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==Overview== | ==Overview== | ||
Cooldowns range from a few seconds, as in {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Malice}}, to a few minutes, as in {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time. | Cooldowns range from a few seconds, as in {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Malice}}, to a few minutes, as in {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time. | ||
===Charged Abilities=== | ===Charged Abilities=== | ||
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'''Example:''' | '''Example:''' | ||
With ''' | With '''12%''' Cooldown Reduction from {{ItemIcon|Diviner's Kevlar}} and '''16%''' from {{ItemIcon|Superior Cooldown}}: | ||
# Convert percentages to decimals: | # Convert percentages to decimals: 0.12 and 0.16. | ||
# Subtract from 1: (1 - | # Subtract from 1: (1 - 0.12) = '''0.88''' and (1 - 0.16) = '''0.84'''. | ||
# Multiply the remainders: | # Multiply the remainders: 0.88 × 0.84 = '''0.7392'''. | ||
# Subtract from 1: 1 - | # Subtract from 1: 1 - 0.7392 = '''0.2608'''. | ||
# Total Cooldown Reduction is ''' | # Total Cooldown Reduction is approximately '''26%''', not 28%. | ||
== Sources of Ability Cooldown Reduction == | == Sources of Ability Cooldown Reduction == | ||
{{Item stat table|Ability Cooldown Reduction}} | {{Item stat table|Ability Cooldown Reduction}} | ||
* {{ItemIcon|Witchmail}} has a passive that reduces the cooldown of a random ability as the player takes [[Spirit Damage]]. | * {{ItemIcon|Witchmail}} has a passive that reduces the cooldown of a random ability as the player takes [[Spirit Damage]]. | ||
===Map Spawns=== | ===Map Spawns=== | ||