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| {{HeroTabs}}
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| This page documents the full update history for {{HeroIcon|Abrams}}.
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| {{Update history table | | {{Update history table |
| | contents = | | | contents = |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|June|30|2026}} | | | update = November 21, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Siphon Life}} T3 reduced from +3m Radius to +2m. | | * {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5% |
| * {{AbilityIcon|Shoulder Charge}} T3 reduced from -20s Cooldown to -18s.
| | * {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75% |
| * {{AbilityIcon|Seismic Impact}} cooldown increased from 185s to 215s. (Global ult change) | | * {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40% |
| * {{AbilityIcon|Seismic Impact}} T1 reduced from -35s Cooldown to -30s. (Global ult change) | |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|May|22|2026}} | | | update = November 7, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Infernal Resilience}} T1 changed from "+1.5 Health Regen" to "+200 Max Health". | | * Reverted Melee attack speed reduction |
| *{{AbilityIcon|Infernal Resilience}} T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes). | | * {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction |
| *{{AbilityIcon|Seismic Impact}} T2 increased from +0.7s Stun Duration to +0.8s. | | * {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge |
| *{{AbilityIcon|Seismic Impact}} T3 Unstoppable duration increased from 5s to 6s. | | * {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36 |
| | * {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14% |
| | * {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s |
| | * {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7% |
| | * Fixed an issue where Seismic impact would travel more downwards instead of the facing direction |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|April|30|2026}} | | | update = October 24, 2024 |
| | changes =
| | | changes = |
| * {{AbilityIcon|Siphon Life}} heal reduced from 80/40% to 70/35%.
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| * Fixed speed coming out of canceling {{AbilityIcon|Shoulder Charge}} being too high when hitting a hero.
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|21|2026}}
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| | changes =
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| * Melee damage per boon increased by 10%.
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| * {{AbilityIcon|Siphon Life}} range increased from 7.5m to 8m.
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| * {{AbilityIcon|Siphon Life}} T3 range reduced from +3.5m to +3m.
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| * {{AbilityIcon|Infernal Resilience}} T3 increased from +7% Damage Regenerated to +8%.
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| * {{AbilityIcon|Seismic Impact}} impact height increased from 4m to 6m.
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| * {{AbilityIcon|Seismic Impact}} T2 increased from +0.6s Stun Duration to +0.7s.
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| * {{AbilityIcon|Seismic Impact}} T3 Unstoppable duration increased from 4s to 5s.
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| }}
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| {{Update history table/row
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| | update = {{Update link|March|6|2026}}
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| | changes =
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| * Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon.
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| * {{AbilityIcon|Siphon Life}} DPS reduced from 29 to 22.
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| * {{AbilityIcon|Siphon Life}} range reduced from 10m to 7.5m.
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| * {{AbilityIcon|Siphon Life}} is now circular rather than just in front of him.
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| * {{AbilityIcon|Siphon Life}} range no longer increases with Spirit Power.
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| * {{AbilityIcon|Siphon Life}} visual range FX fixed to show larger than default radius values.
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| * {{AbilityIcon|Siphon Life}} Lifesteal against heroes increased from 66% to 80%.
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| * {{AbilityIcon|Siphon Life}} Lifesteal against non-heroes increased from 33% to 40%.
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| * {{AbilityIcon|Siphon Life}} DPS spirit scaling increased from 0.5 to 0.6.
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| * {{AbilityIcon|Siphon Life}} T1 increased from -19s to -20s.
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| * {{AbilityIcon|Siphon Life}} T3 now also increases radius by +3.5m.
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| * {{AbilityIcon|Siphon Life}} T3 DPS reduced from 20 to 18.
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| * {{AbilityIcon|Shoulder Charge}} damage reduced from 37 to 30.
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| * {{AbilityIcon|Shoulder Charge}} wall stun duration reduced from 0.6s to 0.3s.
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| * {{AbilityIcon|Shoulder Charge}} spirit scaling reduced from 1.9 to 1.4.
