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Module:Abilities/card

From Deadlock Wiki
Revision as of 20:23, 2 January 2025 by Saag (talk | contribs) (Switched sandbox template to use the actual template)

Overview

Generates hero ability cards

Usage

Template:Ability card v2

Submodules

Abilities - Simple functions. Eg. getting ability name

Abilities/utils - Common internal functions that are shared amongst any Abilities/ modules

Abilities/card - Generates hero ability cards

Abilities/icon - Searches for an icon based on the (English) name of the ability

Abilities/details table (WIP) - Generates details table to show raw ability data


local lang = require "Module:Lang"
local commonutils = require "Module:Utilities"
local utils = require "Module:Abilities/utils"

local p = {}
local data = mw.loadJsonData("Data:AbilityCards.json")

-- Maps attr type to an appropriate image and page link
-- Optional icon size, will be defaulted on the template
local ATTR_TYPE_ICON_MAP = {
	bullet_armor_up = {img='Bullet_Armor.png', link='Damage_Resistance'},
	bullet_armor_down = {img='Bullet_armor_down.png', link='Damage_Resistance', size='23px'},
	cast = {img='AttributeIconMaxChargesIncrease.png', link=''},
	charges = {img='AttributeIconMaxChargesIncrease.png', link=''},
	damage = {img='Damage_heart.png', link='', color = 'NoColor'}, -- 'NoColor' will apply no icon color and use the original image
	bullet_damage = {img='Damage.png', link='Bullet_Damage', color = 'Brown'},
	fire_rate = {img='Fire Rate.png', link='Fire_Rate'},
	healing = {img='Health regen.png', link='Health_Regen'},
	health = {img='Extra Health.png', link='Health'},
	move_speed = {img='Move speed.png', link='Move Speed'},
	range = {img='CastRange.png', link='Ability_Range'},
	tech_armor_up = {img='Spirit_Armor.png', link='Damage_Resistance'},
	tech_damage = {img='AttributeIconTechShieldHealth.png', link='Spirit_Damage', color = 'Purple',size = '12px'},
	distance = {img='AttributeIconTechRange.png', link='Ability_Range'},
	duration = {img='AttributeIconTechDuration.png', link='Ability Duration'},
	slow = {img='MoveSlow.png', link=''}
}

function get_hero_key(hero_name)
	for i, hero in pairs(data) do
		if hero["Name"] == hero_name then
			return i
		end
	end
	return nil
end

--{{#invoke:Abilities/card|get_ability_card|HERO_NAME|ABILITY_NUM|ADD_LINK|NOTES}}--
-- Args:
--   HERO_NAME (required) - Name of the hero that is found in Data:HeroData.json under "Name"
--   ABILITY_NUM (required) - Selects ability at index 1 to 4
--   ADD_LINK - Add a hyperlink to the title to the associated page
--   NOTES - User note data to include in the footer of the ability card
p.get_ability_card = function(frame)
	local hero_name = frame.args[1]
	local ability_num = frame.args[2]
	local add_link = frame.args[3]
	local notes = frame.args[4]
	
	local hero_key = get_hero_key(hero_name)
	if (hero_key == nil) then return 'Hero with name' .. hero_name .. 'not found' end
	
	return build_ability_card(hero_key, ability_num, add_link, notes)
end

--from hero key*
--notes parameter will eventually be removed, as notes_source_page would be sufficient or could even be determined from within this function
function p.get_ability_card_from_key(hero_key, ability_num, add_link, notes, notes_source_page)
	if type(hero_key) == 'table' and hero_key.args then
		local frame = hero_key
		hero_key = frame.args[1]
		ability_num = frame.args[2]
		add_link = frame.args[3]
		notes = frame.args[4]
		notes_source_page = frame.args[5]
	end
	
	local ability = utils.get_ability_card_data(hero_key, ability_num)
	if(ability == nil) then 
		return 'Ability data not found for hero ' ..hero_key.. ' and num ' .. ability_num
	end
	
