Bebop/Sounds: Difference between revisions

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Audio plays on the target unit after being hit
Audio plays on the target unit after being hit
{| class="wikitable"
{| class="wikitable"
|Impact 1
|Impact 01
|[[File:Impact 01.mp3]]
|[[File:Impact 01.mp3]]
|-
|-
|Impact 2
|Impact 02
|[[File:Impact 02.mp3]]
|[[File:Impact 02.mp3]]
|-
|-
|Impact 3
|Impact 03
|[[File:Impact 03.mp3]]
|[[File:Impact 03.mp3]]
|}
|}
Line 31: Line 31:


=== '''<big>[https://deadlock.wiki/Bebop#(2)_Sticky_Bomb Sticky Bomb]</big>'''[[File:Sticky Bomb.png|68x68px]] ===
=== '''<big>[https://deadlock.wiki/Bebop#(2)_Sticky_Bomb Sticky Bomb]</big>'''[[File:Sticky Bomb.png|68x68px]] ===
Audio plays on the target unit after attaching a bomb on them
{| class="wikitable"
|Attach
|[[File:Bebop stickybomb attach.mp3]]
|}
Ticking sound loops on the attached target
{| class="wikitable"
| colspan="2" |Loop
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]]
|}
Ticking sound becomes urgent on the last second before it explodes
{| class="wikitable"
| colspan="2" |Urgent
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]]
|}
Audio plays when the bomb explodes
{| class="wikitable"
|Explode 01
|[[File:Explode 01.mp3]]
|-
|Explode 02
|[[File:Explode 02.mp3]]
|}


=== '''<big>[https://deadlock.wiki/Bebop#(3)_Grapple_Arm Grapple Arm]</big>'''[[File:Grapple Arm.png|68x68px]] ===
=== '''<big>[https://deadlock.wiki/Bebop#(3)_Grapple_Arm Grapple Arm]</big>'''[[File:Grapple Arm.png|68x68px]] ===