Editing Bebop/Sounds

Warning: You are not logged in. Once you make an edit, a temporary account will be created for you. Learn more. Log in or create an account to continue receiving notifications after this account expires, and to access other features.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{HeroTabs}}
List of sound effects for '''Bebop'''.
List of sound effects for {{HeroIcon|Bebop}}.


== Weapon ==
== Weapon ==
'''Audio plays when Bebop prepares his laser'''
Audio plays when Bebop prepares his laser
{| class="wikitable"
{| class="wikitable"
|Prepare
|Prepare
|[[File:Bebop primaryweapon prepare.mp3]]
|[[File:Bebop primaryweapon prepare.mp3]]
|}
|}
'''Audio plays when his laser starts shooting'''
Audio plays when his laser starts shooting
{| class="wikitable"
{| class="wikitable"
|Weapon Start
|Weapon Start
|[[File:Bebop primaryweapon start.mp3]]
|[[File:Bebop primaryweapon start.mp3]]
|}
|}
'''Audio loops on Bebop when shooting his laser'''
Audio loops on Bebop when shooting his laser
{| class="wikitable"
{| class="wikitable"
|Weapon Loop
|Weapon Loop
|[[File:Bebop primaryweapon loop.mp3]]
|[[File:Bebop primaryweapon loop.mp3]]
|}
|}
'''Audio plays when Bebop hides his laser'''
Audio plays when Bebop hides his laser
{| class="wikitable"
{| class="wikitable"
|Pack Away
|Pack Away
Line 25: Line 24:


== Movement ==
== Movement ==
'''Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound'''
{| class="wikitable"
|Footstep 01
|[[File:Bebop footstep 01.mp3]]
|-
|Footstep 02
|[[File:Bebop footstep 02.mp3]]
|-
|Footstep 03
|[[File:Bebop footstep 03.mp3]]
|-
|Footstep 04
|[[File:Bebop footstep 04.mp3]]
|-
|Footstep 05
|[[File:Bebop footstep 05.mp3]]
|-
|Footstep 06
|[[File:Bebop footstep 06.mp3]]
|-
|Footstep 07
|[[File:Bebop footstep 07.mp3]]
|-
|Footstep 08
|[[File:Bebop footstep 08.mp3]]
|-
|Footstep 09
|[[File:Bebop footstep 09.mp3]]
|-
|Footstep 10
|[[File:Bebop footstep 10.mp3]]
|-
|Footstep 11
|[[File:Bebop footstep 11.mp3]]
|-
|Footstep 12
|[[File:Bebop footstep 12.mp3]]
|-
|Foley 01
|[[File:Bebop foley 01.mp3]]
|-
|Foley 02
|[[File:Bebop foley 02.mp3]]
|-
|Foley 03
|[[File:Bebop foley 03.mp3]]
|-
|Foley 04
|[[File:Bebop foley 04.mp3]]
|-
|Foley 05
|[[File:Bebop foley 05.mp3]]
|-
|Foley 06
|[[File:Bebop foley 06.mp3]]
|-
|Foley 07
|[[File:Bebop foley 07.mp3]]
|-
|Foley 08
|[[File:Bebop foley 08.mp3]]
|-
|Foley 09
|[[File:Bebop foley 09.mp3]]
|-
|Foley 10
|[[File:Bebop foley 10.mp3]]
|-
|Foley 11
|[[File:Bebop foley 11.mp3]]
|-
|Foley 12
|[[File:Bebop foley 12.mp3]]
|}