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| * {{AbilityIcon|Shoulder Charge}} T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s".
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| * {{AbilityIcon|Shoulder Charge}} T2 wall stun duration increased from 0.45s to 0.8s.
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| * {{AbilityIcon|Shoulder Charge}} T3 cooldown increased from -18s to -20s.
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| * {{AbilityIcon|Shoulder Charge}} T3 now also grants +1.5 Weapon Damage for 6s.
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| * {{AbilityIcon|Infernal Resilience}} T2 increased from +150 Health to +200.
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| * {{AbilityIcon|Infernal Resilience}} T3 now also grants +20% Debuff Resistance.
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| * {{AbilityIcon|Seismic Impact}} is a little faster to target the location when rising.
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| * {{AbilityIcon|Seismic Impact}} damage increase from 75 to 100.
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| * {{AbilityIcon|Seismic Impact}} now allows you to use items during it.
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| * {{AbilityIcon|Seismic Impact}} radius reduced from 10.5m to 9m.
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| * {{AbilityIcon|Seismic Impact}} T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration".
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| * {{AbilityIcon|Seismic Impact}} T3 now also increases radius by 6m.
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| }}
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| {{Update history table/row
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| | update = {{Update link|January|30|2026}}
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| | changes =
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| * Gun Falloff range reduced from 20m-46m to 17m-40m.
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| * Bullet damage growth reduced from +0.154 to +0.13.
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| * {{AbilityIcon|Siphon Life}} T3 reduced from +31 DPS to +20 DPS and Increased Spirit Scaling (+0.12).
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| * Fixed {{AbilityIcon|Shoulder Charge}} T1 triggering from non-heroes.
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| * {{AbilityIcon|Seismic Impact}} damage increased from 55 to 75.
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| * {{AbilityIcon|Seismic Impact}} stun duration increased from 1.5s to 1.6s.
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| * Improved collision consistency with {{AbilityIcon|Seismic Impact}}.
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|21|2025}}
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| | changes =
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| * {{AbilityIcon|Shoulder Charge}} cooldown reduced from 37s to 33s.
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| * {{AbilityIcon|Shoulder Charge}} T3 reduced from -22s Cooldown to -18s.
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| * {{AbilityIcon|Seismic Impact}} T3 duration increased from 3s to 4s.
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| }}
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| {{Update history table/row
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| | update = {{Update link|October|2|2025}}
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| | changes =
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| * {{AbilityIcon|Siphon Life}} damage and spirit scaling reduced by 10%
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| * {{AbilityIcon|Siphon Life}} heal ratio increased by 10%
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| * {{AbilityIcon|Shoulder Charge}} T1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
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| }}
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| {{Update history table/row
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| | update = {{Update link|September|4|2025}}
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| | changes =
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| * {{AbilityIcon|Infernal Resilience}} damage regenerated increased from 12% to 13%.
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| }}
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| {{Update history table/row
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| | update = {{Update link|July|4|2025}}
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| | changes =
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| * {{AbilityIcon|Shoulder Charge}} T3 increased from -18s to -22s.
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| * {{AbilityIcon|Infernal Resilience}} T3 increased from +6% to +7%.
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|27|2025}}
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| | changes =
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| * Health growth per boon reduced from 81 to 78.
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| * {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12%.
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| * {{AbilityIcon|Infernal Resilience}} T3 increased from 5% to 6%.
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| * Various network related fixed for {{AbilityIcon|Shoulder Charge}}.
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| * {{AbilityIcon|Shoulder Charge}} wall stun from 0.85s to 0.6s.
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| * {{AbilityIcon|Shoulder Charge}} T2 changed from -12s Cooldown to +0.45s Wall Stun.
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| * {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown.
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| * {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s.
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|19|2025}}
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| | changes =
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| * Move Speed reduced from 6.8 to 6.5.
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| }}
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| {{Update history table/row
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| | update = {{Update link|May|8|2025}}
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| | changes =
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| * Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} & {{HeroIcon|Abrams}}' Ults ).
