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| <tabber> | | <tabber> |
| |-|(1) Siphon Life= | | |-|(1) Siphon Life= |
| {{Ability card | | {{Ability card v2 |
| | name = Siphon Life | | | hero_name=Abrams |
| | radius = 10m | | | ability_num=1 |
| | duration = 4s
| |
| | cooldown = 42s
| |
| | description = Drain health from enemies in front of you while they are in the radius.
| |
| | effect1 = '''Damage per Second:''' 35 {{ss|0.3}}
| |
| | effect2 = '''Heal vs Heroes:''' 100%
| |
| | effect3 = '''Heal vs Non-Heroes:''' 50%
| |
| | upgrade1 = '''-19s''' Cooldown
| |
| | upgrade2 = '''+2s'''
| |
| | upgrade3 = '''+40''' Damage Per Second
| |
| }} | | }} |
| | |
| |-|(2) Shoulder Charge= | | |-|(2) Shoulder Charge= |
| {{Ability card | | {{Ability card v2 |
| | name = Shoulder Charge | | | hero_name=Abrams |
| | duration = 1.2s
| | | ability_num=2 |
| | cooldown = 35s
| | | notes= |
| | description = '''Charge forward''', colliding with enemies and dragging them along. Hitting a '''wall''' will '''Stun''' enemies caught by Abrams. Speed increased after colliding with enemy Heroes.
| | * At base duration, Shoulder Charge travels approximately 17.5m. |
| | effect1 = '''Damage:''' 40 {{ss|2.1}} | |
| | effect2 = '''Stun Duration:''' 0.85s
| |
| | upgrade1 = '''-20s''' Cooldown
| |
| | upgrade2 = '''+0.5s''' Duration
| |
| | upgrade3 = '''+5.5''' Weapon Damage for '''8s''' after colliding with an enemy | |
| }}* At base duration, Shoulder Charge travels approximately 17.5m.
| |
| ** At Upgrade 2, this distance is approximately 27.5m. | | ** At Upgrade 2, this distance is approximately 27.5m. |
| | }} |
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| |-|(3) Infernal Resilience= | | |-|(3) Infernal Resilience= |
| {{Ability card | | {{Ability card v2 |
| | name = Infernal Resilience | | | hero_name=Abrams |
| | description = '''Regenerate''' a portion of incoming damage over time. | | | ability_num=3 |
| | effect1 = '''Damage regenerated:''' 15%
| |
| | effect2 = '''Regeneration Time:''' 18s
| |
| | effect3 = '''Health Regen''' +1
| |
| | upgrade1 = '''+1.5''' Health Regen
| |
| | upgrade2 = '''+150''' Health
| |
| | upgrade3 = '''+8%''' Damage regenerated
| |
| }} | | }} |
| | |
| |-|(4) Seismic Impact= | | |-|(4) Seismic Impact= |
| {{Ability card | | {{Ability card v2 |
| | name = Seismic Impact | | | hero_name=Abrams |
| | cooldown = 150s | | | ability_num=4 |
| | description = '''Leap high into the air''' and choose a ground location to crash into. '''When you hit the ground, all enemies in the radius are damaged and stunned'''. Press {{Mouse|1}} to crash down early. | | | notes= |
| | effect1 = '''Damage:''' 150 {{ss|0.9}}
| | * At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact. |
| | effect2 = '''Stun Duration:''' 1s
| |
| | effect3 = '''Impact Radius:''' 9m
| |
| | upgrade1 = '''-40s''' Cooldown
| |
| | upgrade2 = Gain 100 Max HP and 15% Fire Rate per hero hit. Lasts 25s.
| |
| | upgrade3 = On cast, become '''Immune''' to '''Stun, Silence, Sleep, Root, and Disarm'''. Expires 3s after landing.
| |
| }}* At full charge, Abrams can jump up to approximately 55m in one direction with Seismic Impact.
| |
| ** This is not affected by Ability Range | | ** This is not affected by Ability Range |
| | }} |
| </tabber> | | </tabber> |
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