Editing Abrams/Update historyGive feedback
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|27|2025}} | | update = {{Update link|May|27|2025}} | ||
| changes = | | changes = | ||
* Health growth per boon reduced from 81 to 78 | * Health growth per boon reduced from 81 to 78 | ||
* {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12% | * {{AbilityIcon|Infernal Resilience}} Damage Regenerated increased from 10% to 12% | ||
* {{AbilityIcon|Infernal Resilience}} T3 increased from 5% to 6% | * {{AbilityIcon|Infernal Resilience}} T3 increased from 5% to 6% | ||
* Various network related fixed for {{AbilityIcon|Shoulder Charge}} | * Various network related fixed for {{AbilityIcon|Shoulder Charge}} | ||
* {{AbilityIcon|Shoulder Charge}} wall stun from 0.85s to 0.6s | * {{AbilityIcon|Shoulder Charge}} wall stun from 0.85s to 0.6s | ||
* {{AbilityIcon|Shoulder Charge}} T2 changed from -12s Cooldown to +0.45s Wall Stun | * {{AbilityIcon|Shoulder Charge}} T2 changed from -12s Cooldown to +0.45s Wall Stun | ||
* {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown | * {{AbilityIcon|Shoulder Charge}} T3 changed to -18s Cooldown | ||
* {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s | * {{AbilityIcon|Seismic Impact}} cooldown increased from 160s to 170s | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|19|2025}} | | update = {{Update link|May|19|2025}} | ||
| changes = | | changes = | ||
* Move Speed reduced from 6.8 to 6.5 | * Move Speed reduced from 6.8 to 6.5 | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|May|8|2025}} | | update = {{Update link|May|8|2025}} | ||
| changes = | | changes = | ||
* Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} & {{HeroIcon|Abrams}}' Ults ). | * Various Fixes for camera positions when characters push the camera into the ceiling in special cases ( {{HeroIcon|Vindicta}} & {{HeroIcon|Abrams}}' Ults ). | ||
* Remastered | * Remastered weapon fire sounds using the new feature set. | ||
* {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items. | * {{AbilityIcon|Siphon Life}}: Added new animation logic support for {{AbilityIcon|Siphon Life}} and items. | ||
* [Undocumented] {{AbilityIcon|Siphon Life}}: Damage spirit scaling reduced from {{ss|0.65}} to {{ss|0.60}} | |||
* [Undocumented] {{AbilityIcon|Siphon Life}}: Healing from heroes reduced from 75% to 60%. | |||
* [Undocumented] {{AbilityIcon|Siphon Life}}: Healing from non-heroes reduced from 40% to 30%. | |||
* {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s. | * {{AbilityIcon|Shoulder Charge}}: Base duration increased from 1.2s to 1.4s. | ||
* {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s". | * {{AbilityIcon|Shoulder Charge}}: T1 is now "On Hero Collide: +25% Weapon Damage for 8s". | ||
| Line 142: | Line 34: | ||
* {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air. | * {{AbilityIcon|Shoulder Charge}}: Added support for shoulder charging while in air. | ||
* {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls. | * {{AbilityIcon|Shoulder Charge}}: New sounds added for hitting heroes, troopers, and walls. | ||
* [Undocumented] {{AbilityIcon|Infernal Resilience}}: Healing reduced from 12% to 10%. | |||
* [Undocumented] {{AbilityIcon|Infernal Resilience}}: T3 upgrade reduced from +6% to +5%. | |||
* [Undocumented] {{AbilityIcon|Seismic Impact}}: Stun duration increased from 1s to 1.5s. | |||
* [Undocumented] {{AbilityIcon|Seismic Impact}}: Damage changed from 150 {{ss|0.91}} to 60 {{ss|2.33}}. | |||
* [Undocumented] {{AbilityIcon|Seismic Impact}}: Cooldown increased from 159s to 160s. | |||
* [Undocumented] {{AbilityIcon|Seismic Impact}}: T1 cooldown from -38s to -40s. | |||
* {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m. | * {{AbilityIcon|Seismic Impact}}: Radius increased from 9m to 10.5m. | ||
* {{AbilityIcon|Seismic Impact}}: Effects revisions. | * {{AbilityIcon|Seismic Impact}}: Effects revisions. | ||
| Line 150: | Line 48: | ||
* New Crouch animations. | * New Crouch animations. | ||
* Improved hipfire animations. | * Improved hipfire animations. | ||
* Added custom jump catapult animation - an alternate jump animation when using fans and | * Added custom jump catapult animation - an alternate jump animation when using fans and mystic leap etc. | ||
* Refined jump start to be cleaner. | * Refined jump start to be cleaner. | ||
* Added custom Zipline Boosted loop. | * Added custom Zipline Boosted loop. | ||
| Line 157: | Line 55: | ||
* Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}. | * Removed competing camera modifier on {{AbilityIcon|Seismic Impact}}. | ||
* Fixed camera position on client's ground target not using previews, causing it to be jittery. | * Fixed camera position on client's ground target not using previews, causing it to be jittery. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|February|25|2025}} | | update = {{Update link|February|25|2025}} | ||
| changes = | | changes = | ||
* Updated playable model with latest art, animation, and vfx content. | * Updated playable model with latest art, animation, and vfx content. | ||
* New Siphon run locomotion. | * New {{AbilityIcon|Siphon Life}} run locomotion. | ||
* New stand and crouch idles. | * New stand and crouch idles. | ||
* New book model. | * New book model. | ||
| Line 182: | Line 71: | ||
* Re-authored crouch locomotion to match faster speeds. | * Re-authored crouch locomotion to match faster speeds. | ||
* Authored new stand and crouch turn set. | * Authored new stand and crouch turn set. | ||
* Improved camera animations during | * Improved camera animations during Seismic Impact. | ||
* Updated vo - remastering pass, no new content. | * Updated vo - remastering pass, no new content. | ||
* Added ambient effects to book. | * Added ambient effects to book. | ||
* {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better. | * {{AbilityIcon|Siphon Life}} buff effect revisions to unify theme better. | ||
* Improved | * Improved zipline animations. | ||
* Fixed {{AbilityIcon|Shoulder Charge}} acting like it's modifying your movespeed on the hud active player stats. | * Fixed {{AbilityIcon|Shoulder Charge}} acting like it's modifying your movespeed on the hud active player stats. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|January|27|2025}} | | update = {{Update link|January|27|2025}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Infernal Resilience}} increased from 11% to 12% | * {{AbilityIcon|Infernal Resilience}} increased from 11% to 12% | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|December|6|2024}} | | update = {{Update link|December|6|2024}} | ||
| changes = | | changes = | ||
* Bullet Damage decreased from 4.68 to 4.5 | * Bullet Damage decreased from 4.68 to 4.5 | ||
* Spirit Siphon spirit scaling increased from 0.5 to 0.65 | * {{AbilityIcon|Siphon Life|Spirit Siphon}}{{sic}} spirit scaling increased from 0.5 to 0.65% | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|November|21|2024}} | | update = {{Update link|November|21|2024}} | ||
| changes = | | changes = | ||
* | * Base regen increased from 1 to 1.5 | ||
* {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5% | * {{AbilityIcon|Infernal Resilience}} reduced from 14% to 11% and T3 from 7% to 5.5% | ||
* {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75% | * {{AbilityIcon|Siphon Life}} Heal vs Heroes reduced from 100% to 75% | ||
* {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40% | * {{AbilityIcon|Siphon Life}} Heal vs Non-Heroes reduced from 50% to 40% | ||
* {{AbilityIcon|Siphon Life}} range now scales with Spirit Power (0.05) | |||
* {{AbilityIcon|Siphon Life}} range now scales with Spirit Power (0.05) | * {{AbilityIcon|Siphon Life}} damage scaling with Spirit Power increased from 0.4 to 0.5 | ||
* {{AbilityIcon|Siphon Life}} damage scaling with Spirit Power increased from 0.4 to 0.5 | * {{AbilityIcon|Seismic Impact}} drag down collision improved a bit | ||
* {{AbilityIcon|Seismic Impact}} drag down collision improved a bit | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|November|7|2024}} | | update = {{Update link|November|7|2024}} | ||
| changes = | | changes = | ||
* Reverted Melee attack speed reduction | * Reverted Melee attack speed reduction | ||
* {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction | * {{AbilityIcon|Shoulder Charge}} can now again use left/right strafe to slightly change direction | ||
* {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge | * {{AbilityIcon|Shoulder Charge}} now carries momentum at the end of the charge | ||
* {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36 | * {{AbilityIcon|Siphon Life}} spirit scaling increased from 0.3 to 0.36 | ||
* {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14% | * {{AbilityIcon|Infernal Resilience}} Damage Regen reduced from 15% to 14% | ||
* {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s | * {{AbilityIcon|Infernal Resilience}} Damage Regen duration increased from 18s to 20s | ||
* {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7% | * {{AbilityIcon|Infernal Resilience}} T3 reduced from +8% to +7% | ||