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| * Remastered several characters' weapon fire sounds using the new feature set ({{HeroIcon|Wraith}}, {{HeroIcon|Dynamo}}, {{HeroIcon|Calico}}, and {{HeroIcon|Abrams}}).
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| * {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items.
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| * {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s.
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| * {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
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| * {{AbilityIcon|Shoulder Charge}}: T2 is now "-12s Cooldown".
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| * {{AbilityIcon|Shoulder Charge}}: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s".
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| * {{AbilityIcon|Shoulder Charge}}: New cycle and pre cast 'goose step'.
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| * {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air.
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| * {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls.
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| * {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items.
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| * {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s.
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| * {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
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| * {{AbilityIcon|Shoulder Charge}}: T2 is now "-12s Cooldown".
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| * {{AbilityIcon|Shoulder Charge}}: T3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s".
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| * {{AbilityIcon|Shoulder Charge}}: New cycle and pre cast 'goose step'.
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| * {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air.
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| * {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls.
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| * {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m.
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| * {{AbilityIcon|Seismic Impact}}: Effects revisions.
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| * {{AbilityIcon|Seismic Impact}}: Fixed crash down sound triggering twice.
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| * {{AbilityIcon|Seismic Impact}}: New slam animation.
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| * {{AbilityIcon|Seismic Impact}}: New sounds added for in-air looping sound and descend sound.
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| * Added new 'out of combat' run and sprint.
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| * New Crouch animations.
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| * Improved hipfire animations.
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| * Added custom jump catapult animation - an alternate jump animation when using fans and {{ItemIcon|Majestic Leap}} etc.
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| * Refined jump start to be cleaner.
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| * Added custom Zipline Boosted loop.
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| * Added Zipline swinging animation.
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| * Fixed a regression where {{HeroIcon|Abrams}}' {{AbilityIcon|Siphon Life}} and {{AbilityIcon|Shoulder Charge}} ping VO were swapped.
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| * Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}.
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| * Fixed camera position on client's ground target not using previews, causing it to be jittery.
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| * {{Undocumented}} {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from reduced from 75% to 60%.
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| * {{Undocumented}} {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 40% to 30%.
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| * {{Undocumented}} {{AbilityIcon|Infernal Resilience}} Damage Regenerated reduced from 12% to 10%.
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| * {{Undocumented}} {{AbilityIcon|Infernal Resilience}} T3 reduced from +5.5% to +5%.
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| * {{Undocumented}} {{AbilityIcon|Seismic Impact}} cooldown increased from 159s to 160s.
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| * {{Undocumented}} {{AbilityIcon|Seismic Impact}} damage reduced from 150 to 60.
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| * {{Undocumented}} {{AbilityIcon|Seismic Impact}} damage spirit scaling increased from 0.91 to 2.5.
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| * {{Undocumented}} {{AbilityIcon|Seismic Impact}} stun duration increased from 1s to 1.5s.
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| * {{Undocumented}} {{AbilityIcon|Seismic Impact}} T1 cooldown increased from -38s to -40s.
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| }}
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| {{Update history table/row
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| | update = {{Update link|February|25|2025}}
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| | changes =
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| * Updated playable model with latest art, animation, and vfx content.
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| * New Siphon run locomotion.
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| * New stand and crouch idles.
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| * New book model.
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| * New run stop animations.
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| * New shop UI animations.
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| * New jump animation Set.
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| * New run locomotion.
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| * Added new zoomed run set.
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| * Added new stagger animation.
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| * Re-authored crouch locomotion to match faster speeds.
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| * Authored new stand and crouch turn set.
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| * Improved camera animations during {{AbilityIcon|Seismic Impact}}.
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| * Updated vo - remastering pass, no new content.
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| * Added ambient effects to book.
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| * {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better.
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| * Improved Abrams zipline animations.
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| * Fixed {{AbilityIcon|Shoulder Charge}} acting like it's modifying your movespeed on the hud active player stats.
