Template:StatusIcon: Difference between revisions

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<div style="display:inline; position:relative;">
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<div class="popover-wrapper nopreview" style="filter:brightness(0%);">{{#if:{{{3|}}}|[[File:{{{3|}}}.png|20px|link=]]|[[File:Status {{{1|Burn}}}.png|20px|link=]]}} {{{1|Burn}}}</div>
--><div class="popover-wrapper nopreview" style="filter:brightness(0%);">{{#if:{{{3|}}}|[[File:{{{3|}}}.png|20px|link=]]|-->[[File:Status {{{1|Burn}}}.png|20px|link=]]}} {{{1|Burn}}}</div><!--
<div class="popover-content" style="position: absolute; margin-left: auto; margin-right: auto; left: 0; right:2; text-align:left; margin-top: -30px; width: 50vw; left: 0; max-width:650px;">
--><div class="popover-content" style="position: absolute; margin-left: auto; margin-right: auto; left: 0; right:2; text-align:left; margin-top: -30px; width: 50vw; left: 0; max-width:650px;"><!--
{{StatusBox|isBuff={{#if:{{{2|}}}|true|}}|status={{{1|Burn}}}|status icon={{{3|}}}|description={{
-->{{StatusBox|isBuff={{#if:{{{2|}}}|true|}}|status={{{1|Burn}}}|status icon={{{3|}}}|description={{#switch:{{{1|Burn}}}<!--
#switch:{{{1|Burn}}}
-->| Burn = Causes the target to take constant [[Spirit Damage]] over time.<!--
| Burn = Causes the target to take constant [[Spirit Damage]] over time.
-->| Bleed = Causes the target to take a portion of Max Health as [[Spirit Damage]] over time.<!--
| Bleed = Causes the target to take a portion of Max Health as [[Spirit Damage]] over time.
-->| Disarm = Prevents the target from using Weapons.<!--
| Disarm = Prevents the target from using Weapons.
-->| Silence = Prevents the target from using Abilities.<!--
| Silence = Prevents the target from using Abilities.
-->| Immobilized = Causes the target to be locked in place. They can still perform actions while immobilized.<!--
| Immobilized = Causes the target to be locked in place. They can still perform actions while immobilized.
-->| Invisible = Causes the user to become invisible.<!--
| Invisible = Causes the user to become invisible.
-->| Movement Slow = Reduces the target's '''Movement Speed'''.<!--
| Movement Slow = Reduces the target's '''Movement Speed'''.
-->| Sleep = Prevents the target from taking any actions. Taking damage will cause them to wake up early.<!--
| Sleep = Prevents the target from taking any actions. Taking damage will cause them to wake up early.
-->| Stun = Prevents the target from taking any actions.<!--
| Stun = Prevents the target from taking any actions.
-->| Tether = Locks targets in a circle around a central [[Vindicta#Abilities|Stake]]. They cannot leave this area until the effect expires.}}}}<!--
| Tether = Locks targets in a circle around a central [[Vindicta#Abilities|Stake]]. They cannot leave this area until the effect expires.}}}}
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{{Documentation}}
{{Documentation}}