Souls are a crucial element in Deadlock, serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Candles, taking Guardians/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.
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Leveling Up and Abilities:
- Collecting souls increases your level, granting stat boosts (like health, bullet damage, and regeneration) and skill points.
- Abilities unlock at specific soul thresholds:
- Normal abilities: 0, 400, 1,400 souls.
- Ultimate ability: 3,000 souls.
- Stat increases start at 1,200 souls, with further boosts at 2,200, 4,500, and every 1,500 souls thereafter, up to 12,000. After 12,000, stats increase with each level.
- Skill points are usually awarded alongside stat increases, but there are exceptions (e.g., 400, 800, 16,000 Souls).
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Soul Distribution:
- Before 10 minutes, two players can share 100% of a Candle’s soul value, effectively doubling its worth.
- After 10 minutes, souls are divided evenly among nearby players.
- Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.
Soul Orbs:
- Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.
- Shooting these orbs can also deny enemy players from receiving the souls.
Be aware that soul orbs can be missed from events like Spirit Urn turn-ins, Guardian destruction, or Sinner's Sacrifice Safes.