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m Use of key to WeaponCard for future localization |
No edit summary |
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| name = Abrams | | name = Abrams | ||
| art = Abrams full.png | | art = Abrams full.png | ||
| weapon_name = Case Closed | |||
| card = Abrams card.png | | card = Abrams card.png | ||
| summary = Charges into close combat | | summary = Charges into close combat | ||
| description = Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity. | | description = Abrams has the bulk and sustain to lead from the front, often running into the middle of his foes and watching them scatter. If his enemies waste their fire on him, his back-line teammates can lay out damage with impunity. | ||
| dps = | |||
| bullet_damage = | | dps = {{#invoke:HeroData|get_hero_var|hero_atlas|DPS|3}} | ||
| ammo = | | bullet_damage = {{#invoke:HeroData|get_hero_var|hero_atlas|BulletDamage|2}} | ||
| bullets_per_sec = | | ammo = {{#invoke:HeroData|get_hero_var|hero_atlas|ClipSize|3}} | ||
| light_melee = | | bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_atlas|RoundsPerSecond|3}} | ||
| heavy_melee = | | light_melee = {{#invoke:HeroData|get_hero_var|hero_atlas|LightMeleeDamage|3}} | ||
| max_health = | | heavy_melee = {{#invoke:HeroData|get_hero_var|hero_atlas|HeavyMeleeDamage|3}} | ||
| health_regen = | | max_health = {{#invoke:HeroData|get_hero_var|hero_atlas|MaxHealth|3}} | ||
| bullet_resist = | | health_regen = {{#invoke:HeroData|get_hero_var|hero_atlas|BaseHealthRegen|2}} | ||
| spirit_resist = | | bullet_resist = {{#invoke:HeroData|get_hero_var|hero_atlas|BulletResist|2}} | ||
| move_speed = | | spirit_resist = {{#invoke:HeroData|get_hero_var|hero_atlas|TechResist|2}} | ||
| sprint_speed = | | move_speed = {{#invoke:HeroData|get_hero_var|hero_atlas|MaxMoveSpeed|2}} | ||
| stamina = 3 | | sprint_speed = {{#invoke:HeroData|get_hero_var|hero_atlas|SprintSpeed|2}} | ||
| stamina = {{#invoke:HeroData|get_hero_var|hero_atlas|Stamina|2}} | |||
| range = {{#invoke:HeroData|get_hero_var|hero_atlas|FalloffStartRange|2}}m → {{#invoke:HeroData|get_hero_var|hero_atlas|FalloffEndRange|2}}m | |||
| reload_time = {{#invoke:HeroData|get_hero_var|hero_atlas|ReloadTime|3}} | |||
| bullet_velocity = {{#invoke:HeroData|get_hero_var|hero_atlas|BulletSpeed|3}} | |||
| increase1_value = 0.32 | | increase1_value = 0.32 | ||
| increase1_stat = Base Bullet Damage | | increase1_stat = Base Bullet Damage | ||
| Line 24: | Line 30: | ||
| increase3_value = 32 | | increase3_value = 32 | ||
| increase3_stat = Base Health | | increase3_stat = Base Health | ||
}} | }} | ||