Editing Ability Cooldown

Jump to navigation Jump to search
Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
'''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again.
'''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again. This stat also affects [[Item]] cooldowns.  


==Overview==
==Overview==
Cooldowns range from a few seconds, as in {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Malice}}, to a few minutes, as in {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time.
Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time.
 
In the in-game HUD, ability cooldowns only show decimal values below 2s.
 
Unlike [[Ability Range]] and [[Ability Duration]], ability cooldown does not affect items. Items are only affected by a separate stat called [[Ability Cooldown#Item Cooldown|Item Cooldown Reduction]] which is granted by {{ItemIcon|Transcendent Cooldown}}.


===Charged Abilities===
===Charged Abilities===
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used.


== Calculation ==
===Stacking===
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With <math>n</math> different sources of cooldown reduction, total cooldown reduction is given by:


=== Calculating Cooldown Reduction ===
<math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math>
Despite being presented in-game as +X% Cooldown Reduction, multiple sources stack '''multiplicatively''', not additively:


<math>\text{Total Cooldown Reduction} = 1 - (1 - CR_1) \times (1 - CR_2) \dots</math>
For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]], total cooldown reduction is:


'''Example:'''
<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math>
With '''{{ItemData|{{#vardefineecho: Item1|Superior Cooldown}}|CooldownReduction}}''' from {{ItemIcon|{{#var: Item1}}}} and '''{{ItemData|{{#vardefineecho: Item2|Spellslinger}}|CooldownReduction}}''' from {{ItemIcon|{{#var: Item2}}}}:
# Convert percentages to decimals: {{ItemData|{{#var: Item1}}|CooldownReduction}} to {{#vardefineecho: Item1Duration|{{#expr: {{#replace: {{ItemData|{{#var: Item1}}|CooldownReduction}}|%|}} / 100}}}} and {{ItemData|{{#var: Item2}}|CooldownReduction}} to {{#vardefineecho: Item2Duration|{{#expr: {{#replace: {{ItemData|{{#var: Item2}}|CooldownReduction}}|%|}} / 100}}}}.
# Subtract from 1: (1 - {{#var: Item1Duration}}) = '''{{#expr: 1 - {{#var: Item1Duration}}}}''' and (1 - {{#var: Item2Duration}}) = '''{{#expr: 1 - {{#var: Item2Duration}}}}'''.
# Multiply the remainders: {{#expr: 1 - {{#var: Item1Duration}}}} × {{#expr: 1 - {{#var: Item2Duration}}}} = '''{{#vardefineecho: CombinedItemDuration|{{#expr: (1 - {{#var: Item1Duration}}) * (1 - {{#var: Item2Duration}}) round 4}}}}'''.
# Subtract from 1: 1 - {{#var: CombinedItemDuration}} = '''{{#expr: 1 - {{#var: CombinedItemDuration}} round 4}}'''.
# Total Cooldown Reduction is '''{{#expr: (1 - {{#var: CombinedItemDuration}}) * 100 round 1}}%''', not {{#expr: ({{#var: Item1Duration}} + {{#var: Item2Duration}}) * 100 round 1}}%.


== Sources of Ability Cooldown Reduction ==
== Sources of Cooldown Reduction ==
Items that reduce the cooldown of all abilities and items:
{{Item stat table|Ability Cooldown Reduction}}
{{Item stat table|Ability Cooldown Reduction}}
* {{ItemIcon|Witchmail}} has a passive that reduces the cooldown of a random ability as the player takes [[Spirit Damage]].
* {{ItemIcon|Superior Cooldown}} reduces the cooldown of the [[Imbue|imbued]] ability by 32% and of non-imbued abilities by 24%.
* {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Cooldown Reduction.
 
===Map Spawns===
* [[Golden Statue|Golden Statues]] have a chance to drop a permanent Cooldown Reduction buff.
* [[Powerup]] runes can provide a temporary Casting buff that provides +'''12'''% to +'''20'''% Cooldown Reduction for 160 seconds (scaling with game time from 5 to 40 minutes).
 
== Item Cooldown ==
Item Cooldown is the time it takes for an [[Item]] to be usable again. This includes both [[Active]] and Passive items.


[[Charge-Up]] items such as {{ItemIcon|Tankbuster}} and {{ItemIcon|Mercurial Magnum}} are not affected by Item Cooldown Reduction.
Items that only reduce the cooldown of [[Charges|charged]] abilities:
{{Item stat table|Charge Cooldown Reduction}}


=== Sources of Item Cooldown Reduction ===
Additionally, [[Golden Statue|Golden Statues]] have a chance to drop a permanent Cooldown Reduction buff.
{{Item stat table|Item Cooldown Reduction}}


{{Stats}}
{{Stats}}
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)