Bebop/Sounds: Difference between revisions

No edit summary
mNo edit summary
 
(19 intermediate revisions by 4 users not shown)
Line 1: Line 1:
List of sound effects for '''Bebop'''.
{{HeroTabs}}
List of sound effects for {{HeroIcon|Bebop}}.
 
== Weapon ==
'''Audio plays when Bebop prepares his laser'''
{| class="wikitable"
|Prepare
|[[File:Bebop primaryweapon prepare.mp3]]
|}
'''Audio plays when his laser starts shooting'''
{| class="wikitable"
|Weapon Start
|[[File:Bebop primaryweapon start.mp3]]
|}
'''Audio loops on Bebop when shooting his laser'''
{| class="wikitable"
|Weapon Loop
|[[File:Bebop primaryweapon loop.mp3]]
|}
'''Audio plays when Bebop hides his laser'''
{| class="wikitable"
|Pack Away
|[[File:Bebop primaryweapon packaway.mp3]]
|}
 
== Movement ==
'''Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound'''
{| class="wikitable"
|Footstep 01
|[[File:Bebop footstep 01.mp3]]
|-
|Footstep 02
|[[File:Bebop footstep 02.mp3]]
|-
|Footstep 03
|[[File:Bebop footstep 03.mp3]]
|-
|Footstep 04
|[[File:Bebop footstep 04.mp3]]
|-
|Footstep 05
|[[File:Bebop footstep 05.mp3]]
|-
|Footstep 06
|[[File:Bebop footstep 06.mp3]]
|-
|Footstep 07
|[[File:Bebop footstep 07.mp3]]
|-
|Footstep 08
|[[File:Bebop footstep 08.mp3]]
|-
|Footstep 09
|[[File:Bebop footstep 09.mp3]]
|-
|Footstep 10
|[[File:Bebop footstep 10.mp3]]
|-
|Footstep 11
|[[File:Bebop footstep 11.mp3]]
|-
|Footstep 12
|[[File:Bebop footstep 12.mp3]]
|-
|Foley 01
|[[File:Bebop foley 01.mp3]]
|-
|Foley 02
|[[File:Bebop foley 02.mp3]]
|-
|Foley 03
|[[File:Bebop foley 03.mp3]]
|-
|Foley 04
|[[File:Bebop foley 04.mp3]]
|-
|Foley 05
|[[File:Bebop foley 05.mp3]]
|-
|Foley 06
|[[File:Bebop foley 06.mp3]]
|-
|Foley 07
|[[File:Bebop foley 07.mp3]]
|-
|Foley 08
|[[File:Bebop foley 08.mp3]]
|-
|Foley 09
|[[File:Bebop foley 09.mp3]]
|-
|Foley 10
|[[File:Bebop foley 10.mp3]]
|-
|Foley 11
|[[File:Bebop foley 11.mp3]]
|-
|Foley 12
|[[File:Bebop foley 12.mp3]]
|}


== Abilities ==
== Abilities ==


=== Exploding Uppercut ===
=== {{AbilityIcon|Exploding Uppercut}} ===
'''Audio plays on bebop after using the spell'''
{| class="wikitable"
|Uppercut
|[[File:Bebop uppercut 01.mp3]]
|}
'''Audio plays on the target unit after being hit'''
{| class="wikitable"
|Impact 01
|[[File:Impact 01.mp3]]
|-
|Impact 02
|[[File:Impact 02.mp3]]
|-
|Impact 03
|[[File:Impact 03.mp3]]
|}
'''After being hit, an audio loops on the target unit while being airborne'''
{| class="wikitable"
|Uppercutted
|[[File:Uppercutted.mp3]]
|}
'''Audio plays when the target unit lands on the ground'''
{| class="wikitable"
|Stomp
|[[File:Holliday a2 bounce pad stomp.mp3]]
|}