== Abilities ==
== Abilities ==


=== {{AbilityIcon|Exploding Uppercut}} ===
=== <big>'''[https://deadlock.wiki/Bebop#(1)_Exploding_Uppercut Exploding Uppercut]'''</big>[[File:Exploding Uppercut.png|68x68px]] ===
'''Audio plays on bebop after using the spell'''
Audio plays on bebop after using the spell
{| class="wikitable"
{| class="wikitable"
|Uppercut
|Uppercut
|[[File:Bebop uppercut 01.mp3]]
|[[File:Bebop uppercut 01.mp3]]
|}
|}
'''Audio plays on the target unit after being hit'''
Audio plays on the target unit after being hit
{| class="wikitable"
{| class="wikitable"
|Impact 01
|Impact 01
Line 119: Line 44:
|[[File:Impact 03.mp3]]
|[[File:Impact 03.mp3]]
|}
|}
'''After being hit, an audio loops on the target unit while being airborne'''
After being hit, an audio loops on the target unit while being airborne
{| class="wikitable"
{| class="wikitable"
|Uppercutted
|Uppercutted
|[[File:Uppercutted.mp3]]
|[[File:Uppercutted.mp3]]
|}
'''Audio plays when the target unit lands on the ground'''
{| class="wikitable"
|Stomp
|[[File:Holliday a2 bounce pad stomp.mp3]]
|}
|}


=== {{AbilityIcon|Sticky Bomb}} ===
=== '''<big>[https://deadlock.wiki/Bebop#(2)_Sticky_Bomb Sticky Bomb]</big>'''[[File:Sticky Bomb.png|68x68px]] ===
'''Audio plays on the target unit after attaching a bomb on them'''
Audio plays on the target unit after attaching a bomb on them
{| class="wikitable"
{| class="wikitable"
|Attach
|Attach
|[[File:Bebop stickybomb attach.mp3]]
|[[File:Bebop stickybomb attach.mp3]]
|}
|}
'''Ticking sound loops on the attached target'''
Ticking sound loops on the attached target
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |Loop
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]]
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]]
|}
|}
'''Ticking sound becomes urgent on the last second before it explodes'''
Ticking sound becomes urgent on the last second before it explodes
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Urgent
| colspan="2" |Urgent
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]]
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]]
|}
|}
'''Audio plays when the bomb explodes'''
Audio plays when the bomb explodes
{| class="wikitable"
{| class="wikitable"
|Explode 01
|Explode 01
|[[File:Bebop explode 01.mp3]]
|[[File:Explode 01.mp3]]
|-
|-
|Explode 02
|Explode 02
|[[File:Bebop explode 02.mp3]]
|[[File:Explode 02.mp3]]
|}
|}


=== {{AbilityIcon|Grapple Arm}} ===
=== '''<big>[https://deadlock.wiki/Bebop#(3)_Grapple_Arm Grapple Arm]</big>'''[[File:Grapple Arm.png|68x68px]] ===
'''Audio plays on Bebop after launching his hook'''
Audio plays on Bebop after launching his hook
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Hook Shot
| colspan="2" |Hook Shot
| colspan="2" |[[File:Bebop hook shoot.mp3]]
| colspan="2" |[[File:Bebop hook shoot.mp3]]
|}
|}
'''Audio loops on the hook while traveling'''
Audio loops on the hook while traveling
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |Loop
| colspan="2" |[[File:Proj mono lp.mp3]]
| colspan="2" |[[File:Proj mono lp.mp3]]
|}
|}
'''If the hook connects, audio plays on the target unit'''
If the hook connects, audio plays on the target unit
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Impact Success
| colspan="2" |Impact Success
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]]
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]]
|}
|}
'''Audio loops on the target while Bebop is pulling them in.'''
Yank sound plays on the target unit when Bebop pulls them
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |Yank
| colspan="2" |[[File:Bebop hook retracting lp 01.mp3]]
| colspan="2" |[[File:Bebop hook yank.mp3]]
|}
|}
'''Audio plays when the target unit arrives to Bebop'''
Audio plays when the target unit arrives with Bebop
{| class="wikitable"
{| class="wikitable"
|Expire 01
| colspan="2" |Target Arrived
|[[File:Bebop hook retract end 01.mp3]]
| colspan="2" |[[File:Bebop hook targetarrived.mp3]]
|-
|Expire 02
|[[File:Bebop hook retract end 02.mp3]]
|-
|Expire 03
|[[File:Bebop hook retract end 03.mp3]]
|}
|}
=== {{AbilityIcon|Hyper Beam}} ===
 
