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| {{HeroTabs}}
| | List of sound effects for '''Bebop'''. |
| List of sound effects for {{HeroIcon|Bebop}}. | |
|
| |
|
| == Weapon == | | == Weapon == |
| '''Audio plays when Bebop prepares his laser'''
| |
| {| class="wikitable"
| |
| |Prepare
| |
| |[[File:Bebop primaryweapon prepare.mp3]]
| |
| |}
| |
| '''Audio plays when his laser starts shooting'''
| |
| {| class="wikitable"
| |
| |Weapon Start
| |
| |[[File:Bebop primaryweapon start.mp3]]
| |
| |}
| |
| '''Audio loops on Bebop when shooting his laser'''
| |
| {| class="wikitable"
| |
| |Weapon Loop
| |
| |[[File:Bebop primaryweapon loop.mp3]]
| |
| |}
| |
| '''Audio plays when Bebop hides his laser'''
| |
| {| class="wikitable"
| |
| |Pack Away
| |
| |[[File:Bebop primaryweapon packaway.mp3]]
| |
| |}
| |
|
| |
|
| == Movement == | | == Movement == |
| '''Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound'''
| |
| {| class="wikitable"
| |
| |Footstep 01
| |
| |[[File:Bebop footstep 01.mp3]]
| |
| |-
| |
| |Footstep 02
| |
| |[[File:Bebop footstep 02.mp3]]
| |
| |-
| |
| |Footstep 03
| |
| |[[File:Bebop footstep 03.mp3]]
| |
| |-
| |
| |Footstep 04
| |
| |[[File:Bebop footstep 04.mp3]]
| |
| |-
| |
| |Footstep 05
| |
| |[[File:Bebop footstep 05.mp3]]
| |
| |-
| |
| |Footstep 06
| |
| |[[File:Bebop footstep 06.mp3]]
| |
| |-
| |
| |Footstep 07
| |
| |[[File:Bebop footstep 07.mp3]]
| |
| |-
| |
| |Footstep 08
| |
| |[[File:Bebop footstep 08.mp3]]
| |
| |-
| |
| |Footstep 09
| |
| |[[File:Bebop footstep 09.mp3]]
| |
| |-
| |
| |Footstep 10
| |
| |[[File:Bebop footstep 10.mp3]]
| |
| |-
| |
| |Footstep 11
| |
| |[[File:Bebop footstep 11.mp3]]
| |
| |-
| |
| |Footstep 12
| |
| |[[File:Bebop footstep 12.mp3]]
| |
| |-
| |
| |Foley 01
| |
| |[[File:Bebop foley 01.mp3]]
| |
| |-
| |
| |Foley 02
| |
| |[[File:Bebop foley 02.mp3]]
| |
| |-
| |
| |Foley 03
| |
| |[[File:Bebop foley 03.mp3]]
| |
| |-
| |
| |Foley 04
| |
| |[[File:Bebop foley 04.mp3]]
| |
| |-
| |
| |Foley 05
| |
| |[[File:Bebop foley 05.mp3]]
| |
| |-
| |
| |Foley 06
| |
| |[[File:Bebop foley 06.mp3]]
| |
| |-
| |
| |Foley 07
| |
| |[[File:Bebop foley 07.mp3]]
| |
| |-
| |
| |Foley 08
| |
| |[[File:Bebop foley 08.mp3]]
| |
| |-
| |
| |Foley 09
| |
| |[[File:Bebop foley 09.mp3]]
| |
| |-
| |
| |Foley 10
| |
| |[[File:Bebop foley 10.mp3]]
| |
| |-
| |
| |Foley 11
| |
| |[[File:Bebop foley 11.mp3]]
| |
| |-
| |
| |Foley 12
| |
| |[[File:Bebop foley 12.mp3]]
| |
| |}
| |
|
| |
|
| == Abilities == | | == Abilities == |
|
| |
|
| === {{AbilityIcon|Exploding Uppercut}} === | | === <big>'''[https://deadlock.wiki/Bebop#(1)_Exploding_Uppercut Exploding Uppercut]'''</big>[[File:Exploding Uppercut.png|68x68px]] === |
| '''Audio plays on bebop after using the spell'''
| | Audio plays on bebop after using the spell |
| {| class="wikitable" | | {| class="wikitable" |
| |Uppercut | | |Uppercut |
| |[[File:Bebop uppercut 01.mp3]] | | |[[File:Bebop uppercut 01.mp3]] |
| |} | | |} |
| '''Audio plays on the target unit after being hit'''
| | Audio plays on the target unit after being hit |
| {| class="wikitable" | | {| class="wikitable" |
| |Impact 01 | | |Impact 01 |
| Line 119: |
Line 24: |
| |[[File:Impact 03.mp3]] | | |[[File:Impact 03.mp3]] |
| |} | | |} |