=== Sticky Bomb ===
=== {{AbilityIcon|Sticky Bomb}} ===
'''Audio plays on the target unit after attaching a bomb on them'''
{| class="wikitable"
|Attach
|[[File:Bebop stickybomb attach.mp3]]
|}
'''Ticking sound loops on the attached target'''
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]]
|}
'''Ticking sound becomes urgent on the last second before it explodes'''
{| class="wikitable"
| colspan="2" |Urgent
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]]
|}
'''Audio plays when the bomb explodes'''
{| class="wikitable"
|Explode 01
|[[File:Bebop explode 01.mp3]]
|-
|Explode 02
|[[File:Bebop explode 02.mp3]]
|}


=== Grapple Arm ===
=== {{AbilityIcon|Grapple Arm}} ===
 
'''Audio plays on Bebop after launching his hook'''
=== Hyper Beam ===
{| class="wikitable"
{| class="wikitable mw-collapsible"
| colspan="2" |Hook Shot
!Description
| colspan="2" |[[File:Bebop hook shoot.mp3]]
!Audio
|}
'''Audio loops on the hook while traveling'''
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |[[File:Proj mono lp.mp3]]
|}
'''If the hook connects, audio plays on the target unit'''
{| class="wikitable"
| colspan="2" |Impact Success
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]]
|}
'''Audio loops on the target while Bebop is pulling them in.'''
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |[[File:Bebop hook retracting lp 01.mp3]]
|}
'''Audio plays when the target unit arrives to Bebop'''
{| class="wikitable"
|Expire 01
|[[File:Bebop hook retract end 01.mp3]]
|-
|Expire 02
|[[File:Bebop hook retract end 02.mp3]]
|-
|Expire 03
|[[File:Bebop hook retract end 03.mp3]]
|}
=== {{AbilityIcon|Hyper Beam}} ===
'''Audio plays on Bebop while preparing to shoot his Hyper Beam'''
{| class="wikitable"
| colspan="2" |Prep Start
| colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]]
|}
'''Jazz sound plays while Bebop is preparing his Hyper Beam'''
{| class="wikitable"
| colspan="2" |Prepare Jazz 01
| colspan="2" |[[File:Bebop hyperbeam prepare jazz 01.mp3]]
|-
| colspan="2" |Prepare Jazz 02
| colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]]
|}
'''Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds'''
{| class="wikitable"
|Beam Loop
|[[File:Bebop hyperbeam loop.mp3]]
|-
|-
| rowspan="10" |Jazz sound
|Jazz Loop 01
|[[File:Bebop primaryweapon jazz a loop 01.mp3]]
|[[File:Bebop primaryweapon jazz a loop 01.mp3]]
|-
|-
|Jazz Loop 02
|[[File:Bebop primaryweapon jazz b loop 01.mp3]]
|[[File:Bebop primaryweapon jazz b loop 01.mp3]]
|-
|-
|Jazz Loop 03
|[[File:Bebop primaryweapon jazz c loop 01.mp3]]
|[[File:Bebop primaryweapon jazz c loop 01.mp3]]
|-
|-
|Jazz Loop 04
|[[File:Bebop primaryweapon jazz d loop 01.mp3]]
|[[File:Bebop primaryweapon jazz d loop 01.mp3]]
|-
|-
|Jazz Loop 05
|[[File:Bebop primaryweapon jazz e loop 01.mp3]]
|[[File:Bebop primaryweapon jazz e loop 01.mp3]]
|-
|-
|Jazz Loop 06
|[[File:Bebop primaryweapon jazz f loop 01.mp3]]
|[[File:Bebop primaryweapon jazz f loop 01.mp3]]
|-
|-
|Jazz Loop 07
|[[File:Bebop primaryweapon jazz g loop 01.mp3]]
|[[File:Bebop primaryweapon jazz g loop 01.mp3]]
|-
|-
|Jazz Loop 08
|[[File:Bebop primaryweapon jazz h loop 01.mp3]]
|[[File:Bebop primaryweapon jazz h loop 01.mp3]]
|}
|}
'''When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds'''
{| class="wikitable"
|Beam End
|[[File:Bebop hyperbeam end.mp3]]
|-
|Jazz End 01
|[[File:Bebop primaryweapon jazz a end.mp3]]
|-
|Jazz End 02
|[[File:Bebop primaryweapon jazz b end.mp3]]
|-
|Jazz End 03
|[[File:Bebop primaryweapon jazz c end.mp3]]
|-
|Jazz End 04
|[[File:Bebop primaryweapon jazz d end.mp3]]
|-
|Jazz End 05