'''Audio plays on Bebop while preparing to shoot his Hyper Beam'''
=== '''<big>[https://deadlock.wiki/Bebop#(4)_Hyper_Beam Hyper Beam]</big>''' [[File:Hyper Beam.png|68x68px]] ===
Audio plays on Bebop while preparing to shoot his Hyper Beam
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Prep Start
| colspan="2" |Prep Start
| colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]]
| colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]]
|}
|}
'''Jazz sound plays while Bebop is preparing his Hyper Beam'''
Jazz sound plays while Bebop is preparing his Hyper Beam
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Prepare Jazz 01
| colspan="2" |Prepare Jazz 01
Line 201: Line 116:
| colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]]
| colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]]
|}
|}
'''Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds'''
Bebop's Hyper Beam is a combination of 2 audios, a laser and jazz sounds
{| class="wikitable"
{| class="wikitable"
|Beam Loop
|Beam Loop
Line 230: Line 145:
|[[File:Bebop primaryweapon jazz h loop 01.mp3]]
|[[File:Bebop primaryweapon jazz h loop 01.mp3]]
|}
|}
'''When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds'''
When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds
{| class="wikitable"
{| class="wikitable"
|Beam End
|Beam End
Line 259: Line 174:
|[[File:Bebop primaryweapon jazz h end.mp3]]
|[[File:Bebop primaryweapon jazz h end.mp3]]
|}
|}
== Emotes ==
'''''Bebop's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Bebop effort general 01.mp3]]
|-
|Effort 02
|[[File:Bebop effort general 02.mp3]]
|-
|Effort 03
|[[File:Bebop effort general 03.mp3]]
|-
|Effort 04
|[[File:Bebop effort general 04.mp3]]
|-
|Effort 05
|[[File:Bebop effort general 05.mp3]]
|-
|Effort 06
|[[File:Bebop effort general 06.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Bebop effort dash 01.mp3]]
|-
|Dash 02
|[[File:Bebop effort dash 02.mp3]]
|-
|Dash 03
|[[File:Bebop effort dash 03.mp3]]
|-
|Dash 04
|[[File:Bebop effort dash 04.mp3]]
|-
|Dash 05
|[[File:Bebop effort dash 05.mp3]]
|-
|Dash 06
|[[File:Bebop effort dash 06.mp3]]
|-
|Dash 07
|[[File:Bebop effort dash 07.mp3]]
|-
|Dash 08
|[[File:Bebop effort dash 08.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Bebop effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Bebop effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Bebop effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Bebop effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Bebop effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Bebop effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Bebop effort melee small 07.mp3]]
|-
|Light Melee 08
|[[File:Bebop effort melee small 08.mp3]]
|-
|Light Melee 09
|[[File:Bebop effort melee small 09.mp3]]
|-
|Light Melee 10
|[[File:Bebop effort melee small 10.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Bebop pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Bebop pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Bebop pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Bebop pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Bebop pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Bebop pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Bebop pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Bebop pain small 08.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Bebop pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Bebop pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Bebop pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Bebop pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Bebop pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Bebop pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Bebop pain big 07.mp3]]
|}
'''Audio plays when Bebop is killed.'''
{| class="wikitable"
|Death 01
|[[File:Bebop pain death 01.mp3]]
|-
|Death 02
|[[File:Bebop pain death 02.mp3]]
|-
|Death 03
|[[File:Bebop pain death 03.mp3]]
|-
|Death 04
|[[File:Bebop pain death 04.mp3]]
|-
|Death 05
|[[File:Bebop pain death 05.mp3]]
|-
|Death 06
|[[File:Bebop pain death 06.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Bebop pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Bebop pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Bebop pain akira laser 03.mp3]]
|}
== Removed Sound Effects ==
=== {{AbilityIcon|Grapple Arm}} ===
'''Yank sound played on the target unit when Bebop pulled them.'''
{| class="wikitable"
| colspan="2" |'''Yank'''
| colspan="2" |'''[[File:Bebop hook yank.mp3]]'''
|}
'''Audio played when the target unit arrived to Bebop.'''
{| class="wikitable"
| colspan="2" |'''Target Arrived'''
| colspan="2" |'''[[File:Bebop hook targetarrived.mp3]]'''
|}
{{Sounds navbox}}
{{Sounds navbox}}
 
[[Category:Sounds]]
[[Category:Bebop|S]]
[[Category:Bebop]]
Please note that all contributions to The Deadlock Wiki are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see Deadlock:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)