Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Boons and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.
Most heroes have the same base melee damage and scaling, with a few exceptions:
Base Melee Damage based on Boons[edit]
Values referenced from Hero Comparison.
Hero | Base | Boon increase | Max level |
---|---|---|---|
Other Heroes | 63 | +2.53 | 111 |
Ivy | 54 | +2.15 | 94.9 |
75 | +2.53 | 123 | |
Yamato | 69 | +2.53 | 117 |
Hero | Base | Boon increase | Max level |
---|---|---|---|
Other Heroes | 116 | +4.66 | 205 |
Ivy | 99 | +3.94 | 174 |
116 | +3.91 | 190 | |
Yamato | 128 | +4.69 | 217 |
Abilities[edit]
The following abilities scale with light melee damage (unless noted otherwise).
These abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101
Hero | Ability | Base | Bonus damage | Melee Damage scaling | Notes |
---|---|---|---|---|---|
Bebop | Exploding Uppercut | 63 | +1.0 | ||
Calico | Leaping Slash | 101 | +60 (T2) | +1.6 | |
Viscous | Puddle Punch | 69 | +35 (T2) | +1.1 | Upgrades to Heavy Melee on T3 |
Sources[edit]
Bonus Melee Damage[edit]
Name | Cost | Category | Stat change |
---|---|---|---|
Melee Charge | 1,600 | Weapon | +10% Bonus Melee Damage |
Crushing Fists | 6,400 | Weapon | +20% Bonus Melee Damage |
Melee Lifesteal | 800 | Vitality | +12% Bonus Melee Damage |
Lifestrike | 3,200 | Vitality | +16% Bonus Melee Damage |
Spirit Snatch | 3,200 | Spirit | +10% Bonus Melee Damage |
Bonus Heavy Melee Damage[edit]
Name | Cost | Category | Stat change |
---|---|---|---|
Melee Charge | 1,600 | Weapon | +25% Bonus Heavy Damage |
Crushing Fists | 6,400 | Weapon | +25% Bonus Heavy Damage |
Melee Resist[edit]
Name | Cost | Category | Stat change |
---|---|---|---|
Close Quarters | 800 | Weapon | +20% Melee Resist |
Point Blank | 3,200 | Weapon | +30% Melee Resist |
Juggernaut | 6,400 | Vitality | +25% Melee Resist |
Bullet Resist Shredder | 1,600 | Spirit | +20% Melee Resist |
Torment Pulse | 3,200 | Spirit | +15% Melee Resist |
- Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.
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