_desc": "Tu objetivo es asediar la base enemiga y destruir sus defensas para revelar su Patrón. Destruye el Patrón para hacerte con la victoria.",
"guide_the_map_core_alt_header": "Base",
"guide_the_map_core_alt_header": "Base",
"guide_the_map_core_desc": "There is a shrine at the back of each team's base. Destroying the enemy shrine wins the game.",
"guide_the_map_core_desc": "Hay un santuario en la parte trasera de la base de cada equipo. Destruye el santuario enemigo para ganar la partida.",
"guide_the_map_core_header": "Core",
"guide_the_map_core_header": "Núcleo",
"guide_the_map_desc": "Hover over areas on the map to learn more about the things you'll see while playing Deadlock.",
"guide_the_map_desc": "Pasa el cursor sobre zonas del mapa para obtener más información sobre lo que encontrarás al jugar a Deadlock.",
"guide_the_map_guardians_desc": "Guardians are the first line of defense in each lane. Their attacks are very powerful, so it's best to push into them with your troopers.",
"guide_the_map_guardians_desc": "Los guardianes son la primera línea de defensa de cada senda. Sus ataques son muy potentes, así que lo mejor es atacarlos con soldados.",
"guide_the_map_guardians_header": "Guardians",
"guide_the_map_guardians_header": "Guardianes",
"guide_the_map_header": "Overview",
"guide_the_map_header": "General",
"guide_the_map_lanes_desc": "There are four lanes, each with a transit line that players can ride to move quickly.",
"guide_the_map_lanes_desc": "Hay cuatro sendas, cada una de ellas con una vía rápida que los jugadores pueden utilizar para desplazarse.",
"guide_the_map_lanes_header": "Lanes",
"guide_the_map_lanes_header": "Sendas",
"guide_the_map_main_header": "Overview",
"guide_the_map_main_header": "General",
"guide_the_map_midboss_desc": "The middle of the map has a powerful neutral boss. The team that kills it will have immediate respawns on their next deaths.",
"guide_the_map_midboss_desc": "En el centro del mapa, hay un poderoso jefe neutral. Los miembros del equipo que lo elimine reaparecerán de inmediato la siguiente vez que mueran.",
"guide_the_map_midboss_header": "Temple Boss",
"guide_the_map_midboss_header": "Jefe del templo",
"guide_the_map_troopers_desc": "Troopers periodically spawn in the base and then run down a lane, fighting any enemies they encounter.",
"guide_the_map_troopers_desc": "Los soldados aparecen cada cierto tiempo en la base y recorren una senda enfrentándose a todos los enemigos que encuentran.",
"guide_the_map_troopers_header": "Troopers",
"guide_the_map_troopers_header": "Soldados",
"guide_the_map_walkers_desc": "Walkers lie deeper in the lanes and have an arsenal of defensive moves.",
"guide_the_map_walkers_desc": "Los caminantes acechan más adelante en las sendas y cuentan con un arsenal de movimientos defensivos.",
"guide_the_map_walkers_header": "Walkers",
"guide_the_map_walkers_header": "Caminantes",
"guide_the_map_welcome_desc": "Welcome to The Cursed Apple. If your team wants to emerge victorious, you’ll need to wield both guns and supernatural powers to lay siege to the enemy base.",
"guide_the_map_welcome_desc": "Te damos la bienvenida a la Manzana Maldita. Si tu equipo quiere hacerse con la victoria, tendrás que utilizar las armas y los poderes sobrenaturales para asediar la base enemiga.",
"guide_the_map_welcome_header": "Introduction",
"guide_the_map_welcome_header": "Introducción",
"guide_the_map_welcome_sub_header": "Introduction",
"guide_the_map_welcome_sub_header": "Introducción",
"guide_upgrades_buy_mods_desc": "Items can modify a variety of things like ammo count, melee damage or health regeneration. Items that increase Spirit Power improve the effectiveness of your abilities.\u003Cbr\u003E\u003Cbr\u003EThere is a Suggested Items tab with hand-picked recommendations for each hero.",
"guide_upgrades_buy_mods_desc": "Los objetos pueden modificar diversas estadísticas, como la cantidad de munición, el daño cuerpo a cuerpo o la regeneración de vida. Los objetos que aumentan el poder espiritual mejoran la eficacia de las habilidades.\u003Cbr\u003E\u003Cbr\u003EHay una pestaña de objetos recomendados con sugerencias seleccionadas para cada héroe.",
"guide_upgrades_buy_mods_header": "Buy Items",
"guide_upgrades_buy_mods_header": "Comprar objetos",
"guide_upgrades_deny_desc": "Enemy Soul Orbs are orange and enemies will get them if they float away or if they shoot them.\u003Cbr\u003E\u003Cbr\u003EYou can shoot these Orange Orbs first to steal them.",
"guide_upgrades_deny_desc": "Los orbes de almas enemigas son de color naranja y tus oponentes se los quedarán si les disparan o si se esfuman.\u003Cbr\u003E\u003Cbr\u003EPuedes disparar a los orbes naranjas antes que ellos para robárselos.",
"guide_upgrades_deny_header": "Stealing Souls",
"guide_upgrades_deny_header": "Robar almas",
"guide_upgrades_going_home_desc": "When you have souls to spend, go back to base to heal and buy powerful items that increase your stats and grant additional abilities.\u003Cbr\u003E\u003Cbr\u003EThere's also a shop next to each guardian, available until the guardian is destroyed.",
"guide_upgrades_going_home_desc": "Cuando tengas almas para gastar, vuelve a la base para curarte y comprar poderosos objetos que mejoran tus atributos y te dan habilidades adicionales.\u003Cbr\u003E\u003Cbr\u003ETambién hay una tienda al lado de cada guardián, disponible hasta que se destruya al guardián.",
"guide_upgrades_going_home_header": "Shop",
"guide_upgrades_going_home_header": "Tienda",
"guide_upgrades_killing_guardians_desc": "As you collect souls, you'll also be granted Ability Points (AP).\u003Cbr\u003E\u003Cbr\u003EYou can spend these points to upgrade your abilities by holding \u003Cspan class='keybind'\u003E[TAB]\u003C/span\u003E.",
"guide_upgrades_killing_guardians_desc": "A medida que recojas almas, también recibirás puntos de habilidad (PH).\u003Cbr\u003E\u003Cbr\u003EPara gastar esos puntos en mejorar tus habilidades, mantén pulsado \u003Cspan class='keybind'\u003E[TAB]\u003C/span\u003E.",
"guide_upgrades_killing_guardians_header": "Ability Points",
"guide_upgrades_killing_guardians_header": "Punto de habilidad",
"guide_upgrades_last_hit_desc": "Get Souls by killing troopers and players. You can also get Souls by killing neutrals located throughout the map.\u003Cbr\u003E\u003Cbr\u003ESouls are shared among allies nearby.",
"guide_upgrades_last_hit_desc": "Consigue almas matando soldados y jugadores. También puedes obtenerlas matando a neutrales ubicados por todo el mapa.\u003Cbr\u003E\u003Cbr\u003ELas almas se comparten con los aliados cercanos.",
"guide_upgrades_last_hit_header": "Souls",
"guide_upgrades_last_hit_header": "Almas",
"guide_upgrades_main_header": "Gaining Power",
"guide_upgrades_main_header": "Acumular potencia",
"guide_upgrades_upgrade_abilities_desc": "Spend Ability Points to upgrade your abilities.\u003Cbr\u003E\u003Cbr\u003EAbilities have three upgrade tiers.",
"guide_upgrades_upgrade_abilities_desc": "Gasta puntos de habilidad para mejorar tus habilidades.\u003Cbr\u003E\u003Cbr\u003ELas habilidades tienen tres niveles de mejora.",
"guide_upgrades_upgrade_abilities_header": "Upgrade Abilities",
"guide_upgrades_upgrade_abilities_header": "Mejorar habilidades",
"guide_upgrades_yellow_orbs_desc": "When you land a killing blow, extra Souls appear.\u003Cbr\u003E\u003Cbr\u003EYou can secure these Souls by shooting the blue orb containing them or letting them float away.",
"guide_upgrades_yellow_orbs_desc": "Cuando eliminas a alguien, aparecen almas adicionales.\u003Cbr\u003E\u003Cbr\u003EPuedes asegurarte esas almas disparando al orbe azul que las contiene o dejando que se esfumen en el aire.",
"guide_upgrades_yellow_orbs_header": "Securing Souls",
"guide_upgrades_yellow_orbs_header": "Asegurar almas",
"gun_powerup_pickup": "Gun",
"gun_powerup_pickup": "Arma",
"gunslinger_demonMark": "Infernal Brand",
"gunslinger_demonMark": "Marca Infernal",
"gunslinger_demonMark/demonmark": "Demon Mark",
"gunslinger_demonMark/demonmark": "Marca Demoníaca",
"gunslinger_demonMark/demonmark/demonmark_buff": "Mark Claimed",
"gunslinger_demonMark/demonmark/demonmark_buff": "Enemigo marcado",
"gunslinger_demonMark_desc": "Passively mark nearby enemies with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E. Shooting an enemy with a \u003Cspan class=\"highlight\"\u003EBrand\u003C/span\u003E consumes the effect, dealing bonus \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003EDamage\u003C/span\u003E and granting \u003CPanel class=\"AbilityPropertyIcon prop_fire_rate\"\u003E \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003EMovement Speed\u003C/span\u003E.",
"gunslinger_demonMark_desc": "\u003Cspan class=\"highlight\"\u003EMarca\u003C/span\u003E pasivamente a los enemigos cercanos. Disparar a un enemigo \u003Cspan class=\"highlight\"\u003Emarcado\u003C/span\u003E consume el efecto, lo que inflige \u003CPanel class=\"AbilityPropertyIcon prop_tech_damage\"\u003E \u003Cspan class=\"highlight_spirit\"\u003Edaño\u003C/span\u003E adicional y otorga \u003CPanel class=\"AbilityPropertyIcon prop_fire_rate\"\u003E \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003CPanel class=\"AbilityPropertyIcon prop_move_speed\"\u003E \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E.",
"gunslinger_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Rapid Fire",
"gunslinger_rapid_fire/modifier_citadel_rapid_fire": "Disparo rápido",
"gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s.  Causes {s:hero_name} and the target to float if in the air.",
"gunslinger_rapid_fire_desc": "Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s.  Causes {s:hero_name} and the target to float if in the air.",
"gunslinger_rocket_launcher": "Rocket Launcher",
"gunslinger_rocket_launcher": "Rocket Launcher",
Line 6,544: Line 6,505:
"gunslinger_tenacity": "Tenacity",
"gunslinger_tenacity": "Tenacity",
"gunslinger_tenacity_desc": "Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health.",
"gunslinger_tenacity_desc": "Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health.",
"headed_this_way": "Headed this way",
"headed_this_way": "Voy hacia aquí",
"headed_to_blue": "{s:param_1} headed to Blue",
"headed_to_blue": "{s:param_1} va a la azul",
"headed_to_green": "{s:param_1} headed to Green",
"headed_to_green": "{s:param_1} va a la verde",
"headed_to_purple": "{s:param_1} headed to Purple",
"headed_to_purple": "{s:param_1} va a la morada",
"headed_to_yellow": "{s:param_1} headed to Yellow",
"headed_to_yellow": "{s:param_1} va a la amarilla",
"health_regen_pickup/small_health_regen": "Increased health regen",
"health_regen_pickup/small_health_regen": "Regeneración de vida aumentada",
"health_regen_pickup_label": "Healing",
"health_regen_pickup_label": "Curación",
"hero_akimbo": "Akimbo",
"hero_akimbo": "Akimbo",
"hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems.  This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right.  A gun only solved about 75% of his problems.  To solve ALL his problems, he would need at least 2 guns.",
"hero_akimbo_lore": "Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems.  This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right.  A gun only solved about 75% of his problems.  To solve ALL his problems, he would need at least 2 guns.",
Line 6,558: Line 6,519:
"hero_assassin": "Assassin",
"hero_assassin": "Assassin",
"hero_astro": "Holliday",
"hero_astro": "Holliday",
"hero_astro_lore": "There are people who spent their whole lives dreaming about moving to New York. Holliday isn't one of those people. Content with being a Sheriff in a small town, Holliday enjoyed a career where the only time she had to use her gun was when trick shooting at the county fair...then the murders started.\"n\"nGrisly and inhumane; the bodies were found with their ribcages ripped open... their innards picked apart as if by birds. Holliday tracked down the killer, a travelling folk musician that the media dubbed \"The Troubadour\", but when she confronted him he exploded into a murder of crows and flew away.\"n\"nThat was 6 months ago, and while the murders in central Illinois have stopped, Holliday's investigation has not. She believes that The Troubadour is travelling to New York, and when she finds him she's going to kill that evil son of a bitch.",
"hero_astro_lore": "Hay personas que han pasado toda su vida soñando con mudarse a Nueva York. Holliday no es una de ellas. Feliz de ser la sheriff de un pequeño pueblo, Holliday disfrutaba de una carrera en la que solo tenía que usar su arma cuando hacía prácticas de tiro en la feria del condado... y luego empezaron los asesinatos.\"n\"nComo algo totalmente espeluznante e inhumano, los cuerpos fueron encontrados con las cajas torácicas abiertas... y las entrañas despedazadas como si los hubieran descuartizado los pájaros. Holliday localizó al asesino, un músico folclórico ambulante al que los medios de comunicación llamaron «El Trovador», pero cuando se enfrentó a él, este explotó en una bandada de cuervos y se fue volando.\"n\"nEso fue hace 6 meses y, aunque los asesinatos en el centro de Illinois han cesado, la investigación de Holliday no lo ha hecho. Cree que El Trovador se dirige a Nueva York y, cuando lo encuentre, matará a ese malvado hijo de perra.",
"hero_astro_playstyle": "Astro depends on her skills as a crack shot, shooting things she's bounced into the air. With good aim she can lay out heavy damage. Her movement skills let her isolate her enemies or beat a hasty retreat.",
"hero_astro_playstyle": "Holliday depende de sus habilidades como buena tiradora, disparando a cosas que lanza por los aires. Con su gran puntería, puede infligir grandes cantidades de daño. Sus habilidades de movimiento le permiten aislar a sus enemigos o emprender una retirada precipitada.",
"hero_astro_role": "Bounces about dispensing trick shots",
"hero_astro_role": "Rebota repartiendo disparos habilidosos",
"hero_atlas": "Abrams",
"hero_atlas": "Abrams",
"hero_atlas_lore": "Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.\"n\"nBut his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.\"n\"nNo instruction was left for him save for a brief note scrawled in onyx blood that read \"Don't let them have it\". Abrams hasn't figured where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.",
"hero_atlas_lore": "Duro de pelar, testarudo y bebedor empedernido; el detective Abrams ha sido un elemento clave en el panorama de investigación de Nueva York durante años. Desde obras de arte robadas hasta personas desaparecidas y asesinatos rituales, Abrams no se limitaba a aceptar cualquier caso que llegase a su escritorio, sino que lo resolvía.\"n\"nPero sus días de perseguir a cónyuges infieles llegaron a su fin el día en que abrió la puerta de su oficina y encontró El Tomo en su escritorio.\"n\"nNo le dejaron instrucciones, salvo una breve nota garabateada con sangre de ónice que decía: «No permitas que se hagan con él». Abrams no sabe de dónde salió el objeto, pero como han entrado en su casa, ha encontrado su oficina patas arriba en tres ocasiones diferentes y han hecho estallar su coche, tiene un gran interés en averiguar qué diablos está pasando.",
"hero_atlas_playstyle": "Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his backline teammates can lay out damage with impunity.",
"hero_atlas_playstyle": "Abrams tiene el peso y el sustento necesarios para liderar desde el frente, y a menudo embiste contra sus enemigos para dispersarlos. Si sus adversarios desperdician su munición contra él, sus compañeros de retaguardia pueden infligir daño con total impunidad.",
"hero_atlas_role": "Charges into close combat",
"hero_atlas_role": "Se lanza al combate cuerpo a cuerpo",
"hero_ballista": "Ballista",
"hero_ballista": "Ballista",
"hero_ballista_playstyle": "You know what people hate?  Being knocked back by a shotgun.  You know what they hate even more?  Being knocked back into a mine field.  Do you know what they hate even more than that?  Being atomized by a fusion bomb.  Ballista turns the battlefield into an explosive Rube Goldberg device.",
"hero_ballista_playstyle": "You know what people hate?  Being knocked back by a shotgun.  You know what they hate even more?  Being knocked back into a mine field.  Do you know what they hate even more than that?  Being atomized by a fusion bomb.  Ballista turns the battlefield into an explosive Rube Goldberg device.",
"hero_ballista_role": "Shields up to drop the bomb",
"hero_ballista_role": "Shields up to drop the bomb",
"hero_bebop": "Bebop",
"hero_bebop": "Bebop",
"hero_bebop_lore": "Forged by the hands of a widowed junk yard attendant; Bebop was more than just some scrap golem laborer... he was the son she couldn't have. Together they would work in the iron yard during the day, and listen to jazz at night. It was a predictable, if not comforting routine. But now, Bebop's creator has fallen ill and while Miss Shelly wouldn't approve of the activities that Bebop does at night to pay for her medicine, what she doesn't know can't hurt her.",
"hero_bebop_lore": "Forjado por las manos de una trabajadora viuda de un depósito de chatarra, Bebop era más que un simple gólem de metal... era el hijo que nunca pudo tener. Juntos trabajaban en la chatarrería durante el día y escuchaban jazz durante la noche. Era una rutina predecible, por no decir reconfortante. Pero ahora, la creadora de Bebop se ha enfermado y, aunque la señorita Shelly no aprobaría las actividades que Bebop realiza por la noche para pagar sus medicinas, ojos que no ven...",
"hero_bebop_playstyle": "Bebop can string together his abilities in many different ways. Disrupting enemy positions, saving an ally or dealing bursts of damage. When the situation doesn't require subtlety his giant laser still solves many problems.",
"hero_bebop_playstyle": "Bebop puede combinar sus habilidades de muchas maneras diferentes: alterando las posiciones del enemigo, salvando a un aliado o infligiendo ráfagas de daño. Cuando la situación no requiere sutileza, su láser gigante resuelve muchos problemas.",
"hero_bebop_role": "Hooks an enemy for a knockout combo",
"hero_bebop_role": "Engancha a un enemigo para realizar un combo noqueador",
"hero_bomber": "Bomber",
"hero_bomber": "Bomber",
"hero_cadence": "Cadence",
"hero_cadence": "Cadence",
"hero_chrono": "Paradox",
"hero_chrono": "Paradoja",
"hero_chrono_lore": "Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach.\"n\"nShrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere.  And if they want something, they are inevitable.",
"hero_chrono_lore": "Paradoja. Un artefacto del tiempo y el nombre de un conocido gremio de ladrones... que se enorgullece de realizar intrincados atracos contra las personas e instituciones más intocables. ¿Qué hace Paradoja con los innumerables artefactos, secretos de estado y pruebas de paternidad de famosos que roba? Exhibirlos temporalmente para mostrar al mundo que nadie está fuera del alcance de Paradoja.\"n\"nQuienes pertenecen a esta misteriosa organización, además de llevar una máscara, adoptan el nombre de Paradoja. Están en todas partes y en ninguna al mismo tiempo. Y, si quieren algo, son inevitables.",
"hero_chrono_playstyle": "Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.",
"hero_chrono_playstyle": "La manipulación del tiempo le permite a Paradoja superar a sus enemigos en combates uno contra uno. Su técnica infalible consiste en colocar muros o granadas de pulsaciones a punto de explotar cerca de sus enemigos, o intercambiar posiciones con ellos de manera oportuna.",
"hero_chrono_role": "Manipulates Space and Time",
"hero_chrono_role": "Manipula el espacio y el tiempo",
"hero_clawdril": "Clawdril",
"hero_clawdril": "Clawdril",
"hero_coldmetal": "Cold Metal",
"hero_coldmetal": "Cold Metal",
"hero_cowboy": "Cowboy",
"hero_cowboy": "Cowboy",
"hero_demoman": "Demolitions Expert",
"hero_demoman": "Demolitions Expert",
"hero_duo": "Duo",
"hero_duo": "Duo",
"hero_dynamo": "Dynamo",
"hero_dynamo": "Dynamo",
"hero_dynamo_lore": "As a Scientist, Professor Dynamo always had an inquisitive mind. So when a rift in space and time opened up in central park he was first on the scene to investigate – and while he expected such a majestic sight to be life changing, he was thinking more in a metaphorical way as opposed to having his body atomized and reduced to a tiny dying star.\"n\"nBut while his body is gone, his spirit and lust for knowledge lives on. A tenured professor at Columbia College, Dynamo looks to learn more about his condition while maintaining his class load, after all: he has future minds to inspire.",
"hero_dynamo_lore": "Como científico, el profesor Dynamo siempre tuvo una mente inquisitiva. Por eso, cuando se abrió una grieta en el espacio y tiempo en Central Park, él fue el primero en llegar al lugar de los hechos para investigar. Y aunque esperaba que una visión tan majestuosa cambiara su vida, pensó más en términos metafóricos que en ver su cuerpo atomizado y reducido a una pequeña estrella moribunda.\"n\"nPero, a pesar de que su cuerpo ya no existe, su espíritu y ansia de conocimiento siguen vivos. Como profesor titular en la Universidad de Columbia, busca aprender más sobre su condición y, al mismo tiempo, mantener su carga lectiva. Al fin y al cabo, tiene mentes futuras a las que inspirar.",
"hero_dynamo_playstyle": "Dynamo keeps himself and his allies healthy while waiting for his moment. Few things can warp a team fight more than a well-coordinated use of Singularity.",
"hero_dynamo_playstyle": "Dynamo protege su vida y la de sus aliados mientras espera su momento. Pocas cosas pueden alterar más una pelea en equipo que un uso bien coordinado de Singularidad.",
"hero_dynamo_role": "Locks down the enemy team",
"hero_dynamo_role": "Bloquea al equipo enemigo",
"hero_forge": "McGinnis",
"hero_forge": "McGinnis",
"hero_forge_lore": "Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.\"n\"nNow the head of Fairfax Industries Military R\u0026D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.",
"hero_forge_lore": "Maggie McGinnis siempre tuvo un don para construir cosas. A los 4 años, utilizaba juegos de bloques para recrear maravillas arquitectónicas. A los 10 años, construyó y recableó una lámpara personalizada para el aniversario de sus padres. A los 15 años, diseñó una máquina que refinaba las almas de los muertos... y esta última acaparó un poco más de atención que las maquetas con bloques.\"n\"nActualmente, McGinnis dirige el departamento de I+D militar de Fairfax Industries y pasa la mayor parte de su tiempo en el taller mecánico, no en un laboratorio. No le interesa la teoría: para ella la ciencia es magia hecha realidad.",
"hero_forge_playstyle": "Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.",
"hero_forge_playstyle": "Tanto si está creando una zona letal como dividiendo al equipo enemigo, la ubicación precisa lo es todo para McGinnis. Cuando sus aliados están atrincherados, puede impedir que el enemigo los expulse para ayudar a su equipo a seguir adelante.",
"hero_forge_role": "Controls the battle with combat turrets",
"hero_forge_role": "Controla la batalla con torretas de combate",
"hero_gadgeteer": "Gadgeteer",
"hero_gadgeteer": "Gadgeteer",
"hero_gadgetman": "Gadget Man",
"hero_gadgetman": "Gadget Man",
"hero_genericperson": "Generic Person",
"hero_genericperson": "Generic Person",
"hero_ghost": "Lady Geist",
"hero_ghost": "Lady Geist",
"hero_ghost_lore": "Once, Lady Jeanne Geist was the toast of the town.  But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that’s when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself. \"n\"nGeist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his.\"n\"nHowever, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past…",
"hero_ghost_lore": "Tiempo atrás, Lady Jeanne Geist fue la estrella de la ciudad, pero a medida que pasaba el tiempo y su belleza se desvanecía, se fue alejando cada vez más de sus días de gloria en la alta sociedad hasta convertirse finalmente en poco más que una mujer frágil que contaba historias de un pasado glorioso en un asilo de ancianos. Y fue entonces cuando se le apareció Oathkeeper. Como poderoso espíritu de otro plano, Oathkeeper le ofreció una manera de recuperar su antigua gloria… Podía devolverle la juventud: lo único que tenía que hacer era drenar la esencia de los vivos para sustentarse.\"n\"nGeist estaba indecisa. Obviamente, el asesinato era un asunto macabro, e indudablemente Oathkeeper no era una entidad en la que se pudiese confiar... Pero, aun así, la idea de tener una segunda oportunidad de revivir su juventud era demasiado buena como para dejarla pasar. Así que ideó un plan: tras hacer un pacto con Oathkeeper, lo ataría y vigilaría, limitando la influencia y el poder que pudiera tener sobre ella. Oathkeeper seguiría alimentándose, pero según las condiciones de Lady Geist, no las suyas.\"n\"nSin embargo, a medida que los años se han convertido en décadas, la fuerza de la vigilante se ha debilitado y Oathkeeper tiene más hambre que nunca…",
"hero_ghost_playstyle": "Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.",
"hero_ghost_playstyle": "La fuente del poder de Lady Geist es gastar vida para lograr efectos devastadores. Cuando se le agota, puede succionar la vida de sus rivales.",
"hero_ghost_role": "Sacrifices health then drains it back",
"hero_ghost_role": "Sacrifica vida y luego la drena",
"hero_gigawatt": "Seven",
"hero_gigawatt": "Siete",
"hero_gigawatt_lore": "When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules.   Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations.  Men who were not Seven.  \"n\"nThere are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. \"n\"nWards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed.\"n\"nOnlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed.\"n\"nHe laughed as he tore himself free from his bondage.\"n\"nHe laughed as his captors cowered in fear.\"n\"nHe laughed as he massacred his tormentors.\"n\"nHe laughed as he tasted the fresh air that was denied to him for years.\"n\"nAnd he laughed when he thought about what he was going to do once he reached New York City.",
"hero_gigawatt_lore": "Cuando la energía mística despertó en la Tierra, el mundo cambió... Todo era posible. Pero el hecho de que todo fuera posible no significaba que todo debiera ser posible. Y así, el gobierno creó reglas. Leyes. Un medio para que los ciudadanos estadounidenses disfrutasen de los beneficios del mundo sobrenatural con seguridad. Pero las reglas y las leyes son para hombres de poca monta. Hombres con limitaciones. Hombres que no eran Siete.  \"n\"nHay muchos rumores sobre lo que Siete hizo para terminar en Lost Whisper, una prisión subterránea para los ocultistas más peligrosos. Pero no hay duda sobre lo que ocurrió la noche de su ejecución. \"n\"nLos vigilantes colocados por los ritualistas más poderosos de 7 naciones diferentes… los vigilantes preparados no solo para evitar interferencias místicas en la ejecución, sino también para destruir simultáneamente el alma de Siete y que nadie que quisiera seguir sus pasos pudiera contactar con él, resucitarle o usarlo de otro modo... fracasaron.\"n\"nLos espectadores vieron con horror cómo le reventaba la cabeza como si nada al mentalista más poderoso contratado por el ejército estadounidense. Gritaron mientras el principal investigador ocultista de Scotland Yard, el que supuestamente había capturado a Siete, se convertía en cenizas. El cuerpo de Siete se retorcía y se rebelaba contra sus ataduras; su piel ardía debido a una electricidad sobrenatural... y, sin embargo, no quería morir. Se rió.\"n\"nSe rió mientras se liberaba de su cautiverio.\"n\"nSe rió mientras sus captores se encogían de miedo.\"n\"nSe rió mientras masacraba a sus verdugos.\"n\"nSe rió mientras probaba el aire fresco que se le había negado durante años.\"n\"nY se rió cuando pensó en lo que iba a hacer una vez que llegase a la ciudad de Nueva York.",
"hero_gigawatt_playstyle": "Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.",
"hero_gigawatt_playstyle": "Siete disfruta metiéndose en escaramuzas y esperando el momento para atacar. Entonces, se lanza a la lucha como una tormenta y golpea a sus enemigos con una cascada de relámpagos.",
"hero_gigawatt_role": "Electrocutes crowds of enemies",
"hero_gigawatt_role": "Electrocuta a montones de enemigos",
"hero_glider": "Glider",
"hero_glider": "Glider",
"hero_gunner": "Gunner",
"hero_gunner": "Gunner",
"hero_gunslinger": "Gunslinger",
"hero_gunslinger": "Gunslinger",
"hero_haze": "Haze",
"hero_haze": "Niebla",
"hero_haze_lore": "The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent. It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.\"n\"nAs a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.",
"hero_haze_lore": "La Comisión de Seguridad e Investigación Oculta es una organización gubernamental tan opaca que hace que la CIA parezca transparente. Los hombres, mujeres y entidades de la CSIO tienen la responsabilidad de mantener al país a salvo de fuerzas siniestras que están más allá de las capacidades de las autoridades locales.\"n\"nComo miembro de la famosa División Sandman, Niebla tiene la tarea habitual de infiltrarse en los sueños de personas de interés, evaluar su nivel de amenaza y, si es necesario... ponerlas a dormir.",
"hero_haze_playstyle": "When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.",
"hero_haze_playstyle": "Cuando Niebla se fija en un objetivo, puede apañárselas en un tiroteo. Prefiere realizar intercambios unilaterales, evitar el daño y atacar de cerca a objetivos desprevenidos.",
"hero_haze_role": "Sneaks in and sprays bullets",
"hero_haze_role": "Se cuela sigilosamente y dispara a todo lo que le rodea",
"hero_heavy_role": "Heavy Weapon Expert",
"hero_heavy_role": "Heavy Weapon Expert",
"hero_hijack": "Hijack",
"hero_hijack": "Hijack",
"hero_hornet": "Vindicta",
"hero_hornet": "Vindicta",
"hero_hornet_lore": "A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).\"n\"nWaging a one ghost war against \"The Friends of Humanity\", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.",
"hero_hornet_lore": "Víctima de John Hathorne durante los juicios por brujería de Salem, Vindicta tuvo una segunda oportunidad de vida cuando su espíritu regresó al plano mortal durante la primera Vorágine (el evento que dio a conocer lo sobrenatural al público en general).\"n\"nEmprende una guerra de un solo fantasma contra «Los Amigos de la Humanidad», una neoinquisición formada por los descendientes de Hathorne. Vindicta busca mantener lo sobrenatural a salvo de los de la calaña de Hathorne, y no teme amontonar tantos cuerpos como sea necesario para hacerlo.",
"hero_hornet_playstyle": "Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.",
"hero_hornet_playstyle": "Vindicta tiene la movilidad necesaria para atacar a su antojo, torturando a sus presas y haciéndolas sangrar lentamente. Los enemigos heridos a cualquier distancia deberían tener miedo de ser eliminados cuando ella está en el mapa.",
"hero_hornet_role": "Snipes the unsuspecting",
"hero_hornet_role": "Dispara a los desprevenidos",
"hero_inferno": "Infernus",
"hero_inferno": "Infernus",
"hero_inferno_lore": "Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say:  his youth was filled with no small amount of arson, murder, and evidence disposal.  But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people.  That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.",
"hero_inferno_lore": "Como la mayoría de los adolescentes, Infernus era salvaje, rebelde e impetuoso. A diferencia de la mayoría de los adolescentes, Infernus era una criatura de otro plano y tenía un dominio sobrenatural del fuego. Evidentemente, su juventud estuvo llena de incendios provocados, asesinatos y eliminación de pruebas, pero eso es cosa del pasado. Ahora que es adulto, Infernus se ha calmado considerablemente. Es feliz trabajando en un bar con buena música en directo y hablando con gente interesante. Dicho esto, cuando alguien en el bar se pone beligerante o violento, no teme desempolvar las habilidades que perfeccionó en su día.",
"hero_inferno_playstyle": "Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.",
"hero_inferno_playstyle": "Infernus tiene muchas formas de infligir daño a lo largo del tiempo, quemando a los enemigos antes de lanzarse a matar. Debido a la velocidad vertiginosa de Infernus, sus enemigos no serán capaces de escapar de las llamas.",
"hero_inferno_role": "Lights up enemies and watches them burn",
"hero_inferno_role": "Prende fuego a los enemigos y los ve arder",
"hero_kali": "Kali",
"hero_kali": "Kali",
"hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.",
"hero_kali_playstyle": "Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically.",
"hero_kelvin": "Kelvin",
"hero_kelvin": "Kelvin",
"hero_kelvin_lore": "A famed adventuring scientist, Kelvin made it his life's mission to explore and understand the unknowable. So naturally when rumors surfaced regarding an 8th astral gate hidden in the arctic, Kelvin couldn't build an expedition team fast enough.  Assembling the brightest minds of his generation, Kelvin and his team set forth with much fanfare.\"n\"nThey never returned.\"n\"nA year and a half later the frozen body of Kelvin was found by a fishing trawler, his corpse clutching a rock etched with glowing runes.  The crew chipped away at the ice, looking to get a closer look at the body and were shocked when Kelvin opened his eyes. They checked his vitals... there was no pulse. They sought to bandage his open wounds... there was no blood. And yet, impossibly, Kelvin was \"alive\".\"n\"nHaving no memory of what happened on the expedition, Kelvin is looking for answers.",
"hero_kelvin_lore": "Kelvin, un famoso científico aventurero, se propuso como misión en la vida explorar y comprender lo desconocido. Por eso, cuando surgieron rumores sobre una octava puerta astral oculta en el Ártico, Kelvin creó un equipo cuanto antes con las mentes más brillantes de su generación y partió con su expedición por todo lo alto.\"n\"nNo volvieron nunca.\"n\"nUn año y medio después, un barco pesquero encontró el cuerpo congelado de Kelvin agarrado a una roca con runas brillantes incrustadas. La tripulación empezó a picar el hielo para examinar el cuerpo más de cerca, cuando de repente Kelvin abrió los ojos. Le tomaron el pulso... no había pulso. Intentaron vendarle las heridas... no sangraba. Y, sin embargo, por imposible que fuera, Kelvin estaba «vivo».\"n\"nKelvin no recuerda qué pasó en la expedición y por eso busca respuestas.",
"hero_kelvin_playstyle": "Timely heals and splitting a teamfight properly is the difference between an easy victory or a ruinous defeat. Gliding around slowing enemies gives Kelvin's team the maneuvering advantage to make this happen.",
"hero_kelvin_playstyle": "La diferencia entre una victoria fácil o una derrota ruinosa es curar de forma oportuna y dividir una pelea en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para conseguirlo.",
"hero_kelvin_role": "Freezes enemies in their tracks",
"hero_kelvin_role": "Congela a los enemigos en el acto",
"hero_krill": "Mo \u0026 Krill",
"hero_krill": "Mo y Krill",
"hero_krill_lore": "Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.",
"hero_krill_lore": "Mo y Krill son miembros de las Ratas de Túnel, un grupo que ayuda a facilitar el comercio ilícito entre los distritos gracias a una red de túneles subterráneos. Pero, aunque la mayoría de los habitantes del inframundo neoyorquino respetan el trabajo de las Ratas, de vez en cuando una banda trata de explotar el sistema de túneles para venganzas personales... Es entonces cuando Mo y Krill intervienen y le recuerdan a la ciudad lo que les sucede a quienes desprecian su hospitalidad.",
"hero_krill_playstyle": "By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.",
"hero_krill_playstyle": "Al excavar en el suelo, Mo y Krill pueden pillar por sorpresa a cualquier enemigo; y una vez que se acercan, los resultados pueden ser devastadores.",
"hero_krill_role": "Burrows underneath his enemies",
"hero_krill_role": "Se esconden bajo sus enemigos",
"hero_lash": "Lash",
"hero_lash": "Látigo",
"hero_lash_lore": "Jacob Lash is an asshole.",
"hero_lash_lore": "Jacob Látigo es un gilipollas.",
"hero_lash_playstyle": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.",
"hero_lash_playstyle": "Látigo deja poco espacio para respirar a sus enemigos, ya sea volando desde largas distancias para iniciar un combate con adversarios desprevenidos o persiguiéndolos cuando estos intentan huir.",
"hero_lash_role": "Dives down to stomp his foes",
"hero_lash_role": "Se deja caer para pisotear a sus enemigos",
"hero_magician": "Magician",
"hero_magician": "Mago",
"hero_magician_lore": "Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with.  He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation.\"n\"nWhen he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind romance. Soon they fell in love and created an act together. Obviously they were meant to be; and so at prom, Henry proposed to Savannah and they married soon after graduation.\"n\"nUnsurprisingly both sets of parents were not thrilled at this prospect, but Henry and Savannah knew they were soulmates.  And so they cemented their love for one another by having a blood mystic bind their souls for eternity.\"n\"nWhen an on-stage accident claimed both their lives, no one was sure who to blame. Henry claims Savannah was out of position. Savannah says Henry didn't wait for his cue. But one thing's for sure, since their souls are tied to each other neither one of them have been able to move on. Now a bickering pair of ghosts, Henry and Savannah need to work together if they want to have any chance of undoing their eternal union.",
"hero_magician_lore": "Los padres de Henry le dijeron que era demasiado joven e impulsivo para enredar con magia de verdad, así que le dieron una baraja de cartas con la que jugar. Resultó ser un as de la prestidigitación y no tardó en dejar boquiabiertos a sus compañeros de clase con fantásticas ilusiones realizadas sin encantamientos ni artefactos místicos.\"n\"nEn el instituto conoció a Savannah, con quien inició un turbulento romance desencadenado por su amor compartido por la magia como espectáculo. No tardaron en enamorarse y crear un número juntos. Era obvio que estaban predestinados, así que, al graduarse, Henry le pidió matrimonio a Savannah y se casaron poco tiempo después.\"n\"nEvidentemente, sus respectivos padres no se mostraron muy entusiastas, pero Henry y Savannah sabían que eran almas gemelas, así que sellaron su amor mutuo con un ritual místico de sangre que vincularía sus almas para toda la eternidad.\"n\"nNadie supo con seguridad a quién culpar cuando un accidente sobre el escenario se llevó la vida de ambos. Henry asegura que Savannah no estaba en su posición. Savannah dice que Henry no esperó a la señal. La única certeza es que, como sus almas están unidas, ninguno de ellos ha podido pasar página. Henry y Savannah, ahora convertidos en fantasmas en constante disputa, deben colaborar si quieren tener alguna oportunidad de deshacer su unión eterna.",
"hero_magician_playstyle": "With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.",
"hero_magician_playstyle": "Junto a su reticente ayudante, Mago confunde a los enemigos con hechizos dirigidos y cartas rápidas.",
"hero_magician_role": "Misdirect and hex enemies",
"hero_magician_role": "Engaña y hechiza a los enemigos",
"hero_mechaguy": "Mecha Guy",
"hero_mechaguy": "Mecha Guy",
"hero_mirage": "Mirage",
"hero_mirage": "Espejismo",
"hero_mirage_lore": "The Djinn are one of the more curious groups of people in the modern world. Possessing great power in controlled doses, Djinn are incapable of maintaining corporeal form for longer than 48 minutes without resting within a vessel. As a result, most Djinn employ human bodyguards for transport, protection, and companionship.\"n\"nMirage is one such bodyguard. Employed by Djinn ambassador Nashala Dion, Mirage is in New York on a diplomatic mission. It's the hope of the Djinn that they can negotiate with the US government for a sale of part of Wyoming so that they can build a sovereign nation for their people.",
"hero_mirage_lore": "Los genios son uno de los grupos de personas más curiosos del mundo moderno. Con un gran poder en dosis controladas, los genios son incapaces de mantener la forma corporal durante más de 48 minutos sin descansar dentro de un recipiente. Debido a ello, la mayoría de los genios emplean guardaespaldas humanos que los transportan, los protegen y les hacen compañía.\"n\"nEspejismo es uno de esos guardaespaldas. Empleado por el embajador de los genios, Nashala Dion, Espejismo se encuentra en Nueva York en misión diplomática. Los genios esperan poder negociar con el gobierno de los Estados Unidos la venta de una parte de Wyoming para poder construir una nación soberana para su pueblo.",
"hero_mirage_playstyle": "Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.",
"hero_mirage_playstyle": "Espejismo puede envolverse en un violento tornado para atrapar y elevar a los enemigos. Sus escarabajos le ayudan a resistir contra grupos de adversarios y siempre está preparado para ayudar a un aliado o castigar a un enemigo en cualquier parte.",
"hero_mirage_role": "Times his shots and catches fleeing targets",
"hero_mirage_role": "Calcula el momento de disparar y atrapa a los objetivos que huyen",
"hero_nano": "Calico",
"hero_nano": "Felina",
"hero_nano_lore": "Granted the dubious honor of being named Time Magazine's most dangerous woman on the planet, Calico is an enigmatic occult arms dealer that is willing to fund any and all sides of a conflict if the price is right.\"n\"nWhile her critics (and friends) would correctly identify her as being amoral, she is not without her principles... however cold and calculated those principles may be.",
"hero_nano_lore": "Con el dudoso honor de haber sido nombrada la mujer más peligrosa del planeta por la revista Time, Felina es una enigmática traficante de armas ocultas que está dispuesta a financiar todas y cada una de las partes de un conflicto si el precio es justo.\"n\"nAunque sus críticos (y amigos) la identificarían correctamente como una persona amoral, no carece de principios... por fríos y calculados que estos puedan ser.",
"hero_nano_playstyle": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.",
"hero_nano_playstyle": "Felina aprovecha las sombras para aparecer y desaparecer del combate, acechando a sus enemigos uno a uno.",
"hero_nano_role": "Wreaks havoc from the sidelines",
"hero_nano_role": "Causa estragos al margen del combate",
"hero_operative": "Raven",
"hero_operative": "Cuervo",
"hero_operative_lore": "Led by the specter of Catherine the Great, the Soviet Empire has flourished in a brave new world of mysticism. But while her deeper motivations are often obfuscated from the world stage, one thing is for certain: she hates being a ghost. To this end she has tasked The Empire’s spymaster with one goal: find a way to make her corporeal once more.\"n\"nRelentless in pursuit of his task; the operative known only as \"The Raven\" has scoured the Earth looking for strange artifacts, apocryphal writings, and wisdom of the life beyond. Now in New York, Raven looks to find a way to tether Catherine’s spirit to the mortal coil.",
"hero_operative_lore": "Guiado por el espectro de Catalina la Grande, el imperio soviético ha florecido en un nuevo y valiente mundo de misticismo. Sin embargo, aunque sus motivaciones más profundas suelen quedar ocultas en el escenario mundial, una cosa es segura: detesta ser un fantasma. Para ello, ha encomendado al maestro de espías del imperio un objetivo: encontrar la manera de hacerla corpórea una vez más.\"n\"nImplacable en su misión, el agente conocido únicamente como «El Cuervo» ha recorrido la Tierra en busca de extraños artefactos, escritos apócrifos y sabiduría sobre la vida del más allá. Ahora en Nueva York, el Cuervo busca la manera de devolver el espíritu de Catalina a la existencia mortal.",
"hero_operative_playstyle": "By impeding enemy movement and punishing those who look in his direction, Raven creates opportunites to stab his enemies in the back.",
"hero_operative_playstyle": "Al impedir el movimiento del adversario y castigar a quienes miran en su dirección, Cuervo crea oportunidades para apuñalar a sus enemigos por la espalda.",
"hero_operative_role": "Uses cunning to maximize damage",
"hero_operative_role": "Utiliza la astucia para maximizar el daño",
"hero_orion": "Grey Talon",
"hero_orion": "Garra Gris",
"hero_orion_lore": "A founding member of \"The Baxter Society\", Wesley Grey Talon spent close to 40 years hunting monsters that preyed on man before finally deciding to find a replacement and lay down his bow. Grey Talon's duties had meant that he never spent much time with his wife and kid, and now that his son had started a family of his own he realized that this was his last chance to reconnect with the people he loved.\"n\"nRetirement suited Wesley. He made up for lost time with his wife. He doted on his grandkids. He cooked dinner for the whole family every Wednesday. He was happy.\"n\"nThen he got the call.\"n\"nThe authorities claimed that it was a freak accident... that the fire consumed his son's house before anyone got a chance to escape. But Wesley knew better. His son's wife was an Ixian who could snuff out flame with a thought. If their bodies were found burned they had to be dead long before there was a fire.\"n\"nAnd so Grey Talon has picked up his bow once more, and when he finds who's responsible there will be a bloody reckoning.",
"hero_orion_lore": "Como miembro fundador de «La Sociedad Baxter», Wesley Garra Gris pasó cerca de 40 años cazando monstruos que acechaban a la humanidad antes de decidir finalmente encontrar un sustituto y dejar su arco. Debido a sus obligaciones, Garra Gris nunca pasó mucho tiempo con su esposa e hijo y, ahora que su vástago había formado una familia propia, se dio cuenta de que era su última oportunidad de volver a conectar con las personas que amaba.\"n\"nLa jubilación le sentó bien a Wesley. Recuperó el tiempo perdido con su esposa. Adoraba a sus nietos. Preparaba la cena para toda la familia todos los miércoles. Era feliz.\"n\"nEntonces recibió la llamada.\"n\"nLas autoridades afirmaron que fue un extraño accidente... que el fuego consumió la casa de su hijo antes de que alguien tuviera la oportunidad de escapar. Pero Wesley sabía que no era cierto. La esposa de su hijo era de Ixia y podía apagar las llamas con solo pensarlo. Si sus cuerpos habían aparecido carbonizados, tenían que haber muerto mucho antes de que se produjera un incendio.\"n\"nAsí pues, Garra Gris ha cogido su arco una vez más y, cuando descubra al responsable, habrá un sangriento ajuste de cuentas.",
"hero_orion_playstyle": "A cunning predator, Grey Talon uses a combination of deadly accuracy, traps, and clever positioning to bring down the toughest of opponents.",
"hero_orion_playstyle": "Garra Gris, un astuto depredador, utiliza una combinación de precisión letal, trampas y un posicionamiento inteligente para derrotar a los oponentes más duros.",
"hero_orion_role": "Delivers long range skill-shots",
"hero_orion_role": "Dispara flechas precisas a larga distancia",
"hero_phalanx": "Phalanx",
"hero_phalanx": "Phalanx",
"hero_phoenix": "Phoenix",
"hero_phoenix": "Phoenix",
Line 6,660: Line 6,621:
"hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.",
"hero_rutger_playstyle": "Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome.",
"hero_sapper": "Sapper",
"hero_sapper": "Sapper",
"hero_shieldguy": "Shield Guy",
"hero_shieldguy": "Shield Guy",
"hero_shiv": "Shiv",
"hero_shiv": "Cuchilla",
"hero_shiv_lore": "A loyal member of \"The Baxter Society\", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living.\"n\"nWhile his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.",
"hero_shiv_lore": "Como miembro leal de «La Sociedad Baxter», una orden internacional de cazadores de monstruos, Cuchilla viaja por Norteamérica buscando acabar con las criaturas que acechan a los vivos.\"n\"nSi bien su carácter menos refinado y su pasado criminal hacen que algunos de los miembros más tradicionales de la Sociedad se muestren cautelosos, nadie puede negar su eficacia.",
"hero_shiv_playstyle": "Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.",
"hero_shiv_playstyle": "Cuchilla no tiene ningún interés en jugar limpio, por lo que confía en tácticas de ataque y huida para debilitar a los enemigos antes de lanzarse a matarlos.",
"hero_shiv_role": "Bleeds out foes, then goes in for a kill",
"hero_shiv_role": "Hace sangrar a los enemigos y luego los mata",
"hero_skymonk": "Sky Monk",
"hero_skymonk": "Sky Monk",
"hero_skymonk_role": "Initiation",
"hero_skymonk_role": "Initiation",
"hero_skymonk_strengths": "Crafty",
"hero_skymonk_strengths": "Crafty",
"hero_slingshot": "Slingshot",
"hero_slingshot": "Slingshot",
"hero_slork": "Fathom",
"hero_slork": "Braza",
"hero_slork_lore": "A notorious monster of The Deep, Fathom enjoyed cultivating an aura of mystery and fear around him. He was content feasting on wayward sailors and demanding tithes from selkies, but then The Adversary came and ruined everything. After all, when it came to sowing terror, how could he compete with a genocidal force of nature? It wasn't fair. Something had to be done to save himself from fading into obscurity...and so he seeks to summon the Patrons to ensure that he will always be the apex predator of The Deep.",
"hero_slork_lore": "Braza, un tristemente célebre monstruo de las Profundidades, disfrutaba de cultivar una reputación de miedo y misterio. Se conformaba con devorar a marineros perdidos y pedir diezmos a los selkies, pero entonces llegó El Adversario y lo echó todo a perder. En cuanto a sembrar terror, ¿cómo iba él a competir con una fuerza genocida de la naturaleza? No era justo. Tenía que hacer algo para evitar caer en el olvido... así que pretende invocar a los Patrones para asegurarse de seguir siendo siempre el superpredador de las Profundidades.",
"hero_slork_playstyle": "A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.",
"hero_slork_playstyle": "Braza, un asesino en distancias cortas, entra y sale del combate para ganar contiendas prolongadas.",
"hero_slork_role": "Slips into combat and then hides to recover",
"hero_slork_role": "Se cuela en el combate y se esconde para recuperarse",
"hero_spade": "Spade",
"hero_spade": "Spade",
"hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
"hero_spade_playstyle": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
"hero_synth": "Pocket",
"hero_synth": "Bolsillo",
"hero_synth_lore": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday. Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.\"n\"nTaking on the name \"Pocket\", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.",
"hero_synth_lore": "Arin Fairfax, la primera persona en la línea de sucesión de Fairfax Industries, se ha estado escondiendo durante los últimos 5 años, después de recibir un disparo en apariencia mortal en su decimoctavo cumpleaños. Arin no sabe quién está intentando impedir que se haga con el control de la empresa de sus padres... pero en el nido de víboras alimentado por la avaricia que es Fairfax Industries, podría ser cualquiera.\"n\"nAl adoptar el nombre de Bolsillo, Arin quiere desesperadamente mantener en secreto su verdadera identidad… no solo por su propia protección, sino también para forjar una identidad propia e independiente de la de sus padres.",
"hero_synth_playstyle": "With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.",
"hero_synth_playstyle": "Con una potente escopeta y una esbelta figura, Bolsillo confía en su habilidad para escapar brevemente dentro de una maleta mística y teletransportarse mediante una capa voladora para poder sobrevivir a situaciones peligrosas.",
"hero_synth_role": "Infiltrates and disrupts the backline",
"hero_synth_role": "Se infiltra e irrumpe en la retaguardia",
"hero_targetdummy": "TargetDummy",
"hero_targetdummy": "TargetDummy",
"hero_tempest": "Tempest",
"hero_tempest": "Tempest",
"hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you.  Was it a tesla coil?  You didn't see a tesla coil.  Either way, you're dead and Tempest is laughing.",
"hero_tempest_playstyle": "Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you.  Was it a tesla coil?  You didn't see a tesla coil.  Either way, you're dead and Tempest is laughing.",
"hero_tengu": "Ivy",
"hero_tengu": "Hiedra",
"hero_tengu_lore": "The gargoyle didn't know what was happening when it sprang to life... just that a big human and a small human were being hurt. And so the gargoyle leapt to action, sending the attackers fleeing in horror. The small human said thank you and asked the gargoyle's name. The gargoyle didn't have one.  And so the small human said, \"I'm going to call you Ivy.\"  The gargoyle, being covered in ivy at the time, thought it was a bit obvious, but decided to go along with it for the small human's sake.\"n\"nThe humans asked if Ivy would come home with them so they could show their appreciation, and so Ivy walked with them. That night she learned much. The family were called The Arroyo's.  The little one, Sophia. Mofongo is what they called a plate of deliciousness. But most importantly, she learned that the people attacking them were called \"The Mendoza Syndicate\", and they were hurting people...nice people like The Arroyo's.\"n\"n18 years have passed since the day the Arroyo's took Ivy home... and during that time she made it her mission to dismantle the Mendoza Syndicate and free Spanish Harlem from its grasp. However the thing about dedicating your life to a single pursuit for nearly 2 decades is that you don't really know what to do once you achieve it. For the first time in her life, Ivy is prepared to venture outside of Spanish Harlem and see what the world has to offer beyond vigilante justice.",
"hero_tengu_lore": "La gárgola no sabía lo que estaba pasando cuando cobró vida... solo que un humano grande y una humana pequeña estaban siendo atacados. Así que entró en acción y los agresores huyeron horrorizados. La pequeña humana le dio las gracias a la gárgola y le preguntó cómo se llamaba. La gárgola no tenía nombre, así que la humana dijo: «Te voy a llamar Hiedra». A la gárgola, que por aquel entonces estaba cubierta de enredaderas, le pareció un poco obvio, pero decidió aceptarlo por el bien de la humana.\"n\"nLos humanos le pidieron a Hiedra que los acompañase a su casa para poder darle las gracias, así que fue con ellos. Esa noche aprendió mucho. Eran la familia Arroyo, y la pequeña se llamaba Sofía. Comían un manjar delicioso que se llamaba mofongo. Pero, sobre todo, se enteró de que quienes los atacaron pertenecían al «Sindicato de Mendoza» y que estaban haciendo daño a la gente... a buenas personas como los Arroyo.\"n\"nHan pasado 18 años desde el día en que los Arroyo la llevaron a su casa y, durante ese tiempo, Hiedra se propuso desmantelar el Sindicato de Mendoza y liberar el Harlem del Este de sus garras. Sin embargo, lo que pasa cuando dedicas tu vida a una sola misión durante casi dos décadas es que no sabes muy bien qué hacer una vez que logras completarla. Por primera vez en su vida, Hiedra está preparada para aventurarse fuera del Harlem del Este y ver qué le ofrece este mundo más allá de la justicia ciudadana.",
"hero_tengu_playstyle": "Ivy has disruptive combat tricks that slow and stun enemies. She's most effective when linking up with an ally, empowering her and her ally's guns as well as sharing heals.",
"hero_tengu_playstyle": "Hiedra tiene trucos de combate disruptivos que ralentizan y aturden a los enemigos. Es más eficaz cuando se une a un aliado, ya que potencia su arma y la de su compañero, además de compartir curación.",
"hero_tengu_role": "Sets up a power duo with a lucky ally",
"hero_tengu_role": "Crea un dúo poderoso con un aliado afortunado",
"hero_test": "Test Hero",
"hero_test": "Héroe de prueba",
"hero_thumper": "Thumper",
"hero_thumper": "Thumper",
"hero_tokamak": "Tokamak",
"hero_tokamak": "Tokamak",
"hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.",
"hero_tokamak_playstyle": "Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities.",
"hero_trapper": "Trapper",
"hero_trapper": "Trampero",
"hero_trapper_lore": "An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes. It's not a particularly glamorous job, and he really hates working with spiders, but those Knickerbocker season tickets don't pay for themselves.",
"hero_trapper_lore": "Como empleado del Pacto Municipal de Nueva York, Trampero pasa sus días construyendo urnas espirituales, atrayendo ratas gigantes y capturando diversas especies invasoras de los Planos Exteriores. No es un trabajo especialmente glamuroso y detesta trabajar con arañas, pero esos abonos de temporada para los Knickerbockers no se pagan solos.",
"hero_trapper_playstyle": "The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.",
"hero_trapper_playstyle": "Trampero puede infestar el campo de batalla con sus arañas embrujadas y dejar maldiciones latentes en zonas clave. Si dejas que Trampero haga lo que le dé la gana, no podrás desplazarte por el mapa sin activar algún tipo de trampa.",
"hero_trapper_role": "Entrap enemies and control space",
"hero_trapper_role": "Atrapa a los enemigos y controla el espacio",
"hero_vampire": "Vampire",
"hero_vampire": "Vampire",
"hero_vandal": "Vandal",
"hero_vandal": "Vandal",
"hero_viper": "Viper",
"hero_viper": "Víbora",
"hero_viper_lore": "When it comes to breaking the law, not getting caught is a pretty important part of the job. Viper never got that memo. Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.\"n\"nHaving done time in every major prison in the tri-state area, Viper has built an impressive network of street level lowlifes that owe her one. She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.",
"hero_viper_lore": "Cuando se trata de violar la ley, que no te pillen tiene bastante importancia. A Víbora nunca la avisaron de eso. Por suerte para ella, si hay algo que se le da mejor que ser arrestada, es escapar de prisión.\"n\"nTras haber pasado tiempo en todas las cárceles principales de Nueva York y alrededores, Víbora ha desarrollado una red impresionante de chusma callejera que le debe una. También ha desarrollado una red impresionante de chusma callejera que quiere verla muerta, pero intenta centrarse en lo positivo.",
"hero_viper_playstyle": "With a powerful weapon (and deadly venom to match), Viper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.",
"hero_viper_playstyle": "Con un arma potente (y un veneno mortal a la altura), Víbora puede deslizarse hasta la retaguardia de un equipo y asesinar a objetivos prioritarios con una tormenta de balas.",
"hero_viper_role": "Slither in and assassinate enemies",
"hero_viper_role": "Se desliza y asesina a los enemigos",
"hero_viscous": "Viscous",
"hero_viscous": "Viscoso",
"hero_viscous_lore": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean. For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\"n\"nOne of those inhabitants, a psychic sea anemone, wants to do something about it. Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.",
"hero_viscous_lore": "El Triángulo de las Bermudas nunca fue un mito, sino un nexo sombrío en las profundidades del océano Atlántico. En su mayor parte, las criaturas que escaparon de esta puerta astral eran benignas (como Nessie), pero ahora algo oscuro y depredador conocido como El Adversario acecha en los mares... y los habitantes del océano se mueren de miedo.\"n\"nUno de esos habitantes, una anémona marina paranormal, quiere hacer algo al respecto. Con un cuerpo pringoso ectoplásmico para poder atravesar la superficie, Viscoso trata desesperadamente de invocar a los Patrones para mantener las Profundidades a salvo del horror que se esconde debajo.",
"hero_viscous_playstyle": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.",
"hero_viscous_playstyle": "Viscoso irrita a sus oponentes mediante una astuta evasión y usos estratégicos de la curación, lo que le permite resistir los ataques enemigos más brutales.",
"hero_viscous_role": "Rolls around deflecting bullets",
"hero_viscous_role": "Rueda evitando las balas",
"hero_warden": "Warden",
"hero_warden": "Guardia",
"hero_warden_lore": "Most people think the supernatural came into the world 50 years ago. They’re wrong. Its presence shaped folklore for generations… and as long as there have been people afraid of the shadows, there have been those who dedicated their lives to fighting in them.\"n\"nComing from a lineage of militant alchemists, Warden’s family always trained for the day they would have to stave off a mystic apocalypse… but as time passed the importance of the lessons seemed less and less important. What once was viewed as a sincere warning slowly morphed into being perceived as amusing anecdotes told by their superstitious grandparents.\"n\"nWhen the portal opened in Central Park, Warden’s parents realized not only was everything they were told was true, they were unprepared. Refusing to let the next generation fall asleep on the job, Warden was trained since birth to be a supernatural killing machine with one purpose: stopping the Patrons from ever entering our world.",
"hero_warden_lore": "La mayoría de la gente cree que lo sobrenatural llegó al mundo hace 50 años. Están equivocados. Su presencia dio forma al folclore durante generaciones… y, al igual que hay gente que teme a las sombras, siempre habrá quienes dediquen su vida a luchar en ellas.\"n\"nProcedente de un linaje de alquimistas militantes, la familia de Guardia siempre se preparaba para el día en que tuvieran que evitar un apocalipsis místico... pero, con el paso del tiempo, la importancia de las lecciones parecía cada vez menor. Lo que antes se consideraba una seria advertencia se fue transformando poco a poco en anécdotas divertidas contadas por sus supersticiosos abuelos.\"n\"nCuando se abrió el portal en Central Park, los padres de Guardia no solo se dieron cuenta de que todo lo que les habían contado era cierto, sino también de que no estaban preparados. Negándose a que la siguiente generación se durmiese en los laureles, entrenaron a Guardia desde su nacimiento para que se convirtiera en una máquina de matar sobrenatural con un solo propósito: impedir que los Patrones entren en nuestro mundo.",
"hero_warden_playstyle": "Warden leads from the front, jumping into the fray and hindering his opponents' ability to fight effectively. But what Warden considers brave, others consider reckless, and if he's not careful he can easily find himself in over his head.",
"hero_warden_playstyle": "Guardia lidera desde el frente, lanzándose a la batalla y dificultando la capacidad de sus oponentes para luchar con eficacia. Pero lo que Guardia considera valiente, otros lo consideran temerario y, si no tiene cuidado, puede verse fácilmente en problemas.",
"hero_warden_role": "Weakens his enemies and chases them down",
"hero_warden_role": "Debilita a sus enemigos y los persigue",
"hero_wraith": "Wraith",
"hero_wraith": "Espectro",
"hero_wraith_lore": "The cornerstone of the New York gambling scene, Wraith's organization is about as open a secret as it comes. However, thanks to a non-trivial amount of bribes, shakedowns, and blackmail, Wraith knows that she's above the law.",
"hero_wraith_lore": "La organización de Espectro, piedra angular de la escena del juego de Nueva York, es un secreto tan a voces como parece. Sin embargo, gracias a una cantidad nada trivial de sobornos, amenazas y chantajes, Espectro sabe que está por encima de la ley.",
"hero_wraith_playstyle": "Excelling at one-on-one combat, Wraith isolates targets, eliminating them with ruthless efficiency. Then teleporting away before anyone can retaliate.",
"hero_wraith_playstyle": "Destacando en el combate uno contra uno, Espectro aísla a los objetivos y los elimina con una eficiencia despiadada. Luego se teletransporta antes de que alguien pueda tomar represalias.",
"hero_wraith_role": "Melts isolated targets",
"hero_wraith_role": "Derrite a los objetivos aislados",
"hero_wrecker": "Wrecker",
"hero_wrecker": "Demoledor",
"hero_wrecker_lore": "When the Maelstrom  first hit New York, it didn’t just usher in a new age of mysticism to the world… it changed geopolitics. From CIA employed seers identifying threats decades before they rise to power to occult pacts made in smoky backrooms;  countless wars and atrocities have been prevented that would otherwise have shaped history. But that doesn’t mean there is no war… just that war has changed.\"n\"nParanormal Military Companies have risen to prominence. These groups, using a combination of extra-planar creatures and various blood magics; have found ways to circumvent the guardrails established by the nation’s watchdog oracles, allowing them to function as proxies for nations seeking to wage war.\"n\"nWrecker is one such soldier.\"n\"nEmployed by Eldritch Tactical Solutions (a subsidiary of Fairfax Industries), Wrecker is an elite soldier of fortune with a reputation for doing dirty work that other PMC’s don’t have the stomach for.",
"hero_wrecker_lore": "Cuando la Vorágine llegó por primera vez a Nueva York, no solo marcó el comienzo de una nueva era de misticismo en el mundo…, sino que cambió la geopolítica. Desde videntes contratados por la CIA que identificaban amenazas décadas antes de que llegaran al poder hasta pactos ocultistas celebrados en salas clandestinas, se han evitado innumerables guerras y atrocidades que, de otro modo, habrían moldeado la historia. Pero eso no significa que no haya guerra… solo que la guerra ha cambiado.\"n\"nLas Compañías Militares Paranormales han cobrado protagonismo. Estos grupos, que utilizan una combinación de criaturas extraplanares y varios tipos de magia de sangre, han encontrado formas de burlar las barreras establecidas por los oráculos guardianes de la nación, lo que les permite actuar como representantes de los estados que quieren librar una guerra.\"n\"nDemoledor es uno de esos soldados.\"n\"nEmpleado por Eldritch Tactical Solutions (una subsidiaria de Fairfax Industries), Demoledor es un mercenario de élite, con una reputación de hacer trabajos sucios para los que otras CMP no tienen estómago.",
"hero_wrecker_playstyle": "Salvaging and scrapping for parts, Wrecker can disassemble troopers, crush foes with his Wrecking Ball, and capture all enemies in his Stasis Trap.",
"hero_wrecker_playstyle": "Al recuperar y desguazar piezas, Demoledor puede desarmar a los soldados, aplastar a los enemigos con su Bola de Demolición o capturarlos en su Trampa Estática.",
"hero_wrecker_role": "Salvages scrap to create weapons",
"hero_wrecker_role": "Recoge chatarra para crear armas",
"hero_yakuza": "The Boss",
"hero_yakuza": "The Boss",
"hero_yamato": "Yamato",
"hero_yamato": "Yamato",
"hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の\"n大和にとって、父の死後に「セブンスムーン」の跡目を\"n継ぐのは自明のことでもあった。 そして何年もの間、\"nかれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むように\"nなった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って\"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に\"n残って国内を統制する、といったものだった。 兄妹に\"nとって不運だったのは、花桜梨が日本で指揮をとると\"nいう計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。\"n大和は花桜梨を守るために命を落とし、花桜梨と数人の\"n忠実な部下たちは、その大和の犠牲のおかげもあって、\"n日本からアメリカへと逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、\"n本来であれば大和が会う予定となっていた男であった。\"n彼は日本人の名前になじみがなかったため性別の\"n区別がついておらず、花桜梨のことを「ヤマト」と\"n呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、\"nその名を名乗り、その夢を受け継ぐことが最善の\"n道であろうと考えたからだ。",
"hero_yamato_lore": "犯罪組織のボスの家に生まれた花桜梨とその兄の\"n大和にとって、父の死後に「セブンスムーン」の跡目を\"n継ぐのは自明のことでもあった。 そして何年もの間、\"nかれらは対等の立場で組織を率いて利益と成功を\"nもたらし、やがてはアメリカへの進出をも目論むように\"nなった。\"n\"n思い描いていた計画は単純で、 大和がアメリカに渡って\"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に\"n残って国内を統制する、といったものだった。 兄妹に\"nとって不運だったのは、花桜梨が日本で指揮をとると\"nいう計画を快く思わない部下たちがいたことだった。\"n\"nそして迅速かつ暴力的な形で、反乱は発生した。\"n大和は花桜梨を守るために命を落とし、花桜梨と数人の\"n忠実な部下たちは、その大和の犠牲のおかげもあって、\"n日本からアメリカへと逃げ延びることに成功した。\"n\"nアメリカに着いた花桜梨たちを出迎えたのは、\"n本来であれば大和が会う予定となっていた男であった。\"n彼は日本人の名前になじみがなかったため性別の\"n区別がついておらず、花桜梨のことを「ヤマト」と\"n呼んだ。花桜梨は男の間違いを正そうと思ったが、\"n結局そのままにした。兄の記憶を残し続けるためにも、\"nその名を名乗り、その夢を受け継ぐことが最善の\"n道であろうと考えたからだ。",
"hero_yamato_playstyle": "Yamato uses precise strikes to decimate her rivals. However, such damaging attacks often will leave her exposed, so she needs to make every shot count.",
"hero_yamato_playstyle": "Yamato usa ataques precisos para diezmar a sus rivales. Sin embargo, estos ataques dañinos suelen dejarla expuesta, por lo que tiene que hacer que cada disparo valga la pena.",
"hero_yamato_role": "Delivers charged attacks with finesse",
"hero_yamato_role": "Realiza ataques intensos con delicadeza",
"hero_zealot": "Zealot",
"hero_zealot": "Zealot",
"hint_throw_wrecking_ball": "Throw Ball",
"hint_throw_wrecking_ball": "Lanza la bola",
"hold_up": "Hold up {s:param_1}",
"hold_up": "Hold up {s:param_1}",
"hook_bullet_shield": "Bullet Shield",
"hook_bullet_shield": "Escudo antibalas",
"hook_modifier_slow": "Hook Slow",
"hook_modifier_slow": "Hook Slow",
"hp_permanent_pickup_label": "+20 Max HP",
"hp_permanent_pickup_label": "+20 de vida máxima",
"hp_permanent_pickup_label_lv2": "+30 Max HP",
"hp_permanent_pickup_label_lv2": "+30 de vida máxima",
"hp_permanent_pickup_label_lv3": "+40 Max HP",
"hp_permanent_pickup_label_lv3": "+40 de vida máxima",
"hud_change_camera": "Change Camera",
"hud_change_camera": "Cambiar de cámara",
"hud_free_cursor_mode_0": "Enable Cursor",
"hud_free_cursor_mode_0": "Activar el cursor",
"hud_free_cursor_mode_1": "Enable Camera Control",
"hud_free_cursor_mode_1": "Activar el control de la cámara",
"hud_next_player": "Next Player",
"hud_next_player": "Jugador siguiente",
"hud_prev_player": "Prev Player",
"hud_prev_player": "Jugador anterior",
"hud_spectate_change_team": "Change Team",
"hud_spectate_change_team": "Cambiar de equipo",
"hud_spectate_count": "{d:spectatorCount} Spectators",
"hud_spectate_count": "{d:spectatorCount} espectadores",
"hud_spectate_fly_down": "Fly Up",
"hud_spectate_fly_down": "Ascender",
"hud_spectate_fly_up": "Fly Down",
"hud_spectate_fly_up": "Descender",
"hud_spectate_minimap_view": "Minimap View",
"hud_spectate_minimap_view": "Vista de minimapa",
"hud_spectate_minimap_view_amber": "Amber",
"hud_spectate_minimap_view_amber": "Ámbar",
"hud_spectate_minimap_view_both_teams": "Both Teams",
"hud_spectate_minimap_view_both_teams": "Ambos equipos",
"hud_spectate_minimap_view_sapphire": "Sapphire",
"hud_spectate_minimap_view_sapphire": "Zafiro",
"hud_spectate_minimap_view_target_team": "Target's",
"hud_spectate_minimap_view_target_team": "Objetivo",
"hud_spectate_next_prev": "Next / Prev",
"hud_spectate_next_prev": "Sig./Ant.",
"hud_spectating": "Spectating",
"hud_spectating": "Viendo a",
"in_mid": "{s:param_1} inside mid",
"in_mid": "{s:param_1} está en el centro",
"item_info_abilities": "Abilities",
"item_info_abilities": "Habilidades",
"item_info_active": "Active",
"item_info_active": "Activo",
"item_info_actives_full": "Actives Full",
"item_info_actives_full": "Espacios activos llenos",
"item_info_cant_afford": "Can't Afford",
"item_info_cant_afford": "No lo puedes pagar",
"item_info_flex_slots": "FLEX SLOTS",
"item_info_flex_slots": "ESPACIOS FLEXIBLES",
"item_info_imbue": "Imbue",
"item_info_imbue": "Imbuir",
"item_info_new": "NEW",
"item_info_new": "NUEVO",
"item_info_no_shop": "No Nearby Shop",
"item_info_no_shop": "No hay tiendas cerca",
"item_info_sell": "Sell",
"item_info_sell": "Vender",
"kill_hype_FirstBlood": "first blood",
"kill_hype_FirstBlood": "primera sangre",
"kill_hype_KillStreak:p{kills}": "{i:kills} kill streak#|#{i:kills} kill streak",
"kill_hype_KillStreak:p{kills}": "{i:kills} racha de víctimas#|#{i:kills} rachas de víctimas",
"lash_down_strike_slow_modifier": "Slowed",
"lash_down_strike_slow_modifier": "Ralentizado⁠/⁠a",
"lash_grapple_buff": "Weapon Damage",
"lash_grapple_buff": "de daño del arma",
"menu_abandon": "Abandon Match",
"menu_abandon": "Salir de la partida",
"menu_announcements": "Announcements",
"menu_announcements": "Anuncios",
"menu_book_library": "The Library",
"menu_book_library": "La Biblioteca",
"menu_bot_custom": "Custom Match",
"menu_bot_custom": "Partida personalizada",
"menu_bot_hero_labs": "Hero Labs",
"menu_bot_hero_labs": "Laboratorio de héroes",
"menu_bot_practice": "Private Bots",
"menu_bot_practice": "Partida privada contra bots",
"menu_botmatchmaking": "Play Against Bots",
"menu_botmatchmaking": "Jugar contra bots",
"menu_bots": "Bot Match",
"menu_bots": "Partida con bots",
"menu_bots_1v1": "Bot Match (1v1)",
"menu_bots_1v1": "Partida con bots (1 contra 1)",
"menu_bots_easy": "Easy",
"menu_bots_easy": "Fácil",
"menu_bots_guided": "Guided",
"menu_bots_guided": "Guiado",
"menu_bots_hard": "Hard",
"menu_bots_hard": "Difícil",
"menu_bots_lane_training": "Lane Training",
"menu_bots_lane_training": "Práctica en sendas",
"menu_bots_medium": "Medium",
"menu_bots_medium": "Normal",
"menu_browseshop": "Browse Items",
"menu_browseshop": "Explorar objetos",
"menu_changehero": "Change Hero",
"menu_changehero": "Cambiar héroe",
"menu_clear_party_mode": "Change Mode",
"menu_clear_party_mode": "Cambiar modo",
"menu_clear_ready_up": "Clear Ready",
"menu_clear_ready_up": "Aún no estoy listo⁠/⁠a",
"menu_control_zoo": "Control Zoo",
"menu_control_zoo": "Zoo de control",
"menu_disconnect": "Disconnect",
"menu_disconnect": "Desconectarse",
"menu_exit": "Exit Game",
"menu_exit": "Salir del juego",
"menu_exit_db_page": "Back",
"menu_exit_db_page": "Atrás",
"menu_getstarted": "Get Started",
"menu_getstarted": "Primeros pasos",
"menu_hero_grid": "Heroes",
"menu_hero_grid": "Héroes",
"menu_hero_labs_schedule_times": "{t:t:start_time} - {t:t:end_time}",
"menu_hero_labs_schedule_times": "de {t:t:start_time} a {t:t:end_time}",
"menu_hero_labs_schedule_title": "Available Times:",
"menu_hero_labs_schedule_title": "Horarios disponibles:",
"menu_hero_labs_unavailable": "Locked",
"menu_hero_labs_unavailable": "Bloqueado",
"menu_hero_testing": "Sandbox Mode",
"menu_hero_testing": "Modo de pruebas",
"menu_hero_training": "Hero Training",
"menu_hero_training": "Práctica con héroes",
"menu_heroes": "Heroes",
"menu_heroes": "Héroes",
"menu_learn": "Learn to Play",
"menu_learn": "Aprender a jugar",
"menu_learn_completed": "Completed",
"menu_learn_completed": "Completado",
"menu_learn_incomplete": "Incomplete",
"menu_learn_incomplete": "Incompleto",
"menu_leave": "Leave Match",
"menu_leave": "Salir de la partida",
"menu_leave_queue": "Cancel Search",
"menu_leave_queue": "Cancelar la búsqueda",
"menu_leave_spectate": "Leave Spectating",
"menu_leave_spectate": "Dejar de observar",
"menu_leave_testing": "Leave Sandbox",
"menu_leave_testing": "Salir de la prueba",
"menu_play": "Play",
"menu_play": "Jugar",
"menu_play_allmodes_count": "{s:queued_users} in Queue",
"menu_play_allmodes_count": "{s:queued_users} en la cola",
"menu_play_botmatchmaking_desc": "Play a match against Bots alongside other players",
"menu_play_botmatchmaking_desc": "Juega una partida contra bots junto a otros jugadores",
"menu_play_bots_easy_desc": "Play a private match against bots",
"menu_play_bots_easy_desc": "Juega una partida privada contra bots",
"menu_play_browse_shop_desc": "Browse all items in the shop and get ready for your next match!",
"menu_play_browse_shop_desc": "¡Explora todos los objetos de la tienda y prepárate para tu próxima partida!",
"menu_play_custom_game_desc": "Create or join a custom match for up to 12 players",
"menu_play_custom_game_desc": "Crea o únete a una partida personalizada para hasta 12 jugadores",
"menu_play_get_started_desc": "A helpful breakdown of the game's Objectives and Controls.",
"menu_play_get_started_desc": "Un desglose útil de los objetivos y los controles del juego.",
"menu_play_get_started_time_est": "4 Minutes",
"menu_play_get_started_time_est": "4 minutos",
"menu_play_hero_labs_desc": "Help test experimental new Heroes",
"menu_play_hero_labs_desc": "Ayuda a probar nuevos héroes experimentales",
"menu_play_hero_labs_locked_desc": "Help test experimental new Heroes. Unlocked after 50 games played",
"menu_play_hero_labs_locked_desc": "Ayuda a probar nuevos héroes experimentales. Se desbloquea tras jugar 50 partidas.",
"menu_play_lane_training": "Lane Training",
"menu_play_lane_training": "Práctica en sendas",
"menu_play_lane_training_desc": "Learn the early game with a friendly hero to guide the way.",
"menu_play_lane_training_desc": "Aprende a jugar a la fase inicial de una partida con un héroe aliado guiándote.",
"menu_play_lane_training_time_est": "8 Minutes",
"menu_play_lane_training_time_est": "8 minutos",
"menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.",
"menu_play_learn_to_play_desc": "Watch the tutorial then follow it up with some hero sandbox and lane training.",
"menu_play_low_priority_matchmaking": "You are marked for Low Priority. You and your party will only match with others who are also in Low Priority.",
"menu_play_low_priority_matchmaking": "Tienes baja prioridad. Tu grupo y tú solo os emparejaréis con aquellos que también tengan baja prioridad.",
"menu_play_matchmaking": "Play a standard match against other players",
"menu_play_matchmaking": "Juega una partida estándar contra otros jugadores",
"menu_play_normal": "Play Deadlock",
"menu_play_normal": "Jugar a Deadlock",
"menu_play_normal_count": "{s:mm_unranked_count} In Queue",
"menu_play_normal_count": "{s:mm_unranked_count} en la cola",
"menu_play_ranked": "Play Ranked",
"menu_play_ranked": "Jugar en modo clasificatorio",
"menu_play_ranked_desc": "Play a more competitive match against similarly skilled players.",
"menu_play_ranked_desc": "Jugar una partida más competitiva contra jugadores con habilidades similares.",
"menu_play_sandbox_desc": "Test Hero abilities, movement, and items",
"menu_play_sandbox_desc": "Prueba las habilidades, los movimientos y los objetos de los héroes",
"menu_play_sandbox_time_est": "5 Minutes",
"menu_play_sandbox_time_est": "5 minutos",
"menu_play_unavailable_in_party": "Unavailable while in Party",
"menu_play_unavailable_in_party": "No disponible mientras se está en un grupo",
"menu_play_unavailable_in_queue": "Unavailable while in Queue",
"menu_play_unavailable_in_queue": "No disponible mientras se está buscando una partida",
"menu_profile": "Profile",
"menu_profile": "Perfil",
"menu_ranked_schedule_alldays": "Daily Schedule:",
"menu_ranked_schedule_alldays": "Horario diario:",
"menu_ranked_schedule_timeplaceholder": "{t:t:start_time} - {t:t:end_time}",
"menu_ranked_schedule_timeplaceholder": "de {t:t:start_time} a {t:t:end_time}",
"menu_ranked_schedule_title": "Available Times:",
"menu_ranked_schedule_title": "Horarios disponibles:",
"menu_ranked_schedule_weekdays_monfri": "Mon - Fri:",
"menu_ranked_schedule_weekdays_monfri": "Lunes a viernes:",
"menu_ranked_schedule_weekends_satsun": "Sat - Sun:",
"menu_ranked_schedule_weekends_satsun": "Sábado y domingo:",
"menu_ranked_select_schedule": "Select Schedule",
"menu_ranked_select_schedule": "Elegir horario",
"menu_ranked_set_schedule": "Set Schedule",
"menu_ranked_set_schedule": "Establecer horario",
"menu_ranked_title": "Ranked:",
"menu_ranked_title": "Modo clasificatorio:",
"menu_ranked_unavailable": "Locked",
"menu_ranked_unavailable": "Bloqueado",
"menu_ranked_unavailable_desc": "You must play 50 Standard Games in order to queue for Ranked",
"menu_ranked_unavailable_desc": "Debes jugar 50 partidas estándar para poder hacer cola en el modo clasificatorio",
"menu_ranked_view_schedules": "View all Schedules",
"menu_ranked_view_schedules": "Ver todos los horarios",
"menu_ranked_week_dates": "{t:s:start_day} - {t:s:end_day}",
"menu_ranked_week_dates": "{t:s:start_day} - {t:s:end_day}",
"menu_ready_up": "Ready Up",
"menu_ready_up": "Prepararse",
"menu_rejoin": "Rejoin",
"menu_rejoin": "Volver a unirse",
"menu_resources": "Resources",
"menu_resources": "Recursos",
"menu_resume": "Resume",
"menu_resume": "Reanudar",
"menu_roster_detail2": "Edit Roster",
"menu_roster_detail2": "Editar la lista",
"menu_roster_edit": "Edit",
"menu_roster_edit": "Editar",
"menu_sandbox": "Sandbox Mode",
"menu_sandbox": "Modo de pruebas",
"menu_settings": "Settings",
"menu_settings": "Ajustes",
"menu_social": "Party",
"menu_social": "Grupo",
"menu_submit_feedback": "Submit Feedback",
"menu_submit_feedback": "Enviar opinión",
"menu_training": "Training",
"menu_training": "Práctica",
"menu_watch": "Watch",
"menu_watch": "Ver",
"menu_watch_live_games": "{d:live_matches} Live Now",
"menu_watch_live_games": "{d:live_matches} en directo",
"mirage_fire_beetles": "Fire Scarabs",
"mirage_fire_beetles": "Escarabajos de Fuego",
"mirage_fire_beetles_desc": "Start launching fire scarabs. Each scarab can be \u003Cspan style=\"font-weight: bold;\"\u003Elaunched separately\u003C/span\u003E, stealing \u003Cspan style=\"font-weight: bold;\"\u003Emax health from enemies\u003C/span\u003E over time and applying \u003Cspan style=\"font-weight: bold;\"\u003Ebullet resist reduction\u003C/span\u003E. Applying multiple scarabs to the same enemy will extend the health stealing duration. The health gain from hitting heroes is 3x as effective as against non-heroes.",
"mirage_fire_beetles_desc": "Empieza a lanzar escarabajos de fuego. Cada escarabajo puede \u003Cspan style=\"font-weight: bold;\"\u003Elanzarse por separado\u003C/span\u003E, robando \u003Cspan style=\"font-weight: bold;\"\u003Evida máxima a los enemigos\u003C/span\u003E con el tiempo y aplicando \u003Cspan style=\"font-weight: bold;\"\u003Ereducción de resistencia a las balas\u003C/span\u003E. Al usar varios escarabajos con el mismo enemigo, se prolongará la duración del robo de vida. La obtención de vida al usarlos con héroes es 3 veces más efectiva que si se usan con unidades que no sean héroes.",
"mirage_fire_beetles_quip": "Send out scarabs that steal life from enemies",
"mirage_fire_beetles_quip": "Lanza escarabajos que roban vida a los enemigos",
"mirage_sand_phantom": "Djinn's Mark",
"mirage_sand_phantom": "Marca del Genio",
"mirage_sand_phantom_desc": "Active: \u003Cspan style=\"font-weight: bold;\"\u003EConsume multiplier\u003C/span\u003E of Djinn's Mark to deal its damage now.",
"mirage_sand_phantom_desc": "Activa: \u003Cspan style=\"font-weight: bold;\"\u003EConsume el multiplicador\u003C/span\u003E de Marca del Genio para infligir daño.",
"mirage_sand_phantom_passive_desc": "Passive: Your shots \u003Cspan style=\"font-weight: bold;\"\u003Eapply an increasing multiplier\u003C/span\u003E on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers \u003Cspan style=\"font-weight: bold;\"\u003ESpirit Damage\u003C/span\u003E and is briefly \u003Cspan style=\"font-weight: bold;\"\u003Erevealed on the map\u003C/span\u003E. The final damage is the base damage times the multiplier.",
"mirage_sand_phantom_passive_desc": "Pasiva: Tus disparos \u003Cspan style=\"font-weight: bold;\"\u003Eaplican un multiplicador creciente\u003C/span\u003E sobre el objetivo. Cuando el multiplicador de un objetivo expira o llega al máximo, se consume, el objetivo sufre \u003Cspan style=\"font-weight: bold;\"\u003Edaño espiritual\u003C/span\u003E y su posición se \u003Cspan style=\"font-weight: bold;\"\u003Erevela en el mapa\u003C/span\u003E durante un breve período. El daño final es el resultado de multiplicar el daño base por el multiplicador.",
"mirage_sand_phantom_quip": "Apply procs of escalating damage",
"mirage_sand_phantom_quip": "Aplica la activación de daño creciente",
"mirage_sand_phantom_t1_desc": "Apply 80% Slow for 0.5s whenever you apply 2x multiplier or higher",
"mirage_sand_phantom_t1_desc": "Aplica un 80 % de ralentización durante 0.5 s cada vez que aplicas un multiplicador del doble o más",
"mirage_sand_phantom_t2_desc": "+4.0s Multiplier Duration and +10 Base Damage",
"mirage_sand_phantom_t2_desc": "+4.0 s de duración del multiplicador y +10 de daño base",
"mirage_sand_phantom_t3_desc": "-0.75s Cooldown Between Multiplier and +4 Max Multiplier",
"mirage_sand_phantom_t3_desc": "-0.75 s de tiempo de recarga entre multiplicadores y +4 de multiplicador máximo",
"mirage_teleport": "Traveler",
"mirage_teleport": "Viajero",
"mirage_teleport_desc": "Channeled. Target an ally or visible enemy hero on the minimap, then \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to where they were when your channel started. After teleporting, you gain \u003Cspan style=\"font-weight: bold;\"\u003Emove speed\u003C/span\u003E as well as \u003Cspan style=\"font-weight: bold;\"\u003Efire rate until your next reload\u003C/span\u003E.",
"mirage_teleport_desc": "Canalizada. Selecciona como objetivo a un héroe aliado o enemigo visible en el minimapa y \u003Cspan style=\"font-weight: bold;\"\u003Eteletranspórtate\u003C/span\u003E a la posición que ocupaba al empezar la canalización. Después de teletransportarte, obtienes mayor \u003Cspan style=\"font-weight: bold;\"\u003Evelocidad de movimiento \u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Ecadencia de tiro hasta que vuelves a recargar\u003C/span\u003E.",
"mirage_teleport_movespeed": "Traveler - Bonus Movement",
"mirage_teleport_movespeed": "Viajero - Vel. de movimiento adicional",
"mirage_teleport_quip": "Teleport to an ally or enemy hero",
"mirage_teleport_quip": "Teletranspórtate a la posición de un héroe aliado o enemigo",
"mirage_teleport_t2_desc": "Grants Traveller Buffs to Ally",
"mirage_teleport_t2_desc": "Otorga las mejoras de Viajero a un aliado",
"mirage_teleport_t3_desc": "On arrival, become \u003Cspan style=\"font-weight: bold;\"\u003EImmune\u003C/span\u003E to Stun, Silence, Sleep, Root, and Disarm for \u003Cspan style=\"font-weight: bold;\"\u003E3s\u003C/span\u003E.",
"mirage_teleport_t3_desc": "Al llegar, te vuelves \u003Cspan style=\"font-weight: bold;\"\u003Einmune\u003C/span\u003E al aturdimiento, silencio, sueño, inmovilización y desarme durante \u003Cspan style=\"font-weight: bold;\"\u003E3 s\u003C/span\u003E",
"mirage_tornado": "Tornado",
"mirage_tornado": "Tornado",
"mirage_tornado_desc": "Transform yourself into a tornado that travels forward, \u003Cspan style=\"font-weight: bold;\"\u003Edamaging enemies\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Elifting them up in the air\u003C/span\u003E. After emerging from the tornado you gain \u003Cspan style=\"font-weight: bold;\"\u003Ebullet evasion\u003C/span\u003E.",
"mirage_tornado_desc": "Transfórmate en un tornado que, al avanzar, \u003Cspan style=\"font-weight: bold;\"\u003Edaña a los enemigos\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Elos levanta en el aire\u003C/span\u003E. Tras salir del tornado, obtienes \u003Cspan style=\"font-weight: bold;\"\u003Eevasión de balas\u003C/span\u003E.",
"mirage_tornado_quip": "Transform yourself into a tornado that lifts enemies",
"mirage_tornado_quip": "Transfórmate en un tornado que levanta a los enemigos",
"modifier_abrams_immunity": "Immunity",
"modifier_abrams_immunity": "Immunity",
"modifier_acolytes_glove_triggered": "Spirit Strike",
"modifier_acolytes_glove_triggered": "Golpe Espiritual",
"modifier_aerial_assault": "Aerial Assault",
"modifier_aerial_assault": "Aerial Assault",
"modifier_afterburn_dot": "Burning from Afterburn",
"modifier_afterburn_dot": "Ardiendo por Poscombustión",
"modifier_airlift_ally": "Air Drop",
"modifier_airlift_ally": "Transporte Aéreo",
"modifier_aoe_silence": "Silenced - Abilities Disabled",
"modifier_aoe_silence": "Silenced - Abilities Disabled",
"modifier_aoe_smoke_bomb": "Smoke",
"modifier_aoe_smoke_bomb": "Smoke",
Line 6,875: Line 6,836:
"modifier_arcane_eater_debuff": "Spirit Power Stolen",
"modifier_arcane_eater_debuff": "Spirit Power Stolen",
"modifier_arcane_medallion_triggered": "Arcane Medallion",
"modifier_arcane_medallion_triggered": "Arcane Medallion",
"modifier_arcane_surge_ability": "Ability Surged!",
"modifier_arcane_surge_ability": "¡Habilidad mejorada!",
"modifier_arcane_surge_triggered": "Arcane Surge!",
"modifier_arcane_surge_triggered": "¡Subidón Arcano!",
"modifier_armor_breaking_bullets": "Armor Piercing Rounds",
"modifier_armor_breaking_bullets": "Armor Piercing Rounds",
"modifier_armor_reactive_armor": "Return Fire",
"modifier_armor_reactive_armor": "Fuego devuelto",
"modifier_armor_return_fire": "Return Fire",
"modifier_armor_return_fire": "Fuego Devuelto",
"modifier_astro_lasso_tether": "Lasso Chained",
"modifier_astro_lasso_tether": "Encadenado⁠/⁠a al lazo",
"modifier_astro_rifle_slow": "Movement Slow",
"modifier_astro_rifle_slow": "Ralentización",
"modifier_bebop_laser_beam": "Hyper Beam",
"modifier_bebop_laser_beam": "Hiperrayo",
"modifier_blood_exchange": "Blood Exchange",
"modifier_blood_exchange": "Blood Exchange",
"modifier_bolo_immobilized": "Immobilized",
"modifier_bolo_immobilized": "Inmovilizado⁠/⁠a",
"modifier_bolo_leech": "Leeching...",
"modifier_bolo_leech": "Leeching...",
"modifier_bullet_armor_reduction": "Bullet Resist Reduced",
"modifier_bullet_armor_reduction": "Bullet Resist Reduced",
Line 6,898: Line 6,859:
"modifier_cadence_sleeping": "Sleeping",
"modifier_cadence_sleeping": "Sleeping",
"modifier_camouflage_invis": "Camouflaged",
"modifier_camouflage_invis": "Camouflaged",
"modifier_charge_drag_enemy": "Shoulder Charge",
"modifier_charge_drag_enemy": "Embestida de Hombro",
"modifier_charged_bomb": "Charged Bomb",
"modifier_charged_bomb": "Charged Bomb",
"modifier_charged_tackle_active": "Tackling",
"modifier_charged_tackle_active": "Tackling",
"modifier_charged_tackle_prepare": "Building Power",
"modifier_charged_tackle_prepare": "Building Power",
"modifier_cheat_death_immunity": "Death Immune",
"modifier_cheat_death_immunity": "Death Immune",
"modifier_chrono_pulse_grenade_tech_resist_debuff": "Pulse Grenade - Spirit Resist Down",
"modifier_chrono_pulse_grenade_tech_resist_debuff": "Granada de Pulsaciones - Resistencia espiritual reducida",
"modifier_chrono_sphere_friendly": "Time Accelerated",
"modifier_chrono_sphere_friendly": "Time Accelerated",
"modifier_chrono_swap_bubble_move": "Paradoxical Swap",
"modifier_chrono_swap_bubble_move": "Intercambio Paradójico",
"modifier_citadel_accuracy_tracker": "Accuracy",
"modifier_citadel_accuracy_tracker": "Precisión",
"modifier_citadel_active_disarm_spirit_steal": "Drain Will",
"modifier_citadel_active_disarm_spirit_steal": "Drain Will",
"modifier_citadel_afterburn_buildup": "Igniting",
"modifier_citadel_afterburn_buildup": "Prendiendo fuego",
"modifier_citadel_archer_air_raid": "Power Jump",
"modifier_citadel_archer_air_raid": "Power Jump",
"modifier_citadel_archer_guided_arrow": "Guided Owl",
"modifier_citadel_archer_guided_arrow": "Búho Guiado",
"modifier_citadel_assassinate_target": "Assassination Target - Find Cover!",
"modifier_citadel_assassinate_target": "Assassination Target - Find Cover!",
"modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...",
"modifier_citadel_ballista_ammo_pack_pickup_timer": "Picking up ammo pack...",
"modifier_citadel_banished": "Banished",
"modifier_citadel_banished": "Desterrado⁠/⁠a",
"modifier_citadel_basicdamagereflect": "Reflecting Damage",
"modifier_citadel_basicdamagereflect": "Reflecting Damage",
"modifier_citadel_bolo": "Immobilizing...",
"modifier_citadel_bolo": "Immobilizing...",
"modifier_citadel_bubble": "Ethereal Shift",
"modifier_citadel_bubble": "Transformación Etérea",
"modifier_citadel_bull_charging": "Charging",
"modifier_citadel_bull_charging": "Charging",
"modifier_citadel_bull_leap": "Boosting",
"modifier_citadel_bull_leap": "Boosting",
"modifier_citadel_capture_zipline_timer": "Capturing Hyperline",
"modifier_citadel_capture_zipline_timer": "Capturing Hyperline",
"modifier_citadel_charging": "Charging",
"modifier_citadel_charging": "Charging",
"modifier_citadel_chrono_pulse_grenade_debuff": "Pulse Grenade",
"modifier_citadel_chrono_pulse_grenade_debuff": "Granada de Pulsaciones",
"modifier_citadel_chrono_sphere": "Time Stop",
"modifier_citadel_chrono_sphere": "Time Stop",
"modifier_citadel_chrono_swap_buff": "Spirit Immune",
"modifier_citadel_chrono_swap_buff": "Inmune espiritualmente",
"modifier_citadel_chrono_swap_debuff": "Slowed",
"modifier_citadel_chrono_swap_debuff": "Ralentizado⁠/⁠a",
"modifier_citadel_chrono_time_wall_effect": "Time Wall",
"modifier_citadel_chrono_time_wall_effect": "Muro Temporal",
"modifier_citadel_containment_victim": "Containment",
"modifier_citadel_containment_victim": "Containment",
"modifier_citadel_crystal_shield": "Absorbing Damage",
"modifier_citadel_crystal_shield": "Absorbing Damage",
Line 6,933: Line 6,894:
"modifier_citadel_death_tax_tech_amp": "Death Tax Power",
"modifier_citadel_death_tax_tech_amp": "Death Tax Power",
"modifier_citadel_delayed_stun": "Delayed Stun",
"modifier_citadel_delayed_stun": "Delayed Stun",
"modifier_citadel_disarm_proc": "Disarmed",
"modifier_citadel_disarm_proc": "Desarmado⁠/⁠a",
"modifier_citadel_disarm_proc_buildup": "Disarming...",
"modifier_citadel_disarm_proc_buildup": "Disarming...",
"modifier_citadel_disarmed": "Disarmed",
"modifier_citadel_disarmed": "Desarmado⁠/⁠a",
"modifier_citadel_disarmed_icebeam": "Weapon Frozen",
"modifier_citadel_disarmed_icebeam": "Arma congelada",
"modifier_citadel_disruptive_charge": "Pack Hunter",
"modifier_citadel_disruptive_charge": "Pack Hunter",
"modifier_citadel_dodging": "Dodging",
"modifier_citadel_dodging": "Dodging",
Line 6,949: Line 6,910:
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
"modifier_citadel_hijack_weapon_jammer_proc": "Weapon Jammed",
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
"modifier_citadel_hijack_weapon_jammer_proc_desc": "Weapon has been Jammed",
"modifier_citadel_holding_golden_idol": "Bring the Urn to an Altar",
"modifier_citadel_holding_golden_idol": "Lleva la urna a un altar",
"modifier_citadel_holding_golden_idol_revealed": "Visible to enemies! Bring Urn to an Altar",
"modifier_citadel_holding_golden_idol_revealed": "¡Los enemigos pueden verte! Lleva la urna a un altar",
"modifier_citadel_hornet_chain_connection": "Tethered to the ground",
"modifier_citadel_hornet_chain_connection": "Atado⁠/⁠a al suelo",
"modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter",
"modifier_citadel_hornet_crit_stacking_damage_buff": "Headhunter",
"modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable",
"modifier_citadel_hornet_crit_vulnerability": "Crit Vulnerable",
"modifier_citadel_hornetleap": "Vindicta Leap",
"modifier_citadel_hornetleap": "Vindicta Leap",
"modifier_citadel_hornetmark": "Vindicta's Mark",
"modifier_citadel_hornetmark": "Vindicta's Mark",
"modifier_citadel_idol_pickup_disabled": "Soul Urn Pickup Disabled",
"modifier_citadel_idol_pickup_disabled": "Recogida de la urna de almas desactivada",
"modifier_citadel_immobilize_trap_immobilize": "Spirit Snare",
"modifier_citadel_immobilize_trap_immobilize": "Trampa Espiritual",
"modifier_citadel_immobilize_trap_immobilize_debuff": "Spirit Snare Debuff",
"modifier_citadel_immobilize_trap_immobilize_debuff": "Desventaja por Trampa Espiritual",
"modifier_citadel_in_fountain": "Home Base",
"modifier_citadel_in_fountain": "Home Base",
"modifier_citadel_in_shop": "In Shop",
"modifier_citadel_in_shop": "In Shop",
"modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary",
"modifier_citadel_incendiaryprojectile_burn": "Burning from Incendiary",
"modifier_citadel_kelvin_frozen": "Frozen",
"modifier_citadel_kelvin_frozen": "Congelado⁠/⁠a",
"modifier_citadel_knockdown": "Stunned",
"modifier_citadel_knockdown": "Aturdido⁠/⁠a",
"modifier_citadel_knockdown_stumble": "Stumble",
"modifier_citadel_knockdown_stumble": "Stumble",
"modifier_citadel_lineslow": "Slowed",
"modifier_citadel_lineslow": "Ralentizado⁠/⁠a",
"modifier_citadel_mechaguy_echo": "Echo",
"modifier_citadel_mechaguy_echo": "Echo",
"modifier_citadel_mechaguy_echo_slow": "Slowed",
"modifier_citadel_mechaguy_echo_slow": "Ralentizado⁠/⁠a",
"modifier_citadel_mechaguy_retaliate": "Retaliate",
"modifier_citadel_mechaguy_retaliate": "Retaliate",
"modifier_citadel_metal_skin": "Metal Skin",
"modifier_citadel_metal_skin": "Piel de Metal",
"modifier_citadel_muted": "Muted",
"modifier_citadel_muted": "Muted",
"modifier_citadel_pestilence_infection_buildup": "Infecting",
"modifier_citadel_pestilence_infection_buildup": "Infecting",
"modifier_citadel_phalanx_reflect": "Reflect",
"modifier_citadel_phalanx_reflect": "Reflect",
"modifier_citadel_pre_match_wait": "Waiting for match start",
"modifier_citadel_pre_match_wait": "Esperando inicio de partida",
"modifier_citadel_psychiclift": "Being Lifted - Oh No!",
"modifier_citadel_psychiclift": "Te están levantando. ¡Oh, no!",
"modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed",
"modifier_citadel_psychiclift_self": "Lifting - Silenced + Disarmed",
"modifier_citadel_rapid_fire": "Bullet Storm",
"modifier_citadel_rapid_fire": "Bullet Storm",
"modifier_citadel_reflect_shield": "Reflect Shield",
"modifier_citadel_reflect_shield": "Reflect Shield",
"modifier_citadel_respawn_credit": "Rejuvenation Credit",
"modifier_citadel_respawn_credit": "Crédito de rejuvenecimiento",
"modifier_citadel_returning_golden_idol": "Depositing Urn",
"modifier_citadel_returning_golden_idol": "Depositando la urna",
"modifier_citadel_root": "Immobilized",
"modifier_citadel_root": "Inmovilizado⁠/⁠a",
"modifier_citadel_rootgrenade": "Immobilized",
"modifier_citadel_rootgrenade": "Inmovilizado⁠/⁠a",
"modifier_citadel_rupture": "Ruptured - Don't Move",
"modifier_citadel_rupture": "Ruptured - Don't Move",
"modifier_citadel_shiv_dagger": "Serrated Knife",
"modifier_citadel_shiv_dagger": "Cuchillo dentado",
"modifier_citadel_shiv_dash": "Slice and Dice",
"modifier_citadel_shiv_dash": "Cortar y Trocear",
"modifier_citadel_shiv_dash_impact_slow": "Slice and Dice",
"modifier_citadel_shiv_dash_impact_slow": "Cortar y Trocear",
"modifier_citadel_silence_proc_debuff": "-Spirit Damage",
"modifier_citadel_silence_proc_debuff": "-Daño espiritual",
"modifier_citadel_silenced": "Silenced",
"modifier_citadel_silenced": "Silenciado⁠/⁠a",
"modifier_citadel_sleep_dagger_asleep": "Asleep",
"modifier_citadel_sleep_dagger_asleep": "Dormido⁠/⁠a",
"modifier_citadel_sleep_dagger_postsleep": "Damage Reduced",
"modifier_citadel_sleep_dagger_postsleep": "Daño reducido",
"modifier_citadel_slowtarget": "Slowed",
"modifier_citadel_slowtarget": "Ralentizado⁠/⁠a",
"modifier_citadel_smoke_bomb_in_smoke": "In Smoke",
"modifier_citadel_smoke_bomb_in_smoke": "In Smoke",
"modifier_citadel_smoke_bomb_invis": "Invisible",
"modifier_citadel_smoke_bomb_invis": "Invisible",
"modifier_citadel_speed_boost": "Speed Boost",
"modifier_citadel_speed_boost": "Speed Boost",
"modifier_citadel_sprint_end": "Unholstering Weapon...",
"modifier_citadel_sprint_end": "Desenfundando el arma...",
"modifier_citadel_sprint_start": "Holstering Weapon...",
"modifier_citadel_sprint_start": "Enfundando el arma...",
"modifier_citadel_sticky_bomb_attached": "Bomb on you",
"modifier_citadel_sticky_bomb_attached": "Tienes una bomba",
"modifier_citadel_stunned": "Stunned",
"modifier_citadel_stunned": "Aturdido⁠/⁠a",
"modifier_citadel_surveillance_drone_alive": "Combat Drone Active",
"modifier_citadel_surveillance_drone_alive": "Combat Drone Active",
"modifier_citadel_tech_shield": "Spirit Shield",
"modifier_citadel_tech_shield": "Escudo espiritual",
"modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered",
"modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered": "Remain Covered",
"modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter",
"modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter": "Seek Shelter",
"modifier_citadel_throw_sand_debuff": "Sand Blasted",
"modifier_citadel_throw_sand_debuff": "Afectado⁠/⁠a por Explosión de Arena",
"modifier_citadel_time_bomb_fuse": "Time Bomb Fuse",
"modifier_citadel_time_bomb_fuse": "Time Bomb Fuse",
"modifier_citadel_wing_blast_push": "Being Vindicta Pushed",
"modifier_citadel_wing_blast_push": "Being Vindicta Pushed",
"modifier_cloaking_device_active_ambush": "Shadow Weave - Ambush",
"modifier_cloaking_device_active_ambush": "Tejido de Sombras - Emboscada",
"modifier_cloaking_device_active_stealth": "Shadow Weave - Stealth",
"modifier_cloaking_device_active_stealth": "Tejido de Sombras - Sigilo",
"modifier_consumed_armor_buff": "Spirit and Bullet Armor",
"modifier_consumed_armor_buff": "Spirit and Bullet Armor",
"modifier_damageovertime": "Bleeding",
"modifier_damageovertime": "Sangrando",
"modifier_decoy_self_buff": "Decoy Active",
"modifier_decoy_self_buff": "Decoy Active",
"modifier_dps_aura_active": "Heroic Active",
"modifier_dps_aura_active": "Aura Heroica activa",
"modifier_dps_aura_player": "Heroic Firerate",
"modifier_dps_aura_player": "Cadencia de tiro heroica",
"modifier_drone_activation_medic": "Medic Drone - deploying",
"modifier_drone_activation_medic": "Medic Drone - deploying",
"modifier_drone_activation_rockets": "Rocket Drone - deploying",
"modifier_drone_activation_rockets": "Rocket Drone - deploying",
Line 7,023: Line 6,984:
"modifier_duo_drone_health": "Drone",
"modifier_duo_drone_health": "Drone",
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement",
"modifier_dust_storm_debuff": "Slow Firerate \u0026 Movement",
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturing Team Souls",
"modifier_early_gold_pickup_aura/aura_target/timer": "Capturando almas del equipo",
"modifier_fervor_aura_active": "Frenzied",
"modifier_fervor_aura_active": "Frenético⁠/⁠a",
"modifier_fire_rate_reduction_aura": "Weapon Jammer",
"modifier_fire_rate_reduction_aura": "Weapon Jammer",
"modifier_flamedash": "Flame Dashing",
"modifier_flamedash": "Flame Dashing",
"modifier_flamedash_debuff": "Flame Dash",
"modifier_flamedash_debuff": "Impulso Llameante",
"modifier_fleetfoot_boots": "Fleetfoot",
"modifier_fleetfoot_boots": "Pies Ligeros",
"modifier_forge_mini_turret_debuff": "Mini Turret - Slow",
"modifier_forge_mini_turret_debuff": "Ralentización por Minitorreta",
"modifier_galvanic_storm": "Galvanic Storm",
"modifier_galvanic_storm": "Galvanic Storm",
"modifier_gigantic_sword": "You have a Gigantic Sword",
"modifier_gigantic_sword": "You have a Gigantic Sword",
"modifier_healaura": "Healing",
"modifier_healaura": "Healing",
"modifier_health_nova": "Healing Nova",
"modifier_health_nova": "Nova Curativa",
"modifier_health_swap_buff": "Soul Exchange",
"modifier_health_swap_buff": "Intercambio de Almas",
"modifier_hemorrhage": "Eviscerator Rounds",
"modifier_hemorrhage": "Eviscerator Rounds",
"modifier_hint_can_cancel": "Press {s:in_mantle} to cancel",
"modifier_hint_can_cancel": "Pulsa {s:in_mantle} para cancelar",
"modifier_hint_vertical_movement": "Press {s:in_mantle} to cancel. {s:in_innate1}/{s:duck} to move Up/Down",
"modifier_hint_vertical_movement": "Pulsa {s:in_mantle} para cancelar. {s:in_innate1}/{s:duck} para subir o bajar",
"modifier_hollow_point_stack": "Hollow Point Ward",
"modifier_hollow_point_stack": "Bala de punta hueca",
"modifier_hook_bonus_movespeed": "Hook Move Speed",
"modifier_hook_bonus_movespeed": "Hook Move Speed",
"modifier_icebeam_stacking_slow": "Arctic Beam",
"modifier_icebeam_stacking_slow": "Rayo Ártico",
"modifier_idol_pickup_aura/aura_target/timer": "Picking up Soul Urn",
"modifier_idol_pickup_aura/aura_target/timer": "Recogiendo una urna de almas",
"modifier_infuse_weapon_active": "Weapon Infused",
"modifier_infuse_weapon_active": "Weapon Infused",
"modifier_infuse_weapon_proc_buildup": "Weakening",
"modifier_infuse_weapon_proc_buildup": "Weakening",
"modifier_infuser": "Infuser",
"modifier_infuser": "Infusor",
"modifier_inhibitor_debuff": "Inhibitor",
"modifier_inhibitor_debuff": "Inhibidor",
"modifier_intimidate_debuff": "Scorn",
"modifier_intimidate_debuff": "Desdén",
"modifier_invis": "Stealthed",
"modifier_invis": "Stealthed",
"modifier_invis_fading": "Fading",
"modifier_invis_fading": "Fading",
"modifier_invis_start_delay": "Entering Stealth",
"modifier_invis_start_delay": "Entering Stealth",
"modifier_item_burning_bullets_damageovertime": "Bleeding",
"modifier_item_burning_bullets_damageovertime": "Sangrando",
"modifier_item_disarmed": "Disarmed",
"modifier_item_disarmed": "Desarmado⁠/⁠a",
"modifier_item_weapon_power_for_health": "Overdrive",
"modifier_item_weapon_power_for_health": "Overdrive",
"modifier_kinetic_sash_triggered": "Kinetic Dash",
"modifier_kinetic_sash_triggered": "Impulso Cinético",
"modifier_knocked_off_zipline_slow": "Knocked off zipline",
"modifier_knocked_off_zipline_slow": "Te caíste de la vía rápida",
"modifier_lash_charge_grenade": "High Explosive",
"modifier_lash_charge_grenade": "High Explosive",
"modifier_lash_shoryuken": "Shoryuken",
"modifier_lash_shoryuken": "Shoryuken",
"modifier_lasso_enemy": "Being dragged",
"modifier_lasso_enemy": "Being dragged",
"modifier_lasso_self": "Dragging someone",
"modifier_lasso_self": "Dragging someone",
"modifier_learning_hero_ability": "Learning",
"modifier_learning_hero_ability": "Aprendiendo",
"modifier_life_drain_silence": "Silenced",
"modifier_life_drain_silence": "Silenciado⁠/⁠a",
"modifier_limit_ability_cooldown": "Quick Cooldowns",
"modifier_limit_ability_cooldown": "Quick Cooldowns",
"modifier_magewalk_empoweredattacks": "Lucky Card",
"modifier_magewalk_empoweredattacks": "Carta de la Suerte",
"modifier_magiccarpet": "Magic Carpet",
"modifier_magiccarpet": "Alfombra Mágica",
"modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor",
"modifier_mechaguy_defense_field_aura_thinker": "Reactive Armor",
"modifier_mirage_fire_beetles_launch_window": "Launch Fire Scarabs",
"modifier_mirage_fire_beetles_launch_window": "Lanzar Escarabajos de Fuego",
"modifier_mirage_fire_scarabs_health_gain": "Fire Scarabs",
"modifier_mirage_fire_scarabs_health_gain": "Escarabajos de Fuego",
"modifier_mirage_fire_scarabs_health_loss": "Fire Scarabs",
"modifier_mirage_fire_scarabs_health_loss": "Escarabajos de Fuego",
"modifier_mirage_sand_phantom": "Whirling Dervish",
"modifier_mirage_sand_phantom": "Derviche Giratorio",
"modifier_mirage_sand_phantom_passive_victim": "Djinn's Mark Multiplier",
"modifier_mirage_sand_phantom_passive_victim": "Multiplicador de Marca del Genio",
"modifier_mirage_sand_phantom_slow_aura_effect": "Whirling Dervish",
"modifier_mirage_sand_phantom_slow_aura_effect": "Derviche Giratorio",
"modifier_mirage_sand_phantom_whirlwind_reflect": "Whirling Dervish",
"modifier_mirage_sand_phantom_whirlwind_reflect": "Derviche Giratorio",
"modifier_mirage_tornado_hold_in_place": "Tornado",
"modifier_mirage_tornado_hold_in_place": "Tornado",
"modifier_mirage_tornado_lift": "Tornado",
"modifier_mirage_tornado_lift": "Tornado",
"modifier_mirage_tornado_slow": "Tornado - Slow",
"modifier_mirage_tornado_slow": "Tornado - Ralentización",
"modifier_mirv_grenades": "Mad Bomber",
"modifier_mirv_grenades": "Mad Bomber",
"modifier_mobile_resupply": "Medicinal Specter",
"modifier_mobile_resupply": "Espectro Medicinal",
"modifier_nano_shadow_debuff": "-Bullet Resist",
"modifier_nano_shadow_debuff": "Resistencia a balas reducida",
"modifier_nano_shadow_step": "Shadow Step",
"modifier_nano_shadow_step": "Paso Sombrío",
"modifier_neutral_gold_pickup_aura/aura_target/timer": "Picking up Unsecured Souls",
"modifier_neutral_gold_pickup_aura/aura_target/timer": "Recogiendo almas sin asegurar",
"modifier_nikuman_buff": "+Fire Rate",
"modifier_nikuman_buff": "+Fire Rate",
"modifier_nikuman_self_buff": "+Move Speed",
"modifier_nikuman_self_buff": "+Move Speed",
"modifier_nikuman_techshield": "Spirit Shield",
"modifier_nikuman_techshield": "Escudo espiritual",
"modifier_obscured_by_steam": "Obscured",
"modifier_obscured_by_steam": "Obscured",
"modifier_operative_revelation_caster": "Revelation",
"modifier_operative_revelation_caster": "Revelación",
"modifier_operative_revelation_debuff": "Revelation Curse",
"modifier_operative_revelation_debuff": "Maldición de la Revelación",
"modifier_operative_umbrella_maneuver_air_hang": "Umbrella Maneuver",
"modifier_operative_umbrella_maneuver_air_hang": "Maniobra de Paraguas",
"modifier_operative_umbrella_maneuver_watcher": "Umbrella Maneuver",
"modifier_operative_umbrella_maneuver_watcher": "Maniobra de Paraguas",
"modifier_overcharge_rapidfire": "Energy Surge",
"modifier_overcharge_rapidfire": "Energy Surge",
"modifier_passive_heavy_rage_stacks": "Rage Stacks",
"modifier_passive_heavy_rage_stacks": "Rage Stacks",
"modifier_phantom_strike_bulletshield": "Bullet Shield",
"modifier_phantom_strike_bulletshield": "Escudo antibalas",
"modifier_pool_of_light_buff": "Pool of Light",
"modifier_pool_of_light_buff": "Pool of Light",
"modifier_pool_of_light_debuff": "Decreased Courage",
"modifier_pool_of_light_debuff": "Decreased Courage",
"modifier_power_shard_bonus": "Echo Boost",
"modifier_power_shard_bonus": "Echo Boost",
"modifier_power_surge": "Chain Lightning",
"modifier_power_surge": "Relámpago en Cadena",
"modifier_power_surge_debuff": "Spirit Resist Down",
"modifier_power_surge_debuff": "Resistencia espiritual reducida",
"modifier_predator_vision": "Predator Vision",
"modifier_predator_vision": "Predator Vision",
"modifier_prevent_healing": "Healing Disabled",
"modifier_prevent_healing": "Healing Disabled",
"modifier_pullaura": "Pulled",
"modifier_pullaura": "Pulled",
"modifier_pulsegrenade_magic_resist_debuff": "Pulse Grenade",
"modifier_pulsegrenade_magic_resist_debuff": "Granada de Pulsaciones",
"modifier_quick_silver_buff": "+Fire Rate",
"modifier_quick_silver_buff": "+Fire Rate",
"modifier_reinforcing_casings": "Escalating Resilience",
"modifier_reinforcing_casings": "Resiliencia Creciente",
"modifier_rejuv_pickup_aura/aura_target/timer": "Picking up Team Rejuvenator",
"modifier_rejuv_pickup_aura/aura_target/timer": "Recogiendo rejuvenecedor de equipo",
"modifier_restorative_goo": "The Cube",
"modifier_restorative_goo": "El Cubo",
"modifier_restorative_locket_stacks": "Restorative Locket",
"modifier_restorative_locket_stacks": "Amuleto Reparador",
"modifier_sentry_deploy": "Initializing...",
"modifier_sentry_deploy": "Initializing...",
"modifier_shifting_veil_buff": "Ethereal Shift",
"modifier_shifting_veil_buff": "Transformación Etérea",
"modifier_shiv_bleed": "Bleed",
"modifier_shiv_bleed": "Sangrado",
"modifier_shiv_bleed_dash": "Slice and Dice",
"modifier_shiv_bleed_dash": "Cortar y Trocear",
"modifier_shiv_bleed_thrown_shiv": "Serrated Knives",
"modifier_shiv_bleed_thrown_shiv": "Cuchillos Dentados",
"modifier_shiv_dash_heal_reduction": "Slice and Dice Heal Debuff",
"modifier_shiv_dash_heal_reduction": "Reducción de curación por Cortar y Trocear",
"modifier_shiv_thrown_shiv_slow_debuff": "Serrated Knive",
"modifier_shiv_thrown_shiv_slow_debuff": "Cuchillo dentado",
"modifier_shoulder_charge_buff": "Bonus Damage",
"modifier_shoulder_charge_buff": "Daño adicional",
"modifier_silencer_proc_active": "SILENCER",
"modifier_silencer_proc_active": "SILENCIADOR",
"modifier_siphon_bullets_health_gain": "Siphon Bullets",
"modifier_siphon_bullets_health_gain": "Balas Drenantes",
"modifier_siphon_bullets_health_loss": "Siphon Bullets",
"modifier_siphon_bullets_health_loss": "Balas Drenantes",
"modifier_slork_ambush": "Ambush Damage",
"modifier_slork_ambush": "Ambush Damage",
"modifier_slork_chomp_grapple": "Chomping an Enemy",
"modifier_slork_chomp_grapple": "Chomping an Enemy",
Line 7,126: Line 7,087:
"modifier_slork_scald": "Slork Scalding Spray",
"modifier_slork_scald": "Slork Scalding Spray",
"modifier_slork_visible": "Can't hide",
"modifier_slork_visible": "Can't hide",
"modifier_slow_base": "Slowed",
"modifier_slow_base": "Ralentizado⁠/⁠a",
"modifier_slow_immunity": "Unstoppable",
"modifier_slow_immunity": "Imparable",
"modifier_slowaura": "Slowed",
"modifier_slowaura": "Ralentizado⁠/⁠a",
"modifier_slowing_tech_slow": "Slowing Spirit",
"modifier_slowing_tech_slow": "Slowing Spirit",
"modifier_snakedash": "Snakeform",
"modifier_snakedash": "Forma de serpiente",
"modifier_spin": "Spin",
"modifier_spin": "Girando",
"modifier_stabilizing_tripod_self_debuff": "Field Sentry",
"modifier_stabilizing_tripod_self_debuff": "Field Sentry",
"modifier_stimpak_regen": "Healing Rite",
"modifier_stimpak_regen": "Rito Curativo",
"modifier_stomp_debuff": "Stomp Debuff",
"modifier_stomp_debuff": "Desventaja por Pulsación",
"modifier_succor_move": "Rescue Beam",
"modifier_succor_move": "Rayo de Rescate",
"modifier_summon_magiccarpet": "Summoning Magic Carpet",
"modifier_summon_magiccarpet": "Invocando Alfombra Mágica",
"modifier_summon_spirits": "Energy Spirits",
"modifier_summon_spirits": "Energy Spirits",
"modifier_surging_power": "Surging Power",
"modifier_surging_power": "Poder Creciente",
"modifier_synth_affliction_debuff": "Affliction",
"modifier_synth_affliction_debuff": "Aflicción",
"modifier_synth_barrage_amp": "Barrage - Damage Amp",
"modifier_synth_barrage_amp": "Aluvión - Amplificación de daño",
"modifier_synth_barrage_debuff": "Barrage Slow",
"modifier_synth_barrage_debuff": "Ralentización por Aluvión",
"modifier_synth_grasp_caster": "Grasp",
"modifier_synth_grasp_caster": "Grasp",
"modifier_synth_grasp_victim": "Grasp",
"modifier_synth_grasp_victim": "Grasp",
"modifier_synth_plasma_flux_auto_projectile": "Flying Cloak",
"modifier_synth_plasma_flux_auto_projectile": "Capa Voladora",
"modifier_synth_plasma_flux_dps": "Flying Cloak",
"modifier_synth_plasma_flux_dps": "Capa Voladora",
"modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage",
"modifier_synth_plasma_flux_weapon_damage": "Bonus Weapon Damage",
"modifier_target_practice": "Target Practice",
"modifier_target_practice": "Target Practice",
Line 7,153: Line 7,114:
"modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"modifier_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"modifier_tech_defense_shredders": "Spirit Armor Reduced",
"modifier_tech_defense_shredders": "Spirit Armor Reduced",
"modifier_tech_defense_shredders_debuff": "Soul Shredder Bullets",
"modifier_tech_defense_shredders_debuff": "Balas Machacaalmas",
"modifier_tech_overflow": "Spiritual Overflow",
"modifier_tech_overflow": "Desbordamiento Espiritual",
"modifier_tech_overflow_building": "Spiritual Overflow Building...",
"modifier_tech_overflow_building": "Generando Desbordamiento Espiritual...",
"modifier_tempest_ionized_bullets_buildup": "Ionizing",
"modifier_tempest_ionized_bullets_buildup": "Ionizing",
"modifier_tempest_ionized_bullets_charged": "Charged!",
"modifier_tempest_ionized_bullets_charged": "Charged!",
"modifier_tengu_lightningcrash_regeneration": "Falling Grace Regeneration",
"modifier_tengu_lightningcrash_regeneration": "Regeneración de Gracia Celestial",
"modifier_time_bank_save_time": "Slow time",
"modifier_time_bank_save_time": "Slow time",
"modifier_time_bank_speed_time": "Accelerating time",
"modifier_time_bank_speed_time": "Accelerating time",
Line 7,165: Line 7,126:
"modifier_tokamak_enemy_in_smoke": "Peeking In Smoke",
"modifier_tokamak_enemy_in_smoke": "Peeking In Smoke",
"modifier_tokamak_radiance": "Blinding Light",
"modifier_tokamak_radiance": "Blinding Light",
"modifier_unstoppable": "Unstoppable",
"modifier_unstoppable": "Imparable",
"modifier_upgrade_detention_ammo_detaining": "Detaining...",
"modifier_upgrade_detention_ammo_detaining": "Detaining...",
"modifier_upgrade_magic_storm": "Surge of Power",
"modifier_upgrade_magic_storm": "Subidón de Poder",
"modifier_upgrade_overdrive_clip": "Overdrive Clip",
"modifier_upgrade_overdrive_clip": "Overdrive Clip",
"modifier_upgrade_siphon_buff": "Siphon",
"modifier_upgrade_siphon_buff": "Siphon",
"modifier_upgrade_siphon_debuff": "Health Stolen",
"modifier_upgrade_siphon_debuff": "Vida robada",
"modifier_uppercut_buff": "Weapon Boost",
"modifier_uppercut_buff": "Mejora del arma",
"modifier_uppercut_movespeed": "Uppercut Move Speed",
"modifier_uppercut_movespeed": "Uppercut Move Speed",
"modifier_veil_walker_stealth": "Veil Walker Invisibility",
"modifier_veil_walker_stealth": "Invisibilidad del caminante del velo",
"modifier_veil_walker_triggered": "Veil Fire Rate",
"modifier_veil_walker_triggered": "Cadencia de tiro del velo",
"modifier_void_sphere": "Quantum Entanglement",
"modifier_void_sphere": "Entrelazamiento Cuántico",
"modifier_voidsphere_buff": "Void Sphere +Fire Rate",
"modifier_voidsphere_buff": "Void Sphere +Fire Rate",
"modifier_walker_resist_aura": "Walker Resist Aura",
"modifier_walker_resist_aura": "Aura de resistencia del caminante",
"modifier_warden_crowd_control_debuff": "Alchemical Flask",
"modifier_warden_crowd_control_debuff": "Frasco Alquímico",
"modifier_warden_high_alert": "Willpower",
"modifier_warden_high_alert": "Fuerza de Voluntad",
"modifier_warden_high_alert_hint": "",
"modifier_warden_high_alert_hint": "",
"modifier_warden_lockdown_debuff": "Binding Word",
"modifier_warden_lockdown_debuff": "Palabra Vinculante",
"modifier_warden_lockdown_debuff_hint": "Leave area to escape binding",
"modifier_warden_lockdown_debuff_hint": "Abandona el área para escapar del vínculo",
"modifier_warden_lockdown_root": "Binding Word",
"modifier_warden_lockdown_root": "Palabra Vinculante",
"modifier_warden_riot_protocol": "Last Stand",
"modifier_warden_riot_protocol": "Última Defensa",
"modifier_warden_riot_protocol_enemy_debuff": "Slowed",
"modifier_warden_riot_protocol_enemy_debuff": "Ralentizado⁠/⁠a",
"modifier_warp_stone_caster": "Warp Stone",
"modifier_warp_stone_caster": "Piedra de Teletransporte",
"modifier_weapon_drain_pulse": "Weapon Drain Pulse",
"modifier_weapon_drain_pulse": "Weapon Drain Pulse",
"modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain",
"modifier_weapon_drain_pulse_debuff": "Zealot Courage Drain",
"modifier_withering_whip_debuff": "Fire Rate Slow",
"modifier_withering_whip_debuff": "menos de cadencia de tiro",
"modifier_wraith_project_mind_shield": "Bullet Shield",
"modifier_wraith_project_mind_shield": "Escudo antibalas",
"modifier_wrecker_salvage_buff": "Fire Rate Increased",
"modifier_wrecker_salvage_buff": "Cadencia de tiro aumentada",
"modifier_wrecking_ball_auto_throw": "Wrecking Ball",
"modifier_wrecking_ball_auto_throw": "Bola de Demolición",
"modifier_zealot_energy_warp": "Energy Warp",
"modifier_zealot_energy_warp": "Energy Warp",
"modifier_zealot_spirit_echo_debuff": "Spirit Echo",
"modifier_zealot_spirit_echo_debuff": "Spirit Echo",
Line 7,198: Line 7,159:
"modifier_zealot_tether_self": "Tether",
"modifier_zealot_tether_self": "Tether",
"mortar_sentry_grenade": "Mortar Sentry Grenade",
"mortar_sentry_grenade": "Mortar Sentry Grenade",
"move_speed_pickup/small_move_speed": "Increased Movement Speed",
"move_speed_pickup/small_move_speed": "Velocidad de movimiento aumentada",
"move_speed_pickup_label": "Faster Movement",
"move_speed_pickup_label": "Movimiento más rápido",
"movement_powerup_pickup": "Movement",
"movement_powerup_pickup": "Movimiento",
"movement_slow": "Movement Slow",
"movement_slow": "Ralentización",
"not_ready": "{s:param_1} is on cooldown for {s:param_2}s",
"not_ready": "{s:param_1} estará disponible dentro de {s:param_2} s",
"on_bridge": "{s:param_1} is on the bridge",
"on_bridge": "{s:param_1} está en el puente",
"on_roof": "{s:param_1} is on the roof",
"on_roof": "{s:param_1} está en el tejado",
"on_top_of_mid": "{s:param_1} is on top of mid",
"on_top_of_mid": "{s:param_1} está sobre el centro",
"operative_blindside": "Blindside",
"operative_blindside": "A Traición",
"operative_blindside_active_desc": "Active: Throw a concussion grenade that reduces enemies' turn rate.",
"operative_blindside_active_desc": "Activa: Lanza una granada conmocionadora que reduce la velocidad de giro de los enemigos.",
"operative_blindside_passive_desc": "Passive: Deal bonus damage with your gun and melee attacks when hitting an enemy in the back.",
"operative_blindside_passive_desc": "Pasiva: Inflige daño adicional con los ataques cuerpo a cuerpo y con arma al alcanzar a un enemigo por la espalda.",
"operative_revelation": "Revelation",
"operative_revelation": "Revelación",
"operative_revelation_desc": "Activate your relic. Enemy heroes nearby have slowed movement and dashes, and receive damage over time \u003Cspan style=\"font-weight: bold;\"\u003Ewhen looking towards you\u003C/span\u003E. If enemies look at you long enough, they get \u003Cspan style=\"font-weight: bold;\"\u003Ecursed\u003C/span\u003E.",
"operative_revelation_desc": "Activa tu reliquia. Los héroes enemigos cercanos tienen menos velocidad de movimiento e impulsos y reciben daño con el tiempo \u003Cspan style=\"font-weight: bold;\"\u003Ecuando miran hacia ti\u003C/span\u003E. Si los enemigos te miran lo suficiente, reciben una \u003Cspan style=\"font-weight: bold;\"\u003Emaldición\u003C/span\u003E.",
"operative_scattercharge": "Scattercharge",
"operative_scattercharge": "Dispersión de Cargas",
"operative_scattercharge_desc": "Spin your umbrella, launching numerous charges in a cone ahead of you. They detonate shortly after landing on the ground.",
"operative_scattercharge_desc": "Gira el paraguas para lanzar hacia delante numerosas cargas explosivas que detonan poco después de tocar el suelo.",
"operative_umbrella_maneuver": "Umbrella Maneuver",
"operative_umbrella_maneuver": "Maniobra de Paraguas",
"operative_umbrella_maneuver_desc": "Use your umbrella to catch a gust of wind that lifts you backwards. You then charge up your umbrella to fire a projectile that explodes on impact.",
"operative_umbrella_maneuver_desc": "Usa tu paraguas para pillar una ráfaga de viento que te eleva hacia atrás. Luego carga tu paraguas para disparar un proyectil que explota al impactar.",
"operative_umbrella_maneuver_t2_desc": "[Not Yet Implemented]",
"operative_umbrella_maneuver_t2_desc": "[Aún no se ha implementado]",
"operative_umbrella_maneuver_t3_desc": "[Not Yet Implemented]",
"operative_umbrella_maneuver_t3_desc": "[Aún no se ha implementado]",
"ping_ability_on_cooldown": "{s:param_1} is on cooldown for {s:param_2}s",
"ping_ability_on_cooldown": "{s:param_1} estará disponible dentro de {s:param_2} s",
"ping_ability_ready": "{s:param_1} is ready!",
"ping_ability_ready": "¡{s:param_1} está disponible!",
"ping_affermative_": "Affirmative",
"ping_affermative_": "Afirmativo",
"ping_attack": "Let's take out {s:param_1}",
"ping_attack": "Vamos a por {s:param_1}",
"ping_attack_enemy_titan": "Let's take their Patron",
"ping_attack_enemy_titan": "Vamos a por su Patrón",
"ping_be_back": "I'll be right back",
"ping_be_back": "Ahora vuelvo",
"ping_blue_help": "Blue Needs Help",
"ping_blue_help": "La azul necesita ayuda",
"ping_can_heal": "I can heal you {s:param_1}",
"ping_can_heal": "Yo te curo, {s:param_1}",
"ping_careful": "Careful {s:param_1}",
"ping_careful": "Cuidado, {s:param_1}",
