Update
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Changes
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September 12, 2024
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- Fixed issues with
Haze hitting targets behind walls.
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August 29, 2024
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- Base bullet damage increased from 5.3 to 5.6.
Haze impact damage happens immediately, rather than after the brief drowsy period.
Haze drowsy period before sleep kicks in increased from 0.25 to 0.35.
Haze cooldown reduced from 27s to 25s.
Haze radius reduced from 20m to 18m.
Haze T2 max stacks increased from +30 to +40.
Haze now provides +2 Weapon Damage in the base ability (similar to the T1).
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August 15, 2024
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- Updated
Haze Haze cast, projectile loop and whizby.
- Updated
Haze Haze sound.
- Removed
Haze Haze voice line for everyone except the casting player and spectators.
Haze now puts you in a brief drowsy state for 0.25s seconds where you move slowly before falling asleep (you still have the ability to shoot/cast/move/etc during this period).
Haze T2 from +6s Duration to +5s.
Haze T3 reduced from +0.25 to +0.2.
Haze T1 increased from +6 to +7.
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August 1, 2024
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- Bullet damage falloff is now 20% more falloff than default.
- Can now cast
Haze while on zipline.
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July 18, 2024
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- Base ammo increased by 5% (except for
Haze and Wraith).
Haze min sleep time reduced from 0.3 to 0.2.
Haze wake-up time reduced from 0.15 to 0.1.
Haze projectile size reduced by 10%.
Haze T1 and T2 swapped.
Haze damage per stack reduced from 0.25 to 0.2.
Haze fire rate increased from +20% to +25%.
Haze radius increased from 14m to 15m.
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July 11, 2024
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- Global base Ammo increased by 5% (except for
Wraith and Haze).
- Ammo scaling with spirit power reduced from 0.6 to 0.5.
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July 4, 2024
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Haze no longer instantly grants sprint.
Haze duration increased from 6s to 8s.
Haze T1 is now -15s CD.
Haze T2 is now +6 Invis Sprint.
Haze T3 is now Gain +30% Bullet Lifesteal for 8s.
Haze T1 changed from +1s Sleep Duration to Drains 1 Stamina.
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June 27, 2024
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Haze T1 increased from +5 Weapon Damage to +6.
- Fixed various bugs with the fire rate on
Haze (net effect of the bugs was that it often fired a little faster than it was intended to).
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June 20, 2024
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- Updated
Haze and Silence Glyph tooltips to clarify that they do not cancel channeling abilities.
Haze cooldown reduced from 29s to 27s.
Haze T2 cooldown changed from -15s to -13s.
Haze T2 changed to "Replenishes stamina on cast and grants +40% Stamina Regen".
Haze bonus damage no longer ignores bullet falloff.
Haze cast point reduced from 0.8s to 0.4s.
Haze move speed increased from 3.5 to 4.
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June 13, 2024
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Haze damage Spirit growth increased from 2.5 to 2.8.
Haze T3 is now -12% Bullet Resistance for 6 seconds.
Haze T1 increased from +4 m/s Invis Sprint Speed to +5.
Haze causes your footsteps to be silent.
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June 6, 2024
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Haze T3 damage reduction on target improved from -30% to -40%.
Haze sprint speed now instantly kicks in after casting it.
Haze cooldown reduced from 160s to 130s.
Haze T2 changed to -40s Cooldown.
Haze T3 changed to +1 Targets Hit Per Shot.
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May 30, 2024
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Haze cooldown increased from 27 to 29.
Haze spirit scaling increased from 2.2 to 2.5.
Haze T2 and T3 swapped.
Haze T3 cooldown improved from -20s to -25s.
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May 23, 2024
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- Added unique
Haze footstep sound effects.
- Improved visibility of
Haze's bullet and travel path.
Haze no longer breaks invisibility when cast (previously was part of the T3).
Haze Spirit scaling increased from 2.3 to 2.6.
Haze no longer gets +140 damage with the T3.
Haze T3 is now "-30% Damage Penalty On Victim for 4s after wakeup".
Haze cast time increased from 0.7s to 0.8s.
Haze evasion from 70% to 50%.
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May 16, 2024
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Haze cooldown increased from 25s to 27s.
Haze cooldown reduced from 45s to 35s.
Haze T1 changed to +4 Invis Sprint.
Haze T2 is now -20s Cooldown.
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May 3, 2024
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- Fixed
Haze decimal point display.
Haze bonus Fire Rate reduced from +30 to +20.
Haze duration scaling from Spirit improved from 0.2 to 0.3.
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