Abrams: Difference between revisions

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Line 35: Line 35:
| cooldown        = 40
| cooldown        = 40
| description    = Drain health from enemies in front of you while they are in the radius.
| description    = Drain health from enemies in front of you while they are in the radius.
| effect1        = '''35''' {{ss|0.2}} Damage per Second
| effect1        = '''Damage per Second:''' 35 {{ss|0.2}}
| effect2        = '''100%''' Heal vs Heroes
| effect2        = '''Heal vs Heroes:''' 100%
| effect3        = '''50%''' Heal vs Non-Heroes
| effect3        = '''Heal vs Non-Heroes:''' 50%
| upgrade1        = '''-20s''' Cooldown
| upgrade1        = '''-20s''' Cooldown
| upgrade2        = '''+2s'''
| upgrade2        = '''+2s'''
Line 48: Line 48:
| cooldown        = 35
| cooldown        = 35
| description    = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
| description    = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
| value1         = 40 | ss1 = 21.1
| effect1         = '''Damage:''' 40 {{ss|21.1}}
| effect1        = Damage
| effect2        = '''Stun Duration:''' 1s
| value2          = 1s
| upgrade1        = '''-20s''' Cooldown
| effect2        = Stun Duration
| upgrade2        = '''+0.5s''' Duration
| upgrade1_value  = -20s
| upgrade3        = '''+5.5''' Weapon Damage for '''8s''' after colliding with an enemy
| upgrade1_effect = Cooldown
| upgrade2_value  = +0.5s
| upgrade2_effect = Duration
| upgrade3_value  = +5.5
| upgrade3_effect =  Weapon Damage for '''8s''' after colliding with an enemy
}}
}}


Line 63: Line 58:
| name            = Infernal Resilience
| name            = Infernal Resilience
| description    = '''Regenerate''' a portion of incoming damage over time.
| description    = '''Regenerate''' a portion of incoming damage over time.
| value1          = 17%
| effect1        = '''Damage regenerated:''' 17%
| effect1        = Damage regenerated  
| effect2        = '''Regeneration Time:''' 16s
| value2          = 16s
| effect3        = '''Health Regen''' +1
| effect2        = Regeneration Time
| upgrade1        = '''+1.5''' Health Regen
| fact1_value    = +1
| upgrade2        = '''+150''' Health
| fact1_effect    = Health Regen
| upgrade3        = '''+9%''' Damage regenerated
| upgrade1_value  = +1.5
| upgrade1_effect = Health Regen
| upgrade2_value  = +150
| upgrade2_effect = Health
| upgrade3_value  = +9%
| upgrade3_effect = Damage regenerated
}}
}}