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=== Shadow Form === | === Shadow Form === | ||
Shadow Form is a status effect unique to {{HeroIcon|Yamato}} , granted through her {{AbilityIcon| | Shadow Form is a status effect unique to {{HeroIcon|Yamato}} , granted through her {{AbilityIcon|Shadow Transformation}} ability. While active, Yamato gains 60% ability speed, infinite ammo, bullet and spirit resist, immunity to status effects and cannot die. | ||
== Negative Effects == | == Negative Effects == | ||
=== Affliction === | === Affliction === | ||
Affliction is a unique status effect inflicted by {{HeroIcon|Pocket}}'s {{AbilityIcon| | Affliction is a unique status effect inflicted by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It causes targets to take '''non-lethal''' damage over time and notably cannot apply item procs. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-50deg) brightness(110%) contrast(87%);">[[File:Status Bleed.png|30px|link=]]</span> Bleed === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-50deg) brightness(110%) contrast(87%);">[[File:Status Bleed.png|30px|link=]]</span> Bleed === | ||
Bleed is a negative status effect that causes the target to take a percentage of their current health as damage over time. | Bleed is a negative status effect that causes the target to take a percentage of their current health as damage over time. | ||
{{HeroIcon|Shiv}} [[Shiv|Shiv's]] {{AbilityIcon| | {{HeroIcon|Shiv}} [[Shiv|Shiv's]] {{AbilityIcon|Serrated Knives}} also inflict a type of bleed, however it instead does a flat amount of damage, and can be repeatedly stacked and refreshed to increase the overall damage. | ||
==== Sources of Bleed ==== | ==== Sources of Bleed ==== | ||
* {{HeroIcon|Vindicta}}'s {{AbilityIcon| | * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} | ||
* {{HeroIcon|Shiv}} [[Shiv|Shiv's]] {{AbilityIcon| | * {{HeroIcon|Shiv}} [[Shiv|Shiv's]] {{AbilityIcon|Serrated Knives}} | ||
* {{ItemIcon|Toxic Bullets}} | * {{ItemIcon|Toxic Bullets}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-20deg) brightness(110%) contrast(87%);">[[File:Status Burn.png|30px|link=]]</span> Burn === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-20deg) brightness(110%) contrast(87%);">[[File:Status Burn.png|30px|link=]]</span> Burn === | ||
Burn is a status effect unique to {{HeroIcon|Infernus}}' {{AbilityIcon| | Burn is a status effect unique to {{HeroIcon|Infernus}}' {{AbilityIcon|Flame Dash}}] and {{AbilityIcon|Afterburn}} abilities. It sets the target alight, causing them to take Spirit Damage over time. Infernus' abilities and attacks will refresh the burn duration. | ||
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==== Sources of Disarmed ==== | ==== Sources of Disarmed ==== | ||
* {{HeroIcon|Mo & Krill}} [[Mo & Krill|Mo & Krill's]] {{AbilityIcon| | * {{HeroIcon|Mo & Krill}} [[Mo & Krill|Mo & Krill's]] {{AbilityIcon|Sand Blast}} | ||
* {{ItemIcon|Phantom Strike}} | * {{ItemIcon|Phantom Strike}} | ||
* {{ItemIcon|Curse}} | * {{ItemIcon|Curse}} | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Fixation.png|30px|link=]]</span> Fixation === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Fixation.png|30px|link=]]</span> Fixation === | ||
Fixation is a unique status effect inflicted by {{HeroIcon|Haze}}'s {{AbilityIcon| | Fixation is a unique status effect inflicted by {{HeroIcon|Haze}}'s {{AbilityIcon|Fixation}} ability. It causes targets to take increased bullet damage from Haze, stacking up to 30 times. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(85deg) brightness(110%) contrast(87%);">[[File:Healbane.png|30px|link=]]</span> Healing Reduction / Healbane === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(85deg) brightness(110%) contrast(87%);">[[File:Healbane.png|30px|link=]]</span> Healing Reduction / Healbane === | ||
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==== Sources of Immobilized ==== | ==== Sources of Immobilized ==== | ||
* {{HeroIcon|Grey Talon}} Grey Talon's {{AbilityIcon| | * {{HeroIcon|Grey Talon}} Grey Talon's {{AbilityIcon|Immobilizing Trap}}. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(110deg) brightness(110%) contrast(87%);">[[File:Malice.png|30px|link=]]</span> Malice === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(110deg) brightness(110%) contrast(87%);">[[File:Malice.png|30px|link=]]</span> Malice === | ||