"ping_defend": "Defend",
"ping_defend": "Defended",
"ping_defend_base": "Defend the Base",
"ping_defend_base": "Defended la base",
"ping_defend_blue": "Defend Blue",
"ping_defend_blue": "Defended la azul",
"ping_defend_green": "Defend Green",
"ping_defend_green": "Defended la verde",
"ping_defend_purple": "Defend Purple",
"ping_defend_purple": "Defended la morada",
"ping_defend_yellow": "Defend Yellow",
"ping_defend_yellow": "Defended la amarilla",
"ping_enemy_has_item": "Careful! {s:param_1} has {s:param_2}",
"ping_enemy_has_item": "¡Cuidado! {s:param_1} tiene {s:param_2}",
"ping_enemy_take_mid": "They're taking mid!",
"ping_enemy_take_mid": "¡Están tomando el centro!",
"ping_going_in": "I'm going in!",
"ping_going_in": "¡Allá voy!",
"ping_going_shop": "Going to shop",
"ping_going_shop": "Voy a la tienda",
"ping_good_job": "Good job",
"ping_good_job": "Bien hecho",
"ping_green_help": "Green Needs Help",
"ping_green_help": "La verde necesita ayuda",
"ping_headed_blue": "Headed to Blue",
"ping_headed_blue": "Voy a la azul",
"ping_headed_green": "Headed to Green",
"ping_headed_green": "Voy a la verde",
"ping_headed_purple": "Headed to Purple",
"ping_headed_purple": "Voy a la morada",
"ping_headed_yellow": "Headed to Yellow",
"ping_headed_yellow": "Voy a la amarilla",
"ping_help_with_idol_label": "Help with Urn",
"ping_help_with_idol_label": "Ayuda con la urna",
"ping_help_with_idol_message": "Help me deliver the urn",
"ping_help_with_idol_message": "Ayudadme a llevar la urna",
"ping_im_back": "I'm Back!",
"ping_im_back": "¡He vuelto!",
"ping_jar_call": "Spirit Urn is here!",
"ping_jar_call": "¡La urna espiritual está aquí!",
"ping_lets_go_blue": "Let's go Blue",
"ping_lets_go_blue": "Vamos a la azul",
"ping_lets_go_green": "Let's go Green",
"ping_lets_go_green": "Vamos a la verde",
"ping_lets_go_purple": "Let's go Purple",
"ping_lets_go_purple": "Vamos a la morada",
"ping_lets_go_yellow": "Let's go Yellow",
"ping_lets_go_yellow": "Vamos a la amarilla",
"ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}",
"ping_message": "{s:pre_punctuation}{s:ping}{s:post_punctuation}",
"ping_missing_blue": "Missing Blue!",
"ping_missing_blue": "¡No hay nadie en la azul!",
"ping_missing_green": "Missing Green!",
"ping_missing_green": "¡No hay nadie en la verde!",
"ping_missing_purple": "Missing Purple!",
"ping_missing_purple": "¡No hay nadie en la morada!",
"ping_missing_yellow": "Missing Yellow!",
"ping_missing_yellow": "¡No hay nadie en la amarilla!",
"ping_need_heal": "Heal Please",
"ping_need_heal": "Curadme, por favor",
"ping_need_help_blue": "Need help Blue",
"ping_need_help_blue": "Ayuda en la azul",
"ping_need_help_green": "Need help Green",
"ping_need_help_green": "Ayuda en la verde",
"ping_need_help_purple": "Need help Purple",
"ping_need_help_purple": "Ayuda en la morada",
"ping_need_help_yellow": "Need help Yellow",
"ping_need_help_yellow": "Ayuda en la amarilla",
"ping_need_plan": "What's the plan?",
"ping_need_plan": "¿Cuál es el plan?",
"ping_nevermind": "Cancel That",
"ping_nevermind": "Cancelar",
"ping_nice_work": "Nice work",
"ping_nice_work": "Buen trabajo",
"ping_on_way": "On my Way",
"ping_on_way": "En camino",
"ping_post_exclamation": "!",
"ping_post_exclamation": "!",
"ping_pre_exclamation": "",
"ping_pre_exclamation": "¡",
"ping_purple_help": "Purple Needs Help",
"ping_purple_help": "La morada necesita ayuda",
"ping_push_blue": "Let's Push Blue",
"ping_push_blue": "Presionemos en la azul",
"ping_push_green": "Let's Push Green",
"ping_push_green": "Presionemos en la verde",
"ping_push_purple": "Let's Push Purple",
"ping_push_purple": "Presionemos en la morada",
"ping_push_yellow": "Let's Push Yellow",
"ping_push_yellow": "Presionemos en la amarilla",
"ping_request_follow": "Follow me",
"ping_request_follow": "Seguidme",
"ping_retreat": "Pull back!",
"ping_retreat": "¡Replegaos!",
"ping_right_back": "I'll be right back",
"ping_right_back": "Ahora vuelvo",
"ping_see": "I see {s:param_1}",
"ping_see": "Veo a {s:param_1}",
"ping_see_param_2": "with {s:param_2} health",
"ping_see_param_2": "con {s:param_2} vida",
"ping_sorry": "Sorry",
"ping_sorry": "Perdón",
"ping_stay_together": "Stay Together",
"ping_stay_together": "No os separéis",
"ping_stun": "Stun {s:param_1}!",
"ping_stun": "¡Aturdid a {s:param_1}!",
"ping_take_core": "Let's take out their core",
"ping_take_core": "Vamos a por su núcleo",
"ping_take_mid": "Let's take mid!",
"ping_take_mid": "¡Tomemos el centro!",
"ping_thank_you": "Thank You!",
"ping_thank_you": "¡Gracias!",
"ping_the_enemy": "the enemy!",
"ping_the_enemy": "un enemigo",
"ping_they_are": "They're",
"ping_they_are": "Están",
"ping_titan_under": "They're taking our Patron",
"ping_titan_under": "Están atacando a nuestro Patrón",
"ping_use_ability": "{s:param_1} is ready!",
"ping_use_ability": "¡{s:param_1} está disponible!",
"ping_yellow_help": "Yellow Needs Help",
"ping_yellow_help": "La amarilla necesita ayuda",
"ping_youre_welcome": "You're Welcome",
"ping_youre_welcome": "De nada",
"player_wait": "Wait {s:param_1}",
"player_wait": "Wait {s:param_1}",
"pounce_double_notify": "Double Pounce",
"pounce_double_notify": "Doble Asalto",
"power_slash_debuff": "Power Slash",
"power_slash_debuff": "Corte Poderoso",
"proc_silence_buildup": "Silence Building...",
"proc_silence_buildup": "Creando silencio...",
"psychic_lift_debuff_duration_label": "Silence and Disarm Duration",
"psychic_lift_debuff_duration_label": "de silencio/desarme",
"psychic_lift_debuff_duration_postfix": "s",
"psychic_lift_debuff_duration_postfix": "s",
"respond_no": "No!",
"respond_no": "¡No!",
"respond_yes": "Yes!",
"respond_yes": "¡Sí!",
"rutger_cheat_death": "Cheat Death",
"rutger_cheat_death": "Cheat Death",
"rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
"rutger_cheat_death_desc": "When taking otherwise fatal damage, Rutger becomes unkillable for 4s.",
Line 7,306: Line 7,267:
"rutger_rocket": "Rocket Launcher",
"rutger_rocket": "Rocket Launcher",
"rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.",
"rutger_rocket_desc": "Launch a rocket that deals damage in an area and applies knockback.\u003Cbr\u003ERutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius.",
"shifting_veil_bonus": "Speed, Spirit and Resist",
"shifting_veil_bonus": "Velocidad, espíritu y resistencia",
"silencer_immune": "Silencer Immune",
"silencer_immune": "Inmune a Silenciador",
"skymonk_break_of_dawn": "Break of Dawn",
"skymonk_break_of_dawn": "Break of Dawn",
"skymonk_pool_of_light": "Pool of Light",
"skymonk_pool_of_light": "Pool of Light",
Line 7,331: Line 7,292:
"slork_scald_t1_desc": "Spray in a wide arc",
"slork_scald_t1_desc": "Spray in a wide arc",
"slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage",
"slork_scald_t3_desc": "+{s:DPS} DPS and +{s:ImpactDamage} Impact damage",
"small_gold_pickup_label:p": "Soul#|#Souls",
"small_gold_pickup_label:p": "alma#|#almas",
"spirit_permanent_pickup_label": "+2 Spirit",
"spirit_permanent_pickup_label": "+2 de Espíritu",
"spirit_permanent_pickup_label_lv2": "+3 Spirit",
"spirit_permanent_pickup_label_lv2": "+3 de Espíritu",
"spirit_permanent_pickup_label_lv3": "+5 Spirit",
"spirit_permanent_pickup_label_lv3": "+5 de Espíritu",
"stomp_buff_modifier": "+Fire Rate",
"stomp_buff_modifier": "+Fire Rate",
"super_neutral_charge": "Mid Boss Charge",
"super_neutral_charge": "Carga del jefe central",
"super_neutral_gun": "Mid Boss Gun",
"super_neutral_gun": "Arma del jefe central",
"superior_stamina_buff": "Bonus Spirit Power",
"superior_stamina_buff": "Bonus Spirit Power",
"suppressor_debuff": "Fire Rate Slow",
"suppressor_debuff": "menos de cadencia de tiro",
"survival_powerup_pickup": "Survival",
"survival_powerup_pickup": "Supervivencia",
"synth_affliction": "Affliction",
"synth_affliction": "Aflicción",
"synth_affliction_desc": "Deals \u003Cspan style=\"font-weight: bold;\"\u003E% Current Health damage\u003C/span\u003E, and then applies \u003Cspan style=\"font-weight: bold;\"\u003Edamage over time\u003C/span\u003E to all enemies nearby.\u003Cbr\u003EAffliction's damage is non-lethal and does not apply item procs.",
"synth_affliction_desc": "Inflige un \u003Cspan style=\"font-weight: bold;\"\u003Eporcentaje de daño proporcional a la vida actual\u003C/span\u003E y luego \u003Cspan style=\"font-weight: bold;\"\u003Edaño con el tiempo\u003C/span\u003E a todos los enemigos cercanos.\u003Cbr\u003EEl daño de Aflicción no es letal y no aplica activaciones de objetos.",
"synth_affliction_quip": "Apply damage over time to enemies nearby",
"synth_affliction_quip": "Inflige daño con el tiempo a los enemigos cercanos",
"synth_affliction_t2_desc": "Suppress targets' healing by -50%",
"synth_affliction_t2_desc": "Suprime -50 % de la curación de los objetivos",
"synth_affliction_t3_desc": "+12 DPS, +5% Current Health Damage and +5m Radius",
"synth_affliction_t3_desc": "+12 de DPS, +% de daño proporcional a la vida actual y +5 m de radio",
"synth_barrage": "Barrage",
"synth_barrage": "Aluvión",
"synth_barrage_desc": "Channel to start launching projectiles that \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Eapply movement slow\u003C/span\u003E around their impact point. Each projectile landed on a hero grants you a \u003Cspan style=\"font-weight: bold;\"\u003Estacking buff that amplifies all of your damage\u003C/span\u003E.\u003Cbr\u003EIf you cast it while in the air, you'll \u003Cspan style=\"font-weight: bold;\"\u003Efloat\u003C/span\u003E and maintain any horizontal momentum you started with.",
"synth_barrage_desc": "Canalízala para empezar a lanzar proyectiles que \u003Cspan style=\"font-weight: bold;\"\u003Einfligen daño\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Eaplican ralentización\u003C/span\u003E alrededor de su punto de impacto. Cada proyectil que cae sobre un héroe te otorga una \u003Cspan style=\"font-weight: bold;\"\u003Emejora acumulable que amplifica todo tu daño\u003C/span\u003E.\u003Cbr\u003ESi la lanzas mientras estás en el aire, \u003Cspan style=\"font-weight: bold;\"\u003Eflotarás\u003C/span\u003E y mantendrás el impulso horizontal con el que empezaste.",
"synth_barrage_quip": "Air glide while firing multiple projectiles",
"synth_barrage_quip": "Planea mientras disparas varios proyectiles",
"synth_barrage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+4%\u003C/span\u003E Amp Per Stack and \u003Cspan style=\"font-weight: bold;\"\u003E2m\u003C/span\u003E Radius",
"synth_barrage_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+%\u003C/span\u003E de amplificación por acumulación y \u003Cspan style=\"font-weight: bold;\"\u003E2 m\u003C/span\u003E de radio.",
"synth_blitz": "Blitz",
"synth_blitz": "Blitz",
"synth_blitz/modifier_synth_blitz": "Blitz",
"synth_blitz/modifier_synth_blitz": "Blitz",
Line 7,365: Line 7,326:
"synth_grasp_quip": "Tether nearby enemy heroes to your position",
"synth_grasp_quip": "Tether nearby enemy heroes to your position",
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
"synth_grasp_t3_desc": "Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second",
"synth_plasma_flux": "Flying Cloak",
"synth_plasma_flux": "Capa Voladora",
"synth_plasma_flux_desc": "Launch a sentient cloak that \u003Cspan style=\"font-weight: bold;\"\u003Etravels forward\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Edamages enemies\u003C/span\u003E. You can press \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E to \u003Cspan style=\"font-weight: bold;\"\u003Eteleport\u003C/span\u003E to its location.",
"synth_plasma_flux_desc": "Lanza una capa con vida propia que \u003Cspan style=\"font-weight: bold;\"\u003Ese mueve hacia adelante\u003C/span\u003E e \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño a los enemigos\u003C/span\u003E. Puedes pulsar \u003Cspan style=\"font-weight: bold;\"\u003E2\u003C/span\u003E para teletransportarte \u003Cspan style=\"font-weight: bold;\"\u003E\u003C/span\u003E a su ubicación.",
"synth_plasma_flux_quip": "Launch a damaging cloak that you can teleport to",
"synth_plasma_flux_quip": "Lanza una capa dañina a la que puedes teletransportarte",
"synth_plasma_flux_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7 Weapon Damage\u003C/span\u003E for 10s\u003C/span\u003E after teleporting with Flying Cloak.",
"synth_plasma_flux_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003E+7 de daño del arma\u003C/span\u003E durante 10 s\u003C/span\u003E tras teletransportarse con Capa Voladora",
"synth_plasma_flux_teleport": "Teleport",
"synth_plasma_flux_teleport": "Teletransporte",
"synth_pulse": "Enchanter's Satchel",
"synth_pulse": "Maleta Encantada",
"synth_pulse_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EEscape\u003C/span\u003E into your suitcase. When the duration ends, \u003Cspan style=\"font-weight: bold;\"\u003Edeal damage\u003C/span\u003E to nearby enemies. Duration can be ended early by performing any action.",
"synth_pulse_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EEscapa\u003C/span\u003E dentro de tu maleta. Cuando finaliza, \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño\u003C/span\u003E a los enemigos cercanos. Se puede finalizar antes de tiempo realizando cualquier acción.",
"synth_pulse_quip": "Briefly escape into your suitcase, then deal damage",
"synth_pulse_quip": "Escapa brevemente dentro de tu maleta y luego inflige daño",
"synth_pulse_t3_desc": "Applies \u003Cspan style=\"font-weight: bold;\"\u003E40%\u003C/span\u003E Fire Rate Slow for 4.0s and +0.5s Escape Duration",
"synth_pulse_t3_desc": "Aplica un \u003Cspan style=\"font-weight: bold;\"\u003E40 %\u003C/span\u003E de reducción de la cadencia de tiro durante 4.0 s y +0.5 s de duración de la huida",
"target_practice_buildup": "Target Buildup",
"target_practice_buildup": "Target Buildup",
"team_msg_Idol_Desc": "Soul Urn",
"team_msg_Idol_Desc": "Urna de almas",
"team_msg_TheirTitanDefeated_Desc": "Your team has defeated the enemy Patron",
"team_msg_TheirTitanDefeated_Desc": "Tu equipo ha derrotado al Patrón enemigo",
"team_msg_TitanDefeated_Desc": "A Patron has been destroyed",
"team_msg_TitanDefeated_Desc": "Un Patrón ha sido destruido",
"team_msg_TitanDefeated_Title": "Patron destroyed",
"team_msg_TitanDefeated_Title": "Patrón destruido",
"team_msg_YourTitanDefeated_Desc": "Your Patron has been destroyed",
"team_msg_YourTitanDefeated_Desc": "Tu Patrón ha sido destruido",
"tether_disconnected": "Covenant - Disconnected",
"tether_disconnected": "Covenant - Disconnected",
"tether_disconnecting": "Covenant - Disconnecting...",
"tether_disconnecting": "Covenant - Disconnecting...",
Line 7,390: Line 7,351:
"thumper_ability_4": "Vortex",
"thumper_ability_4": "Vortex",
"thumper_ability_4_desc": "Blow enemies away with a high powered blast of air.",
"thumper_ability_4_desc": "Blow enemies away with a high powered blast of air.",
"titan_unit": "Patron",
"titan_unit": "Patrón",
"tokamak_breach": "Breach",
"tokamak_breach": "Breach",
"tokamak_breach_desc": "Explosively decompress a cloud of coolant. Allies inside the cloud are invisible.",
"tokamak_breach_desc": "Explosively decompress a cloud of coolant. Allies inside the cloud are invisible.",
Line 7,412: Line 7,373:
"tokamak_radiance": "Blinding Radiance",
"tokamak_radiance": "Blinding Radiance",
"tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.",
"tokamak_radiance_desc": "Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you.",
"top_of_garage": "{s:param_1} is on top of the garage",
"top_of_garage": "{s:param_1} está sobre el garaje",
"trooper_boss_grenade": "Stun Grenade",
"trooper_boss_grenade": "Granada aturdidora",
"trooper_neutral_grenade": "Stun Grenade",
"trooper_neutral_grenade": "Granada aturdidora",
"trooper_neutral_gun": "Tincan Gun",
"trooper_neutral_gun": "Arma de lata",
"under_garage": "{s:param_1} is inside the garage",
"under_garage": "{s:param_1} está en el garaje",
"upgrade_ability_power_shard": "Echo Shard",
"upgrade_ability_power_shard": "Esquirla Reverberante",
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of your most recently used non-ultimate ability.",
"upgrade_ability_power_shard_active": "\u003Cspan class=\"highlight\"\u003ERestablece el tiempo de recarga\u003C/span\u003E de la última habilidad no definitiva que has usado.",
"upgrade_ability_refresher": "Refresher",
"upgrade_ability_refresher": "Restaurador",
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003EReset the cooldown\u003C/span\u003E of all your abilities and \u003Cspan class=\"highlight\"\u003Erestore all your charges\u003C/span\u003E.",
"upgrade_ability_refresher_desc": "\u003Cspan class=\"highlight\"\u003ERestablece el tiempo de recarga\u003C/span\u003E de todas tus habilidades y \u003Cspan class=\"highlight\"\u003Erestaura todas tus cargas\u003C/span\u003E.",
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power",
"upgrade_ability_refresher_innate_desc": "Health\u003Cbr\u003ESpirit Power",
"upgrade_ability_speed": "Ability Speed",
"upgrade_ability_speed": "Ability Speed",
Line 7,427: Line 7,388:
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"upgrade_ablative_coat_desc": "Provides \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat.",
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_ablative_coat_innate": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_acolytes_glove": "Spirit Strike",
"upgrade_acolytes_glove": "Golpe Espiritual",
"upgrade_acolytes_glove_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, deal extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E with the attack and reduce the target's \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E.",
"upgrade_acolytes_glove_desc": "Cuando realizas un  \u003Cspan class=\"highlight\"\u003Eataque cuerpo a cuerpo ligero o pesado\u003C/span\u003E contra un héroe, le infliges \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E adicional y reduces su \u003Cspan class=\"highlight\"\u003Eresistencia espiritual\u003C/span\u003E.",
"upgrade_active_bullet_shield": "Shield Rush",
"upgrade_active_bullet_shield": "Shield Rush",
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
"upgrade_active_bullet_shield/modifier_duration": "Bullet Barrier",
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
"upgrade_active_bullet_shield_desc": "Give temporary \u003Cspan class=\"highlight\"\u003Ebullet shield\u003C/span\u003E for you and nearby allied Heros and their minions.",
"upgrade_active_reload": "Active Reload",
"upgrade_active_reload": "Recarga Activa",
"upgrade_active_reload/buff": "Active Reload",
"upgrade_active_reload/buff": "Recarga Activa",
"upgrade_active_reload_desc": "While reloading, pressing [{s:key_reload}] during the highlighted portion will \u003Cspan class=\"highlight\"\u003Einstantly finish your reload\u003C/span\u003E and grant you \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBullet Lifesteal\u003C/span\u003E.",
"upgrade_active_reload_desc": "Al recargar, pulsar [{s:key_reload}] durante la parte resaltada \u003Cspan class=\"highlight\"\u003Ecompletará instantáneamente tu recarga\u003C/span\u003E y te otorgará \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Erobo de vida balístico\u003C/span\u003E.",
"upgrade_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault": "Aerial Assault",
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E.  During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.",
"upgrade_aerial_assault_active": "\u003Cspan class=\"highlight\"\u003ELaunch straight up\u003C/span\u003E high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s\u003C/span\u003E.  During this time you gain \u003Cspan class=\"highlight\"\u003E+{s:AssaultLifestealPercent}% bullet lifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eunlimited clip\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003E+{s:AssaultFireRate}% fire rate\u003C/span\u003E, and bullets that \u003Cspan class=\"highlight\"\u003Eexplode\u003C/span\u003E in a {s:ExplodeRadius}m radius.",
"upgrade_ammo_scavenger": "Ammo Scavenger",
"upgrade_ammo_scavenger": "Recolecta de Munición",
"upgrade_ammo_scavenger_desc": "Any time you secure or deny a Soul from an entity you \u003Cspan class=\"highlight\"\u003Eget ammo back\u003C/span\u003E and gain stacking \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.\u003Cbr\u003EAt Max Stacks, gain bonus Sprint speed",
"upgrade_ammo_scavenger_desc": "Cada vez que aseguras o deniegas un alma de una entidad, \u003Cspan class=\"highlight\"\u003Erecuperas munición\u003C/span\u003E y obtienes \u003Cspan class=\"highlight\"\u003Epoder espiritual\u003C/span\u003E acumulable.\u003Cbr\u003ECuando alcanzas el máximo de acumulaciones, obtienes velocidad de esprint adicional.",
"upgrade_aoe_root": "Vacuum Web",
"upgrade_aoe_root": "Vacuum Web",
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area where they remain \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E.",
"upgrade_aoe_root_active": "Throw a \u003Cspan class=\"highlight\"\u003Evacuum\u003C/span\u003E grenade, pulling all enemies into a small area where they remain \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E.",
Line 7,452: Line 7,413:
"upgrade_arcane_eater": "Arcane Eater",
"upgrade_arcane_eater": "Arcane Eater",
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"upgrade_arcane_eater_desc": "Your bullets \u003Cspan class=\"highlight\"\u003ESteal Spirit Power\u003C/span\u003E from enemy Heroes.  Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots.  This effect stacks.",
"upgrade_arcane_extension": "Duration Extender",
"upgrade_arcane_extension": "Ampliador de Duración",
"upgrade_arcane_extension_desc": "Increases the \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items.",
"upgrade_arcane_extension_desc": "Aumenta la \u003Cspan class=\"highlight\"\u003Eduración\u003C/span\u003E de tus habilidades y objetos.",
"upgrade_arcane_medallion": "Arcane Medallion",
"upgrade_arcane_medallion": "Arcane Medallion",
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"upgrade_arcane_medallion_desc": "Whenever you deal \u003Cspan class=\"highlight\"\u003E{s:MinimumDamage} Spirit damage\u003C/span\u003E or more in a single hit against an enemy hero, gain \u003Cspan class=\"highlight\"\u003Etemporary Spirit Power\u003C/span\u003E.",
"upgrade_arcane_surge": "Arcane Surge",
"upgrade_arcane_surge": "Subidón Arcano",
"upgrade_arcane_surge_desc": "Your next \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E does not cost an extra stamina and the \u003Cspan class=\"highlight\"\u003Enext ability you use\u003C/span\u003E will have bonus \u003Cspan class=\"highlight\"\u003ERange, Duration,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Additionally, you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.",
"upgrade_arcane_surge_desc": "Tu próximo \u003Cspan class=\"highlight\"\u003Esalto con impulso\u003C/span\u003E no cuesta aguante adicional y la \u003Cspan class=\"highlight\"\u003Epróxima habilidad que utilices\u003C/span\u003E tendrá \u003Cspan class=\"highlight\"\u003Ealcance, duración\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Epoder espiritual\u003C/span\u003E adicionales. Además, consigues \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Emunición\u003C/span\u003E adicional hasta que recargues. Dura hasta {s:AbilityDuration} s.",
"upgrade_armor_reduction_debuff": "Armor Piercing Rounds",
"upgrade_armor_reduction_debuff": "Armor Piercing Rounds",
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
"upgrade_armor_reduction_debuff_desc": "Your bullets reduce the target's \u003Cspan class=\"highlight\"\u003Ebullet resistance by {s:ResistReduction}%\u003C/span\u003E of their current value for {s:AbilityDuration}s and deal bonus damage \u003Cspan class=\"highlight\"\u003Eagainst bullet shields\u003C/span\u003E.",
Line 7,464: Line 7,425:
"upgrade_attack_speed_2": "Improved Fire Rate",
"upgrade_attack_speed_2": "Improved Fire Rate",
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_attack_speed_2_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_banshee_slugs": "Crippling Headshot",
"upgrade_banshee_slugs": "Disparo Debilitante a la Cabeza",
"upgrade_banshee_slugs_headshots_desc": "\u003Cspan class=\"highlight\"\u003EHeadshots\u003C/span\u003E reduce target's \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E.",
"upgrade_banshee_slugs_headshots_desc": "Los \u003Cspan class=\"highlight\"\u003Edisparos a la cabeza\u003C/span\u003E reducen la \u003Cspan class=\"highlight\"\u003Eresistencia a balas y espiritual\u003C/span\u003E del objetivo.",
"upgrade_belt_fed_magazine": "Belt-Fed Magazine",
"upgrade_belt_fed_magazine": "Belt-Fed Magazine",
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"upgrade_belt_fed_magazine_desc": "Your weapon gains a \u003Cspan class=\"highlight\"\u003Emuch larger magazine that \u003C/span\u003E\u003Cspan class=\"isNegative\"\u003Erequires spin-up time\u003C/span\u003E, starting with a \u003Cspan class=\"highlight\"\u003Eslower initial fire rate and becoming faster over the spin-up time\u003C/span\u003E.",
"upgrade_berserker": "Berserker",
"upgrade_berserker": "Berserker",
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker",
"upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack": "Berserker",
"upgrade_berserker_desc": "Your \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E increases as you take sustained damage.",
"upgrade_berserker_desc": "Tu \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E aumenta a medida que recibes daño.",
"upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets",
"upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime": "Serrated Bullets",
"upgrade_bleeding_bullets_buildup": "Serrated building...",
"upgrade_bleeding_bullets_buildup": "Generando daño por Balas Dentadas...",
"upgrade_blitz_bullets": "Swift Striker",
"upgrade_blitz_bullets": "Ataque Veloz",
"upgrade_bonus_ability_charge_3": "Hyper Charge",
"upgrade_bonus_ability_charge_3": "Hyper Charge",
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_bonus_ability_charge_3_desc": "\u003Cspan class=\"highlight\"\u003E+{s:BonusAbilityCharges}\u003C/span\u003E to your max ability \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_boxing_glove": "Lifestrike",
"upgrade_boxing_glove": "Golpe Vital",
"upgrade_boxing_glove_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee Attack\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eheals you\u003C/span\u003E for {s:LifestealHealPercent}% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus {s:LifestealHeal}. This heal is {s:NonHeroHealPct}% effective vs non-heroes.",
"upgrade_boxing_glove_desc": "Tu \u003Cspan class=\"highlight\"\u003Eataque cuerpo a cuerpo\u003C/span\u003E aplica \u003Cspan class=\"highlight\"\u003Eralentización\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Ete cura\u003C/span\u003E un {s:LifestealHealPercent} % del \u003Cspan class=\"highlight\"\u003Edaño cuerpo a cuerpo\u003C/span\u003E que infliges + {s:LifestealHeal}. Esta curación tiene una efectividad del {s:NonHeroHealPct} % contra unidades que no sean héroes.",
"upgrade_bullet_armor": "Bullet Armor",
"upgrade_bullet_armor": "Armadura Antibalas",
"upgrade_bullet_armor_2": "Improved Bullet Armor",
"upgrade_bullet_armor_2": "Armadura Antibalas Mejorada",
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_2_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_bullet_armor_reduction_aura": "Hunter's Aura",
"upgrade_bullet_armor_reduction_aura": "Aura de Cazador",
"upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced",
"upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction": "Bullet Armor Reduced",
"upgrade_bullet_armor_reduction_aura_desc": "Reduces nearby enemies' \u003Cspan class=\"highlight\"\u003EBullet Resist and Fire Rate\u003C/span\u003E. If there is only one enemy hero nearby, this \u003Cspan class=\"highlight\"\u003Eeffect is tripled\u003C/span\u003E.",
"upgrade_bullet_armor_reduction_aura_desc": "Reduce la \u003Cspan class=\"highlight\"\u003Eresistencia a balas y la cadencia de tiro\u003C/span\u003E de los enemigos cercanos. Si solo hay un héroe enemigo cerca, este \u003Cspan class=\"highlight\"\u003Eefecto se triplica\u003C/span\u003E.",
"upgrade_bullet_damage_reduction_aura": "Weapon Jammer",
"upgrade_bullet_damage_reduction_aura": "Weapon Jammer",
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed",
"upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier": "Slowed Attack Speed",
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
"upgrade_bullet_damage_reduction_aura_desc": "Reduces the \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E of all nearby enemies.",
"upgrade_bullet_resist_shredder": "Bullet Resist Shredder",
"upgrade_bullet_resist_shredder": "Destructor de Resistencia a Balas",
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Reduced bullet armor",
"upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder": "Armadura antibalas reducida",
"upgrade_bullet_resist_shredder_desc": "Reduces \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E on enemies when you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"upgrade_bullet_resist_shredder_desc": "Reduce la \u003Cspan class=\"highlight\"\u003Eresistencia a balas\u003C/span\u003E de los enemigos cuando les infliges \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E.",
"upgrade_burst_fire": "Burst Fire",
"upgrade_burst_fire": "Fuego a Discreción",
"upgrade_burst_fire/modifier_burst_fire_buff": "Burst Fire",
"upgrade_burst_fire/modifier_burst_fire_buff": "Fuego a Discreción",
"upgrade_burst_fire_actuator": "Burst Fire Actuator",
"upgrade_burst_fire_actuator": "Burst Fire Actuator",
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"upgrade_burst_fire_actuator_desc": "Your weapon \u003Cspan class=\"highlight\"\u003E fires an additional percentage of your gun's starting clip as a burst\u003C/span\u003E.  If all bullets in a burst connect with an enemy Hero, \u003Cspan class=\"highlight\"\u003Egain temporary Base Bullet Damage\u003C/span\u003E for the rest of the clip.",
"upgrade_burst_fire_desc": "Briefly gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E when one of your bullets hits an enemy hero.",
"upgrade_burst_fire_desc": "Obtienes \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E de forma breve cuando una de tus balas alcanza a un héroe enemigo.",
"upgrade_camouflage": "Camouflage Suit",
"upgrade_camouflage": "Camouflage Suit",
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"upgrade_camouflage_desc": "Go \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E and maintain invisibility by \u003Cspan class=\"highlight\"\u003Enot moving or attacking\u003C/span\u003E.  Taking damage will not reveal the Hero.  Bonus Regen while Invisible.",
"upgrade_cardio_calibrator": "Enduring Speed",
"upgrade_cardio_calibrator": "Velocidad Persistente",
"upgrade_cardio_calibrator_desc": "Reduces the effect of enemy \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
"upgrade_cardio_calibrator_desc": "Reduce el efecto de \u003Cspan class=\"highlight\"\u003Eralentización de movimento\u003C/span\u003E que aplican los enemigos.",
"upgrade_chain_lightning": "Tesla Bullets",
"upgrade_chain_lightning": "Balas de Tesla",
"upgrade_chain_lightning_desc": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target. The \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E will jump to a nearby enemy.",
"upgrade_chain_lightning_desc": "Tus balas tienen una posibilidad de \u003Cspan class=\"highlight\"\u003Eelectrocutar\u003C/span\u003E a tu objetivo. La \u003Cspan class=\"highlight\"\u003Eelectrocución\u003C/span\u003E saltará a un enemigo cercano.",
"upgrade_charge_mastery": "Charge Mastery",
"upgrade_charge_mastery": "Charge Mastery",
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.",
"upgrade_charge_mastery_passive": "Charged abilities have \u003Cspan class=\"highlight\"\u003E{s:BonusChargedAbilityDamage}%\u003C/span\u003E increased damage and \u003Cspan class=\"highlight\"\u003E{s:BonusChargedCooldownReduction}%\u003C/span\u003E reduced cooldown.",
Line 7,509: Line 7,470:
"upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.",
"upgrade_cheat_death_pulse_passive": "Releases a periodic pulse, damaging nearby enemies.",
"upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E. While death immune, the rate of the damage pulse is greatly increased.",
"upgrade_cheat_death_unkillable_passive": "When the owner would take otherwise lethal damage, they instead become \u003Cspan class=\"highlight\"\u003Etemporarily death immune\u003C/span\u003E. While death immune, the rate of the damage pulse is greatly increased.",
"upgrade_chonky": "Fortitude",
"upgrade_chonky": "Fortaleza",
"upgrade_chonky_desc": "After not taking damage for \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay}s\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat}% Max Health Regen\u003C/span\u003E.",
"upgrade_chonky_desc": "Tras no recibir daño durante \u003Cspan class=\"highlight\"\u003E{s:RestoreDelay} s\u003C/span\u003E, obtienes un \u003Cspan class=\"highlight\"\u003E{s:HealLifePercentOutOfCombat} % de regeneración máxima de vida\u003C/span\u003E.",
"upgrade_chonky_high_health_passive_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:HealthThreshold}% health\u003C/span\u003E, you have bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E.",
"upgrade_chonky_high_health_passive_desc": "Cuando estás \u003Cspan class=\"highlight\"\u003Epor encima del {s:HealthThreshold} % de vida\u003C/span\u003E, obtienes \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E adicionales.",
"upgrade_clip_size": "Basic Magazine",
"upgrade_clip_size": "Cargador Básico",
"upgrade_clip_size_2": "Big Clip",
"upgrade_clip_size_2": "Big Clip",
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
"upgrade_clip_size_2_desc": "Big Increase \u003Cspan class=\"highlight\"\u003Eammo\u003C/span\u003E.",
Line 7,525: Line 7,486:
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak": "Cloaking Device",
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed",
"upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis": "Stealthed",
"upgrade_cloaking_device_active": "Shadow Weave",
"upgrade_cloaking_device_active": "Tejido de Sombras",
"upgrade_cloaking_device_active/modifier_invis": "Stealthed",
"upgrade_cloaking_device_active/modifier_invis": "Stealthed",
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAttacking or using an ability will end your stealth and start an \u003Cspan class=\"highlight\"\u003Eambush\u003C/span\u003E, temporarily granting you bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_cloaking_device_active_ambush_desc": "\u003Cbr\u003EAtacar o usar una habilidad pondrá fin a tu sigilo e iniciará una \u003Cspan class=\"highlight\"\u003Eemboscada\u003C/span\u003E, lo que te otorgará \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Epoder espiritual\u003C/span\u003E adicionales de forma temporal.",
"upgrade_cloaking_device_active_desc": "Become \u003Cspan class=\"highlight\"\u003EStealthed\u003C/span\u003E. Whenever you take damage while Stealthed you get briefly revealed.",
"upgrade_cloaking_device_active_desc": "Vuélvete \u003Cspan class=\"highlight\"\u003Esigiloso⁠/⁠a\u003C/span\u003E. Cada vez que recibas daño en este estado, te volverás visible brevemente.",
"upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
"upgrade_cloaking_device_desc": "Become \u003Cspan class=\"highlight\"\u003Einvisible\u003C/span\u003E. Nearby enemies will temporaily reveal the hero.  Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s.",
"upgrade_close_quarter_combat": "Point Blank",
"upgrade_close_quarter_combat": "A Quemarropa",
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Slowed",
"upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base": "Ralentizado⁠/⁠a",
"upgrade_close_quarter_combat_desc": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and your bullets apply a \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
"upgrade_close_quarter_combat_desc": "Cuando estás \u003Cspan class=\"highlight\"\u003Ea corta distancia\u003C/span\u003E de tu objetivo, obtienes \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E adicional y tus balas aplican \u003Cspan class=\"highlight\"\u003Eralentización\u003C/span\u003E.",
"upgrade_close_range": "Close Quarters",
"upgrade_close_range": "A Bocajarro",
"upgrade_close_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E to your target.",
"upgrade_close_range_desc": "Inflige \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E adicional cuando estés \u003Cspan class=\"highlight\"\u003Ea corta distancia\u003C/span\u003E de tu objetivo.",
"upgrade_cold_front": "Cold Front",
"upgrade_cold_front": "Frente Frío",
"upgrade_cold_front_desc": "Release an expanding ice blast that deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets it hits. Deals {s:NPCDamageMult}x Damage to non-Heroes.",
"upgrade_cold_front_desc": "Lanza una explosión de hielo que inflige \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Eralentiza\u003C/span\u003E a los objetivos que alcance. El daño que inflige a las unidades que no son héroes se multiplica por {s:NPCDamageMult}.",
"upgrade_colossus": "Colossus",
"upgrade_colossus": "Coloso",
"upgrade_colossus_desc": "Gain \u003Cspan class=\"highlight\"\u003EBullet and Spirit Resist\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eslow the move and dash speed\u003C/span\u003E of enemies nearby. Your model size grows by 20%.",
"upgrade_colossus_desc": "Obtienes \u003Cspan class=\"highlight\"\u003Eresistencia a balas y espiritual\u003C/span\u003E, y \u003Cspan class=\"highlight\"\u003Eralentiza la velocidad de movimiento y de impulso\u003C/span\u003E de los enemigos cercanos. El tamaño de tu personaje aumenta un 20 %.",
"upgrade_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker/modifier_combo_breaker": "Combo Breaker",
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"upgrade_combo_breaker_desc": "\u003Cspan class=\"highlight\"\u003ERemove all debuffs\u003C/span\u003E and heal yourself. \u003Cbr\u003E\u003Cspan class=\"highlight\"\u003ECan be used while stunned.\u003C/span\u003E",
"upgrade_containment": "Slowing Hex",
"upgrade_containment": "Hechizo Ralentizante",
"upgrade_containment_desc": "Deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESlows\u003C/span\u003E targets movement and dashes. Also \u003Cspan class=\"highlight\"\u003ESilences their movement-based items and abilities\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EDoes not affect target's stamina usage.\u003C/span\u003E",
"upgrade_containment_desc": "Inflige \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Eralentiza\u003C/span\u003E el movimiento y los impulsos del objetivo. También \u003Cspan class=\"highlight\"\u003Esilencia sus habilidades y objetos basados en el movimiento\u003C/span\u003E.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ENo afecta al uso de aguante del objetivo.\u003C/span\u003E",
"upgrade_cooldown_reduction": "Superior Cooldown",
"upgrade_cooldown_reduction": "Tiempo de Recarga Superior",
"upgrade_cooldown_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"upgrade_cooldown_reduction_desc": "Reduce el \u003Cspan class=\"highlight\"\u003Etiempo de recarga\u003C/span\u003E de tus habilidades y objetos.",
"upgrade_crackshot": "Mystic Shot",
"upgrade_crackshot": "Disparo Místico",
"upgrade_crackshot_desc": "Your next bullet deals bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E.",
"upgrade_crackshot_desc": "Tu próxima bala inflige \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E adicional.",
"upgrade_critshot": "Lucky Shot",
"upgrade_critshot": "Chiripa",
"upgrade_critshot_desc": "Your bullets have a chance to be empowered, causing them to deal \u003Cspan class=\"highlight\"\u003Ebonus weapon damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E on hit.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EBonus damage cannot Crit.\u003C/span\u003E",
"upgrade_critshot_desc": "Tus balas tienen una probabilidad de infligir \u003Cspan class=\"highlight\"\u003Edaño adicional del arma\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Eralentizar\u003C/span\u003E al impactar.\u003Cbr\u003E\u003Cspan class=\"diminish\"\u003EEl daño adicional no puede ser crítico.\u003C/span\u003E",
"upgrade_damage_recycler": "Leech",
"upgrade_damage_recycler": "Sanguijuela",
"upgrade_damage_recycler_desc": "Reduces the effect of enemy applied \u003Cspan class=\"highlight\"\u003Ehealing reduction\u003C/span\u003E.",
"upgrade_damage_recycler_desc": "Reduce el efecto de la \u003Cspan class=\"highlight\"\u003Ereducción de curación\u003C/span\u003E que aplican los enemigos.",
"upgrade_debuff_absorb": "Tech Defender",
"upgrade_debuff_absorb": "Tech Defender",
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_debuff_absorb_desc": "Shield against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_debuff_reducer": "Debuff Reducer",
"upgrade_debuff_reducer": "Reductor de Desventajas",
"upgrade_debuff_reducer_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"upgrade_debuff_reducer_desc": "Reduce la \u003Cspan class=\"highlight\"\u003Eduración\u003C/span\u003E de todos los efectos negativos que se te apliquen.",
"upgrade_deflector_shield": "Bullet Deflector Shield",
"upgrade_deflector_shield": "Bullet Deflector Shield",
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).",
"upgrade_deflector_shield_desc": "Adds \u003Cspan class=\"highlight\"\u003Ebullet armor\u003C/span\u003E, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage).",
Line 7,562: Line 7,523:
"upgrade_discord": "Discord",
"upgrade_discord": "Discord",
"upgrade_discord_desc": "Apply an aura around enemy or friendly target that \u003Cspan class=\"highlight\"\u003Edamages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%\u003C/span\u003E. If cast on a friendly, it also heals them.",
"upgrade_discord_desc": "Apply an aura around enemy or friendly target that \u003Cspan class=\"highlight\"\u003Edamages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%\u003C/span\u003E. If cast on a friendly, it also heals them.",
"upgrade_diviners_kevlar": "Diviner's Kevlar",
"upgrade_diviners_kevlar": "Protección de Vidente",
"upgrade_diviners_kevlar_desc": "Upon casting an \u003Cspan class=\"highlight\"\u003Eultimate ability\u003C/span\u003E gain temporary \u003Cspan class=\"highlight\"\u003EBullet Shield, Spirit Shield,\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_diviners_kevlar_desc": "Al lanzar una \u003Cspan class=\"highlight\"\u003Ehabilidad definitiva\u003C/span\u003E, obtienes \u003Cspan class=\"highlight\"\u003Eescudo antibalas, escudo espiritual\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Epoder espiritual\u003C/span\u003E temporales.",
"upgrade_double_jump": "Double-Jump",
"upgrade_double_jump": "Double-Jump",
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"upgrade_double_jump_desc": "Allows you to perform an additional \u003Cspan class=\"highlight\"\u003Ejump\u003C/span\u003E in mid-air.",
"upgrade_dps_aura": "Heroic Aura",
"upgrade_dps_aura": "Aura Heroica",
"upgrade_dps_aura_active_desc": "Provides bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E to you and nearby allies.",
"upgrade_dps_aura_active_desc": "Te otorga \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Ecadencia de tiro adicionales\u003C/span\u003E y también a tus aliados cercanos.",
"upgrade_dps_aura_desc": "Provides \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E to nearby player minions.",
"upgrade_dps_aura_desc": "Proporciona \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E a los esbirros de los jugadores cercanos.",
"upgrade_drum_magazine": "Drum Magazine",
"upgrade_drum_magazine": "Drum Magazine",
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"upgrade_drum_magazine_desc": "Provides a large \u003Cspan class=\"highlight\"\u003Eammo bonus\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eincreased reload speed\u003C/span\u003E",
"upgrade_duration_extender": "[Deprecated] Duration Extender",
"upgrade_duration_extender": "[Deprecated] Duration Extender",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_duration_extender_desc": "Increases \u003Cspan class=\"highlight\"\u003EDuration\u003C/span\u003E of your abilities and items by \u003Cspan class=\"highlight\"\u003E{s:NonImbuedBonusDuration}%\u003C/span\u003E.",
"upgrade_endurance": "Extra Regen",
"upgrade_endurance": "Regeneración Adicional",
"upgrade_escalating_exposure": "Escalating Exposure",
"upgrade_escalating_exposure": "Exposición Creciente",
"upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Escalating Exposure",
"upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff": "Exposición Creciente",
"upgrade_escalating_exposure_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies a stacking \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E that increases your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the target.",
"upgrade_escalating_exposure_desc": "Infligir \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E aplica una \u003Cspan class=\"highlight\"\u003Eamplificación espiritual\u003C/span\u003E acumulable que aumenta tu \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E contra el objetivo.",
"upgrade_explosive_bullets/modifier_explosive_bullets/modifier_citadel_base_buildup": "Explosive Rounds",
"upgrade_extra_charge": "Carga Adicional",
"upgrade_extra_charge": "Extra Charge",
"upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_extra_charge_desc": "Adds one to your ability max \u003Cspan class=\"highlight\"\u003Echarges\u003C/span\u003E.",
"upgrade_fervor": "Frenzy",
"upgrade_fervor": "Frenesí",
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses",
"upgrade_fervor/modifier_fervor/modifier_fervor_bonuses": "Enrage Bonuses",
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack",
"upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack": "Fervor Stack",
"upgrade_fervor_passive": "While you are \u003Cspan class=\"highlight\"\u003Ebelow {s:LowHealthThreshold}% health\u003C/span\u003E, you gain stat bonuses.",
"upgrade_fervor_passive": "Mientras estás por \u003Cspan class=\"highlight\"\u003Edebajo del {s:LowHealthThreshold} % de vida\u003C/span\u003E, obtienes bonificaciones de atributos.",
"upgrade_fire_rate_aura": "Fire Rate Aura",
"upgrade_fire_rate_aura": "Fire Rate Aura",
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura",
"upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target": "Fire Rate Aura",
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
"upgrade_fire_rate_aura_desc": "Provides a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E increase to you and nearby teammates.  Different bonus to non-Heroes",
"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura",
"upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier": "Fire Rate Reduction Aura",
"upgrade_fleetfoot_boots": "Fleetfoot",
"upgrade_fleetfoot_boots": "Pies Ligeros",
"upgrade_fleetfoot_boots_active_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E.",
"upgrade_fleetfoot_boots_active_desc": "Obtienes \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Emunición\u003C/span\u003E adicionales.",
"upgrade_fleetfoot_boots_passive_desc": "Removes the \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E penalty while shooting.",
"upgrade_fleetfoot_boots_passive_desc": "Elimina la penalización de \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E al disparar.",
"upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy",
"upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill": "Killed Frenzy",
"upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy",
"upgrade_frenzy/modifier_frenzy_lowhealth": "Low HP Frenzy",
Line 7,600: Line 7,560:
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The shock will jump to a nearby enemy.",
"upgrade_galvanic_storm_passive1": "Your bullets have a chance to \u003Cspan class=\"highlight\"\u003Eshock\u003C/span\u003E your target.  The shock will jump to a nearby enemy.",
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E",
"upgrade_galvanic_storm_passive2": "When your spirit barrier is destroyed, you are empowered, granting \u003Cspan class=\"highlight\"\u003E{s:BuffDamageMult}x shock damage\u003C/span\u003E and increased \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E",
"upgrade_glass_cannon": "Glass Cannon",
"upgrade_glass_cannon": "Cañón de Cristal",
"upgrade_glass_cannon_desc": "Each hero kill grants \u003Cspan class=\"highlight\"\u003Epermanent Weapon Damage\u003C/span\u003E (up to a max of {s:MaxStacks} times). Death results in the loss of 1 stack.",
"upgrade_glass_cannon_desc": "Cada héroe eliminado otorga \u003Cspan class=\"highlight\"\u003Edaño del arma permanente\u003C/span\u003E (hasta un máximo de {s:MaxStacks} veces). Morir provoca la pérdida de 1 acumulación.",
"upgrade_glitch": "Curse",
"upgrade_glitch": "Maldición",
"upgrade_glitch/modifier_glitch_debuff": "Cursed!",
"upgrade_glitch/modifier_glitch_debuff": "¡Maldito⁠/⁠a!",
"upgrade_glitch_desc": "Curses an enemy - \u003Cspan class=\"highlight\"\u003Einterrupting, Silencing, Disarming\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Epreventing item usage\u003C/span\u003E.",
"upgrade_glitch_desc": "Maldice a un enemigo, \u003Cspan class=\"highlight\"\u003Einterrumpiéndolo, silenciándolo, desarmándolo\u003C/span\u003E e \u003Cspan class=\"highlight\"\u003Eimpidiendo que use objetos\u003C/span\u003E.",
"upgrade_headhunter": "Headhunter",
"upgrade_headhunter": "Cazacabezas",
"upgrade_headhunter_desc": "Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E deals bonus damage, heals you for a portion of your Max HP, and briefly grants you bonus move speed.",
"upgrade_headhunter_desc": "Realizar un \u003Cspan class=\"highlight\"\u003Edisparo a la cabeza\u003C/span\u003E inflige daño adicional, cura una parte de tu vida máxima y te otorga brevemente velocidad de movimiento adicional.",
"upgrade_headshot_booster": "Headshot Booster",
"upgrade_headshot_booster": "Revientacráneos",
"upgrade_headshot_booster_desc": "Deal bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E with \u003Cspan class=\"highlight\"\u003Eheadshots\u003C/span\u003E.",
"upgrade_headshot_booster_desc": "Los \u003Cspan class=\"highlight\"\u003Edisparos a la cabeza\u003C/span\u003E infligen \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E adicional.",
"upgrade_heal_on_level": "Patron's Healing",
"upgrade_heal_on_level": "Curación del Patrón",
"upgrade_heal_on_level/heal_on_level_buff": "Heal On Level",
"upgrade_heal_on_level/heal_on_level_buff": "Curación al subir de nivel",
"upgrade_heal_on_level_buff": "Heal On Level",
"upgrade_heal_on_level_buff": "Curación al subir de nivel",
"upgrade_heal_on_level_desc": "When you receive a \u003Cspan class=\"highlight\"\u003EBoon\u003C/span\u003E, automatically \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E.",
"upgrade_heal_on_level_desc": "Cuando recibes un \u003Cspan class=\"highlight\"\u003Eobsequio\u003C/span\u003E, te \u003Cspan class=\"highlight\"\u003Ecuras\u003C/span\u003E automáticamente.",
"upgrade_healbane": "Healbane",
"upgrade_healbane": "Maleficio Anticuración",
"upgrade_healbane_desc": "Your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E. If an enemy hero dies under this effect, you receive a large heal.",
"upgrade_healbane_desc": "Tu \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E aplica \u003Cspan class=\"highlight\"\u003Ereducción de curación\u003C/span\u003E. Si un héroe enemigo muere bajo este efecto, recibes una gran cantidad de curación.",
"upgrade_healing_booster": "Healing Booster",
"upgrade_healing_booster": "Potenciador de Curación",
"upgrade_healing_booster_desc": "Increases the effectiveness of your \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E{s:HealAmpRegenPercent}%\u003C/span\u003E and increases your \u003Cspan class=\"highlight\"\u003Eresistance to healing reduction\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003E{s:DegenResistance}%\u003C/span\u003E.",
"upgrade_healing_booster_desc": "Aumenta un \u003Cspan class=\"highlight\"\u003E{s:HealAmpRegenPercent} %\u003C/span\u003E la efectividad de tu \u003Cspan class=\"highlight\"\u003Ecuración\u003C/span\u003E y un \u003Cspan class=\"highlight\"\u003E{s:DegenResistance} %\u003C/span\u003E tu \u003Cspan class=\"highlight\"\u003Eresistencia a la reducción de curación\u003C/span\u003E.",
"upgrade_health": "Extra Health",
"upgrade_health": "Vida Adicional",
"upgrade_health_bullet_deflector": "Bullet Deflector",
"upgrade_health_bullet_deflector": "Bullet Deflector",
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.",
"upgrade_health_bullet_deflector_desc": "Prevents \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPct}%\u003C/span\u003E of incoming bullet damage, with a maximum of \u003Cspan class=\"highlight\"\u003E{s:BulletDamageReductionPerSecond}\u003C/span\u003E damage deflected per second.",
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_health_desc": "Increase \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_health_nova": "Healing Nova",
"upgrade_health_nova": "Nova Curativa",
"upgrade_health_nova_desc": "\u003Cspan class=\"highlight\"\u003EHeal\u003C/span\u003E yourself and nearby allies. Heals an additional {s:HeroTargetBonus}% per ally.",
"upgrade_health_nova_desc": "Os \u003Cspan class=\"highlight\"\u003Ecura\u003C/span\u003E a ti y a los aliados cercanos. Cura un {s:HeroTargetBonus} % adicional por aliado.",
"upgrade_health_regen_1": "Health Regen",
"upgrade_health_regen_1": "Health Regen",
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_health_regen_1_desc": "Increases \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
Line 7,629: Line 7,589:
"upgrade_health_regenerative_armor": "Regenerative Armor",
"upgrade_health_regenerative_armor": "Regenerative Armor",
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.",
"upgrade_health_regenerative_armor_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores health\u003C/span\u003E lost from \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E, regenerating up to \u003Cspan class=\"highlight\"\u003E{s:BulletDamageRecoveredPerSecond} health\u003C/span\u003E per second.",
"upgrade_health_stealing_magic": "Spirit Lifesteal",
"upgrade_health_stealing_magic": "Robo de Vida Espiritual",
"upgrade_health_stealing_magic_desc": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
"upgrade_health_stealing_magic_desc": "Your \u003Cspan class=\"highlight\"\u003Espirit items and abilities heal you\u003C/span\u003E for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings.",
"upgrade_health_stimpak": "Healing Rite",
"upgrade_health_stimpak": "Rito Curativo",
"upgrade_health_stimpak/modifier_stimpak_regen": "Healing Rite",
"upgrade_health_stimpak/modifier_stimpak_regen": "Rito Curativo",
"upgrade_health_stimpak_desc": "Grant \u003Cspan class=\"highlight\"\u003ERegen\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESprint Speed\u003C/span\u003E to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.",
"upgrade_health_stimpak_desc": "Otorga \u003Cspan class=\"highlight\"\u003Eregeneración\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Evelocidad de esprint\u003C/span\u003E al objetivo. Se disipa si recibes daño de jugadores u objetivos enemigos. Se puede lanzar sobre uno mismo.",
"upgrade_height_advantage": "Height Advantage",
"upgrade_height_advantage": "Height Advantage",
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"upgrade_height_advantage_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:HighGroundBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking targets that are \u003Cspan class=\"highlight\"\u003Ebelow you\u003C/span\u003E.",
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Bleeding",
"upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage": "Sangrando",
"upgrade_hemorrhage_buildup": "Eviscerator building...",
"upgrade_hemorrhage_buildup": "Eviscerator building...",
"upgrade_high_impact_armor": "High Impact Armor",
"upgrade_high_impact_armor": "High Impact Armor",
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"upgrade_high_impact_armor_desc": "Provides protection against high-damage bullets. Any \u003Cspan class=\"highlight\"\u003Ebullet damage\u003C/span\u003E portion above the threshold is reduced by {s:DamageReduction}%.",
"upgrade_high_velocity_mag": "High-Velocity Mag",
"upgrade_high_velocity_mag": "Cargador de Alta Velocidad",
"upgrade_hollow_point_rounds": "Hollow Point Ward",
"upgrade_hollow_point_rounds": "Bala de Punta Hueca",
"upgrade_hollow_point_rounds_desc": "When you are \u003Cspan class=\"highlight\"\u003Eabove {s:LifeThreshold}% health\u003C/span\u003E, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.",
"upgrade_hollow_point_rounds_desc": "Inflige \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E adicional cuando estés \u003Cspan class=\"highlight\"\u003Epor encima del {s:LifeThreshold} % de vida\u003C/span\u003E.",
"upgrade_hollow_point_rounds_shield_desc": "Gain a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E that blocks incoming \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. The shield is restored when out of combat.",
"upgrade_hollow_point_rounds_shield_desc": "Gain a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E that blocks incoming \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. The shield is restored when out of combat.",
"upgrade_imbued_ability": "Imbued Ability",
"upgrade_imbued_ability": "Imbued Ability",
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.",
"upgrade_imbued_ability_passive1": "Upon purchasing this mod, select an ability to imbue with \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDuration}% bonus duration\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003E{s:ImbuedBonusDamage}% bonus damage\u003C/span\u003E.",
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.",
"upgrade_imbued_ability_passive2": "Your spirit damage \u003Cspan class=\"highlight\"\u003Eslows\u003C/span\u003E your target's movement.",
"upgrade_imbued_duration_extender": "Superior Duration",
"upgrade_imbued_duration_extender": "Duración Superior",
"upgrade_imbued_duration_extender_desc": "Increases the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of your abilities and items.",
"upgrade_imbued_duration_extender_desc": "Aumenta la \u003Cspan class=\"highlight\"\u003Eduración\u003C/span\u003E de tus habilidades y objetos.",
"upgrade_improved_bullet_armor": "Improved Bullet Armor",
"upgrade_improved_bullet_armor": "Armadura Antibalas Mejorada",
"upgrade_improved_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_improved_bullet_armor_desc": "Decreases \u003Cspan class=\"highlight\"\u003Edamage taken\u003C/span\u003E from bullets.",
"upgrade_improved_spirit": "Extra Spirit",
"upgrade_improved_spirit": "Espíritu Adicional",
"upgrade_improved_stamina": "Extra Stamina",
"upgrade_improved_stamina": "Aguante Adicional",
"upgrade_infuser": "Infuser",
"upgrade_infuser": "Infusor",
"upgrade_infuser_desc": "Gain \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E.",
"upgrade_infuser_desc": "Obtienes \u003Cspan class=\"highlight\"\u003Epoder\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Erobo de vida espirituales\u003C/span\u003E.",
"upgrade_inhibitor": "Inhibitor",
"upgrade_inhibitor": "Inhibidor",
"upgrade_inhibitor_desc": "Your bullets apply \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E and reduce the target's \u003Cspan class=\"highlight\"\u003Eoutgoing damage\u003C/span\u003E on hit.",
"upgrade_inhibitor_desc": "Tus balas aplican \u003Cspan class=\"highlight\"\u003Eralentización\u003C/span\u003E y reducen el \u003Cspan class=\"highlight\"\u003Edaño que inflige\u003C/span\u003E el objetivo.",
"upgrade_intensifying_clip": "Intensifying Magazine",
"upgrade_intensifying_clip": "Cargador Progresivo",
"upgrade_intensifying_clip_desc": "Increases \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E as you continuously fire your weapon.",
"upgrade_intensifying_clip_desc": "Aumenta el \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E a medida que disparas tu arma de forma continua.",
"upgrade_kinetic_sash": "Kinetic Dash",
"upgrade_kinetic_sash": "Impulso Cinético",
"upgrade_kinetic_sash_desc": "Your next \u003Cspan class=\"highlight\"\u003EDash-Jump\u003C/span\u003E does not cost an extra stamina and you gain \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and bonus \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E until your next reload. Lasts up to {s:AbilityDuration}s.",
"upgrade_kinetic_sash_desc": "Tu próximo \u003Cspan class=\"highlight\"\u003Esalto con impulso\u003C/span\u003E no te restará aguante adicional y obtienes \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Emunición\u003C/span\u003E adicional hasta la próxima recarga. Dura hasta {s:AbilityDuration} s.",
"upgrade_leveler": "Leveler",
"upgrade_leveler": "Leveler",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
"upgrade_leveler/headshot_cooldown_modifier": "Head Shot Bonus Cooldown",
Line 7,666: Line 7,626:
"upgrade_leveler_innate_desc": "Close Range\u003Cbr\u003EDetention Rounds",
"upgrade_leveler_innate_desc": "Close Range\u003Cbr\u003EDetention Rounds",
"upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.",
"upgrade_leveler_passive_desc": "Your headshot deals bonus damage and heavily slows enemy fire rate.",
"upgrade_lifestrike_gauntlets": "Melee Lifesteal",
"upgrade_lifestrike_gauntlets": "Robo de Vida Cuerpo a Cuerpo",
"upgrade_lifestrike_gauntlets_desc": "Your \u003Cspan class=\"highlight\"\u003EMelee\u003C/span\u003E attacks \u003Cspan class=\"highlight\"\u003Eheal you\u003C/span\u003E for {s:LifestrikeHealPercent}% of the \u003Cspan class=\"highlight\"\u003EMelee Damage\u003C/span\u003E dealt plus {s:LifestrikeHeal}. This heal is {s:NonHeroHealPct}% effective vs non-heroes.",
"upgrade_lifestrike_gauntlets_desc": "Tus ataques \u003Cspan class=\"highlight\"\u003Ecuerpo a cuerpo\u003C/span\u003E \u003Cspan class=\"highlight\"\u003Ete curan\u003C/span\u003E un {s:LifestrikeHealPercent} % del \u003Cspan class=\"highlight\"\u003Edaño cuerpo a cuerpo\u003C/span\u003E que infliges + {s:LifestrikeHeal}. Esta curación tiene una efectividad del {s:NonHeroHealPct} % contra unidades que no sean héroes.",
"upgrade_long_range": "Long Range",
"upgrade_long_range": "Largo Alcance",
"upgrade_long_range_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"upgrade_long_range_desc": "Inflige \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E adicional cuando estés \u003Cspan class=\"highlight\"\u003Emás allá de una distancia mínima\u003C/span\u003E de tu objetivo.",
"upgrade_long_range_slowing_tech": "Omni Spirit",
"upgrade_long_range_slowing_tech": "Omni Spirit",
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Slowed",
"upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base": "Ralentizado⁠/⁠a",
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
"upgrade_long_range_slowing_tech_desc": "Applies a \u003Cspan class=\"highlight\"\u003Emovement slow\u003C/span\u003E to enemies when dealing spirit damage.",
"upgrade_magic_burst": "Mystic Burst",
"upgrade_magic_burst": "Explosión Mística",
"upgrade_magic_burst_desc": "Abilities deal bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E if they deal {s:MinimumDamage} damage or more in a single hit.",
"upgrade_magic_burst_desc": "Las habilidades causan \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E adicional si infligen {s:MinimumDamage} de daño o más con un solo impacto.",
"upgrade_magic_carpet": "Magic Carpet",
"upgrade_magic_carpet": "Alfombra Mágica",
"upgrade_magic_carpet_desc": "Summon a Magic Carpet that will fly you away and gain Bullet and Spirit shields. Cannot use abilities while the carpet is being summoned. While flying you are immune to slows and doing any action will dismiss the carpet.",
"upgrade_magic_carpet_desc": "Invoca una alfombra mágica que te otorgará escudo antibalas y espiritual mientras vuelas con ella. No puedes usar habilidades mientras invocas la alfombra. Al volar, serás inmune a la ralentización y cualquier acción que realices hará que la alfombra desaparezca.",
"upgrade_magic_clarity": "Clarity",
"upgrade_magic_clarity": "Clarity",
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"upgrade_magic_clarity_desc": "On ability or item use, gain a \u003Cspan class=\"highlight\"\u003Emove speed\u003C/span\u003E bonus for {s:AbilityDuration}s.  Your next ability cast will remove the move speed bonus and apply a \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E bonus to that ability.",
"upgrade_magic_missile": "Conjure Missiles",
"upgrade_magic_missile": "Misiles Conjurados",
"upgrade_magic_reach": "Mystic Reach",
"upgrade_magic_reach": "Alcance Místico",
"upgrade_magic_reach_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
"upgrade_magic_reach_desc": "Aumenta el \u003Cspan class=\"highlight\"\u003Ealcance\u003C/span\u003E y el \u003Cspan class=\"highlight\"\u003Eradio de efecto\u003C/span\u003E de tus habilidades y objetos.",
"upgrade_magic_shield": "Enchanter's Barrier",
"upgrade_magic_shield": "Barrera de Hechicero",
"upgrade_magic_shield_desc": "While you have a \u003Cspan class=\"highlight\"\u003ESpirit Shield\u003C/span\u003E, gain bonus \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ECooldown Reduction\u003C/span\u003E.",
"upgrade_magic_shield_desc": "Mientras tienes un \u003Cspan class=\"highlight\"\u003Eescudo espiritual\u003C/span\u003E, obtienes \u003Cspan class=\"highlight\"\u003Epoder espiritual\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Ereducción del tiempo de recarga\u003C/span\u003E adicionales.",
"upgrade_magic_shock": "Improved Burst",
"upgrade_magic_shock": "Explosión Mejorada",
"upgrade_magic_shock_desc": "Abilities deal bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E if they deal {s:MinimumDamage} damage or more in a single hit.\u003Cbr/\u003ETargets are immune to the effects of Improved Burst for \u003Cspan class=\"highlight\"\u003E{s:ReProcLockoutTime}s\u003C/span\u003E after taking damage from it.",
"upgrade_magic_shock_desc": "Las habilidades infligen \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E adicional si infligen {s:MinimumDamage} de daño o más con un solo impacto.\u003Cbr/\u003ETras recibir daño, los objetivos son inmunes a los efectos de Explosión Mejorada durante \u003Cspan class=\"highlight\"\u003E{s:ReProcLockoutTime} s\u003C/span\u003E.",
"upgrade_magic_slow": "Mystic Slow",
"upgrade_magic_slow": "Ralentización Mística",
"upgrade_magic_slow_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E reduced.",
"upgrade_magic_slow_desc": "Cuando el objetivo recibe \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E, su \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E se reducen.",
"upgrade_magic_storm": "Surge of Power",
"upgrade_magic_storm": "Subidón de Poder",
"upgrade_magic_storm_desc": "Imbue an ability with \u003Cspan class=\"highlight\"\u003Epermanent Spirit Power\u003C/span\u003E. When that ability is used, gain bonus \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and maintain full speed while attacking.",
"upgrade_magic_storm_desc": "Imbuye de \u003Cspan class=\"highlight\"\u003Epoder espiritual permanente\u003C/span\u003E una habilidad. Al usar esa habilidad, obtienes \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E adicional y mantienes la velocidad máxima al atacar.",
"upgrade_magic_tempo": "Improved Cooldown",
"upgrade_magic_tempo": "Tiempo de Recarga Mejorado",
"upgrade_magic_tempo_desc": "Reduces the \u003Cspan class=\"highlight\"\u003ECooldown\u003C/span\u003E of your abilities and items.",
"upgrade_magic_tempo_desc": "Reduce el \u003Cspan class=\"highlight\"\u003Etiempo de recarga\u003C/span\u003E de tus habilidades y objetos.",
"upgrade_magic_vulnerability": "Mystic Vulnerability",
"upgrade_magic_vulnerability": "Vulnerabilidad Mística",
"upgrade_magic_vulnerability_desc": "When the target takes \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E, they have their \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E reduced.",
"upgrade_magic_vulnerability_desc": "Cuando el objetivo recibe \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E, su \u003Cspan class=\"highlight\"\u003Eresistencia espiritual\u003C/span\u003E se reduce.",
"upgrade_medic_bullets": "Restorative Shot",
"upgrade_medic_bullets": "Disparo Reparador",
"upgrade_medic_bullets_desc": "Your next bullet will \u003Cspan class=\"highlight\"\u003Eheal\u003C/span\u003E you based on what target you hit.",
"upgrade_medic_bullets_desc": "Tu próxima bala \u003Cspan class=\"highlight\"\u003Ete curará\u003C/span\u003E según el objetivo al que alcance.",
"upgrade_mega_spirit": "Boundless Spirit",
"upgrade_mega_spirit": "Espíritu Ilimitado",
"upgrade_melee_charge": "Melee Charge",
"upgrade_melee_charge": "Carga Cuerpo a Cuerpo",
"upgrade_melee_charge_desc": "Your next \u003Cspan class=\"highlight\"\u003EHeavy Melee\u003C/span\u003E attack against an enemy \u003Cspan class=\"highlight\"\u003Edeals increased damage\u003C/span\u003E and either \u003Cspan class=\"highlight\"\u003Ereload your weapon instantly\u003C/span\u003E or give you up to \u003Cspan class=\"highlight\"\u003E+100% bonus ammo\u003C/span\u003E. \u003Cbr\u003EOnly activates when Bonus Ammo is not full.",
"upgrade_melee_charge_desc": "Tu próximo ataque \u003Cspan class=\"highlight\"\u003Ecuerpo a cuerpo pesado\u003C/span\u003E contra un enemigo \u003Cspan class=\"highlight\"\u003Ele inflige más daño\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Erecarga tu arma al instante\u003C/span\u003E, o te otorga \u003Cspan class=\"highlight\"\u003E+100 % de munición adicional\u003C/span\u003E.\u003Cbr\u003ESolo se activa cuando la munición adicional no está al máximo.",
"upgrade_metal_skin": "Metal Skin",
"upgrade_metal_skin": "Piel de Metal",
"upgrade_metal_skin_desc": "Become \u003Cspan class=\"highlight\"\u003Eimmune to bullets\u003C/span\u003E.",
"upgrade_metal_skin_desc": "Te vuelves \u003Cspan class=\"highlight\"\u003Einmune a las balas\u003C/span\u003E.",
"upgrade_mod_disruptor": "Soul Disruptor",
"upgrade_mod_disruptor": "Soul Disruptor",
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"upgrade_mod_disruptor_desc": "Throw a grenade that explodes on contact and applies \u003Cspan class=\"highlight\"\u003Esilence\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eincreasing amounts of damage\u003C/span\u003E to each enemy.",
"upgrade_nearby_enemy_boost": "Adrenaline Rush",
"upgrade_nearby_enemy_boost": "Adrenaline Rush",
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"upgrade_nearby_enemy_boost_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E when there are two or more enemy heroes nearby.",
"upgrade_non_player_bonus": "Monster Rounds",
"upgrade_non_player_bonus": "Cartuchos Monstruosos",
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"upgrade_non_player_bonus_desc": "Gain additional \u003Cspan class=\"highlight_weapon\"\u003E{s:NonPlayerBonusWeaponPower}% Weapon Damage\u003C/span\u003E when attacking \u003Cspan class=\"highlight\"\u003ETroopers\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ENeutrals\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EBosses\u003C/span\u003E.",
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites",
"upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen": "Metabolic Nanites",
"upgrade_personal_rejuvenator": "Rebirth",
"upgrade_personal_rejuvenator": "Renacer",
"upgrade_personal_rejuvenator_desc": "Respawns the hero at the spot they died.",
"upgrade_personal_rejuvenator_desc": "El héroe reaparece en el lugar en el que murió.",
"upgrade_phantom_strike": "Phantom Strike",
"upgrade_phantom_strike": "Golpe Fantasmal",
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E to an enemy target, dealing \u003Cspan class=\"highlight\"\u003Edamage\u003C/span\u003E, applying \u003Cspan class=\"highlight\"\u003EDisarm\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003ESlow\u003C/span\u003E, and pulls them to the ground.",
"upgrade_phantom_strike_desc": "\u003Cspan class=\"highlight\"\u003ETe teletransporta\u003C/span\u003E a un objetivo enemigo para infligirle \u003Cspan class=\"highlight\"\u003Edaño\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Edesarmarlo\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eralentizarlo\u003C/span\u003E y tirarlo al suelo.",
"upgrade_predator_precision": "Predator Precision",
"upgrade_predator_precision": "Predator Precision",
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"upgrade_predator_precision_desc": "Gain additional \u003Cspan class=\"highlight\"\u003Eweapon damage\u003C/span\u003E against enemy Heroes that are \u003Cspan class=\"highlight\"\u003Elow health\u003C/span\u003E",
"upgrade_pristine_emblem": "Pristine Emblem",
"upgrade_pristine_emblem": "Emblema Prístino",
"upgrade_pristine_emblem_desc": "Your attacks have additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E against \u003Cspan class=\"highlight\"\u003Eenemies above {s:EnemyLifeThreshold}% health\u003C/span\u003E.",
"upgrade_pristine_emblem_desc": "Tus ataques infligen \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E adicional a los \u003Cspan class=\"highlight\"\u003Eenemigos con más del {s:EnemyLifeThreshold} % de vida\u003C/span\u003E.",
"upgrade_proc_disarm": "Disarming Bullets",
"upgrade_proc_disarm": "Disarming Bullets",
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"upgrade_proc_disarm_desc": "Your bullets \u003Cspan class=\"highlight\"\u003Edisarm\u003C/span\u003E enemies, them preventing them from shooting their weapon.  Victims are immune to disarming bullets for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after application expires.",
"upgrade_proc_melee_stun": "Melee Knockdown",
"upgrade_proc_melee_stun": "Melee Knockdown",
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.",
"upgrade_proc_melee_stun_desc": "The 3rd hit of your \u003Cspan class=\"highlight\"\u003Emelee combo\u003C/span\u003E will \u003Cspan class=\"highlight\"\u003Estun\u003C/span\u003E enemies.",
"upgrade_proc_silence": "Silencer",
"upgrade_proc_silence": "Silenciador",
"upgrade_proc_silence_desc": "Your bullets build up a Debuff that briefly \u003Cspan class=\"highlight\"\u003ESilences\u003C/span\u003E and reduces their \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E. Victims are immune to the build up for \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration}s\u003C/span\u003E after debuff expires.",
"upgrade_proc_silence_desc": "Tus balas acumulan una desventaja que \u003Cspan class=\"highlight\"\u003Esilencia\u003C/span\u003E y reduce el \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E de los objetivos brevemente. Cuando caduca la desventaja, las víctimas son inmunes a la acumulación durante \u003Cspan class=\"highlight\"\u003E{s:ImmunityDuration} s\u003C/span\u003E.",
"upgrade_proc_tech_damage": "Magitech Rounds",
"upgrade_proc_tech_damage": "Magitech Rounds",
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
"upgrade_proc_tech_damage_desc": "Your bullets also deal your \u003Cspan class=\"highlight\"\u003Ebase bullet damage [{s:BaseDamagePerShot}] \u003C/span\u003E as spirit damage.  Magitech Rounds receives \u003Cspan class=\"highlight\"\u003E{s:SpellAmplificationMultiplier}x\u003C/span\u003E amplification from \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s.",
Line 7,727: Line 7,687:
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine/modifier_citadel_quarantine": "Quarantined",
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"upgrade_quarantine_desc": "Quarantine an enemy Hero, making them \u003Cspan class=\"highlight\"\u003Einvincible\u003C/span\u003E but also \u003Cspan class=\"highlight\"\u003Esilencing and disarming\u003C/span\u003E them.",
"upgrade_quick_silver": "Quicksilver Reload",
"upgrade_quick_silver": "Recarga Repentina",
"upgrade_quick_silver_desc": "Imbue an ability with bonus \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E on the first hit. When the ability is used, your weapon is \u003Cspan class=\"highlight\"\u003Ereloaded\u003C/span\u003E and has a \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E bonus for that clip. \u003Cbr\u003EOnly activates when Ammo is not full.",
"upgrade_quick_silver_desc": "Imbuye de \u003Cspan class=\"highlight\"\u003Epoder espiritual\u003C/span\u003E una habilidad en el primer impacto. Cuando se usa la habilidad, tu arma se \u003Cspan class=\"highlight\"\u003Erecarga\u003C/span\u003E y tiene una bonificación de \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E en ese cargador.\u003Cbr\u003ESolo se activa cuando la munición no está al máximo.",
"upgrade_rapid_recharge": "Rapid Recharge",
"upgrade_rapid_recharge": "Recarga Rápida",
"upgrade_rapid_rounds": "Rapid Rounds",
"upgrade_rapid_rounds": "Ráfagas Rápidas",
"upgrade_rebirth": "Soul Rebirth",
"upgrade_rebirth": "Renacer del Alma",
"upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health",
"upgrade_rebirth/respawn_bonus_health_modifier": "Rebirth Bonus Health",
"upgrade_rebirth_passive": "If you die, after {s:RespawnDelay}s you will \u003Cspan class=\"highlight\"\u003Erespawn at your death location\u003C/span\u003E with partial health.",
"upgrade_rebirth_passive": "Si mueres, después de {s:RespawnDelay} s, \u003Cspan class=\"highlight\"\u003Ereaparecerás en el lugar de tu muerte\u003C/span\u003E con una parte de vida.",
"upgrade_recharge_duration_reduction": "Spiritual Recharge",
"upgrade_recharge_duration_reduction": "Spiritual Recharge",
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.",
"upgrade_recharge_duration_reduction_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Erecharge duration\u003C%s\u003E of your ability chages.",
"upgrade_reduce_debuff_duration": "Debuff Remover",
"upgrade_reduce_debuff_duration": "Quitadesventajas",
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurge all negative effects\u003C/span\u003E currently applied to you. If any effects were removed, \u003Cspan class=\"highlight\"\u003Eheal yourself\u003C/span\u003E and gain a \u003Cspan class=\"highlight\"\u003Emove speed bonus\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"upgrade_reduce_debuff_duration_active_desc": "\u003Cspan class=\"highlight\"\u003EPurga todos los efectos negativos\u003C/span\u003E que tengas aplicados. Si se elimina algún efecto, \u003Cspan class=\"highlight\"\u003Ete curas\u003C/span\u003E y obtienes una \u003Cspan class=\"highlight\"\u003Ebonificación de velocidad de movimiento\u003C/span\u003E. \u003Cbr\u003ENo se puede usar mientras se está \u003Cspan class=\"highlight\"\u003Eaturdido⁠/⁠a\u003C/span\u003E o \u003Cspan class=\"highlight\"\u003Edormido⁠/⁠a\u003C/span\u003E.",
"upgrade_reduce_debuff_duration_desc": "Reduces the \u003Cspan class=\"highlight\"\u003Eduration\u003C/span\u003E of all negative effects applied to you.",
"upgrade_reduce_debuff_duration_desc": "Reduce la \u003Cspan class=\"highlight\"\u003Eduración\u003C/span\u003E de todos los efectos negativos que se te apliquen.",
"upgrade_regenerating_bullet_shield": "Combat Barrier",
"upgrade_regenerating_bullet_shield": "Barrera de Combate",
"upgrade_regenerating_bullet_shield_desc": "While you have a \u003Cspan class=\"highlight\"\u003EBullet Shield\u003C/span\u003E, gain \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_regenerating_bullet_shield_desc": "Mientras tienes un \u003Cspan class=\"highlight\"\u003Eescudo antibalas\u003C/span\u003E, obtienes mayor \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E.",
"upgrade_regenerative_armor": "Regenerative Armor",
"upgrade_regenerative_armor": "Regenerative Armor",
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"upgrade_regenerative_armor_desc": "Gain a short burst of health regeneration when taking bullet damage from heroes",
"upgrade_reinforcing_casings": "Escalating Resilience",
"upgrade_reinforcing_casings": "Resiliencia Creciente",
"upgrade_reinforcing_casings_desc": "Grants \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E when your bullets hit an enemy hero. \u003Cspan class=\"highlight\"\u003EEach shot can only grant one stack.\u003C/span\u003E",
"upgrade_reinforcing_casings_desc": "Otorga \u003Cspan class=\"highlight\"\u003Eresistencia a balas\u003C/span\u003E cuando tus balas alcanzan a un héroe enemigo. \u003Cspan class=\"highlight\"\u003ECada disparo solo otorga una acumulación\u003C/span\u003E.",
"upgrade_reload_speed": "Fast Reload",
"upgrade_reload_speed": "Fast Reload",
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"upgrade_reload_speed_desc": "Increased \u003Cspan class=\"highlight\"\u003Ereload speed\u003C/span\u003E.",
"upgrade_rescue_beam": "Rescue Beam",
"upgrade_rescue_beam": "Rayo de Rescate",
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003EHeals\u003C/span\u003E a target allied hero and yourself for a percentage of \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E. Once while healing, you can \u003Cspan class=\"highlight\"\u003EPull\u003C/span\u003E the target towards you. Can be self-cast.",
"upgrade_rescue_beam_desc": "\u003Cspan class=\"highlight\"\u003ECura\u003C/span\u003E a un héroe aliado objetivo y a ti mismo⁠/⁠a con un porcentaje de la \u003Cspan class=\"highlight\"\u003Evida máxima\u003C/span\u003E. Una vez por curación, puedes \u003Cspan class=\"highlight\"\u003Eatraer\u003C/span\u003E al objetivo hacia ti. Se puede lanzar sobre uno mismo.",
"upgrade_rescue_beam_pull": "Pull Target",
"upgrade_rescue_beam_pull": "Atraer al objetivo",
"upgrade_resilience": "Enduring Spirit",
"upgrade_resilience": "Espíritu Persistente",
"upgrade_restorative_locket": "Restorative Locket",
"upgrade_restorative_locket": "Amuleto Reparador",
"upgrade_restorative_locket_active_desc": "Consume all stacks to \u003Cspan class=\"highlight\"\u003Eheal target ally\u003C/span\u003E and replenish a \u003Cspan class=\"highlight\"\u003Estamina point\u003C/span\u003E. Can be self-cast.",
"upgrade_restorative_locket_active_desc": "Consume todas las acumulaciones para \u003Cspan class=\"highlight\"\u003Ecurar al aliado objetivo\u003C/span\u003E y regenerar un \u003Cspan class=\"highlight\"\u003Epunto de aguante\u003C/span\u003E. Se puede lanzar sobre uno mismo.",
"upgrade_restorative_locket_passive_desc": "When an enemy uses an ability within {s:Radius}m range from you, store one \u003Cspan class=\"highlight\"\u003ERestoration Stack\u003C/span\u003E.",
"upgrade_restorative_locket_passive_desc": "Almacena una \u003Cspan class=\"highlight\"\u003Eacumulación de restauración\u003C/span\u003E cuando un enemigo usa una habilidad a una distancia máxima de {s:Radius} m de ti.",
"upgrade_return_fire": "Return Fire",
"upgrade_return_fire": "Fuego Devuelto",
"upgrade_return_fire_desc": "Automatically \u003Cspan class=\"highlight\"\u003Efire a bullet\u003C/span\u003E towards any attacker who damages you with their abilities or weapon.",
"upgrade_return_fire_desc": "\u003Cspan class=\"highlight\"\u003EDispara una bala\u003C/span\u003E automáticamente contra cualquier atacante que te inflija daño con sus habilidades o arma.",
"upgrade_ricochet": "Ricochet",
"upgrade_ricochet": "Rebote",
"upgrade_ricochet_desc": "Your bullets will \u003Cspan class=\"highlight\"\u003Ericochet\u003C/span\u003E on enemies near your target, \u003Cspan class=\"highlight\"\u003Eapplying any bullet procs\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing a percentage of the original damage.\u003C/span\u003E",
"upgrade_ricochet_desc": "Tus balas \u003Cspan class=\"highlight\"\u003Erebotarán\u003C/span\u003E de tu objetivo a los enemigos que estén cerca de él, \u003Cspan class=\"highlight\"\u003Eaplicando cualquier efecto de bala\u003C/span\u003E e \u003Cspan class=\"highlight\"\u003Einfligiendo un porcentaje del daño original.\u003C/span\u003E",
"upgrade_rocket_booster": "Majestic Leap",
"upgrade_rocket_booster": "Salto Majestuoso",
"upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. While in the air, you can use the active again to drop down faster.\u003Cbr\u003ECannot be used for {s:InteruptCooldown}s if attacked by enemy Hero.",
"upgrade_rocket_booster_desc": "\u003Cspan class=\"highlight\"\u003ELánzate\u003C/span\u003E alto en el aire. Mientras estés en el aire, puedes usarla de nuevo para bajar más rápido.\u003Cbr\u003ENo se puede usar durante {s:InteruptCooldown} s si se recibe el ataque de un héroe enemigo.",
"upgrade_rocket_booster_drop_down": "Drop Down",
"upgrade_rocket_booster_drop_down": "Bajar",
"upgrade_rocket_boots": "Majestic Leap - Disabled",
"upgrade_rocket_boots": "Salto Majestuoso - Desactivado",
"upgrade_rocket_boots_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.",
"upgrade_rocket_boots_desc": "\u003Cspan class=\"highlight\"\u003ELaunch yourself\u003C/span\u003E high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero.",
"upgrade_rupture": "Decay",
"upgrade_rupture": "Declive",
"upgrade_rupture/modifier_rupture": "Decay",
"upgrade_rupture/modifier_rupture": "Declive",
"upgrade_rupture_desc": "Reduces \u003Cspan class=\"highlight\"\u003Ehealing\u003C/span\u003E received of targeted enemy and inflicts \u003Cspan class=\"highlight\"\u003Edamage over time\u003C/span\u003E of their current health.\u003Cbr\u003EDecay's damage is non-lethal.",
"upgrade_rupture_desc": "Reduce la \u003Cspan class=\"highlight\"\u003Ecuración\u003C/span\u003E que recibe el enemigo objetivo e inflige \u003Cspan class=\"highlight\"\u003Edaño a lo largo del tiempo\u003C/span\u003E a partir de su vida actual.\u003Cbr\u003EEl daño de Declive no es letal.",
"upgrade_savior": "Divine Barrier",
"upgrade_savior": "Barrera Divina",
"upgrade_savior_desc": "Provide the target with \u003Cspan class=\"highlight\"\u003EBullet Shield, Spirit Shield, and Move Speed\u003C/span\u003E. Can be self-cast.",
"upgrade_savior_desc": "Proporciona \u003Cspan class=\"highlight\"\u003Eescudo antibalas, escudo espiritual y velocidad de movimiento\u003C/span\u003E al objetivo. Se puede lanzar sobre uno mismo.",
"upgrade_self_bubble": "Ethereal Shift",
"upgrade_self_bubble": "Transformación Etérea",
"upgrade_self_bubble_desc": "You enter a void state and become \u003Cspan class=\"highlight\"\u003Euntargetable and invincible\u003C/span\u003E for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain \u003Cspan class=\"highlight\"\u003Emove speed, spirit and spirit resist\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECancels any active ability.\u003C/span\u003E",
"upgrade_self_bubble_desc": "Entras en un estado de vacío y te conviertes en \u003Cspan class=\"highlight\"\u003Eno seleccionable como objetivo e invencible\u003C/span\u003E durante un breve período de tiempo, durante el cual flotas lentamente y no puedes realizar ninguna acción. Después, ganas \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento, espíritu y resistencia espiritual\u003C/span\u003E. \u003Cbr\u003E\u003Cspan class=\"diminish\"\u003ECancela cualquier habilidad activa.\u003C/span\u003E",
"upgrade_sharpshooter": "Sharpshooter",
"upgrade_sharpshooter": "Tiro Certero",
"upgrade_sharpshooter_desc": "Deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E when \u003Cspan class=\"highlight\"\u003Ebeyond a minimum distance\u003C/span\u003E from your target.",
"upgrade_sharpshooter_desc": "Inflige \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E adicional cuando estés \u003Cspan class=\"highlight\"\u003Emás allá de una distancia mínima\u003C/span\u003E de tu objetivo.",
"upgrade_silencer": "Silencer",
"upgrade_silencer": "Silenciador",
"upgrade_silencer_active": "For the next {s:AbilityDuration}s, \u003Cspan class=\"highlight\"\u003Eall your bullets immediately apply Silence\u003C/span\u003E. Silence prevents targets from using abilities.",
"upgrade_silencer_active": "Durante los próximos {s:AbilityDuration} s, \u003Cspan class=\"highlight\"\u003Etodas tus balas silencian inmediatamente\u003C/span\u003E. El silencio impide que los objetivos usen sus habilidades.",
"upgrade_silencer_passive1": "Your bullets deal \u003Cspan class=\"highlight\"\u003E+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets\u003C/span\u003E.",
"upgrade_silencer_passive1": "Your bullets deal \u003Cspan class=\"highlight\"\u003E+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets\u003C/span\u003E.",
"upgrade_silencer_passive2": "Your bullets build up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.",
"upgrade_silencer_passive2": "Your bullets build up an \u003Cspan class=\"highlight\"\u003EEMP\u003C/span\u003E on enemy heroes, preventing them from using abilities.",
"upgrade_siphon_bullets": "Siphon Bullets",
"upgrade_siphon_bullets": "Balas Drenantes",
"upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.",
"upgrade_siphon_bullets_desc_passive1": "When in \u003Cspan class=\"highlight\"\u003Eclose range\u003C/span\u003E of your target, deal additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E.",
"upgrade_siphon_bullets_desc_passive2": "Your bullets temporarily \u003Cspan class=\"highlight\"\u003Esteal Max HP\u003C/span\u003E from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal {s:StealPerKill} stacks of health if a siphoned target dies and lose {s:StackLostPerDeath} stacks if you die.",
"upgrade_siphon_bullets_desc_passive2": "Tus balas \u003Cspan class=\"highlight\"\u003Eroban temporalmente la vida máxima\u003C/span\u003E de los enemigos. Los enemigos recuperan la vida robada cuando expira la desventaja. Robas permanentemente {s:StealPerKill} acumulaciones de vida si un objetivo afectado por Balas Drenantes muere y pierdes {s:StackLostPerDeath} acumulaciones si tú mueres.",
"upgrade_slow_immunity": "Unstoppable - Deprecated",
"upgrade_slow_immunity": "Unstoppable - Deprecated",
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration",
"upgrade_slow_immunity_desc": "Purges any roots and chains on use and makes you immune to slows for the duration",
"upgrade_slowing_bullets": "Slowing Bullets",
"upgrade_slowing_bullets": "Balas Ralentizantes",
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Slowed",
"upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base": "Ralentizado⁠/⁠a",
"upgrade_slowing_bullets_desc": "Your bullets apply \u003Cspan class=\"highlight\"\u003EMovement Slow\u003C/span\u003E.",
"upgrade_slowing_bullets_desc": "Tus balas aplican \u003Cspan class=\"highlight\"\u003Eralentización\u003C/span\u003E.",
"upgrade_slowing_tech": "Slowing Spirit",
"upgrade_slowing_tech": "Slowing Spirit",
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Slowed",
"upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base": "Ralentizado⁠/⁠a",
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"upgrade_slowing_tech_desc": "Dealing \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E applies \u003Cspan class=\"highlight\"\u003EMovement Slows\u003C/span\u003E to your target.",
"upgrade_small_attack_speed": "Basic Fire Rate",
"upgrade_small_attack_speed": "Basic Fire Rate",
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_small_attack_speed_desc": "Increases your \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E.",
"upgrade_soaring_spirit": "Improved Spirit",
"upgrade_soaring_spirit": "Espíritu Mejorado",
"upgrade_spell_absorb": "Tech Absorber",
"upgrade_spell_absorb": "Tech Absorber",
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.",
"upgrade_spell_absorb_desc": "\u003Cspan class=\"highlight\"\u003EBlocks\u003C/span\u003E a targeted ability.",
"upgrade_spellshield": "Hexafoil Ward",
"upgrade_spellshield": "Protección Hexapétala",
"upgrade_spellshield/modifier_spellshield_buff": "Hexafoil Ward",
"upgrade_spellshield/modifier_spellshield_buff": "Protección Hexapétala",
"upgrade_spellshield/modifier_spellshield_linger_buff": "Hexafoil Ward Broken!",
"upgrade_spellshield/modifier_spellshield_linger_buff": "¡Protección Hexapétala rota!",
"upgrade_spellshield_desc": "Block the next \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003EDebuff\u003C/span\u003E, preventing its effects. Only regenerates outside of combat.",
"upgrade_spellshield_desc": "Bloquea el próximo \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E o \u003Cspan class=\"highlight\"\u003Edesventaja\u003C/span\u003E y evita sus efectos. Solo se regenera fuera del combate.",
"upgrade_spellshield_shield": "Anti-Spirit Sigil",
"upgrade_spellshield_shield": "Sigilo Antiespiritual",
"upgrade_spellslinger_headshots": "Spellslinger Headshots",
"upgrade_spellslinger_headshots": "Precisión Sobrenatural",
"upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect",
"upgrade_spellslinger_headshots_component_passive_desc": "\u003Cspan class=\"highlight\"\u003ESoul Shredder Bullets\u003C/span\u003E Effect",
"upgrade_spellslinger_headshots_desc": "Your bullets apply a debuff that amplifies your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and grants you \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them. Landing a \u003Cspan class=\"highlight\"\u003Eheadshot\u003C/span\u003E increases your total \u003Cspan class=\"highlight\"\u003ESpirit Amp\u003C/span\u003E against them.",
"upgrade_spellslinger_headshots_desc": "Tus balas aplican una desventaja que amplifica tu \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E y te otorga \u003Cspan class=\"highlight\"\u003Erobo de vida espiritual\u003C/span\u003E contra tu objetivo. Realizar un \u003Cspan class=\"highlight\"\u003Edisparo a la cabeza\u003C/span\u003E aumenta el total de tu \u003Cspan class=\"highlight\"\u003Eamplificación espiritual\u003C/span\u003E contra él.",
"upgrade_spirit_snatch": "Spirit Snatch",
"upgrade_spirit_snatch": "Robo de Espíritu",
"upgrade_spirit_snatch_desc": "When you perform a \u003Cspan class=\"highlight\"\u003ELight or Heavy Melee\u003C/span\u003E attack against a hero, the attack deals extra \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E and steals \u003Cspan class=\"highlight\"\u003ESpirit Resist\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E.",
"upgrade_spirit_snatch_desc": "Al realizar un ataque \u003Cspan class=\"highlight\"\u003Ecuerpo a cuerpo ligero o pesado\u003C/span\u003E contra un héroe, el ataque inflige \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E adicional, y roba \u003Cspan class=\"highlight\"\u003Eresistencia espiritual\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Epoder espiritual\u003C/span\u003E.",
"upgrade_sprint_booster": "Sprint Boots",
"upgrade_sprint_booster": "Botas de Esprintar",
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_sprint_booster_desc": "Increases your \u003Cspan class=\"highlight\"\u003Eforward move speed\u003C/span\u003E over time. Taking damage resets the effect for \u003Cspan class=\"highlight\"\u003E1.5s\u003C/span\u003E",
"upgrade_stabilizer": "Stabilizer",
"upgrade_stabilizer": "Stabilizer",
Line 7,815: Line 7,775:
"upgrade_succor": "Rescue",
"upgrade_succor": "Rescue",
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.",
"upgrade_succor_desc": "\u003Cspan class=\"highlight\"\u003EPulls\u003C/span\u003E the targeted teammate out of battle and brings them next to you.",
"upgrade_superacolytes_glove": "Hex-Sealed Knuckles",
"upgrade_superacolytes_glove": "Nudillos Sellados",
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "Knuckles Unsealed!",
"upgrade_superacolytes_glove/modifier_superacoloytes_glove": "¡Nudillos desatados!",
"upgrade_superacolytes_glove_desc": "After dealing an accumulated \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E spirit damage, your next \u003Cspan class=\"highlight\"\u003EHeavy Melee Attack\u003C/span\u003E deals an additional \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} spirit damage\u003C/span\u003E.",
"upgrade_superacolytes_glove_desc": "Tras infligir \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage}\u003C/span\u003E de daño espiritual acumulado, tu próximo \u003Cspan class=\"highlight\"\u003Eataque cuerpo a cuerpo pesado\u003C/span\u003E inflige \u003Cspan class=\"highlight\"\u003E{s:StoredSpiritDamage} de daño espiritual\u003C/span\u003E adicional.",
"upgrade_superior_stamina": "Superior Stamina",
"upgrade_superior_stamina": "Aguante Superior",
"upgrade_superior_stamina_passive": "Increases the number of \u003Cspan class=\"highlight\"\u003EAir Jump, Air Dashes\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EWall Jumps\u003C/span\u003E that can be performed before landing from \u003Cspan class=\"highlight\"\u003E1 to 2\u003C/span\u003E",
"upgrade_superior_stamina_passive": "Aumenta de \u003Cspan class=\"highlight\"\u003E1 a 2\u003C/span\u003E el número de \u003Cspan class=\"highlight\"\u003Esaltos en el aire, impulsos en el aire\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Esaltos sobre un muro\u003C/span\u003E que se pueden realizar antes de aterrizar.",
"upgrade_suppressor": "Suppressor",
"upgrade_suppressor": "Supresor",
"upgrade_suppressor_desc": "When you deal \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to enemies, you also apply \u003Cspan class=\"highlight\"\u003EFire Rate Slow\u003C/span\u003E.",
"upgrade_suppressor_desc": "Cuando infliges \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E a los enemigos, también \u003Cspan class=\"highlight\"\u003Ereduces su cadencia de tiro\u003C/span\u003E.",
"upgrade_surging_power": "Vampiric Burst",
"upgrade_surging_power": "Ráfaga Vampírica",
"upgrade_surging_power/surge": "Surging Power",
"upgrade_surging_power/surge": "Surging Power",
"upgrade_surging_power/surge/active": "Surging Power",
"upgrade_surging_power/surge/active": "Surging Power",
"upgrade_surging_power/surge/windup": "Surging Power",
"upgrade_surging_power/surge/windup": "Surging Power",
"upgrade_surging_power_active": "Grants \u003Cspan class=\"highlight\"\u003ELifesteal\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003EAmmo\u003C/span\u003E. This added Ammo is not limited by your max magazine size.",
"upgrade_surging_power_active": "Otorga \u003Cspan class=\"highlight\"\u003Erobo de vida\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Emunición\u003C/span\u003E. Esta munición adicional no está limitada por el tamaño máximo del cargador.",
"upgrade_target_stun": "Knockdown",
"upgrade_target_stun": "Derribo",
"upgrade_target_stun_desc": "Target is \u003Cspan class=\"highlight\"\u003Eknocked down\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E after a \u003Cspan class=\"highlight\"\u003E{s:StunDelay}s delay\u003C/span\u003E, interrupting and temporarily preventing them from taking any action. Stun lasts up to 2x longer against \u003Cspan class=\"highlight\"\u003Eairborne\u003C/span\u003E targets based on how high off the ground they are (up to {s:MaxHeightForBonus}m).",
"upgrade_target_stun_desc": "\u003Cspan class=\"highlight\"\u003EDerriba\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Eaturde\u003C/span\u003E al objetivo tras \u003Cspan class=\"highlight\"\u003E{s:StunDelay} s de retraso\u003C/span\u003E, lo que lo interrumpe e impide temporalmente que realice cualquier acción. El aturdimiento dura hasta 2 veces más contra objetivos que \u003Cspan class=\"highlight\"\u003Eestén en el aire\u003C/span\u003E en función de la altura a la que se encuentren con respecto al suelo (hasta {s:MaxHeightForBonus} m).",
"upgrade_targeted_silence": "Silence Glyph",
"upgrade_targeted_silence": "Glifo Silenciador",
"upgrade_targeted_silence_desc": "Fire a projectile which \u003Cspan class=\"highlight\"\u003Esilences and damages\u003C/span\u003E the first enemy hero it hits. Silence does not interrupt channeling abilities.",
"upgrade_targeted_silence_desc": "Dispara un proyectil que \u003Cspan class=\"highlight\"\u003Esilencia e inflige daño\u003C/span\u003E al primer héroe enemigo que alcance. El silencio no interrumpe la canalización de habilidades.",
"upgrade_tech_3": "Energy",
"upgrade_tech_3": "Energy",
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.",
"upgrade_tech_3_desc": "Large increase in \u003Cspan class=\"highlight\"\u003EEnergy\u003C/span\u003E.",
"upgrade_tech_armor": "Spirit Armor",
"upgrade_tech_armor": "Armadura Espiritual",
"upgrade_tech_armor_2": "Spirit Armor+",
"upgrade_tech_armor_2": "Spirit Armor+",
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
"upgrade_tech_armor_2_desc": "Reduces the damage you take from \u003Cspan class=\"highlight\"\u003ESpirit\u003C/span\u003E abilities.",
Line 7,839: Line 7,799:
"upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"upgrade_tech_armor_reduction_aura": "Spirit Armor Reduction Aura",
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.",
"upgrade_tech_armor_reduction_aura_desc": "Increases \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E taken by nearby enemies.",
"upgrade_tech_bleed": "Mystic Reverb",
"upgrade_tech_bleed": "Reverberación Mística",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo",
"upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed": "Spirit Echo",
"upgrade_tech_bleed_desc": "Imbue an ability to apply \u003Cspan class=\"highlight\"\u003Eslow\u003C/span\u003E on a hit target and deal an \u003Cspan class=\"highlight\"\u003Eadditional percentage of the damage dealt\u003C/span\u003E to enemies around the target after a short delay.",
"upgrade_tech_bleed_desc": "Imbuye una habilidad para que aplique \u003Cspan class=\"highlight\"\u003Eralentización\u003C/span\u003E a los objetivos alcanzados e inflija un \u003Cspan class=\"highlight\"\u003Eporcentaje adicional del daño causado\u003C/span\u003E a los enemigos que estén alrededor del objetivo tras un breve retraso.",
"upgrade_tech_cleave": "Quantum Chimaera",
"upgrade_tech_cleave": "Quantum Chimaera",
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"upgrade_tech_cleave_desc": "Your Tech attacks strike additional nearby enemies for \u003Cspan class=\"highlight\"\u003E75% of the total damage\u003C/span\u003E.",
"upgrade_tech_damage_pulse": "Torment Pulse",
"upgrade_tech_damage_pulse": "Pulsación de Tormento",
"upgrade_tech_damage_pulse_desc": "Periodically deals \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E to the closest two enemies nearby.",
"upgrade_tech_damage_pulse_desc": "Inflige periódicamente \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E a los dos enemigos más cercanos.",
"upgrade_tech_defender": "Tech Defender",
"upgrade_tech_defender": "Tech Defender",
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs",
"upgrade_tech_defender/modifier_debuff_immunity": "Immune to Debuffs",
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_tech_defender_active": "Protect against \u003Cspan class=\"highlight\"\u003Eall spirit damage and debuffs\u003C/span\u003E.",
"upgrade_tech_defense_shredders": "Soul Shredder Bullets",
"upgrade_tech_defense_shredders": "Balas Machacaalmas",
"upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced",
"upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base": "Spirit Armor Reduced",
"upgrade_tech_defense_shredders_desc": "Your bullets apply a debuff that amplifies your \u003Cspan class=\"highlight\"\u003ESpirit Damage\u003C/span\u003E against the target and grants you \u003Cspan class=\"highlight\"\u003ESpirit Lifesteal\u003C/span\u003E against them.",
"upgrade_tech_defense_shredders_desc": "Tus balas aplican una desventaja que amplifica tu \u003Cspan class=\"highlight\"\u003Edaño espiritual\u003C/span\u003E contra el objetivo y te otorga \u003Cspan class=\"highlight\"\u003Erobo de vida espiritual\u003C/span\u003E contra él.",
"upgrade_tech_overflow": "Spiritual Overflow",
"upgrade_tech_overflow": "Desbordamiento Espiritual",
"upgrade_tech_overflow_desc": "Gain bonus \u003Cspan class=\"highlight\"\u003EFire Rate\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003ESpirit Power\u003C/span\u003E by \u003Cspan class=\"highlight\"\u003Echarging up\u003C/span\u003E when shooting enemy heroes.",
"upgrade_tech_overflow_desc": "Obtén \u003Cspan class=\"highlight\"\u003Ecadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Epoder espiritual\u003C/span\u003E adicionales al \u003Cspan class=\"highlight\"\u003Ecargar\u003C/span\u003E mientras disparas a los héroes enemigos.",
"upgrade_tech_purge": "Improved Spirit Armor",
"upgrade_tech_purge": "Armadura Espiritual Mejorada",
"upgrade_tech_range": "Improved Reach",
"upgrade_tech_range": "Alcance Mejorado",
"upgrade_tech_range_2": "Mystic Range",
"upgrade_tech_range_2": "Mystic Range",
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"upgrade_tech_range_2_desc": "Increases your spirit \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E, \u003Cspan class=\"highlight\"\u003Eaura radius\u003C/span\u003E, and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E.",
"upgrade_tech_range_desc": "Increases the \u003Cspan class=\"highlight\"\u003Erange\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Eeffect radius\u003C/span\u003E of your abilities and items.",
"upgrade_tech_range_desc": "Aumenta el \u003Cspan class=\"highlight\"\u003Ealcance\u003C/span\u003E y el \u003Cspan class=\"highlight\"\u003Eradio de efecto\u003C/span\u003E de tus habilidades y objetos.",
"upgrade_thermal_detonator": "Alchemical Fire",
"upgrade_thermal_detonator": "Fuego Alquímico",
"upgrade_thermal_detonator_desc": "Throw a flask that explodes on contact, creating an area that does increasing \u003Cspan class=\"highlight\"\u003ESpirit Damage per second\u003C/span\u003E and causes enemies to receive additional \u003Cspan class=\"highlight\"\u003EWeapon Damage\u003C/span\u003E from your team.\u003Cbr\u003E\u003Cbr\u003EDeals {s:NonHeroReductionPercent}% less DPS vs non-heroes.",
"upgrade_thermal_detonator_desc": "Lanza un frasco que explota al contacto, creando un área que inflige \u003Cspan class=\"highlight\"\u003Edaño espiritual creciente por segundo\u003C/span\u003E y hace que los enemigos reciban \u003Cspan class=\"highlight\"\u003Edaño del arma\u003C/span\u003E adicional de tu equipo.\u003Cbr\u003E\u003Cbr\u003EInflige un {s:NonHeroReductionPercent} % menos de DPS a unidades que no son héroes.",
"upgrade_titan_round": "Titanic Magazine",
"upgrade_titan_round": "Cargador Monumental",
"upgrade_toughness_3": "Toughness",
"upgrade_toughness_3": "Toughness",
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_toughness_3_desc": "Increases \u003Cspan class=\"highlight\"\u003EHealth\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Ehealth regen\u003C/span\u003E.",
"upgrade_toxic_bullets": "Toxic Bullets",
"upgrade_toxic_bullets": "Balas Tóxicas",
"upgrade_toxic_bullets_buildup": "Toxic building...",
"upgrade_toxic_bullets_buildup": "Generando toxicidad...",
"upgrade_toxic_bullets_desc": "Your bullets build up a \u003Cspan class=\"highlight\"\u003EBleed\u003C/span\u003E on enemies, causing them to lose a \u003Cspan class=\"highlight\"\u003Epercentage\u003C/span\u003E of their \u003Cspan class=\"highlight\"\u003EMax Health\u003C/span\u003E over time. Also applies \u003Cspan class=\"highlight\"\u003EHealing Reduction\u003C/span\u003E on the bleeding target.",
"upgrade_toxic_bullets_desc": "Tus balas generan un efecto de \u003Cspan class=\"highlight\"\u003Esangrado\u003C/span\u003E en los enemigos, lo que hace que pierdan un \u003Cspan class=\"highlight\"\u003Eporcentaje\u003C/span\u003E de su \u003Cspan class=\"highlight\"\u003Evida máxima\u003C/span\u003E a lo largo del tiempo. También aplica \u003Cspan class=\"highlight\"\u003Ereducción de curación\u003C/span\u003E al objetivo que esté sangrando.",
"upgrade_unstoppable": "Unstoppable",
"upgrade_unstoppable": "Imparable",
"upgrade_unstoppable_desc": "Temporarily suppress \u003Cspan class=\"highlight\"\u003Enegative status effects\u003C/span\u003E and become \u003Cspan class=\"highlight\"\u003Eimmune\u003C/span\u003E to \u003Cspan class=\"highlight\"\u003EStun, Silence, Sleep, Root, and Disarm\u003C/span\u003E. \u003Cbr\u003ECannot be used while \u003Cspan class=\"highlight\"\u003EStunned\u003C/span\u003E or \u003Cspan class=\"highlight\"\u003ESlept\u003C/span\u003E.",
"upgrade_unstoppable_desc": "Elimina temporalmente los \u003Cspan class=\"highlight\"\u003Eefectos de estado negativos\u003C/span\u003E y otorga \u003Cspan class=\"highlight\"\u003Einmunidad\u003C/span\u003E a los efectos de \u003Cspan class=\"highlight\"\u003Eaturdir, silenciar, dormir, inmovilizar y desarmar\u003C/span\u003E. No se puede usar si te han \u003Cspan class=\"highlight\"\u003Eaturdido\u003C/span\u003E o \u003Cspan class=\"highlight\"\u003Edormido\u003C/span\u003E.",
"upgrade_vampire": "Bullet Lifesteal",
"upgrade_vampire": "Robo de Vida Balístico",
"upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"upgrade_vampire_desc": "Your \u003Cspan class=\"highlight\"\u003Ebullets heal you\u003C/span\u003E for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes.",
"upgrade_veil_walker": "Veil Walker",
"upgrade_veil_walker": "Caminante del Velo",
"upgrade_veil_walker_desc": "Walking through a \u003Cspan class=\"highlight\"\u003Ecosmic veil\u003C/span\u003E grants you \u003Cspan class=\"highlight\"\u003EStealth\u003C/span\u003E, increased \u003Cspan class=\"highlight\"\u003EMove Speed\u003C/span\u003E and restores all \u003Cspan class=\"highlight\"\u003EBullet and Spirit Shields\u003C/span\u003E.",
"upgrade_veil_walker_desc": "Cruzar un \u003Cspan class=\"highlight\"\u003Evelo cósmico\u003C/span\u003E te otorgará \u003Cspan class=\"highlight\"\u003Esigilo\u003C/span\u003E y mayor \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento\u003C/span\u003E, además de restaurar todos los \u003Cspan class=\"highlight\"\u003Eescudos antibalas y espirituales\u003C/span\u003E.",
"upgrade_vex_barrier": "Reactive Barrier",
"upgrade_vex_barrier": "Barrera Reactiva",
"upgrade_vex_barrier_desc": "Automatically \u003Cspan class=\"highlight\"\u003Erestores one stamina\u003C/span\u003E and deploy temporary \u003Cspan class=\"highlight\"\u003EBullet and Spirit Shields\u003C/span\u003E when you are \u003Cspan class=\"highlight\"\u003Emovement locked, Stunned, Chained, Immobilized, or Slept\u003C/span\u003E.",
"upgrade_vex_barrier_desc": "\u003Cspan class=\"highlight\"\u003ERestaura automáticamente un punto de aguante\u003C/span\u003E y despliega \u003Cspan class=\"highlight\"\u003Eescudos antibalas y espirituales\u003C/span\u003E temporales cuando \u003Cspan class=\"highlight\"\u003Etienes bloqueado el movimiento o estás aturdido⁠/⁠a, encadenado⁠/⁠a, inmovilizado⁠/⁠a o dormido⁠/⁠a\u003C/span\u003E.",
"upgrade_vex_barrier_shield": "Reactive Barrier",
"upgrade_vex_barrier_shield": "Barrera Reactiva",
"upgrade_warp_stone": "Warp Stone",
"upgrade_warp_stone": "Piedra de Teletransporte",
"upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETeleport\u003C/span\u003E straight ahead, gaining \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"upgrade_warp_stone_desc": "\u003Cspan class=\"highlight\"\u003ETe teletransporta\u003C/span\u003E en línea recta y te otorga \u003Cspan class=\"highlight\"\u003Eresistencia a balas\u003C/span\u003E.",
"upgrade_weapon_detention_ammo": "Detention Rounds",
"upgrade_weapon_detention_ammo": "Detention Rounds",
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
"upgrade_weapon_detention_ammo_desc": "Your bullets build up on enemies, causing them to be \u003Cspan class=\"highlight\"\u003Etethered\u003C/span\u003E to their position.",
Line 7,890: Line 7,850:
"upgrade_weapon_power_and_health_drain": "Overdrive",
"upgrade_weapon_power_and_health_drain": "Overdrive",
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_weapon_power_and_health_drain_desc": "Increase your \u003Cspan class=\"highlight\"\u003ECourage\u003C/span\u003E while draining your own \u003Cspan class=\"highlight\"\u003Ehealth\u003C/span\u003E.",
"upgrade_withering_whip": "Withering Whip",
"upgrade_withering_whip": "Látigo Fulminante",
"upgrade_withering_whip_desc": "Target an enemy to apply \u003Cspan class=\"highlight\"\u003EFire Rate Slow\u003C/span\u003E and reduce their \u003Cspan class=\"highlight\"\u003EBullet Resist\u003C/span\u003E.",
"upgrade_withering_whip_desc": "Selecciona como objetivo a un enemigo para \u003Cspan class=\"highlight\"\u003Ereducir su cadencia de tiro\u003C/span\u003E y \u003Cspan class=\"highlight\"\u003Eresistencia a balas\u003C/span\u003E.",
"upgrade_zipine_mastery": "Zip Line Mastery",
"upgrade_zipine_mastery": "Zip Line Mastery",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"upgrade_zipine_mastery_desc": "Zip line speed \u003Cspan class=\"highlight\"\u003Eaccelerates\u003C/span\u003E and allows you to use \u003Cspan class=\"highlight\"\u003Eneutral\u003C/span\u003E zip lines and capture them while zip lining.  Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line.",
"viscous_goo_bowling_ball": "Goo Ball",
"viscous_goo_bowling_ball": "Bola Pegajosa",
"viscous_goo_bowling_ball_desc": "Morph into a large goo ball that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003Estuns\u003C/span\u003E enemies on impact. The ball grants large amounts of \u003Cspan style=\"font-weight: bold;\"\u003EBullet\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003ESpirit\u003C/span\u003E resist, bounces off walls and can \u003Cspan style=\"font-weight: bold;\"\u003Edouble jump\u003C/span\u003E.",
"viscous_goo_bowling_ball_desc": "Te transforma en una gran bola pegajosa que \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Eaturde\u003C/span\u003E a los enemigos al impactar. La bola otorga grandes cantidades de resistencia \u003Cspan style=\"font-weight: bold;\"\u003Ea las balas\u003C/span\u003E y \u003Cspan style=\"font-weight: bold;\"\u003Eespiritual\u003C/span\u003E, rebota en las paredes y puede \u003Cspan style=\"font-weight: bold;\"\u003Erealizar un doble salto\u003C/span\u003E.",
"viscous_goo_bowling_ball_quip": "Roll around and cause chaos",
"viscous_goo_bowling_ball_quip": "Rueda por ahí y provoca el caos",
"viscous_goo_bowling_ball_t3_desc": "Can cast abilities and use items while rolling",
"viscous_goo_bowling_ball_t3_desc": "Puedes lanzar habilidades y usar objetos mientras ruedas",
"viscous_goo_grenade": "Splatter",
"viscous_goo_grenade": "Salpicar",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Slowed",
"viscous_goo_grenade/modifier_viscous_goo_grenade_debuff": "Ralentizado⁠/⁠a",
"viscous_goo_grenade_bounce_desc": "Multiple hits to the same target deal less damage.",
"viscous_goo_grenade_bounce_desc": "Inflige menos daño al impactar varias veces en un mismo objetivo.",
"viscous_goo_grenade_desc": "Throw a ball of goo that \u003Cspan style=\"font-weight: bold;\"\u003Edeals damage\u003C/span\u003E and leaves puddles of goo behind that apply \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E to enemies in the radius.",
"viscous_goo_grenade_desc": "Lanza una bola pegajosa que \u003Cspan style=\"font-weight: bold;\"\u003Einflige daño\u003C/span\u003E y deja charcos a su paso que \u003Cspan style=\"font-weight: bold;\"\u003Eralentizan el movimiento\u003C/span\u003E de los enemigos que se encuentren en el radio.",
"viscous_goo_grenade_puddle_desc": "Goo puddles linger on the ground and apply a \u003Cspan style=\"font-weight: bold;\"\u003Emovement slow\u003C/span\u003E to enemies walking on them.",
"viscous_goo_grenade_puddle_desc": "Los charcos pegajosos permanecen en el suelo y aplican \u003Cspan style=\"font-weight: bold;\"\u003Eralentización\u003C/span\u003E a los enemigos que caminan sobre ellos.",
"viscous_goo_grenade_quip": "Damage enemies and make a mess",
"viscous_goo_grenade_quip": "Inflige daño a los enemigos y causa un desastre",
"viscous_goo_grenade_t2_desc": "+50 Damage and +1m Radius",
"viscous_goo_grenade_t2_desc": "+50 de daño y +1 m de radio",
"viscous_goo_grenade_t3_desc": "Bounces 2 times",
"viscous_goo_grenade_t3_desc": "Rebota 2 veces",
"viscous_goo_puddle": "Goo Form",
"viscous_goo_puddle": "Goo Form",
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.",
"viscous_goo_puddle_desc": "Turn yourself into a puddle of goo, becoming \u003Cspan class=\"highlight\"\u003Eimmune to harm\u003C/span\u003E and \u003Cspan class=\"highlight\"\u003Edealing damage to nearby enemies\u003C/span\u003E.",
"viscous_goo_puddle_t3_desc": "[Not Yet Implemented]",
"viscous_goo_puddle_t3_desc": "[Not Yet Implemented]",
"viscous_gootapult": "Splatapult",
"viscous_gootapult": "Salpicapulta",
"viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.",
"viscous_gootapult_desc": "Charge up and launch yourself, dealing damage and leaving a slowing area on impact.",
"viscous_gootapult_hint": "Launch!",
"viscous_gootapult_hint": "Launch!",
"viscous_restorative_goo": "The Cube",
"viscous_restorative_goo": "El Cubo",
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
"viscous_restorative_goo/modifier_restorative_goo/breakoutProgress": "Breaking out",
"viscous_restorative_goo_buff_desc": "After exiting the cube, the target has increased \u003Cspan class=\"highlight\"\u003Emove speed and stamina recovery\u003C/span\u003E for a short duration.",
"viscous_restorative_goo_buff_desc": "Tras salir del cubo, el objetivo tiene mayor \u003Cspan class=\"highlight\"\u003Evelocidad de movimiento y recuperación de aguante\u003C/span\u003E durante un breve período de tiempo.",
"viscous_restorative_goo_desc": "Encase the target in a cube of restorative goo that \u003Cspan style=\"font-weight: bold;\"\u003Eprotects from damage, and increases health regen\u003C/span\u003E. Target is \u003Cspan style=\"font-weight: bold;\"\u003Eunable to take any new actions\u003C/span\u003E while cubed. Can be used on self. Press \u003Cspan style=\"font-weight: bold;\"\u003ESpace\u003C/span\u003E to escape early.",
"viscous_restorative_goo_desc": "Encierra al objetivo en un cubo de sustancia pegajosa regeneradora que \u003Cspan style=\"font-weight: bold;\"\u003Eprotege del daño y aumenta la regeneración de vida\u003C/span\u003E. El objetivo \u003Cspan style=\"font-weight: bold;\"\u003Eno puede realizar ninguna acción nueva\u003C/span\u003E mientras está en el cubo. Puedes usarlo contigo mismo. Pulsa \u003Cspan style=\"font-weight: bold;\"\u003ESpace\u003C/span\u003E para escapar antes de tiempo.",
"viscous_restorative_goo_quip": "The Cube is a safe place to be",
"viscous_restorative_goo_quip": "El Cubo es un lugar seguro",
"viscous_restorative_goo_t1_desc": "Increases Move Speed and Stamina Recovery",
"viscous_restorative_goo_t1_desc": "Aumenta la velocidad de movimiento y la recuperación de aguante",
"viscous_restorative_goo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003ERemoves all Debuffs\u003C/span\u003E and \u003Cspan style=\"font-weight: bold;\"\u003E-21.0s\u003C/span\u003E Cooldown",
"viscous_restorative_goo_t3_desc": "\u003Cspan style=\"font-weight: bold;\"\u003EElimina todas las desventajas\u003C/span\u003E y otorga \u003Cspan style=\"font-weight: bold;\"\u003E-21.0 s\u003C/span\u003E de tiempo de recarga",
"viscous_telepunch": "Puddle Punch",
"viscous_telepunch": "Puñetazo Viscoso",
"viscous_telepunch_desc": "Materialize a fist in the world that \u003Cspan style=\"font-weight: bold;\"\u003Epunches\u003C/span\u003E units in the area and send them flying. Enemies will be \u003Cspan style=\"font-weight: bold;\"\u003Edealt damage\u003C/span\u003E, have their dash distance reduced for a brief moment, and have their \u003Cspan style=\"font-weight: bold;\"\u003Emovement slowed\u003C/span\u003E. This is considered a \u003Cspan style=\"font-weight: bold;\"\u003ELight Melee\u003C/span\u003E attack.",
"viscous_telepunch_desc": "Materializa un puño en el mundo que \u003Cspan style=\"font-weight: bold;\"\u003Egolpea\u003C/span\u003E y manda por los aires a las unidades que se encuentren en el área. Los enemigos recibirán \u003Cspan style=\"font-weight: bold;\"\u003Edaño\u003C/span\u003E, se reducirá su distancia de impulso durante un breve instante y se \u003Cspan style=\"font-weight: bold;\"\u003Eralentizará su movimiento\u003C/span\u003E. Esto se considera un ataque \u003Cspan style=\"font-weight: bold;\"\u003Ecuerpo a cuerpo ligero\u003C/span\u003E.",
"viscous_telepunch_quip": "Punch enemies with a giant fist",
"viscous_telepunch_quip": "Golpea a los enemigos con un puño gigante",
"viscous_telepunch_t2_desc": "+35 Damage and +15% Movement Slow",
"viscous_telepunch_t2_desc": "+35 de daño y +15 % de ralentización",
"viscous_telepunch_t3_desc": "-11.5 Cooldown and now deals \u003Cspan style=\"font-weight: bold;\"\u003EHeavy Melee Damage\u003C/span\u003E",
"viscous_telepunch_t3_desc": "-11.5 s de tiempo de recarga y ahora inflige \u003Cspan style=\"font-weight: bold;\"\u003Ede daño cuerpo a cuerpo pesado\u003C/span\u003E",
"walker_unit": "Walker",
"walker_unit": "Caminante",
"wp_permanent_pickup_label": "+3% Weapon Damage",
"wp_permanent_pickup_label": "+% de daño del arma",
"wp_permanent_pickup_label_lv2": "+4% Weapon Damage",
"wp_permanent_pickup_label_lv2": "+% de daño del arma",
"wp_permanent_pickup_label_lv3": "+7% Weapon Damage",
"wp_permanent_pickup_label_lv3": "+% de daño del arma",
"wraith_project_mind_t2_title": "Bullet Shield:",
"wraith_project_mind_t2_title": "Escudo antibalas:",
"wrecker_ultimate_grab_debuff": "Stasis",
"wrecker_ultimate_grab_debuff": "Estasis",
"yakuza_kobun": "Hired Muscle",
"yakuza_kobun": "Hired Muscle",
"yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target.  Double tap to self cast.",
"yakuza_kobun_desc": "Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target.  Double tap to self cast.",
Line 7,941: Line 7,901:
"yakuza_shakedown_target_desc": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.",
"yakuza_shakedown_target_desc": "Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy.",
"yakuza_shakedown_target_t2_desc": "Ignore Channel Slowdown",
"yakuza_shakedown_target_t2_desc": "Ignore Channel Slowdown",
"yamato_flying_strike_t3_header": "Upon reaching target:",
"yamato_flying_strike_t3_header": "Al alcanzar al objetivo:",
"zipline_boost": "Zipline Boosted",
"zipline_boost": "Vía rápida acelerada",
"zipline_speed_pickup/zipline_speed": "Increased Zipline Speed",
"zipline_speed_pickup/zipline_speed": "Velocidad aumentada en la vía rápida",
"zipline_speed_pickup_label": "Zipline Speed"
"zipline_speed_pickup_label": "Velocidad en la vía rápida"
}
}

Revision as of 11:25, 31 December 2024

AOERadius_label"de radio de impacto"
AOERadius_postfix"m"
AbandonMatchPrompt_Cancel"Seguir en la partida"
AbandonMatchPrompt_Confirm"Salir con penalización"
AbandonMatchPrompt_Countdown"Salir con penalización ({d:countdown_seconds})"
AbandonMatchPrompt_Text"No te recomendamos salir de esta partida. No podrás volver a entrar, tu equipo se quedará con un integrante menos y se te aplicará una penalización en el emparejamiento.<br/>¿Seguro que quieres salir?"
