List of sound effects for Abrams.
Weapon
Firing
Abrams's weapon consists of 3 audios that play simultaneously
| Fire Mid 01
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| Fire Mid 02
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| Fire Mid 03
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| Fire Mid 04
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| Fire Mid 05
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| Fire Mid 06
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| Fire Mech 01
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| Fire Mech 02
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| Fire Mech 03
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| Fire Mech 04
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| Fire Mech 05
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| Fire Mech 06
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| Fire Tail 01
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| Fire Tail 02
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| Fire Tail 03
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| Fire Tail 04
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| Fire Tail 05
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| Fire Tail 06
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The first bullet Abrams shoots uses a slightly different audio
| Fire First 01
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| Fire First 02
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| Fire First 03
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| Fire First 04
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| Fire First 05
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| Fire First 06
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The last bullet Abrams shoots uses an additional unique audio
Audio plays if Abrams bullets whiz by you
| Whiz By Group A 01
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| Whiz By Group A 02
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| Whiz By Group A 03
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| Whiz By Group A 04
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| Whiz By Group A 05
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| Whiz By Group A 06
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| Whiz By Group A 07
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| Whiz By Group A 08
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| Whiz By Group A 09
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| Whiz By Group A 10
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| Whiz By Group B 01
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| Whiz By Group B 02
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| Whiz By Group B 03
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| Whiz By Group B 04
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| Whiz By Group B 05
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| Whiz By Group B 06
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| Whiz By Group B 07
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| Whiz By Group B 08
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| Whiz By Group B 09
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| Whiz By Group B 10
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Reloading
Audio plays when Abrams starts reloading
| Start 01
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| Start 02
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| Start 03
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Unique Audio plays when Abrams reloads each bullet
| Bullet 01
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| Bullet 02
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| Bullet 03
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| Bullet 04
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| Bullet 05
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Audio plays when Abrams fully reloads
Movement
When Abrams walks, 2 sounds play simultaneously, footsteps and foley
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Foley 01
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| Foley 02
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| Foley 03
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| Foley 04
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| Foley 05
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| Foley 06
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| Foley 07
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| Foley 08
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Abilities
Audio plays on Abrams when casting the spell
Audio loops on Abrams throughout the duration of the spell
Audio plays when the spell ends
Audio plays on Abrams when casting the spell
Abrams's footsteps have a different heavier audio when charging
| Step 01
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| Step 02
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| Step 03
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| Step 04
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| Step 05
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| Step 06
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| Step 07
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| Step 08
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Sound plays if Abrams impacts an enemy unit
| Impact 01
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| Impact 02
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| Impact 03
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Sound plays if Abrams slams an enemy hero into a surface
Spell has no sound
Audio plays on Abrams when casting the spell
Audio loops on Abrams while airborne
Audio plays on Abrams when descending
Audio plays on Abrams when impacting to the ground