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Status Effects: Difference between revisions

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m Template Renaming, removed: ''' (4), Size=20|Ability= (16)
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=== Shadow Form ===
=== Shadow Form ===
Shadow Form is a status effect unique to {{HeroIcon|Yamato}} , granted through her {{AbilityIcon|Size=20|Ability=Shadow Transformation}} ability. While active, Yamato gains 60% ability speed, infinite ammo, bullet and spirit resist, immunity to status effects and cannot die.
Shadow Form is a status effect unique to {{HeroIcon|Yamato}} , granted through her {{AbilityIcon|Shadow Transformation}} ability. While active, Yamato gains 60% ability speed, infinite ammo, bullet and spirit resist, immunity to status effects and cannot die.


== Negative Effects ==
== Negative Effects ==


=== Affliction ===
=== Affliction ===
Affliction is a unique status effect inflicted by {{HeroIcon|Pocket}}'s {{AbilityIcon|Size=20|Ability=Affliction}} ability. It causes targets to take '''non-lethal''' damage over time and notably cannot apply item procs.
Affliction is a unique status effect inflicted by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It causes targets to take '''non-lethal''' damage over time and notably cannot apply item procs.


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-50deg) brightness(110%) contrast(87%);">[[File:Status Bleed.png|30px|link=]]</span> Bleed ===
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-50deg) brightness(110%) contrast(87%);">[[File:Status Bleed.png|30px|link=]]</span> Bleed ===
Bleed is a negative status effect that causes the target to take a percentage of their current health as damage over time.
Bleed is a negative status effect that causes the target to take a percentage of their current health as damage over time.


{{HeroIcon|Shiv}} [[Shiv|Shiv's]] {{AbilityIcon|Size=20|Ability=Serrated Knives}} also inflict a type of bleed, however it instead does a flat amount of damage, and can be repeatedly stacked and refreshed to increase the overall damage.
{{HeroIcon|Shiv}} [[Shiv|Shiv's]] {{AbilityIcon|Serrated Knives}} also inflict a type of bleed, however it instead does a flat amount of damage, and can be repeatedly stacked and refreshed to increase the overall damage.


==== Sources of Bleed ====
==== Sources of Bleed ====
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Size=20|Ability=Crow Familiar}}
* {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}}
* {{HeroIcon|Shiv}} [[Shiv|Shiv's]] {{AbilityIcon|Size=20|Ability=Serrated Knives}}
* {{HeroIcon|Shiv}} [[Shiv|Shiv's]] {{AbilityIcon|Serrated Knives}}
* {{ItemIcon|Toxic Bullets}}
* {{ItemIcon|Toxic Bullets}}


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-20deg) brightness(110%) contrast(87%);">[[File:Status Burn.png|30px|link=]]</span> Burn ===
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-20deg) brightness(110%) contrast(87%);">[[File:Status Burn.png|30px|link=]]</span> Burn ===
Burn is a status effect unique to {{HeroIcon|Infernus}}' {{AbilityIcon|Size=20|Ability=Flame Dash}}] and {{AbilityIcon|Size=20|Ability=Afterburn}} abilities. It sets the target alight, causing them to take Spirit Damage over time. Infernus' abilities and attacks will refresh the burn duration.
Burn is a status effect unique to {{HeroIcon|Infernus}}' {{AbilityIcon|Flame Dash}}] and {{AbilityIcon|Afterburn}} abilities. It sets the target alight, causing them to take Spirit Damage over time. Infernus' abilities and attacks will refresh the burn duration.




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==== Sources of Disarmed ====
==== Sources of Disarmed ====


* {{HeroIcon|Mo & Krill}} [[Mo & Krill|Mo & Krill's]] {{AbilityIcon|Size=20|Ability=Sand Blast}}
* {{HeroIcon|Mo & Krill}} [[Mo & Krill|Mo & Krill's]] {{AbilityIcon|Sand Blast}}
* {{ItemIcon|Phantom Strike}}
* {{ItemIcon|Phantom Strike}}
* {{ItemIcon|Curse}}
* {{ItemIcon|Curse}}


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Fixation.png|30px|link=]]</span> Fixation ===
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Fixation.png|30px|link=]]</span> Fixation ===
Fixation is a unique status effect inflicted by {{HeroIcon|Haze}}'s {{AbilityIcon|Size=20|Ability=Fixation}} ability. It causes targets to take increased bullet damage from Haze, stacking up to 30 times.
Fixation is a unique status effect inflicted by {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}} ability. It causes targets to take increased bullet damage from Haze, stacking up to 30 times.