| '''After being hit, an audio loops on the target unit while being airborne'''
| | After being hit, an audio loops on the target unit while being airborne |
| {| class="wikitable" | | {| class="wikitable" |
| |Uppercutted | | |Uppercutted |
| |[[File:Uppercutted.mp3]] | | |[[File:Uppercutted.mp3]] |
| |}
| |
| '''Audio plays when the target unit lands on the ground'''
| |
| {| class="wikitable"
| |
| |Stomp
| |
| |[[File:Holliday a2 bounce pad stomp.mp3]]
| |
| |} | | |} |
|
| |
|
| === {{AbilityIcon|Sticky Bomb}} === | | === '''<big>[https://deadlock.wiki/Bebop#(2)_Sticky_Bomb Sticky Bomb]</big>'''[[File:Sticky Bomb.png|68x68px]] === |
| '''Audio plays on the target unit after attaching a bomb on them'''
| | Audio plays on the target unit after attaching a bomb on them |
| {| class="wikitable" | | {| class="wikitable" |
| |Attach | | |Attach |
| |[[File:Bebop stickybomb attach.mp3]] | | |[[File:Bebop stickybomb attach.mp3]] |
| |} | | |} |
| '''Ticking sound loops on the attached target'''
| | Ticking sound loops on the attached target |
| {| class="wikitable" | | {| class="wikitable" |
| | colspan="2" |Loop | | | colspan="2" |Loop |
| | colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] | | | colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] |
| |} | | |} |
| '''Ticking sound becomes urgent on the last second before it explodes'''
| | Ticking sound becomes urgent on the last second before it explodes |
| {| class="wikitable" | | {| class="wikitable" |
| | colspan="2" |Urgent | | | colspan="2" |Urgent |
| | colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] | | | colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] |
| |} | | |} |
| '''Audio plays when the bomb explodes'''
| | Audio plays when the bomb explodes |
| {| class="wikitable" | | {| class="wikitable" |
| |Explode 01 | | |Explode 01 |
| |[[File:Bebop explode 01.mp3]] | | |[[File:Explode 01.mp3]] |
| |- | | |- |
| |Explode 02 | | |Explode 02 |
| |[[File:Bebop explode 02.mp3]] | | |[[File:Explode 02.mp3]] |
| |} | | |} |
|
| |
|
| === {{AbilityIcon|Grapple Arm}} === | | === '''<big>[https://deadlock.wiki/Bebop#(3)_Grapple_Arm Grapple Arm]</big>'''[[File:Grapple Arm.png|68x68px]] === |
| '''Audio plays on Bebop after launching his hook'''
| | Audio plays on Bebop after launching his hook |
| {| class="wikitable" | | {| class="wikitable" |
| | colspan="2" |Hook Shot | | | colspan="2" |Hook Shot |
| | colspan="2" |[[File:Bebop hook shoot.mp3]] | | | colspan="2" |[[File:Bebop hook shoot.mp3]] |
| |} | | |} |
| '''Audio loops on the hook while traveling'''
| | Audio loops on the hook while traveling |
| {| class="wikitable" | | {| class="wikitable" |
| | colspan="2" |Loop | | | colspan="2" |Loop |
| | colspan="2" |[[File:Proj mono lp.mp3]] | | | colspan="2" |[[File:Proj mono lp.mp3]] |
| |} | | |} |
| '''If the hook connects, audio plays on the target unit'''
| | If the hook connects, audio plays on the target unit |
| {| class="wikitable" | | {| class="wikitable" |
| | colspan="2" |Impact Success | | | colspan="2" |Impact Success |
| | colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] | | | colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] |
| |} | | |} |
| '''Audio loops on the target while Bebop is pulling them in.'''
