|
Tags: Rollback Mobile edit Mobile web edit Advanced mobile edit |
| (194 intermediate revisions by 50 users not shown) |
| Line 1: |
Line 1: |
| | {{HeroTabs}} |
| {{Infobox hero | | {{Infobox hero |
| | name = Abrams | | | key = hero_atlas |
| | art = Abrams full.png | | | voice_actor = Samoa Joe<ref name=":2">2024-09-24 - [https://x.com/SamoaJoe/status/1837127627015958604 Samoa Joe] on [https://x.com/ X] - ''"The Devil is in The Details btw. #Deadlock"''</ref> |
| | card = Abrams card.png | | | release_date = April 24, 2024 |
| | summary = Charges into close combat | | | codenames = Atlas; Bull |
| | description = Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity. | | | pronouns = He/Him |
| | dps = 63
| | }}{{Quotation|2=The only way to face a problem is head-on.|4=Atlas_upgrade_power1_10.mp3}} |
| | bullet_damage = 4.68
| | '''Abrams''' is a [[Hero]] in ''[[Deadlock]]''. He is a hard-boiled, hard-hitting bruiser of a character that focuses on engaging enemies in close combat. Abrams is a juggernaut on the battlefield, tapping into the dark power of his Tome to [[Abrams#Siphon Life|'''Siphon Life''']] from nearby enemies and utilizing his [[Abrams#Infernal Resilience|'''Infernal Resilience''']] to brush off the damage he takes. With a sudden [[Abrams#Shoulder Charge|'''Shoulder Charge''']] or area stun from his [[Abrams#Seismic Impact|'''Seismic Impact''']], he can aggressively initiate fights and isolate fragile targets from the rest of their team to set up a devastating burst of damage. |
| | ammo = 9
| | |
| | bullets_per_sec = 1.67
| | A capable and well-known detective of New York, Abrams solved crimes ranging from kidnappings to ritual murders. One day, a mysterious Tome was left on his desk with a note of "Don't let them have it" scrawled in Onyx blood; followed by car bombings and break-ins to his office. Now, Abrams is trying to figure out just what the hell is going on. |
| | light_melee = 63
| | |
| | heavy_melee = 116
| | == Weapon == |
| | max_health = 600
| |
| | health_regen = 1
| |
| | bullet_resist = 0
| |
| | spirit_resist = 0
| |
| | move_speed = 6.5
| |
| | sprint_speed = 0
| |
| | stamina = 3
| |
| | increase1_value = 0.32
| |
| | increase1_stat = Base Bullet Damage
| |
| | increase2_value = 3.4
| |
| | increase2_stat = Base Melee Damage
| |
| | increase3_value = 32
| |
| | increase3_stat = Base Health
| |
| }}
| |
|
| |
|
| '''Abrams''' is a playable hero in ''[[Deadlock]]'', available since the start of the [[Early Development Build]].
| | {{WeaponCard|key=hero_atlas}}Case Closed has a 0.7s delay to start [[Reload Time|reloading]] after shooting a shell. It takes 0.35s to start reloading and 0.35s to reload each shell. Reloading all shells takes 3.5s. |
|
| |
|
| == Abilities == | | == Abilities == |
| <tabber>
| | |
| |-|(1) Siphon Life=
| | {{AbilitySection |
| {{Ability card | | | hero_name = Abrams |
| | name = Siphon Life | | | ability_num = 1 |
| | key = 1 | | | notes = |
| | radius = 10m | | * Deals damage every 0.25s, with first tick happening after 0.25s of activating the ability. |
| | duration = 4s
| | * Abrams retains full control while Siphon Life is active: he can move, dash, jump, shoot and use other abilities. |
| | cooldown = 40s
| | * Siphon Life is not a channeled ability. It does not stop when Abrams is [[Interrupt|interrupted]], and it cannot be stopped prematurely with a hotkey. |
| | description = Drain health from enemies in front of you while they are in the radius.
