Editing AmmoGive feedback
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
'''{{plink|Ammo|pic=Clip size icon|size=32}}''', also known as '''Clip Size''', is a stat that dictates the maximum number of rounds that can be stored and fired from a weapon. As the weapon is fired, the number of available rounds decreases from the maximum to zero, at which point no more rounds can be fired. Weapons can be [[Reload Time|reloaded]] to regain rounds up to the maximum. | '''{{plink|Ammo|pic=Clip size icon|size=32}}''', also known as '''Clip Size''', is a stat that dictates the maximum number of rounds that can be stored and fired from a weapon. As the weapon is fired, the number of available rounds decreases from the maximum to zero, at which point no more rounds can be fired. Weapons can be [[Reload Time|reloaded]] to regain rounds up to the maximum. | ||
{{#ev:youtube|yu7dzf5ottg|360|description=Video explaining Ammo}} | {{#ev:youtube|yu7dzf5ottg|360|description=Video explaining Ammo}} | ||
{{Clear}} | |||
== Base Clip Size == | == Base Clip Size == | ||
Values referenced from [[Hero | Values referenced from [[Hero Attributes Table]]. | ||
{{#invoke:HeroDataArrays|heroClipSizeTable}} | {{#invoke:HeroDataArrays|heroClipSizeTable}} | ||
== | == Notes == | ||
Ammo is | [[File:Ammo under stamina bar.png|thumb|Ammo under the stamina bar]] | ||
Ammo is displayed as a number under the [[stamina]] bars. The left number is the current ammo count, and the right number is the full magazine capacity. | |||
While sliding, the player has infinite ammo, indicated by a light green infinity symbol. | |||
For heroes who have an alternate fire, shooting with the alt fire consumes more than one ammo round at once. However, the player can still use alt fire with only one round left. | |||
== Math == | |||
The formula for clip size increase is: <math>x_f = \left\lceil (x_i + \sum^n \text{BonusClipSize}) * (1 + \sum^n \text{BonusClipSizePercent} + \sum^n \text{Golden Statues}) \right\rceil</math> | |||
where <math>\text{BonusClipSize}</math> is additive ammo, <math>\text{BonusClipSizePercent}</math> is multiplicative ammo, and <math>\text{Golden Statues}</math> is the golden statue bonus. | |||
== Sources == | == Sources == | ||
{{Item stat table|Ammo}} | {{Item stat table|Ammo}} | ||
* | * | ||
=== Map spawns === | === Map spawns === | ||
* [[Golden Statue]]s can provide a permanent increase: + | * [[Golden Statue]]s can provide a permanent increase: +<b>4</b>% Ammo before 10 minutes, or +<b>6</b>% Ammo before 30 minutes, or +<b>8</b>% Ammo after 30 minutes. | ||
* [[Powerup]] runes can provide a temporary Gun buff that provides +'''35 | * [[Powerup]] runes can provide a temporary Gun buff that provides +'''35'''% to +'''70'''% Ammo for 160 seconds (scaling with game time from 5 to 40 minutes). | ||
== Trivia == | == Trivia == | ||
| Line 57: | Line 37: | ||
<references /> | <references /> | ||
{{Stat Navbox}} | {{Stat Navbox}} | ||