| | Yank sound plays on the target unit when Bebop pulls them |
| {| class="wikitable" | | {| class="wikitable" |
| | colspan="2" |Loop | | | colspan="2" |Yank |
| | colspan="2" |[[File:Bebop hook retracting lp 01.mp3]] | | | colspan="2" |[[File:Bebop hook yank.mp3]] |
| |} | | |} |
| '''Audio plays when the target unit arrives to Bebop'''
| | Audio plays when the target unit arrives with Bebop |
| {| class="wikitable" | | {| class="wikitable" |
| |Expire 01 | | | colspan="2" |Target Arrived |
| |[[File:Bebop hook retract end 01.mp3]]
| | | colspan="2" |[[File:Bebop hook targetarrived.mp3]] |
| |-
| |
| |Expire 02 | |
| |[[File:Bebop hook retract end 02.mp3]] | |
| |-
| |
| |Expire 03
| |
| |[[File:Bebop hook retract end 03.mp3]] | |
| |} | | |} |
| === {{AbilityIcon|Hyper Beam}} === | | |
| '''Audio plays on Bebop while preparing to shoot his Hyper Beam''' | | === '''<big>[https://deadlock.wiki/Bebop#(4)_Hyper_Beam Hyper Beam]</big>''' [[File:Hyper Beam.png|68x68px]] === |
| {| class="wikitable"
| | {| class="wikitable mw-collapsible" |
| | colspan="2" |Prep Start
| | !Description |
| | colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]]
| | !Audio |
| |}
| |
| '''Jazz sound plays while Bebop is preparing his Hyper Beam'''
| |
| {| class="wikitable" | |
| | colspan="2" |Prepare Jazz 01
| |
| | colspan="2" |[[File:Bebop hyperbeam prepare jazz 01.mp3]]
| |
| |- | | |- |
| | colspan="2" |Prepare Jazz 02 | | | rowspan="10" |Jazz sound |
| | colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]]
| |
| |}
| |
| '''Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds'''
| |
| {| class="wikitable"
| |
| |Beam Loop
| |
| |[[File:Bebop hyperbeam loop.mp3]]
| |
| |-
| |
| |Jazz Loop 01
| |
| |[[File:Bebop primaryweapon jazz a loop 01.mp3]] | | |[[File:Bebop primaryweapon jazz a loop 01.mp3]] |
| |- | | |- |
| |Jazz Loop 02
| |
| |[[File:Bebop primaryweapon jazz b loop 01.mp3]] | | |[[File:Bebop primaryweapon jazz b loop 01.mp3]] |
| |- | | |- |
| |Jazz Loop 03
| |
| |[[File:Bebop primaryweapon jazz c loop 01.mp3]] | | |[[File:Bebop primaryweapon jazz c loop 01.mp3]] |
| |- | | |- |
| |Jazz Loop 04
| |
| |[[File:Bebop primaryweapon jazz d loop 01.mp3]] | | |[[File:Bebop primaryweapon jazz d loop 01.mp3]] |
| |- | | |- |
| |Jazz Loop 05
| |
| |[[File:Bebop primaryweapon jazz e loop 01.mp3]] | | |[[File:Bebop primaryweapon jazz e loop 01.mp3]] |
| |- | | |- |
| |Jazz Loop 06
| |
| |[[File:Bebop primaryweapon jazz f loop 01.mp3]] | | |[[File:Bebop primaryweapon jazz f loop 01.mp3]] |
| |- | | |- |
| |Jazz Loop 07
| |
| |[[File:Bebop primaryweapon jazz g loop 01.mp3]] | | |[[File:Bebop primaryweapon jazz g loop 01.mp3]] |
| |- | | |- |
| |Jazz Loop 08
| |
| |[[File:Bebop primaryweapon jazz h loop 01.mp3]] | | |[[File:Bebop primaryweapon jazz h loop 01.mp3]] |
| |} | | |} |
| '''When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds'''
| |
| {| class="wikitable"
