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The Cursed Apple: Difference between revisions

From Deadlock Wiki
Added respawn for Soul Urn
Spuj (talk | contribs)
Fix plurals and some hyperlinks
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* '''Blue''': Broadway
* '''Blue''': Broadway
* '''Purple''': Park Ave
* '''Purple''': Park Ave
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to. In this case, purple]]Each lane has four lines of defense: [[Guardians]], [[Walkers]], and [[Shrines]], who defend the [[Patron]]. In the center of the map is '''the''' '''jungle''' area.
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] Each lane has four lines of defense: [[Guardian]]s, [[Walker]]s, and [[Shrine]]s, who defend the [[Patron]]. In the center of the map is '''the jungle''' area.


=== Design ===
=== Design ===
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|
|
[[File:MapEasyCampIcon.png|64x64px]]
[[File:MapEasyCampIcon.png|64x64px]]
|Easy Camp
|[[Neutrals#Small Camps|Easy Camp]]
|2 minutes
|2 minutes
|4 minutes
|4 minutes
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|
|
[[File:MapMediumCampIcon.png|64x64px]]
[[File:MapMediumCampIcon.png|64x64px]]
|Medium Camp
|[[Neutrals#Medium Camps|Medium Camp]]
|7 minutes
|7 minutes
|6 minutes
|6 minutes
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|
|
[[File:MapHardCampIcon.png|64x64px]]
[[File:MapHardCampIcon.png|64x64px]]
|Hard Camp
|[[Neutrals#Large Camps|Hard Camp]]
|7 minutes
|7 minutes
|8 minutes
|8 minutes
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|
[[File:MapSacrificeMachineIcon.png|64x64px]]
[[File:MapSacrificeMachineIcon.png|64x64px]]
|Sacrifice Machine
|[[Sacrifice Machine]]
|10 minutes
|10 minutes
|5 minutes
|5 minutes
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|
[[File:MinimapSoulUrnIcon.png|64x64px]]
[[File:MinimapSoulUrnIcon.png|64x64px]]
|Soul Urn
|[[Soul Urn]]
|10 minutes
|10 minutes
|5 minutes
|5 minutes
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== Territory ==
== Territory ==
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Troopers]] that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to your team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far your zipline can take you, and if any lanes are in need of help with a quick glance.
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to your team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far your zipline can take you, and if any lanes are in need of help with a quick glance.