	local ability_name_localized = lang.get_string(ability.Key)
	local name_link = nil
	if add_link == 'true' then
		name_link = ability_name_localized
	end
	
	if notes_source_page ~= nil and notes ~= "" then
		--Notes comes from a /Notes page, and the notes are not blank
		-- Confirm the notes source page exists, otherwise, don't display any notes
		local title = mw.title.new(notes_source_page)
		if not (title and title.exists) then
			notes = ""
		end
	end
	
	return mw.getCurrentFrame():expandTemplate{
		title = "Template:Ability card v2/Card",
		args = {
			hero_key = hero_key,
			ability_num = ability_num,
			name = ability_name_localized,
			name_link = name_link,
			icon = lang.get_string(ability.Key, 'en') .. '.png',
			description = mw.getCurrentFrame():preprocess(lang.get_string(ability.DescKey)),
			radius = ability.Radius and ability.Radius.Value,
			radius_ss = get_attr_ss(ability.Radius),
			range = ability.AbilityCastRange and ability.AbilityCastRange.Value,
			range_ss = get_attr_ss(ability.AbilityCastRange),
			duration = ability.AbilityDuration and ability.AbilityDuration.Value,
			duration_ss = get_attr_ss(ability.AbilityDuration),
			-- ability_width = format_value_with_prepost(width_key, ability[width_key]),
			cooldown =ability.AbilityCooldown and ability.AbilityCooldown.Value,
			cooldown_ss = get_attr_ss(ability.AbilityCooldown),
			charge_cooldown = ability.AbilityCooldownBetweenCharge and ability.AbilityCooldownBetweenCharge.Value,
			charge_cooldown_ss = get_attr_ss(ability.AbilityCooldownBetweenCharge),
			num_of_charges = ability.AbilityCharges and ability.AbilityCharges.Value,
			notes = notes,
			notes_source_page = notes_source_page
		}
	}	
end

-- Pulls data from Data:AbilityCards.json to populate Template:Ability card v2
function build_ability_card(hero_key, ability_num, add_link, notes, notes_source_page)
	local ability = utils.get_ability_card_data(hero_key, ability_num)
	if(ability == nil) then 
		return 'Ability data not found for hero ' ..hero_key.. ' and num ' .. ability_num
	end
	
	local ability_name_localized = lang.get_string(ability.Key)
	local name_link = nil
	if add_link == 'true' then
		name_link = ability_name_localized
	end
	
	if notes_source_page ~= nil and notes ~= "" then
		-- Notes comes from a /Notes page, and the notes are not blank
		-- Confirm the notes source page exists, otherwise, don't display any notes
		local title = mw.title.new(notes_source_page)
		if not (title and title.exists) then
			notes = ""
		end
	end
	
	local frame = mw.getCurrentFrame()
	
	local info1_desc = get_info_desc(hero_key, ability_num, 1)
	local info1_main_boxes = get_main_boxes(hero_key, ability_num, 1)
	local info1_alt_boxes = get_alt_boxes(hero_key, ability_num, 1)
	
	if #info1_alt_boxes > 6 then
		error(#info1_alt_boxes .. ' alt boxes found, but only 6 are supported. Please update Module:Abilities/card and Template:Ability_card_v2')	
	end
	
	local info2_desc = get_info_desc(hero_key, ability_num, 2)
	local info2_main_boxes = get_main_boxes(hero_key, ability_num, 2)
	local info2_alt_boxes = get_alt_boxes(hero_key, ability_num, 2)
	
	if #info2_alt_boxes > 6 then
		error(#info2_alt_boxes .. ' alt boxes found, but only 6 are supported. Please update Module:Abilities/card and Template:Ability_card_v2')	
	end
			
	local upgrades = get_upgrade_boxes(hero_key, ability_num)
	
	return frame:expandTemplate{
		title = "Ability_card_v2/Card",
		args = {
			hero_key = hero_key,
			ability_num = ability_num,
			
