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{{HeroTabs}} List of sound effects for {{HeroIcon|Bebop}}. == Weapon == '''Audio plays when Bebop prepares his laser''' {| class="wikitable" |Prepare |[[File:Bebop primaryweapon prepare.mp3]] |} '''Audio plays when his laser starts shooting''' {| class="wikitable" |Weapon Start |[[File:Bebop primaryweapon start.mp3]] |} '''Audio loops on Bebop when shooting his laser''' {| class="wikitable" |Weapon Loop |[[File:Bebop primaryweapon loop.mp3]] |} '''Audio plays when Bebop hides his laser''' {| class="wikitable" |Pack Away |[[File:Bebop primaryweapon packaway.mp3]] |} == Movement == '''Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound''' {| class="wikitable" |Footstep 01 |[[File:Bebop footstep 01.mp3]] |- |Footstep 02 |[[File:Bebop footstep 02.mp3]] |- |Footstep 03 |[[File:Bebop footstep 03.mp3]] |- |Footstep 04 |[[File:Bebop footstep 04.mp3]] |- |Footstep 05 |[[File:Bebop footstep 05.mp3]] |- |Footstep 06 |[[File:Bebop footstep 06.mp3]] |- |Footstep 07 |[[File:Bebop footstep 07.mp3]] |- |Footstep 08 |[[File:Bebop footstep 08.mp3]] |- |Footstep 09 |[[File:Bebop footstep 09.mp3]] |- |Footstep 10 |[[File:Bebop footstep 10.mp3]] |- |Footstep 11 |[[File:Bebop footstep 11.mp3]] |- |Footstep 12 |[[File:Bebop footstep 12.mp3]] |- |Foley 01 |[[File:Bebop foley 01.mp3]] |- |Foley 02 |[[File:Bebop foley 02.mp3]] |- |Foley 03 |[[File:Bebop foley 03.mp3]] |- |Foley 04 |[[File:Bebop foley 04.mp3]] |- |Foley 05 |[[File:Bebop foley 05.mp3]] |- |Foley 06 |[[File:Bebop foley 06.mp3]] |- |Foley 07 |[[File:Bebop foley 07.mp3]] |- |Foley 08 |[[File:Bebop foley 08.mp3]] |- |Foley 09 |[[File:Bebop foley 09.mp3]] |- |Foley 10 |[[File:Bebop foley 10.mp3]] |- |Foley 11 |[[File:Bebop foley 11.mp3]] |- |Foley 12 |[[File:Bebop foley 12.mp3]] |} == Abilities == === {{AbilityIcon|Exploding Uppercut}} === '''Audio plays on bebop after using the spell''' {| class="wikitable" |Uppercut |[[File:Bebop uppercut 01.mp3]] |} '''Audio plays on the target unit after being hit''' {| class="wikitable" |Impact 01 |[[File:Impact 01.mp3]] |- |Impact 02 |[[File:Impact 02.mp3]] |- |Impact 03 |[[File:Impact 03.mp3]] |} '''After being hit, an audio loops on the target unit while being airborne''' {| class="wikitable" |Uppercutted |[[File:Uppercutted.mp3]] |} '''Audio plays when the target unit lands on the ground''' {| class="wikitable" |Stomp |[[File:Holliday a2 bounce pad stomp.mp3]] |} === {{AbilityIcon|Sticky Bomb}} === '''Audio plays on the target unit after attaching a bomb on them''' {| class="wikitable" |Attach |[[File:Bebop stickybomb attach.mp3]] |} '''Ticking sound loops on the attached target''' {| class="wikitable" | colspan="2" |Loop | colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] |} '''Ticking sound becomes urgent on the last second before it explodes''' {| class="wikitable" | colspan="2" |Urgent | colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] |} '''Audio plays when the bomb explodes''' {| class="wikitable" |Explode 01 |[[File:Bebop explode 01.mp3]] |- |Explode 02 |[[File:Bebop explode 02.mp3]] |} === {{AbilityIcon|Grapple