Weapon Damage: Difference between revisions

Letho (talk | contribs)
fixed and clarified damage falloff section
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== Damage Falloff ==
== Damage Falloff ==
The ammount of damage a hero is able to do according to their distance from another entity. The further the hero gets from their target, the less damage they're able to do.
The amount of weapon damage reduction a hero experiences in relation to their distance from a target entity. The greater the distance between the attacker and their target, the less weapon damage they are able to do.


Falloff goes makes damage drop down to 90% on all heroes, the only difference between heroes being the distance they're able to go before being afflicted by Damage Falloff.  
All heroes have a Falloff Range that is comprised of two distances that mark the start end end of the range in which their weapon damage is linearly reduced.


All heroes have Weapon Falloff Range that marks between which distances their total weapon damage will go from 100% to 10%.
Damage Falloff makes Weapon Damage drop from 100% (<math>Distance < FalloffRangeStart</math>) to 10% (<math>Distance > FalloffRangeEnd</math>) for all heroes, the only difference between heroes being their respective Weapon Falloff Ranges.


The Falloff Range can be viewed by the player through a dot at located at the left side of the enemy that tuns from yellow to red.
When aiming at an enemy hero, the percentage of inflicted Weapon Damage can be approximated by the player through a dot located at the left side of the enemies health bar that gradually turns from yellow to red.
{| class="wikitable"
|+ ''Dot colors and their approximate Weapon Damage percentage ranges.<ref name="Weapon Damage Explained by Yapistism">[https://youtu.be/xGTD-bBA57M "Weapon Damage Explained" by Yapistism] 7:21</ref>''
|-
! Dot Color !! Damage Percentage
|-
| <span style="color:#fe6160">'''Red'''</span>||10% - 20%
|-
| <span style="color:#feab44">'''Orange'''</span>||20% - 35%
|-
| <span style="color:#f9f926">'''Yellow'''</span>||35% - 75%
|-
| <span style="color:#6f6f6f">'''Transparent'''</span>||75% - 100%
|}


Falloff Range can be increased by buying [[Sharpshooter]], a Tier 3 Weapon [[Item]].
Falloff Range can be increased by buying [[Sharpshooter]], a Tier 3 [[Weapon Item]].


Bebop is able to increase his Falloff Range by upgrading his first skill:
Bebop is able to increase his Falloff Range by upgrading his first skill:
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However, Exploding Uppercut bonus Falloff Range can't be stacked with [[Sharpshooter]].
However, Exploding Uppercut bonus Falloff Range can't be stacked with [[Sharpshooter]].


Damage Falloff affects all the types of damage listed so far, these being:
Damage Falloff affects all types of damage listed so far, these being:


* {{Plink|Base Bullet Damage|pic=Bullet damage|size=18}}
* {{Plink|Base Bullet Damage|pic=Bullet damage|size=18}}
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* {{Plink|Flat Weapon Damage|pic=Damage|size=18}}
* {{Plink|Flat Weapon Damage|pic=Damage|size=18}}


Damage Falloff does not affect the Weapon Damage done by {{HeroIcon|Holliday}}s third ability {{AbilityIcon|Crackshot}}.
== Bullet Resist - Bullet Resist Reduction ==
== Bullet Resist - Bullet Resist Reduction ==