AbandonMatchPrompt_Title"¿Salir de esta partida?"
AbilityApplyDelay_label"Application Time"
AbilityApplyDelay_postfix"s"
AbilityButtonHint_Activate"Activar"
AbilityButtonHint_AlotCastLifeDrain"Cura al aliado"
AbilityButtonHint_AltCastRestorativeGoo"Meterte en el cubo"
AbilityButtonHint_AltCastStickyBomb"Bombardearte"
AbilityButtonHint_AltCastVoidSphere"Traer aliados"
AbilityButtonHint_AssassinateFoVCycle"Alternar mira"
AbilityButtonHint_AvaRecall"Recuperar a Ava"
AbilityButtonHint_AvaWarp"Teletransportarse hasta Ava"
AbilityButtonHint_BullLeapCrash"Estrellarte"
AbilityButtonHint_CancelAbility"Cancelar {s:ability_name}"
AbilityButtonHint_CancelIceBeam"Cancelar Rayo Ártico"
AbilityButtonHint_CancelIceDome"Eliminar refugio"
AbilityButtonHint_CancelIcePath"Cancelar Senda Helada"
AbilityButtonHint_CancelWall"Eliminar muro"
AbilityButtonHint_CastIceDome"Lanzar Refugio Congelado"
AbilityButtonHint_CastLifeDrain"Drena al enemigo"
AbilityButtonHint_CastOnSelf"Lanzar sobre ti mismo/a"
AbilityButtonHint_CastOnTarget"Lanzar sobre el objetivo"
AbilityButtonHint_CastRestorativeGoo"Meter en el cubo al objetivo"
AbilityButtonHint_CastShadowRedemption"Resurrect with Shadow Redemption"
AbilityButtonHint_CastVoidSphere"Teletransportarte"
AbilityButtonHint_ClimbRope"Mantener pulsado para trepar por la cuerda"
AbilityButtonHint_CloneTurretSwap"Intercambiar posiciones"
AbilityButtonHint_Deploy"Desplegar"
AbilityButtonHint_Deselect"Desmarcar"
AbilityButtonHint_Detonate"Detonar"
AbilityButtonHint_DetonateDjinnBomb"Detonar Bomba de Genio"
AbilityButtonHint_DragonsFireAscend"Ascend"
AbilityButtonHint_DragonsFireDive"Dive"
AbilityButtonHint_DragonsFireSpeedDown"Desacelerar"
AbilityButtonHint_DragonsFireSpeedUp"Acelerar"
AbilityButtonHint_DropBomb"Soltar bomba"
AbilityButtonHint_DropIdol"Soltar urna"
AbilityButtonHint_DropTarget"Soltar aliado"
AbilityButtonHint_EruptWall"Crear muro"
AbilityButtonHint_FlyDown"Descender"
AbilityButtonHint_FlyUp"Ascender"
AbilityButtonHint_GrabTarget"Agarrar objetivo"
AbilityButtonHint_GuidedArrowRelease"Detonar"
AbilityButtonHint_GuidedArrowSpeed"Acelerar"
AbilityButtonHint_HatTrickCancel"Volver"
AbilityButtonHint_HatTrickFire"Disparar"
AbilityButtonHint_HealSelf"Curarte"
AbilityButtonHint_HealTarget"Curar al objetivo"
AbilityButtonHint_IcePathDown"Descender"
AbilityButtonHint_IcePathUp"Ascender"
AbilityButtonHint_LightningCrashDive"Lanzarte antes"
AbilityButtonHint_MagicBoltRedirect"Redirigir el rayo"
AbilityButtonHint_MagicianBigBoltFire"Disparar el rayo"
AbilityButtonHint_MeleePowerUp"Usa el ataque cuerpo a cuerpo pesado para reclamar la mejora"
AbilityButtonHint_MeleeRejuvinator"Ataque cuerpo a cuerpo pesado para reclamar el rejuvenecedor"
AbilityButtonHint_MirageLaunchFireBeetle"Launch Fire Beetle"
AbilityButtonHint_MoveDown"Bajar"
AbilityButtonHint_MoveUp"Subir"
AbilityButtonHint_RollingGooAccelerate"Correr"
AbilityButtonHint_RollingGooCancel"Cancelar"
AbilityButtonHint_RollingGooJump"Saltar"
AbilityButtonHint_SpeedBoost"Acelerón"
AbilityButtonHint_StopLifeDrain"Detener Succión Vital"
AbilityButtonHint_SwitchToAltCastMode"Cambiar al modo de lanzamiento alternativo"
AbilityButtonHint_SwitchToNormalCastMode"Cambiar al modo estándar"
AbilityButtonHint_Teleport"Teletransportarte"
AbilityButtonHint_Throw"Lanzar"
AbilityButtonHint_ZipLineBoost"<span class="AbilityName">Impulso en la vía rápida</span> <span class="Countdown">{s:ability_cooldown}</span>"
AbilityCastDelay_label"de retraso del lanzamiento"
AbilityCastDelay_postfix"s"
AbilityCastRangeMinimum_label"Range Minimum"
AbilityCastRangeMinimum_postfix"m"
AbilityCastRange_label"de alcance de lanzamiento"
AbilityCastRange_postfix"m"
AbilityChannelTimeDisplay_label"de canalización"
AbilityChannelTimeDisplay_postfix"s"
AbilityChannelTime_label"de duración de la canalización"
AbilityChannelTime_postfix"s"
AbilityCharges_label"carga(s)"
AbilityCooldownBetweenCharge_label"de retraso de la carga"
AbilityCooldownBetweenCharge_postfix"s"
AbilityCooldownPerHeadshot_label"de recarga por disparo a la cabeza"
AbilityCooldownPerHeadshot_postfix"s"
AbilityCooldownPerHit_label"de reducción del tiempo de recarga por impacto"
AbilityCooldownPerHit_postfix"s"
AbilityCooldown_label"de tiempo de recarga"
AbilityCooldown_postfix"s"
AbilityDamageReductionPerHit_label"Ability Dmg Red Per Hit"
AbilityDamageReductionPerHit_postfix"%"
AbilityDamageReduction_label"de reducción del daño espiritual"
AbilityDamageReduction_postfix"%"
AbilityDuration_label"de duración"
AbilityDuration_postfix"s"
AbilityLifestealPercentHero_label"de robo de vida espiritual"
AbilityLifestealPercentHero_postfix"%"
AbilityLifestealPercentHero_prefix"{s:sign}"
AbilityLifestealPercentNonHero_label"de robo de vida espiritual contra no héroes"
AbilityLifestealPercentNonHero_postfix"%"
AbilityLifestealPercentNonHero_prefix"{s:sign}"
AbilityLifestealPercent_label"de robo de vida espiritual"
AbilityLifestealPercent_postfix"%"
AbilityLifestealPercent_prefix"{s:sign}"
AbilityPower_label"Ability Power"
AbilityPower_postfix""
AbilityPower_prefix"{s:sign}"
AbilityProjectileSpeedPercent_label"Speed Increase"
AbilityProjectileSpeedPercent_postfix"%"
AbilitySpeedPct_label"de velocidad de la habilidad"
AbilitySpeedPct_postfix"%"
AbilitySpeedPct_prefix"+"
AbilitySplitShot_label"Charged Shot Multishot"
AboveHealthThreshold_conditional"sobre el umbral de vida"
AbsorbPercentage_label"de daño absorbido"
AbsorbPercentage_postfix"%"
ActivatedFireRate_label"de cadencia de tiro"
ActivatedFireRate_postfix"%"
ActivatedFireRate_prefix"{s:sign}"
ActiveAbilityDamageReduction_label"Active Ability Dmg Red"
ActiveAbilityDamageReduction_postfix"%"
ActiveBonusFireRate_label"de cadencia de tiro"
ActiveBonusFireRate_postfix"%"
ActiveBonusLifesteal_label"de robo de vida balístico"
ActiveBonusLifesteal_postfix"%"
ActiveBonusMoveSpeed_label"de vel. de movimiento"
ActiveBonusMoveSpeed_postfix"m/s"
ActiveBonusMoveSpeed_prefix"{s:sign}"
ActiveBulletArmorReduction_label"de reducción de la resistencia a balas"
ActiveBulletDamageReduction_label"de daño balístico"
ActiveBulletDamageReduction_postfix"%"
ActiveBulletDamageReduction_prefix"{s:sign}"
ActiveBulletShieldDuration_label"Active Shield Duration"
ActiveBulletShieldDuration_postfix"s"
ActiveBulletShieldHealth_label"Active Shield Health"
ActiveBulletShieldMaxHealth_label"de vida del escudo antibalas"
ActiveBulletShieldMaxHealth_prefix"{s:sign}"
ActiveChainDuration_label"Tether Duration"
ActiveChainDuration_postfix"s"
ActiveFireRate_label"de cadencia de tiro"
ActiveFireRate_postfix"%"
ActiveFlightTime_label"Flight time"
ActiveFlightTime_postfix"s"
ActiveHealAmount_label"Self Heal"
ActiveHealAmount_postfix"HP"
ActiveHealthChange_label"Health Steal"
ActiveHealthChange_postfix"de vida"
ActiveHealthRegenBoost_label"de regeneración de vida"
ActiveHealthRegenBoost_postfix"hp/sec"
ActiveHealthRegenBoost_prefix"{s:sign}"
ActiveHealthRegen_label"de regeneración de vida"
ActiveHealthRegen_postfix"de vida/s"
ActiveHealthRegen_prefix"{s:sign}"
ActiveItemUse_conditional"mientras esté activo"
ActiveMoveSpeedPenalty_label"de penalización activa de la vel. de movimiento"
ActiveMoveSpeedPenalty_postfix"m⁠/⁠s"
ActivePlayerStats_MoveSpeed"<span id="speedDisplayMS" class="statNumber">{s:value}</span><span id="speedDisplayPostfix" class="statPostfix"> m⁠/⁠s</span>"
ActivePlayerStats_Percentage"<span class="statNumber">{s:value}</span><span class="statPostfix"> %</span>"
ActivePlayerStats_PercentageNum"<span class="statNumber">{d:value}</span><span class="statPostfix"> %</span>"
ActiveRadius_label"de radio activo"
ActiveRadius_postfix"m"
ActiveReloadPercent_label"de munición"
ActiveReloadPercent_postfix"%"
ActiveReloadPercent_prefix"+"
ActiveStatusResistancePercent_label"de reducción de desventajas"
ActiveStatusResistancePercent_postfix"%"
ActiveTechPower_label"de poder espiritual"
ActiveTechPower_prefix"+"
ActiveWeaponDamageChange_label"Weapon Damage Steal"
ActiveWeaponDamageChange_postfix"%"
AffectedPropertyPostFix"<span class="AffectedValPostfix">{s:valPostfix}</span>"
AffectedProperty_new_value"<span class="AffectedValNew">{s:valNew}</span>"
AfterburnExplodeDamage_label"Explode Damage"
AfterburnExplodeRadius_label"Spread Radius"
AfterburnExplodeRadius_postfix"m"
AirControlPercent_label"de control aéreo"
AirControlPercent_postfix"%"
AirControlPercent_prefix"{s:sign}"
AirDropBuffDuration_label"de duración del escudo"
AirDropBuffDuration_postfix"s"
AirDropBuffDuration_prefix""
AirDropBulletArmorReduction_label"de resistencia a balas en enemigos"
AirDropBulletArmorReduction_postfix"%"
AirDropBulletResist_label"de resist. a balas en aliados"
AirDropBulletResist_postfix"%"
AirDropBulletResist_prefix"+"
AirDropBulletShield_label"de escudo antibalas"
AirDropBulletShield_postfix""
AirDropDebuff02Duration_label"de duración de la resistencia a balas"
AirDropDebuff02Duration_postfix"s"
AirDropDebuffDuration_label"de duración de la ralentización"
AirDropDebuffDuration_postfix"s"
AirDropExplodeRadius_label"de radio de la explosión"
AirDropExplodeRadius_postfix"m"
AirDropSelfCastDelay_label"de lanz. sobre uno mismo"
AirDropSelfCastDelay_postfix"s"
AirDropSilenceDuration_label"de duración del silencio"
AirDropSilenceDuration_postfix"s"
AirJumpVerticalSpeedPercent_label"Air Jump Vertical Speed"
AirJumpVerticalSpeedPercent_postfix"%"
AirJumpVerticalSpeedPercent_prefix"{s:sign}"
AirMoveIncreasePercent_label"de dist. de salto/impulso en el aire"
AirMoveIncreasePercent_postfix"%"
AirMoveIncreasePercent_prefix"+"
AirSpeedBonus_label"de velocidad adicional en el aire"
AirSpeedBonus_postfix"m/s"
AirSpeedBonus_prefix"{s:sign}"
AirSpeedHealthBonus_label"Healthy Speed Bonus"
AirSpeedHealthBonus_postfix"m/s"
AllyCooldownReduction_label"Ally Cooldown Reduction"
AllyCooldownReduction_postfix"s"
AllyDistance_label"de distancia de aliados"
AllyDistance_postfix"m"
AmbushBonusFireRate_label"de cad. de tiro por emboscada"
AmbushBonusFireRate_postfix"%"
AmbushBonusFireRate_prefix"+"
AmbushBonusTechPower_label"de poder esp. por emboscada"
AmbushBonusTechPower_prefix"+"
AmbushDamage_Label"Ambush Damage"
AmbushDuration_label"de emboscada"
AmbushDuration_postfix"s"
AmmoPerSoul_label"de munición por alma"
AmmoPerSoul_prefix"+"
AmmoScavengerDuration_label"de duración"
AmmoScavengerDuration_postfix"s"
AmpDuration_label"de duración de la amplificación"
AmpDuration_postfix"s"
AmpPercentPerStack_label"de amp. por acumulación"
AmpPercentPerStack_postfix"%"
AoESleep_label"Explode Radius"
AoESleep_postfix"m"
ApproachSpeed_label"Project Speed"
ArmTime_label"de tiempo para armar"
ArmTime_postfix"s"
ArmingDuration_label"para armarse"
ArmingDuration_postfix"s"
ArmorAttribute_Desc"%s1 to any bullet and spirit armor bonus"
ArmorAttribute_Desc_0"no additional bullet armor bonuses"
ArmorLossPerHit_label"Resist lost per Hit"
ArmorLossPerHit_postfix"%"
ArmorPower_label"de vida base"
ArmorPower_postfix"%"
ArmorPower_prefix"{s:sign}"
AscendSpeed_label""
AssaultDuration_label"Air Attack Duration"
AssaultDuration_postfix"s"
AssaultFireRate_label"Air Attack Fire Rate"
AssaultFireRate_postfix"%"
AssaultFireRate_prefix"{s:sign}"
AstroShotgunCloseRange_label"Close Range Weapon Power"
AttackPower_label"Attack Power"
AttackPower_postfix""
AttackPower_prefix"{s:sign}"
AttribFormat_AdditionalNote"(%s1)"
Attribute_EWeaponAttribute_BeamWeapon"Arma de rayos"
Attribute_EWeaponAttribute_BurstFire"Fuego a discreción"
Attribute_EWeaponAttribute_CloseRange"Corto alcance"
Attribute_EWeaponAttribute_HeavyHitter"Impactos fuertes"
Attribute_EWeaponAttribute_LongRange"Larga distancia"
Attribute_EWeaponAttribute_MediumRange"Media distancia"
Attribute_EWeaponAttribute_Projectile"Proyectil"
Attribute_EWeaponAttribute_RapidFire"Disparo rápido"
Attribute_EWeaponAttribute_Spreadshot"Disparo dividido"
AuraDuration_label"de duración del aura"
AuraDuration_postfix"s"
AvaRecallCooldown_label"de t. de recarga para recuperar"
AvaRecallCooldown_postfix"s"
AwakenDamage_label"Awaken Damage"
BackstabBonusDamagePct_label"de daño"
BackstabBonusDamagePct_postfix"%"
BallRadius_label"de radio de la bola"
BallRadius_postfix"m"
BarrelDamageRadius_label"de radio de la explosión"
BarrelDamageRadius_postfix"m"
BarrelDamage_label"de daño de la explosión"
BarrelLifetime_label"Barrel Life Time"
BarrelLifetime_postfix"s"
BarrierDuration_label"Shield Duration"
BarrierDuration_postfix"s"
BaseAttackDamagePercentAtMaxDuration_label"de daño máx. del arma"
BaseAttackDamagePercentAtMaxDuration_postfix"%"
BaseAttackDamagePercentBonus_label"de daño del arma"
BaseAttackDamagePercentBonus_postfix"%"
BaseAttackDamagePercentBonus_prefix"+"
BaseAttackDamagePercent_label"de daño del arma"
BaseAttackDamagePercent_postfix"%"
BaseAttackDamagePercent_prefix"{s:sign}"
BaseAttackDamage_label"de daño base"
BaseAttackDamage_prefix"{s:sign}"
BaseBonusWeaponPower_label"Courage"
BaseBonusWeaponPower_prefix"+"
BaseBulletDamage_label"de daño balístico"
BaseDamagePct_label"Bonus Spirit Amp"
BaseDamagePct_postfix"%"
BaseDamagePct_prefix"{s:sign}"
BaseDamage_label"de daño base"
BaseHeatPower_Label"Base Heat Power"
BaseWeaponDamage_postfix"%"
BasicReflectPercent_label"Basic Damage Reflect"
BasicReflectPercent_postfix"%"
BeamLength_label"de longitud del rayo"
BeamLength_postfix"m"
BeamSplit_label"de alcance adicional del rayo"
BeamSplit_postfix"m"
BeamWidth_label"de ancho del rayo"
BeamWidth_postfix"m"
BelowHealthThreshold_conditional"bajo el umbral de vida"
BleedDPSPerStack_label"de DPS por sangrado/cuchillo"
BleedDamage_label"Daño por sangrado"
BleedDuration_label"de duración del sangrado"
BleedDuration_postfix"s"
BleedTechResist_label"de resist. espiritual"
BleedTechResist_postfix"%"
BleedTechResist_prefix"{s:sign}"
BloodPoolDPS_label"Blood Pool DPS"
BloodPoolDuration_label"Blood Pool Duration"
BloodPoolDuration_postfix"s"
BloodPoolRadius_label"Blood Pool Radius"
BloodPoolRadius_postfix"m"
BloodSpillDuration_label"de duración del charco tóxico"
BloodSpillDuration_postfix"s"
BlurVisionRange_label"Blur Vision Range"
BlurVisionRange_postfix"m"
BoloBounceCount_label"Max Bounces"
BoloHitDamage_label"Damage on Hit"
BoloProcDamage_label"Damage on Immobilize"
BombDamagePercent_label"Target max health as damage"
BombDamagePercent_postfix"%"
BonusAbilityCharges_label"cargas adicionales de las habilidades"
BonusAbilityCharges_prefix"{s:sign}"
BonusAbilityDurationPercent_label"de duración de las habilidades"
BonusAbilityDurationPercent_postfix"%"
BonusAbilityDurationPercent_prefix"{s:sign}"
BonusAbilitySpeed_label"Ability Move Speed"
BonusAbilitySpeed_postfix""
BonusAbilitySpeed_prefix"{s:sign}"
BonusAccuracy_label"Gun Accuracy"
BonusAccuracy_postfix"%"
BonusAccuracy_prefix"{s:sign}"
BonusAmmo"¡Munición adicional!"
BonusAmmoRegen_label"Ammo Regen"
BonusAmmoRegen_postfix"por segundo"
BonusAmmoRegen_prefix"{s:sign}"
BonusAmmo_label"Bullets"
BonusAmmo_postfix"%"
BonusAmmo_prefix"{s:sign}"
BonusAmpPerHeadshot_label"de amp. espiritual por disparo a la cabeza"
BonusAmpPerHeadshot_postfix"%"
BonusAmpPerHeadshot_prefix"+"
BonusAttackRangePercent_label"de distancia de caída del arma"
BonusAttackRangePercent_postfix"%"
BonusAttackRangePercent_prefix"{s:sign}"
BonusAttackRange_label"Weapon Range"
BonusAttackRange_postfix"metros"
BonusBaseDamage_label"Base Bullet and Melee Damage"
BonusBaseDamage_postfix"%"
BonusBaseWeaponDamageTaken_label"de daño del arma"
BonusBaseWeaponDamageTaken_postfix"%"
BonusBaseWeaponDamageTaken_prefix"+"
BonusBaseWeaponDamageWithShield_label"de daño del arma con escudo"
BonusBaseWeaponDamageWithShield_postfix"%"
BonusBaseWeaponDamageWithShield_prefix"+"
BonusBaseWeaponDamage_label"de daño del arma"
BonusBaseWeaponDamage_postfix"%"
BonusBaseWeaponDamage_prefix"{s:sign}"
BonusBulletDamageToEMPTargets_label"Bullet Damage to Silenced targets"
BonusBulletDamageToEMPTargets_postfix"%"
BonusBulletDamageToEMPTargets_prefix"+"
BonusBulletSpeedPercent_label"de velocidad de las balas"
BonusBulletSpeedPercent_postfix"%"
BonusBulletSpeedPercent_prefix"{s:sign}"
BonusChannelTechPower_label"Spirit Power While Channeling"
BonusChannelTechPower_prefix"+"
BonusChannelTimePercentage_label"de canalización"
BonusChannelTimePercentage_postfix"%"
BonusChannelTimePercentage_prefix"+"
BonusChargedAbilityDamage_label"Charged Ability Damage"
BonusChargedAbilityDamage_postfix"%"
BonusChargedAbilityDamage_prefix"{s:sign}"
BonusClipPerKill_label"de munición adicional por víctima"
BonusClipPerKill_prefix"{s:sign}"
BonusClipSizePercent_label"de munición"
BonusClipSizePercent_postfix"%"
BonusClipSizePercent_prefix"{s:sign}"
BonusClipSize_label"de munición"
BonusClipSize_prefix"{s:sign}"
BonusCooldownReduction_label"de reducción del tiempo de recarga por bala"
BonusCritDamagePercent_label"Bonus Crit Damage"
BonusCritDamagePercent_postfix"%"
BonusCritDamagePercent_prefix"{s:sign}"
BonusDPSPercent_label"de daño balístico"
BonusDPSPercent_postfix"%"
BonusDPSPercent_prefix"{s:sign}"
BonusDPSVsCreeps_label"DPS vs Creeps"
BonusDPSVsPlayers_label"DPS vs Players"
BonusDamageAmp_label"Increased Damage"
BonusDamageAmp_postfix"%"
BonusDamagePerHero_label"Bonus Damage Per Hero"
BonusDamagePerHero_postfix"%"
BonusDamagePercent_label"de daño adicional"
BonusDamagePercent_postfix"%"
BonusDuration_label"Bonus Duration"
BonusDuration_postfix"s"
BonusEnergyMax_label"Energy Cells"
BonusFireRateNPC_label"de cadencia de tiro de los PNJ"
BonusFireRateNPC_postfix"%"
BonusFireRateNPC_prefix"{s:sign}"
BonusFireRatePlayerUnit_label"de cadencia de tiro de los esbirros"
BonusFireRatePlayerUnit_postfix"%"
BonusFireRatePlayerUnit_prefix"{s:sign}"
BonusFireRate_label"de cadencia de tiro"
BonusFireRate_postfix"%"
BonusFireRate_prefix"{s:sign}"
BonusGoldOnKill_label"almas adicionales por asesinato"
BonusHeadshotDamage_label"de daño extra por disp. a la cabeza"
BonusHeadshotDamage_postfix"%"
BonusHealthOnKill_label"de vida máx. adicional por víctima"
BonusHealthPercent_label"de vida"
BonusHealthPercent_postfix"%"
BonusHealthPercent_prefix"{s:sign}"
BonusHealthRegenOutOfCombat_label"Health Regen Out of Combat"
BonusHealthRegenOutOfCombat_postfix""
BonusHealthRegenOutOfCombat_prefix"{s:sign}"
BonusHealthRegen_label"de regeneración de vida"
BonusHealthRegen_prefix"{s:sign}"
BonusHealth_label"de vida adicional"
BonusHealth_prefix"{s:sign}"
BonusHeavyMeleeDamage_label"de daño pesado adicional"
BonusHeavyMeleeDamage_postfix"%"
BonusHeavyMeleeDamage_prefix"+"
BonusMaxHealth_label"de vida"
BonusMaxHealth_prefix"{s:sign}"
BonusMeleeAttackSpeed_label"Melee Speed"
BonusMeleeAttackSpeed_postfix"%"
BonusMeleeAttackSpeed_prefix"{s:sign}"
BonusMeleeDamagePercent_label"de daño cuerpo a cuerpo"
BonusMeleeDamagePercent_postfix"%"
BonusMeleeDamagePercent_prefix"{s:sign}"
BonusMeleeDamage_label"de daño cuerpo a cuerpo"
BonusMeleeDamage_prefix"{s:sign}"
BonusMeleeSpeed_label"Melee Speed"
BonusMeleeSpeed_postfix"%"
BonusMeleeSpeed_prefix"+"
BonusMoveSpeedPercent_label"de vel. de movimiento"
BonusMoveSpeedPercent_postfix"%"
BonusMoveSpeedPercent_prefix"{s:sign}"
BonusMoveSpeed_label"de vel. de movimiento"
BonusMoveSpeed_postfix"m/s"
BonusMoveSpeed_prefix"{s:sign}"
BonusPelletsPerShot_label"Pellets per shot"
BonusPerChain_label"de daño al saltar"
BonusPerHeadshot_label"Bonus Per Headshot"
BonusPerHeadshot_postfix"%"
BonusPerHeadshot_prefix"+"
BonusPerMeterPct_label"Shield Gain Per Meter"
BonusPerMeterPct_postfix"%"
BonusRegenMaxHealthPercent_label"de regeneración de vida máxima"
BonusRegenMaxHealthPercent_postfix"%"
BonusRegenMaxHealthPercent_prefix"{s:sign}"
BonusReloadSpeed_Postfix"%"
BonusReloadSpeed_label"de tiempo de recarga"
BonusReloadTime_label"Added Reload Time"
BonusReloadTime_postfix"s"
BonusSpiritDuration_label"de duración espiritual adicional"
BonusSpiritDuration_postfix"s"
BonusSpiritForChargedAbilities_label"Bonus Spirit Power for Charged Abilites"
BonusSpiritForChargedAbilities_prefix"+"
BonusSpiritPerKill_label"Bonus Spirit Power Per Kill"
BonusSpiritPerKill_prefix"{s:sign}"
BonusSpiritWithMagicShield_label"de poder espiritual con el escudo"
BonusSpiritWithMagicShield_prefix"+"
BonusSpirit_conditional"tras la activación"
BonusSpirit_label"de poder espiritual"
BonusSpirit_prefix"{s:sign}"
BonusSprintSpeedPercent_label"de velocidad de esprint"
BonusSprintSpeedPercent_postfix"%"
BonusSprintSpeedPercent_prefix"{s:sign}"
BonusSprintSpeed_label"de velocidad de esprint"
BonusSprintSpeed_postfix"m/s"
BonusSprintSpeed_prefix"{s:sign}"
BonusStamina_label"Bonus Stamina"
BonusSuperSprintSpeedPercent_postfix"%"
BonusSuperSprintSpeedPercent_prefix"{s:sign}"
BonusSuperSprintSpeed_label"de velocidad de esprint"
BonusSuperSprintSpeed_prefix"{s:sign}"
BonusTechDamagePercent_label"de daño espiritual adicional"
BonusTechDamagePercent_postfix"%"
BonusTechDamage_label"Bonus Spirit Damage"
BonusTechPowerPerKill_label"de poder espiritual por víctima"
BonusTechPower_label"Spirit Power while Pathing"
BonusTechPower_prefix"{s:sign}"
BonusWeaponDamage_label"de daño balístico"
BonusWeaponDamage_prefix"+"
BonusZipLineSpeed_label"Hyperline Speed"
BonusZipLineSpeed_prefix"{s:sign}"
BonusZoomPercent_label"de ampliación de la mira"
BonusZoomPercent_postfix"%"
BonusZoomPercent_prefix"{s:sign}"
BoostDuration_label"Ally Move Speed Duration"
BoostDuration_postfix"s"
BounceCount_label"Shield Bounces"
BouncePadStompCount_label"Max Head Stomps"
BrowseItems_Desc"¡Explora el catálogo de objetos y prepárate para la próxima partida!"
BrowseItems_Title"Explorar objetos"
BruiseDamageVulnerability_label"Damage Increase"
BruiseDamageVulnerability_postfix"% per stack"
BruiseDuration_label"Bruise Duration"
BuffDamageMult_label"Shock Multiplier"
BuffDamageMult_postfix"x"
BuffDamage_label"de daño adicional con el máximo de furia"
BuffDamage_postfix"%"
BuffDamage_prefix"+"
BuffDuration_label"de duración de la mejora"
BuffDuration_postfix"s"
BuffMoveSpeedBonus_label"de vel. de movimiento"
BuffMoveSpeedBonus_postfix"m/s"
BuffMoveSpeedBonus_prefix"{s:sign}"
BuffMoveSpeed_label"de vel. de movimiento"
BuffMoveSpeed_postfix"m/s"
BuffMoveSpeed_prefix"+"
BuildUpBulletPercentPerHit_label"de acumulación por bala"
BuildUpBulletPercentPerHit_postfix"%"
BuildUpPercentPerHit_label"de acum. por impacto"
BuildUpPercentPerHit_postfix"%"
BuildUpProcDamage_label"de daño al activarse"
BuildupDamage_label"Damage on Buildup"
BuildupDecayDelay_label"Buildup Decay Delay"
BuildupDecayDelay_postfix"s"
BuildupDuration_label"de disminución de la acumulación"
BuildupDuration_postfix"s"
BuildupExpire_label"Buildup Expire"
BuildupExpire_postfix"s"
BuildupPerProc_label"Buildup on Shock"
BuildupPerProc_postfix"%"
BuildupPerShot_label"de acum. por impacto"
BuildupPerShot_postfix"%"
BuildupRate_label"Buildup Per Shot"
BuildupRate_postfix""
BuildupSpiritDamageThreshold_label"de umbral de daño espiritual"
BulletArmorDamageReduction_label"de resist. a balas"
BulletArmorDamageReduction_postfix"%"
BulletArmorDamageReduction_prefix"{s:sign}"
BulletArmorPenetration_label"Target Bullet Resist"
BulletArmorPenetration_postfix""
BulletArmorReductionDuration_label"de duración"
BulletArmorReductionDuration_postfix"s"
BulletArmorReductionPerStack_label"de daño balístico"
BulletArmorReductionPerStack_postfix"% por acumulación"
BulletArmorReductionPerStack_prefix"+"
BulletArmorReduction_label"de resist. a balas"
BulletArmorReduction_postfix"%"
BulletArmorReduction_prefix"{s:sign}"
BulletArmor_label"de armadura antibalas"
BulletArmor_prefix"{s:sign}"
BulletDamageIncrease_label"Bullet damage increase"
BulletDamageIncrease_postfix"%"
BulletDamagePercentAsTechDamage_label"de daño espiritual adicional"
BulletDamagePercentAsTechDamage_postfix"% Bullet Damage"
BulletDamagePercent_label"de daño balístico"
BulletDamagePercent_postfix"%"
BulletDamagePercent_prefix"{s:sign}"
BulletDamageReduction_label"de armadura antibalas"
BulletDamageReduction_postfix"%"
BulletDamageReflectedPct_label"de daño balístico devuelto"
BulletDamageReflectedPct_postfix"%"
BulletDamageTotal_label"de daño balístico"
BulletLifestealPercent_label"de robo de vida balístico"
BulletLifestealPercent_postfix"%"
BulletLifestealPercent_prefix"{s:sign}"
BulletPenetrationPercent_label"de perforación balística"
BulletPenetrationPercent_postfix"%"
BulletPercentAsBurn_label"Bullet Damage as Burning"
BulletPercentAsBurn_postfix"%"
BulletResistDuration_label"de duración de la acumulación"
BulletResistDuration_postfix"s"
BulletResistOnActive_label"de resist. a balas"
BulletResistOnActive_postfix"%"
BulletResistOnActive_prefix"{s:sign}"
BulletResistPerStack_label"de resist. a balas por acumulación"
BulletResistPerStack_postfix"%"
BulletResistReduction_label"de reducción de la resistencia a balas"
BulletResistReduction_postfix"%"
BulletResist_label"de resist. a balas"
BulletResist_postfix"%"
BulletResist_prefix"{s:sign}"
BulletShieldDamagePercent_label"Damage Amplification vs Bullet Shields"
BulletShieldDamagePercent_postfix"%"
BulletShieldDamagePercent_prefix"{s:sign}"
BulletShieldDuration_label"Bullet Shield Duration"
BulletShieldDuration_postfix"s"
BulletShieldHealth_label"de vida del escudo antibalas"
BulletShieldMaxHealth_label"de vida del escudo antibalas"
BulletShieldMaxHealth_prefix"{s:sign}"
BulletShieldOnCast_label"de escudo antibalas"
BulletShieldOnHook_label"Escudo antibalas"
BulletShieldOnHook_postfix"HP"
BulletShieldOnLand_label"de escudo antibalas al teletransportarse"
BulletShieldPerHero_label"Bullet Shield Per Hero"
BulletSlowDuration_label"de duración de la ralentización"
BulletSlowDuration_postfix"s"
BulletSplitShot_label"disparos múltiples"
BulletVulnerbility_label"Weapon Damage Amplification"
BulletVulnerbility_postfix"%"
BulletVulnerbility_prefix"{s:sign}"
BurnDPS_label"de DPS por quemadura"
BurnDuration_label"de duración de la quemadura"
BurnDuration_postfix"s"
BurstDamage_label"Burst Damage"
BurstFireOnHeroHit_postfix"s"
BurstFireShotsFromClipPercent_Postfix"%"
BurstFireShotsFromClipPercent_label"ammo Burst"
CITADEL_ABILITY_DEBUG_COMMAND_REQUIRES_HERO_TARGET"El comando de depuración necesita un héroe objetivo"
CITADEL_ABILITY_INVALID_ASLEEP"Te han dormido"
CITADEL_ABILITY_INVALID_BEETLE_TARGET"El objetivo tiene un escarabajo"
CITADEL_ABILITY_INVALID_BUSY_WITH_ACTION"Realizando otra acción"
CITADEL_ABILITY_INVALID_CANT_CAST_IN_CHARGE_DELAY"Retraso de la carga"
CITADEL_ABILITY_INVALID_CANT_CAST_NO_CHARGES"Cargas insuficientes"
CITADEL_ABILITY_INVALID_CANT_USE_OFF_GROUND"No se puede usar en el aire"
CITADEL_ABILITY_INVALID_CHAINED"Te han encadenado"
CITADEL_ABILITY_INVALID_CLIP_IS_FULL"El cargador está lleno"
CITADEL_ABILITY_INVALID_DISARMED"Te han desarmado"
CITADEL_ABILITY_INVALID_ENEMY_HEALTH_TOO_LOW"La vida del enemigo es demasiado baja"
CITADEL_ABILITY_INVALID_FAILED_DASH_JUMP"Fallo en el tiempo del salto con impulso"
CITADEL_ABILITY_INVALID_HEALTH_TOO_HIGH"Tienes demasiada vida"
CITADEL_ABILITY_INVALID_IN_CAST_DELAY"Ya está activa"
CITADEL_ABILITY_INVALID_IN_COOLDOWN"Todavía en recarga"
CITADEL_ABILITY_INVALID_MUTED"Habilidades y objetos desactivadores silenciados"
CITADEL_ABILITY_INVALID_NOTHING_TO_REFRESH"Nada que reiniciar"
CITADEL_ABILITY_INVALID_NOT_ALIVE"Debes estar vivo⁠/⁠a"
CITADEL_ABILITY_INVALID_NOT_BLOOD"Furia insuficiente"
CITADEL_ABILITY_INVALID_NOT_DEAD"Debes estar muerto⁠/⁠a"
CITADEL_ABILITY_INVALID_NOT_ENOUGH_ABILITY_RESOURCE"Recursos de habilidad insuficientes"
CITADEL_ABILITY_INVALID_NOT_ENOUGH_ENERGY"Energía insuficiente"
CITADEL_ABILITY_INVALID_NOT_ENOUGH_HEADROOM"El techo está demasiado bajo"
CITADEL_ABILITY_INVALID_NOT_LEARNED"Aún sin aprender"
CITADEL_ABILITY_INVALID_NO_ABILITY"Sin habilidad"
CITADEL_ABILITY_INVALID_NO_DAMAGE_TO_CLEAR"Sin daño que eliminar"
CITADEL_ABILITY_INVALID_NO_TARGET"Sin objetivo"
CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_HERO"Requiere un héroe objetivo"
CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_NPC"Requiere un PNJ objetivo"
CITADEL_ABILITY_INVALID_NO_TARGET_REQUIRES_TROOPER"Requiere un soldado objetivo"
CITADEL_ABILITY_INVALID_NO_UNITS_IN_RADIUS"No hay unidades válidas en el radio de la habilidad"
CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_DASH"No puedes impulsarte en el aire dos veces"
CITADEL_ABILITY_INVALID_ONLY_ONE_AIR_JUMP"No puedes saltar en el aire dos veces"
CITADEL_ABILITY_INVALID_ONLY_ONE_DOWN_DASH"No puedes impulsarte hacia abajo dos veces"
CITADEL_ABILITY_INVALID_ONLY_ONE_WALL_JUMP"No puedes saltar sobre un muro dos veces"
CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_DASHES"No puedes impulsarte en el aire tres veces"
CITADEL_ABILITY_INVALID_ONLY_TWO_AIR_JUMPS"No puedes saltar en el aire tres veces"
CITADEL_ABILITY_INVALID_ONLY_TWO_DOWN_DASHES"No puedes impulsarte hacia abajo tres veces"
CITADEL_ABILITY_INVALID_OUT_OF_STAMINA"Aguante insuficiente"
CITADEL_ABILITY_INVALID_POSITION"Posición no válida"
CITADEL_ABILITY_INVALID_PREMATCH"La partida aún no ha empezado"
CITADEL_ABILITY_INVALID_ROOTED"Te han inmovilizado"
CITADEL_ABILITY_INVALID_SILENCED"No puedes usar habilidades cuando te han silenciado"
CITADEL_ABILITY_INVALID_SILENCED_IDOL"No puedes usar habilidades mientras sostienes una urna"
CITADEL_ABILITY_INVALID_SILENCE_MOVEMENT_ABILITIES"Habilidades de movimiento desactivadas"
CITADEL_ABILITY_INVALID_STUNNED"Te han aturdido"
CITADEL_ABILITY_INVALID_TARGET_OUT_OF_RANGE"Objetivo fuera del alcance"
CITADEL_ABILITY_INVALID_USING_WEAPON_SCOPE"No se puede usar apuntando"
CITADEL_ABILITY_INVALID_ZIPLINE_TARGET"No apuntaste a la vía rápida"
CITADEL_ABILITY_NO_HEALTH_RESOURCE"No disponible"
Cancel"Cancelar"
CaptureRadius_label"de radio de captura"
CaptureRadius_postfix"m"
CarbineHeadshotBonus_label"de bonificación por disparo a la cabeza"
CarbineHeadshotBonus_postfix"%"
CarbineHeadshotBonus_prefix"+"
CardResourceGenPctScale_label"de tasa de invocación de cartas"
CardResourceGenPctScale_postfix"%"
CardsDrawn_label"Cards Drawn"
CasterBuffDuration_label"de duración de la mejora"
CasterBuffDuration_postfix"s"
CasterHealthPercent_label"Turret Health Percent of Caster"
CasterHealthPercent_postfix"%"
CasterSlowPercent_label"Self Slow"
CasterSlowPercent_postfix"%"
CatExplosionCount_label"Explosions"
CatLifetime_label"Cat Lifetime"
CatLifetime_postfix"s"
CatMaxSpeed_label"Ghostcat Max Speed"
CatMaxSpeed_postfix"m/s"
CenterDamage_label"Damage at the center"
ChainCount_label"saltos máximos"
ChainDamageCoeff_label"Chain Damage"
ChainDamageCoeff_postfix"% of gun damage"
ChainDuration_label"de duración de la atadura"
ChainDuration_postfix"s"
ChainLength_label"de longitud de la atadura"
ChainLength_postfix"m"
ChainLightningRadius_label"Chain Lightning Range"
ChainLightningRadius_postfix"m"
ChainRadius_label"de radio del salto"
ChainRadius_postfix"m"
ChannelBulletShield_label"Bullet Barrier While Channeling"
ChannelMoveSpeed_label"Channel Move Speed"
ChannelMoveSpeed_postfx"m/s"
ChannelMoveSpeed_prefix""
ChargeDistance_label"Charge Distance"
ChargeDistance_postfix"m"
ChargeDuration_label"Charge Duration"
ChargeDuration_postfix"s"
ChargeUpTime_label"Charge Time"
ChargeUpTime_postfix"s"
ChargedDuration_label"Charged Duration"
ChargedDuration_postfix"s"
ChargedShotBonus_label"Charged Shot Damage"
ChargedShotBonus_postfix"%"
ChargedShotBonus_prefix"+"
ChargedShotHitRadiusScale_label"de radio de Disparo Potenciado"
ChargedShotHitRadiusScale_postfix"%"
ChargedShotHitRadiusScale_prefix"+"
ChargesRestored_label"carga(s) restaurada(s)"
CharmDamage_label"de daño del encantamiento"
ChronoTimeScale_label"Paradox Time Acceleration"
ChronoTimeScale_postfix"%"
CitadelCategoryArmor"Vitalidad"
CitadelCategoryBuilds"Referencia"
CitadelCategoryCustom"Referencia personalizada"
CitadelCategoryFlex"Flexible"
CitadelCategorySuggested"Objetos recomendados"
CitadelCategoryTech"Espíritu"
CitadelCategoryWeapon"Arma"
CitadelHeroDetails_Background"Trasfondo"
CitadelHeroDetails_Basic"Básico"
CitadelHeroDetails_Builds"Referencias"
CitadelHeroDetails_Builds_CreateButton"Crear nueva referencia"
CitadelHeroDetails_Builds_EditButton"Editar mis referencias"
CitadelHeroDetails_Builds_SelectButton"Ver referencias"
CitadelHeroDetails_Equipment"Equipamiento"
CitadelHeroDetails_Progression"Progreso"
CitadelHeroStats_Spirit"Atributos de Espíritu"
CitadelHeroStats_SpiritPower_Desc"El poder espiritual aumenta la eficacia de tus habilidades y objetos."
CitadelHeroStats_SpiritPower_Impact"Impacto del poder espiritual"
CitadelHeroStats_Vitality"Atributos de Vitalidad"
CitadelHeroStats_Weapon"Atributos de Arma"
CitadelHeroStats_Weapon_Falloff"Distancia de caída"
CitadelShopSearch"Buscar"
CitadelShop_SearchExampleAlt"Prueba a buscar por el <span class="highlight">nombre del objeto</span> o por atributo, como <span class="highlight_weapon">munición</span>, <span class="highlight_vitality">robo de vida</span> o <span class="highlight_spirit">poder espiritual</span>."
CitadelShop_SearchExampleLine1"Ejemplos de búsqueda:"
CitadelShop_SearchExampleLine2"Nombre: <span class="highlight">Golpe Fantasma</span>"
CitadelShop_SearchExampleLine3"Propiedad: <b>resistencia a balas</b>"
Citadel_AbilityProperty_OnAttach"Al adjuntar:"
Citadel_AbilityProperty_OnExplode"Al explotar:"
Citadel_AbilityProperty_OnHit"Al impactar:"
Citadel_Ability_BuildAnnotation"Siguiente habilidad recomendada"
Citadel_Ability_IsImbued"Imbuida"
Citadel_AcceptFriendInvite_Body"Espera, por favor"
Citadel_AcceptFriendInvite_ErrorBody"No es posible aceptar esta invitación ahora mismo. Vuelve a intentarlo más tarde."
Citadel_AcceptFriendInvite_ErrorTitle"Error"
Citadel_AcceptFriendInvite_Title"Aceptando la invitación"
Citadel_AcceptedInvitation_Name"{g:citadel_persona:accepted_invitation} ha aceptado tu invitación"
Citadel_AcceptedInvitation_Title"Invitación aceptada"
Citadel_AcquireTicket_BusyText"Espera, por favor"
Citadel_AcquireTicket_BusyTitle"Uniéndose a la partida"
Citadel_AcquireTicket_ErrorTitle"Error"
Citadel_AcquireTicket_InternalError"No ha sido posible comunicarse con la red y acceder al servidor en este momento. Vuelve a intentarlo."
Citadel_AlertPlayer_MatchReadyText"Ha empezado la partida."
Citadel_AlertPlayer_MatchReadyTitle"La partida está lista"
Citadel_AlreadyInGame"No se ha podido iniciar el emparejamiento porque ya estás en una partida. Sal de esa partida para iniciar el emparejamiento."
Citadel_AttackerClass_CLASS_BOSS_BARRACKS"Guardianes del santuario"
Citadel_AttackerClass_CLASS_BOSS_TIER_2"Caminante N2"
Citadel_AttackerClass_CLASS_BOSS_TIER_3"Condenado por el Patrón"
Citadel_AttackerClass_CLASS_SUPER_NEUTRAL"Jefe central"
Citadel_AttackerClass_CLASS_TROOPER"Soldado"
Citadel_AttackerClass_CLASS_TROOPER_BOSS"Guardián N1"
Citadel_AttackerClass_CLASS_TROOPER_NEUTRAL"Neutral"
Citadel_AttackerClass_CLASS_ZAP_TRIGGER"Chispazo"
Citadel_Book_ComingSoon"This section will be added in a future update. Keep checking back for more exciting adventures!"
Citadel_Book_ComingSoon_Title"Coming Soon"
Citadel_Book_NextPage"Siguiente"
Citadel_Book_NotEnoughXP"This chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks."
Citadel_Book_NotEnoughXPSingle"This chapter requires spending an unlock, but you don't have any currently available. Play more matches to earn more unlocks."
Citadel_Book_NotEnoughXP_Title"Inusfficient Unlocks"
Citadel_Book_NotReachable"Earlier chapters must be unlocked before this chapter can be unlocked"
Citadel_Book_NotReachable_Title"Can't Unlock Yet"
Citadel_Book_Pause"Pausar"
Citadel_Book_Play"Reproducir"
Citadel_Book_PrevPage"Atrás"
Citadel_Book_UnlockItem"Would you unlock this item? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks."
Citadel_Book_UnlockItem_Title"Unlock Item"
Citadel_Book_UnlockXP"Would you like to unlock this chapter? This will cost {d:unlock_cost} of your {d:available_unlocks} available unlocks."
Citadel_Book_UnlockXPSingle"Would you like to unlock this chapter? This will cost one unlock and you have {d:available_unlocks} available."
Citadel_Book_UnlockXP_Title"Unlock Chapter"
Citadel_BotMatchModal_Desc"Selecciona la dificultad:"
Citadel_CancelFriendInvite_Body"Espera, por favor"
Citadel_CancelFriendInvite_ConfirmBody"¿Seguro que quieres cancelar la solicitud de amistad que le enviaste a {g:dac_persona:b:account_id}? No podrás volver a enviarle una en varios días."
Citadel_CancelFriendInvite_ConfirmTitle"Cancelar la invitación"
Citadel_CancelFriendInvite_ErrorBody"No es posible cancelar esta invitación ahora mismo. Vuelve a intentarlo más tarde."
Citadel_CancelFriendInvite_ErrorTitle"Error"
Citadel_CancelFriendInvite_Title"Eliminando amigo⁠/⁠a"
Citadel_ChatMsg_CommsRestricted"Tienes la comunicación restringida, por lo que no se enviarán tus mensajes."
Citadel_ChatType_AllTeam"Todo el equipo"
Citadel_ChatType_Disabled"Desactivado"
Citadel_ChatType_PartyOnly"Solo el grupo"
Citadel_CommendPlayer_Friendly"Amable y divertido⁠/⁠a"
Citadel_CommendPlayer_PopupDesc"Felicita a alguien por cómo juega e informa al emparejamiento de que te gustaría volver a jugar con esa persona en el futuro."
Citadel_CommendPlayer_PopupTitle"Elogiar a un jugador"
Citadel_CommendPlayer_Skilled"Jugador⁠/⁠a experto⁠/⁠a"
Citadel_CommendPlayer_Teamwork"Cooperativo⁠/⁠a"
Citadel_CommendToast_ReturnCommendTooltip"Haz clic para devolver el elogio"
Citadel_Commend_Toast_Friendly"{s:commender} ({s:commender_hero}) te ha elogiado por tu amabilidad y por lo divertido que es jugar contigo."
Citadel_Commend_Toast_Generic"{s:commender} ({s:commender_hero}) te ha elogiado."
Citadel_Commend_Toast_NoHero_Generic"{s:commender} te ha elogiado."
Citadel_Commend_Toast_Skilled"{s:commender} ({s:commender_hero}) te ha elogiado por tu experiencia."
Citadel_Commend_Toast_Teamwork"{s:commender} ({s:commender_hero}) te ha elogiado por jugar bien en equipo."
Citadel_ComponentOwned"en inventario"
Citadel_ComponentRequired"Componentes:"
Citadel_ComponentUseIn"En uso como componente de:"
Citadel_Confirm_Discord"¿Quieres crear ya tu invitación a Discord? Solo se podrá usar durante 2 horas y no podrás crear ninguna más."
Citadel_Confirm_Discord_Create"Crear invitación a Discord"
Citadel_Confirm_Discord_Created_Body"Ya has creado tu invitación a Discord y no puedes crear más."
Citadel_Confirm_Discord_Created_Title"Error al crear la invitación a Discord"
Citadel_Confirm_Discord_InMatch_Body"Solicita tu enlace a Discord cuando no estés en un grupo ni en el emparejamiento"
Citadel_Confirm_Discord_InMatch_Title"No puedes solicitarlo ahora"
Citadel_ConflictingWithPrimaryModifier"Este modificador no coincide con {s:key_name}"
Citadel_CreateParty_AlreadyInParty"Ya formas parte de un grupo, por lo que no puedes crear otro hasta que salgas del actual."
Citadel_CreateParty_Disabled"El sistema de grupos se ha desactivado temporalmente para realizar tareas de mantenimiento. Espera unos minutos y vuelve a intentarlo."
Citadel_CreateParty_ErrorTitle"Error al crear el grupo"
Citadel_CreateParty_FailedToGetResponse"No ha sido posible comunicarse con la red de Deadlock y crear un grupo en este momento. Espera unos minutos y vuelve a intentarlo."
Citadel_CreateParty_InternalError"Ha ocurrido un error interno al intentar crear el grupo"
Citadel_CreateParty_InvalidVersion"La versión de tu cliente está obsoleta. Actualízalo y vuelve a intentarlo."
Citadel_CreateParty_NoRegionPings"No es posible comunicarse con ningún Steam Datagram Relay. Si tienes conexión a internet, la causa suele ser un problema con el cortafuegos o la MTU de tu conexión a internet."
Citadel_CreateParty_NotFriends"Las personas a las que envíes invitaciones deben ser amigas tuyas."
Citadel_CreateParty_RateLimited"Has realizado demasiadas operaciones en un período de tiempo breve. Vuelve a intentarlo más tarde."
Citadel_CreateParty_TooBusy"En este momento, la red de Deadlock está demasiado ocupada para procesar esta acción. Espera unos minutos y vuelve a intentarlo."
Citadel_CreateParty_UnableToGetRegionPings"No has iniciado sesión en Steam o la red de Deadlock no puede determinar el estado actual de tu conectividad a nuestros servidores"
Citadel_DamageType_CITADEL_DAMAGETYPE_ABILITY"Daño de habilidades"
Citadel_DamageType_CITADEL_DAMAGETYPE_BULLET"Daño del arma"
Citadel_DamageType_CITADEL_DAMAGETYPE_ENVIRONMENTAL"Daño ambiental"
Citadel_DamageType_CITADEL_DAMAGETYPE_MELEE"Daño cuerpo a cuerpo"
Citadel_DamageType_CITADEL_DAMAGETYPE_POISON"Daño por veneno"
Citadel_Dashboard_AbandonTooltip"Te retira de la partida que estás jugando"
Citadel_Dashboard_BuildVersion"Versión {d:buildNumber} - {s:buildTime}"
Citadel_Dashboard_ClearReadyUpButtonTooltipText"Deja de indicar que estás preparado⁠/⁠a para que tu grupo no pueda jugar"
Citadel_Dashboard_CloseAnnounceTooltip"Cerrar anuncios"
Citadel_Dashboard_CompilingShaders"Precargando el mapa y compilando los sombreadores ({d:prewarm_progress} de {d:prewarm_progress_total})"
Citadel_Dashboard_CompilingShaders_Desc"{d:prewarm_progress} de {d:prewarm_progress_total} completados"
Citadel_Dashboard_CompilingShaders_Play_Tooltip"Esperando a que finalice la precarga del mapa y la compilación de sombreadores."
Citadel_Dashboard_CompilingShaders_Title"Precargando el mapa y los sombreadores"
Citadel_Dashboard_EnterMatchmaking"Iniciar"nemparejamiento"
Citadel_Dashboard_Matchmaking_SearchingForBotMatchPlayers"PARTIDA COOP. CONTRA BOTS - Esperando jugadores"
Citadel_Dashboard_Matchmaking_SearchingForBotMatchTime"PARTIDA COOP. CONTRA BOTS - La partida empieza en {s:coop_time_remaining}"
Citadel_Dashboard_Matchmaking_SearchingForMatch"Buscando partida"
Citadel_Dashboard_Matchmaking_UsersInQueue"{s:users_in_queue} jugadores en la cola"
Citadel_Dashboard_Matchmaking_UsersInQueue_Single"{s:users_in_queue} jugador en la cola"
Citadel_Dashboard_PartyClearModeButtonTooltipText"Cambia el modo de juego para tu grupo"
Citadel_Dashboard_PartySetModeButtonTooltipText"Selecciona el modo de juego para tu grupo"
Citadel_Dashboard_PatchNotesTooltip"Ver las notas del último parche"
Citadel_Dashboard_PlayButtonTooltipText"Iniciar el emparejamiento con otros jugadores"
Citadel_Dashboard_PlayButtonTooltipTextSteamDeck"Por el momento, el emparejamiento estándar no es compatible con Steam Deck."
Citadel_Dashboard_ReadyUpButtonTooltipText"Selecciona tu lista para que tu grupo pueda jugar"
Citadel_Dashboard_Recommended"Recomendado"
Citadel_Dashboard_RejoinTooltip"Vuelve a unirte a la partida en curso"
Citadel_Dashboard_ReloadPageTooltip"Recargar la página actual"
Citadel_Dashboard_Roster_ClearRoster"Vaciar la lista"
Citadel_Dashboard_Roster_HeroTooPopular"Todos los héroes seleccionados ya están en la cola"
Citadel_Dashboard_Roster_MissingHeroes"<span class="rosterErrorText">Debes seleccionar una lista de 3 héroes para entrar en el emparejamiento</span>"
Citadel_Dashboard_SettingsTooltip"Realizar ajustes, como los de pantalla y de audio"
Citadel_Dashboard_ShowAnnounceTooltip"Mostrar anuncios"
Citadel_Dashboard_ShowHeroLabHeroes"Mostrar héroes experimentales"
Citadel_Dashboard_Status_ConnectingToServer"Conectando con el servidor del juego"
Citadel_Dashboard_Status_ConnectingToServer_Detail"La partida empezará pronto"
Citadel_Dashboard_Status_GCOffline"Red de Deadlock desconectada"
Citadel_Dashboard_Status_GCOffline_Detail"Puede que algunas características no estén disponibles"
Citadel_Dashboard_Status_Mode_Coop"Partida cooperativa contra bots"
Citadel_Dashboard_Status_Mode_HeroLabs"Partida en el laboratorio de héroes"
Citadel_Dashboard_Status_Mode_Private"Partida privada"
Citadel_Dashboard_Status_Mode_Ranked"Partida clasificatoria"
Citadel_Dashboard_Status_Mode_Unranked"Partida estándar"
Citadel_Dashboard_Status_OutOfDateClient"Actualización del juego disponible"
Citadel_Dashboard_Status_OutOfDateClient_Detail"Descarga la actualización más reciente en Steam"
Citadel_Dashboard_ViewLibrary"Ver la biblioteca"
Citadel_Dead_ReplayDeath"Repetir muerte"
Citadel_Dead_ShopReminder"Comprar y mejorar"
Citadel_DisableDevMessage"No volver a mostrar"
Citadel_DiscordInvite_AlreadyClaimedText"Ya has reclamado tu invitación a Discord. Solo permitimos una invitación por usuario."
Citadel_DiscordInvite_AlreadyClaimedTitle"Ya reclamada"
Citadel_DiscordInvite_Close"Cerrar"
Citadel_DiscordInvite_ConfirmCloseText"¿Seguro que quieres cerrar el cuadro de diálogo de Discord? Si lo haces, ya no podrás generar un enlace de invitación a Discord."
Citadel_DiscordInvite_ConfirmCloseTitle"Confirmar el cierre"
Citadel_DiscordInvite_Copied"Copiado"
Citadel_DiscordInvite_CopyLink"Copiar el enlace al portapapeles"
Citadel_DiscordInvite_Description"Tu invitación a unirte al Discord de Deadlock aparece a continuación. Copia el enlace en un navegador y sigue las indicaciones para unirte."
Citadel_DiscordInvite_DisabledText"Las invitaciones a Discord se han desactivado temporalmente mientras realizamos tareas de mantenimiento. Vuelve a intentarlo más tarde."
Citadel_DiscordInvite_DisabledTitle"Desactivadas"
Citadel_DiscordInvite_DiscordLink"Enlace:"
Citadel_DiscordInvite_DiscordLinkHours"Este enlace será válido durante {i:num_hours} horas"
Citadel_DiscordInvite_FailedText"No hemos podido generar una invitación a Discord en este momento, probablemente por un volumen alto de usuarios. Vuelve a intentarlo más tarde."
Citadel_DiscordInvite_FailedTitle"Error"
Citadel_DiscordInvite_Loading"Cargando..."
Citadel_DiscordInvite_Title"Invitación a Discord"
Citadel_DuplicateKeybind"Duplicar asignación"
Citadel_DuplicateKeybindDescBoundMultiple"asignada a varios comandos:"
Citadel_DuplicateKeybindDescKey"Tecla"
Citadel_Exit_Game_Confirm"¿Seguro que quieres salir de Deadlock?"
Citadel_FlexSlotUnlockedAllTier1"Has desbloqueado un espacio flexible por matar a tres de los <span class="FlexSlotObjectiveName">guardianes enemigos</span>"
Citadel_FlexSlotUnlockedAllTier2"Has desbloqueado un espacio flexible por matar a todos los <span class="FlexSlotObjectiveName">caminantes enemigos</span>"
Citadel_FlexSlotUnlockedGenerator"Has desbloqueado un espacio flexible por destruir un conjunto de <span class="FlexSlotObjectiveName">guardianes de la base</span> y un <span class="FlexSlotObjectiveName">santuario enemigo</span>"
Citadel_FlexSlotUnlockedKill2Tier2"Has desbloqueado un espacio flexible por matar a dos <span class="FlexSlotObjectiveName">caminantes enemigos</span>"
Citadel_FlexSlot_Title"Espacio flexible desbloqueado"
Citadel_FriendCode_AddFriendBadCode"Código no válido"
Citadel_FriendCode_AddFriendButton"Añadir amigo⁠/⁠a"
Citadel_FriendCode_AddFriendLabel"Introducir código de amigo⁠/⁠a"
Citadel_FriendCode_Blocked"Este usuario te ha bloqueado. La causa puede ser haberle enviado una solicitud de amistad hace poco."
Citadel_FriendCode_Close"Cerrar"
Citadel_FriendCode_CodeCopied"Código de amigo⁠/⁠a copiado"
Citadel_FriendCode_ErrorTitle"Error"
Citadel_FriendCode_Expiration"Caduca el {t:s:expireDate} a las {t:t:expireDate}"
Citadel_FriendCode_FailedAlreadyFriends"Ya eres amigo⁠/⁠a de este usuario."
Citadel_FriendCode_FailedDisabled"Este sistema está desactivado temporalmente."
Citadel_FriendCode_FailedInternalError"Error inesperado del servidor. Inténtalo de nuevo más tarde."
Citadel_FriendCode_FailedKeyExpired"Este código ha caducado."
Citadel_FriendCode_FailedKeyInvalid"Este código no es válido."
Citadel_FriendCode_FailedKeyUsedUp"Este código ya se ha usado el número máximo de veces permitido."
Citadel_FriendCode_FailedRateLimited"Has enviado demasiadas solicitudes. Inténtalo de nuevo más tarde."
Citadel_FriendCode_FailedToGetResponse"No ha sido posible comunicarse con la red de Deadlock en este momento. Espera unos minutos y vuelve a intentarlo."
Citadel_FriendCode_FailedTooBusy"Este sistema está demasiado ocupado en este momento. Inténtalo de nuevo más tarde."
Citadel_FriendCode_FailedTooManyCodes"Ya has generado el número máximo de códigos de amigo⁠/⁠a permitido. Anula uno de ellos para generar uno nuevo."
Citadel_FriendCode_FriendPopupTitle"¿Invitar al amigo⁠/⁠a?"
Citadel_FriendCode_GCContact"Contactando con la red"
Citadel_FriendCode_GenerateCodeButton"Mi código de amigo⁠/⁠a"
Citadel_FriendCode_GeneratedCodeLabel"Copiar mi código de amigo⁠/⁠a"
Citadel_FriendCode_HaveTooManyFriends"Ya tienes el número máximo de amigos permitido."
Citadel_FriendCode_Ignored"Este usuario te ha ignorado."
Citadel_FriendCode_InviteSent"Solicitud de amistad enviada."
Citadel_FriendCode_PleaseWait"Espera, por favor"
Citadel_FriendCode_Reconnect"Reconectar"
Citadel_FriendCode_RevokeCodeButton"Anular el código"
Citadel_FriendCode_TargetHasTooManyFriends"Este usuario ya tiene el número máximo de amigos permitido."
Citadel_FriendCode_Title"Código de amigo⁠/⁠a"
Citadel_FriendCode_UsesLeft"Usos restantes: {i:usesLeft}"
Citadel_FriendCode_WaitingOnCode"Intentando conectarse"
Citadel_FriendsCategory_AlreadyOwned"Ya se han unido"
Citadel_FriendsCategory_CanInvite"Invitables"
Citadel_FriendsCategory_InviteSent"Invitación concedida"
Citadel_FriendsCategory_Invited"Invitación pendiente"
Citadel_FriendsCategory_Offline"Desconectados"
Citadel_FriendsCategory_Online"En línea"
Citadel_FriendsCategory_Party"En el grupo"
Citadel_FriendsCategory_PartyInvite"Invitados"
Citadel_FriendsCategory_Pending"Pendiente"
Citadel_FriendsCategory_PlayingCitadel"Jugando"
Citadel_FriendsCategory_SentInvite"Solicitud enviada"
Citadel_Friends_Add_Friend_Entry_Placeholder"Introduce el id. del amigo⁠/⁠a que buscas"
Citadel_Friends_Add_Friend_Tooltip"Añadir amigo⁠/⁠a"
Citadel_Friends_Add_Friend_Your_ID"Tu id. de amigo es:"
Citadel_Friends_Empty"Tu lista de amigos está vacía"
Citadel_Friends_Friend_Code_Button"Añadir amigo⁠/⁠a"
Citadel_Friends_Online"<span class="OnlineNumber">{d:friends_online}</span> en línea"
Citadel_Friends_Play_With_Friends"Jugar con amigos"
Citadel_Friends_Playing"<span class="OnlineNumber">{d:friends_in_game}</span> jugando"
Citadel_Friends_WindowTitle"Amigos"
Citadel_GC_NoSteam"Error en el emparejamiento. No hay conexión a Steam."
Citadel_GC_noconnection"Error en el emparejamiento. No hay conexión a la red de Deadlock."
Citadel_GC_steamupdating"Error en el emparejamiento. No hay conexión a Steam."
Citadel_GC_updating"Error en el emparejamiento. La red de Deadlock se está actualizando."
Citadel_GameName"Deadlock"
Citadel_GameOver_Defeat:g"#|m|#Derrota#|f|#Derrota"
Citadel_GameOver_Victory:g"#|m|#Victoria#|f|#Victoria"
Citadel_GenericError_DurationControlBlocked"Has superado el tiempo que tienes permitido jugar en línea."
Citadel_GenericError_InvalidClientVersion"Tu cliente no puede conectarse a este servidor porque las versiones no coinciden. Prueba a actualizar tu cliente a la última versión."
Citadel_GenericError_RegionInfoNotProvided"Para jugar en línea, debes registrar tu cuenta."
Citadel_GlobalLeaderboard_Desc"Clasificación de habilidad"
Citadel_GlobalLeaderboard_Empty"La clasificación seleccionada está actualmente vacía"
Citadel_GlobalLeaderboard_Error"Error al cargar las clasificaciones"
Citadel_GlobalLeaderboard_HeroNote"Es necesario haber jugado un mínimo de {i:required_games_played} partidas con {s:leaderboard_hero_name} durante los últimos 30 días para aparecer en la clasificación."
Citadel_GlobalLeaderboard_Note"Es necesario haber jugado un mínimo de {i:required_games_played} partidas durante los últimos 30 días para aparecer en la clasificación."
Citadel_GlobalLeaderboard_Overall"General"
Citadel_GlobalLeaderboard_OverallRating"Clasificación general"
Citadel_GlobalLeaderboard_Player"Jugador⁠/⁠a"
Citadel_GlobalLeaderboard_Title"Clasificaciones globales"
Citadel_GraphGroup_General"General"
Citadel_GraphGroup_Player"Por jugador"
Citadel_GraphType_DamageBreakdown"Desglose de daño"
Citadel_GraphType_DamageDealt"Daño a jugadores"
Citadel_GraphType_DamageTaken"Daño de jugadores"
Citadel_GraphType_DamageType"Daño infligido por tipo"
Citadel_GraphType_Deaths"Muertes"
Citadel_GraphType_Healing"Curación"
Citadel_GraphType_HealingType"Curación por tipo"
Citadel_GraphType_Kills"Víctimas"
Citadel_GraphType_LaneStats"Estadísticas por senda"
Citadel_GraphType_NetWorth"Almas recogidas"
Citadel_GraphType_NetWorthPerMin"Almas por minuto"
Citadel_GraphType_SoulsBySource"Almas por fuente"
Citadel_Graph_Damage_Boss"Objetivos"
Citadel_Graph_Damage_Creep"Soldados"
Citadel_Graph_Damage_Neutral"Enemigos neutrales"
Citadel_Graph_Damage_Player"Jugadores enemigos"
Citadel_Graph_Souls_Assists"Asistencias"
Citadel_Graph_Souls_Boss"Objetivos"
Citadel_Graph_Souls_Denies"Denegaciones"
Citadel_Graph_Souls_Lane"Soldados"
Citadel_Graph_Souls_Neutral"Enemigos neutrales"
Citadel_Graph_Souls_Percent"{d:pct} %"
Citadel_Graph_Souls_Percent_Paren"({d:pct} %)"
Citadel_Graph_Souls_Players"Enemigos eliminados"
Citadel_Graph_Souls_Treasure"Urna"
Citadel_Graph_Team1"Ámbar"
Citadel_Graph_Team2"Zafiro"
Citadel_Graph_WeaponDamage"Daño del arma"
Citadel_Graph_WeaponDamageCrit"Daño crít. del arma"
Citadel_GraphicsDriverOutOfDateWarning_AMD"Para disfrutar de una experiencia de juego óptima, visita el soporte de AMD y descarga el controlador más reciente."
Citadel_GraphicsDriverOutOfDateWarning_Nvidia"Para disfrutar de una experiencia de juego óptima, visita el soporte de NVIDIA y descarga el controlador más reciente."
Citadel_GraphicsDriverWarning_Title"Advertencia: El controlador gráfico está obsoleto"
Citadel_GraphicsSettingsWarning_Title"Recomendación de ajustes gráficos"
Citadel_HUD_AbilityUnlockAvailable"Mantén pulsado <span class="keybind">[{s:show_scoreboard}]</span> para desbloquear una habilidad"
Citadel_HUD_AbilityUnlock_Button"Desbloquear"
Citadel_HUD_AbilityUpgradeAvailable"Mantén pulsado <span class="keybind">[{s:show_scoreboard}]</span> para mejorar una habilidad"
Citadel_HUD_DamageReport_AbilitySummary"{s:ability_summary}"
Citadel_HUD_DamageReport_AllHeroDamageDealt"Daño infligido a todos los héroes"
Citadel_HUD_DamageReport_AllHeroDamageReceived"Daño recibido de todos los héroes"
Citadel_HUD_DamageReport_DamageDealt"Daño infligido"
Citadel_HUD_DamageReport_DamagePercentAbility"{i:ability_damage_percent} %"
Citadel_HUD_DamageReport_DamagePercentWeapon"{i:weapon_damage_percent} %"
Citadel_HUD_DamageReport_DamageReceived"Daño recibido"
Citadel_HUD_DamageReport_HeroDamageDealt"Daño infligido al héroe"
Citadel_HUD_DamageReport_HeroDamageReceived"Daño recibido del héroe"
Citadel_HUD_DamageReport_LastRespawn"Vida actual"
Citadel_HUD_DamageReport_ShowMore"Más"
Citadel_HUD_DamageReport_Time180"3 minutos"
Citadel_HUD_DamageReport_Time30"30 s"
Citadel_HUD_DamageReport_Time300"5 minutos"
Citadel_HUD_DamageReport_Time60"1 minuto"
Citadel_HUD_DamageReport_Time600"10 minutos"
Citadel_HUD_DamageReport_Title"Informe de daño"
Citadel_HUD_DamageReport_TopDamageSources:p{num_damage_rows}"Principal fuente de daño#|#{i:num_damage_rows} principales fuentes de daño"
Citadel_HUD_DamageReport_Total"Daño total:"
Citadel_HUD_DamageReport_TotalDamageValue"{d:total_damage}"
Citadel_HUD_DamageReport_TotalTaken"Daño recibido de héroes:"
Citadel_HUD_DamageRows_DamageName"{s:damage_name}"
Citadel_HUD_DamageRows_DamageValue"{i:damage_done}"
Citadel_HUD_DamageRows_Hits:p{hit_count}"({i:hit_count} impacto)#|#({i:hit_count} impactos)"
Citadel_HUD_DamageSummary_Hint"Mantén pulsado <span class="keybind">[{s:show_scoreboard}]</span> para ver los detalles de ajuste"
Citadel_HUD_DamageSummary_Title"Daño <i>recibido</i>"
Citadel_HUD_Damage_Invulnerable"Inmune"
Citadel_HUD_Damage_NoTroopers"Necesitas soldados"
Citadel_HUD_Damage_NotInMidPit"No estás en el foso"
Citadel_HUD_Damage_NotInTier3Pit"No estás en el foso"
Citadel_HUD_Damage_Resistant"Resistente"
Citadel_HUD_Damage_TooFar"Demasiado lejos"
Citadel_HUD_Damage_TooLow"Demasiado abajo"
Citadel_HUD_IdolPickedUp"¡Urna recogida!"
Citadel_HUD_IdolReturned"¡Urna de almas devuelta!"
Citadel_HUD_Impact_Assist"Asistencia"
Citadel_HUD_Impact_Kill"Víctima"
Citadel_HUD_JoinTeamChat_Dialog"Mantén pulsado <span class="keybind">[{s:key_voice_record}]</span> para participar en el chat del equipo"
Citadel_HUD_LevelReward_BulletDamage"Daño balístico"
Citadel_HUD_LevelReward_BulletResist"Spirit Damage"
Citadel_HUD_LevelReward_Health"Vida"
Citadel_HUD_LevelReward_NetWorth"{s:souls_required} mil"
Citadel_HUD_LevelReward_NextRewardsLabel"Próximas recompensas:"
Citadel_HUD_LevelReward_SpiritDamage"Daño espiritual"
Citadel_HUD_LevelReward_WeaponRange"Spirit Damage"
Citadel_HUD_LevelUpAbilityPointAnnouncement"Punto de habilidad"
Citadel_HUD_LevelUpAbilityUnlocksAnnouncement"Desbloqueo de habilidad"
Citadel_HUD_LevelUpLocalPlayerMessage"You've Reached"
Citadel_HUD_LevelUpSpectatingPlayerMessage"{s:leveled_up_hero_name} has Reached"
Citadel_HUD_LevelUpUltimateAbilityUnlocked"Definitiva desbloqueada"
Citadel_HUD_NextReward_PowerIncrease"Aumento de potencia"
Citadel_HUD_PatronBoon"Un obsequio de tu Patrón..."
Citadel_HUD_PlayerKilledAnnouncement"&nbsp;ganó <span class="dataFeedClass">{i:param_1}</span>"
Citadel_HUD_PlayerKilledSelfAnnouncement"&nbsp;se suicidó"
Citadel_HUD_PlayerLostGoldAnnouncement"&nbsp;perdió <span class="dataFeedClass">{i:param_1}</span>"
Citadel_HUD_PowerIncrease"Aumento de potencia"
Citadel_HUD_RejuvCaptured"Rejuvenecedor capturado"
Citadel_HUD_RejuvStolen"¡Rejuvenecedor robado!"
Citadel_HUD_TotalPowerIncreasesLabel"Total de aumentos de potencia"
Citadel_HUD_WeaponPowerAnnouncement"Daño balístico y cuerpo a cuerpo"
Citadel_HeroBuilds_AP_Next_Indicator"Sugeridas"
Citadel_HeroBuilds_AbilityBuildInstructions"Para establecer el orden recomendado de mejora de las habilidades, pulsa el botón de edición y mejora cada habilidad en el orden que quieres que vean los usuarios de la referencia."
Citadel_HeroBuilds_AbilityBuildReset"Editar"
Citadel_HeroBuilds_AbilityBuildTitle"Orden de los puntos de habilidad"
Citadel_HeroBuilds_AddAnnotation"Añadir anotación"
Citadel_HeroBuilds_AddCategory"Añadir categoría"
Citadel_HeroBuilds_AddItem"Añadir a la referencia"
Citadel_HeroBuilds_AllTimeFavorite"Preferida"
Citadel_HeroBuilds_AlreadyInBuild"Ya está en la referencia"
Citadel_HeroBuilds_BrowseBuildSubheader"{s:hero_name}"
Citadel_HeroBuilds_BrowseBuildTitle"Ver referencias"
Citadel_HeroBuilds_BrowseBuilds"Ver referencias"
Citadel_HeroBuilds_Browse_button"Ver o cambiar la referencia"
Citadel_HeroBuilds_BuildCreatorTitle"Creada por"
Citadel_HeroBuilds_BuildDescription"{s:selected_hero_build_description}"
Citadel_HeroBuilds_BuildDescriptionTitle"Descripción de la referencia"
Citadel_HeroBuilds_BuildID"ID de compilación: {i:r:selected_hero_build_id}"
Citadel_HeroBuilds_BuildID_Copied"¡Copiado al portapapeles!"
Citadel_HeroBuilds_BuildName"{s:selected_hero_build_name}"
Citadel_HeroBuilds_BuildNameTitle"Nombre de la referencia"
Citadel_HeroBuilds_BuildPublishedLabel"Referencia publicada"
Citadel_HeroBuilds_CancelChanges"Cancelar"
Citadel_HeroBuilds_CategoryDescription"{s:category_description}"
Citadel_HeroBuilds_CategoryDescriptionLabel"Descripción"
Citadel_HeroBuilds_CategoryName"{s:category_name}"
Citadel_HeroBuilds_CategoryNameLabel"Nombre"
Citadel_HeroBuilds_ChangeHero"Cambiar héroe"
Citadel_HeroBuilds_CopyBuildLabel"Copiar y editar"
Citadel_HeroBuilds_CopyOfName"Copia de [%name%]"
Citadel_HeroBuilds_CreateBuildLabel"Crear nueva referencia"
Citadel_HeroBuilds_CurrenclyActive"Activa ahora"
Citadel_HeroBuilds_DailyFavorite"Tendencia"
Citadel_HeroBuilds_DefaultHeroBuild"Referencia predeterminada de %hero_name%"
Citadel_HeroBuilds_DefaultHeroBuildDesc"Objetos recomendados para este héroe por Valve."
Citadel_HeroBuilds_DeleteBuildLabel"Borrar"
Citadel_HeroBuilds_DeletePopupBody"¿Seguro que quieres borrar esta referencia?"
Citadel_HeroBuilds_DeletePopupTitle"Borrar referencia del héroe"
Citadel_HeroBuilds_DescriptionLabel"Descripción de la referencia"
Citadel_HeroBuilds_EarlyGame"Fase inicial"
Citadel_HeroBuilds_EditBuildLabel"Editar"
Citadel_HeroBuilds_EditInstructions"Con la tienda en modo de edición de referencias, al hacer clic en objetos, estos se añadirán a la categoría de la referencia que esté seleccionada (o se eliminarán de dicha categoría, si ya están en ella). Puedes añadir varias categorías con nombres y descripciones personalizadas, y cambiarlas de tamaño como quieras.<br/><br/>También puedes hacer clic derecho en objetos para eliminarlos de la referencia o añadir comentarios del autor."
Citadel_HeroBuilds_EditingBuildSubheader"{s:selected_hero_build_name}"
Citadel_HeroBuilds_EditingBuildTitle"Editar referencia:"
Citadel_HeroBuilds_ErrorTitle"Error"
Citadel_HeroBuilds_Error_Publishing"Error al publicar la referencia. Puede deberse a un error interno del servidor o a datos de la referencia no válidos."
Citadel_HeroBuilds_ExitBuilds"Salir de las referencias"
Citadel_HeroBuilds_FavoriteBuild"Seleccionada"
Citadel_HeroBuilds_FavoriteButtonTooltip"Alternar referencia favorita"
Citadel_HeroBuilds_FavoriteCount"{i:favorite_count}"
Citadel_HeroBuilds_LastUpdatedTime"Última actualización: <span class='Value'>{t:l:t:m:last_updated_time}</span>"
Citadel_HeroBuilds_LateGame"Fase avanzada"
Citadel_HeroBuilds_Loading_Body"Espera, por favor"
Citadel_HeroBuilds_Loading_Failed"Error al cargar referencias de héroes"
Citadel_HeroBuilds_Loading_Title"Cargando referencias"
Citadel_HeroBuilds_MidGame"Fase media"
Citadel_HeroBuilds_NameLabel"Nombre de la referencia"
Citadel_HeroBuilds_New"Nueva"
Citadel_HeroBuilds_NewCategory"Categoría %number%"
Citadel_HeroBuilds_NewHeroBuild"Nueva referencia para %hero_name%"
Citadel_HeroBuilds_Old"Antigua"
Citadel_HeroBuilds_OldButtonTooltip"Esta referencia no se ha actualizado recientemente"
Citadel_HeroBuilds_PickABuildOption"Referencia predeterminada recomendada"
Citadel_HeroBuilds_PublicBuildLabel"Referencia pública"
Citadel_HeroBuilds_PublishBuildDesc"Esta referencia se publicará y se compartirá con otros jugadores."
Citadel_HeroBuilds_PublishBuildLabel"Publicar"
Citadel_HeroBuilds_PublishBuildTitle"Publicar referencia para héroe"
Citadel_HeroBuilds_PublishDialogVersion"Versión: {i:selected_hero_build_new_publish_version}"
Citadel_HeroBuilds_RecommendedItems"Objetos recomendados"
Citadel_HeroBuilds_RemoveFromBuild"Quitar"
Citadel_HeroBuilds_RemoveItem"Eliminar de la referencia"
Citadel_HeroBuilds_SaveBuild"Guardar los cambios"
Citadel_HeroBuilds_Saving_Body"Espera, por favor"
Citadel_HeroBuilds_Saving_Title"Guardando referencia"
Citadel_HeroBuilds_SelectBuildLabel"Marcar como predeterminada"
Citadel_HeroBuilds_SelectedBuildNameLabel"{s:selected_hero_build_name}"
Citadel_HeroBuilds_SelectedBuild_Title"Mi referencia actual:"
Citadel_HeroBuilds_ShowAllLanguages"Mostrar todos los idiomas"
Citadel_HeroBuilds_TabName"Referencias"
Citadel_HeroBuilds_Tab_Favorites"Favoritas"
Citadel_HeroBuilds_Tab_MyBuilds"Mis referencias"
Citadel_HeroBuilds_Tab_PublicBuilds"Públicas"
Citadel_HeroBuilds_Title"Referencias para héroes"
Citadel_HeroBuilds_UpdateAnnotation"Actualizar anotación"
Citadel_HeroBuilds_UpdateAnnotationMessage"Esta anotación aparecerá en la descripción emergente de los objetos de la tienda cuando tu referencia esté activa."
Citadel_HeroBuilds_UpdateAnnotationTitle"Actualizar la anotación del objeto"
Citadel_HeroBuilds_ValidateErrorBody"Asegúrate de que la referencia tenga descripción, nombre y al menos 1 objeto recomendado."
Citadel_HeroBuilds_ValidateErrorTitle"Error al guardar la referencia"
Citadel_HeroBuilds_ValveCreated"Valve"
Citadel_HeroBuilds_Version"Versión: {i:r:selected_hero_build_version}"
Citadel_HeroBuilds_WeeklyFavorite"Popular"
Citadel_HeroLabsPatchNotes_PopupTitle"Cambios recientes en {s:hero_name}"
Citadel_HeroPage_BaseStats"ATRIBUTOS BASE"
Citadel_HeroPage_Complexity"Complejidad"
Citadel_HeroPage_EditBuild"Crear/editar referencia"
Citadel_HeroPage_FatesTale"UN CAPRICHO DEL DESTINO:"
Citadel_HeroPage_HeroLabs_Button"Ver cambios"
Citadel_HeroPage_HeroLabs_Title"Se espera que este héroe experimental tenga cambios frecuentes."
Citadel_HeroPage_MissingVideos"Por ahora no hay animaciones de las habilidades de este héroe"
Citadel_HeroPage_PlayerStats"Estadísticas del jugador"
Citadel_HeroPage_Sandbox"Probar el héroe"
Citadel_Hero_Stats_ItemValue"Valor del objeto"
Citadel_Hero_Stats_Souls"Almas"
Citadel_Hero_Stats_Tooltip_HealthMult"Bonificación total de vida base, obtenida por comprar objetos de la categoría «Vitalidad»"
Citadel_Hero_Stats_Tooltip_Shards"El dinero del que dispones para gastar en objetos"
Citadel_Hero_Stats_Tooltip_Spirit"El <span class="spirit_color">poder espiritual</span> aumenta la eficacia de tus habilidades. Para obtener poder espiritual, compra objetos de la categoría «Espíritu»."
Citadel_Hero_Stats_Tooltip_Spirit_IconDesc"Busca el icono de <span class="spirit_color">poder espiritual</span> en tus habilidades para ver su efecto."
Citadel_Hero_Stats_Tooltip_WeaponPower"Bonificación total de daño del arma y daño cuerpo a cuerpo, obtenida por comprar objetos de la categoría «Arma»"
Citadel_Hero_Stats_Unsecured"Sin asegurar"
Citadel_Hud_ApPointsButton"<span class=""'apPointsNumber""'>{i:ap_points_required}</span>"
Citadel_Hud_CantPause"No se puede pausar la partida durante {i:pause_cooldown} segundos más"
Citadel_Hud_CantUnpause"No se puede reanudar la partida durante {i:pause_cooldown} segundos más"
Citadel_Hud_CaptureZipLine"MANTÉN PULSADO {s:use_key}"
Citadel_Hud_CastTimeRemaining"{s:time_remaining} s"
Citadel_Hud_CheaterVoteAlert"Hemos pillado a alguien de tu partida haciendo trampas..."
Citadel_Hud_CheaterVoteAlert_Action"Mantén pulsado <span class="keybind">[{s:show_scoreboard}]</span> para decidir su destino"
Citadel_Hud_CheaterVoteCaption"{s:cheater_name}"
Citadel_Hud_CheaterVote_Option_Ban"Bloquear y<br>expulsar de la partida"
Citadel_Hud_CheaterVote_Option_Play"Ranetizar ahora,<br>bloquear luego"
Citadel_Hud_DPS"{i:dps} de DPS"
Citadel_Hud_DeathCam"VER MUERTE"
Citadel_Hud_DebugStats"PARTIDA: {s:match_id}"nCPU DEL SERVIDOR: {i:server_frametime_avg_pct} % (valor máx.: {i:server_frametime_max_pct} %)"
Citadel_Hud_HealthCritical"Vida al mínimo"
Citadel_Hud_HealthWarning"Poca vida"
Citadel_Hud_KillFeedAllGuardians"guardianes enemigos"
Citadel_Hud_KillFeedAllWalkers"Caminantes enemigos"
Citadel_Hud_KillFeedBarracksBoss"Guardianes de la base"
Citadel_Hud_KillFeedEnemyBarracksGuardian"Guardián de la base enemiga"
Citadel_Hud_KillFeedEnemyGuardian"Guardián enemigo"
Citadel_Hud_KillFeedEnemyShield"Santuario enemigo"
Citadel_Hud_KillFeedEnemyTitan"Patrón enemigo"
Citadel_Hud_KillFeedEnemyWalker"Caminante enemigo"
Citadel_Hud_KillFeedFriendlyBarracksGuardian"Guardián de la base aliada"
Citadel_Hud_KillFeedFriendlyGuardian"Guardián aliado"
Citadel_Hud_KillFeedFriendlyShield"Santuario aliado"
Citadel_Hud_KillFeedFriendlyTitan"Patrón aliado"
Citadel_Hud_KillFeedFriendlyWalker"Caminante aliado"
Citadel_Hud_KillFeedGuardian"Guardián"
Citadel_Hud_KillFeedNeutral"Neutral n.º {i:unit_num}"
Citadel_Hud_KillFeedNone"<Ninguno>"
Citadel_Hud_KillFeedPlayerDeath"{s:killer_name} se lleva <span class="yellowGold">{i:bounty_amount}</span>"
Citadel_Hud_KillFeedSentry"Torreta centinela"
Citadel_Hud_KillFeedShieldName"Santuario"
Citadel_Hud_KillFeedSuperNeutral"Guardián del templo"
Citadel_Hud_KillFeedTitan"Patrón"
Citadel_Hud_KillFeedTrooper"Soldado n.º {i:unit_num}"
Citadel_Hud_KillFeedVehicle"Vehículo"
Citadel_Hud_KillFeedWalker"Caminante"
Citadel_Hud_KillFeedWorld"Mundo"
Citadel_Hud_LeaveMatch"SALIR DE LA PARTIDA"
Citadel_Hud_LoadingDeathReplay"Cargando repetición de la muerte"
Citadel_Hud_LowAmmo"POCA MUNICIÓN"
Citadel_Hud_MicActive"Micrófono activo"
Citadel_Hud_MovementSpeed"Velocidad de movimiento:"
Citadel_Hud_NoPausesLeft"No puedes pausar. Ya has gastado tu única pausa de esta partida."
Citadel_Hud_NoTeamPausesLeft"No puedes pausar. Tu equipo ha gastado todas sus pausas de esta partida."
Citadel_Hud_NotEnoughEnergy"ENERGÍA INSUFICIENTE"
Citadel_Hud_OpenShop"Pulsa [{s:upgrade_key}] para comprar"
Citadel_Hud_OutOfAmmo"SIN MUNICIÓN"
Citadel_Hud_Paused"Partida en pausa"
Citadel_Hud_Pauser"{s:pauser} paró la partida"
Citadel_Hud_PreGame_Countdown"Iniciando la partida..."
Citadel_Hud_Quickbuy"Compra rápida"
Citadel_Hud_Quickbuy_Empty"Añade a la compra rápida con <Panel class="rightClick"></Panel>"
Citadel_Hud_Quickbuy_Instructional"Añade o elimina de la compra rápida con <Panel class="rightClick"></Panel>"
Citadel_Hud_Quickbuy_Instructional_Ready"Pulsa [{s:key_purchase_quickbuy}] para comprar"
Citadel_Hud_Quickbuy_ItemsReady"{i:items_ready}"
Citadel_Hud_Quickbuy_ModCost"{i:mod_cost}"
Citadel_Hud_Quickbuy_ModName"{s:mod_name}"
Citadel_Hud_Quickbuy_QueueSize"{i:queue_size}"
Citadel_Hud_Quickbuy_Short"Compra<br>rápida"
Citadel_Hud_Quickbuy_ToastLabel_Purchase"Objeto comprado"
Citadel_Hud_Quickbuy_ToastLabel_Sell"Objeto vendido"
Citadel_Hud_Quickbuy_Tooltip"Haz clic para comprar cualquiera de estos objetos o pulsa [{s:key_purchase_quickbuy}] mientras estés dentro del alcance de la tienda para comprar el próximo objeto de compra rápida."
Citadel_Hud_Quickbuy_Tooltip_Autobuy"Cuando estés dentro del alcance de la tienda y puedas pagar este objeto, lo comprarás automáticamente (esto se ignora cuando la compra gratuita está activada, como en el modo de pruebas)."
Citadel_Hud_Quickbuy_Tooltip_Empty"Usa [M2] para añadir o eliminar objetos de tu lista de compra rápida. [Ctrl] + [M2] eliminará todos los objetos y empezará de cero con tu nueva selección."
Citadel_Hud_RecentPurchases"Compras recientes:"
Citadel_Hud_RespawnIn"Reaparición en:"
Citadel_Hud_ReturnToMatch"VOLVER A LA PARTIDA"
Citadel_Hud_RideZipLine"MANTÉN PULSADO [{s:in_zipline}] para deslizarte"
Citadel_Hud_RideZipLineOnCooldown"No disponible tras recibir daño"
Citadel_Hud_RideZipLineOnCooldownValue"{f:1:cooldown_seconds} s"
Citadel_Hud_SoulsGathered"almas recogidas"
Citadel_Hud_ToNext"PARA SIG."
Citadel_Hud_Toast_SeasonalAchievementUnlocked"¡{g:citadel_persona:account_id} consiguió alegría navideña para {s:hero_name}!"
Citadel_Hud_TopbarPlayerNetworth"{i:thousands_gold}<br><span class="demote">mil</span>"
Citadel_Hud_TopbarPlayerNetworthPlayerHigh"{i:thousands_gold}<span class="demote"> mil</span>"
Citadel_Hud_TopbarPlayerNetworthPlayerLow"{i:gold}"
Citadel_Hud_TopbarPlayerNetworthPlayerMed"{i:thousands_gold},{i:hundred_gold}<span class="demote"> mil</span>"
Citadel_Hud_Unpausing"Reanudando la partida"
Citadel_Hud_VoiceChatNotAvailable"Chat desactivado"
Citadel_IdleMatchmaking_Dialog_Body"Estás en el emparejamiento, pero parece que no estás frente al ordenador. Mueve el ratón para evitar que te eliminemos del emparejamiento."
Citadel_IdleMatchmaking_Dialog_Title"Inactividad en el emparejamiento"
Citadel_IdleMatchmaking_IdleTimerExpired_Body"Llevas demasiado tiempo inactivo⁠/⁠a en la cola del emparejamiento. ¡Mueve el ratón para asegurarnos de que sigues ahí!"
Citadel_IdleMatchmaking_IdleTimerExpired_Title"Inactivo⁠/⁠a en el emparejamiento"
Citadel_IdleMatchmaking_Removed_Body"Te hemos eliminado del emparejamiento por permanecer inactivo⁠/⁠a durante demasiado tiempo."
Citadel_IdleMatchmaking_Removed_Title"Eliminado⁠/⁠a del emparejamiento"
Citadel_IgnoreFriendInvite_Body"Espera, por favor"
Citadel_IgnoreFriendInvite_ConfirmBody"¿Seguro que quieres ignorar la invitación que te ha enviado {g:dac_persona:b:account_id}?"
Citadel_IgnoreFriendInvite_ConfirmTitle"Ignorar la invitación"
Citadel_IgnoreFriendInvite_ErrorBody"No es posible ignorar esta invitación ahora mismo. Vuelve a intentarlo más tarde."
Citadel_IgnoreFriendInvite_ErrorTitle"Error"
Citadel_IgnoreFriendInvite_Title"Ignorando invitación"
Citadel_InvalidCast_NoFullClips"NO HAY CARGADORES COMPLETOS PARA RECARGAR"
Citadel_InviteFrient_FailedToGetFriends_Body"No ha sido posible comunicarse con la red de Deadlock para ver a qué amigos puedes invitar. Vuelve a intentarlo más tarde."
Citadel_InviteFrient_FailedToGetFriends_Title"Error"
Citadel_IsComponentOf"Componente de:"
Citadel_ItemModifies"Modifica"
Citadel_ItemOwnedBy"Lo tienen:"
Citadel_Item_BuildAnnotation"{s:mod_annotation}"
Citadel_Item_Tooltip_CantAfford"No tienes suficientes almas"
Citadel_Item_Tooltip_ReturnToShop"Return to Shop to purchase"
Citadel_JoinForum_AcctDetails"Detalles de tu cuenta:"
Citadel_JoinForum_AlreadyClaimedText"Ya se ha concedido acceso al foro a esta cuenta."
Citadel_JoinForum_ChangePassword"Se ha generado una contraseña aleatoria para que accedas a tu cuenta."
Citadel_JoinForum_Copied"¡Copiada!"
Citadel_JoinForum_CopyTooltip"Copiar al portapapeles"
Citadel_JoinForum_Description"En el foro, los usuarios pueden informar de problemas y conversar sobre diversos temas. Al proporcionar tu dirección de correo electrónico, recibirás una cuenta y una contraseña con las que acceder al foro."
Citadel_JoinForum_DisabledText"El acceso al foro se ha desactivado temporalmente para realizar tareas de mantenimiento. Vuelve a intentarlo más tarde."
Citadel_JoinForum_Email"Correo electrónico:"
Citadel_JoinForum_EmailPlaceholder"Correo electrónico"
Citadel_JoinForum_EmailUsedText"El correo electrónico proporcionado ya está registrado en el foro. Utiliza otro."
Citadel_JoinForum_ErrorTitle"Error al unirte al foro"
Citadel_JoinForum_FailedText"Ocurrió un error inesperado"
Citadel_JoinForum_FieldEmail"Correo electrónico"
Citadel_JoinForum_FieldPassword"Contraseña:"
Citadel_JoinForum_FieldUsername"Nombre de usuario:"
Citadel_JoinForum_Loading"Cargando..."
Citadel_JoinForum_Submit"Enviar"
Citadel_JoinForum_Title"Acceso al foro"
Citadel_JoinForum_ViewInfo"Ver datos de inicio de sesión en el foro"
Citadel_JoinParty_AlreadyInParty"Ya formas parte de un grupo, por lo que no puedes unirte a otro hasta que salgas del actual."
Citadel_JoinParty_Desc"Si te han enviado un código de grupo, escríbelo a continuación."
Citadel_JoinParty_Disabled"El sistema de grupos se ha desactivado temporalmente para realizar tareas de mantenimiento. Espera unos minutos y vuelve a intentarlo."
Citadel_JoinParty_ErrorTitle"Error"
Citadel_JoinParty_FailedToGetResponse"No ha sido posible comunicarse con la red de Deadlock y unirse a un grupo en este momento. Espera unos minutos y vuelve a intentarlo."
Citadel_JoinParty_InternalError"Ha ocurrido un error interno al intentar unirse al grupo"
Citadel_JoinParty_InvalidCode"El código que has indicado no coincide con ningún grupo. Puede que no sea válido o que se haya disuelto el grupo en cuestión."
Citadel_JoinParty_InvalidParty"Ya no es posible encontrar el grupo al que quieres unirte. Puede que se haya disuelto."
Citadel_JoinParty_InvalidPermissions"No tienes una invitación para unirte al grupo indicado."
Citadel_JoinParty_InvalidVersion"La versión de tu cliente está obsoleta. Actualízalo y vuelve a intentarlo."
Citadel_JoinParty_NoRegionPings"No es posible comunicarse con ningún Steam Datagram Relay. Si tienes conexión a internet, la causa suele ser un problema con el cortafuegos o la MTU de tu conexión a internet."
Citadel_JoinParty_PartyInMatchMaking"En este momento, este grupo está en la cola de emparejamiento. Vuelve a intentarlo más tarde."
Citadel_JoinParty_Prompt"Id. del grupo"
Citadel_JoinParty_RateLimited"Recientemente, has solicitado unirte a grupos demasiadas veces. Espera unos segundos para volver a intentarlo."
Citadel_JoinParty_Title"Unirse al grupo"
Citadel_JoinParty_TooBusy"En este momento, la red de Deadlock está demasiado ocupada para procesar tu solicitud. Espera un minuto y vuelve a intentarlo."
Citadel_Key_Escape"ESC"
Citadel_Key_Space"Espacio"
Citadel_LaneColorBlue"Azul"
Citadel_LaneColorGreen"Verde"
Citadel_LaneColorPurple"Morada"
Citadel_LaneColorUnassigned"Sin asignar"
Citadel_LaneColorYellow"Amarilla"
Citadel_LanePreference_BalancedLanes"Equilibradas"
Citadel_LanePreference_Balanced_Desc"Las sendas se asignarán en función de la habilidad de todos los jugadores de la partida."
Citadel_LanePreference_Party_Desc"Las asignaciones de sendas priorizarán mantener unido al grupo."
Citadel_LanePreference_Title"Preferencia de sendas"
Citadel_LanePreference_WithParty"Con el grupo"
Citadel_LaneStats_Denies"Denegaciones"
Citadel_LaneStats_Guardians"Guardianes de la base"
Citadel_LaneStats_Kills"Víctimas"
Citadel_LaneStats_LastHits"Golpes mortales"
Citadel_LaneStats_PlayerDamage"Daño a jugadores"
Citadel_LaneStats_Souls"Almas"
Citadel_LaneStats_Tier1"Nivel 1"
Citadel_LaneStats_Tier2"Nivel 2"
Citadel_LeaveLobby_FailedToGetResponse"Error al detener el emparejamiento. Inténtalo de nuevo."
Citadel_LeaveParty_ErrorTitle"Error"
Citadel_LeaveParty_FailedToGetResponse"No ha sido posible comunicarse con la red de Deadlock y salir del grupo en este momento. Espera unos minutos y vuelve a intentarlo."
Citadel_LeaveParty_InMatchMaking"Tu grupo está en el proceso de emparejamiento. Debe detenerse para que puedas salir del grupo."
Citadel_LeaveParty_InternalError"Ha ocurrido un error interno al intentar salir del grupo"
Citadel_LeaveParty_NotInParty"No puedes salir del grupo indicado porque no formas parte de él."
Citadel_Library_AvailableBooks"Available Books"
Citadel_Library_ComingSoon"Coming Soon"
Citadel_Library_Description"By playing matches, you will earn chapter keys that you can use here to you can explore tales in the world of Deadlock.<br><br>For now, only one book is available: <b>The Binding of Oathkeeper</b>. In time, each hero will have their own story that you will be able to shape - allowing you to put your own fingerprint on the world."
Citadel_Library_Future_Desc"At this point in Friends and Family, the choices you make only impact the narrative itself. However the long term goal is to make the choices you make tangible in a regular match; either by unique voice lines, cosmetic options, or a combination of the two."
Citadel_Library_Future_Label"Future State:"
Citadel_Library_Progress"{d:pct_complete}% Complete"
Citadel_Library_Title"La Biblioteca"
Citadel_Library_Welcome"Te damos la bienvenida a la Biblioteca"
Citadel_LowLatencyVSyncRecommendation_Nvidia"Parece que tienes activada la tecnología NVIDIA G-Sync, pero no la sincronización vertical y NVIDIA Reflex. Se recomienda activar los tres ajustes a la vez para disfrutar de una experiencia de juego óptima."
Citadel_Main_EarlyDevBuild"Versión temprana de desarrollo"
Citadel_Main_PlayMode"Selecciona un modo de juego:"
Citadel_Main_ViewProfile"Ver perfil"
Citadel_MatchDetails_Assists"Asistencias"
Citadel_MatchDetails_CommendTooltip"Haz clic para elogiar a este⁠/⁠a jugador⁠/⁠a"
Citadel_MatchDetails_Deaths"Muertes"
Citadel_MatchDetails_Defeat"Derrota"
Citadel_MatchDetails_GraphType"Tipo de gráfico:"
Citadel_MatchDetails_Healing"Curación"
Citadel_MatchDetails_InternalError"Se produjo un error inesperado al generar los detalles de la partida"
Citadel_MatchDetails_InvalidMatch"Id. de partida no válido"
Citadel_MatchDetails_InvalidPermission"No tienes permiso para ver los detalles de esta partida"
Citadel_MatchDetails_Kills"Víctimas"
Citadel_MatchDetails_Loading"Cargando detalles de la partida"
Citadel_MatchDetails_MatchID"PARTIDA {s:match_id}"
Citadel_MatchDetails_MatchInFlight"Aún se está jugando esta partida"
Citadel_MatchDetails_NetWorth"Total de almas"
Citadel_MatchDetails_NoResponse"No ha sido posible comunicarse con la red de Deadlock. Vuelve a intentarlo más tarde."