|[[File:Bebop primaryweapon jazz e end.mp3]]
|-
|Jazz End 06
|[[File:Bebop primaryweapon jazz f end.mp3]]
|-
|Jazz End 07
|[[File:Bebop primaryweapon jazz g end.mp3]]
|-
|Jazz End 08
|[[File:Bebop primaryweapon jazz h end.mp3]]
|}
== Emotes ==
'''''Bebop's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Bebop effort general 01.mp3]]
|-
|Effort 02
|[[File:Bebop effort general 02.mp3]]
|-
|Effort 03
|[[File:Bebop effort general 03.mp3]]
|-
|Effort 04
|[[File:Bebop effort general 04.mp3]]
|-
|Effort 05
|[[File:Bebop effort general 05.mp3]]
|-
|Effort 06
|[[File:Bebop effort general 06.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Bebop effort dash 01.mp3]]
|-
|Dash 02
|[[File:Bebop effort dash 02.mp3]]
|-
|Dash 03
|[[File:Bebop effort dash 03.mp3]]
|-
|Dash 04
|[[File:Bebop effort dash 04.mp3]]
|-
|Dash 05
|[[File:Bebop effort dash 05.mp3]]
|-
|Dash 06
|[[File:Bebop effort dash 06.mp3]]
|-
|Dash 07
|[[File:Bebop effort dash 07.mp3]]
|-
|Dash 08
|[[File:Bebop effort dash 08.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Bebop effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Bebop effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Bebop effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Bebop effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Bebop effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Bebop effort melee small 06.mp3]]
|-
|Light Melee 07
|[[File:Bebop effort melee small 07.mp3]]
|-
|Light Melee 08
|[[File:Bebop effort melee small 08.mp3]]
|-
|Light Melee 09
|[[File:Bebop effort melee small 09.mp3]]
|-
|Light Melee 10
|[[File:Bebop effort melee small 10.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Bebop pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Bebop pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Bebop pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Bebop pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Bebop pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Bebop pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Bebop pain small 07.mp3]]
|-
|Small Pain 08
|[[File:Bebop pain small 08.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Bebop pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Bebop pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Bebop pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Bebop pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Bebop pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Bebop pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Bebop pain big 07.mp3]]
|}
'''Audio plays when Bebop is killed.'''
{| class="wikitable"
|Death 01
|[[File:Bebop pain death 01.mp3]]
|-
|Death 02
|[[File:Bebop pain death 02.mp3]]
|-
|Death 03
|[[File:Bebop pain death 03.mp3]]
|-
|Death 04
|[[File:Bebop pain death 04.mp3]]
|-
|Death 05
|[[File:Bebop pain death 05.mp3]]
|-
|Death 06
|[[File:Bebop pain death 06.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Bebop pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Bebop pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Bebop pain akira laser 03.mp3]]
|}
== Removed Sound Effects ==
=== {{AbilityIcon|Grapple Arm}} ===
'''Yank sound played on the target unit when Bebop pulled them.'''
{| class="wikitable"
| colspan="2" |'''Yank'''
| colspan="2" |'''[[File:Bebop hook yank.mp3]]'''
|}
'''Audio played when the target unit arrived to Bebop.'''
{| class="wikitable"
| colspan="2" |'''Target Arrived'''
| colspan="2" |'''[[File:Bebop hook targetarrived.mp3]]'''
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Sounds]]
 
[[Category:Bebop]]
[[Category:Bebop|S]]