| |
| |Beam End
| |
| |[[File:Bebop hyperbeam end.mp3]]
| |
| |-
| |
| |Jazz End 01
| |
| |[[File:Bebop primaryweapon jazz a end.mp3]]
| |
| |-
| |
| |Jazz End 02
| |
| |[[File:Bebop primaryweapon jazz b end.mp3]]
| |
| |-
| |
| |Jazz End 03
| |
| |[[File:Bebop primaryweapon jazz c end.mp3]]
| |
| |-
| |
| |Jazz End 04
| |
| |[[File:Bebop primaryweapon jazz d end.mp3]]
| |
| |-
| |
| |Jazz End 05
| |
| |[[File:Bebop primaryweapon jazz e end.mp3]]
| |
| |-
| |
| |Jazz End 06
| |
| |[[File:Bebop primaryweapon jazz f end.mp3]]
| |
| |-
| |
| |Jazz End 07
| |
| |[[File:Bebop primaryweapon jazz g end.mp3]]
| |
| |-
| |
| |Jazz End 08
| |
| |[[File:Bebop primaryweapon jazz h end.mp3]]
| |
| |}
| |
|
| |
| == Emotes ==
| |
| '''''Bebop's voice lines that play in specific situations.'''''
| |
|
| |
| === Efforts ===
| |
| '''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
| |
| {| class="wikitable"
| |
| |Effort 01
| |
| |[[File:Bebop effort general 01.mp3]]
| |
| |-
| |
| |Effort 02
| |
| |[[File:Bebop effort general 02.mp3]]
| |
| |-
| |
| |Effort 03
| |
| |[[File:Bebop effort general 03.mp3]]
| |
| |-
| |
| |Effort 04
| |
| |[[File:Bebop effort general 04.mp3]]
| |
| |-
| |
| |Effort 05
| |
| |[[File:Bebop effort general 05.mp3]]
| |
| |-
| |
| |Effort 06
| |
| |[[File:Bebop effort general 06.mp3]]
| |
| |}
| |
| '''Audio plays when dashing.'''
| |
| {| class="wikitable"
| |
| |Dash 01
| |
| |[[File:Bebop effort dash 01.mp3]]
| |
| |-
| |
| |Dash 02
| |
| |[[File:Bebop effort dash 02.mp3]]
| |
| |-
| |
| |Dash 03
| |
| |[[File:Bebop effort dash 03.mp3]]
| |
| |-
| |
| |Dash 04
| |
| |[[File:Bebop effort dash 04.mp3]]
| |
| |-
| |
| |Dash 05
| |
| |[[File:Bebop effort dash 05.mp3]]
| |
| |-
| |
| |Dash 06
| |
| |[[File:Bebop effort dash 06.mp3]]
| |
| |-
| |
| |Dash 07
| |
| |[[File:Bebop effort dash 07.mp3]]
| |
| |-
| |
| |Dash 08
| |
| |[[File:Bebop effort dash 08.mp3]]
| |
| |}
| |
| '''Audio plays during light melee. These lines are currently unused.'''
| |
| {| class="wikitable"
| |
| |Light Melee 01
| |
| |[[File:Bebop effort melee small 01.mp3]]
| |
| |-
| |
| |Light Melee 02
| |
| |[[File:Bebop effort melee small 02.mp3]]
| |
| |-
| |
| |Light Melee 03
| |
| |[[File:Bebop effort melee small 03.mp3]]
| |
| |-
| |
| |Light Melee 04
| |
| |[[File:Bebop effort melee small 04.mp3]]
| |
| |-
| |
| |Light Melee 05
| |
| |[[File:Bebop effort melee small 05.mp3]]
| |
| |-
| |
| |Light Melee 06
| |
| |[[File:Bebop effort melee small 06.mp3]]
| |
| |-
| |
| |Light Melee 07
| |
| |[[File:Bebop effort melee small 07.mp3]]
| |
| |-
| |
| |Light Melee 08
| |
| |[[File:Bebop effort melee small 08.mp3]]
| |
| |-
| |
| |Light Melee 09
| |
| |[[File:Bebop effort melee small 09.mp3]]
| |
| |-
| |
| |Light Melee 10
| |
| |[[File:Bebop effort melee small 10.mp3]]
| |
| |}
| |
|
| |
| === Pain ===
| |
| '''Audio sometimes plays when taking a small amount of damage.'''
