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List of sound effects for '''Bebop'''. | |||
List of sound effects for | |||
== Weapon == | == Weapon == | ||
== Movement == | == Movement == | ||
== Abilities == | == Abilities == | ||
=== | === <big>'''[https://deadlock.wiki/Bebop#(1)_Exploding_Uppercut Exploding Uppercut]'''</big>[[File:Exploding Uppercut.png|68x68px]] === | ||
Audio plays on bebop after using the spell | |||
{| class="wikitable" | {| class="wikitable" | ||
|Uppercut | |Uppercut | ||
|[[File:Bebop uppercut 01.mp3]] | |[[File:Bebop uppercut 01.mp3]] | ||
|} | |} | ||
Audio plays on the target unit after being hit | |||
{| class="wikitable" | {| class="wikitable" | ||
|Impact 01 | |Impact 01 | ||
| Line 119: | Line 24: | ||
|[[File:Impact 03.mp3]] | |[[File:Impact 03.mp3]] | ||
|} | |} | ||
After being hit, an audio loops on the target unit while being airborne | |||
{| class="wikitable" | {| class="wikitable" | ||
|Uppercutted | |Uppercutted | ||
|[[File:Uppercutted.mp3]] | |[[File:Uppercutted.mp3]] | ||
|} | |} | ||
=== | === '''<big>[https://deadlock.wiki/Bebop#(2)_Sticky_Bomb Sticky Bomb]</big>'''[[File:Sticky Bomb.png|68x68px]] === | ||
Audio plays on the target unit after attaching a bomb on them | |||
{| class="wikitable" | {| class="wikitable" | ||
|Attach | |Attach | ||
|[[File:Bebop stickybomb attach.mp3]] | |[[File:Bebop stickybomb attach.mp3]] | ||
|} | |} | ||
Ticking sound loops on the attached target | |||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Loop | | colspan="2" |Loop | ||
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] | | colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] | ||
|} | |} | ||
Ticking sound becomes urgent on the last second before it explodes | |||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Urgent | | colspan="2" |Urgent | ||
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] | | colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] | ||
|} | |} | ||
Audio plays when the bomb explodes | |||
{| class="wikitable" | {| class="wikitable" | ||
|Explode 01 | |Explode 01 | ||
|[[File: | |[[File:Explode 01.mp3]] | ||
|- | |- | ||
|Explode 02 | |Explode 02 | ||
|[[File: | |[[File:Explode 02.mp3]] | ||
|} | |} | ||
=== | === '''<big>[https://deadlock.wiki/Bebop#(3)_Grapple_Arm Grapple Arm]</big>'''[[File:Grapple Arm.png|68x68px]] === | ||
Audio plays on Bebop after launching his hook | |||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Hook Shot | | colspan="2" |Hook Shot | ||
| colspan="2" |[[File:Bebop hook shoot.mp3]] | | colspan="2" |[[File:Bebop hook shoot.mp3]] | ||
|} | |} | ||
Audio loops on the hook while traveling | |||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Loop | | colspan="2" |Loop | ||
| colspan="2" |[[File:Proj mono lp.mp3]] | | colspan="2" |[[File:Proj mono lp.mp3]] | ||
|} | |} | ||
If the hook connects, audio plays on the target unit | |||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Impact Success | | colspan="2" |Impact Success | ||
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] | | colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] | ||
|} | |} | ||
Yank sound plays on the target unit when Bebop pulls them | |||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" | | | colspan="2" |Yank | ||
| colspan="2" |[[File:Bebop hook | | colspan="2" |[[File:Bebop hook yank.mp3]] | ||
|} | |} | ||
Audio plays when the target unit arrives with Bebop | |||
{| class="wikitable" | {| class="wikitable" | ||
| | | colspan="2" |Target Arrived | ||
| colspan="2" |[[File:Bebop hook targetarrived.mp3]] | |||
| | |||
| | |||
|[[File:Bebop hook | |||
|} | |} | ||
=== | |||
=== '''<big>[https://deadlock.wiki/Bebop#(4)_Hyper_Beam Hyper Beam]</big>''' [[File:Hyper Beam.png|68x68px]] === | |||
{| class="wikitable mw-collapsible" | |||
!Description | |||
!Audio | |||
{| class="wikitable" | |||
|- | |- | ||
|Jazz | | rowspan="10" |Jazz sound | ||
|[[File:Bebop primaryweapon jazz a loop 01.mp3]] | |[[File:Bebop primaryweapon jazz a loop 01.mp3]] | ||
|- | |- | ||
|[[File:Bebop primaryweapon jazz b loop 01.mp3]] | |[[File:Bebop primaryweapon jazz b loop 01.mp3]] | ||
|- | |- | ||
|[[File:Bebop primaryweapon jazz c loop 01.mp3]] | |[[File:Bebop primaryweapon jazz c loop 01.mp3]] | ||
|- | |- | ||
|[[File:Bebop primaryweapon jazz d loop 01.mp3]] | |[[File:Bebop primaryweapon jazz d loop 01.mp3]] | ||
|- | |- | ||
|[[File:Bebop primaryweapon jazz e loop 01.mp3]] | |[[File:Bebop primaryweapon jazz e loop 01.mp3]] | ||
|- | |- | ||
|[[File:Bebop primaryweapon jazz f loop 01.mp3]] | |[[File:Bebop primaryweapon jazz f loop 01.mp3]] | ||
|- | |- | ||
|[[File:Bebop primaryweapon jazz g loop 01.mp3]] | |[[File:Bebop primaryweapon jazz g loop 01.mp3]] | ||
|- | |- | ||
|[[File:Bebop primaryweapon jazz h loop 01.mp3]] | |[[File:Bebop primaryweapon jazz h loop 01.mp3]] | ||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Sounds]] | |||
[[Category:Bebop | [[Category:Bebop]] | ||