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| }}
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| {{Update history table/row
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| | update = {{Update link|January|27|2025}}
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| | changes =
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| * {{AbilityIcon|Infernal Resilience}} increased from 11% to 12%.
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| }}
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| {{Update history table/row
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| | update = {{Update link|December|6|2024}}
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| | changes =
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| * Bullet Damage decreased from 4.68 to 4.5.
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| * Spirit Siphon spirit scaling increased from 0.5 to 0.65.
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|21|2024}}
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| | changes =
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| * Fixed {{HeroIcon|Abrams}} camera.
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| * {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5%.
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| * {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75%.
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| * {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40%.
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| * Base regen increased from 1 to 1.5.
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| * {{AbilityIcon|Siphon Life}} range now scales with Spirit Power (0.05).
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| * {{AbilityIcon|Siphon Life}} damage scaling with Spirit Power increased from 0.4 to 0.5.
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| * {{AbilityIcon|Seismic Impact}} drag down collision improved a bit.
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| }}
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| {{Update history table/row
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| | update = {{Update link|November|7|2024}}
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| | changes =
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| * Reverted Melee attack speed reduction.
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| * {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction.
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| * {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge.
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| * {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36.
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| * {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14%.
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| * {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s.
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| * {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7%.
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| * Fixed an issue where Seismic impact would travel more downwards instead of the facing direction.
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| }}
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| {{Update history table/row
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| | update = {{Update link|October|24|2024}}
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| | changes = | |
| * Melee attack rate reduced by 15% (time between attacks). | | * Melee attack rate reduced by 15% (time between attacks). |
| * Gun falloff damage starts at 20m instead of 22m. | | * Gun falloff damage starts at 20m instead of 22m. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|October|10|2024}} | | | update = October 10, 2024 |
| | changes = | | | changes = |
| * {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|l1=Life Siphon}}{{sic}} fades to 50% opacity after initial start to improve visibility.
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| * Base health reduced from 600 to 570. | | * Base health reduced from 600 to 570. |
| * Health per boon increased from 32 to 34 (1048 vs 1046 total). | | * Health per boon increased from 32 to 34 (1048 vs 1046 total). |
| * Fixed shoulder charge sensitivity bugs that allowed you to turn more than intended. | | * Fixed {{AbilityIcon|Shoulder Charge}} sensitivity bugs that allowed you to turn more than intended. |
| * {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects. | | * {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|September|26|2024}} | | | update = September 26, 2024 |
| | changes = | | | changes = |
| * {{HeroIcon|Abrams}} now has a new custom heavy melee animation. | | * {{HeroIcon|Abrams|Abrams}} now has a new custom heavy melee animation. |
| * {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%. | | * {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%. |
| * {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%. | | * {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|September|12|2024}} | | | update = September 12, 2024 |
| | changes = | | | changes = |
| * Minor updates to {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise. | | * Minor updates to {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise. |
| * Added {{AbilityIcon|Shoulder Charge}} wall impact effects. | | * Added {{AbilityIcon|Shoulder Charge}} wall impact effects. |
| * Added wall impact animation for {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}. | | * Added wall impact animation for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}. |
| * Lowered gun arm during {{HeroIcon|Abrams|l1=Abram's}}{{sic}} jump animation to not obscure reticle. | | * Lowered gun arm during {{HeroIcon|Abrams|Abram's}}{{sic}} jump animation to not obscure reticle. |
| * Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room. | | * Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room. |
| * {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit. | | * {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|August|29|2024}} | | | update = August 29, 2024 |
