Weapon Damage: Difference between revisions
fixed and clarified damage falloff section |
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== Damage Falloff == | == Damage Falloff == | ||
The | The amount of weapon damage reduction a hero experiences in relation to their distance from a target entity. The greater the distance between the attacker and their target, the less weapon damage they are able to do. | ||
Falloff | All heroes have a Falloff Range that is comprised of two distances that mark the start end end of the range in which their weapon damage is linearly reduced. | ||
Damage Falloff makes Weapon Damage drop from 100% (<math>Distance < FalloffRangeStart</math>) to 10% (<math>Distance > FalloffRangeEnd</math>) for all heroes, the only difference between heroes being their respective Weapon Falloff Ranges. | |||
When aiming at an enemy hero, the percentage of inflicted Weapon Damage can be approximated by the player through a dot located at the left side of the enemies health bar that gradually turns from yellow to red. | |||
{| class="wikitable" | |||
|+ ''Dot colors and their approximate Weapon Damage percentage ranges.<ref name="Weapon Damage Explained by Yapistism">[https://youtu.be/xGTD-bBA57M "Weapon Damage Explained" by Yapistism] 7:21</ref>'' | |||
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! Dot Color !! Damage Percentage | |||
|- | |||
| <span style="color:#fe6160">'''Red'''</span>||10% - 20% | |||
|- | |||
| <span style="color:#feab44">'''Orange'''</span>||20% - 35% | |||
|- | |||
| <span style="color:#f9f926">'''Yellow'''</span>||35% - 75% | |||
|- | |||
| <span style="color:#6f6f6f">'''Transparent'''</span>||75% - 100% | |||
|} | |||
Falloff Range can be increased by buying [[Sharpshooter]], a Tier 3 | Falloff Range can be increased by buying [[Sharpshooter]], a Tier 3 [[Weapon Item]]. | ||
Bebop is able to increase his Falloff Range by upgrading his first skill: | Bebop is able to increase his Falloff Range by upgrading his first skill: | ||
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However, Exploding Uppercut bonus Falloff Range can't be stacked with [[Sharpshooter]]. | However, Exploding Uppercut bonus Falloff Range can't be stacked with [[Sharpshooter]]. | ||
Damage Falloff affects all | Damage Falloff affects all types of damage listed so far, these being: | ||
* {{Plink|Base Bullet Damage|pic=Bullet damage|size=18}} | * {{Plink|Base Bullet Damage|pic=Bullet damage|size=18}} | ||
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* {{Plink|Flat Weapon Damage|pic=Damage|size=18}} | * {{Plink|Flat Weapon Damage|pic=Damage|size=18}} | ||
Damage Falloff does not affect the Weapon Damage done by {{HeroIcon|Holliday}}s third ability {{AbilityIcon|Crackshot}}. | |||
== Bullet Resist - Bullet Resist Reduction == | == Bullet Resist - Bullet Resist Reduction == | ||