			-- Header info defined in various attributes	
			name = ability_name_localized,
			name_link = name_link,
			icon = lang.get_string(ability.Key, 'en') .. '.png',
			radius = ability.Radius and ability.Radius.Value,
			radius_ss = get_attr_ss(ability.Radius),
			range = ability.AbilityCastRange and ability.AbilityCastRange.Value,
			range_ss = get_attr_ss(ability.AbilityCastRange),
			duration = ability.AbilityDuration and ability.AbilityDuration.Value,
			duration_ss = get_attr_ss(ability.AbilityDuration),
			-- ability_width = format_value_with_prepost(width_key, ability[width_key]),
			cooldown =ability.AbilityCooldown and ability.AbilityCooldown.Value,
			cooldown_ss = get_attr_ss(ability.AbilityCooldown),
			charge_cooldown = ability.AbilityCooldownBetweenCharge and ability.AbilityCooldownBetweenCharge.Value,
			charge_cooldown_ss = get_attr_ss(ability.AbilityCooldownBetweenCharge),
			num_of_charges = ability.AbilityCharges and ability.AbilityCharges.Value,
			
			-- Info section #1 defined in "Info1" attribute
			info1_desc = info1_desc,
			info1_mainbox1 = info1_main_boxes[1],
			info1_mainbox2 = info1_main_boxes[2],
			info1_mainbox3 = info1_main_boxes[3],
			info1_altbox1 =  info1_alt_boxes[1],
			info1_altbox2 =  info1_alt_boxes[2],
			info1_altbox3 =  info1_alt_boxes[3],
			info1_altbox4 =  info1_alt_boxes[4],
			info1_altbox5 =  info1_alt_boxes[5],
			info1_altbox6 =  info1_alt_boxes[6],

			-- Info section #2 defined in "Info2" attribute
			info2_desc = info2_desc,
			info2_mainbox1 = info2_main_boxes[1],
			info2_mainbox2 = info2_main_boxes[2],
			info2_mainbox3 = info2_main_boxes[3],
			info2_altbox1 =  info2_alt_boxes[1],
			info2_altbox2 =  info2_alt_boxes[2],
			info2_altbox3 =  info2_alt_boxes[3],
			info2_altbox4 =  info2_alt_boxes[4],
			info2_altbox5 =  info2_alt_boxes[5],
			info2_altbox6 =  info2_alt_boxes[6],
			
			-- Ability upgrades defined in "Upgrades" attribute
			upgrade1 = upgrades[1],
			upgrade2 = upgrades[2],
			upgrade3 = upgrades[3],
			
			-- User-created ability notes
			notes = notes,
			notes_source_page = notes_source_page
		}
	}
end

-- Get spirit scaling of attribute, return nil if none is found
function get_attr_ss(attr)
	if not attr then 
		return nil 
	end
	
	local scale = attr.Scale
	if not scale then
		return nil
	end
	
	if scale.Type ~= 'spirit' then
		return nil	
	end
	
	if scale.Value == 0 then
		return nil	
	end
	
	return commonutils.round_to_sig_fig(scale.Value, 3)
end
	
--for use from an ability page (ability pages are WIP), not hero pages
function p.write_ability_card_from_ability_key(frame)
	local ability_key = frame.args[1]
	if ability_key == nil then return "ability_key '" .. ability_key "' not provided" end
	
	-- Determine the hero and ability number
	local found_hero_key
	local found_ability_num
	for hero_key, card_data in pairs(data) do
		if found_hero_key == nil or found_ability_num == nil then
			for ability_num, ability_data in pairs(card_data) do
				if ability_num ~= "Name" then
					if ability_data['Key'] == ability_key then 
						found_hero_key = hero_key
						found_ability_num = ability_num
						break 
					end -- hero_key and ability_num found
				end
			end
		end
	end
	
	if found_ability_num == nil or found_hero_key == nil then return "ability_key " .. ability_key .. " is not used by any heroes" end
	