Citadel_MatchDetails_ObjDmg"Daño a objetivos"
Citadel_MatchDetails_Objectives"Objetivos"
Citadel_MatchDetails_PlayerDmg"Daño a jugadores"
Citadel_MatchDetails_RateLimited"Espera un poco antes de volver a solicitar los detalles de la partida"
Citadel_MatchDetails_Report"D"
Citadel_MatchDetails_ReportTooltip"Haz clic para denunciar al jugador"
Citadel_MatchDetails_Reported"¡Jugador denunciado!"
Citadel_MatchDetails_ServerError"Error del servidor"
Citadel_MatchDetails_ShowDataBy"Mostrando datos por:"
Citadel_MatchDetails_ShowDataByPlayer"Jugador"
Citadel_MatchDetails_ShowDataByTeam"Equipo"
Citadel_MatchDetails_Stats"Estadísticas del jugador"
Citadel_MatchDetails_StatsAt"Estadísticas a los {s:sample_time}"
Citadel_MatchDetails_Team1Name"{i:team2_networth} mil"
Citadel_MatchDetails_Team1NetWorth"{i:team1_networth} mil"
Citadel_MatchDetails_Team2NetWorth"{i:team2_networth} mil"
Citadel_MatchDetails_Team_Results_Bottom"<span class="OutcomeLabel h1 display">{s:outcome_label}</span>"
Citadel_MatchDetails_Team_Results_Top"<span class="TeamName h2 display">{s:team_name}</span>"
Citadel_MatchDetails_TemporarilyDisabled"Los detalles de la partida se han desactivado temporalmente para realizar tareas de mantenimiento"
Citadel_MatchDetails_TooBusy"No es posible generar los detalles de la partida en este momento porque la red de Deadlock está saturada"
Citadel_MatchDetails_Victory"Victoria"
Citadel_MatchDetails_ViewAs"Ver como:"
Citadel_MatchDetails_ViewAsPct"%"
Citadel_MatchDetails_ViewAsValue"Valor"
Citadel_MatchDetails_ViewGraphs"Ver gráficos"
Citadel_MatchDetails_ViewScoreboard"Ver marcador"
Citadel_MatchDetails_WinningTeam"Ganó {g:citadel_team_name:winning_team}"
Citadel_MatchHistory_Disbanded"Disuelta"
Citadel_MatchHistory_InternalError"Se produjo un error inesperado al generar el historial de partidas"
Citadel_MatchHistory_InvalidPermission"No tienes permiso para ver el historial de partidas de este usuario"
Citadel_MatchHistory_Loss"Derrota"
Citadel_MatchHistory_NoResponse"No ha sido posible comunicarse con la red de Deadlock. Vuelve a intentarlo más tarde."
Citadel_MatchHistory_RateLimited"Espera un poco antes de volver a solicitar el historial de partidas"
Citadel_MatchHistory_TemporarilyDisabled"El historial de partidas se ha desactivado temporalmente para realizar tareas de mantenimiento"
Citadel_MatchHistory_TooBusy"No es posible generar el historial de partidas en este momento porque la red de Deadlock está saturada"
Citadel_MatchHistory_Win"Victoria"
Citadel_MatchInfo_Mode_CoopBot"Partida cooperativa"
Citadel_MatchInfo_Mode_HeroLabs"Laboratorio de héroes"
Citadel_MatchInfo_Mode_Private"Partida privada"
Citadel_MatchInfo_Mode_Ranked"Partida clasificatoria"
Citadel_MatchInfo_Mode_Standard"Partida estándar"
Citadel_MatchPage_Next"Sig."
Citadel_MatchPage_Prev"Ant."
Citadel_MatchSurvey_FreeformPlaceholder"Comparte cualquier otro comentario que tengas sobre esta partida..."
Citadel_MatchSurvey_KindOfFun"Un poco"
Citadel_MatchSurvey_NotFun"No"
Citadel_MatchSurvey_Skip"OMITIR"
Citadel_MatchSurvey_Submit"ENVIAR"
Citadel_MatchSurvey_SuperFun"Mucho"
Citadel_MatchSurvey_Title"Encuesta de la partida"
Citadel_MatchmakingSchedule"Actualización:"
Citadel_MatchmakingSchedule_Desc"¡El emparejamiento ahora está abierto permanentemente!"
Citadel_MatchmakingStopped_Header"Eliminado⁠/⁠a del emparejamiento"
Citadel_MatchmakingStopped_Reason_HeroLabsClosed"El emparejamiento del laboratorio de héroes está cerrado."
Citadel_MatchmakingStopped_Reason_RankedClosed"El emparejamiento clasificatorio está cerrado."
Citadel_MatchmakingStopped_Reason_Unspecified"Se te ha eliminado del emparejamiento."
Citadel_MatchmakingStopped_Reason_VersionUpdated"La versión del cliente ya no es compatible y se te ha eliminado del emparejamiento. Reinicia el juego para actualizar el cliente."
Citadel_Mod_Tooltip_Active"Activo"
Citadel_Mod_Tooltip_Innate"Innata"
Citadel_Mod_Tooltip_Passive"Pasivo"
Citadel_ModifierKeybindOnly"Esta asignación de teclas solo admite teclas modificadoras."
Citadel_Notification_About_To_Respawn_Message"Estás a punto de reaparecer..."
Citadel_Notification_About_To_Respawn_Title"Tiempo de reaparición"
Citadel_Notification_Paused_Message"Se ha pausado la partida"
Citadel_Notification_Paused_Title"En pausa"
Citadel_Notification_Unpaused_Message"La partida se está reanudando..."
Citadel_Notification_Unpaused_Title"Se ha reanudado la partida"
Citadel_PartyAction_AlreadyDrafting"El grupo ya ha empezado una partida. Debes detener la actual para iniciar una nueva."
Citadel_PartyAction_Disabled"Esta acción está desactivada temporalmente. Espera unos minutos y vuelve a intentarlo."
Citadel_PartyAction_ErrorTitle"Error"
Citadel_PartyAction_FailedToGetResponse"No ha sido posible comunicarse con la red de Deadlock en este momento. Espera unos minutos y vuelve a intentarlo."
Citadel_PartyAction_InMatch"En este momento, el grupo está en una partida, por lo que no se ha podido realizar este cambio."
Citadel_PartyAction_InMatchMaking"En este momento, el grupo está en el emparejamiento, por lo que no se ha podido realizar este cambio."
Citadel_PartyAction_InternalError"Se produjo un error interno inesperado. Inténtalo de nuevo en unos minutos."
Citadel_PartyAction_InvalidParty"No se ha encontrado el grupo. Puede que ya se haya disuelto."
Citadel_PartyAction_InvalidPermissions"No tienes permiso para realizar esos cambios en ese grupo."
Citadel_PartyAction_InvalidTarget"La persona indicada ya no forma parte del grupo."
Citadel_PartyAction_InvalidValue"El valor indicado no es válido para este grupo."
Citadel_PartyAction_RateLimited"Has realizado demasiadas operaciones en un período de tiempo breve. Vuelve a intentarlo más tarde."
Citadel_PartyAction_TooBusy"En este momento, la red de Deadlock está demasiado ocupada para procesar esta acción. Espera unos minutos y vuelve a intentarlo."
Citadel_PartyChat_InGameOnly"Solo en la partida"
Citadel_PartyChat_PlayerCount"{i:players_in_team_chat} jugadores"
Citadel_PartyChat_Title"Chat del grupo"
Citadel_PartyChat_VoiceAndText"Chat de voz y texto"
Citadel_PartyFindMatch"Buscar partida"
Citadel_PartyFindMatch_DevContinue"DEV - Continuar de todos modos"
Citadel_PartyFindMatch_LocalNotReady"Antes debes prepararte"
Citadel_PartyFindMatch_OpenInvitesBody"Tienes invitaciones a grupos pendientes de aceptar. ¿Quieres cancelarlas y continuar?"
Citadel_PartyFindMatch_OpenInvitesTitle"Invitaciones pendientes"
Citadel_PartyFindMatch_OtherNotReady"Un integrante del grupo aún no se ha preparado"
Citadel_PartyFindMatch_SoloPartyBody"Eres la única persona de tu grupo. Invita a amigos a jugar juntos o sal del grupo para jugar por tu cuenta."
Citadel_PartyFindMatch_SoloPartyTitle"Grupo vacío"
Citadel_PartyFindMatch_SoloParty_Leave"Salir del grupo y jugar"
Citadel_PartyFindMatch_SoloParty_Wait"Esperar a amigos"
Citadel_PartyInviteFriend_AlreadyInvited"Invitado⁠/⁠a"
Citadel_PartyInviteFriend_AlreadyMember"Ya está en el grupo"
Citadel_PartyInviteFriend_Cancel"Cancelar"
Citadel_PartyInviteFriend_Close"Cerrar"
Citadel_PartyInviteFriend_Invite"Invitar"
Citadel_PartyInviteFriend_InvitesFull"Demasiados integrantes"
Citadel_PartyInviteFriend_NoFriends"Ninguno de tus amigos está jugando a Deadlock."
Citadel_PartyInviteFriend_NotInParty"No está en el grupo"
Citadel_PartyInviteFriend_Title"Invitar a amigos en línea"
Citadel_PartyInvite_AlreadyInvited"Este usuario ya está en el grupo o ha recibido una invitación"
Citadel_PartyInvite_Disabled"Las invitaciones a usuarios a unirse a grupos están desactivadas temporalmente. Espera unos minutos y vuelve a intentarlo."
Citadel_PartyInvite_ErrorTitle"No se ha podido enviar la invitación"
Citadel_PartyInvite_FailedToGetResponse"No ha sido posible comunicarse con la red de Deadlock e invitar al usuario indicado en este momento. Espera unos minutos y vuelve a intentarlo."
Citadel_PartyInvite_InternalError"Ha ocurrido un error interno al intentar invitar al usuario a unirse al grupo"
Citadel_PartyInvite_InvalidParty"El grupo al que has intentado enviar la invitación ya no existe."
Citadel_PartyInvite_InvalidPermissions"No tienes permiso para invitar a este usuario al grupo"
Citadel_PartyInvite_NotFriends"Las personas a las que envíes invitaciones deben ser amigas tuyas."
Citadel_PartyInvite_RateLimited"Has enviado demasiadas invitaciones en los últimos segundos. Espera un poco para enviar más invitaciones."
Citadel_PartyInvite_TooBusy"En este momento, la red de Deadlock está demasiado ocupada para procesar esta solicitud. Vuelve a intentarlo más tarde."
Citadel_PartyInvite_TooManyInvites"Ya hay demasiadas invitaciones pendientes para este grupo. Cancela invitaciones anteriores para poder enviar más."
Citadel_PartyInvite_UserDoesntHaveGame"La persona a la que has invitado no ha jugado nunca a Deadlock. Para la beta cerrada, solo está permitido enviar invitaciones a usuarios que ya hayan jugado a Deadlock."
Citadel_PartySetMode_AccountLocked"{g:citadel_persona:nl:account_id}, que forma parte de tu grupo, tiene bloqueada su cuenta de Steam y no puede jugar en este modo"
Citadel_PartySetMode_AlreadyDrafting"El grupo ya ha empezado una partida. Debes detener la actual para iniciar una nueva."
Citadel_PartySetMode_CannotLeavePrivate"Por el momento, no se puede cambiar de modo en las salas privadas"
Citadel_PartySetMode_Disabled"Esta acción está desactivada temporalmente. Espera unos minutos y vuelve a intentarlo."
Citadel_PartySetMode_ErrorTitle"Error"
Citadel_PartySetMode_FailedToGetResponse"No ha sido posible comunicarse con la red de Deadlock en este momento. Espera unos minutos y vuelve a intentarlo."
Citadel_PartySetMode_FiveStacksNotAllowed"Por el momento, no se admiten grupos de cinco jugadores en el emparejamiento. Vuelve a intentarlo con un grupo más grande o más pequeño."
Citadel_PartySetMode_HeroLabsMMNotOpen"El emparejamiento en el laboratorio de héroes no está disponible en este momento."
Citadel_PartySetMode_HeroLabsNotUnlocked"Un miembro de tu grupo ({g:citadel_persona:nl:account_id}) aún no puede acceder al emparejamiento del laboratorio de héroes."
Citadel_PartySetMode_InMatch"En este momento, el grupo está en una partida, por lo que no se ha podido realizar este cambio."
Citadel_PartySetMode_InMatchMaking"En este momento, el grupo está en el emparejamiento, por lo que no se ha podido realizar este cambio."
Citadel_PartySetMode_InternalError"Se produjo un error interno inesperado. Inténtalo de nuevo en unos minutos."
Citadel_PartySetMode_InvalidParty"No se ha encontrado el grupo. Puede que ya se haya disuelto."
Citadel_PartySetMode_InvalidPermissions"No tienes permiso para realizar esos cambios en ese grupo."
Citadel_PartySetMode_InvalidValue"El valor indicado no es válido para este grupo."
Citadel_PartySetMode_NoHeroLabsWhileInLowPri"Un miembro de tu grupo ({g:citadel_persona:nl:account_id}) está en baja prioridad, por lo que no puede hacer cola para el emparejamiento del laboratorio de héroes en este momento."
Citadel_PartySetMode_NoHighRangeFiveStack"La diferencia de habilidad entre los 5 jugadores de tu grupo es muy variada. Cuando esta diferencia es mayor que la que se permitiría normalmente en una partida, emparejamos a esos grupos con otros en la misma situación. Como tu grupo tiene 5 miembros, no hay otros grupos con los que pueda emparejarse. Ajusta la composición o el tamaño de tu grupo para entrar en el emparejamiento."
Citadel_PartySetMode_PlayerBanned"{g:citadel_persona:nl:account_id}, que forma parte de tu grupo, tiene vetado participar en este modo hasta el {t:s:time_stamp} a la(s) {t:t:time_stamp}"
Citadel_PartySetMode_PlayerPermaBanned"{g:citadel_persona:nl:account_id}, que forma parte de tu grupo, tiene vetado jugar en este modo para siempre"
Citadel_PartySetMode_RateLimited"Has realizado demasiadas operaciones en un período de tiempo breve. Vuelve a intentarlo más tarde."
Citadel_PartySetMode_TooBusy"En este momento, la red de Deadlock está demasiado ocupada para procesar esta acción. Espera unos minutos y vuelve a intentarlo."
Citadel_PartySetMode_TooManyHighMMR"Tu grupo tiene demasiados jugadores con un MMR muy alto para entrar en el emparejamiento. No lo permitimos temporalmente para evitar equipos desequilibrados entre los jugadores expertos."
Citadel_PartyStartMatch"Iniciar partida"
Citadel_Party_AcceptInviteInGameTooltip"Salir de la partida y aceptar la invitación"
Citadel_Party_AcceptInviteTooltip"Aceptar invitación"
Citadel_Party_CancelInviteText"Espera, por favor"
Citadel_Party_CancelInviteTitle"Cancelando la invitación"
Citadel_Party_CancelMM"Cancelar"
Citadel_Party_Commend"Elogiar"
Citadel_Party_Commended"Elogio enviado"
Citadel_Party_Context_ClearReady"Aún no estoy listo⁠/⁠a"
Citadel_Party_Context_Close"Cerrar el grupo"
Citadel_Party_Context_CopyCode"Copiar el código del grupo"
Citadel_Party_Context_HideCode"Ocultar el código del grupo"
Citadel_Party_Context_Invite"Invitar amigos"
Citadel_Party_Context_Open"Abrir grupo"
Citadel_Party_Context_ReadyUp"Prepararse"
Citadel_Party_Context_ShowCode"Mostrar el código del grupo"
Citadel_Party_Context_SwitchTeam"Cambiar de equipo"
Citadel_Party_CreateCoopBot"Crea un grupo al que invitar a tus amigos para jugar juntos contra bots"
Citadel_Party_CreateEasyBot"Crea un grupo al que invitar a tus amigos para jugar juntos contra bots fáciles"
Citadel_Party_CreateHardBot"Crea un grupo al que invitar a tus amigos para jugar juntos contra bots difíciles"
Citadel_Party_CreatePartyText"Espera, por favor"
Citadel_Party_CreatePartyTitle"Creando el grupo"
Citadel_Party_CreateParty_Extended"Crear un código de grupo para compartir"
Citadel_Party_CreatePrivateLobby"Crear una sala privada"
Citadel_Party_DeclineInviteTooltip"Rechazar invitación"
Citadel_Party_DisabledInMMTooltip"No puedes aceptar invitaciones durante el emparejamiento"
Citadel_Party_DisabledInPartyTooltip"No puedes aceptar invitaciones si ya estás en un grupo"
Citadel_Party_DraftEndedByText"{g:citadel_persona:account_id} canceló la partida"
Citadel_Party_DraftEndedByTitle"Partida cancelada"
Citadel_Party_InMatchMaking"El grupo está buscando una partida"
Citadel_Party_InviteFriendToGameButton"Invitar"
Citadel_Party_InviteFriendToGameTooltip"Invita a este amigo⁠/⁠a al juego"
Citadel_Party_InviteFriendToParty"Invitar al grupo"
Citadel_Party_InviteFriendTooltip"Invitar amigo⁠/⁠a al grupo"
Citadel_Party_InviteFriends"Invitar amigos"
Citadel_Party_InviteSent"Invitación enviada"
Citadel_Party_InviteUserText"Espera, por favor"
Citadel_Party_InviteUserTitle"Invitando al usuario"
Citadel_Party_InvitedToPartyText"{g:citadel_persona:invited_by_account} te ha invitado a unirte a su grupo"
Citadel_Party_InvitedToPartyTitle"Invitación al grupo"
Citadel_Party_Invites:p{party_invites}"<span class="InviteCount">{d:party_invites} </span><span class="InviteHeaderText">invitación al grupo</span>#|#<span class="InviteCount">{d:party_invites} </span><span class="InviteHeaderText">invitaciones al grupo</span>"
Citadel_Party_JoinParty"Unirse al grupo"
Citadel_Party_JoinPartyText"Espera, por favor"
Citadel_Party_JoinPartyTitle"Entrando al grupo"
Citadel_Party_JoinParty_Extended"Unirse a un grupo con un código"
Citadel_Party_KickPlayerText"Espera, por favor"
Citadel_Party_KickPlayerTitle"Expulsando al jugador"
Citadel_Party_KickedByText"{g:citadel_persona:kicked_by_account} te ha expulsado del grupo"
Citadel_Party_KickedByTitle"Expulsado⁠/⁠a del grupo"
Citadel_Party_Leave"Salir del grupo"
Citadel_Party_LeaveParty"Salir del grupo"
Citadel_Party_LeavePartyText"Espera, por favor"
Citadel_Party_LeavePartyTitle"Saliendo del grupo"
Citadel_Party_MMEndedByText"{g:citadel_persona:account_id} canceló la partida"
Citadel_Party_MMEndedByTitle"Partida cancelada"
Citadel_Party_MatchHistory"Ver el historial de partidas"
Citadel_Party_MatchMaking"Partida casual"
Citadel_Party_MatchMakingFailedText"No se ha podido iniciar el emparejamiento del grupo. Error de emparejamiento: {s:matchmaker_error}"
Citadel_Party_MatchMakingFailedTitle"Error de emparejamiento"
Citadel_Party_MatchMakingRanked"Partida clasificatoria"
Citadel_Party_NoParty_Desc"Invita a amigos para crear un grupo"
Citadel_Party_NotConnectedToGC"Sin conexión a la red de Deadlock"
Citadel_Party_Or"o"
Citadel_Party_OutOfDateClientTooltip"El juego no está actualizado"
Citadel_Party_PartyCodeHidden"(oculto)"
Citadel_Party_PartyCodeLabel"Código:"
Citadel_Party_PartyPlayer"Jugador"
Citadel_Party_PartyReadyText"Espera, por favor"
Citadel_Party_PartyReadyTitle"Preparándose"
Citadel_Party_PartyRoleText"Espera, por favor"
Citadel_Party_PartyRoleTitle"Cambiando de función"
Citadel_Party_PartySlotText"Espera"
Citadel_Party_PartySlotTitle"Cambiando espacio"
Citadel_Party_PartySpectator"Espectador"
Citadel_Party_PlayWithFriends"Jugar con amigos"
Citadel_Party_PlayerLabel"Jugador"
Citadel_Party_PrivateMatch"Partida privada"
Citadel_Party_ReadyUp"Listo⁠/⁠a"
Citadel_Party_Report""
Citadel_Party_Reported"Denunciado⁠/⁠a"
Citadel_Party_RolePlayer"Jugador"
Citadel_Party_RoleSpectator"Espectador"
Citadel_Party_SentInvite"Invitación enviada"
Citadel_Party_SetBotDifficultyText"Espera, por favor"
Citadel_Party_SetBotDifficultyTitle"Definiendo la dificultad de los bots"
Citadel_Party_SetMMPrefernceText"Espera, por favor"
Citadel_Party_SetMMPrefernceTitle"Definiendo la preferencia"
Citadel_Party_SetMatchModeText"Espera mientras configuramos tu grupo"
Citadel_Party_SetMatchModeTitle"Definiendo el modo del grupo"
Citadel_Party_SetRegionText"Espera"
Citadel_Party_SetRegionTitle"Estableciendo región"
Citadel_Party_SetTeamNameText"Espera, por favor"
Citadel_Party_SetTeamNameTitle"Definiendo el nombre del equipo"
Citadel_Party_SetTeamText"Espera, por favor"
Citadel_Party_SetTeamTitle"Preparando el equipo"
Citadel_Party_SpectatorLabel"Espectador"
Citadel_Party_UnavailableInQueueTooltip"No disponible mientras se está buscando una partida"
Citadel_PatchNotes_HeroLabs_hero_astro_1"<b>24/10/2024</b> <li>Se añadió el héroe al laboratorio de héroes.</li>"
Citadel_PatchNotes_HeroLabs_hero_astro_2"<b>29/10/2024</b> <li><i>Plataforma de Rebote</i>: Ahora inflige daño en un área correctamente al aterrizar.</li>"
Citadel_PatchNotes_HeroLabs_hero_astro_3"<b>7/11/2024</b> <li><i>Plataforma de Rebote</i>: Se actualizó para permitir solo un pisotón por Plataforma de Rebote. <li><i>Plataforma de Rebote</i>: Los aliados ya no reciben efectos de partículas al usar una Plataforma de Rebote. <li><i>Arma</i>: Se actualizaron los efectos visuales. <li><i>Barril de Pólvora</i>: Se redujeron las obstrucciones de los efectos visuales para los jugadores que se acercan. <li><i>Disparo Preciso</i>: Se redujeron las obstrucciones de los efectos visuales para las víctimas.</li>"
Citadel_PatchNotes_HeroLabs_hero_magician_1"<b>24/10/2024</b> <li>Se añadió el héroe al laboratorio de héroes.</li>"
Citadel_PatchNotes_HeroLabs_hero_magician_2"<b>29/10/2024</b> <li><i>Arma:</i> Ahora tiene una reducción de daño adecuada.</li>"
Citadel_PatchNotes_HeroLabs_hero_magician_3"<b>7/11/2024</b> <li>Se añadió la habilidad definitiva <i>¡Gran Final!</i>. <li><i>Arma</i>: Se aumentó la capacidad de balas de 20 a 22. <li><i>Rayo Persecutorio</i>: Ahora aplica un 20 % de ralentización de la cadencia de disparo, en lugar de una ralentización de movimiento. <li><i>Rayo Persecutorio</i>: Se aumentó el daño de 100 a 120 y el escalado espiritual de 1,2 a 1,4. <li><i>Rayo Persecutorio</i>: Se aumentó la duración de la desventaja de 2 a 5 s. <li><i>Rayo Persecutorio</i>: Se aumentó la resistencia espiritual del nivel 2 de -15 % a -20 %. <li><i>Rayo Persecutorio</i>: La mejora de nivel 3 ahora aumenta la velocidad. <li><i>Rayo Persecutorio</i>: Ahora tiene una pista en la interfaz cuando es posible redirigir el rayo. <li><i>Ayudante Espectral</i>: Ahora se puede lanzar en el aire. <li><i>Hechizo del Conejo</i>: Ya no se puede lanzar sobre aliados.</li>"
Citadel_PatchNotes_HeroLabs_hero_magician_4"<b>21/11/2024</b> <li><i>Rayo Persecutorio</i>: Ahora, la ayudante también lanza un rayo que inflige daño reducido. <li><i>Rayo Persecutorio</i>: Se actualizaron las mejoras para que coincidan con las nuevas mecánicas. <li><i>Rayo Persecutorio</i>: Se redujo el escalado espiritual de 1,4 a 1,2. <li><i>Hechizo del Conejo</i>: Mago ha aprendido la diferencia entre un conejo y una rana, así que ahora los objetivos se transforman en conejos de verdad. <li><i>Hechizo del Conejo</i>: Ya no se puede lanzar sobre sí mismo. <li><i>Hechizo del Conejo</i>: Ahora aplica un límite de la velocidad máxima en vez de aumentar la velocidad. <li><i>Hechizo del Conejo</i>: La mejora de nivel 3 ahora aplica el hechizo en toda su duración a todos los objetivos en el radio. <li><i>Ayudante Espectral</i>: Ahora recarga el arma al lanzarse. <li><i>Ayudante Espectral</i>: Ahora dispara ráfagas de dos balas. <li><i>Ayudante Espectral</i>: El daño espiritual se redujo de 1 × 60 a una escala de 0,5 a 2 × 30 a una escala de 0,3. <li><i>Ayudante Espectral</i>: Ahora, los trazados se corresponden con los trazados del arma. <li><i>Ayudante Espectral</i>: Se mejoró la búsqueda de objetivos. <li><i>Ayudante Espectral</i>: Se corrigió un error que a veces impedía redirigir los rayos después de que los lanzara la ayudante. <li><i>Ayudante Espectral</i>: Se suavizó la transición de la cámara al teletransportarse. <li><i>Ayudante Espectral</i>: Se redujo el alcance de lanzamiento de 20 a 15 m. <li><i>Ayudante Espectral</i>: Se actualizaron las mejoras para que coincidan con las nuevas mecánicas.</li>"
Citadel_PatchNotes_HeroLabs_hero_nano_1"<b>24/10/2024</b> <li>Se añadió el héroe al laboratorio de héroes.</li>"
Citadel_PatchNotes_HeroLabs_hero_nano_2"<b>29/10/2024</b> <li><i>Arma</i>: Se redujo el tiempo de recarga de 3,5 a 3 s. <li><i>Arma</i>: Se redujo el tamaño del cargador de 18 a 16. <li><i>Arma</i>: Se aumentó el daño balístico del disparo alternativo de 6 a 7. <li><i>Espíritu de Sekhmet</i>: Ahora se puede detonar inmediatamente después del lanzamiento. <li><i>Espíritu de Sekhmet</i>: Ahora solo hará saltar por los aires a los objetivos golpeados o arrastrados por el gato en movimiento. <li><i>Guardián Nekomata</i>: Ya no tiene cargas. <li><i>Guardián Nekomata</i>: Ahora tiene un alcance de ataque independiente de 30 m. <li><i>Guardián Nekomata</i>: Se redujo la duración de 120 a 60 s. <li><i>Guardián Nekomata</i>: Se redujo el aumento de DPS por poder espiritual de 0,4 a 0,3. <li><i>Guardián Nekomata</i>: Se redujo el aumento de vida por poder espiritual de 3,0 a 2,0. <li><i>Guardián Nekomata</i>: Se eliminó la bonificación de cargas del nivel 2 de la habilidad y se añadieron +30 s de bonificación de duración de la habilidad.</li>"
Citadel_PatchNotes_HeroLabs_hero_operative_1"<b>6/12/2024</b> <li>Se añadió el héroe al laboratorio de héroes.</li>"
Citadel_PatchNotes_HeroLabs_hero_slork_1"<b>24/10/2024</b> <li>Se añadió el héroe al laboratorio de héroes.</li>"
Citadel_PatchNotes_HeroLabs_hero_slork_2"<b>29/10/2024</b> <li><i>Arma</i>: Se redujo el daño por perdigón de 5 a 4,5. <li><i>Arma</i>: Se aumentó la dispersión de perdigones y se redujo la distancia inicial de reducción de daño de 20 a 18 m. <li><i>Espray Hirviente</i>: Se actualizó la partícula para que no obstruya la visión de Braza y se añadió un efecto de impacto. <li><i>Brecha</i>: Ahora se pueden usar otras habilidades durante el movimiento de Brecha. <li><i>Brecha</i>: Se actualizaron los efectos de partículas. <li><i>Arpón del Arrecife</i>: Ahora se puede realizar cualquier acción mientras está enganchado en una pared y se desenganchará instantáneamente.</li>"
Citadel_PatchNotes_HeroLabs_hero_slork_3"<b>1/11/2024</b> <li>Se redujo la vida por obsequio de 41 a 36. <li>Se redujo el daño de la escopeta por perdigón de 4,5 a 4. <li>Se redujo la distancia inicial de reducción de daño de la escopeta de 18 a 16 m. <li>Se redujo la obtención de daño del arma por segundo con Espray Hirviente del 8 % al 7 %. <li>Se actualizó Baño de Sangre de Braza para que tuviese los mismos valores que la última versión de Baño de Sangre de Cuchilla.</li>"
Citadel_PatchNotes_HeroLabs_hero_slork_4"<b>8/11/2024</b> <li><b>Nueva habilidad</b>: <i>Emboscada del Acechador</i>. <li><i>Baño de Sangre de Braza</i>: Se sustituyó por <i>Arpón del Arrecife</i>. <li><i>Arpón del Arrecife</i>: Gana 2 cargas al engancharse a una superficie. <li><i>Arpón del Arrecife</i>: Ya no puede lanzarse sobre el suelo. <li><i>Arpón del Arrecife</i>: Ya no se puede lanzar cuando la superficie objetivo está demasiado lejos. <li><i>Arpón del Arrecife</i>: Ya no interrumpe la invisibilidad al lanzarse. <li><i>Arpón del Arrecife</i>: Activa la invisibilidad de Emboscada del Acechador al lanzarse. <li><i>Arpón del Arrecife</i>: Ahora se inicia el tiempo de recarga al desengancharse de una superficie. <li><i>Arpón del Arrecife</i>: Ya no tiene regeneración pasiva. <li><i>Arpón del Arrecife</i>: Ya no tiene invisibilidad pasiva.</li>"
Citadel_PatchNotes_HeroLabs_hero_slork_5"<b>21/11/2024</b> <li><i>Arma</i>: Se redujo el daño balístico por obsequio de 0,57 a 0,35. <li><i>Emboscada del Acechador</i>: Se actualizaron las partículas.</li>"
Citadel_PatchNotes_HeroLabs_hero_slork_6"<b>6/12/2024</b> <li><i>Espray Hirviente</i>: Se actualizaron las partículas. <li><i>Emboscada del Acechador</i>: Se añadió un efecto de pantalla acuático para los enemigos inmovilizados. <li><i>Emboscada del Acechador</i>: El proyectil del componente activo tiene un radio de 2,5 m.</li>"
Citadel_PatchNotes_HeroLabs_hero_trapper_1"<b>7/11/2024</b> <li>Se añadió el héroe al laboratorio de héroes.</li>"
Citadel_PatchNotes_HeroLabs_hero_trapper_2"<b>8/11/2024</b> <li><i>Trampa de Seda:</i> Se corrigió un problema en el que el efecto del hilo a veces se volvía invisible.</li>"
Citadel_PatchNotes_HeroLabs_hero_trapper_3"<b>21/11/2024</b> <li><i>Botella de Fantasmicida:</i> Se redujo el radio inicial de 5 a 3 m. <li><i>Botella de Fantasmicida:</i> Se redujo la duración de 9 a 8 s. <li><i>Botella de Fantasmicida:</i> Se aumentó el tiempo de recarga base de 20 a 25 s. <li><i>Botella de Fantasmicida:</i> La mejora de nivel 1 ahora es -20 % de daño espiritual a los objetivos en el veneno. <li><i>Botella de Fantasmicida:</i> La mejora de nivel 2 ahora es +4 s de duración. <li><i>Trampa de Seda:</i> Ahora es posible seleccionar soldados y unidades neutrales como objetivos. <li><i>Trampa de Seda:</i> Se corrigió un problema por el que la trampa infligía daño desde el otro lado de una pared. <li><i>Trampa de Seda:</i> Se corrigió un problema por el que la trampa no aparecía a veces.</li>"
Citadel_PatchNotes_HeroLabs_hero_trapper_4"<b>24/11/2024</b> <li><i>Botella de Fantasmicida:</i> Se cambió el cálculo del incremento por un radio fijo por segundo que aumenta junto con el alcance de la habilidad. <li><i>Trampa de Seda:</i> Se mejoró la calidad visual de la vista previa. <li><i>Trampa de Seda:</i> Se corrigió un problema por el cual la trampa a veces no aparecía. <li><i>Trampa de Seda:</i> Ahora tiene una longitud mínima obligatoria. <li><i>Trampa de Seda:</i> Ahora, la mejora de nivel 3 silencia durante 2,5 s, en lugar de desarmar durante 4 s.</li>"
Citadel_PatchNotes_HeroLabs_hero_trapper_5"<b>6/12/2024</b> <li><i>Botella de Fantasmicida</i>: Se aumentó el radio inicial de 3 m a 4,5 m.</li>"
Citadel_PatchNotes_HeroLabs_hero_viper_1"<b>24/10/2024</b> <li>Se añadió el héroe al laboratorio de héroes.</li>"
Citadel_PatchNotes_HeroLabs_hero_viper_2"<b>29/10/2024</b> <li><i>Cuchilla Bumerán</i>: Se sustituyó por <i>Daga Aletargante</i>. <li><i>Veneno Letal</i>: Ahora solo se puede usar sobre héroes enemigos. <li><i>Veneno Letal<</i>: Se mejoraron los efectos visuales. <li><i>Serpenteo</i>: Ahora se puede mejorar por defecto en el nivel 1. <li><i>Serpenteo</i>: Se modificaron las mejoras para que sean +25 % de distancia de deslizamiento en el nivel 1, +2 de aguante en el nivel 2 y +30 % de resistencia a balas y espiritual en el nivel 3. <li><i>Petrificar</i>: Se aumentó el retraso de la detonación de 0,6 a 1,0 s. <li><i>Petrificar</i>: Se mejoraron los efectos de visuales y de sonido, así como los controles de la cámara durante la petrificación. <li><i>Petrificar</i>: El bloqueo ahora aumenta con el poder espiritual. <li><i>Petrificar</i>: Ya no se puede lanzar en el aire. <li><i>Petrificar</i>: Ahora se bloquea correctamente con Imparable.</li>"
Citadel_PatchNotes_HeroLabs_hero_viper_3"<b>21/11/2024</b> <li><i>Petrificar</i>: Se sustituyó por <i>Boleadora Petrificante</i>. <li><i>Boleadora Petrificante</i>: Se realizaron actualizaciones visuales del proyectil. <li><i>Daga Aletargante</i>: Ya no interrumpe los deslizamientos. <li><i>Daga Aletargante</i>: Se revisó el proyectil y el impacto para mejorar la visibilidad. <li><i>Veneno Letal</i>: Ahora aplica un efecto en la pantalla. <li><i>Arma</i>: Se redujo el daño de 12 a 11. <li><i>Arma</i>: Se revisaron los trazados para mejorar la visibilidad a causa de la alta cadencia de tiro.</li>"
Citadel_PatchNotes_HeroLabs_hero_viper_4"<b>26/11/2024</b> <li><i>Arma</i>: Se redujo el daño de 11 a 9. <li><i>Arma</i>: Se aumentó la velocidad de las balas de 81 a 411 m/s. <li><i>Arma</i>: Se aumentó el tamaño del cargador de 18 a 24 balas. <li><i>Boleadora Petrificante</i>: Se aumentó el radio del proyectil de 30 a 45. <li>Se redujo la vida por obsequio de 35 a 30.</li>"
Citadel_PatchNotes_HeroLabs_hero_viper_5"<b>6/12/2024</b> <li>Se aumentó un 15 % el tamaño del modelo.</li>"
Citadel_PatchNotes_HeroLabs_hero_wrecker_1"<b>24/10/2024</b> <li>Se añadió el héroe al laboratorio de héroes.</li>"
Citadel_PatchNotes_HeroLabs_hero_wrecker_2"<b>7/11/2024</b> <li><i>Arma</i>: Se aumentó el tamaño del cargador de 10 a 15. <li><i>Arma</i>: Se aumentaron las balas por segundo de 2,86 a 4. <li><i>Arma</i>: Se redujo el daño balístico de 25 a 21. <li><i>Bola de Demolición</i>: Ahora explota al impactar. <li><i>Bola de Demolición</i>: Se aumentó el daño base de 80 a 150. <li><i>Bola de Demolición</i>: Se aumentó la velocidad de la bola de 1500 a 2000. <li><i>Bola de Demolición</i>: Se aumentó la fuerza de la bola de 280 a 1500. <li><i>Bola de Demolición</i>: Se aumentó el tiempo de lanzamiento de la bola de 1,2 a 1,4 s. <li><i>Bola de Demolición</i>: Se aumentó el escalado espiritual de 1,0 a 1,4. <li><i>Bola de Demolición</i>: Se aumentó el tiempo de recarga base de 21 a 31 s. <li><i>Consumir</i>: Se actualizó la habilidad para que se pueda utilizar en todos los enemigos. <li><i>Consumir</i>: Ya no aturde ni levanta a los objetivos. <li><i>Consumir</i>: Se redujo el daño por segundo base de 80 a 40. <li><i>Consumir</i>: Se modificó la mejora de nivel 1 para otorgar un 75 % del daño infligido como curación. <li><i>Consumir</i>: Se modificó la mejora de nivel 2 para otorgar +40 de DPS en lugar de +80 de DPS. <li><i>Consumir</i>: Se modificó la mejora de nivel 3 para otorgar 2 objetivos adicionales.</li>"
Citadel_PatchNotes_HeroLabs_hero_wrecker_3"<b>21/11/2024</b> <li><i>Bola de Demolición</i>: Ahora es posible saltar a una altura reducida sujetando la bola. <li><i>Bola de Demolición</i>: Se redujo el radio de activación de 92 a 65. <li><i>Consumir</i>: Se realizaron nuevas actualizaciones visuales. <li><i>Consumir</i>: Se aumentó el DPS base de 40 a 60. <li><i>Consumir</i>: Se aumentó el alcance de lanzamiento de 12 a 15 m. <li><i>Consumir</i>: El alcance máximo ahora es de 20 m. <li><i>Consumir</i>: Ahora es necesario mantener la línea de visión para mantener la unión. <li><i>Consumir</i>: Ya no interrumpe el movimiento del enemigo. <li><i>Consumir</i>: Se eliminó la mejora de la cadencia de tiro. <li><i>Consumir</i>: Se añadió un 50 % de curación base. <li><i>Consumir</i>: Se redujo la mejora de nivel 1 de +75 % a +25 % de porcentaje de curación. <li><i>Explosión Biológica</i>: Se aumentó el alcance de 5 a 10 m. <li><i>Explosión Biológica</i>: Se ajustó ligeramente el cono de marcar el objetivo. <li><i>Explosión Biológica</i>: Se eliminó el efecto de oscurecimiento de la pantalla al lanzarse. <li><i>Viaje Astral</i>: Se cambió por la nueva habilidad definitiva <i>Sobrecarga</i>. <li><i>Sobrecarga</i>: Se realizaron nuevas actualizaciones visuales.</li>"
Citadel_PatchNotes_HeroLabs_hero_wrecker_4"<b>6/12/2024</b> <li><i>Bola de Demolición</i>: Se modificó el comportamiento de la habilidad. <li><i>Bola de Demolición</i>: Se aplicaron nuevas actualizaciones visuales. <li><i>Sobrecarga</i>: Se aumentó el alejamiento de la cámara. <li><i>Sobrecarga</i>: Se modificó la mejora de nivel 2 para reducir 35 segundos el tiempo de recarga. <li><i>Sobrecarga</i>: Ahora incluye la ralentización de la velocidad de movimiento en la descripción y en la interfaz.</li>"
Citadel_PauseMsg_AutoUnpaused"La partida se ha reanudado automáticamente."
Citadel_PauseMsg_CantPause"No puedes pausar."
Citadel_PauseMsg_CantPauseYet"No puedes pausar durante {i:value} s."
Citadel_PauseMsg_CantUnpauseTeam"Aún no puedes reanudar la partida en este equipo."
Citadel_PauseMsg_NoPausesLeft"Ya no te quedan pausas."
Citadel_PauseMsg_PauseCountdown"{s:player} pausará en {i:value}..."
Citadel_PauseMsg_Paused"{s:player} ha pausado la partida."
Citadel_PauseMsg_UnpauseButton"Pulsa [{s:key_pause}] para reanudar"
Citadel_PauseMsg_UnpauseCountdown"Reanudando en {i:value}..."
Citadel_PauseMsg_Unpaused"{s:player} ha reanudado la partida."
Citadel_PauseMsg_YouPaused:p{value}"Has pausado la partida (queda {i:value} pausa).#|#Has pausado la partida (quedan {i:value} pausas)."
Citadel_Ping_CanHealMessage"Yo te curo"
Citadel_Ping_Customize_Reminder"Puedes cambiar las opciones de la rueda de indicaciones en los <b>ajustes</b>."
Citadel_Ping_HealMessage"Necesito que me curen"
Citadel_Play_BotsOfflineText"Los bots están desactivados temporalmente. Vuelve a intentarlo más tarde."
Citadel_Play_BotsOfflineTitle"Los bots están desconectados temporalmente"
Citadel_Play_MatchmakingOfflineText"El emparejamiento está cerrado en este momento. Vuelve aquí durante el horario programado para las pruebas del juego."
Citadel_Play_MatchmakingOfflineTitle"El emparejamiento está cerrado"
Citadel_Play_RankedMatchmakingOfflineText"El emparejamiento clasificatorio está cerrado en este momento. Vuelve aquí durante el horario de pruebas del juego que has seleccionado."
Citadel_Play_RankedMatchmakingOfflineTitle"Emparejamiento clasificatorio cerrado"
Citadel_Play_RankedNoSchedule"No has seleccionado ningún horario"
Citadel_Play_RankedNoScheduleDesc"Debes seleccionar un horario programado para poder jugar partidas clasificatorias."
Citadel_PlayerCard_FavoriteHero"Añadir a favoritos"
Citadel_PlayerContextMenu_AcceptFriendRequest"Aceptar solicitud de amistad"
Citadel_PlayerContextMenu_AddFriend"Enviar solicitud de amistad"
Citadel_PlayerContextMenu_AudioVolume"Volumen del audio"
Citadel_PlayerContextMenu_CancelFriendInvite"Cancelar la solicitud de amistad"
Citadel_PlayerContextMenu_EmptyMenu"--"
Citadel_PlayerContextMenu_IgnoreFriendRequest"Ignorar solicitud de amistad"
Citadel_PlayerContextMenu_InviteToParty"Invitar al grupo"
Citadel_PlayerContextMenu_PartyCancelInvite"Cancelar la invitación al grupo"
Citadel_PlayerContextMenu_PartyCreateWith"Crear grupo"
Citadel_PlayerContextMenu_PartyKick"Expulsar del grupo"
Citadel_PlayerContextMenu_PartyLeave"Salir del grupo"
Citadel_PlayerContextMenu_PartySwitchPlayer"Cambiar a jugador"
Citadel_PlayerContextMenu_PartySwitchSpectator"Cambiar a espectador"
Citadel_PlayerContextMenu_RemoveFriend"Eliminar amigo⁠/⁠a"
Citadel_PlayerContextMenu_SpectateGame"Ver la partida"
Citadel_PlayerContextMenu_ViewProfile"Ver perfil"
Citadel_PlayerList_Enemy"Equipo enemigo"
Citadel_PlayerList_Teammates"Compañeros de equipo"
Citadel_Player_Level_AP"PH"
Citadel_Player_Level_APShort"PH"
Citadel_Player_Level_AbilityPoints"<span class="boldText">1 Ability Point</span> gained at levels 2, 3, 5, 7, and each level after"
Citadel_Player_Level_AbilityUnlock"Desbloqueo de habilidad"
Citadel_Player_Level_AbilityUnlocks"<span class="boldText">1 Ability Unlock</span> gained at levels 1, 2, 4, and 6"
Citadel_Player_Level_AbilityUnlocksShort"Desbloqueo de habilidad"
Citadel_Player_Level_BaseBullet"de daño balístico base"
Citadel_Player_Level_BaseHealth"de vida base"
Citadel_Player_Level_BaseMelee"de daño cuerpo a cuerpo base"
Citadel_Player_Level_BulletResist"de resist. a balas"
Citadel_Player_Level_Legend"Leyenda:"
Citadel_Player_Level_PowerIncrease"Aumento de potencia"
Citadel_Player_Level_PowerIncreaseGrants"Cada aumento de potencia otorga:"
Citadel_Player_Level_PowerIncreases"Aumentos de potencia"
Citadel_Player_Level_SpiritAmp"de amp. de daño espiritual"
Citadel_Player_Level_TechResist"Resistencia espiritual"
Citadel_Player_Level_WeaponPower"<span class="boldText">+{s:weapon_bonus}% Base Bullet Damage</span>, <span class="boldText">+{s:melee_bonus}% Base Melee damage</span> and <span class="boldText">+{s:health_bonus} Max Health </span>"
Citadel_Player_Level_WeaponRange"de alcance del arma"
Citadel_PlaytestUser_Result_AlreadyHasGame"Este jugador ya tiene acceso a Deadlock."
Citadel_PlaytestUser_Result_GenericFailure"Error al enviar la información del usuario: no ha sido posible comunicarse con la red de Deadlock. Vuelve a intentarlo más tarde."
Citadel_PlaytestUser_Result_GenericFailureTitle"Error al enviar"
Citadel_PlaytestUser_Result_InvalidFriend"El usuario especificado no está en tu lista de amigos"
Citadel_PlaytestUser_Result_LimitedUser"La cuenta de Steam de esta persona está limitada, por lo que no cumple los requisitos para jugar a Deadlock en este momento."
Citadel_PlaytestUser_Result_NotFriendsLongEnough"Este usuario no lleva en tu lista de amigos el tiempo suficiente para enviarle una invitación."
Citadel_PlaytestUser_Result_Success"¡Gracias por recomendar a este usuario!"
Citadel_PlaytestUser_Result_SuccessTitle"Recomendación enviada"
Citadel_PlaytestUser_SubmitProcessing"Espera, por favor"
Citadel_PlaytestUser_SubmitProcessingTitle"Enviando la recomendación"
Citadel_PlaytestWarningBody"Te damos la bienvenida a Deadlock. Este juego está en una fase temprana de desarrollo, por lo que muchos recursos artísticos son temporales y buena parte de la jugabilidad es experimental. ¡Todos los comentarios son bienvenidos!"
Citadel_PlaytestWarningTitle"Versión temprana de desarrollo"
Citadel_Playtest_CreateAccountsBody"Crea una cuenta en el foro para enviarnos comentarios sobre el juego. Únete al Discord de Deadlock para chatear con otros jugadores y recibir las últimas noticias."
Citadel_Playtest_CreateAccountsTitle"Cuéntanos qué opinas y únete a la conversación"
Citadel_Playtest_DiscordButton"Unirse al Discord"
Citadel_Playtest_DiscordInfo"Únete al Discord de Deadlock para chatear con otros jugadores y recibir las últimas noticias."
Citadel_Playtest_GoToForum"Ir a los foros"
Citadel_Playtest_JoinDiscord"Unirse al Discord"
Citadel_Playtest_JoinForum"Unirse a los foros de comentarios"
Citadel_Playtest_JoinedDiscord"Ya estás en el Discord"
Citadel_Playtest_JoinedForum"Ya estás en los foros"
Citadel_Playtest_LocalTime"(hora local)"
Citadel_Playtest_MatchmakingOpen"El emparejamiento está abierto hasta la(s) {t:t:playtest_end}"
Citadel_Playtest_MatchmakingPaused"El emparejamiento está pausado en este momento: {t:d:unranked_mm_pause_time}"
Citadel_Playtest_RecommendButton"Invitar a tus amigos"
Citadel_Playtest_RecommendInfo"¿Tienes amigos con los que quieras jugar en nuestras pruebas?"
Citadel_Playtest_Region"Región: {s:region_name}"
Citadel_Playtest_Schedule"Horario del emparejamiento:"
Citadel_Playtest_Status"Estado:"
Citadel_Playtest_Upcoming"La prueba de juego empieza a la(s) {t:l:t:m:playtest_start}"
Citadel_Playtest_Weekdays"De lunes a jueves:"
Citadel_Playtest_Weekends"De viernes a domingo:"
Citadel_PostGame_CopyMatchID"Copiar id. de la partida"
Citadel_PostGame_CopyMatchIDSuccess"Hecho"
Citadel_Post_Game_Assits"Asistencias"
Citadel_Post_Game_BossDamage"Daño a jefes"
Citadel_Post_Game_Graphs"Personal"
Citadel_Post_Game_Healing"Curación"
Citadel_Post_Game_HeroDamage"Daño a héroes"
Citadel_Post_Game_HighestNetworth"Valor neto más alto"
Citadel_Post_Game_Kills"Víctimas"
Citadel_Post_Game_MostAssits"Mayor número de asistencias"
Citadel_Post_Game_MostBossDamage"Mayor daño a jefes"
Citadel_Post_Game_MostHealing"Curación máxima"
Citadel_Post_Game_MostHeroDamage"Mayor daño a héroes"
Citadel_Post_Game_MostKills"Mayor número de víctimas"
Citadel_Post_Game_Networth"Valor neto"
Citadel_Post_Game_Personal"Personal"
Citadel_Post_Game_PlayedBy"Jugado por"
Citadel_Post_Game_Retry"Reintentar"
Citadel_Post_Game_Scoreboard"Marcador"
Citadel_PrivateLobby_Bot_Easy"Bot fácil"
Citadel_PrivateLobby_Bot_Hard"Bot difícil"
Citadel_PrivateLobby_Bot_Medium"Bot normal"
Citadel_PrivateLobby_Bot_None"Vacío"
Citadel_PrivateLobby_Cheats_Off"Trucos desactivados"
Citadel_PrivateLobby_Cheats_On"Trucos activados"
Citadel_PrivateLobby_Difficulty_Easy"Bots fáciles"
Citadel_PrivateLobby_Difficulty_Hard"Bots difíciles"
Citadel_PrivateLobby_Difficulty_Medium"Bots normales"
Citadel_PrivateLobby_Difficulty_None"Sin bots"
Citadel_PrivateLobby_Duplicate_Heroes_Off"Duplicación de héroes desactivada"
Citadel_PrivateLobby_Duplicate_Heroes_On"Duplicación de héroes activada"
Citadel_PrivateLobby_Error_NoPlayers"No hay jugadores en esta partida"
Citadel_PrivateLobby_Error_NotAllAssigned"Hay jugadores que aún no han escogido equipo"
Citadel_PrivateLobby_Error_NotAllReady"No todos los jugadores están listos"
Citadel_PrivateLobby_Experimental_Heroes_Off"Héroes experimentales desactivados"
Citadel_PrivateLobby_Experimental_Heroes_On"Héroes experimentales activados"
Citadel_PrivateLobby_FindingMatch"La partida va a empezar en breve"
Citadel_PrivateLobby_Group_Invites"Invitaciones"
Citadel_PrivateLobby_Group_Spectators"Espectadores"
Citadel_PrivateLobby_Group_Unassigned"Sin asignar"
Citadel_PrivateLobby_Invite"Invitar a amigos"
Citadel_PrivateLobby_Join"Desasignarse"
Citadel_PrivateLobby_LeavePrompt_Body"¿Seguro que quieres salir de esta partida personalizada?"
Citadel_PrivateLobby_LeavePrompt_Exit"Salir de la partida personalizada"
Citadel_PrivateLobby_LeavePrompt_Title"Salir de la partida personalizada"
Citadel_PrivateLobby_MatchSettings"Ajustes de la partida"
Citadel_PrivateLobby_PageTitle"Partida personalizada"
Citadel_PrivateLobby_PubliclyVisible_Off"Visible solo para los jugadores"
Citadel_PrivateLobby_PubliclyVisible_On"Visible para todo el mundo"
Citadel_PrivateLobby_RandomLanes_Off"Asignar sendas"
Citadel_PrivateLobby_RandomLanes_On"Asignaciones de senda por defecto"
Citadel_PrivateLobby_RandomizeTeams"Aleatorizar a todos los jugadores"
Citadel_PrivateLobby_Ready"Prepararse"
Citadel_PrivateLobby_Region_Europe"Europa"
Citadel_PrivateLobby_Region_Oceania"Oceanía"
Citadel_PrivateLobby_Region_ROW"Norteamérica"
Citadel_PrivateLobby_Region_Russia"Rusia"
Citadel_PrivateLobby_Region_SAmerica"Sudamérica"
Citadel_PrivateLobby_Region_SEAsia"Sudeste Asiático"
Citadel_PrivateLobby_Region_Unselected"Selecciona la región"
Citadel_PrivateLobby_ShuffleLanesTooltip"Asigna a los jugadores de cada equipo a las distintas sendas aleatoriamente"
Citadel_PrivateLobby_ShuffleTeams"Reordenar dentro del equipo"
Citadel_PrivateLobby_ShuffleTeamsTooltip"Asigna a los jugadores de la sala a los dos equipos aleatoriamente"
Citadel_PrivateLobby_StartMatch"Iniciar partida"
Citadel_PrivateLobby_StartPrompt_Body"¿Seguro que quieres iniciar la partida?"
Citadel_PrivateLobby_StartPrompt_Title"Iniciar partida"
Citadel_PrivateLobby_SwapTeams"Intercambiar equipos"
Citadel_PrivateLobby_SwapTeamsTooltip"Intercambia los integrantes de los dos equipos, manteniendo las mismas sendas"
Citadel_PrivateLobby_Unready"Cancelar"
Citadel_PrivateLobby_Versus"contra"
Citadel_PrivilegedFeatures_CommsRestricted_Active"Se ha restringido tu comunicación con otros jugadorres hasta el {t:l:t:m:comms_ban_end_time}."
Citadel_PrivilegedFeatures_CommsRestricted_Inactive"Si se te restringe la comunicación, los únicos jugadores que podrán leer tus mensajes de chat y oírte hablar serán los que estén en tu grupo."
Citadel_PrivilegedFeatures_CommsRestricted_InactiveTitle"Comunicación"
Citadel_PrivilegedFeatures_CommsRestricted_Title"Comunicación restringida"
Citadel_PrivilegedFeatures_LowPriority_Active:p{low_priority_games_remaining}"Te queda {i:low_priority_games_remaining} victoria en el emparejamiento de baja prioridad.#|#Te quedan {i:low_priority_games_remaining} victorias en el emparejamiento de baja prioridad."
Citadel_PrivilegedFeatures_LowPriority_Inactive"Los jugadores que salen de partidas con frecuencia pasan a formar parte de una cola de emparejamiento de baja prioridad independiente en la que solo pueden emparejarse con otros jugadores que estén en la misma situación."
Citadel_PrivilegedFeatures_LowPriority_InactiveTitle"Emparejamiento"
Citadel_PrivilegedFeatures_LowPriority_Title"Emparejamiento de baja prioridad"
Citadel_PrivilegedFeatures_NoneDisabled"No tienes ninguna característica restringida. ¡Tu Patrón te lo agradece!"
Citadel_PrivilegedFeatures_PausingDisabled_Active"La posibilidad de pausar partidas se ha desactivado en tu cuenta hasta el {t:l:t:m:pausing_ban_end_time}."
Citadel_PrivilegedFeatures_PausingDisabled_Inactive"Si pausas partidas demasiadas veces, la función de pausar se desactivará en tu cuenta."
Citadel_PrivilegedFeatures_PausingDisabled_InactiveTitle"Pausas"
Citadel_PrivilegedFeatures_PausingDisabled_Title"Pausas desactivadas"
Citadel_PrivilegedFeatures_ReportingDisabled_Active"La posibilidad de denunciar a jugadores en el juego se ha desactivado en tu cuenta hasta el {t:l:t:m:report_ban_end_time}."
Citadel_PrivilegedFeatures_ReportingDisabled_Inactive"Si denuncias a otros jugadores indebida o excesivamente, la función de denunciar se desactivará en tu cuenta. Si el problema continúa, se bloqueará tu cuenta para siempre."
Citadel_PrivilegedFeatures_ReportingDisabled_InactiveTitle"Denuncias"
Citadel_PrivilegedFeatures_ReportingDisabled_Title"Denuncias desactivadas"
Citadel_PrivilegedFeatures_Title"Resumen de comportamiento"
Citadel_ProfileCard_AccountID"Id. de la cuenta: {d:account_id}"
Citadel_ProfileCard_PartyInvited"Invitado⁠/⁠a al grupo"
Citadel_ProfileCard_PartyMatchmaking"El grupo está buscando una partida"
Citadel_ProfileCard_PartyNotReady"Preparándose"
Citadel_ProfileCard_PartyReady"Listo⁠/⁠a para jugar"
Citadel_ProfileCard_PartyRoster"Lista"
Citadel_ProfileCard_StatTitle_Commends"Elogios"
Citadel_ProfileCard_StatTitle_GamesPlayed"Partidas"
Citadel_ProfileCard_StatTitle_Kills"Víctimas"
Citadel_ProfileCard_StatTitle_Wins"Victorias"
Citadel_ProfileCard_StatValue_Date"{t:s:stat_value}"
Citadel_ProfileCard_StatValue_Int"{d:stat_value}"
Citadel_ProfileCard_StatValue_String"{s:stat_value}"
Citadel_Profile_CoreRating"Clasificación de habilidad"
Citadel_Profile_Loading"Cargando..."
Citadel_Profile_Loss"Derrota"
Citadel_Profile_Loss_Short"D"
Citadel_Profile_MatchHistory"Historial de partidas"
Citadel_Profile_MatchHistory_ViewAll"Ver todo el historial de partidas"
Citadel_Profile_MatchHistory_ViewDetails"Ver detalles"
Citadel_Profile_MostPlayed"Héroe más utilizado"
Citadel_Profile_NotScored"Sin puntuación"
Citadel_Profile_RankedPerformanceSort"Clasificación de habilidad"
Citadel_Profile_Skill_Arrow_Tooltip_-1"Bajo relativo a la clasificación de habilidad"
Citadel_Profile_Skill_Arrow_Tooltip_-2"Mínimo relativo a la clasificación de habilidad"
Citadel_Profile_Skill_Arrow_Tooltip_0"Juega con este héroe para calibrar la clasificación de habilidad"
Citadel_Profile_Skill_Arrow_Tooltip_1"Alto relativo a la clasificación de habilidad"
Citadel_Profile_Skill_Arrow_Tooltip_2"Máximo relativo a la clasificación de habilidad"
Citadel_Profile_Skill_Rating_Intro"La clasificación de habilidad mide el rendimiento reciente e histórico de los jugadores."
Citadel_Profile_Skill_Rating_Tooltip"Clasificación de habilidad - Haz clic para ver los detalles"
Citadel_Profile_Stats_All"Todos los héroes"
Citadel_Profile_Stats_Assists"asistencia⁠(⁠s)"
Citadel_Profile_Stats_Commends"Elogios"
Citadel_Profile_Stats_Denies"denegación⁠(⁠es)"
Citadel_Profile_Stats_GamesPlayed"partida⁠(⁠s)"
Citadel_Profile_Stats_GamesWon"victoria⁠(⁠s)"
Citadel_Profile_Stats_Healing"de curación"
Citadel_Profile_Stats_HeroDamage"de daño a héroes"
Citadel_Profile_Stats_Kills"víctima⁠(⁠s)"
Citadel_Profile_Stats_LastHits"golpe⁠(⁠s) mortal⁠(⁠es)"
Citadel_Profile_Stats_Networth"alma⁠(⁠s) recogida⁠(⁠s)"
Citadel_Profile_Stats_ObjDamage"de daño a objetivos"
Citadel_Profile_Stats_SortBy"Ordenar por:"
Citadel_Profile_Stats_TitleSection"Estadísticas desde el principio"
Citadel_Profile_Stats_Value_Networth_High"{i:game_networth} mil"
Citadel_Profile_Stats_Value_Networth_Low"{i:game_networth}"
Citadel_Profile_TimePlayedSort"Tiempo de juego"
Citadel_Profile_Title"Perfil"
Citadel_Profile_ViewLeaderboard"Ver clasificaciones globales"
Citadel_Profile_Win"Victoria"
Citadel_Profile_Win_Short"V"
Citadel_QueueOptions_Button"Opciones de cola"
Citadel_QueueOptions_Modal_Title"Opciones de cola"
Citadel_RP_Away"Ausente"
Citadel_RP_Busy"Ocupado⁠/⁠a"
Citadel_RP_LookingToPlay"Intentando jugar"
Citadel_RP_LookingToTrade"Intentando intercambiar"
Citadel_RP_NotFriends"No sois amigos"
Citadel_RP_Online"En línea"
Citadel_RP_PendingReceived"Solicitud de amistad pendiente"
Citadel_RP_PendingSent"Solicitud de amistad enviada"
Citadel_RP_PlayingOtherGame"Jugando a otro juego"
Citadel_RP_Snooze"Durmiendo"
Citadel_RankedGame_Played_desc"Partidas jugadas para entrar en la clasificación"
Citadel_RankedGames_Played"{i:ranked_games_played}/{i:ranked_games_required} partidas jugadas"
Citadel_RankedGames_PlayedQualified"Tu rango se calculará en función de las partidas adicionales"
Citadel_RankedGames_Qualified1"Las partidas adicionales se tendrán en cuenta para calcular tu clasificación definitiva"
Citadel_RankedGames_Qualified2"El rango definitivo se concederá el {t:s:end_day}"
Citadel_ReadyUp_InMatch"No puedes prepararte mientras estás en una partida"
Citadel_ReadyUp_InvalidGroupRoster"Tu lista coincide demasiado con la de otras personas de tu grupo. Prueba a cambiar de héroes o a añadir más."
Citadel_ReadyUp_InvalidRoster"Debes tener una lista válida para prepararte"
Citadel_RecommendFriend_Comments"Comentarios:"
Citadel_RecommendFriend_CommentsPrompt"Describe brevemente quién es"
Citadel_RecommendFriend_Email"Correo electrónico:"
Citadel_RecommendFriend_EmailDesc"(La mejor dirección de correo para contactar con tu amigo⁠/⁠a; no tiene por qué coincidir con la de su cuenta de Steam)"
Citadel_RecommendFriend_EmailPrompt"Correo electrónico"
Citadel_RecommendFriend_ErrorMsg"Debes seleccionar a un amigo⁠/⁠a de la lista"
Citadel_RecommendFriend_LocWarning"Aunque estamos trabajando para añadir más idiomas, por el momento esta prueba de juego solo está disponible en inglés. Tenlo en cuenta a la hora de enviar invitaciones a tus amigos."
Citadel_RecommendFriend_PopupButton"Enviar"
Citadel_RecommendFriend_Region"Selecciona la región:"
Citadel_RecommendFriend_Region_EU"Europa"
Citadel_RecommendFriend_Region_NA"Norteamérica"
Citadel_RecommendFriend_Region_Other"Otra (especifícala en los comentarios)"
Citadel_RecommendFriend_Region_SA"Sudamérica"
Citadel_RecommendFriend_Region_SEA"Asia/Pacífico"
Citadel_RecommendFriend_SelectTitle"Selecciona a un amigo⁠/⁠a de Steam:"
Citadel_RecommendFriend_Timing_desc"Las invitaciones suelen llegar en un día o dos, pero a veces pueden tardar más."
Citadel_RecommendFriend_Title"Invita a tus amigos"
Citadel_RecommendFriend_desc"¿Tienes amigos con los que quieras jugar en nuestras pruebas?<br>Haz clic en su cuenta más abajo para invitarles a través de Steam."
Citadel_Reconnect_IncompatibleVersionBody"La versión de tu cliente ya no es válida para conectarse a este servidor"
Citadel_Reconnect_IncompatibleVersionTitle"Versión incompatible"
Citadel_RefreshRateRecommendation"Parece que la pantalla tiene un modo de {d:max_refresh_rate} Hz, pero actualmente funciona a {d:curr_refresh_rate} Hz. Por lo general, se recomienda utilizar la tasa de actualización más alta que admita la pantalla para disfrutar de una experiencia de juego óptima."
Citadel_Region_All"Todas"
Citadel_Region_Europe"Europa"
Citadel_Region_NA"Norteamérica"
Citadel_Region_Oceania"Oceanía"
Citadel_Region_SAmerica"Sudamérica"
Citadel_Region_SEA"Asia"
Citadel_RemoveFriend_Body"Espera, por favor"
Citadel_RemoveFriend_ConfirmBody"¿Seguro que quieres eliminar a {g:dac_persona:b:account_id} de tus amigos?"
Citadel_RemoveFriend_ConfirmTitle"Eliminar amigo⁠/⁠a"
Citadel_RemoveFriend_ErrorBody"No es posible eliminar a este amigo⁠/⁠a ahora mismo. Vuelve a intentarlo más tarde."
Citadel_RemoveFriend_ErrorTitle"Error"
Citadel_RemoveFriend_Title"Eliminando amigo⁠/⁠a"
Citadel_Replay_DecompressPct"Descomprimiendo ({d:replay_progress} %)"
Citadel_Replay_Delete"Borrar la repetición"
Citadel_Replay_Download"Descargar repetición"
Citadel_Replay_Downloading"Descargando"
Citadel_Replay_DownloadingPct"Descargando ({d:replay_progress} %)"
Citadel_Replay_Error"Error {s:replay_error}"
Citadel_Replay_ErrorDirect"Error:"
Citadel_Replay_Expired"La repetición ha caducado"
Citadel_Replay_FindingReplay"Buscando repetición"
Citadel_Replay_NotReadyYet"La repetición aún no está lista"
Citadel_Replay_RequestingReplay"Solicitando repetición"
Citadel_Replay_Unavailable"Repetición no disponible"
Citadel_Replay_Watch"Ver repetición"
Citadel_ReportPlayer_CommentPlaceholder"Describe el problema que has tenido con esta persona"
Citadel_ReportPlayer_Desc"Denuncia a un jugador por su mal comportamiento."
Citadel_ReportPlayer_Reason_Abandon"Salió de la partida"
Citadel_ReportPlayer_Reason_CheatingIssue"Uso de trampas"
Citadel_ReportPlayer_Reason_Comments"Comentarios:"
Citadel_ReportPlayer_Reason_Griefing"Conducta molesta"
Citadel_ReportPlayer_Reason_MatchmakingIssue"Problema de emparejamiento"
Citadel_ReportPlayer_Reason_Title"Motivo:"
Citadel_ReportPlayer_Reason_VoiceTextAbuse"Abuso por voz o texto"
Citadel_ReportPlayer_Result_AlreadyReported"Ya has denunciado a este jugador recientemente."
Citadel_ReportPlayer_Result_BannedFromReporting"En este momento, no tienes permitido denunciar a otros jugadores."
Citadel_ReportPlayer_Result_GenericFailure"Error al denunciar al jugador: no ha sido posible comunicarse con la red de Deadlock. Vuelve a intentarlo más tarde."
Citadel_ReportPlayer_Result_Success"¡Gracias por la denuncia!"
Citadel_ReportPlayer_Result_SuccessTitle"¡Denuncia enviada!"
Citadel_ReportPlayer_Result_WindowClosed"Ya ha transcurrido el límite de tiempo para denunciar. Las denuncias deben enviarse en el plazo de 1 hora después de terminar la partida."
Citadel_ReportPlayer_Title"Denunciar jugador"
Citadel_RosterMode_ChangeHero"Cambiar héroe"
Citadel_RosterMode_ChangeOpponent"Cambiar de adversario"
Citadel_RosterMode_CoopBotMM"Jugar contra bots"
Citadel_RosterMode_Dev1v1Testing"Development 1v1 Testing"
Citadel_RosterMode_EditRoster"Editar la lista"
Citadel_RosterMode_HeroLabsMatchmaking"Jugar en el laboratorio de héroes"
Citadel_RosterMode_HeroTesting"Pruebas de héroes"
Citadel_RosterMode_Matchmaking"Jugar a Deadlock"
Citadel_RosterMode_Party_CoopBotMM"Jugar contra bots"
Citadel_RosterMode_Party_HeroLabsMatchmake"Jugar en el laboratorio de héroes"
Citadel_RosterMode_Party_Matchmaking"Jugar a Deadlock"
Citadel_RosterMode_Party_PrivateBotEasy"Partida en grupo privada contra bots - Fácil"
Citadel_RosterMode_Party_PrivateBotHard"Partida en grupo privada contra bots - Difícil"
Citadel_RosterMode_Party_PrivateBotMedium"Partida en grupo privada contra bots - Normal"
Citadel_RosterMode_Party_RankedMatchmaking"Jugar en modo clasificatorio"
Citadel_RosterMode_PrivateBotEasy"Partida privada contra bots - Fácil"
Citadel_RosterMode_PrivateBotHard"Partida privada contra bots - Difícil"
Citadel_RosterMode_PrivateBotMedium"Partida privada contra bots - Normal"
Citadel_RosterMode_RankedMatchmaking"Jugar en modo clasificatorio"
Citadel_RosterMode_TutorialGuided"Tutorial - Práctica guiada"
Citadel_RosterMode_TutorialSandbox"Tutorial - Prueba del héroe"
Citadel_Roster_AddToRoster"Añadir a la lista"
Citadel_Roster_ClearPriority"Borrar prioridad"
Citadel_Roster_HeroCount"Héroes en la lista:"
Citadel_Roster_HeroLocked"El héroe está bloqueado"
Citadel_Roster_HighPriorityCount"Héroes con prioridad alta:"
Citadel_Roster_HighPriorityCount_Singular"Héroe con prioridad alta:"
Citadel_Roster_Instructions_Desc"Selecciona tres héroes como mínimo para que se te asigne automáticamente uno de ellos al empezar la partida.<br><br>Puedes marcar héroes como <span class='selected'><b>seleccionados</b></span>, con <span class='priority'><b>prioridad normal</b></span> o con <span class='high_priority'><b>prioridad alta</b></span> para aumentar las probabilidades de que se te asigne ese héroe."
Citadel_Roster_Instructions_Desc_HeroLabs"Ponte a la cola para jugar con nuevos héroes experimentales o enfrentarte a ellos.<br><br>Selecciona tres héroes como mínimo,<b>dos de los cuales deben ser héroes estándar que no estén en fase de pruebas.</b>La probabilidad de que se asigne un héroe experimental a los jugadores que tengan alguno de ellos en su lista depende del tiempo transcurrido desde la última vez que jugaron con uno de ellos."
Citadel_Roster_Instructions_Prefer"<span class='keybind'>{s:iv_attack2}</span> para alternar entre prioridad <b>normal</b> o <b>alta</b>"
Citadel_Roster_Instructions_Select"<span class='keybind'>{s:iv_attack}</span> para marcar un héroe como seleccionado"
Citadel_Roster_Instructions_Title"Crea tu lista"
Citadel_Roster_Instructions_Title_HeroLabs"Laboratorio de héroes"
Citadel_Roster_MakeHighPriority"Dar prioridad alta"
Citadel_Roster_MakePriority"Dar prioridad normal"
Citadel_Roster_NoHeroes"Ninguno"
Citadel_Roster_PreferredCount"Héroes con prioridad normal:"
Citadel_Roster_PreferredCount_Singular"Héroe con prioridad normal:"
Citadel_Roster_Random"Aleatorio"
Citadel_Roster_RemoveFromRoster"Eliminar de la lista"
Citadel_Scoreboard_KDA_Assists"A"
Citadel_Scoreboard_KDA_Deaths"M"
Citadel_Scoreboard_KDA_Kills"V"
Citadel_Scoreboard_LaneSwapAvailable_Tooltip"Haz clic para pedir cambiar de senda."
Citadel_Scoreboard_LaneSwapReceiving_Tooltip"Haz clic para cambiar de senda.<br>Haz clic derecho para rechazarlo."
Citadel_Scoreboard_LaneSwapRejected_Tooltip"Rechazado."
Citadel_Scoreboard_LaneSwapRejecting_Tooltip"Rechazado."
Citadel_Scoreboard_LaneSwapRequesting_Tooltip"Haz clic para cancelar la solicitud."
Citadel_Scoreboard_Obj_Damage"Daño a objetivos:"
Citadel_Scoreboard_TeamAP"PH"
Citadel_Scoreboard_TeamKills"Víctimas"
Citadel_ServerRegion_0"Selección automática de la región"
Citadel_ServerRegion_1"EE. UU. (oeste)"
Citadel_ServerRegion_11"Sudáfrica"
Citadel_ServerRegion_14"Chile"
Citadel_ServerRegion_19"Japón"
Citadel_ServerRegion_2"EE. UU. (este)"
Citadel_ServerRegion_21"España"
Citadel_ServerRegion_22"EE. UU. (suroeste)"
Citadel_ServerRegion_23"EE. UU. (sureste)"
Citadel_ServerRegion_24"Hong Kong"
Citadel_ServerRegion_27"EE. UU. (centro norte)"
Citadel_ServerRegion_28"Polonia"
Citadel_ServerRegion_3"Francia"
Citadel_ServerRegion_38"Argentina"
Citadel_ServerRegion_39"Corea del Sur"
Citadel_ServerRegion_44"Finlandia"
Citadel_ServerRegion_45"Inglaterra"
Citadel_ServerRegion_5"Singapur"
Citadel_ServerRegion_7"Australia"
Citadel_ServerRegion_8"Suecia"
Citadel_ServerRegion_9"Italia"
Citadel_SetSchedule_AlreadySet"No se pudo programar tu horario porque ya había uno establecido."
Citadel_SetSchedule_Failed"Error al programar el horario"
Citadel_SetSchedule_FailedToSetSchedule"No se pudo establecer tu horario. Inténtalo de nuevo más adelante."
Citadel_SetSchedule_LocalTimes"El horario se muestra en tu hora local"
Citadel_SetSchedule_RegionWithIndex"{s:region_name} {d:region_index}"
Citadel_SetSchedule_Selected"Seleccionado"
Citadel_SetSchedule_SetSuccessfully"Horario programado con éxito"
Citadel_SetSchedule_Success"Hecho"
Citadel_Settings_HudTelemetry_FrameTime"Mostrar tiempo de fotogramas y FPS"
Citadel_Settings_HudTelemetry_FrameTimePoor"Umbral de advertencia de tiempo de fotogramas"
Citadel_Settings_HudTelemetry_FrameTimePoor_Info"Cuando el tiempo de fotogramas supera este valor, las condiciones se consideran «deficientes»."
Citadel_Settings_HudTelemetry_FrameTimePoor_Slider_Display"{f:1:ms} ms = {f:0:fps} FPS"
Citadel_Settings_HudTelemetry_FrameTime_Info"Muestra el peor tiempo de fotogramas reciente en milisegundos y la media actual de fotogramas por segundo."
Citadel_Settings_HudTelemetry_NetworkMissedTicks"Mostrar problemas de red (tics faltantes debido a pérdidas o fluctuaciones)"
Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor"Umbral de advertencia de frecuencia de tics faltantes"
Citadel_Settings_HudTelemetry_NetworkMissedTicksPoor_Info"Cuando el porcentaje de tics faltantes debido a un error de entrega de la red supera este valor, las condiciones se consideran «deficientes»."
Citadel_Settings_HudTelemetry_NetworkMissedTicks_Info"Muestra el porcentaje de tics que no están disponibles en el momento en que se necesitan, debido a una pérdida de red o una entrega tardía."nSe muestra la frecuencia en cada dirección (de subida al servidor y de bajada desde el servidor)."n"nLos errores de entrega de la red a menudo se pueden corregir automáticamente y los tics que faltan se pueden completar con un almacenamiento en búfer adicional. Este número solo cuenta los tics que faltan debido a un error de entrega de la red y que no se corrigen."
Citadel_Settings_HudTelemetry_NetworkQualityDetailed"Usar la visualización detallada de la calidad de la red"
Citadel_Settings_HudTelemetry_NetworkQualityDetailed_Info"Muestra la información de la red en dos líneas. Además del ping y la frecuencia de tics faltantes, también muestra las mediciones de fluctuación y pérdida de paquetes sin procesar."
Citadel_Settings_HudTelemetry_NetworkQualityGraph"Mostrar gráfico de entregas erróneas y fluctuación de red"
Citadel_Settings_HudTelemetry_NetworkQualityGraph_Info"Muestra un gráfico en tiempo real de la fluctuación de la red en el que se destacan los eventos de entrega errónea (pérdida, reordenamiento o fluctuación excesiva)."
Citadel_Settings_HudTelemetry_Ping"Mostrar ping"
Citadel_Settings_HudTelemetry_Ping_Info"Muestra en milisegundos la latencia de ida y vuelta del servidor."
Citadel_Settings_HudTelemetry_Show_Always"Siempre"
Citadel_Settings_HudTelemetry_Show_Never"Nunca"
Citadel_Settings_HudTelemetry_Show_OnlyInPoorConditions"Si las condiciones son deficientes"
Citadel_Settings_Telemetry_SectionHeader"Telemetría del HUD"
Citadel_ShopFilter_Ammo"Munición"
Citadel_ShopFilter_Disruption"Interrupción"
Citadel_ShopFilter_Durabilty"Durabilidad"
Citadel_ShopFilter_FireRate"Cadencia de tiro"
Citadel_ShopFilter_Healing"Curación"
Citadel_ShopFilter_MagicDamage"Daño espiritual"
Citadel_ShopFilter_Melee"Cuerpo a cuerpo"
Citadel_ShopFilter_Movement"Movimiento"
Citadel_ShopFilter_WeaponDamage"Daño del arma"
Citadel_ShopStats_Base"Base"
Citadel_ShopStats_Boons"Obsequios"
Citadel_ShopStats_GoldenStatues"Estatuas doradas"
Citadel_ShopStats_Mods"Mods."
Citadel_ShopStats_ShopBonuses"Comprar bonificaciones"
Citadel_ShopStats_SpiritScaling"de Espíritu"
Citadel_ShopStats_Starting"Inicial"
Citadel_ShopStats_Total"Total"
Citadel_Shop_AbilityisImbued"Imbuida con {s:imbuing_ability_name}"
Citadel_Shop_ActivePlacementTooltip_Drag"Arrastra y suelta las habilidades que tienes activadas para reasignarlas"
Citadel_Shop_ActivePlacementTooltip_Title"Elige un espacio de habilidad para completar la compra"
Citadel_Shop_BonusAttribute"Adicional"
Citadel_Shop_ConditionalAttribute"Condicional"
Citadel_Shop_Destroy_Item"¿Destruir el objeto?"
Citadel_Shop_Destroy_Item_Confirm"¿Seguro que quieres vender el objeto «{s:item_name}» a cambio de {i:item_sell_amount} almas (la mitad del precio de compra)?"
Citadel_Shop_HoldAlt"Mantén pulsado <span class="keybind">[{s:show_scoreboard}]</span>"
Citadel_Shop_ImbueTooltip_Title"Elige una habilidad para imbuirla"
Citadel_Shop_Player_Level_Label"Player Level: <span class="playerLevelNum">{i:total_player_level}</span>"
Citadel_Shop_Purchased"Comprado"
Citadel_Shop_SelectedBuildHeader"{s:selected_build_name}"
Citadel_Shop_SellMaxItems_Desc"Para completar la compra, elige un objeto para <span class='highlight'>venderlo a mitad de precio y sustituirlo</span>"
Citadel_Shop_SellMaxItems_SellButton"Vender"
Citadel_Shop_SellMaxItems_Title"¡Todos los espacios están llenos!"
Citadel_Shop_TierBonus"Tier Bonus"
Citadel_Shop_TierBonus_Armor"Vida base"
Citadel_Shop_TierBonus_Tech"Poder espiritual"
Citadel_Shop_TierBonus_Weapon"Daño del arma"
Citadel_Shop_Upgrade_Locked_Label"Lvl <span class="blueAP">{i:unlockLevelRequired}</span>"
Citadel_SkipTutorial_Body"¿Seguro que quieres saltarte el tutorial? Solo deberías hacerlo si ya has jugado antes."
Citadel_SkipTutorial_Title"Omitir tutorial"
Citadel_Social_Invite"Invitar"
Citadel_Social_Party"Grupo"
Citadel_SpectateUser_BusyText"Espera, por favor"
Citadel_SpectateUser_BusyTitle"Viendo la partida"
Citadel_SpectateUser_Disabled"No es posible observar a otros usuarios en estos momentos. Vuelve a intentarlo más tarde."
Citadel_SpectateUser_DisabledForGame"La partida en la que está el jugador no permite espectadores."
Citadel_SpectateUser_ErrorTitle"Error al ver la partida"
Citadel_SpectateUser_FailedToGetResponse"No ha sido posible comunicarse con la red de Deadlock y observar a este jugador en este momento. Espera unos minutos y vuelve a intentarlo."
Citadel_SpectateUser_InParty"Por el momento, no puedes observar a otros usuarios mientras estás en un grupo. Para ello, debes salir del grupo."
Citadel_SpectateUser_InternalError"Ha ocurrido un error interno al intentar observar a este jugador"
Citadel_SpectateUser_InvalidRegion"Esta partida se está jugando en otra región y no es posible verla en este momento."
Citadel_SpectateUser_NotFriends"El jugador al que quieres observar no está en tu lista de amigos, y para ver jugar a alguien tenéis que ser amigos."
Citadel_SpectateUser_NotInGame"El jugador que estás intentando observar ya no está en una partida."
Citadel_SpectateUser_RateLimited"Recientemente, has solicitado observar a demasiados usuarios. Espera un minuto y vuelve a intentarlo."
Citadel_SpectateUser_ServerFull"En este momento, el servidor tiene el número máximo de espectadores permitido. Vuelve a intentarlo más tarde."
Citadel_SpectateUser_TooBusy"En este momento, no se puede procesar la solicitud para observar a otros usuarios porque la red de Deadlock está demasiado ocupada. Espera unos minutos y vuelve a intentarlo."
Citadel_Spectate_Connecting_Buffering"Conexión a la partida establecida. Espera a que se cargue."
Citadel_Spectate_Connecting_Title"Conectando con la partida"
Citadel_Spectate_Connecting_Waiting"Espera mientras nos conectamos a la partida. Puede tardar hasta un minuto mientras el servidor inicia la retransmisión."
Citadel_Spectate_Deaths"Muerte"
Citadel_Spectate_Kills"Víctima"
Citadel_Spectate_KillsAndDeaths"Víctimas y muertes"
Citadel_StartMatchmaking_AccountLocked"Tu cuenta de Steam está actualmente bloqueada y no puedes jugar en este modo"
Citadel_StartMatchmaking_AlreadyFindingMatch"No puedes entrar en el emparejamiento porque ya estás buscando una partida."
Citadel_StartMatchmaking_CannotSelectRegion"No ha sido posible seleccionar una región para el emparejamiento"
Citadel_StartMatchmaking_ErrorTitle"Error"
Citadel_StartMatchmaking_FailedToGetResponse"No ha sido posible comunicarse con la red de Deadlock y entrar en el emparejamiento en este momento. Espera unos minutos y vuelve a intentarlo."
Citadel_StartMatchmaking_HeroLabsMMNotOpen"El emparejamiento en el laboratorio de héroes no está disponible en este momento."
Citadel_StartMatchmaking_HeroLabsNotUnlocked"Aún no has desbloqueado el emparejamiento en el laboratorio de héroes."
Citadel_StartMatchmaking_HeroRosterTooPopular"Tu lista de héroes no contiene ninguno que no se esté usando ya"
Citadel_StartMatchmaking_InParty"No puedes entrar en el emparejamiento por tu cuenta porque estás en un grupo."
Citadel_StartMatchmaking_InternalError"Ha ocurrido un error interno al intentar entrar en el emparejamiento."
Citadel_StartMatchmaking_InvalidClientVersion"No puedes entrar en el emparejamiento porque tu cliente está obsoleto. Actualízalo y reinicia el juego."
Citadel_StartMatchmaking_InvalidHeroSelection"No has seleccionado héroes válidos para entrar en el emparejamiento."
Citadel_StartMatchmaking_InvalidParty"Este grupo se ha disuelto y no puede entrar en el emparejamiento"
Citadel_StartMatchmaking_InvalidPartyMatchMode"Este modo de juego no puede jugarse en grupo"
Citadel_StartMatchmaking_InvalidPartyPermissions"No tienes permiso para iniciar el emparejamiento para este grupo"
Citadel_StartMatchmaking_InvalidTeam"Un usuario ha seleccionado un equipo que no es válido para este modo de juego"
Citadel_StartMatchmaking_MatchmakingDisabled"En este momento, el emparejamiento está desactivado para este modo. Espera unos minutos y vuelve a intentarlo."
Citadel_StartMatchmaking_MatchmakingTooBusy"En este momento, el emparejamiento está sobrecargado. Espera unos minutos y vuelve a intentarlo."
Citadel_StartMatchmaking_ModeBanned"Te han vetado en este modo hasta el {t:s:time_stamp} a la(s) {t:t:time_stamp}"
Citadel_StartMatchmaking_ModeLocked"Aún no has desbloqueado la capacidad de jugar en este modo"
Citadel_StartMatchmaking_NoHeroLabsWhileInLowPri"No está permitido el emparejamiento en el laboratorio de héroes si se está en baja prioridad."
Citadel_StartMatchmaking_NoRankedWhileCommsBanned"No está permitido el emparejamiento clasificatorio si tienes la comunicación restringida"
Citadel_StartMatchmaking_NoRankedWhileInLowPri"No está permitido el emparejamiento clasificatorio si se está en baja prioridad"
Citadel_StartMatchmaking_NoRankedWhileReportBanned"No está permitido el emparejamiento clasificatorio si tienes bloqueado el envío de denuncias"
Citadel_StartMatchmaking_NoRegionPings"No es posible comunicarse con ningún Steam Datagram Relay. Si tienes conexión a internet, la causa suele ser un problema con el cortafuegos o la MTU de tu conexión a internet."
Citadel_StartMatchmaking_NotAllPlayersCanPlayRanked"No todos los jugadores de este grupo han desbloqueado el emparejamiento clasificatorio, por lo que no es posible jugar a este modo."
Citadel_StartMatchmaking_PartyMatchMaking"Este grupo ya ha iniciado el emparejamiento"
Citadel_StartMatchmaking_PartyMemberInLobby"No puedes entrar en el emparejamiento porque ya estás en una partida. Sal de esa partida primero."
Citadel_StartMatchmaking_PartyMemberInMatch"Debes salir de la partida en la que estás para poder prepararte."
Citadel_StartMatchmaking_PartyMemberInvalidClientVersion"La versión del cliente de un integrante de tu grupo está obsoleta, por lo que debe actualizarla antes de iniciar el emparejamiento"
Citadel_StartMatchmaking_PartyMemberNotAvailable"No todos los integrantes del grupo estaban en línea o disponibles para el emparejamiento"
Citadel_StartMatchmaking_PartyMemberNotReady"Un integrante de tu grupo no está preparado para el emparejamiento"
Citadel_StartMatchmaking_PermanentBan"Te han vetado en este modo para siempre"
Citadel_StartMatchmaking_PlayerBannedFromMode"Un jugador de este grupo está vetado en este modo."
Citadel_StartMatchmaking_RankedLocked1"Juega {i:games_needed_to_unlock_ranked} partida multijugador casual más para desbloquear el modo multijugador clasificatorio."
Citadel_StartMatchmaking_RankedLockedPlural"Juega {i:games_needed_to_unlock_ranked} partidas multijugador casuales más para desbloquear el modo multijugador clasificatorio."
Citadel_StartMatchmaking_RankedMMNotOpen"El emparejamiento clasificatorio no está activado actualmente para el horario elegido"
Citadel_StartMatchmaking_RankedNotUnlocked"Aún no has desbloqueado el emparejamiento clasificatorio"
Citadel_StartMatchmaking_TooFewPlayers"Este grupo no tiene suficientes jugadores para entrar en el emparejamiento en este modo"
Citadel_StartMatchmaking_TooManyPlayers"Este grupo tiene demasiados jugadores para entrar en el emparejamiento en este modo"
Citadel_StartMatchmaking_TooManyPlayersOnTeam"Hay demasiados jugadores en el mismo equipo"
Citadel_StartMatchmaking_TooManySpectators"Este grupo tiene demasiados espectadores para entrar en el emparejamiento en este modo"
Citadel_StartMatchmaking_UnableToFillTeam"No ha sido posible crear equipos válidos basados en los equipos de jugadores actuales"
Citadel_StatusEffect"Efecto de estado"
Citadel_StatusEffectBleed"Sangrar"
Citadel_StatusEffectBuff"Buff"
Citadel_StatusEffectBulletDebuff"Bullet Debuff"
Citadel_StatusEffectBurn"Quemar"
Citadel_StatusEffectDisarmed"Desarmar"
Citadel_StatusEffectEMP"Silenciado⁠/⁠a"
Citadel_StatusEffectFreeze"Congelar"
Citadel_StatusEffectImmobilize"Inmovilizar"
Citadel_StatusEffectInfiniteClip"Infinite Ammo"
Citadel_StatusEffectInvisible"Invisible"
Citadel_StatusEffectPetrify"Petrificar"
Citadel_StatusEffectSleep"Dormir"
Citadel_StatusEffectStacks"Stacks"
Citadel_StatusEffectStun"Aturdir"
Citadel_StatusEffectTethered"Atar"
Citadel_Steamshare_Desc_Allied_ObjectiveDestroyed"Se ha destruido tu %victim_name%"
Citadel_Steamshare_Desc_Death_Player"%killer_name% te ha asesinado"
Citadel_Steamshare_Desc_Enemy_ObjectiveDestroyed"Se ha destruido el %victim_name% enemigo"
Citadel_Steamshare_Desc_Kill_Player"Has asesinado a %victim_name%"
Citadel_Steamshare_Title_Allied_ObjectiveDestroyed"%victim_name% aliado"
Citadel_Steamshare_Title_Death_Player"Muerte"
Citadel_Steamshare_Title_Enemy_ObjectiveDestroyed"%victim_name% enemigo"
Citadel_Steamshare_Title_Kill_Player"Víctima"
Citadel_StopMatchMaking_FailedToGetResponse"Se detuvo el emparejamiento. No ha sido posible recibir una respuesta del coordinador del juego."
Citadel_StopMatchMaking_GeneralError"Error en el emparejamiento. Inténtalo de nuevo."
Citadel_Team1_Name"La Mano Ámbar"
Citadel_Team1_Name_Uppercase:n"#|f|#LA MANO ÁMBAR"
Citadel_Team2_Name"La Llama Zafiro"
Citadel_Team2_Name_Uppercase:n"#|f|#LA LLAMA ZAFIRO"
Citadel_TeamMsg_BossKilledMessage"DESTRUIDO"
Citadel_TeamMsg_BossKilledTitle"{s:lane_color} tuya, nivel {i:boss_tier}"
Citadel_TeamMsg_EnemyBossKilledTitle"{s:lane_color} enemiga, nivel {i:boss_tier}"
Citadel_TeamMsg_EnemyTitanKilledTitle"Patrón enemigo"
Citadel_TeamMsg_TitanKilledTitle"Tu Patrón"
Citadel_Tip_0"Esto es un consejo."
Citadel_Tip_1"Esto es otro consejo."
Citadel_Tip_2"Y esto es otro consejo más."
Citadel_Tip_4"Destruye el núcleo para ganar."
Citadel_UnableToBindKey"Error al asociar la tecla"
Citadel_UserFeedback_Result_GenericFailure"Error al enviar el comentario: no ha sido posible comunicarse con la red de Deadlock. Vuelve a intentarlo más tarde."
Citadel_UserFeedback_Result_GenericFailureTitle"Error al enviar"
Citadel_UserFeedback_Result_Success"Gracias por tu comentario. Nuestro equipo se encargará de revisarlo."
Citadel_UserFeedback_Result_SuccessTitle"Comentario enviado"
Citadel_UserFeedback_Submit"Enviar opinión"
Citadel_UserFeedback_SubmitProcessing"Espera, por favor"
Citadel_UserFeedback_SubmitProcessingTitle"Enviando el comentario"
Citadel_UserFeedback_TextPlaceholder"Escribe la información aquí"
Citadel_UserFeedback_Title"Enviar opinión"
Citadel_UserFeedback_Tooltip"Enviar opinión"
Citadel_UserFeedback_TypeLabel"Tipo"
Citadel_UserFeedback_eType_Bug"Error"
Citadel_UserFeedback_eType_CriticalBug"Error crítico"
Citadel_UserFeedback_eType_General"Comentario general"
Citadel_UserFeedback_eType_Other"Otros"
Citadel_UserFeedback_eType_Suggestion"Sugerencia"
Citadel_VariableRefreshRateRecommendation_Nvidia"Parece que tienes una pantalla compatible con la tecnología NVIDIA G‑Sync, pero dicha característica no está activada actualmente. Se recomienda activar G‑Sync para disfrutar de una experiencia de juego óptima. Se puede activar fuera del juego mediante el panel de control de NVIDIA. Es posible que tengas que reiniciar el juego para que los cambios surtan efecto."
Citadel_ViewMatchID_Desc"Introduce el id. de una partida para ver sus detalles"
Citadel_ViewMatchID_InFlight_Body"Esta partida aún está en curso. ¿Quieres entrar como espectador?"
Citadel_ViewMatchID_InFlight_Title"La partida sigue activa"
Citadel_ViewMatchID_Loading_Body"Espera, por favor"
Citadel_ViewMatchID_Loading_Error"Error al ver la partida"
Citadel_ViewMatchID_Loading_Title"Cargando partida"
Citadel_ViewMatchID_Prompt"Id. de la partida"
Citadel_ViewMatchID_Title"Ver el id. de la partida"
Citadel_WatchPage_ActiveMatches:p{ActiveMatchCount}"{d:ActiveMatchCount} partida activa#|#{d:ActiveMatchCount} partidas activas"
Citadel_WatchPage_FilterByHeroDefault"Filtrar por héroe"
Citadel_WatchPage_NextPage"Siguiente"
Citadel_WatchPage_PrevPage"Anterior"
Citadel_WatchPage_SearchMatchID"Buscar por id. de partida"
Citadel_Watch_Featured"Partidas destacadas"
Citadel_Watch_FriendsCheckbox"Solo amigos"
Citadel_Watch_Loading"Cargando..."
Citadel_Watch_Page_FriendInMatch"Amigo⁠/⁠a de Steam en la partida"
Citadel_Watch_Page_LiveNow"En directo"
Citadel_Watch_Page_Loading"Cargando partida..."
Citadel_Watch_Page_MatchID"Id.: {s:match_id}"
Citadel_Watch_Page_NetWorthTeam0"{d:net_worth_team_0} mil"
Citadel_Watch_Page_NetWorthTeam1"{d:net_worth_team_1} mil"
Citadel_Watch_Page_SpectateFull"Plazas de espectadores agotadas"
Citadel_Watch_Page_Spectators:p{spectators}"{d:spectators} espectador#|#{d:spectators} espectadores"
Citadel_Watch_Page_ViewAllMatches"Ver todas las partidas"
Citadel_Watch_Page_ViewFeaturedMatches"Ver las partidas destacadas"
Citadel_Watch_Title"Ver partidas"
Citadel_ZiplineBoostDesc"Impulso en la vía rápida"
Citadel_ZiplineBoost_Active"Activo"
Citadel_ZiplineBoost_Cooldown"En recarga"
Citadel_ability_hook_on_hook"To Bebop:"
Citadel_core_skill_rating"Clasificación de habilidad general"
Citadel_library_Modal_CTA"¿Cómo funciona esto?"
Citadel_rank_phase_example"{t:s:popup_start_day} - {t:s:popup_end_day}"
Citadel_ranked_closed"Modo clasificatorio cerrado"
Citadel_ranked_comingsoon"La primera partida clasificatoria empezará el martes 15 de octubre a las 22:00 (hora peninsular)"
Citadel_ranked_explainer_button"¿Qué es el modo clasificatorio?"
Citadel_ranked_explainer_desc"El modo clasificatorio ofrece una experiencia más competitiva en la que se te emparejará con jugadores con un nivel de habilidad similar al tuyo para determinar tu clasificación entre todos los jugadores de Deadlock.<br><br>Cada semana, los jugadores pueden demostrar sus habilidades en esta competición jugando partidas clasificatorias durante los horarios programados de su región."
Citadel_ranked_explainer_note"Los diseños de las insignias se revelarán cuando se concedan los primeros rangos, el martes 22 de octubre."
Citadel_ranked_explainer_title"Emparejamiento clasificatorio"
Citadel_ranked_howitworks_desc"Todos los jugadores empiezan con la clasificación de habilidad provisional de «Oscuro⁠⁠/⁠a⁠» hasta que jueguen suficientes partidas para calibrarla.<br><br>La clasificación de habilidad tiene once categorías, dentro de cada una de las cuales los jugadores reciben un nivel comprendido entre I y <Panel class="starIcon"></Panel> para distinguir más su posición en la categoría correspondiente.<br><br>A cada héroe se le asigna un peso en el emparejamiento relativo a la clasificación de habilidad general de los jugadores (tal como indican las flechas).<br><br>Los héroes con los que no hayas jugado siempre empezarán con pesos relativos a tu clasificación de habilidad general más bajos.<br><br>La clasificación de habilidad se actualiza inmediatamente después de cada partida.<br><br>Solo tú puedes ver tu clasificación de habilidad."
Citadel_ranked_howitworks_title"¿Cómo funciona?"
Citadel_ranked_match_history"Historial de partidas:"
Citadel_ranked_numGamesPlayed"{s:games_played}⁠ partidas jugadas"
Citadel_ranked_open"Abierto ya"
Citadel_ranked_rankedmedals"Niveles de la insignia:"
Citadel_ranked_result_adjustment"Ajuste clasificatorio"
Citadel_ranked_result_rankup"Tu clasificación de habilidad ha mejorado"
Citadel_ranked_result_title"Clasificación de habilidad"
Citadel_ranked_scheduleModal_desc"Selecciona las ventanas clasificatorias que mejor se adapten a tus tiempos de juego preferidos.<br><br>Siempre jugarás en el servidor disponible más cercano, independientemente del período de tiempo seleccionado."
Citadel_ranked_scheduleModal_title"Horarios del modo clasificatorio"
Citadel_ranked_scheduleModal_warning"Nota: Después de seleccionar un horario, tendrás que esperar siete días para poder cambiarlo."
Citadel_ranked_schedule_explainer"El modo clasificatorio solo estará disponible a ciertas horas; antes de jugar, debes elegir el horario que mejor encaje en tu calendario."
Citadel_ranked_subranks_explainer"Nivel: I, II, III, IV, V, <Panel class="starIcon"></Panel>"
Citadel_ranks_rank0"Oscuro⁠/⁠a"
Citadel_ranks_rank1"Iniciado⁠/⁠a"
Citadel_ranks_rank10"Ascendente"
Citadel_ranks_rank11"Eterno⁠/⁠a"
Citadel_ranks_rank2"Aspirante"
Citadel_ranks_rank3"Alquimista"
Citadel_ranks_rank4"Arcanista"
Citadel_ranks_rank5"Ritualista"
Citadel_ranks_rank6"Emisario⁠/⁠a"
Citadel_ranks_rank7"Arconte"
Citadel_ranks_rank8"Oráculo"
Citadel_ranks_rank9"Fantasma"
Citadel_skill_rating_explainer_title"Clasificación de habilidad"
Citadel_subranks_1"I"
Citadel_subranks_2"II"
Citadel_subranks_3"III"
Citadel_subranks_4"IV"
Citadel_subranks_5"V"
Citadel_subranks_6"VI"
Citael_PrivateLobbyModal_CreateNewButton"Crear nueva partida personalizada"
Citael_PrivateLobbyModal_JoinCode"Unirse a una partida mediante un código"
ClarityBonusSpirit_label"Next Ability Bonus Spirit Power"
ClarityBonusSpirit_prefix"{s:sign}"
CleavePercentage_label"Splash Amount"
CleavePercentage_postfix"%"
CleavePercentage_prefix"{s:sign}"
CleaveRadius_label"Splash Radius"
ClipSizeOverride_label"de munición"
Cloaked"Cloaked"
CloneDamagePercentage_label"de daño de la copia"
CloneDamagePercentage_postfix"%"
CloneDamageTakenIncreasePercent_label"Clone Damage Taken"
CloneDamageTakenIncreasePercent_postfix"%"
CloneDamageTakenIncreasePercent_prefix"{s:sign}"
CloneDamage_label"de daño de la ayudante"
CloneHealthPercentage_label"de vida de la copia"
CloneHealthPercentage_postfix"%"
CloneHealth_label"de vida de la ayudante"
CloneLifetime_label"de duración de la copia"
CloneLifetime_postfix"s"
Close"Cerrar"
CloseRangeBonusDamagePercent_label"de daño del arma"
CloseRangeBonusDamagePercent_postfix"%"
CloseRangeBonusDamagePercent_prefix"+"
CloseRangeBonusDamageRange_label"de corto alcance"
CloseRangeBonusDamageRange_postfix"m"
CloseRangeBonusWeaponPower_conditional"dentro del alcance"
CloseRangeBonusWeaponPower_label"de daño del arma"
CloseRangeBonusWeaponPower_postfix"%"
CloseRangeBonusWeaponPower_prefix"{s:sign}"
CloudDuration_label"Cloud Lifetime"
CloudDuration_postfix"s"
CombatRegenPercent_label"Health Regen in Combat"
CombatRegenPercent_postfix"%"
ComboBulletResist_label"de resistencia a balas durante el combo"
ComboBulletResist_postfix"%"
ConeAngle_label"de ángulo del cono"
ConeAngle_postfix"grados"
ConeRadius_label"Lightning Distance"
ConeRadius_postfix"m"
ConfirmRoster_BadRoster"Necesitas tener al menos 3 héroes en la lista para unirte a una partida."
ConsumeHealPercentage_label"de curación consumida"
ConsumeHealPercentage_postfix"%"
ConvertedHealth_label"Trooper Health"
CooldownBetweenChargeReduction_label"de rapidez entre cargas"
CooldownBetweenChargeReduction_postfix"%"
CooldownBetweenChargeReduction_prefix"{s:sign}"
CooldownOnMiss_Label"Cooldown on miss"
CooldownOnMiss_postfix"s"
CooldownReductionFlat_label"de reducción del tiempo de recarga"
CooldownReductionFlat_postfix"s"
CooldownReductionOnCatch_label"Cooldown on Catch"
CooldownReductionOnCatch_postfix"s"
CooldownReductionOnChargedAbilities_label"de reducción del tiempo de recarga de las habilidades cargadas"
CooldownReductionOnChargedAbilities_postfix"%"
CooldownReductionOnChargedAbilities_prefix"+"
CooldownReductionOnHit_label"de tiempo de recarga reducido al impactar"
CooldownReductionOnHit_postfix"s"
CooldownReductionOnProc_label"Cooldown On Apply"
CooldownReductionOnProc_postfix"s"
CooldownReductionWithShield_label"de reducción del t. de recarga con escudo"
CooldownReductionWithShield_postfix"%"
CooldownReductionWithShield_prefix"+"
CooldownReduction_label"de reducción del tiempo de recarga"
CooldownReduction_postfix"%"
CooldownReduction_prefix"{s:sign}"
CrashImpactRadius_label"Crash Damage Radius"
CreateBuilds_Desc"Selecciona objetos de la tienda para añadirlos a la lista de recomendaciones"
CreateBuilds_Title"Crea una referencia para {s:hero_name}"
CritBuildup_label"de acum. por disparos a la cabeza"
CritBuildup_postfix"%"
CritChance_label"de probabilidad de crítico"
CritChance_postfix"%"
CritCoatingDamagePercent_label"Crit Coating Crit Bonus"
CritCoatingDamagePercent_postfix"%"
CritCoatingDamagePercent_prefix"{s:sign}"
CritDamagePercent_label"de daño adicional del arma"
CritDamagePercent_postfix"%"
CritDamagePercent_prefix"+"
CritStackInterval_label"Crit Charge Delay"
CritStackInterval_postfix"s"
CubeHealth_label"de vida del cubo"
CurrentHealthDamage_label"de daño según vida actual"
CurrentHealthDamage_postfix"%"
CurseDuration_label"de maldición"
CurseDuration_postfix"s"
CycleTimePercent_label"Fire Rate compared to Gun"
CycleTimePercent_postfix"%"
DOTDuration_Label"de duración"
DOTDuration_postfix"s"
DPSDmgPercent_label"DPS as Damage"
DPSDmgPercent_postfix"%"
DPSDuration_label"Damage Duration"
DPSDuration_postfix"s"
DPSIncrease_label"Damage Increase Rate"
DPSMax_label"de DPS máximo"
DPSMin_label"de DPS mínimo"
DPSPerHeat_Label"Heat Power DPS"
DPS_Self_label"de daño autoinfligido"
DPS_Self_postfix"por segundo"
DPS_label"de DPS"
DamageAbsorb_Label"Damage Absorbed"
DamageAmpPercentage_label"de amplificación de daño"
DamageAmpPercentage_postfix"%"
DamageAmplificationPerStack_label"de daño adicional por acumulación"
DamageAmplificationPerStack_postfix"%"
DamageAmplificationPerStack_prefix"{s:sign}"
DamageAmplification_label"de amplificación de daño"
DamageAmplification_postfix"%"
DamageBonusFixedPerStack_label"de daño del arma"
DamageBonusFixedPerStack_postfix"por acumulación"
DamageBonusFixedPerStack_prefix"+"
DamageBoostElsewhere_label"Damage From Elsewhere"
DamageBoostElsewhere_postfix"%"
DamageBoostFromBehind_label"Damage From Behind"
DamageBoostFromBehind_postfix"%"
DamageBoosted_label"de daño"
DamageDuration_label"de duración"
DamageDuration_postfix"s"
DamageHealMultNonHero_label"de daño como curación"
DamageHealMultNonHero_postfix"×"
DamageHealMult_label"de daño a héroes como curación"
DamageHealMult_postfix"×"
DamageHealPerTarget_label"de daño/curación por objetivo"
DamageHeavyMelee_label"de daño"
DamageIncreasePercent_label"de daño recibido"
DamageIncreasePercent_postfix"%"
DamageIncreasePercent_prefix"{s:sign}"
DamageIncrease_label"de daño recibido"
DamageIncrease_prefix"{s:sign}"
DamageInterval_label"Damage Interval"
DamageInterval_postfix"s"
DamageMaxDisplay_label"Max Damage"
DamageMax_label"Maximum Damage"
DamageMinDisplay_label"Min Damage"
DamageMin_label"Minimum Damage"
DamageNPC_label"de daño a no jugadores"
DamageOnApply_label"Damage On Apply"
DamageOnBuildup_label"Damage on build up"
DamageOnHit_label"Damage on Hit"
DamagePctDeferredMaxRage_label"de daño recibido diferido"
DamagePctDeferredMaxRage_postfix"%"
DamagePctDeferredMaxRage_prefix"+"
DamagePctDeferred_label"de daño recibido diferido"
DamagePctDeferred_postfix"%"
DamagePctPerWallHit_label"de daño según vida máxima"
DamagePctPerWallHit_postfix"%"
DamagePerBounce_label"Damage per bounce"
DamagePerBullet_label"Damage Per Bullet"
DamagePerChain_label"de daño eléctrico"
DamagePerDagger_label"Damage per card"
DamagePerHit_label"Damage Per Hit"
DamagePerMeter_label"Damage per meter"
DamagePerProjectile_label"de daño por proyectil"
DamagePerRocket_label"de daño por cohete"
DamagePerSecondFlown_label"de daño por seg. de vuelo"
DamagePerSecondWrecker_label"de daño por seg."
DamagePerSecond_label"de daño por seg."
DamagePerShot_label"de aumento de daño por rayo"
DamagePercentHealth_label"de vida como daño"
DamagePercentHealth_postfix"%"
DamagePercent_label"Bullet Damage Done"
DamagePercent_postfix"%"
DamagePlayer_label"de daño a los jugadores"
DamagePulseAmount_label"de daño por pulsación"
DamagePulseInterval_label"de intervalo entre pulsaciones"
DamagePulseInterval_postfix"s"
DamagePulseRadius_label"de radio de las pulsaciones"
DamagePulseRadius_postfix"m"
DamageRadius_label"de radio de daño"
DamageRadius_postfix"m"
DamageReduction_label"de reducción del daño"
DamageReduction_postfix"%"
DamageReflectedFrequencyPct_label"de probabilidad de activación"
DamageReflectedFrequencyPct_postfix"%"
DamageTakenPercentIncreasePerStack_label"Damage Increase Per Stack"
DamageTakenPercentIncreasePerStack_postfix"%"
DamageThreshold_label"de umbral de daño"
DamageToStack_label"de daño recibido para cada acumulación"
DamageWallHit_label"de daño al tocar el muro"
Damage_label"de daño"
DanceMoveSpeed_label"de velocidad de baile"
DanceMoveSpeed_postfix"m/s"
DashDistance_label"de distancia de impulso"
DashDistance_postfix"m"
DashJump_conditional"tras un salto con impulso"
DashRange_label"de alcance del impulso"
DashRange_postfix"m"
DashSlowPct_label"de ralentización del impulso"
DashSpeed_label"de velocidad de impulso"
DashSpeed_postfix"m/s"
DashTime_label"de tiempo de impulso"
DashTime_postfix"s"
DeathDelay_label"Delay Death Duration"
DeathImmunityDuration_label"Death Immunity Duration"
DeathImmunityDuration_postfix"s"
DeathImmunityPulseRateMultiplier_label"Pulse Rate"
DeathImmunityPulseRateMultiplier_postfix"×"
DeathTaxHeal_label"Health Per Kill"
DebuffDelay_label"Debuff Delay"
DebuffDelay_postfix"s"
DebuffDurationReductionPercentage_label"de reducción de la duración de la desventaja"
DebuffDurationReductionPercentage_postfix"%"
DebuffDuration_label"de duración de la desventaja"
DebuffDuration_postfix"s"
DebuffMoveSlowPct_label"Enemy Slow"
DebuffMoveSlowPct_postfix"%"
DecoyLifetime_postfix"s"
DecoyLifetime_prefix""
DefensePower_label"Defense Power"
DefensePower_postfix""
DefensePower_prefix"{s:sign}"
DeferClearPct_label"de daño diferido eliminado"
DeferClearPct_postfix"%"
DeferredDamageDuration_label"de duración del daño diferido"
DeferredDamageDuration_postfix"s"
DegenResistance_label"de resistencia a la reducción de la curación"
DegenResistance_postfix"%"
DegenResistance_prefix"{s:sign}"
DelayBetweenShots_Label"Delay Between Shots"
DelayDuration_Label"de duración del retraso"
DelayDuration_Postfix"s"
DemonShotCount_label"disparos demoníacos"
DeployHealthRegen_label"Deployable Health"
DescendSpeed_label""
Detained"Detained"
DetectionRadius_label"de radio de detección"
DevMenu_ChangeHero"CAMBIAR DE HÉROE"
DevMenu_ChangeTeam"CAMBIAR DE EQUIPO"
DevMenu_SelfKill"Suicidarse"
DevMenu_Substitute"Sustituir"
DevMenu_Title"Comandos de desarrollador"
DevMenu_UnstickHero"Despegar héroe"
DisarmDuration_label"de desarme"
DisarmDuration_postfix"s"
DischargeRadius_label"Discharge Radius"
DischargeRadius_postfix"m"
DispenserHealth_label"Dispenser Health"
DistanceBuff_label"Increase at Max Range"
DistanceBuff_postfix"%"
Distance_label"Distance"
Distance_postfix"m"
DodgeAnimSpeedScale_label"Dodge Speed Multiplier"
DodgeAnimSpeedScale_postfix"×"
DontShowAgain"No volver a mostrar"
DotHealthPercent_label"de daño por sangrado"
DotHealthPercent_postfix"%/s"
DragonsFireBurnDuration_label"Burn Duration"
DragonsFireBurnDuration_postfix"s"
DrainPulseRadius_label"Drain Pulse Radius"
DrainPulseRadius_postfix"m"
DrainTimeNeeded_label"Drain Time for Proc"
DrainTimeNeeded_postfix"s"
DroneBonusMoveSpeed_label"de vel. de movimiento"
DroneBonusMoveSpeed_postfix""
DroneBonusMoveSpeed_prefix"{s:sign}"
DroneBonusReloadTime_label"de tiempo de recarga"
DroneBonusReloadTime_postfix"%"
DroneBonusWindupTime_label"Windup Time"
DroneBonusWindupTime_postfix"%"
DroneBonusWindupTime_prefix"{s:sign}"
DroneCount_label"Drone Count"
DroneCrashDamage_label"Drone Crash Damage"
DroneDPS_label"Drone Damage"
DroneDPS_postfix"DPS"
DroneHealthRegen_label"de regeneración de vida"
DroneHealthRegen_postfix"/s"
DroneHealth_label"Drone Health"
DroneLifetime_label"Drone Lifetime"
DronePowerMultiplier_label"Drone Power Multiplier"
DroneSpeed_label"Drone Speed"
DurationPerHeat_label"Heat Powered Duration"
DurationPerHeat_postfix"s"
EMPBuildupPercentPerShot_label"Silence Charge Per Shot"
EMPBuildupPercentPerShot_postfix"%"
EMPDuration_label"de duración de la desventaja"
EMPDuration_postfix"s"
EMultiplyBase_postfix"%"
EShopFilterClipSize"Munición"
EShopFilterDisruption"Interrupción"
EShopFilterDurability"Durabilidad"
EShopFilterFireRate"Cadencia de tiro"
EShopFilterHealing"Curación"
EShopFilterMagicDamage"Daño espiritual"
EShopFilterMelee"Cuerpo a cuerpo"
EShopFilterMovement"Movimiento"
EShopFilterNone"Ninguno"
EShopFilterWeaponDamage"Daño del arma"
EchoShardBonusSpirit_label"Spirit Power for Echo Ability"
EchoShardBonusSpirit_prefix"{s:sign}"
Econ_Store_PurchaseType_Standard"%s1"
EffectDuration_label"de duración de la desventaja"
EffectDuration_postfix"s"
EndDuration_label"Final Duration"
EndDuration_postfix"s"
EndRadius_label"de radio final"
EndRadius_postfix"m"
EnemyAboveHealthThreshold_conditional"Enemy above health threshold"
EnemyBulletDamageReduction_label"Enemy Weapon Damage"
EnemyBulletDamageReduction_postfix"%"
EnemyHealthPercent_label"de umbral de vida de los enemigos"
EnemyHealthPercent_postfix"%"
EnemyLaunchHeight_label"Enemy Launch Height"
EnemyLaunchHeight_postfix"m"
EnemyLifeThreshold_label"Threshold"
EnemyLifeThreshold_postfix"%"
EnemyLiftDuration_label"de elevación"
EnemyLiftDuration_postfix"s"
EnemyMinHealthPct_label"de vida mín. del enemigo"
EnemyMinHealthPct_postfix"%"
EnemyMoveSlowDuration_label"de ralentización en enemigos"
EnemyMoveSlowDuration_postfix"s"
EnemyMoveSlow_label"de ralentización en enemigos por impacto"
EnemyMoveSlow_postfix"%"
EnemySlowDuration_label"de ralentización en enemigos"
EnemySlowDuration_postfix"s"
EnemySlowPct_label"de ralentización en enemigos"
EnemySlowPct_postfix"%"
EnemyTurnRateMax_label"Enemy Turn Rate Max"
EnemyTurnRateMax_postfix"%"
EscalatingExposureProcCooldown_label"de frecuencia máxima por objetivo"
EscalatingExposureProcCooldown_postfix"s"
EscalatingExposureTechArmorDamageReduction_label"de resistencia espiritual por daño espiritual"
EscalatingExposureTechArmorDamageReduction_postfix"%"
EscapeDuration_label"de duración de la huida"
EscapeDuration_postfix"s"
EscapeRange_label"de distancia de huida"
EscapeRange_postfix"m"
EscapeTime_label"de tiempo para huir"
EscapeTime_postfix"s"
EvasionChance_Label"Bullet Evasion Chance"
EvasionPercentGlider_label"Evasion Chance Gliding"
EvasionPercentGlider_postfix"%"
EvasionPercent_label"Evasión de balas"
EvasionPercent_postfix"%"
ExpandTime_label"Expand time"
ExpandTime_postfix"s"
ExplodeDamage_label"de daño al explotar"
ExplodeDebuffDuration_label"de duración de la reducción de cadencia de tiro"
ExplodeDebuffDuration_postfix"s"
ExplodeDelay_label"de retraso de la explosión"
ExplodeDelay_postfix"s"
ExplodeRadius_label"Explosion Radius"
ExplodeRadius_postfix"m"
ExplosionCoatingRadius_label"Explosion Coating Radius"
ExplosionCoatingRadius_postfix"m"
ExplosionDamage_label"de daño de la explosión"
ExplosionMaxPercent_label"Max Explosion Damage:"
ExplosionMaxPercent_postfix"%"
ExplosionMinPercent_label"Min Explosion Damage:"
ExplosionMinPercent_postfix"%"
ExplosionRadius_label"de radio de la explosión"
ExplosionRadius_postfix"m"
ExplosiveShotRadiusPercent_label"Explosive Shot Radius Increase"
ExplosiveShotRadiusPercent_postfix"%"
ExplosiveSplashDamage_label"Explode Damage"
ExternalBonusHealthRegen_label"de regeneración de vida"
ExternalBonusHealthRegen_postfix"por segundo"
ExternalBonusHealthRegen_prefix"{s:sign}"
ExtraBladeDamage_label"Extra Damage per Charge"
ExtraDamagePerBounce_label"Extra Damage per bounce"
ExtraInfo"Información adicional"
ExtraLargeClip_label"Clip Bonus"
ExtraLargeClip_postfix"%"
ExtraTargetConeAngle_label"de ángulo del cono de objetivo"
FadingSlowPercent_label"de ralentización decreciente"
FadingSlowPercent_postfix"%"
FaradayCageDuration_label"Cage Duration"
FaradayCageHealth_label"Cage Health"
FastFireBullets_label"Fast Fire Shots"
FastFireDuration_label"Fast Fire Duration"
FastFireDuration_postfix"s"
FervorBulletResist_label"de resist. a balas"
FervorBulletResist_postfix"%"
FervorBulletResist_prefix"+"
FervorDebuffResistance_label"Enrage Debuff Resistance"
FervorDebuffResistance_postfix"%"
FervorFireRate_label"de cadencia de tiro"
FervorFireRate_postfix"%"
FervorMovespeed_label"de vel. de movimiento"
FervorMovespeed_postfix"m/s"
FervorTechResist_label"de resist. espiritual"
FervorTechResist_postfix"%"
FinalBlow_label"Final Blow Damage"
FinalSlow_label"Slowest Speed"
FinalSlow_postfix"m/s"
FireRateAttribute_Desc"%s1 to any weapon fire rate bonus"
FireRateAttribute_Desc_0"no additional weapon fire rate bonuses"
FireRateBonus_label"de bonif. de cadencia de tiro"
FireRateBonus_postfix"%"
FireRateBuffDuration_label"de duración de la bonificación"
FireRateBuffDuration_postfix"s"
FireRatePerCharge_label"Fire Rate per Charge"
FireRatePerCharge_postfix"%"
FireRatePerEnemy_label"Fire Rate per Enemy"
FireRatePerEnemy_postfix"%"
FireRatePerEnemy_prefix"+"
FireRatePerSecondDuration_label"Fire Rate Duration"
FireRatePerSecondDuration_postfix"s"
FireRateScale_label"Fire Rate Scale"
FireRateScale_postfix"%"
FireRateScale_prefix"{s:sign}"
FireRateSlow_label"menos de cadencia de tiro"
FireRateSlow_postfix"%"
FireRateWhenShielded_label"de cadencia de tiro con escudo"
FireRateWhenShielded_postfix"%"
FireRateWhenShielded_prefix"+"
FireRate_postfix"%"
FlameAuraDPS_label"de DPS"
FlameAuraDuration_label"de duración de la desventaja"
FlameAuraDuration_postfix"s"
FlameAuraMovementSlow_label"de ralentización en enemigos"
FlameAuraMovementSlow_postfix"%"
FlameAuraRadius_label"de ancho del rastro"
FlameAuraRadius_postfix"m"
FlameAuraSlowFireRate_label"Enemy Fire Rate"
FlameAuraSlowFireRate_postfix"%"
FlameDashDebuffDuration_label"de duración de la desventaja"
FlameDashDebuffDuration_postfix"s"
FlameDashDebuff_label"de daño espiritual adicional"
FlameDashDebuff_postfix"%"
FlaskDebuffDuration_label"de desventaja del arma"
FlaskDebuffDuration_postfix"s"
FlyingBulletResist_label"de resist. a balas"
FlyingBulletResist_postfix"%"
Force_label"Blast Force"
FreezeBuildUpTime_label"Freeze buildup time"
FreezeBuildUpTime_postfix"s"
FreezeDuration_label"de duración de la congelación"
FreezeDuration_postfix"s"
FriendlyTargetCooldown"Ally Target Cooldown"
FriendlyTargetCooldown_label"Friendly Cooldown"
FriendlyTargetCooldown_postfix"s"
FriendlyTimeBoost_label"Time acceleration"
FullChargeDamage_label"de daño a carga completa"
FullDistance_label"Max Range:"
FullDistance_postfix"m"
FuseDuration_label"Fuse Duration"
FuseDuration_postfix""
FuseTime_label"de duración del detonador"
FuseTime_postfix"s"
Fuse_label"Fuse length"
Fuse_postfix"s"
GalvanicBuffDuration_label"de duración"
GalvanicBuffDuration_postfix"s"
GalvanicProcDuration_label"de duración de la ralentización"
GalvanicProcDuration_postfix"s"
GameUI_ClientBadServerAddress"Dirección del servidor incorrecta."n"
GameUI_ClientConnectionTimedOut"Tiempo límite de conexión al servidor superado."n"
GameUI_ClientConsistencyFail"Conexión cancelada debido a que el servidor está forzando la consistencia del modelo."n"
GameUI_ClientDifferentMap"Tu mapa es diferente al del servidor. Actualiza tu copia del juego."n"
GameUI_ClientMissingModel"Es necesario interrumpir la conexión porque falta un modelo."n"
GameUI_ClientNoMap"Imposible cargar el mapa especificado por el servidor."n"
GameUI_ClientRetryLimit"No se ha podido establecer conexión con el servidor."n"
GameUI_ClientServerShutdown"Cerrando servidor."n"
GameUI_ClientStringTableError"Tu tabla de contenidos difiere de la del servidor. Actualiza tu copia del juego."n"
GameUI_ClientUnableToCRCDLL"Imposible calcular la suma de verificación del DLL del cliente."n"
GameUI_ClientUnableToCRCMap"Imposible calcular la suma de verificación del mapa."n"
GameUI_Disconnect_BadClientDeltaTick"Los tics diferenciales del cliente están desordenados"
GameUI_Disconnect_BadRelayPassword"Contraseña de relé errónea"
GameUI_Disconnect_BadSpectatorPassword"Contraseña de espectador errónea"
GameUI_Disconnect_BanAdded"Añadido⁠/⁠a a la lista de bloqueados"
GameUI_Disconnect_ConnectionClosing"Cerrando conexión"
GameUI_Disconnect_ConnectionLost"Se ha perdido la conexión"
GameUI_Disconnect_ConnectionOverflow"Error de desbordamiento"
GameUI_Disconnect_ConnectionTimedout"No se pudo establecer una conexión con el servidor."