Arm}} === '''Audio plays on Bebop after launching his hook''' {| class="wikitable" | colspan="2" |Hook Shot | colspan="2" |[[File:Bebop hook shoot.mp3]] |} '''Audio loops on the hook while traveling''' {| class="wikitable" | colspan="2" |Loop | colspan="2" |[[File:Proj mono lp.mp3]] |} '''If the hook connects, audio plays on the target unit''' {| class="wikitable" | colspan="2" |Impact Success | colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] |} '''Audio loops on the target while Bebop is pulling them in.''' {| class="wikitable" | colspan="2" |Loop | colspan="2" |[[File:Bebop hook retracting lp 01.mp3]] |} '''Audio plays when the target unit arrives to Bebop''' {| class="wikitable" |Expire 01 |[[File:Bebop hook retract end 01.mp3]] |- |Expire 02 |[[File:Bebop hook retract end 02.mp3]] |- |Expire 03 |[[File:Bebop hook retract end 03.mp3]] |} === {{AbilityIcon|Hyper Beam}} === '''Audio plays on Bebop while preparing to shoot his Hyper Beam''' {| class="wikitable" | colspan="2" |Prep Start | colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]] |} '''Jazz sound plays while Bebop is preparing his Hyper Beam''' {| class="wikitable" | colspan="2" |Prepare Jazz 01 | colspan="2" |[[File:Bebop hyperbeam prepare jazz 01.mp3]] |- | colspan="2" |Prepare Jazz 02 | colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]] |} '''Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds''' {| class="wikitable" |Beam Loop |[[File:Bebop hyperbeam loop.mp3]] |- |Jazz Loop 01 |[[File:Bebop primaryweapon jazz a loop 01.mp3]] |- |Jazz Loop 02 |[[File:Bebop primaryweapon jazz b loop 01.mp3]] |- |Jazz Loop 03 |[[File:Bebop primaryweapon jazz c loop 01.mp3]] |- |Jazz Loop 04 |[[File:Bebop primaryweapon jazz d loop 01.mp3]] |- |Jazz Loop 05 |[[File:Bebop primaryweapon jazz e loop 01.mp3]] |- |Jazz Loop 06 |[[File:Bebop primaryweapon jazz f loop 01.mp3]] |- |Jazz Loop 07 |[[File:Bebop primaryweapon jazz g loop 01.mp3]] |- |Jazz Loop 08 |[[File:Bebop primaryweapon jazz h loop 01.mp3]] |} '''When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds''' {| class="wikitable" |Beam End |[[File:Bebop hyperbeam end.mp3]] |- |Jazz End 01 |[[File:Bebop primaryweapon jazz a end.mp3]] |- |Jazz End 02 |[[File:Bebop primaryweapon jazz b end.mp3]] |- |Jazz End 03 |[[File:Bebop primaryweapon jazz c end.mp3]] |- |Jazz End 04 |[[File:Bebop primaryweapon jazz d end.mp3]] |- |Jazz End 05 |[[File:Bebop primaryweapon jazz e end.mp3]] |- |Jazz End 06 |[[File:Bebop primaryweapon jazz f end.mp3]] |- |Jazz End 07 |[[File:Bebop primaryweapon jazz g end.mp3]] |- |Jazz End 08 |[[File:Bebop primaryweapon jazz h end.mp3]] |} == Removed Sound Effects == === {{AbilityIcon|Grapple Arm}} === '''Yank sound played on the target unit when Bebop pulled them.''' {| class="wikitable" | colspan="2" |'''Yank''' | colspan="2" |'''[[File:Bebop hook yank.mp3]]''' |} '''Audio played when the target unit arrived to Bebop.''' {| class="wikitable" | colspan="2" |'''Target Arrived''' | colspan="2" |'''[[File:Bebop hook targetarrived.mp3]]''' |} {{Sounds navbox}} [[Category:Bebop|S]]
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