Move Speed is a stat that heroes start with and can obtain more through items. Move speed dictates how many meters per second the hero will move.
Notes[edit]
Heroes will accelerate up to base movement speed velocity from a standstill. While firing, there is a 70% movement speed penalty (which can be mitigated by Fleetfoot). Ivy is the only exception, as she does not incur the penalty while firing. There is no penalty while zooming in. While crouched, all heroes have 4.8 m/s crouch speed not affected by the movement speed penalty, except for Grey Talon and Warden, whose movement speed penalty while firing applies while crouched, becoming 4.4 m/s.
Grey Talon's move speed scales with Spirit Power at x0.014, and Seven, Sinclair and Vyper's move speed scales with Spirit Power at x0.023.
Move Speed is an important stat in overall movement, as it affects how quickly one can reach their destination.
Sprint Speed[edit]
Sprint Speed is a related stat that is conditionally added to a hero's move speed when a hero is out of combat for five seconds, and persists until entering combat or zooming in. Zooming in while sprinting resets the player's speed back to base move speed.
Most heroes start with 2 m/s sprint speed and can increase it through items. The exceptions are Lash and Warden at 2.5 m/s, Lady Geist at 3 m/s, and Bebop at 4.5 m/s.
Sources[edit]
Move Speed[edit]
Name | Cost | Category | Stat change |
---|---|---|---|
Active Reload | 1,600 | Weapon | +1m/s Move Speed |
Backstabber | 1,600 | Weapon | +1.75m/s Move Speed |
Fleetfoot | 1,600 | Weapon | +3.5m/s Move Speed |
Blood Tribute | 3,200 | Weapon | +1.75m/s Move Speed |
Burst Fire | 3,200 | Weapon | +1.5m/s Move Speed |
Headhunter | 3,200 | Weapon | +2m/s Move Speed |
Heroic Aura | 3,200 | Weapon | +2.5m/s Move Speed |
Sharpshooter | 3,200 | Weapon | -1m/s Move Speed |
Frenzy | 6,400 | Weapon | +1m/s Move Speed |
Enduring Speed | 1,600 | Vitality | +2m/s Move Speed |
Guardian Ward | 1,600 | Vitality | +3m/s Move Speed |
Spirit Shielding | 1,600 | Vitality | +1.5m/s Move Speed |
Weapon Shielding | 1,600 | Vitality | +1.5m/s Move Speed |
Counterspell | 3,200 | Vitality | +2m/s Move Speed |
Debuff Remover | 3,200 | Vitality | +2.5m/s Move Speed |
Fortitude | 3,200 | Vitality | +1.5m/s Move Speed |
Veil Walker | 3,200 | Vitality | +4m/s Move Speed |
Cheat Death | 6,400 | Vitality | -2m/s Move Speed |
Divine Barrier | 6,400 | Vitality | +3m/s Move Speed |
Healing Tempo | 6,400 | Vitality | +1.5m/s Move Speed |
Juggernaut | 6,400 | Vitality | +2m/s Move Speed |
Radiant Regeneration | 3,200 | Spirit | +2m/s Move Speed |
Surge of Power | 3,200 | Spirit | +2m/s Move Speed |
Ethereal Shift | 6,400 | Spirit | +3m/s Move Speed |
- Frenzy additionally increases move speed by +3m/s while below 50% health.
- Metal Skin, when activated, provides -1.5 m/s Move Speed Penalty
Sprint Speed[edit]
Name | Cost | Category | Stat change |
---|---|---|---|
Long Range | 1,600 | Weapon | +1m/s Sprint Speed |
Swift Striker | 1,600 | Weapon | +1m/s Sprint Speed |
Heroic Aura | 3,200 | Weapon | +2m/s Sprint Speed |
Sharpshooter | 3,200 | Weapon | +1m/s Sprint Speed |
Shadow Weave | 6,400 | Weapon | +2m/s Sprint Speed |
Healing Rite | 800 | Vitality | +2m/s Sprint Speed |
Sprint Boots | 800 | Vitality | +2m/s Sprint Speed |
Rescue Beam | 3,200 | Vitality | +1m/s Sprint Speed |
Trophy Collector | 3,200 | Vitality | +2m/s Sprint Speed |
Rusted Barrel | 800 | Spirit | +0.5m/s Sprint Speed |
Improved Spirit | 1,600 | Spirit | +1m/s Sprint Speed |
Mystic Slow | 1,600 | Spirit | +1m/s Sprint Speed |
Slowing Hex | 1,600 | Spirit | +0.5m/s Sprint Speed |
Disarming Hex | 3,200 | Spirit | +1m/s Sprint Speed |
Lightning Scroll | 6,400 | Spirit | +1m/s Sprint Speed |
Vortex Web | 6,400 | Spirit | +1m/s Sprint Speed |
Map Spawns[edit]
- Powerup runes can provide a temporary Movement buff that provides +1.5m/s to +4m/s Sprint Speed for 160 seconds (scaling with game time from 5 to 40 minutes).
- After taking a teleporter, there is a temporary move speed buff.
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