GameUI_Disconnect_DeltaEntMessage"Error al escribir el mensaje de entidades delta"
GameUI_Disconnect_DifferentClassTables"El servidor utiliza diferentes tablas de clases"
GameUI_Disconnect_DisconnectByServer"Desconexión por el servidor"
GameUI_Disconnect_DisconnectByUser"Desconexión por el usuario"
GameUI_Disconnect_Disconnected"Desconectado"
GameUI_Disconnect_HLTVDirect"SourceTV no puede conectarse al juego directamente"
GameUI_Disconnect_HLTVRestricted"El servidor de SourceTV está restringido a espectadores locales (clase C)"
GameUI_Disconnect_HLTVStop"SourceTV detenido"
GameUI_Disconnect_HLTVUnavailable"No hay repetidores de SourceTV disponibles"
GameUI_Disconnect_InternalError"Desconexión provocada por un error interno. La consola podría tener más detalles."
GameUI_Disconnect_KickBanAdded"Expulsado⁠/⁠a y bloqueado⁠/⁠a"
GameUI_Disconnect_Kicked"Te ha expulsado el administrador del servidor"
GameUI_Disconnect_LeavingSplit"Saliendo del modo de pantalla dividida"
GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay"El servidor ha perdido la conectividad con el relé primario que el cliente estaba utilizando."
GameUI_Disconnect_LocalProblem_ManyRelays"Se perdió la conexión incluso después de probar varios relés en diferentes ubicaciones geográficas. Es muy probable que se deba a un problema con tu conexión a internet."
GameUI_Disconnect_LocalProblem_NetworkConfig"Comprueba tu conexión a internet. No se puede descargar la configuración de red desde CDN."
GameUI_Disconnect_LocalProblem_Other"Sin conexión. Parece que hay un problema con tu conexión a Internet."
GameUI_Disconnect_NoMoreSplits"No quedan plazas en pantalla dividida"
GameUI_Disconnect_NoSpectators"La partida no admite espectadores"
GameUI_Disconnect_PureServer_ClientExtra"Servidor puro: el cliente ha descargado archivos adicionales"
GameUI_Disconnect_PureServer_Mismatch"Servidor puro: el archivo del cliente no coincide con el del servidor"
GameUI_Disconnect_RejectedByGame"Conexión rechazada por el juego"
GameUI_Disconnect_ReliableChannelOverflow"Canal de confianza desbordado"
GameUI_Disconnect_ReliableOverflow"Error de desbordamiento del búfer de confianza"
GameUI_Disconnect_RemoteProblem_BadCert"El certificado del host remoto no es suficiente para la autenticación."
GameUI_Disconnect_RemoteProblem_BadCrypt"El host remoto presentó un certificado, una clave de cifrado o una firma incorrectos."
GameUI_Disconnect_RemoteProblem_Other"Hubo un problema al comunicarse con el host remoto."
GameUI_Disconnect_RemoteProblem_Timeout"Dejamos de recibir comunicaciones desde el host remoto."
GameUI_Disconnect_RemoteProblem_TimeoutConnecting"Tras varios intentos de conexión, el servidor no respondió."
GameUI_Disconnect_ReplayIncompatible"La repetición no es compatible."
GameUI_Disconnect_Server"Desconexión del servidor"
GameUI_Disconnect_ServerIncompatible"La versión del servidor no es compatible."
GameUI_Disconnect_ServerInfoOverflow"Desbordamiento de datos informativos"
GameUI_Disconnect_ServerShutdown"Desconexión del servidor. El servidor se está apagando."
GameUI_Disconnect_SnapshotError"Error al enviar la instantánea"
GameUI_Disconnect_SnapshotOverflow"Error de desbordamiento de la instantánea de confianza"
GameUI_Disconnect_SoundsMessage"Error al escribir el mensaje de sonidos del juego"
GameUI_Disconnect_SteamDeny_BadAntiCheat"Desconexión del servidor. Incompatibilidad con el sistema antitrampas de Steam."
GameUI_Disconnect_SteamDeny_Misc"Desconexión del servidor. Incompatibilidad con Steam por diversas razones."
GameUI_Disconnect_SteamDropped"Error en la autorización de Steam. Debes tener una conexión a Steam para realizar la conexión inicial al servidor."
GameUI_Disconnect_SteamIDBanned"El identificador de usuario de Steam está bloqueado"
GameUI_Disconnect_SteamIDInUse"El identificador de usuario de Steam ya está en uso en este servidor"
GameUI_Disconnect_SteamInUse"Esta cuenta de Steam se está usando en otro lugar"
GameUI_Disconnect_SteamLogon"No hay conexión con Steam"
GameUI_Disconnect_SteamOwnership"Esta cuenta de Steam no tiene este juego."nPor favor, conéctate con la cuenta de Steam correcta."
GameUI_Disconnect_SteamTicket"El ticket del id. de usuario de STEAM no es válido"
GameUI_Disconnect_SteamTimeOut"Se ha agotado el tiempo de espera de la prueba del sistema antitrampas de Valve (VAC). Asegúrate de que no estás utilizando ningún programa que pueda interferir con VAC y confirma que tienes instalado Steam correctamente."
GameUI_Disconnect_SteamVAC"Bloqueado⁠/⁠a por VAC en servidores seguros"
GameUI_Disconnect_StringTableMessage"Error al escribir el mensaje de actualización de la tabla de texto"
GameUI_Disconnect_TempEntMessage"Error al escribir el mensaje de entidades temporales"
GameUI_Disconnect_TickMessage"Error al escribir el mensaje de tic"
GameUI_Disconnect_TimedOut"La comunicación con el host remoto se ha interrumpido"
GameUI_Disconnect_Unusual"Sin conexión. Ocurrió algo inusual. La consola podría tener más detalles."
GameUI_Disconnect_User"Desconectado por el usuario"
GameUI_Disconnect_UserCmd"Error al analizar los comandos del usuario"
GameUI_Disconnected"Desconexión del servidor"
GameUI_ServerAuthDisabled"Autenticación desactivada."n"
GameUI_ServerCDKeyAuthInvalid"La autenticación de la clave de producto no es válida para los servidores de internet."n"
GameUI_ServerCDKeyInUse"La clave de producto ya está en uso."n"
GameUI_ServerChallengeIncorrect"El servidor no respondió con el protocolo adecuado."nPuede que no esté actualizado."n"
GameUI_ServerConnectOutOfDate"El servidor no está actualizado a la versión más reciente."n"
GameUI_ServerInsecure"Estás en modo no seguro. Debes reiniciar para poder conectarte a servidores seguros."n"
GameUI_ServerInvalidCDKey"La clave de producto no es válida."n"
GameUI_ServerNoLobby"El servidor no ha podido localizar la sesión de juego."n"
GameUI_ServerRejectBadChallenge"Protocolo incorrecto."n"
GameUI_ServerRejectBadPassword"Contraseña incorrecta."n"
GameUI_ServerRejectBadSteamKey"La longitud de la clave de Steam no es válida"n"
GameUI_ServerRejectBanned"Te han bloqueado en este servidor."n"
GameUI_ServerRejectFailedChannel"Error al crear un canal en línea."n"
GameUI_ServerRejectGS"Fallo en GSCreateLocalUser"n"
GameUI_ServerRejectInvalidCertLen"La longitud del certificado de autenticación no es válida."n"
GameUI_ServerRejectInvalidConnection"Conexión no válida."n"
GameUI_ServerRejectInvalidSteamCertLen"¡Error en la longitud del certificado de STEAM!"n"
GameUI_ServerRejectLANRestrict"Los servidores locales están restringidos a clientes locales (clase C)."n"
GameUI_ServerRejectNewProtocol"Este servidor está usando un protocolo más nuevo que el de tu cliente."n"
GameUI_ServerRejectOldProtocol"Este servidor está usando un protocolo más antiguo que el de tu cliente."n"
GameUI_ServerRejectOldVersion"El servidor al que intentas conectarte está ejecutando"nuna versión antigua del juego."n"
GameUI_ServerRejectServerFull"El servidor está lleno."n"
GameUI_ServerRejectSteam"Validación de STEAM rechazada"n"
GameUI_ServerRequireSteams"Este servidor requiere que estés ejecutando Steam."n"
GarbageRadius_label"de radio"
GarbageRadius_postfix"m"
GlassCannon_SlowPercent_label"de prob. de ralent. de las balas"
GlassCannon_SlowPercent_postfix"%"
GlassCannon_SlowPercent_prefix"+"
GooDuration_label"de duración de los charcos"
GooDuration_postfix"s"
GooSlowPercent_label"Puddle Slow Percent"
GooSlowPercent_postfix"%"
GrabExtraTargetRange_label"Extra Target Range"
GrabExtraTargetRange_postfix"m"
GrabRange_label"Grab Range"
GrabRange_postfix"m"
GrenadeDamage_label"de daño de la explosión"
GrenadeExplosionRadius_label"Explosion Radius"
GrenadeExplosionRadius_postfix"m"
GrenadesInVolley_label"granadas"
GrenadesPerSecond_label"cohetes por segundo"
GrenadesPerVolley_label"Bombs Per Volley"
Grenades_label"Extra Bombs"
GroundDashReductionPercent_label"de distancia de impulso"
GroundDashReductionPercent_postfix"%"
GroundFlameDuration_label"de duración del rastro"
GroundFlameDuration_postfix"s"
GuidedBotMatch_Concluded"¡Has aprendido los conceptos básicos! Únete a una partida o prueba héroes en el modo de prueba."
GuidedBotMatch_Finish"Terminar"
GuidedBotMatch_KeepPlaying"Seguir jugando"
GuidedBotMatch_Start"Empezar"
HalfHeight_postfix"m"
HazeDaggerRadius_label"Hit Radius"
HazeDaggerRadius_postfix"m"
HeadShotBonusDamage_label"de daño extra por disp. a la cabeza"
HeadShotBonusDamage_prefix"{s:sign}"
HeadShotCooldown_label"de tiempo de recarga"
HeadShotCooldown_postfix"s"
HeadShotDebuffDuration_label"de duración"
HeadShotDebuffDuration_postfix"s"
HeadStompBonusDamage_label"Head Stomp Damage Bonus"
HeadStompBonusDamage_postfix""
HeadStompBonusRadius_label"Head Stomp Radius Bonus"
HeadStompBonusRadius_postfix""
HeadshotBonus_label"de daño por disp. a la cabeza"
HeadshotBonus_postfix"%"
HeadshotBonus_prefix"+"
HealAmount_label"de curación"
HealAmpCastPercent_label"Healing Given Boost"
HealAmpCastPercent_postfix"%"
HealAmpCastPercent_prefix"{s:sign}"
HealAmpReceivePenaltyPercent_label"de reducción de la curación"
HealAmpReceivePenaltyPercent_postfix"%"
HealAmpReceivePercent_label"Healing Received Boost"
HealAmpReceivePercent_postfix"%"
HealAmpReceivePercent_prefix"{s:sign}"
HealAmpRegenMultiplierOutOfCombat_label"Health Regen Multiplier"
HealAmpRegenMultiplierOutOfCombat_postfix"×"
HealAmpRegenMultiplierOutOfCombat_prefix"{s:sign}"
HealAmpRegenPenaltyPercent_label"de reducción de la curación"
HealAmpRegenPenaltyPercent_postfix"%"
HealAmpRegenPercent_label"Health Regen Boost"
HealAmpRegenPercent_postfix"%"
HealAmpRegenPercent_prefix"{s:sign}"
HealFixedHealth_label"de curación al cortar a un héroe"
HealFriendRadius_label"de radio de curación en aliados"
HealFriendRadius_postfix"m"
HealFromHero_label"de curación por héroes"
HealFromNPC_label"de curación por PNJ y orbes"
HealInterval_label"de intervalo de curación"
HealInterval_postfix"s"
HealMaxHealthPercent_label"de vida máxima restaurada"
HealMaxHealthPercent_postfix"%/s"
HealMaxHealth_label"de curación al cortar a un héroe"
HealMaxHealth_postfix"% de vida máxima"
HealOnActivate_label"de vida curada al activarse"
HealOnKill_label"de curación al matar a un héroe"
HealOnlevelHealAmount_label"de curación"
HealPctVsHeroes_label"de curación contra héroes"
HealPctVsHeroes_postfix"%"
HealPctVsNonHeroes_label"de curación contra no héroes"
HealPctVsNonHeroes_postfix"%"
HealPerStack_label"de curación por acumulación"
HealPercentAmount_label"de curación"
HealPercentAmount_postfix"%"
HealPercentPerHeadshot_label"de curación por disp. a la cabeza"
HealPercentPerHeadshot_postfix"%"
HealRadius_label"de radio de curación"
HealRadius_postfix"m"
HealRate_label"Heal Rate"
HealRate_postfix"por segundo"
HealingFactor_label"de curación contra héroes"
HealingFactor_postfix"%"
HealingPerSecond_label"de vida restaurada"
HealingPerSecond_postfix"/s"
HealingPercent_label"de porcentaje de curación"
HealingPercent_postfix"%"
HealthAttribute_Desc"%s1 to any health and health regen bonuses"
HealthAttribute_Desc_0"no additional health and health regen bonuses"
HealthCost_label"Health Cost"
HealthDrainedPerSecond_label"Health Drain"
HealthDrainedPerSecond_postfix"por segundo"
HealthPercent_label"de porcentaje de vida"
HealthPercent_postfix"%"
HealthRegenPerTrooper_label"de regeneración de vida"
HealthRegenPerTrooper_postfix"por soldado cercano"
HealthRegenPerTrooper_prefix"+"
HealthRegen_label"de regeneración de vida"
HealthRegen_prefix"{s:sign}"
HealthStealPctHero_label"de robo de vida en héroes"
HealthStealPctHero_postfix"%"
HealthStealPct_label"de robo de vida en no héroes"
HealthStealPct_postfix"%"
HealthSteal_label"de robo de vida máxima por bala"
HealthSwapBuffDuration_label"de duración de la mejora"
HealthSwapBuffDuration_postfix"s"
HealthToDamage_label"de vida como daño"
Health_label"de vida"
HeatDPS_label"Heat Powered DPS"
HeatDamage_label"Heat Powered Damage"
HeroProcChance_label"de probabilidad de activación del héroe"
HeroProcChance_postfix"%"
HeroTestActionText"Selecciona un héroe para probarlo"
HeroTestPageTitle"Probar el héroe"
HeroTesting_AllPerks"Hab. al máximo"
HeroTesting_ChangeHero"Cambiar héroe"
HeroTesting_ChangeTeam"Cambiar de equipo"
HeroTesting_ClearFollow"Dejar de seguir"
HeroTesting_FastStamina"Aguante rápido"
HeroTesting_FullHealth"100 % de vida"
HeroTesting_GameRules"Reglas del juego"
HeroTesting_HalfHealth"50 % de vida"
HeroTesting_HeroControl"Control del héroe"
HeroTesting_HeroToSpawn"Crear héroe:"
HeroTesting_HeroTools"Herramientas del héroe"
HeroTesting_HoldAlt"Mantén pulsado {s:show_scoreboard}"
HeroTesting_KillHero"Matar al héroe"
HeroTesting_LaneChallenge"Reto de sendas"
HeroTesting_LastHits"Golpes mortales: {i:lastHits}"
HeroTesting_LevelUp"Subir de nivel"
HeroTesting_MakeMimic"Hacer imitador"
HeroTesting_MakePuppet"Hacer marioneta"
HeroTesting_MaxLevel"Nivel máx."
HeroTesting_NoCooldown"Sin t. de recarga"
HeroTesting_NoDeath"Sin muerte"
HeroTesting_OrbsDenied"Orbes denegados: {i:orbsDenied}"
HeroTesting_OrbsSecured"Orbes asegurados: {i:orbsSecured}"
HeroTesting_RemoveBots"Eliminar bots"
HeroTesting_ResetHero"Reiniciar héroe"
HeroTesting_SpawnCamp"Reiniciar camp."
HeroTesting_SpawnEnemy"Como enemigo"
HeroTesting_SpawnFriendly"Como aliado"
HeroTesting_SpeedDown"Vel. −"
HeroTesting_SpeedNormal"Vel. ="
HeroTesting_SpeedUp"Vel. +"
HeroTesting_TakeControl"Controlar"
HeroTesting_TestTools"Herramientas de prueba"
HeroTesting_UnlimitedAmmo"Sin recarga"
HeroTesting_UnlockFlex"Espacios flexibles"
HeroTraining_Continue_Button"Seguir jugando"
HeroTraining_Intro_Desc"Aquí puedes probar los movimientos y las habilidades de tu héroe. Dominar estos conceptos es imprescindible para completar el ritual."
HeroTraining_Intro_Title"Esto es la <b>práctica con héroes</b>"
HeroTraining_Outro_Button"Terminar"
HeroTraining_Outro_Desc"Ya has aprendido los conceptos básicos. Ahora, prepárate para la práctica en sendas."
HeroTraining_Outro_Title"<b>Práctica con héroes</b> completada"
HeroesPageActionText"Selecciona un héroe para ver los detalles"
HeroesPageTitle"Héroes"
HexMoveSpeedLimit_label"de límite de velocidad de movimiento"
HexMoveSpeedLimit_postfix"m⁠/⁠s"
HighGroundBonusWeaponPower_label"Weapon Damage When Above Enemies"
HighGroundBonusWeaponPower_postfix"%"
HighGroundBonusWeaponPower_prefix"{s:sign}"
HitCap_label"Hit Cap"
HitCap_postfix"hits"
HitsToRelease_Label"Hits to Release"
HobbledMovementSlow_Label"de ralentización"
HobbledMovementSlow_postfix"%"
HoldInPlaceDuration_label"de elevación"
HoldInPlaceDuration_postfix"s"
HotDPS_label"Hot DPS"
IceBeamBuildupProcDuration_label"de duración de la ralentización"
IceBeamBuildupProcDuration_postfix"s"
IcePathAuraDuration_label"de duración de Senda Helada"
IcePathAuraDuration_postfix"s"
IcePathShardRadius_label"Path Width"
IcePathShardRadius_postfix"m"
Ignore"Ignorar"
ImbuedBonusDuration_label"de duración de las habilidades imbuidas"
ImbuedBonusDuration_postfix"%"
ImbuedBonusDuration_prefix"{s:sign}"
ImbuedCooldownReduction_label"de reducción del t. de recarga de las habilidades imbuidas"
ImbuedCooldownReduction_postfix"%"
ImbuedCooldownReduction_prefix"{s:sign}"
ImbuedTechPower_label"de poder espiritual de la habilidad imbuida"
ImbuedTechPower_prefix"{s:sign}"
ImbuedTechRadiusMultiplier_label"Imbued Radius"
ImbuedTechRadiusMultiplier_postfix"%"
ImbuedTechRadiusMultiplier_prefix"{s:sign}"
ImbuedTechRangeMultiplier_label"de alcance de las hab. imbuidas"
ImbuedTechRangeMultiplier_postfix"%"
ImbuedTechRangeMultiplier_prefix"{s:sign}"
ImmobilizeDuration_label"de inmovilización"
ImmobilizeDuration_postfix"s"
ImmobilizeMaxDuration_label"de duración máx. de la inmovilización"
ImmobilizeMaxDuration_postfix"s"
ImmobilizeTrap_CurseDuration_label"de duración de la maldición"
ImmobilizeTrap_CurseDuration_postfix"s"
ImmunityDuration_label"Immunity Duration"
ImmunityDuration_postfix"s"
ImpactDamage_label"de daño"
ImpactDuration_label"de duración de la ralentización"
ImpactDuration_postfix"s"
ImpactMoveSlow_label"de ralentización por el impacto"
ImpactMoveSlow_postfix"%"
ImpactRadius_label"de radio de impacto"
ImpactRadius_postfix"m"
ImpactSlowDuration_label"de ralentización por el impacto"
ImpactSlowDuration_postfix"s"
ImpaleDamage_label"Impale Damage"
ImpaleDamage_postfix""
ImpaleDuration_label"Impale Duration"
ImpaleDuration_postfix"s"
InactiveRadius_label"de radio inactivo"
InactiveRadius_postfix"m"
InfectDuration_label"Infect Duration"
InfectDuration_postfix"s"
InfectionBonusDPS_label"Infection Bonus DPS"
InfectionBonusDPS_postfix""
InfectionBonusDPS_prefix""
InfinitySlashHealOnCast_label"de curación de vida máxima al lanzarla"
InfinitySlashHealOnCast_postfix"%"
InfinitySlashHealOnKill_label"de curación de vida máxima al matar"
InfinitySlashHealOnKill_postfix"%"
InitialDamage_label"de daño inicial"
InitialFireRateDecrease_label"Initial Fire Rate"
InitialFireRateDecrease_postfix"%"
InitialFireRateDecrease_prefix"-"
InitialRadius_label"de radio inicial"
InitialRadius_postfix"m"
InteruptCooldown_label"Interrupt Cooldown"
InteruptCooldown_postfix""
InvisDuration_label"de duración de la invisibilidad"
InvisDuration_postfix"s"
InvisFadeToDuration_label"de desvanecimiento"
InvisFadeToDuration_postfix"s"
InvisMoveSpeedMod_label"de vel. de esprint invisible"
InvisMoveSpeedMod_postfix"m/s"
InvisMoveSpeedMod_prefix"{s:sign}"
InvisReapplyDelay_Label"Delay before fading"
InvisRegen_Label"Invis Max Health Regen"
InvisRegen_postfix"%"
InvisibilityDuration_label"de duración de la invisibilidad"
ItemHistory_ActionWithTime"%s1 el %s2"
ItemHistory_Action_AddItemToSocket_Remove"Eliminado del engarce"
ItemHistory_Action_AddSocketToItem_Remove"Eliminado por engarce"
ItemHistory_Action_AddSocket_Remove"Engarce añadido"
ItemHistory_Action_AdditionalDrop"Encontrado"
ItemHistory_Action_AssassinMinigameDrop"Obtenido por participar en el evento: Némesis de los asesinos"
ItemHistory_Action_AutoGrantItem"Obtenido"
ItemHistory_Action_AutographRemove"Usado para autografiar un artículo"
ItemHistory_Action_AwardAchievement"Obtenido al desbloquear un logro"
ItemHistory_Action_AwardGift_Giver"Regalo enviado"
ItemHistory_Action_AwardGift_Receiver"Recibiste un regalo"
ItemHistory_Action_AwardStorePromotionItem"Comprado en la tienda"
ItemHistory_Action_AwardThirdPartyPromo"Artículo promocional obtenido"
ItemHistory_Action_AwardTime"Encontrado"
ItemHistory_Action_AwardXP"Obtenido por subir de nivel"
ItemHistory_Action_Banned"Vetado"
ItemHistory_Action_CDKeyGrant"Recibido por introducir una clave de producto"
ItemHistory_Action_CDKeyRevoke"Clave de producto anulada"
ItemHistory_Action_CafeOrSchoolItem_Remove"Eliminación de cibercafé o colegio"
ItemHistory_Action_CitadelDevItemRevoked"Objeto anulado"
ItemHistory_Action_CollectItem_CollectedItem"Añadido a una colección"
ItemHistory_Action_CollectItem_RemoveCollection"Artículo antiguo de colección eliminado"
ItemHistory_Action_ConsumeItem_Complete_ToolRemove"Usado para completar una receta"
ItemHistory_Action_ConsumeItem_Consume_InputRemove"Usado como ingrediente en una receta"
ItemHistory_Action_ConsumeItem_Consume_ToolRemove"Usado como ingrediente en una receta"
ItemHistory_Action_CraftDestroy"Usado en fabricación"
ItemHistory_Action_CreatedByManualItemRecreateOperation"Creado por el Soporte de Steam"
ItemHistory_Action_CrossGameAchievement"Obtenido al desbloquear un logro en otro juego"
ItemHistory_Action_CustomizeItemTexture_Remove"Textura personalizada"
ItemHistory_Action_Delete"Eliminado"
ItemHistory_Action_DiretideReward"Recompensa obtenida durante el evento del despertar Dire"
ItemHistory_Action_Drop"Encontrado"
ItemHistory_Action_EarnedItem"Obtenido"
ItemHistory_Action_EconSetUnowned"Intercambiado"
ItemHistory_Action_EventPointLevel"Recompensa del Compendio recibida"
ItemHistory_Action_EventPointPurchase"Comprado con puntos"
ItemHistory_Action_EventWon"Ganado en un evento"
ItemHistory_Action_Expired"Caducado"
ItemHistory_Action_ExtractGem_Remove"Gema extraída"
ItemHistory_Action_FantasyTicketConsume"Usado"
ItemHistory_Action_FantasyTicketRefund"Reembolsado"
ItemHistory_Action_GSCreate"Otorgado por el servidor en el que estabas jugando"
ItemHistory_Action_GauntletAbandoned"Reto abandonado"
ItemHistory_Action_GauntletEntryFee"Cuota de inscripción en el reto"
ItemHistory_Action_GauntletReward"Recompensa del reto"
ItemHistory_Action_GenericAdd"Añadido"
ItemHistory_Action_GenericRemove"Eliminado o modificado"
ItemHistory_Action_GiftDelivery_Add"Recibiste un regalo"
ItemHistory_Action_GiftDelivery_Add_WithPartner"Recibiste un regalo de %partner%"
ItemHistory_Action_GiftDelivery_Remove"Regalo enviado"
ItemHistory_Action_GiftDelivery_Remove_WithPartner"Regalo enviado a %partner%"
ItemHistory_Action_GiftUnwrap_Remove"Abierto"
ItemHistory_Action_GiftWrap_Remove"Envuelto para regalo"
ItemHistory_Action_InitialAccountGrant"Concesión inicial de la cuenta"
ItemHistory_Action_ItemConsume"Consumido"
ItemHistory_Action_ItemGiftMessageRefurbish_Remove"Eliminada la dedicatoria del regalo"
ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove"Información del remitente eliminada"
ItemHistory_Action_ItemRedemption_Remove"Canjeado"
ItemHistory_Action_ItemTraded_Remove"Intercambiado"
ItemHistory_Action_LimitExceeded"Destruido por límite de mochila"
ItemHistory_Action_LimitedDraft"Carta sacada"
ItemHistory_Action_ManualCreate"Creado por el Soporte de Steam"
ItemHistory_Action_ManualItemConvertOperation_OldItem"Convertido"
ItemHistory_Action_MarketBuyback_Remove"Eliminado por una readquisición del mercado"
ItemHistory_Action_Market_Add"Recibido del mercado de la comunidad de Steam"
ItemHistory_Action_Market_Remove"Publicado en el mercado de la comunidad de Steam"
ItemHistory_Action_NameChanged_Remove"Nombre cambiado"
ItemHistory_Action_NewYearsOffering"Reciclado"
ItemHistory_Action_PackOpenedNewItem"Conseguido en un paquete"
ItemHistory_Action_PackOpenedRemoved"Se abrió el paquete"
ItemHistory_Action_PackageItem"Artículo promocional obtenido"
ItemHistory_Action_PackageItem_Revoked"Anulado"
ItemHistory_Action_PaintItem_Remove"Artículo pintado"
ItemHistory_Action_PennantUpgradeApply_Remove"Usado al aplicar mejora de estandarte"
ItemHistory_Action_PerfectWorldPromo"Artículo promocional obtenido"
ItemHistory_Action_PhantomManualItemCreation"Creación de objeto fantasma"
ItemHistory_Action_PlayerCardDust"Consolidado en un solo artículo"
ItemHistory_Action_PlayerCardPackFromDust"Intercambiaste polvo por un lote de cromos"
ItemHistory_Action_Purchase"Comprado en la tienda"
ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove"Compra finalizada"
ItemHistory_Action_Purgatory_Finalize_Remove"Compra finalizada"
ItemHistory_Action_Purgatory_Refund"Reembolsado"
ItemHistory_Action_QuantityChanged"Usado"
ItemHistory_Action_RecycleDestroyed"Destruido al reciclar"
ItemHistory_Action_RemoveItemCraftIndex_Remove"Eliminado por supresión del índice de fabricación"
ItemHistory_Action_RemoveItemKillStreak_Remove"Eliminado por supresión de racha"
ItemHistory_Action_RemoveItemMakersMark_Remove"Se ha eliminado el nombre del creador"
ItemHistory_Action_RemoveItemName_Remove"Nombre personalizado eliminado"
ItemHistory_Action_RemoveItemPaint_Remove"Pintura eliminada"
ItemHistory_Action_RemoveSocketItem_Remove"Artículo engarzado eliminado"
ItemHistory_Action_SeasonalItemGrant"Concesión de artículo estacional/por suscripción"
ItemHistory_Action_SteamWorkshopContributor"Obtenido por ser colaborador en Steam Workshop"
ItemHistory_Action_StrangePartApply_Remove"Eliminado al aplicar un modificador raro"
ItemHistory_Action_SupportDelete"Eliminado por el Soporte de Steam"
ItemHistory_Action_SupportDeletedByUndo"Eliminado por el Soporte de Steam"
ItemHistory_Action_SupportDescribe_Remove"Descripción personalizada añadida por el Soporte de Steam"
ItemHistory_Action_SupportRename_Remove"Renombrado por el Soporte de Steam"
ItemHistory_Action_SupportStrangify_Remove"Artículo rarificado por el Soporte de Steam"
ItemHistory_Action_TournamentDrop"Recibiste un premio mientras veías un torneo"
ItemHistory_Action_TourneyAbandoned"Torneo abandonado"
ItemHistory_Action_TourneyEntryFeePaid"Cuota de inscripción en el torneo"
ItemHistory_Action_TourneyEntryFeeRefunded_NewItem"Se reembolsó la cuota de inscripción en el torneo"
ItemHistory_Action_TourneyEntryFeeRefunded_OldItem"Se reembolsó la cuota de inscripción en el torneo"
ItemHistory_Action_TradeRollback_Remove"Se revirtió el intercambio"
ItemHistory_Action_Traded"Intercambiado"
ItemHistory_Action_TutorialDrop"Obtenido por completar el tutorial"
ItemHistory_Action_UnlockCrate_Remove"Usado para abrir un tesoro"
ItemHistory_Action_UnlockStyle_Remove"Estilo desbloqueado"
ItemHistory_Action_UnpackItemBundle"Abierto"
ItemHistory_Action_UnpackItems"Obtenido por abrir un lote"
ItemHistory_Action_Unpurchase"Reembolsado"
ItemHistory_Action_UpgradeThirdPartyPromo"Mejora de promoción de terceros"
ItemHistory_Action_UseItem"Usado"
ItemHistory_Action_UseItem_Rollback_NewItem"No se ha podido usar un objeto y este se ha restaurado."
ItemHistory_Action_VACBanned_Remove"Eliminado debido a bloqueo por VAC"
ItemHistory_Action_VictoryPredictionReward"Obtenido como recompensa por hacer una predicción correcta en tu compendio"
ItemHistory_Action_WeddingRing_Remove"Usado en el proceso del anillo de bodas"
ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned"Obtenido"
ItemHistory_Action_WeekendTourneyTicket_Consume"Usado"
ItemHistory_Action_WeekendTourneyTicket_Refund"Reembolsado"
ItemHistory_ItemIsInInventory"En tu inventario"
ItemHistory_ItemIsSubscription"Artículo de suscripción"
ItemHistory_Transaction_ApplyEssence"Se infundió un huevo con esencia"
ItemHistory_Transaction_Autographed"Autógrafo añadido"
ItemHistory_Transaction_ConsumeItem_Complete"Receta completada"
ItemHistory_Transaction_Craft"Fabricado"
ItemHistory_Transaction_Delete"Eliminado"
ItemHistory_Transaction_OpenPlayerCardPack"Abriste un lote de cromos de jugadores"
ItemHistory_Transaction_PennantUpgrade"Mejoraste el nivel de un estandarte"
ItemHistory_Transaction_PlayerCardRecycle"Reciclado en polvo"
ItemHistory_Transaction_PurchaseFinalized"Compra finalizada"
ItemHistory_Transaction_Recycled"Reciclado"
ItemHistory_Transaction_RemoveItemCraftIndex"Índice de fabricación eliminado"
ItemHistory_Transaction_StrangePart"Se ha aplicado un modificador raro"
ItemHistory_Transaction_SupportUndo"El Soporte de Steam anuló una o más de tus acciones anteriores"
ItemHistory_Transaction_UnlockCrate"Tesoro abierto"
ItemInitialCharges_label"carga(s)"
ItemNameCraftNumberFormat"N.⁰ %s1"
ItemNameUniqueFormat"%s2%s3 // will turn into The Battalion's Backup #1; foreign languages that have gender/declension can change this to be Shotgun #1 or whatever"
ItemNameWithQualityFormat"%s2%s3 (%s1) // will turn into Strange Shotgun #1; foreign languages that have gender for adjectives can change this to be Shotgun #1 (Strange) or whatever"
ItemTypeDesc"%s2 de nivel %s1 // s1 is the level number, s2 is the item type. Example: Level 4 Medigun"
ItemTypeDescKillEater"%s2 (%s1) // s1 is the rarity, s2 is the item type"
ItemTypeDescKillEaterAlt"%s2: %s1 // Kills: 123"
ItemTypeDescNoLevel"Nivel %s1 // s1 is the level number. Example: Level 12"
Item_Rejuvenator"Rejuvenecedor"
JumpVelocity_label"de velocidad de salto"
JumpVelocity_postfix"m/s"
KnockDownRadius_label"Knockdown Radius"
KnockDownRadius_postfix"m"
LandingDamage_label"de daño en área"
LaneTraining_Intro_Button"Empezar"
LaneTraining_Intro_Desc"Al principio de la partida, necesitas ganar potencia para destruir objetivos.<br><br>Cuando <span class="introHighlight">completes la lista de objetivos de la derecha</span>, te daremos una <span class="introHighlight">potencia inimaginable</span> para que puedas vencer al guardián."
LaneTraining_Intro_Targets"Objetivos de la práctica:"
LaneTraining_Intro_Title"Esto es la <b>práctica en sendas</b>"
LaneTraining_Outro_Title"<b>Práctica en sendas</b> completada"
LashDamage_label"de daño por Pértiga"
LashLaunchHeight_label"Lash Launch Height"
LashLaunchHeight_postfix"m"
LashUltimateChargeTime_label"de tiempo de carga"
LashUltimateChargeTime_postfix"s"
LaunchDamage_label"Knockback Damage"
LaunchDamage_postfix""
LaunchWindowCooldown_label"de tiempo de recarga"
LaunchWindowCooldown_postfix"s"
LaunchWindowDuration_label"de período de lanzamiento"
LaunchWindowDuration_postfix"s"
LeashRadius_label"de radio máximo"
LeashRadius_postfix"m"
LeaveMatchPrompt_Cancel"Seguir en la partida"
LeaveMatchPrompt_Confirm"Salir de la partida"
LeaveMatchPrompt_Text"No podrás volver a unirte una vez que salgas."
LeaveMatchPrompt_Title"¿Salir de esta partida?"
LeechHealOnKill_label"de curación de vida máxima al matar"
LeechHealOnKill_postfix"%"
LeechHealOnKill_prefix"+"
LevelUpBaseMeleeDamage"Daño cuerpo a cuerpo"
LevelUpBaseWeaponDamage"Bullet Damage"
LifeDrainHealthMult_label"de daño como curación"
LifeDrainHealthMult_postfix"%"
LifeDrainPerSecond_label"de daño por seg."
LifeStealPercent_label"de robo de vida"
LifeStealPercent_postfix"%"
LifeStealPercent_prefix"{s:sign}"
LifeThreshold_label"Life Threshold"
LifeThreshold_postfix"%"
LifestealPercentHero_label"de robo de vida"
LifestealPercentHero_postfix"%"
LifestealPercentHero_prefix"{s:sign}"
LifestealPercentNonHero_label"de robo de vida contra no héroes"
LifestealPercentNonHero_postfix"%"
LifestealPercentNonHero_prefix"{s:sign}"
LifestealPercentOnHit_label"de robo de vida"
LifestealPercentOnHit_postfix"%"
Lifetime_label"de duración"
Lifetime_postfix"s"
LightningStrikeDamage_label"de daño del ataque"
LightningStrikeRadius_label"de radio del ataque"
LightningStrikeRadius_postfix"m"
LingerAfterLeavingSmokeDurationPerHeat_label"Linger Duration"
LingerDuration_label"Linger Duration"
LingerDuration_postfix"s"
LocalBulletArmorReduction_label"de resist. a balas"
LocalBulletArmorReduction_postfix"%"
LocalBulletArmorReduction_prefix"{s:sign}"
LocalTechArmorReduction_label"Magic Resist"
LocalTechArmorReduction_postfix"%"
LocalTechArmorReduction_prefix"{s:sign}"
LockOnTime_label"Lock On Time"
LockOnTime_postfix"segundos"
LockedRadius_label"Chain Length"
LockedRadius_postfix"m"
LongRangeBonusWeaponPowerMinRange_label"de distancia mínima"
LongRangeBonusWeaponPowerMinRange_postfix"m"
LongRangeBonusWeaponPower_conditional"por encima del alcance"
LongRangeBonusWeaponPower_label"de daño del arma"
LongRangeBonusWeaponPower_postfix"%"
LongRangeBonusWeaponPower_prefix"{s:sign}"
LowHealthEnemyDamageBonus_label"de daño adicional máximo"
LowHealthEnemyThresholdPct_label"de umbral de vida baja"
LowHealthEnemyThresholdPct_postfix"%"
LowHealthTechResist_label"de resist. espiritual"
LowHealthTechResist_prefix"{s:sign}"
LowHealthThreshold_label"Health Threshold"
LowHealthThreshold_postfix"%"
LowHealthWeaponPowerPercent_label"Courage"
LowHealthWeaponPowerPercent_postfix"%"
LowHealthWeaponPowerPercent_prefix"{s:sign}"
MODIFIER_STATE_ALL_ARMOR_DISABLED"Armors Disabled"
MODIFIER_STATE_BLINDED"Cegado⁠/⁠a"
MODIFIER_STATE_BULLET_DAMAGE_TAKEN_ALWAYS_CRITS"Crit Vulnerable"
MODIFIER_STATE_BULLET_INVULNERABLE"Bulletproof"
MODIFIER_STATE_BULLET_SHIELD_WEAKENED"Weakened Bullet Shield"
MODIFIER_STATE_BURNING"Burning"
MODIFIER_STATE_CHAINED"Encadenado⁠/⁠a"
MODIFIER_STATE_DISARMED"Desarmado⁠/⁠a"
MODIFIER_STATE_DISPLAY_LIFETIME"Life Time"
MODIFIER_STATE_DRONE_ATTACHED"Drone Attached"
MODIFIER_STATE_INVULNERABLE"Invulnerable"
MODIFIER_STATE_IS_ASLEEP"Asleep"
MODIFIER_STATE_ROOTED"Inmovilizado⁠/⁠a"
MODIFIER_STATE_SILENCED"Silenciado⁠/⁠a"
MODIFIER_STATE_SLOWED"Slowed"
MODIFIER_STATE_STUNNED"Aturdido⁠/⁠a"
MODIFIER_STATE_TECH_INVULNERABLE"Invulnerable espiritualmente"
MODIFIER_STATE_TOXIC_BULLETS"Tóxico⁠/⁠a"
MODIFIER_STATE_WEAPON_JAMMED"Weapon Jammed"
MageTime_label"no seleccionable como objetivo"
MageTime_postfix"s"
MagicAmp_label"de amplificación espiritual"
MagicAmp_postfix"%"
MagicBurstDamage_label"de daño adicional"
MagicCarpetMoveSpeed_label"de velocidad de vuelo adicional"
MagicCarpetMoveSpeed_postfix"m/s"
MagicCarpetMoveSpeed_prefix"+"
MagicCarpetShieldDuration_label"de duración del escudo"
MagicCarpetShieldDuration_postfix"s"
MagicDamagePerBullet_label"de daño espiritual por bala"
MagicIncreasePerStack_label"de amplificación espiritual por acumulación"
MagicIncreasePerStack_postfix"%"
MagicIncreasePerStack_prefix"{s:sign}"
MagicResistReduction_label"de reducción de la resistencia espiritual"
MagicResistReduction_postfix"%"
MagicShockDamage_label"de daño adicional según vida máxima"
MagicShockDamage_postfix"%"
MaxArmorStacks_label"de resistencia máxima a balas"
MaxArmorStacks_postfix"%"
MaxBonusBulletDamage_label"de máx. amplificación de daño"
MaxBonusBulletDamage_postfix"%"
MaxBonusBulletDamage_prefix"+"
MaxBounces_label"rebotes"
MaxBulletResist_label"de resistencia máxima a balas"
MaxBulletResist_postfix"%"
MaxChargeDuration_label"para carga máxima"
MaxChargeDuration_postfix"s"
MaxCharges_label"Max Charges"
MaxClipBonus_label"Max Clip Bonus"
MaxDPS_label"de DPS máximo"
MaxDaggers_label"Card Count"
MaxDamage_label"de daño máximo"
MaxDistance_label"de alcance máximo"
MaxDistance_postfix"m"
MaxExplosionRadius_label"de radio máx. de la explosión"
MaxExplosionRadius_postfix"m"
MaxFireRateIncrease_label"Max Fire Rate"
MaxFireRateIncrease_postfix"%"
MaxFireRateIncrease_prefix"+"
MaxFireRateSlowPercent_label"menos de cadencia de tiro máxima"
MaxFireRateSlowPercent_postfix"%"
MaxHealthLossPercent_label"de vida máxima"
MaxHealthLossPercent_postfix"%"
MaxHealthPercentAsDPS_label"Max Health per second"
MaxHealthPercentAsDPS_postfix"%"
MaxHealthPercentAsHealPerSecond_label"Max Health per second"
MaxHealthPercentAsHealPerSecond_postfix"%"
MaxHealthRegenPct_label"de regeneración de vida máxima"
MaxHealthRegenPct_postfix"%"
MaxHealthRegen_label"de curación de vida maxima"
MaxHealthRegen_postfix"%"
MaxHealth_label"de vida máxima"
MaxHealth_prefix"{s:sign}"
MaxLifetime_label"de duración"
MaxLifetime_postfix"s"
MaxMines_label"Max Mines"
MaxProjectiles_label"proyectiles"
MaxRadius_label"de radio máximo"
MaxRadius_postfix"m"
MaxRange_label"de alcance máx. del vínculo"
MaxRange_postfix"m"
MaxShots_label"Max Shots"
MaxSlowDuration_label"de máx. duración de la detención"
MaxSlowDuration_postfix"s"
MaxSlowPercent_label"de ralentización máxima"
MaxSlowPercent_postfix"%"
MaxSlowTime_label"para ralent. máxima"
MaxSlowTime_postfix"s"
MaxStacks_label"acumulaciones máximas"
MaxStunDuration_label"de duración máx. del aturdimiento"
MaxStunDuration_postfix"s"
MaxUnitsMindControl_label"Max Units"
MaxWallToWallDistance_label"de distancia máx. de la telaraña"
MaxWallToWallDistance_postfix"m"
MediumChargeDamagePct_label"Medium Charge Dmg"
MediumChargeDamagePct_postfix"%"
MeleeAttackLength_label"Melee Range"
MeleeAttackLength_postfix"m"
MeleeBurnDPS_Label"Melee Heat Power DPS"
MeleeDamageBonusPct_label"de daño adicional"
MeleeDamageBonusPct_suffix"%"
MeleeDamagePercent_label"Melee Damage Bonus"
MeleeDamagePercent_postfix"%"
MeleeDamageReductionPercent_label"Melee Armor"
MeleeDamageReductionPercent_postfix"%"
MeleeDamageReductionPercent_prefix"{s:sign}"
MeleeDamageReduction_label"Melee Armor"
MeleeDamage_label"de daño cuerpo a cuerpo"
MeleeDistanceBonusPct_label"Bonus Distance"
MeleeDistanceBonusPct_suffix"%"
MeleeDistanceScale_label"de distancia de cuerpo a cuerpo pesado"
MeleeDistanceScale_postfix"%"
MeleeEMP_label"Enemies Silenced"
MeleeLifestealPercent_label"de robo de vida cuerpo a cuerpo"
MeleeLifestealPercent_postfix"%"
MeleeLifestealPercent_prefix"{s:sign}"
MeleeResistPercent_label"de resistencia cuerpo a cuerpo"
MeleeResistPercent_postfix"%"
MeleeResistPercent_prefix"{s:sign}"
MeteorDamageRadius_label"Meteor Damage Radius"
MeteorDamage_label"Meteor Damage"
MinAirTimeForStomp_label"Min Air Time for Stomp"
MinAirTimeForStomp_postfix"s"
MinBonusBulletDamage_label"de amp. mínima de daño"
MinBonusBulletDamage_postfix"%"
MinBonusBulletDamage_prefix"+"
MinChargeDamagePercent_label"de daño sin carga"
MinChargeDamagePercent_postfix"%"
MinDistance_label"de alcance mínimo"
MinDistance_postfix"m"
MinDuration_label"Min Duration"
MinDuration_postfix"s"
MinExplosionDamage_label"Min Explosion Damage:"
MinExplosionDamage_postfix""
MinExplosionRadius_label"de radio mínimo de la explosión"
MinExplosionRadius_postfix"m"
MinHealthTakenPct_label"de vida mín. recibida"
MinHealthTakenPct_postfix"%"
MinRange_label"de alcance mínimo"
MinRange_postfix"m"
MinSlowDuration_label"de mín. duración de la detención"
MinSlowDuration_postfix"s"
MinStunDuration_label"de duración mín. del aturdimiento"
MinStunDuration_postfix"s"
MinWallToWallDistance_label"de distancia mín. de la telaraña"
MinWallToWallDistance_postfix"m"
MindControlHealthBonus_label"Extra Health given to units"
MinimumDamage_Label"Minimum Damage"
MinimumSleepTime_label"de tiempo mínimo de sueño"
MinimumSleepTime_postfix"s"
MirageDjinnsMarkMaxStacks_label"de multiplicador máximo"
MirageDjinnsMarkMaxStacks_postfix"×"
MirageFireScarabsHealthSteal_label"de robo de vida máxima"
MirageTeleportMoveSpeed_conditional"tras el teletransporte"
MirvExplodeTime_label"Mini-Bomb Fuse"
MirvExplodeTime_postfix"s"
MirvOnExplode_label"Mini-Bombs"
MirvRadius_label"Mini-BombsRadius"
MirvRadius_postfix"m"
MisfireBuildupPercentPerShot_label"Buildup Percent Per Shot"
MisfireProcChance_label"Percent Chance enemy Misfires"
MissCooldown_label"Cooldown on miss"
MissCooldown_postfix"s"
MobileResupplyRegenMultiplier_label"Mobile Resupply Regen Multiplier"
MobileResupplyRegenMultiplier_postfix"×"
ModIconTooltip_UnlockAllTier1"Se desbloquea cuando tu equipo destruye tres guardianes enemigos"
ModIconTooltip_UnlockAllTier2"Se desbloquea cuando tu equipo destruye todos los caminantes enemigos"
ModIconTooltip_UnlockGenerators"Se desbloquea cuando tu equipo destruye un conjunto de guardianes de la base y un santuario"
ModIconTooltip_UnlockGuardians"Unlocked after your team destroys a set of enemy Base Guardians"
ModIconTooltip_UnlockTier2"Se desbloquea cuando tu equipo destruye dos caminantes enemigos"
ModIconTooltip_UnlockTier3"Unlocked after your team destroys the enemy Patron's first form"
MoveSpeedBonusPct_label"de bonificación de velocidad de movimiento"
MoveSpeedBonusPct_postfix"%"
MoveSpeedBonusPercentStart_label"Speed Bonus"
MoveSpeedBonusPercentStart_postfix"%"
MoveSpeedBonusPercentStart_prefix"+"
MoveSpeedBonus_label"de vel. de movimiento"
MoveSpeedBonus_postfix"m/s"
MoveSpeedBonus_prefix"{s:sign}"
MoveSpeedDuration_label"de vel. de movimiento"
MoveSpeedDuration_postfix"s"
MoveSpeedDuration_prefix"+"
MoveSpeedFriendlyBuff_label"Ally Move Speed"
MoveSpeedFriendlyBuff_postfix"m/s"
MoveSpeedFriendlyBuff_prefix""
MoveSpeedLimit_label"de vel. de movimiento"
MoveSpeedLimit_postfix"m/s"
MoveSpeedMax_label"de vel. de movimiento"
MoveSpeedMax_postfix"m/s"
MoveSpeedPenaltyPerStack_label"de ralentización"
MoveSpeedPenaltyPerStack_postfix"%"
MoveSpeedSlowPct_label"de ralent. de velocidad de movimiento"
MoveSpeedSlowPct_postfix"%"
MoveSpeedSlowPercent_label"de ralentización"
MoveSpeedSlowPercent_postfix"%"
MoveWhileShootingSpeedPenaltyReductionPercent_label"move speed penalty while shooting reduction"
MovementDamagePercent_label"de daño"
MovementSlowDuration_label"de duración de la ralentización"
MovementSlowDuration_postfix"s"
MovementSlowPct_label"de ralentización"
MovementSlowPct_postfix"%"
MovementSlow_label"de ralentización"
MovementSlow_postfix"%"
MovementSpeedBonusDuration_label"de velocidad de movimiento"
MovementSpeedBonusDuration_postfix"s"
MovementSpeedSlow_label"de ralentización"
MovementSpeedSlow_postfix"%"
MyRosterAddHeroes"Añadir héroes"
MyRosterAssignedOpenTesting"Pruebas abiertas"
MyRosterAssignedTesting"Pruebas asignadas"
MyRosterCancelForEveryone"Cancelar para todo el grupo"
MyRosterChangeHero"Cambiar héroe"
MyRosterConfirm"Confirmar"
MyRosterConfirmAndReadyUp"Confirmar y prepararse"
MyRosterCreateParty"¡Crear grupo!"
MyRosterExit"Salir de la lista"
MyRosterExitRosterConfirm"¿Seguro que quieres salir de la lista? Esta acción afectará a todo tu grupo."
MyRosterGreatForNewPlayers"Ideal para nuevos jugadores"
MyRosterHeroLabsHero"Laboratorio de héroes"
MyRosterLetsGo"Ponerse a la cola"
MyRosterNoHeroDesc"Se te asignará uno de ellos al entrar en la partida."
MyRosterNumHeroesInRoster"{i:num_heroes_in_roster} HÉROES EN LA LISTA"
MyRosterNumHeroesInRosterSingular"{i:num_heroes_in_roster} HÉROE EN LA LISTA"
MyRosterPartyHighSkillRangeNew"La diferencia de habilidad entre los integrantes de tu grupo es muy variada.<br><br>Como resultado, los jugadores con niveles de habilidad más bajos lo van a tener más difícil que de costumbre."
MyRosterPartyHighSkillRangeTitle"Grupo con niveles de habilidad muy diversos"
MyRosterPartyMemberRoster"El héroe ya está en estas listas:"
MyRosterPartyReadyCount"{d:party_ready_count}/{d:party_player_count} preparados"
MyRosterReadyUp"¡Prepárate!"
MyRosterRosterDesc"Para entrar en el emparejamiento, debes añadir al menos 3 héroes a la lista."
MyRosterRosterDesc_HeroLabs"Tu lista debe tener al menos 3 héroes, 2 de los cuales deben ser héroes estándar que no estén en fase de pruebas."
MyRosterRosterEmpty"LISTA VACÍA"
MyRosterSaveAndBack"Guardar y volver"
MyRosterSaveAndClose"Guardar y cerrar"
MyRosterTitle"MI LISTA"
MyRosterWaitForParty"Esperando a los integrantes del grupo..."
MyRoster_PreferHeroes"<span class="highlight">Star a hero</span> to prefer them for the next match."
MyRoster_SelectHeroes"<span class="highlight">Select Heroes</span> to add or remove them from your Roster."
NPCProcChance_label"de probabilidad de activación de soldados"
NPCProcChance_postfix"%"
NPE_Bots_Modal_Button"¡Entendido!"
NPE_Bots_Modal_Desc"<span class="introText">¡Tu primera partida con bots!</span><br><br>Las partidas con bots son geniales para familiarizarte con el héroe, pero no reflejan con precisión las dinámicas y el trabajo en equipo de las partidas entre jugadores.<br><br>Cuando hayas ganado confianza, no dudes en salir de la partida con bots y entrar en el emparejamiento."
NPE_Heroes_Modal_Button"¡Entendido!"
NPE_Heroes_Modal_Desc"<span class="introText">¡Parece que es la primera vez que juegas!</span><br><br>Si no tienes claro por dónde empezar, te recomendamos que pruebes uno de los héroes que hemos destacado, ya que son perfectos para nuevos jugadores."
NPE_Heroes_Modal_Title"Héroes recomendados"
NanoShadowBulletArmorReductionDuration_label"de resistencia a balas"
NanoShadowBulletArmorReductionDuration_postfix"s"
NanoShadowBulletArmorReductionHeavy_label"de resist. a balas (pesado)"
NanoShadowBulletArmorReductionHeavy_prefix"-"
NanoShadowBulletArmorReductionLight_label"de resist. a balas (ligero)"
NanoShadowBulletArmorReductionLight_prefix"-"
NanoShadowMeleeAttackSpeedBonus_label"de vel. de ataque cuerpo a cuerpo"
NanoShadowMeleeAttackSpeedBonus_postfix"%"
NanoShadowMeleeAttackSpeedBonus_prefix"+"
NanoTechPerShot_label"de daño espiritual"
NewPlayer_Finish"End Tutorial"
NewPlayer_GetStarted"Review <span class='TaskHighlight'>Get Started</span>"
NewPlayer_GetStarted_Time"4 mins"
NewPlayer_HeroSandbox"Try out your moves in <span class='TaskHighlight'>Hero Training</span>"
NewPlayer_HeroSandbox_Time"5 mins"
NewPlayer_LaneTraining"Learn the early game in <span class='TaskHighlight'>Lane Training</span>"
NewPlayer_LaneTraining_Time"8 mins"
NewPlayer_NewPlayerFlow"Learn to Play"
NewPlayer_NewPlayerFlow_Desc"To get started, check out the tasks within <span class="introText">Learn</span>."
NewPlayer_Skip"Omitir tutorial"
NewPlayer_YouAreFinished"You're ready! Try a bot match within Practice or Play your first game!"
NonHeroAbilityLifestealTooltipOnly_label"Non-Hero Value"
NonHeroAbilityLifestealTooltipOnly_postfix"%"
NonHeroHealingFactor_label"de curación contra no héroes"
NonHeroHealingFactor_postfix"%"
NonImbuedBonusDuration_label"de duración de las habilidades sin imbuir"
NonImbuedBonusDuration_postfix"%"
NonImbuedBonusDuration_prefix"{s:sign}"
NonImbuedCooldownReduction_label"de reducción del t. de recarga de las habilidades sin imbuir"
NonImbuedCooldownReduction_postfix"%"
NonImbuedCooldownReduction_prefix"{s:sign}"
NonImbuedTechRadiusMultiplier_label"Non-Imbued Radius"
NonImbuedTechRadiusMultiplier_postfix"%"
NonImbuedTechRadiusMultiplier_prefix"{s:sign}"
NonImbuedTechRangeMultiplier_label"de alcance de las hab. sin imbuir"
NonImbuedTechRangeMultiplier_postfix"%"
NonImbuedTechRangeMultiplier_prefix"{s:sign}"
NonPlayerBonusWeaponPower_conditional"contra PNJ"
NonPlayerBonusWeaponPower_label"de daño del arma contra PNJ"
NonPlayerBonusWeaponPower_postfix"%"
NonPlayerBonusWeaponPower_prefix"{s:sign}"
NonPlayerBulletResist_conditional"contra PNJ"
NonPlayerBulletResist_label"de resist. a balas contra PNJ"
NonPlayerBulletResist_postfix"%"
NonPlayerBulletResist_prefix"{s:sign}"
NormalDPS_label"Normal DPS"
NotSeenByEnemiesRegen_label"de regeneración de vida máxima"
NotSeenByEnemiesRegen_postfix"%"
NumBloodShards_label"fragmentos de sangre"
OK"Aceptar"
OS_Default_Device"Dispositivo predeterminado"
Objective_Enemy_BarrackBoss"Jefe de la base enemiga"
Objective_Enemy_Final"Patrón enemigo (debilitado)"
Objective_Enemy_ShieldGenerator"Santuario enemigo"
Objective_Enemy_T1"Guardián enemigo"
Objective_Enemy_T2"Caminante enemigo"
Objective_Enemy_T3"Patrón enemigo"
Objective_Friendly_BarrackBoss"Jefe de la base aliada"
Objective_Friendly_Final"Patrón aliado (debilitado)"
Objective_Friendly_ShieldGenerator"Santuario aliado"
Objective_Friendly_T1"Guardián aliado"
Objective_Friendly_T2"Caminante aliado"
Objective_Friendly_T3"Patrón aliado"
Objective_Message_MidBoss_OutOfRange"Fuera del alcance"
Objective_Message_Patron_Transforming"El Patrón está transformándose..."
Objective_MidBoss"Jefe central"
Objective_Team1_BarrackBoss"Jefe de la base Ámbar"
Objective_Team1_Final"Patrón Ámbar (debilitado)"
Objective_Team1_ShieldGenerator"Santuario Ámbar"
Objective_Team1_T1"Guardián Ámbar"
Objective_Team1_T2"Caminante Ámbar"
Objective_Team1_T3"Patrón Ámbar"
Objective_Team2_BarrackBoss"Jefe de la base Zafiro"
Objective_Team2_Final"Patrón Zafiro (debilitado)"
Objective_Team2_ShieldGenerator"Santuario Zafiro"
Objective_Team2_T1"Guardián Zafiro"
Objective_Team2_T2"Caminante Zafiro"
Objective_Team2_T3"Patrón Zafiro"
OnLandDamageRadius_label"de radio de aterrizaje"
OnLandDamageRadius_postfix"m"
OpenHeroSheet"Abrir tienda"
OuterDamage_label"Damage at the edge"
OutgoingDamagePenaltyPercent_label"de penalización de daño"
OutgoingDamagePenaltyPercent_postfix"%"
OutgoingDamageReduction_label"Attack Damage"
OutgoingDamageReduction_postfix"%"
OutgoingDamageReduction_prefix"-"
OutgoingDamage_label"de daño inicial"
OutgoingProjectileLifetime_label"de retraso de la cuchilla"
OutgoingProjectileLifetime_postfix"s"
OverchargePct_label"Overcharge"
OverchargePct_postfix"%"
OverdriveClipDuration_Postfix"s"
OverdriveClipDuration_label"Clip Duration"
OverflowBonusDamage_label"Bonus Spirit Damage"
OverflowBonusDamage_postfix"%"
OverflowTechPower_label"de poder espiritual"
PartyWarningPostGame"Partida entre grupos con niveles de habilidad variados"
PassiveFireRate_label"de cadencia de tiro"
PassiveFireRate_postfix"%"
PassiveShieldCooldown_label"de tiempo de recarga"
PassiveShieldCooldown_postfix"s"
PathLength_label"de longitud del rayo"
PathLength_postfix"m"
PeakFireRateBonus_label"Peak Fire Rate Bonus"
PeakFireRateBonus_postfix"%"
PerfectBurstWeaponPower_label"Perfect Burst Bonus Weapon Damage"
PetrifyDamageBreakThreshold_label"de bloqueo de daño"
PetrifyDamage_label"de daño de petrificación"
PetrifyDuration_label"de petrificación"
PetrifyDuration_postfix"s"
PetrifyRadius_label"de radio de petrificación"
PetrifyRadius_postfix"m"
PhantomStrikeDebuffDuration_label"de desarme y ralentización"
PhantomStrikeDebuffDuration_postfix"s"
Ping_Low_Health"poca"
Player_DisconnectReason_Idle"Perdida la conexión al servidor por inactividad prolongada."
PoisonDamage_label"Poison Damage"
PoisonDuration_label"de duración"
PoisonDuration_postfix"s"
PostBounceDamage_label"Post-Bounce Damage"
PostCastDelay_postfix"s"
PostCubeBuffDuration_label"de duración de la mejora"
PostCubeBuffDuration_postfix"s"
PounceDebuffRadius_label"de radio de ralentización"
PounceDebuffRadius_postfix"m"
PounceFriendlyRechargeTime_label"de t. de recarga del arma por aliados"
PounceFriendlyRechargeTime_postfix"s"
PounceFriendlyTargetCD_label"de t. de recarga de la habilidad por aliados"
PounceFriendlyTargetCD_postfix"s"
PowerJumpChannelTime_label"In Power Jump Channel"
PowerJumpChannelTime_postfix"s"
PreBounceDamage_label"Pre-Bounce Damage"
PrepareTime_label"Prepare Time"
PrepareTime_postfix"s"
ProcBonusMagicDamageEscalation_label"de daño espiritual creciente"
ProcBonusMagicDamageEscalation_prefix"{s:sign}"
ProcBonusMagicDamage_label"de daño espiritual"
ProcBonusMagicDamage_prefix"{s:sign}"
ProcBuildupPercent_label"Proc Buildup"
ProcBuildupPercent_postfix"%"
ProcChance_label"de probabilidad de activación"
ProcChance_postfix"%"
ProcCooldown_label"de frecuencia máxima"
ProcCooldown_postfix"s"
ProcDamageBase_label"de daño base"
ProcDamagePercentage_label"de daño balístico adicional"
ProcDamagePercentage_postfix"%"
ProcDamagePercentage_prefix"+"
ProcDamage_label"de daño espiritual"
ProcHealth_label"de umbral de vida"
ProcHealth_postfix"%"
ProjectileAmount_label"proyectiles"
ProjectileInterval_label"de intervalo entre proyectiles"
ProjectileRedirectCount_label"redireccionamientos máximos"
Projectiles_label"Projectiles"
PuddleDuration_label"de duración de los charcos"
PuddleDuration_postfix"s"
PuddleRadius_label"de radio del charco"
PuddleRadius_postfix"m"
PulseDPS_label"de DPS"
PulseDamage_label"de daño por pulsación"
PulseDebuffDuration_label"Enemy Slow duration"
PulseDebuffDuration_postfix"s"
PulseGrenadeDamageAmplificationPerStack_label"de amp. de daño por acumulación"
PulseGrenadeDamageAmplificationPerStack_postfix"%"
PulseGrenadeDebuffDuration_label"de duración de la amplificación"
PulseGrenadeDebuffDuration_postfix"s"
PulseInterval_label"de intervalo entre pulsaciones"
PulseInterval_postfix"s"
PulseRadius_label"de radio de las pulsaciones"
PulseRadius_postfix"m"
Pulses_label"pulsación(es)"
PushToTalk"Pulsar para hablar"
Quicksilver_conditional"tras usar una habilidad"
RadiusPerSecond_label"de aumento del radio"
RadiusPerSecond_postfix"m⁠⁠/⁠⁠s"
Radius_label"de radio"
Radius_postfix"m"
RampDuration_label"Ramp Duration"
RampDuration_postfix"s"
Range_label"de alcance"
Range_postfix"m"
RarityTypeDesc"%s2 (%s1) // s1 is the rarity, s2 is the item type"
Rarity_Common"Común"
Rarity_Rare"Raro"
Rarity_Uncommon"Poco común"
RecoveryDuration_label"Recovery Time"
RecoveryDuration_postfix"s"
RecoveryDuration_prefix""
ReflectDamage_label"Bullet Reflect Damage"
ReflectDamage_postfix"%"
RegenDuration_label"de duración de la regeneración"
RegenDuration_postfix"s"
RegenIncomingDamageDuration_label"de tiempo de regeneración"
RegenIncomingDamageDuration_postfix"s"
RegenIncomingDamagePercent_label"de daño regenerado"
RegenIncomingDamagePercent_postfix"%"
RegenWhileInvisible_label"de regeneración de vida durante la invisibilidad"
RegenWhileInvisible_prefix"+"
RegenerationDuration_label"de duración de la regeneración"
RegenerationDuration_postfix"s"
RegenerationRate_label"Restore Time"
RegenerationRate_postfix"s"
Regeneration_label"de regeneración"
Regeneration_postfix"vida/s"
ReloadBullet_label"Applying an ionizing charge automatically reloads 1 bullet"
ReloadSpeedDecrease_label"de tiempo de recarga"
ReloadSpeedDecrease_postfix"%"
ReloadSpeedMultipler_label"de tiempo de recarga"
ReloadSpeedMultipler_postfix"%"
ReloadSpeedMultipler_prefix"{s:sign}"
Reloaded"¡Has recargado!"
ReportCard_AbilitiesUpgraded"Habilidad mejorada"
ReportCard_AbilitiesUpgraded_Desc"Mantén pulsado [{s:show_scoreboard}] para mejorar una habilidad"
ReportCard_AbilitiesUpgraded_Progress"<span class="yourscore">{i:abilitiesUpgraded}</span>/{i:abilitiesUpgradedNextGoal}"
ReportCard_DamageTaken"Damage Taken"
ReportCard_DamageTaken_Desc"For incoming damage, less is more"
ReportCard_DamageTaken_Progress"<span class="yourscore">{i:damageTaken}</span> &lt; {i:damageTakenNextGoal}"
ReportCard_GuardianDamage"Guardian Damage"
ReportCard_GuardianDamage_Desc"Damage you’ve dealt to enemy objectives"
ReportCard_GuardianDamage_Progress"<span class="yourscore">{i:guardianDamage}</span> / {i:guardianDamageNextGoal}"
ReportCard_KillGuardian"Destruye el guardián enemigo"
ReportCard_KillGuardian_Desc"¡Acaba con quien se interponga en tu camino a la victoria!"
ReportCard_LastHits"Golpes mortales"
ReportCard_LastHits_Desc"Achieve the last hit on <span class="highlight">Troopers</span> and <span class="highlight">Enemy Heroes</span>."
ReportCard_LastHits_Progress"<span class="yourscore">{i:lastHits}</span>/{i:lastHitsNextGoal}"
ReportCard_LastHits_Tutorial"Get <span class="yourscore">25</span> Killing Blows"
ReportCard_ModsPurchased"Objeto comprado"
ReportCard_ModsPurchased_Desc"Compra un objeto en la tienda"
ReportCard_ModsPurchased_Progress"<span class="yourscore">{i:modsPurchased}</span>/{i:modsPurchasedNextGoal}"
ReportCard_NetWorth"Souls Earned"
ReportCard_NetWorth_Desc"Souls gained by killing troopers and shooting orbs"
ReportCard_NetWorth_Progress"<span class="yourscore">{i:netWorth}</span>/{i:netWorthNextGoal} almas"
ReportCard_OrbsDenied"Orbes naranjas alcanzados"
ReportCard_OrbsDeniedDesc"Dispara a un orbe naranja de la víctima de un enemigo para robárselo"
ReportCard_OrbsDenied_Desc"Souls you've denied"
ReportCard_OrbsDenied_Progress"<span class="yourscore">{i:orbsDenied}</span> / {i:orbsDeniedNextGoal}"
ReportCard_OrbsSecured"Orbes verdes alcanzados"
ReportCard_OrbsSecuredDesc"Dispara a un orbe verde mientras flota en el aire para asegurarlo"
ReportCard_OrbsSecured_Desc"Shoot <span class="yellowhighlight">Blue Souls</span> from felled enemies and <span class="redhighlight">Orange Souls</span> stolen from your opponents."
ReportCard_OrbsSecured_Progress"<span class="yourscore">{i:orbsSecured}</span> / {i:orbsSecuredNextGoal}"
ReportCard_OrbsSecured_Tutorial"Shoot <span class="yourscore">25</span> Souls"
ReportCard_PlayerDamage"Player Damage"
ReportCard_PlayerDamage_Desc"Damage you’ve dealt to enemy heroes"
ReportCard_PlayerDamage_Progress"<span class="yourscore">{i:playerDamage}</span> / {i:playerDamageNextGoal}"
ReportCard_PowerUp"Fortalece a tu héroe"
ReportCard_PowerUp_Desc"Vuelve a la base por la vía rápida y gástate todas las almas y los puntos de habilidad"
ReportCard_SoulsCollected_Desc"Consigue 1000 almas matando a soldados enemigos"
RespawnBonusHealthDuration_label"Respawn Bonus Health Duration"
RespawnBonusHealthDuration_postfix"s"
RespawnBonusHealth_label"Respawn Bonus Health"
RespawnDelay_label"Respawn Delay"
RespawnDelay_postfix"s"
RespawnHealthPercent_label"de vida al renacer"
RespawnHealthPercent_postfix"%"
RestoreDelay_label"Restore Delay"
RestoreDelay_postfix"s"
ReturnDamage_label"de daño al volver"
ReturnFireBulletResist_label"de resist. a balas"
ReturnFireBulletResist_postfix"%"
ReturnFireBulletResist_prefix"+"
RevealDuration_label"de duración de la revelación"
RevealDuration_postfix"s"
RichochetChance_label"de probabilidad de activación"
RichochetChance_postfix"%"
RicochetDamagePercent_label"de daño por rebote"
RicochetDamagePercent_postfix"%"
RicochetRadius_label"de alcance del rebote"
RicochetRadius_postfix"m"
RicochetTargetsTooltipOnly_label"objetivos del rebote"
RocketDamage_label"Rocket Damage"
RocketsPerSecond_label"cohetes por segundo"
RollingTime_label"rodando"
RollingTime_postfix"s"
RunSpeed_postfix"m/s"
SafeToAbandon_Text"Ya puedes salir de esta partida sin sufrir penalizaciones."
SalvageBonus_FireRate_label"de cadencia de tiro por bonificación"
SalvageBonus_Health_label"de curación"
SalvageDuration_label"de duración máxima"
SalvageDuration_postfix"s"
SandPhantomProcCooldown_label"de t. de recarga entre multiplicadores"
SandPhantomProcCooldown_postfix"s"
Sandbox_Tutorial_Abilities"Prueba tus habilidades"
Sandbox_Tutorial_Abilities_desc"Pulsa <span class='keybind'>[{s:in_ability1}]</span>, <span class='keybind'>[{s:in_ability2}]</span>, <span class='keybind'>[{s:in_ability3}]</span> o <span class='keybind'>[{s:in_ability4}]</span> para usar tus habilidades."
Sandbox_Tutorial_Completed"Sandbox Completed"
Sandbox_Tutorial_Completed_desc"Feel free to play around more. When you’re done, leave Sandbox and start Lane Training."
Sandbox_Tutorial_Controls_Attack"<span class='keybind'>{s:iv_attack}</span>"
Sandbox_Tutorial_Controls_Dash"<span class='keybind'>{s:key_innate_1}</span>"
Sandbox_Tutorial_Controls_Jump"<span class='keybind'>{s:in_mantle}</span>"
Sandbox_Tutorial_Controls_Mantle"<span class='keybind'>Mantén pulsado {s:in_mantle}</span>"
Sandbox_Tutorial_Controls_Mantle_desc"Trepar<br><span class='footnote'>(subirte a un saliente)</span>"
Sandbox_Tutorial_Controls_Move"<span class='keybind'>{s:key_forward}, {s:key_left}, {s:key_backwards}, {s:key_right}</span>"
Sandbox_Tutorial_Controls_Reload"<span class='keybind'>{s:key_reload}</span>"
Sandbox_Tutorial_Controls_Zoom"<span class='keybind'>{s:iv_attack2}</span>"
Sandbox_Tutorial_Controls_task_Attack"Disparar"
Sandbox_Tutorial_Controls_task_Dash"Impulsarse"
Sandbox_Tutorial_Controls_task_Jump"Saltar"
Sandbox_Tutorial_Controls_task_Move"Moverse"
Sandbox_Tutorial_Controls_task_Reload"Recargar"
Sandbox_Tutorial_Controls_task_Zoom"Hacer zoom"
Sandbox_Tutorial_Mods"Compra objetos para tu héroe"
Sandbox_Tutorial_Mods_desc"Vete a la tienda para ver qué objetos hay y comprar algunos."
Sandbox_Tutorial_Movement"Prueba los controles"
Sandbox_Tutorial_Movement_desc"Usa esta zona para probar los controles."
Sandbox_Tutorial_Step_1"Paso 1 de 6"
Sandbox_Tutorial_Step_2"Paso 2 de 6"
Sandbox_Tutorial_Step_3"Paso 3 de 6"
Sandbox_Tutorial_Step_4"Paso 4 de 6"
Sandbox_Tutorial_Step_5"Paso 5 de 6"
Sandbox_Tutorial_Step_6"Paso 6 de 6"
Sandbox_Tutorial_Unlock_Abilities"Desbloquea tus habilidades"
Sandbox_Tutorial_Unlock_Abilities_desc"Mantén pulsado <span class='keybind'>[{s:show_scoreboard}]</span> para desbloquear nuevas habilidades."
Sandbox_Tutorial_Upgrades"Mejora tus habilidades"
Sandbox_Tutorial_Upgrades_desc"Mantén pulsado <span class='keybind'>[{s:show_scoreboard}]</span> para gastar puntos de habilidad en mejorar tus habilidades."
Sandbox_Tutorial_Zipline"Desplázate por la vía rápida"
Sandbox_Tutorial_Zipline_desc"Mantén pulsado <span class='keybind'>{s:in_mantle}</span> para montarte en la vía rápida. Para bajarte, pulsa <span class='keybind'>{s:in_mantle}</span>."
SaviorBulletShieldHealth_label"de escudo antibalas"
SaviorMagicShieldHealth_label"de escudo espiritual"
Scoreboard"Marcador"
ScrapDamage_label"de daño"
SearchRadius_label"Search Radius"
SearchRadius_postfix"m"
SecondHit_label"Double Strike a random hero in range."
SelectHeroFromRoster"Selecciona un héroe de la lista para jugar con él"
SelfDamage_label"de daño autoinfligido"
SelfModifier_label"Self Modifier"
SelfModifier_postfix"%"
SelfMovementBonus_label"Ivy Speed Bonus"
SelfMovementBonus_postfix"m/s"
SelfMovementBonus_prefix"+"
SenseRange_label"Sense Range"
ShadowDuration_label"de retraso de la explosión"
ShadowDuration_postfix"s"
ShadowFormDurationOnKill_label"de duración al matar"
ShadowFormDurationOnKill_postfix"s"
ShadowFormDurationOnKill_prefix"+"
ShareDamagePercent_label"Increased Damage Share"
ShareDamagePercent_postfix"%"
ShareWithFriendsRadius_label"de radio de curación de aliados"
ShareWithFriendsRadius_postfix"m"
ShieldBlockPercent_label"Damage Deflected"
ShieldBlockPercent_postfix"%"
ShieldDuration_label"de duración del escudo"
ShieldDuration_postfix"s"
ShieldHealth_label"de vida del escudo"
ShieldPercentage_label"Shield Max Health %"
ShieldPercentage_postfix"% de vida máxima"
ShieldTechArmor_label"de resist. del escudo espiritual"
ShieldTechArmor_postfix"%"
ShieldedSentry_EffectsPerStack"Por acumulación:"
ShiftingVeilDuration_label"de duración"
ShiftingVeilDuration_postfix"s"
ShockBuildupDuration_label"Shock Buildup Lifetime"
ShockBuildupDuration_postfix"s"
ShockDelay_label"de retraso antes de aturdir"
ShockDelay_postfix"s"
ShockRadius_label"de radio"
ShockRadius_postfix"m"
ShootDurationForMax_label"para el daño máximo"
ShootDurationForMax_postfix"s"
ShootInterval_label"Card Interval"
ShootInterval_postfix"s"
ShortChargeDamagePct_label"Short Charge Dmg"
ShortChargeDamagePct_postfix"%"
ShotRegenTime_label"Shot Regen Time"
ShotRegenTime_postfix"s"
ShotsFired_label"Shots fired"
ShotsFired_postfix""
ShotsToProc_label"Shots Needed"
ShreddersTechAmp_label"de amplificación espiritual"
ShreddersTechAmp_postfix"%"
SilenceDuration_label"de duración del silencio"
SilenceDuration_postfix"s"
SilenceOnHeavyDuration_label"de duración del silencio"
SilenceOnHeavyDuration_postfix"s"
SilenceRadius_label"de radio del silencio"
SilenceRadius_postfix"m"
SilencerSlowPercent_label"Bullet Slow Proc"
SilencerSlowPercent_postfix"%"
SilencerSlowPercent_prefix"+"
SiphonRadius_label"Activate Radius"
SiphonRadius_postfix"m"
SlamDownRadius_label"Slam Radius"
SlamDownRadius_postfix"m"
SlashLength_label"de longitud del corte"
SlashLength_postfix"m"
SlashWideRadius_label"Power Stance Slash Radius"
SlashWideRadius_postfix"m"
SleepDuration_label"de duración del sueño"
SleepDuration_postfix"s"
SleepMoveSpeed_label"de velocidad de movimiento al dormir"
SleepMoveSpeed_postfix"m⁠⁠/⁠⁠s"
SleepWakeUpDelay_label"para despertarse"
SleepWakeUpDelay_postfix"s"
SlideScale_label"de distancia de deslizamiento"
SlideScale_postfix"%"
SlideScale_prefix"+"
SlowAuraPercent_label"de ralentización en enemigos"
SlowAuraPercent_postfix"%"
SlowAuraRadius_label"de radio de ralentización"
SlowAuraRadius_postfix"m"
SlowCoatingDuration_label"Slowing Coating Slow Duration"
SlowCoatingDuration_postfix""
SlowCoatingMoveSpeed_label"Slowing Coating Slow Amount"
SlowCoatingMoveSpeed_postfix"%"
SlowCoatingProcChance_label"Slowing Coating Chance"
SlowCoatingProcChance_postfix"%"
SlowDurationPerStack_label"de ralentización por acumulación"
SlowDurationPerStack_postfix"s"
SlowDuration_label"de duración de la ralentización"
SlowDuration_postfix"s"
SlowFireRatePercent_label"Fire Rate Scale"
SlowFireRatePercent_postfix"%"
SlowFireRatePercent_prefix"{s:sign}"
SlowPercent_label"de ralentización"
SlowPercent_postfix"%"
SlowProcChance_label"Chance to slow on hit"
SlowProcChance_postfix"%"
SlowRadius_label"de radio de ralentización"
SlowRadius_postfix"m"
SlowResistancePercent_label"de resistencia a ralentización"
SlowResistancePercent_postfix"%"
SlowResistancePercent_prefix"{s:sign}"
SlowSilenceDuration_label"Slow / EMP Duration"
SlowSpeedLimit_label"Speed Reduced To"
SmokeDuration_label"Smoke Duration"
SmokeDuration_postfix"s"
SmokeRadius_label"Smoke Radius"
SmokeRadius_postfix"m"
SoloBotMatchActionText"Selecciona un héroe con el que jugar en la partida con bots"
SoloBotMatchPageTitle"Partida con bots - Seleccionar héroe"
SoulProjectileRadius_label"Projectile Radius"
SpawnTimePenalty_label"de tiempo de reaparición"
SpawnTimePenalty_postfix"s"
SpawnTimePenalty_prefix"+"
SpawnTroopers_label"Spawn a melee trooper for each enemy hero trapped in the cage"
SpeedBonus_label"Move Speed Bonus"
SpeedBonus_postfix"m/s"
SpeedBoostDuration_label"de duración de la velocidad"
SpeedBoostDuration_postfix"s"
SpeedBoostPercent_label"Speed"
SpeedBoostPercent_postfix"%"
SpeedBoostPercent_prefix"{s:sign}"
SpeedBurstSpeed_label"de velocidad máx. de impulso"
SpeedBurstSpeed_postfix"m/s"
SpeedChange_label"de velocidad adicional"
SpeedChange_postfix"%"
SpeedMax_label"de vel. de movimiento"
SpeedMax_postfix"m/s"
SpellAmplificationPercent_label"de poder espiritual"
SpellAmplificationPercent_prefix"{s:sign}"
SpellLifestealNonHero_label"de robo de vida espiritual (a no héroes)"
SpellLifestealNonHero_postfix"%"
SpellLifesteal_label"de robo de vida espiritual"
SpellLifesteal_postfix"%"
SpellShieldFlavorText_label"¡Etiqueta!"
SpellSlingerHeadshots_AbilityLifestealPercentHero_label"de robo de vida espiritual al activarse"
SpellSlingerHeadshots_AbilityLifestealPercentHero_postfix"%"
SpellSlingerHeadshots_AbilityLifestealPercentHero_prefix"+"
SpellSlingerHeadshots_ShreddersTechAmp_label"de amp. espiritual al activarse"
SpellSlingerHeadshots_ShreddersTechAmp_postfix"%"
SpellSlingerHeadshots_ShreddersTechAmp_prefix"+"
SphereRadius_label"Sphere Radius"
SphereRadius_postfix"m"
SpiderCount_label"arañas liberadas"
SpiderDamage_label"de daño de las arañas"
SpiderLifetime_label"de tiempo de vida de las arañas"
SpiderLifetime_postfix"s"
SpiderSearchRadius_label"de dist. de persecución de las arañas"
SpiderSearchRadius_postfix"m"
SpinDuration_label"de duración del giro"
SpinDuration_postfix"s"
SpinUpTime_label"Spin-Up Time"
SpinUpTime_postfix"s"
SpiritCount_label"Energy Spirits"
SpiritDamageReflectedPct_label"de daño espiritual devuelto"
SpiritDamageReflectedPct_postfix"%"
SpiritDamage_label"de daño espiritual"
SpiritPowerGainPct_label"de poder espiritual"
SpiritPowerGainPct_postfix"%"
SpiritPowerPerSoul_label"de poder espiritual por alma"
SpiritPowerPerSoul_prefix"+"
SpiritPower_label"de poder espiritual"
SpiritPower_prefix"+"
SpiritReducedPerStack_label"de reducción espiritual"
SpiritResReducedPerStack_label"de reducción de la resistencia espiritual"
SpiritResReducedPerStack_postfix"%"
SpiritShotDamage_label"Damage when shot"
SpiritShotSlowDuration_label"de duración de la ralentización"
SpiritShotSlowPct_label"Slow Percentage"
SpiritSnatch_TechArmorSteal_label"de robo de resist. espiritual"
SpiritSnatch_TechPowerSteal_label"de robo de poder espiritual"
SpiritSpinDamage_label"Damage when spinning"
SpiritStealDuration_label"de duración de la desventaja espiritual"
SpiritStealDuration_postfix"s"
SpiritSteal_label"Spirit Power Steal"
SpiritStolePerHit_label"Spirit Power Stolen per Hit"
SpiritStrike_conditional"tras un ataque cuerpo a cuerpo certero"
SpottedRadius_label"de radio de detección"
SpottedRadius_postfix"m"
SpreadDuration_label"Spread Duration:"
SpreadDuration_postfix"s"
SpreadRadius_label"de radio del salto"
SpreadRadius_postfix"m"
SpreadTargets_label"objetivos del salto"
SprintSpeedBonus_label"de velocidad de esprint"
SprintSpeedBonus_postfix"m/s"
SprintSpeedBonus_prefix"+"
SprintSpeed_label"de velocidad de esprint"
SprintSpeed_postfix"m/s"
StackDamage_label"Stack Damage"
StackDuration_label"de duración de la acumulación"
StackDuration_postfix"s"
StackLossFrequency_label"Resist Loss Frequency"
StackLossFrequency_postfix"s"
StackProcDamage_label"Burst Damage"
StacksPerShot_label"Stacks Per Shot"
StacksRequiredForSlow_label"de multiplicador para ralentizar"
StageDuration_label"de duración"
StageDuration_postfix"s"
StalkDuration_label"Stalk Time"
StalkDuration_postfix"segundos"
StaminaCooldownIncrease_label"de regeneración de aguante"
StaminaCooldownIncrease_postfix"%"
StaminaCooldownReduction_label"de recuperación del aguante"
StaminaCooldownReduction_postfix"%"
StaminaCooldownReduction_prefix"+"
StaminaDamage_Label"Stamina Damage"
StaminaHeal_label"de recup. de aguante"
StaminaReduction_label"de reducción del aguante"
StaminaRegenPenalty_postfix"%"
StaminaRegenPercent_label"de regeneración de aguante"
StaminaRegenPercent_postfix"%"
StaminaToRemove_label"Stamina Drain"
Stamina_label"de aguante"
Stamina_prefix"+"
StanceWeaponRangeScale_label"Weapon Range"
StanceWeaponRangeScale_postfix"%"
StasisRadius_label"de radio"
StasisRadius_postfix"m"
StatDesc_AbilityPower"Ability Power"
StatDesc_AirJumps"Air Jumps"
StatDesc_AmmoDesc"<b>Munición</b>: El número de disparos que puede realizar tu arma antes de tener que recargarla."
StatDesc_AmmoRegen"Ammo Regen"
StatDesc_ArmorAttribute"Armadura"
StatDesc_AttackPower"Attack Power"
StatDesc_BaseHealthRegen"Regeneración de vida"
StatDesc_BaseWeaponDamage"Daño del arma"
StatDesc_BaseWeaponDamage_postfix"%"
StatDesc_BonusClips"Clips"
StatDesc_BulletArmor"Armadura"
StatDesc_BulletArmorDamageReduction"Resistencia a balas"
StatDesc_BulletArmorDamageReduction_postfix"%"
StatDesc_BulletDamage"Daño balístico"
StatDesc_BulletDamagePerLevel"Bullet Damage Per Level"
StatDesc_BulletEvationDesc"<b>Evasión de balas</b>: Porcentaje de probabilidad de esquivar las balas recibidas."
StatDesc_BulletLifesteal"Robo de vida balístico"
StatDesc_BulletLifesteal_postfix"%"
StatDesc_BulletLifesteal_prefix"{s:sign}"
StatDesc_BulletShieldHealth"Escudo antibalas"
StatDesc_BulletSpeed"Velocidad de las balas"
StatDesc_BulletSpeedIncrease"Aumento de la velocidad de las balas"
StatDesc_BulletSpeedIncrease_postfix"%"
StatDesc_BulletSpeed_postfix"m/s"
StatDesc_ClipSizeBonus"Munición"
StatDesc_ClipSizeIncrease"Aumento del tamaño del cargador"
StatDesc_ClipSizeIncrease_postfix"%"
StatDesc_CritDamageBonusScale"Escala de críticos adicional"
StatDesc_CritDamageBonusScale_postfix"%"
StatDesc_CritDamageReceivedScale"Reducción de críticos"
StatDesc_CritDamageReceivedScale_postfix"%"
StatDesc_DPS"DPS"
StatDesc_DebuffResist"Resistencia a desventajas"
StatDesc_DebuffResist_postfix"%"
StatDesc_DefensePower"Defense Power"
StatDesc_EnergyMax"Energy Cells"
StatDesc_EnergyRegenTime"Energy Regen Time"
StatDesc_ExternalHealthRegen"External Health Regen"
StatDesc_FireRate"Cadencia de tiro"
StatDesc_FireRateAttribute"Cadencia de tiro"
StatDesc_FireRateDesc"<b>Cadencia de tiro</b>: Porcentaje de modificación de la cadencia de tiro de tu arma."
StatDesc_FireRate_postfix"%"
StatDesc_HealingBoostDesc"<b>Efectividad de la curación</b>: Porcentaje de modificación de la eficacia de tus habilidades de curación."
StatDesc_HealingOutput"Amp. de curación"
StatDesc_HealingOutput_postfix"%"
StatDesc_HealthAttribute"Vida"
StatDesc_HealthPerLevel"Health Per Level"
StatDesc_HealthRegen"Regeneración de vida"
StatDesc_HealthRegenPerLevel"Health Regen Per Level"
StatDesc_HeavyMeleeDamage"Cuerpo a cuerpo pesado"
StatDesc_IncomingAbilityDamageReduction"Ability Armor"
StatDesc_IncomingAbilityDamageScale"Ability Damage Scale"
StatDesc_IncomingBulletDamageReduction"Bullet Damage Armor"
StatDesc_IncomingBulletDamageScale"Bullet Damage Scale"
StatDesc_IncomingDamageReduction"Armadura"
StatDesc_IncomingDamageScale"Incoming Damage Scale"
StatDesc_IncomingMeleeDamageReduction"Melee Damage Armor"
StatDesc_IncomingMeleeDamageScale"Melee Damage Scale"
StatDesc_LightMeleeDamage"Cuerpo a cuerpo ligero"
StatDesc_ManaPerLevel"Energy Per Level"
StatDesc_ManaRegenPerLevel"Energy Regen Per Level"
StatDesc_MaxChargesIncrease"Aumento del máximo de cargas"
StatDesc_MaxHealth"Vida máxima"
StatDesc_MeleeDamage"Daño cuerpo a cuerpo"
StatDesc_MeleeResist"Resistencia cuerpo a cuerpo"
StatDesc_MeleeResist_postfix"%"
StatDesc_MoveSpeedDesc"<b>Velocidad de movimiento</b>: Tu velocidad de movimiento actual."
StatDesc_ProcModifier"Proc Modifier"
StatDesc_RechargeRate"Recharge Rate"
StatDesc_ReloadSpeed"Reducción de la recarga"
StatDesc_ReloadSpeed_postfix"%"
StatDesc_ReloadSpeed_prefix"{s:sign}"
StatDesc_ReloadTime"Tiempo de recarga"
StatDesc_ReloadTime_postfix"s"
StatDesc_RoundsPerSecond"Balas por segundo"
StatDesc_RunAcceleration"Move Acceleration"
StatDesc_RunSpeed"Velocidad de movimiento"
StatDesc_RunSpeed_postfix"m/s"
StatDesc_SpiritLifestealDesc"<b>Robo de vida espiritual</b>: La cantidad de vida que recuperas al infligir daño espiritual."
StatDesc_SpiritPowerDesc"<b>Poder espiritual</b>: Aumenta la eficacia de tus habilidades y objetos."
StatDesc_SpiritResistDesc"<b>Resistencia espiritual</b>: Tu resistencia al daño espiritual que recibes."
StatDesc_SprintAcceleration"Sprint Acceleration"
StatDesc_SprintSpeed"Velocidad de esprint"
StatDesc_SprintSpeed_postfix"m/s"
StatDesc_Stamina"Aguante"
StatDesc_StaminaCooldown"Tiempo de recarga del aguante"
StatDesc_StaminaCooldown_postfix"s"
StatDesc_StaminaRegenIncrease"Recuperación del aguante"
StatDesc_StaminaRegenIncrease_postfix"%"
StatDesc_StaminaRegenIncrease_prefix"+"
StatDesc_StaminaRegenPerSecond"Recuperación del aguante"
StatDesc_StaminaRegenPerSecond_postfix"%"
StatDesc_SuperSprintSpeed"Super Sprint Speed"
StatDesc_TechArmor"Armadura espiritual"
StatDesc_TechArmorDamageReduction"Resistencia espiritual"
StatDesc_TechArmorDamageReduction_postfix"%"
StatDesc_TechCooldown"Tiempo de recarga de las habilidades"
StatDesc_TechCooldownBetweenCharges"Tiempo de recarga de la carga"
StatDesc_TechCooldownBetweenCharges_postfix"%"
StatDesc_TechCooldown_postfix"%"
StatDesc_TechDamageAttribute"Daño espiritual"
StatDesc_TechDamageScale"Daño espiritual"
StatDesc_TechDuration"Duración de las habilidades"
StatDesc_TechDuration_postfix"%"
StatDesc_TechLifesteal"Robo de vida espiritual"
StatDesc_TechLifestealNonHero"Robo de vida espiritual contra no héroes"
StatDesc_TechLifestealNonHero_prefix"{s:sign}"
StatDesc_TechLifesteal_postfix"%"
StatDesc_TechLifesteal_prefix"{s:sign}"
StatDesc_TechPower"Poder espiritual"
StatDesc_TechPowerAmp"Spirit"
StatDesc_TechRange"Alcance de las habilidades"
StatDesc_TechRange_postfix"%"
StatDesc_TechShieldHealth"Escudo espiritual"
StatDesc_Technology"Technology"
StatDesc_Toughness"Toughness"
StatDesc_WeaponDPSPerLevel"Weapon DPS Per Level"
StatDesc_WeaponDamageDesc"<b>Daño del arma</b>: Porcentaje de modificación del daño de tus ataques cuerpo a cuerpo y con arma."
StatDesc_WeaponLifestealDesc"<b>Robo de vida del arma</b>: La cantidad de vida que recuperas al infligir daño del arma."
StatDesc_WeaponPower"Daño del arma"
StatDesc_WeaponPowerAmp"Bullet Damage Amp"
StatDesc_WeaponPowerAttribute"Daño del arma"
StatDesc_WeaponRange"Range"
StatDesc_WeaponRangeFalloffMax_postfix"m"
StatDesc_WeaponRangeFalloffMin_postfix"m"
StatDesc_WeaponRecoilReduction"Recoil Reduction"
StatDesc_WeaponResistDesc"<b>Armadura antibalas</b>: Tu resistencia al daño balístico que recibes."
StatDesc_Weaponry"Weaponry"
StatDesc_ZipLineSpeed"Hyperline Speed"
StatStealDuration_label"de duración del robo de vida"
StatStealDuration_postfix"s"
StationaryRecoilReduction_label"Less Recoil While Not Moving"
StationaryRecoilReduction_postfix"%"
StationaryWeaponPower_label"Courage While Not Moving"
StationaryWeaponPower_prefix"+"
StatueActivateRange_label"de radio de revelación de enemigos"
StatueActivateRange_postfix"m"
StatueAttackRadius_label"de alcance de ataque"
StatueAttackRadius_postfix"m"
StatueHealth_label"(normalizada)"
StatueHealth_postfix"de vida"
StatueHeldRegen_label"de regen. para Ava al recuperarla"
StatueLifestealNonHero_label"de robo de vida de no héroes"
StatueLifestealNonHero_postfix"%"
StatueLifesteal_label"de robo de vida"
StatueLifesteal_postfix"%"
StatueLifetime_label"para recuperar a Ava automáticamente"
StatueLifetime_postfix"s"
StatueVictimDamageReduction_label"de reducción del daño"
StatueVictimDamageReduction_postfix"%"
StatusResistanceDuration_label"de duración"
StatusResistanceDuration_postfix"s"
StatusResistancePercent_label"de resistencia a desventajas"
StatusResistancePercent_postfix"%"
StatusResistancePercent_prefix"{s:sign}"
StealDuration_label"de duración del robo"
StealDuration_postfix"s"
StealTechPower_label"Steal Spirit Power"
StealthDuration_label"de sigilo"
StealthDuration_postfix"s"
Steam_Citadel_InGame"{%param1%} %param0% min"
Steam_Citadel_InGame_Hero"{%param1%} {%param2%} (%param0% min)"
Steam_Citadel_InGame_Sandbox"Probando a {%param2%} en modo de pruebas"
Steam_Citadel_RP_FindingMatch"Buscando partida"
Steam_Citadel_RP_InParty"Menú principal - Grupo"
Steam_Citadel_RP_MM_CoopBot"Bots:"
Steam_Citadel_RP_MM_HeroLabs"Laboratorio de héroes:"
Steam_Citadel_RP_MM_PrivateLobby"Sala:"
Steam_Citadel_RP_MM_Ranked"Modo clasificatorio:"
Steam_Citadel_RP_MM_Sandbox"Modo de pruebas:"
Steam_Citadel_RP_MM_Tutorial"Tutorial:"
Steam_Citadel_RP_MM_Unranked"Deadlock:"
Steam_Citadel_RP_MainMenu"Menú principal"
Steam_Citadel_RP_Online"En línea"
Steam_Citadel_Spectating"Viendo una partida"
Steam_RP_hero_akimbo"Akimbo"
Steam_RP_hero_apocalypse"Apocalypse"
Steam_RP_hero_architect"Architect"
Steam_RP_hero_assassin"Assassin"
Steam_RP_hero_astro"Holliday"
Steam_RP_hero_atlas"Abrams"
Steam_RP_hero_ballista"Ballista"
Steam_RP_hero_bebop"Bebop"
Steam_RP_hero_bomber"Bomber"
Steam_RP_hero_cadence"Cadence"
Steam_RP_hero_chrono"Paradoja"
Steam_RP_hero_clawdril"Clawdril"
Steam_RP_hero_coldmetal"Cold Metal"
Steam_RP_hero_cowboy"Cowboy"
Steam_RP_hero_demoman"Demolitions Expert"
Steam_RP_hero_duo"Duo"
Steam_RP_hero_dynamo"Dynamo"
Steam_RP_hero_forge"McGinnis"
Steam_RP_hero_gadgeteer"Gadgeteer"
Steam_RP_hero_gadgetman"Gadget Man"
Steam_RP_hero_genericperson"Generic Person"
Steam_RP_hero_ghost"Lady Geist"
Steam_RP_hero_gigawatt"Siete"
Steam_RP_hero_glider"Glider"
Steam_RP_hero_gunner"Gunner"
Steam_RP_hero_gunslinger"Gunslinger"
Steam_RP_hero_haze"Niebla"
Steam_RP_hero_hijack"Hijack"
Steam_RP_hero_hornet"Vindicta"
Steam_RP_hero_inferno"Infernus"
Steam_RP_hero_kali"Kali"
Steam_RP_hero_kelvin"Kelvin"
Steam_RP_hero_krill"Mo y Krill"
Steam_RP_hero_lash"Látigo"
Steam_RP_hero_mechaguy"Mecha Guy"
Steam_RP_hero_mirage"Espejismo"
Steam_RP_hero_nano"Felina"
Steam_RP_hero_operative"Cuervo"
Steam_RP_hero_orion"Garra Gris"
Steam_RP_hero_phalanx"Phalanx"
Steam_RP_hero_phoenix"Phoenix"
Steam_RP_hero_revenant"Revenant"
Steam_RP_hero_rutger"Rutger"
Steam_RP_hero_sapper"Sapper"
Steam_RP_hero_shiv"Cuchilla"
Steam_RP_hero_skymonk"Sky Monk"
Steam_RP_hero_slingshot"Slingshot"
Steam_RP_hero_slork"Braza"
Steam_RP_hero_spade"Spade"
Steam_RP_hero_synth"Bolsillo"
Steam_RP_hero_targetdummy"Monigote de pruebas"
Steam_RP_hero_tempest"Tempest"
Steam_RP_hero_tengu"Hiedra"
Steam_RP_hero_test"Héroe de prueba"
Steam_RP_hero_thumper"Thumper"
Steam_RP_hero_tokamak"Tokamak"
Steam_RP_hero_vampire"Vampire"
Steam_RP_hero_viscous"Viscoso"
Steam_RP_hero_warden"Guardia"
Steam_RP_hero_wraith"Espectro"
Steam_RP_hero_wrecker"Demoledor"
Steam_RP_hero_yakuza"The Boss"
Steam_RP_hero_yamato"Yamato"
Steam_RP_hero_zealot"Zealot"
StickyClusterCount_label"Splits into"
StickyClusterCount_postfix"Sticky Grenades"
StompDamagePerMeterPrimary_label"de daño por metro"
StompDamage_label"de daño del pisotón"
StompRadius_label"Stomp Radius"
StompRadius_postfix"m"
StompRange_label"de alcance de la pulsación"
StompRange_postfix"m"
StompStunDuration_label"de duración"
StompStunDuration_postfix"s"
StompWidth_label"de ancho de la habilidad"
StompWidth_postfix"m"
StoredSpiritDamage_label"de daño espiritual acumulado"
StunDelay_label"de retraso del aturdimiento"
StunDelay_postfix"s"
StunDuration_label"de aturdimiento"
StunDuration_postfix"s"
StunOnLand_label"de aturdimiento"
StunOnLand_postfix"s"
StunTargetOnExplode_label"de duración"
StunTargetOnExplode_postfix"s"
SummonCasterHealthPct_label"to Gangster Health"
SummonCasterHealthPct_postfix"% of The Boss' health"
SummonCasterHealthPct_prefix"Gangster Health"
SummonCount_label"Gangsters Summoned"
SummonDPS_label"Gangster DPS"
SummonDuration_label"de duración de la invocación"
SummonDuration_postfix"s"
SummonHealth_label"Gangster Health"
SummonLifetime_label"Gangster Lifetime"
SummonLifetime_postfix"s"
SuperiorStaminaBonusSpirit_label"Spirit Power After Second Jump/Dash"
SuperiorStaminaBonusSpirit_prefix"{s:sign}"
SurgeDelay_label"de retraso"
SurgeDelay_postfix"s"
SurgeOfPower_conditional"tras usar una habilidad"
SwapTotalDamage_label"de daño por intercambio"
SwapTotalHeal_label"Heal Over Swap Time"
SwordSlow_label"Movement Penalty"
SwordSlow_suffix"%"
TackleDurationMax_label"Max Tackle Duration"
TackleRadius_label"Tackle Radius"
TackleRadius_postfix"m"
Tag_Category_Accessory"Accesorio"
Tag_Category_CardColor"Color de la carta"
Tag_Category_CardSet"Conjunto de cartas"
Tag_Category_CardType"Tipo de carta"
Tag_Category_GoldCost"Precio en oro"
Tag_Category_ItemType"Tipo de objeto"
Tag_Category_ManaCost"Coste de maná"
Tag_Category_Rarity"Rareza"
TargetGameplayTimeScale_label"Time Scale"
TargetGameplayTimeScale_postfix"%"
TargetPracticeDuration_label"Target Practice Duration"
TargetPracticeDuration_postfix"s"
TargetReloadSpeedPenalty_label"Target Reload Speed Penalty"
TargetReloadSpeedPenalty_postfix"%"
TargetingConeAngle_label"de ángulo de ataque"
TargetingConeAngle_postfix"º"
TargetsPerTick_label"objetivo(s) por disparo"
TechAmpLinger_label"Spirit Amp Duration"
TechAmpLinger_postfix"s"
TechAmpPerBullet_label"Spirit Amp Per Shot"
TechAmpPerBullet_postfix"%"
TechArmorDamageReduction_Label"de resist. espiritual"
TechArmorDamageReduction_postfix"%"
TechArmorDamageReduction_prefix"{s:sign}"
TechArmor_label"de armadura espiritual"
TechArmor_prefix"{s:sign}"
TechCleaveDamagePercent_label"de daño por hendidura"
TechCleaveDamagePercent_postfix"%"
TechCleaveRadius_label"de radio de hendidura"
TechCleaveRadius_postfix"m"
TechCleaveTargetCap_label"objetivos adicionales"
TechCleaveTargetCap_postfix""
TechCooldown_postfix"%"
TechDamageAttribute_Desc"%s1 to any spirit damage bonus"
TechDamageAttribute_Desc_0"no additional spirit damage bonuses"
TechDamageBonusPercent_label"de daño espiritual"
TechDamageBonusPercent_postfix"%"
TechDamageBonusPercent_prefix"{s:sign}"
TechDamagePercent_Label"de daño"
TechDamagePercent_Postfix"%"
TechDamageReduction_label"de reducción del daño espiritual"
TechDamageReduction_postfix"%"
TechDamageScale_label"de daño espiritual"
TechDamageScale_postfix"%"
TechDamageScale_prefix"{s:sign}"
TechDuration_postfix"%"
TechLifestealPercent_label"de robo de vida espiritual"
TechLifestealPercent_postfix"%"
TechLifestealPercent_prefix"{s:sign}"
TechLifesteal_postfix"%"
TechPowerAmp_label"Spirit"
TechPowerAmp_postfix""
TechPowerAmp_prefix"{s:sign}"
TechPowerPerCharge_label"Spirit per Charge"
TechPower_label"de poder espiritual"
TechPower_prefix"{s:sign}"
TechRadiusMultiplier_label"de radio"
TechRadiusMultiplier_postfix"%"
TechRadiusMultiplier_prefix"{s:sign}"
TechRangeAdditive_label"de alcance de las habilidades"
TechRangeAdditive_postfix"m"
TechRangeAdditive_prefix"{s:sign}"
TechRangeMultiplier_label"de alcance de las habilidades"
TechRangeMultiplier_postfix"%"
TechRangeMultiplier_prefix"{s:sign}"
TechRange_postfix"%"
TechReduction_label"Spirit Reduction"
TechResistDuration_label"de duración"
TechResistDuration_postfix"s"
TechResistPerStack_label"de amplificación espiritual por acumulación"
TechResistPerStack_postfix"%"
TechResistPerStack_prefix"{s:sign}"
TechResistReduction_label"Target Spirit Resist"
TechResistReduction_postfix"%"
TechResistReduction_prefix""
TechResist_label"de resist. espiritual"
TechResist_postfix"%"
TechResist_prefix"{s:sign}"
TechShieldDamagePercent_label"Spirit Shield Damage"
TechShieldDamagePercent_postfix"%"
TechShieldDamagePercent_prefix"{s:sign}"
TechShieldDuration_label"de duración del escudo"
TechShieldDuration_postfix"s"
TechShieldHealth_label"de vida del escudo espiritual"
TechShieldMaxHealth_label"de vida del escudo espiritual"
TechShieldMaxHealth_prefix"{s:sign}"
TechShieldOnCast_label"de escudo espiritual"
TechShieldPerSecond_label"Spirit Shield Added"
TechShieldPerSecond_postfix"/s"
TechShieldPoints_label"de vida del escudo espiritual"
TeleportTime_label"Teleport Delay"
TeleportTime_postfix"s"
TeleporterBonus"¡Velocidad de movimiento adicional!"
TempBulletShieldHealth_label"Temp Bullet Shield Health"
TempMaxHealth_label"Overheal Health"
TempTechShieldHealth_label"Temp Spirit Shield Health"
TemporaryBonusClipSizePercent_label"de munición temporal"
TemporaryBonusClipSizePercent_postfix"%"
TemporaryBonusClipSizePercent_prefix"{s:sign}"
TemporaryBonusClipSize_label"de munición temporal"
TemporaryBonusClipSize_prefix"{s:sign}"
TeslaCoilHealth_label"Tesla Coil Health"
TeslaCoilLifetime_label"Tesla Coil Lifetime"
TetherDistance_label"Connection Range"
TetherDistance_postfix"m"
TetherDuration_label"de duración de la atadura"
TetherDuration_postfix"s"
TetherLength_label"Tether Length"
TetherLength_postfix"m"
TetherRadius_label"Tether Radius"
TetherRadius_postfix"m"
TetherRange_label"Tether Max Range"
TetherRange_postfix"m"
TetherSharedHealPct_label"de curación replicada"
TetherSharedHealPct_postfix"%"
TetheredBonusFireRate_label"Bonus Fire Rate"
TetheredBonusHealthRegen_label"Bonus Health Regen"
TetheredBonusMoveSpeedPct_label"Bonus Move Speed"
TetheredBonusMoveSpeedPct_postfix"%"
TetheredBonusMoveSpeedPct_prefix"+"
ThrowDamage_label"Throw Damage"
ThrowDistance_label"de distancia máx. de lanzamiento"
ThrowDistance_postfix"m"
ThrowRange_label"Throw Range"
ThrowRange_postfix"m"
TickDamage_label"Damage per bomb tick"
TimeBankSpeedBonus_label"Time acceleration"
TimeBankSpeedBonus_postfix"%"
TimeBankSpeedDurationMax_label"Accelerated Duration"
TimeBankSpeedDurationMax_postfix"s"
TimeBeforeCursed_label"para la maldición"
TimeBeforeCursed_postfix"s"
TimeBetweenRockets_label"Time between rockets"
TimeBetweenRockets_postfix"s"
TimeBetweenShots_label"Time between shots"
TimeBetweenShots_postfix""
TimeFreeze_label"Time Freeze"
TimeFreeze_postfix"s"
TimeSaveDuration_label"Max Charge Time"
TimeSaveDuration_postfix"s"
TimeSaveSpeedPenaltyDuration_label"Time Penalty Duration"
TimeSaveSpeedPenaltyDuration_postfix"s"
TimeSaveSpeedPenalty_label"Time Penalty"
TimeSaveSpeedPenalty_postfix"%"
TimeScaleDuration_label"de detención del tiempo"
TimeScaleDuration_postfix"s"
TimeSlowPercent_label"de ralentización del tiempo"
TimeSlowPercent_postfix"%"
TimeToFullCharge_label"para carga máxima"
TimeToFullCharge_postfix"s"
TimeToMaxStacks_label"Time To Max Stacks"
TimeToMaxStacks_postfix"s"
TimeWallHeight_label"de altura del muro"
TimeWallHeight_postfix"m"
TimeWallWidth_label"de ancho del muro"
TimeWallWidth_postfix"m"
TornadoDuration_label"Tornado Lifetime"
TornadoDuration_postfix"s"
TorrentDelay_Label"Torrent Delay"
TorrentDuration_Label"Torrent Duration"
TorrentRadius_Label"Torrent Radius"
TorrentRadius_postfix"m"
TotalBolts_label"rayos mágicos"
TotalDamage_label"de daño total"
TotalHealthRegen_label"de regeneración total de vida"
TotalShots_label"disparos en total"
TotalSwaps_label"intercambios máximos"
TotalTetherTargets_label"conexión(es)"
TrickShotTargetCount_label"Targets Per Shot"
TriggerDelay_label"de retraso de la explosión"
TriggerDelay_postfix"s"
TrooperLifetime_label"Trooper lifetime"
TrooperLifetime_postfix"s"
TroopersToSummon_label"Troopers created"
TurnRateSlowDuration_label"de ralentización del giro"
TurnRateSlowDuration_postfix"s"
TurretAttackRange_label"de alcance de ataque"
TurretAttackRange_postfix"m"
TurretBaseHealth_label"de vida de la torreta"
TurretDPS_label"de DPS de las torretas"
TurretDeployTime_label"Deploy Time"
TurretDeployTime_postfix"s"
TurretFireRate_label"de cadencia de tiro de las torretas"
TurretFireRate_postfix"%"
TurretFireRate_prefix"{s:sign}"
TurretHealthScaling_label"de vida de la torreta"
TurretHealthScaling_postfix"%"
TurretLifetime_label"de duración"
TurretLifetime_postfix"s"
TurretMoveSlowPercent_label"Turret Movement Slow"
TurretMoveSlowPercent_postfix"%"
UberChargeTime_label"Uber Charge Time"
UberChargeTime_postfix"s"
UberDuration_label"Uber Duration"
UberDuration_postfix"s"
UnitBonusDamagePercent_label"Damage increase percent"
UppercutBuffOnHit_label"Boost Duration"
UppercutBuffOnHit_postfix"s"
UppercutDamage_label"de daño por gancho"
VacuumRadius_label"de radio de la singularidad"
VacuumRadius_postfix"m"
VeilCross_conditional"Cruzar un velo cósmico"
VeilWalker_MoveSpeed_label"de vel. de movimiento invisible"
VeilWalker_MoveSpeed_postfix"m/s"
VenomDuration_label"de acumulación del veneno"
VenomDuration_postfix"s"
VenomMaxDamageHealthPercentage_label"de vida para daño máximo"
VenomMaxDamageHealthPercentage_postfix"%"
VenomMaxDamage_label"de daño máximo del veneno"
VenomMinDamage_label"de daño mínimo del veneno"
VenomMissingHealthDamagePercentage_label"de daño por vida faltante"
VenomMissingHealthDamagePercentage_postfix"%"
VexBarrierBulletMaxHealth_label"de vida del escudo antibalas"
VexBarrierShieldDuration_label"de duración"
VexBarrierShieldDuration_postfix"s"
VexBarrierTechMaxHealth_label"de vida del escudo espiritual"
VictimStackDuration_label"de duración del multiplicador"
VictimStackDuration_postfix"s"
VisionDuration_label"Vision Duration"
VisionDuration_postfix"s"
VoidTime_label"de tiempo en el vacío"
VoidTime_postfix"s"
VoltageDrainDuration_label"Draining Time"
VoltageDrainDuration_postfix"s"
VulnerabilityPerStack_label"de amplificación de daño"
VulnerabilityPerStack_postfix"%"
VulnerabilityPerStack_prefix"+"
WallImpactRange_label"de alcance del impacto"
WallImpactRange_postfix"m"
WallStunDuration_label"de duración"
WallStunDuration_postfix"s"
WarpStoneRange_label"de alcance del teletransporte"
WarpStoneRange_postfix"m"
WaveLifetime_label"de duración de los proyectiles"
WaveLifetime_postfix"s"
WaveStunDuration_label"Disarm/EMP Duration"
WaveStunDuration_postfix"s"
WeaponDamageBonusDuration_label"de duración de la bonificación"
WeaponDamageBonusDuration_postfix"s"
WeaponDamageBonusPerSec_label"de aumento de daño del arma por segundo"
WeaponDamageBonusPerSec_postfix"%"
WeaponDamageBonus_label"de daño del arma"
WeaponDamageBonus_prefix"{s:sign}"
WeaponDamageDebuff_label"Weapon Damage Debuff"
WeaponDamageDebuff_postfix"%"
WeaponDamagePerHeat_Label"Courage per Heat Power"
WeaponFireRateBonus_label"de cadencia de tiro"
WeaponFireRateBonus_postfix"%"
WeaponFireRateBonus_prefix"+"
WeaponPowerAmp_label"Courage"
WeaponPowerAmp_prefix"{s:sign}"
WeaponPowerAttribute_Desc"%s1 to any weapon damage bonus"
WeaponPowerAttribute_Desc_0"no additional weapon damage bonuses"
WeaponPowerBonusDuration_label"Bonus Courage Duration"
WeaponPowerBonus_label"Bonus Courage"
WeaponPowerDebuff_label"de daño del arma"
WeaponPowerDebuff_postfix"%"
WeaponPowerDrained_label"Courage Drained"
WeaponPowerGainPercent_label"Courage Transferred"
WeaponPowerGainPercent_postfix"%"
WeaponPowerPerAssist_label"Courage per Assist"
WeaponPowerPerDeath_label"Courage per Death"
WeaponPowerPerEnemy_label"Courage per Enemy"
WeaponPowerPerEnemy_prefix"+"
WeaponPowerPerKill_label"de daño del arma por víctima"
WeaponPowerPerKill_postfix"%"
WeaponPowerPerKill_prefix"+"
WeaponPowerPerStack_label"de daño del arma por acumulación"
WeaponPowerPerStack_postfix"%"
WeaponPowerPerStack_prefix"{s:sign}"
WeaponPowerScalingTooltip_label"Courage Bonus Damage"
WeaponPowerScalingTooltip_postfix"%"
WeaponPowerWhileActivated_label"Courage"
WeaponPowerWhileActivated_prefix"{s:sign}"
WeaponPower_label"de daño del arma"
WeaponPower_postfix"%"
WeaponPower_prefix"{s:sign}"
WeaponRange_label"de alcance del arma"
WeaponRange_postfix"m"
WeaponRecoilReduction_label"Recoil Reduction"
WeaponRecoilReduction_postfix"%"
WebDuration_label"de duración de la telaraña"
WebDuration_postfix"s"
WhirlwindDuration_label"de evasión de balas"
WhirlwindDuration_postfix"s"
WhirlwindEvasionChance_label"de prob. de evasión de balas"
WhirlwindEvasionChance_postfix"%"
WindUpTime_label"Windup Time"
WindUpTime_postfix"s"
WitheringWhipDisarmDuration_label"de duración"
WitheringWhipDisarmDuration_postfix"s"
WreckingBallDamage_label"de daño"
WreckingBallPickupTime_label"de tiempo de creación"
WreckingBallPickupTime_postfix"s"
ZipLineArrowLifetime_label"Arrow Flight Time"
ZipLineArrowLifetime_postfix""
ZipLineSpeedPercent_label"de velocidad en la vía rápida"
ZipLineSpeedPercent_postfix"%"
ZipLineSpeedPercent_prefix"{s:sign}"
ZiplineJumpBonusDuration_label"Jump Off Duration"
ZiplineJumpBonusDuration_postfix"s"
ZiplineJumpBonusMoveSpeed_label"Jump Off Speed Bonus"
ZiplineJumpBonusMoveSpeed_postfix"m/s"
_back_"¡Vuelve, {s:param_1}!"
