Dynamo: Difference between revisions
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| cooldown = 25s | | cooldown = 25s | ||
| description = Release an energy pulse that knocks enemies up into the air. | | description = Release an energy pulse that knocks enemies up into the air. | ||
| | | effect1 = '''Damage:''' 100 {{ss|1.4}} | ||
| effect2 = '''Stomp Range:''' 15m | |||
| upgrade1 = Hit enemies are '''fire rate and movement slowed''' by '''40%''' for '''4s'''. | |||
| effect2 = Stomp Range | | upgrade2 = Dynamo deals '''30'''% '''more Weapon Damage''' to hit enemies for '''8s''' | ||
| | | upgrade3 = '''+125''' Damage | ||
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}} | }} | ||
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| cooldown = 11s | | cooldown = 11s | ||
| description = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus. | | description = Dynamo briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip. Can be cast with [M3] to also bring nearby allies and give them half fire rate bonus. | ||
| effect1 = '''Void Time:''' 1.4s | |||
| effect1 = Void Time | | effect2 = '''Ally Distance:''' 9m | ||
| effect3 = '''Fire Rate Bonus:''' 25% | |||
| effect2 = Ally Distance | | upgrade1_value = '''+4m''' Cast Range | ||
| upgrade2_value = '''+25%''' Fire Rate Bonus | |||
| effect3 = Fire Rate Bonus | | upgrade3 = On reappearing, '''+120'''% base ammo | ||
| upgrade1_value = +4m | |||
| upgrade2_value = +25% | |||
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}} | }} | ||
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| cooldown = 45s | | cooldown = 45s | ||
| description = While channeling, restore health over time to you and any allies nearby. | | description = While channeling, restore health over time to you and any allies nearby. | ||
| effect1 = '''Health Restored:''' 32/s | |||
| effect1 = Health Restored | | effect2 = '''Channel Duration:''' 5s | ||
| effect3 = '''Friendly Heal Radius:''' 8m | |||
| effect2 = Channel Duration | | upgrade1 = = +4m/s for 8s | ||
| upgrade1_effect = Gain +'''4m/s movespeed bonus''' for 8s if Aurora is fully channeled. Gain instantly with 5AP Upgrade. | |||
| effect3 = Friendly Heal Radius | | upgrade2 = -15s Cooldown | ||
| | | upgrade3 = '''Full move and ability use''' and additionaly{{sic}} heals '''+4'''% '''of Max Health''' per second | ||
| upgrade1_effect = movespeed bonus if Aurora is fully channeled. Gain instantly with 5AP Upgrade. | |||
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}} | }} | ||
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| cooldown = 180s | | cooldown = 180s | ||
| description = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air. | | description = Create a singularity in your hands that pulls in nearby enemies and damages them. Once it’s finished, enemies get knocked into the air. | ||
| effect1 = '''Channel Duration:''' 2.75s | |||
| effect1 = Channel Duration | | effect2 = '''DPS:''' 60 | ||
| effect3 = '''Singularity Radius:''' 9m | |||
| effect2 = DPS | | upgrade1 = '''+2m''' Singularity Radius | ||
| upgrade2 = '''+0.75s''' Channel Duration | |||
| effect3 = Singularity Radius | | upgrade3 = Singularity takes '''3.8%''' of the enemies' max health taken each second. | ||
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}} | }} | ||