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'''Status Effects''' are modifiers or effects applied to units or players after certain conditions have been met. Buffs are positive status effects, while debuffs are negative, and will last for a set duration unless cleared through certain items or abilities. Status effects can be displayed over an entity's health bar, as a transparent overlay on the entity's body, or not displayed at all. == Debuffs == {{StatusBox|isBuff=false|status=Bleed}} === Bleed === Is a negative status effect that deals damage equal to a percentage of a unit's health over time. '''''Sources of Bleed:''''' * {{HeroIcon|Vindicta}}'s {{AbilityIcon|Crow Familiar}} * {{HeroIcon|Shiv}}'s {{AbilityIcon|Serrated Knives}} * {{ItemIcon|Decay}} * {{ItemIcon|Toxic Bullets}} Note: {{AbilityIcon|Serrated Knives}} applies a unique variant of bleed that deals flat damage rather than percent health damage. {{StatusBox|isBuff=false|status=Disarm}} === Disarm === Is a negative status effect that prevents the afflicted target from firing their weapon. They are still capable of casting abilities and using melee attacks. '''''Sources of Disarm:''''' * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Sand Blast}} * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} * {{ItemIcon|Curse}} * {{ItemIcon|Phantom Strike}} Note: Although {{HeroIcon|Haze}}'s {{AbilityIcon|Bullet Dance}} deals weapon damage, it cannot be disarmed.{{StatusBox|status icon=silencer|status=Damage Output Reduction|isBuff=false}}{{Main|Damage Amplification}} === Damage Output Reduction === Is a negative status effect that reduces the damage output of the afflicted target. Some sources can reduce all damage types outputted, and others may only reduce a specific type. '''''Sources of Damage Reduction:''''' * {{HeroIcon|Bebop}}[[Bebop|'s]] {{AbilityIcon|Sticky Bomb}} (Tier 3) - Decreases <u>ALL</u> damage outputs (On attachment) * {{ItemIcon|Inhibitor}} - Decreases <u>ALL</u> damage outputs (On-Hit from Bullets) * {{ItemIcon|Silencer}} - Decreases <u>SPIRIT</u> damage outputs (When Built-Up from Bullets) {{StatusBox|isBuff=false|status=Healing Reduction|status icon=Healbane}} === Healing Reduction === Is a negative status effect that reduces the target's healing from all sources. '''''Sources of Healing Reduction:''''' * {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} (Tier 2) * {{HeroIcon|Infernus}}' {{AbilityIcon|Catalyst}} (Tier 3) *{{HeroIcon|Vyper}}'s {{AbilityIcon|Lethal Venom}} (Tier 2) * {{ItemIcon|Healbane}} * {{ItemIcon|Leech}} * {{ItemIcon|Decay}} * {{ItemIcon|Toxic Bullets}} {{StatusBox|isBuff=false|status=Immobilized|status icon=Immobilizing Trap}} === Immobilized === Is a negative status effect that prevents the target from moving. While rooted in place, the target is free to use abilities and fire their weapon. '''''Sources of Immobilized:''''' * {{HeroIcon|Warden}}'s {{AbilityIcon|Binding Word}} {{StatusBox|isBuff=false|status=Movement Slow}} {{Main|Movement Slow}} === Movement Slow === Is a negative status effect that reduces the movement speed of the target, including sprint speed. Its effectiveness can be reduced through the use of items such as {{ItemIcon|Enduring Speed}}. {{StatusBox|isBuff=false|status=Silence}} === Silence === Is a negative status effect that prevents the target from casting abilities and active items. It is similar to Disarm. '''''Sources of Silence:''''' * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Spirit Snare}} * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} * {{ItemIcon|Silencer}} * {{ItemIcon|Curse}} * {{ItemIcon|Silence Glyph}} * {{ItemIcon|Slowing Hex}} (only silences movement-based items and abilities) {{StatusBox|isBuff=false|status=Stun}} === Stun === Is a negative status effect that completely immobilize the target and prevents them from taking any actions until the effect expires. '''''Sources of Stun:''''' * [[Parry]] * Getting knocked off a [[Ziplines|zipline]] * Getting knocked off a [[Ropes|rope]] * Getting knocked off from [[Movement#Mantle|mantling]] * [[Walker]]'s Stomp * {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}} * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}} * {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Guided Owl}} * {{HeroIcon|Holliday}}'s {{AbilityIcon|Spirit Lasso}} * {{HeroIcon|Infernus}}' {{AbilityIcon|Concussive Combustion}} * {{HeroIcon|Ivy|Ivy}}'s {{AbilityIcon|Stone Form}} * {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}} (Tier 