_missing_"Falta {s:param_1}"
ability_abort_cast"Cancelar"
ability_afterburn"Poscombustión"
ability_afterburn/modifier_afterburn_watcher/modifier_afterburn_dot"Ardiendo por Poscombustión"
ability_afterburn_desc"Tus balas se acumulan hasta <span style="font-weight: bold;">aplicar un efecto de quemadura a los enemigos</span>. Las balas y habilidades de Infernus <span style="font-weight: bold;">restablecerán</span> la duración."
ability_afterburn_quip"Dispara a los enemigos para prenderles fuego"
ability_afterburn_t1_desc"Las víctimas infligen un <span style="font-weight: bold;">-25 %</span> de daño espiritual"
ability_ammo_pouch"Bandolier"
ability_ammo_pouch_desc"Large increase to Heavy's ammo"
ability_astro_rifle"Marksman"
ability_astro_rifle_desc"Equip a Rifle that deals spirit damage to hit Heroes and gives {s:hero_name} a stacking damage bonus against them."
ability_astro_rifle_desc_debuff"Damage Vulnerbility"
ability_astro_rifle_quip"Precision Shots that escalate damage"
ability_astro_rifle_t1_desc"Applies a <span class="highlight">{s:SlowPercent}% slow</span> on hit. Lasts {s:SlowDurationPerStack}s per stack"
ability_astro_rifle_t3_desc"<span class="highlight">+{s:Damage}</span> Damage with improved scaling"
ability_astro_shotgun_toggle"Force of Nature"
ability_astro_shotgun_toggle_desc"Use to toggle between your pistol and shotgun. The shotgun so powerful it forces {s:hero_name} to move the opposite direction of the shot while airborn. [{s:iv_attack}] shoots forward and [{s:iv_attack2}] shoots behind you with a slight delay. The shotgun uses special bullets that does not benefit from ammo mods. <br><br>Lassoed units do not take damage when shooting backwards."
ability_astro_shotgun_toggle_t1_desc"+{s:CloseRangeBonusWeaponPower} Close Range Weapon Power"
ability_blood_bomb"Bomba de Esencia"
ability_blood_bomb_desc"<span style="font-weight: bold;">Sacrifica parte de tu vida</span> para lanzar una bomba que <span style="font-weight: bold;">inflige daño</span> tras un breve tiempo de armado.<br>El tipo de daño autoinfligido es espiritual y se puede mitigar."
ability_blood_bomb_quip"Sacrifica algo de vida para lanzar una bomba dañina"
ability_blood_bomb_t3_desc"Las bombas dejan una mancha tóxica en el suelo que inflige un <span style="font-weight: bold;">26 % del <span style="font-weight: bold;">daño por segundo</span> original durante <span style="font-weight: bold;">6 s</span>"
ability_blood_shards"Malicia"
ability_blood_shards/modifier_blood_shard_debuff"Malicia"
ability_blood_shards_desc"<span style="font-weight: bold;">Sacrifica parte de tu vida</span> para lanzar fragmentos de sangre que aplican una acumulación de Malicia. Cada acumulación <span style="font-weight: bold;">ralentiza</span> a la víctima y <span style="font-weight: bold;">aumenta el daño</span> que recibe de ti. El efecto de ralentización disminuye con el tiempo."
ability_blood_shards_quip"Acumula amplificación de daño en un enemigo"
ability_blood_shards_t2_desc"<span style="font-weight: bold;">+40</span> de vida como daño y <span style="font-weight: bold;">+7 %</span> de amplificación de daño"
ability_blood_shards_t3_desc"+6 fragmentos de sangre"
ability_bounce_pad"Plataforma de Rebote"
ability_bounce_pad/speed_on_land"de vel. de movimiento"
ability_bounce_pad_desc"Coloca una plataforma de rebote en el escenario que <span style="font-weight: bold;">te hace volar a ti y a los demás héroes</span>. Al aterrizar, pisotearás con fuerza, <span style="font-weight: bold;">infligiendo daño</span> a cualquier enemigo cercano.<br><br><span style="font-style: italic;">Solo es posible pisotear una vez por plataforma de rebote.</span>"
ability_bounce_pad_quip"Vuela y haz volar a los demás"
ability_bounce_pad_t1_desc"Tú y tus aliados obtenéis +4 m/s de bonificación de velocidad de movimiento durante 4 s al aterrizar"
ability_bounce_pad_t2_desc"<span style="font-weight: bold;">+100</span> de daño del pisotón con aumento mejorado"
ability_bounce_pad_t3_desc"<span style="font-weight: bold;">+1.25 s de aturdimiento</span> al pisotear"
ability_bullet_flurry"Baile de Balas"
ability_bullet_flurry/modifier_citadel_bullet_flurry"Bullet Flurry"
ability_bullet_flurry_desc"<span style="font-weight: bold;">Dispara en ráfaga</span> a los enemigos cercanos con una <span style="font-weight: bold;">precisión perfecta</span> y <span style="font-weight: bold;">daño espiritual</span> adicional."
ability_bullet_flurry_quip"Libera una ráfaga de balas a tu alrededor"
ability_bullet_flurry_t3_desc"<span style="font-weight: bold;">+40 %</span> de evasión de balas y <br><span style="font-weight: bold;">+2 m⁠/⁠s</span> de velocidad de baile"
ability_burrow"Excavar"
ability_burrow_cancel_channel"Emerger"
ability_burrow_desc"Escóndete bajo tierra para <span style="font-weight: bold;">moverte más rápido</span> y obtener <span style="font-weight: bold;">armadura espiritual y antibalas</span>. El daño de los héroes enemigos reduce la bonificación de velocidad. Al saltar, lanzas a los enemigos por los aires y realizas un ataque giratorio que inflige <span style="font-weight: bold;">daño y ralentiza</span>. El tiempo de recarga comienza cuando finaliza Excavar."
ability_burrow_quip"Viaja bajo tierra y emerge causando daño giratorio"
ability_burrow_t1_desc"<span style="font-weight: bold;">+3 s</span> de tiempo de Excavar"
ability_burrow_t2_desc"<span style="font-weight: bold;">+140</span> de DPS al girar y +2 de radio"
ability_burrow_t3_desc"<span style="font-weight: bold;">-19.0</span> de tiempo de recarga y <span style="font-weight: bold;">+2 m/s</span> de velocidad de movimiento"
ability_cadence_burstaura"Repunte"
ability_cadence_burstaura/modifier_burstaura"Repunte"
ability_cadence_charm"Mirada Robada"
ability_cadence_charm/modifier_charm"Encantado⁠/⁠a"
ability_cadence_charm/modifier_mark"Tentado⁠/⁠a..."
ability_cadence_charm_desc"Mira hacia un objetivo para infligir <Panel class="AbilityPropertyIcon prop_tech_damage"> <span class="highlight_spirit">daño</span> al primer enemigo alcanzado y <span class="highlight">marcarlo</span>.<br><br>Si la víctima ya estaba <span class="highlight">marcada</span>, recibe <Panel class="AbilityPropertyIcon prop_tech_damage"> <span class="highlight_spirit">daño</span> adicional en su lugar y queda <span class="highlight">encantada</span>.<br><br><span class="diminish">Los enemigos encantados se ven obligados a correr hacia ti, pero a velocidades reducidas.</span>"
ability_cadence_tempo_bullet"Tempo"
ability_cadence_tempo_bullet/modifier_tempo_bullet"Tempo"
ability_cadence_tempo_bullet_desc"Lanzar una habilidad potencia tus próximas <span class="highlight">{s:MaxProcCount} balas</span>. Las balas potenciadas infligen <Panel class="AbilityPropertyIcon prop_tech_damage"> <span class="highlight_spirit">daño</span> adicional y reducen todos los <Panel class="AbilityPropertyIcon prop_cooldown"> <span class="highlight">tiempos de recarga</span>."
ability_cancel_channel"Finalizar canalización"
ability_capture_zip_line"Capture Hyperline"
ability_carpetbomb_drone"Street Cleaner"
ability_carpetbomb_drone_desc"Summon a drone that drops bombs as it flies. The Drone moves towards the <span class="highlight">aimed direction</span>. Drone explodes in to a cluster of bombs when it expires"
ability_carpetbomb_drone_t1_desc"Drone Life Time <span class="highlight">+{s:DroneLifeTime}s</span>"
ability_carpetbomb_drone_t2_desc"Ability Cooldown <span class="highlight">{s:AbilityCooldown}s</span> and Drone Health <span class="highlight">+{s:DroneHealth}</span>"
ability_carpetbomb_drone_t3_desc"Bomb drop interval <span class="highlight">{s:AttackRate}s</span> and Drone speed <span class="highlight">+{s:DroneSpeed}</span>"
ability_charged_shot"Disparo Potenciado"
ability_charged_shot_desc"<span style="font-weight: bold;">Carga un potente disparo</span> que atraviesa a los enemigos. Mantén pulsado 1 o {{Mouse|1}} para retener el disparo."
ability_charged_shot_quip"Carga un disparo de largo alcance"
ability_charged_shot_t2_desc"<span style="font-weight: bold;">+65 de daño</span>"
ability_charged_shot_t3_desc"<span style="font-weight: bold;">Aumento de daño mejorado</span> y <span style="font-weight: bold;">-3 s de retraso de la carga"
ability_crackshot"Disparo Preciso"
ability_crackshot_desc"Los disparos a la cabeza infligen <span style="font-weight: bold;">daño del arma</span> adicional y aplican una <span style="font-weight: bold;">ralentización decreciente</span>. Este efecto solo se produce fuera del tiempo de recarga. <br><br><span style="font-style: italic;">Disparo Preciso ignora la reducción del daño según la distancia.</span>"
ability_crackshot_quip"Inflige daño adicional y los disparos a la cabeza ralentizan"
ability_death_tax"Death Tax"
ability_death_tax_desc"Enemies injured by Lady Geist are marked with Death Tax. Whenever a marked enemy dies, {s:hero_name} gains health."
ability_death_tax_t1_desc"Reduce one of your Cooldowns by <span class="highlight">{s:CooldownReductionOnKill}s</span> when a marked enemy dies"
ability_death_tax_t3_desc"Increase Spirit Power by <span class="highlight">{s:TechPowerAmpBonus}</span> for <span class="highlight">{s:TechPowerAmpBonusDuration}s</span> when a marked enemy dies. Stacks up to <span class="highlight">{s:TechPowerAmpBonusMaxStacks}</span> times."
ability_empowerbullet"Juego de Manos"
ability_empowerbullet/empowerbullet_watcher"Bala Potenciada"
ability_empowerbullet_desc"Al <span class="highlight">impulsarte o deslizarte</span>, tu arma se carga con una <span class="highlight">bala potenciada</span> que inflige <Panel class="AbilityPropertyIcon prop_tech_damage"> <span class="highlight_spirit">daño</span> adicional proporcional al <Panel class="AbilityPropertyIcon prop_bullet_damage"> <span class="highlight_weapon">daño de tu arma</span>.<br><br><span class="diminish">Si no te quedan balas, encuentras una. ¡Qué suerte!</span>"
ability_empowerbullet_t1_desc"Obtienes <span class="highlight">+{s:BonusMoveSpeed} m⁠/⁠s</span> de velocidad de movimiento mientras dure el efecto"
ability_empowerbullet_t2_desc"Inflige <span class="highlight">+{s:BulletArmorReduction} %</span> de daño adicional del arma a la víctima durante {s:DebuffDuration} s"
ability_explosive_barrel"Barril de Pólvora"
ability_explosive_barrel_desc"Coloca un barril que explota cuando recibe un <span style="font-weight: bold;">disparo</span> o al aterrizar tras lanzarlo mediante un <span style="font-weight: bold;">ataque cuerpo a cuerpo</span> o una <span style="font-weight: bold;">plataforma de rebote</span>. Tiene un tiempo de detonación mínimo antes de que pueda explotar."
ability_explosive_barrel_quip"Lanza un barril que explota al recibir un disparo"
ability_explosive_barrel_t3_desc"-9.5 de tiempo de recarga<br>No tiene tiempo de armado"
ability_explosive_trap"Remote Bomb"
ability_explosive_trap_desc"A bomb that launches everything it hits <span class="highlight">up in the air</span>. Manually detonate by pressing <span class="highlight">[1]</span> after arming. Useful for <span class="highlight">mobility</span>."
ability_explosive_trap_t1_desc"ArmTime decreased by <span class="highlight">{s:ArmTime}</span> and Blast Force <span class="highlight">+{s:Force}</span>"
ability_explosive_trap_t3_desc"Bomb throw range <span class="highlight">+{s:ProjectileSpeedBonus}%</span> and damage <span class="highlight">+{s:Damage}</span>"
ability_fire_bomb"Combustión Conmocionadora"
ability_fire_bomb/modifier_progressbar"Harnessing Power"
ability_fire_bomb_desc"Te convierte en una bomba viviente que explota tras un breve retraso y que <span style="font-weight: bold;">aturde a todos los enemigos</span> que se encuentren dentro de su radio."
ability_fire_bomb_quip"Aturde a todos los enemigos cercanos tras un breve retraso"
ability_fire_bomb_t2_desc"<span style="font-weight: bold;">+0.5 s</span> de duración del aturdimiento y <span style="font-weight: bold;">+3 m</span> de radio"
ability_fire_bomb_t3_desc"<span style="font-weight: bold;">+115 de daño</span> y <span style="font-weight: bold;">85 % de robo de vida a los héroes enemigos alcanzados</span>"
ability_flame_dash"Impulso Llameante"
ability_flame_dash_cancel_trigger"Cancel Flame Dash"
ability_flame_dash_desc"Avanza a <span style="font-weight: bold;">gran velocidad</span> y deja un rastro de llamas que <span style="font-weight: bold;">quema a los enemigos</span>. Infernus obtiene un 50 % de resistencia a la ralentización mientras dure.<br>Mantén pulsado {{Mouse|1}} para impulsarte más rápido."
ability_flame_dash_quip"Corre hacia adelante, dejando un rastro de llamas a tu paso"
ability_flame_dash_t1_desc"<span style="font-weight: bold;">+30 % de reducción de cadencia de tiro</span> durante 6 s"
ability_flame_dash_t3_desc"<span style="font-weight: bold;">Activa cargas para la habilidad</span> y otorga <span style="font-weight: bold;">-15.0 s</span> de tiempo de recarga"
ability_flying_nimbus"Flying Nimbus"
ability_golden_idol"Drop Soul Urn"
ability_gravity_lasso"Lazo Espiritual"
ability_gravity_lasso/modifier_citadel_gravity_lasso_enemy"Lazo Espiritual"
ability_gravity_lasso/modifier_citadel_gravity_lasso_self"Lazo Espiritual"
ability_gravity_lasso_desc"<span style="font-weight: bold;">Agarra a un enemigo</span> con tu lazo y arrástralo detrás de ti. El <span style="font-weight: bold;">enemigo queda aturdido</span> y Astro se ralentiza ligeramente durante el lazo.<br><br>La duración del lazo se detiene durante 2 s cuando se usa por primera vez una plataforma de rebote."
ability_gravity_lasso_quip"Agarra a un enemigo y arrástralo detrás de ti"
ability_gravity_lasso_t3_desc"Puede atar a otro enemigo que se encuentre dentro del área objetivo"
ability_guided_arrow"Búho Guiado"
ability_guided_arrow_desc"Tras un tiempo de lanzamiento de 1.5 s, <span style="font-weight: bold;">lanza un búho espiritual que puedes controlar</span> y que explota al impactar, <span style="font-weight: bold;">dañando y aturdiendo</span> a los enemigos. Pulsa {{Mouse|1}} para aumentar la velocidad del búho.<br>Pulsa Space para liberar el control. Por cada héroe enemigo que asesines con Búho Guiado, obtienes <span style="font-weight: bold;">poder espiritual permanente</span>."
ability_guided_arrow_quip"Haz volar tu búho para infligir daño a los enemigos desde lejos"
ability_guided_arrow_t3_desc"Tras impactar, mata a los enemigos que estén por debajo del <span style="font-weight: bold;">22 % de vida</span>"
ability_gunslinger_demon_carbine"Salva Infernal"
ability_gunslinger_demon_carbine_desc"Carga el arma con balas demoníacas. Tras un retraso, potencias los siguientes disparos para que inflijan daño adicional y atraviesen a los enemigos."
ability_gunslinger_salvo"Gatillo Demoníaco"
ability_gunslinger_salvo/gunslinger_salvo_warning_modifier"¡A cubierto!"
ability_gunslinger_salvo_desc"Carga el arma con <span class="highlight">balas demoníacas</span>. Tras un retraso, desata una <span class="highlight">lluvia de balas</span> que infligen <Panel class="AbilityPropertyIcon prop_tech_damage"> <span class="highlight_spirit">daño</span> adicional al objetivo. <br><br>Los enemigos pueden interceptar las balas."
ability_gunslinger_spreadingfire"Diablillo Flamígero"
ability_gunslinger_spreadingfire/modifier_spreadingfire_dot"Propagando las llamas"
ability_gunslinger_spreadingfire_desc"Lanza un proyectil infundido con el espíritu de un diablillo. Posee al enemigo y le inflige <Panel class="AbilityPropertyIcon prop_tech_damage"> <span class="highlight_spirit">daño</span> a lo largo del tiempo. <br><br>Si el objetivo muere durante la posesión, el diablillo <span class="highlight">salta a otro enemigo cercano</span> y reinicia la duración."
ability_gunslinger_spreadingfire_t3_desc"+{s:DPS} de DPS. Se propaga a +{s:SpreadTargets} objetivos tras la muerte."
ability_hat_trick"Truco del Sombrero"
ability_hat_trick_desc"Lanza su <span class="highlight">sombrero</span> para atacar a los enemigos, lo que los <span class="highlight">ralentiza</span> y <span class="highlight">revela su posición</span> a través de las paredes."
ability_hat_trick_quip"Lanza su ataque de sombrero y revela a los enemigos"
ability_head_stomp"Head Stomp"
ability_head_stomp_desc"{s:hero_name} has more movement control while airborne and gains the ability to bounce off enemy heads after getting enough Air Speed. Head Stomping an enemy will stun them."
ability_heal_drone"Medic Drone"
ability_heal_drone_desc"Deploy a medic drone which slowly heals you and a nearby teammate."nReplaces any other drone."
ability_health_swap"Intercambio de Almas"
ability_health_swap/modifier_health_swap_debuff"Health Swap"
ability_health_swap_desc"<span style="font-weight: bold;">Intercambia los niveles de vida</span> con los de un objetivo enemigo. Hay un porcentaje de vida mínimo al que se puede reducir a los enemigos y una cantidad mínima de vida recibida en función de la vida actual de las víctimas."
ability_health_swap_quip"Intercambia tu vida actual con la de un héroe enemigo"
ability_health_swap_t2_desc"Al lanzarla, otorga <span style="font-weight: bold;">+40 %</span> de cadencia de tiro durante 8 s"
ability_health_swap_t3_desc"<span style="font-weight: bold;">Silencia</span> durante 3 s a los enemigos que se encuentren dentro de un radio de 15 m"
ability_heavy_drone"Utility Drone"
ability_heavy_drone_desc"Creates a helper drone that can be toggled between providing Healing, Speed or Rockets. Drones take a short time to activate after being switched."
ability_heavy_rage"Heavy Rage"
ability_heavy_rage_desc"Passive - Increases Heavy's gun damage by <span class="highlight">{s:DamageMultiplierPercent}%</span> each time it hits an enemy, up to <span class="highlight">{s:StacksPerEntity} stacks</span> per enemy Hero and NPCs"
ability_heavy_rage_t1_desc"Max stacks per enemy Hero or NPCs <span class="highlight">+{s:StacksPerEntity}</span>"
ability_heavy_rage_t3_desc"Gain <span class="highlight">{s:StacksOnTakeDamage} stacks </span> when an <span class="highlight">enemy damages Heavy</span>"
ability_hijack_richochet_projectile"Ricochet Dagger"
ability_hijack_richochet_projectile_desc"Throws a dagger which bounces off walls and launches towards nearby enemies. Pierces and deals damage to any enemy units it hits. Damage increases after first bounce off wall."
ability_hijack_richochet_projectile_t3_desc"<span class="highlight">+{s:PreBounceDamage}</span> Pre-Bounce Damage. <span class="highlight">+{s:PostBounceDamage}</span> Post-Bounce Damage."
ability_ice_dome"Refugio Congelado"
ability_ice_dome/modifier_ice_dome/ice_dome_enemy_aura/modifier_debuff"Refugio Congelado"
ability_ice_dome/modifier_ice_dome/modifier_debuff"Refugio Congelado"
ability_ice_dome_desc"Kelvin congela el aire que le rodea, creando una <span style="font-weight: bold;">cúpula impenetrable</span> a su alrededor. Mientras están en la cúpula, los aliados <span style="font-weight: bold;">regeneran rápidamente su vida</span> y los enemigos quedan <span style="font-weight: bold;">ralentizados</span>.<br>Los objetivos se vuelven invulnerables y se congelan bajo el efecto de Refugio Congelado."
ability_ice_dome_quip"Crea una cúpula curativa impenetrable"
ability_ice_dome_t1_desc"<span style="font-weight: bold;">+40 %</span> de reducción de cadencia de tiro"
ability_ice_dome_t3_desc"<span style="font-weight: bold;">+60</span> de regeneración de vida y ahora aumenta con poder espiritual"
ability_ice_grenade"Granada de Escarcha"
ability_ice_grenade/kelvin_ice_grenade_slow"Ralentización por Granada de Escarcha"
ability_ice_grenade_desc"Lanza una granada que explota y crea una nube de hielo que <span style="font-weight: bold;">inflige daño</span> y <span style="font-weight: bold;">ralentiza</span> a los enemigos."
ability_ice_grenade_quip"Inflige daño y ralentiza a los enemigos"
ability_ice_grenade_t2_desc"Granada de Escarcha ahora <span style="font-weight: bold;">cura 100 de vida</span> a objetivos aliados y aumenta con el poder espiritual"
ability_icebeam"Rayo Ártico"
ability_icebeam/modifier_buildup"Congelándose"
ability_icebeam/modifier_slow"Ralentización por Rayo Ártico"
ability_icebeam_desc"Dispara energía helada frente a ti, <span style="font-weight: bold;">dañando a los objetivos</span> y aplicándoles una <span style="font-weight: bold;">ralentización y reducción de la cadencia de tiro</span> a medida que el rayo impacta contra ellos. Mientras usas Rayo Ártico, tienes una velocidad de movimiento reducida. El rayo también recoge almas."
ability_icebeam_quip"Aplica una ralentización cada vez mayor"
ability_icebeam_t3_desc"Dispara <span style="font-weight: bold;">2 Rayos Árticos</span> adicionales contra enemigos que se encuentren dentro de 13 m del último objetivo alcanzado"
ability_icepath"Senda Helada"
ability_icepath/modifier_icepath"Senda Helada"
ability_icepath/modifier_icepath/modifier_icepath_friendly_aura/modifier_icepath_buff"Senda Helada"
ability_icepath_desc"Kelvin crea una <span style="font-weight: bold;">senda flotante</span> de hielo y nieve que otorga bonificaciones de movimiento tanto a él como a sus aliados. Kelvin obtiene un 60 % de resistencia a la ralentización mientras dure la habilidad. Los enemigos también pueden caminar por la senda flotante. <br>Pulsa Shift/Ctrl para ascender o descender mientras estás en la Senda Helada."
ability_icepath_quip"Recorre a toda velocidad una senda de hielo flotante"
ability_icepath_t3_desc"Mientras está activa, obtiene +1 de poder espiritual por cada metro de Senda Helada que cree, hasta un máximo de 55 de poder espiritual"
ability_immobilize_trap"Trampa Espiritual"
ability_immobilize_trap/trap_debuff"Armadura espiritual reducida"
ability_immobilize_trap_desc"<span style="font-weight: bold;">Lanza una trampa</span> que empieza a armarse por sí sola. Una vez armada, la trampa se activará cuando un enemigo entre en su radio, aplicando una <span style="font-weight: bold;">maldición y ralentización</span> que le <span style="font-weight: bold;">interrumpirá, silenciará, desarmará</span> e <span style="font-weight: bold;">impedirá que use objetos</span>.<br>Golpea la trampa con un Disparo Potenciado para detonarla antes de tiempo con mayor radio."
ability_immobilize_trap_quip"Coloca una trampa que restringe el movimiento del enemigo"
ability_immobilize_trap_t3_desc"Garra Gris inflige <span style="font-weight: bold;">+30 %</span> más de daño balístico a los enemigos afectados por Trampa Espiritual durante <span style="font-weight: bold;">10 s</span>"
ability_incendiary_projectile"Catalizador"
ability_incendiary_projectile_desc"Esparce napalm que <span style="font-weight: bold;">ralentiza el movimiento del enemigo</span> y <span style="font-weight: bold;">amplifica el daño</span> que les inflige Infernus."
ability_incendiary_projectile_quip"Esparce napalm que amplifica tu daño"
ability_incendiary_projectile_t2_desc"Infernus obtiene un <span style="font-weight: bold;">12 % de robo de vida</span> contra víctimas"
ability_incendiary_projectile_t3_desc"<span style="font-weight: bold;">+20 %</span> de amplificación de daño y <span style="font-weight: bold;">-33 %</span> de curación/regeneración"
ability_intimidate"Desdén"
ability_intimidate_desc"Inflige <span style="font-weight: bold;">daño</span> a los enemigos cercanos y <span style="font-weight: bold;">te cura</span> según el daño infligido. La curación es más potente contra los héroes enemigos."
ability_intimidate_quip"Inflige daño a los enemigos cercanos y te curas con cada golpe"
ability_intimidate_t3_desc"Aplica una desventaja a los enemigos que permite que Mo y Krill les inflija <span style="font-weight: bold;">+15 % de daño</span>, se acumula y dura 16 s"
ability_kali_dust_storm"Dust Storm"
ability_kali_dust_storm_desc"Send out a tornado that <span class="highlight">damages enemies</span> it touches, as well as applying a lingering <span class="highlight">movement and fire rate slow</span>."
ability_kali_dust_storm_quip"Send out a tornado that slows enemies"
ability_kali_dust_storm_t3_desc"<span class="highlight">{s:AbilityCooldown} Cooldown</span> and <span class="highlight">+{s:AbilityDuration}s Duration</span>"
ability_kali_tornado_blade"Whirling Blade"
ability_kali_tornado_blade_desc"Throw a blade that deals damage to everything around it. <span class="highlight">Press the skill's Ability key</span> to <span class="highlight">stop</span> Whirling Blade in place and to <span class="highlight">expand its size</span>. Deals additional damage on expansion."
ability_kali_trappers_bolo"Trapper's Delight"
ability_kali_trappers_bolo_desc"Throw a bolo that bounces between enemy heroes before returning to you. Victims will <span class="highlight">slow down over {s:DebuffDelay}s</span> and then become <span class="highlight">immobilized for {s:ImmobilizeDuration}s</span>. Bounces once per hero."
ability_kali_trappers_bolo_quip"Immobilize nearby enemies"
ability_kali_trappers_bolo_t1_desc"Enemies hit by the bolo give <span class="highlight">{s:ReverseLifeLeech}% Lifesteal</span> for <span class="highlight">{s:ReverseLifeLeechDuration}s</span>"
ability_kali_trappers_bolo_t3_desc"<span class="highlight">Stun</span> enemies that are immobilized"
ability_lash_flog"Azotar"
ability_lash_flog/modifier_lash_flog_debuff"Azotar"
ability_lash_flog_desc"Ataca a los enemigos con tu látigo para <span style="font-weight: bold;">robarles vida</span>."
ability_lash_flog_quip"Roba vida de los objetivos que tienes delante"
ability_lash_flog_t1_desc"Aplica un <span style="font-weight: bold;">35 %</span> de ralentización durante 3 s"
ability_lash_flog_t3_desc"+105 de daño y aplica un 35 % de reducción de la cadencia de tiro"
ability_life_drain"Succión Vital"
ability_life_drain/modifier_life_drain"Succión Vital"
ability_life_drain/modifier_life_drain_caster"Succión Vital"
ability_life_drain_cancel_trigger"Cancel Life Drain"
ability_life_drain_desc"Crea un vínculo que <span style="font-weight: bold;">succiona la vida del enemigo con el tiempo</span> y <span style="font-weight: bold;">te cura</span>. El objetivo debe estar en la línea de visión y dentro del alcance máximo. Puedes disparar y usar otras habilidades durante la succión, pero tu velocidad de movimiento se reduce a la mitad. <br><span style="font-weight: bold;">Usa el lanzamiento alternativo para otorgar vida a héroes aliados</span>.<br><span style="font-weight: bold;">Pulsa 2</span> para cancelar."
ability_life_drain_quip"Roba la vida de un enemigo a lo largo del tiempo"
ability_life_drain_t3_desc"La habilidad pasa a tener <span style="font-weight: bold;">cargas</span> y otorga <span style="font-weight: bold;">+1</span> carga"
ability_magician_animalcurse"Hechizo del Conejo"
ability_magician_animalcurse/animalhex_curse_modifier"¡Hechizado⁠/⁠a!"
ability_magician_animalcurse_desc"Hechiza a un objetivo y lo transforma en <span style="font-weight: bold;">conejo</span> durante un período limitado.<br><br>Los conejos son pequeños, pero tienen  <span style="font-weight: bold;">velocidad de movimiento limitada</span>, sufren  <span style="font-weight: bold;">daño adicional</span> y  <span style="font-weight: bold;">no pueden realizar la mayoría de las acciones</span>.<br><span style="font-style: italic;">El hechizo no interrumpe las habilidades.</span>"
ability_magician_animalcurse_quip"Transforma a un enemigo en conejo"
ability_magician_animalcurse_t3_desc"<span style="font-weight: bold;">Hechiza</span> a todos los enemigos en un radio de <span style="font-weight: bold;">6 m</span>"
ability_magician_bigbolt"¡Gran Final!"
ability_magician_bigbolt_desc"Prepara tres INCREÍBLES rayos mágicos. Cada rayo aplica una <span style="font-weight: bold;">ralentización decreciente</span> que inflige <span style="font-weight: bold;">daño espiritual</span> y que aumenta con <span style="font-weight: bold;">cada rayo que se dispara</span>."
ability_magician_bigbolt_t3_desc"<span style="font-weight: bold;">+50</span> de daño por rayo. Restaura <span style="font-weight: bold;">1</span> rayo por víctima"
ability_magician_cloneturret"Ayudante Espectral"
ability_magician_cloneturret_desc"Invoca una <span style="font-weight: bold;">ayudante</span> en la ubicación seleccionada que ataca e inflige  <span style="font-weight: bold;">daño</span> cada vez que disparas tu arma.<br><br>Pulsa <span style="font-weight: bold;">2</span> para intercambiar tu posición con la de la <span style="font-weight: bold;">ayudante</span>.<br><br><span style="font-style: italic;">Lanzar Ayudante Espectral también recarga tu arma.</span>"
ability_magician_cloneturret_quip"Invoca a tu fiel ayudante"
ability_magician_cloneturret_t2_desc"<span style="font-weight: bold;">+5 s de duración</span> y <span style="font-weight: bold;">5 m de alcance</span>"
ability_magician_cloneturret_t3_desc"<span style="font-weight: bold;">+45 % de cadencia de tiro</span> y +<span style="font-weight: bold;">15 de daño de la ayudante</span>"
ability_magician_cloneturret_trigger"Ayudante Espectral"
ability_magician_escape"Escapista"
ability_magician_escape/escape_buff_modifier"Todo listo para escapar"
ability_magician_escape/escape_escaped_modifier"¡Has escapado!"
ability_magician_escape_desc"Teletranspórtate a la ubicación objetivo. Al llegar, ganas <Panel class="AbilityPropertyIcon prop_move_speed"> <span class="highlight">velocidad de movimiento</span> y te vuelves <span class="highlight">invisible</span> brevemente.<br><br><span class="highlight">[Lanzamiento]</span> Aparece en la ubicación objetivo.<br><span class="highlight">[Lanzamiento alternativo]</span> Aparece donde usaste la habilidad.</span><br><span class="diminish">Los enemigos no sabrán qué lanzamiento utilizaste.</span>"
ability_magician_magicbolt"Rayo Persecutorio"
ability_magician_magicbolt_desc"Lanza un rayo mágico que inflige  <span style="font-weight: bold;">daño</span> y aplica una  <span style="font-weight: bold;">reducción de la cadencia de tiro</span>. Si tienes <span style="font-weight: bold;">ayudante</span>, también lanza Rayo Persecutorio con daño reducido. <br><br>Pulsa <span style="font-weight: bold;">1</span> para <span style="font-weight: bold;">redirigir</span> el rayo a través de la mira."
ability_magician_magicbolt_quip"Lanza un rayo mágico guiado"
ability_magician_magicbolt_t3_desc"<span style="font-weight: bold;">+110</span> de daño y tu ayudante lanza <span style="font-weight: bold;">Rayo Persecutorio sin reducciones</span>"
ability_magician_shadowclone"¡El Gran Homúnculo!"
ability_magician_shadowclone_desc"Crea una <span class="highlight">copia</span> de ti mismo con vida y daño reducidos. Cuando la copia muere o se agota su duración, explota e inflige daño espiritual.<br><br><span class="diminish">La copia no puede utilizar la habilidad definitiva.</span>"
ability_magician_shadowclone_t3_desc"La copia puede lanzar la <span class="highlight">habilidad definitiva</span>"
ability_magician_stage"Público Cautivo"
ability_magician_stage_desc"Selecciona a un enemigo como objetivo. Tú y el enemigo objetivo quedáis atrapados en el escenario y se empuja a todos los demás personajes fuera del radio."
ability_melee_archer"Cuerpo a cuerpo"
ability_melee_astro"Cuerpo a cuerpo"
ability_melee_digger"Cuerpo a cuerpo"
ability_melee_ghost"Cuerpo a cuerpo"
ability_melee_haze"Cuerpo a cuerpo"
ability_melee_heavy"Cuerpo a cuerpo"
ability_melee_inferno"Cuerpo a cuerpo"
ability_melee_kelvin"Cuerpo a cuerpo"
ability_melee_lash"Cuerpo a cuerpo"
ability_melee_nano"Cuerpo a cuerpo"
ability_melee_viscous"Cuerpo a cuerpo"
ability_melee_wrecker"Cuerpo a cuerpo"
ability_melee_yamato"Cuerpo a cuerpo"
ability_melee_zealot"Cuerpo a cuerpo"
ability_mirv_grenade_buff"Mad Bomber"
ability_mirv_grenade_buff_desc"Tempoarily turns {s:hero_name}'s primary weapon attack to explode in to a cluster of bombs."
ability_mirv_grenade_buff_t1"Mad Bomber"
ability_mirv_grenade_buff_t1_desc"Adds +{s:Grenades} bomb per cluster and +{s:AbilityDuration}s duration"
ability_mirv_grenade_buff_t2"Potency"
ability_mirv_grenade_buff_t2_desc"+{s:BlastDamage} damage per grenade and +{s:AbilityDuration}s duration"
ability_mirv_grenade_buff_t3"Carpet Bombing"
ability_mirv_grenade_buff_t3_desc"Infinite Shots while Mad Bomber is active"
ability_nano_pounce"Asalto"
ability_nano_pounce_desc"<span style="font-weight: bold;">Salta</span> hacia un objetivo para infligirle <span style="font-weight: bold;">daño cuerpo a cuerpo ligero</span> y <span style="font-weight: bold;">ralentizar</span> a los enemigos cercanos.<br>Puedes usar la habilidad <span style="font-weight: bold;">Asalto en un objetivo secundario</span> si lo haces durante los <span style="font-weight: bold;">3 s</span> posteriores a usarla con el primer objetivo."
ability_nano_pounce_quip"Salta hacia tus enemigos"
ability_nano_pounce_t1_desc"<span style="font-weight: bold;">+1</span> s de duración de la ralentización"
ability_nano_pounce_t2_desc"Recarga hasta un <span style="font-weight: bold;">20 %</span> de tu munición y aplica <span style="font-weight: bold;">+30 %</span> de reducción de la cadencia de tiro"
ability_nano_pounce_t3_desc"<span style="font-weight: bold;">+60</span> de daño y <span style="font-weight: bold;">+1</span> carga de la habilidad"
ability_nano_proximity_ritual"Guardián Nekomata"
ability_nano_proximity_ritual_desc"Despliega una <span style="font-weight: bold;">estatua</span> que rastrea a los enemigos en un área. El guardián también ataca a los enemigos que hayan recibido daño de Felina recientemente. Los objetivos ven reducida su curación y <span style="font-weight: bold;">curan a Felina</span> cuando reciben daño."
ability_nano_proximity_ritual_quip"Despliega una estatua que vigila un área"
ability_nano_proximity_ritual_t1_desc"Las estatuas se vuelven <span style="font-weight: bold;">invisibles</span> cuando no están atacando"
ability_nano_proximity_ritual_t2_desc"<span style="font-weight: bold;">+30 s</span> de duración y <span style="font-weight: bold;">+20</span> de DPS"
ability_nano_proximity_ritual_t3_desc"<span style="font-weight: bold;">+-30 %</span> de reducción de daño y <span style="font-weight: bold;">-30 %</span> de reducción de la curación en los objetivos"
ability_nano_proximity_ritual_trigger"Recuperar a Ava"
ability_nano_shadow_step"Reina de las Sombras"
ability_nano_shadow_step_desc"Marca a tus enemigos y envuélvete en sombras para fortalecer tus ataques y volverte <span style="font-weight: bold;">invisible</span>. Al atacar, te volverás visible solo temporalmente. Infligir <span style="font-weight: bold;">daño cuerpo a cuerpo</span> a los enemigos reducirá su resistencia a balas (acumulable)."
ability_nano_shadow_step_quip"Envuélvete en sombras para ganar ventaja sobre tus enemigos"
ability_nano_shadow_step_t2_desc"<span style="font-weight: bold;">+40 %</span> de resistencia a ralentización mientras esté activa"
ability_nano_shadow_step_t3_desc"Los ataques cuerpo a cuerpo pesados <span style="font-weight: bold;">silencian</span> durante 3 s"
ability_overcharge"Energy Surge"
ability_overcharge_desc"Temporarily boosts the effect of Heavy's current drone and increases his fire rate."
ability_perched_predator"Espíritu de Sekhmet"
ability_perched_predator_desc"Suelta un gato espiritual que agarra a los objetivos que encuentra a su paso. Agarrar a un héroe provocará una explosión poco después.<br>Pulsa 1 para crear la explosión manualmente."
ability_perched_predator_quip"Envía un gato espiritual que atrapa a los enemigos"
ability_power_jump"Lluvia de Flechas"
ability_power_jump/modifier_air_raid/modifier_slow_base"Ralentizado"
ability_power_jump/modifier_citadel_archer_air_raid/modifier_slow_base"Balas ralentizantes"
ability_power_jump_desc"Te lanza por los aires, lo que te permite planear lentamente. Mientras estás en el aire, obtienes <span style="font-weight: bold;">daño del arma</span> y <span style="font-weight: bold;">multidisparo para tu arma</span>.<br>Usa el lanzamiento alternativo para reducir la altura del salto.<br>Pulsa Space para cancelar el planeo."
ability_power_jump_quip"Salta en el aire y realiza varios disparos"
ability_power_jump_t2_desc"Mientras estás en el aire, obtienes <span style="font-weight: bold;">+5</span> de daño del arma, que aplica un <span style="font-weight: bold;">40 %</span> de ralentización durante 1.5 s"
ability_power_jump_t3_desc"<span style="font-weight: bold;">+40 %</span> de robo de vida balístico y <span style="font-weight: bold;">+40 %</span> de robo de vida espiritual mientras estás en el aire"
ability_power_surge"Sobretensión"
ability_power_surge_desc"Potencia tu arma con un efecto eléctrico, haciendo que <span style="font-weight: bold;">tus balas inflijan daño eléctrico en tu objetivo</span>. El daño eléctrico <span style="font-weight: bold;">rebota a los enemigos</span> que estén cerca de tu objetivo una vez por ráfaga."
ability_power_surge_quip"Crea arcos eléctricos con tus disparos"
ability_power_surge_t1_desc"El daño eléctrico aplica -15 % de resistencia espiritual durante 8 s"
ability_power_surge_t3_desc"+12 de daño eléctrico, aumenta el multiplicador de poder espiritual y +3 saltos máximos"
ability_propulsion_gel"Propulsion Gel"
ability_propulsion_gel_desc"Fire a wave of propulsion gel that grants <span class="highlight">increased move speed</span> for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them"
ability_propulsion_gel_t1_desc"Gel reduces zoomed and shooting move speed penalty by <span class="highlight">{s:ShootingSpeedPenaltyReduction}%</span> to friendly units"
ability_propulsion_gel_t2_desc"Gel travel distance <span class="highlight">+{s:AbilityCastRange}m</span>"
ability_propulsion_gel_t3_desc"Move speed bonus <span class="highlight">+{s:MoveSpeedFriendlyBuff}</span>"
ability_rocket_drone"Heavy Drone"
ability_rocket_drone_desc"Deploy a drone which shoots <span class="highlight">homing rockets</span> at enemies at close range that <span class="highlight">slows</span> enemies."
ability_rocket_drone_t1_desc"The Drone adds <span class="highlight">{s:ClipReloadPercentagePerSecond}% of max clip per second</span> to Heavy's gun"
ability_rocket_drone_t2_desc"The Drone applies health regen to Heavy and a nearby target for <span class="highlight">{s:DroneHealthRegen} health per second </span>."
ability_rocket_drone_t3_desc"Maximum rockets per second <span class="highlight">+{s:RocketsPerSecond}</span>"
ability_scrap_blast"Explosión Biológica"
ability_scrap_blast/modifier_scrap_blast_debuff"Ralentizado"
ability_scrap_blast_desc"Dispara una ráfaga de restos consumidos que <span style="font-weight: bold;">inflige daño</span> y <span style="font-weight: bold;">ralentiza</span> a los enemigos. Los impactos múltiples aumentan la ralentización."
ability_scrap_blast_quip"Dispara una ráfaga de masa biológica"
ability_self_purge"Uproar"
ability_self_purge_desc"<span class="highlight">Drags enemies</span> towards heavy and causes an explosion."
ability_self_purge_t1_desc"Permanent Ammo <span class="highlight">+{s:ClipBonusOnHit}</span> for every enemy Hero hit by the explosion"
ability_shielded_sentry_rocket"Sentry Rocket"
ability_sleep_dagger"Daga Adormecedora"
ability_sleep_dagger/modifier_citadel_sleep_bomb/modifier_citadel_sleep_dagger_asleep"Durmiendo"
ability_sleep_dagger_desc"Lanza una daga que <span style="font-weight: bold;">inflige daño</span> y <span style="font-weight: bold;">duerme</span> al objetivo. Los objetivos dormidos se despiertan poco después de haber recibido daño. Lanzar una daga no interrumpe tu invisibilidad. Daga Adormecedora no interrumpe la canalización de habilidades de los enemigos."
ability_sleep_dagger_quip"Duerme a un enemigo"
ability_sleep_dagger_t1_desc"<span style="font-weight: bold;">Elimina 1 de aguante</span>"
ability_sleep_dagger_t3_desc"Aplica <span style="font-weight: bold;">-12 %</span> de resistencia a las balas y un <span style="font-weight: bold;">40 %</span> de reducción de la cadencia de tiro durante 6 s al despertar."
ability_slingshot_bruising_shot"Bruising Shot"
ability_slingshot_bruising_shot_desc"Hits damage the target, and stack bruises on them that increase all subsequent damage taken from Slingshot's weapon and abilities."
ability_slingshot_bruising_shot_t1_desc"<span class="highlight">+{s:BruiseFireRate}% fire rate</span> per stack when shooting at a bruised enemy."
ability_slingshot_catapult"Catapult"
ability_slingshot_catapult_desc"Slingshots builds up power before launching himself forward as a large spinning ball, rolling around damaging enemies. Explodes on finish."
ability_slingshot_open_wounds"Open Wounds"
ability_slingshot_open_wounds_desc"Passive. Slingshot's bullets cause wounds to build up on the enemy, dealing a large burst of damage when enough hits are inflicted."
ability_slingshot_open_wounds_t3_desc"Damage burst sprays poisonous blood nearby, damaging any enemies staying in the area."
ability_slingshot_ultimate"Earthquake"
ability_slingshot_ultimate_desc"All nearby enemies are knocked in the air and stunned for as long as Slingshot channels."
ability_smelt"Smelt"
ability_smelt_desc"Every time Heavy takes damage from a bullet it goes into his weapon clip and reduces ability cooldowns."
ability_smoke_bomb"Bomba de Humo"
ability_smoke_bomb/modifier_buff"Stabilizer"
ability_smoke_bomb_desc"Desaparece de la vista volviéndote <span style="font-weight: bold;">invisible</span> y obteniendo <span style="font-weight: bold;">velocidad de esprint</span>. Atacar elimina la invisibilidad, pero utilizar objetos no. Los enemigos cercanos pueden ver a través de tu invisibilidad."
ability_smoke_bomb_quip"Desaparece de la vista"
ability_smoke_bomb_t1_desc"<span class="highlight">{s:AbilityCooldown}s</span> Ability Cooldown"
ability_smoke_bomb_t2_desc"Después de la invisibilidad, obtienes <span style="font-weight: bold;">+15 % de robo de vida balístico</span> durante 8 s"
ability_smoke_bomb_t3_desc"Activa las <span style="font-weight: bold;">cargas de la habilidad</span> y desapareces durante <span style="font-weight: bold;">+0.5 s</span>"
ability_speed_drone"Speed Drone"
ability_speed_drone_desc"Deploy a energy drone which helps you run faster, and reduces your windup and reload times."nReplaces any other drone."
ability_stacking_damage"Obsesión"
ability_stacking_damage/modifier_passive_haze_stacking_damage"Obsesionado⁠/⁠a"
ability_stacking_damage/modifier_passive_haze_stacking_damage/slow"Ralentizado⁠/⁠a"
ability_stacking_damage_desc"Disparar a un objetivo <span style="font-weight: bold;">aumenta el daño que le inflijas con tus balas</span>. Obtienes una <span style="font-weight: bold;">acumulación</span> por cada impacto de bala y dos si es un disparo a la cabeza."
ability_stacking_damage_quip"Inflige un daño balístico cada vez mayor a un objetivo"
ability_stacking_damage_t1_desc"<span style="font-weight: bold;">60</span> de daño espiritual y un <span style="font-weight: bold;">15 %</span> de ralentización durante 2 s al objetivo cada <span style="font-weight: bold;">20 acumulaciones</span>"
ability_stacking_damage_t2_desc"<span style="font-weight: bold;">+40</span> acumulaciones máximas y <span style="font-weight: bold;">+5 s</span> de duración"
ability_target_practice"Target Practice"
ability_target_practice_desc"On activate, your next gun hit selects an enemy Hero as a target. Shoot them <span class="highlight">{s:ShotsToProc} times</span> to deal a burst of spirit damage. Every Headshot will increase the burst"
ability_target_practice_quip"Focus shots on a target to gain an advantage"
ability_target_practice_t3_desc"Your bullets reduce your target's <span class="highlight">Bullet Resist by {s:BulletArmorReduction}%</span> for {s:DebuffDuration}s"
ability_teammate_armor_buff"Protective Shell"
ability_teammate_armor_buff/modifier_consumed_armor_buff"Protective Shell"
ability_teammate_armor_buff_desc"Apply a temporary Bullet and Spirit barrier to a friendly unit or yourself."
ability_teammate_armor_buff_t1_desc"Add move speed bonus effect <span class="highlight">+{s:SpeedBonus}m/s</span>"
ability_teammate_armor_buff_t2_desc"Adds health regen effect <span class="highlight">+{s:HealthRegenBonus}</span>"
ability_teammate_armor_buff_t3_desc"Bullet Shield <span class="highlight">+{s:BulletShieldHealth}</span> and Spirit Shield <span class="highlight">+{s:TechShieldHealth}</span>"
ability_tempest_faraday_cage"Faraday Cage"
ability_tempest_faraday_cage_desc"Target an enemy hero to trap them in a faraday cage, blocking movement and bullets."
ability_tempest_ion_dagger"Ion Dagger"
ability_tempest_ion_dagger_desc"Tempest throws a dagger that damages the target and applies an ionizing charge to it for a duration. Tech damage dealt to that target is increased and a cleaves for a percentage of that damage to nearby targets. Ionizing a target multiple times increases the duration."
ability_tempest_tesla_coil"Tesla Coil"
ability_tempest_tesla_coil/modifier_tesla_coil_aura_alert/modifier_tesla_coil_alert"Tesla Coil Nearby"
ability_tempest_tesla_coil/modifier_tesla_coil_aura_damage_amp/modifier_tesla_coil_damage_amp"Tesla Coil Nearby"
ability_tempest_tesla_coil_desc"Build a Tesla Coil that builds a charge on itself then discharges on the closest enemy within range. Holds the charge and builds overcharge if no enemies are in range. When Tempest fights in range of the coil, his gun is amp'd and his bullets deal bonus spirit damage."
ability_tempest_weathermaker"Weathermaker"
ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming"100% Chance of Lightning"
ability_tempest_weathermaker/modifier_citadel_tempest_weathermaker_lightning_incoming/modifier_reveal_enemy"Revealed"
ability_tempest_weathermaker_desc"A ray of sun shines on each enemy hero anywhere on the map. Moments later, any enemy that did not find cover is struck by a powerful bolt of lightning, dealing damage to them and revealing them through walls for a duration. Can pass through Faraday Cage."
ability_throw_sand"Explosión de Arena"
ability_throw_sand_desc"Rocía con arena a los enemigos que tengas delante para <span style="font-weight: bold;">desarmarlos</span> e infligir <span style="font-weight: bold;">daño</span>."
ability_throw_sand_quip"Desarma a los enemigos que tengas delante"
ability_throw_sand_t3_desc"Ralentiza un <span style="font-weight: bold;">40 %</span> a los objetivos"
ability_trapper_fear"Seda Espectral"
ability_trapper_fear/trapper_fear_modifier"Miedo"
ability_trapper_fear_desc"Infligir daño espiritual genera una <span class="highlight">ralentización</span> creciente. Cuando llega al máximo, la acumulación se consume para aplicar <span class="highlight">inmovilización</span> y una ráfaga de <span class="highlight_spirit">daño espiritual</span>.<br><br>Este efecto tiene un tiempo de recarga por objetivo."
ability_trapper_poisonjar"Botella de Fantasmicida"
ability_trapper_poisonjar_desc"Lanza un tarro que deja un charco de veneno, inflige <span style="font-weight: bold;">daño</span> y  <span style="font-weight: bold;">ralentiza</span>. El charco se extiende con el tiempo y aumenta de tamaño."
ability_trapper_poisonjar_t1_desc"Las víctimas infligen un <span style="font-weight: bold;">-20 %</span> de daño espiritual</span>"
ability_trapper_spidershield"Protección contra Plagas"
ability_trapper_spidershield_desc"Aplica una barrera a un aliado objetivo que le otorga  <span style="font-weight: bold;">escudo espiritual</span>. Mientras el escudo aguante, infligirá  <span style="font-weight: bold;">daño espiritual</span> y  <span style="font-weight: bold;">ralentizará</span> de forma periódica."
ability_trapper_spiderwave"Plaga Rastrera"
ability_trapper_spiderwave/trapper_stealspirit_buff"Marea Arácnida"
ability_trapper_spiderwave/trapper_stealspirit_debuff"Marea Arácnida"
ability_trapper_spiderwave_desc"Libera una ola de arañas espectrales que <span style="font-weight: bold;">persiguen a los enemigos</span> y explotan, infligiéndoles  <span style="font-weight: bold;">daño espiritual</span>. <br><br>Los enemigos alcanzados son <span style="font-weight: bold;">envenenados</span> y pierden temporalmente  <span style="font-weight: bold;">poder</span> y  <span style="font-weight: bold;">resistencia espirituales</span>. Este efecto se puede acumular varias veces."
ability_trapper_spiderwave_t2_desc"<span style="font-weight: bold;">-3 de poder espiritual</span> y <span style="font-weight: bold;">-3 % de resistencia espiritual</span> adicionales"
ability_trapper_spiderwave_t3_desc"Invoca <span style="font-weight: bold;">+5 arañas</span>"
ability_trapper_webwall"Trampa de Seda"
ability_trapper_webwall/modifier_webwall_debuff"Enredado⁠/⁠a"
ability_trapper_webwall_desc"Crea un hilo de telaraña entre dos superficies. Los enemigos que toquen la telaraña reciben  <span style="font-weight: bold;">daño</span> y quedan  <span style="font-weight: bold;">ralentizados</span>."
ability_trapper_webwall_t3_desc"La telaraña también <span style="font-weight: bold;">silencia</span> durante <span style="font-weight: bold;">2.5</span> s"
ability_uber_drone"Uber Charge"
ability_uber_drone_desc"After a charge-up time, Heavy turns <span class="highlight">invulnerable</span>"
ability_uber_drone_t1_desc"While Ubered, <span class="highlight">infinite clip</span> and <span class="highlight">no windup</span>"
ability_uber_drone_t2_desc"Uber Duration <span class="highlight">+{s:UberDuration}s</span>"
ability_uber_drone_t3_desc"Gain <span class="highlight">+{s:RageOnUber} stacks of Heavy Rage</span>"
ability_ult_combo"Combo"
ability_ult_combo_desc"Inmoviliza al objetivo, <span style="font-weight: bold;">aturdiéndolo e infligiéndole daño</span> al canalizar. Si muere durante el combo o dentro de los 3 segundos posteriores a su finalización, obtienes vida máxima de forma permanente."
ability_ult_combo_quip"Retiene y golpea al héroe enemigo"
ability_ult_combo_t1_desc"<span style="font-weight: bold;">+30 %</span> de resistencia a balas durante el combo."
ability_ult_combo_t2_desc"<span style="font-weight: bold;">+0.75 s</span> de duración del combo"
ability_ult_combo_t3_desc"<span style="font-weight: bold;">+40</span> de daño por segundo y un <span style="font-weight: bold;">100 % de robo de vida</span>"
ability_upgrade_description"You have unlocked a tier {s:upgradeTier} ability upgrade. Choose an upgrade from the list below."
ability_upgrade_description_open_shop"Tier {s:upgradeTier} upgrades"
ability_upgrade_extra_info"Ability upgrades are unlocked whenever you purchase two upgrades in any mod tier (Weapon, Armor, Tech or Utility)."
ability_viper_debuffdagger"Daga Aletargante"
ability_viper_debuffdagger_desc"Lanza una daga que inflige <span style="font-weight: bold;">daño espiritual</span> y aplica una <span style="font-weight: bold;">ralentización decreciente</span>."
ability_viper_debuffdagger_t3_desc"+<span style="font-weight: bold;">1s s</span> de duración de la ralentización y -<span style="font-weight: bold;">1 de aguante</span>"
ability_viper_hookdagger"Cuchilla Bumerán"
ability_viper_hookdagger_desc"Lanza una cuchilla que inflige <span class="highlight_spirit">daño espiritual</span>. Al regresar, la cuchilla vuelve a aplicar <span class="highlight_spirit">daño espiritual</span> y <span class="highlight">ralentiza</span>."
ability_viper_hookdagger_quip"Lanza una cuchilla que vuelve a ti"
ability_viper_hookdagger_t3_desc"Lanza <span class="highlight">2 dagas</span> adicionales"
ability_viper_petrifybola"Boleadora Petrificante"
ability_viper_petrifybola/petrifybola_petrify"Petrificado⁠⁠/⁠a"
ability_viper_petrifybola_desc"Lanza una boleadora explosiva. Al explotar, la boleadora  <span style="font-weight: bold;">ralentiza</span> y  <span style="font-weight: bold;">daña</span> a todos los enemigos en el área. <br><br>Los enemigos que estén en el centro de la explosión reciben  <span style="font-weight: bold;">daño</span> adicional y se quedan <span style="font-weight: bold;">petrificados</span>.<br><br><span style="font-style: italic;">Las unidades petrificadas bloquean todo el daño, pero no pueden realizar ninguna acción.<br>Las unidades petrificadas se liberan tras bloquear cierta cantidad de daño.</span>"
ability_viper_snakedash"Serpenteo"
ability_viper_snakedash_desc"Tienes más distancia de deslizamiento, puedes deslizarte cuesta arriba y girar más rápido mientras te deslizas.</span>"
ability_viper_snakedash_quip"Aumenta la agilidad de tu deslizamiento"
ability_viper_snakedash_t3_desc"<span style="font-weight: bold;">+30 % de resistencia espiritual y a balas</span> mientras te deslizas"
ability_viper_ult"Petrificar"
ability_viper_ult/viper_ult_petrify"Petrificado⁠/⁠a"
ability_viper_ult_desc"Crea un área embrujada en el suelo. Tras un retraso, TODAS las unidades que estén dentro del área cilíndrica se quedan <span id="TestID"/></span><span class="highlight">petrificadas</span>. Los enemigos también sufren <span class="highlight_spirit">daño espiritual</span>.<br><br><span class="diminish">Las unidades petrificadas bloquean todo el daño, pero no pueden hacer nada.<br>Las unidades petrificadas se liberan tras bloquear suficiente daño.</span>"
ability_viper_ult_quip"Convierte en piedra tanto a aliados como a enemigos"
ability_viper_venom"Veneno Letal"
ability_viper_venom/viper_venom_modifier_subclass"Veneno Letal"
ability_viper_venom_desc"Inyecta veneno letal a un objetivo. Tras un retraso, el veneno surte efecto e inflige <span style="font-weight: bold;">daño espiritual</span>. El daño aumenta en función de la vida que le falte al objetivo.<br><br><span style="font-style: italic;">Volver a aplicar veneno reinicia la duración.<br>El veneno interrumpe la petrificación antes de actuar.</span>"
ability_viper_venom_quip"Inyecta un veneno letal a tus enemigos"
ability_viper_venom_t3_desc"+<span style="font-weight: bold;">8 % de daño por vida faltante</span>"
ability_warden_crowd_control"Frasco Alquímico"
ability_warden_crowd_control_desc"Lanza un frasco que <span style="font-weight: bold;">inflige daño, ralentiza</span> y reduce el <span style="font-weight: bold;">daño del arma</span> de los enemigos contra los que impacta."
ability_warden_crowd_control_quip"Inflige daño y debilita a los enemigos cercanos"
ability_warden_crowd_control_t1_desc"Los enemigos alcanzados pierden <span style="font-weight: bold;">1 de aguante</span>"
ability_warden_crowd_control_t3_desc"<span style="font-weight: bold;">-6.5 s</span> de tiempo de recarga y la desventaja del arma aplica un <span style="font-weight: bold;">35 %</span> de reducción de la cadencia de tiro"
ability_warden_high_alert"Fuerza de Voluntad"
ability_warden_high_alert_desc"Obtienes un <span style="font-weight: bold;">escudo espiritual</span> y <span style="font-weight: bold;">velocidad de movimiento adicional</span>."
ability_warden_high_alert_quip"Obtienes un escudo espiritual y velocidad de movimiento"
ability_warden_high_alert_t3_desc"<span style="font-weight: bold;">+200</span> de vida del escudo espiritual y ahora aumenta con el poder espiritual"
ability_warden_lock_down"Palabra Vinculante"
ability_warden_lock_down_desc"Maldice a un héroe enemigo. Si no se aleja de su posición inicial durante el <span style="font-weight: bold;">tiempo de huida</span>, recibirá <span style="font-weight: bold;">daño</span> y quedará <span style="font-weight: bold;">inmovilizado</span>."
ability_warden_lock_down_quip"Maldice a tu objetivo y lo inmoviliza si no escapa"
ability_warden_lock_down_t3_desc"Guardia inflige <span style="font-weight: bold;">+20 % de daño balístico adicional</span> durante <span style="font-weight: bold;">6 s</span> a los héroes atrapados"
ability_warden_riot_protocol"Última Defensa"
ability_warden_riot_protocol_desc"Tras cargar durante 2 s, <span style="font-weight: bold;">emite pulsaciones que infligen daño a los enemigos y te curan</span> en función del daño infligido.<br>Mientras canalices Última Defensa, aumentarás considerablemente tu <span style="font-weight: bold;">resistencia a balas y espiritual</span>. Entra en un tiempo de recarga reducido si se interrumpe durante la carga."
ability_warden_riot_protocol_quip"Emite pulsaciones que roban la vida de los enemigos"
ability_warden_riot_protocol_t2_desc"+70 de DPS<br>-35.0 s de tiempo de recarga"
ability_warden_riot_protocol_t3_desc"+50.0 % de resistencia a balas<br>+50.0 % de resistencia espiritual<br>+2.5 s de duración"
ability_wrecker_salvage"Consumir"
ability_wrecker_salvage/modifier_wrecker_salvage"Enganchado⁠/⁠a"
ability_wrecker_salvage_desc"Se engancha a un enemigo, <span style="font-weight: bold;">infligiéndole daño</span> y <span style="font-weight: bold;">curándote</span> mientras permaneces enganchado⁠/⁠a. Para mantener enganchados a los objetivos, deben estar en la línea de visión y dentro del alcance máximo. Al matar a alguien, también se recupera una carga de <span style="font-weight: bold;">Explosión Biológica</span>."
ability_wrecker_salvage_quip"Consume a un soldado enemigo o neutral"
ability_wrecker_salvage_t3_desc"<span style="font-weight: bold;">+2</span> objetivos adicionales"
ability_wrecker_teleport"Viaje Astral"
ability_wrecker_teleport_desc"Lanza una <span class="highlight">copia tuya en forma de sombra voladora que puedes controlar</span> y que <span class="highlight">teletransporta</span> tu cuerpo original a donde quiera que aterrice. La explosión del teletransporte <span class="highlight">ralentiza a los enemigos e inflige daño</span> en función del tiempo que hayas estado volando."
ability_wrecker_teleport_quip"Lanza una ilusión voladora de ti mismo⁠/⁠a, teletransportando tu cuerpo real a donde aterriza la ilusión"
ability_wrecker_ultimate"Flujo Magnético"
ability_wrecker_ultimate_desc"<span class="highlight">Agarra</span> a cualquier enemigo al que mire Demoledor, lo pone en <span class="highlight">estasis</span> y lo sostiene en el aire. <span class="highlight">Aturde</span> e <span class="highlight">inflige daño</span> a todos los enemigos capturados al finalizar. Todos los PNJ capturados son <span class="highlight">rescatados</span>."
ability_wrecker_ultimate_t3_desc"Demoledor es <span class="highlight">Invulnerable</span> mientras se usa"
ability_wrecking_ball"Bola de Demolición"
ability_wrecking_ball_desc"Crea una bola grande de chatarra que puedes lanzar para <span class="highlight">infligir daño y aturdir</span> al primer enemigo al que golpee. La bola tarda en crearse y te mueves más despacio mientras la llevas."
ability_wrecking_ball_quip"Lanza una bola de chatarra que aturde a los enemigos"
active_bullet_shield"de escudo antibalas"
afterburn_spirit_stolen_buff"Spirit Taken"
afterburn_spirit_stolen_debuff"Spirit Stolen"
akimbo_bulletshield"Escudo Antibalas"
akimbo_bulletshield/modifier_duration"{s:hero_name}'s Bullet Shield"
akimbo_bulletshield_desc"Creates a shield that protects {s:hero_name} from bullets and prevents bullet based procs. Bullet shield explodes when it expires. <br>Prevents"
akimbo_chargedshot"Overload"
akimbo_chargedshot_desc"{s:hero_name} charges gun and deals <span class="highlight">Spirit Damage</span> to nearby enemies in front."
akimbo_chargedshot_t1_desc"<span class="highlight">+{s:BonusMoveSpeed}m/s</span> move speed while charging."
akimbo_chargedshot_t3_desc"Reduces enemy bullet armor by <span class="highlight">{s:BulletArmorReduction}</span> for <span class="highlight">{s:BulletArmorReductionDuration}s</span>"
akimbo_rocketman"Rocket Man"
akimbo_rocketman_desc"{s:hero_name} transforms into a grenade that stuns enemies."
akimbo_stealammo"Steal Clip"
akimbo_stealammo/modifier_bonus_tech_power"Spirit Bonus"
akimbo_stealammo/modifier_reload_speed"Slow Reload"
akimbo_stealammo_desc"Force targets to reload. {s:hero_name} gains <span class="highlight">{s:StealTechPower}% Spirit Power</span> per target."
ammo_permanent_pickup_label"+4 % de munición"
ammo_permanent_pickup_label_lv2"+6 % de munición"
ammo_permanent_pickup_label_lv3"+8 % de munición"
apocalypse_armageddon"Armageddon"
apocalypse_armageddon_desc"A pool of light marks a safe zone surrounding {s:hero_name} as meteors fall from the sky in a wide radius around the safe zone. Meteors damage allies as well as enemies, but damage to allies is reduced and non-lethal."
apocalypse_discharge_soul"Discharge Soul"
apocalypse_discharge_soul/modifier_tombstone_nearby_aura/modifier_tombstone_nearby"Tombstone Nearby"
apocalypse_discharge_soul_desc"Fires a projectile that damages, EMPs, and slows. Charges do not refresh with time. Collect charges by kneeling next to tombstones that appear near fallen friendly troopers."
apocalypse_four_horsemen"Four Horsemen"
apocalypse_four_horsemen_desc"Summon four hologram horsemen who stampede in a straight line, damaging enemies they pass through and leaving a trail that slows and damages enemies."
apocalypse_gigantic_sword"Gigantic Sword"
apocalypse_gigantic_sword_desc"{s:hero_name}'s staff turns into a gigantic sword. When active, Apocalypse's melee attack deal extra damage and cover extra range."
assassin_modifier"Daño adicional del arma"
berserker_stack"Berserker"
breakable_pickup_missing_loc"FALTA EL NOMBRE LOCALIZABLE DEL OBJETO"
cadence_ability_anthem"Anthem"
cadence_ability_anthem_desc"Burst into an inspiring song! You and any ally that comes within range get an instant reload with an extra large clip, and have a Fire Rate bonus that increases until the song ends."
cadence_ability_anthem_quip"Lead the charge, inspiring allies in earshot and giving them weapon buffs"
cadence_ability_crescendo"Crescendo"
cadence_ability_crescendo_desc"Encase nearby enemies in glass in an increasing range over a short duration. Cadence then breaks the glass with her powerful voice, breaking any shields on the them, damaging them, and giving them massive bullet vulnerability for a duraiton after."
cadence_ability_crescendo_quip"Encase enemies in glass then shatter it"
cadence_ability_grandfinale"Grand Finale"
cadence_ability_grandfinale_desc"Build high ground undernearth Cadence. Allies fighting from the high ground get a fire rate bonus and explosive bullets."
cadence_ability_grandfinale_quip"Build a stage, then fight from it with weapon buffs."
cadence_ability_lullaby"Lullaby"
cadence_ability_lullaby_desc"Lull your foes to sleep! Any enemy that comes in range of Cadence sleeps until woken by damage, Cadence goes out of range, or the song ends. Cadence has bonus regeneration while singing."
cadence_ability_lullaby_quip"Lull any foe you come within earshot of to sleep."
cadence_ability_silencecontraptions"Silence Contraptions"
cadence_ability_silencecontraptions_desc"Disarm yourself perform a long-range dash melee attack. For the duration of the song, you remain disarmed and your melee abilities apply a debuff that disarms and EMP's enemy targets."
cadence_ability_silencecontraptions_quip"Start a melee brawl. No guns allowed."
casting_powerup_pickup"Lanzamiento"
cd_permanent_pickup_label"+0,75 % de reducción del tiempo de recarga"
cd_permanent_pickup_label_lv2"+1 % de reducción del tiempo de recarga"
cd_permanent_pickup_label_lv3"+1.5 % de reducción del tiempo de recarga"
chat_wheel_options"OPCIONES DE LA RUEDA"
chrono_time_trap_debuff"Time Bomb"
citadel_ClearHeroHotkeyBindings"Restablecer valores predeterminados"
citadel_Hotkeys_Tooltip_PerUnitHotkeys"Activa o desactiva las teclas rápidas específicas por héroe"
citadel_ability_ballista_ammo_pack"Belt Feed"
citadel_ability_ballista_ammo_pack_desc"Equips an ammo backpack, allowing rapid fire of heavy ballistic shells. Slows the user somewhat.<br><br>This can be cancelled by toggling off. Remaining shells will be lost."
citadel_ability_ballista_ammo_pack_t1_desc"<span class="highlight">+{s:ClipSize}</span> shells"
citadel_ability_ballista_bullet_storm"Bullet Storm"
citadel_ability_ballista_bullet_storm/modifier_ballista_bullet_storm_aura/modifier_ballista_bullet_storm_debuff"Bullet Storm"
citadel_ability_ballista_bullet_storm_desc"Fires a shell into the air which explodes into a rain of shrapnel. Deals damage over time and slows."
citadel_ability_ballista_fusion_bomb"Fusion Bomb"
citadel_ability_ballista_fusion_bomb/modifier_ballista_fusion_bomb_warning_aura/modifier_ballista_fusion_bomb_warning_target"Take cover!"
citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_plant"Planting bomb..."
citadel_ability_ballista_fusion_bomb/modifier_citadel_ballista_fusion_bomb_slow"Ralentizado⁠/⁠a"
citadel_ability_ballista_fusion_bomb_desc"Plants a fused bomb that deals light damage every second, until it explodes after {s:Fuse}."
citadel_ability_ballista_mine_field"Mine Field"
citadel_ability_ballista_mine_field_desc"Places a clister of proximity mines around the target area. Mines deal damage and slow their victims"
citadel_ability_ballista_mine_field_t2_desc"<span class="highlight">+{s:NumMines}</span> mines"
citadel_ability_ballista_shell_shotgun"Flak Cannon"
citadel_ability_ballista_shell_shotgun_desc"Ballista wields a massive flak cannon, dealing damage and knocking back enemies in front of her.<br><br>Deals weapon damage"
citadel_ability_ballista_shell_shotgun_t3_desc"Hitting <span class="highlight">{s:TargetsToAddCharge}+</span> targets refunds charge"
citadel_ability_basicdamagereflect"Reflect Basic Damage"
citadel_ability_bebop_laser_beam"Hiperrayo"
citadel_ability_bebop_laser_beam_desc"Carga tu láser para liberar un poderoso torrente de energía que <span style="font-weight: bold;">inflige daño</span> y <span style="font-weight: bold;">ralentiza el movimiento y los impulsos de los enemigos</span>. Mientras dura, reduce tu velocidad de movimiento y de giro. Si se activa en el aire, permanecerás ahí mientras liberas el rayo."
citadel_ability_bebop_laser_beam_quip"Libera un rayo enorme y dañino"
citadel_ability_bebop_laser_beam_t3_desc"Hiperrayo cura a Bebop un <span style="font-weight: bold;">80 %</span> de su daño a héroes, y un 25 % de su daño a enemigos que no son héroes"
citadel_ability_bull_charge"Embestida de Hombro"
citadel_ability_bull_charge_desc"<span style="font-weight: bold;">Embiste hacia adelante</span>, chocando contra los enemigos y arrastrándolos. Chocar contra una <span style="font-weight: bold;">pared</span> <span style="font-weight: bold;">aturdirá</span> a los enemigos que Abrams arrastre. La velocidad aumenta al chocar contra héroes enemigos."
citadel_ability_bull_charge_quip"Embiste hacia la batalla, arrastrando a los enemigos contigo"
citadel_ability_bull_charge_t3_desc"<span style="font-weight: bold;">+5.5</span> de daño del arma durante <span style="font-weight: bold;">8 s</span> tras chocar contra un enemigo"
citadel_ability_bull_heal"Extracción de Vida"
citadel_ability_bull_heal/modifier_bull_heal_aura"Extracción de Vida"
citadel_ability_bull_heal_desc"Drena vida de los enemigos que tienes delante mientras permanecen en el radio."
citadel_ability_bull_heal_quip"Drena vida de los enemigos que tienes delante"
citadel_ability_bull_leap"Impacto Sísmico"
citadel_ability_bull_leap_desc"<span style="font-weight: bold;">Pega un gran salto en el aire</span> y elige un lugar del suelo en el que chocar. Cuando golpeas el suelo, <span style="font-weight: bold;">todos los enemigos que se encuentren en el radio reciben daño y quedan aturdidos</span>.<br>Pulsa {{Mouse|1}} para chocar antes en el suelo."
citadel_ability_bull_leap_quip"Choca contra los enemigos desde arriba y atúrdelos"
citadel_ability_bull_leap_t2_desc"100 de vida máxima y un 15 % de cadencia de tiro por héroe alcanzado (dura 25 s)"
citadel_ability_bull_leap_t3_desc"Al lanzarla, te vuelves <span style="font-weight: bold;">inmune</span> al <span style="font-weight: bold;">aturdimiento, silencio, sueño, inmovilización y desarme</span> (expira 3 s después de aterrizar)"
citadel_ability_bullet_damage_amp_wall"Bullet Damage Amp Wall"
citadel_ability_card_toss"Truco de Cartas"
citadel_ability_card_toss_desc"Inflige daño con el arma para invocar cartas. Actívala para lanzar una carta que vuele hacia el enemigo o lugar al que apuntes."
citadel_ability_card_toss_quip"Lanza cartas que persiguen al objetivo"
citadel_ability_chain_lightning"Chain Lightning"
citadel_ability_chain_lightning_t1"Chain Radius"
citadel_ability_chain_lightning_t2"Chain Damage"
citadel_ability_chain_lightning_t3"360 Cone"
citadel_ability_chain_lightning_t3_desc"Chain lightning can hit any enemies around the target."
citadel_ability_charged_tackle"Charged Tackle"
citadel_ability_charged_tackle/modifier_charge_pull_enemy"Charged Tackle"
citadel_ability_charged_tackle_cancel_channel"Stop Charging"
citadel_ability_charged_tackle_desc"Build up power then enter a charge, <span class="highlight">dragging and damaging enemies</span> in your path. Can be canceled early."
citadel_ability_charged_tackle_quip"Charge into combat"
citadel_ability_charged_tackle_t1_desc"<span class="highlight">+{s:Damage}</span> Damage and <span class="highlight">+{s:ChargeDistance}m</span> Charge Distance."
citadel_ability_charged_tackle_t2_desc"Gain a <span class="highlight">{s:TechShield}HP Spirit Shield</span> for <span class="highlight">{s:TechShieldDuration}s</span> when Charged Tackle ends."
citadel_ability_charged_tackle_t3_desc"<span class="highlight">Remove Prepare Time</span> and <span class="highlight">{s:AbilityCooldown}s</span> Ability Cooldown"
citadel_ability_chrono_kinetic_carbine"Carabina Cinética"
citadel_ability_chrono_kinetic_carbine/modifier_chrono_kinetic_carbine"Carabina Cinética"
citadel_ability_chrono_kinetic_carbine_charged"¡CARGADA!"
citadel_ability_chrono_kinetic_carbine_desc"Empieza a cargar tu arma y obtén <span style="font-weight: bold;">más velocidad de movimiento</span> cuando esté completamente cargada. Tu próximo disparo liberará la energía e infligirá <span style="font-weight: bold;">daño espiritual</span> y <span style="font-weight: bold;">detendrá el tiempo</span> para el enemigo alcanzado. El daño infligido es una amplificación del daño actual de tu arma. <br><br>Puedes ralentizar el tiempo en ti mismo⁠/⁠a pulsando {{Mouse|2}} mientras haya disponible un disparo potenciado."
citadel_ability_chrono_kinetic_carbine_expiring"FINALIZANDO"
citadel_ability_chrono_kinetic_carbine_quip"Carga tu arma para infligir una gran cantidad de daño y detener el tiempo"
citadel_ability_chrono_kinetic_carbine_t1_desc"+<span class="highlight">{s:MinSlowDuration}s/{s:MaxSlowDuration}s</span> Min/Max Stop Duration"
citadel_ability_chrono_kinetic_carbine_t2_desc"<span style="font-weight: bold;">+2s</span> Speed Duration, <span style="font-weight: bold;">2s</span> Charge Time"
citadel_ability_chrono_kinetic_carbine_t3_desc"<span style="font-weight: bold;">+50 %</span> de máx. amplificación de daño"
citadel_ability_chrono_pulse_grenade"Granada de Pulsaciones"
citadel_ability_chrono_pulse_grenade_desc"Lanza una granada que empieza a generar pulsaciones cuando cae. Cada pulsación inflige <span style="font-weight: bold;">daño y ralentiza el movimiento, además de amplificar de manera acumulable el daño</span> que Paradoja causa a la víctima."
citadel_ability_chrono_pulse_grenade_quip"Lanza una granada que genera pulsaciones que infligen daño y ralentizan"
citadel_ability_chrono_pulse_grenade_t3_desc"<span style="font-weight: bold;">+45</span> de daño por pulsación y <span style="font-weight: bold;">+0.75 m</span> de radio por pulsación."
citadel_ability_chrono_sphere"Chrono's Sphere"
citadel_ability_chrono_sphere_desc"{s:hero_name} creates a Time Vortex that <span class="highlight">slows down the flow of time</span> for enemies. Enemies are also <span class="highlight">Silenced</span> while in the Vortex."
citadel_ability_chrono_sphere_quip"Create a slow-down time vortex"
citadel_ability_chrono_sphere_t3_desc"On creation, the Time Vortex will <span class="highlight">pull all enemies in to its center.</span>"
citadel_ability_chrono_swap"Intercambio Paradójico"
citadel_ability_chrono_swap_desc"Dispara un proyectil que <span style="font-weight: bold;">intercambia tu posición con la del héroe enemigo objetivo</span>. Mientras se produce el efecto, obtienes <span style="font-weight: bold;">robo de vida espiritual</span> y el enemigo <span style="font-weight: bold;">recibe daño a lo largo del tiempo</span>."
citadel_ability_chrono_swap_quip"Intercambia posiciones con un héroe enemigo"
citadel_ability_chrono_time_wall"Muro Temporal"
citadel_ability_chrono_time_wall_desc"Crea un muro de distorsión temporal que <span style="font-weight: bold;">detiene el tiempo</span> para todos los <span style="font-weight: bold;">proyectiles y balas enemigos</span> que lo tocan. Los enemigos que toquen el muro quedarán <span style="font-weight: bold;">ralentizados</span> de forma breve."
citadel_ability_chrono_time_wall_quip"Crea un muro que ralentiza considerablemente los proyectiles"
citadel_ability_chrono_time_wall_t1_desc"<span style="font-weight: bold;">+2 m</span> de ancho y<br><span style="font-weight: bold;">+1 m</span> de alto"
citadel_ability_chrono_time_wall_t2_desc"<span style="font-weight: bold;">+10 %</span> de vida máxima como daño al tocar el muro"
citadel_ability_chrono_time_wall_t3_desc"Los enemigos que toquen el Muro Temporal quedarán <span style="font-weight: bold;">silenciados</span> durante 2.5 s"
citadel_ability_converge"Converge"
citadel_ability_converge_desc"Throw a grenade that quckly pulls enemies toward its center."
citadel_ability_dash"Impulso"
citadel_ability_defensive_fortress"Defensive Fortress"
citadel_ability_defensive_fortress_desc"Summon a large defensive shield that blocks enemy bullets but lets you and your teammate shoot through it."
citadel_ability_drone_boss_laser_beam"Láser del jefe"
citadel_ability_drone_detecting_enemies"Drone Infrared Camera"
citadel_ability_drone_detecting_enemies_desc"Outlines all enemy players (including hidden enemies) infront of where the drone is currently looking at."
citadel_ability_drone_detecting_enemies_t3"Drone Infrared Camera"
citadel_ability_drone_detecting_enemies_t3_desc"Enable Drone infrared Camera"
citadel_ability_drone_teleport"Drone Teleport"
citadel_ability_drone_teleport_desc"Instant Cast: teleports Hijack below the drone after the cast delay."
citadel_ability_duo_arc_cannon"Arc Cannon"
citadel_ability_duo_arc_cannon_desc"Duo's drone sweeps its laser <span class="highlight">{s:SweepCount} times</span> from the sky, dealing damage to anyone caught in its path."
citadel_ability_duo_arc_cannon_t1_desc"Burns ground, dealing <span class="highlight">{s:BurnDPS} dps</span> for <span class="highlight">{s:BurnDuration}s</span>"
citadel_ability_duo_arc_cannon_t3_desc"<span class="highlight">+{s:SweepCount}</span> sweeps<br><span class="highlight">{s:SweepInterval}s</span> between laser sweeps"
citadel_ability_duo_energy_link"Energy Link"
citadel_ability_duo_energy_link_desc"A short range tether which heals your drone. Breaks if you walk out of range.<br><br>If targeting an enemy, deals damage instead."
citadel_ability_duo_energy_link_t2_desc"<span class="highlight">+{s:ExternalBonusHealthRegen}</span> Regen<br><span class="highlight">+{s:DPS}</span> DPS"
citadel_ability_duo_energy_link_t3_desc"Applies damage and healing effects within {s:ZapDistance}m of target"
citadel_ability_duo_fusion_scalpel"Fusion Scalpel"
citadel_ability_duo_fusion_scalpel_desc"Forms a link between you and your drone, dealing damage to enemies which touch it"
citadel_ability_duo_fusion_scalpel_t2_desc"Slows enemies by <span class="highlight">{s:SlowPercent}%</span> for {s:DebuffDuration}s"
citadel_ability_duo_fusion_scalpel_t3_desc"Link with up to <span class="highlight">{s:MaxAllyLinks}</span> nearby allies"
citadel_ability_duo_grenade"Grenade"
citadel_ability_duo_grenade_desc"Throw a grenade that explodes after {s:ArmingDuration}s"
citadel_ability_duo_grenade_t3_desc"<span class="highlight">+{s:AbilityCharges}</span> charges and Charge Delay <span class="highlight">{s:AbilityCooldownBetweenCharge}s</span>"
citadel_ability_duo_order"Order"
citadel_ability_duo_order_attack"Attack"
citadel_ability_duo_order_attack_desc"Orders your drone to attack a specific target. It will chase the target as needed to shoot the target"
citadel_ability_duo_order_cancel"Cancel"
citadel_ability_duo_order_follow"Follow"
citadel_ability_duo_order_follow_desc"Orders your drone to follow you. It will automatically attack anyone who shoots you, or anyone you shoot."
citadel_ability_duo_order_sentry"Sentry"
citadel_ability_duo_order_sentry_desc"Orders your drone to guard an area. It will automatically attack any nearby threats"
citadel_ability_duo_summon_drone"Summon"
citadel_ability_duo_summon_drone_desc"Summons your drone."
citadel_ability_duo_summon_drone_t1_desc"Drone also gets player items"
citadel_ability_duo_summon_drone_t2_desc"Fire a barrage of rockets while in sentry mode"
citadel_ability_duo_summon_drone_t3_desc"Immobilize targets in place in attack mode"
citadel_ability_fissure_wall"Muro Espectral"
citadel_ability_fissure_wall/modifier_fissure_wall/modifier_bonus_damage_percent"Reducción de daño por el muro"
citadel_ability_fissure_wall_cancel"Cancel Fissure Wall"
citadel_ability_fissure_wall_desc"Crea un muro que <span style="font-weight: bold;">divide el terreno</span> por la mitad. Al crearse, el muro <span style="font-weight: bold;">inflige daño</span> y <span style="font-weight: bold;">ralentiza</span> a todos los enemigos cercanos.<br>Tras lanzar la habilidad, pulsa {{Mouse|1}} o 3 para que el muro emerja antes."
citadel_ability_fissure_wall_quip"Conjura un muro para bloquear a tus enemigos"
citadel_ability_fissure_wall_t1_desc"<span style="font-weight: bold;">Elimina 1 de aguante</span> y amplifica un <span style="font-weight: bold;">15 % el daño que McGinnis inflige a los enemigos alcanzados durante 7 s"
citadel_ability_fissure_wall_t3_desc"Añade un <span style="font-weight: bold;">aturdimiento de 1 s</span> a los enemigos a los que alcanza Muro Espectral"
citadel_ability_fissure_wall_trigger"Trigger Fissure Wall"
citadel_ability_flying_strike"Ataque Volador"
citadel_ability_flying_strike/slow"Ralentización de Ataque Volador"
citadel_ability_flying_strike/weapon_buff"+Weapon Damage"
citadel_ability_flying_strike_desc"Lanza un gancho arrojadizo para <span style="font-weight: bold;">remolcarte hacia un enemigo, infligirle daño y ralentizarlo</span> al llegar."
citadel_ability_flying_strike_quip"Vuela hacia un objetivo enemigo"
citadel_ability_flying_strike_t3_desc"El gancho puede agarrarse a los <span style="font-weight: bold;">héroes</span> aliados y otorga <span style="font-weight: bold;">+6</span> de daño del arma durante <span style="font-weight: bold;">10 s</span>"
citadel_ability_grapplehook"Grapple Hook"
citadel_ability_grapplehook_desc"Launches out a hook, and pull {s:hero_name} towards the wall it hits."
citadel_ability_healing_slash"Corte Carmesí"
citadel_ability_healing_slash/debuff"Corte Carmesí"
citadel_ability_healing_slash_desc"Corta a los enemigos que tienes delante para <span style="font-weight: bold;">infligirles daño y reducir su cadencia de tiro</span>. Si cortas a un héroe enemigo, recibes <span style="font-weight: bold;">curación</span>."
citadel_ability_healing_slash_quip"Inflige daño a los enemigos cercanos para curarte"
citadel_ability_hijack_mind_control"Hack Enemy Units"
citadel_ability_hijack_mind_control_desc"Changes the team of enemy NPC's in an area and gives them extra health and bonus weapon damage. {s:hero_name} and nearby allies gain half the gold bounty for each hacked unit."
citadel_ability_hijack_mind_control_t1_desc"Hacked units deal an extra <span class="highlight">{s:UnitBonusDamagePercent}</span>% damage"
citadel_ability_hijack_mind_control_t3_2_desc"Hacked units deal an extra <span class="highlight">{s:UnitBonusDamagePercent}</span>% damage"
citadel_ability_hijack_stacking_weapon_jammer"Weapon Jammer"
citadel_ability_hijack_stacking_weapon_jammer_desc"Your bullets charge up a <span class="highlight">Weapon Jammer</span> on enemy heroes that will give them a <span class="highlight">percent chance to misfire</span> (bullet does not fire and they damage themselves)."
citadel_ability_hook"Garfio"
citadel_ability_hook_desc"Dispara un garfio que se <span style="font-weight: bold;">agarra y arrastra</span> al primer héroe contra el que impacte y le inflige daño si el objetivo es un enemigo.<br>El objetivo se colocará donde estés mirando."
citadel_ability_hook_quip"Atrae a un objetivo hacia ti"
citadel_ability_hook_t1_desc"Bebop inflige un <span style="font-weight: bold;">30 % más de daño del arma</span> contra enemigos enganchados durante 10 s"
citadel_ability_hornet_chain"Estaca"
citadel_ability_hornet_chain/modifier_citadel_hornet_chain_connection"Atado⁠/⁠a al suelo"
citadel_ability_hornet_chain_desc"Lanza una estaca que <span style="font-weight: bold;">ata a los enemigos</span> al lugar en el que cae. El movimiento de los enemigos se limita a la longitud de la atadura."
citadel_ability_hornet_chain_quip"Ata a tus enemigos al suelo"
citadel_ability_hornet_chain_t3_desc"<span style="font-weight: bold;">+0.5 s</span> de duración de la atadura y <span style="font-weight: bold;">+2 m</span> de radio de captura"
citadel_ability_hornet_crit_stacking_buff"Headhunter"
citadel_ability_hornet_crit_stacking_buff_desc"Landing a headshot temporarily increases your weapon damage, stacking up to {s:MaxStacks} times."
citadel_ability_hornet_crit_vulernability"Vindicta's Mark"
citadel_ability_hornet_crit_vulernability_desc"Your shots have a chance to leave targets vulnerable, causing all bullets to crit them. Headshots are guaranteed to apply this effect."
citadel_ability_hornet_explosive_headshots"Explosive Headshots"
citadel_ability_hornet_explosive_headshots_desc"Headshots you deal explode, dealing a percent of the damage to nearby enemies."
citadel_ability_hornet_leap"Vuelo"
citadel_ability_hornet_leap_desc"Salta al aire y <span style="font-weight: bold;">vuela</span>. Durante el vuelo, tu arma inflige <span style="font-weight: bold;">daño espiritual adicional</span>."
citadel_ability_hornet_leap_quip"Emprende el vuelo y potencia tu arma"
citadel_ability_hornet_leap_t1_desc"<span style="font-weight: bold;">+50 %</span> de munición base mientras vuelas"
citadel_ability_hornet_mark"Vindicta's Mark"
citadel_ability_hornet_mark_desc"Vindicta mark's an enemy. They are visible on the minimap for the duration, and Vindicta can detect them through walls."
citadel_ability_hornet_mark_t2_desc"When a marked enemy is killed, Vindicta immediately gains <span class="highlight">{s:ChargeForKill} Charge for Assassinate</span>"
citadel_ability_hornet_nest"Vindicta Nest"
citadel_ability_hornet_nest_desc"Deploys a nest which will deploy Vindicta drones that fly slowly forward, attacking all enemies."
citadel_ability_hornet_snipe"Asesinar"
citadel_ability_hornet_snipe_desc"Usa tu rifle con mira telescópica para realizar un potente disparo a larga distancia. Inflige solo daño parcial hasta que esté completamente cargado después de 1.0 s de estar apuntando con la mira. Inflige <span style="font-weight: bold;">daño adicional</span> a los enemigos que tengan <span style="font-weight: bold;">menos del 50 % de vida</span>. Asestarle un golpe mortal a un jugador con Asesinar <span style="font-weight: bold;">te otorga almas adicionales</span>."
citadel_ability_hornet_snipe_quip"Dispara a objetivos heridos para infligirles un daño masivo"
citadel_ability_hornet_snipe_t3_desc"Assassinate kills grant +600 souls"
citadel_ability_hornet_sting"Familiar Cuervo"
citadel_ability_hornet_sting/modifier_citadel_hornet_sting_debuff"Familiar Cuervo"
citadel_ability_hornet_sting_desc"Tu familiar cuervo inflige <span style="font-weight: bold;">daño por impacto</span>, reduce la resistencia a las balas y causa un efecto de <span style="font-weight: bold;">sangrado</span> que inflige daño según la <span style="font-weight: bold;">vida actual del objetivo</span>."
citadel_ability_hornet_sting_quip"Haz que un objetivo se desangre con el tiempo"
citadel_ability_hornet_sting_t1_desc"El cuervo <span style="font-weight: bold;">rebota hasta 2 veces</span> contra otros enemigos que se encuentren en un radio de 15 m"
citadel_ability_hornet_sting_t3_desc"-12 % de resistencia a balas y -12 % de resistencia espiritual"
citadel_ability_infinity_slash"Transformación Sombría"
citadel_ability_infinity_slash/timer"Forma Sombría"
citadel_ability_infinity_slash_buff_header"Per Hero Hit"
citadel_ability_infinity_slash_desc"Infúndete con el alma sombría de Yamato. Tras una transformación <span style="font-weight: bold;">invencible</span> inicial, tus <span style="font-weight: bold;">habilidades se restablecen y son un 60 % más rápidas</span>, obtienes <span style="font-weight: bold;">inmunidad a los efectos negativos</span> y tu <span style="font-weight: bold;">resistencia a las balas y tu resistencia espiritual</span> aumentan considerablemente.<br>Cuando matas a un héroe, recibes <span style="font-weight: bold;">curación</span> y la <span style="font-weight: bold;">duración</span> se prolonga."
citadel_ability_infinity_slash_quip"Vuélvete invencible y más poderoso⁠/⁠a"
citadel_ability_infinity_slash_t3_desc"+3.0 s de duración<br>+20 % de resistencia a balas<br>+20 % de resistencia espiritual"
citadel_ability_interrupted"Interrumpida por"
citadel_ability_jump"Salto"
citadel_ability_kali_disruptive_charge"Pack Hunter"
citadel_ability_kali_disruptive_charge_desc"Provides a <span class="highlight">large speed bonus</span> to you and nearby allies. The speed bonus decays over time."
citadel_ability_kali_disruptive_charge_quip"You and nearby allies move much faster"
citadel_ability_kali_disruptive_charge_t2_desc"<span class="highlight">{s:LifestealPercent}% Damage Lifesteal</span> for the duration of Pack Hunter"
citadel_ability_kali_spinning_blade"Occilioblade"
citadel_ability_kali_spinning_blade_desc"Throw a spinning blade that <span class="highlight">deals damage</span> and <span class="highlight">returns</span> to you."
citadel_ability_kali_spinning_blade_quip"Launch a boomerang that flies back"
citadel_ability_kali_spinning_blade_t1_desc"<span class="highlight">{s:SlowPercent}% slow</span> for <span class="highlight">{s:SlowDuration}s</span> on enemies hit"
citadel_ability_kali_spinning_blade_t2_desc"<span class="highlight">+{s:Damage} Damage</span> and Occilioblade gains <span class="highlight">+100% more damage</span> from spirit"
citadel_ability_kali_spinning_blade_t3_desc"<span class="highlight">{s:CooldownReductionOnHit}s Cooldown</span> for each enemy hit by Occilioblade"
citadel_ability_lash"Pértiga"
citadel_ability_lash_desc"<span style="font-weight: bold;">Lánzate por el aire</span> hacia un objetivo. Al usar Pértiga, también se restablece tu límite de <span style="font-weight: bold;">saltos e impulsos aéreos</span>."
citadel_ability_lash_down_strike"Ataque Terrestre"
citadel_ability_lash_down_strike_desc"Pega un pisotón en el suelo e <span style="font-weight: bold;">inflige daño a los enemigos</span> que tengas delante. Si lanzas Ataque Terrestre mientras estás en el aire, caerás rápidamente hacia el suelo. El daño aumenta más lentamente después de 25 m."
citadel_ability_lash_down_strike_quip"Choca contra el suelo e inflige daño a los enemigos"
citadel_ability_lash_down_strike_t2_desc"Los enemigos golpeados <span style="font-weight: bold;">saltan por los aires</span> y reciben un <span style="font-weight: bold;">50 %</span> de ralentización durante <span style="font-weight: bold;">3 s</span>"
citadel_ability_lash_down_strike_t3_desc"+110 % de <span style="font-weight: bold;">daño por metro</span> y aumento mejorado"
citadel_ability_lash_high_explosive"High Explosive"
citadel_ability_lash_high_explosive_desc"Lash starts charging his grenade; the longer the grenade is held before being thrown, the more damage it does. Press the button again to throw it a short distance in front of Lash, exploding on contact."
citadel_ability_lash_quip"Usa tu látigo para acercarte a un enemigo"
citadel_ability_lash_t2_desc"<span style="font-weight: bold;">+20 m</span> de alcance de lanzamiento y <span style="font-weight: bold;">+6</span> de daño del arma durante 10 s"
citadel_ability_lash_t3_desc"<span style="font-weight: bold;">+20 %</span> de cadencia de tiro como daño adicional del arma"
citadel_ability_lash_throw_grenade"Throw Explosive"
citadel_ability_lash_ultimate"Golpe Mortal"
citadel_ability_lash_ultimate/modifier_lash_grapple_enemy_debuff"Golpe Mortal"
citadel_ability_lash_ultimate_debuff"Ralentización"
citadel_ability_lash_ultimate_desc"Se concentra en los enemigos y les conecta látigos. Tras canalizar, <span style="font-weight: bold;">levanta y aturde</span> a los enemigos conectados y luego los lanza contra el suelo. Las víctimas y todos los enemigos que se encuentren en la zona de aterrizaje recibirán <span style="font-weight: bold;">daño y quedarán ralentizados</span>. <br>Pulsa {{Mouse|1}} para lanzar antes a los enemigos conectados. No atrapa a los enemigos que no estén en la línea de visión o que se alejen de su alcance durante el tiempo de conexión."
citadel_ability_lash_ultimate_quip"Levanta a los enemigos y los aplasta contra el suelo"
citadel_ability_lash_ultimate_t3_desc"<span style="font-weight: bold;">Aturde</span> a los enemigos que se encuentren en la zona de aterrizaje durante 1 s"
citadel_ability_lightning_ball"Esfera Eléctrica"
citadel_ability_lightning_ball/modifier_citadel_lightningball"Ralentización de Esfera Eléctrica"
citadel_ability_lightning_ball_desc"Dispara una esfera de electricidad que viaja en línea recta e inflige <span style="font-weight: bold;">daño a todos los enemigos que se encuentren dentro de su radio</span>. Su velocidad se reduce al infligir daño a los enemigos y se detiene si choca contra algún elemento del escenario."
citadel_ability_lightning_ball_quip"Lanza una esfera de electricidad dañina"
citadel_ability_lightning_ball_t3_desc"+70 de DPS y +1 m de radio"
citadel_ability_lightning_dodge"Lightning Roll"
citadel_ability_lightning_dodge_passive"Lightning Roll"
citadel_ability_magewalk"Desorientación"
citadel_ability_magewalkk_desc"Te vuelves <span class="highlight">no seleccionable como objetivo</span> brevemente antes de aparecer en tu destino. Tus primeros <span class="highlight">{s:EmpoweredAttackCount} ataques</span> infligen <span class="highlight_spirit">daño espiritual</span> adicional.<br><br><span class="highlight">[Lanzamiento]</span> Aparece en la ubicación seleccionada.<br><span class="highlight">[Lanzamiento alternativo]</span> Aparece donde estabas.</span><br><span class="diminish">Los enemigos no sabrán qué tipo de lanzamiento has usado.</span>"
citadel_ability_mechaguy_defense_field"Reactive Armor"
citadel_ability_mechaguy_defense_field_desc"Fires defensive rockets at attackers, and build regeneration for every {s:RegenThreshold} damage taken"
citadel_ability_mechaguy_defense_field_t2_desc"+{s:RegenPercent}% health recovery"
citadel_ability_mechaguy_double_edge"Double Edge"
citadel_ability_mechaguy_double_edge_desc"Deals {s:Damage} damage to both you and your target"
citadel_ability_mechaguy_double_edge_t2_desc"Deals {s:DamageHealthPercent}% of your health as additional damage"
citadel_ability_mechaguy_double_edge_t3_desc"+{s:AbilityUnitTargetLimit} targets"
citadel_ability_mechaguy_echo"Echo"
citadel_ability_mechaguy_echo_desc"Afflicts a target with Echo. When the target takes damage, nearby enemies are slowed by <span class="highlight">{s:SlowPercent}%</span> for <span class="highlight">{s:SlowDuration}s</span>"
citadel_ability_mechaguy_echo_t2_desc"Damage increases Echo duration by <span class="highlight">{s:RefreshAmount}s</span>"
citadel_ability_mechaguy_echo_t3_desc"Echo spreads to nearby enemies"
citadel_ability_mechaguy_retaliate"Retaliate"
citadel_ability_mechaguy_retaliate_desc"Charges a projectile for {s:AbilityDuration}s. Deals {s:Damage} + {s:DamageMultiplier}x damage taken while charging"
citadel_ability_mechaguy_retaliate_t1_desc"Projectile gains {s:Radius}m explosion radius"
citadel_ability_mechaguy_retaliate_t2_desc"+{s:DamageMultiplier}x damage multiplier"
citadel_ability_mechaguy_retaliate_t3_desc"Heals for {s:HealPercent}% damage taken"
citadel_ability_melee_apocalypse"Cuerpo a cuerpo"
citadel_ability_melee_ballista"Cuerpo a cuerpo"
citadel_ability_melee_bebop"Cuerpo a cuerpo"
citadel_ability_melee_bull"Cuerpo a cuerpo"
citadel_ability_melee_chrono"Cuerpo a cuerpo"
citadel_ability_melee_clawdril"Cuerpo a cuerpo"
citadel_ability_melee_coldmetal"Cuerpo a cuerpo"
citadel_ability_melee_demoman"Cuerpo a cuerpo"
citadel_ability_melee_engineer"Cuerpo a cuerpo"
citadel_ability_melee_genericperson"Cuerpo a cuerpo"
citadel_ability_melee_gigawatt"Cuerpo a cuerpo"
citadel_ability_melee_hornet"Cuerpo a cuerpo"
citadel_ability_melee_kali"Cuerpo a cuerpo"
citadel_ability_melee_parry"Contraataque"
citadel_ability_melee_parry/parry_cooldown_display"Tiempo de recarga del contraataque"
citadel_ability_melee_phalanx"Cuerpo a cuerpo"
citadel_ability_melee_revenant"Cuerpo a cuerpo"
citadel_ability_melee_shiv"Cuerpo a cuerpo"
citadel_ability_melee_spade"Cuerpo a cuerpo"
citadel_ability_melee_sumo"Cuerpo a cuerpo"
citadel_ability_melee_tengu"Cuerpo a cuerpo"
citadel_ability_melee_tokamak"Cuerpo a cuerpo"
citadel_ability_melee_warden"Cuerpo a cuerpo"
citadel_ability_melee_wraith"Cuerpo a cuerpo"
citadel_ability_mobile_resupply"Espectro Medicinal"
citadel_ability_mobile_resupply/modifier_mobile_resupply_aura/modifier_mobile_resupply"Medicando"
citadel_ability_mobile_resupply_desc"Despliega un espíritu que <span style="font-weight: bold;">cura a las unidades cercanas</span>."
citadel_ability_mobile_resupply_quip"Despliega un espíritu sanador"
citadel_ability_mobile_resupply_t1_desc"<span style="font-weight: bold;">+35 % de cadencia de tiro</span> en unidades a las que cure Espectro Medicinal"
citadel_ability_mobile_resupply_t3_desc"+4.5 % de regeneración de vida máxima por segundo"
citadel_ability_mortarsentry"Mortar Sentry"
citadel_ability_mortarsentry_desc"Deploy a Sentry infront of {s:hero_name} that periodically launches mortars at enemies in the <span class="highlight">target area</span>. Deals reduced damage to boss types"
citadel_ability_mortarsentry_t1_desc"Sentry health <span class="highlight">+{s:Health}Hp </span> and Sentry Lifetime <span class="highlight">+{s:TurretLifetime}s</span>"
citadel_ability_mortarsentry_t2_desc"Ability charges <span class="highlight">+{s:AbilityCharges}s</span> and search radius <span class="highlight">+{s:SearchRadius}m</span>"
citadel_ability_mortarsentry_t3_desc"Bombs per volley <span class="highlight">+{s:GrenadesPerVolley}</span>"
citadel_ability_nikuman"Aurora Rejuvenecedora"
citadel_ability_nikuman/modifier_nikuman"Aurora Rejuvenecedora"
citadel_ability_nikuman_desc"Mientras canalizas, <span style="font-weight: bold;">restaura tu vida</span> y la de cualquier aliado cercano con el tiempo. <br><span style="font-style: italic;">Impulsarse y el combate cuerpo a cuerpo no interrumpen la canalización.</span>"
citadel_ability_nikuman_quip"Cúrate a ti mismo⁠/⁠a y a los que te rodean"
citadel_ability_nikuman_t1_desc"<span style="font-weight: bold;">+4 m/s de bonificación de velocidad de movimiento</span> durante 8 s al canalizar completamente Aurora, o al instante si la habilidad está mejorada al máximo"
citadel_ability_nikuman_t3_desc"<span style="font-weight: bold;">Permite el movimiento completo y el uso de habilidades</span>, y cura <span style="font-weight: bold;">+3.4 % de vida máxima</span> por segundo"
citadel_ability_passive_beefy"Resiliencia Infernal"
citadel_ability_passive_beefy_desc"<span style="font-weight: bold;">Regenera</span> una parte del daño recibido a lo largo del tiempo."
citadel_ability_passive_beefy_quip"Regenera parte del daño que recibes"
citadel_ability_pestilence_contaminate"Contaminate"
citadel_ability_pestilence_contaminate_desc"Attacking targets with your weapon increases their Infection level and resets the duration."
citadel_ability_pestilence_contaminate_t1"de DPS"
citadel_ability_pestilence_contaminate_t2"de DPS"
citadel_ability_pestilence_contaminate_t3"de DPS"
citadel_ability_pestilence_drone"Drones"
citadel_ability_pestilence_drone_desc"{s:hero_name} creates a drone that attaches to enemies causing DOT."
citadel_ability_pestilence_drone_t1"Add Attach Time"
citadel_ability_pestilence_drone_t1_desc"+{s:DroneAttachLifetime}s lifetime when attached to enemies"
citadel_ability_pestilence_drone_t2"Add Drones"
citadel_ability_pestilence_drone_t2_desc"+{s:DroneCount} additional drones"
citadel_ability_pestilence_drone_t3"Drone DPS"
citadel_ability_pestilence_drone_t3_desc"+{s:DPS} DPS"
citadel_ability_pestilence_infection"Infection"
citadel_ability_pestilence_infection_desc"Your abilities and bullets apply an infection onto enemies. Each infection stack resets the time and multiplies the damage the enemy takes from the infection."
citadel_ability_phalanx_reflect"Reflect"
citadel_ability_phalanx_reflect_desc"Phalanx activates his energy shield, causing any enemy projectile, bullet or grenade hitting it to be reflected back toward the attacker. Knocks back any charging enemies. Bullet hits extend the parry time, and stun the shooter."
citadel_ability_phalanx_sword_strike"Ground Strike"
citadel_ability_phalanx_sword_strike_desc"Phalanx strikes the ground hard, causing a shockwave that runs forward all that damages enemies and causes them to stumble. Does not cancel enemy abilities."
citadel_ability_player_ping"Indicación"
citadel_ability_power_slash"Corte Poderoso"
citadel_ability_power_slash_desc"Canalízala para aumentar el daño durante 1.4 s y luego lanzar un <span style="font-weight: bold;">ataque de espada completamente cargado</span>.<br>Pulsa 1 o {{Mouse|1}} para activar antes el ataque e infligir daño parcial."
citadel_ability_power_slash_quip"Carga un ataque e inflige mucho daño cuando esté completamente cargado"
citadel_ability_power_slash_t1_desc"Mientras canalizas, obtienes <span style="font-weight: bold;">+60 de resistencia a balas</span>"
citadel_ability_power_slash_t2_desc"<span style="font-weight: bold;">-2 s</span> de tiempo de recarga de las habilidades y aplica un <span style="font-weight: bold;">40 %</span> de ralentización durante <span style="font-weight: bold;">3 s</span>."
citadel_ability_projectmind"Proyección Mental"
citadel_ability_projectmind/modifier_citadel_projectmind/modifier_wraith_project_mind_shield"Escudo antibalas"
citadel_ability_projectmind_desc"<span style="font-weight: bold;">Teletranspórtate</span> a la ubicación seleccionada."
citadel_ability_projectmind_quip"Teletranspórtate a la ubicación seleccionada"
citadel_ability_projectmind_t2_desc"Proporciona <span style="font-weight: bold;">300</span> de escudo antibalas</span> durante 8 s al teletransportarse y la cantidad de escudo aumenta con el poder espiritual"
citadel_ability_psychic_daggers"Royal Flush"
citadel_ability_psychic_daggers_desc"Telekinetically throw cards that <span class="highlight">hit random targets</span> around you."
citadel_ability_psychic_daggers_quip"Damage random targets around you"
citadel_ability_psychic_daggers_t3_desc"Each card <span class="highlight">bounces once</span> onto another enemy in range"
citadel_ability_psychic_lift"Telequinesis"
citadel_ability_psychic_lift/lift"Telequinesis"
citadel_ability_psychic_lift_desc"Levanta a un héroe enemigo por los aires, lo <span style="font-weight: bold;">aturde</span> y luego lo lanza contra el suelo, dejándolo silenciado y desarmado."
citadel_ability_psychic_lift_quip"Levanta a un enemigo, interrumpiéndolo y silenciándolo"
citadel_ability_psychic_lift_t3_desc"Telequinesis rebotará hacia un objetivo adicional cercano"
citadel_ability_psychic_pulse"Psychic Pulse"
citadel_ability_psychic_pulse_desc"Sense enemies in front of you, revealing their position through walls to your team. Card Trick can target enemies seen through walls"
citadel_ability_psychic_pulse_quip"Reveal enemies through walls"
citadel_ability_quick_melee"Cuerpo a cuerpo"
citadel_ability_reflect_shield"Reflect Shield"
citadel_ability_reflect_shield_desc"Phalanx deploys a energy shield, causing any enemy projectile, bullet, or grenade hitting it to be reflected back toward the attacker and stun them."
citadel_ability_revenant_blast"Shock Wave"
citadel_ability_revenant_blast_desc"Unleash a blast of energy at your target"
citadel_ability_revenant_energy_strike"Energy Strike"
citadel_ability_revenant_energy_strike_desc"Strike the targeted area with a massive burst of energy."
citadel_ability_revenant_infuse_weapon"Infuse Weapon"
citadel_ability_revenant_infuse_weapon_desc"Fire special rounds that make your target vulnerable to your energy-based abilities. Drains energy while active."
citadel_ability_revenant_infuse_weapon_trigger"Disable"
citadel_ability_revenant_siphon_energy"Siphon Energy"
citadel_ability_revenant_siphon_energy_desc"Shock your target and steal their energy whenever you strike them with your gun."
citadel_ability_rocket_barrage"Bombardeo Intenso"
citadel_ability_rocket_barrage/modifier_forge_heavy_barrage_stacking_slow"Ralentización por Bombardeo Intenso"
citadel_ability_rocket_barrage_desc"Lanza una ráfaga de cohetes que se dirigen a un lugar objetivo."
citadel_ability_rocket_barrage_quip"Bombardea una zona con cohetes"
citadel_ability_rocket_barrage_t1_desc"Aplica un <span style="font-weight: bold;">30 % de ralentización</span>"
citadel_ability_rocket_barrage_t3_desc"<span style="font-weight: bold;">+30 de daño por cohete </span>"
citadel_ability_running_decoy"Decoy"
citadel_ability_running_decoy_desc"{s:hero_name} creates a temporary decoy that will run towards the target location and shoot at any nearby enemies."
citadel_ability_running_decoy_t1_desc"Move speed <span class="highlight">+{s:MoveSpeedMod} m/s</span> while decoy is active"
citadel_ability_running_decoy_t2_desc"Astro is <span class="highlight">healed {s:HealOnCloneDamage}%</span> of the damage taken by the decoy"
citadel_ability_self_vacuum"Singularidad"
citadel_ability_self_vacuum_desc"Crea una singularidad en tus manos que <span style="font-weight: bold;">atrae a los enemigos cercanos y les inflige daño</span>."
citadel_ability_self_vacuum_quip"Atrae y aturde al equipo enemigo"
citadel_ability_self_vacuum_t3_desc"Singularidad absorbe un <span style="font-weight: bold;">4 %</span> de la vida máxima de los enemigos cada segundo"
citadel_ability_shield_toss"Shield Toss"
citadel_ability_shield_toss_desc"{s:hero_name} tosses his shield with great force, causing it to bounce between enemies, damaging and stunning them."
citadel_ability_shieldedsentry"Minitorreta"
citadel_ability_shieldedsentry/modifier_bullet_resist_reduction_stack"Sentry Bullet Resist Debuff"
citadel_ability_shieldedsentry_desc"Despliega una minitorreta que <span style="font-weight: bold;">dispara automáticamente a los enemigos</span>. La torreta finaliza tras un tiempo de vida limitado. <br>Las torretas obtienen <span style="font-weight: bold;">30 de vida por obsequio</span> e infligen menos daño a los soldados y a los objetivos."
citadel_ability_shieldedsentry_quip"Despliega una torreta automatizada"
citadel_ability_shieldedsentry_t1_desc"Las torretas aplican <span style="font-weight: bold;">+25 %</span> de ralentización"
citadel_ability_shieldedsentry_t2_desc"<span style="font-weight: bold;">+10 m</span> de alcance de ataque y <span style="font-weight: bold;">+10 %</span> de cadencia de tiro de la torreta"
citadel_ability_shiv_dagger"Cuchillos Dentados"
citadel_ability_shiv_dagger_desc"Lanza un cuchillo que <span style="font-weight: bold;">inflige daño y hace sangrar</span> a un enemigo. Cada impacto adicional añade una <span style="font-weight: bold;">acumulación</span> y restablece la duración del sangrado, lo que hace que el sangrado aumente por acumulación."
citadel_ability_shiv_dagger_max_rage_desc"Definitiva desbloqueada: <span style="font-weight: bold;">Con el máximo de furia</span>, los cuchillos rebotarán contra otro enemigo y aplicarán una ralentización a los enemigos a los que desangren."
citadel_ability_shiv_dagger_quip"Aplica sangrado acumulable al objetivo"
citadel_ability_shiv_dagger_t3_desc"+40 de daño y +7 de DPS por sangrado"
citadel_ability_shiv_dash"Cortar y Trocear"
citadel_ability_shiv_dash_desc"<span style="font-weight: bold;">Impúlsate hacia adelante e inflige daño a los enemigos que encuentres a tu paso</span>.<br><br>Definitiva desbloqueada: <br><span style="font-weight: bold;">Con el máximo de furia</span>, un eco de Cuchilla recorre la trayectoria del impulso tras un breve retraso y vuelve a infligir daño a los enemigos."
citadel_ability_shiv_dash_quip"Impúlsate hacia adelante e inflige daño a todos los enemigos que encuentres por el camino"
citadel_ability_shiv_dash_t3_desc"Reduce 2 s el tiempo de recarga por cada héroe enemigo alcanzado (1 s por las unidades que no son héroes), con un máximo de -6 s por impulso"
citadel_ability_shiv_dash_t3_tooltip"Al impactar"
citadel_ability_shiv_defer_damage"Baño de Sangre"
citadel_ability_shiv_defer_damage_desc"Solo recibes una parte del daño de forma inmediata y difiere el resto para recibirlo a lo largo del tiempo. Actívala para <span style="font-weight: bold;">eliminar una parte del daño diferido</span>."
citadel_ability_shiv_defer_damage_max_rage_desc"Definitiva desbloqueada: <span style="font-weight: bold;">Con el máximo de furia</span>, la cantidad de daño diferido aumenta."
citadel_ability_shiv_defer_damage_on_cast"Al activar"
citadel_ability_shiv_defer_damage_quip"Difiere una parte del daño recibido"
citadel_ability_shiv_killing_blow"Golpe Mortal"
citadel_ability_shiv_killing_blow/active_buff"Enfurecido⁠/⁠a"
citadel_ability_shiv_killing_blow_active_desc"Actívala para saltar hacia un héroe enemigo y <span style="font-weight: bold;">matarlo instantáneamente</span> si su vida está <span style="font-weight: bold;">por debajo del umbral para matar</span>; de lo contrario, le infliges 200 de daño."
citadel_ability_shiv_killing_blow_passive_desc"Pasiva: Infligir daño a los enemigos te llena de furia. Con el máximo de furia, Cuchilla inflige más daño y obtiene <span style="font-weight: bold;">propiedades especiales</span> en sus otras habilidades."
