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Module:HeroData/release: Difference between revisions

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local p = {}
local heroes_data = mw.loadJsonData('Data:HeroData.json')


-- function for if the hero is released, or in herolabs
-- logic may change in the future as Valve adds more flags
function p.get_hero_release_status(hero_key)
local hero_data = heroes_data[hero_key]
if (hero_data == nil) then return "hero_key " .. hero_key .. " is not a hero" end
local in_herolabs = hero_data['InHeroLabs'] and hero_data['IsSelectable']
if in_herolabs == nil then in_herolabs = false end
if in_herolabs then
return "HeroLabs"
elseif not hero_data['IsDisabled'] and not hero_data['InDevelopment'] and hero_data['IsSelectable'] then
return "Released"
end
return nil
end
function p.demo(frame)
local hero_key = frame.args[1]
return p.get_hero_release_status(hero_key)
end
return p

Revision as of 11:22, 26 January 2025

Functions

get_hero_release_status

Determines the release-status of a given hero

Parameters

  • hero_key - Key of the hero to check

Output

  • HeroLabs - If the hero is currently playable in Hero Labs
  • Released - If the hero is currently playable in all modes
  • nil - If the hero is neither

Examples

{{#invoke:HeroData/release|get_hero_release_status|hero_synth}} Script error: The module returned a nil value. It is supposed to return an export table.

{{#invoke:HeroData/release|get_hero_release_status|hero_trapper}} Script error: The module returned a nil value. It is supposed to return an export table.

{{#invoke:HeroData/release|get_hero_release_status|hero_operative}} Script error: The module returned a nil value. It is supposed to return an export table.

{{#invoke:HeroData/release|get_hero_release_status|hero_madeuphero}} Script error: The module returned a nil value. It is supposed to return an export table.