| |
| | effect1 = '''Damage per Second:''' 35 {{ss|0.2}}
| |
| | effect2 = '''Heal vs Heroes:''' 100% | |
| | effect3 = '''Heal vs Non-Heroes:''' 50%
| |
| | upgrade1 = '''-20s''' Cooldown
| |
| | upgrade2 = '''+2s''' Duration
| |
| | upgrade3 = '''+40''' Damage Per Second
| |
| }} | | }} |
| |-|(2) Shoulder Charge=
| | |
| {{Ability card | | {{AbilitySection |
| | name = Shoulder Charge | | | hero_name = Abrams |
| | duration = 1.2s | | | ability_num = 2 |
| | cooldown = 35s | | | notes = |
| | description = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
| | * At base duration, Shoulder Charge travels approximately 17.5m. |
| | effect1 = '''Damage:''' 40 {{ss|2.1}} | | * T3 Damage bonus applies to every bullet in a spreadshot. This amounts to 1.5 * 9 = 13.5 increase in damage per shot. |
| | effect2 = '''Stun Duration:''' 1s | | ** This bonus does not increase melee damage. |
| | upgrade1 = '''-20s''' Cooldown | | | interactions = |
| | upgrade2 = '''+0.5s''' Duration | | {{AbilityInteraction | interaction = range | state = disabled | text = |
| | upgrade3 = '''+5.5''' Weapon Damage for '''8s''' after colliding with an enemy
| | Does not affect Shoulder Charge. |
| }} | | }} |
| |-|(3) Infernal Resilience=
| | {{AbilityInteraction | interaction = duration | text = |
| {{Ability card | | * Increases wall hit stun duration. |
| | name = Infernal Resilience | | * Increases T1 slow duration. |
| | description = '''Regenerate''' a portion of incoming damage over time. | | * Increases Charge's duration, which consequently '''increases range'''. |
| | effect1 = '''Damage regenerated:''' 17%
| |
| | effect2 = '''Regeneration Time:''' 18s
| |
| | effect3 = '''Health Regen''' +1
| |
| | upgrade1 = '''+1.5''' Health Regen
| |
| | upgrade2 = '''+150''' Health
| |
| | upgrade3 = '''+9%''' Damage regenerated
| |
| }} | | }} |
| |-|(4) Seismic Impact=
| |
| {{Ability card
| |
| | name = Seismic Impact
| |
| | cooldown = 150s
| |
| | description = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press {{mouse1}} to crash down early.
| |
| | effect1 = '''Damage:''' 150 {{ss|0.9}}
| |
| | effect2 = '''Stun Duration:''' 1s
| |
| | effect3 = '''Impact Radius:''' 9m
| |
| | upgrade1 = '''-40s''' Cooldown
| |
| | upgrade2 = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
| |
| | upgrade3 = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing.
| |
| }} | | }} |
| </tabber>
| |
|
| |
|
| == Background == | | {{AbilitySection |
| {{Quotation|| | | | hero_name = Abrams |
| '''A FATE'S TALE:'''
| | | ability_num = 3 |
| | | notes = |
| | * The healing is based off of actual health lost, as opposed to "incoming damage". |
| | * The exception to the above is {{AbilityIcon|Cheat Death}}, which allows Infernal Resilience to continue to "store healing" if Abrams takes damage while at ≤1 hp. |
|
| |
|
| Hard hitting, hard headed, and hard drinking; Detective Abrams has been a fixture on the New York investigating scene for years. From stolen art, to missing persons, to ritual murders; Abrams didn't just take any case that came across his desk... he solved them.
| |
|
| |
|
| But his days of following cheating spouses came to an end the day he opened his office door and found The Tome sitting on his desk.
