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Module:Lang

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Overview[edit source]

overview

Functions[edit source]

get_string[edit source]

Localizes a given string to the current language, i.e. Data:Lang_en.json for english.

Parameters[edit source]

  • key - Key string to localize
  • lang_code_override (OPTIONAL) - Overrides the current language to a specific language code
  • fallback_str (OPTIONAL) - Passing en causes it to return the english localization if it can't be localized to the current language. Passing any other string causes it to return that string if it can't be localized. Both have Template:MissingValveTranslationTooltip appended. Use this very often as some keys are not yet localized in every language by the game. Passing dictionary causes it to return the translation via Data:Dictionary if it can't be localized. If parsing the fallback_str from lua and is computationally expensive (i.e. add_space_before_cap), consider using fallback outside this function so it only computes when needed.
  • remove_var_index (OPTIONAL) - Removes %variables% from the resulting string. -1 also removes the character prefixing %variables%, while 1 removes the postfixed character, and 0 removes only the %variables%.

NOTE: Optional parameters are ideally named when not all parameters are provided, though named parameters can only be passed by invoke, and not internal lua calls.

Examples[edit source]

Invokes from wikitext:

{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff}}

Falloff Range


{{#invoke:Lang|get_string|CitadelHeroStats_Weapon_Falloff|lang_code_override=es}}

Distancia de caída


Examples for fallback_str[edit source]

{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es}}

Escala de críticos adicional


{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es|fallback_str=en}}

Escala de críticos adicional


{{#invoke:Lang|get_string|StatDesc_CritDamageBonusScale|lang_code_override=es|fallback_str=Crit Damage Bonus Scale}}

Escala de críticos adicional


{{#invoke:Lang|get_string|Tech Items|fallback_str=dictionary}}

Key 'Tech Items' is not in Data:Dictionary

Examples for remove_var_index[edit source]

{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild}}

Default %hero_name% Build

TODO: Debug why is =0 still removing that extra space? Doesn't matter yet I suppose, no use cases for 0 yet {{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild|remove_var_index=0}}

Default Build


{{#invoke:Lang|get_string|Citadel_HeroBuilds_DefaultHeroBuild|remove_var_index=-1}}

Default Build


When calling by internal modules, the parameters cannot be named, and therefore have to be in order. Unused parameters before the last used parameter should be nil. Such as, .get_string('hero_atlas', nil, 'en')

search_string[edit source]

Searches for the unlocalized key corresponding to a given english string, then localizes it to the current language. NOTE: Use sparingly, always use get_string instead where plausible, as it has time complexity O(1) compared to search_string's O(10,000).

Parameters[edit source]

  • string - English string to search for

Examples[edit source]

From wikitext:

{{#invoke:Lang|search_string|Abrams}}

Abrams

get_lang_code[edit source]

Output the language subpage of the current page

{{#invoke:Lang|get_lang_code}}

en


local p = {}
local util_module = require("Module:Utilities")
local lang_codes_set = mw.loadJsonData("Data:LangCodes.json")
local dictionary_module = require("Module:Dictionary")

-- Overrides applied to searches by key. Designed to handle edge cases where
-- the expected key does not have a localization entry
local KEY_OVERRIDES = {
    MoveSlowPercent_label = 'MovementSlow_label',
    BonusHealthRegen_label = 'HealthRegen_label',
    BarbedWireRadius_label = 'Radius_label',
    BarbedWireDamagePerMeter_label = 'DamagePerMeter_label',
    BuildUpDuration_label = 'BuildupDuration_label',
    TechArmorDamageReduction_label = 'TechArmorDamageReduction_Label',
    DamageAbsorb_label = 'DamageAbsorb_Label',
    InvisRegen_label = 'InvisRegen_Label',
    EvasionChance_label = 'EvasionChance_Label',
    DelayBetweenShots_label = 'DelayBetweenShots_Label',
}

function get_lang_file(lang_code)
    local file_name = string.format("Data:Lang_%s.json", lang_code)
    local success, data = pcall(mw.loadJsonData, file_name)
    if success then
        return data
    else
        return nil
    end
end

-- Helper function to handle newline conversion
local function process_newlines(text)
    if not text then return text end
    -- Replace "n with newline character
    text = text:gsub('"n', '\n')
    return text
end

-- Get a localized string by the raw key
p.get_string = function(key, lang_code_override, fallback_str, remove_var_index)
    -- Get frame object (either passed directly or via first argument)
    local frame
    if type(key) == "table" and key.args then
        frame = key
        key = frame.args[1]
        lang_code_override = frame.args["lang_code_override"]
        fallback_str = frame.args["fallback_str"]
        remove_var_index = frame.args["remove_var_index"]
    else
        frame = mw.getCurrentFrame()
    end

    -- Determine lang_code if not overridden
    local lang_code = lang_code_override
    if (lang_code == '' or lang_code == nil) then
        lang_code = p.get_lang_code()
    end

    -- Retrieve lang data
    local data = get_lang_file(lang_code)
    if (data == nil) then
        return string.format("Lang code '%s' does not have a json file", lang_code)    
    end
    
    -- Localize
    local label = data[KEY_OVERRIDES[key] or key]
    if (label == nil) then
        -- Apply fallback
        local fallback_tooltip = frame:expandTemplate{title = "MissingValveTranslationTooltip"}
        local fallback
        if (fallback_str == 'en') then
            fallback = p.get_string(key, 'en', key .. fallback_tooltip, remove_var_index)
        elseif fallback_str == 'dictionary' then
            return dictionary_module.translate(key, lang_code_override)
        elseif fallback_str ~= nil then
            fallback = fallback_str
        else
            return ''
        end
        return fallback .. fallback_tooltip
    end
    
    -- Apply remove_var
    if (remove_var_index ~= nil) then 
        label = util_module.remove_var(label, remove_var_index)
    end
    
    -- Process newlines and return
    label = process_newlines(label)
    return label
end

-- Search for a localized string using its English label
p.search_string = function(frame)
    local label = frame.args[1]
    local lang_code_override = frame.args[2]

    local result = p._search_string(label, lang_code_override)
    result = process_newlines(result)
    return result
end

-- search_string, but for internal use by other modules
p._search_string = function(label, lang_code_override)
    lang_code = lang_code_override
    if (lang_code == '' or lang_code == nil) then
        lang_code = p.get_lang_code()
    end

    -- Load the language files
    local data_en = get_lang_file('en')  -- English data
    local data_lang = get_lang_file(lang_code)  -- Target language data

    if (data_lang == nil) then
        error("Lang code '%s' does not have a json file", lang_code)    
    end
    
    -- Search for the key in the English data
    local key = nil
    for k, v in pairs(data_en) do
        if v == label then
            key = k  -- Find the key corresponding to the label
            break
        end
    end

    -- Default to input label if localized string is not found
    if (key == nil) then
        return label
    end
    if (data_lang[key] == nil) then
        return label
    end

    return data_lang[key]
end

p.get_lang_code = function()
    local title = mw.title.getCurrentTitle()
    local lang_code = title.fullText:match(".*/(.*)$")
    
    if lang_code == nil or lang_codes_set[lang_code] == nil then
        return 'en'    
    end
        
    return lang_code
end

return p