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{{HeroTabs}} | {{HeroTabs}} | ||
List of sound effects for | List of sound effects for {{HeroIcon|Abrams}}. | ||
== Weapon == | == Weapon == | ||
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|[[File:Abrams a4 slam impact.mp3]] | |[[File:Abrams a4 slam impact.mp3]] | ||
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{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Abrams]] | [[Category:Abrams|S]] | ||
Latest revision as of 15:29, 12 September 2026
List of sound effects for Abrams.
Weapon
[edit | edit source]Firing
[edit | edit source]Abrams's weapon consists of 3 audios that play simultaneously
| Fire Mid 01 | |
| Fire Mid 02 | |
| Fire Mid 03 | |
| Fire Mid 04 | |
| Fire Mid 05 | |
| Fire Mid 06 |
| Fire Mech 01 | |
| Fire Mech 02 | |
| Fire Mech 03 | |
| Fire Mech 04 | |
| Fire Mech 05 | |
| Fire Mech 06 |
| Fire Tail 01 | |
| Fire Tail 02 | |
| Fire Tail 03 | |
| Fire Tail 04 | |
| Fire Tail 05 | |
| Fire Tail 06 |
The first bullet Abrams shoots uses a slightly different audio
| Fire First 01 | |
| Fire First 02 | |
| Fire First 03 | |
| Fire First 04 | |
| Fire First 05 | |
| Fire First 06 |
The last bullet Abrams shoots uses an additional unique audio
| Last Shot |
Audio plays if Abrams bullets whiz by you
| Whiz By Group A 01 | |
| Whiz By Group A 02 | |
| Whiz By Group A 03 | |
| Whiz By Group A 04 | |
| Whiz By Group A 05 | |
| Whiz By Group A 06 | |
| Whiz By Group A 07 | |
| Whiz By Group A 08 | |
| Whiz By Group A 09 | |
| Whiz By Group A 10 |
| Whiz By Group B 01 | |
| Whiz By Group B 02 | |
| Whiz By Group B 03 | |
| Whiz By Group B 04 | |
| Whiz By Group B 05 | |
| Whiz By Group B 06 | |
| Whiz By Group B 07 | |
| Whiz By Group B 08 | |
| Whiz By Group B 09 | |
| Whiz By Group B 10 |
Reloading
[edit | edit source]Audio plays when Abrams starts reloading
| Start 01 | |
| Start 02 | |
| Start 03 |
Unique Audio plays when Abrams reloads each bullet
| Bullet 01 | |
| Bullet 02 | |
| Bullet 03 | |
| Bullet 04 | |
| Bullet 05 |
Audio plays when Abrams fully reloads
| End 01 | |
| End 02 | |
| End 03 |
Movement
[edit | edit source]When Abrams walks, 2 sounds play simultaneously, footsteps and foley
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 |
Abilities
[edit | edit source]Audio plays on Abrams when casting the spell
| Cast |
Audio loops on Abrams throughout the duration of the spell
| Loop |
Audio plays when the spell ends
| End |
Audio plays on Abrams when casting the spell
| Cast |
Abrams's footsteps have a different heavier audio when charging
| Step 01 | |
| Step 02 | |
| Step 03 | |
| Step 04 | |
| Step 05 | |
| Step 06 | |
| Step 07 | |
| Step 08 |
Sound plays if Abrams impacts an enemy unit
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Sound plays if Abrams slams an enemy hero into a surface
| Wall Impact |
Spell has no sound
Audio plays on Abrams when casting the spell
| Cast |
Audio loops on Abrams while airborne
| Float |
Audio plays on Abrams when descending
| Descend |
Audio plays on Abrams when impacting to the ground
| Impact |