Drain health from enemies in front of you while they are in the radius.
x0.65
35
Damage Per Second
75%
Heal vs Heroes
40%
Heal vs Non-Heroes
1
-19s Cooldown
2
+2s Duration
5
+40 Damage Per Second
Shoulder Charge
1.2s
37s
Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
x2.1
40
Damage
0.85s
Stun Duration
1
-19s Cooldown
2
+0.5s Duration
5
+5.5 Weapon Damage for 8s after colliding with an enemy
Notes
At base duration, Shoulder Charge travels approximately 17.5m.
At Upgrade 2, this distance is approximately 27.5m.
Infernal Resilience
Regenerate a portion of incoming damage over time.
12%
Damage regenerated
20s
Regeneration Time
1Health Regen
1
+1.5 Health Regen
2
+150 Health
5
+5.5% Damage regenerated
Seismic Impact
159s
Leap high into the air and choose a ground location to crash into. When you hit the ground, all enemies in the radius are damaged and stunned. Press to crash down early.
x0.917
150
Damage
1s
Stun Duration
9mImpact Radius
1
-38s Cooldown
2
Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
5
On cast, become Immune to Stun, Silence, Sleep, Root, and Disarm. Expires 3s after landing.
Notes
At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.