Dynamo: Difference between revisions

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Line 37: Line 37:
| cooldown        = 25s
| cooldown        = 25s
| description    = Release an energy pulse that knocks enemies up into the air.
| description    = Release an energy pulse that knocks enemies up into the air.
| value1          = 100 | ss1 = 1.4
| effect1        = '''Damage:''' 100 {{ss|1.4}}
| effect1        = Damage
| effect2        = '''Stomp Range:''' 15m
| value2          = 15
| upgrade1        = Hit enemies are '''fire rate and movement slowed''' by '''40%''' for '''4s'''.
| effect2        = Stomp Range
| upgrade2        = Dynamo deals '''30'''% '''more Weapon Damage''' to hit enemies for '''8s'''
| upgrade1_value  = -40% for 4s
| upgrade3        = '''+125''' Damage
| upgrade1_effect = Hit enemies fire rate and movement
| upgrade2_value  = 30% for 8s
| upgrade2_effect = More Weapon Damage
| upgrade3_value  = +125
| upgrade3_effect = Damage
}}
}}


Line 55: Line 50:
| cooldown        = 11s
| cooldown        = 11s
| description    = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.
| description    = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus.
| value1          = 1.4s
| effect1        = '''Void Time:''' 1.4s
| effect1        = Void Time
| effect2        = '''Ally Distance:''' 9m
| value2          = 9m
| effect3        = '''Fire Rate Bonus:''' 25%
| effect2        = Ally Distance
| upgrade1_value  = '''+4m''' Cast Range
| value3          = 25%
| upgrade2_value  = '''+25%''' Fire Rate Bonus
| effect3        = Fire Rate Bonus
| upgrade3        = On reappearing, '''+120'''% base ammo
| upgrade1_value  = +4m
| upgrade1_effect = Cast Range
| upgrade2_value  = +25%
| upgrade2_effect = Fire Rate Bonus
| upgrade3_value  = +120%  
| upgrade3_effect = Base Ammo on reappearing
}}
}}


Line 75: Line 64:
| cooldown        = 45s
| cooldown        = 45s
| description    = While channeling, restore health over time to you and any allies nearby.
| description    = While channeling, restore health over time to you and any allies nearby.
| value1          = 32/s
| effect1        = '''Health Restored:''' 32/s
| effect1        = Health Restored
| effect2        = '''Channel Duration:''' 5s
| value2          = 5s
| effect3        = '''Friendly Heal Radius:''' 8m
| effect2        = Channel Duration
| upgrade1        = = +4m/s for 8s
| value3          = 8m
| upgrade1_effect = Gain +'''4m/s movespeed bonus''' for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
| effect3        = Friendly Heal Radius
| upgrade2        = -15s Cooldown
| upgrade1_value = +4m/s for 8s
| upgrade3        = '''Full move and ability use''' and additionaly{{sic}} heals '''+4'''% '''of Max Health''' per second
| upgrade1_effect = movespeed bonus if Aurora is fully channeled. Gain instantly with 5AP Upgrade.
| upgrade2_value  = -15s
| upgrade2_effect = Cooldown
| upgrade3_value  = +4% of Max Health healing per second
| upgrade3_effect = Full move and ability use and additional healing
}}
}}


Line 95: Line 79:
| cooldown        = 180s
| cooldown        = 180s
| description    = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
| description    = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air.
| value1          = 2.75s
| effect1        = '''Channel Duration:''' 2.75s
| effect1        = Channel Duration
| effect2        = '''DPS:''' 60
| value2          = 60
| effect3        = '''Singularity Radius:''' 9m
| effect2        = DPS
| upgrade1        = '''+2m''' Singularity Radius
| value3          = 9m
| upgrade2        = '''+0.75s''' Channel Duration
| effect3        = Singularity Radius
| upgrade3        = Singularity takes '''3.8%''' of the enemies' max health taken each second.  
| upgrade1_value  = +2m
| upgrade1_effect = Singularity Radius
| upgrade2_value  = +0.75s
| upgrade2_effect = Channel Duration
| upgrade3_value  = 3.8%
| upgrade3_effect = of the enemies' max health taken each second.  
}}
}}