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(85deg) brightness(110%) contrast(87%);">[[File:Healbane.png|30px|link=]]</span> Healing Reduction / Healbane ===
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(85deg) brightness(110%) contrast(87%);">[[File:Healbane.png|30px|link=]]</span> Healing Reduction / Healbane ===
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==== Sources of Immobilized ====
==== Sources of Immobilized ====


* {{HeroIcon|Grey Talon}} Grey Talon's {{AbilityIcon|Size=20|Ability=Immobilizing Trap}}.
* {{HeroIcon|Grey Talon}} Grey Talon's {{AbilityIcon|Immobilizing Trap}}.


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(110deg) brightness(110%) contrast(87%);">[[File:Malice.png|30px|link=]]</span> Malice ===
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(110deg) brightness(110%) contrast(87%);">[[File:Malice.png|30px|link=]]</span> Malice ===
Malice is a status effect unique to {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Size=20|Ability=Malice}} ability, which inflicts a decaying slow on the target and increases the damage they take from Lady Geist. It can be stacked up to 5 times, and refreshed by repeated usage of Malice.
Malice is a status effect unique to {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Malice}} ability, which inflicts a decaying slow on the target and increases the damage they take from Lady Geist. It can be stacked up to 5 times, and refreshed by repeated usage of Malice.


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(130deg) brightness(110%) contrast(87%);">[[File:Status Movement Slow.png|30px|link=]]</span> Movement Slow ===
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(130deg) brightness(110%) contrast(87%);">[[File:Status Movement Slow.png|30px|link=]]</span> Movement Slow ===
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=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(190deg) brightness(110%) contrast(100%);">[[File:Pulse Grenade.png|30px|link=]]</span> Pulse Grenade ===
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(190deg) brightness(110%) contrast(100%);">[[File:Pulse Grenade.png|30px|link=]]</span> Pulse Grenade ===
Pulse Grenade is a unique status effect inflicted by {{HeroIcon|Paradox}}'s {{AbilityIcon|Size=20|Ability=Pulse Grenade}} ] ability. It causes Paradox to deal additional damage to the target, as well as reduces movement speed.
Pulse Grenade is a unique status effect inflicted by {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}} ] ability. It causes Paradox to deal additional damage to the target, as well as reduces movement speed.


=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(220deg) brightness(90%) contrast(87%);">[[File:Status Silence.png|30px|link=]]</span> Silence ===
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(220deg) brightness(90%) contrast(87%);">[[File:Status Silence.png|30px|link=]]</span> Silence ===
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=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(200deg) brightness(110%) contrast(87%);">[[File:Status Sleep.png|30px|link=]]</span> Sleep & Drowsy ===
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(200deg) brightness(110%) contrast(87%);">[[File:Status Sleep.png|30px|link=]]</span> Sleep & Drowsy ===
Sleep is a status effect unique to {{HeroIcon|Haze}}'s {{AbilityIcon|Size=20|Ability=Sleep Dagger}}. When inflicted, the target is unable to move or take actions. Taking damage while asleep will cause the target to immediately wake up.
Sleep is a status effect unique to {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. When inflicted, the target is unable to move or take actions. Taking damage while asleep will cause the target to immediately wake up.


Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep.
Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep.
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=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether ===
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether ===
Tether is a unique status effect inflicted by {{HeroIcon|Vindicta}} [[Vindicta|Vindicta's]] {{AbilityIcon|Size=20|Ability=Stake}} [[Vindicta#Abilities|Stake]] ability. Afflicted targets are bound to a small radius around the stake, and cannot leave its circle until the effect expires.
Tether is a unique status effect inflicted by {{HeroIcon|Vindicta}} [[Vindicta|Vindicta's]] {{AbilityIcon|Stake}} [[Vindicta#Abilities|Stake]] ability. Afflicted targets are bound to a small radius around the stake, and cannot leave its circle until the effect expires.


=== Time Stop ===
=== Time Stop ===
Time Stop is a unique status effect similar to stun inflicted by {{HeroIcon|Paradox}}'s {{AbilityIcon|Size=20|Ability=Kinetic Carbine}} ability. It prevents the target from moving or taking any actions for a brief moment.
Time Stop is a unique status effect similar to stun inflicted by {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} ability. It prevents the target from moving or taking any actions for a brief moment.


== Status Cleansers ==
== Status Cleansers ==
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=== Abilities ===
=== Abilities ===


* {{HeroIcon|Viscous}} [[Viscous|Viscous']] {{AbilityIcon|Size=20|Ability=The Cube}}
* {{HeroIcon|Viscous}} [[Viscous|Viscous']] {{AbilityIcon|The Cube}}
=== Items ===
=== Items ===
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}}