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Revision as of 21:26, 17 September 2024 by Mgpt (talk | contribs)

Abilities

Siphon Life
 
 

Drain health from enemies in front of you while they are in the radius.

Radius:
10m
Duration:
4s
Cooldown:
42s
Damage per Second: 35  x0.2
Heal vs Heroes: 100%
Heal vs Non-Heroes: 50%
  1-19s Cooldown
  2+2s
  5+40 Damage Per Second

Shoulder Charge
 
 

Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.

Duration:
1.2s
Cooldown:
35s
Damage: 40  x2.1
Stun Duration: 0.85s
  1-20s Cooldown
  2+0.5s Duration
  5+5.5 Weapon Damage for 8s after colliding with an enemy

Infernal Resilience
 
 

Regenerate a portion of incoming damage over time.

Damage regenerated: 16%
Regeneration Time: 18s
Health Regen +1
  1+1.5 Health Regen
  2+150 Health
  5+9% Damage regenerated

Seismic Impact
 
 

Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press [[File:Mouse{{{1}}} icon.png|20px]] to crash down early.

Cooldown:
150s
Damage: 150  x0.9
Stun Duration: 1s
Impact Radius: 9m
  1-40s Cooldown
  2 • Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
  5 • On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.