| | }} |
|
| |
|
| No instruction was left for him save for a brief note scrawled in onyx blood that read "Don't let them have it". Abrams hasn't figured out where the thing came from; but seeing as his home has been broken into, his office tossed on 3 different occasions, and his car firebombed he has a vested interest in figuring out what the hell is going on.}}
| | {{AbilitySection |
| | | hero_name = Abrams |
| | | ability_num = 4 |
| | | notes = |
| | * If Abrams collides with a flying enemy while crashing into the ground, he will drag them with him. |
| | * The impact area has {{DataProp|Seismic Impact|ImpactRadius}}m radius and affects units up to {{DataProp|Seismic Impact|ImpactHeight}}m above the ground. |
| | * At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact. |
| | | interactions = |
| | {{AbilityInteraction | interaction = range | state = partial | text = |
| | * Increases impact area's radius and height. |
| | * Does not affect Abrams' jump height / distance. |
| | }} |
| | }} |
|
| |
|
| == Update history == | | == Street Brawl == |
| {| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
| | === Ability Changes === |
| |- style="text-align: center; background-color:#f0dbbb;"
| | <!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> |
| |<b>Patch</b>
| | Apart from [[Street Brawl#Heroes|global changes]], Abrams does '''not''' have any special modifications for his abilities in Street Brawl. |
| |<b>Changes</b>
| | === Item Draft === |
| |-
| | {{HeroStreetBrawlItems|Abrams}} |
| |[[Update:08-29-2024 Update|Update 08-29-2024]]
| |
| | - Fixed {{AbilityIcon|Ability=Shoulder Charge|Size=20}} '''Shoulder Charge''' sometimes stunning enemies on stairs.
| |
|
| |
|
| - {{AbilityIcon|Ability=Infernal Resilience|Size=20}} '''Infernal Resilience''' Regeneration Time Increased: 16s → <u>18s</u>.
| | == Backstory == |
| | {{Fates Tale|atlas}} |
|
| |
|
| - Fixed {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' sometimes not going to the area selected.
| | == Update history == |
| | {{Update history}} |
|
| |
|
| - Abrams now does pull ups while using the Zipline.
| | == 3D model == |
| |- | | {{3D_Model|Abrams}} |
| |Update 08-15-2024
| | ===Weapon=== |
| | - Fixed {{AbilityIcon|Ability=Shoulder Charge|Size=20}} '''Shoulder Charge''' not always placing enemies in front of you.
| | {{3D Model|Abrams Weapon|size=240px}} |
|
| |
|
| - {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' Damage Reduced: 175 → <u>150</u>. | | == Gallery == |
| | <gallery> |
| | File:Abrams card.png|Abrams portrait |
| | File:Abrams Gloat.png|Gloat portrait for Abrams |
| | File:Abrams Critical.png|Critical health portrait for Abrams |
| | File:Abrams MM.png|Abrams minimap icon |
| | File:Abrams.png|Abrams secondary icon |
| | File:Abrams Render.png|Abrams in-game render |
| | File:Abrams select background.png|Abrams select background |
| | File:Abrams Reference Sheet.png|Abrams reference sheet |
| | File:Abrams Weapon.png|Abrams weapon - ''Case Closed'' |
| | File:Learn to play menu.png|Abrams with {{HeroIcon|Ivy}} and a [[Trooper]] in the "Learn to play" menu art |
| | File:Cheater choice abrams.png|Abrams in the cheater warning pop-up |
| | </gallery> |
|
| |
|
| - Fixed {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' often not dragging down enemies in the air along with you while you are slamming down. | | === Typography === |
| | <gallery> |
| | File:Abrams name.svg|Abrams name typography ([https://befonts.com/podium-sharp-font-family.html Podium Sharp Italic] font) |
| | File:Abrams russian.svg|Abrams typography for Russian and Ukrainian |
| | File:Abrams schinese.svg|Abrams Simplified Chinese typography |
| | </gallery> |
|
| |
|
| |- | | === Visual novel === |
| |Update 08-01-2024 | | <gallery> |
| | - {{AbilityIcon|Ability=Shoulder Charge|Size=20}} '''Shoulder Charge''' T3 Weapon Damage Reduced: +6.5 → <u>+5.5</u>.
