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| Latest revision | Your text | ||
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{| class="wikitable" | {| class="wikitable" | ||
|Cast Delay 01 | |Cast Delay 01 | ||
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|- | |- | ||
|Cast Delay 02 | |Cast Delay 02 | ||
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|- | |- | ||
|Cast Delay 03 | |Cast Delay 03 | ||
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|} | |} | ||
'''Audio plays when Apollo lunges and stabs in any given direction''' | '''Audio plays when Apollo lunges and stabs in any given direction''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Lunge Cast 01 | |Lunge Cast 01 | ||
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|Lunge Cast 02 | |Lunge Cast 02 | ||
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|- | |- | ||
|Lunge Cast 03 | |Lunge Cast 03 | ||
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|} | |} | ||
'''Audio plays when successfully hitting an enemy with the spell''' | '''Audio plays when successfully hitting an enemy with the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Hit Confirm 01 | |Hit Confirm 01 | ||
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|Hit Confirm 02 | |Hit Confirm 02 | ||
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|- | |- | ||
|Hit Confirm 03 | |Hit Confirm 03 | ||
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|} | |} | ||
'''If you keep the ability button pressed you can charge each lunge''' | '''If you keep the ability button pressed you can charge each lunge''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Lunge Charge | |Lunge Charge | ||
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|} | |} | ||
'''Audio plays when the indicator turns green to show when to release the button for a perfect lunge''' | '''Audio plays when the indicator turns green to show when to release the button for a perfect lunge''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Charge Glint | |Charge Glint | ||
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|} | |} | ||
'''An additional audio plays on a perfect lunge''' | '''An additional audio plays on a perfect lunge''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Max Hold 01 | |Max Hold 01 | ||
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|- | |- | ||
|Max Hold 02 | |Max Hold 02 | ||
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|- | |- | ||
|Max Hold 03 | |Max Hold 03 | ||
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|} | |} | ||
'''An additional audio plays when successfully hitting an enemy with a perfect lunge''' | '''An additional audio plays when successfully hitting an enemy with a perfect lunge''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Perfect Hit 01 | |Perfect Hit 01 | ||
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|- | |- | ||
|Perfect Hit 02 | |Perfect Hit 02 | ||
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|- | |- | ||
|Perfect Hit 03 | |Perfect Hit 03 | ||
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|} | |} | ||