	-- Get notes for this ability
	local notes_source_page_name = utils.get_notes_source_page_name(ability_key)
	local notes_str = frame:preprocess("{{"..notes_source_page_name.."}}")
	
	-- Create the ability card
	return p.get_ability_card_from_key(found_hero_key, found_ability_num, true, notes_str, notes_source_page_name)
end

-- Get all info sections for specified ability
--{{#invoke:AbilityData|get_ability_card|HERO_KEY|ABILITY_NUM}}--
p.get_all_info_sections = function(frame)
	local hero_key = frame.args[1]
	local ability_num = frame.args[2]

	local ability = utils.get_ability_card_data(hero_key, ability_num)
	if(ability == nil) then return "Ability Not Found" end
	
	local output_template = ''
	for info_section_num=1, 10 do
		local info_section = ability['Info'..info_section_num]
		-- some abilities have no info sections
		if info_section == nil then break end
		local info_template = frame:expandTemplate{
				title = "Ability_card_v2/Card/Info section",
				args = {
					hero_key = hero_key,
					ability_num = ability_num,
					info_section_num = info_section_num,
				}
			}
		output_template = output_template .. info_template
	end
	
	return output_template
end

-- Get the description for an ability's info section
--{{#invoke:AbilityData|get_info_desc|HERO_KEY|ABILITY_NUM|INFO_SECTION_INDEX}}--
p.get_info_desc = function(frame)
	local hero_key = frame.args[1]
	local ability_num = frame.args[2]
	local info_section_num = frame.args[3]
	
	local ability = utils.get_ability_card_data(hero_key, ability_num)
	if(ability == nil) then return "Ability Not Found" end
	local info_section = ability['Info'..info_section_num]
	
	-- some abilities have no info sections
	if info_section == nil then return '' end
	
	if info_section.DescKey == nil then
		return ''	
	end
	
	return frame:preprocess(lang.get_string(info_section.DescKey))
end

function get_info_desc(hero_key, ability_num, info_section_num)
	local ability = utils.get_ability_card_data(hero_key, ability_num)
	if(ability == nil) then return "Ability Not Found" end
	local info_section = ability['Info'..info_section_num]
	
	-- some abilities have no info sections
	if info_section == nil then return '' end
	
	if info_section.DescKey == nil then
		return ''	
	end
	
	local frame = mw.getCurrentFrame()
	return frame:preprocess(lang.get_string(info_section.DescKey))
end
	
--{{#invoke:AbilityData|get_info_main|HERO_KEY|ABILITY_NUM|INFO_SECTION_INDEX}}--
p.get_info_main = function(frame)
	local hero_key = frame.args[1]
	local ability_num = frame.args[2]
	local info_section_num = frame.args[3]
		
	local ability = utils.get_ability_card_data(hero_key, ability_num)
	if(ability == nil) then return "Ability Not Found" end
	
	local info_section = ability['Info'..info_section_num]
	
	-- some abilities have no info sections
	if info_section == nil then return '' end
	
	local main = info_section.Main
	if main == nil then
		return ''
	end
	
	local props = info_section.Main.Props
	-- Concatenate multiple section boxes into a single output template 
	local info_box_template = ''
	for k, prop in pairs(props) do
		-- Exclude 0 values
		if prop.Value and prop.Value ~= 0 then
			local icon = get_icon(prop.Type)
			
			section_box = frame:expandTemplate{
				title = "Ability_card_v2/Card/MainBox",
				args = {
					title = prop.Title,
					key = prop.Key,
					value = prop.Value,
					icon = icon.img,
					icon_link = icon.link,
					icon_color = icon.color,
					icon_size = icon.size,
					scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
					scale_type =  prop.Scale and prop.Scale.Type
				}
			}
			info_box_template = info_box_template .. section_box .. '\n'
		end
	end
	
	return info_box_template
end

function get_main_boxes(hero_key, ability_num, info_section_num)
	local ability = utils.get_ability_card_data(hero_key, ability_num)
	if(ability == nil) then return "Ability Not Found" end
	
	local info_section = ability['Info'..info_section_num]
	
