Display title | Melee Damage |
Default sort key | Melee Damage |
Page length (in bytes) | 2,607 |
Namespace ID | 0 |
Page ID | 837 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 4 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Page creator | Spuj (talk | contribs) |
Date of page creation | 06:06, 31 August 2024 |
Latest editor | Gammaton32 (talk | contribs) |
Date of latest edit | 00:33, 28 May 2025 |
Total number of edits | 36 |
Total number of distinct authors | 8 |
Recent number of edits (within past 90 days) | 11 |
Recent number of distinct authors | 1 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Boons and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.
Most heroes have the same base melee damage and scaling, with a few exceptions:
Ivy has... |