Malice is a status effect unique to {{HeroIcon|Lady Geist}}'s {{AbilityIcon| | Malice is a status effect unique to {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Malice}} ability, which inflicts a decaying slow on the target and increases the damage they take from Lady Geist. It can be stacked up to 5 times, and refreshed by repeated usage of Malice. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(130deg) brightness(110%) contrast(87%);">[[File:Status Movement Slow.png|30px|link=]]</span> Movement Slow === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(130deg) brightness(110%) contrast(87%);">[[File:Status Movement Slow.png|30px|link=]]</span> Movement Slow === | ||
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=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(190deg) brightness(110%) contrast(100%);">[[File:Pulse Grenade.png|30px|link=]]</span> Pulse Grenade === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(190deg) brightness(110%) contrast(100%);">[[File:Pulse Grenade.png|30px|link=]]</span> Pulse Grenade === | ||
Pulse Grenade is a unique status effect inflicted by {{HeroIcon|Paradox}}'s {{AbilityIcon| | Pulse Grenade is a unique status effect inflicted by {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}} ] ability. It causes Paradox to deal additional damage to the target, as well as reduces movement speed. | ||
=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(220deg) brightness(90%) contrast(87%);">[[File:Status Silence.png|30px|link=]]</span> Silence === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(220deg) brightness(90%) contrast(87%);">[[File:Status Silence.png|30px|link=]]</span> Silence === | ||
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=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(200deg) brightness(110%) contrast(87%);">[[File:Status Sleep.png|30px|link=]]</span> Sleep & Drowsy === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(200deg) brightness(110%) contrast(87%);">[[File:Status Sleep.png|30px|link=]]</span> Sleep & Drowsy === | ||
Sleep is a status effect unique to {{HeroIcon|Haze}}'s {{AbilityIcon| | Sleep is a status effect unique to {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. When inflicted, the target is unable to move or take actions. Taking damage while asleep will cause the target to immediately wake up. | ||
Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep. | Drowsy is a secondary effect associated with Sleep, which is inflicted directly before it. While drowsy, targets move slightly slower, and as soon as it expires the target is put to sleep. | ||
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=== <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether === | === <span style="filter: invert(42%) sepia(10%) saturate(2912%) hue-rotate(-5deg) brightness(110%) contrast(87%);">[[File:Status Tether.png|30px|link=]]</span> Tether === | ||
Tether is a unique status effect inflicted by {{HeroIcon|Vindicta}} [[Vindicta|Vindicta's]] {{AbilityIcon| | Tether is a unique status effect inflicted by {{HeroIcon|Vindicta}} [[Vindicta|Vindicta's]] {{AbilityIcon|Stake}} [[Vindicta#Abilities|Stake]] ability. Afflicted targets are bound to a small radius around the stake, and cannot leave its circle until the effect expires. | ||
=== Time Stop === | === Time Stop === | ||
Time Stop is a unique status effect similar to stun inflicted by {{HeroIcon|Paradox}}'s {{AbilityIcon| | Time Stop is a unique status effect similar to stun inflicted by {{HeroIcon|Paradox}}'s {{AbilityIcon|Kinetic Carbine}} ability. It prevents the target from moving or taking any actions for a brief moment. | ||
== Status Cleansers == | == Status Cleansers == | ||
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=== Abilities === | === Abilities === | ||
* {{HeroIcon|Viscous}} [[Viscous|Viscous']] {{AbilityIcon| | * {{HeroIcon|Viscous}} [[Viscous|Viscous']] {{AbilityIcon|The Cube}} | ||
=== Items === | === Items === | ||
{{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}} | {{ItemBox|item_name=Unstoppable|item_type=Vitality|item_price=6300}}{{ItemBox|item_name=Debuff Remover|item_type=Vitality|item_price=3000}} |