| | File:Abrams visual novel.png|Abrams visual novel art |
| - Fixed {{AbilityIcon|Ability=Shoulder Charge|Size=20}} '''Shoulder Charge''' not stunning the target when colliding with '''[[Kelvin|Kelvin's]]''' {{AbilityIcon|Ability=Frozen Shelter|Size=20|Hero=Kelvin}} '''[[Kelvin|Frozen Shelter]]'''.
| | File:Abrams visual novel shirt.png|Abrams visual novel art - without coat |
| | </gallery> |
|
| |
|
| - Fixed some cases where {{AbilityIcon|Ability=Shoulder Charge|Size=20}} '''Shoulder Charge''' did not stun when hitting a wall. | | === Removed/Unused content === |
| | <gallery> |
| | File:Abrams card v2.png|Previous Abrams portrait |
| | File:Abrams card old.png|Original Abrams portrait |
| | File:Abrams icon v2.png|Previous Abrams icon |
| | File:Abrams icon old.png|Old Abrams icon |
| | File:Abrams Render v1.png|Abrams' model before the [[Update:February 25, 2025|2025-02-25 Update]] |
| | File:Abrams Winter.png|Abrams 2024 [[Seasonal events#Winter|Winter skin]] |
| | File:Abrams menu.jpg|Abrams in old main menu animation |
| | </gallery> |
|
| |
|
| - {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' Damage Reduced: 200 → <u>175</u>.
| | == Trivia == |
| | * Abrams was named '''Atlas''' in ''[[Neon Prime]]'', and also known as '''Bull'''. The icon for Infernal Resilience previously had a bull design. |
| | * The first version of Abrams' Tome in-game used textures from TF2's [https://wiki.teamfortress.com/wiki/Bombinomicon_(character) Bombinomicon.] |
| | * In [[The Binding of Oathkeeper|''The Binding of Oathkeeper'']] artwork, Abrams has spikes on his back. |
| | * Abrams was the only hero who had unique animations in the [[shop]] menu screen. These animations have been removed. |
| | * Abrams was made slightly taller in an unlisted patch change around November 2024. |
| | * Abrams' updated model was first leaked in the [[Update:December 6, 2024|2024-12-06 Update]], and later removed. Compared to the final model, this version had slightly different facial hair and still had his old book model. |
| | * "Investigating the Hideout" is displayed as one's status in the in-game Friends List when playing as Abrams in the [[Hideout]]. |
|
| |
|
| - Fixed enemies being able to double jump out of {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact'''.
| | == References == |
| |-
| | <references/> |
| |Update 07-18-2024
| |
| | - {{AbilityIcon|Ability=Shoulder Charge|Size=20}} '''Shoulder Charge''' now considers {{AbilityIcon|Ability=Spectral Wall|Size=20|Hero=McGinnis}} [[McGinnis|Spectral Wall]] and {{AbilityIcon|Ability=Frozen Shelter|Size=20|Hero=Kelvin}} [[Kelvin|Frozen Shelter]] as walls.
| |
| - {{AbilityIcon|Ability=Infernal Resilience|Size=20}} '''Infernal Resilience''' Duration to Regen Increased: 14s → <u>16s</u>.
| |
| | |
| - {{AbilityIcon|Ability=Infernal Resilience|Size=20}} '''Infernal Resilience''' Damage Regenerated Reduced: 18% → 17%.
| |
| | |
| - {{AbilityIcon|Ability=Infernal Resilience|Size=20}} '''Infernal Resilience''' T3 Increased: +8% → <u>+9%</u>.
| |
| | |
| - {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' Base Radius Increased: 6m → <u>9m</u>.
| |
| | |
| - {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' T1 Changed: +4m Impact Radius → -<u>40s Cooldown</u>.
