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Mirage: Difference between revisions

From Deadlock Wiki
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Updated Mirage's abilities to be included in a tabber and made the "Deadlock" text at the beggining a link.
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|card=Mirage_card_placeholder.png|increase1_value=Base Health Per Level|increase1_stat=41.0|increase2_value=Weapon Damage Per Level|increase2_stat=1.7|increase3_value=Melee Damage Per Level|increase3_stat=3.4}}
|card=Mirage_card_placeholder.png|increase1_value=Base Health Per Level|increase1_stat=41.0|increase2_value=Weapon Damage Per Level|increase2_stat=1.7|increase3_value=Melee Damage Per Level|increase3_stat=3.4}}


'''Mirage''' is an unreleased hero in ''Deadlock.''
'''Mirage''' is an unreleased hero in ''[[Deadlock]].''


== Abilities ==
== Abilities ==
{{Ability card|ability_name=Mirage_tornado.png|name=Tornado|description=Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''.|radius=3.5m|duration=2s|cooldown=30s|effect1='''Damage:''' 60|effect2='''Lift Duration:''' 0.6s|effect3='''Radius:''' 3.5m|upgrade1='''30% Movement Slow for 3s''' when lift ends.|upgrade2='''-15s''' Cooldown|upgrade3='''+120''' Damage}}
<tabber>
{{Ability card|ability_name=Mirage_fire_beetles.png|name=Fire Beetles|description=Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.|radius=4m|effect1='''Charges:''' 3|effect2='''DPS:''' 20|effect3='''Heal vs Heroes:''' 40%|effect4='''Debuff Duration:''' 4s|effect5='''Launch Window:''' 15s|effect6='''Heal vs Non-Heroes:''' 15%|cooldown=35s|upgrade1='''+2''' Charges|upgrade2='''+40%''' Heal vs Heroes|upgrade3='''+40''' DPS}}{{Ability card|ability_name=Mirage_Dervish|name=Whirling Dervish|description=Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.|cooldown=45s|duration=8s|effect1='''Bullet Evasion Chance''': 40%|effect2='''Move Speed''': +3 m/s|upgrade1='''+20%''' Bullet Evasion Chance|upgrade3='''+15''' Weapon Damage during Whirling Dervish|upgrade2='''-18s''' Cooldown}}
|-|(1) Tornado=
{{Ability card
|ability_name=Mirage_tornado.png
|name=Tornado
|description=Send out a tornado that '''damages enemies''' and '''lifts them up in the air'''.
|radius=3.5m
|duration=2s
|cooldown=30s
|effect1='''Damage:''' 60
|effect2='''Lift Duration:''' 0.6s
|effect3='''Radius:''' 3.5m
|upgrade1='''30% Movement Slow for 3s''' when lift ends.
|upgrade2='''-15s''' Cooldown
|upgrade3='''+120''' Damage
}}


{{Ability card|ability_name=Mirage_djinns_reach.png|name=Djinn's Reach|description=Charge up and then launch a projectile that strikes the first enemy hero it hits, '''tethering''' it to up to two other enemy heroes nearby. Tethered heroes have their '''movement constrained''' to each other, have '''reduced bullet resistance''', and '''suffer a portion of the damage any of the other tethered heroes receive'''.
|-|(2) Fire Beetles=
Hold '''[4]''' or '''[LMB]''' to hold the shot.|cooldown=60s|effect1='''Bullet Resist Reduction''': -25%|effect2='''Damage Shared:''' 30%|effect3='''Debuff Duration''': 7s|effect4='''Movement Slow''': 20%|effect5='''Tether Length''': 14m|radius=17m|upgrade1='''-20s''' Cooldown|upgrade2='''+20%''' Damage Shared|upgrade3='''-15%''' Bullet Resist Reduction}}
{{Ability card
|ability_name=Mirage_fire_beetles.png
|name=Fire Beetles
|description=Start launching fire beetles. Each beetle can be '''launched separately''', applying a '''lifesteal over time''' to enemies they hit. Once the launch window ends, this ability goes on cooldown.
|radius=4m
|effect1='''Charges:''' 3
|effect2='''DPS:''' 20
|effect3='''Heal vs Heroes:''' 40%
|effect4='''Debuff Duration:''' 4s
|effect5='''Launch Window:''' 15s
|effect6='''Heal vs Non-Heroes:''' 15%
|cooldown=35s
|upgrade1='''+2''' Charges
|upgrade2='''+40%''' Heal vs Heroes
|upgrade3='''+40''' DPS}}
 
|-|(3) Whirling Dervish=
{{Ability card
|ability_name=Mirage_Dervish
|name=Whirling Dervish
|description=Become enveloped in a whirlwind, gaining bullet evasion and bonus movement speed.
|cooldown=45s
|duration=8s
|effect1='''Bullet Evasion Chance''': 40%
|effect2='''Move Speed''': +3 m/s
|upgrade1='''+20%''' Bullet Evasion Chance
|upgrade3='''+15''' Weapon Damage during Whirling Dervish
|upgrade2='''-18s''' Cooldown
}}
 
|-|(4) Djinn's Reach=
{{Ability card
|ability_name=Mirage_djinns_reach.png
|name=Djinn's Reach
|description=Charge up and then launch a projectile that strikes the first enemy hero it hits, '''tethering''' it to up to two other enemy heroes nearby. Tethered heroes have their '''movement constrained''' to each other, have '''reduced bullet resistance''', and '''suffer a portion of the damage any of the other tethered heroes receive'''.
Hold '''[4]''' or '''[LMB]''' to hold the shot.
|cooldown=60s
|effect1='''Bullet Resist Reduction''': -25%
|effect2='''Damage Shared:''' 30%
|effect3='''Debuff Duration''': 7s
|effect4='''Movement Slow''': 20%
|effect5='''Tether Length''': 14m
|radius=17m
|upgrade1='''-20s''' Cooldown
|upgrade2='''+20%''' Damage Shared
|upgrade3='''-15%''' Bullet Resist Reduction
}}
 
</tabber>


== Background ==
== Background ==
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== Trivia ==
== Trivia ==
* As this character is not yet released to the public there isn't any reliable and concrete information about this character yet.
* As this character is not yet released to the public there isn't any reliable and concrete information about this character yet.
* Player can access Mirage in Hero Sandbox by '''activating console via F7''' and typing '''"selecthero hero_mirage"'''
* Player can access Mirage in Hero Sandbox by '''activating console via F7''' and typing '''"selecthero hero_mirage"'''
{{Heroes}}
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]