citadel_ability_shiv_killing_blow_quip"Viaja hasta un héroe con poca vida y mátalo al instante"
citadel_ability_shiv_killing_blow_t1_desc"<span style="font-weight: bold;">+2 m/s</span> de velocidad de movimiento con el máximo de furia"
citadel_ability_shiv_killing_blow_t2_desc"<span style="font-weight: bold;">+6 %</span> de umbral de vida de los enemigos y <span style="font-weight: bold;">+8 %</span> da daño adicional con el máximo de furia"
citadel_ability_shiv_killing_blow_t3_desc"Acabar con un enemigo con Golpe Mortal <span style="font-weight: bold;">restablece su tiempo de recarga</span>"
citadel_ability_shiv_killing_blow_ui_meter"Furia"
citadel_ability_shiv_killing_blow_while_full_rage"Con el máximo de furia"
citadel_ability_shoryuken"Shoryuken"
citadel_ability_shoryuken_desc"Lash performs a rising uppercut, knocking enemies in the air in front of him. Can be used while in the air."
citadel_ability_shoryuken_t3_desc"Hits <span class="highlight">multiple targets</span> around Lash."
citadel_ability_silencecontraptions_t3_desc"Melee also EMP's enemies"
citadel_ability_spade_draw"Draw"
citadel_ability_spade_draw/modifier_citadel_spade_card"Cards"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_disarmed"Desarmado⁠/⁠a"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_root"Inmovilizado⁠/⁠a"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_cooldown"Reduced Cooldown"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_citadel_spade_card_regen"Regeneración"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_hattrickdisarm"Hat Trick Disarms"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_card_kingofclubs"Sleeve Toss Immobilizes"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_dot"Sangrando"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_emp"Abilities Disabled"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker"Piel de Metal"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_joker_debuff"Glitched"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_speed"Increased Move Speed"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_strength"Strength"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weakness"Bullet Armor Reduced"
citadel_ability_spade_draw/modifier_citadel_spade_card/modifier_spade_weapon"Increased Attack Speed"
citadel_ability_spade_draw_desc"Spade draws a card from her deck. This card can be played, or used to add an effect to Sleeve Toss"
citadel_ability_spade_draw_t2_desc"+100% card bonus"
citadel_ability_spade_draw_t3_desc"Draw two cards"
citadel_ability_spade_hat_trick"Hat Trick"
citadel_ability_spade_hat_trick/modifier_citadel_spade_hattrick_tracker"Damage Stacks"
citadel_ability_spade_hat_trick_desc"Spade throws her hat, striking enemies along its path. Deals additional damage with <span class="highlight">successive hits</span><br><br>Restores all charges when cooldown completes."
citadel_ability_spade_hat_trick_t1_desc"Reduce total cooldown by 1s per unit hit"
citadel_ability_spade_hat_trick_t3_desc"Hero kills refill all charges"
citadel_ability_spade_misdirection"Shadow Box"
citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection"Misdirection"
citadel_ability_spade_misdirection/citadel_modifier_spade_misdirection/modifier_spade_misdirection_aura"Misdirection zone"
citadel_ability_spade_misdirection_desc"Creates a barrier which deals damage when crossed."
citadel_ability_spade_play"Play"
citadel_ability_spade_play_desc"Plays your current card, gaining bonuses depending on which card is drawn.<br><br>BUG: Play your card to show upgrades in the shop"
citadel_ability_spade_puppeteer"Puppeteer"
citadel_ability_spade_puppeteer/modifier_citadel_spade_pupeteer_puppet"Puppeted"
citadel_ability_spade_puppeteer_desc"Spade turns the target into a puppet, forcing them to <span class="highlight">shoot nearby allies</span>. Control is reduced if no targets are in range.<br><br>Puppets take reduced damage while being controlled."
citadel_ability_spade_sleeve_toss"Sleeve toss"
citadel_ability_spade_sleeve_toss/modifier_citadel_architect_lock_on"Movement deals damage!"
citadel_ability_spade_sleeve_toss/modifier_citadel_spade_rupture"Bleeding, don't move!"
citadel_ability_spade_sleeve_toss/modifier_citadel_spade_sleeve_toss_card_draw"Sleeve Toss"
citadel_ability_spade_sleeve_toss_desc"Spade pulls dove from her sleeve and throws it into the air. It will follow Spade's crosshair until detonation."
citadel_ability_spade_sleight_of_hand"Sleight of Hand"
citadel_ability_spade_sleight_of_hand/modifier_slow_base"Ralentizado⁠/⁠a"
citadel_ability_spade_sleight_of_hand_desc"Stab a nearby enemy. If done from <span class="highlight">behind</span>, heavily slows the target."
citadel_ability_spade_translocate"Smoke and Mirrors"
citadel_ability_spade_translocate/modifier_citadel_spade_translocate"Returning..."
citadel_ability_spade_translocate_desc"Spade marks an enemy hero's position. After a short duration, they will be returned to that spot."
citadel_ability_spade_translocate_t3_desc"Disable armor after teleport"
citadel_ability_spade_vanishing_act"Vanishing Act"
citadel_ability_spade_vanishing_act/modifier_citadel_spade_vanishing_act"Vanished"
citadel_ability_spade_vanishing_act_desc"Disappear from the world, becoming invisible and damage immune. The first action taken while under the effect gains <span class="highlight">bonus damage</span>."
citadel_ability_spade_vanishing_act_t3_desc"<span class="highlight">+50%</span> bonus damage"
citadel_ability_sprint_roll"Esprint"
citadel_ability_static_charge"Carga Estática"
citadel_ability_static_charge/modifier_citadel_staticcharge"Carga Estática"
citadel_ability_static_charge_desc"Aplica una carga a un héroe enemigo objetivo. Tras un breve período de tiempo, la carga estática <span style="font-weight: bold;">aturde e inflige daño</span> a los enemigos que se encuentren en el radio.<br>Usa al lanzamiento alternativo para lanzarlo sobre ti."
citadel_ability_static_charge_quip"Aplica un aturdimiento en área retardado a un héroe enemigo"
citadel_ability_sticky_bomb"Bomba Lapa"
citadel_ability_sticky_bomb_desc"Adhiere una bomba lapa a un objetivo cercano que le inflige <span style="font-weight: bold;">daño explosivo</span> tras un breve tiempo de mecha.<br><br>Obtienes <span style="font-weight: bold;">+1.5 % de daño de la bomba</span> por cada héroe enemigo herido y <span style="font-weight: bold;">+4 % de daño de la bomba</span> por cada héroe enemigo eliminado en un plazo de 12.0 s tras recibir daño de la bomba.<br><br>Mantén pulsado {{Mouse|3}} para adherirte la bomba lapa."
citadel_ability_sticky_bomb_quip"Coloca una bomba sobre un enemigo"
citadel_ability_sticky_bomb_t3_desc"Al adherirse, el objetivo inflige <span style="font-weight: bold;">-30 %</span> de daño durante <span style="font-weight: bold;">5 s</span>"
citadel_ability_stomp"Pulsación Cinética"
citadel_ability_stomp_desc"Libera una pulsación de energía que lanza a los enemigos por los aires."
citadel_ability_stomp_quip"Libera una pulsación en el suelo que lanza a los enemigos por los aires"
citadel_ability_stomp_t1_desc"La <span style="font-weight: bold;">cadencia de tiro y la velocidad de movimiento</span> de los enemigos se reduce un <span style="font-weight: bold;">35 %</span> durante <span style="font-weight: bold;">4 s</span>"
citadel_ability_stomp_t2_desc"Dynamo inflige un <span style="font-weight: bold;">30 % de daño adicional del arma</span> a los enemigos alcanzados durante <span style="font-weight: bold;">8 s</span>"
citadel_ability_storm_cloud"Nube de Tormenta"
citadel_ability_storm_cloud_desc"Canaliza una nube de tormenta que se expande a tu alrededor y que <span style="font-weight: bold;">inflige daño a todos los enemigos</span> que estén dentro de su radio. Los enemigos no reciben daño cuando están fuera de la línea de visión. Tu <span style="font-weight: bold;">resistencia a las balas</span> aumenta durante la canalización."
citadel_ability_storm_cloud_lightning_strike"Ataque de Rayo"
citadel_ability_storm_cloud_lightning_strike_desc"Al canalizar, pulsa {{Mouse|1}} para marcar el área objetivo que quieras atacar con un potente rayo que <span style="font-weight: bold;">derribará a los enemigos</span> tras un retraso de 2 s. Solo se puede usar una vez por lanzamiento."
citadel_ability_storm_cloud_quip"Fríe a todos los enemigos en un área extensa"
citadel_ability_storm_cloud_t1_desc"<span style="font-weight: bold;">+35 % de resistencia a balas</span> al canalizar Nube de Tormenta"
citadel_ability_storm_cloud_t2_desc"<span style="font-weight: bold;">+7 s</span> de tiempo de canalización y <span style="font-weight: bold;">+10 m</span> de radio"
citadel_ability_storm_cloud_t3_desc"+75 de DPS y permite controlar el movimiento"
citadel_ability_surveillance_drone"Deploy Combat Drone"
citadel_ability_surveillance_drone_camera"Drone Camera"
citadel_ability_surveillance_drone_camera_desc"Switches Camera from Player to Drone"
citadel_ability_surveillance_drone_crash"Drone Crash"
citadel_ability_surveillance_drone_crash_desc"Crashes Drone into ground dealing AOE damage"
citadel_ability_surveillance_drone_desc"Deploys a fragile Combat Drone which has unique abilities."
citadel_ability_surveillance_drone_player_camera"Player Camera"
citadel_ability_surveillance_drone_player_camera_desc"Switches Camera from Drone to Player"
citadel_ability_surveillance_drone_t2_desc"+<span class="highlight">{s:CrashImpactRadius}</span> crash impact radius, +<span class="highlight">{s:DroneCrashDamage}</span> drone crash damage"
citadel_ability_tangotether"Pacto de la Vigilante"
citadel_ability_tangotether_desc"Obtiene bonificaciones y se conecta automáticamente con un aliado cercano para compartirlas. La <span style="font-weight: bold;">curación se replica</span> entre todos los conectados. La conexión requiere línea de visión. Pulsa 2 para fijar un objetivo."
citadel_ability_tangotether_lock"Fijar un objetivo"
citadel_ability_tangotether_quip"Fortalécete a ti mismo⁠/⁠a y a un aliado cercano"
citadel_ability_tangotether_t2_desc"+2.0 m/s de bonificación de movimiento"
citadel_ability_teleport"Teletransporte"
citadel_ability_tengu_airlift"Transporte Aéreo"
citadel_ability_tengu_airlift_desc"Vuela con un aliado o una bomba. Deja caer a tu aliado o bomba para provocar una <span style="font-weight: bold;">gran explosión</span> que <span style="font-weight: bold;">ralentiza el movimiento</span>. Hiedra y su aliado obtienen un escudo antibalas al terminar el vuelo.<br>Mientras vuela, tu aliado obtiene resistencia a balas, pero no puede atacar e inflige un -50 % de daño. Transporte Aéreo tiene un tiempo de lanzamiento más rápido cuando se usa sobre un aliado. <br>Mantén pulsado Down mientras lanzas la habilidad para reducir la altura de lanzamiento.<br>Pulsa {{Mouse|1}} para aumentar la velocidad de vuelo. <br>Pulsa {{Mouse|2}} para dejar caer al aliado o la bomba."
citadel_ability_tengu_airlift_quip"¡Muerte desde las alturas! Vuela y suelta una bomba (o a un aliado) sobre los enemigos"
citadel_ability_tengu_airlift_t1_desc"<span style="font-weight: bold;">-20 %</span> de resistencia a balas en los enemigos alcanzados durante <span style="font-weight: bold;">12 s</span>"
citadel_ability_tengu_airlift_t2_desc"<span style="font-weight: bold;">+300</span> de escudo antibalas y <span style="font-weight: bold;">+5 m</span> de radio de la explosión"
citadel_ability_tengu_airlift_t3_desc"<span style="font-weight: bold;">Silencia</span> a los enemigos alcanzados durante <span style="font-weight: bold;">+4.5 s</span>"
citadel_ability_tengu_dragonsfire"Wildfire"
citadel_ability_tengu_dragonsfire_desc"Take flight and breathe eldritch flame down on your enemies. Gain Bullet Resist while flying."
citadel_ability_tengu_dragonsfire_t3_desc"<span class="highlight">+{s:AbilityDuration}s</span> Duration and <span class="highlight">+{s:FlyingBulletResist}</span> Flying Bullet Resist"
citadel_ability_tengu_ghost"Ghost"
citadel_ability_tengu_ghost_desc"Summon a tracking ghost that bounces randomly {s:Bounces} times to new targets after impact. Slows targets hit for 5 seconds."
citadel_ability_tengu_ghost_t3_desc"Bounces +{s:Bounces} additional times"
citadel_ability_tengu_lightningcrash"Gracia Celestial"
citadel_ability_tengu_lightningcrash_desc"Salta al aire y comienza a volar durante un breve período de tiempo. Cuando caes al suelo, <span class="highlight">infliges daño</span> en función del tiempo que hayas estando volando, además de obtener un <span class="highlight">impulso de regeneración</span>. Pulsa <span class='keybind'>[{s:iv_attack}]</span> para dejar de volar y caer antes de tiempo."
citadel_ability_tengu_lightningcrash_quip"Vuela sobre el campo de batalla"
citadel_ability_tengu_lightningcrash_t3_desc"<span class="highlight">+{s:Damage}</span> de daño y <span class="highlight">+{s:Regeneration}</span> de regeneración"
citadel_ability_tengu_stone_form"Forma Pétrea"
citadel_ability_tengu_stone_form/modifier_citadel_tengu_stone_form"Forma Pétrea"
citadel_ability_tengu_stone_form_desc"Conviértete en <span style="font-weight: bold;">piedra impenetrable</span> y choca contra el suelo para <span style="font-weight: bold;">aturdir e infligir daño</span> a los enemigos cercanos. Cura un porcentaje de tu vida máxima. Tienes cierto control aéreo antes de caer."
citadel_ability_tengu_stone_form_quip"Conviértete en piedra impenetrable y aturde a los enemigos cercanos"
citadel_ability_tengu_stone_form_t2_desc"<span style="font-weight: bold;">+80 de daño</span> y aturde durante <span style="font-weight: bold;">0.5 s</span>"
citadel_ability_tengu_urn"Bomba Kudzu"
citadel_ability_tengu_urn_desc"Invoca un círculo de enredaderas asfixiantes que <span style="font-weight: bold;">inflige daño</span> y <span style="font-weight: bold;">ralentiza</span> a los enemigos que se encuentren dentro de su radio."
citadel_ability_tengu_urn_quip"Inflige daño y ralentiza a los enemigos en el área"
citadel_ability_tengu_urn_t3_desc"<span style="font-weight: bold;">+50 de DPS</span> y <span style="font-weight: bold;">+2 m de radio</span>"
citadel_ability_tier2boss_laser_beam"Láser"
citadel_ability_tier2boss_rocket_barrage"Andanada de cohetes"
citadel_ability_tier2boss_stomp"Pisotón"
citadel_ability_tier3boss_laser_beam"Láser del Patrón"
citadel_ability_time_bank"Time Bank"
citadel_ability_time_bank_desc"{s:hero_name} activates a burst of <span class="highlight">accelerated time</span> where they <span class="highlight">move, shoot and reload</span> faster. When the burst ends, {s:hero_name} must save up time for a short period and is time slowed."
citadel_ability_time_bank_quip"Speed yourself up, then slow down briefly"
citadel_ability_time_bank_trigger"Speed Time"
citadel_ability_time_bomb"Time Bomb"
citadel_ability_time_bomb_desc"{s:hero_name} throws a bomb that explodes if enemies are in its radius after its arm time. The explosion causes a quick <span class="highlight">time freeze</span> and deals <span class="highlight">{s:SingleTargetMult}x more damage</span> if it only hits a single target."
citadel_ability_time_bomb_quip"Proximity explosion"
citadel_ability_time_bomb_t2_desc"Enemies hit by Time Bomb will have their <span class="highlight">bullet resist reduced by {s:BulletArmorReduction}</span> for <span class="highlight">{s:BulletArmorReductionDuration}s</span>"
citadel_ability_time_bomb_t3_desc"<span class="highlight">+{s:Damage} Damage</span> and Time Bomb gains <span class="highlight">+50% more damage</span> from Spirit Power"
citadel_ability_upgrade_tab_desc"{s:show_scoreboard} + [tecla de habilidad] mejora la habilidad. Estas son asignaciones adicionales."
citadel_ability_uppercut"Gancho Explosivo"
citadel_ability_uppercut_desc"Inflige daño <span style="font-weight: bold;">cuerpo a cuerpo ligero</span> a las unidades cercanas y las hace <span style="font-weight: bold;">volar hacia atrás</span>, causando <span style="font-weight: bold;">daño en área</span> y <span style="font-weight: bold;">reducción de cadencia de tiro</span> cuando aterrizan. No inflige daño a los aliados."
citadel_ability_uppercut_quip"Dale un puñetazo a alguien para alejarlo de ti"
citadel_ability_uppercut_t2_desc"Al golpear a un héroe enemigo, obtienes <span style="font-weight: bold;">menor tiempo de carga, el doble de alcance y un 60 % de daño del arma</span> durante 12 s"
citadel_ability_uppercut_t3_desc"Al golpear a un héroe enemigo, pone a <span style="font-weight: bold;">0 el tiempo de recarga de Garfio</span> y añade <span style="font-weight: bold;">+100 % de balas</span> a tu cargador actual de manera instantánea"
citadel_ability_viscous_ball_boost"Slam Ball"
citadel_ability_void_sphere"Entrelazamiento Cuántico"
citadel_ability_void_sphere_desc"Dynamo <span style="font-weight: bold;">desaparece brevemente en el vacío</span> y luego reaparece a corta distancia. Al reaparecer, su arma se <span style="font-weight: bold;">recarga</span> y tiene una <span style="font-weight: bold;">bonificación de cadencia de tiro</span> en su siguiente cargador (durante 8 s como máximo). Se puede usar el lanzamiento alternativo para atraer también a los aliados cercanos y otorgarles la mitad de la bonificación de cadencia de tiro."
citadel_ability_void_sphere_quip"Existe y deja de existir"
citadel_ability_void_sphere_t3_desc"<span style="font-weight: bold;">-5 s</span> de tiempo de recarga de las habilidades y <span style="font-weight: bold;">+120 %</span> de munición base al reaparecer"
citadel_ability_wing_blast"Wing Blast"
citadel_ability_wing_blast_desc"Create a blast of air that pushes enemies away and damages them."
citadel_ability_wraith_rapidfire"Totalmente Automático"
citadel_ability_wraith_rapidfire/modifier_rapidfire"Rapid Fire"
citadel_ability_wraith_rapidfire_desc"Aumenta temporalmente tu <span style="font-weight: bold;">cadencia de tiro</span>. Los aliados cercanos reciben la mitad de la bonificación de cadencia de tiro."
citadel_ability_wraith_rapidfire_quip"Aumenta tu cadencia de tiro"
citadel_ability_wraith_rapidfire_t3_desc"<span style="font-weight: bold;">+20 % de robo de vida balístico y espiritual</span> y mayor aumento de daño espiritual por bala"
citadel_ability_wrecker_bouldergrenade"Bola de Demolición"
citadel_ability_wrecker_bouldergrenade_desc"Crea una bola grande de chatarra que <span style="font-weight: bold;">inflige daño y aturde</span> al primer enemigo al que golpee. Los enemigos cercanos reciben menos daño."
citadel_ability_wrecker_garbage_suck"Sobrecarga"
citadel_ability_wrecker_garbage_suck_desc"Crea un área que <span style="font-weight: bold;">ralentiza</span> a los enemigos cercanos y les <span style="font-weight: bold;">inflige daño</span> tras una canalización. El daño es proporcional al tiempo de canalización."
citadel_ability_wrecker_garbage_suck_quip"Ralentiza e inflige daño a los enemigos cercanos"
citadel_ability_zealot_energy_warp"Energy Warp"
citadel_ability_zealot_energy_warp_desc"Teleports Zealot forward to a distant target. When the teleport is complete, a large burst of energy is released damaging and silencing enemies. Any tethered friendly will also be teleported along with Zealot."
citadel_ability_zealot_energy_warp_t2_desc"<span class="highlight">+{s:SilenceDuration}</span> EMP Duration"
citadel_ability_zealot_energy_warp_t3_desc"<span class="highlight">Refresh</span> Energy Warp <span class="highlight">cooldown</span> upon killing any of the enemies EMPd by Energy Warp."
citadel_ability_zealot_inner_fire"Inner Fire"
citadel_ability_zealot_inner_fire_desc"Passive. Zealot gains health, and grows in physical power while using his other abilities."
citadel_ability_zealot_inner_fire_t1_desc"Move Speed <span class="highlight">+{s:BonusMoveSpeedWhileTethered}</span> while tethered"
citadel_ability_zealot_inner_fire_t2_desc"Damage Resist <span class="highlight">+{s:DamageReductionWhileSpirits}%</span> while using Summon Spirits"
citadel_ability_zealot_inner_fire_t3_desc"Health Regen <span class="highlight">+{s:BonusHealthRegenWhileEnergyWarp}</span> while using Energy Warp"
citadel_ability_zealot_spirit_echo"Spirit Echo"
citadel_ability_zealot_spirit_echo_desc"Shoots a echo spirit at a targeted enemy, slowing and dealing damage. Bounces to nearby enemy units, hitting each unit once."
citadel_ability_zealot_spirit_echo_t1_desc"<span class="highlight">+{s:SpiritShotSlowDuration}</span> second Slow Duration"
citadel_ability_zealot_spirit_echo_t2_desc"<span class="highlight">+{s:MaxBounces}</span> Max Bounces"
citadel_ability_zealot_spirit_echo_t3_desc"Echo slow now reduces Fire Rate <span class="highlight">{s:FireRateReduction}</span>"
citadel_ability_zealot_summon_spirits"Energy Spirits"
citadel_ability_zealot_summon_spirits_desc"Creates energy orbs that rotate around Zealot, striking and damaging anything in their path. Orbs can be shot forward, damaging enemies. Orb damage grows while active up to double after 5 seconds."
citadel_ability_zealot_summon_spirits_t1_desc"<span class="highlight">+{s:SpiritBulletArmor} Bullet Armor</span> while there is a spirit active."
citadel_ability_zealot_summon_spirits_t3_desc"<span class="highlight">+{s:SpiritLifeSteal}% Life Steal</span> on Energy Spirit damage."
citadel_ability_zealot_tether"Tether"
citadel_ability_zealot_tether_desc"Creates a beam of energy to a friend, with each hero sharing <span class="highlight">{s:TetheredShareStatsPct}%</span> of their <span class="highlight">health regen</span>, <span class="highlight">fire rate</span> and <span class="highlight">spirit</span> bonuses. Breaks if out of range for more than {s:TetherDisconnectTime} seconds. Upgrade bonuses apply to both Zealot and his tethered target."
citadel_ability_zealot_weapon_drain_pulse"Weapon Drain Pulse"
citadel_ability_zealot_weapon_drain_pulse_desc"Drains the Courage of nearby enemy heroes and NPCs, reducing their gun damage. A portion of the stolen damage is transferred to Zealot's gun."
citadel_ability_zip_line"Vía rápida"
citadel_all_chat_label_prefix"[TODOS]"
citadel_ap_max_level"max Lvl"
citadel_bot_name"Bot"
citadel_bot_name_prefix"[Bot]"
citadel_camera_pitch_inverted"Invertir el ratón"
citadel_camera_zoom_is_toggle"Activar/desactivar el zoom"
citadel_chat_all"[TODOS]"
citadel_chat_allies"[ALIADOS]"
citadel_chat_placeholder"A (TODOS):"
citadel_chat_placeholder_spec_team"A (ESPECTADORES):"
citadel_chat_placeholder_team"A (ALIADOS):"
citadel_chat_spectators"[SOLO ESPECTADORES]"
citadel_chatmessage"{s:target} {s:persona}: {s:message}"
citadel_chatwheel_label_Attack_Hero"Atacad a {s:hero_name}"
citadel_chatwheel_label_BRB"Ahora vuelvo"
citadel_chatwheel_label_Care"Cuidado"
citadel_chatwheel_label_Defend"Defended la senda..."
citadel_chatwheel_label_GetBack"Atrás"
citadel_chatwheel_label_Go"Vamos"
citadel_chatwheel_label_GoingIn"Allá voy"
citadel_chatwheel_label_GoodGame"Buena partida"
citadel_chatwheel_label_GoodJob"Bien hecho"
citadel_chatwheel_label_GoodJobGameOver"Bien hecho"
citadel_chatwheel_label_HeadedTo"Voy a la base"
citadel_chatwheel_label_Headed_Blue"{s:hero_name} va a la azul"
citadel_chatwheel_label_Headed_Green"{s:hero_name} va a la verde"
citadel_chatwheel_label_Headed_Purple"{s:hero_name} va a la morada"
citadel_chatwheel_label_Headed_Yellow"{s:hero_name} va a la amarilla"
citadel_chatwheel_label_Help"Ayuda"
citadel_chatwheel_label_HoldUp"Esperad"
citadel_chatwheel_label_ImBack"He vuelto"
citadel_chatwheel_label_Missing"No hay nadie"
citadel_chatwheel_label_No"¡No!"
citadel_chatwheel_label_OMW"En camino"
citadel_chatwheel_label_PregameEnemy"Taunt {s:hero_name}"
citadel_chatwheel_label_PregameTeammate"Praise {s:hero_name}"
citadel_chatwheel_label_Push"Presión en la senda"
citadel_chatwheel_label_StayTogether"No os separéis"
citadel_chatwheel_label_Stun"Aturdid"
citadel_chatwheel_label_Stun_Hero"Stun {s:hero_name}"
citadel_chatwheel_label_WellPlayed"Bien<br>jugado"
citadel_chatwheel_label_Yes"¡Sí!"
citadel_chatwheel_label_cancel"Cancelar"
citadel_chatwheel_label_follow_me"Seguidme"
citadel_chatwheel_label_headed_this_way"Voy hacia aquí"
citadel_chatwheel_label_lets_go_here"Vamos aquí"
citadel_chatwheel_label_missing_blue"No hay nadie en la azul"
citadel_chatwheel_label_missing_green"No hay nadie en la verde"
citadel_chatwheel_label_missing_hero"No hay nadie"
citadel_chatwheel_label_missing_purple"No hay nadie en la morada"
citadel_chatwheel_label_missing_yellow"No hay nadie en la amarilla"
citadel_chatwheel_label_placeholder""
citadel_chatwheel_label_respond"Respond 'On My Way'"
citadel_chatwheel_label_retreat"Retirada"
citadel_chatwheel_label_see_enemy"Enemigo aquí"
citadel_chatwheel_label_thanks"Gracias"
citadel_chatwheel_label_thanksGameOver"Gracias"
citadel_chatwheel_message_BRB"¡Ahora vuelvo!"
citadel_chatwheel_message_Care"¡Cuidado!"
citadel_chatwheel_message_Defend"¡Defended la senda!"
citadel_chatwheel_message_Defend_Blue"Defended la azul"
citadel_chatwheel_message_Defend_Green"Defended la verde"
citadel_chatwheel_message_Defend_Purple"Defended la morada"
citadel_chatwheel_message_Defend_Yellow"Defended la amarilla"
citadel_chatwheel_message_GetBack"¡Atrás!"
citadel_chatwheel_message_Go"¡Vamos!"
citadel_chatwheel_message_GoingIn"¡Allá voy!"
citadel_chatwheel_message_GoodGame"¡Buena partida!"
citadel_chatwheel_message_GoodJob"¡Bien hecho!"
citadel_chatwheel_message_GoodJobGameOver"¡Bien hecho!"
citadel_chatwheel_message_HeadedTo"¡Voy a la base!"
citadel_chatwheel_message_HeadedToBlue"Voy a la azul"
citadel_chatwheel_message_HeadedToGreen"Voy a la verde"
citadel_chatwheel_message_HeadedToLane"Voy a la senda..."
citadel_chatwheel_message_HeadedToPurple"Voy a la morada"
citadel_chatwheel_message_HeadedToYellow"Voy a la amarilla"
citadel_chatwheel_message_Help"¡Necesito ayuda!"
citadel_chatwheel_message_Help_blue"¡Ayuda en la azul!"
citadel_chatwheel_message_Help_green"¡Ayuda en la verde!"
citadel_chatwheel_message_Help_purple"¡Ayuda en la morada!"
citadel_chatwheel_message_Help_yellow"¡Ayuda en la amarilla!"
citadel_chatwheel_message_HoldUp"Espera, {s:param_1}"
citadel_chatwheel_message_ImBack"He vuelto"
citadel_chatwheel_message_Missing"¡No hay nadie!"
citadel_chatwheel_message_No"¡No!"
citadel_chatwheel_message_OMW"¡En camino!"
citadel_chatwheel_message_PregameEnemy"Taunt {s:hero_name}"
citadel_chatwheel_message_PregameTeammate"Praise {s:hero_name}"
citadel_chatwheel_message_Push"¡Presionad!"
citadel_chatwheel_message_StayTogether"No os separéis"
citadel_chatwheel_message_Stun"¡Aturdid!"
citadel_chatwheel_message_WellPlayed"¡Bien jugado!"
citadel_chatwheel_message_Yes"¡Afirmativo!"
citadel_chatwheel_message_missing_blue"¡No hay nadie en la azul!"
citadel_chatwheel_message_missing_green"¡No hay nadie en la verde!"
citadel_chatwheel_message_missing_hero"Falta {s:param_1}"
citadel_chatwheel_message_missing_purple"¡No hay nadie en la morada!"
citadel_chatwheel_message_missing_yellow"¡No hay nadie en la amarilla!"
citadel_chatwheel_message_thanks"¡Gracias!"
citadel_chatwheel_message_thanksGameOver"¡Gracias!"
citadel_chatwheel_push_blue"Presión en la azul"
citadel_chatwheel_push_green"Presión en la verde"
citadel_chatwheel_push_purple"Presión en la morada"
citadel_chatwheel_push_yellow"Presión en la amarilla"
citadel_clientversion"Versión {d:client_version_number}"
citadel_confirm_reset_crosshair"¿Seguro que quieres restablecer los valores predeterminados de la mira?"
citadel_confirm_reset_keybindings"¿Seguro que quieres restablecer las asignaciones de teclas predeterminadas (incluidas las específicas de cada héroe)?"
citadel_confirm_reset_keybindings_for_default"¿Seguro que quieres restablecer las asignaciones de teclas predeterminadas a los valores predeterminados?"
citadel_confirm_reset_keybindings_for_hero"¿Seguro que quieres restablecer las asignaciones de teclas predeterminadas para este héroe?"
citadel_duo_drone_extra_abilities"Combat Drone Abilities"
citadel_east_team_name"ÁMBAR"
citadel_enable_ping_indicator"Señalar indicaciones en el HUD"
citadel_game_audio_muted"Audio del juego silenciado"
citadel_game_audio_press_unmute"Pulsa [{s:key_toggle_mute}] para activar el audio"
citadel_gun_damage"Daño del arma"
citadel_hijack_drone_extra_abilities"Combat Drone Abilities"
citadel_hint_activate_wall"Pulsa <span class="hintTextEmphasis">[{s:iv_attack}]</span> para crear el muro anticipadamente."
citadel_hint_buy_items"Vuelve a la base o a una tienda para comprar <span class="hintTextEmphasis">objetos</span>."
citadel_hint_flamedash_boost"Pulsa <span class="hintTextEmphasis">[{s:key_innate_1}]</span> para acelerar. Requiere aguante."
citadel_hint_flying_strike_early_activate"Pulsa <span class="hintTextEmphasis">[{s:iv_attack}]</span> para volar hasta tu objetivo anticipadamente."
citadel_hint_guided_arrow_boost"Mantén pulsado <span class="hintTextEmphasis">[{s:iv_attack}]</span> para acelerar la velocidad de la flecha."
citadel_hint_hero_testing_shop"Pulsa <span class="hintTextEmphasis">[{s:citadel_open_hero_sheet}]</span> para abrir la tienda y establecer opciones de prueba."
citadel_hint_ladder"Pulsa <span class="hintTextEmphasis">[{s:in_mantle}]</span>+<span class="hintTextEmphasis">[{s:key_forward}]</span> para saltar a la escalera."
citadel_hint_learn_ability"Mantén pulsada una <span class="hintTextEmphasis">tecla del 1 al 4</span> para aprender la habilidad correspondiente."
citadel_hint_learn_initial_ability"Mantén pulsado <span class="hintTextEmphasis">[{s:show_scoreboard}]</span> para elegir qué habilidad desbloquear."
citadel_hint_mantle"Mantén pulsado <span class="hintTextEmphasis">[{s:in_mantle}]</span> para trepar a obstáculos."
citadel_hint_melee"Pulsa <span class="hintTextEmphasis">[{s:in_weapon1}]</span> para atacar cuerpo a cuerpo."
citadel_hint_slide"Mantén pulsado <span class="hintTextEmphasis">[{s:duck}]</span> mientras bajas por una rampa para deslizarte."
citadel_hint_teleport"¡Están atacando a tu jefe de nivel 2! ¡Pulsa <span class="hintTextEmphasis">[{s:key_teleport}]</span> para teletransportarte y ayudar!"
citadel_hint_upgrade_ability"Mantén pulsado <span class="hintTextEmphasis">[{s:show_scoreboard}]</span> para mejorar tus habilidades."
citadel_hint_zipline"Mantén pulsado <span class="hintTextEmphasis">[{s:in_mantle}]</span> para saltar a la vía rápida."
citadel_hint_zoom"Mantén pulsado <span class="hintTextEmphasis">[{s:iv_attack2}]</span> para ampliar la vista con el arma."
citadel_hotkeys_tooltip_chatvoiceparty"Usa el micrófono para comunicarte con todos los integrantes del grupo. Si se utiliza el micrófono abierto, también funciona en el menú principal."
citadel_hotkeys_tooltip_chatvoiceteam"Usa el micrófono para comunicarte con todos los integrantes de tu equipo."
citadel_keybind_ability1"Habilidad 1"
citadel_keybind_ability2"Habilidad 2"
citadel_keybind_ability3"Habilidad 3"
citadel_keybind_ability4"Habilidad 4"
citadel_keybind_ads"Disparo alternativo"
citadel_keybind_alt"ALT"
citadel_keybind_alt_cast"Lanzamiento alternativo"
citadel_keybind_alt_modifier"Modificador de «Alt»"
citadel_keybind_attack"Disparar"
citadel_keybind_backwards"Retroceder"
citadel_keybind_cancel_ability"Cancelar habilidad"
citadel_keybind_chat_all"Chat global"
citadel_keybind_chat_team"Chat de equipo"
citadel_keybind_chatwheel_option1"Opción de indicación 1"
citadel_keybind_chatwheel_option2"Opción de indicación 2"
citadel_keybind_chatwheel_option3"Opción de indicación 3"
citadel_keybind_chatwheel_option4"Opción de indicación 4"
citadel_keybind_chatwheel_option5"Opción de indicación 5"
citadel_keybind_command"CMD"
citadel_keybind_crouch"Agacharse/deslizarse"
citadel_keybind_crouch_toggle"Alternar agacharse/deslizarse"
citadel_keybind_ctrl"CTRL"
citadel_keybind_decrease_replay_speed"Disminuir velocidad de repetición"
citadel_keybind_dev_console"Consola"
citadel_keybind_down"Descender"
citadel_keybind_extra_info"Información adicional"
citadel_keybind_forward"Avanzar"
citadel_keybind_held_item"Contraataque cuerpo a cuerpo/Lanzar objeto"
citadel_keybind_increase_replay_speed"Aumentar velocidad de repetición"
citadel_keybind_item1"Objeto 1"
citadel_keybind_item2"Objeto 2"
citadel_keybind_item3"Objeto 3"
citadel_keybind_item4"Objeto 4"
citadel_keybind_left"Desplazamiento lateral izquierdo"
citadel_keybind_mantle"Saltar/trepar"
citadel_keybind_melee"Cuerpo a cuerpo"
citadel_keybind_minimap_view_amber_team"Vista de minimapa (Ámbar)"
citadel_keybind_minimap_view_sapphire_team"Vista de minimapa (Zafiro)"
citadel_keybind_minimap_view_spectator_team"Vista de minimapa (ambos equipos)"
citadel_keybind_minimap_view_targets_team"Vista de minimapa (objetivo)"
citadel_keybind_mouse_wheel"Rueda de chat"
citadel_keybind_open_hero_sheet"Abrir tienda"
citadel_keybind_pause"Pausar"
citadel_keybind_ping"Indicación"
citadel_keybind_purchase_quickbuy"Hacer una compra rápida"
citadel_keybind_push_to_talk"Chat de voz (EQUIPO)"
citadel_keybind_push_to_talk_party"Chat de voz (GRUPO)"
citadel_keybind_quick_response"Respuesta rápida"
citadel_keybind_reload"Recargar"
citadel_keybind_replay_change_Team"Observar a otro equipo"
citadel_keybind_replay_death"Repetir muerte"
citadel_keybind_replay_fly_down"Repetir descenso"
citadel_keybind_replay_fly_up"Repetir ascenso"
citadel_keybind_replay_next_target"Repetir el siguiente objetivo"
citadel_keybind_replay_prev_target"Repetir el objetivo anterior"
citadel_keybind_reset_camera"Restablecer cámara"
citadel_keybind_right"Desplazamiento lateral derecho"
citadel_keybind_roll"Impulso"
citadel_keybind_scoreboard"Marcador"
citadel_keybind_shift"MAYÚS"
citadel_keybind_spec_change_Team"Observar a otro equipo"
citadel_keybind_spec_chase"Ver cámara de seguimiento"
citadel_keybind_spec_in_eye"Observar en primera persona"
citadel_keybind_spec_next_target"Observar al objetivo siguiente"
citadel_keybind_spec_prev_target"Observar al objetivo anterior"
citadel_keybind_spectator_fly_down"Descender"
citadel_keybind_spectator_fly_up"Ascender"
citadel_keybind_tab"TAB"
citadel_keybind_teleport_to_objective"Teletransporte"
citadel_keybind_toggle_free_cursor"Alternar el cursor libre"
citadel_keybind_toggle_mute"Alternar sonido⁠/⁠silencio"
citadel_keybind_toggle_replay_camera"Cambiar modo de cámara de la repetición"
citadel_keybind_toggle_replay_pause"Pausar/reanudar la repetición"
citadel_keybind_toggle_spec_camera"Cambiar modo de cámara"
citadel_keybind_up"Ascender"
citadel_keybind_upgrade_ability1"Mejorar habilidad 1"
citadel_keybind_upgrade_ability2"Mejorar habilidad 2"
citadel_keybind_upgrade_ability3"Mejorar habilidad 3"
citadel_keybind_upgrade_ability4"Mejorar habilidad 4"
citadel_keybind_upgrade_ability_1"Mejorar habilidad 1"
citadel_keybind_upgrade_ability_2"Mejorar habilidad 2"
citadel_keybind_upgrade_ability_3"Mejorar habilidad 3"
citadel_keybind_upgrade_ability_4"Mejorar habilidad 4"
citadel_keybind_windows"WIN"
citadel_keybind_zipline"Vía rápida"
citadel_modifier_duo_arc_cannon"Arc Cannon"
citadel_modifier_duo_drone_tracker"Drone"
citadel_modifier_passive_hijack_stacking_weapon_jammer"Gun Jammed"
citadel_modifier_passive_hijack_weapon_jammer_buildup"Weapon Jammer"
citadel_modifier_passive_hijack_weapon_jammer_buildup_desc"Weapon Jammer Building"
citadel_modifier_tangotether_tether_receiver"Covenant"
citadel_modifier_teleport"Teletransportándose"
citadel_mute_game_audio"Silenciar el audio del juego"
citadel_mute_player"Haz clic para silenciar al jugador"
citadel_next_ap_abilities"<Panel class="goldIcon"/> <span class="nextAPGoldLabel">{i:gold_to_next_level}</span> to next Lvl"
citadel_next_attack_delay_reason_disarmed"Desarmado⁠/⁠a"
citadel_next_attack_delay_reason_reload"Recargando"
citadel_ping_wheel_disabled_while_dead"Desactivado mientras estás muerto⁠/⁠a"
citadel_ping_wheel_message"{s:message}"
citadel_purchasemessage"{s:param_1}"
citadel_quick_response_cancel"Cancel Last Ping Message"
citadel_quick_response_respond_onmyway"Respond 'On my Way'"
citadel_quick_response_respond_onmyway_to_hero"Respond 'On my Way' to {s:hero_name}"
citadel_quickbuy_auto_buy_enable"Compra rápida automática"
citadel_quickbuy_auto_buy_enable_tooltip"Si se activa, comprueba continuamente si puedes permitirte el siguiente objeto de la lista de compra rápida y lo adquiere si estás dentro del alcance de una tienda."
citadel_replay_manager_error_chunk_failed"La repetición aún no está lista para descargarse"
citadel_replay_manager_error_write_failure"No se ha podido guardar la repetición en el disco local"
citadel_reset_keybind"¿Restablecer las asignaciones?"
citadel_settings_2speakers"2 altavoces"
citadel_settings_4speakers"4 altavoces"
citadel_settings_5speakers"Altavoces 5.1"
citadel_settings_7speakers"Altavoces 7.1"
citadel_settings_abilitieskeybinds"Asignaciones de teclas de habilidades"
citadel_settings_ability_quickcast_tooltip"Activar o desactivar el lanzamiento rápido para esta habilidad u objeto en concreto"
citadel_settings_about"Acerca de"
citadel_settings_actionkeybinds"Asignaciones de teclas de acciones"
citadel_settings_active_window_unpause"Traer el juego a primer plano cuando la partida se reanude"
citadel_settings_active_window_unpause_tooltip"Activa esta opción para traer la ventana del juego a primer plano cuando la partida esté a punto de reanudarse."
citadel_settings_advancedvideosettings"Utilizar ajustes avanzados"
citadel_settings_alt_cast_double_tap"Pulsación doble"
citadel_settings_alt_cast_double_tap_tooltip"Pulsa dos veces un botón de habilidad para activar el lanzamiento alternativo"
citadel_settings_alt_cast_double_tap_window"Intervalo entre pulsaciones para el lanzamiento alternativo"
citadel_settings_alt_cast_hold_time"Tiempo de pulsación necesario para el lanzamiento alternativo"
citadel_settings_alt_cast_key"Botón de lanzamiento alternativo"
citadel_settings_alt_cast_key_tooltip"Para activar el lanzamiento alternativo de una habilidad, selecciónala y pulsa el botón de lanzamiento alternativo o mantén pulsado el botón de lanzamiento alternativo y después pulsa una tecla de habilidad"
citadel_settings_alt_cast_mode"Cambiar modo de lanzamiento alternativo:"
citadel_settings_alt_cast_press_and_hold"Mantener pulsado"
citadel_settings_alt_cast_press_and_hold_tooltip"Mantén pulsado brevemente el botón de una habilidad para activar el lanzamiento alternativo"
citadel_settings_always_show_hud_stats"Mostrar siempre HUD de atributos"
citadel_settings_always_show_hud_stats_tooltip"Actívalo para mostrar siempre los atributos a la izquierda del HUD."
citadel_settings_antialiasing"Suavizado"
citadel_settings_antialiasing_cmaa"CMAA"
citadel_settings_antialiasing_desc"Efecto de suavizado mediante posprocesamiento que se usa cuando FSR2 está desactivado.<br><br>Coste de rendimiento: bajo/constante."
citadel_settings_antialiasing_fxaa"FXAA"
citadel_settings_antialiasing_none"Ninguno"
citadel_settings_appearancevideo"Mejor aspecto"
citadel_settings_apply"Aplicar ajustes"
citadel_settings_area_lights"Luces de área"
citadel_settings_area_lights_desc"Permite renderizar correctamente las fuentes de luz grandes o con forma irregular, como los efectos de los rayos láser. Puede que el coste de rendimiento sea mayor en los sistemas de gama baja.<br><br>Coste de rendimiento: bajo/constante."
citadel_settings_aspectratio"Relación de aspecto"
citadel_settings_aspectratio1610"16:10"
citadel_settings_aspectratio169"16:9"
citadel_settings_aspectratio219"21:9"
citadel_settings_audio"Audio"
citadel_settings_audiodefaults"Restablecer predeterminados"
citadel_settings_basicvideosettings"Utilizar ajustes básicos"
citadel_settings_borderless"Ventana sin bordes"
citadel_settings_camera_volume_cutout"Recorte de cámara"
citadel_settings_camera_volume_cutout_desc"No se utiliza en este momento"
citadel_settings_cancel_ability_mode"Cambiar modo de cancelación de habilidades:"
citadel_settings_cancel_ability_mode_ability_key"Tecla de habilidad"
citadel_settings_cancel_ability_mode_ability_key_tooltip"Para cancelar una habilidad activa, vuelve a pulsar la tecla de la habilidad"
citadel_settings_cancel_ability_mode_cancel_key"Tecla de cancelar"
citadel_settings_cancel_ability_mode_cancel_key_tooltip"Para cancelar una habilidad activa, pulsa la tecla de cancelar"
citadel_settings_cancel_ability_mode_desc"Nota: Las habilidades se cancelarán con la tecla «Cancelar» cuando sea posible."
citadel_settings_cancel_ability_mode_either"Tecla de cancelar o de habilidad"
citadel_settings_cancel_ability_mode_either_tooltip"Para cancelar una habilidad activa, pulsa la tecla de cancelar o vuelve a pulsar la tecla de la habilidad"
citadel_settings_chat"Chat"
citadel_settings_chat_allow_global"Ver mensajes de un canal en las pestañas de otros canales"
citadel_settings_chat_filter"Chat permitido"
citadel_settings_chat_filter_allow_all"Todos los jugadores"
citadel_settings_chat_filter_allow_friendly"Amigos y miembros del grupo"
citadel_settings_chat_filter_allow_none"Ninguno"
citadel_settings_chat_filter_allow_teams"Amigos y compañeros de grupo, clan o equipo"
citadel_settings_chat_filter_onlyfriends"Mostrar solo chat de amigos y grupo"
citadel_settings_chat_filter_settings_apply_to_spectating"Aplicar ajustes del filtrado de chat permitido al modo espectador"
citadel_settings_chat_invert_ping"Invertir indicaciones"
citadel_settings_chat_join_regional"Unirse al chat del canal regional al iniciar"
citadel_settings_chat_mute_enemies"Silenciar el chat de los enemigos"
citadel_settings_chat_mute_everyone"Silenciar todos los chats entrantes"
citadel_settings_chat_openmic"Micrófono abierto"
citadel_settings_chat_ptt"Pulsar para hablar"
citadel_settings_chat_wheel_all"[TODOS]"
citadel_settings_chat_whispers"Mostrar mensajes de Steam como susurros"
citadel_settings_chatwheel"Rueda de chat"
citadel_settings_clear_keybind_tooltip"Borrar asignación de tecla"
citadel_settings_communicationkeybinds"Asignaciones de teclas de comunicación"
citadel_settings_contextual_slot"[Ranura contextual]"
citadel_settings_contextual_slot_invalid"No hay indicaciones contextuales"
citadel_settings_contextual_slot_label"Ranura contextual de la rueda de indicaciones"
citadel_settings_crosshair"Ajustes de la mira"
citadel_settings_crosshair_color"Color"
citadel_settings_crosshair_color_b"Azul"
citadel_settings_crosshair_color_g"Verde"
citadel_settings_crosshair_color_r"Rojo"
citadel_settings_crosshair_defaults"Restablecer valores predeterminados"
citadel_settings_crosshair_dot_opacity"Opacidad del punto"
citadel_settings_crosshair_dot_outline_opacity"Opacidad del contorno del punto"
citadel_settings_crosshair_pip_border"Mostrar bordes de línea"
citadel_settings_crosshair_pip_gap"Abertura"
citadel_settings_crosshair_pip_height"Altura"
citadel_settings_crosshair_pip_opacity"Opacidad de las líneas"
citadel_settings_crosshair_pip_width"Anchura"
citadel_settings_crosshair_size"Mira"
citadel_settings_crosshair_static_pip_gap"Espacio estático entre líneas"
citadel_settings_crosshair_visibility"Punto"
citadel_settings_customresolution"Usar resolución personalizada"
citadel_settings_defaultaudio"Predeterminado"
citadel_settings_defaultkeybinds"Predeterminadas"
citadel_settings_depth_of_field"Profundidad de campo"
citadel_settings_depth_of_field_desc"Simula la distancia focal y la apertura variables de una cámara. En su estado actual, no debería afectar al rendimiento del juego.<br><br>Coste de rendimiento: insignificante."
citadel_settings_dfao"Sombras del campo de dist."
citadel_settings_dfao_desc"Aproxima el sombreado suave de contacto de los personajes y los objetos dinámicos utilizando datos del campo de distancia.<br><br>Coste de rendimiento: moderado/variable."
citadel_settings_dfao_quality_high"Alta"
citadel_settings_dfao_quality_low"Baja"
citadel_settings_dfao_quality_med"Media"
citadel_settings_dfao_quality_off"No"
citadel_settings_dfao_quality_ultra"Superior"
citadel_settings_displacement_mapping"Mapeado por desplazamiento"
citadel_settings_displacement_mapping_desc"Efecto de desplazamiento del espacio de la pantalla para mejorar la fidelidad de las irregularidades en la geometría del mundo.<br><br>Coste de rendimiento: moderado/constante."
citadel_settings_display"Pantalla:"
citadel_settings_display_choice"Monitor {d:displayNumber} ({s:displayName})"
citadel_settings_effects_bloom"Resplandor de efectos"
citadel_settings_effects_bloom_desc"Nos permite trazar efectos directamente en el búfer de resplandor para mejorar la calidad visual.<br><br>Coste de rendimiento: bajo/constante."
citadel_settings_enable_console"Activar la consola"
citadel_settings_enable_console_tooltip"Las opciones de lanzamiento como ‑dev o ‑console que se usan para activar la consola anulan este ajuste."
citadel_settings_english_hero_names"Forzar nombres de los héroes en inglés"
citadel_settings_english_hero_names_desc"Los nombres de los héroes se mostrarán en inglés independientemente de la configuración de idioma. Es posible que los nombres traducidos sigan apareciendo en el texto descriptivo."
citadel_settings_english_mod_names"Forzar nombres de los objetos en inglés"
citadel_settings_english_mod_names_desc"Los nombres de los objetos se mostrarán en inglés independientemente de la configuración de idioma. Es posible que los nombres traducidos sigan apareciendo en el texto descriptivo."
citadel_settings_fastestvideo"Más rápido"
citadel_settings_fog_quality"Calidad de la niebla"
citadel_settings_fog_quality_high"Alta"
citadel_settings_fog_quality_low"Baja"
citadel_settings_fog_quality_med"Media"
citadel_settings_fogquality"Calidad de la niebla"
citadel_settings_fogquality_desc"Los ajustes más bajos reducen la resolución de la niebla volumétrica para mejorar el rendimiento en los sistemas de gama baja."
citadel_settings_fogquality_high"Alta"
citadel_settings_fogquality_low"Baja"
citadel_settings_fps_max"Fotogramas por segundo máximos en la partida"
citadel_settings_fps_max_tip"Se pueden proporcionar valores ampliados con la opción de lanzamiento +fps_max."nCuando los valores estén fuera del alcance, el control deslizante estará desactivado."
citadel_settings_fps_max_ui"Fotogramas por segundo máximos en el menú principal"
citadel_settings_fps_max_ui_tip"Se pueden proporcionar valores ampliados con la opción de lanzamiento +fps_max_ui."nCuando los valores estén fuera del alcance, el control deslizante estará desactivado."
citadel_settings_fsr"FidelityFX Super Resolution"
citadel_settings_fsr2"FSR2"
citadel_settings_fsr2_desc"Integración en curso del sistema de suavizado/mejora temporal FidelityFX Super Resolution 2 de AMD"
citadel_settings_fsr2_sharpness"Nitidez de FSR2"
citadel_settings_fsr2_sharpness_desc"Nitidez de FSR2"
citadel_settings_fsr2scaling"Modo de escala"
citadel_settings_fsr2scaling_balanced"Equilibrado"
citadel_settings_fsr2scaling_desc"Suavizado nativo - Escala = 1<br>Calidad - Escala = 1,5<br>Equilibrado - Escala = 1,7<br>Rendimiento - Escala = 2<br>Rendimiento superior - Escala = 3<br><br>Coste de rendimiento: alto/constante."
citadel_settings_fsr2scaling_native"Suavizado nativo"
citadel_settings_fsr2scaling_performance"Rendimiento"
citadel_settings_fsr2scaling_quality"Calidad"
citadel_settings_fsr2scaling_ultra_performance"Superior"
citadel_settings_fsr_rcas_sharpness"Nitidez de FSR"
citadel_settings_fsr_rcas_sharpness_desc"Nitidez de FSR"
citadel_settings_fsr_tooltip"Mejora de alta calidad cuando la calidad de renderizado del juego es inferior al 100 %."nEl suavizado debe estar activado."
citadel_settings_fullscreen"Pantalla completa"
citadel_settings_fullscreen_focus_behavior"Comportamiento del enfoque a pantalla completa"
citadel_settings_fullscreenbrightness"Brillo a pantalla completa"
citadel_settings_fxaa"Suavizado"
citadel_settings_fxaa_desc"Suaviza los ángulos de los artefactos para mantener la calidad de la imagen. Seguimos trabajando en el suavizado (en este momento el juego es compatible con FXAA).<br><br>Coste de rendimiento: bajo/constante."
citadel_settings_game"Juego"
citadel_settings_gamevoicevolume"Volumen de entrada de voz (tuyo)"
citadel_settings_gamevoicevolume_desc"Controla el volumen de entrada de tu micrófono"
citadel_settings_gamevolume"Volumen del sonido del juego"
citadel_settings_gamevolume_desc"Ajusta el volumen de los efectos de sonido, la música y los diálogos"
citadel_settings_glyph_lock_mode"Modo de glifos"
citadel_settings_glyph_lock_mode_gamepad"Solo para mando"
citadel_settings_glyph_lock_mode_kbm"Solo para teclado y ratón"
citadel_settings_glyph_lock_mode_off"Automático"
citadel_settings_glyph_lock_mode_tooltip_gamepad"Solo se mostrarán los glifos del mando (nota: debe haber un mando conectado)."
citadel_settings_glyph_lock_mode_tooltip_kbm"Solo se mostrarán los glifos del teclado y del ratón."
citadel_settings_glyph_lock_mode_tooltip_off"La asignación de glifos cambia automáticamente en función de la fuente del último botón pulsado."
citadel_settings_gsync"NVIDIA G-Sync:"
citadel_settings_gsync_disabled"Desactivado"
citadel_settings_gsync_enabled"Activado"
citadel_settings_gsync_info"NVIDIA G‑Sync permite que la pantalla cambie dinámicamente su tasa de actualización para que coincida con la velocidad de fotogramas del juego siempre que sea posible, lo que se traduce en una experiencia visual más fluida. Solo está disponible en determinadas pantallas y es más eficaz cuando la velocidad de fotogramas del juego está por debajo de la tasa de actualización máxima del modo de visualización. Se puede activar fuera del juego mediante el panel de control de NVIDIA. Es posible que tengas que reiniciar el juego para que los cambios surtan efecto."
citadel_settings_headphones"Auriculares"
citadel_settings_hotkeys"Asignaciones de teclas"
citadel_settings_invert_ping_desc"Marca esta casilla para invertir las indicaciones. "nPredeterminadas: "nUna indicación = Pasiva. "nDoble indicación = Agresiva."n "nInvertidas: "nUna indicación = Agresiva."nDoble indicación = Pasiva."
citadel_settings_itemkeybinds"Asignaciones de teclas de objetos"
citadel_settings_keybinddefaults"Restablecer asignaciones de teclas predeterminadas"
citadel_settings_language_change_body"Reinicia el cliente de Deadlock para aplicar los cambios de idioma."
citadel_settings_language_change_title"Es necesario reiniciar"
citadel_settings_language_none"Ninguno"
citadel_settings_light_sensitivity_mode"Reducir los efectos destelleantes"
citadel_settings_light_sensitivity_mode_desc"Este ajuste reduce los efectos destelleantes y estroboscópicos, pero algunos de ellos seguirán presentes. Su finalidad es aumentar la comodidad visual del juego, pero sin eliminar estos efectos por completo."
citadel_settings_low_latency"Baja latencia (NVIDIA Reflex)"
citadel_settings_low_latency_amd"AMD Anti-Lag 2.0"
citadel_settings_low_latency_tooltip_boost"Se ha activado el modo de baja latencia para optimizar la latencia del sistema. Incluye técnicas que pueden consumir más energía de la GPU y afectar ligeramente a los FPS para reducir la latencia lo máximo posible."
citadel_settings_low_latency_tooltip_off"El modo de baja latencia está desactivado."
citadel_settings_low_latency_tooltip_on"Se ha activado el modo de baja latencia para optimizar la latencia del sistema."
citadel_settings_lowlatency_boost"Activada con potenciador"
citadel_settings_lowlatency_off"Desactivada"
citadel_settings_lowlatency_on"Activada"
citadel_settings_mastervolume"Volumen general"
citadel_settings_mastervolume_desc"Ajusta el volumen general del juego"
citadel_settings_mboit"MBOIT"
citadel_settings_mboit_desc"Característica en desarrollo que permite renderizar los efectos de manera más coherente y, llegado el momento, con una resolución más baja que la del resto del fotograma."
citadel_settings_misckeybinds"Otras asignaciones de teclas"
citadel_settings_mm_preference_serious_desc"Prefieres jugar con otros que buscan un nivel más alto de coordinación, comunicación y competitividad."
citadel_settings_mm_preference_text"Extracompetitivo"
citadel_settings_monitor_mic"Escuchar mi micrófono"
citadel_settings_monitor_mic_desc"Actívalo para escuchar el micrófono mientras configuras los ajustes de voz."
citadel_settings_motion_blur"Desenfoque de movimiento"
citadel_settings_motion_blur_desc"Efecto de desenfoque de movimiento solo en los objetos (en desarrollo)."
citadel_settings_motion_blur_objects_only"Sí"
citadel_settings_motion_blur_off"No"
citadel_settings_motion_blur_player_only"Solo el jugador"
citadel_settings_mousesensitivity"Sensibilidad del ratón"
citadel_settings_mousesensitivity_y_scale"Sensibilidad del ratón: escala vertical"
citadel_settings_mousezoomsensitivity"Relación de sensibilidad del zoom"
citadel_settings_musicvolume"Volumen de la música del menú"
citadel_settings_musicvolume_desc"Ajusta el volumen de la música del menú principal"
citadel_settings_network"Red"
citadel_settings_openmicthreshold"Umbral de activación del micrófono"
citadel_settings_openmicthreshold_desc"Solo transmite voz cuando el volumen de entrada de audio supera este nivel. Se aplica tanto a «Pulsar para hablar» como a «Micrófono abierto»."
citadel_settings_options"Opciones"
citadel_settings_particlequality"Calidad de los efectos"
citadel_settings_particlequality_desc"Descarta las partes innecesarias de los efectos para mejorar el rendimiento. No se utiliza en este momento."
citadel_settings_particlequality_high"Alta"
citadel_settings_particlequality_low"Baja"
citadel_settings_particlequality_med"Media"
citadel_settings_per_unit_hotkeys"Teclas rápidas específicas por héroe"
citadel_settings_ping_wheel_contextual"Usar la ranura contextual de la rueda"
citadel_settings_ping_wheel_contextual_desc"La ranura contextual cambia en función del contexto actual durante la partida"
citadel_settings_pingwheeldefaults"Restablecer indicaciones predeterminadas"
citadel_settings_playsoundinbackground"Reproducir sonido en segundo plano"
citadel_settings_post_bloom"Posprocesar resplandor"
citadel_settings_post_bloom_desc"Permite la entrada de luz desde partes más iluminadas de la imagen para simular imperfecciones en el objetivo de la cámara y aportar una pista visual del brillo alto.<br><br>Coste de rendimiento: bajo/constante."
citadel_settings_quick_cast_desc"Opciones de lanzamiento rápido para {s:ability_name}:"
citadel_settings_quick_cast_global_desc"Cambiar el modo de lanz. rápido para las habilidades de todos los héroes:"
citadel_settings_quick_cast_items_desc"Opciones de lanzamiento rápido para objetos activos:"
citadel_settings_quick_cast_set_success"Se ha establecido correctamente el modo de lanzamiento rápido para las habilidades de todos los héroes."
citadel_settings_quick_cast_success"Completado"
citadel_settings_quickcast_confirm_cast"Confirmar lanzamiento"
citadel_settings_quickcast_confirm_cast_tooltip"Elige una habilidad pulsando su botón y lánzala pulsando el botón de disparo."
citadel_settings_quickcast_default"Predeterminado para habilidades"
citadel_settings_quickcast_default_tooltip"Usa el modo predeterminado de lanzamiento rápido de la habilidad"
citadel_settings_quickcast_disabled"Lanzamiento rápido"
citadel_settings_quickcast_disabled_tooltip"Elige una habilidad manteniendo su botón pulsado y lánzala al soltarlo."
citadel_settings_quickcast_enabled"Lanzamiento instantáneo"
citadel_settings_quickcast_enabled_tooltip"Lanza una habilidad al pulsar su botón."
citadel_settings_quickcast_item_default"Predeterminado para objetos"
citadel_settings_quickcast_select_option"Elige una opción..."
citadel_settings_render_portals"Renderizado de portales"
citadel_settings_render_system"Renderizado"
citadel_settings_render_system_recommended"recomendado"
citadel_settings_render_system_tooltip"Versión de DirectX"
citadel_settings_rendering"Renderizado"
citadel_settings_renderquality"Calidad de renderizado"
citadel_settings_renderquality_desc"Relación de escala por dimensión para calcular la resolución de renderizado interna. Los valores más bajos se renderizan más rápido. Los valores más altos se renderizan con más precisión y menos artefactos."
citadel_settings_replaykeybinds"Asignaciones de teclas específicas de repetición"
citadel_settings_reset_keybind"Restablecer"
citadel_settings_reset_keybind_tooltip"Restablecer asignación de tecla predeterminada"
citadel_settings_resolution"Resolución"
citadel_settings_resolution_display_mode"Modo de la ventana"
citadel_settings_resolution_size"Resolución"
citadel_settings_screen_space_shadows"Sombras de contacto"
citadel_settings_screen_space_shadows_desc"No se utiliza en este momento."
citadel_settings_secondary_language_builds"Idioma de búsqueda de referencias adicional"
citadel_settings_shadow_quality"Calidad de las sombras"
citadel_settings_shadow_quality_desc"Calidad de las sombras"
citadel_settings_shadow_quality_high"Alta"
citadel_settings_shadow_quality_low"Baja"
citadel_settings_shadow_quality_med"Media"
citadel_settings_shadow_quality_ultra"Superior"
citadel_settings_show_telemtry_settings"Mostrar configuración de telemetría del HUD"
citadel_settings_skill_rating"Clasificación de habilidad"
citadel_settings_skill_rating_notification"Mostrar notificación cuando cambie mi clasificación"
citadel_settings_skill_rating_post_game"Mostrar clasificación media del equipo tras la partida"
citadel_settings_social"Social"
citadel_settings_sounddevice"Dispositivo de sonido:"
citadel_settings_speakerconfig"Configuración de altavoces:"
citadel_settings_spectatorkeybinds"Asignaciones de teclas de espectador/repetición"
citadel_settings_ssao"OA (espacio de la pantalla)"
citadel_settings_ssao_desc"Aproxima el sombreado de contacto suave utilizando datos del espacio de la pantalla.<br><br>Coste de rendimiento: moderado/constante."
citadel_settings_ssao_quality_high"Alta"
citadel_settings_ssao_quality_low"Baja"
citadel_settings_ssao_quality_med"Media"
citadel_settings_ssao_quality_off"No"
citadel_settings_ssao_quality_ultra"Superior"
citadel_settings_steam_input"Ajustes del mando"
citadel_settings_steam_input_no_controller"No se ha detectado ningún mando"
citadel_settings_steam_input_open_configurator"Abrir configurador de Steam Input"
citadel_settings_steam_text_filter"Ajustes del filtrado de texto de Steam"
citadel_settings_steaminput"Mando"
citadel_settings_streamer_mode"Modo de retransmisión"
citadel_settings_streamer_mode_tooltip"Actívalo para ocultar los nombres de los jugadores en el juego y en el menú principal. No los oculta de las tarjetas de perfil."
citadel_settings_streamlined_mic"Micrófono optimizado"
citadel_settings_streamlined_mic_desc"Abre el dispositivo de grabación al comenzar la partida, en lugar de cuando se use el micrófono."
citadel_settings_telemtry_settings_info_desc"Abre la página de soporte del HUD de telemetría de Source2 para obtener más información."
citadel_settings_text_filter_filtered"Activar filtrado de texto"
citadel_settings_texturequality"Calidad de las texturas"
citadel_settings_texturequality_desc"Los ajustes más bajos reducen la resolución de las texturas para, posiblemente, mejorar el rendimiento en los sistemas de gama baja."
citadel_settings_texturequality_high"Alta"
citadel_settings_texturequality_low"Baja"
citadel_settings_texturequality_med"Media"
citadel_settings_ui_language"Idioma:"
citadel_settings_upscaling"Tecnología de mejora"
citadel_settings_upscaling_desc"Genera fotogramas de alta resolución a partir de fotogramas internos de baja resolución que se renderizan más rápido.<br><br>FSR2 emplea el suavizado temporal (TAA).<br><br>Coste de rendimiento: moderado/constante."
citadel_settings_upscaling_fsr"FSR"
citadel_settings_upscaling_fsr2"FSR2 (TAA)"
citadel_settings_upscaling_none"Ninguna"
citadel_settings_usenativeresolution"Usar la resolución nativa"
citadel_settings_video"Vídeo"
citadel_settings_videodefaults"Restablecer predeterminados"
citadel_settings_voice"Ajustes de voz"
citadel_settings_voice_always_sample_mic"Probar siempre el micrófono"
citadel_settings_voice_level"Nivel de la voz"
citadel_settings_voice_sounddevice"Dispositivo de entrada de voz:"
citadel_settings_voice_steam_link"Los parámetros del dispositivo de grabación se configuran mediante los <a href="event:DOTAShowSteamVoiceSettings()">ajustes de voz de Steam</a>."
citadel_settings_voicevolume"Volumen del chat de voz (demás jugadores)"
citadel_settings_voicevolume_desc"Ajusta el volumen del micrófono de los demás jugadores"
citadel_settings_volume"Volumen"
citadel_settings_vsync"Sincronización vertical"
citadel_settings_vsync_desc"Elimina los artefactos de desgarro de pantalla, pero aumenta la latencia de entrada."
citadel_settings_will_reset_tooltip"Se borrarán las asignaciones en conflicto:"
citadel_settings_window"Ventana"
citadel_spectator_voice_mode_0"Voz del jugador activada"
citadel_spectator_voice_mode_1"Voz del jugador desactivada"
citadel_survey_fun_hero"¿Te divertiste con el héroe que elegiste?"
citadel_survey_least_fun_hero_to_play_against"Which hero was the least fun to play against?"
citadel_survey_match_fun"¿Fue divertida la partida?"
citadel_switch_camera_teammate_1"Observar al compañero de equipo 1"
citadel_switch_camera_teammate_2"Observar al compañero de equipo 2"
citadel_switch_camera_teammate_3"Observar al compañero de equipo 3"
citadel_switch_camera_teammate_4"Observar al compañero de equipo 4"
citadel_switch_camera_teammate_5"Observar al compañero de equipo 5"
citadel_trick_shot"Shooting Star"
citadel_trick_shot_desc"Toss a Shooting Star that will fire slowing bullets at nearby enemies. Shoot the Star to increase its fire rate (Enemies can shoot it to slow it down). Weapon upgrades apply to Shooting Star."
citadel_unmute_game_audio"Activar el audio del juego"
citadel_unmute_player"Haz clic para dejar de silenciar al jugador"
citadel_value_then_value_now_ability_upgrades"({s:ValueNow} → <span class="greenUpgradedText">{s:ValueThen}</span>)"
citadel_weapon_combo_melee"Melee Combo"
citadel_weapon_hero_akimbo_set"Akimbo Gun"
citadel_weapon_hero_apocalypse_set"Apocalypse Gun"
citadel_weapon_hero_astro_set"45 Oculta"
citadel_weapon_hero_atlas_set"Caso Cerrado"
citadel_weapon_hero_atlas_set_desc"Recarga un solo proyectil a la vez. Se puede interrumpir."
citadel_weapon_hero_ballista_set"Ballista Gun"
citadel_weapon_hero_bebop_set"Algo de Humildad"
citadel_weapon_hero_bebop_set_desc"Dispara un rayo continuo sin tiempo de recorrido."
citadel_weapon_hero_cadence_set"Arioso Annihilator"
citadel_weapon_hero_cadence_set_desc"Shoots bursts of 4 bullets that embed a crystal shard in the target. After 1 second, the shards shatter and deal the bullet damage again. Shatter damage is doubled if 5 or more shards are embedded."
citadel_weapon_hero_chrono_set"Secreto Comercial"
citadel_weapon_hero_clawdril_set"Clawdril Gun"
citadel_weapon_hero_coldmetal_set"Cold Metal Gun"
citadel_weapon_hero_demoman_set"Demoman Gun"
citadel_weapon_hero_duo_set"Duo Gun"
citadel_weapon_hero_dynamo_set"La Vonnegun"
citadel_weapon_hero_forge_set"Servicios Prestados"
citadel_weapon_hero_forge_set_desc"Aumenta la cadencia de tiro a medida que el cañón gira."
citadel_weapon_hero_ghost_set"Regalo de Johann"
citadel_weapon_hero_gigawatt_set"Cálculo en Frío"
citadel_weapon_hero_gunslinger_set"Gunslinger Gun"
citadel_weapon_hero_haze_set"Censura y Penitencia"
citadel_weapon_hero_heavy_set"Heavy Gun"
citadel_weapon_hero_hijack_set"Hijack Gun"
citadel_weapon_hero_hornet_set"Venganza de Wallflower"
citadel_weapon_hero_inferno_set"Comentarios Incendiarios"
citadel_weapon_hero_kali_set"Kali Gun"
citadel_weapon_hero_kelvin_set"Fin de la Expedición"
citadel_weapon_hero_krill_set"Canario Amarillo"
citadel_weapon_hero_lash_set"Narración del Combate"
citadel_weapon_hero_magician_set"Prestidigitación"
citadel_weapon_hero_mechaguy_set"Mechaguy Gun"
citadel_weapon_hero_mirage_set"Promesas Cumplidas"
citadel_weapon_hero_nano_set"La Más Dulce Mentira"
citadel_weapon_hero_orion_set"Llegada del Luto"
citadel_weapon_hero_phalanx_set"Phalanx Gun"
citadel_weapon_hero_revenant_set"Revenant Gun"
citadel_weapon_hero_rutger_set"Rutger Gun"
citadel_weapon_hero_shiv_set"Escalera Quebrada"
citadel_weapon_hero_slork_set"Corriente Marina"
citadel_weapon_hero_slork_set_desc"Spews a short range toxic cloud that deals double damage to non-hero targets. When aimed, shoots a long range dart that poisons enemies."
citadel_weapon_hero_spade_set"Spade Dice Launcher"
citadel_weapon_hero_synth_set"La Oveja Negra"
citadel_weapon_hero_tempest_set"Tempest Gun"
citadel_weapon_hero_tengu_set"Mano del Protector"
citadel_weapon_hero_tokamak_set"Curie-ous Times"
citadel_weapon_hero_trapper_set"Funcionario Público"
citadel_weapon_hero_viper_set"El Cascabel"
citadel_weapon_hero_viscous_set"Intérprete de las Aguas Profundas"
citadel_weapon_hero_warden_set"Coste de la Libertad"
citadel_weapon_hero_wraith_set"El Rastrillo"
citadel_weapon_hero_wrecker_set"La Mano del Carnicero"
citadel_weapon_hero_yakuza_set"Yakuza Boss Gun"
citadel_weapon_hero_yamato_set"Lamento de la Hermana"
citadel_weapon_hero_zealot_set"Zealotry Gun"
citadel_west_team_name"ZAFIRO"
clawdril_cyclone"Cyclone"
clawdril_cyclone_desc"Clawdril sticks the drill in the ground, lifts his body horizontally, and spins it up. Kicks everyone nearby in the face while creating a vortex that sucks enemies inwards and deflects bullets."
clawdril_drill_and_pin"Drill & Pin"
clawdril_drill_and_pin_desc"Fire Clawdril's dril in a straight line, trapping any enemy hero it hits in a cage of crystals."
clawdril_mining_expedition"Mining Expedition"
clawdril_mining_expedition_desc"Smash the ground to reveal nearby crystals which can be melee'd into temporary buffs by you or your teammates."
clawdril_plasma_laser"Plasma Laser"
clawdril_plasma_laser_desc"Fire a short-range plasma laser that deals massive damage to units in its way."
clip_size_pickup/clip_size"3 cargadores grandes"
clip_size_pickup_label"3 cargadores grandes"
coldmetal_charged_rocket"Charged Rocket"
coldmetal_charged_rocket_desc"Hold to charge then fire a rocket that travels faster the longer it's charged. Upon impact explodes into a burst of tactical heat-seeking missiles."
coldmetal_cold_metal_killer"Cold Metal Killer"
coldmetal_cold_metal_killer_desc"Launch a fan of knives in a cone in front of Cold Metal, slowing enemies upon impact."
coldmetal_contract_to_kill"Contract to Kill"
coldmetal_contract_to_kill/modifier_coldmetal_contract_to_kill"Contract"
coldmetal_contract_to_kill_desc"Take out a contract on a target hero for a duration. The contract takes extra bullet damage and extra damage from Cold Metal's missiles. You have no move speed penalty while shooting at the contract and no aim speed penalty at the contract while moving."
coldmetal_impenetrable_cube"Impenetrable Cube"
coldmetal_impenetrable_cube_desc"Fold up into an impenetrable cube for a duration, unable to shoot or take damage, then explode into a flurry of tactical heat-seaking missiles."
cooldown_reduction_pickup/cooldown_reduction"Tiempo de recarga reducido"
cooldown_reduction_pickup_label"Tiempos de recarga más bajos"
damage_reduction_label"Damage Reduction"
damage_reduction_postfix"%"
detention_immune"Detention Immune"
disarm_immune"Disarm Immune"
double_jump_pickup/double_jump"Doble salto y velocidad en la vía rápida"
extra_gold_pickup/extra_gold_pickup"Recompensa adicional por matar al siguiente héroe"
extra_stamina_pickup/extra_stamina"Aguante adicional"
extra_stamina_pickup_label"Aguante adicional"
fathom_breach"Brecha"
fathom_breach_desc"Lánzate hacia adelante para infligir daño a todos los enemigos que estén cerca de donde aterrices y hacerlos volar por los aires."
fathom_breach_quip"Lánzate a por tus enemigos"
fathom_lurkers_ambush"Emboscada del Acechador"
fathom_lurkers_ambush/immobilize"Inmovilizado⁠/⁠a"
fathom_lurkers_ambush/invis"Invisible"
fathom_lurkers_ambush/regen"Regeneración de vida"
fathom_lurkers_ambush_active_desc"<span style="font-weight: bold;">Carga una bocanada de saliva pegajosa</span> que inflige daño e inmoviliza a los enemigos. Mantén pulsado 4 para retener la saliva. El daño y la duración de la inmovilización aumentan cuanto más tiempo retengas la saliva."
fathom_lurkers_ambush_passive_desc"Pasiva: Mientras no estás en combate y los enemigos no te ven, <span style="font-weight: bold;">recuperas una parte de tu vida máxima</span> cada segundo. <span style="font-weight: bold;">Si no te mueves, también te vuelves invisible</span>, siempre y cuando permanezcas inmóvil o agachado⁠⁠⁠/⁠a⁠ y no realices ninguna acción. Mientras eres completamente invisible, también te vuelves <span style="font-weight: bold;">invulnerable</span>."
fathom_reefdweller_harpoon"Arpón del Arrecife"
fathom_reefdweller_harpoon/detach_buff"Cadencia de tiro"
fathom_reefdweller_harpoon/regen"de regeneración por Arpón del Arrecife"
fathom_reefdweller_harpoon_desc"Lanza un arpón que se engancha a una pared o al techo y <span style="font-weight: bold;">tira de ti</span>. Al tirar, activa la <span style="font-weight: bold;">invisibilidad de Emboscada del Acechador</span>. Mientras estás colgando con el arpón, <span style="font-weight: bold;">obtienes cargas adicionales</span>.<br><br><span style="font-style: italic;">Lanzar Arpón del Arrecife no interrumpe la invisibilidad.</span>"
fathom_reefdweller_harpoon_passive_desc"Pasiva: Cuando no estés combatiendo y tu posición no se revele en el minimapa, <span class="highlight">te curas una porción de tu vida máxima</span> cada segundo."
fathom_reefdweller_harpoon_quip"Lanza un arpón que te atrae hacia una superficie"
fathom_reefdweller_harpoon_t3_desc"Tras desengancharte, obtienes un 30 % de cadencia de tiro durante 7 s o hasta que recargues"
fathom_scalding_spray"Espray Hirviente"
fathom_scalding_spray_desc"Rocía un cono de agua hirviendo hacia delante. Acumulas daño del arma adicional a medida que el espray daña a un héroe enemigo."
fathom_scalding_spray_quip"Rocía un cono de agua hirviendo hacia delante"
fire_rate_pickup/small_fire_rate"Cadencia de tiro aumentada"
fire_rate_pickup_label"Cadencia de tiro"
firerate_permanent_pickup_label"+1,5 % de cadencia de tiro"
firerate_permanent_pickup_label_lv2"+2 % de cadencia de tiro"
firerate_permanent_pickup_label_lv3"+2.5 % de cadencia de tiro"
frozen_shelter_modifier_buff"Refugio Congelado"
ghost_malice_stack_effect_header"Efecto por acumulación:"
golden_idol_bonus_01"+25 % de almas adicionales"
golden_idol_bonus_02"+1 punto de habilidad"
guardian_unit"Guardián"
guide_advanced_main_header"Movimientos especiales"
guide_advanced_parry_desc"Pulsa <span class='keybind'>[{s:key_parry}]</span> para bloquear el ataque cuerpo a cuerpo de un enemigo y contraatacar.<br><br>El enemigo quedará aturdido y recibirá daño cuerpo a cuerpo adicional."
guide_advanced_parry_header"Contraatacar"
guide_back_to_dashboard"Volver al menú principal"
guide_basics_abilities_desc"Pulsa <span class='keybind'>[{s:in_ability1}, {s:in_ability2}, {s:in_ability3}, {s:in_ability4}]</span> para usar las habilidades de tu héroe."
guide_basics_abilities_header"Habilidades"
guide_basics_aim_desc"Mantén pulsado <span class='keybind'>[{s:iv_attack2}]</span> para ampliar la vista con el arma."
guide_basics_aim_header"Hacer zoom"
guide_basics_main_header"Controles básicos"
guide_basics_melee_desc"Pulsa <span class='keybind'>[{s:key_weapon_1}]</span> para lanzar un ataque rápido. Mantén pulsado <span class='keybind'>[{s:key_weapon_1}]</span> para cargar con un ataque potente."
guide_basics_melee_header"Cuerpo a cuerpo"
guide_basics_reload_desc"Pulsa <span class='keybind'>[{s:key_reload}]</span> para recargar el arma. Determinadas acciones, como los ataques cuerpo a cuerpo, pausan la recarga."
guide_basics_reload_header"Recargar"
guide_basics_shoot_desc"Pulsa <span class='keybind'>[{s:iv_attack}]</span> para disparar.<br><br>El daño del arma es menor en distancias largas."
guide_basics_shoot_header"Disparar"
guide_get_started_title"Primeros pasos"
guide_movement_airdash_desc"Cuando estés en el aire, impúlsate para realizar un impulso en el aire.<br><br>Requiere aguante."
guide_movement_airdash_header"Impulso en el aire"
guide_movement_crouch_desc"Pulsa <span class='keybind'>[{s:key_duck}]</span> para agacharte."
guide_movement_crouch_header"Agacharse"
guide_movement_dodge_desc"Mientras te mueves, pulsa <span class='keybind'>[{s:key_innate_1}]</span> para impulsarte.<br><br>Requiere aguante."
guide_movement_dodge_header"Impulsarse"
guide_movement_dodge_jump_desc"Combina un impulso y un salto en el momento exacto para realizar un salto con impulso.<br><br>Requiere aguante."
guide_movement_dodge_jump_header"Salto con impulso"
guide_movement_double_jump_desc"Pulsa <span class='keybind'>[{s:in_mantle}]</span> cuando estés en lo más alto de un salto para realizar un doble salto.<br><br>Los movimientos especiales como el doble salto gastan tu barra de aguante, ubicada al lado de la mira."
guide_movement_double_jump_header"Doble salto"
guide_movement_jump_desc"Pulsa <span class='keybind'>[{s:in_mantle}]</span> para saltar."
guide_movement_jump_header"Saltar"
guide_movement_mantle_desc"Mantén pulsado <span class='keybind'>[{s:in_mantle}]</span> cuando estés cerca de un saliente para trepar."
guide_movement_mantle_header"Trepar"
guide_movement_slide_desc"Mantén pulsado <span class='keybind'>[{s:key_duck}]</span> para deslizarte cuando desciendes por una rampa o te mueves a gran velocidad."
guide_movement_slide_header"Deslizarse"
guide_movement_zipline_desc"Mantén pulsado <span class='keybind'>[{s:in_mantle}]</span> para montarte en la vía rápida.<br><br>Para bajarte, pulsa <span class='keybind'>[{s:in_mantle}]</span>."
guide_movement_zipline_header"Vías rápidas"
guide_neutrals_desc"Hay muchas criaturas neutrales merodeando por el mapa. Derrótalas y ganarás almas.<br><br>A veces, aparece una criatura muy poderosa en el centro del mapa. Si la derrotas, tu equipo obtendrá un gran poder."
guide_neutrals_header"Neutrales"
guide_outro_main_header"Aspectos destacados"
guide_overview_desc"Explora las diferentes secciones para aprender a jugar."
guide_overview_header"Te damos la bienvenida a Deadlock"
guide_overview_main_header"Te damos la bienvenida"
guide_the_map_core_alt_desc"Tu objetivo es asediar la base enemiga y destruir sus defensas para revelar su Patrón. Destruye el Patrón para hacerte con la victoria."
guide_the_map_core_alt_header"Base"
guide_the_map_core_desc"Hay un santuario en la parte trasera de la base de cada equipo. Destruye el santuario enemigo para ganar la partida."
guide_the_map_core_header"Núcleo"
guide_the_map_desc"Pasa el cursor sobre zonas del mapa para obtener más información sobre lo que encontrarás al jugar a Deadlock."
guide_the_map_guardians_desc"Los guardianes son la primera línea de defensa de cada senda. Sus ataques son muy potentes, así que lo mejor es atacarlos con soldados."
guide_the_map_guardians_header"Guardianes"
guide_the_map_header"General"
guide_the_map_lanes_desc"Hay cuatro sendas, cada una de ellas con una vía rápida que los jugadores pueden utilizar para desplazarse."
guide_the_map_lanes_header"Sendas"
guide_the_map_main_header"General"
guide_the_map_midboss_desc"En el centro del mapa, hay un poderoso jefe neutral. Los miembros del equipo que lo elimine reaparecerán de inmediato la siguiente vez que mueran."
guide_the_map_midboss_header"Jefe del templo"
guide_the_map_troopers_desc"Los soldados aparecen cada cierto tiempo en la base y recorren una senda enfrentándose a todos los enemigos que encuentran."
guide_the_map_troopers_header"Soldados"
guide_the_map_walkers_desc"Los caminantes acechan más adelante en las sendas y cuentan con un arsenal de movimientos defensivos."
guide_the_map_walkers_header"Caminantes"
guide_the_map_welcome_desc"Te damos la bienvenida a la Manzana Maldita. Si tu equipo quiere hacerse con la victoria, tendrás que utilizar las armas y los poderes sobrenaturales para asediar la base enemiga."
guide_the_map_welcome_header"Introducción"
guide_the_map_welcome_sub_header"Introducción"
guide_upgrades_buy_mods_desc"Los objetos pueden modificar diversas estadísticas, como la cantidad de munición, el daño cuerpo a cuerpo o la regeneración de vida. Los objetos que aumentan el poder espiritual mejoran la eficacia de las habilidades.<br><br>Hay una pestaña de objetos recomendados con sugerencias seleccionadas para cada héroe."
guide_upgrades_buy_mods_header"Comprar objetos"
guide_upgrades_deny_desc"Los orbes de almas enemigas son de color naranja y tus oponentes se los quedarán si les disparan o si se esfuman.<br><br>Puedes disparar a los orbes naranjas antes que ellos para robárselos."
guide_upgrades_deny_header"Robar almas"
guide_upgrades_going_home_desc"Cuando tengas almas para gastar, vuelve a la base para curarte y comprar poderosos objetos que mejoran tus atributos y te dan habilidades adicionales.<br><br>También hay una tienda al lado de cada guardián, disponible hasta que se destruya al guardián."
guide_upgrades_going_home_header"Tienda"
guide_upgrades_killing_guardians_desc"A medida que recojas almas, también recibirás puntos de habilidad (PH).<br><br>Para gastar esos puntos en mejorar tus habilidades, mantén pulsado <span class='keybind'>[TAB]</span>."
guide_upgrades_killing_guardians_header"Punto de habilidad"
guide_upgrades_last_hit_desc"Consigue almas matando soldados y jugadores. También puedes obtenerlas matando a neutrales ubicados por todo el mapa.<br><br>Las almas se comparten con los aliados cercanos."
guide_upgrades_last_hit_header"Almas"
guide_upgrades_main_header"Acumular potencia"
guide_upgrades_upgrade_abilities_desc"Gasta puntos de habilidad para mejorar tus habilidades.<br><br>Las habilidades tienen tres niveles de mejora."
guide_upgrades_upgrade_abilities_header"Mejorar habilidades"
guide_upgrades_yellow_orbs_desc"Cuando eliminas a alguien, aparecen almas adicionales.<br><br>Puedes asegurarte esas almas disparando al orbe azul que las contiene o dejando que se esfumen en el aire."
guide_upgrades_yellow_orbs_header"Asegurar almas"
gun_powerup_pickup"Arma"
gunslinger_demonMark"Marca Infernal"
gunslinger_demonMark/demonmark"Marca Demoníaca"
gunslinger_demonMark/demonmark/demonmark_buff"Enemigo marcado"
gunslinger_demonMark_desc"<span class="highlight">Marca</span> pasivamente a los enemigos cercanos. Disparar a un enemigo <span class="highlight">marcado</span> consume el efecto, lo que inflige <Panel class="AbilityPropertyIcon prop_tech_damage"> <span class="highlight_spirit">daño</span> adicional y otorga <Panel class="AbilityPropertyIcon prop_fire_rate"> <span class="highlight">cadencia de tiro</span> y <Panel class="AbilityPropertyIcon prop_move_speed"> <span class="highlight">velocidad de movimiento</span>."
gunslinger_rapid_fire"Rapid Fire"
gunslinger_rapid_fire/modifier_citadel_rapid_fire"Disparo rápido"
gunslinger_rapid_fire_desc"Rapidly fire your guns at a target with perfect accuracy and 50% increased damage for {s:AbilityChannelTime}s. Causes {s:hero_name} and the target to float if in the air."
gunslinger_rocket_launcher"Rocket Launcher"
gunslinger_rocket_launcher_desc"Equip a rocket launcher that fires explosive rockets. Rocket blasts can launch enemies and {s:hero_name} into the air."
gunslinger_sleep_bomb"Sleep Bomb"
gunslinger_sleep_bomb_desc"Throw out a sleep bomb that explodes on impact, creating an expanding cloud that sleeps enemies it touches."
gunslinger_tenacity"Tenacity"
gunslinger_tenacity_desc"Gain {s:BulletLifestealPercent}% bullet life steal, increased by up to {s:LowHealthHealingScalePercent}% based on {s:hero_name}'s missing health."
headed_this_way"Voy hacia aquí"
headed_to_blue"{s:param_1} va a la azul"
headed_to_green"{s:param_1} va a la verde"
headed_to_purple"{s:param_1} va a la morada"
headed_to_yellow"{s:param_1} va a la amarilla"
health_regen_pickup/small_health_regen"Regeneración de vida aumentada"
health_regen_pickup_label"Curación"
hero_akimbo"Akimbo"
hero_akimbo_lore"Though he was built by a lonely gunslinger, Akimbo was taught that he couldn't use a gun to solve all his problems. This frustrated the robot outlaw immensely, but as time passed Akimbo realized that his human father was right. A gun only solved about 75% of his problems. To solve ALL his problems, he would need at least 2 guns."
hero_akimbo_playstyle"Akimbo excels at close range combat, where he relies on speed, cone attacks, and a whole lot of bullets to hit as many targets as possible."
hero_apocalypse"Apocalypse"
hero_architect"Architect"
hero_assassin"Assassin"
hero_astro"Holliday"
hero_astro_lore"Hay personas que han pasado toda su vida soñando con mudarse a Nueva York. Holliday no es una de ellas. Feliz de ser la sheriff de un pequeño pueblo, Holliday disfrutaba de una carrera en la que solo tenía que usar su arma cuando hacía prácticas de tiro en la feria del condado... y luego empezaron los asesinatos."n"nComo algo totalmente espeluznante e inhumano, los cuerpos fueron encontrados con las cajas torácicas abiertas... y las entrañas despedazadas como si los hubieran descuartizado los pájaros. Holliday localizó al asesino, un músico folclórico ambulante al que los medios de comunicación llamaron «El Trovador», pero cuando se enfrentó a él, este explotó en una bandada de cuervos y se fue volando."n"nEso fue hace 6 meses y, aunque los asesinatos en el centro de Illinois han cesado, la investigación de Holliday no lo ha hecho. Cree que El Trovador se dirige a Nueva York y, cuando lo encuentre, matará a ese malvado hijo de perra."
hero_astro_playstyle"Holliday depende de sus habilidades como buena tiradora, disparando a cosas que lanza por los aires. Con su gran puntería, puede infligir grandes cantidades de daño. Sus habilidades de movimiento le permiten aislar a sus enemigos o emprender una retirada precipitada."
hero_astro_role"Rebota repartiendo disparos habilidosos"
hero_atlas"Abrams"
hero_atlas_lore"Duro de pelar, testarudo y bebedor empedernido; el detective Abrams ha sido un elemento clave en el panorama de investigación de Nueva York durante años. Desde obras de arte robadas hasta personas desaparecidas y asesinatos rituales, Abrams no se limitaba a aceptar cualquier caso que llegase a su escritorio, sino que lo resolvía."n"nPero sus días de perseguir a cónyuges infieles llegaron a su fin el día en que abrió la puerta de su oficina y encontró El Tomo en su escritorio."n"nNo le dejaron instrucciones, salvo una breve nota garabateada con sangre de ónice que decía: «No permitas que se hagan con él». Abrams no sabe de dónde salió el objeto, pero como han entrado en su casa, ha encontrado su oficina patas arriba en tres ocasiones diferentes y han hecho estallar su coche, tiene un gran interés en averiguar qué diablos está pasando."
hero_atlas_playstyle"Abrams tiene el peso y el sustento necesarios para liderar desde el frente, y a menudo embiste contra sus enemigos para dispersarlos. Si sus adversarios desperdician su munición contra él, sus compañeros de retaguardia pueden infligir daño con total impunidad."
hero_atlas_role"Se lanza al combate cuerpo a cuerpo"
hero_ballista"Ballista"
hero_ballista_playstyle"You know what people hate? Being knocked back by a shotgun. You know what they hate even more? Being knocked back into a mine field. Do you know what they hate even more than that? Being atomized by a fusion bomb. Ballista turns the battlefield into an explosive Rube Goldberg device."
hero_ballista_role"Shields up to drop the bomb"
hero_bebop"Bebop"
hero_bebop_lore"Forjado por las manos de una trabajadora viuda de un depósito de chatarra, Bebop era más que un simple gólem de metal... era el hijo que nunca pudo tener. Juntos trabajaban en la chatarrería durante el día y escuchaban jazz durante la noche. Era una rutina predecible, por no decir reconfortante. Pero ahora, la creadora de Bebop se ha enfermado y, aunque la señorita Shelly no aprobaría las actividades que Bebop realiza por la noche para pagar sus medicinas, ojos que no ven..."
hero_bebop_playstyle"Bebop puede combinar sus habilidades de muchas maneras diferentes: alterando las posiciones del enemigo, salvando a un aliado o infligiendo ráfagas de daño. Cuando la situación no requiere sutileza, su láser gigante resuelve muchos problemas."
hero_bebop_role"Engancha a un enemigo para realizar un combo noqueador"
hero_bomber"Bomber"
hero_cadence"Cadence"
hero_chrono"Paradoja"
hero_chrono_lore"Paradoja. Un artefacto del tiempo y el nombre de un conocido gremio de ladrones... que se enorgullece de realizar intrincados atracos contra las personas e instituciones más intocables. ¿Qué hace Paradoja con los innumerables artefactos, secretos de estado y pruebas de paternidad de famosos que roba? Exhibirlos temporalmente para mostrar al mundo que nadie está fuera del alcance de Paradoja."n"nQuienes pertenecen a esta misteriosa organización, además de llevar una máscara, adoptan el nombre de Paradoja. Están en todas partes y en ninguna al mismo tiempo. Y, si quieren algo, son inevitables."
hero_chrono_playstyle"La manipulación del tiempo le permite a Paradoja superar a sus enemigos en combates uno contra uno. Su técnica infalible consiste en colocar muros o granadas de pulsaciones a punto de explotar cerca de sus enemigos, o intercambiar posiciones con ellos de manera oportuna."
hero_chrono_role"Manipula el espacio y el tiempo"
hero_clawdril"Clawdril"
hero_coldmetal"Cold Metal"
hero_cowboy"Cowboy"
hero_demoman"Demolitions Expert"
hero_duo"Duo"
hero_dynamo"Dynamo"
hero_dynamo_lore"Como científico, el profesor Dynamo siempre tuvo una mente inquisitiva. Por eso, cuando se abrió una grieta en el espacio y tiempo en Central Park, él fue el primero en llegar al lugar de los hechos para investigar. Y aunque esperaba que una visión tan majestuosa cambiara su vida, pensó más en términos metafóricos que en ver su cuerpo atomizado y reducido a una pequeña estrella moribunda."n"nPero, a pesar de que su cuerpo ya no existe, su espíritu y ansia de conocimiento siguen vivos. Como profesor titular en la Universidad de Columbia, busca aprender más sobre su condición y, al mismo tiempo, mantener su carga lectiva. Al fin y al cabo, tiene mentes futuras a las que inspirar."
hero_dynamo_playstyle"Dynamo protege su vida y la de sus aliados mientras espera su momento. Pocas cosas pueden alterar más una pelea en equipo que un uso bien coordinado de Singularidad."
hero_dynamo_role"Bloquea al equipo enemigo"
hero_forge"McGinnis"
hero_forge_lore"Maggie McGinnis siempre tuvo un don para construir cosas. A los 4 años, utilizaba juegos de bloques para recrear maravillas arquitectónicas. A los 10 años, construyó y recableó una lámpara personalizada para el aniversario de sus padres. A los 15 años, diseñó una máquina que refinaba las almas de los muertos... y esta última acaparó un poco más de atención que las maquetas con bloques."n"nActualmente, McGinnis dirige el departamento de I+D militar de Fairfax Industries y pasa la mayor parte de su tiempo en el taller mecánico, no en un laboratorio. No le interesa la teoría: para ella la ciencia es magia hecha realidad."
hero_forge_playstyle"Tanto si está creando una zona letal como dividiendo al equipo enemigo, la ubicación precisa lo es todo para McGinnis. Cuando sus aliados están atrincherados, puede impedir que el enemigo los expulse para ayudar a su equipo a seguir adelante."
hero_forge_role"Controla la batalla con torretas de combate"
hero_gadgeteer"Gadgeteer"
hero_gadgetman"Gadget Man"
hero_genericperson"Generic Person"
hero_ghost"Lady Geist"
hero_ghost_lore"Tiempo atrás, Lady Jeanne Geist fue la estrella de la ciudad, pero a medida que pasaba el tiempo y su belleza se desvanecía, se fue alejando cada vez más de sus días de gloria en la alta sociedad hasta convertirse finalmente en poco más que una mujer frágil que contaba historias de un pasado glorioso en un asilo de ancianos. Y fue entonces cuando se le apareció Oathkeeper. Como poderoso espíritu de otro plano, Oathkeeper le ofreció una manera de recuperar su antigua gloria… Podía devolverle la juventud: lo único que tenía que hacer era drenar la esencia de los vivos para sustentarse."n"nGeist estaba indecisa. Obviamente, el asesinato era un asunto macabro, e indudablemente Oathkeeper no era una entidad en la que se pudiese confiar... Pero, aun así, la idea de tener una segunda oportunidad de revivir su juventud era demasiado buena como para dejarla pasar. Así que ideó un plan: tras hacer un pacto con Oathkeeper, lo ataría y vigilaría, limitando la influencia y el poder que pudiera tener sobre ella. Oathkeeper seguiría alimentándose, pero según las condiciones de Lady Geist, no las suyas."n"nSin embargo, a medida que los años se han convertido en décadas, la fuerza de la vigilante se ha debilitado y Oathkeeper tiene más hambre que nunca…"
hero_ghost_playstyle"La fuente del poder de Lady Geist es gastar vida para lograr efectos devastadores. Cuando se le agota, puede succionar la vida de sus rivales."
hero_ghost_role"Sacrifica vida y luego la drena"
hero_gigawatt"Siete"
hero_gigawatt_lore"Cuando la energía mística despertó en la Tierra, el mundo cambió... Todo era posible. Pero el hecho de que todo fuera posible no significaba que todo debiera ser posible. Y así, el gobierno creó reglas. Leyes. Un medio para que los ciudadanos estadounidenses disfrutasen de los beneficios del mundo sobrenatural con seguridad. Pero las reglas y las leyes son para hombres de poca monta. Hombres con limitaciones. Hombres que no eran Siete. "n"nHay muchos rumores sobre lo que Siete hizo para terminar en Lost Whisper, una prisión subterránea para los ocultistas más peligrosos. Pero no hay duda sobre lo que ocurrió la noche de su ejecución. "n"nLos vigilantes colocados por los ritualistas más poderosos de 7 naciones diferentes… los vigilantes preparados no solo para evitar interferencias místicas en la ejecución, sino también para destruir simultáneamente el alma de Siete y que nadie que quisiera seguir sus pasos pudiera contactar con él, resucitarle o usarlo de otro modo... fracasaron."n"nLos espectadores vieron con horror cómo le reventaba la cabeza como si nada al mentalista más poderoso contratado por el ejército estadounidense. Gritaron mientras el principal investigador ocultista de Scotland Yard, el que supuestamente había capturado a Siete, se convertía en cenizas. El cuerpo de Siete se retorcía y se rebelaba contra sus ataduras; su piel ardía debido a una electricidad sobrenatural... y, sin embargo, no quería morir. Se rió."n"nSe rió mientras se liberaba de su cautiverio."n"nSe rió mientras sus captores se encogían de miedo."n"nSe rió mientras masacraba a sus verdugos."n"nSe rió mientras probaba el aire fresco que se le había negado durante años."n"nY se rió cuando pensó en lo que iba a hacer una vez que llegase a la ciudad de Nueva York."
hero_gigawatt_playstyle"Siete disfruta metiéndose en escaramuzas y esperando el momento para atacar. Entonces, se lanza a la lucha como una tormenta y golpea a sus enemigos con una cascada de relámpagos."
hero_gigawatt_role"Electrocuta a montones de enemigos"
hero_glider"Glider"
hero_gunner"Gunner"
hero_gunslinger"Gunslinger"
hero_haze"Niebla"
hero_haze_lore"La Comisión de Seguridad e Investigación Oculta es una organización gubernamental tan opaca que hace que la CIA parezca transparente. Los hombres, mujeres y entidades de la CSIO tienen la responsabilidad de mantener al país a salvo de fuerzas siniestras que están más allá de las capacidades de las autoridades locales."n"nComo miembro de la famosa División Sandman, Niebla tiene la tarea habitual de infiltrarse en los sueños de personas de interés, evaluar su nivel de amenaza y, si es necesario... ponerlas a dormir."
hero_haze_playstyle"Cuando Niebla se fija en un objetivo, puede apañárselas en un tiroteo. Prefiere realizar intercambios unilaterales, evitar el daño y atacar de cerca a objetivos desprevenidos."
hero_haze_role"Se cuela sigilosamente y dispara a todo lo que le rodea"
hero_heavy_role"Heavy Weapon Expert"
hero_hijack"Hijack"
hero_hornet"Vindicta"
hero_hornet_lore"Víctima de John Hathorne durante los juicios por brujería de Salem, Vindicta tuvo una segunda oportunidad de vida cuando su espíritu regresó al plano mortal durante la primera Vorágine (el evento que dio a conocer lo sobrenatural al público en general)."n"nEmprende una guerra de un solo fantasma contra «Los Amigos de la Humanidad», una neoinquisición formada por los descendientes de Hathorne. Vindicta busca mantener lo sobrenatural a salvo de los de la calaña de Hathorne, y no teme amontonar tantos cuerpos como sea necesario para hacerlo."
hero_hornet_playstyle"Vindicta tiene la movilidad necesaria para atacar a su antojo, torturando a sus presas y haciéndolas sangrar lentamente. Los enemigos heridos a cualquier distancia deberían tener miedo de ser eliminados cuando ella está en el mapa."
hero_hornet_role"Dispara a los desprevenidos"
hero_inferno"Infernus"
hero_inferno_lore"Como la mayoría de los adolescentes, Infernus era salvaje, rebelde e impetuoso. A diferencia de la mayoría de los adolescentes, Infernus era una criatura de otro plano y tenía un dominio sobrenatural del fuego. Evidentemente, su juventud estuvo llena de incendios provocados, asesinatos y eliminación de pruebas, pero eso es cosa del pasado. Ahora que es adulto, Infernus se ha calmado considerablemente. Es feliz trabajando en un bar con buena música en directo y hablando con gente interesante. Dicho esto, cuando alguien en el bar se pone beligerante o violento, no teme desempolvar las habilidades que perfeccionó en su día."
hero_inferno_playstyle"Infernus tiene muchas formas de infligir daño a lo largo del tiempo, quemando a los enemigos antes de lanzarse a matar. Debido a la velocidad vertiginosa de Infernus, sus enemigos no serán capaces de escapar de las llamas."
hero_inferno_role"Prende fuego a los enemigos y los ve arder"
hero_kali"Kali"
hero_kali_playstyle"Kali is positively lethal with his boomerang, however if he misses catching the blade on it's return path his effectiveness reduces dramatically."
hero_kelvin"Kelvin"
hero_kelvin_lore"Kelvin, un famoso científico aventurero, se propuso como misión en la vida explorar y comprender lo desconocido. Por eso, cuando surgieron rumores sobre una octava puerta astral oculta en el Ártico, Kelvin creó un equipo cuanto antes con las mentes más brillantes de su generación y partió con su expedición por todo lo alto."n"nNo volvieron nunca."n"nUn año y medio después, un barco pesquero encontró el cuerpo congelado de Kelvin agarrado a una roca con runas brillantes incrustadas. La tripulación empezó a picar el hielo para examinar el cuerpo más de cerca, cuando de repente Kelvin abrió los ojos. Le tomaron el pulso... no había pulso. Intentaron vendarle las heridas... no sangraba. Y, sin embargo, por imposible que fuera, Kelvin estaba «vivo»."n"nKelvin no recuerda qué pasó en la expedición y por eso busca respuestas."
hero_kelvin_playstyle"La diferencia entre una victoria fácil o una derrota ruinosa es curar de forma oportuna y dividir una pelea en equipo de la forma adecuada. Deslizarse alrededor de enemigos lentos le da al equipo de Kelvin la ventaja de maniobrar para conseguirlo."
hero_kelvin_role"Congela a los enemigos en el acto"
hero_krill"Mo y Krill"
hero_krill_lore"Mo y Krill son miembros de las Ratas de Túnel, un grupo que ayuda a facilitar el comercio ilícito entre los distritos gracias a una red de túneles subterráneos. Pero, aunque la mayoría de los habitantes del inframundo neoyorquino respetan el trabajo de las Ratas, de vez en cuando una banda trata de explotar el sistema de túneles para venganzas personales... Es entonces cuando Mo y Krill intervienen y le recuerdan a la ciudad lo que les sucede a quienes desprecian su hospitalidad."
hero_krill_playstyle"Al excavar en el suelo, Mo y Krill pueden pillar por sorpresa a cualquier enemigo; y una vez que se acercan, los resultados pueden ser devastadores."
hero_krill_role"Se esconden bajo sus enemigos"
hero_lash"Látigo"
hero_lash_lore"Jacob Látigo es un gilipollas."
hero_lash_playstyle"Látigo deja poco espacio para respirar a sus enemigos, ya sea volando desde largas distancias para iniciar un combate con adversarios desprevenidos o persiguiéndolos cuando estos intentan huir."
hero_lash_role"Se deja caer para pisotear a sus enemigos"
hero_magician"Mago"
hero_magician_lore"Los padres de Henry le dijeron que era demasiado joven e impulsivo para enredar con magia de verdad, así que le dieron una baraja de cartas con la que jugar. Resultó ser un as de la prestidigitación y no tardó en dejar boquiabiertos a sus compañeros de clase con fantásticas ilusiones realizadas sin encantamientos ni artefactos místicos."n"nEn el instituto conoció a Savannah, con quien inició un turbulento romance desencadenado por su amor compartido por la magia como espectáculo. No tardaron en enamorarse y crear un número juntos. Era obvio que estaban predestinados, así que, al graduarse, Henry le pidió matrimonio a Savannah y se casaron poco tiempo después."n"nEvidentemente, sus respectivos padres no se mostraron muy entusiastas, pero Henry y Savannah sabían que eran almas gemelas, así que sellaron su amor mutuo con un ritual místico de sangre que vincularía sus almas para toda la eternidad."n"nNadie supo con seguridad a quién culpar cuando un accidente sobre el escenario se llevó la vida de ambos. Henry asegura que Savannah no estaba en su posición. Savannah dice que Henry no esperó a la señal. La única certeza es que, como sus almas están unidas, ninguno de ellos ha podido pasar página. Henry y Savannah, ahora convertidos en fantasmas en constante disputa, deben colaborar si quieren tener alguna oportunidad de deshacer su unión eterna."
hero_magician_playstyle"Junto a su reticente ayudante, Mago confunde a los enemigos con hechizos dirigidos y cartas rápidas."
hero_magician_role"Engaña y hechiza a los enemigos"
hero_mechaguy"Mecha Guy"
hero_mirage"Espejismo"
hero_mirage_lore"Los genios son uno de los grupos de personas más curiosos del mundo moderno. Con un gran poder en dosis controladas, los genios son incapaces de mantener la forma corporal durante más de 48 minutos sin descansar dentro de un recipiente. Debido a ello, la mayoría de los genios emplean guardaespaldas humanos que los transportan, los protegen y les hacen compañía."n"nEspejismo es uno de esos guardaespaldas. Empleado por el embajador de los genios, Nashala Dion, Espejismo se encuentra en Nueva York en misión diplomática. Los genios esperan poder negociar con el gobierno de los Estados Unidos la venta de una parte de Wyoming para poder construir una nación soberana para su pueblo."
hero_mirage_playstyle"Espejismo puede envolverse en un violento tornado para atrapar y elevar a los enemigos. Sus escarabajos le ayudan a resistir contra grupos de adversarios y siempre está preparado para ayudar a un aliado o castigar a un enemigo en cualquier parte."
hero_mirage_role"Calcula el momento de disparar y atrapa a los objetivos que huyen"
hero_nano"Felina"
hero_nano_lore"Con el dudoso honor de haber sido nombrada la mujer más peligrosa del planeta por la revista Time, Felina es una enigmática traficante de armas ocultas que está dispuesta a financiar todas y cada una de las partes de un conflicto si el precio es justo."n"nAunque sus críticos (y amigos) la identificarían correctamente como una persona amoral, no carece de principios... por fríos y calculados que estos puedan ser."
hero_nano_playstyle"Felina aprovecha las sombras para aparecer y desaparecer del combate, acechando a sus enemigos uno a uno."
hero_nano_role"Causa estragos al margen del combate"
hero_operative"Cuervo"
hero_operative_lore"Guiado por el espectro de Catalina la Grande, el imperio soviético ha florecido en un nuevo y valiente mundo de misticismo. Sin embargo, aunque sus motivaciones más profundas suelen quedar ocultas en el escenario mundial, una cosa es segura: detesta ser un fantasma. Para ello, ha encomendado al maestro de espías del imperio un objetivo: encontrar la manera de hacerla corpórea una vez más."n"nImplacable en su misión, el agente conocido únicamente como «El Cuervo» ha recorrido la Tierra en busca de extraños artefactos, escritos apócrifos y sabiduría sobre la vida del más allá. Ahora en Nueva York, el Cuervo busca la manera de devolver el espíritu de Catalina a la existencia mortal."
hero_operative_playstyle"Al impedir el movimiento del adversario y castigar a quienes miran en su dirección, Cuervo crea oportunidades para apuñalar a sus enemigos por la espalda."
hero_operative_role"Utiliza la astucia para maximizar el daño"
hero_orion"Garra Gris"
hero_orion_lore"Como miembro fundador de «La Sociedad Baxter», Wesley Garra Gris pasó cerca de 40 años cazando monstruos que acechaban a la humanidad antes de decidir finalmente encontrar un sustituto y dejar su arco. Debido a sus obligaciones, Garra Gris nunca pasó mucho tiempo con su esposa e hijo y, ahora que su vástago había formado una familia propia, se dio cuenta de que era su última oportunidad de volver a conectar con las personas que amaba."n"nLa jubilación le sentó bien a Wesley. Recuperó el tiempo perdido con su esposa. Adoraba a sus nietos. Preparaba la cena para toda la familia todos los miércoles. Era feliz."n"nEntonces recibió la llamada."n"nLas autoridades afirmaron que fue un extraño accidente... que el fuego consumió la casa de su hijo antes de que alguien tuviera la oportunidad de escapar. Pero Wesley sabía que no era cierto. La esposa de su hijo era de Ixia y podía apagar las llamas con solo pensarlo. Si sus cuerpos habían aparecido carbonizados, tenían que haber muerto mucho antes de que se produjera un incendio."n"nAsí pues, Garra Gris ha cogido su arco una vez más y, cuando descubra al responsable, habrá un sangriento ajuste de cuentas."
hero_orion_playstyle"Garra Gris, un astuto depredador, utiliza una combinación de precisión letal, trampas y un posicionamiento inteligente para derrotar a los oponentes más duros."
hero_orion_role"Dispara flechas precisas a larga distancia"
hero_phalanx"Phalanx"
hero_phoenix"Phoenix"
hero_revenant"Revenant"
hero_rutger"Rutger"
hero_rutger_playstyle"Rocket Launcher gives him some rocket-jumping capabilities, Force Field allows him to close off movement options, Cheat Death lets him turn bad fights around, and a Pulse released in the middle of a teamfight can dictate the outcome."
hero_sapper"Sapper"
hero_shieldguy"Shield Guy"
hero_shiv"Cuchilla"
hero_shiv_lore"Como miembro leal de «La Sociedad Baxter», una orden internacional de cazadores de monstruos, Cuchilla viaja por Norteamérica buscando acabar con las criaturas que acechan a los vivos."n"nSi bien su carácter menos refinado y su pasado criminal hacen que algunos de los miembros más tradicionales de la Sociedad se muestren cautelosos, nadie puede negar su eficacia."
hero_shiv_playstyle"Cuchilla no tiene ningún interés en jugar limpio, por lo que confía en tácticas de ataque y huida para debilitar a los enemigos antes de lanzarse a matarlos."
hero_shiv_role"Hace sangrar a los enemigos y luego los mata"
hero_skymonk"Sky Monk"
hero_skymonk_role"Initiation"
hero_skymonk_strengths"Crafty"
hero_slingshot"Slingshot"
hero_slork"Braza"
hero_slork_lore"Braza, un tristemente célebre monstruo de las Profundidades, disfrutaba de cultivar una reputación de miedo y misterio. Se conformaba con devorar a marineros perdidos y pedir diezmos a los selkies, pero entonces llegó El Adversario y lo echó todo a perder. En cuanto a sembrar terror, ¿cómo iba él a competir con una fuerza genocida de la naturaleza? No era justo. Tenía que hacer algo para evitar caer en el olvido... así que pretende invocar a los Patrones para asegurarse de seguir siendo siempre el superpredador de las Profundidades."
hero_slork_playstyle"Braza, un asesino en distancias cortas, entra y sale del combate para ganar contiendas prolongadas."
hero_slork_role"Se cuela en el combate y se esconde para recuperarse"
hero_spade"Spade"
hero_spade_playstyle"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."
hero_synth"Bolsillo"
hero_synth_lore"Arin Fairfax, la primera persona en la línea de sucesión de Fairfax Industries, se ha estado escondiendo durante los últimos 5 años, después de recibir un disparo en apariencia mortal en su decimoctavo cumpleaños. Arin no sabe quién está intentando impedir que se haga con el control de la empresa de sus padres... pero en el nido de víboras alimentado por la avaricia que es Fairfax Industries, podría ser cualquiera."n"nAl adoptar el nombre de Bolsillo, Arin quiere desesperadamente mantener en secreto su verdadera identidad… no solo por su propia protección, sino también para forjar una identidad propia e independiente de la de sus padres."
hero_synth_playstyle"Con una potente escopeta y una esbelta figura, Bolsillo confía en su habilidad para escapar brevemente dentro de una maleta mística y teletransportarse mediante una capa voladora para poder sobrevivir a situaciones peligrosas."
hero_synth_role"Se infiltra e irrumpe en la retaguardia"
hero_targetdummy"TargetDummy"
hero_tempest"Tempest"
hero_tempest_playstyle"Much like how a child has no idea how a TV works, no one knows exactly HOW Tempest kills you. Was it a tesla coil? You didn't see a tesla coil. Either way, you're dead and Tempest is laughing."
hero_tengu"Hiedra"
hero_tengu_lore"La gárgola no sabía lo que estaba pasando cuando cobró vida... solo que un humano grande y una humana pequeña estaban siendo atacados. Así que entró en acción y los agresores huyeron horrorizados. La pequeña humana le dio las gracias a la gárgola y le preguntó cómo se llamaba. La gárgola no tenía nombre, así que la humana dijo: «Te voy a llamar Hiedra». A la gárgola, que por aquel entonces estaba cubierta de enredaderas, le pareció un poco obvio, pero decidió aceptarlo por el bien de la humana."n"nLos humanos le pidieron a Hiedra que los acompañase a su casa para poder darle las gracias, así que fue con ellos. Esa noche aprendió mucho. Eran la familia Arroyo, y la pequeña se llamaba Sofía. Comían un manjar delicioso que se llamaba mofongo. Pero, sobre todo, se enteró de que quienes los atacaron pertenecían al «Sindicato de Mendoza» y que estaban haciendo daño a la gente... a buenas personas como los Arroyo."n"nHan pasado 18 años desde el día en que los Arroyo la llevaron a su casa y, durante ese tiempo, Hiedra se propuso desmantelar el Sindicato de Mendoza y liberar el Harlem del Este de sus garras. Sin embargo, lo que pasa cuando dedicas tu vida a una sola misión durante casi dos décadas es que no sabes muy bien qué hacer una vez que logras completarla. Por primera vez en su vida, Hiedra está preparada para aventurarse fuera del Harlem del Este y ver qué le ofrece este mundo más allá de la justicia ciudadana."
hero_tengu_playstyle"Hiedra tiene trucos de combate disruptivos que ralentizan y aturden a los enemigos. Es más eficaz cuando se une a un aliado, ya que potencia su arma y la de su compañero, además de compartir curación."
hero_tengu_role"Crea un dúo poderoso con un aliado afortunado"
hero_test"Héroe de prueba"
hero_thumper"Thumper"
hero_tokamak"Tokamak"
hero_tokamak_playstyle"Shooting Tokamak's weapon builds heat which bleeds off whenever the gun isn't shooting. High heat levels can be used to increase the power of some abilities."
hero_trapper"Trampero"
hero_trapper_lore"Como empleado del Pacto Municipal de Nueva York, Trampero pasa sus días construyendo urnas espirituales, atrayendo ratas gigantes y capturando diversas especies invasoras de los Planos Exteriores. No es un trabajo especialmente glamuroso y detesta trabajar con arañas, pero esos abonos de temporada para los Knickerbockers no se pagan solos."
hero_trapper_playstyle"Trampero puede infestar el campo de batalla con sus arañas embrujadas y dejar maldiciones latentes en zonas clave. Si dejas que Trampero haga lo que le dé la gana, no podrás desplazarte por el mapa sin activar algún tipo de trampa."
hero_trapper_role"Atrapa a los enemigos y controla el espacio"
hero_vampire"Vampire"
hero_vandal"Vandal"
hero_viper"Víbora"
hero_viper_lore"Cuando se trata de violar la ley, que no te pillen tiene bastante importancia. A Víbora nunca la avisaron de eso. Por suerte para ella, si hay algo que se le da mejor que ser arrestada, es escapar de prisión."n"nTras haber pasado tiempo en todas las cárceles principales de Nueva York y alrededores, Víbora ha desarrollado una red impresionante de chusma callejera que le debe una. También ha desarrollado una red impresionante de chusma callejera que quiere verla muerta, pero intenta centrarse en lo positivo."
hero_viper_playstyle"Con un arma potente (y un veneno mortal a la altura), Víbora puede deslizarse hasta la retaguardia de un equipo y asesinar a objetivos prioritarios con una tormenta de balas."
