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Melee Damage

From The Deadlock Wiki

Melee Damage is a stat that Heroes start with and determines how much damage a hero's Melee Attack deals. Melee damage scales with Boons and Items. Melee damage scales with the Weapon Damage stat at a rate of 50%.

Most heroes have the same base melee damage and scaling, with a few exceptions:

  • Ivy has lower base damage and lower scaling for both light and heavy melee;
  • Pocket has higher base damage for light melee and lower scaling for heavy melee;
  • Yamato has higher base damage for both light and heavy melee and higher scaling for heavy melee.

Base Melee Damage based on Boons[edit]

Values referenced from Hero Comparison.

Light Melee Damage
Hero Base Boon increase Max level
Other Heroes 63 +2.53 111
 Ivy 54 +2.15 94.9
 Pocket 75 +2.53 123
 Yamato 69 +2.53 117
Heavy Melee Damage
Hero Base Boon increase Max level
Other Heroes 116 +4.66 205
 Ivy 99 +3.94 174
 Pocket 116 +3.91 190
 Yamato 128 +4.69 217

Abilities[edit]

The following abilities scale with light melee damage (unless noted otherwise).

These abilities have no inherent base damage, so their base damage is equal to the light melee damage * melee scaling. E.g. 63 * 1.6 = 101

Hero Ability Base Bonus damage Melee Damage scaling Notes
 Bebop   Exploding Uppercut 63 +1.0
 Calico   Leaping Slash 101 +60 (T2) +1.6
 Viscous   Puddle Punch 69 +35 (T2) +1.1 Upgrades to Heavy Melee on T3

Sources[edit]

Bonus Melee Damage[edit]

List of items
Name CostCategoryStat change
  Melee Charge1,600  Weapon+10% Bonus Melee Damage
  Crushing Fists6,400  Weapon+20% Bonus Melee Damage
  Melee Lifesteal800  Vitality+12% Bonus Melee Damage
  Lifestrike3,200  Vitality+16% Bonus Melee Damage
  Spirit Snatch3,200  Spirit+10% Bonus Melee Damage

Bonus Heavy Melee Damage[edit]

List of items
Name CostCategoryStat change
  Melee Charge1,600  Weapon+25% Bonus Heavy Damage
  Crushing Fists6,400  Weapon+25% Bonus Heavy Damage

Melee Resist[edit]

List of items
Name CostCategoryStat change
  Close Quarters800  Weapon+20% Melee Resist
  Point Blank3,200  Weapon+30% Melee Resist
  Juggernaut6,400  Vitality+25% Melee Resist
  Bullet Resist Shredder1,600  Spirit+20% Melee Resist
  Torment Pulse3,200  Spirit+15% Melee Resist
  • Items that provide Weapon Damage also scale Melee Damage at a rate of 50%.