* Fixed an issue where Seismic impact would travel more downwards instead of the facing direction | * Fixed an issue where Seismic impact would travel more downwards instead of the facing direction | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|October|24|2024}} | | update = {{Update link|October|24|2024}} | ||
| changes = | | changes = | ||
* Melee attack rate reduced by 15% (time between attacks). | * Melee attack rate reduced by 15% (time between attacks). | ||
* Gun falloff damage starts at 20m instead of 22m. | * Gun falloff damage starts at 20m instead of 22m. | ||
| Line 235: | Line 123: | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|October|10|2024}} | | update = {{Update link|October|10|2024}} | ||
| changes = | | changes = | ||
* Base health reduced from 600 to 570. | * Base health reduced from 600 to 570. | ||
* Health per boon increased from 32 to 34 (1048 vs 1046 total). | * Health per boon increased from 32 to 34 (1048 vs 1046 total). | ||
* Fixed | * Fixed {{AbilityIcon|Shoulder Charge}} sensitivity bugs that allowed you to turn more than intended. | ||
* {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects. | * {{AbilityIcon|Seismic Impact}} now allows for some very minor movement to help nudge around small objects. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|September|26|2024}} | | update = {{Update link|September|26|2024}} | ||
| changes = | | changes = | ||
* {{HeroIcon|Abrams}} now has a new custom heavy melee animation. | * {{HeroIcon|Abrams|Abrams}} now has a new custom heavy melee animation. | ||
* {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%. | * {{AbilityIcon|Infernal Resilience}} reduced from 16% to 15%. | ||
* {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%. | * {{AbilityIcon|Infernal Resilience}} T3 reduced from 9% to 8%. | ||
| Line 253: | Line 140: | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|September|12|2024}} | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* Minor updates to {{HeroIcon|Abrams| | * Minor updates to {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} to resolve some states faster to reduce visual noise. | ||
* Added {{AbilityIcon|Shoulder Charge}} wall impact effects. | * Added {{AbilityIcon|Shoulder Charge}} wall impact effects. | ||
* Added wall impact animation for {{HeroIcon|Abrams| | * Added wall impact animation for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Shoulder Charge}}. | ||
* Lowered gun arm during {{HeroIcon|Abrams| | * Lowered gun arm during {{HeroIcon|Abrams|Abram's}}{{sic}} jump animation to not obscure reticle. | ||
* Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room. | * Fixed {{AbilityIcon|Seismic Impact}} getting stuck on ceilings like in the mid boss room. | ||
* {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit. | * {{AbilityIcon|Shoulder Charge}} turn rate reduced a bit. | ||
| Line 265: | Line 152: | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|August|29|2024}} | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
* Added custom effects for {{HeroIcon|Abrams| | * Added custom effects for {{HeroIcon|Abrams|Abram's}}{{sic}} {{AbilityIcon|Seismic Impact}} T3 buff. | ||
* {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf). | * {{AbilityIcon|Infernal Resilience}} Regeneration Time increased from 16s to 18s (this is a nerf). | ||
* Now does pull ups on the zipline once again (this is a buff). | * Now does pull ups on the zipline once again (this is a buff). | ||
| Line 274: | Line 161: | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|August|15|2024}} | | update = {{Update link|August|15|2024}} | ||
| changes = | | changes = | ||
* Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life | * Improved {{HeroIcon|Abrams}} {{AbilityIcon|Siphon Life}}{{sic}} and {{AbilityIcon|Seismic Impact}} visuals to not obstruct player view as much. | ||
* Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds. | * Remastered {{HeroIcon|Abrams}}, {{HeroIcon|Pocket}}, and {{HeroIcon|Dynamo}} weapon fire sounds. | ||
* Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down. | * Fixed {{AbilityIcon|Seismic Impact}} often not dragging enemies in the air along with you when you are slamming down. | ||
| Line 283: | Line 170: | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|August|1|2024}} | | update = {{Update link|August|1|2024}} | ||
| changes = | | changes = | ||