	-- some abilities have no info sections
	if info_section == nil then return '' end
	
	local main = info_section.Main
	if main == nil then
		return ''
	end
	
	local frame = mw.getCurrentFrame()
	
	local props = info_section.Main.Props
	
	local main_boxes = {}
	for k, prop in pairs(props) do
		-- Exclude 0 values
		if prop.Value and prop.Value ~= 0 then
			local icon = get_icon(prop.Type)
			local main_box = frame:expandTemplate{
				title = "Ability_card_v2/Card/MainBox",
				args = {
					title = prop.Title,
					key = prop.Key,
					value = prop.Value,
					icon = icon.img,
					icon_link = icon.link,
					icon_color = icon.color,
					icon_size = icon.size,
					scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
					scale_type =  prop.Scale and prop.Scale.Type
				}
			}
			table.insert(main_boxes, main_box)
		end
	end
	
	return main_boxes
end

function get_alt_boxes(hero_key, ability_num, info_section_num)
	local ability = utils.get_ability_card_data(hero_key, ability_num)
	if(ability == nil) then return "Ability Not Found" end
	
	local info_section = ability['Info'..info_section_num]
	
	-- some abilities have no info sections
	if info_section == nil then return '' end
	
	local props = info_section.Alt
	if props == nil then
		return ''
	end
	
	local frame = mw.getCurrentFrame()
	
	local alt_boxes = {}
	
	for k, prop in pairs(props) do
		-- Some props don't have values, as those come from upgrades
		-- For now, we will ignore these and only show data for the base ability
		if prop.Value and prop.Value ~= 0 then
			local icon = get_icon(prop.Type)
			local alt_box = frame:expandTemplate{
				title = "Ability_card_v2/Card/AltBox",
				args = {
				  key = prop.Key,
				  value = prop.Value,
				  icon = icon.img,
				  icon_link = icon.link,
				  icon_color = icon.color,
  				  icon_size = icon.size,
				  scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
				  scale_type =  prop.Scale and prop.Scale.Type
				}
			}
			table.insert(alt_boxes, alt_box)
		end
	end
	
	return alt_boxes
end

local UPGRADE_COST_MAP = {1, 2, 5}
function get_upgrade_boxes(hero_key, ability_num)
	local ability = utils.get_ability_card_data(hero_key, ability_num)
	if(ability == nil) then return "Ability Not Found" end
	
	local frame = mw.getCurrentFrame()

	local props = ability.Upgrades
	
	local upgrade_boxes = {}
	for k, prop in pairs(props) do
		local description = lang.get_string(prop.DescKey)
		
		-- Generate a description if there is no localized string
		if (description == nil or description == '') then
			description = create_description(prop, frame)	
		end
		
		-- Vary the font size based on the number of characters to prevent overflow
		local fontsize = '1rem'
		if #description > 60 and #description < 71 then
			fontsize = '0.95rem'
		elseif #description > 70 and #description < 91 then
			fontsize = '0.875rem'
		elseif #description > 90 then
			fontsize = '0.8rem'
		end
		
		local upgrade_box = frame:expandTemplate{
			title = "Ability_card_v2/Card/UpgradeBox",
			args = {
			  cost = UPGRADE_COST_MAP[k],	
			  description = frame:preprocess(description),
			  scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
			  scale_type =  prop.Scale and prop.Scale.Type,
			  fontsize = fontsize
			}
		}
		table.insert(upgrade_boxes, upgrade_box)
	end
	
	return upgrade_boxes
end

--{{#invoke:AbilityData|get_info_alt|HERO_KEY|ABILITY_NUM|INFO_SECTION_INDEX}}--
p.get_info_alt = function(frame)
	local hero_key = frame.args[1]
	local ability_num = frame.args[2]
	local info_section_num = frame.args[3]
		
	local ability = utils.get_ability_card_data(hero_key, ability_num)
	if(ability == nil) then return "Ability Not Found" end
	
	local info_section = ability['Info'..info_section_num]
	
