Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Discord server
Recent changes
Random page
Community
Discord
Steam
Search
Search
English
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Souls
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Languages
English
Русский
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Gathering Souls == ===Hero Kills=== * Souls from player kills are influenced by the team's overall Soul count: teams with fewer Souls gain more from kills. ===Soul Distribution=== * [[Trooper]] souls are distributed between nearby players with the following formula: ** 100/60/35/25/20/16% (for 1/2/3/4/5/6 players) *** EX: 120 Souls between 4 players would grant each player 30 Souls (120 * 25%) * As of the [[Update:April 17, 2025|2025-04-17]] update, souls are no longer duplicated before 8 minutes. '''Before 8 minutes (Lane Phase)''' * When a Trooper is killed, the killer will receive 50% of the Trooper's souls at once, then the remaining 50% when the Soul Orb is destroyed by themselves, an ally, or it expires. <!-- [ In case they change it back ] * For two players, Souls from Troopers are 'duplicated' between both players as long as they are within range (See range here. This means a Trooper kill worth 80 souls will grant 80 souls to each player. * If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount. * For example: for a Trooper creep worth 80 Souls in a lane of 3 heroes, the killer will receive 80 Souls and both other players will receive 40 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 8 minutes</ref> --> '''After 8 minutes (Post-lane Phase)''' * Trooper Souls are no longer granted on kill, instead 100% souls are granted when the Soul Orb is destroyed or expires. <!-- THIS IS HOW IT WAS PRIOR TO SEPT 26th PATCH KEEP AROUND IN CASE IT CHANGES AGAIN * When the game begins, each lane is "designated" as either a 1-player (Solo) lane or a 2-player (Duo) lane. * When a [[Trooper]] is killed, the killer will receive half of the Trooper's Souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires. * For Duo lanes with two players in it, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 Souls will grant 50 Souls to ''each'' player. * If 3+ players in a Duo lane OR 2+ players in a Solo lane attempt to receive Souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount. ** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 Souls and both other players will receive 25 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper soul split in lane before 10 minutes</ref> --> ===Denizens (Jungle Creeps)=== * Jungle camps contain [[Denizens]] that give Souls to players on kill. They do not release Soul Orbs. ** In order for Denizens to give Souls to both players, both players must deal damage to the Denizen. ** Souls from Denizens are split between all allied players who dealt damage to said Denizens. *Souls from Denizens are '''Unsecured''' Souls ===Breakables=== * Breaking the wooden crates scattered throughout the map will have a chance to spawn some Souls. ** Chance for any given crate to drop Souls when broken is approximately 40% ** Amount of Souls dropped is a function of in-game time: *** ''[Souls Dropped] = 45 + 3*([Game Time in Minutes] - 3)'' *** For example: At 25:00 game time, a broken crate will drop 111 Souls. Be aware that Soul Orbs can be denied from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] machines.
Summary:
Please note that all contributions to Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
Deadlock:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)