* Fixed {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder | * Fixed {{HeroIcon|Abrams}}' {{AbilityIcon|Shoulder Charge}}{{sic}} and {{AbilityIcon|Siphon Life}}{{sic}} pings not playing the correct VO. | ||
* Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter | * Fixed {{AbilityIcon|Shoulder Charge}} not stunning the target when colliding with {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}}{{sic}}. | ||
* Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall. | * Fixed some cases where {{AbilityIcon|Shoulder Charge}} did not stun when hitting a wall. | ||
* Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}}. | * Fixed enemies being able to double jump out of {{AbilityIcon|Seismic Impact}}. | ||
| Line 293: | Line 180: | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|July|18|2024}} | | update = {{Update link|July|18|2024}} | ||
| changes = | | changes = | ||
* Added additional voice lines for {{HeroIcon|Abrams}}. | * Added additional voice lines for {{HeroIcon|Abrams}}. | ||
* {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls. | * {{AbilityIcon|Shoulder Charge}} now considers {{AbilityIcon|Spectral Wall}} and {{AbilityIcon|Frozen Shelter}} as walls. | ||
| Line 303: | Line 190: | ||
* {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown. | * {{AbilityIcon|Seismic Impact}} T1 changed from +4m Impact Radius to -40s Cooldown. | ||
* {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown). | * {{AbilityIcon|Seismic Impact}} T3 moved to T2 (was -70s Cooldown). | ||
* {{AbilityIcon|Seismic Impact}} T3 is now Gains Unstoppable while in air and 3s after landing. | * {{AbilityIcon|Seismic Impact}} T3 is now Gains {{ItemIcon|Unstoppable}} while in air and 3s after landing. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|July|11|2024}} | | update = {{Update link|July|11|2024}} | ||
| changes = | | changes = | ||
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam | * Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3). | ||
* {{AbilityIcon|Shoulder Charge}} speed increased by 25%. | * {{AbilityIcon|Shoulder Charge}} speed increased by 25%. | ||
* {{AbilityIcon|Shoulder Charge}} distance increased by 15%. | * {{AbilityIcon|Shoulder Charge}} distance increased by 15%. | ||
| Line 319: | Line 206: | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|July|4|2024}} | | update = {{Update link|July|4|2024}} | ||
| changes = | | changes = | ||
* {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s. | * {{AbilityIcon|Seismic Impact}} T3 is now Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|27|2024}} | | update = {{Update link|June|27|2024}} | ||
| changes = | | changes = | ||
* Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation. | * Improved {{HeroIcon|Abrams}} animation while hovering in the air during his ultimate and adjusted the downward acceleration animation. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|20|2024}} | | update = {{Update link|June|20|2024}} | ||
| changes = | | changes = | ||
* Improved misc issues with {{AbilityIcon|Seismic Impact}} collision. | * Improved misc issues with {{AbilityIcon|Seismic Impact}} collision. | ||
* {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. | * {{AbilityIcon|Seismic Impact}} can be held for up to 3 seconds. Press the ability again anytime to land. | ||
| Line 335: | Line 222: | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|13|2024}} | | update = {{Update link|June|13|2024}} | ||
| changes = | | changes = | ||
* Heroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for {{HeroIcon|Abrams}} or {{HeroIcon|Dynamo}}. | |||
* Base health regen reduced from 2 to 1. | * Base health regen reduced from 2 to 1. | ||
* {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5. | * {{AbilityIcon|Infernal Resilience}} T1 reduced from +2 HP Regen to +1.5. | ||
| Line 341: | Line 229: | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|June|6|2024}} | | update = {{Update link|June|6|2024}} | ||
| changes = | | changes = | ||
* Base HP growth reduced from 36 to 32. | * Base HP growth reduced from 36 to 32. | ||
* {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150. | * {{AbilityIcon|Infernal Resilience}} T2 reduced from +200 Health to +150. | ||
| Line 370: | Line 258: | ||
| changes = | | changes = | ||
* Base Health increased from 550 to 600. | * Base Health increased from 550 to 600. | ||
* {{AbilityIcon|Siphon Life | * {{AbilityIcon|Siphon Life}}{{sic}} DPS increased from 24 to 35. | ||
}} | }} | ||
}} | }} | ||
[[Category:Hero changelogs]] | [[Category:Hero changelogs]] | ||
[[Category:Abrams]] | |||