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List of sound effects for | {{HeroTabs}} | ||
List of sound effects for {{HeroIcon|Bebop}}. | |||
== Weapon == | == Weapon == | ||
Audio plays when Bebop prepares his laser | '''Audio plays when Bebop prepares his laser''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Prepare | |Prepare | ||
|[[File:Bebop primaryweapon prepare.mp3]] | |[[File:Bebop primaryweapon prepare.mp3]] | ||
|} | |} | ||
Audio plays when his laser starts shooting | '''Audio plays when his laser starts shooting''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Weapon Start | |Weapon Start | ||
|[[File:Bebop primaryweapon start.mp3]] | |[[File:Bebop primaryweapon start.mp3]] | ||
|} | |} | ||
Audio loops on Bebop when shooting his laser | '''Audio loops on Bebop when shooting his laser''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Weapon Loop | |Weapon Loop | ||
|[[File:Bebop primaryweapon loop.mp3]] | |[[File:Bebop primaryweapon loop.mp3]] | ||
|} | |} | ||
Audio plays when Bebop hides his laser | '''Audio plays when Bebop hides his laser''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Pack Away | |Pack Away | ||
| Line 24: | Line 25: | ||
== Movement == | == Movement == | ||
Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound | '''Bebop's movement is a combination of 2 audios playing simultaneously, a footstep and a foley sound''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Footstep 01 | |Footstep 01 | ||
| Line 101: | Line 102: | ||
== Abilities == | == Abilities == | ||
=== | === {{AbilityIcon|Exploding Uppercut}} === | ||
Audio plays on bebop after using the spell | '''Audio plays on bebop after using the spell''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Uppercut | |Uppercut | ||
|[[File:Bebop uppercut 01.mp3]] | |[[File:Bebop uppercut 01.mp3]] | ||
|} | |} | ||
Audio plays on the target unit after being hit | '''Audio plays on the target unit after being hit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact 01 | |Impact 01 | ||
| Line 118: | Line 119: | ||
|[[File:Impact 03.mp3]] | |[[File:Impact 03.mp3]] | ||
|} | |} | ||
After being hit, an audio loops on the target unit while being airborne | '''After being hit, an audio loops on the target unit while being airborne''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Uppercutted | |Uppercutted | ||
|[[File:Uppercutted.mp3]] | |[[File:Uppercutted.mp3]] | ||
|} | |||
'''Audio plays when the target unit lands on the ground''' | |||
{| class="wikitable" | |||
|Stomp | |||
|[[File:Holliday a2 bounce pad stomp.mp3]] | |||
|} | |} | ||
=== | === {{AbilityIcon|Sticky Bomb}} === | ||
Audio plays on the target unit after attaching a bomb on them | '''Audio plays on the target unit after attaching a bomb on them''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Attach | |Attach | ||
|[[File:Bebop stickybomb attach.mp3]] | |[[File:Bebop stickybomb attach.mp3]] | ||
|} | |} | ||
Ticking sound loops on the attached target | '''Ticking sound loops on the attached target''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Loop | | colspan="2" |Loop | ||
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] | | colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] | ||
|} | |} | ||
Ticking sound becomes urgent on the last second before it explodes | '''Ticking sound becomes urgent on the last second before it explodes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Urgent | | colspan="2" |Urgent | ||
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] | | colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] | ||
|} | |} | ||
Audio plays when the bomb explodes | '''Audio plays when the bomb explodes''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Explode 01 | |Explode 01 | ||
|[[File: | |[[File:Bebop explode 01.mp3]] | ||
|- | |- | ||
|Explode 02 | |Explode 02 | ||
|[[File: | |[[File:Bebop explode 02.mp3]] | ||
|} | |} | ||
=== | === {{AbilityIcon|Grapple Arm}} === | ||
Audio plays on Bebop after launching his hook | '''Audio plays on Bebop after launching his hook''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Hook Shot | | colspan="2" |Hook Shot | ||
| colspan="2" |[[File:Bebop hook shoot.mp3]] | | colspan="2" |[[File:Bebop hook shoot.mp3]] | ||
|} | |} | ||
Audio loops on the hook while traveling | '''Audio loops on the hook while traveling''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Loop | | colspan="2" |Loop | ||
| colspan="2" |[[File:Proj mono lp.mp3]] | | colspan="2" |[[File:Proj mono lp.mp3]] | ||
|} | |} | ||
If the hook connects, audio plays on the target unit | '''If the hook connects, audio plays on the target unit''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Impact Success | | colspan="2" |Impact Success | ||
| colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] | | colspan="2" |[[File:Bebop a3 hook impact success 01.mp3]] | ||
|} | |} | ||
'''Audio loops on the target while Bebop is pulling them in.''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" | | | colspan="2" |Loop | ||
| colspan="2" |[[File:Bebop hook | | colspan="2" |[[File:Bebop hook retracting lp 01.mp3]] | ||
|} | |} | ||
Audio plays when the target unit arrives to Bebop | '''Audio plays when the target unit arrives to Bebop''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Expire 01 | ||
| | |[[File:Bebop hook retract end 01.mp3]] | ||
|- | |||
|Expire 02 | |||
|[[File:Bebop hook retract end 02.mp3]] | |||
|- | |||
|Expire 03 | |||
|[[File:Bebop hook retract end 03.mp3]] | |||
|} | |} | ||
=== {{AbilityIcon|Hyper Beam}} === | |||
=== | '''Audio plays on Bebop while preparing to shoot his Hyper Beam''' | ||
Audio plays on Bebop while preparing to shoot his Hyper Beam | |||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Prep Start | | colspan="2" |Prep Start | ||
| colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]] | | colspan="2" |[[File:Bebop hyperbeam prepstart.mp3]] | ||
|} | |} | ||
Jazz sound plays while Bebop is preparing his Hyper Beam | '''Jazz sound plays while Bebop is preparing his Hyper Beam''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Prepare Jazz 01 | | colspan="2" |Prepare Jazz 01 | ||
| Line 190: | Line 201: | ||
| colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]] | | colspan="2" |[[File:Bebop hyperbeam prepare jazz 02.mp3]] | ||
|} | |} | ||
Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds | '''Bebop's Hyper Beam is a combination of 2 audios, a beam and jazz sounds''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Beam Loop | |Beam Loop | ||
| Line 219: | Line 230: | ||
|[[File:Bebop primaryweapon jazz h loop 01.mp3]] | |[[File:Bebop primaryweapon jazz h loop 01.mp3]] | ||
|} | |} | ||
When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds | '''When Hyper Beam ends, 2 audios play, a mechanical and jazz sounds''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Beam End | |Beam End | ||
| Line 248: | Line 259: | ||
|[[File:Bebop primaryweapon jazz h end.mp3]] | |[[File:Bebop primaryweapon jazz h end.mp3]] | ||
|} | |} | ||
== Removed Sound Effects == | |||
=== {{AbilityIcon|Grapple Arm}} === | |||
'''Yank sound played on the target unit when Bebop pulled them.''' | |||
{| class="wikitable" | |||
| colspan="2" |'''Yank''' | |||
| colspan="2" |'''[[File:Bebop hook yank.mp3]]''' | |||
|} | |||
'''Audio played when the target unit arrived to Bebop.''' | |||
{| class="wikitable" | |||
| colspan="2" |'''Target Arrived''' | |||
| colspan="2" |'''[[File:Bebop hook targetarrived.mp3]]''' | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Bebop]] | [[Category:Bebop|S]] | ||