| | changes = | | | changes = |
| * Added custom effects for {{HeroIcon|Abrams|l1=Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff. | | * Added custom effects for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff. |
| * {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf). | | * {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf). |
| * Now does pull ups on the zipline once again (this is a buff). | | * Now does pull ups on the zipline once again (this is a buff). |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|August|15|2024}} | | | update = August 15, 2024 |
| | changes = | | | changes = |
| * Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much. | | * Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much. |
| * Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds. | | * Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds. |
| * Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down. | | * Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|August|1|2024}} | | | update = August 1, 2024 |
| | changes = | | | changes = |
| * Fixed {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge|l1=Charge}}{{sic}} and {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} pings not playing the correct VO. | | * Fixed {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}}{{sic}} and {{AbilityIcon|Siphon Life}}{{sic}} pings not playing the correct VO. |
| * Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter|l1=Ice Dome}}{{sic}}. | | * Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}}{{sic}}. |
| * Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall. | | * Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall. |
| * Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}}. | | * Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}}. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|July|18|2024}} | | | update = July 18, 2024 |
| | changes = | | | changes = |
| * Added additional voice lines for {{HeroIcon|Abrams}}. | | * Added additional voice lines for {{HeroIcon|Abrams}}. |
| * {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls. | | * {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls. |
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| * {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown. | | * {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown. |
| * {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown). | | * {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown). |
| * {{AbilityIcon|Seismic Impact}} T3 is now Gains Unstoppable while in air and 3s after landing. | | * {{AbilityIcon|Seismic Impact}} T3 is now Gains {{ItemIcon|Unstoppable}} while in air and 3s after landing. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|July|11|2024}} | | | update = July 11, 2024 |
| | changes = | | | changes = |
| * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|l1=Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | | * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). |
| * {{AbilityIcon|Shoulder Charge}} speed increased by 25%. | | * {{AbilityIcon|Shoulder Charge}} speed increased by 25%. |
| * {{AbilityIcon|Shoulder Charge}} distance increased by 15%. | | * {{AbilityIcon|Shoulder Charge}} distance increased by 15%. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|July|4|2024}} | | | update = July 4, 2024 |
| | changes = | | | changes = |
| * {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s. | | * {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|June|27|2024}} | | | update = June 27, 2024 |
| | changes = | | | changes = |
| * Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation. | | * Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|June|20|2024}} | | | update = June 20, 2024 |
| | changes = | | | changes = |
| * Improved misc issues with {{AbilityIcon|Seismic Impact}} collision. | | * Improved misc issues with {{AbilityIcon|Seismic Impact}} collision. |
| * {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. | | * {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|June|13|2024}} | | | update = June 13, 2024 |
| | changes = | | | changes = |
| | * Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for {{HeroIcon|Abrams}} or {{HeroIcon|Dynamo}}. |
| * Base health regen reduced from 2 to 1. | | * Base health regen reduced from 2 to 1. |
| * {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5. | | * {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|June|6|2024}} | | | update = June 6, 2024 |
| | changes = | | | changes = |
| * Base HP growth reduced from 36 to 32. | | * Base HP growth reduced from 36 to 32. |
| * {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150. | | * {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|May|30|2024}} | | | update = May 30, 2024 |
| | changes = | | | changes = |
| * Added new sprint animations for {{HeroIcon|Abrams}}. | | * Added new sprint animations for {{HeroIcon|Abrams}}. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|May|23|2024}} | | | update = May 23, 2024 |
| | changes = | | | changes = |
| * Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult. | | * Fixed {{HeroIcon|Abrams}} getting stuck on department store facade when using his ult. |
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| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|May|10|2024}} | | | update = May 10, 2024 |
| | changes = | | | changes = |
| * Reduced chances that Leap gets stuck on geometry during the downward phase. | | * Reduced chances that Leap gets stuck on geometry during the downward phase. |
| }} | | }} |
| {{Update history table/row | | {{Update history table/row |
| | update = {{Update link|May|3|2024}} | | | update = May 3, 2024 |
| | changes = | | | changes = |
| * Base Health increased from 550 to 600. | | * Base Health increased from 550 to 600. |
| * {{AbilityIcon|Siphon Life|l1=Siphon}}{{sic}} DPS increased from 24 to 35. | | * {{AbilityIcon|Siphon Life}}{{sic}} DPS increased from 24 to 35. |
| }} | | }} |
| }} | | }} |
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| [[Category:Abrams|U]]
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| [[Category:Hero changelogs]] | | [[Category:Hero changelogs]] |
| | [[Category:Abrams]] |