Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Discord server
Recent changes
Random page
Community
Discord
Steam
Search
Search
English
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Melee Attack
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Languages
English
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[File:SevenMeleeAttack.jpg|300px|thumb|[[Seven]] performing a heavy melee attack.]] Every hero can perform a '''melee attack''' to quickly finish off an enemy or do damage while reloading. [[Melee Damage | Melee damage]] scales with levels and with certain [[items]] like {{ItemIcon|Melee Lifesteal}} and {{ItemIcon|Lifestrike}}. A light melee attack can be charged up to a heavy melee attack to lunge forward without using up any of the player's [[Stamina]] and do more damage. Compared to a normal [[Mechanics#Movement |dash]] using one Stamina bar, a heavy melee attack lunge travels the player approximately half of the distance. Charging the melee attack can also be done in the air. Performing a melee attack after a successful [[parry]] will 35% more damage, and it will go on cooldown for 0.25s instead of 4.5s. The default keybind for melee attacks is '''Q'''. Pressing '''Q''' triggers a light melee attack, while holding initiates a heavy melee attack. == Overview == The '''Base damage''' for ''most'' of all the playable Heroes is '''Light Melee''' at '''63''', and '''Heavy Melee''' at '''116'''. The Heroes with stats differing from Baseline currently are as follows: # [[Yamato]], who deals [ '''<u>69</u>'''; (+6 base) ] and [ '''<u>128</u>'''; (+12 base) ], respectively, # [[Ivy]], who deals '''[ <u>54</u>'''; (-9 base) ] and [ '''<u>99</u>'''; (-17 base) ], respectively, # [[Pocket]], who deals '''[ <u>75</u>'''; (+12 base) ] and '''[ <u>116</u>'''; (+0 base) ], respectively. Hitting an enemy with a heavy melee attack will do 1.84x (rounded) of the light melee attack. Melee attack damage also benefits from 50% of all [[Weapon Damage]] buffs. Last hitting a Trooper with a melee attack will prevent its [[Souls | Soul]] Orb from appearing and give player the full amount of Souls they would have gotten if they shot the Trooper and its orb. Players can perform melee attacks to secure orbs, though they can only do so after a short delay when denying enemy Soul Orbs. Melee attacks that hit a player climbing an object, such as a ledge or [[Ropes|rope]], will cause them to be knocked down and momentarily stunned. Heavy melee attacks that hit a player carrying the [[Soul Urn]] will force them to drop the urn. Melee attacks are the only way to interact with the [[Sinner's Sacrifice]]. == Heavy Melee Cancel == '''Heavy Melee Cancel''' is a technique that allows you to interrupt a Heavy Melee attack by using specific [[Active Items]] or [[Abilities]]. This is particularly useful for melee-focused builds, as it can bait enemies into wasting their [[Parry]]. [[File:Heavy_Melee_Cancel.mp4|center|800px]]<center>'''Baiting Heavy Melee by canceling it with {{ItemIcon|Fleetfoot}}.'''</center> === How to Perform === To execute a Heavy Melee Cancel, follow these steps: # Buy an [[Active Items|Active Item]] or select a [[Hero]] with an ability that enables Heavy Melee cancellation. # Initiate a Heavy Melee attack. # During the '''lunge phase''', activate the item or ability to cancel the recovery animation while maintaining momentum. ==== Items that cancel Heavy Melee ==== {| class="wikitable sortable" |+List of items ! Name ! {{Souls|}}Cost ! Category |- | {{ItemIcon|Fleetfoot}} | 1,250 | {{ItemType|Weapon|Weapon}} |- | {{ItemIcon|Vampiric Burst}} | 6,000 | {{ItemType|Weapon|Weapon}} |- | {{ItemIcon|Colossus}} | 6,000 | {{ItemType|Armor|Vitality}} |- | {{ItemIcon|Unstoppable}} | 6,000 | {{ItemType|Armor|VItality}} |} ==== Abilities that cancel Heavy Melee ==== Some [[Hero|Heroes]] can perform Heavy Melee Cancel using their innate abilities, but they may be locked out of immediate follow-up attacks due to ability restrictions. {| class="wikitable sortable" |+List of abilities ! Hero ! Ability |- | {{HeroIcon|Dynamo}} | {{AbilityIcon|Singularity}} |- | {{HeroIcon|Ivy}} | {{AbilityIcon|Stone Form}} |- | {{HeroIcon|Kelvin}} | {{AbilityIcon|Ice Path}}, {{AbilityIcon|Frozen Shelter}} |} {{Gameplay navbox}}
Summary:
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:AbilityIcon
(
edit
)
Template:Gameplay Navbox
(
edit
)
Template:Gameplay navbox
(
edit
)
Template:HeroIcon
(
edit
)
Template:If lang
(
edit
)
Template:ItemIcon
(
edit
)
Template:ItemType
(
edit
)
Template:Lang incomplete
(
view source
)
Template:Navbar
(
edit
)
Template:Navbox
(
edit
)
Template:Souls
(
edit
)
Template:Space
(
edit
)
Module:Dictionary
(
edit
)
Module:Icon
(
edit
)
Module:Icon/data
(
edit
)
Module:Lang
(
edit
)
Module:Utilities
(
edit
)
Data:Dictionary
(
edit
)
Data:LangCodes.json
(
view source
) (⧼restriction-level-bot+⧽)