Bebop/Sounds: Difference between revisionsGive feedback
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Audio plays on the target unit after being hit | Audio plays on the target unit after being hit | ||
{| class="wikitable" | {| class="wikitable" | ||
|Impact | |Impact 01 | ||
|[[File:Impact 01.mp3]] | |[[File:Impact 01.mp3]] | ||
|- | |- | ||
|Impact | |Impact 02 | ||
|[[File:Impact 02.mp3]] | |[[File:Impact 02.mp3]] | ||
|- | |- | ||
|Impact | |Impact 03 | ||
|[[File:Impact 03.mp3]] | |[[File:Impact 03.mp3]] | ||
|} | |} | ||
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=== '''<big>[https://deadlock.wiki/Bebop#(2)_Sticky_Bomb Sticky Bomb]</big>'''[[File:Sticky Bomb.png|68x68px]] === | === '''<big>[https://deadlock.wiki/Bebop#(2)_Sticky_Bomb Sticky Bomb]</big>'''[[File:Sticky Bomb.png|68x68px]] === | ||
Audio plays on the target unit after attaching a bomb on them | |||
{| class="wikitable" | |||
|Attach | |||
|[[File:Bebop stickybomb attach.mp3]] | |||
|} | |||
Ticking sound loops on the attached target | |||
{| class="wikitable" | |||
| colspan="2" |Loop | |||
| colspan="2" |[[File:Bebop stickybomb alarm loop.mp3]] | |||
|} | |||
Ticking sound becomes urgent on the last second before it explodes | |||
{| class="wikitable" | |||
| colspan="2" |Urgent | |||
| colspan="2" |[[File:Bebop stickybomb alarm urgent.mp3]] | |||
|} | |||
Audio plays when the bomb explodes | |||
{| class="wikitable" | |||
|Explode 01 | |||
|[[File:Explode 01.mp3]] | |||
|- | |||
|Explode 02 | |||
|[[File:Explode 02.mp3]] | |||
|} | |||
=== '''<big>[https://deadlock.wiki/Bebop#(3)_Grapple_Arm Grapple Arm]</big>'''[[File:Grapple Arm.png|68x68px]] === | === '''<big>[https://deadlock.wiki/Bebop#(3)_Grapple_Arm Grapple Arm]</big>'''[[File:Grapple Arm.png|68x68px]] === | ||