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{{Plink|Melee Damage|pic=Melee damage|size=32}} is a stat that [[Hero|Heroes]] start with and determines how much damage a hero's [[Melee Attack]] deals. Melee damage scales with [[Boon|Boons]] and [[Item|Items]]. Melee damage scales with the [[Weapon Damage]] stat at a rate of 50%. Most heroes have the same base melee damage and scaling, with a few exceptions: * [[Ivy]] has lower base damage and lower scaling for both light and heavy melee; * [[Pocket]] has higher base damage for light melee and lower scaling for heavy melee; * [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee. == Base Melee Damage based on Boons == Values referenced from [[Hero Comparison]]. {| class="wikitable sortable" |+Light Melee Damage |- !Hero !Base !Boon increase !Max level |- |Other Heroes |{{#invoke:HeroData|get_hero_var|Abrams|LightMeleeDamage|3}} | +2.53 |111 |- ||{{PageRef|Ivy}} |{{#invoke:HeroData|get_hero_var|Ivy|LightMeleeDamage|3}} | +2.15 |94.9 |- ||{{PageRef|Pocket}} |{{#invoke:HeroData|get_hero_var|Pocket|LightMeleeDamage|3}} | +2.53 |123 |- |{{PageRef|Yamato}} |{{#invoke:HeroData|get_hero_var|Yamato|LightMeleeDamage|3}} | +2.53 |117 |} {| class="wikitable sortable" |+Heavy Melee Damage |- !Hero !Base !Boon increase !Max level |- |Other Heroes |{{#invoke:HeroData|get_hero_var|Abrams|HeavyMeleeDamage|3}} | +4.66 |205 |- |{{PageRef|Ivy}} |{{#invoke:HeroData|get_hero_var|Ivy|HeavyMeleeDamage|3}} | +3.94 |174 |- |{{PageRef|Pocket}} |{{#invoke:HeroData|get_hero_var|Pocket|HeavyMeleeDamage|3}} | +3.91 |190 |- |{{PageRef|Yamato}} |{{#invoke:HeroData|get_hero_var|Yamato|HeavyMeleeDamage|3}} | +4.69 |217 |} === Abilities === The following abilities scale with light melee damage (unless noted otherwise). These abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101 {| class="wikitable sortable" |- !Hero !Ability !Base !Bonus damage !Melee Damage scaling !Notes |- |{{PageRef|Bebop}} |{{AbilityIcon|Exploding Uppercut}} |63 | | +1.0 | |- |{{PageRef|Calico}} |{{AbilityIcon|Leaping Slash}} |101 | +60 (T2) | +1.6 | |- |{{PageRef|Viscous}} |{{AbilityIcon|Puddle Punch}} |69 | +35 (T2) | +1.1 |Upgrades to Heavy Melee on T3 |} == Sources == === Bonus Melee Damage === {{Item stat table|Bonus Melee Damage}} === Bonus Heavy Melee Damage === {{Item stat table|Bonus Heavy Damage}} === Melee Resist === {{Item stat table|Melee Resist}} * Items that provide [[Weapon Damage]] also scale Melee Damage at a rate of 50%. {{Stat navbox}} [[Category:Damage Calculation]]
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