Editing Ability CooldownGive feedback
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
'''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again. | '''Ability Cooldown''' is the time it takes for an [[Ability]] to be usable again. This stat also affects [[Item]] cooldowns. | ||
==Overview== | ==Overview== | ||
Cooldowns range from a few seconds, as in | Cooldowns range from a few seconds, as in [[Lady Geist|Lady Geist's]] Malice, to a few minutes, as [[Dynamo|Dynamo's]] Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base [[ability]] time. | ||
===Charged Abilities=== | ===Charged Abilities=== | ||
Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used. | Some abilities can acquire multiple charges. In those cases, the ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between charges, which describes the delay after using a charge that a different charge can be used. | ||
== | ===Stacking=== | ||
Despite being presented in-game as +X% Cooldown Reduction, different sources of cooldown reduction stack multiplicatively, not additively. With <math>n</math> different sources of cooldown reduction, total cooldown reduction is given by: | |||
== | <math>CR_{Total} = 1 - \prod_{i=1}^n (1 - CR_i)</math> | ||
For example, with 12% Cooldown Reduction from [[Diviner's Kevlar]] and 16% Cooldown Reduction from [[Improved Cooldown]], total cooldown reduction is: | |||
<math>CR_{Total} = 1 - (1 - 0.12) \times (1 - 0.16) \approx 26%</math> | |||
== Sources of | == Sources of Cooldown Reduction == | ||
Items that reduce the cooldown of all abilities and items: | |||
{{Item stat table|Ability Cooldown Reduction}} | {{Item stat table|Ability Cooldown Reduction}} | ||
* {{ItemIcon| | * {{ItemIcon|Superior Cooldown}} reduces the cooldown of the [[Imbue|imbued]] ability by {{#invoke:ItemData|get_prop|Superior Cooldown|ImbuedCooldownReduction}}% and of non-imbued abilities by {{#invoke:ItemData|get_prop|Superior Cooldown|NonImbuedCooldownReduction}}%. | ||
[[ | Items that only reduce the cooldown of [[Charges|charged]] abilities: | ||
{{Item stat table|Charge Cooldown Reduction}} | |||
Additionally, [[Golden Statue|Golden Statues]] have a chance to drop a permanent Cooldown Reduction buff. | |||
{{Stats}} | {{Stats}} | ||