hero_viper_role"Se desliza y asesina a los enemigos"
hero_viscous"Viscoso"
hero_viscous_lore"El Triángulo de las Bermudas nunca fue un mito, sino un nexo sombrío en las profundidades del océano Atlántico. En su mayor parte, las criaturas que escaparon de esta puerta astral eran benignas (como Nessie), pero ahora algo oscuro y depredador conocido como El Adversario acecha en los mares... y los habitantes del océano se mueren de miedo."n"nUno de esos habitantes, una anémona marina paranormal, quiere hacer algo al respecto. Con un cuerpo pringoso ectoplásmico para poder atravesar la superficie, Viscoso trata desesperadamente de invocar a los Patrones para mantener las Profundidades a salvo del horror que se esconde debajo."
hero_viscous_playstyle"Viscoso irrita a sus oponentes mediante una astuta evasión y usos estratégicos de la curación, lo que le permite resistir los ataques enemigos más brutales."
hero_viscous_role"Rueda evitando las balas"
hero_warden"Guardia"
hero_warden_lore"La mayoría de la gente cree que lo sobrenatural llegó al mundo hace 50 años. Están equivocados. Su presencia dio forma al folclore durante generaciones… y, al igual que hay gente que teme a las sombras, siempre habrá quienes dediquen su vida a luchar en ellas."n"nProcedente de un linaje de alquimistas militantes, la familia de Guardia siempre se preparaba para el día en que tuvieran que evitar un apocalipsis místico... pero, con el paso del tiempo, la importancia de las lecciones parecía cada vez menor. Lo que antes se consideraba una seria advertencia se fue transformando poco a poco en anécdotas divertidas contadas por sus supersticiosos abuelos."n"nCuando se abrió el portal en Central Park, los padres de Guardia no solo se dieron cuenta de que todo lo que les habían contado era cierto, sino también de que no estaban preparados. Negándose a que la siguiente generación se durmiese en los laureles, entrenaron a Guardia desde su nacimiento para que se convirtiera en una máquina de matar sobrenatural con un solo propósito: impedir que los Patrones entren en nuestro mundo."
hero_warden_playstyle"Guardia lidera desde el frente, lanzándose a la batalla y dificultando la capacidad de sus oponentes para luchar con eficacia. Pero lo que Guardia considera valiente, otros lo consideran temerario y, si no tiene cuidado, puede verse fácilmente en problemas."
hero_warden_role"Debilita a sus enemigos y los persigue"
hero_wraith"Espectro"
hero_wraith_lore"La organización de Espectro, piedra angular de la escena del juego de Nueva York, es un secreto tan a voces como parece. Sin embargo, gracias a una cantidad nada trivial de sobornos, amenazas y chantajes, Espectro sabe que está por encima de la ley."
hero_wraith_playstyle"Destacando en el combate uno contra uno, Espectro aísla a los objetivos y los elimina con una eficiencia despiadada. Luego se teletransporta antes de que alguien pueda tomar represalias."
hero_wraith_role"Derrite a los objetivos aislados"
hero_wrecker"Demoledor"
hero_wrecker_lore"Cuando la Vorágine llegó por primera vez a Nueva York, no solo marcó el comienzo de una nueva era de misticismo en el mundo…, sino que cambió la geopolítica. Desde videntes contratados por la CIA que identificaban amenazas décadas antes de que llegaran al poder hasta pactos ocultistas celebrados en salas clandestinas, se han evitado innumerables guerras y atrocidades que, de otro modo, habrían moldeado la historia. Pero eso no significa que no haya guerra… solo que la guerra ha cambiado."n"nLas Compañías Militares Paranormales han cobrado protagonismo. Estos grupos, que utilizan una combinación de criaturas extraplanares y varios tipos de magia de sangre, han encontrado formas de burlar las barreras establecidas por los oráculos guardianes de la nación, lo que les permite actuar como representantes de los estados que quieren librar una guerra."n"nDemoledor es uno de esos soldados."n"nEmpleado por Eldritch Tactical Solutions (una subsidiaria de Fairfax Industries), Demoledor es un mercenario de élite, con una reputación de hacer trabajos sucios para los que otras CMP no tienen estómago."
hero_wrecker_playstyle"Al recuperar y desguazar piezas, Demoledor puede desarmar a los soldados, aplastar a los enemigos con su Bola de Demolición o capturarlos en su Trampa Estática."
hero_wrecker_role"Recoge chatarra para crear armas"
hero_yakuza"The Boss"
hero_yamato"Yamato"
hero_yamato_lore"犯罪組織のボスの家に生まれた花桜梨とその兄の"n大和にとって、父の死後に「セブンスムーン」の跡目を"n継ぐのは自明のことでもあった。 そして何年もの間、"nかれらは対等の立場で組織を率いて利益と成功を"nもたらし、やがてはアメリカへの進出をも目論むように"nなった。"n"n思い描いていた計画は単純で、 大和がアメリカに渡って"n花桜梨の国際的な存在感を高め、その間花桜梨は日本に"n残って国内を統制する、といったものだった。 兄妹に"nとって不運だったのは、花桜梨が日本で指揮をとると"nいう計画を快く思わない部下たちがいたことだった。"n"nそして迅速かつ暴力的な形で、反乱は発生した。"n大和は花桜梨を守るために命を落とし、花桜梨と数人の"n忠実な部下たちは、その大和の犠牲のおかげもあって、"n日本からアメリカへと逃げ延びることに成功した。"n"nアメリカに着いた花桜梨たちを出迎えたのは、"n本来であれば大和が会う予定となっていた男であった。"n彼は日本人の名前になじみがなかったため性別の"n区別がついておらず、花桜梨のことを「ヤマト」と"n呼んだ。花桜梨は男の間違いを正そうと思ったが、"n結局そのままにした。兄の記憶を残し続けるためにも、"nその名を名乗り、その夢を受け継ぐことが最善の"n道であろうと考えたからだ。"
hero_yamato_playstyle"Yamato usa ataques precisos para diezmar a sus rivales. Sin embargo, estos ataques dañinos suelen dejarla expuesta, por lo que tiene que hacer que cada disparo valga la pena."
hero_yamato_role"Realiza ataques intensos con delicadeza"
hero_zealot"Zealot"
hint_throw_wrecking_ball"Lanza la bola"
hold_up"Hold up {s:param_1}"
hook_bullet_shield"Escudo antibalas"
hook_modifier_slow"Hook Slow"
hp_permanent_pickup_label"+20 de vida máxima"
hp_permanent_pickup_label_lv2"+30 de vida máxima"
hp_permanent_pickup_label_lv3"+40 de vida máxima"
hud_change_camera"Cambiar de cámara"
hud_free_cursor_mode_0"Activar el cursor"
hud_free_cursor_mode_1"Activar el control de la cámara"
hud_next_player"Jugador siguiente"
hud_prev_player"Jugador anterior"
hud_spectate_change_team"Cambiar de equipo"
hud_spectate_count"{d:spectatorCount} espectadores"
hud_spectate_fly_down"Ascender"
hud_spectate_fly_up"Descender"
hud_spectate_minimap_view"Vista de minimapa"
hud_spectate_minimap_view_amber"Ámbar"
hud_spectate_minimap_view_both_teams"Ambos equipos"
hud_spectate_minimap_view_sapphire"Zafiro"
hud_spectate_minimap_view_target_team"Objetivo"
hud_spectate_next_prev"Sig./Ant."
hud_spectating"Viendo a"
in_mid"{s:param_1} está en el centro"
item_info_abilities"Habilidades"
item_info_active"Activo"
item_info_actives_full"Espacios activos llenos"
item_info_cant_afford"No lo puedes pagar"
item_info_flex_slots"ESPACIOS FLEXIBLES"
item_info_imbue"Imbuir"
item_info_new"NUEVO"
item_info_no_shop"No hay tiendas cerca"
item_info_sell"Vender"
kill_hype_FirstBlood"primera sangre"
kill_hype_KillStreak:p{kills}"{i:kills} racha de víctimas#|#{i:kills} rachas de víctimas"
lash_down_strike_slow_modifier"Ralentizado⁠/⁠a"
lash_grapple_buff"de daño del arma"
menu_abandon"Salir de la partida"
menu_announcements"Anuncios"
menu_book_library"La Biblioteca"
menu_bot_custom"Partida personalizada"
menu_bot_hero_labs"Laboratorio de héroes"
menu_bot_practice"Partida privada contra bots"
menu_botmatchmaking"Jugar contra bots"
menu_bots"Partida con bots"
menu_bots_1v1"Partida con bots (1 contra 1)"
menu_bots_easy"Fácil"
menu_bots_guided"Guiado"
menu_bots_hard"Difícil"
menu_bots_lane_training"Práctica en sendas"
menu_bots_medium"Normal"
menu_browseshop"Explorar objetos"
menu_changehero"Cambiar héroe"
menu_clear_party_mode"Cambiar modo"
menu_clear_ready_up"Aún no estoy listo⁠/⁠a"
menu_control_zoo"Zoo de control"
menu_disconnect"Desconectarse"
menu_exit"Salir del juego"
menu_exit_db_page"Atrás"
menu_getstarted"Primeros pasos"
menu_hero_grid"Héroes"
menu_hero_labs_schedule_times"de {t:t:start_time} a {t:t:end_time}"
menu_hero_labs_schedule_title"Horarios disponibles:"
menu_hero_labs_unavailable"Bloqueado"
menu_hero_testing"Modo de pruebas"
menu_hero_training"Práctica con héroes"
menu_heroes"Héroes"
menu_learn"Aprender a jugar"
menu_learn_completed"Completado"
menu_learn_incomplete"Incompleto"
menu_leave"Salir de la partida"
menu_leave_queue"Cancelar la búsqueda"
menu_leave_spectate"Dejar de observar"
menu_leave_testing"Salir de la prueba"
menu_play"Jugar"
menu_play_allmodes_count"{s:queued_users} en la cola"
menu_play_botmatchmaking_desc"Juega una partida contra bots junto a otros jugadores"
menu_play_bots_easy_desc"Juega una partida privada contra bots"
menu_play_browse_shop_desc"¡Explora todos los objetos de la tienda y prepárate para tu próxima partida!"
menu_play_custom_game_desc"Crea o únete a una partida personalizada para hasta 12 jugadores"
menu_play_get_started_desc"Un desglose útil de los objetivos y los controles del juego."
menu_play_get_started_time_est"4 minutos"
menu_play_hero_labs_desc"Ayuda a probar nuevos héroes experimentales"
menu_play_hero_labs_locked_desc"Ayuda a probar nuevos héroes experimentales. Se desbloquea tras jugar 50 partidas."
menu_play_lane_training"Práctica en sendas"
menu_play_lane_training_desc"Aprende a jugar a la fase inicial de una partida con un héroe aliado guiándote."
menu_play_lane_training_time_est"8 minutos"
menu_play_learn_to_play_desc"Watch the tutorial then follow it up with some hero sandbox and lane training."
menu_play_low_priority_matchmaking"Tienes baja prioridad. Tu grupo y tú solo os emparejaréis con aquellos que también tengan baja prioridad."
menu_play_matchmaking"Juega una partida estándar contra otros jugadores"
menu_play_normal"Jugar a Deadlock"
menu_play_normal_count"{s:mm_unranked_count} en la cola"
menu_play_ranked"Jugar en modo clasificatorio"
menu_play_ranked_desc"Jugar una partida más competitiva contra jugadores con habilidades similares."
menu_play_sandbox_desc"Prueba las habilidades, los movimientos y los objetos de los héroes"
menu_play_sandbox_time_est"5 minutos"
menu_play_unavailable_in_party"No disponible mientras se está en un grupo"
menu_play_unavailable_in_queue"No disponible mientras se está buscando una partida"
menu_profile"Perfil"
menu_ranked_schedule_alldays"Horario diario:"
menu_ranked_schedule_timeplaceholder"de {t:t:start_time} a {t:t:end_time}"
menu_ranked_schedule_title"Horarios disponibles:"
menu_ranked_schedule_weekdays_monfri"Lunes a viernes:"
menu_ranked_schedule_weekends_satsun"Sábado y domingo:"
menu_ranked_select_schedule"Elegir horario"
menu_ranked_set_schedule"Establecer horario"
menu_ranked_title"Modo clasificatorio:"
menu_ranked_unavailable"Bloqueado"
menu_ranked_unavailable_desc"Debes jugar 50 partidas estándar para poder hacer cola en el modo clasificatorio"
menu_ranked_view_schedules"Ver todos los horarios"
menu_ranked_week_dates"{t:s:start_day} - {t:s:end_day}"
menu_ready_up"Prepararse"
menu_rejoin"Volver a unirse"
menu_resources"Recursos"
menu_resume"Reanudar"
menu_roster_detail2"Editar la lista"
menu_roster_edit"Editar"
menu_sandbox"Modo de pruebas"
menu_settings"Ajustes"
menu_social"Grupo"
menu_submit_feedback"Enviar opinión"
menu_training"Práctica"
menu_watch"Ver"
menu_watch_live_games"{d:live_matches} en directo"
mirage_fire_beetles"Escarabajos de Fuego"
mirage_fire_beetles_desc"Empieza a lanzar escarabajos de fuego. Cada escarabajo puede <span style="font-weight: bold;">lanzarse por separado</span>, robando <span style="font-weight: bold;">vida máxima a los enemigos</span> con el tiempo y aplicando <span style="font-weight: bold;">reducción de resistencia a las balas</span>. Al usar varios escarabajos con el mismo enemigo, se prolongará la duración del robo de vida. La obtención de vida al usarlos con héroes es 3 veces más efectiva que si se usan con unidades que no sean héroes."
mirage_fire_beetles_quip"Lanza escarabajos que roban vida a los enemigos"
mirage_sand_phantom"Marca del Genio"
mirage_sand_phantom_desc"Activa: <span style="font-weight: bold;">Consume el multiplicador</span> de Marca del Genio para infligir daño."
mirage_sand_phantom_passive_desc"Pasiva: Tus disparos <span style="font-weight: bold;">aplican un multiplicador creciente</span> sobre el objetivo. Cuando el multiplicador de un objetivo expira o llega al máximo, se consume, el objetivo sufre <span style="font-weight: bold;">daño espiritual</span> y su posición se <span style="font-weight: bold;">revela en el mapa</span> durante un breve período. El daño final es el resultado de multiplicar el daño base por el multiplicador."
mirage_sand_phantom_quip"Aplica la activación de daño creciente"
mirage_sand_phantom_t1_desc"Aplica un 80 % de ralentización durante 0.5 s cada vez que aplicas un multiplicador del doble o más"
mirage_sand_phantom_t2_desc"+4.0 s de duración del multiplicador y +10 de daño base"
mirage_sand_phantom_t3_desc"-0.75 s de tiempo de recarga entre multiplicadores y +4 de multiplicador máximo"
mirage_teleport"Viajero"
mirage_teleport_desc"Canalizada. Selecciona como objetivo a un héroe aliado o enemigo visible en el minimapa y <span style="font-weight: bold;">teletranspórtate</span> a la posición que ocupaba al empezar la canalización. Después de teletransportarte, obtienes mayor <span style="font-weight: bold;">velocidad de movimiento </span> y <span style="font-weight: bold;">cadencia de tiro hasta que vuelves a recargar</span>."
mirage_teleport_movespeed"Viajero - Vel. de movimiento adicional"
mirage_teleport_quip"Teletranspórtate a la posición de un héroe aliado o enemigo"
mirage_teleport_t2_desc"Otorga las mejoras de Viajero a un aliado"
mirage_teleport_t3_desc"Al llegar, te vuelves <span style="font-weight: bold;">inmune</span> al aturdimiento, silencio, sueño, inmovilización y desarme durante <span style="font-weight: bold;">3 s</span>"
mirage_tornado"Tornado"
mirage_tornado_desc"Transfórmate en un tornado que, al avanzar, <span style="font-weight: bold;">daña a los enemigos</span> y <span style="font-weight: bold;">los levanta en el aire</span>. Tras salir del tornado, obtienes <span style="font-weight: bold;">evasión de balas</span>."
mirage_tornado_quip"Transfórmate en un tornado que levanta a los enemigos"
modifier_abrams_immunity"Immunity"
modifier_acolytes_glove_triggered"Golpe Espiritual"
modifier_aerial_assault"Aerial Assault"
modifier_afterburn_dot"Ardiendo por Poscombustión"
modifier_airlift_ally"Transporte Aéreo"
modifier_aoe_silence"Silenced - Abilities Disabled"
modifier_aoe_smoke_bomb"Smoke"
modifier_arcane_eater_buff"Spirit Power Taken"
modifier_arcane_eater_debuff"Spirit Power Stolen"
modifier_arcane_medallion_triggered"Arcane Medallion"
modifier_arcane_surge_ability"¡Habilidad mejorada!"
modifier_arcane_surge_triggered"¡Subidón Arcano!"
modifier_armor_breaking_bullets"Armor Piercing Rounds"
modifier_armor_reactive_armor"Fuego devuelto"
modifier_armor_return_fire"Fuego Devuelto"
modifier_astro_lasso_tether"Encadenado⁠/⁠a al lazo"
modifier_astro_rifle_slow"Ralentización"
modifier_bebop_laser_beam"Hiperrayo"
modifier_blood_exchange"Blood Exchange"
modifier_bolo_immobilized"Inmovilizado⁠/⁠a"
modifier_bolo_leech"Leeching..."
modifier_bullet_armor_reduction"Bullet Resist Reduced"
modifier_burst_fire_actuator"Burst Actuator"
modifier_cadence_anthem_aoe"Singing Anthem"
modifier_cadence_anthem_buff"Cadence Anthem"
modifier_cadence_crescendo_in_aoe"Encased in Glass"
modifier_cadence_crescendo_post_aoe"Shattered"
modifier_cadence_grandfinale_buff"Grand Finale"
modifier_cadence_silence_contraptions"Silence Contraptions"
modifier_cadence_silence_contraptions_debuff"Silence Contraptions"
modifier_cadence_sleep_aoe"Singing a Lullaby"
modifier_cadence_sleeping"Sleeping"
modifier_camouflage_invis"Camouflaged"
modifier_charge_drag_enemy"Embestida de Hombro"
modifier_charged_bomb"Charged Bomb"
modifier_charged_tackle_active"Tackling"
modifier_charged_tackle_prepare"Building Power"
modifier_cheat_death_immunity"Death Immune"
modifier_chrono_pulse_grenade_tech_resist_debuff"Granada de Pulsaciones - Resistencia espiritual reducida"
modifier_chrono_sphere_friendly"Time Accelerated"
modifier_chrono_swap_bubble_move"Intercambio Paradójico"
modifier_citadel_accuracy_tracker"Precisión"
modifier_citadel_active_disarm_spirit_steal"Drain Will"
modifier_citadel_afterburn_buildup"Prendiendo fuego"
modifier_citadel_archer_air_raid"Power Jump"
modifier_citadel_archer_guided_arrow"Búho Guiado"
modifier_citadel_assassinate_target"Assassination Target - Find Cover!"
modifier_citadel_ballista_ammo_pack_pickup_timer"Picking up ammo pack..."
modifier_citadel_banished"Desterrado⁠/⁠a"
modifier_citadel_basicdamagereflect"Reflecting Damage"
modifier_citadel_bolo"Immobilizing..."
modifier_citadel_bubble"Transformación Etérea"
modifier_citadel_bull_charging"Charging"
modifier_citadel_bull_leap"Boosting"
modifier_citadel_capture_zipline_timer"Capturing Hyperline"
modifier_citadel_charging"Charging"
modifier_citadel_chrono_pulse_grenade_debuff"Granada de Pulsaciones"
modifier_citadel_chrono_sphere"Time Stop"
modifier_citadel_chrono_swap_buff"Inmune espiritualmente"
modifier_citadel_chrono_swap_debuff"Ralentizado⁠/⁠a"
modifier_citadel_chrono_time_wall_effect"Muro Temporal"
modifier_citadel_containment_victim"Containment"
modifier_citadel_crystal_shield"Absorbing Damage"
modifier_citadel_damage_reduction"Armor Boost"
modifier_citadel_damageboost"Damage Boost"
modifier_citadel_death_tax"Death Tax"
modifier_citadel_death_tax_tech_amp"Death Tax Power"
modifier_citadel_delayed_stun"Delayed Stun"
modifier_citadel_disarm_proc"Desarmado⁠/⁠a"
modifier_citadel_disarm_proc_buildup"Disarming..."
modifier_citadel_disarmed"Desarmado⁠/⁠a"
modifier_citadel_disarmed_icebeam"Arma congelada"
modifier_citadel_disruptive_charge"Pack Hunter"
modifier_citadel_dodging"Dodging"
modifier_citadel_dps_tracker"DPS"
modifier_citadel_drone_spotted_enemy"Visible to Enemy"
modifier_citadel_drone_spotted_enemy_desc"The enemy can see your position"
modifier_citadel_duo_energy_link"Energy Link"
modifier_citadel_duo_energy_link_duration"Energy Link"
modifier_citadel_duo_fusion_scalpel_target"Fusion Scalpel"
modifier_citadel_enemy_uppercutted"Uppercutted!"
modifier_citadel_grapplehook_wall_hanging"Grapple Hook Wall Hanging"
modifier_citadel_hijack_weapon_jammer_proc"Weapon Jammed"
modifier_citadel_hijack_weapon_jammer_proc_desc"Weapon has been Jammed"
modifier_citadel_holding_golden_idol"Lleva la urna a un altar"
modifier_citadel_holding_golden_idol_revealed"¡Los enemigos pueden verte! Lleva la urna a un altar"
modifier_citadel_hornet_chain_connection"Atado⁠/⁠a al suelo"
modifier_citadel_hornet_crit_stacking_damage_buff"Headhunter"
modifier_citadel_hornet_crit_vulnerability"Crit Vulnerable"
modifier_citadel_hornetleap"Vindicta Leap"
modifier_citadel_hornetmark"Vindicta's Mark"
modifier_citadel_idol_pickup_disabled"Recogida de la urna de almas desactivada"
modifier_citadel_immobilize_trap_immobilize"Trampa Espiritual"
modifier_citadel_immobilize_trap_immobilize_debuff"Desventaja por Trampa Espiritual"
modifier_citadel_in_fountain"Home Base"
modifier_citadel_in_shop"In Shop"
modifier_citadel_incendiaryprojectile_burn"Burning from Incendiary"
modifier_citadel_kelvin_frozen"Congelado⁠/⁠a"
modifier_citadel_knockdown"Aturdido⁠/⁠a"
modifier_citadel_knockdown_stumble"Stumble"
modifier_citadel_lineslow"Ralentizado⁠/⁠a"
modifier_citadel_mechaguy_echo"Echo"
modifier_citadel_mechaguy_echo_slow"Ralentizado⁠/⁠a"
modifier_citadel_mechaguy_retaliate"Retaliate"
modifier_citadel_metal_skin"Piel de Metal"
modifier_citadel_muted"Muted"
modifier_citadel_pestilence_infection_buildup"Infecting"
modifier_citadel_phalanx_reflect"Reflect"
modifier_citadel_pre_match_wait"Esperando inicio de partida"
modifier_citadel_psychiclift"Te están levantando. ¡Oh, no!"
modifier_citadel_psychiclift_self"Lifting - Silenced + Disarmed"
modifier_citadel_rapid_fire"Bullet Storm"
modifier_citadel_reflect_shield"Reflect Shield"
modifier_citadel_respawn_credit"Crédito de rejuvenecimiento"
modifier_citadel_returning_golden_idol"Depositando la urna"
modifier_citadel_root"Inmovilizado⁠/⁠a"
modifier_citadel_rootgrenade"Inmovilizado⁠/⁠a"
modifier_citadel_rupture"Ruptured - Don't Move"
modifier_citadel_shiv_dagger"Cuchillo dentado"
modifier_citadel_shiv_dash"Cortar y Trocear"
modifier_citadel_shiv_dash_impact_slow"Cortar y Trocear"
modifier_citadel_silence_proc_debuff"-Daño espiritual"
modifier_citadel_silenced"Silenciado⁠/⁠a"
modifier_citadel_sleep_dagger_asleep"Dormido⁠/⁠a"
modifier_citadel_sleep_dagger_postsleep"Daño reducido"
modifier_citadel_slowtarget"Ralentizado⁠/⁠a"
modifier_citadel_smoke_bomb_in_smoke"In Smoke"
modifier_citadel_smoke_bomb_invis"Invisible"
modifier_citadel_speed_boost"Speed Boost"
modifier_citadel_sprint_end"Desenfundando el arma..."
modifier_citadel_sprint_start"Enfundando el arma..."
modifier_citadel_sticky_bomb_attached"Tienes una bomba"
modifier_citadel_stunned"Aturdido⁠/⁠a"
modifier_citadel_surveillance_drone_alive"Combat Drone Active"
modifier_citadel_tech_shield"Escudo espiritual"
modifier_citadel_tempest_weathermaker_lightning_incoming_remain_covered"Remain Covered"
modifier_citadel_tempest_weathermaker_lightning_incoming_seek_shelter"Seek Shelter"
modifier_citadel_throw_sand_debuff"Afectado⁠/⁠a por Explosión de Arena"
modifier_citadel_time_bomb_fuse"Time Bomb Fuse"
modifier_citadel_wing_blast_push"Being Vindicta Pushed"
modifier_cloaking_device_active_ambush"Tejido de Sombras - Emboscada"
modifier_cloaking_device_active_stealth"Tejido de Sombras - Sigilo"
modifier_consumed_armor_buff"Spirit and Bullet Armor"
modifier_damageovertime"Sangrando"
modifier_decoy_self_buff"Decoy Active"
modifier_dps_aura_active"Aura Heroica activa"
modifier_dps_aura_player"Cadencia de tiro heroica"
modifier_drone_activation_medic"Medic Drone - deploying"
modifier_drone_activation_rockets"Rocket Drone - deploying"
modifier_drone_activation_speed"Speed Drone - deploying"
modifier_drone_heal"Medic Drone"
modifier_drone_heal_watcher"Medic Drone"
modifier_drone_rockets"Rocket Drone"
modifier_drone_speed"Speed Drone"
modifier_drone_uber"UBER INVULNERABILITY"
modifier_drone_uber_charging"Uber Charging"
modifier_duo_drone_health"Drone"
modifier_dust_storm_debuff"Slow Firerate & Movement"
modifier_early_gold_pickup_aura/aura_target/timer"Capturando almas del equipo"
modifier_fervor_aura_active"Frenético⁠/⁠a"
modifier_fire_rate_reduction_aura"Weapon Jammer"
modifier_flamedash"Flame Dashing"
modifier_flamedash_debuff"Impulso Llameante"
modifier_fleetfoot_boots"Pies Ligeros"
modifier_forge_mini_turret_debuff"Ralentización por Minitorreta"
modifier_galvanic_storm"Galvanic Storm"
modifier_gigantic_sword"You have a Gigantic Sword"
modifier_healaura"Healing"
modifier_health_nova"Nova Curativa"
modifier_health_swap_buff"Intercambio de Almas"
modifier_hemorrhage"Eviscerator Rounds"
modifier_hint_can_cancel"Pulsa {s:in_mantle} para cancelar"
modifier_hint_vertical_movement"Pulsa {s:in_mantle} para cancelar. {s:in_innate1}/{s:duck} para subir o bajar"
modifier_hollow_point_stack"Bala de punta hueca"
modifier_hook_bonus_movespeed"Hook Move Speed"
modifier_icebeam_stacking_slow"Rayo Ártico"
modifier_idol_pickup_aura/aura_target/timer"Recogiendo una urna de almas"
modifier_infuse_weapon_active"Weapon Infused"
modifier_infuse_weapon_proc_buildup"Weakening"
modifier_infuser"Infusor"
modifier_inhibitor_debuff"Inhibidor"
modifier_intimidate_debuff"Desdén"
modifier_invis"Stealthed"
modifier_invis_fading"Fading"
modifier_invis_start_delay"Entering Stealth"
modifier_item_burning_bullets_damageovertime"Sangrando"
modifier_item_disarmed"Desarmado⁠/⁠a"
modifier_item_weapon_power_for_health"Overdrive"
modifier_kinetic_sash_triggered"Impulso Cinético"
modifier_knocked_off_zipline_slow"Te caíste de la vía rápida"
modifier_lash_charge_grenade"High Explosive"
modifier_lash_shoryuken"Shoryuken"
modifier_lasso_enemy"Being dragged"
modifier_lasso_self"Dragging someone"
modifier_learning_hero_ability"Aprendiendo"
modifier_life_drain_silence"Silenciado⁠/⁠a"
modifier_limit_ability_cooldown"Quick Cooldowns"
modifier_magewalk_empoweredattacks"Carta de la Suerte"
modifier_magiccarpet"Alfombra Mágica"
modifier_mechaguy_defense_field_aura_thinker"Reactive Armor"
modifier_mirage_fire_beetles_launch_window"Lanzar Escarabajos de Fuego"
modifier_mirage_fire_scarabs_health_gain"Escarabajos de Fuego"
modifier_mirage_fire_scarabs_health_loss"Escarabajos de Fuego"
modifier_mirage_sand_phantom"Derviche Giratorio"
modifier_mirage_sand_phantom_passive_victim"Multiplicador de Marca del Genio"
modifier_mirage_sand_phantom_slow_aura_effect"Derviche Giratorio"
modifier_mirage_sand_phantom_whirlwind_reflect"Derviche Giratorio"
modifier_mirage_tornado_hold_in_place"Tornado"
modifier_mirage_tornado_lift"Tornado"
modifier_mirage_tornado_slow"Tornado - Ralentización"
modifier_mirv_grenades"Mad Bomber"
modifier_mobile_resupply"Espectro Medicinal"
modifier_nano_shadow_debuff"Resistencia a balas reducida"
modifier_nano_shadow_step"Paso Sombrío"
modifier_neutral_gold_pickup_aura/aura_target/timer"Recogiendo almas sin asegurar"
modifier_nikuman_buff"+Fire Rate"
modifier_nikuman_self_buff"+Move Speed"
modifier_nikuman_techshield"Escudo espiritual"
modifier_obscured_by_steam"Obscured"
modifier_operative_revelation_caster"Revelación"
modifier_operative_revelation_debuff"Maldición de la Revelación"
modifier_operative_umbrella_maneuver_air_hang"Maniobra de Paraguas"
modifier_operative_umbrella_maneuver_watcher"Maniobra de Paraguas"
modifier_overcharge_rapidfire"Energy Surge"
modifier_passive_heavy_rage_stacks"Rage Stacks"
modifier_phantom_strike_bulletshield"Escudo antibalas"
modifier_pool_of_light_buff"Pool of Light"
modifier_pool_of_light_debuff"Decreased Courage"
modifier_power_shard_bonus"Echo Boost"
modifier_power_surge"Relámpago en Cadena"
modifier_power_surge_debuff"Resistencia espiritual reducida"
modifier_predator_vision"Predator Vision"
modifier_prevent_healing"Healing Disabled"
modifier_pullaura"Pulled"
modifier_pulsegrenade_magic_resist_debuff"Granada de Pulsaciones"
modifier_quick_silver_buff"+Fire Rate"
modifier_reinforcing_casings"Resiliencia Creciente"
modifier_rejuv_pickup_aura/aura_target/timer"Recogiendo rejuvenecedor de equipo"
modifier_restorative_goo"El Cubo"
modifier_restorative_locket_stacks"Amuleto Reparador"
modifier_sentry_deploy"Initializing..."
modifier_shifting_veil_buff"Transformación Etérea"
modifier_shiv_bleed"Sangrado"
modifier_shiv_bleed_dash"Cortar y Trocear"
modifier_shiv_bleed_thrown_shiv"Cuchillos Dentados"
modifier_shiv_dash_heal_reduction"Reducción de curación por Cortar y Trocear"
modifier_shiv_thrown_shiv_slow_debuff"Cuchillo dentado"
modifier_shoulder_charge_buff"Daño adicional"
modifier_silencer_proc_active"SILENCIADOR"
modifier_siphon_bullets_health_gain"Balas Drenantes"
modifier_siphon_bullets_health_loss"Balas Drenantes"
modifier_slork_ambush"Ambush Damage"
modifier_slork_chomp_grapple"Chomping an Enemy"
modifier_slork_chomp_hobbled"Getting Chomped"
modifier_slork_gun_poison"Slork Poison Sprayer"
modifier_slork_invis"Invisible"
modifier_slork_lastbreath"Last Breath"
modifier_slork_lastbreath_damage_amp"Baited"
modifier_slork_riptide"Burned by Riptide"
modifier_slork_scald"Slork Scalding Spray"
modifier_slork_visible"Can't hide"
modifier_slow_base"Ralentizado⁠/⁠a"
modifier_slow_immunity"Imparable"
modifier_slowaura"Ralentizado⁠/⁠a"
modifier_slowing_tech_slow"Slowing Spirit"
modifier_snakedash"Forma de serpiente"
modifier_spin"Girando"
modifier_stabilizing_tripod_self_debuff"Field Sentry"
modifier_stimpak_regen"Rito Curativo"
modifier_stomp_debuff"Desventaja por Pulsación"
modifier_succor_move"Rayo de Rescate"
modifier_summon_magiccarpet"Invocando Alfombra Mágica"
modifier_summon_spirits"Energy Spirits"
modifier_surging_power"Poder Creciente"
modifier_synth_affliction_debuff"Aflicción"
modifier_synth_barrage_amp"Aluvión - Amplificación de daño"
modifier_synth_barrage_debuff"Ralentización por Aluvión"
modifier_synth_grasp_caster"Grasp"
modifier_synth_grasp_victim"Grasp"
modifier_synth_plasma_flux_auto_projectile"Capa Voladora"
modifier_synth_plasma_flux_dps"Capa Voladora"
modifier_synth_plasma_flux_weapon_damage"Bonus Weapon Damage"
modifier_target_practice"Target Practice"
modifier_target_practice_debuff"Armor Break"
modifier_target_practice_slow"Slow"
modifier_tech_armor_reduction"Spirit Armor Reduced"
modifier_tech_armor_reduction_aura"Spirit Armor Reduction Aura"
modifier_tech_defense_shredders"Spirit Armor Reduced"
modifier_tech_defense_shredders_debuff"Balas Machacaalmas"
modifier_tech_overflow"Desbordamiento Espiritual"
modifier_tech_overflow_building"Generando Desbordamiento Espiritual..."
modifier_tempest_ionized_bullets_buildup"Ionizing"
modifier_tempest_ionized_bullets_charged"Charged!"
modifier_tengu_lightningcrash_regeneration"Regeneración de Gracia Celestial"
modifier_time_bank_save_time"Slow time"
modifier_time_bank_speed_time"Accelerating time"
modifier_timewall_damageamp"Damage Vulnerability"
modifier_tokamak_ally_in_smoke"Hidden In Smoke"
modifier_tokamak_enemy_in_smoke"Peeking In Smoke"
modifier_tokamak_radiance"Blinding Light"
modifier_unstoppable"Imparable"
modifier_upgrade_detention_ammo_detaining"Detaining..."
modifier_upgrade_magic_storm"Subidón de Poder"
modifier_upgrade_overdrive_clip"Overdrive Clip"
modifier_upgrade_siphon_buff"Siphon"
modifier_upgrade_siphon_debuff"Vida robada"
modifier_uppercut_buff"Mejora del arma"
modifier_uppercut_movespeed"Uppercut Move Speed"
modifier_veil_walker_stealth"Invisibilidad del caminante del velo"
modifier_veil_walker_triggered"Cadencia de tiro del velo"
modifier_void_sphere"Entrelazamiento Cuántico"
modifier_voidsphere_buff"Void Sphere +Fire Rate"
modifier_walker_resist_aura"Aura de resistencia del caminante"
modifier_warden_crowd_control_debuff"Frasco Alquímico"
modifier_warden_high_alert"Fuerza de Voluntad"
modifier_warden_high_alert_hint""
modifier_warden_lockdown_debuff"Palabra Vinculante"
modifier_warden_lockdown_debuff_hint"Abandona el área para escapar del vínculo"
modifier_warden_lockdown_root"Palabra Vinculante"
modifier_warden_riot_protocol"Última Defensa"
modifier_warden_riot_protocol_enemy_debuff"Ralentizado⁠/⁠a"
modifier_warp_stone_caster"Piedra de Teletransporte"
modifier_weapon_drain_pulse"Weapon Drain Pulse"
modifier_weapon_drain_pulse_debuff"Zealot Courage Drain"
modifier_withering_whip_debuff"menos de cadencia de tiro"
modifier_wraith_project_mind_shield"Escudo antibalas"
modifier_wrecker_salvage_buff"Cadencia de tiro aumentada"
modifier_wrecking_ball_auto_throw"Bola de Demolición"
modifier_zealot_energy_warp"Energy Warp"
modifier_zealot_spirit_echo_debuff"Spirit Echo"
modifier_zealot_tether"Tether"
modifier_zealot_tether_self"Tether"
mortar_sentry_grenade"Mortar Sentry Grenade"
move_speed_pickup/small_move_speed"Velocidad de movimiento aumentada"
move_speed_pickup_label"Movimiento más rápido"
movement_powerup_pickup"Movimiento"
movement_slow"Ralentización"
not_ready"{s:param_1} estará disponible dentro de {s:param_2} s"
on_bridge"{s:param_1} está en el puente"
on_roof"{s:param_1} está en el tejado"
on_top_of_mid"{s:param_1} está sobre el centro"
operative_blindside"A Traición"
operative_blindside_active_desc"Activa: Lanza una granada conmocionadora que reduce la velocidad de giro de los enemigos."
operative_blindside_passive_desc"Pasiva: Inflige daño adicional con los ataques cuerpo a cuerpo y con arma al alcanzar a un enemigo por la espalda."
operative_revelation"Revelación"
operative_revelation_desc"Activa tu reliquia. Los héroes enemigos cercanos tienen menos velocidad de movimiento e impulsos y reciben daño con el tiempo <span style="font-weight: bold;">cuando miran hacia ti</span>. Si los enemigos te miran lo suficiente, reciben una <span style="font-weight: bold;">maldición</span>."
operative_scattercharge"Dispersión de Cargas"
operative_scattercharge_desc"Gira el paraguas para lanzar hacia delante numerosas cargas explosivas que detonan poco después de tocar el suelo."
operative_umbrella_maneuver"Maniobra de Paraguas"
operative_umbrella_maneuver_desc"Usa tu paraguas para pillar una ráfaga de viento que te eleva hacia atrás. Luego carga tu paraguas para disparar un proyectil que explota al impactar."
operative_umbrella_maneuver_t2_desc"[Aún no se ha implementado]"
operative_umbrella_maneuver_t3_desc"[Aún no se ha implementado]"
ping_ability_on_cooldown"{s:param_1} estará disponible dentro de {s:param_2} s"
ping_ability_ready"¡{s:param_1} está disponible!"
ping_affermative_"Afirmativo"
ping_attack"Vamos a por {s:param_1}"
ping_attack_enemy_titan"Vamos a por su Patrón"
ping_be_back"Ahora vuelvo"
ping_blue_help"La azul necesita ayuda"
ping_can_heal"Yo te curo, {s:param_1}"
ping_careful"Cuidado, {s:param_1}"
ping_defend"Defended"
ping_defend_base"Defended la base"
ping_defend_blue"Defended la azul"
ping_defend_green"Defended la verde"
ping_defend_purple"Defended la morada"
ping_defend_yellow"Defended la amarilla"
ping_enemy_has_item"¡Cuidado! {s:param_1} tiene {s:param_2}"
ping_enemy_take_mid"¡Están tomando el centro!"
ping_going_in"¡Allá voy!"
ping_going_shop"Voy a la tienda"
ping_good_job"Bien hecho"
ping_green_help"La verde necesita ayuda"
ping_headed_blue"Voy a la azul"
ping_headed_green"Voy a la verde"
ping_headed_purple"Voy a la morada"
ping_headed_yellow"Voy a la amarilla"
ping_help_with_idol_label"Ayuda con la urna"
ping_help_with_idol_message"Ayudadme a llevar la urna"
ping_im_back"¡He vuelto!"
ping_jar_call"¡La urna espiritual está aquí!"
ping_lets_go_blue"Vamos a la azul"
ping_lets_go_green"Vamos a la verde"
ping_lets_go_purple"Vamos a la morada"
ping_lets_go_yellow"Vamos a la amarilla"
ping_message"{s:pre_punctuation}{s:ping}{s:post_punctuation}"
ping_missing_blue"¡No hay nadie en la azul!"
ping_missing_green"¡No hay nadie en la verde!"
ping_missing_purple"¡No hay nadie en la morada!"
ping_missing_yellow"¡No hay nadie en la amarilla!"
ping_need_heal"Curadme, por favor"
ping_need_help_blue"Ayuda en la azul"
ping_need_help_green"Ayuda en la verde"
ping_need_help_purple"Ayuda en la morada"
ping_need_help_yellow"Ayuda en la amarilla"
ping_need_plan"¿Cuál es el plan?"
ping_nevermind"Cancelar"
ping_nice_work"Buen trabajo"
ping_on_way"En camino"
ping_post_exclamation"!"
ping_pre_exclamation"¡"
ping_purple_help"La morada necesita ayuda"
ping_push_blue"Presionemos en la azul"
ping_push_green"Presionemos en la verde"
ping_push_purple"Presionemos en la morada"
ping_push_yellow"Presionemos en la amarilla"
ping_request_follow"Seguidme"
ping_retreat"¡Replegaos!"
ping_right_back"Ahora vuelvo"
ping_see"Veo a {s:param_1}"
ping_see_param_2"con {s:param_2} vida"
ping_sorry"Perdón"
ping_stay_together"No os separéis"
ping_stun"¡Aturdid a {s:param_1}!"
ping_take_core"Vamos a por su núcleo"
ping_take_mid"¡Tomemos el centro!"
ping_thank_you"¡Gracias!"
ping_the_enemy"un enemigo"
ping_they_are"Están"
ping_titan_under"Están atacando a nuestro Patrón"
ping_use_ability"¡{s:param_1} está disponible!"
ping_yellow_help"La amarilla necesita ayuda"
ping_youre_welcome"De nada"
player_wait"Wait {s:param_1}"
pounce_double_notify"Doble Asalto"
power_slash_debuff"Corte Poderoso"
proc_silence_buildup"Creando silencio..."
psychic_lift_debuff_duration_label"de silencio/desarme"
psychic_lift_debuff_duration_postfix"s"
respond_no"¡No!"
respond_yes"¡Sí!"
rutger_cheat_death"Cheat Death"
rutger_cheat_death_desc"When taking otherwise fatal damage, Rutger becomes unkillable for 4s."
rutger_cheat_death_t2_desc"<span class="highlight">+{s:BonusMoveSpeed}% Bonus move speed</span> when Cheat Death activates."
rutger_cheat_death_t3_desc"<span class="highlight">+{s:BulletLifestealPercent}% Bullet Lifesteal</span> when Cheat Death activates."
rutger_force_field"Force Field"
rutger_force_field_desc"Create a field at target location that pushes enemies away from its outer edge."
rutger_pulse"Pulse"
rutger_pulse_desc"Release a fast pulse in a large area that damages, slows, and <span class="highlight">prevents enemies from using abilities</span>.<br>The damage dealt is based on how close the enemy is to the center of the pulse."
rutger_rocket"Rocket Launcher"
rutger_rocket_desc"Launch a rocket that deals damage in an area and applies knockback.<br>Rutger receives {s:SelfDamagePercent}% damage and {s:SelfLaunchPercent}% knockback from his own rocket if he's in its impact radius."
shifting_veil_bonus"Velocidad, espíritu y resistencia"
silencer_immune"Inmune a Silenciador"
skymonk_break_of_dawn"Break of Dawn"
skymonk_pool_of_light"Pool of Light"
skymonk_sky_duel"Sky Duel"
slork_ability_4"Torrent"
slork_ability_4_desc"Slork creates a Jet of water that errupts from the ground damaging all nearby enemies and knocking them into the air."
slork_ability_invis"Ambush Predator"
slork_ability_invis_desc"<span class="highlight">Fade from view</span> when not shooting or using abilities. When fully invisible, can be cast to deal <span class="highlight_tech">{s:AmbushDamage}</span> damage and <span class="highlight">+{s:StaminaDamage}</span> stamina damage to enemies in front of Slork."
slork_ability_invis_t2_desc"-{s:InvisReapplyDelay}s Delay before fading"
slork_chomp"Chomp"
slork_chomp_desc"<span class="highlight">Dash forward and grab onto an enemy</span>, biting them repeatedly. The enemy is slowed, disarmed, and silenced while grappled. When the target is <span class="highlight">below half health</span>, deal an additional <span class="highlight_tech">{s:DamagePercentHealth}%</span> of their max health in damage."
slork_chomp_t2_desc"+{s:ChompHealPercent}% Lifesteal from Chomp damage"
slork_chomp_t3_desc"Chomp deals <span class="highlight">{s:DamageMissingPercentHealth}%</span> of the enemies missing health each second."
slork_last_breath"Deep's Embrace"
slork_last_breath_desc"Encase yourself in a sphere of water that can absorb up to <span class="highlight_tech">{s:DamageAbsorb}</span> damage before bursting. When the sphere disipates for any reason enemies in range take <span class="highlight_tech">{s:BurstDamage}</span> damage."
slork_raging_current"Torrent Storm"
slork_raging_current_desc"Call water from deep underground, saturating an area. Every {s:TargetAcquireTime}s a torrent will well up, tossing enemies into the air after a {s:TorrentDelay}s delay. Enemies will be stunned and their bullet armor reduced."
slork_riptide"Riptide"
slork_riptide_desc"Summon a churning vortex of superheated water that <span class="highlight">burns enemies</span> and <span class="highlight">lauches them towards Slork</span>."
slork_riptide_t3_desc"+{s:DPS} DPS and +{s:ImpactDamage} Impact damage"
slork_scald"Scald"
slork_scald_desc"Spray out an arc of superheated water that <span class="highlight">damages enemies over time</span>."
slork_scald_t1_desc"Spray in a wide arc"
slork_scald_t3_desc"+{s:DPS} DPS and +{s:ImpactDamage} Impact damage"
small_gold_pickup_label:p"alma#|#almas"
spirit_permanent_pickup_label"+2 de Espíritu"
spirit_permanent_pickup_label_lv2"+3 de Espíritu"
spirit_permanent_pickup_label_lv3"+5 de Espíritu"
stomp_buff_modifier"+Fire Rate"
super_neutral_charge"Carga del jefe central"
super_neutral_gun"Arma del jefe central"
superior_stamina_buff"Bonus Spirit Power"
suppressor_debuff"menos de cadencia de tiro"
survival_powerup_pickup"Supervivencia"
synth_affliction"Aflicción"
synth_affliction_desc"Inflige un <span style="font-weight: bold;">porcentaje de daño proporcional a la vida actual</span> y luego <span style="font-weight: bold;">daño con el tiempo</span> a todos los enemigos cercanos.<br>El daño de Aflicción no es letal y no aplica activaciones de objetos."
synth_affliction_quip"Inflige daño con el tiempo a los enemigos cercanos"
synth_affliction_t2_desc"Suprime -50 % de la curación de los objetivos"
synth_affliction_t3_desc"+12 de DPS, +5 % de daño proporcional a la vida actual y +5 m de radio"
synth_barrage"Aluvión"
synth_barrage_desc"Canalízala para empezar a lanzar proyectiles que <span style="font-weight: bold;">infligen daño</span> y <span style="font-weight: bold;">aplican ralentización</span> alrededor de su punto de impacto. Cada proyectil que cae sobre un héroe te otorga una <span style="font-weight: bold;">mejora acumulable que amplifica todo tu daño</span>.<br>Si la lanzas mientras estás en el aire, <span style="font-weight: bold;">flotarás</span> y mantendrás el impulso horizontal con el que empezaste."
synth_barrage_quip"Planea mientras disparas varios proyectiles"
synth_barrage_t3_desc"<span style="font-weight: bold;">+4 %</span> de amplificación por acumulación y <span style="font-weight: bold;">2 m</span> de radio."
synth_blitz"Blitz"
synth_blitz/modifier_synth_blitz"Blitz"
synth_blitz/modifier_synth_blitz_tech_amp"Blitz - Spirit Amp"
synth_blitz_desc"Gain <span class="highlight">fast firing rate</span> and <span class="highlight">bullet lifesteal</span> for a brief flurry of shots."
synth_blitz_quip"Your bullets fire faster and apply spirit amp"
synth_blitz_t1_desc"Each Blitz shot amplifies your spirit damage against the target by {s:TechAmpPerBullet}% for {s:TechAmpLinger}s"
synth_blitz_t3_desc"+{s:FastFireBullets} Fast Fire Shots and +{s:MaxStacks} Max Stacks"
synth_dematerialize"Dematerialize"
synth_dematerialize_desc"Alter your composition to become temporarily out of world, dealing damaging pulses to enemies nearby. Can be cancelled early."
synth_dematerialize_t3_desc"Dematerialize applies a stacking <span class="highlight">-15% Fire Rate</span> to enemies on each damage interval. Lasts {s:FireRateSlowDuration}s.</span>"
synth_grasp"Grasp"
synth_grasp_cancel"Cancel Grasp"
synth_grasp_desc"<span class="highlight">Tether all nearby enemy heroes</span> to you and gain <span class="highlight">Bullet Shield</span> for each enemy hero tethered. You're <span class="highlight">immobilized</span> for the duration."
synth_grasp_quip"Tether nearby enemy heroes to your position"
synth_grasp_t3_desc"Damages and lifesteals {s:LifestealPerSecond}% of targets' max health per second"
synth_plasma_flux"Capa Voladora"
synth_plasma_flux_desc"Lanza una capa con vida propia que <span style="font-weight: bold;">se mueve hacia adelante</span> e <span style="font-weight: bold;">inflige daño a los enemigos</span>. Puedes pulsar <span style="font-weight: bold;">2</span> para teletransportarte <span style="font-weight: bold;"></span> a su ubicación."
synth_plasma_flux_quip"Lanza una capa dañina a la que puedes teletransportarte"
synth_plasma_flux_t3_desc"<span style="font-weight: bold;">+7 de daño del arma</span> durante 10 s</span> tras teletransportarse con Capa Voladora"
synth_plasma_flux_teleport"Teletransporte"
synth_pulse"Maleta Encantada"
synth_pulse_desc"<span style="font-weight: bold;">Escapa</span> dentro de tu maleta. Cuando finaliza, <span style="font-weight: bold;">inflige daño</span> a los enemigos cercanos. Se puede finalizar antes de tiempo realizando cualquier acción."
synth_pulse_quip"Escapa brevemente dentro de tu maleta y luego inflige daño"
synth_pulse_t3_desc"Aplica un <span style="font-weight: bold;">40 %</span> de reducción de la cadencia de tiro durante 4.0 s y +0.5 s de duración de la huida"
target_practice_buildup"Target Buildup"
team_msg_Idol_Desc"Urna de almas"
team_msg_TheirTitanDefeated_Desc"Tu equipo ha derrotado al Patrón enemigo"
team_msg_TitanDefeated_Desc"Un Patrón ha sido destruido"
team_msg_TitanDefeated_Title"Patrón destruido"
team_msg_YourTitanDefeated_Desc"Tu Patrón ha sido destruido"
tether_disconnected"Covenant - Disconnected"
tether_disconnecting"Covenant - Disconnecting..."
thumper_ability_1"Shatter Cannon"
thumper_ability_1_desc"Thumper focuses a high power acoustic wave to reflect off of a hard surface. Blasting shards of material off in the reflected wave."
thumper_ability_2"Spike Strip"
thumper_ability_2_desc"Rolls out a spike strip that damage enemies more the further they move through it."
thumper_ability_3"Badger Drone"
thumper_ability_3_desc"Sends out a badger drone to harry an enemy and reveal it's position."
thumper_ability_4"Vortex"
thumper_ability_4_desc"Blow enemies away with a high powered blast of air."
titan_unit"Patrón"
tokamak_breach"Breach"
tokamak_breach_desc"Explosively decompress a cloud of coolant. Allies inside the cloud are invisible."
tokamak_breach_t1_desc"+{s:SlowPercent}% Movement Slow and -{s:BulletArmorReduction} Bullet Resist to enemies in smoke."
tokamak_breach_t2_desc"Purge Debuffs on Tokamak when cast."
tokamak_breach_t3_desc"Effects linger for {s:LingerAfterLeavingSmokeDurationPerHeat}s after leaving smoke."
tokamak_crimson_cannnon_hint"Fire!"
tokamak_crimson_cannon"Pulse Cannon"
tokamak_crimson_cannon_desc"Collect targets until ready to unload. Each shot is {s:DelayBetweenShots}s apart."
tokamak_crimson_cannon_t2_desc"<span class="highlight">+{s:Damage} Damage</span> and <span class="highlight">+{s:Damage_scale}</span> Damage Scale"
tokamak_dying_star"Dying Star"
tokamak_dying_star_desc"Launch forward damaging all enemies near where you land, knocking them into the air."
tokamak_dying_star_t3_desc"+{s:Damage} Damage and +{s:Damage_scale} Damage Scale"
tokamak_heat_sinks"Thermal Vault"
tokamak_heat_sinks_desc"Tokamak harnesses more power as they heat up. Tokamak's melee strikes add a {s:MeleeIgniteTime}s burn dealing {s:MeleeBurnDPS} Heat Power DPS."
tokamak_heat_sinks_t1_desc"+{s:MeleeSpeedBonusPercentage}% melee attack speed"
tokamak_heat_sinks_t3_desc"+{s:BaseHeatPower} Base Heat Power, +{s:MaxHeatPower} Max Heat Power"
tokamak_hot_shot"Hot Shot"
tokamak_hot_shot_desc"Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active."
tokamak_hot_shot_t3_desc"+{s:NormalDPS} Normal DPS and +{s:NormalDPS_scale} Normal DPS Scale<br>+{s:HotDPS} Hot DPS and +{s:HotDPS_scale} Hot DPS Scale"
tokamak_radiance"Blinding Radiance"
tokamak_radiance_desc"Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you."
top_of_garage"{s:param_1} está sobre el garaje"
trooper_boss_grenade"Granada aturdidora"
trooper_neutral_grenade"Granada aturdidora"
trooper_neutral_gun"Arma de lata"
under_garage"{s:param_1} está en el garaje"
upgrade_ability_power_shard"Esquirla Reverberante"
upgrade_ability_power_shard_active"<span class="highlight">Restablece el tiempo de recarga</span> de la última habilidad no definitiva que has usado."
upgrade_ability_refresher"Restaurador"
upgrade_ability_refresher_desc"<span class="highlight">Restablece el tiempo de recarga</span> de todas tus habilidades y <span class="highlight">restaura todas tus cargas</span>."
upgrade_ability_refresher_innate_desc"Health<br>Spirit Power"
upgrade_ability_speed"Ability Speed"
upgrade_ability_speed_desc"Increases your move speed while using any movement-based ability"
upgrade_ablative_coat"Ablative Coat"
upgrade_ablative_coat_desc"Provides <span class="highlight">Bullet Resist</span> but you lose some each time you take Weapon Damage. Loss can only happen once every {s:StackLossFrequency}s. Bullet Resist is restored when out of combat."
upgrade_ablative_coat_innate"Increases your <span class="highlight">forward move speed</span> over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for <span class="highlight">1.5s</span>"
upgrade_acolytes_glove"Golpe Espiritual"
upgrade_acolytes_glove_desc"Cuando realizas un <span class="highlight">ataque cuerpo a cuerpo ligero o pesado</span> contra un héroe, le infliges <span class="highlight">daño espiritual</span> adicional y reduces su <span class="highlight">resistencia espiritual</span>."
upgrade_active_bullet_shield"Shield Rush"
upgrade_active_bullet_shield/modifier_duration"Bullet Barrier"
upgrade_active_bullet_shield_desc"Give temporary <span class="highlight">bullet shield</span> for you and nearby allied Heros and their minions."
upgrade_active_reload"Recarga Activa"
upgrade_active_reload/buff"Recarga Activa"
upgrade_active_reload_desc"Al recargar, pulsar [{s:key_reload}] durante la parte resaltada <span class="highlight">completará instantáneamente tu recarga</span> y te otorgará <span class="highlight">cadencia de tiro</span> y <span class="highlight">robo de vida balístico</span>."
upgrade_aerial_assault"Aerial Assault"
upgrade_aerial_assault/modifier_aerial_assault_watcher/modifier_aerial_assault"Aerial Assault"
upgrade_aerial_assault_active"<span class="highlight">Launch straight up</span> high into the air. While in the air you will pause your aerial movement for {s:AssaultDuration}s</span>. During this time you gain <span class="highlight">+{s:AssaultLifestealPercent}% bullet lifesteal</span>, <span class="highlight">unlimited clip</span>, <span class="highlight">+{s:AssaultFireRate}% fire rate</span>, and bullets that <span class="highlight">explode</span> in a {s:ExplodeRadius}m radius."
upgrade_ammo_scavenger"Recolecta de Munición"
upgrade_ammo_scavenger_desc"Cada vez que aseguras o deniegas un alma de una entidad, <span class="highlight">recuperas munición</span> y obtienes <span class="highlight">poder espiritual</span> acumulable.<br>Cuando alcanzas el máximo de acumulaciones, obtienes velocidad de esprint adicional."
upgrade_aoe_root"Vacuum Web"
upgrade_aoe_root_active"Throw a <span class="highlight">vacuum</span> grenade, pulling all enemies into a small area where they remain <span class="highlight">tethered</span>."
upgrade_aoe_silence"EMP Grenade"
upgrade_aoe_silence_desc"Throw a grenade that <span class="highlight">silences</span> enemies and lowers their <span class="highlight">spirit resistance</span>."
upgrade_aoe_smoke_bomb"Smoke"
upgrade_aoe_smoke_bomb/modifier_invis"Stealthed"
upgrade_aoe_smoke_bomb_desc"Give you and teammates <span class="highlight">invisibility</span> and a <span class="highlight">move speed</span> bonus. Attacking or taking damage will remove the invisibility.<br>Cast delay: {s:AbilityCastDelay}s."
upgrade_aoe_tech_shield"Spirit Barrier Pulse"
upgrade_aoe_tech_shield/modifier_duration"Spirit Barrier Pulse"
upgrade_aoe_tech_shield_desc"Temporarily gain <span class="highlight">spirit barrier</span> for you and all nearby allied units."
upgrade_arcane_eater"Arcane Eater"
upgrade_arcane_eater_desc"Your bullets <span class="highlight">Steal Spirit Power</span> from enemy Heroes. Steal {s:HeadshotBonusSteal} extra Spirit Power with Headshots. This effect stacks."
upgrade_arcane_extension"Ampliador de Duración"
upgrade_arcane_extension_desc"Aumenta la <span class="highlight">duración</span> de tus habilidades y objetos."
upgrade_arcane_medallion"Arcane Medallion"
upgrade_arcane_medallion_desc"Whenever you deal <span class="highlight">{s:MinimumDamage} Spirit damage</span> or more in a single hit against an enemy hero, gain <span class="highlight">temporary Spirit Power</span>."
upgrade_arcane_surge"Subidón Arcano"
upgrade_arcane_surge_desc"Tu próximo <span class="highlight">salto con impulso</span> no cuesta aguante adicional y la <span class="highlight">próxima habilidad que utilices</span> tendrá <span class="highlight">alcance, duración</span> y <span class="highlight">poder espiritual</span> adicionales. Además, consigues <span class="highlight">cadencia de tiro</span> y <span class="highlight">munición</span> adicional hasta que recargues. Dura hasta {s:AbilityDuration} s."
upgrade_armor_reduction_debuff"Armor Piercing Rounds"
upgrade_armor_reduction_debuff_desc"Your bullets reduce the target's <span class="highlight">bullet resistance by {s:ResistReduction}%</span> of their current value for {s:AbilityDuration}s and deal bonus damage <span class="highlight">against bullet shields</span>."
upgrade_attack_speed_1"Fire Rate"
upgrade_attack_speed_1_desc"Increases your <span class="highlight">Fire Rate</span>."
upgrade_attack_speed_2"Improved Fire Rate"
upgrade_attack_speed_2_desc"Increases your <span class="highlight">Fire Rate</span>."
upgrade_banshee_slugs"Disparo Debilitante a la Cabeza"
upgrade_banshee_slugs_headshots_desc"Los <span class="highlight">disparos a la cabeza</span> reducen la <span class="highlight">resistencia a balas y espiritual</span> del objetivo."
upgrade_belt_fed_magazine"Belt-Fed Magazine"
upgrade_belt_fed_magazine_desc"Your weapon gains a <span class="highlight">much larger magazine that </span><span class="isNegative">requires spin-up time</span>, starting with a <span class="highlight">slower initial fire rate and becoming faster over the spin-up time</span>."
upgrade_berserker"Berserker"
upgrade_berserker/modifier_berserker/modifier_berserker_damage_stack"Berserker"
upgrade_berserker_desc"Tu <span class="highlight">daño del arma</span> aumenta a medida que recibes daño."
upgrade_bleeding_bullets/modifier_item_bleeding_bullets_active/modifier_item_bleeding_bullets_damageovertime"Serrated Bullets"
upgrade_bleeding_bullets_buildup"Generando daño por Balas Dentadas..."
upgrade_blitz_bullets"Ataque Veloz"
upgrade_bonus_ability_charge_3"Hyper Charge"
upgrade_bonus_ability_charge_3_desc"<span class="highlight">+{s:BonusAbilityCharges}</span> to your max ability <span class="highlight">charges</span>."
upgrade_boxing_glove"Golpe Vital"
upgrade_boxing_glove_desc"Tu <span class="highlight">ataque cuerpo a cuerpo</span> aplica <span class="highlight">ralentización</span> y <span class="highlight">te cura</span> un {s:LifestealHealPercent} % del <span class="highlight">daño cuerpo a cuerpo</span> que infliges + {s:LifestealHeal}. Esta curación tiene una efectividad del {s:NonHeroHealPct} % contra unidades que no sean héroes."
upgrade_bullet_armor"Armadura Antibalas"
upgrade_bullet_armor_2"Armadura Antibalas Mejorada"
upgrade_bullet_armor_2_desc"Decreases <span class="highlight">damage taken</span> from bullets."
upgrade_bullet_armor_desc"Decreases <span class="highlight">damage taken</span> from bullets."
upgrade_bullet_armor_reduction_aura"Aura de Cazador"
upgrade_bullet_armor_reduction_aura/modifier_bullet_armor_reduction_aura/modifier_bullet_armor_reduction"Bullet Armor Reduced"
upgrade_bullet_armor_reduction_aura_desc"Reduce la <span class="highlight">resistencia a balas y la cadencia de tiro</span> de los enemigos cercanos. Si solo hay un héroe enemigo cerca, este <span class="highlight">efecto se triplica</span>."
upgrade_bullet_damage_reduction_aura"Weapon Jammer"
upgrade_bullet_damage_reduction_aura/modifier_base_aura/aura_target_modifier"Slowed Attack Speed"
upgrade_bullet_damage_reduction_aura_desc"Reduces the <span class="highlight">Fire Rate</span> of all nearby enemies."
upgrade_bullet_resist_shredder"Destructor de Resistencia a Balas"
upgrade_bullet_resist_shredder/modifier_bullet_armor_shredder_proc/modifier_bullet_armor_shredder"Armadura antibalas reducida"
upgrade_bullet_resist_shredder_desc"Reduce la <span class="highlight">resistencia a balas</span> de los enemigos cuando les infliges <span class="highlight">daño espiritual</span>."
upgrade_burst_fire"Fuego a Discreción"
upgrade_burst_fire/modifier_burst_fire_buff"Fuego a Discreción"
upgrade_burst_fire_actuator"Burst Fire Actuator"
upgrade_burst_fire_actuator_desc"Your weapon <span class="highlight"> fires an additional percentage of your gun's starting clip as a burst</span>. If all bullets in a burst connect with an enemy Hero, <span class="highlight">gain temporary Base Bullet Damage</span> for the rest of the clip."
upgrade_burst_fire_desc"Obtienes <span class="highlight">cadencia de tiro</span> y <span class="highlight">velocidad de movimiento</span> de forma breve cuando una de tus balas alcanza a un héroe enemigo."
upgrade_camouflage"Camouflage Suit"
upgrade_camouflage_desc"Go <span class="highlight">invisible</span> and maintain invisibility by <span class="highlight">not moving or attacking</span>. Taking damage will not reveal the Hero. Bonus Regen while Invisible."
upgrade_cardio_calibrator"Velocidad Persistente"
upgrade_cardio_calibrator_desc"Reduce el efecto de <span class="highlight">ralentización de movimento</span> que aplican los enemigos."
upgrade_chain_lightning"Balas de Tesla"
upgrade_chain_lightning_desc"Tus balas tienen una posibilidad de <span class="highlight">electrocutar</span> a tu objetivo. La <span class="highlight">electrocución</span> saltará a un enemigo cercano."
upgrade_charge_mastery"Charge Mastery"
upgrade_charge_mastery_passive"Charged abilities have <span class="highlight">{s:BonusChargedAbilityDamage}%</span> increased damage and <span class="highlight">{s:BonusChargedCooldownReduction}%</span> reduced cooldown."
upgrade_charmed_wraps"Charmed Wraps"
upgrade_charmed_wraps_desc"Your abilities get their <span class="highlight">cooldowns reduced</span> when you perform a <span class="highlight">heavy melee</span> attack against a hero (or <span class="highlight">two light melee</span> attacks within {s:LightMeleeTimeWindow}s)."
upgrade_cheat_death"Cheat Death"
upgrade_cheat_death_pulse_passive"Releases a periodic pulse, damaging nearby enemies."
upgrade_cheat_death_unkillable_passive"When the owner would take otherwise lethal damage, they instead become <span class="highlight">temporarily death immune</span>. While death immune, the rate of the damage pulse is greatly increased."
upgrade_chonky"Fortaleza"
upgrade_chonky_desc"Tras no recibir daño durante <span class="highlight">{s:RestoreDelay} s</span>, obtienes un <span class="highlight">{s:HealLifePercentOutOfCombat} % de regeneración máxima de vida</span>."
upgrade_chonky_high_health_passive_desc"Cuando estás <span class="highlight">por encima del {s:HealthThreshold} % de vida</span>, obtienes <span class="highlight">daño del arma</span> y <span class="highlight">velocidad de movimiento</span> adicionales."
upgrade_clip_size"Cargador Básico"
upgrade_clip_size_2"Big Clip"
upgrade_clip_size_2_desc"Big Increase <span class="highlight">ammo</span>."
upgrade_clip_size_3"Extra Large Magazine"
upgrade_clip_size_3_desc"Greatly Increases <span class="highlight">ammo</span>."
upgrade_clip_size_desc"Increases <span class="highlight">ammo</span>."
upgrade_clip_size_fixed"Extended Magazine"
upgrade_clip_size_fixed_desc"Increases <span class="highlight">ammo</span>."
upgrade_clip_size_fixed_t3"Extra Large Magazine"
upgrade_clip_size_fixed_t3_desc"Greatly Increases <span class="highlight">ammo</span>."
upgrade_cloaking_device"Cloaking Device"
upgrade_cloaking_device/modifier_citadel_passive_cloak"Cloaking Device"
upgrade_cloaking_device/modifier_citadel_passive_cloak/modifier_invis"Stealthed"
upgrade_cloaking_device_active"Tejido de Sombras"
upgrade_cloaking_device_active/modifier_invis"Stealthed"
upgrade_cloaking_device_active_ambush_desc"<br>Atacar o usar una habilidad pondrá fin a tu sigilo e iniciará una <span class="highlight">emboscada</span>, lo que te otorgará <span class="highlight">cadencia de tiro</span> y <span class="highlight">poder espiritual</span> adicionales de forma temporal."
upgrade_cloaking_device_active_desc"Vuélvete <span class="highlight">sigiloso⁠/⁠a</span>. Cada vez que recibas daño en este estado, te volverás visible brevemente."
upgrade_cloaking_device_desc"Become <span class="highlight">invisible</span>. Nearby enemies will temporaily reveal the hero. Attacking or taking damage will remove the invisibility for {s:AbilityCooldown}s."
upgrade_close_quarter_combat"A Quemarropa"
upgrade_close_quarter_combat/modifier_cqc_proc/modifier_slow_base"Ralentizado⁠/⁠a"
upgrade_close_quarter_combat_desc"Cuando estás <span class="highlight">a corta distancia</span> de tu objetivo, obtienes <span class="highlight">daño del arma</span> adicional y tus balas aplican <span class="highlight">ralentización</span>."
upgrade_close_range"A Bocajarro"
upgrade_close_range_desc"Inflige <span class="highlight">daño del arma</span> adicional cuando estés <span class="highlight">a corta distancia</span> de tu objetivo."
upgrade_cold_front"Frente Frío"
upgrade_cold_front_desc"Lanza una explosión de hielo que inflige <span class="highlight">daño espiritual</span> y <span class="highlight">ralentiza</span> a los objetivos que alcance. El daño que inflige a las unidades que no son héroes se multiplica por {s:NPCDamageMult}."
upgrade_colossus"Coloso"
upgrade_colossus_desc"Obtienes <span class="highlight">resistencia a balas y espiritual</span>, y <span class="highlight">ralentiza la velocidad de movimiento y de impulso</span> de los enemigos cercanos. El tamaño de tu personaje aumenta un 20 %."
upgrade_combo_breaker"Combo Breaker"
upgrade_combo_breaker/modifier_combo_breaker"Combo Breaker"
upgrade_combo_breaker_desc"<span class="highlight">Remove all debuffs</span> and heal yourself. <br><span class="highlight">Can be used while stunned.</span>"
upgrade_containment"Hechizo Ralentizante"
upgrade_containment_desc"Inflige <span class="highlight">daño espiritual</span> y <span class="highlight">ralentiza</span> el movimiento y los impulsos del objetivo. También <span class="highlight">silencia sus habilidades y objetos basados en el movimiento</span>.<br><span class="diminish">No afecta al uso de aguante del objetivo.</span>"
upgrade_cooldown_reduction"Tiempo de Recarga Superior"
upgrade_cooldown_reduction_desc"Reduce el <span class="highlight">tiempo de recarga</span> de tus habilidades y objetos."
upgrade_crackshot"Disparo Místico"
upgrade_crackshot_desc"Tu próxima bala inflige <span class="highlight">daño espiritual</span> adicional."
upgrade_critshot"Chiripa"
upgrade_critshot_desc"Tus balas tienen una probabilidad de infligir <span class="highlight">daño adicional del arma</span> y <span class="highlight">ralentizar</span> al impactar.<br><span class="diminish">El daño adicional no puede ser crítico.</span>"
upgrade_damage_recycler"Sanguijuela"
upgrade_damage_recycler_desc"Reduce el efecto de la <span class="highlight">reducción de curación</span> que aplican los enemigos."
upgrade_debuff_absorb"Tech Defender"
upgrade_debuff_absorb_desc"Shield against <span class="highlight">all spirit damage and debuffs</span>."
upgrade_debuff_reducer"Reductor de Desventajas"
upgrade_debuff_reducer_desc"Reduce la <span class="highlight">duración</span> de todos los efectos negativos que se te apliquen."
upgrade_deflector_shield"Bullet Deflector Shield"
upgrade_deflector_shield_desc"Adds <span class="highlight">bullet armor</span>, and provides a shield that absorbs bullet damage. Shield regens out of combat (10s no damage)."
upgrade_disarm"Drain Will"
upgrade_disarm_desc"Fires a projectile which reduces the <span class="highlight">Fire Rate</span> of the target and <span class="highlight">steals Spirit</span>."
upgrade_discord"Discord"
upgrade_discord_desc"Apply an aura around enemy or friendly target that <span class="highlight">damages enemies in the radius and suppresses their healing by {s:HealAmpReceivePenaltyPercent}%</span>. If cast on a friendly, it also heals them."
upgrade_diviners_kevlar"Protección de Vidente"
upgrade_diviners_kevlar_desc"Al lanzar una <span class="highlight">habilidad definitiva</span>, obtienes <span class="highlight">escudo antibalas, escudo espiritual</span> y <span class="highlight">poder espiritual</span> temporales."
upgrade_double_jump"Double-Jump"
upgrade_double_jump_desc"Allows you to perform an additional <span class="highlight">jump</span> in mid-air."
upgrade_dps_aura"Aura Heroica"
upgrade_dps_aura_active_desc"Te otorga <span class="highlight">velocidad de movimiento</span> y <span class="highlight">cadencia de tiro adicionales</span> y también a tus aliados cercanos."
upgrade_dps_aura_desc"Proporciona <span class="highlight">cadencia de tiro</span> a los esbirros de los jugadores cercanos."
upgrade_drum_magazine"Drum Magazine"
upgrade_drum_magazine_desc"Provides a large <span class="highlight">ammo bonus</span>, and <span class="highlight">increased reload speed</span>"
upgrade_duration_extender"[Deprecated] Duration Extender"
upgrade_duration_extender_desc"Increases <span class="highlight">Duration</span> of your abilities and items by <span class="highlight">{s:NonImbuedBonusDuration}%</span>."
upgrade_endurance"Regeneración Adicional"
upgrade_escalating_exposure"Exposición Creciente"
upgrade_escalating_exposure/modifier_proc_watcher/modifier_debuff"Exposición Creciente"
upgrade_escalating_exposure_desc"Infligir <span class="highlight">daño espiritual</span> aplica una <span class="highlight">amplificación espiritual</span> acumulable que aumenta tu <span class="highlight">daño espiritual</span> contra el objetivo."
upgrade_extra_charge"Carga Adicional"
upgrade_extra_charge_desc"Adds one to your ability max <span class="highlight">charges</span>."
upgrade_fervor"Frenesí"
upgrade_fervor/modifier_fervor/modifier_fervor_bonuses"Enrage Bonuses"
upgrade_fervor/modifier_fervor/modifier_fervor_damage_stack"Fervor Stack"
upgrade_fervor_passive"Mientras estás por <span class="highlight">debajo del {s:LowHealthThreshold} % de vida</span>, obtienes bonificaciones de atributos."
upgrade_fire_rate_aura"Fire Rate Aura"
upgrade_fire_rate_aura/modifier_fire_rate_aura/modifier_fire_rate_aura_target"Fire Rate Aura"
upgrade_fire_rate_aura_desc"Provides a <span class="highlight">Fire Rate</span> increase to you and nearby teammates. Different bonus to non-Heroes"
upgrade_fire_rate_reduction_aura/modifier_base_aura/aura_target_modifier"Fire Rate Reduction Aura"
upgrade_fleetfoot_boots"Pies Ligeros"
upgrade_fleetfoot_boots_active_desc"Obtienes <span class="highlight">velocidad de movimiento</span> y <span class="highlight">munición</span> adicionales."
upgrade_fleetfoot_boots_passive_desc"Elimina la penalización de <span class="highlight">velocidad de movimiento</span> al disparar."
upgrade_frenzy/modifier_frenzy_aura/modifier_frenzy_kill"Killed Frenzy"
upgrade_frenzy/modifier_frenzy_lowhealth"Low HP Frenzy"
upgrade_frenzy_aura_desc"Nearby enemies take <span class="highlight">increased damage</span> from bullets.<br><br>If an enemy hero dies under this aura, you gain <span class="highlight">+{s:KillBonusMoveSpeedPerStack} m/s</span>. This effect <span class="highlight">lasts until you die</span> and can be stacked up to {s:MaxKillBonusMoveSpeedStack} times."
upgrade_frenzy_vampire_desc"Your <span class="highlight">bullets heal you</span> for a percentage of the damage they deal to enemies.<br><br>When an enemy is below {s:LowHealthPercentThreshold}% health you gain an additional <span class="highlight">{s:LowHealthLifeStealPercent}% Bullet Lifesteal</span> against them."
upgrade_full_spectrum"Full Spectrum"
upgrade_full_spectrum_passive"Adds <span class="highlight">bonus damage</span> for every hero hit from your spirit damage mods or abilities and applies a <span class="highlight">movement slow</span>."
upgrade_galvanic_storm"Galvanic Storm"
upgrade_galvanic_storm_passive1"Your bullets have a chance to <span class="highlight">shock</span> your target. The shock will jump to a nearby enemy."
upgrade_galvanic_storm_passive2"When your spirit barrier is destroyed, you are empowered, granting <span class="highlight">{s:BuffDamageMult}x shock damage</span> and increased <span class="highlight">move speed</span>"
upgrade_glass_cannon"Cañón de Cristal"
upgrade_glass_cannon_desc"Cada héroe eliminado otorga <span class="highlight">daño del arma permanente</span> (hasta un máximo de {s:MaxStacks} veces). Morir provoca la pérdida de 1 acumulación."
upgrade_glitch"Maldición"
upgrade_glitch/modifier_glitch_debuff"¡Maldito⁠/⁠a!"
upgrade_glitch_desc"Maldice a un enemigo, <span class="highlight">interrumpiéndolo, silenciándolo, desarmándolo</span> e <span class="highlight">impidiendo que use objetos</span>."
upgrade_headhunter"Cazacabezas"
upgrade_headhunter_desc"Realizar un <span class="highlight">disparo a la cabeza</span> inflige daño adicional, cura una parte de tu vida máxima y te otorga brevemente velocidad de movimiento adicional."
upgrade_headshot_booster"Revientacráneos"
upgrade_headshot_booster_desc"Los <span class="highlight">disparos a la cabeza</span> infligen <span class="highlight">daño del arma</span> adicional."
upgrade_heal_on_level"Curación del Patrón"
upgrade_heal_on_level/heal_on_level_buff"Curación al subir de nivel"
upgrade_heal_on_level_buff"Curación al subir de nivel"
upgrade_heal_on_level_desc"Cuando recibes un <span class="highlight">obsequio</span>, te <span class="highlight">curas</span> automáticamente."
upgrade_healbane"Maleficio Anticuración"
upgrade_healbane_desc"Tu <span class="highlight">daño espiritual</span> aplica <span class="highlight">reducción de curación</span>. Si un héroe enemigo muere bajo este efecto, recibes una gran cantidad de curación."
upgrade_healing_booster"Potenciador de Curación"
upgrade_healing_booster_desc"Aumenta un <span class="highlight">{s:HealAmpRegenPercent} %</span> la efectividad de tu <span class="highlight">curación</span> y un <span class="highlight">{s:DegenResistance} %</span> tu <span class="highlight">resistencia a la reducción de curación</span>."
upgrade_health"Vida Adicional"
upgrade_health_bullet_deflector"Bullet Deflector"
upgrade_health_bullet_deflector_desc"Prevents <span class="highlight">{s:BulletDamageReductionPct}%</span> of incoming bullet damage, with a maximum of <span class="highlight">{s:BulletDamageReductionPerSecond}</span> damage deflected per second."
upgrade_health_desc"Increase <span class="highlight">health</span>."
upgrade_health_nova"Nova Curativa"
upgrade_health_nova_desc"Os <span class="highlight">cura</span> a ti y a los aliados cercanos. Cura un {s:HeroTargetBonus} % adicional por aliado."
upgrade_health_regen_1"Health Regen"
upgrade_health_regen_1_desc"Increases <span class="highlight">health regen</span>."
upgrade_health_regen_aura"Healing Aura"
upgrade_health_regen_aura_desc"Automatically provides a burst of healing to yourself and nearby friendlies every <span class="highlight">{s:HealInterval} seconds</span>. <br>Effect does not stack."
upgrade_health_regenerative_armor"Regenerative Armor"
upgrade_health_regenerative_armor_desc"Automatically <span class="highlight">restores health</span> lost from <span class="highlight">bullet damage</span>, regenerating up to <span class="highlight">{s:BulletDamageRecoveredPerSecond} health</span> per second."
upgrade_health_stealing_magic"Robo de Vida Espiritual"
upgrade_health_stealing_magic_desc"Your <span class="highlight">spirit items and abilities heal you</span> for a percentage of the damage they deal. Heals for less on Non-Heroes and does not work on buildings."
upgrade_health_stimpak"Rito Curativo"
upgrade_health_stimpak/modifier_stimpak_regen"Rito Curativo"
upgrade_health_stimpak_desc"Otorga <span class="highlight">regeneración</span> y <span class="highlight">velocidad de esprint</span> al objetivo. Se disipa si recibes daño de jugadores u objetivos enemigos. Se puede lanzar sobre uno mismo."
upgrade_height_advantage"Height Advantage"
upgrade_height_advantage_desc"Gain additional <span class="highlight_weapon">{s:HighGroundBonusWeaponPower}% Weapon Damage</span> when attacking targets that are <span class="highlight">below you</span>."
upgrade_hemorrhage/modifier_item_hemorrhage/modifier_hemorrhage"Sangrando"
upgrade_hemorrhage_buildup"Eviscerator building..."
upgrade_high_impact_armor"High Impact Armor"
upgrade_high_impact_armor_desc"Provides protection against high-damage bullets. Any <span class="highlight">bullet damage</span> portion above the threshold is reduced by {s:DamageReduction}%."
upgrade_high_velocity_mag"Cargador de Alta Velocidad"
upgrade_hollow_point_rounds"Bala de Punta Hueca"
upgrade_hollow_point_rounds_desc"Inflige <span class="highlight">daño del arma</span> adicional cuando estés <span class="highlight">por encima del {s:LifeThreshold} % de vida</span>."
upgrade_hollow_point_rounds_shield_desc"Gain a <span class="highlight">Spirit Shield</span> that blocks incoming <span class="highlight">Spirit Damage</span>. The shield is restored when out of combat."
upgrade_imbued_ability"Imbued Ability"
upgrade_imbued_ability_passive1"Upon purchasing this mod, select an ability to imbue with <span class="highlight">{s:ImbuedBonusDuration}% bonus duration</span> and <span class="highlight">{s:ImbuedBonusDamage}% bonus damage</span>."
upgrade_imbued_ability_passive2"Your spirit damage <span class="highlight">slows</span> your target's movement."
upgrade_imbued_duration_extender"Duración Superior"
upgrade_imbued_duration_extender_desc"Aumenta la <span class="highlight">duración</span> de tus habilidades y objetos."
upgrade_improved_bullet_armor"Armadura Antibalas Mejorada"
upgrade_improved_bullet_armor_desc"Decreases <span class="highlight">damage taken</span> from bullets."
upgrade_improved_spirit"Espíritu Adicional"
upgrade_improved_stamina"Aguante Adicional"
upgrade_infuser"Infusor"
upgrade_infuser_desc"Obtienes <span class="highlight">poder</span> y <span class="highlight">robo de vida espirituales</span>."
upgrade_inhibitor"Inhibidor"
upgrade_inhibitor_desc"Tus balas aplican <span class="highlight">ralentización</span> y reducen el <span class="highlight">daño que inflige</span> el objetivo."
upgrade_intensifying_clip"Cargador Progresivo"
upgrade_intensifying_clip_desc"Aumenta el <span class="highlight">daño del arma</span> a medida que disparas tu arma de forma continua."
upgrade_kinetic_sash"Impulso Cinético"
upgrade_kinetic_sash_desc"Tu próximo <span class="highlight">salto con impulso</span> no te restará aguante adicional y obtienes <span class="highlight">cadencia de tiro</span> y <span class="highlight">munición</span> adicional hasta la próxima recarga. Dura hasta {s:AbilityDuration} s."
upgrade_leveler"Leveler"
upgrade_leveler/headshot_cooldown_modifier"Head Shot Bonus Cooldown"
upgrade_leveler_active_desc"Applies a <span class="highlight">tether</span> to the target and reduces the <span class="highlight">bullet resist</span> of both <span class="highlight">you and them</span>."
upgrade_leveler_innate_desc"Close Range<br>Detention Rounds"
upgrade_leveler_passive_desc"Your headshot deals bonus damage and heavily slows enemy fire rate."
upgrade_lifestrike_gauntlets"Robo de Vida Cuerpo a Cuerpo"
upgrade_lifestrike_gauntlets_desc"Tus ataques <span class="highlight">cuerpo a cuerpo</span> <span class="highlight">te curan</span> un {s:LifestrikeHealPercent} % del <span class="highlight">daño cuerpo a cuerpo</span> que infliges + {s:LifestrikeHeal}. Esta curación tiene una efectividad del {s:NonHeroHealPct} % contra unidades que no sean héroes."
upgrade_long_range"Largo Alcance"
upgrade_long_range_desc"Inflige <span class="highlight">daño del arma</span> adicional cuando estés <span class="highlight">más allá de una distancia mínima</span> de tu objetivo."
upgrade_long_range_slowing_tech"Omni Spirit"
upgrade_long_range_slowing_tech/modifier_long_range_slowing_tech_proc/modifier_slow_base"Ralentizado⁠/⁠a"
upgrade_long_range_slowing_tech_desc"Applies a <span class="highlight">movement slow</span> to enemies when dealing spirit damage."
upgrade_magic_burst"Explosión Mística"
upgrade_magic_burst_desc"Las habilidades causan <span class="highlight">daño espiritual</span> adicional si infligen {s:MinimumDamage} de daño o más con un solo impacto."
upgrade_magic_carpet"Alfombra Mágica"
upgrade_magic_carpet_desc"Invoca una alfombra mágica que te otorgará escudo antibalas y espiritual mientras vuelas con ella. No puedes usar habilidades mientras invocas la alfombra. Al volar, serás inmune a la ralentización y cualquier acción que realices hará que la alfombra desaparezca."
upgrade_magic_clarity"Clarity"
upgrade_magic_clarity_desc"On ability or item use, gain a <span class="highlight">move speed</span> bonus for {s:AbilityDuration}s. Your next ability cast will remove the move speed bonus and apply a <span class="highlight">Spirit</span> bonus to that ability."
upgrade_magic_missile"Misiles Conjurados"
upgrade_magic_reach"Alcance Místico"
upgrade_magic_reach_desc"Aumenta el <span class="highlight">alcance</span> y el <span class="highlight">radio de efecto</span> de tus habilidades y objetos."
upgrade_magic_shield"Barrera de Hechicero"
upgrade_magic_shield_desc"Mientras tienes un <span class="highlight">escudo espiritual</span>, obtienes <span class="highlight">poder espiritual</span> y <span class="highlight">reducción del tiempo de recarga</span> adicionales."
upgrade_magic_shock"Explosión Mejorada"
upgrade_magic_shock_desc"Las habilidades infligen <span class="highlight">daño espiritual</span> adicional si infligen {s:MinimumDamage} de daño o más con un solo impacto.<br/>Tras recibir daño, los objetivos son inmunes a los efectos de Explosión Mejorada durante <span class="highlight">{s:ReProcLockoutTime} s</span>."
upgrade_magic_slow"Ralentización Mística"
upgrade_magic_slow_desc"Cuando el objetivo recibe <span class="highlight">daño espiritual</span>, su <span class="highlight">velocidad de movimiento</span> y <span class="highlight">cadencia de tiro</span> se reducen."
upgrade_magic_storm"Subidón de Poder"
upgrade_magic_storm_desc"Imbuye de <span class="highlight">poder espiritual permanente</span> una habilidad. Al usar esa habilidad, obtienes <span class="highlight">velocidad de movimiento</span> adicional y mantienes la velocidad máxima al atacar."
upgrade_magic_tempo"Tiempo de Recarga Mejorado"
upgrade_magic_tempo_desc"Reduce el <span class="highlight">tiempo de recarga</span> de tus habilidades y objetos."
upgrade_magic_vulnerability"Vulnerabilidad Mística"
upgrade_magic_vulnerability_desc"Cuando el objetivo recibe <span class="highlight">daño espiritual</span>, su <span class="highlight">resistencia espiritual</span> se reduce."
upgrade_medic_bullets"Disparo Reparador"
upgrade_medic_bullets_desc"Tu próxima bala <span class="highlight">te curará</span> según el objetivo al que alcance."
upgrade_mega_spirit"Espíritu Ilimitado"
upgrade_melee_charge"Carga Cuerpo a Cuerpo"
upgrade_melee_charge_desc"Tu próximo ataque <span class="highlight">cuerpo a cuerpo pesado</span> contra un enemigo <span class="highlight">le inflige más daño</span> y <span class="highlight">recarga tu arma al instante</span>, o te otorga <span class="highlight">+100 % de munición adicional</span>.<br>Solo se activa cuando la munición adicional no está al máximo."
upgrade_metal_skin"Piel de Metal"
upgrade_metal_skin_desc"Te vuelves <span class="highlight">inmune a las balas</span>."
upgrade_mod_disruptor"Soul Disruptor"
upgrade_mod_disruptor_desc"Throw a grenade that explodes on contact and applies <span class="highlight">silence</span> and <span class="highlight">increasing amounts of damage</span> to each enemy."
upgrade_nearby_enemy_boost"Adrenaline Rush"
upgrade_nearby_enemy_boost_desc"Gain bonus <span class="highlight">Weapon Damage</span> and <span class="highlight">Fire Rate</span> when there are two or more enemy heroes nearby."
upgrade_non_player_bonus"Cartuchos Monstruosos"
upgrade_non_player_bonus_desc"Gain additional <span class="highlight_weapon">{s:NonPlayerBonusWeaponPower}% Weapon Damage</span> when attacking <span class="highlight">Troopers</span>, <span class="highlight">Neutrals</span> and <span class="highlight">Bosses</span>."
upgrade_out_of_combat_health_regen/modifier_citadel_armor_out_of_combat_health_regen"Metabolic Nanites"
upgrade_personal_rejuvenator"Renacer"
upgrade_personal_rejuvenator_desc"El héroe reaparece en el lugar en el que murió."
upgrade_phantom_strike"Golpe Fantasmal"
upgrade_phantom_strike_desc"<span class="highlight">Te teletransporta</span> a un objetivo enemigo para infligirle <span class="highlight">daño</span>, <span class="highlight">desarmarlo</span>, <span class="highlight">ralentizarlo</span> y tirarlo al suelo."
upgrade_predator_precision"Predator Precision"
upgrade_predator_precision_desc"Gain additional <span class="highlight">weapon damage</span> against enemy Heroes that are <span class="highlight">low health</span>"
upgrade_pristine_emblem"Emblema Prístino"
upgrade_pristine_emblem_desc"Tus ataques infligen <span class="highlight">daño del arma</span> adicional a los <span class="highlight">enemigos con más del {s:EnemyLifeThreshold} % de vida</span>."
upgrade_proc_disarm"Disarming Bullets"
upgrade_proc_disarm_desc"Your bullets <span class="highlight">disarm</span> enemies, them preventing them from shooting their weapon. Victims are immune to disarming bullets for <span class="highlight">{s:ImmunityDuration}s</span> after application expires."
upgrade_proc_melee_stun"Melee Knockdown"
upgrade_proc_melee_stun_desc"The 3rd hit of your <span class="highlight">melee combo</span> will <span class="highlight">stun</span> enemies."
upgrade_proc_silence"Silenciador"
upgrade_proc_silence_desc"Tus balas acumulan una desventaja que <span class="highlight">silencia</span> y reduce el <span class="highlight">daño espiritual</span> de los objetivos brevemente. Cuando caduca la desventaja, las víctimas son inmunes a la acumulación durante <span class="highlight">{s:ImmunityDuration} s</span>."
upgrade_proc_tech_damage"Magitech Rounds"
upgrade_proc_tech_damage_desc"Your bullets also deal your <span class="highlight">base bullet damage [{s:BaseDamagePerShot}] </span> as spirit damage. Magitech Rounds receives <span class="highlight">{s:SpellAmplificationMultiplier}x</span> amplification from <span class="highlight">Spirit Power</span>. Shotguns split the damage between each pellet. This effect can only happen once every {s:ProcCooldown}s."
upgrade_quarantine"Quarantine"
upgrade_quarantine/modifier_citadel_quarantine"Quarantined"
upgrade_quarantine_desc"Quarantine an enemy Hero, making them <span class="highlight">invincible</span> but also <span class="highlight">silencing and disarming</span> them."
upgrade_quick_silver"Recarga Repentina"
upgrade_quick_silver_desc"Imbuye de <span class="highlight">poder espiritual</span> una habilidad en el primer impacto. Cuando se usa la habilidad, tu arma se <span class="highlight">recarga</span> y tiene una bonificación de <span class="highlight">cadencia de tiro</span> en ese cargador.<br>Solo se activa cuando la munición no está al máximo."
upgrade_rapid_recharge"Recarga Rápida"
upgrade_rapid_rounds"Ráfagas Rápidas"
upgrade_rebirth"Renacer del Alma"
upgrade_rebirth/respawn_bonus_health_modifier"Rebirth Bonus Health"
upgrade_rebirth_passive"Si mueres, después de {s:RespawnDelay} s, <span class="highlight">reaparecerás en el lugar de tu muerte</span> con una parte de vida."
upgrade_recharge_duration_reduction"Spiritual Recharge"
upgrade_recharge_duration_reduction_desc"Reduces the <span class="highlight">recharge duration<%s> of your ability chages."
upgrade_reduce_debuff_duration"Quitadesventajas"
upgrade_reduce_debuff_duration_active_desc"<span class="highlight">Purga todos los efectos negativos</span> que tengas aplicados. Si se elimina algún efecto, <span class="highlight">te curas</span> y obtienes una <span class="highlight">bonificación de velocidad de movimiento</span>. <br>No se puede usar mientras se está <span class="highlight">aturdido⁠/⁠a</span> o <span class="highlight">dormido⁠/⁠a</span>."
upgrade_reduce_debuff_duration_desc"Reduce la <span class="highlight">duración</span> de todos los efectos negativos que se te apliquen."
upgrade_regenerating_bullet_shield"Barrera de Combate"
upgrade_regenerating_bullet_shield_desc"Mientras tienes un <span class="highlight">escudo antibalas</span>, obtienes mayor <span class="highlight">daño del arma</span> y <span class="highlight">cadencia de tiro</span>."
upgrade_regenerative_armor"Regenerative Armor"
upgrade_regenerative_armor_desc"Gain a short burst of health regeneration when taking bullet damage from heroes"
upgrade_reinforcing_casings"Resiliencia Creciente"
upgrade_reinforcing_casings_desc"Otorga <span class="highlight">resistencia a balas</span> cuando tus balas alcanzan a un héroe enemigo. <span class="highlight">Cada disparo solo otorga una acumulación</span>."
upgrade_reload_speed"Fast Reload"
upgrade_reload_speed_desc"Increased <span class="highlight">reload speed</span>."
upgrade_rescue_beam"Rayo de Rescate"
upgrade_rescue_beam_desc"<span class="highlight">Cura</span> a un héroe aliado objetivo y a ti mismo⁠/⁠a con un porcentaje de la <span class="highlight">vida máxima</span>. Una vez por curación, puedes <span class="highlight">atraer</span> al objetivo hacia ti. Se puede lanzar sobre uno mismo."
upgrade_rescue_beam_pull"Atraer al objetivo"
upgrade_resilience"Espíritu Persistente"
upgrade_restorative_locket"Amuleto Reparador"
upgrade_restorative_locket_active_desc"Consume todas las acumulaciones para <span class="highlight">curar al aliado objetivo</span> y regenerar un <span class="highlight">punto de aguante</span>. Se puede lanzar sobre uno mismo."
upgrade_restorative_locket_passive_desc"Almacena una <span class="highlight">acumulación de restauración</span> cuando un enemigo usa una habilidad a una distancia máxima de {s:Radius} m de ti."
upgrade_return_fire"Fuego Devuelto"
upgrade_return_fire_desc"<span class="highlight">Dispara una bala</span> automáticamente contra cualquier atacante que te inflija daño con sus habilidades o arma."
upgrade_ricochet"Rebote"
upgrade_ricochet_desc"Tus balas <span class="highlight">rebotarán</span> de tu objetivo a los enemigos que estén cerca de él, <span class="highlight">aplicando cualquier efecto de bala</span> e <span class="highlight">infligiendo un porcentaje del daño original.</span>"
upgrade_rocket_booster"Salto Majestuoso"
upgrade_rocket_booster_desc"<span class="highlight">Lánzate</span> alto en el aire. Mientras estés en el aire, puedes usarla de nuevo para bajar más rápido.<br>No se puede usar durante {s:InteruptCooldown} s si se recibe el ataque de un héroe enemigo."
upgrade_rocket_booster_drop_down"Bajar"
upgrade_rocket_boots"Salto Majestuoso - Desactivado"
upgrade_rocket_boots_desc"<span class="highlight">Launch yourself</span> high into the air. Cannot be used for {s:InteruptCooldown}s if damaged by enemy Hero."
upgrade_rupture"Declive"
upgrade_rupture/modifier_rupture"Declive"
upgrade_rupture_desc"Reduce la <span class="highlight">curación</span> que recibe el enemigo objetivo e inflige <span class="highlight">daño a lo largo del tiempo</span> a partir de su vida actual.<br>El daño de Declive no es letal."
upgrade_savior"Barrera Divina"
upgrade_savior_desc"Proporciona <span class="highlight">escudo antibalas, escudo espiritual y velocidad de movimiento</span> al objetivo. Se puede lanzar sobre uno mismo."
upgrade_self_bubble"Transformación Etérea"
upgrade_self_bubble_desc"Entras en un estado de vacío y te conviertes en <span class="highlight">no seleccionable como objetivo e invencible</span> durante un breve período de tiempo, durante el cual flotas lentamente y no puedes realizar ninguna acción. Después, ganas <span class="highlight">velocidad de movimiento, espíritu y resistencia espiritual</span>. <br><span class="diminish">Cancela cualquier habilidad activa.</span>"
upgrade_sharpshooter"Tiro Certero"
upgrade_sharpshooter_desc"Inflige <span class="highlight">daño del arma</span> adicional cuando estés <span class="highlight">más allá de una distancia mínima</span> de tu objetivo."
upgrade_silencer"Silenciador"
upgrade_silencer_active"Durante los próximos {s:AbilityDuration} s, <span class="highlight">todas tus balas silencian inmediatamente</span>. El silencio impide que los objetivos usen sus habilidades."
upgrade_silencer_passive1"Your bullets deal <span class="highlight">+{s:BonusBulletDamageToEMPTargets}% damage to Silenced targets</span>."
upgrade_silencer_passive2"Your bullets build up an <span class="highlight">EMP</span> on enemy heroes, preventing them from using abilities."
upgrade_siphon_bullets"Balas Drenantes"
upgrade_siphon_bullets_desc_passive1"When in <span class="highlight">close range</span> of your target, deal additional <span class="highlight">Weapon Damage</span>."
upgrade_siphon_bullets_desc_passive2"Tus balas <span class="highlight">roban temporalmente la vida máxima</span> de los enemigos. Los enemigos recuperan la vida robada cuando expira la desventaja. Robas permanentemente {s:StealPerKill} acumulaciones de vida si un objetivo afectado por Balas Drenantes muere y pierdes {s:StackLostPerDeath} acumulaciones si tú mueres."
upgrade_slow_immunity"Unstoppable - Deprecated"
upgrade_slow_immunity_desc"Purges any roots and chains on use and makes you immune to slows for the duration"
upgrade_slowing_bullets"Balas Ralentizantes"
upgrade_slowing_bullets/modifier_slowing_bullets_proc/modifier_slow_base"Ralentizado⁠/⁠a"
upgrade_slowing_bullets_desc"Tus balas aplican <span class="highlight">ralentización</span>."
upgrade_slowing_tech"Slowing Spirit"
upgrade_slowing_tech/modifier_slowing_tech_proc/modifier_slow_base"Ralentizado⁠/⁠a"
upgrade_slowing_tech_desc"Dealing <span class="highlight">Spirit Damage</span> applies <span class="highlight">Movement Slows</span> to your target."
upgrade_small_attack_speed"Basic Fire Rate"
upgrade_small_attack_speed_desc"Increases your <span class="highlight">Fire Rate</span>."
upgrade_soaring_spirit"Espíritu Mejorado"
upgrade_spell_absorb"Tech Absorber"
upgrade_spell_absorb_desc"<span class="highlight">Blocks</span> a targeted ability."
upgrade_spellshield"Protección Hexapétala"
upgrade_spellshield/modifier_spellshield_buff"Protección Hexapétala"
upgrade_spellshield/modifier_spellshield_linger_buff"¡Protección Hexapétala rota!"
upgrade_spellshield_desc"Bloquea el próximo <span class="highlight">daño espiritual</span> o <span class="highlight">desventaja</span> y evita sus efectos. Solo se regenera fuera del combate."
upgrade_spellshield_shield"Sigilo Antiespiritual"
upgrade_spellslinger_headshots"Precisión Sobrenatural"
upgrade_spellslinger_headshots_component_passive_desc"<span class="highlight">Soul Shredder Bullets</span> Effect"
upgrade_spellslinger_headshots_desc"Tus balas aplican una desventaja que amplifica tu <span class="highlight">daño espiritual</span> y te otorga <span class="highlight">robo de vida espiritual</span> contra tu objetivo. Realizar un <span class="highlight">disparo a la cabeza</span> aumenta el total de tu <span class="highlight">amplificación espiritual</span> contra él."
upgrade_spirit_snatch"Robo de Espíritu"
upgrade_spirit_snatch_desc"Al realizar un ataque <span class="highlight">cuerpo a cuerpo ligero o pesado</span> contra un héroe, el ataque inflige <span class="highlight">daño espiritual</span> adicional, y roba <span class="highlight">resistencia espiritual</span> y <span class="highlight">poder espiritual</span>."
upgrade_sprint_booster"Botas de Esprintar"
upgrade_sprint_booster_desc"Increases your <span class="highlight">forward move speed</span> over time. Taking damage resets the effect for <span class="highlight">1.5s</span>"
upgrade_stabilizer"Stabilizer"
upgrade_stabilizer_desc"Removes the <span class="highlight">move speed penalty</span> while shooting, and increases <span class="highlight">bullet speed</span>."
upgrade_stabilizing_tripod"Stabilizing Tripod"
upgrade_stabilizing_tripod_desc"<span class="highlight">Disarm yourself</span> to toss your weapon to the target location where it transforms into a <span class="highlight">Field Sentry that will attack enemies using your weapon with an unlimited clip</span>. You can melee the sentry to end the effect early."
upgrade_stasis_bomb"Stasis Bomb"
upgrade_stasis_bomb/modifier_citadel_bubble"Stasis Bomb"
upgrade_stasis_bomb_active1"Creates an <span class="highlight">EMP aura</span> around you and become <span class="highlight">invincible</span> for {s:AbilityDuration}s, during which it has {s:MoveSpeedMax}m/s move speed and cannot attack, use abilities, or use special moves. Can be self cast."
upgrade_stasis_bomb_active2"<span class="spacer"></span><br>If the Stasis lasts the full duration, it will <span class="highlight">stun and damage</span> nearby enemies."
upgrade_stasis_bomb_desc_passive"Your bullets charge up an <span class="highlight">EMP</span> on enemy heroes, preventing them from using abilities."
upgrade_succor"Rescue"
upgrade_succor_desc"<span class="highlight">Pulls</span> the targeted teammate out of battle and brings them next to you."
upgrade_superacolytes_glove"Nudillos Sellados"
upgrade_superacolytes_glove/modifier_superacoloytes_glove"¡Nudillos desatados!"
upgrade_superacolytes_glove_desc"Tras infligir <span class="highlight">{s:StoredSpiritDamage}</span> de daño espiritual acumulado, tu próximo <span class="highlight">ataque cuerpo a cuerpo pesado</span> inflige <span class="highlight">{s:StoredSpiritDamage} de daño espiritual</span> adicional."
upgrade_superior_stamina"Aguante Superior"
upgrade_superior_stamina_passive"Aumenta de <span class="highlight">1 a 2</span> el número de <span class="highlight">saltos en el aire, impulsos en el aire</span> y <span class="highlight">saltos sobre un muro</span> que se pueden realizar antes de aterrizar."
upgrade_suppressor"Supresor"
upgrade_suppressor_desc"Cuando infliges <span class="highlight">daño espiritual</span> a los enemigos, también <span class="highlight">reduces su cadencia de tiro</span>."
upgrade_surging_power"Ráfaga Vampírica"
upgrade_surging_power/surge"Surging Power"
upgrade_surging_power/surge/active"Surging Power"
upgrade_surging_power/surge/windup"Surging Power"
upgrade_surging_power_active"Otorga <span class="highlight">robo de vida</span>, <span class="highlight">cadencia de tiro</span> y <span class="highlight">munición</span>. Esta munición adicional no está limitada por el tamaño máximo del cargador."
upgrade_target_stun"Derribo"
upgrade_target_stun_desc"<span class="highlight">Derriba</span> y <span class="highlight">aturde</span> al objetivo tras <span class="highlight">{s:StunDelay} s de retraso</span>, lo que lo interrumpe e impide temporalmente que realice cualquier acción. El aturdimiento dura hasta 2 veces más contra objetivos que <span class="highlight">estén en el aire</span> en función de la altura a la que se encuentren con respecto al suelo (hasta {s:MaxHeightForBonus} m)."
upgrade_targeted_silence"Glifo Silenciador"
upgrade_targeted_silence_desc"Dispara un proyectil que <span class="highlight">silencia e inflige daño</span> al primer héroe enemigo que alcance. El silencio no interrumpe la canalización de habilidades."
upgrade_tech_3"Energy"
upgrade_tech_3_desc"Large increase in <span class="highlight">Energy</span>."
upgrade_tech_armor"Armadura Espiritual"
upgrade_tech_armor_2"Spirit Armor+"
upgrade_tech_armor_2_desc"Reduces the damage you take from <span class="highlight">Spirit</span> abilities."
upgrade_tech_armor_desc"Reduces the damage you take from <span class="highlight">Spirit</span> abilities."
upgrade_tech_armor_reduction_aura"Spirit Armor Reduction Aura"
upgrade_tech_armor_reduction_aura_desc"Increases <span class="highlight">Spirit Damage</span> taken by nearby enemies."
upgrade_tech_bleed"Reverberación Mística"
upgrade_tech_bleed/modifier_tech_bleed_proc/modifier_tech_bleed"Spirit Echo"
upgrade_tech_bleed_desc"Imbuye una habilidad para que aplique <span class="highlight">ralentización</span> a los objetivos alcanzados e inflija un <span class="highlight">porcentaje adicional del daño causado</span> a los enemigos que estén alrededor del objetivo tras un breve retraso."
upgrade_tech_cleave"Quantum Chimaera"
upgrade_tech_cleave_desc"Your Tech attacks strike additional nearby enemies for <span class="highlight">75% of the total damage</span>."
upgrade_tech_damage_pulse"Pulsación de Tormento"
upgrade_tech_damage_pulse_desc"Inflige periódicamente <span class="highlight">daño espiritual</span> a los dos enemigos más cercanos."
upgrade_tech_defender"Tech Defender"
upgrade_tech_defender/modifier_debuff_immunity"Immune to Debuffs"
upgrade_tech_defender_active"Protect against <span class="highlight">all spirit damage and debuffs</span>."
upgrade_tech_defense_shredders"Balas Machacaalmas"
upgrade_tech_defense_shredders/modifier_tech_defense_shredders_proc/modifier_base"Spirit Armor Reduced"
upgrade_tech_defense_shredders_desc"Tus balas aplican una desventaja que amplifica tu <span class="highlight">daño espiritual</span> contra el objetivo y te otorga <span class="highlight">robo de vida espiritual</span> contra él."
upgrade_tech_overflow"Desbordamiento Espiritual"
upgrade_tech_overflow_desc"Obtén <span class="highlight">cadencia de tiro</span> y <span class="highlight">poder espiritual</span> adicionales al <span class="highlight">cargar</span> mientras disparas a los héroes enemigos."
upgrade_tech_purge"Armadura Espiritual Mejorada"
upgrade_tech_range"Alcance Mejorado"
upgrade_tech_range_2"Mystic Range"
upgrade_tech_range_2_desc"Increases your spirit <span class="highlight">range</span>, <span class="highlight">aura radius</span>, and <span class="highlight">effect radius</span>."
upgrade_tech_range_desc"Aumenta el <span class="highlight">alcance</span> y el <span class="highlight">radio de efecto</span> de tus habilidades y objetos."
upgrade_thermal_detonator"Fuego Alquímico"
upgrade_thermal_detonator_desc"Lanza un frasco que explota al contacto, creando un área que inflige <span class="highlight">daño espiritual creciente por segundo</span> y hace que los enemigos reciban <span class="highlight">daño del arma</span> adicional de tu equipo.<br><br>Inflige un {s:NonHeroReductionPercent} % menos de DPS a unidades que no son héroes."
upgrade_titan_round"Cargador Monumental"
upgrade_toughness_3"Toughness"
upgrade_toughness_3_desc"Increases <span class="highlight">Health</span> and <span class="highlight">health regen</span>."
upgrade_toxic_bullets"Balas Tóxicas"
upgrade_toxic_bullets_buildup"Generando toxicidad..."
upgrade_toxic_bullets_desc"Tus balas generan un efecto de <span class="highlight">sangrado</span> en los enemigos, lo que hace que pierdan un <span class="highlight">porcentaje</span> de su <span class="highlight">vida máxima</span> a lo largo del tiempo. También aplica <span class="highlight">reducción de curación</span> al objetivo que esté sangrando."
upgrade_unstoppable"Imparable"
upgrade_unstoppable_desc"Elimina temporalmente los <span class="highlight">efectos de estado negativos</span> y otorga <span class="highlight">inmunidad</span> a los efectos de <span class="highlight">aturdir, silenciar, dormir, inmovilizar y desarmar</span>. No se puede usar si te han <span class="highlight">aturdido</span> o <span class="highlight">dormido</span>."
upgrade_vampire"Robo de Vida Balístico"
upgrade_vampire_desc"Your <span class="highlight">bullets heal you</span> for a percentage of the damage they deal to enemies. Half as effective vs Non-Heroes."
upgrade_veil_walker"Caminante del Velo"
upgrade_veil_walker_desc"Cruzar un <span class="highlight">velo cósmico</span> te otorgará <span class="highlight">sigilo</span> y mayor <span class="highlight">velocidad de movimiento</span>, además de restaurar todos los <span class="highlight">escudos antibalas y espirituales</span>."
upgrade_vex_barrier"Barrera Reactiva"
upgrade_vex_barrier_desc"<span class="highlight">Restaura automáticamente un punto de aguante</span> y despliega <span class="highlight">escudos antibalas y espirituales</span> temporales cuando <span class="highlight">tienes bloqueado el movimiento o estás aturdido⁠/⁠a, encadenado⁠/⁠a, inmovilizado⁠/⁠a o dormido⁠/⁠a</span>."
upgrade_vex_barrier_shield"Barrera Reactiva"
upgrade_warp_stone"Piedra de Teletransporte"
upgrade_warp_stone_desc"<span class="highlight">Te teletransporta</span> en línea recta y te otorga <span class="highlight">resistencia a balas</span>."
upgrade_weapon_detention_ammo"Detention Rounds"
upgrade_weapon_detention_ammo_desc"Your bullets build up on enemies, causing them to be <span class="highlight">tethered</span> to their position."
upgrade_weapon_eater"Weapon Eater"
upgrade_weapon_eater/modifier_weapon_eater_display"Weapon Eater"
upgrade_weapon_eater_desc"Reduces Courage by <span class="highlight_weapon">{s:BaseBonusCounter}</span>. <br>Gain <span class="highlight_weapon">{s:WeaponPowerPerKill} Courage</span> (Up to <span class="highlight_weapon">{s:MaxWeaponPower}</span>) for <span class="highlight">killing an enemy Hero</span> but lose <span class="highlight_weapon">{s:WeaponPowerPerDeath} gained Courage</span> on <span class="highlight">Death</span>. Bonus applied if damage was done within {s:KillWindow}s of enemy killed."
upgrade_weapon_instant_reload"Reloader + Huge Clip"
upgrade_weapon_instant_reload_desc"Press the [Reload] key while reloading to instantly finish your reload"
upgrade_weapon_overdrive_clip"Overdrive Clip"
upgrade_weapon_overdrive_clip/modifier_upgrade_overdrive_clip_reload"Overdrive Reload"
upgrade_weapon_overdrive_clip_desc"<span class="highlight">Deal non-lethal damage based on your max health to yourself</span> and <span class="highlight">reload bullets in your clip equal to your max ammo, no matter how many bullets are left.</span> The bullets in this clip have additional <span class="highlight">courage</span>."
upgrade_weapon_power_and_health_drain"Overdrive"
upgrade_weapon_power_and_health_drain_desc"Increase your <span class="highlight">Courage</span> while draining your own <span class="highlight">health</span>."
upgrade_withering_whip"Látigo Fulminante"
upgrade_withering_whip_desc"Selecciona como objetivo a un enemigo para <span class="highlight">reducir su cadencia de tiro</span> y <span class="highlight">resistencia a balas</span>."
upgrade_zipine_mastery"Zip Line Mastery"
upgrade_zipine_mastery_desc"Zip line speed <span class="highlight">accelerates</span> and allows you to use <span class="highlight">neutral</span> zip lines and capture them while zip lining. Provides a movement speed bonus when jumping off a zip line whose duration increases the longer you are on the zip line."
viscous_goo_bowling_ball"Bola Pegajosa"
viscous_goo_bowling_ball_desc"Te transforma en una gran bola pegajosa que <span style="font-weight: bold;">inflige daño</span> y <span style="font-weight: bold;">aturde</span> a los enemigos al impactar. La bola otorga grandes cantidades de resistencia <span style="font-weight: bold;">a las balas</span> y <span style="font-weight: bold;">espiritual</span>, rebota en las paredes y puede <span style="font-weight: bold;">realizar un doble salto</span>."
viscous_goo_bowling_ball_quip"Rueda por ahí y provoca el caos"
viscous_goo_bowling_ball_t3_desc"Puedes lanzar habilidades y usar objetos mientras ruedas"
viscous_goo_grenade"Salpicar"
viscous_goo_grenade/modifier_viscous_goo_grenade_debuff"Ralentizado⁠/⁠a"
viscous_goo_grenade_bounce_desc"Inflige menos daño al impactar varias veces en un mismo objetivo."
viscous_goo_grenade_desc"Lanza una bola pegajosa que <span style="font-weight: bold;">inflige daño</span> y deja charcos a su paso que <span style="font-weight: bold;">ralentizan el movimiento</span> de los enemigos que se encuentren en el radio."
viscous_goo_grenade_puddle_desc"Los charcos pegajosos permanecen en el suelo y aplican <span style="font-weight: bold;">ralentización</span> a los enemigos que caminan sobre ellos."
viscous_goo_grenade_quip"Inflige daño a los enemigos y causa un desastre"
viscous_goo_grenade_t2_desc"+50 de daño y +1 m de radio"
viscous_goo_grenade_t3_desc"Rebota 2 veces"
viscous_goo_puddle"Goo Form"
viscous_goo_puddle_desc"Turn yourself into a puddle of goo, becoming <span class="highlight">immune to harm</span> and <span class="highlight">dealing damage to nearby enemies</span>."
viscous_goo_puddle_t3_desc"[Not Yet Implemented]"
viscous_gootapult"Salpicapulta"
viscous_gootapult_desc"Charge up and launch yourself, dealing damage and leaving a slowing area on impact."
viscous_gootapult_hint"Launch!"
viscous_restorative_goo"El Cubo"
viscous_restorative_goo/modifier_restorative_goo/breakoutProgress"Breaking out"
viscous_restorative_goo_buff_desc"Tras salir del cubo, el objetivo tiene mayor <span class="highlight">velocidad de movimiento y recuperación de aguante</span> durante un breve período de tiempo."
viscous_restorative_goo_desc"Encierra al objetivo en un cubo de sustancia pegajosa regeneradora que <span style="font-weight: bold;">protege del daño y aumenta la regeneración de vida</span>. El objetivo <span style="font-weight: bold;">no puede realizar ninguna acción nueva</span> mientras está en el cubo. Puedes usarlo contigo mismo. Pulsa <span style="font-weight: bold;">Space</span> para escapar antes de tiempo."
viscous_restorative_goo_quip"El Cubo es un lugar seguro"
viscous_restorative_goo_t1_desc"Aumenta la velocidad de movimiento y la recuperación de aguante"
viscous_restorative_goo_t3_desc"<span style="font-weight: bold;">Elimina todas las desventajas</span> y otorga <span style="font-weight: bold;">-21.0 s</span> de tiempo de recarga"
viscous_telepunch"Puñetazo Viscoso"
viscous_telepunch_desc"Materializa un puño en el mundo que <span style="font-weight: bold;">golpea</span> y manda por los aires a las unidades que se encuentren en el área. Los enemigos recibirán <span style="font-weight: bold;">daño</span>, se reducirá su distancia de impulso durante un breve instante y se <span style="font-weight: bold;">ralentizará su movimiento</span>. Esto se considera un ataque <span style="font-weight: bold;">cuerpo a cuerpo ligero</span>."
viscous_telepunch_quip"Golpea a los enemigos con un puño gigante"
viscous_telepunch_t2_desc"+35 de daño y +15 % de ralentización"
viscous_telepunch_t3_desc"-11.5 s de tiempo de recarga y ahora inflige <span style="font-weight: bold;">de daño cuerpo a cuerpo pesado</span>"
walker_unit"Caminante"
wp_permanent_pickup_label"+3 % de daño del arma"
wp_permanent_pickup_label_lv2"+4 % de daño del arma"
wp_permanent_pickup_label_lv3"+7 % de daño del arma"
wraith_project_mind_t2_title"Escudo antibalas:"
wrecker_ultimate_grab_debuff"Estasis"
yakuza_kobun"Hired Muscle"
yakuza_kobun_desc"Summons a subordinate gangster to follow a friendly unit and attack enemies closest to that target. Double tap to self cast."
yakuza_protection_racket"Protection Racket"
yakuza_protection_racket_desc"Create a protective force shield to protect an ally and increase their crit damage. Purges negative effects on the target when cast."
yakuza_protection_racket_t1_desc"-{s:WeaponRecoilReduction}% Weapon Recoil, -{s:MoveWhileShootingSpeedPenaltyReductionPercent}% move speed reduction when shooting."
yakuza_setting_sun"Setting Sun"
yakuza_setting_sun_desc"Call down a precision Gamma Ray blast from orbit, hitting all units in the radius at every height regardless of cover. Units near the center of the beam take more damage."
yakuza_shakedown"Shakedown"
yakuza_shakedown_target"Shakedown"
yakuza_shakedown_target_desc"Send a drone to lock an area down, rooting and damaging enemies in the area. The link between your drones shares a portion of the damage you take with a random rooted enemy."
yakuza_shakedown_target_t2_desc"Ignore Channel Slowdown"
yamato_flying_strike_t3_header"Al alcanzar al objetivo:"
zipline_boost"Vía rápida acelerada"
zipline_speed_pickup/zipline_speed"Velocidad aumentada en la vía rápida"
zipline_speed_pickup_label"Velocidad en la vía rápida"