| |
| {| class="wikitable"
| |
| |Small Pain 01
| |
| |[[File:Bebop pain small 01.mp3]]
| |
| |-
| |
| |Small Pain 02
| |
| |[[File:Bebop pain small 02.mp3]]
| |
| |-
| |
| |Small Pain 03
| |
| |[[File:Bebop pain small 03.mp3]]
| |
| |-
| |
| |Small Pain 04
| |
| |[[File:Bebop pain small 04.mp3]]
| |
| |-
| |
| |Small Pain 05
| |
| |[[File:Bebop pain small 05.mp3]]
| |
| |-
| |
| |Small Pain 06
| |
| |[[File:Bebop pain small 06.mp3]]
| |
| |-
| |
| |Small Pain 07
| |
| |[[File:Bebop pain small 07.mp3]]
| |
| |-
| |
| |Small Pain 08
| |
| |[[File:Bebop pain small 08.mp3]]
| |
| |}
| |
| '''Audio sometimes plays when taking a large amount of damage.'''
| |
| {| class="wikitable"
| |
| |Big Pain 01
| |
| |[[File:Bebop pain big 01.mp3]]
| |
| |-
| |
| |Big Pain 02
| |
| |[[File:Bebop pain big 02.mp3]]
| |
| |-
| |
| |Big Pain 03
| |
| |[[File:Bebop pain big 03.mp3]]
| |
| |-
| |
| |Big Pain 04
| |
| |[[File:Bebop pain big 04.mp3]]
| |
| |-
| |
| |Big Pain 05
| |
| |[[File:Bebop pain big 05.mp3]]
| |
| |-
| |
| |Big Pain 06
| |
| |[[File:Bebop pain big 06.mp3]]
| |
| |-
| |
| |Big Pain 07
| |
| |[[File:Bebop pain big 07.mp3]]
| |
| |}
| |
| '''Audio plays when Bebop is killed.'''
| |
| {| class="wikitable"
| |
| |Death 01
| |
| |[[File:Bebop pain death 01.mp3]]
| |
| |-
| |
| |Death 02
| |
| |[[File:Bebop pain death 02.mp3]]
| |
| |-
| |
| |Death 03
| |
| |[[File:Bebop pain death 03.mp3]]
| |
| |-
| |
| |Death 04
| |
| |[[File:Bebop pain death 04.mp3]]
| |
| |-
| |
| |Death 05
| |
| |[[File:Bebop pain death 05.mp3]]
| |
| |-
| |
| |Death 06
| |
| |[[File:Bebop pain death 06.mp3]]
| |
| |}
| |
| '''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
| |
| {| class="wikitable"
| |
| |Scream 01
| |
| |[[File:Bebop pain akira laser 01.mp3]]
| |
| |-
| |
| |Scream 02
| |
| |[[File:Bebop pain akira laser 02.mp3]]
| |
| |-
| |
| |Scream 03
| |
| |[[File:Bebop pain akira laser 03.mp3]]
| |
| |}
| |
|
| |
| == Removed Sound Effects ==
| |
|
| |
| === {{AbilityIcon|Grapple Arm}} ===
| |
| '''Yank sound played on the target unit when Bebop pulled them.'''
| |
| {| class="wikitable"
| |
| | colspan="2" |'''Yank'''
| |
| | colspan="2" |'''[[File:Bebop hook yank.mp3]]'''
| |
| |}
| |
| '''Audio played when the target unit arrived to Bebop.'''
| |
| {| class="wikitable"
| |
| | colspan="2" |'''Target Arrived'''
| |
| | colspan="2" |'''[[File:Bebop hook targetarrived.mp3]]'''
| |
| |}
| |
|
| |
| {{Sounds navbox}} | | {{Sounds navbox}} |
| | | [[Category:Sounds]] |
| [[Category:Bebop|S]] | | [[Category:Bebop]] |