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'''{{plink|Ammo|pic=Clip size icon|size=32}}''', also known as '''Clip Size''', is a stat that dictates the maximum number of rounds that can be stored and fired from a weapon. As the weapon is fired, the number of available rounds decreases from the maximum to zero, at which point no more rounds can be fired. Weapons can be [[Reload Time|reloaded]] to regain rounds up to the maximum. | '''{{plink|Ammo|pic=Clip size icon|size=32}}''', also known as '''Clip Size''', is a stat that dictates the maximum number of rounds that can be stored and fired from a weapon. As the weapon is fired, the number of available rounds decreases from the maximum to zero, at which point no more rounds can be fired. Weapons can be [[Reload Time|reloaded]] to regain rounds up to the maximum. | ||
{{#ev:youtube|yu7dzf5ottg|360|description=Video explaining Ammo}} | {{#ev:youtube|yu7dzf5ottg|360|description=Video explaining Ammo}} | ||
{{Clear}} | |||
== Base Clip Size == | == Base Clip Size == | ||
Values referenced from [[Hero | Values referenced from [[Hero Attributes Table]]. | ||
{{#invoke:HeroDataArrays|heroClipSizeTable}} | {{#invoke:HeroDataArrays|heroClipSizeTable}} | ||
== | == Notes == | ||
Ammo is | [[File:Yellow Bonus Ammo.png|thumb|link=|Bonus ammo provided by {{ItemIcon|Melee Charge}} appears yellow]] | ||
Ammo is displayed in the lower right quadrant of the crosshair, inside the [[stamina]] bars. Heroes with less ammo have discrete pips for each shot, while heroes with more base ammo have a continuous bar. | |||
The | Bonus ammo, or overflow ammo, can be acquired through items. This appears as yellow pips and extends into the upper right quadrant to indicate there is more ammo available. The current ammo count will also be colored yellow. | ||
While sliding, the player has infinite ammo, indicated by a light green infinity symbol. | |||
== | == Math == | ||
The formula for clip size increase is: <math>x_f = \left\lceil (x_i + \sum^n \text{BonusClipSize}) * (1 + \sum^n \text{BonusClipSizePercent} + \sum^n \text{Golden Statues}) \right\rceil</math> | |||
* + | |||
where <math>\text{BonusClipSize}</math> is additive ammo, <math>\text{BonusClipSizePercent}</math> is multiplicative ammo, and <math>\text{Golden Statues}</math> is the golden statue bonus. | |||
== Sources == | == Sources == | ||
{{Item stat table|Ammo}} | {{Item stat table|Ammo}} | ||
* | * | ||
=== Map spawns === | === Map spawns === | ||
* [[Golden Statue]]s can provide a permanent increase: + | * [[Golden Statue]]s can provide a permanent increase: +<b>4</b>% Ammo before 10 minutes, or +<b>6</b>% Ammo before 30 minutes, or +<b>8</b>% Ammo after 30 minutes. | ||
* [[Powerup]] runes can provide a temporary Gun buff that provides +''' | * [[Powerup]] runes can provide a temporary Gun buff that provides +'''20'''% to +'''60'''% Ammo for 160 seconds (scaling with game time from 5 to 40 minutes). | ||
== Trivia == | == Trivia == | ||
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<references /> | <references /> | ||
{{Stat Navbox}} | {{Stat Navbox}} | ||