3) * {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}} (Tier 3) * {{HeroIcon|Mo & Krill}}'s {{AbilityIcon|Combo}} * {{HeroIcon|Seven}}'s {{AbilityIcon|Static Charge}} * {{HeroIcon|Viscous}}' {{AbilityIcon|Goo Ball}} * {{HeroIcon|Wraith}}'s {{AbilityIcon|Telekinesis}} * {{ItemIcon|Knockdown}} == Hero Specific Effects == The following Status Effects are either exclusively relevant to or only applied by a specific Hero. {{StatusBox|isBuff=false|status=Affliction|status icon=Affliction}} === Affliction === Is a negative status effect applied by {{HeroIcon|Pocket}}'s {{AbilityIcon|Affliction}} ability. It deals constant damage over time for a long duration, however it is non-lethal and cannot reduce a target's health below 1. It also does not apply item procs.{{StatusBox|isBuff=false|status=Burn}} === Burn (or Afterburn) === Is a unique status effect inflicted by {{HeroIcon|Infernus}}. It deals damage over time, and is applied by his abilities.{{StatusBox|isBuff=false|status=Fixation|status icon=Fixation}} === Fixation === Is a negative status effect that increases the target's damage received from {{HeroIcon|Haze}}. It is unique to her, applied through her ability of the same name.{{StatusBox|isBuff=false|status icon=Lethal Venom|status=Lethal Venom}} === Lethal Venom === Is a negative status affect applied exclusively by {{HeroIcon|Vyper}}'s ability of the same name. After a short delay, it deals Spirit Damage to the target. The max damage depends on the target's missing health.{{StatusBox|isBuff=false|status=Malice|status icon=Malice}} === Malice === Is a negative status effect applied exclusively by {{HeroIcon|Lady Geist}}'s ability of the same name. It inflicts a decaying Movement Slow on the target and increases the amount of damage Lady Geist deals to them. It can be stacked up to 5 times and refreshed.{{StatusBox|isBuff=false|status icon=Petrifying Bola|status=Petrified}} === Petrified === Is a negative status effect applied by {{HeroIcon|Vyper}}'s {{AbilityIcon|Petrifying Bola}}. Inflicted heroes are unable to move and perform actions but block all incoming damage.{{StatusBox|isBuff=false|status=Rabbit Hex|status icon=Rabbit Hex}} === Rabbit Hex === Is a negative status effect applied by {{HeroIcon|Sinclair}}'s ability of the same name. Inflicted heroes change shape into a rabbit, with its corresponding hitbox, and move faster but have amplified received damage. The hero cannot perform any actions and abilities in rabbit form besides walking and jumping, but any actions and abilities initiated before the transformation are not interrupted.{{StatusBox|isBuff=false|status=Sleep}} === Sleep === Is a negative status effect applied by {{HeroIcon|Haze}}'s {{AbilityIcon|Sleep Dagger}}. It is similar to Stun in that it prevents the target from taking actions, however the target will wake up early should they take any damage. Sleep has a brief drowsy period where the target can move slowly before they become completely immobilized.{{StatusBox|isBuff=false|status=Tether}} === Tether === Is a negative status effect applied by {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}} ability. It binds all nearby targets to a central point, forcing them to stay within a short radius of the center. == Status Cleansers == Some abilities and items can grant the user resistances, immunity, or instantly remove negative status effects. === Resistance === Items that [[Debuff Resist|reduce the duration]] of debuffs. * {{ItemIcon|Debuff Reducer}} * {{ItemIcon|Debuff Remover}} * {{ItemIcon|Silencer}} === Unstoppable === Abilities and items that make the player immune to [[Crowd Control]] debuffs (can still be targeted). * {{HeroIcon|Abrams}}' {{AbilityIcon|Seismic Impact}} (Tier 3) * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} * {{ItemIcon|Unstoppable}} === Invincibility === Abilities and items that make the player immune and untargetable to debuffs. * {{HeroIcon|Calico}}'s {{AbilityIcon|Return to Shadows}} * {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}} * {{HeroIcon|Ivy}}'s {{AbilityIcon|Stone Form}} * {{HeroIcon|Pocket}}'s {{AbilityIcon|Enchanter's Satchel}} * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} (initial phase) * {{ItemIcon|Ethereal Shift}} === Purge === Abilities and items that instantly remove any debuffs applied to the target. * {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}} (Tier 3) * {{HeroIcon|Yamato}}'s {{AbilityIcon|Shadow Transformation}} * {{ItemIcon|Debuff Remover}} {{Navbox gameplay}}
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