Melee Damage: Difference between revisions
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* [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee. | * [[Yamato]] has higher base damage for both light and heavy melee and higher scaling for heavy melee. | ||
== Base Melee Damage based on | == Base Melee Damage based on Boons == | ||
Values referenced from [[Hero Comparison]]. | Values referenced from [[Hero Comparison]]. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" |
Latest revision as of 00:33, 28 May 2025
Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Boons and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.
Most heroes have the same base melee damage and scaling, with a few exceptions:
- Ivy has lower base damage and lower scaling for both light and heavy melee;
- Pocket has higher base damage for light melee and lower scaling for heavy melee;
- Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee.
Base Melee Damage based on Boons[edit | edit source]
Values referenced from Hero Comparison.
Hero | Base | Boon increase | Max level |
---|---|---|---|
Other Heroes | 63 | +2.53 | 111 |
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54 | +2.15 | 94.9 |
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75 | +2.53 | 123 |
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69 | +2.53 | 117 |
Hero | Base | Boon increase | Max level |
---|---|---|---|
Other Heroes | 116 | +4.66 | 205 |
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99 | +3.94 | 174 |
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116 | +3.91 | 190 |
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128 | +4.69 | 217 |
Abilities[edit | edit source]
The following abilities scale with light melee damage (unless noted otherwise).
These abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101
Hero | Ability | Base | Bonus damage | Melee Damage scaling | Notes |
---|---|---|---|---|---|
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Exploding Uppercut | 63 | +1.0 | ||
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Leaping Slash | 101 | +60 (T2) | +1.6 | |
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Puddle Punch | 69 | +35 (T2) | +1.1 | Upgrades to Heavy Melee on T3 |
Sources[edit | edit source]
Bonus Melee Damage[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 1,600 | ![]() | +10% Bonus Melee Damage |
![]() | 6,400 | ![]() | +20% Bonus Melee Damage |
![]() | 800 | ![]() | +12% Bonus Melee Damage |
![]() | 3,200 | ![]() | +16% Bonus Melee Damage |
![]() | 3,200 | ![]() | +10% Bonus Melee Damage |
Bonus Heavy Melee Damage[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 1,600 | ![]() | +25% Bonus Heavy Damage |
![]() | 6,400 | ![]() | +25% Bonus Heavy Damage |
Melee Resist[edit | edit source]
Name | ![]() | Category | Stat change |
---|---|---|---|
![]() | 800 | ![]() | +20% Melee Resist |
![]() | 3,200 | ![]() | +30% Melee Resist |
![]() | 6,400 | ![]() | +25% Melee Resist |
![]() | 1,600 | ![]() | +20% Melee Resist |
![]() | 3,200 | ![]() | +15% Melee Resist |
- Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.
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