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{{Infobox item | item_name = Knockdown | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | has_active1 = true | active1_cooldown = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s | active1_description = {{#invoke:Lang|get_string|upgrade_target_stun_desc|item_name={{#var:item_key_or_en}}}} | active1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StunDuration}}s [[Stun]] Duration | active1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCastRange}} Cast Range }} [[File:Knockdown.mp4|thumb|{{HeroIcon|Bebop}} using Knockdown on {{HeroIcon|Lash}}]] '''Knockdown''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] to the purchasing hero. '''Knockdown''' has an active ability that knocks down and [[Status Effects|Stuns]] the target after a delay, temporarily preventing them from taking any action. This effect is increased on a target that was airborne. It appears as a large anvil above the target player's head. It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. == Notes == The bonus stun duration scales based on the target's height when hit, reaching its maximum +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxBonusDuration}}s duration against targets {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxHeightForBonus}} or higher in the air. == Notable Interactions == * Knockdown is a strong counter to Heroes with flying abilities, such as {{HeroIcon|Vindicta}} and {{HeroIcon|Grey Talon}}, and channeled abilities, such as {{HeroIcon|Seven}}'s {{AbilityIcon|Storm Cloud}} and {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}}. == Update history == {{Main|Knockdown/Update history|l1=Update history}} {{Update history}} {{Item Navbox}} [[Category:Active Items]]
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