	-- some abilities have no info sections
	if info_section == nil then return '' end
	
	local props = info_section.Alt
	if props == nil then
		return ''
	end
	
	-- Concatenate multiple section boxes into a single output template 
	local info_box_template = ''
	for k, prop in pairs(props) do
		-- Some props don't have values, as those come from upgrades
		-- For now, we will ignore these and only show data for the base ability
		if prop.Value and prop.Value ~= 0 then
			local icon = get_icon(prop.Type)
			section_box = frame:expandTemplate{
				title = "Ability_card_v2/Card/AltBox",
				args = {
				  key = prop.Key,
				  value = prop.Value,
				  icon = icon.img,
				  icon_link = icon.link,
				  icon_color = icon.color,
  				  icon_size = icon.size,
				  scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
				  scale_type =  prop.Scale and prop.Scale.Type
				}
			}
			info_box_template = info_box_template .. section_box .. '\n'
		end
	end
	
	return info_box_template
end

--{{#invoke:AbilityData|get_upgrades|HERO_KEY|ABILITY_NUM}}--
p.get_upgrades = function(frame)
	local hero_key = frame.args[1]
	local ability_num = frame.args[2]
	local ability = utils.get_ability_card_data(hero_key, ability_num)
	if(ability == nil) then return "Ability Not Found" end
	
	local props = ability.Upgrades
	
	-- Concatenate multiple section boxes into a single output template 
	local upgrades_template = ''
	for k, prop in pairs(props) do
		local description = lang.get_string(prop.DescKey)
		
		-- Generate a description if there is no localized string
		if (description == nil or description == '') then
			description = create_description(prop, frame)	
		end
		
		-- Vary the font size based on the number of characters to prevent overflow
		local fontsize = '1rem'
		if #description > 60 and #description < 71 then
			fontsize = '0.95rem'
		elseif #description > 70 and #description < 91 then
			fontsize = '0.875rem'
		elseif #description > 90 then
			fontsize = '0.8rem'
		end
		
		box = frame:expandTemplate{
			title = "Ability_card_v2/Card/UpgradeBox",
			args = {
			  cost = UPGRADE_COST_MAP[k],	
			  description = frame:preprocess(description),
			  scale_value = prop.Scale and commonutils.round_to_sig_fig(prop.Scale.Value, 3),
			  scale_type =  prop.Scale and prop.Scale.Type,
			  fontsize = fontsize
			}
		}
		upgrades_template = upgrades_template .. box .. '\n'
	end
	
	return upgrades_template
end

function create_description(prop, frame)
	local description = ''
	for k, v in pairs(prop) do
		if type(v) ~= 'table' then
			local formatted_value = utils.format_value_with_prepost(k, v, frame)
			local attr_name = lang.get_string(k..'_label')
			description = description .. string.format('%s %s', formatted_value, attr_name)
		end
	end
	
	return description
end

p.get_attr_icon = function(frame)
	local attr_type = frame.args[1]
	local icon = get_icon(attr_type)

	return string.format('[[File:%s|%s|18px|link=%s]]', icon.img or '', icon.size or '', icon.link or '')
end

function get_icon(attr_type)
	local mappedAttr = ATTR_TYPE_ICON_MAP[attr_type]
	local img = 'GenericProperty.png'
	local link = ''
	local size = ''
	local color = 'Grey'
	if mappedAttr then
		img = mappedAttr.img
		link = mappedAttr.link
		size = mappedAttr.size
		color = mappedAttr.color or color
	end	
	
	return {img=img, link=link, color=color, size=size}
end

function find_width_key(ability)
	for key, value in pairs(ability) do
		if type(key) == "string" and key:sub(-5) == "Width" then
			return key
		end
	end
	return nil
end

return p