| |
| | |
| - {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' T3 moved to T2 (was -70s Cooldown)
| |
| | |
| - {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' T3 Changed: Now gains Unstoppable while in air and 3s after landing.
| |
| |-
| |
| |Update 07-11-2024
| |
| | - Fixed {{AbilityIcon|Ability=Siphon Life|Size=20}} '''Siphon Life''' not healing against shields.
| |
| - {{AbilityIcon|Ability=Shoulder Charge|Size=20}} '''Shoulder Charge''' Speed Increased by <u>25%</u>.
| |
| | |
| - {{AbilityIcon|Ability=Shoulder Charge|Size=20}} '''Shoulder Charge''' Distance Increased by <u>15%</u>.
| |
| | |
| - {{AbilityIcon|Ability=Shoulder Charge|Size=20}} '''Shoulder Charge''' now Stuns enemies for 1s on collision with a wall.
| |
| | |
| - {{AbilityIcon|Ability=Infernal Resilience|Size=20}} '''Infernal Resilience''' now provides <u>+1 Health Regen</u>.
| |
| | |
| - {{AbilityIcon|Ability=Infernal Resilience|Size=20}} '''Infernal Resilience''' Damage Regenerated Reduced: 20% → <u>18%</u>.
| |
| | |
| - {{AbilityIcon|Ability=Infernal Resilience|Size=20}} '''Infernal Resilience''' T3 Changed to <u>+8% Damage Regenerated</u>.
| |
| |-
| |
| |Update 07-04-2024
| |
| | - {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' T3 Changed: Gain +100 Max HP and +15% Fire Rate per enemy hero hit for 25s.
| |
| |-
| |
| |Update 06-20-2024
| |
| | - {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' can now be held for up to 3s.
| |
| - Improved misc issues with {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' collision.
| |
| |-
| |
| |Update 06-13-2024
| |
| | - Base Health Regen Reduced: 2 → <u>1</u>.
| |
| - {{AbilityIcon|Ability=Infernal Resilience|Size=20}} '''Infernal Resilience''' T1 Regen Reduced: +2 → <u>+1.5</u>.
| |
| |-
| |
| |Update 06-06-2024
| |
| | - Base HP Growth Reduced: 36 → <u>32</u>.
| |
| - {{AbilityIcon|Ability=Infernal Resilience|Size=20}} '''Infernal Resilience''' T2 Health Reduced: +200 → <u>+150</u>.
| |
| | |
| - {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' bersonal brief busy state upon landing Increased: 0.2s → <u>0.3s</u>.
| |
| |-
| |
| |Update 05-30-2024
| |
| | - {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' is now faster to play out.
| |
| - {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' now has a very brief Busy State upon landing.
| |
| |-
| |
| |Update 05-23-2024
| |
| | - {{AbilityIcon|Ability=Siphon Life|Size=20}} '''Siphon''' Life T1 and T2 Swapped
| |
| - {{AbilityIcon|Ability=Shoulder Charge|Size=20}} '''Shoulder Charge''' now allows for more steering control.
| |
| |-
| |
| |Update 05-10-2024
| |
| | - Reduced chances that {{AbilityIcon|Ability=Seismic Impact|Size=20}} '''Seismic Impact''' gets stuck on geometry during the downward phase.
| |
| |-
| |
| |Update 05-03-2024
| |
| | - Base Health Increased: 550 → <u>600</u>.
| |
| - {{AbilityIcon|Ability=Siphon Life|Size=20}} '''Siphon Life''' DPS Increased: 24 → <u>35</u>.
| |
| |}
| |
| | |
| == Trivia ==
| |
| * Abrams during Deadlock Pre-Alpha (''Neon Prime'') was named ''Atlas''.
| |
| * Abrams weapon is called "Case Closed".
| |
|
| |
|
| {{Heroes}} | | == Navigation == |
| [[Category:Heroes]]
| | {{Hero Navbox}} |